US20030118971A1 - War game complex and method of playing the game - Google Patents

War game complex and method of playing the game Download PDF

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Publication number
US20030118971A1
US20030118971A1 US10/111,686 US11168602A US2003118971A1 US 20030118971 A1 US20030118971 A1 US 20030118971A1 US 11168602 A US11168602 A US 11168602A US 2003118971 A1 US2003118971 A1 US 2003118971A1
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Prior art keywords
complex
game
symbolic
target
ground
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English (en)
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Andrey Rogachev
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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying

Definitions

  • the invention relates to the field of entertainment, in particular, to games and championships held in specially equipped territories (complexes, roads) using technical facilities such as vehicles, personal aids, weapons etc.
  • the proposed invention predominantly applies to war games.
  • Paintball employs a weapon specially designed for the game, which is similar to the fighting weapons, except that the target is hit symbolically, namely: the weapon firing paint-filled capsules, the paint marking the object when it is hit.
  • the game is generally played in a territory specially equipped with various structures such as shelters, dug-outs etc. Vehicles for transportation of the participants may also be available.
  • an airborne avionics simulator designed to simulate a high-speed aircraft on board a less expensive aircraft, as described in U.S. Pat. No. 5,807,109.
  • the aircraft to be simulated may be a modern expensive military aircraft whose flight time and servicing also involves great expenses.
  • the inexpensive aircraft, i.e. the simulator carrier may be a civil airplane or an outdated military aircraft.
  • the avionics simulator system includes facilities such as the radar, the radar warning system, the radar countermeasures means, the armament systems and the navigation systems.
  • the airborne avionics simulator may be programmed to follow different scenarios such as ⁇ air-to-air>> and ⁇ air-to-ground>> combats, navigational situations, aircraft system failures.
  • the airborne avionics simulator may include communication means for data transmission to another identical aircraft that carries a compatible simulator system.
  • the data transmission enables a group of pilots to cooperate either arbitrarily or in accordance with a certain scenario, or else to have the two possibilities combined.
  • the communication system may also serve to prevent collisions.
  • the cockpit of the simulator-carrying aircraft may be modified to simulate the control lever, the throttling device and other features of the specific high-speed aircraft.
  • the invention is designed to train and assess the performance of the pilots. It also can be used for game and sport applications.
  • the complex covered with a dome to protect it from environmental weather conditions comprises movable platforms for participants, equipped with laser systems, simulating laser weapons.
  • the platforms make compound circular motions with respect to fixed points, including rises and falls, and rotate about their axes.
  • the participants activate the laser systems and shoot whenever their respective platforms approach the targets above their heads.
  • the targets simulate ⁇ enemy>> or ⁇ friendly>> aircraft or spaceships.
  • the game is accompanied by sounds imitating the sound of jet planes or spaceships, the sub-dome space is filled with smoke for better observation of the laser beam.
  • target hits are automatically detected and the score presented to each participant at the end of the game session.
  • the war game complex is adapted to be employed as the place for a war game using symbolic target-hit means.
  • the complex comprises a territory equipped for using means of transport.
  • the complex includes a limited airspace permitted for flights over the territory of the complex, the territory of the complex comprising an airfield for aerial vehicles.
  • the complex is equipped with means for the symbolic hitting of the target.
  • the symbolic target-hit means are installed on aerial vehicles and other vehicles simulating the military equipment employed in the war game.
  • the complex comprises aerial vehicles, including aircraft.
  • the aerial vehicles of the complex are provided with means for the symbolic hitting of the target.
  • the complex should preferably comprise military aircraft.
  • the use of such aircraft providing the closest approximation of the mock air combat to the actual warfare stirs up the public's emotions and produces the effect of a dramatic spectacle, thus drawing the attention both of the players and of the spectators.
  • the complex comprises aerial vehicles provided with facilities permitting the symbolic target-hit means mounted thereon to be controlled from the ground. This allows participation in the game of persons who cannot tolerate the actual flight conditions of a military aircraft. In order to create an impression of the player's participation in an actual air combat, the complex comprises a ground control station designed as the cockpit of an aircraft, for controlling the symbolic target-hit means installed on the aerial vehicle.
  • the complex comprises ground means for symbolically hitting an air target, to deliver an ⁇ air-to-ground>> combat.
  • at least one of such means is installed on a fighting vehicle or a motor car and can move about the territory of the complex in the course of the war game.
  • the complex also includes ground targets adapted to be symbolically hit from aerial vehicles.
  • the complex comprises at least one water-based symbolic air target-hit means, to deliver an ⁇ air-to-sea>> combat.
  • at least one symbolic air target-hit means is installed on a waterborne vehicle and is capable of moving during the game. The possibility to put up the fight above the sea adds to versatility of the war game, making it more attractive.
  • the complex is adapted for the game involving at least two opposing parties, the complex comprising at least two distinctive symbols to distinguish the opposing parties in the war game.
  • the complex territory comprises regions, one per each opposing party, at least one of war game facilities is placed in the each region.
  • the following facilities may be used: ground-based means for symbolic air target-hitting, movable ground-based means for symbolic air target-hitting, ground-based targets for symbolic target-hitting from the aerial vehicles, waterborne means for symbolic air target-hitting.
  • the distinctive symbols may be used for marking at least part of such objects as the regions, the war game facilities, the aerial vehicles.
  • a proving ground for launching combat missiles from aerial vehicle be fitted out in the complex's territory, comprising air and ground targets.
  • the complex comprises combat missiles of the type ⁇ air-to-air>> and ⁇ air-to-ground>>, installed on aerial vehicles so as to shoot these missiles at the targets on the proving ground.
  • Such facilities enable the war game to be organized for a single participant.
  • the complex comprises facilities for filming/videofilming the war game, including a video studio fitted out with the radio equipment for receiving and transmitting picture signals.
  • video cameras for shooting the film with the player inside the cockpit and the outboard space be installed on aerial vehicles, and the complex comprise a video studio and means for videofilming the war game simultaneously from several points of the complex, including specialized motor cars and aerial vehicles provided with the equipment for video filming and transmitting picture signals to the video studio.
  • the complex comprise a satellite communication system for reception and transmission of images from the Earth's satellite and for TV broadcasting.
  • the game is played on a complex specially designed for it and comprising a territory fitted out as a place for war gaming, using aerial vehicles, and a limited airspace permitted for flights over the territory of the complex.
  • the ⁇ air battle>> war game played on a specially equipped complex including limited airspace permitted for flights does not interfere with air traffic and allows a large number of participants to be involved in the game, both as players and as spectators.
  • the game may further include shooting combat missiles installed on aerial vehicles employed in the game, which are aimed at air and ground targets on the proving ground of the complex.
  • ground- and water-based symbolic air target-hit means in the war game, as well as target shooting, increases the number of players simultaneously participating therein and contributes to the competitive and entertainment aspect of the game, thereby attracting a large number of both the participants and the spectators.
  • these symbolic air target-hit systems may be controlled either by the players or by the operators of the complex.
  • the mock combat is preferably delivered by military aircraft.
  • the use of military aircraft in the game which provide the best approximation to reality of the mock air combat, stirs up the emotions and attracts both players and spectators to the game.
  • the aerial vehicle particularly a military aircraft equipped with symbolic target-hit means
  • the player controls the symbolic target-hit means.
  • the player may control the symbolic target-hit means either from the aerial vehicle in actual flight or from the ground station.
  • the war game complex including airspace for flights over its territory, the aircraft or symbolic target-hit means installed on the aircraft not belonging to the complex and other equipment of the complex, is leased to the gamers.
  • the war game is filmed/videofilmed, including the video-filming of the players and the space outside each of the aerial vehicles employed in the war game.
  • Different methods of videofilming are possible.
  • the war game is filmed simultaneously from several points in the space of the complex.
  • the videofilming of the war game is carried out from the satellite. The recorded video cassettes are offered to the players and to the spectators.
  • a jury is appointed. It may include the personnel of the complex, the players' representatives and the spectators.
  • each party uses at least one aerial vehicle equipped with symbolic target-hit means.
  • each party is assigned a distinctive symbol, the distinctive symbols being placed at least on the corresponding aerial vehicles, when the game is played at a complex comprising: a territory with an airfield for aerial vehicles, and a limited airspace permitted for flights over the territory of the complex.
  • Distinctive symbols of the parties associated with the aerial vehicles may readily be recognized both by spectators and participants of the game, that contributes to the competitive and entertainment aspect of the game, thereby attracting a large number of both the participants and the spectators.
  • the distinctive symbol is made in the form of a designation selected out of the group: the designation identifying a producer of goods/services, the designation identifying a kind of goods/services of a certain producer.
  • the distinctive symbol represent itself a trade mark.
  • Such an embodiment contributes to push wares of the producer.
  • the distinctive symbol is selected out of the group: the state symbol of a state represented by the party, the symbol identifying an army, represented by the party, the symbol identifying a fictitious army.
  • the aim is further achieved by providing that, in a method of playing the war game, representing combat simulation, using at least one aerial vehicle equipped with symbolic target-hit means controlled by at least one player, according to the invention, the game takes the form of a championship.
  • the competition may be staged as an individual and/or team championship. Known schemes of forming the teams and holding the trials are possible.
  • the teams may be formed from a plurality of countries, out of national armies or regional military organizations. The teams compete to win the world championship.
  • the teams represent fictitious armies, say, of commodity and/or service manufacturers aiming to hold advertising campaigns.
  • FIG. 1 is a perspective view of the war game complex
  • FIG. 2 is a schematic of the symbolic target-hit system as part of the equipment of the war game complex
  • FIG. 3 is a schematic lay-out of the war game complex.
  • FIG. 1 shows a specially fitted-out territory 1 adapted for a war game, using aerial vehicles.
  • Forming a vault over the territory 1 is a flight airspace 2 limited horizontally by the boundaries of the complex's territory 1 and extending upwards to a height authorized for the specific location of the complex and approved by the government authorities concerned.
  • the players may execute maneuvers on aerial vehicles within the airspace 2 .
  • the required dimensions of the airspace depend on the specific aerial vehicles used in the war game, for example, when using jet planes, it is preferred that the airspace 2 of the complex be at least 10 km long, 10 km wide and 3 km high. With small propeller-driven planes or helicopters, it should be at least 3 km by 3 km horizontally and 500 m vertically.
  • the complex may have a substantially larger area and consequently, more extensive airspace, provided the location allows.
  • the complex comprises an airfield 3 having a runway 4 .
  • Several runways may be available for use in the airfield.
  • the airfield 3 is equipped with conventional airfield facilities, including the landing system, the radar system, the automatic radio direction finder, the light-signaling system, the meteorological equipment etc.
  • the fitting-out of the airfield is accomplished in a manner apparent to those skilled in the art, according to the airfield functions and depending on the aircraft or other aerial vehicles served.
  • the complex may be either built a new or based on an existing but inactive civil or military airfield.
  • a no-airfield embodiment of the complex is also possible, the airfield providing facilities for the take-off of the gaming aircraft being located beyond the territory of the complex.
  • the complex is equipped with war game control facilities, including, for example, a control tower 5 provided with conventional airfield facilities for controlling the air traffic.
  • a control tower 5 provided with conventional airfield facilities for controlling the air traffic.
  • an aerial vehicle equipped with a control system such as AWACS, may be used for controlling the flights and the war game.
  • the complex comprises aircraft 6 or other aerial vehicles, such as helicopters, to deliver mock combats, including ⁇ air-to-air>>, ⁇ air-to-ground>> and ⁇ air-to-sea>> combats.
  • the complex for the war game is designed for the use of high-speed military aircraft.
  • the complex comprises, e.g., aircraft equipped with the state-of-the-art avionics, such as Russian fighters MIG-29, SU-33; US AF fighters: F16 Falcon, of Lockheed Corporation, and F15 Eagle, of MacDonnel Douglas Co, French-made fighter Mirage 2000, and British-made Harrier.
  • Other options are less powerful and lighter aircraft, such as the Russian MIG-AT or French aircraft CAP of Mudry, as well as outdated military aircraft.
  • the complex designed for war games on high-speed military aircraft is located at a distance from civil airfields, outside the active air corridors and away from populated localities.
  • the war game complex is designed to employ small civil aircraft with flight speeds ranging from 100 to 300 km/hr, or helicopters, and is provided with a short runway required for such aircraft.
  • a complex may have a compact flight airspace limited horizontally by the line-of-sight range as viewed from the center of the complex, and vertically, by heights within 200 to 300 m, so that the flights are always below the clouds.
  • the advantages of this embodiment of the complex are the maximum entertainment character of the simulated air combat, a relatively low cost of the flight time and the eventual deployment of such complexes in urban recreation zones.
  • the war game complex preferably comprises several aircraft such as Russian AN-24, AN-38, Aero Commander, of Rockwell Co. (USA), that are capable of participating in the war game simultaneously.
  • the complex comprises symbolic target-hit means designed, for example, in a way similar to the system disclosed in U.S. Pat. No. 5,002,490, which may simulate an airborne aircraft gun on the aircraft 6 of the complex.
  • the system is also fit for mounting on war-game aircraft that are not part of the complex, but rather belong to players or their employers, Hereinbelow, the aircraft which are not part of the complex, are referred to, if necessary, as ⁇ guest>> aircraft.
  • FIG. 2 shows a symbolic target-hit system as disclosed in U.S. Pat. No. 5,002,490 including a shooting device 7 mounted on the attacking vehicle and a target device 8 mounted on the target vehicle.
  • the device 7 comprises an optical sight 9 and an electric ⁇ on>> switch 10 simulating the trigger action of the gun, which is pressed whenever the target is within the field of view of the optical sight 9 .
  • the device 7 also includes a photosensitive detector 11 positioned in the focal point of the optical sight 9 , a power source 12 , a target-hit detection device 13 and a radio-transmitter device 14 .
  • the operation of the ⁇ on>> switch 10 closes the electric circuit from the power source 12 through the detector 11 and to the device 13 .
  • the device 13 generates an electric target-hit signal, if during the closure of the ⁇ on>> switch 10 , a radiation from the target with its power no less than that specified falls on the detector 11 through the optical sight 9 .
  • the standard sight of a military aircraft or other fighting vehicle with its field of view aligned to that of the optical sight 9 may be employed for visual sighting.
  • the device 8 comprises a radiation source 15 providing radiation from the target, a radio receiver device 16 and a smoke generator 17 .
  • the target-hit signal from the device 11 is transmitted from the radio transmitter device 14 to the radio receiver device 16 which, in turn, actuates the smoke generator 17 simulating the target hit.
  • the maximum symbolic hit range provided by the system can be controlled by changing the power of the radiation source 15 and the light-gathering power of the optical sight 9 .
  • Both the attack device 7 and the target device 8 are installed on each of the war-game aircraft so that the aircraft may serve as the target to be attacked.
  • An aircraft simulator system such as that described in U.S. Pat. No. 5,807,109, may be installed on some of the aircraft 6 of the complex.
  • the cockpit of a civil aircraft may be re-equipped to simulate a military aircraft cockpit.
  • Some of the aircraft 6 provide a pilot's seat and a player's seat provided with controls for controlling the symbolic target-hit means.
  • the aircraft 6 may also be equipped with alternative symbolic target-hit means, including small-range ⁇ air-to-air>> missiles such as AIM-9L ⁇ Sidewinder>> adapted to the symbolic hitting of an air target.
  • the adaptation of the missiles may employ a scheme known to those skilled in the art, such as the removal of the charge from the warhead and its replacement, say, by a radio transmitter for transmitting a destruct signal from the missile warhead blasting system to the aircraft being attacked, this signal being used for detecting the hit on board the aircraft.
  • the missile warhead blasting system must be adjusted to generate the destruct signal at a safe distance from the target, determined by the missile parameters.
  • the destruct signal is used to produce a control command for adjustment of the vanes to one of the extreme positions, in order to prevent the missile from colliding with the aircraft attacked.
  • FIG. 3 illustrates the layout of the war game complex.
  • the symbolic target-hit system is adapted to be controlled from the ground.
  • it is controlled from a ground control station 18 with its interior resembling an aircraft cockpit.
  • the glass of the cockpit at control station 18 is replaced by monitors made to display the view from the cockpit of the aircraft 6 on which the symbolic target-hit system controlled from the station 18 is installed.
  • the control station 18 and the aircraft 6 carrying the symbolic target-hit system are provided with known communication means for transmission, from the aircraft 6 to the control station 18 , of the view from the aircraft cockpit and the sighting field of vision, as well as the hit signals and the sound from the cockpit of this aircraft, and inversely, for transmission from the control station 18 of signals corresponding to the instants of hypothetical shots.
  • the complex comprises ground-based symbolic air target-hit means, namely: stationary antiaircraft guns 19 and mobile antiaircraft guns 20 installed on fighting vehicles or motor cars.
  • the antiaircraft guns 19 and 20 are provided with the same symbolic target-hit systems as those mounted on the aircraft 6 , or compatible with them, e. g. the devices 7 , 8 represented in FIG. 2.
  • regions 21 and 22 Singled-out within the territory 1 of the complex are regions 21 and 22 separated from the airfield and assigned each to one of the opposing parties in the war game as a territory belonging to this particular party.
  • the boundaries of the regions 21 , 22 are indicated as dash-dot lines in FIG. 3. If more than two opposing parties take part in the specific war game, regions for each of them may be defined within the territory 1 of the complex.
  • Each opposing party is provided with distinctive symbol to mark regions 21 , 22 and the aerial vehicles 6 .
  • Boundaries of the regions 21 , 22 are marked with banners bearing the distinctive symbols of the parties, the aerial vehicles 6 being provided stickers with corresponding distinctive symbols.
  • the complex also comprises targets 23 located in the regions 21 , 22 for being symbolically hit from air.
  • the target 23 comprises the device 8 (FIG. 2) or another hit-detection means compatible with at least one of the symbolic target-hit means installed on the aircraft 6 or the ⁇ guest>> aircraft.
  • the target 23 may include a pyrotechnic burst imitation device operating in response to a symbolic target-hit.
  • the targets 23 may take the form of different ground structures or military equipment's.
  • the regions 21 , 22 are provided with masking facilities (not shown), such as masking nets, for concealment of the antiaircraft guns 19 , 20 and the targets 23 .
  • At least part of the territory 1 of the complex is occupied by a water surface 24 of a reservoir such as ocean or lake, wherein waterborne antiaircraft guns 25 are located, to deliver an ⁇ air-to-sea>> combat.
  • the antiaircraft 25 are equipped with symbolic air target-hit means compatible with the ones installed on the aircraft employed in the war game, such as the aforementioned devices 7 , 8 .
  • the antiaircraft guns 25 may be installed either on a waterborne vehicle, such as the submarine (the underwater vehicle), or on a platform secured to the bottom, as stationary units.
  • the entire territory of the complex may be a water surface, the airfield lying beyond the limits of the complex, on shore.
  • an aircraft-carrying battleship adapted to the war game may serve as the airfield.
  • the complex comprises a proving ground 26 for shooting operational missiles located in that part of the complex which is remote from the airfield 3 .
  • the complex comprises ground targets 27 and unmanned air targets 28 , such as warhead-free winged missiles and ⁇ air-to-air>> and ⁇ air-to-ground>> combat missiles that are installed on gaming aircraft or other aerial vehicles adapted to carry combat missiles.
  • the complex is equipped with communication means for interconnection of the players and their connection to the control tower 5 .
  • the resources for delivering a mock combat, at the disposal of the war game complex, installed both on aerial and on ground or waterborne vehicles, are not restricted to the above examples.
  • the complex may further include any of the known armaments adapted to symbolic target-hitting or simulation of these armaments, such as aerial bomb simulators, provided they can be safely used in war gaming.
  • the complex also includes the war game filming/videofilming equipment.
  • the complex comprises conventional video cameras such as those employed for camera shooting, or video cameras installed on racing cars of formula 1 .
  • the video cameras are also installed on the aircraft 6 of the complex, or they are mounted, prior to the game, on guest aircraft, allowing the players and the outboard space to be filmed in the course of the combat.
  • the complex comprises a video studio 29 equipped with a radio equipment for receiving and transmitting picture signals, and all the war-game videofilming points, including the war gaming aircraft are provided with an equipment for transmitting the picture signals to the video studio 29 .
  • the videofilming points are located on ground transportation vehicles 30 and aerial vehicles 31 specially designed for the war-game videofilming, which can move about the territory 1 and in the airspace 2 of the complex, respectively for simultaneously taking the battle picture at different camera angles.
  • the complex also includes a space communication equipment for receiving and transmitting the complex's images from the satellite and TV broadcasting of the war game from the video studio.
  • the complex comprises spectator's stands 32 .
  • the stands 32 are located in proximity to the airfield 3 and oriented such as to allow the spectators the best possible view of the war game.
  • the territory 1 of the complex further comprises stands 33 with a view of positions of the targets 23 and the antiaircraft guns 19 , 20 , and a view of the proving ground 26 .
  • the stands 33 are fitted out as shelters protected from above.
  • the stands may also be located outside the territory of the complex, in any place accessible to the picture signal from the complex.
  • the war gaming complex is equipped with TV monitors in full view of the public on the stands 32 , for displaying the image of the war game, as it is being filmed.
  • the image is transmitted to the monitors 34 from the video studio 29 .
  • the complex on the outer surfaces of the aircraft 6 of the complex and on the inner surfaces of their cockpits that are free from controls, there is provided space for advertisements in picture and letter form.
  • the complex also provides advertisement-bearing clothing for the players.
  • the complex includes pool stake reception posts in which the spectators may stake money on the winning result of any of the opposing parties.
  • the complex also comprises electronic facilities for receiving, the stakes and paying out the prize money over the worldwide computer network.
  • the war game simulates a combat, using at least one aerial vehicle, preferably an aircraft.
  • the war game is played on a specially equipped complex such as the one described above.
  • the gaming management admits any persons desiring to participate either individually or as part of a team.
  • the whole or part of the territory 1 of the complex and the whole or part of the overlying airspace 2 , respectively (FIG. 1), is leased to the garners for a specified time.
  • the gamers lease the aircraft 6 of the complex, equipped with symbolic target-hit means, or use the guest aircraft carrying the symbolic target-hit means being at the complex's disposal.
  • An aerial vehicle such as aircraft, together with a professional pilot may be offered, on request, to the gamer.
  • a professional pilot may be offered, on request, to the gamer.
  • the aircraft has a seat for the pilot and a seat for the player which is provided with controls for controlling the airborne symbolic target-hit means.
  • the gamer controls the symbolic target-hit means, whereas the professional pilot handles the aircraft.
  • An aerial vehicle such as the military aircraft piloted by a professional pilot, wherein the symbolic target-hit means is ground-controllable, may be made available for the player.
  • the player is in the ground control station 18 fitted-out as an aircraft cockpit. He controls the symbolic target-hit means of an aerial vehicle in actual flight.
  • Such a pattern of war gaming may be practised by players who will not or cannot meet the conditions of the actual flight, e.g. substantial overloads.
  • the aircraft-cockpit configuration of the ground control station 18 with the possibility to transmit the image from the aircraft, creates the sensation of an actual battle environment in the player. To enhance this sensation, the sounds from the cockpit of the aircraft in flight are radio broadcast and reproduced in the ground control station.
  • the antiaircraft guns 19 , 20 , 25 may be controlled both by the players of the participating teams and by the complex's personnel. The latter circumstance allows the war game to be organized for an individual player.
  • the regions 21 , 22 of the territory 1 of the complex with the targets 23 and the antiaircraft guns 19 , 20 disposed therein, respectively, are assigned to the opposing parties.
  • the participants are allotted distinctive symbols which mark the regions 21 , 22 assigned to the respective parties, for example, flags carrying appropriate symbols which are also put on aerial vehicles and other facilities employed in the war game.
  • the filming and/or videofilming of the war game is organized within the complex. Installed on the aerial vehicles used in the mock combat are video cameras which allow the videofilming, in the course of the game, of both the outboard space and the player in the cockpit. The recorded video compact cassettes are given to the players and to the spectators, as a souvenir.
  • the war game is played between two opposing parties, either of which is represented by a single player or teams of players.
  • the parties employ each one or more aircraft 6 equipped with symbolic target-hit systems. All the players are provided with communication means to establish a mutual contact, as well as the necessary services of the complex.
  • a permanent radio communication is established for the player to get in touch with the personnel team subordinate to him.
  • Each player is provided with a distinctive symbol. For example, first player is given the symbol representing an image of the green tiger and the inscription GREEN, the second player being given the symbol representing an image of a yellow tiger and the inscription YELLOW.
  • the boundaries of the regions 21 , 22 are marked by means of installation of banners with the images of green and yellow tigers respectively.
  • the aircraft of the players are marked with stickers having the same images.
  • the players are provided suits of yellow and green colors etc.
  • the regions contain each two targets 23 and can antiaircraft gun 20 , their symbolic target-hit systems being controlled by the complex's personnel.
  • the duration of the game is limited by a period of, say, one hour.
  • each of the players must primarily, hit targets, i. e. the target devices 23 and the antiaircraft gun 20 located in the region assigned to the enemy.
  • the aircraft with the players take off from the airfield of the complex and attack the targets 23 and the antiaircraft guns 20 in the regions 21 and 22 respectively.
  • the player who has hit the targets 23 and the antiaircraft gun 20 has the right to attack the aircraft 6 of another player.
  • the game regulations may stipulate scoring points for hitting the targets, including the enemy aircraft 6 .
  • the player who has scored more points is recognized as the winner.
  • One of the embodiments of the combat simulation method is the advertising campaign.
  • the teams participating in the game represent, i.e. competing commodity and/or service manufacturers, or competing trade marks. Distinctive symbols of the commodity/service manufacturers, including their firm's own names and trade marks, are applied to the gaming equipment and the regions of the complex assigned to the teams etc., are marked by them.
  • the game is TV broadcast and displayed on the complex monitors for the spectators on the stands. Demonstration of the game in the Internet is another feature.
  • war gaming method is holding war-game championships, including an international championship. Any of the known world championship schemes are used, including elimination trials.
  • the contest is held to win an individual and/or team championship. It is possible to hold competitions in the territory of the above complex, using the aircraft 6 belonging to the complex or to the contest managers, i.e. the guest aircraft, equipped with symbolic target-hit means.
  • the war game is played in accordance with the regulations approved by the championship managers, the game regulations and the target-hit means described above being one of the alternatives.
  • Boundaries of the regions 21 , 22 , aircraft and other game facilities are marked either with the symbol of the state represented by the team participating in the war game, or with the symbol of corresponding army.
  • the championship is held between servicemen of different national or regional armies. This also implies winning both the individual and the team championship.
  • the teams consist of military men from those service arms that are required by the regulations, including pilots and servicemen of land and/or naval arms.
  • the war game between the teams of national armies predominantly employs modern military aircraft equipped with symbolic target-hit means of specified performance.
  • the championship stages are radio and TV broadcast and transmitted to monitors for the spectators on the complex's stands. Individual stages of the championship may also be demonstrated in the Internet.
  • Still another war game embodiment in the form of a championship, is a series of competitions between the representatives of fictitious armies, such as those representing commodity and/or service manufacturers. The purpose of holding such championships is an advertising campaign.
  • a pool may be organized in the course of the game.
  • the bets may also be accepted in the Internet.

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  • Engineering & Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Traffic Control Systems (AREA)
US10/111,686 2000-09-29 2000-12-26 War game complex and method of playing the game Abandoned US20030118971A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
RU2000125338/12A RU2224566C2 (ru) 2000-09-29 2000-09-29 Спортивно-развлекательный комплекс для военной игры и способ ее проведения (варианты)
RU2000125338 2000-09-29

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US20030118971A1 true US20030118971A1 (en) 2003-06-26

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CN102243770A (zh) * 2011-07-19 2011-11-16 南昌航空大学 一种基于osg的虚拟海战场真实感图形快速绘制方法
US8554705B1 (en) * 2012-10-29 2013-10-08 Wargaming.Net Llp Computer based education for use with multiuser software
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CN105245837A (zh) * 2015-09-29 2016-01-13 深圳市天海基业科技有限公司 基于无人机的对战游戏控制方法、装置及系统
CN105468017A (zh) * 2015-11-24 2016-04-06 余江 带有射击游戏模式的无人飞行器任务系统及其游戏方法
US20160332057A1 (en) * 2015-05-12 2016-11-17 Ramthansiama Apparatus for Playing Games

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US20040189828A1 (en) * 2003-03-25 2004-09-30 Dewees Bradley A. Method and apparatus for enhancing a paintball video
US20150072316A1 (en) * 2004-05-27 2015-03-12 Zedasoft, Inc. System and method for streaming video into a container-based architecture simulation
US10083621B2 (en) * 2004-05-27 2018-09-25 Zedasoft, Inc. System and method for streaming video into a container-based architecture simulation
US20060178758A1 (en) * 2005-02-08 2006-08-10 Israel Aircraft Industries Ltd. Training methods and systems
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CN102243770A (zh) * 2011-07-19 2011-11-16 南昌航空大学 一种基于osg的虚拟海战场真实感图形快速绘制方法
US8554705B1 (en) * 2012-10-29 2013-10-08 Wargaming.Net Llp Computer based education for use with multiuser software
US20160332057A1 (en) * 2015-05-12 2016-11-17 Ramthansiama Apparatus for Playing Games
US9925451B2 (en) * 2015-05-12 2018-03-27 Ramthansiama Apparatus for playing games
CN105245837A (zh) * 2015-09-29 2016-01-13 深圳市天海基业科技有限公司 基于无人机的对战游戏控制方法、装置及系统
CN105468017A (zh) * 2015-11-24 2016-04-06 余江 带有射击游戏模式的无人飞行器任务系统及其游戏方法

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CN1454307A (zh) 2003-11-05
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RU2224566C2 (ru) 2004-02-27
AU2001225624A1 (en) 2002-04-22
JP2004511748A (ja) 2004-04-15

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