TW200808412A - Game program, game device, and game control method - Google Patents

Game program, game device, and game control method Download PDF

Info

Publication number
TW200808412A
TW200808412A TW096117643A TW96117643A TW200808412A TW 200808412 A TW200808412 A TW 200808412A TW 096117643 A TW096117643 A TW 096117643A TW 96117643 A TW96117643 A TW 96117643A TW 200808412 A TW200808412 A TW 200808412A
Authority
TW
Taiwan
Prior art keywords
character
game
control unit
displayed
moving body
Prior art date
Application number
TW096117643A
Other languages
English (en)
Chinese (zh)
Other versions
TWI331050B (cg-RX-API-DMAC7.html
Inventor
Hideki Nagahama
Atsunori Sakamoto
Kosaku Koshiyama
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200808412A publication Critical patent/TW200808412A/zh
Application granted granted Critical
Publication of TWI331050B publication Critical patent/TWI331050B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Processing Or Creating Images (AREA)
TW096117643A 2006-05-24 2007-05-17 Game program, game device, and game control method TW200808412A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006143977A JP4164101B2 (ja) 2006-05-24 2006-05-24 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
TW200808412A true TW200808412A (en) 2008-02-16
TWI331050B TWI331050B (cg-RX-API-DMAC7.html) 2010-10-01

Family

ID=38723180

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096117643A TW200808412A (en) 2006-05-24 2007-05-17 Game program, game device, and game control method

Country Status (5)

Country Link
US (1) US20090048019A1 (cg-RX-API-DMAC7.html)
JP (1) JP4164101B2 (cg-RX-API-DMAC7.html)
KR (1) KR101037284B1 (cg-RX-API-DMAC7.html)
TW (1) TW200808412A (cg-RX-API-DMAC7.html)
WO (1) WO2007135867A1 (cg-RX-API-DMAC7.html)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8192285B2 (en) * 2008-02-11 2012-06-05 Nintendo Co., Ltd Method and apparatus for simulating games involving a ball
JP2010074776A (ja) * 2008-09-22 2010-04-02 Sony Corp 表示制御装置、表示制御方法、およびプログラム
JP5214645B2 (ja) * 2010-02-10 2013-06-19 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、ゲーム制御方法
JP5174123B2 (ja) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム

Family Cites Families (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3424701B2 (ja) * 1994-07-19 2003-07-07 株式会社ナムコ テレビゲーム機
JP3239683B2 (ja) * 1995-05-11 2001-12-17 株式会社セガ 画像処理装置および画像処理方法
US6270413B1 (en) * 1996-07-03 2001-08-07 Sega Enterprises, Ltd. Display method for games displays
JP3740797B2 (ja) * 1996-07-03 2006-02-01 株式会社セガ 野球ゲームの画像表示方法
JP3709491B2 (ja) * 1997-01-30 2005-10-26 株式会社セガ 画像処理方法及びゲーム装置
JP3126944B2 (ja) * 1997-10-24 2001-01-22 コナミ株式会社 ビデオゲームシステムおよびそのゲームを実行するためのプログラムが記録されたコンピュータ読み取り可能な記録媒体
JP3829014B2 (ja) * 1998-06-03 2006-10-04 株式会社コナミデジタルエンタテインメント ビデオゲーム装置
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
JP2000325660A (ja) * 1999-05-24 2000-11-28 Namco Ltd ゲームシステム及び情報記憶媒体
JP2001170355A (ja) * 1999-12-14 2001-06-26 Kceo Inc ビデオゲーム装置、ゲーム画像の表示制御方法及び可読記録媒体
US6503144B1 (en) * 2000-01-28 2003-01-07 Square Co., Ltd. Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method
JP2001321566A (ja) * 2000-05-12 2001-11-20 Square Co Ltd 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法
JP2001327758A (ja) 2000-05-19 2001-11-27 Square Co Ltd 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法
JP4030249B2 (ja) * 2000-05-19 2008-01-09 株式会社コナミデジタルエンタテインメント アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、アクションゲーム装置およびその制御方法
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
JP2002224441A (ja) * 2001-02-01 2002-08-13 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP2002233664A (ja) * 2001-02-08 2002-08-20 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP2002320777A (ja) 2001-04-26 2002-11-05 Square Co Ltd ゲーム装置、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム
JP4079358B2 (ja) * 2002-12-06 2008-04-23 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法、及びプログラム
JP4057945B2 (ja) * 2003-04-25 2008-03-05 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP3703473B2 (ja) * 2004-02-09 2005-10-05 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4376650B2 (ja) * 2004-02-09 2009-12-02 任天堂株式会社 ゲーム装置およびゲームプログラム

Also Published As

Publication number Publication date
TWI331050B (cg-RX-API-DMAC7.html) 2010-10-01
JP4164101B2 (ja) 2008-10-08
WO2007135867A1 (ja) 2007-11-29
JP2007312900A (ja) 2007-12-06
US20090048019A1 (en) 2009-02-19
KR101037284B1 (ko) 2011-05-26
KR20080114839A (ko) 2008-12-31

Similar Documents

Publication Publication Date Title
JP4127536B2 (ja) ゲーム装置及びゲームプログラム
EP1716895A1 (en) Game program, game device, and game method
JP4589971B2 (ja) ゲームプログラム、ゲーム装置、およびゲーム制御方法
CN101959566B (zh) 游戏装置、游戏装置的控制方法、程序及信息存储介质
US20070197284A1 (en) Game program, game device, and game method
JP4141389B2 (ja) ゲーム装置及びゲームプログラム
JP2001327750A (ja) 球技系ゲームのカーソル表示を処理するためのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲームのカーソル表示処理装置およびその方法
CN101022867A (zh) 游戏程序、游戏装置以及游戏方法
US7938718B2 (en) Game program, game device, and game method
JP4521020B2 (ja) ゲームプログラム、ゲーム装置、およびゲーム制御方法
US8147331B2 (en) Video game program, video game device, and video game method
US6719628B2 (en) Video game device, play result display method of video game, and readable recording medium where play result display method program is recorded
KR100829681B1 (ko) 볼 패들 게임 장치
TW200808412A (en) Game program, game device, and game control method
TW201010772A (en) Game program, game device, and game control method
TW201206531A (en) Game system and control method thereof
US7704134B2 (en) Game program, game device, and game method
JP2008155064A (ja) ゲーム装置及びゲームプログラム
TWI299985B (cg-RX-API-DMAC7.html)
CN101022868B (zh) 游戏装置以及游戏控制方法
JP5008646B2 (ja) ゲームプログラム、ゲーム装置、及びゲーム制御方法
TWI300001B (cg-RX-API-DMAC7.html)
JP5072937B2 (ja) ゲームプログラム、ゲーム装置、ゲーム制御方法
TWI313617B (cg-RX-API-DMAC7.html)
JP2007215757A (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees