SG11202111792SA - Method and apparatus for skill aiming in three-dimensional virtual environment, device and storage medium - Google Patents

Method and apparatus for skill aiming in three-dimensional virtual environment, device and storage medium

Info

Publication number
SG11202111792SA
SG11202111792SA SG11202111792SA SG11202111792SA SG11202111792SA SG 11202111792S A SG11202111792S A SG 11202111792SA SG 11202111792S A SG11202111792S A SG 11202111792SA SG 11202111792S A SG11202111792S A SG 11202111792SA SG 11202111792S A SG11202111792S A SG 11202111792SA
Authority
SG
Singapore
Prior art keywords
storage medium
virtual environment
dimensional virtual
skill aiming
aiming
Prior art date
Application number
SG11202111792SA
Other languages
English (en)
Inventor
Xun Hu
Yulin Wan
Shandong Su
Yu Chen
Le Wang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202111792SA publication Critical patent/SG11202111792SA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
SG11202111792SA 2020-02-14 2020-11-13 Method and apparatus for skill aiming in three-dimensional virtual environment, device and storage medium SG11202111792SA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010093196.9A CN111282266B (zh) 2020-02-14 2020-02-14 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质
PCT/CN2020/128772 WO2021159795A1 (zh) 2020-02-14 2020-11-13 三维虚拟环境中的技能瞄准方法、装置、设备及存储介质

Publications (1)

Publication Number Publication Date
SG11202111792SA true SG11202111792SA (en) 2021-11-29

Family

ID=71022041

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202111792SA SG11202111792SA (en) 2020-02-14 2020-11-13 Method and apparatus for skill aiming in three-dimensional virtual environment, device and storage medium

Country Status (10)

Country Link
US (1) US12102916B2 (enrdf_load_stackoverflow)
EP (1) EP3939680A4 (enrdf_load_stackoverflow)
JP (2) JP7488284B2 (enrdf_load_stackoverflow)
KR (1) KR102681783B1 (enrdf_load_stackoverflow)
CN (1) CN111282266B (enrdf_load_stackoverflow)
AU (1) AU2020428058B2 (enrdf_load_stackoverflow)
CA (1) CA3136380A1 (enrdf_load_stackoverflow)
PH (1) PH12021552558A1 (enrdf_load_stackoverflow)
SG (1) SG11202111792SA (enrdf_load_stackoverflow)
WO (1) WO2021159795A1 (enrdf_load_stackoverflow)

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CN111821691A (zh) * 2020-07-24 2020-10-27 腾讯科技(深圳)有限公司 界面显示方法、装置、终端及存储介质
CN112169330B (zh) 2020-09-25 2021-12-31 腾讯科技(深圳)有限公司 虚拟环境的画面显示方法、装置、设备及介质
CN112957737B (zh) * 2021-02-25 2024-06-25 网易(杭州)网络有限公司 一种游戏中信息处理方法、装置、电子设备及存储介质
CN113198178B (zh) * 2021-06-03 2023-05-26 腾讯科技(深圳)有限公司 虚拟对象的位置提示方法、装置、终端及存储介质
US11484793B1 (en) * 2021-09-02 2022-11-01 Supercell Oy Game control
CN114307145B (zh) * 2022-01-04 2023-06-27 腾讯科技(深圳)有限公司 画面显示方法、装置、终端及存储介质
CN114733199A (zh) * 2022-03-14 2022-07-12 网易(杭州)网络有限公司 一种游戏控制的方法以及装置
CN114768248A (zh) * 2022-04-25 2022-07-22 网易(杭州)网络有限公司 技能的显示控制方法、装置、电子设备及存储介质
WO2023245644A1 (zh) * 2022-06-24 2023-12-28 上海莉莉丝科技股份有限公司 游戏控制方法、电子设备和计算机可读存储介质
CN115501594B (zh) * 2022-10-11 2025-07-29 网易(杭州)网络有限公司 一种显示控制方法、装置、电子设备及存储介质

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Also Published As

Publication number Publication date
KR102681783B1 (ko) 2024-07-03
WO2021159795A1 (zh) 2021-08-19
KR20210150478A (ko) 2021-12-10
JP2022534187A (ja) 2022-07-28
JP7488284B2 (ja) 2024-05-21
EP3939680A1 (en) 2022-01-19
US12102916B2 (en) 2024-10-01
CN111282266B (zh) 2021-08-03
AU2020428058A1 (en) 2021-11-04
CA3136380A1 (en) 2021-08-19
PH12021552558A1 (en) 2022-06-27
US20220047946A1 (en) 2022-02-17
JP2024054207A (ja) 2024-04-16
AU2020428058B2 (en) 2023-07-27
EP3939680A4 (en) 2022-06-29
CN111282266A (zh) 2020-06-16

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