SG11202105530UA - Virtual racing car control method and apparatus, storage medium and device - Google Patents
Virtual racing car control method and apparatus, storage medium and deviceInfo
- Publication number
- SG11202105530UA SG11202105530UA SG11202105530UA SG11202105530UA SG11202105530UA SG 11202105530U A SG11202105530U A SG 11202105530UA SG 11202105530U A SG11202105530U A SG 11202105530UA SG 11202105530U A SG11202105530U A SG 11202105530UA SG 11202105530U A SG11202105530U A SG 11202105530UA
- Authority
- SG
- Singapore
- Prior art keywords
- storage medium
- control method
- racing car
- car control
- virtual racing
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Radar, Positioning & Navigation (AREA)
- Processing Or Creating Images (AREA)
- Traffic Control Systems (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910363803.6A CN110124308B (en) | 2019-04-30 | 2019-04-30 | Control method and device of virtual racing car, storage medium and electronic device |
PCT/CN2020/082887 WO2020220921A1 (en) | 2019-04-30 | 2020-04-02 | Virtual racing car control method and apparatus, storage medium and device |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202105530UA true SG11202105530UA (en) | 2021-06-29 |
Family
ID=67576168
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202105530UA SG11202105530UA (en) | 2019-04-30 | 2020-04-02 | Virtual racing car control method and apparatus, storage medium and device |
Country Status (6)
Country | Link |
---|---|
US (2) | US11529560B2 (en) |
JP (1) | JP7317121B2 (en) |
KR (1) | KR102648598B1 (en) |
CN (1) | CN110124308B (en) |
SG (1) | SG11202105530UA (en) |
WO (1) | WO2020220921A1 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110124308B (en) | 2019-04-30 | 2021-04-09 | 腾讯科技(深圳)有限公司 | Control method and device of virtual racing car, storage medium and electronic device |
CN111467796B (en) * | 2020-04-02 | 2023-05-02 | 北京代码乾坤科技有限公司 | Distributed physical settlement method and device |
CN111729295B (en) * | 2020-06-12 | 2024-02-09 | 网易(杭州)网络有限公司 | Information control method and device for racing game and electronic equipment |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6676524B1 (en) * | 1999-08-13 | 2004-01-13 | Agere Systems Inc. | Game enhancements via wireless piconet |
JP4318834B2 (en) * | 2000-03-29 | 2009-08-26 | 株式会社バンダイナムコゲームス | GAME DEVICE AND INFORMATION STORAGE MEDIUM |
JP3741965B2 (en) * | 2001-03-19 | 2006-02-01 | 株式会社ナムコ | Image processing apparatus, image processing program, and recording medium recording the program |
JP3606316B2 (en) | 2001-06-07 | 2005-01-05 | ソニー株式会社 | Character data management system, character server, character data management method, and program |
GB2383246A (en) * | 2001-11-15 | 2003-06-18 | Blade Interactive Studios Ltd | Track generation in virtual space |
JP2003340144A (en) * | 2002-05-22 | 2003-12-02 | Copcom Co Ltd | Game device, game control method, game program and recording medium |
US8157653B2 (en) * | 2009-01-08 | 2012-04-17 | Sony Computer Entertainment America Inc. | Automatic player information generation for interactive entertainment |
JP5449859B2 (en) * | 2009-05-18 | 2014-03-19 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, AND GAME SYSTEM |
CN106861186B (en) * | 2017-01-24 | 2019-01-22 | 腾讯科技(深圳)有限公司 | Object control method and apparatus in game application |
CN107376351B (en) * | 2017-07-12 | 2019-02-26 | 腾讯科技(深圳)有限公司 | The control method and device of object |
CN107744665B (en) | 2017-09-06 | 2019-02-26 | 腾讯科技(深圳)有限公司 | The acquisition methods and device of the game operation of game account number |
CN108714304A (en) | 2018-04-02 | 2018-10-30 | 网易(杭州)网络有限公司 | Overtake other vehicles display methods and device in a kind of game |
CN110124308B (en) | 2019-04-30 | 2021-04-09 | 腾讯科技(深圳)有限公司 | Control method and device of virtual racing car, storage medium and electronic device |
-
2019
- 2019-04-30 CN CN201910363803.6A patent/CN110124308B/en active Active
-
2020
- 2020-04-02 JP JP2021537955A patent/JP7317121B2/en active Active
- 2020-04-02 WO PCT/CN2020/082887 patent/WO2020220921A1/en active Application Filing
- 2020-04-02 SG SG11202105530UA patent/SG11202105530UA/en unknown
- 2020-04-02 KR KR1020217023694A patent/KR102648598B1/en active IP Right Grant
-
2021
- 2021-06-07 US US17/341,207 patent/US11529560B2/en active Active
-
2022
- 2022-11-16 US US17/988,711 patent/US11951398B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
US20230084808A1 (en) | 2023-03-16 |
US20210291057A1 (en) | 2021-09-23 |
US11529560B2 (en) | 2022-12-20 |
CN110124308B (en) | 2021-04-09 |
JP7317121B2 (en) | 2023-07-28 |
CN110124308A (en) | 2019-08-16 |
US11951398B2 (en) | 2024-04-09 |
JP2022530727A (en) | 2022-07-01 |
KR20210106561A (en) | 2021-08-30 |
KR102648598B1 (en) | 2024-03-15 |
WO2020220921A1 (en) | 2020-11-05 |
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