SG11202105530UA - Virtual racing car control method and apparatus, storage medium and device - Google Patents

Virtual racing car control method and apparatus, storage medium and device

Info

Publication number
SG11202105530UA
SG11202105530UA SG11202105530UA SG11202105530UA SG11202105530UA SG 11202105530U A SG11202105530U A SG 11202105530UA SG 11202105530U A SG11202105530U A SG 11202105530UA SG 11202105530U A SG11202105530U A SG 11202105530UA SG 11202105530U A SG11202105530U A SG 11202105530UA
Authority
SG
Singapore
Prior art keywords
storage medium
control method
racing car
car control
virtual racing
Prior art date
Application number
SG11202105530UA
Inventor
Meng Wang
Rui Zheng
Haosheng Xue
Lei Zheng
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202105530UA publication Critical patent/SG11202105530UA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Processing Or Creating Images (AREA)
  • Traffic Control Systems (AREA)
SG11202105530UA 2019-04-30 2020-04-02 Virtual racing car control method and apparatus, storage medium and device SG11202105530UA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201910363803.6A CN110124308B (en) 2019-04-30 2019-04-30 Control method and device of virtual racing car, storage medium and electronic device
PCT/CN2020/082887 WO2020220921A1 (en) 2019-04-30 2020-04-02 Virtual racing car control method and apparatus, storage medium and device

Publications (1)

Publication Number Publication Date
SG11202105530UA true SG11202105530UA (en) 2021-06-29

Family

ID=67576168

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202105530UA SG11202105530UA (en) 2019-04-30 2020-04-02 Virtual racing car control method and apparatus, storage medium and device

Country Status (6)

Country Link
US (2) US11529560B2 (en)
JP (1) JP7317121B2 (en)
KR (1) KR102648598B1 (en)
CN (1) CN110124308B (en)
SG (1) SG11202105530UA (en)
WO (1) WO2020220921A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110124308B (en) 2019-04-30 2021-04-09 腾讯科技(深圳)有限公司 Control method and device of virtual racing car, storage medium and electronic device
CN111467796B (en) * 2020-04-02 2023-05-02 北京代码乾坤科技有限公司 Distributed physical settlement method and device
CN111729295B (en) * 2020-06-12 2024-02-09 网易(杭州)网络有限公司 Information control method and device for racing game and electronic equipment

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6676524B1 (en) * 1999-08-13 2004-01-13 Agere Systems Inc. Game enhancements via wireless piconet
JP4318834B2 (en) * 2000-03-29 2009-08-26 株式会社バンダイナムコゲームス GAME DEVICE AND INFORMATION STORAGE MEDIUM
JP3741965B2 (en) * 2001-03-19 2006-02-01 株式会社ナムコ Image processing apparatus, image processing program, and recording medium recording the program
JP3606316B2 (en) 2001-06-07 2005-01-05 ソニー株式会社 Character data management system, character server, character data management method, and program
GB2383246A (en) * 2001-11-15 2003-06-18 Blade Interactive Studios Ltd Track generation in virtual space
JP2003340144A (en) * 2002-05-22 2003-12-02 Copcom Co Ltd Game device, game control method, game program and recording medium
US8157653B2 (en) * 2009-01-08 2012-04-17 Sony Computer Entertainment America Inc. Automatic player information generation for interactive entertainment
JP5449859B2 (en) * 2009-05-18 2014-03-19 任天堂株式会社 GAME PROGRAM, GAME DEVICE, AND GAME SYSTEM
CN106861186B (en) * 2017-01-24 2019-01-22 腾讯科技(深圳)有限公司 Object control method and apparatus in game application
CN107376351B (en) * 2017-07-12 2019-02-26 腾讯科技(深圳)有限公司 The control method and device of object
CN107744665B (en) 2017-09-06 2019-02-26 腾讯科技(深圳)有限公司 The acquisition methods and device of the game operation of game account number
CN108714304A (en) 2018-04-02 2018-10-30 网易(杭州)网络有限公司 Overtake other vehicles display methods and device in a kind of game
CN110124308B (en) 2019-04-30 2021-04-09 腾讯科技(深圳)有限公司 Control method and device of virtual racing car, storage medium and electronic device

Also Published As

Publication number Publication date
US20230084808A1 (en) 2023-03-16
US20210291057A1 (en) 2021-09-23
US11529560B2 (en) 2022-12-20
CN110124308B (en) 2021-04-09
JP7317121B2 (en) 2023-07-28
CN110124308A (en) 2019-08-16
US11951398B2 (en) 2024-04-09
JP2022530727A (en) 2022-07-01
KR20210106561A (en) 2021-08-30
KR102648598B1 (en) 2024-03-15
WO2020220921A1 (en) 2020-11-05

Similar Documents

Publication Publication Date Title
SG11202105103QA (en) Method for controlling multiple virtual characters, device, apparatus, and storage medium
EP3604066C0 (en) Method, apparatus and system for controlling vehicle-following speed and storage medium
SG11202111571RA (en) Virtual object control method and apparatus, device, and storage medium
EP3796285A4 (en) Vehicle control method, apparatus, device, and computer storage medium
SG11202111568QA (en) Virtual object control method and apparatus, device, and storage medium
SG11202111219TA (en) Virtual object control method and apparatus, device, and storage medium
SG11202110875SA (en) Virtual object control method and apparatus, terminal, and storage medium
SG11202110880XA (en) Virtual object control method and apparatus, device, and medium
EP3971819A4 (en) Shaping processing method, apparatus and device for virtual object, and storage medium
SG11202010692RA (en) Game scene description method and apparatus, device, and storage medium
EP3796112A4 (en) Virtual vehicle control method, model training method, control device and storage medium
SG11202005729TA (en) Collision control method and apparatus, and electronic device and storage medium
SG11202110041VA (en) Virtual object control method and apparatus, terminal, and storage medium
SG11201912809PA (en) Virtual Robot Control Method, Apparatus and Device, and Readable Storage Medium
EP3604069A4 (en) Driving speed control method, device, computer apparatus, and storage medium
SG11202107571YA (en) Video playing control method and apparatus, device, and storage medium
SG11202108595UA (en) Object jumping control method and apparatus, and computer device and storage medium
SG11202010931YA (en) Method and apparatus for displaying virtual pet, terminal, and storage medium
SG11202008025QA (en) Virtual avatar generation method and apparatus, and storage medium
SG11202005736VA (en) Collision control method and apparatus, and electronic device and storage medium
SG11202105530UA (en) Virtual racing car control method and apparatus, storage medium and device
GB2582881B (en) Print system, print apparatus, control method, and storage medium
EP3866054C0 (en) Smart device control method and apparatus, and storage medium
SG11202112169UA (en) Virtual character control method and apparatus, device, and storage medium
SG11202108697RA (en) Virtual object control method and apparatus, storage medium, and electronic device