SG11202111792SA - Method and apparatus for skill aiming in three-dimensional virtual environment, device and storage medium - Google Patents

Method and apparatus for skill aiming in three-dimensional virtual environment, device and storage medium

Info

Publication number
SG11202111792SA
SG11202111792SA SG11202111792SA SG11202111792SA SG11202111792SA SG 11202111792S A SG11202111792S A SG 11202111792SA SG 11202111792S A SG11202111792S A SG 11202111792SA SG 11202111792S A SG11202111792S A SG 11202111792SA SG 11202111792S A SG11202111792S A SG 11202111792SA
Authority
SG
Singapore
Prior art keywords
storage medium
virtual environment
dimensional virtual
skill aiming
aiming
Prior art date
Application number
SG11202111792SA
Inventor
Xun Hu
Yulin Wan
Shandong Su
Yu Chen
Le Wang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202111792SA publication Critical patent/SG11202111792SA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
SG11202111792SA 2020-02-14 2020-11-13 Method and apparatus for skill aiming in three-dimensional virtual environment, device and storage medium SG11202111792SA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010093196.9A CN111282266B (en) 2020-02-14 2020-02-14 Skill aiming method, device, terminal and storage medium in three-dimensional virtual environment
PCT/CN2020/128772 WO2021159795A1 (en) 2020-02-14 2020-11-13 Method and apparatus for skill aiming in three-dimensional virtual environment, device and storage medium

Publications (1)

Publication Number Publication Date
SG11202111792SA true SG11202111792SA (en) 2021-11-29

Family

ID=71022041

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202111792SA SG11202111792SA (en) 2020-02-14 2020-11-13 Method and apparatus for skill aiming in three-dimensional virtual environment, device and storage medium

Country Status (9)

Country Link
US (1) US20220047946A1 (en)
EP (1) EP3939680A4 (en)
JP (1) JP2022534187A (en)
KR (1) KR20210150478A (en)
CN (1) CN111282266B (en)
AU (1) AU2020428058B2 (en)
CA (1) CA3136380A1 (en)
SG (1) SG11202111792SA (en)
WO (1) WO2021159795A1 (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111282266B (en) * 2020-02-14 2021-08-03 腾讯科技(深圳)有限公司 Skill aiming method, device, terminal and storage medium in three-dimensional virtual environment
CN111821691A (en) * 2020-07-24 2020-10-27 腾讯科技(深圳)有限公司 Interface display method, device, terminal and storage medium
CN112169330B (en) 2020-09-25 2021-12-31 腾讯科技(深圳)有限公司 Method, device, equipment and medium for displaying picture of virtual environment
CN112957737A (en) * 2021-02-25 2021-06-15 网易(杭州)网络有限公司 Information processing method and device in game, electronic equipment and storage medium
CN117693386A (en) * 2022-06-24 2024-03-12 上海莉莉丝科技股份有限公司 Game control method, electronic device, and computer-readable storage medium

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JP4583893B2 (en) * 2004-11-19 2010-11-17 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
KR101398086B1 (en) * 2012-07-06 2014-05-30 (주)위메이드엔터테인먼트 Method for processing user gesture input in online game
US20150121301A1 (en) * 2013-10-28 2015-04-30 Lenovo (Beijing) Co., Ltd. Information processing method and electronic device
US9937415B1 (en) * 2013-12-17 2018-04-10 Amazon Technologies, Inc. Virtual controller for touchscreen
KR101593209B1 (en) * 2015-01-06 2016-02-11 라인플러스 주식회사 Game system and method for providing rhythm game service
CN104898953B (en) * 2015-06-16 2016-10-26 深圳市腾讯计算机系统有限公司 Control method based on touch screen and device
CN105148517B (en) * 2015-09-29 2017-08-15 腾讯科技(深圳)有限公司 A kind of information processing method, terminal and computer-readable storage medium
CN105194873B (en) * 2015-10-10 2019-01-04 腾讯科技(成都)有限公司 A kind of information processing method, terminal and computer storage medium
CN105335065A (en) * 2015-10-10 2016-02-17 腾讯科技(深圳)有限公司 Information processing method and terminal, and computer storage medium
JP6190017B1 (en) * 2016-08-12 2017-08-30 株式会社コロプラ Game execution method, program, and recording medium
KR101807241B1 (en) * 2016-09-12 2017-12-08 주식회사 딥픽셀 Apparatus and method for assuming finger location based on image acquired by single camera and computer readable media storing program performing the method
US20180318705A1 (en) * 2017-05-04 2018-11-08 Roblox Corporation Touch-Screen Based Game Controller
CN107193479B (en) * 2017-05-26 2018-07-10 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
US10198843B1 (en) * 2017-07-21 2019-02-05 Accenture Global Solutions Limited Conversion of 2D diagrams to 3D rich immersive content
CN107967096A (en) * 2017-11-24 2018-04-27 网易(杭州)网络有限公司 Destination object determines method, apparatus, electronic equipment and storage medium
CN108376424A (en) * 2018-02-09 2018-08-07 腾讯科技(深圳)有限公司 Method, apparatus, equipment and storage medium for carrying out view angle switch to three-dimensional virtual environment
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CN111282266B (en) * 2020-02-14 2021-08-03 腾讯科技(深圳)有限公司 Skill aiming method, device, terminal and storage medium in three-dimensional virtual environment

Also Published As

Publication number Publication date
WO2021159795A1 (en) 2021-08-19
AU2020428058B2 (en) 2023-07-27
EP3939680A1 (en) 2022-01-19
CN111282266A (en) 2020-06-16
AU2020428058A1 (en) 2021-11-04
CN111282266B (en) 2021-08-03
JP2022534187A (en) 2022-07-28
CA3136380A1 (en) 2021-08-19
EP3939680A4 (en) 2022-06-29
US20220047946A1 (en) 2022-02-17
KR20210150478A (en) 2021-12-10

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