CN112957737A - Information processing method and device in game, electronic equipment and storage medium - Google Patents

Information processing method and device in game, electronic equipment and storage medium Download PDF

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Publication number
CN112957737A
CN112957737A CN202110215205.1A CN202110215205A CN112957737A CN 112957737 A CN112957737 A CN 112957737A CN 202110215205 A CN202110215205 A CN 202110215205A CN 112957737 A CN112957737 A CN 112957737A
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CN
China
Prior art keywords
indicator
target object
flying
distance
user interface
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Pending
Application number
CN202110215205.1A
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Chinese (zh)
Inventor
关磊
王旋玮
谢扬政
金佳杰
聂钰林
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110215205.1A priority Critical patent/CN112957737A/en
Publication of CN112957737A publication Critical patent/CN112957737A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application provides a method and a device for processing information in a game, electronic equipment and a storage medium, wherein a terminal device provides a graphical user interface, at least part of a game scene is displayed on the graphical user interface, the game scene comprises a target game role, and the method comprises the following steps: responding to starting operation of the flying cable equipment assembled aiming at the target game role, and displaying an indicator corresponding to the flying cable equipment on a graphical user interface; determining, by an indicator, a first target object in a game scene that satisfies a fly-by movable condition; displaying a distance indication mark on a graphical user interface, wherein the distance indication mark is used for indicating the distance relation between the flying rope equipment and the first target object; the distance indication mark is determined according to the actual distance of the flying cable equipment from the first target object and the maximum moving distance of the flying cable equipment. By means of the method, accuracy of the player in controlling the flying rope equipment to aim at the target is improved, complexity of operation of the player is reduced, and human-computer interaction efficiency is improved.

Description

Information processing method and device in game, electronic equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for processing information in a game, an electronic device, and a storage medium.
Background
Most of the existing large-escape killing games are First-person shooting (FPS) type games and Third-person shooting (TPS) type games, and the battle mode is mainly remote shooting. There is a game of close combat and long-range mixed combat mode. In order to solve the problem of difficult combat of long-distance and close-range warfare, a flying rope playing method is specially provided.
The specific flying rope playing method comprises the following steps: using a flying cable to carry out rapid movement, and using the flying cable to aim and approach a target; alternatively, the target is aimed and attacked directly with the fly-rope. However, the movement is convenient by using the flying rope, but the flying rope is difficult to chase people, the flying rope is often sent out, but the target cannot be aimed, and therefore, the player needs to reselect the target and controls the flying rope to send out again, the operation process of the player is complex, and the human-computer interaction efficiency is low.
Disclosure of Invention
In view of the above, an object of the present application is to provide an in-game information processing method, an apparatus, an electronic device, and a storage medium, in which a distance indication identifier is displayed on a graphical user interface to intuitively indicate a distance relationship between a player flight line device and a first target object, so that accuracy of controlling the flight line device by the player to aim at a target is improved, complexity of operation of the player is reduced, and human-computer interaction efficiency is improved.
In a first aspect, an embodiment of the present application provides an in-game information processing method, where a terminal device provides a graphical user interface, and at least part of a game scene is displayed on the graphical user interface, where the game scene includes a target game character, the method including:
responding to starting operation of a flying cable equipment assembled aiming at the target game role, and displaying an indicator corresponding to the flying cable equipment on the graphical user interface;
determining, by the indicator, a first target object in the game scene that satisfies a fly-by movable condition;
displaying a distance indicator on the graphical user interface, the distance indicator being used to indicate a distance relationship between the flying rope equipment and the first target object; wherein the distance indication mark is determined according to the actual distance of the flying cable equipment from the first target object and the maximum moving distance of the flying cable equipment.
In a possible implementation manner, the game scene further comprises a virtual object; the determining, by the indicator, a first target object in the game scene that satisfies a fly-by movable condition includes:
determining a virtual object satisfying a flight movement condition from virtual objects included in the game scene through the alignment of the indicator;
determining the virtual object satisfying the fly-by movable condition as the first target object.
In one possible embodiment, the displaying a distance indicator on the graphical user interface includes:
displaying the distance indication mark on the graphical user interface within a display range in which the alignment of the indicator is positioned; wherein the display range is smaller than the indication range corresponding to the indicator.
In one possible embodiment, the displaying a distance indicator on the graphical user interface includes:
if the actual distance of the flying cable equipment from the first target object is greater than the movable distance of the flying cable equipment, displaying a first distance indication mark on the graphical user interface;
and if the actual distance between the flying cable equipment and the first target object is less than or equal to the movable distance of the flying cable equipment, displaying a second distance indication mark on the graphical user interface.
In one possible embodiment, the method further comprises:
responding to a first control operation aiming at the flying cable equipment under a first distance indication mark, controlling the flying cable equipment to fly to the first target object, and withdrawing the flying cable equipment after the flying cable equipment moves to a maximum distance;
and responding to a first control operation aiming at the flying cable equipment under a second distance indication mark, controlling the flying cable equipment to fly to the first target object, and controlling the target game role to fly to the first target object based on the flying cable equipment when the flying cable equipment hits the first target object.
In one possible embodiment, while determining, by the indicator, a first target object in the game scene that satisfies a fly-by movable condition, the method further includes:
determining, by the indicator, a second target object in the game scene that satisfies an offensive condition; wherein the attack-capable condition includes at least: the distance between the flying rope equipment and the flying rope equipment is less than or equal to the maximum moving distance of the flying rope equipment; belonging to an attack-capable type;
displaying an object indicator on the graphical user interface, the object indicator being for indicating the second target object.
In a possible implementation, the determining, by the indicator, a second target object in the game scene that satisfies an attack-capable condition includes:
selecting a virtual object which is determined to be positioned in the indicator and meets an attack-capable condition from virtual objects included in the game scene;
determining the virtual object as the second target object.
In a possible implementation, after selecting the virtual object determined to be located in the indicator and satisfying the attack-capable condition, the method further includes:
and if the number of the virtual objects is multiple, selecting a second target object closest to the centroid of the indicator from the multiple virtual objects.
In one possible embodiment, the displaying an object indicator on the graphical user interface includes:
displaying the object indicator on a second target object of the graphical user interface.
In a possible implementation, the displaying, on the graphical user interface, an indicator corresponding to the aerial cable equipment includes:
displaying an indicator corresponding to the flying rope equipment in a first form on the graphical user interface;
while displaying the object indication on the graphical user interface, the method further comprises:
displaying, on the graphical user interface, an indicator corresponding to the lifeline equipment in a second modality.
In one possible embodiment, the displaying a distance indicator on the graphical user interface includes:
displaying the distance indicator in a third modality on the graphical user interface;
the displaying an object indicator on the graphical user interface includes:
displaying the object indicator in a fourth display form on the graphical user interface.
In a possible implementation, after determining, by the indicator, a second target object in the game scene that satisfies an offensive condition, the method further includes:
and controlling the object indication mark to move along with the second target object within the indication range corresponding to the indicator.
In one possible embodiment, the method further comprises:
and if the second target object is beyond the indication range corresponding to the indicator, determining the second target object meeting the attack-capable condition in the game scene through the indicator again.
In one possible embodiment, the method further comprises:
controlling the flying cable equipment to fly to the first target object in response to a second control operation for the flying cable equipment;
controlling the flying cable equipment to fly to the second target object in response to a third control operation for the flying cable equipment.
In one possible embodiment, the method further comprises:
if the flying rope equipment hits the second target object, controlling the second target object to continue a first specific action within a preset time period; the preset time period is determined according to the movable distance of the flying cable equipment and the moving speed of the flying cable equipment; the movable distance is less than or equal to the maximum moving distance of the flying rope equipment.
In a possible implementation, after controlling the flying lead equipment to fly to the second target object, the method further includes:
if the second target object is hit by the flying cable equipment, controlling the target game role to fly to the first target object based on the flying cable equipment;
and controlling the target game role to execute a second specific action in response to the control operation aiming at the target game role.
In a second aspect, an embodiment of the present application further provides an apparatus for processing information in a game, where a terminal device provides a graphical user interface, and a game scene is displayed on the graphical user interface, where at least part of the game scene is displayed, and the game scene includes a target game character, the apparatus includes:
the first display module is used for responding to the starting operation of the flying cable equipment assembled aiming at the target game role and displaying an indicator corresponding to the flying cable equipment on the graphical user interface;
a determining module, configured to determine, through the indicator, a first target object in the game scene that satisfies a flight line movable condition;
a second display module, configured to display a distance indicator on the graphical user interface, where the distance indicator is used to indicate a distance relationship between the flying rope equipment and the first target object; wherein the distance indication mark is determined according to the actual distance of the flying cable equipment from the first target object and the maximum moving distance of the flying cable equipment.
In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the in-game information processing method according to any one of the first aspect.
In a fourth aspect, the present application further provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the in-game information processing method according to any one of the first aspect.
An in-game information processing method, an in-game information processing device, an electronic device and a storage medium are provided by the embodiments of the present application, and the method includes: responding to starting operation of the flying cable equipment assembled aiming at the target game role, and displaying an indicator corresponding to the flying cable equipment on a graphical user interface; determining, by an indicator, a first target object in a game scene that satisfies a fly-by movable condition; displaying a distance indication mark on a graphical user interface, wherein the distance indication mark is used for indicating the distance relation between the flying rope equipment and the first target object; the distance indication mark is determined according to the actual distance of the flying cable equipment from the first target object and the maximum moving distance of the flying cable equipment. According to the method and the device, the distance indication mark is displayed on the graphical user interface to visually give the indication of the distance relation between the cable flying equipment and the first target object to the player, so that the accuracy of the target flying under the control of the player in the cable flying process is improved, the operation complexity of the player is reduced, and the human-computer interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1a is a schematic diagram illustrating an in-game information processing method according to an embodiment of the present application;
FIG. 1b shows a schematic diagram of a target game character, an indicator of a flying lead rig, a centroid and a first distance indicator displayed on a graphical user interface;
FIG. 1c shows a schematic diagram of a target game character, an indicator of a flight line accessory and a second distance indicating marker displayed on a graphical user interface;
FIG. 1d shows a schematic diagram showing a target game character, a second target object, an indicator of a flying lead rig and an object indicator on a graphical user interface;
fig. 1e shows the schematic diagram after the indication range corresponding to the second target object excess indicator.
FIG. 2 is a flow chart illustrating an in-game information processing method according to an embodiment of the present disclosure;
FIG. 3 is a flow chart illustrating another in-game information processing method provided by the embodiment of the application;
FIG. 4 is a flow chart illustrating another in-game information processing method provided by the embodiment of the application;
FIG. 5 is a schematic diagram illustrating an in-game information processing apparatus according to an embodiment of the present application;
fig. 6 shows a schematic structural diagram of an electronic device provided in an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that in the embodiments of the present application, the term "comprising" is used to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.
In the flying cable playing method, a flying cable is used for carrying out rapid movement, and the flying cable is used for aiming and approaching a target; alternatively, the target is aimed and attacked directly with the fly-rope. However, the movement is convenient by using the flying rope, but the flying rope is difficult to chase people, the flying rope is often sent out, but the target cannot be aimed, and therefore, the player needs to reselect the target and controls the flying rope to send out again, the operation process of the player is complex, and the human-computer interaction efficiency is low. Based on this, the embodiment of the application provides an in-game information processing method and apparatus, an electronic device, and a storage medium, and the distance indication identifier is displayed on a graphical user interface to intuitively indicate the distance relationship between the player flight cable equipment and the first target object, so that the accuracy of the player in controlling the flight cable equipment to aim at the target is improved, the complexity of the player operation is reduced, and the human-computer interaction efficiency is improved.
For facilitating understanding of the present embodiment, a method, an apparatus, an electronic device, and a storage medium for processing information in a game provided in the embodiments of the present application are described in detail with reference to the virtual reality device.
For the convenience of understanding the present embodiment, detailed descriptions are provided for an in-game information processing method, an apparatus, an electronic device, and a storage medium according to the embodiments of the present application. The method provided by the embodiment of the application can be applied to terminal equipment and can also be applied to a server; when the method is applied to the server, the server can be a cloud game, namely, a terminal device provides a human-computer interaction interface and displays a game picture, the terminal device sends an operation instruction triggered by a player through the human-computer interaction picture to the server, and the server responds to the operation instruction of the player to perform data processing and returns the processed game picture to the terminal device.
As shown in fig. 1a, for the in-game information processing method provided in the embodiment of the present application, a terminal device provides a graphical user interface on which at least a part of a game scene is displayed, where the game scene includes a target game character, and the method includes:
s101, responding to starting operation of the fly-line equipment assembled aiming at the target game role, and displaying an indicator corresponding to the fly-line equipment on the graphical user interface.
S102, determining a first target object meeting a fly-to-move condition in the game scene through the indicator.
S103, displaying a distance indication mark on the graphical user interface, wherein the distance indication mark is used for indicating the distance relation between the flying rope equipment and the first target object; wherein the distance indication mark is determined according to the actual distance of the flying cable equipment from the first target object and the maximum moving distance of the flying cable equipment.
According to the information processing method and device in the game, the electronic equipment and the storage medium, the distance indication mark is displayed on the graphical user interface to visually indicate the distance relation between the cable equipment and the first target object, so that the accuracy of controlling the cable equipment by the player to aim at the target is improved, the operation complexity of the player is reduced, and the human-computer interaction efficiency is improved.
The following describes the above exemplary steps of the embodiments of the present application, respectively, by taking the application of the above information presentation method in a game to a terminal device as an example.
S101, responding to starting operation of the fly-line equipment assembled aiming at the target game role, and displaying an indicator corresponding to the fly-line equipment on the graphical user interface.
In the embodiment of the application, a game is installed on a terminal device, a player starts the game on the terminal device, the terminal device runs a game scene of the game, the game scene includes a target game character, the player can control the target game character to move in the game scene through the terminal device, and can also control the target game character to perform other operations in the game scene, for example, control the target game character to pick up an item.
In one embodiment, the player controls the target game character to pick up the flying lead equipment, the target game character assembles the flying lead equipment after picking up the flying lead equipment, and then the target game character can rapidly move by using the flying lead equipment, namely, the target game character is aimed and approached to a determined target object by using the flying lead equipment; or directly using the flying rope equipment to aim and attack the determined target object. In another embodiment, the target game character is pre-equipped with a lanyard kit without the player controlling the target game character to pick up the lanyard kit.
After the target game character is equipped with the fly-away equipment, the player enables the fly-away equipment by triggering starting operation aiming at the fly-away equipment, and correspondingly, an indicator corresponding to the fly-away equipment is displayed on the graphical user interface.
In an alternative embodiment, the indicator corresponds to a particular shape, such as a rectangle (including a rectangle or square), or a circle, or a "()" shape, and the center of the indicator includes a centroid through which the indicator is aimed at the target object. Optionally, the indicator is located in a central position of the graphical user interface. The indicator corresponds to an indication range, and the indication range is located in the center of the graphical user interface.
As shown in fig. 1b, at least a part of a game scene 200 is displayed on the graphical user interface 100, the game scene 200 includes a target game character 201, an indicator 101 corresponding to a flying lead rig 202 is displayed on the graphical user interface 100, the indicator 101 is in a "()" shape, the center of the indicator includes a center of alignment 102, and the center of alignment 102 is used for aiming at a target object.
S102, determining a first target object meeting a fly-to-move condition in the game scene through the indicator.
In the embodiment of the application, the game scene further includes a plurality of virtual objects, and accordingly, the terminal device determines, from the plurality of virtual objects included in the game scene, a virtual object satisfying the fly-by movable condition through the centering of the pointer, and determines the virtual object satisfying the fly-by movable condition as the first target object.
Here, a virtual object satisfying the fly-by movable condition and a virtual object not satisfying the fly-by movable condition are defined in advance in the terminal device; wherein, the virtual object satisfying the movable condition of the flying rope is as follows: refers to a virtual object that the flight line equipment can touch during moving, such as a wall, a tree, an enemy game Character, a specific NPC (Non-Player Character), and the like; virtual objects that do not satisfy the fly-by movable condition: refers to virtual objects that the flying rope equipment cannot touch during moving, such as leaves, sky, sunlight, water, etc. in a game scene.
In the embodiment of the present application, the virtual object closest to the target game character (i.e., the virtual object with the smallest distance to the target game character) at which the pointer is aimed at with a certain degree of accuracy is first determined, and it is determined whether the virtual object satisfies the flight-cable-moving condition, and if so, the virtual object is determined as the first target object. If not, the flying cable equipment can pass through the virtual object, correspondingly, a virtual object which is closest to the target game role (namely, the distance between the virtual object and the target game role is the minimum) is selected from the remaining virtual objects except the virtual object and aimed by the indicator, whether the virtual object meets the movable condition of the flying cable is judged, if yes, the virtual object is determined to be the first target object, the process is repeated until the first target object is determined or the selection distance reaches the preset threshold value, and the selection is stopped.
S103, displaying a distance indication mark on the graphical user interface, wherein the distance indication mark is used for indicating the distance relation between the flying rope equipment and the first target object; wherein the distance indication mark is determined according to the actual distance of the flying cable equipment from the first target object and the maximum moving distance of the flying cable equipment.
In the embodiment of the application, after the terminal device selects the first target object, the distance relationship between the flying cable equipment and the first target object is determined according to the actual distance between the flying cable equipment and the first target object in the game scene and the maximum moving distance of the flying cable equipment in the game scene, and a distance indication identifier representing the distance relationship between the flying cable equipment and the first target object is displayed on a graphical user interface.
The distance relation between the flying rope equipment and the first target object is different, and the distance indication marks displayed on the graphical user interface are different. Specifically, if the actual distance of the flight cable equipment from the first target object is greater than the movable distance of the flight cable equipment, even if the flight cable equipment aims at the first target object, the flight cable equipment still cannot hit the first target object after the player controls the flight cable equipment launched by the target game character, and in this case, the first distance indication mark is displayed on the graphical user interface; as shown in fig. 1b, when the actual distance of the flying lead rig 202 from the first target object is greater than the movable distance of the flying lead rig 202, a first distance indicator 203 is displayed on the graphical user interface 100.
Specifically, if the actual distance of the flight line equipment from the first target object is less than or equal to the movable distance of the flight line equipment, when the flight line equipment is aimed at the first target object, the flight line equipment can hit the first target object after the player controls the flight line equipment launched by the target game character, in which case, the second distance indication mark is displayed on the graphical user interface. As shown in fig. 1c, when the actual distance of the flying lead equipment 202 from the first target object is less than or equal to the movable distance of the flying lead equipment 202, a second distance indicator 204 is displayed on the graphical user interface 100.
Optionally, the distance indicator is displayed on the graphical user interface within a display range in which the alignment of the indicator is located; wherein, the display range is smaller than the indication range corresponding to the indicator. In the embodiment of the application, the first target object is aimed (namely determined) through the collimation of the indicator, so that the distance indication mark is displayed in a small range taking the collimation as the center, the prompt of the distance relation between the flying rope equipment and the first target object is given to a player, the view of the player for viewing a game scene cannot be influenced, and the occupation of a graphical user interface is reduced.
In the embodiment of the application, the player controls different states of the flying rope equipment aiming at the first control operation of the flying rope equipment under different distance indication marks. Further, in the information processing method in a game provided in the embodiment of the present application, the method further includes:
1. the flying cable equipment is controlled to fly to the first target object in response to a first control operation for the flying cable equipment under the first distance indication identification, and the flying cable equipment can be withdrawn after the flying cable equipment moves to the maximum distance.
When the first distance indication mark is displayed on the graphical user interface, at this time, after the player triggers the first control operation for the flying cable equipment, the flying cable equipment is controlled to fly to the first target object (namely, the flying cable equipment is controlled to be ejected towards the first target object), but because the actual distance from the flying cable equipment to the first target object is greater than the movable distance of the flying cable equipment, the ejected flying cable equipment stops after moving to the maximum moving distance, and at this time, the flying cable equipment is retracted.
Here, the player may trigger the first control operation for the flight line equipment by a mouse (for example, a right mouse button) or may trigger the first control operation for the flight line equipment by a graphical user interface.
2. And responding to a first control operation aiming at the flying cable equipment under a second distance indication mark, controlling the flying cable equipment to fly to the first target object, and controlling the target game role to fly to the first target object based on the flying cable equipment when the flying cable equipment hits the first target object. Optionally, in the process that the target game character flies to the first target object based on the flying cable device, an attack instruction is responded to control the target game character to attack the first target object.
When the second distance indication mark is displayed on the graphical user interface, at this time, after the player triggers the first control operation for the flight cable equipment, the flight cable equipment is controlled to fly to the first target object (namely, the flight cable equipment is controlled to be ejected towards the first target object), and because the actual distance between the flight cable equipment and the first target object is smaller than or equal to the movable distance of the flight cable equipment, the first target object can be ejected (or hit) after the flight cable equipment is ejected, and when the flight cable equipment hits the first target object, the flight cable equipment can injure the first target object, and meanwhile, the target game role is also controlled to fly to the first target object based on the flight cable equipment.
Here, the player may trigger the first control operation for the flight line equipment by a mouse (for example, a right mouse button) or may trigger the first control operation for the flight line equipment by a touch operation for the graphical user interface.
Further, as shown in fig. 2, in the embodiment of the present application, while determining, by a pointer, a first target object satisfying a flight line moving condition in a game scene, the terminal device is also capable of aiming at an offensive second target object by the pointer, specifically, the method further includes:
s201, determining a second target object meeting an attack condition in the game scene through the indicator; wherein the attack-capable condition includes at least: the distance between the flying rope equipment and the flying rope equipment is less than or equal to the maximum moving distance of the flying rope equipment; belonging to the type of attack.
In the embodiment of the application, a virtual object meeting an attack condition is predefined in a terminal device, wherein the virtual object meeting the attack condition is as follows: refers to a virtual object, such as an enemy game character, that the flying equipment can attack and cause injury during movement.
The method for selecting the second target object through the indicator comprises the following steps: and selecting a virtual object which is determined to be positioned in the indicator and meets the attack-capable condition from the virtual objects included in the game scene, and determining the virtual object as a second target object. Wherein the function of the pointer to pick the second target object is a unique auxiliary aiming function for the second target object, and the player can set the auxiliary aiming function of the pointer; when the player starts the auxiliary aiming function, selecting a second target object through the indicator; when the player turns off the auxiliary aiming function, the second target object is selected by the indicator. Wherein the auxiliary aiming function is not accurate to aiming.
S202, displaying an object indication mark on the graphical user interface, wherein the object indication mark is used for indicating the second target object.
In the embodiment of the present application, as shown in fig. 1d, after the second target object 203 is determined, the object indicator 105 is displayed on the second target object 203 displayed on the graphical user interface; optionally, the object indicator 105 is displayed at the head or center of the second target object. In one embodiment, the object indicator is in the shape of a circle.
In addition, in the embodiment of the application, one or more virtual objects meeting the attack-capable condition are selected by the indicator; when one virtual object is selected, directly determining the virtual object as a second target object; when the selected virtual object is multiple, the method further comprises:
and if the number of the virtual objects is multiple, selecting the virtual object closest to the centroid of the indicator from the multiple virtual objects as a second target object.
In addition, in the in-game information processing method provided in an embodiment of the present application, the displaying an indicator corresponding to the flight line equipment on the graphical user interface includes:
1. displaying an indicator corresponding to the flying rope equipment in a first form on the graphical user interface. Optionally, the indicator is displayed by a first color or a first brightness, for example, the indicator corresponding to the fly-rope apparatus is displayed in white.
2. While displaying the object indication on the graphical user interface, the method further comprises: displaying, on the graphical user interface, an indicator corresponding to the lifeline equipment in a second modality.
Optionally, the display indicator is displayed by a second color or a second brightness, where the second color is different from the first color and the second brightness is different from the first brightness; for example, the indicator corresponding to the flight equipment is displayed in red.
In addition, in this embodiment of the application, the displaying the distance indication identifier on the graphical user interface includes: displaying the distance indicator in a third form on the graphical user interface.
Here, the third aspect may be the same as the first aspect. Optionally, the distance indicator is displayed by a third color or a third brightness, for example, the distance indicator is displayed in white.
The displaying an object indicator on the graphical user interface includes: displaying the object indicator in a fourth display form on the graphical user interface. Here, the fourth form and the second form may be the same; optionally, the object indicator is displayed by a fourth color or a fourth brightness, for example, the object indicator is displayed in white.
As shown in fig. 1d, in order to reduce the difficulty of the second target object moving during the flying rope equipment play, the embodiment of the present application adds a flying rope auxiliary aiming function, when the second target object is within the indicating range of the circular indicator, the circular indicator will turn red, and the object indicating mark 105 on the target character body indicates that the second target object can be automatically aimed, at this time, the player presses the left mouse button, and the flying rope equipment played by the target game character will fly to the first target object aimed at by the dead center; if the player presses the right mouse button, the flying rope equipment hit by the target game character flies to the second target object indicated by the object indicator 105.
Further, in the in-game information processing method provided by the embodiment of the present application, after determining, by the indicator, a second target object that satisfies an attack-capable condition in the game scene, the method further includes:
and controlling the object indication mark to move along with the second target object within the indication range corresponding to the indicator.
Here, after the object indication mark is displayed on the second target object, if the second target object does not exceed the indication range corresponding to the indicator, the second target object moves, and the object indication mark moves following the second target object.
As shown in fig. 1e, if the second target object 203 is beyond the indication range corresponding to the indicator 101, the second target object satisfying the attack-capable condition in the game scene is determined again through the indicator 101, and the displayed object indication mark 105 is cancelled.
Further, as shown in fig. 3, in the information processing method in a game provided in the embodiment of the present application, the method further includes:
and S301, controlling the flying cable equipment to fly to the first target object in response to a second control operation aiming at the flying cable equipment.
And S302, controlling the flying cable equipment to fly to the second target object in response to a third control operation aiming at the flying cable equipment.
In conjunction with step 301 and step 302, the player controls the flight arm to fly to different target objects by different control operations for the flight arm. Here, the manner in which the player triggers the control operation, controls the flight line equipment, and triggers the control operation for different distance indicators (i.e., the first distance indicator or the second distance indicator) is the same as described above. Taking a mouse operation as an example, the player controls the flying cable equipment to fly to the first target object by operating a left key of the mouse (corresponding to triggering of a second control operation for the flying cable equipment); the player controls the flying cable equipment to fly to the second target object by operating a right button of the mouse (corresponding to triggering of a third control operation for the flying cable equipment).
Further, in the information processing method in a game provided in the embodiment of the present application, the method further includes:
if the flying rope equipment hits the second target object, controlling the second target object to continue a first specific action within a preset time period; the preset time period is determined according to the movable distance of the flying cable equipment and the moving speed of the flying cable equipment; the movable distance is less than or equal to the maximum moving distance of the flying rope equipment.
In the embodiment of the present application, after a second target object (such as an enemy character) is hit by a flight cable device, a current action of the second target object is interrupted, and a preset specific action (i.e., the first specific action) is continuously executed within a preset time period, that is, an action of the second target object being attacked is played on a graphical user interface, and a short hard straight is triggered. For example, the flying lead equipment attacks the left shoulder of the second target object, and the first specific action may be an action in which the second target object shakes and the left shoulder sinks.
In addition, as shown in fig. 4, in the in-game information processing method provided in the embodiment of the present application, after controlling the flying object to fly to the second target object, the method further includes:
s401, if the second target object is played by the flying cable equipment, controlling the target game role to fly to the first target object based on the flying cable equipment.
S402, responding to the control operation aiming at the target game role, and controlling the target game role to execute a second specific action.
In the embodiment of the present application, in combination with step 401 and step 402, when the flight control apparatus is controlled to fly to the second target object in response to the third control operation for the flight control apparatus under the second distance indication flag, and when the flight control apparatus hits the second target object, the control target game character flies to the second target object based on the flight control apparatus. While the target game character flies to a second target object based on the flying cable equipment, if the player triggers a control operation for the target game character, controlling the target game character to execute a second specific action, namely, controlling the target game character in flight to execute the second specific action; for example, if the control operation is an operation for a skill control, then the second specific action is the release of the skill by the target game character during flight.
The information processing method in the game provided by the embodiment of the application comprises the following steps:
1) whether the distance can be reached or not is displayed by the flying rope in the aiming stage, whether the player can hit the first target object or not by using the flying rope equipment at present can be intuitively prompted, and the operation of the player is reduced.
2) Aiming at a second target object (usually an offensive character), auxiliary aiming is added, and the aiming stage (namely aiming at the first target object) of a player can be automatically assisted to aim at the first target object; in practice, the moving enemy is very difficult to aim, the auxiliary function is added, the operation difficulty is reduced, and the player does not need to pay attention to aiming and has a very loose judgment range instead; in addition, whether the player turns on the automatic aiming assistance function (i.e., the process of aiming the second target object) is prompted on the graphical user interface.
3) After the flying rope equipment hits the enemy, the enemy can be temporarily stiff and straight.
After the flight rope device hits the enemy, the flight has time in the period, the enemy can escape in the period, and after the hitting is added, the enemy can stop, so that the target game character controlled by the player can be more easily close to the enemy.
4) The target game role can be controlled to move out and back in the flying process of the flying cable equipment, and enemies can be directly hit in the flying process, so that the operation of a player is more convenient, and the movement is quicker.
According to the information processing method in the game, the distance indication mark is displayed on the graphical user interface to visually give the indication of the distance relation between the flying rope equipment and the first target object to the player, so that the accuracy of the target in flying rope hitting controlled by the player is improved, the operation complexity of the player is reduced, and the human-computer interaction efficiency is improved.
Based on the same inventive concept, the embodiment of the present application further provides an in-game information processing apparatus corresponding to the in-game information processing method, and since the principle of solving the problem of the apparatus in the embodiment of the present application is similar to that of the in-game information processing method in the embodiment of the present application, the implementation of the apparatus may refer to the implementation of the method, and repeated details are not described again.
Referring to fig. 5, a schematic diagram of an in-game information processing apparatus provided in an embodiment of the present application is a diagram that provides a graphical user interface through a terminal device, where at least a part of a game scene is displayed on the graphical user interface, where the game scene includes a target game character, and the apparatus includes:
a first display module 501, configured to display, on the graphical user interface, an indicator corresponding to a flight cable equipment assembled for the target game character in response to a starting operation of the flight cable equipment;
a first determining module 502, configured to determine, through the indicator, a first target object in the game scene that meets a fly-line movable condition;
a second display module 503, configured to display a distance indicator on the graphical user interface, where the distance indicator is used to indicate a distance relationship between the flying rope equipment and the first target object; wherein the distance indication mark is determined according to the actual distance of the flying cable equipment from the first target object and the maximum moving distance of the flying cable equipment.
In a possible implementation manner, the game scene further comprises a virtual object; the first determining module 502 determines, through the indicator, a first target object in the game scene that satisfies a fly-by movable condition, including:
determining a virtual object satisfying a flight movement condition from virtual objects included in the game scene through the alignment of the indicator;
determining the virtual object satisfying the fly-by movable condition as the first target object.
In a possible implementation, the second display module 503 displays a distance indicator on the graphical user interface, including:
displaying the distance indication mark on the graphical user interface within a display range in which the alignment of the indicator is positioned; wherein the display range is smaller than the indication range corresponding to the indicator.
In a possible implementation, the second display module 503 displays a distance indicator on the graphical user interface, including:
if the actual distance of the flying cable equipment from the first target object is greater than the movable distance of the flying cable equipment, displaying a first distance indication mark on the graphical user interface;
and if the actual distance between the flying cable equipment and the first target object is less than or equal to the movable distance of the flying cable equipment, displaying a second distance indication mark on the graphical user interface.
In a possible embodiment, the apparatus further comprises:
the first control module is used for responding to a first control operation aiming at the flying cable equipment under a first distance indication mark and controlling the flying cable equipment to fly to the first target object;
the recovery module is used for recovering the flying rope equipment after the flying rope equipment moves to the maximum distance;
and the second control module is used for responding to a first control operation aiming at the flying cable equipment under a second distance indication mark, controlling the flying cable equipment to fly to the first target object, and controlling the target game role to fly to the first target object based on the flying cable equipment when the flying cable equipment hits the first target object.
In a possible embodiment, the apparatus further comprises:
a second determination module, configured to determine, through the indicator, a second target object in the game scene that satisfies an attack-capable condition while determining, through the indicator, a first target object in the game scene that satisfies a fly-by-wire movable condition; wherein the attack-capable condition includes at least: the distance between the flying rope equipment and the flying rope equipment is less than or equal to the maximum moving distance of the flying rope equipment; belonging to an attack-capable type;
a third display module, configured to display an object indicator on the graphical user interface, where the object indicator is used to indicate the second target object.
In a possible implementation, the second determining module determines, through the indicator, a second target object in the game scene that satisfies an attack-capable condition, including:
selecting a virtual object which is determined to be positioned in the indicator and meets an attack-capable condition from virtual objects included in the game scene;
determining the virtual object as the second target object.
In a possible embodiment, the apparatus further comprises:
and the selecting module is used for selecting a second target object which is closest to the centroid of the indicator from the plurality of virtual objects if the virtual objects are multiple after selecting the virtual objects which are determined to be positioned in the indicator and meet the attack condition.
In one possible embodiment, the third display module displays an object indicator on the graphical user interface, including:
displaying the object indicator on a second target object of the graphical user interface.
In a possible implementation, the first display module 501 displays an indicator corresponding to the flying rope equipment on the graphical user interface, including: displaying an indicator corresponding to the flying rope equipment in a first form on the graphical user interface;
the device further comprises: the first display module 501 is further configured to display an object indication identifier on the graphical user interface, and at the same time, display an indicator corresponding to the flying rope equipment in a second form on the graphical user interface.
In a possible implementation, the second display module 503 displays a distance indicator on the graphical user interface, including: displaying the distance indicator in a third modality on the graphical user interface;
the third display module displays an object indicator on the graphical user interface, including: displaying the object indicator in a fourth display form on the graphical user interface.
In a possible embodiment, the apparatus further comprises:
and the third control module is used for controlling the object indication identifier to move along with a second target object in the game scene within the indication range corresponding to the indicator after the second target object meeting the attack condition in the game scene is determined through the indicator.
In a possible embodiment, the apparatus further comprises:
and the processing module is used for determining the second target object meeting the attack-capable condition in the game scene again through the indicator if the second target object exceeds the indication range corresponding to the indicator.
In a possible embodiment, the apparatus further comprises:
a fourth control module for controlling the flying cable equipment to fly to the first target object in response to a second control operation for the flying cable equipment;
a fifth control module for controlling the flying cable apparatus to fly towards the second target object in response to a third control operation for the flying cable apparatus.
In a possible embodiment, the apparatus further comprises:
a sixth control module, configured to control the second target object to continue a first specific action within a preset time period if the flying rope equipment hits the second target object; the preset time period is determined according to the movable distance of the flying cable equipment and the moving speed of the flying cable equipment; the movable distance is less than or equal to the maximum moving distance of the flying rope equipment.
In a possible embodiment, the apparatus further comprises:
a seventh control module, configured to, after controlling the flight cable equipment to fly to the second target object, if the flight cable equipment hits the second target object, control the target game character to fly to the first target object based on the flight cable equipment;
and the eighth control module is used for responding to the control operation aiming at the target game role and controlling the target game role to execute a second specific action.
According to the information processing device in the game, the distance indicating identification is displayed on the graphical user interface to visually give the indication of the distance relation between the flying cable equipment and the first target object to the player, so that the accuracy of the target in flying cable playing controlled by the player is improved, the operation complexity of the player is reduced, and the human-computer interaction efficiency is improved.
As shown in fig. 6, an electronic device 600 provided in an embodiment of the present application includes: a processor 601, a memory 602 and a bus, wherein the memory 602 stores machine-readable instructions executable by the processor 601, when the electronic device runs, the processor 601 and the memory 602 communicate with each other through the bus, and the processor 601 executes the machine-readable instructions to execute the steps of the information processing method in the game.
Specifically, the memory 602 and the processor 601 can be general-purpose memory and processor, and are not limited to specific examples, and the in-game information processing method can be executed when the processor 601 runs a computer program stored in the memory 602.
Corresponding to the information processing method in the game, an embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program is executed by a processor to perform the steps of the information processing method in the game.
It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to corresponding processes in the method embodiments, and are not described in detail in this application. In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. The above-described apparatus embodiments are merely illustrative, and for example, the division of the modules is merely a logical division, and there may be other divisions in actual implementation, and for example, a plurality of modules or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or modules through some communication interfaces, and may be in an electrical, mechanical or other form.
The modules described as separate parts may or may not be physically separate, and parts displayed as modules may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a U disk, a removable hard disk, a ROM, a RAM, a magnetic disk, or an optical disk.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present application, and shall be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (19)

1. An in-game information processing method is characterized in that a terminal device provides a graphical user interface, at least part of a game scene is displayed on the graphical user interface, the game scene comprises a target game role, and the method comprises the following steps:
responding to starting operation of a flying cable equipment assembled aiming at the target game role, and displaying an indicator corresponding to the flying cable equipment on the graphical user interface;
determining, by the indicator, a first target object in the game scene that satisfies a fly-by movable condition;
displaying a distance indicator on the graphical user interface, the distance indicator being used to indicate a distance relationship between the flying rope equipment and the first target object; wherein the distance indication mark is determined according to the actual distance of the flying cable equipment from the first target object and the maximum moving distance of the flying cable equipment.
2. The in-game information processing method according to claim 1, wherein a virtual object is further included in the game scene; the determining, by the indicator, a first target object in the game scene that satisfies a fly-by movable condition includes:
determining a virtual object satisfying a flight movement condition from virtual objects included in the game scene through the alignment of the indicator;
determining the virtual object satisfying the fly-by movable condition as the first target object.
3. The in-game information processing method according to claim 1, wherein the displaying a distance indicator on the graphical user interface includes:
displaying the distance indication mark on the graphical user interface within a display range in which the alignment of the indicator is positioned; wherein the display range is smaller than the indication range corresponding to the indicator.
4. The in-game information processing method according to claim 1, wherein the displaying a distance indicator on the graphical user interface includes:
if the actual distance of the flying cable equipment from the first target object is greater than the movable distance of the flying cable equipment, displaying a first distance indication mark on the graphical user interface;
and if the actual distance between the flying cable equipment and the first target object is less than or equal to the movable distance of the flying cable equipment, displaying a second distance indication mark on the graphical user interface.
5. The in-game information processing method according to claim 4, characterized by further comprising:
responding to a first control operation aiming at the flying cable equipment under a first distance indication mark, controlling the flying cable equipment to fly to the first target object, and withdrawing the flying cable equipment after the flying cable equipment moves to a maximum distance;
and responding to a first control operation aiming at the flying cable equipment under a second distance indication mark, controlling the flying cable equipment to fly to the first target object, and controlling the target game role to fly to the first target object based on the flying cable equipment when the flying cable equipment hits the first target object.
6. The in-game information processing method according to claim 1, wherein while determining, by the indicator, a first target object that satisfies a fly-by movable condition in the game scene, the method further comprises:
determining, by the indicator, a second target object in the game scene that satisfies an offensive condition; wherein the attack-capable condition includes at least: the distance between the flying rope equipment and the flying rope equipment is less than or equal to the maximum moving distance of the flying rope equipment; belonging to an attack-capable type;
displaying an object indicator on the graphical user interface, the object indicator being for indicating the second target object.
7. The in-game information processing method according to claim 6, wherein the determining, by the indicator, a second target object that satisfies an offensive condition in the game scene includes:
selecting a virtual object which is determined to be positioned in the indicator and meets an attack-capable condition from virtual objects included in the game scene;
determining the virtual object as the second target object.
8. The in-game information processing method according to claim 7, wherein after selecting a virtual object determined to be located in the pointer and satisfying an attack-capable condition, the method further comprises:
and if the number of the virtual objects is multiple, selecting a second target object closest to the centroid of the indicator from the multiple virtual objects.
9. The in-game information processing method according to claim 6, wherein the displaying an object indicator on the graphical user interface includes:
displaying the object indicator on a second target object of the graphical user interface.
10. The in-game information processing method according to claim 6, wherein the displaying an indicator corresponding to the fly-line equipment on the graphical user interface includes:
displaying an indicator corresponding to the flying rope equipment in a first form on the graphical user interface;
while displaying the object indication on the graphical user interface, the method further comprises:
displaying, on the graphical user interface, an indicator corresponding to the lifeline equipment in a second modality.
11. The in-game information processing method according to claim 6, wherein the displaying a distance indicator on the graphical user interface includes:
displaying the distance indicator in a third modality on the graphical user interface;
the displaying an object indicator on the graphical user interface includes:
displaying the object indicator in a fourth display form on the graphical user interface.
12. The in-game information processing method according to claim 6, wherein after determining, by the indicator, a second target object that satisfies an offensive condition in the game scene, the method further comprises:
and controlling the object indication mark to move along with the second target object within the indication range corresponding to the indicator.
13. The in-game information processing method according to claim 6, characterized by further comprising:
and if the second target object is beyond the indication range corresponding to the indicator, determining the second target object meeting the attack-capable condition in the game scene through the indicator again.
14. The in-game information processing method according to claim 6, characterized by further comprising:
controlling the flying cable equipment to fly to the first target object in response to a second control operation for the flying cable equipment;
controlling the flying cable equipment to fly to the second target object in response to a third control operation for the flying cable equipment.
15. The in-game information processing method according to claim 14, further comprising:
if the flying rope equipment hits the second target object, controlling the second target object to continue a first specific action within a preset time period; the preset time period is determined according to the movable distance of the flying cable equipment and the moving speed of the flying cable equipment; the movable distance is less than or equal to the maximum moving distance of the flying rope equipment.
16. The in-game information processing method according to claim 14, wherein after controlling the flying saucer to fly to the second target object, the method further comprises:
if the second target object is hit by the flying cable equipment, controlling the target game role to fly to the first target object based on the flying cable equipment;
and controlling the target game role to execute a second specific action in response to the control operation aiming at the target game role.
17. An in-game information processing apparatus, wherein a terminal device provides a graphical user interface on which at least a part of a game scene including a target game character is displayed, the apparatus comprising:
the first display module is used for responding to the starting operation of the flying cable equipment assembled aiming at the target game role and displaying an indicator corresponding to the flying cable equipment on the graphical user interface;
a determining module, configured to determine, through the indicator, a first target object in the game scene that satisfies a flight line movable condition;
a second display module, configured to display a distance indicator on the graphical user interface, where the distance indicator is used to indicate a distance relationship between the flying rope equipment and the first target object; wherein the distance indication mark is determined according to the actual distance of the flying cable equipment from the first target object and the maximum moving distance of the flying cable equipment.
18. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the in-game information processing method according to any one of claims 1 to 16.
19. A computer-readable storage medium, characterized in that a computer program is stored thereon, which, when being executed by a processor, performs the steps of the in-game information processing method according to any one of claims 1 to 16.
CN202110215205.1A 2021-02-25 2021-02-25 Information processing method and device in game, electronic equipment and storage medium Pending CN112957737A (en)

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