SG11202111549TA - Method and apparatus for displaying virtual environment picture, device, and storage medium - Google Patents

Method and apparatus for displaying virtual environment picture, device, and storage medium

Info

Publication number
SG11202111549TA
SG11202111549TA SG11202111549TA SG11202111549TA SG11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA
Authority
SG
Singapore
Prior art keywords
storage medium
virtual environment
displaying virtual
environment picture
picture
Prior art date
Application number
SG11202111549TA
Inventor
Jiacheng Wei
Xun Hu
Kang Zhang
Xiangyu Zhang
Shandong Su
Yong Zhang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202111549TA publication Critical patent/SG11202111549TA/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30244Camera pose

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
SG11202111549TA 2020-04-09 2021-03-11 Method and apparatus for displaying virtual environment picture, device, and storage medium SG11202111549TA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010275730.8A CN111481934B (en) 2020-04-09 2020-04-09 Virtual environment picture display method, device, equipment and storage medium
PCT/CN2021/080258 WO2021203904A1 (en) 2020-04-09 2021-03-11 Virtual environment picture display method and apparatus, and device and storage medium

Publications (1)

Publication Number Publication Date
SG11202111549TA true SG11202111549TA (en) 2021-11-29

Family

ID=71798367

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202111549TA SG11202111549TA (en) 2020-04-09 2021-03-11 Method and apparatus for displaying virtual environment picture, device, and storage medium

Country Status (6)

Country Link
US (2) US11847734B2 (en)
JP (1) JP2022531770A (en)
KR (1) KR102645534B1 (en)
CN (1) CN111481934B (en)
SG (1) SG11202111549TA (en)
WO (1) WO2021203904A1 (en)

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* Cited by examiner, † Cited by third party
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CN111481934B (en) * 2020-04-09 2023-02-10 腾讯科技(深圳)有限公司 Virtual environment picture display method, device, equipment and storage medium
CN111921191B (en) * 2020-08-27 2023-10-13 腾讯科技(深圳)有限公司 State icon display method and device, terminal and storage medium
CN112245920A (en) * 2020-11-13 2021-01-22 腾讯科技(深圳)有限公司 Virtual scene display method, device, terminal and storage medium
JP6928709B1 (en) * 2020-12-28 2021-09-01 プラチナゲームズ株式会社 Information processing programs, information processing devices, and information processing methods
CN113379870A (en) * 2021-03-12 2021-09-10 广东虚拟现实科技有限公司 Display method and device based on virtual training scene training and storage medium
CN113368490B (en) * 2021-06-10 2023-05-30 北京字跳网络技术有限公司 Control method, device and computer storage medium

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JP2001269482A (en) * 2000-03-24 2001-10-02 Konami Computer Entertainment Japan Inc Game system, computer-readable recording medium in which program for game is stored and image displaying method
EP1563882A4 (en) * 2002-11-20 2006-01-18 Sega Corp Game image display control program, game device, and recording medium
JP2006018476A (en) 2004-06-30 2006-01-19 Sega Corp Method for controlling display of image
JP4842344B2 (en) * 2009-04-01 2011-12-21 任天堂株式会社 Image processing program and image processing apparatus for moving display area
JP2011255119A (en) 2010-06-11 2011-12-22 Nintendo Co Ltd Information processing program, information processing apparatus, information processing system, and information processing method
JP5117565B2 (en) 2010-12-13 2013-01-16 任天堂株式会社 Information processing program, information processing apparatus, information processing method, and information processing system
KR101298030B1 (en) * 2013-03-12 2013-08-26 주식회사 네시삼십삼분 Computer readable medium recording a shooting game
US11465040B2 (en) * 2013-12-11 2022-10-11 Activision Publishing, Inc. System and method for playing video games on touchscreen-based devices
CN107168611B (en) * 2017-06-16 2018-12-28 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN107754309B (en) * 2017-09-30 2019-03-08 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN107913520B (en) * 2017-12-14 2021-04-23 网易(杭州)网络有限公司 Information processing method, information processing device, electronic equipment and storage medium
CN109200582A (en) * 2018-08-02 2019-01-15 腾讯科技(深圳)有限公司 The method, apparatus and storage medium that control virtual objects are interacted with ammunition
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Also Published As

Publication number Publication date
US20240070974A1 (en) 2024-02-29
KR20210141658A (en) 2021-11-23
CN111481934B (en) 2023-02-10
KR102645534B1 (en) 2024-03-07
WO2021203904A1 (en) 2021-10-14
US11847734B2 (en) 2023-12-19
US20220051470A1 (en) 2022-02-17
CN111481934A (en) 2020-08-04
JP2022531770A (en) 2022-07-11

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