SG11202111549TA - Method and apparatus for displaying virtual environment picture, device, and storage medium - Google Patents
Method and apparatus for displaying virtual environment picture, device, and storage mediumInfo
- Publication number
- SG11202111549TA SG11202111549TA SG11202111549TA SG11202111549TA SG11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA
- Authority
- SG
- Singapore
- Prior art keywords
- storage medium
- virtual environment
- displaying virtual
- environment picture
- picture
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30244—Camera pose
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010275730.8A CN111481934B (en) | 2020-04-09 | 2020-04-09 | Virtual environment picture display method, device, equipment and storage medium |
PCT/CN2021/080258 WO2021203904A1 (en) | 2020-04-09 | 2021-03-11 | Virtual environment picture display method and apparatus, and device and storage medium |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202111549TA true SG11202111549TA (en) | 2021-11-29 |
Family
ID=71798367
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202111549TA SG11202111549TA (en) | 2020-04-09 | 2021-03-11 | Method and apparatus for displaying virtual environment picture, device, and storage medium |
Country Status (6)
Country | Link |
---|---|
US (2) | US11847734B2 (en) |
JP (1) | JP2022531770A (en) |
KR (1) | KR102645534B1 (en) |
CN (1) | CN111481934B (en) |
SG (1) | SG11202111549TA (en) |
WO (1) | WO2021203904A1 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111481934B (en) * | 2020-04-09 | 2023-02-10 | 腾讯科技(深圳)有限公司 | Virtual environment picture display method, device, equipment and storage medium |
CN111921191B (en) * | 2020-08-27 | 2023-10-13 | 腾讯科技(深圳)有限公司 | State icon display method and device, terminal and storage medium |
CN112245920A (en) * | 2020-11-13 | 2021-01-22 | 腾讯科技(深圳)有限公司 | Virtual scene display method, device, terminal and storage medium |
JP6928709B1 (en) * | 2020-12-28 | 2021-09-01 | プラチナゲームズ株式会社 | Information processing programs, information processing devices, and information processing methods |
CN113379870A (en) * | 2021-03-12 | 2021-09-10 | 广东虚拟现实科技有限公司 | Display method and device based on virtual training scene training and storage medium |
CN113368490B (en) * | 2021-06-10 | 2023-05-30 | 北京字跳网络技术有限公司 | Control method, device and computer storage medium |
Family Cites Families (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001269482A (en) * | 2000-03-24 | 2001-10-02 | Konami Computer Entertainment Japan Inc | Game system, computer-readable recording medium in which program for game is stored and image displaying method |
EP1563882A4 (en) * | 2002-11-20 | 2006-01-18 | Sega Corp | Game image display control program, game device, and recording medium |
JP2006018476A (en) | 2004-06-30 | 2006-01-19 | Sega Corp | Method for controlling display of image |
JP4842344B2 (en) * | 2009-04-01 | 2011-12-21 | 任天堂株式会社 | Image processing program and image processing apparatus for moving display area |
JP2011255119A (en) | 2010-06-11 | 2011-12-22 | Nintendo Co Ltd | Information processing program, information processing apparatus, information processing system, and information processing method |
JP5117565B2 (en) | 2010-12-13 | 2013-01-16 | 任天堂株式会社 | Information processing program, information processing apparatus, information processing method, and information processing system |
KR101298030B1 (en) * | 2013-03-12 | 2013-08-26 | 주식회사 네시삼십삼분 | Computer readable medium recording a shooting game |
US11465040B2 (en) * | 2013-12-11 | 2022-10-11 | Activision Publishing, Inc. | System and method for playing video games on touchscreen-based devices |
CN107168611B (en) * | 2017-06-16 | 2018-12-28 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
CN107754309B (en) * | 2017-09-30 | 2019-03-08 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
CN107913520B (en) * | 2017-12-14 | 2021-04-23 | 网易(杭州)网络有限公司 | Information processing method, information processing device, electronic equipment and storage medium |
CN109200582A (en) * | 2018-08-02 | 2019-01-15 | 腾讯科技(深圳)有限公司 | The method, apparatus and storage medium that control virtual objects are interacted with ammunition |
CN109260702A (en) * | 2018-08-30 | 2019-01-25 | 腾讯科技(深圳)有限公司 | Virtual carrier control method, computer equipment and storage medium in virtual scene |
CN109568957B (en) | 2019-01-10 | 2020-02-07 | 网易(杭州)网络有限公司 | In-game display control method, device, storage medium, processor and terminal |
CN109840043B (en) * | 2019-01-30 | 2021-08-10 | 腾讯科技(深圳)有限公司 | Method, apparatus, device and storage medium for building in virtual environment |
CN110115838B (en) * | 2019-05-30 | 2021-10-29 | 腾讯科技(深圳)有限公司 | Method, device, equipment and storage medium for generating mark information in virtual environment |
CN110292778A (en) * | 2019-08-02 | 2019-10-01 | 网易(杭州)网络有限公司 | A kind of method and apparatus of game skill release |
CN110613933A (en) * | 2019-09-24 | 2019-12-27 | 网易(杭州)网络有限公司 | Skill release control method and device in game, storage medium and processor |
CN111481934B (en) * | 2020-04-09 | 2023-02-10 | 腾讯科技(深圳)有限公司 | Virtual environment picture display method, device, equipment and storage medium |
-
2020
- 2020-04-09 CN CN202010275730.8A patent/CN111481934B/en active Active
-
2021
- 2021-03-11 KR KR1020217034089A patent/KR102645534B1/en active IP Right Grant
- 2021-03-11 WO PCT/CN2021/080258 patent/WO2021203904A1/en active Application Filing
- 2021-03-11 SG SG11202111549TA patent/SG11202111549TA/en unknown
- 2021-03-11 JP JP2021564807A patent/JP2022531770A/en active Pending
- 2021-10-26 US US17/511,394 patent/US11847734B2/en active Active
-
2023
- 2023-11-08 US US18/504,955 patent/US20240070974A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
US20240070974A1 (en) | 2024-02-29 |
KR20210141658A (en) | 2021-11-23 |
CN111481934B (en) | 2023-02-10 |
KR102645534B1 (en) | 2024-03-07 |
WO2021203904A1 (en) | 2021-10-14 |
US11847734B2 (en) | 2023-12-19 |
US20220051470A1 (en) | 2022-02-17 |
CN111481934A (en) | 2020-08-04 |
JP2022531770A (en) | 2022-07-11 |
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