CN111921191B - State icon display method and device, terminal and storage medium - Google Patents

State icon display method and device, terminal and storage medium Download PDF

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Publication number
CN111921191B
CN111921191B CN202010880075.9A CN202010880075A CN111921191B CN 111921191 B CN111921191 B CN 111921191B CN 202010880075 A CN202010880075 A CN 202010880075A CN 111921191 B CN111921191 B CN 111921191B
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skill
operation area
displaying
control
skills
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CN111921191A (en
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高放
林森
汪涛
田聪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method, a device, a terminal and a storage medium for displaying a state icon, and belongs to the technical field of multimedia. The method comprises the following steps: displaying a first operation area in the virtual scene interface, wherein state icons corresponding to a plurality of skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available or not; responding to the triggering operation of the first operation area, displaying a second operation area, wherein the second operation area is used for displaying skill controls of a plurality of skills; responding to the triggering operation of any skill control in the second operation area, and controlling the virtual object to execute the skill corresponding to the skill control; in the first operation area, a status icon corresponding to the skill is displayed as an unavailable status. According to the technical scheme, whether skills are available can be intuitively determined through the state icons displayed in the first operation area, operation steps are saved, and human-computer interaction efficiency is improved.

Description

State icon display method and device, terminal and storage medium
Technical Field
The present application relates to the field of multimedia technologies, and in particular, to a method and apparatus for displaying a status icon, a terminal, and a storage medium.
Background
With the development of multimedia technology and the diversification of terminal functions, more and more mobile games are presented. During the game, the controlled virtual objects controlled by the end user are able to engage in antagonistic interactions with other virtual objects in the virtual scene by using skills. Along with the increasing skill of the controlled virtual object, how to make the skill of the controlled virtual object be used conveniently and reasonably is a problem to be solved.
Currently, some control options of more common skills are usually displayed, and the control options of less common skills are hidden. If the control options of the unusual skills are displayed in the skill combination column, the skill combination column can turn on and off the display through the corresponding control options, so that the number of the control options displayed on the terminal screen can be reduced to a certain extent, and the usual skills are more convenient to use.
The problem with the above technical solution is that after the skill control options are displayed in the skill combination column, the end user cannot intuitively know whether the skill in the skill combination column is changed from the cooling state to the triggerable state, that is, whether the skill can be used, so that the end user needs to frequently switch the skill combination column, resulting in low human-computer interaction efficiency.
Disclosure of Invention
The embodiment of the application provides a method, a device, a terminal and a storage medium for displaying a state icon, which intuitively determine whether skills are available or not through the state icon displayed in a first operation area, save operation steps and improve man-machine interaction efficiency. The technical scheme is as follows:
in one aspect, a method for displaying a status icon is provided, the method comprising:
displaying a first operation area in a virtual scene interface, wherein state icons corresponding to a plurality of skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available or not;
responsive to a triggering operation of the first operation region, displaying a second operation region for displaying skill controls for the plurality of skills;
responding to the triggering operation of any skill control in the second operation area, and controlling a controlled virtual object to execute the skill corresponding to the skill control, wherein the controlled virtual object is a virtual object controlled by a user account registered by a terminal;
and displaying a state icon corresponding to the skill as an unavailable state in the first operation area.
In another aspect, there is provided a display device of a status icon, the device including:
The first display module is used for displaying a first operation area in the virtual scene interface, wherein state icons corresponding to a plurality of skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available or not;
the second display module is used for responding to the triggering operation of the first operation area and displaying a second operation area, and the second operation area is used for displaying skill controls of the skills;
the object control module is used for responding to the triggering operation of any skill control in the second operation area and controlling a controlled virtual object to execute the skill corresponding to the skill control, wherein the controlled virtual object is a virtual object controlled by a user account registered by the terminal;
and the third display module is used for displaying the state icon corresponding to the skill as an unavailable state in the first operation area.
In an alternative implementation, the object control module is configured to determine the selected skill control according to the detected drag operation; determining that a triggering operation of the skill control is detected in response to completion of the drag operation; and controlling the controlled virtual object to execute the skill corresponding to the skill control.
In an optional implementation manner, the second operation area further displays a closing control;
the first display module is further configured to respond to a triggering operation of the closing control, and no longer display the second operation area; and displaying the first operation area.
In an alternative implementation, the apparatus further includes:
the fourth display module is used for displaying a control adjusting interface, and the control adjusting interface is used for adjusting the positions of the skill controls displayed in the second operation area;
and the control adjustment module is used for responding to the control adjustment operation detected at the control adjustment interface and carrying out reconstruction processing on the second operation area and the first operation area.
In an optional implementation manner, the control adjustment module is configured to determine, for any skill control displayed in the second operation area, a first position of the skill control displayed in the second operation area after adjustment according to the detected adjustment operation on the skill control; and determining a second position of a target state icon displayed in the first operation area according to the first position, wherein the target state icon is a state icon corresponding to a skill corresponding to the skill control, and the relative positions of the second position and the first operation area are the same as the relative positions of the first position and the second operation area.
In an alternative implementation, the apparatus further includes:
a fifth display module configured to display a skill configuration interface, the skill configuration interface configured to configure a skill control of the plurality of skills displayed in the second operation area;
and the skill configuration module is used for responding to skill configuration operation detected at the skill configuration interface and generating state icons corresponding to the plurality of skills in the first operation area.
In an alternative implementation, the skill configuration module is configured to display a skill list in response to a trigger operation of any skill configuration option in the skill configuration interface; generating a skill control for any of the skills in the skill list in response to a selection operation of the skill in the second operation area; and generating a state icon corresponding to the skill in the first operation area.
In an optional implementation manner, the third display module is further configured to, for any skill in the plurality of skills, display, in the first operation area, a status icon corresponding to the skill as an available status in response to the skill becoming available from unavailable.
In an alternative implementation, the object control module is further configured to control the controlled virtual object to execute the skill in response to receiving a shortcut trigger operation to the first operation area.
In an alternative implementation, the first display module is further configured to highlight the first operation area in response to a status icon corresponding to any one of the plurality of skills being displayed as an available status.
In an optional implementation manner, the first display module is further configured to respond to the status icon corresponding to the skill to be displayed as an available status, where the skill belongs to a common skill set by the user account, and highlight the first operation area.
In an alternative implementation, the apparatus further includes:
the determining module is used for determining a skill control corresponding to the shortcut triggering operation from a plurality of skill controls displayed in the second operation area as a target skill control in response to receiving the shortcut triggering operation on the first operation area;
the object control module is further configured to control the controlled virtual object to execute the skill corresponding to the target skill control.
In another aspect, a terminal is provided, the terminal including a processor and a memory for storing at least one piece of program code, the at least one piece of program code being loaded and executed by the processor to implement operations performed in a method for displaying a status icon in an embodiment of the present application.
In another aspect, a computer readable storage medium having stored therein at least one piece of program code loaded and executed by a processor to implement operations performed in a method for displaying status icons in an embodiment of the present application is provided.
In another aspect, a computer program product or computer program is provided, the computer program product or computer program comprising computer program code, the computer program code being stored in a computer readable storage medium. The processor of the terminal reads the computer program code from the computer readable storage medium, and the processor executes the computer program code to cause the computer device to perform the method of displaying status icons provided in the above aspects or various alternative implementations of the aspects.
The technical scheme provided by the embodiment of the application has the beneficial effects that:
the embodiment of the application provides a novel method for displaying a state icon, which comprises the steps of displaying a first operation area in a virtual scene, triggering the first operation area to display a second operation area, enabling a user account to execute corresponding skills through triggering any skill control in the second display area, further displaying the state icon corresponding to the skills as an unavailable state in the first operation area, enabling the state of the skill control in the second operation area not to be checked, namely enabling whether skills are available or not to be intuitively determined through the state icon displayed in the first operation area, saving operation steps and improving man-machine interaction efficiency.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for the description of the embodiments will be briefly described below, and it is apparent that the drawings in the following description are only some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of an implementation environment of a method for displaying status icons according to an embodiment of the present application;
FIG. 2 is a flowchart of a method for displaying status icons according to an embodiment of the present application;
FIG. 3 is a flowchart of a method for displaying status icons according to an embodiment of the present application;
FIG. 4 is a schematic view of a first operating region provided by an embodiment of the present application;
FIG. 5 is a flow chart of an adjustment skills control provided in accordance with an embodiment of the present application;
FIG. 6 is a flow chart of one configuration skill provided in accordance with an embodiment of the present application;
FIG. 7 is a schematic illustration of a second operational area provided in accordance with an embodiment of the present application;
FIG. 8 is a schematic illustration of another second operational area provided in accordance with an embodiment of the present application;
FIG. 9 is a schematic diagram of another target control option provided in accordance with an embodiment of the present application;
FIG. 10 is a schematic flow chart of a method for recording skill status according to an embodiment of the present application;
FIG. 11 is a flowchart of another method for displaying status icons according to an embodiment of the present application;
fig. 12 is a block diagram of a display device of a status icon provided according to an embodiment of the present application;
fig. 13 is a block diagram of a terminal according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail with reference to the accompanying drawings.
Reference will now be made in detail to exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numbers in different drawings refer to the same or similar elements, unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the application. Rather, they are merely examples of apparatus and methods consistent with aspects of the application as detailed in the accompanying claims.
Hereinafter, terms related to the present application will be explained.
Virtual scene: is a virtual scene that an application program displays (or provides) while running on a terminal. The virtual scene may be a simulation environment for the real world, a semi-simulation and semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, a virtual scene may include sky, land, sea, etc., the land may include environmental elements of a desert, city, etc., and an end user may control virtual objects to move within the virtual scene. Alternatively, the virtual scene may also be used for a virtual scene fight between at least two virtual objects, with virtual resources available for use by the at least two virtual objects in the virtual scene.
Virtual object: refers to movable objects in a virtual scene. The movable object may be a virtual character, a virtual animal, a cartoon character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene for representing a user. A virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene, occupying a portion of space in the virtual scene. Alternatively, when the virtual scene is a three-dimensional virtual scene, the virtual object can be a three-dimensional model, which can be a three-dimensional character constructed based on three-dimensional human skeleton technology, and the same virtual object can exhibit different external figures by wearing different skins. In some embodiments, the virtual object may also be implemented using a 2.5-dimensional or 2-dimensional model, which is not limited in this embodiment of the application.
Alternatively, the virtual object may be a user Character controlled by an operation on the client, an artificial intelligence (Artificial Intelligence, AI) set in the virtual scene fight by training, or a Non-user Character (NPC) set in the virtual scene interaction. Alternatively, the virtual object may be a virtual character that performs an antagonistic interaction in the virtual scene. Optionally, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients joining the interaction.
MOBA (Multiplayer Online Battle Arena, multiplayer online tactical competition) game: the virtual object game system is a game in which a plurality of points are provided in a virtual scene, and users in different camps control virtual objects to fight in the virtual scene, occupy the points or destroy hostile camping points. For example, a MOBA game may divide a user into at least two hostile camps, with different virtual teams belonging to the at least two hostile camps occupying respective map areas, respectively, for performing a game targeting a certain winning condition. Such victory conditions include, but are not limited to: at least one of occupying a data point or destroying a hostile data point, clicking and killing a virtual object of the hostile, guaranteeing the survival of the virtual object per se in a specified scene and time, grabbing to a certain resource, and exceeding the interactive score of the other party in a specified time. For example, a mobile MOBA game may divide a user into two hostile camps, disperse virtual objects controlled by the user in a virtual scene to compete with each other to destroy or preempt all points of the hostile as a winning condition.
In a MOBA game, a user may control a virtual object to release skills to combat other virtual objects, for example, the skill types of the skills may include attack skills, defense skills, treatment skills, auxiliary skills, chop skills, etc., each virtual object may have a respective fixed skill or skills, while different virtual objects typically have different skills, which may produce different effects. For example, if the virtual object release attack skill hits the hostile virtual object, a certain injury is caused to the hostile virtual object, which is generally represented by deducting a part of virtual life values of the hostile virtual object, and for example, if the virtual object release treatment skill hits the friend virtual object, a certain treatment is generated on the friend virtual object, which is generally represented by replying a part of virtual life values of the friend virtual object, and other skills can generate corresponding action effects, which are not enumerated one by one.
The following describes an implementation environment of the method for displaying status icons provided by the embodiment of the present application. Fig. 1 is an environmental schematic diagram of a method for displaying status icons according to an embodiment of the present application. Referring to fig. 1, the implementation environment includes a terminal 101 and a server 102.
The terminal 101 and the server 102 can be directly or indirectly connected through wired or wireless communication, and the present application is not limited herein.
Optionally, the terminal 101 is a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, etc., but is not limited thereto. The terminal 101 installs and runs an application program supporting a virtual scene. The application may be any one of a First person shooter game (FPS), a third person shooter game, a multiplayer online tactical competition game (Multiplayer Online Battle Arena games, MOBA), a virtual reality application, a three-dimensional map program. Illustratively, the terminal 101 is a terminal used by a user who uses the terminal 101 to operate virtual objects located in a virtual scene for activities including, but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing. Illustratively, the virtual object is a virtual character, such as an emulated persona or a cartoon persona.
Alternatively, the server 102 is a stand-alone physical server, or can be a server cluster or a distributed system formed by a plurality of physical servers, or can be a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs (Content Delivery Network, content delivery networks), and basic cloud computing services such as big data and artificial intelligence platforms. The server 102 is configured to provide background services for applications that support virtual scenarios. Alternatively, the server 102 may undertake primary computing work and the terminal 101 may undertake secondary computing work; alternatively, the server 102 takes on secondary computing work and the terminal 101 takes on primary computing work; alternatively, a distributed computing architecture is used for collaborative computing between the server 102 and the terminal 101.
Alternatively, the virtual object controlled by the terminal 101 (hereinafter referred to as a controlled virtual object) and the virtual object controlled by the other terminal 101 (hereinafter referred to as other virtual objects) are in the same virtual scene, and at this time, the controlled virtual object may interact with the other virtual objects in the virtual scene. In some embodiments, the controlled virtual object and other virtual objects may be hostile, e.g., the controlled virtual object and other virtual objects may belong to different teams and organizations, and the hostile virtual objects may be counter-interacted with each other by releasing skills from each other.
Those skilled in the art will recognize that the number of terminals may be greater or lesser. Such as the above-mentioned terminals may be only one, or the above-mentioned terminals may be several tens or hundreds, or more. The embodiment of the application does not limit the number of terminals and the equipment type.
Fig. 2 is a flowchart of a method for displaying a status icon according to an embodiment of the present application, as shown in fig. 2, and in the embodiment of the present application, an application to a terminal is illustrated as an example. The display method of the status icon comprises the following steps:
201. and displaying a first operation area in the virtual scene interface by the terminal, wherein state icons corresponding to the skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available.
In the embodiment of the application, the terminal can display the first operation area in the virtual scene interface. A plurality of status icons are displayed in the first operation area, one status icon corresponds to one skill and is used for indicating whether the corresponding skill is available, wherein the plurality of skill icons are two or more than two. Often, one skill needs to wait for a certain time after use before being reused, and the interval between two uses of the skill is called the cooling time of the skill, and different skills have different cooling times. When the skill is in the cool down time, the skill is not available. The first operation area can be an operation area corresponding to one key, and the terminal user can display the second operation area by triggering the first operation area.
202. And responding to the triggering operation of the first operation area, and displaying a second operation area by the terminal, wherein the second operation area is used for displaying skill controls of the skills.
In the embodiment of the application, a plurality of skill controls are displayed in the second operation area, and skills corresponding to the skill controls are skills corresponding to a plurality of state icons displayed in the first operation area. The terminal user can trigger any skill control through clicking, dragging, pressing and other operations, so that the controlled virtual object executes corresponding skill.
203. And responding to the triggering operation of any skill control in the second operation area, and controlling the controlled virtual object to execute the skill corresponding to the skill control by the terminal, wherein the controlled virtual object is a virtual object controlled by a user account registered by the terminal.
204. And the terminal displays a state icon corresponding to the skill as an unavailable state in the first operation area.
In the embodiment of the application, after the terminal controls the controlled virtual object to execute the skill, the skill becomes unavailable and can be also called skill cooling. When the skill becomes unavailable, the terminal can display the state icon corresponding to the skill as an unavailable state, so that a terminal user can intuitively determine whether the corresponding skill is available or not through the displayed state of the state icon.
The embodiment of the application provides a novel method for displaying a state icon, which comprises the steps of displaying a first operation area in a virtual scene, triggering the first operation area to display a second operation area, enabling a user account to execute corresponding skills through triggering any skill control in the second display area, further displaying the state icon corresponding to the skills as an unavailable state in the first operation area, enabling the state of the skill control in the second operation area not to be checked, namely enabling whether skills are available or not to be intuitively determined through the state icon displayed in the first operation area, saving operation steps and improving man-machine interaction efficiency.
Fig. 3 is a flowchart of a method for displaying a status icon according to an embodiment of the present application, as shown in fig. 3, and in the embodiment of the present application, an application to a terminal is illustrated as an example. The display method of the status icon comprises the following steps:
301. and displaying a first operation area in the virtual scene interface by the terminal, wherein state icons corresponding to the skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available.
In the embodiment of the application, taking an application program running by a terminal as an example of a game program, the terminal can display a virtual scene in a virtual scene interface and simultaneously can also display a first operation area and a plurality of controls, such as a skill control of skills, a prop control of interactive props, a system control of system functions and the like. Among other things, system functions include viewing friends, group chat, system settings, viewing game maps, etc.
Since the controlled virtual object usually has a plurality of skills, if skill controls of all the skills of the controlled virtual object are simultaneously displayed on the virtual scene interface, the displayed virtual scene is blocked, and the game experience of the end user is affected. Therefore, a skill control of a part of skills of the controlled virtual object and a first operation area are displayed on the virtual scene interface of the terminal. Optionally, the first operation area is an operation area of a control displayed on a virtual scene interface. After the first operation area is triggered, the terminal can display a second operation area, and a skill control of another part of skills of the controlled virtual object is displayed in the second operation area. Optionally, skills corresponding to the plurality of skill controls displayed in the second operation area are unusual skills or skills with longer cooling time, and skills corresponding to the skill controls directly displayed on the virtual scene interface are common skills or skills with shorter cooling time of the end user, wherein the cooling time refers to an interval time between two uses of the skills.
The first operation area displays a state icon corresponding to a skill, and the skill corresponds to a skill control in the second operation area, namely, a plurality of state icons displayed in the first operation area correspond to a plurality of skill controls displayed in the second operation area one by one. Each status icon has two states: an available state and an unavailable state, the available state representing that the corresponding skill is available and the unavailable state representing that the corresponding skill is unavailable. Of course, the status icons can have other status, as well, and embodiments of the present application are not limited in this regard. Optionally, the shape of the status icon is circular, quadrilateral, rounded rectangle, oval, and the like, which is not limited in the embodiment of the present application. Optionally, the mode of the status icon is text, picture or graphic, and the embodiment of the application is not limited to this.
For example, referring to fig. 4, fig. 4 is a schematic view of a first operation area according to an embodiment of the present application. As shown in fig. 4, a virtual scene, a first operation area, a prop control, and a system control are displayed in the virtual scene interface. Wherein, 6 status icons are displayed in the first operation area, and the 6 status icons are hollow circles, and the hollow circles represent available states and represent that the corresponding 6 skills are available. Correspondingly, fig. 4 also shows a skill control, a prop control and a system control, which are not described again.
It should be noted that, in the present application, the skill of the controlled virtual object corresponding to the status icon displayed in the first operation area is exemplified as an example. Optionally, the state icon may also correspond to an interactive prop of the controlled virtual object, that is, at least one of a skill or an interactive prop corresponding to the state icon.
In an alternative implementation, the end user is free to set the location of the skill controls displayed in the second operational area. Correspondingly, the terminal can display a control adjustment interface, and the control adjustment interface is used for adjusting the positions of the plurality of skill controls displayed in the second operation area, namely, the terminal user can freely set the positions of all skill controls on the control adjustment interface. Of course, the skill controls cannot be blocked from each other. And responding to the control adjustment operation detected at the control adjustment interface, and enabling the terminal to reconstruct the second operation area and the first operation area. Optionally, the step of the terminal reconstructing the second operation area and the first operation area includes: and for any skill control displayed in the second operation area, the terminal can determine the first position displayed in the second operation area after the skill control is adjusted according to the detected adjustment operation of the skill control. And then, the terminal determines a second position of the target state icon displayed in the first operation area according to the first position, wherein the target state icon is a state icon corresponding to a skill corresponding to the skill control, and the relative position of the second position and the first operation area is the same as the relative position of the first position and the second operation area. Of course, the end user can also set the positions of other controls, which are not described in detail herein. Optionally, when the terminal performs the reconfiguration processing on the second operation area and the first operation area, the skill control and the status icon can be made to correspond to the same skill by setting the same number for the skill control and the status icon. By providing the function of freely setting the positions of the skill controls for the terminal user, the terminal user can set the positions of the skill controls according to own use habits, and the triggering efficiency of the skill controls can be improved, so that the man-machine interaction efficiency is improved.
For example, referring to FIG. 5, FIG. 5 is a flow chart of an adjustment skill control provided in accordance with an embodiment of the present application. As shown in fig. 5, the method comprises the following steps: 501. splicing the skill control to the first position in the second operation area through reconstruction; 502. splicing the status icon to a second position in the first operation area by reconstruction; 503. numbering the skill controls in the second operation area; 504. status icons in the first operation area are numbered.
In an alternative implementation, the end user is able to configure a skill control of the plurality of skills displayed in the second operation area at the skill configuration interface. Accordingly, the terminal can display a skill configuration interface for configuring skill controls for the plurality of skills displayed in the second operational area. In response to a skill configuration operation detected at the skill configuration interface, the terminal generates a plurality of skill-corresponding status icons in a first operation region. The step of generating state icons corresponding to a plurality of skills in the first operation area by the terminal comprises the following steps: and responding to the triggering operation of any skill configuration option in the skill configuration interface, and displaying a skill list by the terminal. Then, in response to a selection operation of any skill in the skill list, the terminal generates a skill control of the skill in the second operation area. And finally, the terminal generates a state icon corresponding to the skill in the first operation area. Optionally, the terminal can set a unique identifier, such as a number, for each skill configuration option, and establish a correspondence between the skill control and the status icon. By providing the skill configuration interface for the terminal user, the terminal user can set the first type of skill according to own use habit, and the triggering efficiency of the first type of skill can be improved, so that the man-machine interaction efficiency is improved.
For example, referring to FIG. 6, FIG. 6 is a flow chart of one configuration skill provided in accordance with an embodiment of the present application. As shown in fig. 6, the method comprises the following steps: 601. displaying a skill configuration interface, wherein the skill configuration interface comprises n points, namely n skill configuration options, and n is a positive integer; 602. displaying a skill list according to configuration operation of a user; 603. displaying the skill selected by the user in the point location, i.e., generating a skill control for the skill in the second operation region; 604. determining the positions of skill controls corresponding to all the points; 605. generating a state icon corresponding to each skill in the first operation area; 606. and setting unique identifiers corresponding to the n points for each state icon.
302. And responding to the triggering operation of the first operation area, and displaying a second operation area by the terminal, wherein the second operation area is used for displaying skill controls of the skills.
In the embodiment of the application, a plurality of skill controls are displayed in the second operation area, and skills corresponding to the skill controls are skills corresponding to a plurality of state icons displayed in the first operation area.
Optionally, the second operation area is a transparent display area, so that the virtual scene can be covered as little as possible. For example, referring to fig. 7, fig. 7 is a schematic diagram of a second operation area according to an embodiment of the present application.
Optionally, the second operation area is an opaque display area, and the second operation area can be displayed on the virtual scene interface in a floating window mode. Of course, the display form of the second operation area can also be a semitransparent display, which is not limited by the embodiment of the present application.
For example, referring to fig. 8, fig. 8 is a schematic view of another second operation area provided according to an embodiment of the present application.
303. And responding to the triggering operation of any skill control in the second operation area, and controlling the controlled virtual object to execute the skill corresponding to the skill control by the terminal, wherein the controlled virtual object is a virtual object controlled by a user account registered by the terminal.
In the embodiment of the application, the terminal user can trigger any skill control displayed in the second operation area through clicking, dragging, pressing and other operations, and the terminal responds to the triggering operation of any skill control to determine the triggered skill and control the controlled virtual object to execute the triggered skill.
In an alternative implementation, the end user triggers the skill control through a drag operation. Correspondingly, the terminal can determine the selected skill control according to the detected drag operation, and respond to the completion of the drag operation to determine the detection of the triggering operation of the skill control, and the terminal controls the controlled virtual object to execute the skill corresponding to the skill control.
Optionally, after the terminal user presses the first operation area, the terminal displays a second operation area, at which time the terminal user does not loose his hand, and determines the currently selected skill control according to the drag operation of the terminal user. After the terminal user loosens the hands, the terminal determines that the dragging operation is finished, controls the controlled virtual object to execute the corresponding skill, and then does not display the second operation area any more, and displays the first operation area.
Optionally, the second operation area further displays a closing control. And responding to the triggering operation of the closing control, and displaying the first operation area by the terminal without displaying the second operation area.
304. In the first operation area, the terminal displays a status icon corresponding to the skill as an unavailable status.
In the embodiment of the application, after the terminal controls the controlled virtual object to execute the skill, the skill becomes unavailable and can be also called skill cooling. When the skill becomes unavailable, the terminal can display the state icon corresponding to the skill as an unavailable state, so that a terminal user can intuitively determine whether the corresponding skill is available or not through the displayed state of the state icon.
For example, referring to fig. 9, fig. 9 is a schematic view of another first operation area provided according to an embodiment of the present application. As shown in fig. 9, the first operation area displays 6 status icons, in which 5 status icons are open circles and 1 status icon is a solid circle, and the solid circle indicates an unavailable status, and indicates that the skill corresponding to the status icon corresponding to the solid circle is currently unavailable.
305. For any of the plurality of skills, in response to the skill becoming available from unavailable, the terminal displays a status icon corresponding to the skill as an available status in the first operating region.
In the embodiment of the application, the terminal can be provided with a container for recording whether the skill can be used, and for any skill, after the terminal controls the controlled virtual object to execute the skill, the state of the skill is recorded as 0, which indicates that the skill enters a cooling state and is not currently available; when the skill passes the cooling time, for example, after the cooling countdown is finished, the state of the skill is recorded as 1, which indicates that the skill enters a triggerable state and is currently available. Correspondingly, when the state of the skill indicated in the container is 1, displaying a state icon corresponding to the skill as an available state; when the state of the skill indicated in the container is 0, the state icon corresponding to the skill is displayed as an unavailable state.
For example, referring to fig. 10, fig. 10 is a schematic flow chart of recording skill states according to an embodiment of the present application. As shown in fig. 10, it is first determined whether the end user triggers a control option for skill; if the container is not triggered, the state of each skill is kept unchanged, the normal state is 1, the cooling state is 0, and the normal state can also be triggered; determining that the skill enters a cooling state if triggered; the container updates the state of the skill to 0; after the cooling countdown of the skill is finished, determining that the skill is restored to a normal state; the container updates the skill to a state of 1.
In an alternative implementation, in response to receiving a shortcut trigger operation to the first operation region, the terminal is capable of controlling the controlled virtual object to perform the skill. The shortcut triggering operation can be a double-click operation, a sliding operation, a long-press operation, etc., which is not limited in the embodiment of the present application. Through setting up swift trigger operation for end user can be through swift trigger operation, the quick skill of just cooling off of triggering, thereby improves man-machine interaction efficiency.
In an alternative implementation, the terminal can highlight the first operating region in response to a status icon corresponding to any of the plurality of skills being displayed as available. The first operation area is highlighted to prompt the terminal user, so that the terminal user can intuitively determine that the cooled skill exists in the first operation area, and the man-machine interaction efficiency is improved.
In an alternative implementation, the terminal can highlight the first operation area in response to the status icon corresponding to the skill being displayed as an available status, and the skill belonging to a common skill set by the user account. And when the common skills set by the user account are cooled, the first operation area is highlighted, so that the state of the common skills can be intuitively determined by the terminal user, the triggering efficiency of the common skills is improved, and the man-machine interaction efficiency is improved.
In an optional implementation manner, in response to receiving a shortcut triggering operation on the first operation area, determining a skill control corresponding to the shortcut triggering operation from a plurality of skill controls displayed in the second operation area, as a target skill control, and enabling the terminal to control the controlled virtual object to execute a skill corresponding to the target skill control. The shortcut operation can be double-click operation, continuous-click operation, pressing operation, sliding operation and the like, for example, each skill control in the second display area corresponds to one continuous-click operation, the continuous-click times corresponding to different skill controls are different, and the target skill control is determined through the detected continuous-click times. By setting the shortcut triggering operation, the terminal user can trigger the skill control in the second operation area quickly, and the man-machine interaction efficiency is improved.
It should be noted that, the foregoing steps 301 to 305 are optional implementation manners of the method for displaying a status icon provided by the present application, and are described by taking an example that a terminal user triggers a skill control, and optionally, after the terminal user can trigger a plurality of skill controls, the terminal user triggers a closing control, and at this time, the terminal displays a plurality of status icons as available status in a first operation area, where the plurality of status icons correspond to a plurality of skills corresponding to the plurality of skill controls triggered by the terminal user. Accordingly, referring to fig. 11, fig. 11 is a flowchart of another method for displaying status icons according to an embodiment of the present application. As shown in fig. 11, first, a first operation region is displayed; then, judging whether the skill corresponding to any state icon is in a cooling state or not; if in a cooled state, the status icon is displayed as unavailable, i.e. a solid circle is displayed; if not in the cooled state, the status icon is displayed as available, i.e., a hollow circle.
The embodiment of the application provides a novel method for displaying a state icon, which comprises the steps of displaying a first operation area in a virtual scene, triggering the first operation area to display a second operation area, enabling a user account to execute corresponding skills through triggering any skill control in the second display area, further displaying the state icon corresponding to the skills as an unavailable state in the first operation area, enabling the state of the skill control in the second operation area not to be checked, namely enabling whether skills are available or not to be intuitively determined through the state icon displayed in the first operation area, saving operation steps and improving man-machine interaction efficiency.
Fig. 12 is a block diagram of a display device for status icons according to an embodiment of the present application. The device is used for executing the steps when the method for displaying the status icons is executed, and referring to fig. 12, the device comprises: a first display module 1201, a second display module 1202, an object control module 1203, and a third display module 1204.
A first display module 1201, configured to display a first operation area in a virtual scene interface, where status icons corresponding to a plurality of skills are displayed in the first operation area, where the status icons are used to indicate whether the corresponding skills are available;
A second display module 1202 for displaying a second operation area for displaying skill controls of the plurality of skills in response to a trigger operation to the first operation area;
the object control module 1203 is configured to control, in response to a triggering operation of any skill control in the second operation area, a controlled virtual object to execute a skill corresponding to the skill control, where the controlled virtual object is a virtual object controlled by a user account registered by the terminal;
and a third display module 1204, configured to display, in the first operation area, a status icon corresponding to the skill as an unavailable status.
In an alternative implementation, the object control module 1203 is configured to determine the selected skill control according to the detected drag operation; determining that a trigger operation of the skill control is detected in response to completion of the drag operation; and controlling the controlled virtual object to execute the skill corresponding to the skill control.
In an alternative implementation, the second operation area further displays a closing control;
the first display module 1201 is further configured to respond to a trigger operation of the close control, and no longer display the second operation area; displaying the first operation area.
In an alternative implementation, the apparatus further includes:
a fourth display module 1205 for displaying a control adjustment interface for adjusting positions of the plurality of skill controls displayed in the second operation area;
and the control adjustment module 1206 is configured to perform reconstruction processing on the second operation area and the first operation area in response to the control adjustment operation detected at the control adjustment interface.
In an optional implementation manner, the control adjustment module 1206 is configured to, for any skill control displayed in the second operation area, determine, according to the detected adjustment operation on the skill control, a first position of the skill control that is displayed in the second operation area after adjustment; and determining a second position of a target state icon displayed in the first operation area according to the first position, wherein the target state icon is a state icon corresponding to a skill corresponding to the skill control, and the relative position of the second position and the first operation area is the same as the relative position of the first position and the second operation area.
In an alternative implementation, the apparatus further includes:
a fifth display module 1207 for displaying a skill configuration interface for configuring a skill control of the plurality of skills displayed in the second operation area;
A skill configuration module 1208 is configured to generate status icons corresponding to the plurality of skills in the first operation area in response to skill configuration operations detected at the skill configuration interface.
In an alternative implementation, the skill configuration module 1208 is configured to display a list of skills in response to a triggering operation of any skill configuration option in the skill configuration interface; generating a skill control for any skill in the skill list in the second operation area in response to a selection operation of the skill; and generating a state icon corresponding to the skill in the first operation area.
In an alternative implementation, the third display module 1204 is further configured to, for any skill in the plurality of skills, display, in the first operation area, a status icon corresponding to the skill as an available status in response to the skill becoming available from unavailable.
In an alternative implementation, the object control module 1203 is further configured to control the controlled virtual object to execute the skill in response to receiving a shortcut triggering operation to the first operation area.
In an alternative implementation, the first display module 1201 is further configured to highlight the first operation area in response to a status icon corresponding to any skill in the plurality of skills being displayed as an available status.
In an optional implementation manner, the first display module 1201 is further configured to highlight the first operation area in response to the status icon corresponding to the skill being displayed as an available status, where the skill belongs to a common skill set by the user account.
In an alternative implementation, the apparatus further includes:
a determining module 1209, configured to determine, in response to receiving a shortcut triggering operation on the first operation area, a skill control corresponding to the shortcut triggering operation from a plurality of skill controls displayed in the second operation area, as a target skill control;
the object control module 1203 is further configured to control the controlled virtual object to execute the skill corresponding to the target skill control.
The embodiment of the application provides a novel method for displaying a state icon, which comprises the steps of displaying a first operation area in a virtual scene, triggering the first operation area to display a second operation area, enabling a user account to execute corresponding skills through triggering any skill control in the second display area, further displaying the state icon corresponding to the skills as an unavailable state in the first operation area, enabling the state of the skill control in the second operation area not to be checked, namely enabling whether skills are available or not to be intuitively determined through the state icon displayed in the first operation area, saving operation steps and improving man-machine interaction efficiency.
It should be noted that: the display device for status icons provided in the above embodiment only illustrates the division of the above functional modules when displaying the target control options, and in practical application, the above functional allocation may be performed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules to perform all or part of the functions described above. In addition, the display device for the status icon and the method embodiment for displaying the status icon provided in the foregoing embodiments belong to the same concept, and detailed implementation processes of the display device for the status icon and the method embodiment are detailed in the foregoing embodiments, and are not repeated here.
Fig. 13 is a block diagram of a terminal 1300 according to an embodiment of the present application. The terminal 1300 may be a portable mobile terminal such as: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion picture expert compression standard audio plane 3), an MP4 (Moving Picture Experts Group Audio Layer IV, motion picture expert compression standard audio plane 4) player, a notebook computer, or a desktop computer. Terminal 1300 may also be referred to by other names of user devices, portable terminals, laptop terminals, desktop terminals, etc.
In general, the terminal 1300 includes: a processor 1301, and a memory 1302.
Processor 1301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. Processor 1301 may be implemented in at least one hardware form of DSP (Digital Signal Processing ), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array ). Processor 1301 may also include a main processor, which is a processor for processing data in an awake state, also called a CPU (Central Processing Unit ), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, processor 1301 may integrate a GPU (Graphics Processing Unit, image processor) for taking care of rendering and rendering of content that the display screen needs to display. In some embodiments, the processor 1301 may also include an AI (Artificial Intelligence ) processor for processing computing operations related to machine learning.
Memory 1302 may include one or more computer-readable storage media, which may be non-transitory. Memory 1302 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1302 is used to store at least one program code for execution by processor 1301 to implement the method of displaying status icons provided by the method embodiments of the present application.
In some embodiments, the terminal 1300 may further optionally include: a peripheral interface 1303 and at least one peripheral. The processor 1301, the memory 1302, and the peripheral interface 1303 may be connected by a bus or signal lines. The respective peripheral devices may be connected to the peripheral device interface 1303 through a bus, a signal line, or a circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1304, a display screen 1305, a camera assembly 1306, audio circuitry 1307, and a power supply 1309.
A peripheral interface 1303 may be used to connect I/O (Input/Output) related at least one peripheral to the processor 1301 and the memory 1302. In some embodiments, processor 1301, memory 1302, and peripheral interface 1303 are integrated on the same chip or circuit board; in some other embodiments, either or both of the processor 1301, the memory 1302, and the peripheral interface 1303 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 1304 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1304 communicates with a communication network and other communication devices via electromagnetic signals. The radio frequency circuit 1304 converts an electrical signal to an electromagnetic signal for transmission, or converts a received electromagnetic signal to an electrical signal. Optionally, the radio frequency circuit 1304 includes: antenna systems, RF transceivers, one or more amplifiers, tuners, oscillators, digital signal processors, codec chipsets, subscriber identity module cards, and so forth. The radio frequency circuit 1304 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: the world wide web, metropolitan area networks, intranets, generation mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (Wireless Fidelity ) networks. In some embodiments, the radio frequency circuit 1304 may also include NFC (Near Field Communication ) related circuits, which the present application is not limited to.
The display screen 1305 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display 1305 is a touch display, the display 1305 also has the ability to capture touch signals at or above the surface of the display 1305. The touch signal may be input to the processor 1301 as a control signal for processing. At this point, the display 1305 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display screen 1305 may be one and disposed on the front panel of the terminal 1300; in other embodiments, the display 1305 may be at least two, disposed on different surfaces of the terminal 1300 or in a folded configuration; in other embodiments, the display 1305 may be a flexible display disposed on a curved surface or a folded surface of the terminal 1300. Even more, the display screen 1305 may be arranged in a non-rectangular irregular pattern, i.e., a shaped screen. The display screen 1305 may be made of LCD (Liquid Crystal Display ), OLED (Organic Light-Emitting Diode) or other materials.
The camera assembly 1306 is used to capture images or video. Optionally, camera assembly 1306 includes a front camera and a rear camera. Typically, the front camera is disposed on the front panel of the terminal and the rear camera is disposed on the rear surface of the terminal. In some embodiments, the at least two rear cameras are any one of a main camera, a depth camera, a wide-angle camera and a tele camera, so as to realize that the main camera and the depth camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize a panoramic shooting and Virtual Reality (VR) shooting function or other fusion shooting functions. In some embodiments, camera assembly 1306 may also include a flash. The flash lamp can be a single-color temperature flash lamp or a double-color temperature flash lamp. The dual-color temperature flash lamp refers to a combination of a warm light flash lamp and a cold light flash lamp, and can be used for light compensation under different color temperatures.
The audio circuit 1307 may include a microphone and a speaker. The microphone is used for collecting sound waves of users and environments, converting the sound waves into electric signals, and inputting the electric signals to the processor 1301 for processing, or inputting the electric signals to the radio frequency circuit 1304 for voice communication. For purposes of stereo acquisition or noise reduction, a plurality of microphones may be provided at different portions of the terminal 1300, respectively. The microphone may also be an array microphone or an omni-directional pickup microphone. The speaker is then used to convert electrical signals from the processor 1301 or the radio frequency circuit 1304 into sound waves. The speaker may be a conventional thin film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only the electric signal can be converted into a sound wave audible to humans, but also the electric signal can be converted into a sound wave inaudible to humans for ranging and other purposes. In some embodiments, the audio circuit 1307 may also comprise a headphone jack.
A power supply 1309 is used to power the various components in the terminal 1300. The power supply 1309 may be an alternating current, a direct current, a disposable battery, or a rechargeable battery. When the power supply 1309 comprises a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1300 also includes one or more sensors 1310. The one or more sensors 1310 include, but are not limited to: acceleration sensor 1311, gyroscope sensor 1312, pressure sensor 1313, optical sensor 1315, and proximity sensor 1316.
The acceleration sensor 1311 can detect the magnitudes of accelerations on three coordinate axes of the coordinate system established with the terminal 1300. For example, the acceleration sensor 1311 may be used to detect components of gravitational acceleration in three coordinate axes. Processor 1301 may control display screen 1305 to display a user interface in either a landscape view or a portrait view based on gravitational acceleration signals acquired by acceleration sensor 1311. The acceleration sensor 1311 may also be used for the acquisition of motion data of a game or user.
The gyro sensor 1312 may detect a body direction and a rotation angle of the terminal 1300, and the gyro sensor 1312 may collect a 3D motion of the user on the terminal 1300 in cooperation with the acceleration sensor 1311. Processor 1301 can implement the following functions based on the data collected by gyro sensor 1312: motion sensing (e.g., changing UI according to a tilting operation by a user), image stabilization at shooting, game control, and inertial navigation.
Pressure sensor 1313 may be disposed on a side frame of terminal 1300 and/or below display screen 1305. When the pressure sensor 1313 is disposed at a side frame of the terminal 1300, a grip signal of the terminal 1300 by a user may be detected, and the processor 1301 performs left-right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor 1313. When the pressure sensor 1313 is disposed at the lower layer of the display screen 1305, the processor 1301 realizes control of the operability control on the UI interface according to the pressure operation of the user on the display screen 1305. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
The optical sensor 1315 is used to collect ambient light intensity. In one embodiment, processor 1301 may control the display brightness of display screen 1305 based on the intensity of ambient light collected by optical sensor 1315. Specifically, when the intensity of the ambient light is high, the display brightness of the display screen 1305 is turned up; when the ambient light intensity is low, the display brightness of the display screen 1305 is turned down. In another embodiment, processor 1301 may also dynamically adjust the shooting parameters of camera assembly 1306 based on the intensity of ambient light collected by optical sensor 1315.
A proximity sensor 1316, also referred to as a distance sensor, is typically provided on the front panel of the terminal 1300. The proximity sensor 1316 is used to collect the distance between the user and the front of the terminal 1300. In one embodiment, when proximity sensor 1316 detects a gradual decrease in the distance between the user and the front of terminal 1300, processor 1301 controls display screen 1305 to switch from a bright screen state to a inactive screen state; when the proximity sensor 1316 detects that the distance between the user and the front surface of the terminal 1300 gradually increases, the processor 1301 controls the display screen 1305 to switch from the off-screen state to the on-screen state.
Those skilled in the art will appreciate that the structure shown in fig. 13 is not limiting of terminal 1300 and may include more or fewer components than shown, or may combine certain components, or may employ a different arrangement of components.
The embodiment of the application also provides a computer readable storage medium, which is applied to the terminal, wherein at least one section of program code is stored in the computer readable storage medium, and the at least one section of program code is loaded and executed by a processor to realize the operation executed by the terminal in the state icon display method of the embodiment.
Embodiments of the present application also provide a computer program product or computer program comprising computer program code stored in a computer readable storage medium. The processor of the terminal reads the computer program code from the computer readable storage medium, and the processor executes the computer program code so that the terminal performs the display method of the status icons provided in the above-described various alternative implementations.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing description of the preferred embodiments of the present application is not intended to limit the application, but rather, the application is to be construed as limited to the appended claims.

Claims (11)

1. A method for displaying a status icon, the method comprising:
The control adjustment interface is used for adjusting the positions of the skill controls displayed in the second operation area, and the second operation area is used for displaying the skill controls of the skills;
for any skill control displayed in the second operation area, determining a first position displayed in the second operation area after the skill control is adjusted according to the detected adjustment operation of the skill control;
determining a second position of a target state icon displayed in a first operation area according to the first position, wherein the target state icon is a state icon corresponding to skills corresponding to the skill controls, the relative positions of the second position and the first operation area are the same as those of the first position and the second operation area, the first operation area is used for displaying state icons corresponding to the skills, the state icons are used for indicating whether the corresponding skills are available, the first operation area is an operation area corresponding to one key, the second operation area is an operation area comprising the skill controls, and the second operation area is larger than the first operation area;
Displaying the first operation area in a virtual scene interface;
displaying the second operation region in response to a pressing operation on the first operation region;
determining a currently selected skill control in the second operation area according to the drag operation in response to the pressing operation not ending;
responding to the end of the drag operation, controlling the virtual object to execute the skill corresponding to the skill control, canceling the display of the second operation area, and displaying the first operation area;
displaying a state icon corresponding to the skill as an unavailable state in the first operation area;
and responding to the state icon corresponding to the skill to be displayed as an available state, wherein the skill belongs to common skills set by a user account, and highlighting the first operation area.
2. The method of claim 1, wherein the second operating region further displays a close control;
after the second operation area is displayed in response to the triggering operation of the first operation area, the method further comprises:
responding to the triggering operation of the closing control, and not displaying the second operation area;
and displaying the first operation area.
3. The method of claim 1, wherein prior to displaying the first operational area in the virtual scene interface, the method further comprises:
displaying a skill configuration interface for configuring a skill control of the plurality of skills displayed in the second operation area;
and generating state icons corresponding to the skills in the first operation area in response to the skill configuration operation detected in the skill configuration interface.
4. A method according to claim 3, wherein the generating, in the first operation region, status icons corresponding to the plurality of skills in response to skill configuration operations detected at the skill configuration interface, comprises:
responding to the triggering operation of any skill configuration option in the skill configuration interface, and displaying a skill list;
generating a skill control for any of the skills in the skill list in response to a selection operation of the skill in the second operation area;
and generating a state icon corresponding to the skill in the first operation area.
5. The method according to claim 1, wherein the method further comprises:
For any of the plurality of skills, in response to the skill becoming available from unavailable, in the first operational area, a status icon corresponding to the skill is displayed as an available status.
6. The method of claim 5, wherein the responsive to the skill becoming available from unavailable, after displaying a status icon corresponding to the skill as an available status in the first operational area, the method further comprises:
and controlling the virtual object to execute the skill in response to receiving a shortcut triggering operation to the first operation area.
7. The method of claim 1, wherein after displaying the status icon corresponding to the skill in the first operation area as an unavailable status, the method further comprises:
the first operating region is highlighted in response to the status icon corresponding to any one of the plurality of skills being displayed as an available status.
8. The method of claim 1, wherein after the virtual scene interface displays the target control, the method further comprises:
responsive to receiving a shortcut triggering operation to the first operation area, determining a skill control corresponding to the shortcut triggering operation from a plurality of skill controls displayed in the second operation area as a target skill control;
And controlling the virtual object to execute the skill corresponding to the target skill control.
9. A display device for status icons, the device comprising:
the fourth display module is used for displaying a control adjusting interface, the control adjusting interface is used for adjusting the positions of a plurality of skill controls displayed in a second operation area, and the second operation area is used for displaying skill controls of a plurality of skills;
the control adjusting module is used for determining a first position of any skill control displayed in the second operation area after the skill control is adjusted according to the detected adjustment operation of the skill control; determining a second position of a target state icon displayed in a first operation area according to the first position, wherein the target state icon is a state icon corresponding to skills corresponding to the skill controls, the relative positions of the second position and the first operation area are the same as those of the first position and the second operation area, the first operation area is used for displaying state icons corresponding to the skills, the state icons are used for indicating whether the corresponding skills are available, the first operation area is an operation area corresponding to one key, the second operation area is an operation area comprising the skill controls, and the second operation area is larger than the first operation area;
The first display module is used for displaying the first operation area in the virtual scene interface;
a second display module for displaying the second operation area in response to a pressing operation on the first operation area;
the object control module is used for determining a currently selected skill control in the second operation area according to the dragging operation in response to the pressing operation not ending; responding to the end of the drag operation, controlling the virtual object to execute the skill corresponding to the skill control, canceling the display of the second operation area, and displaying the first operation area;
a third display module, configured to display, in the first operation area, a status icon corresponding to the skill as an unavailable status;
the first display module is further configured to respond to the status icon corresponding to the skill to be displayed as an available status, where the skill belongs to a common skill set by the user account, and highlight the first operation area.
10. A computer device comprising a processor and a memory for storing at least one piece of program code, the at least one piece of program code being loaded by the processor and executing the method of displaying a status icon according to any of claims 1 to 8.
11. A storage medium storing at least one piece of program code for executing the method of displaying a status icon according to any one of claims 1 to 8.
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