CN111921191A - Display method and device of status icon, terminal and storage medium - Google Patents

Display method and device of status icon, terminal and storage medium Download PDF

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Publication number
CN111921191A
CN111921191A CN202010880075.9A CN202010880075A CN111921191A CN 111921191 A CN111921191 A CN 111921191A CN 202010880075 A CN202010880075 A CN 202010880075A CN 111921191 A CN111921191 A CN 111921191A
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China
Prior art keywords
skill
operation area
control
displaying
state
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Granted
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CN202010880075.9A
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Chinese (zh)
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CN111921191B (en
Inventor
高放
林森
汪涛
田聪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

Abstract

The application provides a display method, a display device, a display terminal and a storage medium of a state icon, and belongs to the technical field of multimedia. The method comprises the following steps: displaying a first operation area in a virtual scene interface, wherein a plurality of state icons corresponding to skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available; in response to the triggering operation of the first operation area, displaying a second operation area, wherein the second operation area is used for displaying skill controls of a plurality of skills; responding to the triggering operation of any skill control in the second operation area, and controlling the virtual object to execute the skill corresponding to the skill control; and displaying the state icon corresponding to the skill as an unavailable state in the first operation area. According to the scheme, whether the skill is available or not can be visually determined through the state icon displayed in the first operation area, operation steps are saved, and the man-machine interaction efficiency is improved.

Description

Display method and device of status icon, terminal and storage medium
Technical Field
The present application relates to the field of multimedia technologies, and in particular, to a method, an apparatus, a terminal, and a storage medium for displaying a status icon.
Background
With the development of multimedia technology and the diversification of terminal functions, more and more mobile phone games appear. Controlled virtual objects controlled by end users can interact antagonistically with other virtual objects in a virtual scene through the use of skills during the course of a game. With the increasing skills of the controlled virtual object, how to enable the skills of the controlled virtual object to be conveniently and reasonably used is a problem to be solved.
Currently, some control options with more common skills are displayed, and control options with less common skills are hidden. If the control options of the skills which are not commonly used are displayed in the skill combination bar, the skill combination bar can start and close the display through the corresponding control options, so that the number of the control options displayed on the terminal screen can be reduced to a certain extent, and the commonly used skills are more convenient to use.
The technical scheme has the problems that after the control options of the skills are displayed in the skill combination bar, a terminal user cannot intuitively know whether the skills in the skill combination bar are changed from a cooling state to a triggerable state, namely whether the skills can be used, so that the terminal user needs to frequently open and close the skill combination bar, and the man-machine interaction efficiency is low.
Disclosure of Invention
The embodiment of the application provides a display method, a display device, a display terminal and a storage medium of a state icon, whether the skill is available or not is visually determined through the state icon displayed in a first operation area, operation steps are saved, and man-machine interaction efficiency is improved. . The technical scheme is as follows:
in one aspect, a method for displaying a status icon is provided, where the method includes:
displaying a first operation area in a virtual scene interface, wherein a plurality of state icons corresponding to skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available;
in response to the triggering operation of the first operation area, displaying a second operation area, wherein the second operation area is used for displaying skill controls of the plurality of skills;
responding to the triggering operation of any skill control in the second operation area, and controlling a controlled virtual object to execute the skill corresponding to the skill control, wherein the controlled virtual object is a virtual object controlled by a user account logged in by a terminal;
and displaying a state icon corresponding to the skill as an unavailable state in the first operation area.
In another aspect, there is provided a display apparatus of a status icon, the apparatus including:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a first operation area in a virtual scene interface, the first operation area is displayed with state icons corresponding to a plurality of skills, and the state icons are used for indicating whether the corresponding skills are available;
a second display module, configured to display a second operation area in response to a trigger operation on the first operation area, where the second operation area is used to display the skill controls of the plurality of skills;
the object control module is used for responding to the triggering operation of any skill control in the second operation area and controlling a controlled virtual object to execute the skill corresponding to the skill control, wherein the controlled virtual object is a virtual object controlled by a user account logged in by a terminal;
and the third display module is used for displaying the state icon corresponding to the skill as an unavailable state in the first operation area.
In an optional implementation manner, the object control module is configured to determine a selected skill control according to the detected drag operation; determining that a triggering operation of the skill control is detected in response to completion of the dragging operation; and controlling the controlled virtual object to execute the skill corresponding to the skill control.
In an optional implementation manner, a closing control is further displayed in the second operation area;
the first display module is further configured to respond to a trigger operation of the closing control and no longer display the second operation area; and displaying the first operation area.
In an optional implementation, the apparatus further includes:
a fourth display module, configured to display a control adjustment interface, where the control adjustment interface is used to adjust positions of the multiple skill controls displayed in the second operation area;
and the control adjusting module is used for responding to the control adjusting operation detected on the control adjusting interface and reconstructing the second operating area and the first operating area.
In an optional implementation manner, the control adjustment module is configured to, for any skill control displayed in the second operation area, determine, according to the detected adjustment operation on the skill control, a first position displayed in the second operation area after the adjustment of the skill control; and determining a second position of a target state icon displayed in the first operation area according to the first position, wherein the target state icon is a state icon corresponding to the skill control, and the relative positions of the second position and the first operation area are the same as the relative positions of the first position and the second operation area.
In an optional implementation, the apparatus further includes:
a fifth display module, configured to display a skill configuration interface, where the skill configuration interface is configured to configure skill controls of the plurality of skills displayed in the second operation area;
and the skill configuration module is used for responding to the skill configuration operation detected in the skill configuration interface and generating the state icons corresponding to the plurality of skills in the first operation area.
In an alternative implementation manner, the skill configuration module is configured to display a skill list in response to a triggering operation of any skill configuration option in the skill configuration interface; generating a skill control for the skill in the second operation area in response to a selection operation of any skill in the skill list; and generating a state icon corresponding to the skill in the first operation area.
In an alternative implementation manner, the third display module is further configured to, for any skill in the plurality of skills, in response to the skill being changed from unavailable to available, display a status icon corresponding to the skill as an available status in the first operation area.
In an optional implementation manner, the object control module is further configured to control the controlled virtual object to execute the skill in response to receiving a shortcut trigger operation on the first operation area.
In an optional implementation manner, the first display module is further configured to highlight the first operation area in response to a status icon corresponding to any one of the plurality of skills being displayed as an available status.
In an optional implementation manner, the first display module is further configured to highlight the first operation area in response to that a status icon corresponding to the skill is displayed as an available status, and the skill belongs to a commonly used skill set by the user account.
In an optional implementation, the apparatus further includes:
the determining module is used for responding to the received shortcut triggering operation on the first operation area, and determining a skill control corresponding to the shortcut triggering operation from a plurality of skill controls displayed in the second operation area as a target skill control;
the object control module is further configured to control the controlled virtual object to execute the skill corresponding to the target skill control.
In another aspect, a terminal is provided, where the terminal includes a processor and a memory, where the memory is used to store at least one program code, and the at least one program code is loaded and executed by the processor to implement the operations performed in the method for displaying a status icon in the embodiment of the present application.
In another aspect, a computer-readable storage medium is provided, in which at least one program code is stored, and the at least one program code is loaded and executed by a processor to implement the operations performed in the method for displaying a status icon in the embodiment of the present application.
In another aspect, a computer program product or a computer program is provided, the computer program product or the computer program comprising computer program code, the computer program code being stored in a computer readable storage medium. The processor of the terminal reads the computer program code from the computer-readable storage medium, and the processor executes the computer program code, so that the computer apparatus performs the display method of the status icon provided in the above-described aspects or various alternative implementations of the aspects.
The technical scheme provided by the embodiment of the application has the following beneficial effects:
the embodiment of the application provides a novel display method of state icons, a first operation area is displayed in a virtual scene, a second operation area is displayed by triggering the first operation area, so that a user account can enable a controlled virtual object to execute corresponding skills by triggering any skill control in the second display area, further, the state icon corresponding to the skill is displayed as an unavailable state in the first operation area, the state of the control skill in the second operation area does not need to be checked, namely, whether the skill is available or not can be visually determined by the state icon displayed in the first operation area, operation steps are saved, and human-computer interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic diagram of an implementation environment of a display method of a status icon according to an embodiment of the present application;
FIG. 2 is a flowchart of a method for displaying status icons according to an embodiment of the present application;
FIG. 3 is a flowchart of a method for displaying status icons according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a first operating region provided by an embodiment of the present application;
FIG. 5 is a flow chart of adjusting a skill control provided in accordance with an embodiment of the present application;
FIG. 6 is a flow diagram of a configuration skill provided according to an embodiment of the present application;
FIG. 7 is a schematic illustration of a second operating region provided in accordance with an embodiment of the present application;
FIG. 8 is a schematic illustration of another second operating region provided in accordance with an embodiment of the present application;
FIG. 9 is a schematic illustration of another target control option provided in accordance with an embodiment of the present application;
FIG. 10 is a schematic flow chart illustrating a state of a recording skill provided by an embodiment of the present application;
FIG. 11 is a flow chart of another method for displaying status icons according to an embodiment of the present application;
FIG. 12 is a block diagram of a display device for status icons according to an embodiment of the present application;
fig. 13 is a block diagram of a terminal according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.
Hereinafter, terms related to the present application are explained.
Virtual scene: is a virtual scene that is displayed (or provided) by an application program when the application program runs on a terminal. The virtual scene may be a simulation environment of a real world, a semi-simulation semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, a virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as deserts, cities, etc., and an end user may control the movement of virtual objects in the virtual scene. Optionally, the virtual scene may also be used for virtual scene engagement between at least two virtual objects, in which virtual resources are available for use by the at least two virtual objects.
Virtual object: refers to a movable object in a virtual scene. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene that is virtual to represent the user. The virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene and occupying a portion of the space in the virtual scene. Optionally, when the virtual scene is a three-dimensional virtual scene, the virtual object can be a three-dimensional model, the three-dimensional model can be a three-dimensional character constructed based on a three-dimensional human skeleton technology, and the same virtual object can show different external images by wearing different skins. In some embodiments, the virtual object may also be implemented by using a 2.5-dimensional or 2-dimensional model, which is not limited in this application.
Alternatively, the virtual object may be a user Character controlled by an operation on the client, an Artificial Intelligence (AI) set in a virtual scene battle by training, or a Non-user Character (NPC) set in a virtual scene interaction. Alternatively, the virtual object may be a virtual character that is confrontationally interacted with in a virtual scene. Optionally, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in the interaction.
MOBA (Multiplayer Online Battle Arena) game: the game is a game which provides a plurality of base points in a virtual scene, and users in different camps control virtual objects to fight in the virtual scene, take charge of the base points or destroy enemy camp base points. For example, the MOBA game may divide the user into at least two enemy camps, and different virtual teams divided into the at least two enemy camps occupy respective map areas, respectively, to compete with one another with a winning condition as a target. Such winning conditions include, but are not limited to: the method comprises the following steps of occupying site points or destroying enemy battle site points, killing virtual objects of enemy battle, ensuring the survival of the enemy battle in a specified scene and time, seizing certain resources, and exceeding the interaction score of the other party in the specified time. For example, a mobile phone MOBA game can divide a user into two enemy camps, disperse virtual objects controlled by the user in a virtual scene to compete with each other, and destroy or occupy all points of enemy as winning conditions.
In a MOBA game, a user may control a virtual object to release skills to combat other virtual objects, for example, the skill types of which may include attack skills, defense skills, treatment skills, assistance skills, killing skills, etc., each virtual object may have a respective fixed skill or skills, while different virtual objects typically have different skills that may produce different effects. For example, if the virtual object releases the attack skill to hit the enemy virtual object, a certain damage to the enemy virtual object is caused, which is usually represented by deducting a part of virtual life value of the enemy virtual object, and for example, if the virtual object releases the treatment skill to hit the friend virtual object, a certain treatment is generated to the friend virtual object, which is usually represented by replying a part of virtual life value of the friend virtual object, and other various skills can generate corresponding action effects, and are not enumerated here one by one.
Hereinafter, an implementation environment of the method for displaying the status icon provided in the embodiment of the present application will be described. Fig. 1 is a schematic diagram of an implementation environment of a method for displaying a status icon according to an embodiment of the present application. Referring to fig. 1, the implementation environment includes a terminal 101 and a server 102.
The terminal 101 and the server 102 can be directly or indirectly connected through wired or wireless communication, and the application is not limited herein.
Optionally, the terminal 101 is a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, or the like, but is not limited thereto. The terminal 101 is installed and operated with an application program supporting a virtual scene. The application program may be any one of a First-Person shooter game (FPS), a third-Person shooter game, a Multiplayer Online Battle Arena game (MOBA), a virtual reality application program, a three-dimensional map program, a military simulation program, or a Multiplayer gunfight type live game. Illustratively, the terminal 101 is a terminal used by a user, and the user uses the terminal 101 to operate a virtual object located in a virtual scene for activities, including but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing. Illustratively, the virtual object is a virtual character, such as a simulated character or an animated character.
Optionally, the server 102 is an independent physical server, may also be a server cluster or a distributed system formed by a plurality of physical servers, and may also be a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a Network service, cloud communication, a middleware service, a domain name service, a security service, a CDN (Content Delivery Network), a big data and artificial intelligence platform, and the like. The server 102 is used for providing background services for the application programs supporting the virtual scenes. Alternatively, the server 102 may undertake primary computational tasks and the terminal 101 may undertake secondary computational tasks; or, the server 102 undertakes the secondary computing work, and the terminal 101 undertakes the primary computing work; alternatively, the server 102 and the terminal 101 perform cooperative computing by using a distributed computing architecture.
Optionally, the virtual object controlled by the terminal 101 (hereinafter referred to as the controlled virtual object) and the virtual object controlled by the other terminal 101 (hereinafter referred to as the other virtual object) are in the same virtual scene, and at this time, the controlled virtual object can interact with the other virtual object in the virtual scene. In some embodiments, the controlled virtual object and the other virtual objects may be in a hostile relationship, for example, the controlled virtual object and the other virtual objects may belong to different teams and organizations, and the hostile virtual objects may interact antagonistically by releasing skills of each other.
Those skilled in the art will appreciate that the number of terminals described above may be greater or fewer. For example, the number of the terminals may be only one, or several tens or hundreds of the terminals, or more. The number of terminals and the type of the device are not limited in the embodiments of the present application.
Fig. 2 is a flowchart of a method for displaying a status icon according to an embodiment of the present application, and as shown in fig. 2, the method is described in the embodiment of the present application by taking an application to a terminal as an example. The display method of the status icon comprises the following steps:
201. the terminal displays a first operation area in a virtual scene interface, wherein a plurality of state icons corresponding to skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available.
In the embodiment of the application, the terminal can display the first operation area in the virtual scene interface. A plurality of status icons are displayed in the first operation area, one status icon corresponds to one skill and is used for indicating whether the corresponding skill is available or not, wherein the plurality refers to two or more. Usually, one skill needs to wait for a certain time after use to be used again, the time interval between two uses of the skill is called the cooling time of the skill, and different skills have different cooling times. When a skill is in the cool down time, the skill is not available. The first operation area can be an operation area corresponding to one key, and a terminal user can display the second operation area by triggering the first operation area.
202. And responding to the triggering operation of the first operation area, and displaying a second operation area by the terminal, wherein the second operation area is used for displaying the skill controls of the plurality of skills.
In the embodiment of the application, a plurality of skill controls are displayed in the second operation area, and the skills corresponding to the skill controls are the skills corresponding to the state icons displayed in the first operation area. The terminal user can trigger any skill control through clicking, dragging, pressing and the like, so that the controlled virtual object executes corresponding skills.
203. And in response to the triggering operation of any skill control in the second operation area, the terminal controls a controlled virtual object to execute the skill corresponding to the skill control, wherein the controlled virtual object is a virtual object controlled by a user account logged in by the terminal.
204. And the terminal displays the state icon corresponding to the skill as an unavailable state in the first operation area.
In the embodiment of the present application, after the terminal controls the controlled virtual object to execute the skill, the skill becomes unavailable, which can also be referred to as skill cooling. When the skill becomes unavailable, the terminal can display the state icon corresponding to the skill as an unavailable state, so that a terminal user can intuitively determine whether the corresponding skill is available through the displayed state of the state icon.
The embodiment of the application provides a novel display method of state icons, a first operation area is displayed in a virtual scene, a second operation area is displayed by triggering the first operation area, so that a user account can enable a controlled virtual object to execute corresponding skills by triggering any skill control in the second display area, further, the state icon corresponding to the skill is displayed as an unavailable state in the first operation area, the state of the control skill in the second operation area does not need to be checked, namely, whether the skill is available or not can be visually determined by the state icon displayed in the first operation area, operation steps are saved, and human-computer interaction efficiency is improved.
Fig. 3 is a flowchart of a method for displaying a status icon according to an embodiment of the present application, and as shown in fig. 3, the method is described in the embodiment of the present application by taking an application to a terminal as an example. The display method of the status icon comprises the following steps:
301. the terminal displays a first operation area in a virtual scene interface, wherein a plurality of state icons corresponding to skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available.
In the embodiment of the application, taking an application program run by a terminal as an example of a game program, the terminal can display a first operation area and a plurality of controls, such as a skill control of a skill, a prop control of an interactive prop, a system control of a system function, and the like, while displaying a virtual scene in a virtual scene interface. The system functions include friend checking, group chat, system setting, game map checking and the like.
Since the controlled virtual object usually has multiple skills, if all the technical skill controls of the controlled virtual object are displayed on the virtual scene interface at the same time, the displayed virtual scene is blocked, and the game experience of the end user is affected. Therefore, a skill control of a part of skills of the controlled virtual object and the first operation area are displayed on the virtual scene interface of the terminal. Optionally, the first operation area is an operation area of a control displayed on a virtual scene interface. After the first operation area is triggered, the terminal can display a second operation area, and a skill control of another part of skills of the controlled virtual object is displayed in the second operation area. Optionally, the skills corresponding to the multiple skill controls displayed in the second operation area are unusual skills or skills with long cooling time, and the skills corresponding to the skill controls directly displayed on the virtual scene interface are the unusual skills or skills with short cooling time of the end user, where the cooling time refers to an interval time between two uses of the skills.
The first operation area displays a state icon corresponding to a skill, and the skill corresponds to a skill control in the second operation area, that is, the plurality of state icons displayed in the first operation area correspond to the plurality of skill controls displayed in the second operation area one to one. Each status icon has two states: an available state and an unavailable state, the available state indicating that the corresponding skill is available, and the unavailable state indicating that the corresponding skill is unavailable. Of course, the status icon can have other statuses, which is not limited in this embodiment of the application. Optionally, the shape of the status icon is circular, quadrilateral, rounded rectangle, oval, and the like, which is not limited in this application. Optionally, the style of the status icon is a character, a picture, a graphic, or the like, which is not limited in the embodiment of the present application
For example, referring to fig. 4, fig. 4 is a schematic view of a first operation region provided in an embodiment of the present application. As shown in fig. 4, a virtual scene, a first operation area, a prop control, and a system control are displayed in the virtual scene interface. The first operation area is provided with 6 status icons, the 6 status icons are all hollow circles, the hollow circles represent available states and represent that the corresponding 6 skills are available. Correspondingly, fig. 4 also shows a skill control, a prop control, and a system control, which are not described again.
In addition, the present application exemplarily illustrates a skill of the controlled virtual object corresponding to the state icon displayed in the first operation region. Optionally, the state icon may further correspond to an interactive prop of the controlled virtual object, that is, the state icon corresponds to at least one of a skill or an interactive prop, and the content corresponding to the state icon is not limited in the embodiment of the present application.
In an alternative implementation, the end user is free to set the position of the skill control displayed in the second operation region. Correspondingly, the terminal can display a control adjustment interface, and the control adjustment interface is used for adjusting the positions of the plurality of skill controls displayed in the second operation area, namely, the terminal user can freely set the positions of the skill controls on the control adjustment interface. Of course, the skill controls cannot be mutually occluded. And in response to the control adjustment operation detected on the control adjustment interface, the terminal can perform reconfiguration processing on the second operation area and the first operation area. Optionally, the step of the terminal performing reconfiguration processing on the second operation region and the first operation region includes: for any skill control displayed in the second operation area, the terminal can determine a first position displayed in the second operation area after the skill control is adjusted according to the detected adjustment operation of the skill control. Then, the terminal determines a second position of a target state icon displayed in the first operation area according to the first position, wherein the target state icon is a state icon corresponding to a skill corresponding to the skill control, and the relative positions of the second position and the first operation area are the same as the relative positions of the first position and the second operation area. Of course, the end user can also set the positions of other controls, which is not described herein. Optionally, when the terminal reconstructs the second operation region and the first operation region, the skill control and the state icon can be made to correspond to the same skill by setting the same number for the skill control and the state icon. The terminal user can set the positions of the skill controls according to the use habits of the terminal user by providing the function of freely setting the positions of the skill controls for the terminal user, the trigger efficiency of the skill controls can be improved, and the human-computer interaction efficiency is improved.
For example, referring to fig. 5, fig. 5 is a flowchart of adjusting a skill control according to an embodiment of the present application. As shown in fig. 5, the method comprises the following steps: 501. stitching the skill control to a first location in a second operational area by reconstruction; 502. stitching the status icons to a second location in the first operational area by reconstruction; 503. numbering the skill controls in the second operation area; 504. the status icons in the first operational area are numbered.
In an alternative implementation, the end user can configure a plurality of skill controls displayed in the second operational area in the skill configuration interface. Accordingly, the terminal can display a skill configuration interface for configuring the skill controls for the plurality of skills displayed in the second operational area. In response to the skill configuration operation detected in the skill configuration interface, the terminal generates a plurality of state icons corresponding to the skills in the first operation area. The terminal generates state icons corresponding to a plurality of skills in a first operation area, and the steps are as follows: and responding to the triggering operation of any skill configuration option in the skill configuration interface, and displaying a skill list by the terminal. Then, in response to a selection operation of any skill in the skill list, the terminal generates a skill control of the skill in the second operation area. And finally, the terminal generates a state icon corresponding to the skill in the first operation area. Optionally, the terminal can set a unique identifier, such as a number, for each skill configuration option, and establish a corresponding relationship between the skill control and the state icon. By providing a skill configuration interface for the terminal user, the terminal user can set the first type of skill according to the use habit of the terminal user, the triggering efficiency of the first type of skill can be improved, and the human-computer interaction efficiency is improved.
For example, referring to fig. 6, fig. 6 is a flow chart of a configuration skill provided according to an embodiment of the present application. As shown in fig. 6, the method comprises the following steps: 601. displaying a skill configuration interface, wherein the skill configuration interface comprises n point positions, namely n skill configuration options, and n is a positive integer; 602. displaying a skill list according to configuration operation of a user; 603. displaying the skill selected by the user in the point location, namely generating a skill control of the skill in the second operation area; 604. determining the position of the skill control corresponding to each point; 605. generating a state icon corresponding to each skill in a first operation area; 606. and setting unique identifications corresponding to the n point positions for each state icon.
302. And responding to the triggering operation of the first operation area, and displaying a second operation area by the terminal, wherein the second operation area is used for displaying the skill controls of the plurality of skills.
In the embodiment of the application, a plurality of skill controls are displayed in the second operation area, and the skills corresponding to the skill controls are the skills corresponding to the state icons displayed in the first operation area.
Optionally, the second operation area is a transparent display area, so that the virtual scene can be covered as little as possible. For example, referring to fig. 7, fig. 7 is a schematic diagram of a second operation region provided according to an embodiment of the present application.
Optionally, the second operation area is an opaque display area, and the second operation area can be displayed on the virtual scene interface in the form of a floating window. Of course, the display form of the second operation area can also be a semi-transparent display, which is not limited in this application embodiment.
For example, referring to fig. 8, fig. 8 is a schematic view of another second operation region provided according to an embodiment of the present application.
303. And in response to the triggering operation of any skill control in the second operation area, the terminal controls a controlled virtual object to execute the skill corresponding to the skill control, wherein the controlled virtual object is a virtual object controlled by a user account logged in by the terminal.
In the embodiment of the application, a terminal user can trigger any skill control displayed in the second operation area through operations such as clicking, dragging and pressing, the terminal determines the triggered skill in response to the triggering operation of any skill control, and controls the controlled virtual object to execute the triggered skill.
In an alternative implementation, the terminal user triggers the skill control through a drag operation. Correspondingly, the terminal can determine the selected skill control according to the detected dragging operation, determine the triggering operation of the skill control in response to the completion of the dragging operation, and control the controlled virtual object to execute the skill corresponding to the skill control.
Optionally, after the terminal user presses the first operation area, the terminal displays the second operation area, at this time, the terminal user is not loose, and the terminal determines the currently selected skill control according to the dragging operation of the terminal user. And after the terminal user releases the hand, the terminal determines that the dragging operation is finished, controls the controlled virtual object to execute the corresponding skill, then does not display the second operation area any more, and displays the first operation area.
Optionally, a closing control is further displayed in the second operation area. And responding to the triggering operation of the closing control, and displaying the first operation area when the terminal does not display the second operation area any more.
304. And in the first operation area, the terminal displays the state icon corresponding to the skill as an unavailable state.
In the embodiment of the present application, after the terminal controls the controlled virtual object to execute the skill, the skill becomes unavailable, which can also be referred to as skill cooling. When the skill becomes unavailable, the terminal can display the state icon corresponding to the skill as an unavailable state, so that a terminal user can intuitively determine whether the corresponding skill is available through the displayed state of the state icon.
For example, referring to fig. 9, fig. 9 is a schematic view of another first operation region provided according to an embodiment of the present application. As shown in fig. 9, the first operation area displays 6 status icons, 5 of which are open circles and 1 of which is a solid circle, the solid circle indicating an unavailable status and indicating that the skill corresponding to the status icon corresponding to the solid circle is currently unavailable.
305. For any skill in the plurality of skills, in response to the skill being changed from unavailable to available, the terminal displays a status icon corresponding to the skill as an available status in the first operation area.
In the embodiment of the application, the terminal can be provided with a container for recording whether the skill can be used, and for any skill, after the terminal controls the controlled virtual object to execute the skill, the state of the skill is recorded as 0, which means that the skill enters a cooling state and is not currently available; when the skill has passed the cooling time, such as after the cooling countdown is complete, the state of the skill is recorded as 1, indicating that the skill is in the triggerable state and is currently available. Correspondingly, when the state of the skill indicated in the container is 1, the state icon corresponding to the skill is displayed as an available state; when the state of the skill indicated in the container is 0, the state icon corresponding to the skill is displayed as an unavailable state.
For example, referring to fig. 10, fig. 10 is a schematic flowchart of a state of a recording skill provided in an embodiment of the present application. As shown in fig. 10, it is first determined whether the end user triggers a skill control option; if the container is not triggered, the state of each skill is kept unchanged, the normal state is 1, the cooling state is 0, and the normal state can be triggered; determining that the skill is to enter a cooling state if triggered; the container updates the state of the skill to 0; after the cooling countdown of the skill is finished, determining that the skill is recovered to a normal state; the state of the container update skill is 1.
In an alternative implementation manner, in response to receiving the shortcut trigger operation on the first operation area, the terminal can control the controlled virtual object to execute the skill. The shortcut trigger operation can be a double-click operation, a sliding operation, a long-press operation, and the like, which is not limited in the embodiment of the present application. Through setting the quick trigger operation, the terminal user can quickly trigger the skill of just finished cooling through the quick trigger operation, and therefore the man-machine interaction efficiency is improved.
In an alternative implementation manner, in response to that a status icon corresponding to any one of the plurality of skills is displayed as an available status, the terminal can highlight the first operation area. The terminal user is prompted by highlighting the first operation area, so that the terminal user can visually determine that the first operation area has the cooled skill, and the man-machine interaction efficiency is improved.
In an alternative implementation manner, in response to that the status icon corresponding to the skill is displayed as an available status and the skill belongs to a common skill set by the user account, the terminal can highlight the first operation area. The first operation area is highlighted when the common skills set by the user account are cooled, so that the terminal user can determine the state of the common skills more intuitively, the triggering efficiency of the common skills is improved, and the human-computer interaction efficiency is improved.
In an optional implementation manner, in response to receiving a shortcut trigger operation on the first operation area, a skill control corresponding to the shortcut trigger operation is determined from a plurality of skill controls displayed in the second operation area, and the determined skill control serves as a target skill control, and the terminal can control the controlled virtual object to execute a skill corresponding to the target skill control. The quick operation can be double-click operation, continuous click operation, pressing operation, sliding operation and the like, for example, each skill control in the second display area corresponds to one continuous click operation, the continuous click times corresponding to different skill controls are different, and the target skill control is determined through the detected continuous click times. Through setting the quick triggering operation, the terminal user can quickly trigger the skill control in the second operation area, and the man-machine interaction efficiency is improved.
It should be noted that, the foregoing steps 301 to 305 are optional implementation manners of the display method of the state icon provided by the present application, and take the case that a terminal user triggers one skill control, optionally, the terminal user can trigger a plurality of skill controls and then trigger to close the controls, at this time, the terminal displays a plurality of state icons in a first operation area as available states, where the plurality of state icons correspond to a plurality of skills corresponding to the plurality of skill controls triggered by the terminal user. Correspondingly, referring to fig. 11, fig. 11 is a flowchart of another status icon display method provided according to an embodiment of the present application. As shown in fig. 11, the first operation area is displayed first; then judging whether the skill corresponding to any state icon is in a cooling state or not; if in the cool down state, the status icon is displayed as unavailable, i.e. a solid circle is displayed; if not, the status icon is displayed as a usable status, i.e., an open circle.
The embodiment of the application provides a novel display method of state icons, a first operation area is displayed in a virtual scene, a second operation area is displayed by triggering the first operation area, so that a user account can enable a controlled virtual object to execute corresponding skills by triggering any skill control in the second display area, further, the state icon corresponding to the skill is displayed as an unavailable state in the first operation area, the state of the control skill in the second operation area does not need to be checked, namely, whether the skill is available or not can be visually determined by the state icon displayed in the first operation area, operation steps are saved, and human-computer interaction efficiency is improved.
Fig. 12 is a block diagram of a display device for status icons according to an embodiment of the present application. The apparatus is used for executing the steps when the display method of the status icon is executed, referring to fig. 12, and the apparatus includes: a first display module 1201, a second display module 1202, an object control module 1203, and a third display module 1204.
A first display module 1201, configured to display a first operation area in a virtual scene interface, where a status icon corresponding to a plurality of skills is displayed in the first operation area, and the status icon is used to indicate whether the corresponding skill is available;
a second display module 1202, configured to display a second operation area in response to a trigger operation on the first operation area, where the second operation area is used to display the skill controls of the multiple skills;
an object control module 1203, configured to control, in response to a triggering operation of any skill control in the second operation area, a controlled virtual object to execute a skill corresponding to the skill control, where the controlled virtual object is a virtual object controlled by a user account logged in by a terminal;
a third display module 1204, configured to display, in the first operation area, a status icon corresponding to the skill as an unavailable status.
In an alternative implementation manner, the object control module 1203 is configured to determine a selected skill control according to the detected drag operation; determining that the trigger operation of the skill control is detected in response to the completion of the dragging operation; and controlling the controlled virtual object to execute the skill corresponding to the skill control.
In an alternative implementation manner, the second operation area further displays a closing control;
the first display module 1201 is further configured to respond to a trigger operation of the close control, and no longer display the second operation area; and displaying the first operation area.
In an optional implementation, the apparatus further includes:
a fourth display module 1205, configured to display a control adjustment interface, where the control adjustment interface is used to adjust positions of the multiple skill controls displayed in the second operation area;
the control adjusting module 1206 is configured to perform reconfiguration processing on the second operation region and the first operation region in response to the control adjusting operation detected on the control adjusting interface.
In an optional implementation manner, the control adjusting module 1206 is configured to determine, for any skill control displayed in the second operation area, a first position displayed in the second operation area after the adjustment of the skill control according to the detected adjustment operation on the skill control; and determining a second position of a target state icon displayed in the first operation area according to the first position, wherein the target state icon is a state icon corresponding to the skill control, and the relative positions of the second position and the first operation area are the same as the relative positions of the first position and the second operation area.
In an optional implementation, the apparatus further includes:
a fifth display module 1207, configured to display a skill configuration interface, where the skill configuration interface is configured to configure skill controls of multiple skills displayed in the second operation area;
a skill configuration module 1208, configured to generate status icons corresponding to the plurality of skills in the first operation area in response to the skill configuration operation detected in the skill configuration interface.
In an alternative implementation, the skill configuration module 1208 is configured to display a skill list in response to a triggering operation of any skill configuration option in the skill configuration interface; in response to the selection operation of any skill in the skill list, generating a skill control of the skill in the second operation area; and generating a state icon corresponding to the skill in the first operation area.
In an alternative implementation manner, the third display module 1204 is further configured to, for any skill in the plurality of skills, in response to the skill being changed from unavailable to available, display a status icon corresponding to the skill as an available status in the first operation area.
In an alternative implementation manner, the object control module 1203 is further configured to control the controlled virtual object to execute the skill in response to receiving a shortcut triggering operation on the first operation area.
In an alternative implementation manner, the first display module 1201 is further configured to highlight the first operation area in response to that a status icon corresponding to any one of the plurality of skills is displayed as an available status.
In an optional implementation manner, the first display module 1201 is further configured to highlight the first operation area in response to that a status icon corresponding to the skill is displayed as an available status, and the skill belongs to a commonly used skill set by the user account.
In an optional implementation, the apparatus further includes:
a determining module 1209, configured to determine, in response to receiving a shortcut trigger operation on the first operation area, a skill control corresponding to the shortcut trigger operation from among multiple skill controls displayed in the second operation area, as a target skill control;
the object control module 1203 is further configured to control the controlled virtual object to execute the skill corresponding to the target skill control.
The embodiment of the application provides a novel display method of state icons, a first operation area is displayed in a virtual scene, a second operation area is displayed by triggering the first operation area, so that a user account can enable a controlled virtual object to execute corresponding skills by triggering any skill control in the second display area, further, the state icon corresponding to the skill is displayed as an unavailable state in the first operation area, the state of the control skill in the second operation area does not need to be checked, namely, whether the skill is available or not can be visually determined by the state icon displayed in the first operation area, operation steps are saved, and human-computer interaction efficiency is improved.
It should be noted that: in the display device of the status icon provided in the above embodiment, when displaying the target control option, only the division of the above function modules is exemplified, and in practical applications, the function distribution may be completed by different function modules according to needs, that is, the internal structure of the device is divided into different function modules, so as to complete all or part of the functions described above. In addition, the display apparatus of the status icon and the display method of the status icon provided in the above embodiments belong to the same concept, and specific implementation processes thereof are detailed in the method embodiments and are not described herein again.
Fig. 13 is a block diagram of a terminal 1300 according to an embodiment of the present application. The terminal 1300 may be a portable mobile terminal such as: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4), a notebook computer, or a desktop computer. Terminal 1300 may also be referred to by other names such as user equipment, portable terminal, laptop terminal, desktop terminal, etc.
In general, terminal 1300 includes: a processor 1301 and a memory 1302.
Processor 1301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1301 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1301 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also referred to as a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1301 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing content that the display screen needs to display. In some embodiments, processor 1301 may further include an AI (Artificial Intelligence) processor for processing computational operations related to machine learning.
Memory 1302 may include one or more computer-readable storage media, which may be non-transitory. The memory 1302 may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in the memory 1302 is used to store at least one program code for execution by the processor 1301 to implement the method of displaying the status icon provided by the method embodiments herein.
In some embodiments, terminal 1300 may further optionally include: a peripheral interface 1303 and at least one peripheral. Processor 1301, memory 1302, and peripheral interface 1303 may be connected by a bus or signal line. Each peripheral device may be connected to the peripheral device interface 1303 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1304, display screen 1305, camera assembly 1306, audio circuitry 1307, positioning assembly 1308, and power supply 1309.
Peripheral interface 1303 may be used to connect at least one peripheral associated with I/O (Input/Output) to processor 1301 and memory 1302. In some embodiments, processor 1301, memory 1302, and peripheral interface 1303 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1301, the memory 1302, and the peripheral device interface 1303 may be implemented on a separate chip or circuit board, which is not limited in this embodiment.
The Radio Frequency circuit 1304 is used to receive and transmit RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuitry 1304 communicates with communication networks and other communication devices via electromagnetic signals. The radio frequency circuit 1304 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1304 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuitry 1304 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the radio frequency circuit 1304 may also include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1305 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1305 is a touch display screen, the display screen 1305 also has the ability to capture touch signals on or over the surface of the display screen 1305. The touch signal may be input to the processor 1301 as a control signal for processing. At this point, the display 1305 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, display 1305 may be one, disposed on the front panel of terminal 1300; in other embodiments, display 1305 may be at least two, either on different surfaces of terminal 1300 or in a folded design; in other embodiments, display 1305 may be a flexible display disposed on a curved surface or on a folded surface of terminal 1300. Even further, the display 1305 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The Display 1305 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), or the like.
The camera assembly 1306 is used to capture images or video. Optionally, camera assembly 1306 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1306 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuit 1307 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1301 for processing, or inputting the electric signals to the radio frequency circuit 1304 for realizing voice communication. For stereo capture or noise reduction purposes, multiple microphones may be provided, each at a different location of terminal 1300. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1301 or the radio frequency circuitry 1304 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, audio circuitry 1307 may also include a headphone jack.
The positioning component 1308 is used for positioning the current geographic position of the terminal 1300 for implementing navigation or LBS (Location Based Service). The Positioning component 1308 can be a Positioning component based on the Global Positioning System (GPS) in the united states, the beidou System in china, or the galileo System in russia.
Power supply 1309 is used to provide power to various components in terminal 1300. The power source 1309 may be alternating current, direct current, disposable or rechargeable. When the power source 1309 comprises a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1300 also includes one or more sensors 1310. The one or more sensors 1310 include, but are not limited to: acceleration sensor 1311, gyro sensor 1312, pressure sensor 1313, fingerprint sensor 1314, optical sensor 1315, and proximity sensor 1316.
The acceleration sensor 1311 can detect the magnitude of acceleration on three coordinate axes of the coordinate system established with the terminal 1300. For example, the acceleration sensor 1311 may be used to detect components of gravitational acceleration in three coordinate axes. The processor 1301 may control the display screen 1305 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1311. The acceleration sensor 1311 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1312 may detect the body direction and the rotation angle of the terminal 1300, and the gyro sensor 1312 may cooperate with the acceleration sensor 1311 to acquire a 3D motion of the user with respect to the terminal 1300. Processor 1301, based on the data collected by gyroscope sensor 1312, may perform the following functions: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
Pressure sensor 1313 may be disposed on a side bezel of terminal 1300 and/or underlying display 1305. When the pressure sensor 1313 is disposed on the side frame of the terminal 1300, a user's holding signal to the terminal 1300 may be detected, and the processor 1301 performs left-right hand recognition or shortcut operation according to the holding signal acquired by the pressure sensor 1313. When the pressure sensor 1313 is disposed at a lower layer of the display screen 1305, the processor 1301 controls an operability control on the UI interface according to a pressure operation of the user on the display screen 1305. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 1314 is used for collecting the fingerprint of the user, and the processor 1301 identifies the identity of the user according to the fingerprint collected by the fingerprint sensor 1314, or the fingerprint sensor 1314 identifies the identity of the user according to the collected fingerprint. When the identity of the user is identified as a trusted identity, the processor 1301 authorizes the user to perform relevant sensitive operations, including unlocking a screen, viewing encrypted information, downloading software, paying, changing settings, and the like. The fingerprint sensor 1314 may be disposed on the front, back, or side of the terminal 1300. When a physical button or vendor Logo is provided on the terminal 1300, the fingerprint sensor 1314 may be integrated with the physical button or vendor Logo.
The optical sensor 1315 is used to collect the ambient light intensity. In one embodiment, the processor 1301 may control the display brightness of the display screen 1305 according to the ambient light intensity collected by the optical sensor 1315. Specifically, when the ambient light intensity is high, the display brightness of the display screen 1305 is increased; when the ambient light intensity is low, the display brightness of the display screen 1305 is reduced. In another embodiment, the processor 1301 can also dynamically adjust the shooting parameters of the camera assembly 1306 according to the ambient light intensity collected by the optical sensor 1315.
Proximity sensor 1316, also known as a distance sensor, is typically disposed on a front panel of terminal 1300. Proximity sensor 1316 is used to gather the distance between the user and the front face of terminal 1300. In one embodiment, the processor 1301 controls the display 1305 to switch from the bright screen state to the dark screen state when the proximity sensor 1316 detects that the distance between the user and the front face of the terminal 1300 gradually decreases; the display 1305 is controlled by the processor 1301 to switch from the rest state to the bright state when the proximity sensor 1316 detects that the distance between the user and the front face of the terminal 1300 is gradually increasing.
Those skilled in the art will appreciate that the configuration shown in fig. 13 is not intended to be limiting with respect to terminal 1300 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be employed.
The embodiment of the present application further provides a computer-readable storage medium, which is applied to a terminal, and at least one program code is stored in the computer-readable storage medium, and the at least one program code is loaded and executed by a processor to implement the operations executed by the terminal in the method for displaying a status icon of the foregoing embodiment.
Embodiments of the present application also provide a computer program product or a computer program comprising computer program code stored in a computer readable storage medium. The processor of the terminal reads the computer program code from the computer-readable storage medium, and the processor executes the computer program code, so that the terminal performs the display method of the status icon provided in the above-described various alternative implementations.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (15)

1. A method for displaying status icons, the method comprising:
displaying a first operation area in a virtual scene interface, wherein a plurality of state icons corresponding to skills are displayed in the first operation area, and the state icons are used for indicating whether the corresponding skills are available;
in response to the triggering operation of the first operation area, displaying a second operation area, wherein the second operation area is used for displaying skill controls of the plurality of skills;
responding to the triggering operation of any skill control in the second operation area, and controlling the virtual object to execute the skill corresponding to the skill control;
and displaying a state icon corresponding to the skill as an unavailable state in the first operation area.
2. The method according to claim 1, wherein the controlling the virtual object to execute the skill corresponding to the skill control in response to the triggering operation of any skill control in the second operation area comprises:
determining the selected skill control according to the detected dragging operation;
determining that a triggering operation of the skill control is detected in response to completion of the dragging operation;
and controlling the virtual object to execute the skill corresponding to the skill control.
3. The method of claim 1, wherein the second operating area further displays a close control;
after the second operation area is displayed in response to the triggering operation of the first operation area, the method further comprises:
responding to the triggering operation of the closing control, and no longer displaying the second operation area;
and displaying the first operation area.
4. The method according to claim 1, wherein before displaying the first operation region in the virtual scene interface, the method further comprises:
displaying a control adjustment interface for adjusting the positions of the plurality of skill controls displayed in the second operating region;
and responding to the control adjustment operation detected on the control adjustment interface, and performing reconstruction processing on the second operation area and the first operation area.
5. The method of claim 4, wherein reconfiguring the second operational area and the first operational area in response to a control adjustment operation detected at the control adjustment interface comprises:
for any skill control displayed in the second operation area, determining a first position displayed in the second operation area after the skill control is adjusted according to the detected adjustment operation of the skill control;
and determining a second position of a target state icon displayed in the first operation area according to the first position, wherein the target state icon is a state icon corresponding to the skill control, and the relative positions of the second position and the first operation area are the same as the relative positions of the first position and the second operation area.
6. The method according to claim 1, wherein before displaying the first operation region in the virtual scene interface, the method further comprises:
displaying a skill configuration interface for configuring skill controls for a plurality of skills displayed in the second operating area;
generating state icons corresponding to the plurality of skills in the first operation area in response to the skill configuration operation detected in the skill configuration interface.
7. The method according to claim 6, wherein the generating of the plurality of skill corresponding status icons in the first operational area in response to the skill configuration operation detected at the skill configuration interface comprises:
responding to the triggering operation of any skill configuration option in the skill configuration interface, and displaying a skill list;
generating a skill control for the skill in the second operation area in response to a selection operation of any skill in the skill list;
and generating a state icon corresponding to the skill in the first operation area.
8. The method of claim 1, further comprising:
for any skill in the plurality of skills, in response to the skill being changed from unavailable to available, displaying a status icon corresponding to the skill as an available status in the first operation area.
9. The method according to claim 8, wherein in response to the skill being changed from unavailable to available, after displaying a status icon corresponding to the skill as available in the first operation area, the method further comprises:
and controlling the virtual object to execute the skill in response to receiving the shortcut triggering operation on the first operation area.
10. The method according to claim 1, wherein after displaying the status icon corresponding to the skill in the first operation area as an unavailable status, the method further comprises:
and in response to the display of a status icon corresponding to any one of the plurality of skills as an available status, highlighting the first operating area.
11. The method according to claim 1, wherein after displaying the status icon corresponding to the skill in the first operation area as an unavailable status, the method further comprises:
and in response to the fact that the state icon corresponding to the skill is displayed as an available state and the skill belongs to the common skill set by the user account, highlighting the first operation area.
12. The method of claim 1, wherein after the target control is displayed in the virtual scene interface, the method further comprises:
in response to receiving a shortcut triggering operation on the first operation area, determining a skill control corresponding to the shortcut triggering operation from a plurality of skill controls displayed in the second operation area as a target skill control;
and controlling the virtual object to execute the skill corresponding to the target skill control.
13. An apparatus for displaying status icons, the apparatus comprising:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a first operation area in a virtual scene interface, the first operation area is displayed with state icons corresponding to a plurality of skills, and the state icons are used for indicating whether the corresponding skills are available;
a second display module, configured to display a second operation area in response to a trigger operation on the first operation area, where the second operation area is used to display the skill controls of the plurality of skills;
the object control module is used for responding to the triggering operation of any skill control in the second operation area and controlling the virtual object to execute the skill corresponding to the skill control;
and the third display module is used for displaying the state icon corresponding to the skill as an unavailable state in the first operation area.
14. A computer device comprising a processor and a memory, the memory storing at least one piece of program code, the at least one piece of program code being loaded by the processor and performing the method of displaying a status icon as claimed in any one of claims 1 to 12.
15. A storage medium for storing at least one piece of program code for performing the method of displaying a status icon according to any one of claims 1 to 12.
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