SG11202104916WA - Virtual scene display method, electronic device and storage medium - Google Patents
Virtual scene display method, electronic device and storage mediumInfo
- Publication number
- SG11202104916WA SG11202104916WA SG11202104916WA SG11202104916WA SG11202104916WA SG 11202104916W A SG11202104916W A SG 11202104916WA SG 11202104916W A SG11202104916W A SG 11202104916WA SG 11202104916W A SG11202104916W A SG 11202104916WA SG 11202104916W A SG11202104916W A SG 11202104916WA
- Authority
- SG
- Singapore
- Prior art keywords
- electronic device
- storage medium
- display method
- virtual scene
- scene display
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Software Systems (AREA)
- Optics & Photonics (AREA)
- Remote Sensing (AREA)
- Radar, Positioning & Navigation (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910143280.4A CN109847336B (zh) | 2019-02-26 | 2019-02-26 | 虚拟场景显示方法、装置、电子设备及存储介质 |
PCT/CN2020/072853 WO2020173256A1 (fr) | 2019-02-26 | 2020-01-17 | Procédé d'affichage de scène virtuelle, dispositif électronique et support de stockage |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202104916WA true SG11202104916WA (en) | 2021-06-29 |
Family
ID=66899083
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202104916WA SG11202104916WA (en) | 2019-02-26 | 2020-01-17 | Virtual scene display method, electronic device and storage medium |
Country Status (6)
Country | Link |
---|---|
US (2) | US11883751B2 (fr) |
JP (1) | JP7299312B2 (fr) |
KR (1) | KR102565710B1 (fr) |
CN (1) | CN109847336B (fr) |
SG (1) | SG11202104916WA (fr) |
WO (1) | WO2020173256A1 (fr) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109847336B (zh) * | 2019-02-26 | 2021-08-06 | 腾讯科技(深圳)有限公司 | 虚拟场景显示方法、装置、电子设备及存储介质 |
CN110300266B (zh) * | 2019-07-04 | 2021-04-02 | 珠海西山居移动游戏科技有限公司 | 一种镜头移动方法及系统、一种计算设备及存储介质 |
CN110732135B (zh) * | 2019-10-18 | 2022-03-08 | 腾讯科技(深圳)有限公司 | 虚拟场景显示方法、装置、电子设备及存储介质 |
CN110841276B (zh) * | 2019-10-31 | 2021-05-14 | 腾讯科技(深圳)有限公司 | 虚拟道具的控制方法和装置、存储介质及电子装置 |
CN111061362A (zh) * | 2019-11-21 | 2020-04-24 | 珠海剑心互动娱乐有限公司 | 自适应视角方法、装置、计算设备和存储介质 |
CN111097170B (zh) * | 2019-12-11 | 2022-11-22 | 腾讯科技(深圳)有限公司 | 吸附框的调整方法和装置、存储介质及电子装置 |
CN111111168B (zh) * | 2019-12-16 | 2021-03-26 | 腾讯科技(深圳)有限公司 | 虚拟道具的控制方法和装置、存储介质及电子装置 |
CN111265858B (zh) * | 2020-01-15 | 2022-04-12 | 腾讯科技(深圳)有限公司 | 操作控制方法、装置、存储介质及电子装置 |
CN111672119B (zh) | 2020-06-05 | 2023-03-10 | 腾讯科技(深圳)有限公司 | 瞄准虚拟对象的方法、装置、设备及介质 |
CN111714887B (zh) * | 2020-06-24 | 2024-01-30 | 网易(杭州)网络有限公司 | 游戏视角调整方法、装置、设备及存储介质 |
CN112764654B (zh) * | 2021-01-29 | 2022-10-25 | 北京达佳互联信息技术有限公司 | 组件的吸附操作方法、装置、终端及存储介质 |
CN113440853B (zh) * | 2021-07-08 | 2022-07-29 | 腾讯科技(深圳)有限公司 | 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质 |
CN113835521B (zh) * | 2021-09-02 | 2022-11-25 | 北京城市网邻信息技术有限公司 | 场景视角的切换方法、装置、电子设备及可读介质 |
JP7406274B1 (ja) | 2022-10-18 | 2023-12-27 | 亮太 高尾 | ゲームプログラム、ゲーム方法及びゲーム装置 |
Family Cites Families (26)
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JP3345600B2 (ja) * | 2000-04-10 | 2002-11-18 | コナミ株式会社 | ゲームシステムおよびコンピュータ読取可能な記憶媒体 |
US6852032B2 (en) * | 2000-12-06 | 2005-02-08 | Nikon Corporation | Game machine, method of performing game and computer-readable medium |
JP2006122123A (ja) | 2004-10-26 | 2006-05-18 | Game Republic:Kk | ゲーム装置及びプログラム |
US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
JP2008093307A (ja) | 2006-10-13 | 2008-04-24 | Sega Corp | 電子遊戯装置、電子遊戯用制御方法およびゲームプログラム |
US8777708B2 (en) * | 2008-06-27 | 2014-07-15 | Microsoft Corporation | Targeting control in a simulated environment |
JP5622447B2 (ja) * | 2010-06-11 | 2014-11-12 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
JP5800473B2 (ja) * | 2010-06-11 | 2015-10-28 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
US9561436B2 (en) * | 2013-02-26 | 2017-02-07 | Gree, Inc. | Shooting game control method and game system |
WO2014163220A1 (fr) * | 2013-04-05 | 2014-10-09 | 그리 가부시키가이샤 | Appareil pour fournir un jeu de tir en ligne et procédé associé |
US20160158641A1 (en) * | 2013-04-25 | 2016-06-09 | Phillip B. Summons | Targeting system and method for video games |
US11465040B2 (en) * | 2013-12-11 | 2022-10-11 | Activision Publishing, Inc. | System and method for playing video games on touchscreen-based devices |
US20150231509A1 (en) * | 2014-02-17 | 2015-08-20 | Xaviant, LLC (a GA Limited Liability Company) | System, Method, and Apparatus for Smart Targeting |
US9004997B1 (en) * | 2014-03-12 | 2015-04-14 | Wargaming.Net Llp | Providing enhanced game mechanics |
US9764226B2 (en) * | 2014-03-12 | 2017-09-19 | Wargaming.Net Limited | Providing enhanced game mechanics |
US20150375110A1 (en) * | 2014-06-30 | 2015-12-31 | AlternativaPlatform Ltd. | Systems and methods for shooting in online action games using automatic weapon aiming |
JP5723050B1 (ja) * | 2014-08-29 | 2015-05-27 | グリー株式会社 | ゲームプログラム、コンピュータの制御方法、およびコンピュータ |
CN105148520A (zh) * | 2015-08-28 | 2015-12-16 | 上海甲游网络科技有限公司 | 一种射击游戏的自动瞄准的方法及装置 |
CN105597325B (zh) * | 2015-10-30 | 2018-07-06 | 广州银汉科技有限公司 | 协助瞄准的方法与系统 |
CN107661630A (zh) * | 2017-08-28 | 2018-02-06 | 网易(杭州)网络有限公司 | 一种射击游戏的控制方法及装置、存储介质、处理器、终端 |
CN107913515B (zh) * | 2017-10-25 | 2019-01-08 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
CN108211342A (zh) * | 2018-01-19 | 2018-06-29 | 腾讯科技(深圳)有限公司 | 视角调整方法和装置、存储介质及电子装置 |
CN108415639B (zh) * | 2018-02-09 | 2022-02-25 | 腾讯科技(深圳)有限公司 | 视角调整方法、装置、电子装置及计算机可读存储介质 |
CN108310764B (zh) * | 2018-02-09 | 2022-01-11 | 鲸彩在线科技(大连)有限公司 | 辅助定位方法、装置及设备 |
CN109224439B (zh) * | 2018-10-22 | 2022-07-29 | 网易(杭州)网络有限公司 | 游戏瞄准的方法及装置、存储介质、电子装置 |
CN109847336B (zh) * | 2019-02-26 | 2021-08-06 | 腾讯科技(深圳)有限公司 | 虚拟场景显示方法、装置、电子设备及存储介质 |
-
2019
- 2019-02-26 CN CN201910143280.4A patent/CN109847336B/zh active Active
-
2020
- 2020-01-17 SG SG11202104916WA patent/SG11202104916WA/en unknown
- 2020-01-17 WO PCT/CN2020/072853 patent/WO2020173256A1/fr active Application Filing
- 2020-01-17 KR KR1020217013177A patent/KR102565710B1/ko active IP Right Grant
- 2020-01-17 JP JP2021517776A patent/JP7299312B2/ja active Active
-
2021
- 2021-04-29 US US17/244,446 patent/US11883751B2/en active Active
-
2023
- 2023-11-30 US US18/523,979 patent/US20240091654A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
JP7299312B2 (ja) | 2023-06-27 |
KR102565710B1 (ko) | 2023-08-09 |
CN109847336A (zh) | 2019-06-07 |
US20240091654A1 (en) | 2024-03-21 |
US11883751B2 (en) | 2024-01-30 |
WO2020173256A1 (fr) | 2020-09-03 |
KR20210068535A (ko) | 2021-06-09 |
CN109847336B (zh) | 2021-08-06 |
JP2022501147A (ja) | 2022-01-06 |
US20210245062A1 (en) | 2021-08-12 |
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