MX353112B - Sharing recorded gameplay to a social graph. - Google Patents

Sharing recorded gameplay to a social graph.

Info

Publication number
MX353112B
MX353112B MX2014000229A MX2014000229A MX353112B MX 353112 B MX353112 B MX 353112B MX 2014000229 A MX2014000229 A MX 2014000229A MX 2014000229 A MX2014000229 A MX 2014000229A MX 353112 B MX353112 B MX 353112B
Authority
MX
Mexico
Prior art keywords
gameplay
social graph
user
sharing
recorded
Prior art date
Application number
MX2014000229A
Other languages
Spanish (es)
Other versions
MX2014000229A (en
Inventor
David Perry
Kelvin Yong
Nathan Gary
Victor Octav Suba Miura
Philippe Dias
Original Assignee
Sony Computer Entertainment America Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US13/831,178 external-priority patent/US9352226B2/en
Priority claimed from US13/831,190 external-priority patent/US9364743B2/en
Priority claimed from US13/839,382 external-priority patent/US9345966B2/en
Application filed by Sony Computer Entertainment America Llc filed Critical Sony Computer Entertainment America Llc
Publication of MX2014000229A publication Critical patent/MX2014000229A/en
Publication of MX353112B publication Critical patent/MX353112B/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/88Mini-games executed independently while main games are being loaded
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Optics & Photonics (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Processing Or Creating Images (AREA)
  • Details Of Television Systems (AREA)
  • Selective Calling Equipment (AREA)

Abstract

A method for sharing recorded gameplay to a social graph is provided. Video of a user's gameplay is recorded during an active state of a gameplay session. A command is received to initiate a sharing operation during the active state of the gameplay session. In response to receiving the command, a paused state of the gameplay session is entered and a sharing interface is presented. Input received via the sharing interface is processed to determine a user-defined selection of the recorded video. The user-defined selection of the recorded video is shared to a social graph of the user, and the active state of the gameplay session is resumed.
MX2014000229A 2012-12-21 2014-01-07 Sharing recorded gameplay to a social graph. MX353112B (en)

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
US201261745281P 2012-12-21 2012-12-21
US201261745290P 2012-12-21 2012-12-21
US13/831,178 US9352226B2 (en) 2012-12-21 2013-03-14 Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
US13/831,190 US9364743B2 (en) 2012-12-21 2013-03-14 Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay
US13/839,382 US9345966B2 (en) 2012-03-13 2013-03-15 Sharing recorded gameplay to a social graph
US13/839,486 US9242176B2 (en) 2012-12-21 2013-03-15 Remote control of a first user's gameplay by a second user

Publications (2)

Publication Number Publication Date
MX2014000229A MX2014000229A (en) 2014-11-03
MX353112B true MX353112B (en) 2017-12-20

Family

ID=50979420

Family Applications (3)

Application Number Title Priority Date Filing Date
MX2014000227A MX356707B (en) 2012-12-21 2014-01-07 Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay.
MX2014000231A MX353111B (en) 2012-12-21 2014-01-07 Remote control of a first user's gameplay by a second user.
MX2014000229A MX353112B (en) 2012-12-21 2014-01-07 Sharing recorded gameplay to a social graph.

Family Applications Before (2)

Application Number Title Priority Date Filing Date
MX2014000227A MX356707B (en) 2012-12-21 2014-01-07 Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay.
MX2014000231A MX353111B (en) 2012-12-21 2014-01-07 Remote control of a first user's gameplay by a second user.

Country Status (7)

Country Link
JP (4) JP6196147B2 (en)
KR (7) KR20170061196A (en)
BR (1) BR102013033136B1 (en)
MX (3) MX356707B (en)
RU (1) RU2605840C2 (en)
TW (3) TWI564062B (en)
WO (1) WO2014100770A2 (en)

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Also Published As

Publication number Publication date
MX2014000227A (en) 2014-11-03
JP2020099729A (en) 2020-07-02
JP6196147B2 (en) 2017-09-13
KR20210094149A (en) 2021-07-28
WO2014100770A8 (en) 2014-07-24
KR102292820B1 (en) 2021-08-25
TWI573619B (en) 2017-03-11
JP7461174B2 (en) 2024-04-03
TW201440856A (en) 2014-11-01
MX2014000231A (en) 2014-11-03
KR20200083658A (en) 2020-07-08
KR20170061196A (en) 2017-06-02
BR102013033136A2 (en) 2015-10-20
KR20190090077A (en) 2019-07-31
KR20190057448A (en) 2019-05-28
JP2019018076A (en) 2019-02-07
BR102013033136B1 (en) 2021-10-26
JP2017200631A (en) 2017-11-09
KR101742662B1 (en) 2017-06-01
WO2014100770A2 (en) 2014-06-26
RU2605840C2 (en) 2016-12-27
TWI564062B (en) 2017-01-01
KR20200083659A (en) 2020-07-08
MX2014000229A (en) 2014-11-03
KR20150099829A (en) 2015-09-01
RU2013156817A (en) 2015-06-27
MX353111B (en) 2017-12-20
TW201438796A (en) 2014-10-16
JP2014121610A (en) 2014-07-03
JP6434583B2 (en) 2018-12-05
WO2014100770A3 (en) 2014-08-21
TWI559965B (en) 2016-12-01
MX356707B (en) 2018-06-11
TW201440857A (en) 2014-11-01

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