KR20090000260A - Beta game providing system and its method for gradually opening to the gamers to arouse gamer's interest - Google Patents
Beta game providing system and its method for gradually opening to the gamers to arouse gamer's interest Download PDFInfo
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- KR20090000260A KR20090000260A KR1020070013490A KR20070013490A KR20090000260A KR 20090000260 A KR20090000260 A KR 20090000260A KR 1020070013490 A KR1020070013490 A KR 1020070013490A KR 20070013490 A KR20070013490 A KR 20070013490A KR 20090000260 A KR20090000260 A KR 20090000260A
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- 238000000034 method Methods 0.000 title claims abstract description 24
- 238000012360 testing method Methods 0.000 claims abstract description 32
- 230000008901 benefit Effects 0.000 description 3
- 238000012937 correction Methods 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 206010048909 Boredom Diseases 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000011156 evaluation Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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Abstract
Description
The following drawings attached to this specification are illustrative of preferred embodiments of the present invention, and together with the detailed description of the invention to serve to further understand the technical spirit of the present invention, the present invention is a matter described in such drawings It should not be construed as limited to.
1 is a block diagram of a conventional game system of the present invention.
Figure 2 is an illustration of the quest release rate of the game for each section provided by the beta game providing system according to the present invention.
3 is an internal structure diagram of a game server according to an embodiment of the present invention.
Figure 4 is a complete flow chart of the beta game providing method according to an embodiment of the present invention.
Explanation of symbols on the main parts of the drawings
1: system 2: server
21: game information storage means 22: section game information storage means
23: section game provision means 24: quest removal means
200: game information DB
The present invention is a beta game providing system and a beta game providing method for releasing the user's interest step by step, more specifically, by providing a game for each section by dividing the game story step by step when providing a beta game The present invention relates to a beta game providing system and a method of providing a beta game that induce a user's interest by reducing a content of a previous section game when a user's reaction is provided and a next section game is provided.
1 illustrates a configuration of a
The gamer terminal accesses the
The
Such a
A typical beta test will open the entire game to the user to provide some or all of the functionality to the user. The beta test will involve a large number of gamers during the service period, and according to the date of initial participation, the performance position (step) of each gamer in the game is different. The vast majority of gamers stay in the early or mid-game, with very few gamers reaching the end of the game. This is a problem that in-depth testing is not performed over the entire area of the game when providing a beta service of the game program. In addition, such a problem is that gamers cannot experience the entire contents of the game and only experience the early or mid-range, so that the game operators cannot properly notify the entire contents of the game.
The present invention is to solve the above-described problems, by providing a game by dividing the program step by step when the beta game is provided and by allocating the game providing period by step so that the user can experience the beta game over the entire program area It aims to provide a beta game service using staged releases.
The beta game providing system to be disclosed step by step to induce interest of the user of the present invention to achieve the above object, by dividing the game story by section when providing the online beta game that can complete the next quest to complete the next quest A beta game providing system for providing each section game step by step, comprising: means for receiving episodes and section information of the game and storing them in a DB; Means for receiving a game providing period and allocated quest information allocated for each section game and storing the information in the DB; A means for providing a beta game service online to a gamer terminal according to the sequence of sections by game, and providing the game together with the previous section of the beta test when the new section is provided; And a game server comprising means for removing a portion of the assigned quests from the individual segment games that have already completed the beta test before starting the beta game service to which the new segment game is added. When the next section game is provided, some of the quests of the previous game section may be removed to induce the user's interest in the deleted quest.
According to a preferred feature of the present invention, the game server is characterized in that for at least one day rest period until the beta service to which the new section game is added after the beta service of the previous section game is provided.
In addition, the game server, by analyzing the results of the previous section game beta-tested during the idle period, by modifying the individual section game according to the analysis result to provide a modified previous section game when providing a new section game It is done.
Further, when the game server partially restricts the quest provision of the individual section games provided more than once, the quests that have been normally tested are removed and the quests that are not sufficient or newly modified are preserved.
On the other hand, according to the beta game providing method step by step to induce interest of the user of the present invention, when providing an online beta game that can perform the next quest only after completing the previous quest by dividing the game story by section each stage game step by step In the beta game providing method of the game server to provide, (S10) Receiving the episode and section information of the game and storing in the DB; (S20) receiving a game providing period and allocated quest information allocated for each section game and storing them in a DB; (S30) providing a beta game service online to the gamer terminal according to the sequential game section, and providing a new section game together with the previous section game that has been beta tested; And (S40) each section game is provided in stages and the next section game, including removing some of the assigned quests from the individual section games that have already completed the beta test before starting the beta game service in which the new section game is added. When provided, some of the quests of the previous game section may be removed to induce the user's interest in the deleted quest.
Hereinafter, with reference to the accompanying drawings looks at in detail the configuration of a preferred embodiment of the present invention.
<1. System Configuration>
1.1 Description of system functions
Figure 2 illustrates the quest release rate of the game for each section provided by the beta game providing system 1 according to the present invention.
The beta game providing system 1 of the present invention provides a game (multiple access online role playing game, MMORPG: Massively Multi-play Online Role Play Game) in which a plurality of gamers access each
The beta game providing system 1 of the present invention provides a scenario provided by one episode game in the form of quests performed by gamers in the game. In other words, a game consists of several levels of quests. Here, the quest refers to the task that the gamer is given from the NPC in the game, and the game is performed by performing this quest. Gamers acquire items and raise game levels in the course of performing step-by-step quests. This step-by-step quest means that you can perform the next step quest only by completing the previous step quest. This allows gamers to step through the content of the game scenario to recognize the game story and improve the understanding of the game.
A feature of the present invention is to implement a beta service by dividing the game into episodes when providing a beta version of the game. Referring to FIG. 2, one game is divided into three stages, and the first section game (Episode 1) to the third section game (Episode 3) are configured for each section. This is not to provide the entire game story (1st to 3rd section) when providing a beta game as before, and to serve the 1st section game for a certain period of time, and when the period ends, the 2nd section game, which is the next section, is provided. It is.
Each quest mentioned above is assigned a respective quest and a game providing period. For convenience of explanation, it is assumed that 10 quests are allocated to each section game and the game providing period is one week. Under this assumption, when a beta game service is first started, a gamer can perform a total of 10 quests while playing the first segment game for one week. After a week, the second section of the game will be played for a week, performing 10 new quests.
In addition, a feature of the present invention is to provide a game service of the previous section when providing the game service of the next section after the game provision period of the previous section is finished, at which time some quests of the previous section are removed and only the remaining quests are performed. . For example, when providing the third section game, the first and second section games are also provided, but the number of quests is reduced to seven.
Referring to FIG. 2 according to the above-described assumption, at the first stage, all gamers perform a first section game and perform a total of 10 quests. At the second stage, gamers perform seven quests of the first segment game and 10 quests of the second segment game. Furthermore, in the third stage, the gamers may perform seven quests in the first and second section games, and ten quests in the third section game.
In this game performance structure, gamers who start the game in the first stage can experience all 30 quests. Of course, this is a case where the gamers' game skills are very good during the provision period of the individual section games for a limited time, and most users fail to perform the quests and repeatedly build up skills through the game. However, gamers who start the game in
As such, dividing the game into individual section games corresponding to the corresponding episodes has an advantage of evenly testing the entire game area. In addition, limiting the number of quests in the previous section enables faster completion of the quests of the previous section game that has already been beta-tested and allows the quest of the new section game to be performed. In other words, when a two-section game is serviced, the second section game is beta-tested rather than the first-section game that has already been beta-tested. Therefore, the number of quests assigned to the first section is limited to perform the quest in the second section. Do it.
In addition, since the gamers who participated in the first stage point steadily performed the quests in each stage, the game skills may be further improved whenever the next section game is opened. Gamers who participated in the middle of the stage are not able to perform some of the previous quests, making it difficult to perform higher quests. This is a priority for early member gamers.
On the other hand, in the present invention, it is desirable to provide at least one day rest period between game provision periods of individual section games. Of course, it is also possible to provide continuously without a rest period. This pause allows you to correct errors in previous segment games that were beta tested. Since the beta test aims to promote the game through the participation of many gamers as well as the stability test of the game, it is necessary to immediately correct the bug that is pointed out as a problem and normalize it in the next section of the game to quickly respond to the user's needs. In addition, when a new section game is provided, the quest of the previous game section that has been beta-tested should be partially reduced, so that the quest determined to be sufficient for the rest period can be removed and the newly supplemented and modified quest can be left.
1.2 Game Server Structure
3 shows the internal structure of the
The game information storage unit 21 receives the section information of the game divided according to the episode classification of the game and stores it in the
The section game
The section game providing means 23 provides a beta game service to a gamer terminal through an online game (wired / wireless network) according to the sequential sequential order of the section games. Here, the number of quests of the previous section game is reduced for the interest of the user, the focus test of the new section game, and the test of the modified previous section quest for the purpose of beta testing.
The quest removing means 24 removes a part of the quest of the previous section game when it is opened according to the schedule of providing the new section game. To this end, it is preferable to verify the performance of the previous section of the game that has been beta-tested for a rest period, and to select a quest to be removed by correcting an error when a problem is found.
Resting periods is a good time to give program developers time to make corrections to more stable and interesting games.
The quest removing means 24 removes a part of the quests allocated in the individual section games that have already completed the beta test before starting the beta game service in which the new section game is added. Providing only a few quests from the previous section of the game will be interesting for the gamers who participated in the game, and benefit from making the game easier to provide more game experiences to the gamers who have participated in the past.
On the other hand, the present invention is to test the system stability, the user's reaction, the completion of the scenario through a beta game service, and provide step by step for each game, the game service of the game server (2) with a pause period between the steps Stop. Furthermore, it is also very appropriate to open all the games for a limited time and finally perform a full test once all of the staged game provision periods are completed.
And game results performed by gamers in the beta game service in the present invention is applied even when the full version of the game is opened. Therefore, since the quests already achieved during the beta period remain valid, the game starts with only the quests that the gamers did not achieve in the full version. Therefore, gamers who participate in the early beta game service are more advantageous because they have more game experience.
<2. How to Configure>
The beta game providing method disclosed in stages to induce interest of a user according to an embodiment of the present invention may be preferably realized through the construction of the beta game providing method system 1 described above.
4 is a flowchart illustrating a beta game providing method according to an embodiment of the present invention.
The
When the section information of the game is defined, the
Preferably, at least one idle period is defined and stored in the
The
When the beta game service of the stage game is completed, some of the assigned quests are removed from the individual game that has already completed the beta test before the beta game service is added, with or without the idle period. S40). Here, the removal means not providing the removed quest to the user and is applied only during the beta service providing period. When the actual game is officially opened, the entire game is provided and the user is provided with an opportunity to use all the quests.
As described above, an embodiment of a beta game providing system and a method of providing a beta game are disclosed, which are gradually disclosed to induce interest of a user according to the present invention. Although the present invention has been described by way of limited embodiments and drawings, the present invention is not limited thereto, and the technical spirit of the present invention and the claims to be described below by those skilled in the art to which the present invention pertains. Of course, various modifications and variations are possible within the scope of equivalents.
The beta game providing system and the beta game providing method according to the present invention, the game is staged to the stage, and the quests assigned to each section game to test intensively for the gamers to test equally throughout the entire game area can do.
In addition, the quest of the section game provided more than once in the course of providing the step-by-step game can reduce the number of quests in the middle of the game can cause interest in the game by causing questions about the quests that have been eliminated from the middle of the game. You can quickly reach this newly added segment game.
In addition, if there is a pause between the provisioning period of each game, the developer can correct the problem in the result of the previous section game that has been beta-tested, so that it can be provided with the next section game and test it, thereby enabling immediate error correction. .
Claims (8)
Priority Applications (1)
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KR1020070013490A KR20090000260A (en) | 2007-02-09 | 2007-02-09 | Beta game providing system and its method for gradually opening to the gamers to arouse gamer's interest |
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KR1020070013490A KR20090000260A (en) | 2007-02-09 | 2007-02-09 | Beta game providing system and its method for gradually opening to the gamers to arouse gamer's interest |
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KR20090000260A true KR20090000260A (en) | 2009-01-07 |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20200083659A (en) * | 2012-12-21 | 2020-07-08 | 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
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2007
- 2007-02-09 KR KR1020070013490A patent/KR20090000260A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20200083659A (en) * | 2012-12-21 | 2020-07-08 | 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
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