KR20090000260A - Beta game providing system and its method for gradually opening to the gamers to arouse gamer's interest - Google Patents

Beta game providing system and its method for gradually opening to the gamers to arouse gamer's interest Download PDF

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Publication number
KR20090000260A
KR20090000260A KR1020070013490A KR20070013490A KR20090000260A KR 20090000260 A KR20090000260 A KR 20090000260A KR 1020070013490 A KR1020070013490 A KR 1020070013490A KR 20070013490 A KR20070013490 A KR 20070013490A KR 20090000260 A KR20090000260 A KR 20090000260A
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game
beta
section
providing
quest
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KR1020070013490A
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Korean (ko)
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권이형
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주식회사 엠게임
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Publication of KR20090000260A publication Critical patent/KR20090000260A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Software Systems (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
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  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A beta game offering system and a method for providing the beta game are provided to draw interest of a gamer by gradually and partially offering the game and a quest of a previous sector game. A beta game offering system comprise a means of storing an episode and sector information for a game in DB after inputting by a gamer, a means of storing allocated quest information and an game offering period in DB, a means of providing the beta game service, in sequence of the game through internet, and the previous sector game, whose beta test is complete, to a gamer terminal and a means of removing a part of the allocated quest at individual section game, which already completes the beta test, before starting the beta game service along with a new sector game.

Description

Beta game providing system and its method for gradually opening to the gamers to arouse gamer's interest}

The following drawings attached to this specification are illustrative of preferred embodiments of the present invention, and together with the detailed description of the invention to serve to further understand the technical spirit of the present invention, the present invention is a matter described in such drawings It should not be construed as limited to.

1 is a block diagram of a conventional game system of the present invention.

Figure 2 is an illustration of the quest release rate of the game for each section provided by the beta game providing system according to the present invention.

3 is an internal structure diagram of a game server according to an embodiment of the present invention.

Figure 4 is a complete flow chart of the beta game providing method according to an embodiment of the present invention.

Explanation of symbols on the main parts of the drawings

1: system 2: server

21: game information storage means 22: section game information storage means

23: section game provision means 24: quest removal means

200: game information DB

The present invention is a beta game providing system and a beta game providing method for releasing the user's interest step by step, more specifically, by providing a game for each section by dividing the game story step by step when providing a beta game The present invention relates to a beta game providing system and a method of providing a beta game that induce a user's interest by reducing a content of a previous section game when a user's reaction is provided and a next section game is provided.

1 illustrates a configuration of a conventional game system 100.

The gamer terminal accesses the login server 101 and receives member authentication through the account DB 102. When the gamer connected to the login server 101 selects to start the game, the game server 103 connects to the game server 103 to which he / she subscribes to play the game. That is, the login server 101 serves as a session server for authenticating gamers and connecting to the game server 103.

The log server 104 stores an event occurring in the game (item generation, exchange, etc.) as a history and also stores the game log DB 105 in a unified manner. The AI server performs AI computations on state changes, space changes, and scenario changes according to game performance. The memory DB 106 is a temporary DB that periodically stores the information in the game at regular intervals and stores the stored contents in the game DB 107. The memory DB 106 stores a gamer's information in case of an unexpected situation.

Such a conventional game system 100 provides a beta service to a user by distributing a beta game to undergo a field test prior to the formal service opening. Beta testing is an opportunity for users to verify the program's design, scenarios, and game story. If the beta test is successful, rumors about the game will spread to gamers and become popular games. On the contrary, in the beta test, if the user's evaluation is not good due to errors or boredom of the game, the game business is likely to fail even in the formal service. Therefore, beta service is an important indicator of the rise and fall of the game business.

A typical beta test will open the entire game to the user to provide some or all of the functionality to the user. The beta test will involve a large number of gamers during the service period, and according to the date of initial participation, the performance position (step) of each gamer in the game is different. The vast majority of gamers stay in the early or mid-game, with very few gamers reaching the end of the game. This is a problem that in-depth testing is not performed over the entire area of the game when providing a beta service of the game program. In addition, such a problem is that gamers cannot experience the entire contents of the game and only experience the early or mid-range, so that the game operators cannot properly notify the entire contents of the game.

The present invention is to solve the above-described problems, by providing a game by dividing the program step by step when the beta game is provided and by allocating the game providing period by step so that the user can experience the beta game over the entire program area It aims to provide a beta game service using staged releases.

The beta game providing system to be disclosed step by step to induce interest of the user of the present invention to achieve the above object, by dividing the game story by section when providing the online beta game that can complete the next quest to complete the next quest A beta game providing system for providing each section game step by step, comprising: means for receiving episodes and section information of the game and storing them in a DB; Means for receiving a game providing period and allocated quest information allocated for each section game and storing the information in the DB; A means for providing a beta game service online to a gamer terminal according to the sequence of sections by game, and providing the game together with the previous section of the beta test when the new section is provided; And a game server comprising means for removing a portion of the assigned quests from the individual segment games that have already completed the beta test before starting the beta game service to which the new segment game is added. When the next section game is provided, some of the quests of the previous game section may be removed to induce the user's interest in the deleted quest.

According to a preferred feature of the present invention, the game server is characterized in that for at least one day rest period until the beta service to which the new section game is added after the beta service of the previous section game is provided.

In addition, the game server, by analyzing the results of the previous section game beta-tested during the idle period, by modifying the individual section game according to the analysis result to provide a modified previous section game when providing a new section game It is done.

Further, when the game server partially restricts the quest provision of the individual section games provided more than once, the quests that have been normally tested are removed and the quests that are not sufficient or newly modified are preserved.

On the other hand, according to the beta game providing method step by step to induce interest of the user of the present invention, when providing an online beta game that can perform the next quest only after completing the previous quest by dividing the game story by section each stage game step by step In the beta game providing method of the game server to provide, (S10) Receiving the episode and section information of the game and storing in the DB; (S20) receiving a game providing period and allocated quest information allocated for each section game and storing them in a DB; (S30) providing a beta game service online to the gamer terminal according to the sequential game section, and providing a new section game together with the previous section game that has been beta tested; And (S40) each section game is provided in stages and the next section game, including removing some of the assigned quests from the individual section games that have already completed the beta test before starting the beta game service in which the new section game is added. When provided, some of the quests of the previous game section may be removed to induce the user's interest in the deleted quest.

Hereinafter, with reference to the accompanying drawings looks at in detail the configuration of a preferred embodiment of the present invention.

<1. System Configuration>

1.1 Description of system functions

Figure 2 illustrates the quest release rate of the game for each section provided by the beta game providing system 1 according to the present invention.

The beta game providing system 1 of the present invention provides a game (multiple access online role playing game, MMORPG: Massively Multi-play Online Role Play Game) in which a plurality of gamers access each game server 2 and perform their respective roles. do. In the game provided by the system 1, the entire scenario is composed for each episode. One episode corresponds to one unit game, and the difficulty of the game may become more difficult every time a new episode is switched.

The beta game providing system 1 of the present invention provides a scenario provided by one episode game in the form of quests performed by gamers in the game. In other words, a game consists of several levels of quests. Here, the quest refers to the task that the gamer is given from the NPC in the game, and the game is performed by performing this quest. Gamers acquire items and raise game levels in the course of performing step-by-step quests. This step-by-step quest means that you can perform the next step quest only by completing the previous step quest. This allows gamers to step through the content of the game scenario to recognize the game story and improve the understanding of the game.

A feature of the present invention is to implement a beta service by dividing the game into episodes when providing a beta version of the game. Referring to FIG. 2, one game is divided into three stages, and the first section game (Episode 1) to the third section game (Episode 3) are configured for each section. This is not to provide the entire game story (1st to 3rd section) when providing a beta game as before, and to serve the 1st section game for a certain period of time, and when the period ends, the 2nd section game, which is the next section, is provided. It is.

Each quest mentioned above is assigned a respective quest and a game providing period. For convenience of explanation, it is assumed that 10 quests are allocated to each section game and the game providing period is one week. Under this assumption, when a beta game service is first started, a gamer can perform a total of 10 quests while playing the first segment game for one week. After a week, the second section of the game will be played for a week, performing 10 new quests.

In addition, a feature of the present invention is to provide a game service of the previous section when providing the game service of the next section after the game provision period of the previous section is finished, at which time some quests of the previous section are removed and only the remaining quests are performed. . For example, when providing the third section game, the first and second section games are also provided, but the number of quests is reduced to seven.

Referring to FIG. 2 according to the above-described assumption, at the first stage, all gamers perform a first section game and perform a total of 10 quests. At the second stage, gamers perform seven quests of the first segment game and 10 quests of the second segment game. Furthermore, in the third stage, the gamers may perform seven quests in the first and second section games, and ten quests in the third section game.

In this game performance structure, gamers who start the game in the first stage can experience all 30 quests. Of course, this is a case where the gamers' game skills are very good during the provision period of the individual section games for a limited time, and most users fail to perform the quests and repeatedly build up skills through the game. However, gamers who start the game in stage 2 can perform a maximum of 17 quests (7 section game quests + 2 section game quests). If a gamer participates in the provision period of the third section game, a total of 24 quests can be performed. At this time, the gamers in the second stage that performed 17 quests will be curious about three quests that have not been played in the first section game. Gamers who participated in Phase 3, where 24 quests are assigned, may wonder about three quests in the first section and three quests in the second section. This is a beta service that allows users to pay attention to and intrigue games.

As such, dividing the game into individual section games corresponding to the corresponding episodes has an advantage of evenly testing the entire game area. In addition, limiting the number of quests in the previous section enables faster completion of the quests of the previous section game that has already been beta-tested and allows the quest of the new section game to be performed. In other words, when a two-section game is serviced, the second section game is beta-tested rather than the first-section game that has already been beta-tested. Therefore, the number of quests assigned to the first section is limited to perform the quest in the second section. Do it.

In addition, since the gamers who participated in the first stage point steadily performed the quests in each stage, the game skills may be further improved whenever the next section game is opened. Gamers who participated in the middle of the stage are not able to perform some of the previous quests, making it difficult to perform higher quests. This is a priority for early member gamers.

On the other hand, in the present invention, it is desirable to provide at least one day rest period between game provision periods of individual section games. Of course, it is also possible to provide continuously without a rest period. This pause allows you to correct errors in previous segment games that were beta tested. Since the beta test aims to promote the game through the participation of many gamers as well as the stability test of the game, it is necessary to immediately correct the bug that is pointed out as a problem and normalize it in the next section of the game to quickly respond to the user's needs. In addition, when a new section game is provided, the quest of the previous game section that has been beta-tested should be partially reduced, so that the quest determined to be sufficient for the rest period can be removed and the newly supplemented and modified quest can be left.

1.2 Game Server Structure

3 shows the internal structure of the game server 2 according to an embodiment of the present invention.

Game server 2 according to an embodiment of the present invention is a game information storage means 21 for storing the section information according to the episode of the game, the section game information storage means 22 for storing the information assigned for each section game, It comprises a section game providing means 23 for providing a section game, and quest removal means 4 for limiting the number of quests of the previous section game whenever a new section game is added.

The game information storage unit 21 receives the section information of the game divided according to the episode classification of the game and stores it in the game DB 200. If the section information is defined, the section game is determined. In FIG. 2, the first to third section games corresponding to three episodes are illustrated.

The section game information storage unit 22 receives the game providing period and the assigned quest information allocated for each section-defined section game, and stores them in the game DB 200. This defines the open schedule and step-by-step quest information of the interval game in the beta game service, and can be used as judgment data when reducing the number of quests.

The section game providing means 23 provides a beta game service to a gamer terminal through an online game (wired / wireless network) according to the sequential sequential order of the section games. Here, the number of quests of the previous section game is reduced for the interest of the user, the focus test of the new section game, and the test of the modified previous section quest for the purpose of beta testing.

The quest removing means 24 removes a part of the quest of the previous section game when it is opened according to the schedule of providing the new section game. To this end, it is preferable to verify the performance of the previous section of the game that has been beta-tested for a rest period, and to select a quest to be removed by correcting an error when a problem is found.

Resting periods is a good time to give program developers time to make corrections to more stable and interesting games.

The quest removing means 24 removes a part of the quests allocated in the individual section games that have already completed the beta test before starting the beta game service in which the new section game is added. Providing only a few quests from the previous section of the game will be interesting for the gamers who participated in the game, and benefit from making the game easier to provide more game experiences to the gamers who have participated in the past.

On the other hand, the present invention is to test the system stability, the user's reaction, the completion of the scenario through a beta game service, and provide step by step for each game, the game service of the game server (2) with a pause period between the steps Stop. Furthermore, it is also very appropriate to open all the games for a limited time and finally perform a full test once all of the staged game provision periods are completed.

And game results performed by gamers in the beta game service in the present invention is applied even when the full version of the game is opened. Therefore, since the quests already achieved during the beta period remain valid, the game starts with only the quests that the gamers did not achieve in the full version. Therefore, gamers who participate in the early beta game service are more advantageous because they have more game experience.

<2. How to Configure>

The beta game providing method disclosed in stages to induce interest of a user according to an embodiment of the present invention may be preferably realized through the construction of the beta game providing method system 1 described above.

4 is a flowchart illustrating a beta game providing method according to an embodiment of the present invention.

The game server 2 receives the connection of the game manager, and stores the information of the divided game section in which the manager divides the entire game for each episode in the game information DB 200 of the game server 2 (S10). Of course, one unit episode may be divided into lower episodes, and the subunit episode becomes an object of the beta game service corresponding to the section game of the present invention. In FIG. 2, the first to third section games are allocated to three episodes.

When the section information of the game is defined, the game server 2 receives information such as a game providing period, quest, etc. allocated for each section game, and stores the information in the game information DB 200 (S20). The information stored here is to schedule a beta service and is used to determine the percentage of quests published in each phase.

Preferably, at least one idle period is defined and stored in the game information DB 200 between game provision periods of individual section games. Putting a pause allows the game developer to analyze the game in which the beta has been partially tested so that the problem can be corrected so that it can respond immediately to the user's needs.

The game server 2 opens an individual section game according to the step-by-step order of the section game and provides a beta game service online to the gamer terminal (S30). When the start of service of a new section game begins after the game provision period of the individual section game ends, the previous section game which has already completed the beta test is also provided. However, the number of quests in the previous section game is reduced. This is to raise the curiosity of gamers participating in the middle of the game, and to get the corresponding test result by the user quickly reaching the newly added section game and playing the game. If a beta game service is provided by adding a new section game with a pause period, there is an advantage that an individual section game can be modified according to the analysis result by analyzing the result of the previous section game that has been beta tested during the pause period. . And you can test again by leaving the corresponding quest in the modified section game.

When the beta game service of the stage game is completed, some of the assigned quests are removed from the individual game that has already completed the beta test before the beta game service is added, with or without the idle period. S40). Here, the removal means not providing the removed quest to the user and is applied only during the beta service providing period. When the actual game is officially opened, the entire game is provided and the user is provided with an opportunity to use all the quests.

As described above, an embodiment of a beta game providing system and a method of providing a beta game are disclosed, which are gradually disclosed to induce interest of a user according to the present invention. Although the present invention has been described by way of limited embodiments and drawings, the present invention is not limited thereto, and the technical spirit of the present invention and the claims to be described below by those skilled in the art to which the present invention pertains. Of course, various modifications and variations are possible within the scope of equivalents.

The beta game providing system and the beta game providing method according to the present invention, the game is staged to the stage, and the quests assigned to each section game to test intensively for the gamers to test equally throughout the entire game area can do.

In addition, the quest of the section game provided more than once in the course of providing the step-by-step game can reduce the number of quests in the middle of the game can cause interest in the game by causing questions about the quests that have been eliminated from the middle of the game. You can quickly reach this newly added segment game.

In addition, if there is a pause between the provisioning period of each game, the developer can correct the problem in the result of the previous section game that has been beta-tested, so that it can be provided with the next section game and test it, thereby enabling immediate error correction. .

Claims (8)

In the beta game providing system that provides each section game step by step by dividing the game story by section when providing the online beta game that can complete the next quest to complete the next quest, Means for receiving episode and section information of the game and storing it in a DB; Means for receiving a game providing period and allocated quest information allocated for each section game and storing the information in the DB; A means for providing a beta game service online to a gamer terminal according to the sequence of sections by game, and providing the game together with the previous section of the beta test when the new section is provided; And Means to remove some of the assigned quests from individual segment games that have already completed the beta test before starting the beta game service, where new segment games will be added. With a game server including a, each section game is provided in stages, the beta game providing system, characterized in that the user's interest in the deleted quest by removing a part of the quest of the previous game section when providing the next section game. . The method of claim 1, The game server, A beta game providing system, characterized in that a period of at least one day rest until at least one beta service to which a new section game is added after the beta service of the previous section game is provided. The method according to claim 1 or 2, The game server, The beta game providing system, characterized in that to provide a modified previous section game when providing a new section game by modifying the individual section game according to the analysis result by analyzing the result of the previous section game completed the beta test during the idle period. The method of claim 1, The game server, A beta game providing system, characterized in that when limiting the quest provision of an individual section game that is provided more than once, the quests that have been normally tested are removed and the quests that are not sufficient or newly modified are preserved. In the beta game providing method of the game server that provides each section game step by step by dividing the game story by section when providing the online beta game that can complete the next quest to complete the next quest, (S10) receiving the episode and section information of the game and storing it in a DB; (S20) receiving a game providing period and allocated quest information allocated for each section game and storing them in a DB; (S30) providing a beta game service online to the gamer terminal according to the sequential game section, and providing a new section game together with the previous section game that has been beta tested; And (S40) Removing some of the allocated quests from individual segment games that have already completed the beta test before starting the beta game service in which a new segment game is added. Each section game is provided in stages, and the beta game providing method characterized in that the user is interested in the deleted quest by removing a part of the quest of the previous game section when providing the next section game. The method of claim 5, The step (S20), The game server is a beta game providing method characterized in that the step of receiving at least one or more idle periods between the game providing period of the individual section game in the DB. The method of claim 5, The step (S30), Method of providing a beta game, characterized in that to provide a modified previous section game when providing a new section game by modifying the individual section game according to the analysis result by analyzing the results of the previous section game completed the beta test during the rest period. The method of claim 5, The step (S40), A method of providing a beta game, characterized by removing some of the quests that have been successfully tested and preserving insufficient or newly modified quests when partially limiting the quest provision of individual section games provided more than once.
KR1020070013490A 2007-02-09 2007-02-09 Beta game providing system and its method for gradually opening to the gamers to arouse gamer's interest KR20090000260A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200083659A (en) * 2012-12-21 2020-07-08 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200083659A (en) * 2012-12-21 2020-07-08 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay

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