MX2013013545A - Un sistema de juguete de construccion para realidad aumentada. - Google Patents
Un sistema de juguete de construccion para realidad aumentada.Info
- Publication number
- MX2013013545A MX2013013545A MX2013013545A MX2013013545A MX2013013545A MX 2013013545 A MX2013013545 A MX 2013013545A MX 2013013545 A MX2013013545 A MX 2013013545A MX 2013013545 A MX2013013545 A MX 2013013545A MX 2013013545 A MX2013013545 A MX 2013013545A
- Authority
- MX
- Mexico
- Prior art keywords
- image
- toy construction
- construction elements
- toy
- generated
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
- A63H33/042—Mechanical, electrical, optical, pneumatic or hydraulic arrangements; Motors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2457—Display screens, e.g. monitors, video displays
- A63F2009/246—Computer generated or synthesized image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/28—Miscellaneous game characteristics with a two-dimensional real image
- A63F2250/287—Cameras therefor
Landscapes
- Engineering & Computer Science (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Processing Or Creating Images (AREA)
Abstract
Un sistema de juguete de construcción comprende elementos de juguete de construcción, los elementos de juguete de construcción comprenden medios de acoplamiento para interconectar liberablemente los elementos del juguete de construcción, que comprende uno o más elementos de construcción marcadores que comprenden al medio de acoplamiento y cada uno tiene una apariencia visual reconocible por un medio de procesamiento de imágenes, y un sistema de procesamiento de datos que comprende un medio de captación de imagen, un medio de procesamiento de imagen y un medio de representación, en donde el sistema de procesamiento de datos está adaptado para captar una imagen de un modelo de juguete de construcción construido a partir de los elementos de juguete de construcción, para procesar la imagen captada para detectar por lo menos una presencia de por lo menos uno de los elementos de construcción marcadores dentro de la imagen captada; en respuesta al elemento de construcción marcador detectado, para generar una imagen generada en computadora; y para representar en el medio de representación una imagen compuesta que comprende la imagen captada que tiene superpuesta la imagen generada, que ha sido generada en computadora.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DKPA201170254 | 2011-05-23 | ||
PCT/EP2012/059469 WO2012160055A1 (en) | 2011-05-23 | 2012-05-22 | A toy construction system for augmented reality |
Publications (2)
Publication Number | Publication Date |
---|---|
MX2013013545A true MX2013013545A (es) | 2014-12-04 |
MX339520B MX339520B (es) | 2016-05-30 |
Family
ID=46124378
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2013013545A MX339520B (es) | 2011-05-23 | 2012-05-22 | Un sistema de juguete de construccion para realidad aumentada. |
Country Status (13)
Country | Link |
---|---|
US (4) | US9827507B2 (es) |
EP (4) | EP3042704B1 (es) |
JP (1) | JP6262127B2 (es) |
KR (1) | KR101898754B1 (es) |
CN (1) | CN103998107B (es) |
BR (2) | BR112013029916B1 (es) |
CA (1) | CA2836360C (es) |
DK (4) | DK3511062T3 (es) |
ES (1) | ES2570852T3 (es) |
HK (1) | HK1196327A1 (es) |
MX (1) | MX339520B (es) |
PL (1) | PL2714222T3 (es) |
WO (1) | WO2012160055A1 (es) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11103786B2 (en) | 2016-05-27 | 2021-08-31 | Swapbots Ltd | Augmented reality toy |
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2012
- 2012-05-22 MX MX2013013545A patent/MX339520B/es active IP Right Grant
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11103786B2 (en) | 2016-05-27 | 2021-08-31 | Swapbots Ltd | Augmented reality toy |
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