KR101679805B1 - 인간과 컴퓨터가 인터랙티브하는 제어방법 및 그의 응용 - Google Patents
인간과 컴퓨터가 인터랙티브하는 제어방법 및 그의 응용 Download PDFInfo
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- KR101679805B1 KR101679805B1 KR1020137023483A KR20137023483A KR101679805B1 KR 101679805 B1 KR101679805 B1 KR 101679805B1 KR 1020137023483 A KR1020137023483 A KR 1020137023483A KR 20137023483 A KR20137023483 A KR 20137023483A KR 101679805 B1 KR101679805 B1 KR 101679805B1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
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- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/012—Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
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- G06F30/00—Computer-aided design [CAD]
- G06F30/20—Design optimisation, verification or simulation
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201110036356.7 | 2011-02-11 | ||
| CN201110036356 | 2011-02-11 | ||
| CN2011104581683A CN102541260B (zh) | 2011-02-11 | 2011-12-30 | 一种人机互动的控制方法及其运用 |
| CN201110458168.3 | 2011-12-30 | ||
| PCT/CN2012/000108 WO2012106978A1 (zh) | 2011-02-11 | 2012-01-20 | 一种人机互动的控制方法及其运用 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20140049503A KR20140049503A (ko) | 2014-04-25 |
| KR101679805B1 true KR101679805B1 (ko) | 2016-11-25 |
Family
ID=46348299
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020137023483A Active KR101679805B1 (ko) | 2011-02-11 | 2012-01-20 | 인간과 컴퓨터가 인터랙티브하는 제어방법 및 그의 응용 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US10058773B2 (https=) |
| EP (2) | EP3950076A1 (https=) |
| JP (3) | JP6193764B2 (https=) |
| KR (1) | KR101679805B1 (https=) |
| CN (8) | CN107050852A (https=) |
| WO (1) | WO2012106978A1 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101967072B1 (ko) * | 2017-12-14 | 2019-04-08 | 김민철 | 사용자 활동 기반 가상 객체 관리 방법, 이를 수행하는 가상 객체 관리 장치 및 이를 기록한 기록매체 |
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| CN103207667B (zh) * | 2011-12-24 | 2018-10-23 | 漳州市科达企业咨询有限公司 | 一种人机互动的控制方法及其运用 |
| CN103544636A (zh) * | 2013-11-08 | 2014-01-29 | 梁涛 | 基于虚拟商场的互动方法及设备 |
| CN105979855B (zh) | 2014-02-11 | 2019-05-28 | 苹果公司 | 检测正在穿戴可穿戴电子设备的肢体 |
| US10827268B2 (en) | 2014-02-11 | 2020-11-03 | Apple Inc. | Detecting an installation position of a wearable electronic device |
| CN108776541A (zh) * | 2014-04-11 | 2018-11-09 | 黄得锋 | 一种人机互动的控制方法 |
| CN108139804A (zh) * | 2015-10-15 | 2018-06-08 | 索尼公司 | 信息处理装置与信息处理方法 |
| CN105867600A (zh) * | 2015-11-06 | 2016-08-17 | 乐视移动智能信息技术(北京)有限公司 | 一种交互方法和设备 |
| CN105488834B (zh) * | 2015-12-01 | 2019-03-19 | 网易(杭州)网络有限公司 | 角色面部朝向的调整方法及装置 |
| CN105892754A (zh) * | 2016-05-27 | 2016-08-24 | 北京小鸟看看科技有限公司 | 一种手指动作识别方法和系统 |
| JP6756236B2 (ja) | 2016-10-31 | 2020-09-16 | 富士通株式会社 | アクション指示プログラム、アクション指示方法及び画像生成装置 |
| US10901494B2 (en) | 2017-03-28 | 2021-01-26 | Wipro Limited | Method and a system for providing gesture-based interaction with a virtual product |
| JP7078035B2 (ja) * | 2017-03-31 | 2022-05-31 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、およびプログラム |
| CN107158709A (zh) * | 2017-05-16 | 2017-09-15 | 杭州乐见科技有限公司 | 一种基于游戏引导运动的方法和设备 |
| ES2963483T3 (es) | 2017-09-05 | 2024-03-27 | Apple Inc | Dispositivo electrónico usable con electrodos para detectar parámetros biológicos |
| EP4470456A3 (en) | 2017-09-26 | 2025-02-26 | Apple Inc. | Optical sensor subsystem adjacent a cover of an electronic device housing |
| DE102017009169A1 (de) | 2017-10-02 | 2019-04-04 | Holger Wild | Interaktives Oberkörperabbildgerät |
| CN108553893B (zh) * | 2018-04-28 | 2021-11-16 | 网易(杭州)网络有限公司 | 赛车游戏中车辆转向的控制方法和装置 |
| CN110908568B (zh) * | 2018-09-18 | 2022-11-04 | 网易(杭州)网络有限公司 | 一种虚拟对象的控制方法和装置 |
| CN111221416B (zh) * | 2020-01-06 | 2021-12-07 | 腾讯科技(深圳)有限公司 | 一种虚拟道具分配的方法、服务器及终端设备 |
| US11055891B1 (en) | 2020-03-10 | 2021-07-06 | Microsoft Technology Licensing, Llc | Real time styling of motion for virtual environments |
| CN112527109B (zh) * | 2020-12-04 | 2022-05-17 | 上海交通大学 | 基于坐姿的vr全身动作控制方法、系统及计算机可读介质 |
| US12396686B2 (en) | 2021-08-31 | 2025-08-26 | Apple Inc. | Sensing health parameters in wearable devices |
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| JP7372717B1 (ja) | 2023-03-30 | 2023-11-01 | mirrorX株式会社 | プログラム、情報処理装置及び方法 |
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| CN119556803A (zh) * | 2025-02-05 | 2025-03-04 | 广州美术学院 | 一种基于虚拟环境的虚拟体验交互控制方法及相关装置 |
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| US10058773B2 (en) | 2018-08-28 |
| JP2019061707A (ja) | 2019-04-18 |
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| CN102541260A (zh) | 2012-07-04 |
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