CN106964150A - 一种动作定位点控制系统及其穿套式定点控制设备 - Google Patents
一种动作定位点控制系统及其穿套式定点控制设备 Download PDFInfo
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- CN106964150A CN106964150A CN201710112619.5A CN201710112619A CN106964150A CN 106964150 A CN106964150 A CN 106964150A CN 201710112619 A CN201710112619 A CN 201710112619A CN 106964150 A CN106964150 A CN 106964150A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- G—PHYSICS
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- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
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- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
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- G—PHYSICS
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/012—Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F30/00—Computer-aided design [CAD]
- G06F30/20—Design optimisation, verification or simulation
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Heart & Thoracic Surgery (AREA)
- General Health & Medical Sciences (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (7)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710112619.5A CN106964150B (zh) | 2011-02-11 | 2011-12-09 | 一种动作定位点控制系统及其穿套式定点控制设备 |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2011100363567 | 2011-02-11 | ||
CN201110036356 | 2011-02-11 | ||
CN201710112619.5A CN106964150B (zh) | 2011-02-11 | 2011-12-09 | 一种动作定位点控制系统及其穿套式定点控制设备 |
CN201110408355.0A CN102631781B (zh) | 2011-02-11 | 2011-12-09 | 一种游戏方法 |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN201110408355.0A Division CN102631781B (zh) | 2011-02-11 | 2011-12-09 | 一种游戏方法 |
Publications (2)
Publication Number | Publication Date |
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CN106964150A true CN106964150A (zh) | 2017-07-21 |
CN106964150B CN106964150B (zh) | 2021-03-02 |
Family
ID=46348299
Family Applications (8)
Application Number | Title | Priority Date | Filing Date |
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CN201710112619.5A Active CN106964150B (zh) | 2011-02-11 | 2011-12-09 | 一种动作定位点控制系统及其穿套式定点控制设备 |
CN201710113697.7A Active CN106984041B (zh) | 2011-02-11 | 2011-12-09 | 一种人机互动控制系统 |
CN201710112620.8A Active CN106943742B (zh) | 2011-02-11 | 2011-12-09 | 一种动作放大系统 |
CN201710113698.1A Pending CN107050852A (zh) | 2011-02-11 | 2011-12-09 | 一种游戏系统及其穿套式定点控制设备 |
CN201710112621.2A Active CN106943743B (zh) | 2011-02-11 | 2011-12-09 | 一种人机互动控制方法 |
CN201110408355.0A Active CN102631781B (zh) | 2011-02-11 | 2011-12-09 | 一种游戏方法 |
CN201110420386.8A Expired - Fee Related CN102681655B (zh) | 2011-02-11 | 2011-12-15 | 一种放大系统及其运用 |
CN2011104581683A Active CN102541260B (zh) | 2011-02-11 | 2011-12-30 | 一种人机互动的控制方法及其运用 |
Family Applications After (7)
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CN201710113697.7A Active CN106984041B (zh) | 2011-02-11 | 2011-12-09 | 一种人机互动控制系统 |
CN201710112620.8A Active CN106943742B (zh) | 2011-02-11 | 2011-12-09 | 一种动作放大系统 |
CN201710113698.1A Pending CN107050852A (zh) | 2011-02-11 | 2011-12-09 | 一种游戏系统及其穿套式定点控制设备 |
CN201710112621.2A Active CN106943743B (zh) | 2011-02-11 | 2011-12-09 | 一种人机互动控制方法 |
CN201110408355.0A Active CN102631781B (zh) | 2011-02-11 | 2011-12-09 | 一种游戏方法 |
CN201110420386.8A Expired - Fee Related CN102681655B (zh) | 2011-02-11 | 2011-12-15 | 一种放大系统及其运用 |
CN2011104581683A Active CN102541260B (zh) | 2011-02-11 | 2011-12-30 | 一种人机互动的控制方法及其运用 |
Country Status (6)
Country | Link |
---|---|
US (1) | US10058773B2 (zh) |
EP (2) | EP2674204A4 (zh) |
JP (3) | JP6193764B2 (zh) |
KR (1) | KR101679805B1 (zh) |
CN (8) | CN106964150B (zh) |
WO (1) | WO2012106978A1 (zh) |
Cited By (1)
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CN110908568A (zh) * | 2018-09-18 | 2020-03-24 | 网易(杭州)网络有限公司 | 一种虚拟对象的控制方法和装置 |
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CN106964150B (zh) * | 2011-02-11 | 2021-03-02 | 漳州市爵晟电子科技有限公司 | 一种动作定位点控制系统及其穿套式定点控制设备 |
CN103019386B (zh) * | 2011-12-24 | 2018-03-23 | 漳州市爵晟电子科技有限公司 | 一种人机互动的控制方法及其运用 |
CN103544636A (zh) * | 2013-11-08 | 2014-01-29 | 梁涛 | 基于虚拟商场的互动方法及设备 |
US10827268B2 (en) | 2014-02-11 | 2020-11-03 | Apple Inc. | Detecting an installation position of a wearable electronic device |
US10254804B2 (en) * | 2014-02-11 | 2019-04-09 | Apple Inc. | Detecting the limb wearing a wearable electronic device |
CN104914992A (zh) * | 2014-04-11 | 2015-09-16 | 黄得锋 | 一种人机互动的控制方法 |
US20190121515A1 (en) * | 2015-10-15 | 2019-04-25 | Sony Corporation | Information processing device and information processing method |
CN105867600A (zh) * | 2015-11-06 | 2016-08-17 | 乐视移动智能信息技术(北京)有限公司 | 一种交互方法和设备 |
CN105488834B (zh) * | 2015-12-01 | 2019-03-19 | 网易(杭州)网络有限公司 | 角色面部朝向的调整方法及装置 |
CN105892754A (zh) * | 2016-05-27 | 2016-08-24 | 北京小鸟看看科技有限公司 | 一种手指动作识别方法和系统 |
JP6756236B2 (ja) | 2016-10-31 | 2020-09-16 | 富士通株式会社 | アクション指示プログラム、アクション指示方法及び画像生成装置 |
US10901494B2 (en) | 2017-03-28 | 2021-01-26 | Wipro Limited | Method and a system for providing gesture-based interaction with a virtual product |
JP7078035B2 (ja) * | 2017-03-31 | 2022-05-31 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、およびプログラム |
CN107158709A (zh) * | 2017-05-16 | 2017-09-15 | 杭州乐见科技有限公司 | 一种基于游戏引导运动的方法和设备 |
ES2963483T3 (es) | 2017-09-05 | 2024-03-27 | Apple Inc | Dispositivo electrónico usable con electrodos para detectar parámetros biológicos |
EP3459447B1 (en) | 2017-09-26 | 2024-10-16 | Apple Inc. | Optical sensor subsystem adjacent a cover of an electronic device housing |
DE102017009169A1 (de) | 2017-10-02 | 2019-04-04 | Holger Wild | Interaktives Oberkörperabbildgerät |
KR101967072B1 (ko) * | 2017-12-14 | 2019-04-08 | 김민철 | 사용자 활동 기반 가상 객체 관리 방법, 이를 수행하는 가상 객체 관리 장치 및 이를 기록한 기록매체 |
CN108553893B (zh) * | 2018-04-28 | 2021-11-16 | 网易(杭州)网络有限公司 | 赛车游戏中车辆转向的控制方法和装置 |
CN111221416B (zh) * | 2020-01-06 | 2021-12-07 | 腾讯科技(深圳)有限公司 | 一种虚拟道具分配的方法、服务器及终端设备 |
US11055891B1 (en) | 2020-03-10 | 2021-07-06 | Microsoft Technology Licensing, Llc | Real time styling of motion for virtual environments |
CN112527109B (zh) * | 2020-12-04 | 2022-05-17 | 上海交通大学 | 基于坐姿的vr全身动作控制方法、系统及计算机可读介质 |
US20240085987A1 (en) * | 2022-09-12 | 2024-03-14 | Apple Inc. | Environmentally Aware Gestures |
JP7372717B1 (ja) * | 2023-03-30 | 2023-11-01 | mirrorX株式会社 | プログラム、情報処理装置及び方法 |
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CN106984041B (zh) | 2021-07-06 |
CN102681655A (zh) | 2012-09-19 |
CN106964150B (zh) | 2021-03-02 |
CN102631781B (zh) | 2017-04-05 |
CN106943743B (zh) | 2024-04-26 |
CN102541260A (zh) | 2012-07-04 |
CN102681655B (zh) | 2017-07-07 |
CN106943743A (zh) | 2017-07-14 |
US20130331964A1 (en) | 2013-12-12 |
EP2674204A1 (en) | 2013-12-18 |
JP2018022498A (ja) | 2018-02-08 |
CN106943742B (zh) | 2024-04-26 |
JP6193764B2 (ja) | 2017-09-06 |
CN102541260B (zh) | 2013-04-03 |
US10058773B2 (en) | 2018-08-28 |
EP3950076A1 (en) | 2022-02-09 |
EP2674204A4 (en) | 2015-01-28 |
CN106943742A (zh) | 2017-07-14 |
CN106984041A (zh) | 2017-07-28 |
JP6722624B2 (ja) | 2020-07-15 |
CN107050852A (zh) | 2017-08-18 |
WO2012106978A1 (zh) | 2012-08-16 |
CN102631781A (zh) | 2012-08-15 |
JP6749384B2 (ja) | 2020-09-02 |
KR101679805B1 (ko) | 2016-11-25 |
KR20140049503A (ko) | 2014-04-25 |
JP2014510336A (ja) | 2014-04-24 |
JP2019061707A (ja) | 2019-04-18 |
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