KR100867343B1 - 게임장치 및 골프게임장치의 샷 결과 결정방법 - Google Patents

게임장치 및 골프게임장치의 샷 결과 결정방법 Download PDF

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Publication number
KR100867343B1
KR100867343B1 KR1020077000715A KR20077000715A KR100867343B1 KR 100867343 B1 KR100867343 B1 KR 100867343B1 KR 1020077000715 A KR1020077000715 A KR 1020077000715A KR 20077000715 A KR20077000715 A KR 20077000715A KR 100867343 B1 KR100867343 B1 KR 100867343B1
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South Korea
Prior art keywords
shot
game
club
determined
determination means
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Expired - Fee Related
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English (en)
Korean (ko)
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KR20070032991A (ko
Inventor
코지 오카모토
하치타로 사토
Original Assignee
가부시키가이샤 코나미 데지타루 엔타테인멘토
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Publication of KR20070032991A publication Critical patent/KR20070032991A/ko
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Publication of KR100867343B1 publication Critical patent/KR100867343B1/ko
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3623Training appliances or apparatus for special sports for golf for driving
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0647Visualisation of executed movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B2071/0675Input for modifying training controls during workout
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
KR1020077000715A 2004-06-11 2005-06-13 게임장치 및 골프게임장치의 샷 결과 결정방법 Expired - Fee Related KR100867343B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2004-00174803 2004-06-11
JP2004174803A JP2005349048A (ja) 2004-06-11 2004-06-11 ゲーム装置、ゴルフゲーム装置及び該装置のショット結果決定方法
PCT/JP2005/010812 WO2005120661A1 (ja) 2004-06-11 2005-06-13 ゲーム装置及びゴルフゲーム装置のショット結果決定方法

Publications (2)

Publication Number Publication Date
KR20070032991A KR20070032991A (ko) 2007-03-23
KR100867343B1 true KR100867343B1 (ko) 2008-11-06

Family

ID=35502858

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020077000715A Expired - Fee Related KR100867343B1 (ko) 2004-06-11 2005-06-13 게임장치 및 골프게임장치의 샷 결과 결정방법

Country Status (5)

Country Link
US (1) US20070184884A1 (enExample)
JP (1) JP2005349048A (enExample)
KR (1) KR100867343B1 (enExample)
GB (1) GB2430389B (enExample)
WO (1) WO2005120661A1 (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5759796B2 (ja) * 2011-06-03 2015-08-05 株式会社ソニー・コンピュータエンタテインメント ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム
US8827784B2 (en) 2011-06-03 2014-09-09 Sony Corporation Game device, game control program, and method for controlling golf game
JP2014128723A (ja) * 2014-03-13 2014-07-10 Yupiteru Corp ゴルフ支援装置

Citations (2)

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JPH11104358A (ja) 1997-10-07 1999-04-20 Sente Creations:Kk ゴルフ体験遊戯玩具
JP2003030686A (ja) * 2001-07-19 2003-01-31 Konami Co Ltd ビデオゲーム装置、ビデオゲームにおける擬似カメラ視点移動制御方法及びプログラム

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US5636844A (en) * 1994-07-22 1997-06-10 De Buys; James W. Simulated golf game
US5638300A (en) * 1994-12-05 1997-06-10 Johnson; Lee E. Golf swing analysis system
US5833549A (en) * 1995-11-14 1998-11-10 Interactive Light, Inc. Sports trainer and game
US20030177347A1 (en) * 1995-11-22 2003-09-18 Bruce Schneier Methods and apparatus for awarding prizes based on authentication of computer generated outcomes using coupons
US6227973B1 (en) * 1996-05-10 2001-05-08 Konami Co., Ltd. Video game system using terrain profile information
JP4120017B2 (ja) * 1997-01-30 2008-07-16 株式会社セガ 入力装置およびゲーム処理装置、その方法
US6213880B1 (en) * 1997-11-14 2001-04-10 Creative Technology, Ltd. Game pad apparatus and method for navigation on a digital video disk (DVD) system
US6227984B1 (en) * 1998-05-01 2001-05-08 Charles H. Blankenship Golf swing analysis methods
US6027417A (en) * 1998-06-08 2000-02-22 Zoretic; Marko R. Method for improving golf play utilizing a golf distance indicator and stroke recording device
JP2001104636A (ja) * 1999-10-04 2001-04-17 Shinsedai Kk 体感ボールゲーム装置
JP3312018B2 (ja) * 2000-01-14 2002-08-05 コナミ株式会社 ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP3403685B2 (ja) * 2000-01-14 2003-05-06 コナミ株式会社 ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP3265296B2 (ja) * 2000-02-04 2002-03-11 コナミ株式会社 ゲームシステムおよびそれに使用するコンピュータ読みとり可能な記憶媒体
US6717569B1 (en) * 2000-02-29 2004-04-06 Microsoft Corporation Control device with enhanced control aspects and method for programming same
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JP4009433B2 (ja) * 2001-03-29 2007-11-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームプログラム及びゲームシステム
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KR100417964B1 (ko) * 2001-06-15 2004-02-11 주식회사 만도 유니버셜 조인트 샤프트
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US6821211B2 (en) * 2001-09-14 2004-11-23 Golftech Sport swing analysis system
US20030060249A1 (en) * 2001-09-26 2003-03-27 Jack Guarnieri Electronic amusement game
JP4028708B2 (ja) * 2001-10-19 2007-12-26 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲームシステム
US7635301B2 (en) * 2002-04-24 2009-12-22 Ssd Company Ltd. Game system
JP5109221B2 (ja) * 2002-06-27 2012-12-26 新世代株式会社 ストロボスコープを使った入力システムを備える情報処理装置
JP3511518B1 (ja) * 2003-03-07 2004-03-29 任天堂株式会社 ゲーム装置、ゲームプログラムおよび情報記憶媒体
US20060141433A1 (en) * 2004-12-28 2006-06-29 Hing Cheung C Method of detecting position of rectangular object and object detector

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11104358A (ja) 1997-10-07 1999-04-20 Sente Creations:Kk ゴルフ体験遊戯玩具
JP2003030686A (ja) * 2001-07-19 2003-01-31 Konami Co Ltd ビデオゲーム装置、ビデオゲームにおける擬似カメラ視点移動制御方法及びプログラム

Also Published As

Publication number Publication date
GB2430389B (en) 2008-11-19
KR20070032991A (ko) 2007-03-23
US20070184884A1 (en) 2007-08-09
JP2005349048A (ja) 2005-12-22
WO2005120661A1 (ja) 2005-12-22
GB0700482D0 (en) 2007-02-21
GB2430389A (en) 2007-03-28

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St.27 status event code: A-5-5-R10-R18-oth-X000

P22-X000 Classification modified

St.27 status event code: A-4-4-P10-P22-nap-X000