KR100867343B1 - 게임장치 및 골프게임장치의 샷 결과 결정방법 - Google Patents
게임장치 및 골프게임장치의 샷 결과 결정방법 Download PDFInfo
- Publication number
- KR100867343B1 KR100867343B1 KR1020077000715A KR20077000715A KR100867343B1 KR 100867343 B1 KR100867343 B1 KR 100867343B1 KR 1020077000715 A KR1020077000715 A KR 1020077000715A KR 20077000715 A KR20077000715 A KR 20077000715A KR 100867343 B1 KR100867343 B1 KR 100867343B1
- Authority
- KR
- South Korea
- Prior art keywords
- shot
- game
- club
- determined
- determination means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/36—Training appliances or apparatus for special sports for golf
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/36—Training appliances or apparatus for special sports for golf
- A63B69/3623—Training appliances or apparatus for special sports for golf for driving
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0647—Visualisation of executed movements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B2071/0675—Input for modifying training controls during workout
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Radar, Positioning & Navigation (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2004-00174803 | 2004-06-11 | ||
| JP2004174803A JP2005349048A (ja) | 2004-06-11 | 2004-06-11 | ゲーム装置、ゴルフゲーム装置及び該装置のショット結果決定方法 |
| PCT/JP2005/010812 WO2005120661A1 (ja) | 2004-06-11 | 2005-06-13 | ゲーム装置及びゴルフゲーム装置のショット結果決定方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20070032991A KR20070032991A (ko) | 2007-03-23 |
| KR100867343B1 true KR100867343B1 (ko) | 2008-11-06 |
Family
ID=35502858
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020077000715A Expired - Fee Related KR100867343B1 (ko) | 2004-06-11 | 2005-06-13 | 게임장치 및 골프게임장치의 샷 결과 결정방법 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20070184884A1 (enExample) |
| JP (1) | JP2005349048A (enExample) |
| KR (1) | KR100867343B1 (enExample) |
| GB (1) | GB2430389B (enExample) |
| WO (1) | WO2005120661A1 (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5759796B2 (ja) * | 2011-06-03 | 2015-08-05 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
| US8827784B2 (en) | 2011-06-03 | 2014-09-09 | Sony Corporation | Game device, game control program, and method for controlling golf game |
| JP2014128723A (ja) * | 2014-03-13 | 2014-07-10 | Yupiteru Corp | ゴルフ支援装置 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH11104358A (ja) | 1997-10-07 | 1999-04-20 | Sente Creations:Kk | ゴルフ体験遊戯玩具 |
| JP2003030686A (ja) * | 2001-07-19 | 2003-01-31 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける擬似カメラ視点移動制御方法及びプログラム |
Family Cites Families (27)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2113956A (en) * | 1982-01-13 | 1983-08-10 | Charles Dennis Wells | Video golf and like games |
| US5636844A (en) * | 1994-07-22 | 1997-06-10 | De Buys; James W. | Simulated golf game |
| US5638300A (en) * | 1994-12-05 | 1997-06-10 | Johnson; Lee E. | Golf swing analysis system |
| US5833549A (en) * | 1995-11-14 | 1998-11-10 | Interactive Light, Inc. | Sports trainer and game |
| US20030177347A1 (en) * | 1995-11-22 | 2003-09-18 | Bruce Schneier | Methods and apparatus for awarding prizes based on authentication of computer generated outcomes using coupons |
| US6227973B1 (en) * | 1996-05-10 | 2001-05-08 | Konami Co., Ltd. | Video game system using terrain profile information |
| JP4120017B2 (ja) * | 1997-01-30 | 2008-07-16 | 株式会社セガ | 入力装置およびゲーム処理装置、その方法 |
| US6213880B1 (en) * | 1997-11-14 | 2001-04-10 | Creative Technology, Ltd. | Game pad apparatus and method for navigation on a digital video disk (DVD) system |
| US6227984B1 (en) * | 1998-05-01 | 2001-05-08 | Charles H. Blankenship | Golf swing analysis methods |
| US6027417A (en) * | 1998-06-08 | 2000-02-22 | Zoretic; Marko R. | Method for improving golf play utilizing a golf distance indicator and stroke recording device |
| JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP3312018B2 (ja) * | 2000-01-14 | 2002-08-05 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
| JP3403685B2 (ja) * | 2000-01-14 | 2003-05-06 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
| JP3265296B2 (ja) * | 2000-02-04 | 2002-03-11 | コナミ株式会社 | ゲームシステムおよびそれに使用するコンピュータ読みとり可能な記憶媒体 |
| US6717569B1 (en) * | 2000-02-29 | 2004-04-06 | Microsoft Corporation | Control device with enhanced control aspects and method for programming same |
| US20010024970A1 (en) * | 2000-03-08 | 2001-09-27 | Mckee Eileen | Electronic video gambling device with player controlled amusement feature |
| JP4009433B2 (ja) * | 2001-03-29 | 2007-11-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームプログラム及びゲームシステム |
| US7287752B2 (en) * | 2001-04-30 | 2007-10-30 | Box Of Golf, Inc. | Simulated golf game |
| KR100417964B1 (ko) * | 2001-06-15 | 2004-02-11 | 주식회사 만도 | 유니버셜 조인트 샤프트 |
| US7335105B2 (en) * | 2001-08-20 | 2008-02-26 | Ssd Company Limited | Soccer game apparatus |
| US6821211B2 (en) * | 2001-09-14 | 2004-11-23 | Golftech | Sport swing analysis system |
| US20030060249A1 (en) * | 2001-09-26 | 2003-03-27 | Jack Guarnieri | Electronic amusement game |
| JP4028708B2 (ja) * | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲームシステム |
| US7635301B2 (en) * | 2002-04-24 | 2009-12-22 | Ssd Company Ltd. | Game system |
| JP5109221B2 (ja) * | 2002-06-27 | 2012-12-26 | 新世代株式会社 | ストロボスコープを使った入力システムを備える情報処理装置 |
| JP3511518B1 (ja) * | 2003-03-07 | 2004-03-29 | 任天堂株式会社 | ゲーム装置、ゲームプログラムおよび情報記憶媒体 |
| US20060141433A1 (en) * | 2004-12-28 | 2006-06-29 | Hing Cheung C | Method of detecting position of rectangular object and object detector |
-
2004
- 2004-06-11 JP JP2004174803A patent/JP2005349048A/ja active Pending
-
2005
- 2005-06-13 US US11/570,188 patent/US20070184884A1/en not_active Abandoned
- 2005-06-13 GB GB0700482A patent/GB2430389B/en not_active Expired - Fee Related
- 2005-06-13 KR KR1020077000715A patent/KR100867343B1/ko not_active Expired - Fee Related
- 2005-06-13 WO PCT/JP2005/010812 patent/WO2005120661A1/ja not_active Ceased
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH11104358A (ja) | 1997-10-07 | 1999-04-20 | Sente Creations:Kk | ゴルフ体験遊戯玩具 |
| JP2003030686A (ja) * | 2001-07-19 | 2003-01-31 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける擬似カメラ視点移動制御方法及びプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| GB2430389B (en) | 2008-11-19 |
| KR20070032991A (ko) | 2007-03-23 |
| US20070184884A1 (en) | 2007-08-09 |
| JP2005349048A (ja) | 2005-12-22 |
| WO2005120661A1 (ja) | 2005-12-22 |
| GB0700482D0 (en) | 2007-02-21 |
| GB2430389A (en) | 2007-03-28 |
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