KR100714937B1 - 게임기 충격 체감 장치 및 상기 장치를 구비한 게임기 - Google Patents
게임기 충격 체감 장치 및 상기 장치를 구비한 게임기 Download PDFInfo
- Publication number
- KR100714937B1 KR100714937B1 KR1020050063940A KR20050063940A KR100714937B1 KR 100714937 B1 KR100714937 B1 KR 100714937B1 KR 1020050063940 A KR1020050063940 A KR 1020050063940A KR 20050063940 A KR20050063940 A KR 20050063940A KR 100714937 B1 KR100714937 B1 KR 100714937B1
- Authority
- KR
- South Korea
- Prior art keywords
- player
- drum
- seat belt
- impact
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/818—Fishing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8035—Virtual fishing
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims (10)
- 플레이어에게 게임의 상황에 따라 미리 설정된 충격을 몸으로 느끼게 하는, 게임기용 충격 체감 장치(20)이며,플레이어의 신체를 고정시키는 신체 고정 부재(54)와,신체가 신체 고정 부재(54)에 의해 고정되는 강도에 순간적인 변화를 부여하는 충격 발생 유닛을 포함하고,상기 게임기에는, 신체 고정 부재(54)에 의해 고정되는 플레이어의 신체를 수용하는 신체 고정부(13)가 제공되고,신체 고정 부재(54)는 신체 고정부(13) 상에 플레이어의 신체를 고정시키는 긴 대상 부재를 포함하며,충격 발생 유닛은 긴 대상 부재의 상태를 변동시킴으로써 고정 강도에 순간적인 변화를 주고,신체 고정부는 플레이어가 앉게 되는 시트 유닛을 포함하고, 긴 대상 부재는 시트 유닛에 앉아 있는 플레이어의 상반신 위로 체결되는 차량용 모의 시트 벨트이며,상기 충격 발생 유닛은,플레이어가 밀착 체결되는 방향으로 권취되도록 긴 대상 부재를 편향시키는 편향 부재(55)를 갖는 권취 유닛(50)과,권취 유닛(50)과 플레이어가 체결되는 위치 사이에 제공되고, 긴 대상 부재가 주연면 방향으로 부분적으로 권취되는 드럼을 포함하는 권취 유닛(60)과,드럼을 회전시키는 구동원(80)을 포함하고,권취 유닛(50)은, 상기 드럼의 각도 위치가 긴 대상 부재가 자유롭게 해제되는 초기 위치(P0)로부터 제1 위치(P1)에 도달하는 경우, 상기 권취 유닛(50)이 해제 상태로 설정되고 플레이어가 체결되는 위치로부터 권취되도록 구성되고,상기 권취 유닛(50)은,드럼을 회전시키고 동시에 상기 제1 위치(P1)로부터 미리 설정된 각도 위치(P3)까지의 각도 범위 내에서 긴 대상 부재를 해제 방향으로 해제시키는 기계적 유닛(70)과,드럼 상에 권취되는 긴 대상 부재와 함께 회전하고 이를 잡도록 드럼에 부착된 아암(64)을 포함하고,상기 드럼이 상기 제1 위치(P1)와 소정의 각도 위치(P3) 사이의 중간점(P2)으로부터 시작하여 미리 설정된 각도 위치(P3)까지의 각도 범위 내에 있는 경우, 아암(64)은 드럼의 주연 방향으로 긴 대상 부재를 권취시키는 충격 체감 장치.
- 삭제
- 삭제
- 삭제
- 제1항에 있어서, 기계적 유닛(70)에는, 자유롭게 회전하고 드럼의 주연부에 대해 긴 대상 부재를 가압하는 가압 롤러(72)와, 드럼의 주연부를 따라 형성되고 드럼이 회전함에 따라 긴 대상 부재와 미리 설정된 위치로부터 접촉하는 마찰 부재가 제공되어, 마찰 부재가 가압 롤러(72)와 함께 드럼에 대한 긴 대상 부재의 상대 위치를 고정하는 충격 체감 장치.
- 제5항에 있어서, 자유 롤러(63)는 드럼의 주연부 상의 마찰 부재를 제외한 장소에 제공되어, 긴 대상 부재가 드럼에 대한 상대 운동을 자유롭게 하는 충격 체감 장치.
- 제1항에 있어서, 상기 신체 고정 부재(54)는 차량용 모의 시트 벨트를 포함하고, 긴 대상 부재의 상태의 상기 변동은 벨트가 견인되는 출발점으로부터 시트 벨트의 자유 단부가 고정되는 고정점까지 연장되는 시트 벨트의 전체 길이의 변화를 포함하는 충격 체감 장치.
- 제1항에 있어서, 상기 신체 고정 부재(54)는 차량용 모의 시트 벨트를 포함하고, 긴 대상 부재의 상태의 상기 변동은 시트 벨트가 출발점으로부터 고정점까지 따라서 연장되는 경로의 변화를 포함하는 충격 체감 장치.
- 게임기이며,시트(13)의 전방에 게임 화상을 표시하는 모니터(14)와,플레이어로부터의 조작을 받아들이는 제어기(91)와,제어기에 의해 받아들여지는 조작 상황에 따라 가상의 게임 공간 내에서 자체 모조 차량을 주행 및 제어하는 게임 제어 수단(90)을 포함하고,게임 제어 수단(90)은 자체 모조 차량이 충돌 대상과 가상 접촉하게 되었는지 또는 자체 모조 차량이 급정지하게 되었는지 여부를 판정하고, 상기 판정의 결과가 긍정이면, 제1항 또는 제5항 또는 제6항 중 어느 한 항에 따른 충격 체감 장치(20)의 충격 발생 유닛에 충격 발생 명령을 출력하는 게임기.
- 제1항 또는 제5항 또는 제6항 중 어느 한 항에 따른 충격 체감 장치(20)를 포함하는 게임기.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2004-00209607 | 2004-07-16 | ||
| JP2004209607A JP3822617B2 (ja) | 2004-07-16 | 2004-07-16 | ゲーム機の衝撃体感装置およびこの装置を備えたゲーム機 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20060050182A KR20060050182A (ko) | 2006-05-19 |
| KR100714937B1 true KR100714937B1 (ko) | 2007-05-04 |
Family
ID=35058731
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020050063940A Expired - Fee Related KR100714937B1 (ko) | 2004-07-16 | 2005-07-15 | 게임기 충격 체감 장치 및 상기 장치를 구비한 게임기 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US7328900B2 (ko) |
| EP (1) | EP1616606A1 (ko) |
| JP (1) | JP3822617B2 (ko) |
| KR (1) | KR100714937B1 (ko) |
Families Citing this family (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3822617B2 (ja) * | 2004-07-16 | 2006-09-20 | 株式会社コナミデジタルエンタテインメント | ゲーム機の衝撃体感装置およびこの装置を備えたゲーム機 |
| US8113517B2 (en) | 2004-07-30 | 2012-02-14 | Wms Gaming Inc. | Gaming machine chair |
| US10235827B2 (en) | 2007-11-09 | 2019-03-19 | Ball Gaming, Inc. | Interaction with 3D space in a gaming system |
| RU2388061C1 (ru) * | 2009-03-16 | 2010-04-27 | Феликс Герасимович Герасимато | Способ моделирования катастроф, вызванных падением метеоритов |
| US8678936B2 (en) * | 2009-11-12 | 2014-03-25 | Wms Gaming Inc. | Gaming machine chair and wagering game systems and machines with a gaming chair |
| US8663019B2 (en) * | 2009-11-12 | 2014-03-04 | Wms Gaming Inc. | Gaming machine chair and wagering game systems and machines with a gaming chair |
| US9058714B2 (en) | 2011-05-23 | 2015-06-16 | Wms Gaming Inc. | Wagering game systems, wagering gaming machines, and wagering gaming chairs having haptic and thermal feedback |
| US9142083B2 (en) | 2011-06-13 | 2015-09-22 | Bally Gaming, Inc. | Convertible gaming chairs and wagering game systems and machines with a convertible gaming chair |
| CN107612954A (zh) * | 2016-07-12 | 2018-01-19 | 鸿富锦精密电子(天津)有限公司 | 控制终端、移动设备、移动设备控制系统及方法 |
| JP6689694B2 (ja) | 2016-07-13 | 2020-04-28 | 株式会社バンダイナムコエンターテインメント | シミュレーションシステム及びプログラム |
| JP6719308B2 (ja) * | 2016-07-13 | 2020-07-08 | 株式会社バンダイナムコエンターテインメント | シミュレーションシステム及びプログラム |
| KR102238272B1 (ko) * | 2019-01-08 | 2021-04-09 | 주식회사 포리얼 | 가정용 4d 영상물체험 시스템 |
| DE102021105860A1 (de) * | 2021-03-10 | 2022-09-29 | Mack Rides Ip Gmbh & Co. Kg | Sitzmöbel und Sitzmöbelsystem und Verfahren zum Betreiben eines Sitzmöbelsystems |
| CN115285213B (zh) * | 2022-08-18 | 2023-04-25 | 浙江极氪智能科技有限公司 | 路感模拟方法、系统、设备及存储介质 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0545750A (ja) * | 1991-08-15 | 1993-02-26 | Fuji Photo Film Co Ltd | 立体カメラ |
| JPH06255448A (ja) | 1993-03-05 | 1994-09-13 | Nippondenso Co Ltd | 車両のシートベルト装置 |
| JP2540372Y2 (ja) | 1991-11-25 | 1997-07-02 | 三菱プレシジョン株式会社 | 模擬運転装置用体感システム |
| KR20000069954A (ko) * | 1997-11-07 | 2000-11-25 | 이리마지리 쇼우이치로 | 게임 장치 |
| JP2004034887A (ja) | 2002-07-05 | 2004-02-05 | Toyota Motor Corp | シートベルト巻込み装置 |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB918705A (en) * | 1960-07-13 | 1963-02-20 | William Helmore | Improvements in or relating to mechanisms for simulating the movement of vehicles |
| GB8326889D0 (en) * | 1983-10-07 | 1983-11-09 | Britax Kolb Gmbh & Co | Pyrotechnic tensioner for vehicle safety belt |
| JP2540372B2 (ja) | 1990-01-12 | 1996-10-02 | 鹿島建設株式会社 | 大深度用遮水壁の施工法 |
| JP3280319B2 (ja) | 1993-09-03 | 2002-05-13 | 有限会社テイシーエス | 自動車のシートベルト衝撃体験装置 |
| US6422941B1 (en) | 1994-09-21 | 2002-07-23 | Craig Thorner | Universal tactile feedback system for computer video games and simulations |
| JP3478625B2 (ja) | 1994-12-19 | 2003-12-15 | 三菱プレシジョン株式会社 | シートベルト及びシミュレータ用シートベルト |
| US5921780A (en) * | 1996-06-28 | 1999-07-13 | Myers; Nicole J. | Racecar simulator and driver training system and method |
| US6135450A (en) * | 1998-02-09 | 2000-10-24 | Huang; Cheng-Pin | Wearable vibration device for video games |
| US6659773B2 (en) * | 1998-03-04 | 2003-12-09 | D-Box Technology Inc. | Motion transducer system |
| JP2000293093A (ja) | 1999-04-05 | 2000-10-20 | Mitsubishi Precision Co Ltd | 運転シミュレータ用簡易体感装置 |
| KR20030056754A (ko) * | 2001-12-28 | 2003-07-04 | (주)비전테크시스템 | 가상현실 체감용 시뮬레이터 |
| JP3822617B2 (ja) * | 2004-07-16 | 2006-09-20 | 株式会社コナミデジタルエンタテインメント | ゲーム機の衝撃体感装置およびこの装置を備えたゲーム機 |
-
2004
- 2004-07-16 JP JP2004209607A patent/JP3822617B2/ja not_active Expired - Fee Related
-
2005
- 2005-06-29 US US11/171,922 patent/US7328900B2/en not_active Expired - Lifetime
- 2005-07-06 EP EP05014668A patent/EP1616606A1/en not_active Withdrawn
- 2005-07-15 KR KR1020050063940A patent/KR100714937B1/ko not_active Expired - Fee Related
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0545750A (ja) * | 1991-08-15 | 1993-02-26 | Fuji Photo Film Co Ltd | 立体カメラ |
| JP2540372Y2 (ja) | 1991-11-25 | 1997-07-02 | 三菱プレシジョン株式会社 | 模擬運転装置用体感システム |
| JPH06255448A (ja) | 1993-03-05 | 1994-09-13 | Nippondenso Co Ltd | 車両のシートベルト装置 |
| KR20000069954A (ko) * | 1997-11-07 | 2000-11-25 | 이리마지리 쇼우이치로 | 게임 장치 |
| JP2004034887A (ja) | 2002-07-05 | 2004-02-05 | Toyota Motor Corp | シートベルト巻込み装置 |
Non-Patent Citations (1)
| Title |
|---|
| 일본 실개평 5-45750호 * |
Also Published As
| Publication number | Publication date |
|---|---|
| US7328900B2 (en) | 2008-02-12 |
| KR20060050182A (ko) | 2006-05-19 |
| JP3822617B2 (ja) | 2006-09-20 |
| EP1616606A1 (en) | 2006-01-18 |
| US20060012118A1 (en) | 2006-01-19 |
| JP2006026120A (ja) | 2006-02-02 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| KR20060050182A (ko) | 게임기 충격 체감 장치 및 상기 장치를 구비한 게임기 | |
| ES2275316T3 (es) | Maquina de juego. | |
| JP4027031B2 (ja) | 対戦式3dビデオゲーム装置 | |
| WO2007114639A1 (en) | A simulation apparatus having a function of guiding user's controlling behavior | |
| JP6719308B2 (ja) | シミュレーションシステム及びプログラム | |
| JPH11207029A (ja) | ビデオゲーム装置、ビデオゲームにおける画面表示方法及び画面表示プログラムが格納された可読記録媒体 | |
| JP2801882B2 (ja) | 乗物遊技機 | |
| EP2027897A1 (en) | Game machine having player change operation function | |
| JP2000210468A (ja) | ゲ―ム装置 | |
| US6120375A (en) | Pleasure ride device | |
| JP2011041753A (ja) | ゲーム装置及びゲーム用コントローラ装置 | |
| KR102463435B1 (ko) | 릴낚시 게임 장치 | |
| JPH04336091A (ja) | 体感型ビデオゲーム装置 | |
| KR102603407B1 (ko) | 가상 릴낚시 게임 장치 | |
| JP3155274U (ja) | ゲーム装置及びゲーム用コントローラ装置 | |
| KR101102939B1 (ko) | 스크린 승궁 시스템 | |
| JP5007486B2 (ja) | 野球ゲーム機 | |
| JP3496686B2 (ja) | ゲーム装置およびその制御方法 | |
| JP4144621B2 (ja) | ゲーム装置 | |
| JP3403505B2 (ja) | ゲーム装置およびその移動体制御方法 | |
| JPH07308413A (ja) | 格闘技ゲーム機 | |
| CN116829236B (zh) | 可体验坠落感的虚拟体验装置 | |
| JPH0527989Y2 (ko) | ||
| JPS62286490A (ja) | 動画表示遊戯機 | |
| JPH0239510Y2 (ko) |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A201 | Request for examination | ||
| PA0109 | Patent application |
St.27 status event code: A-0-1-A10-A12-nap-PA0109 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| D13-X000 | Search requested |
St.27 status event code: A-1-2-D10-D13-srh-X000 |
|
| D14-X000 | Search report completed |
St.27 status event code: A-1-2-D10-D14-srh-X000 |
|
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
|
| E13-X000 | Pre-grant limitation requested |
St.27 status event code: A-2-3-E10-E13-lim-X000 |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| E701 | Decision to grant or registration of patent right | ||
| PE0701 | Decision of registration |
St.27 status event code: A-1-2-D10-D22-exm-PE0701 |
|
| GRNT | Written decision to grant | ||
| PR0701 | Registration of establishment |
St.27 status event code: A-2-4-F10-F11-exm-PR0701 |
|
| PR1002 | Payment of registration fee |
St.27 status event code: A-2-2-U10-U11-oth-PR1002 Fee payment year number: 1 |
|
| PG1601 | Publication of registration |
St.27 status event code: A-4-4-Q10-Q13-nap-PG1601 |
|
| R18-X000 | Changes to party contact information recorded |
St.27 status event code: A-5-5-R10-R18-oth-X000 |
|
| PN2301 | Change of applicant |
St.27 status event code: A-5-5-R10-R11-asn-PN2301 |
|
| PN2301 | Change of applicant |
St.27 status event code: A-5-5-R10-R14-asn-PN2301 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 4 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 5 |
|
| FPAY | Annual fee payment |
Payment date: 20120423 Year of fee payment: 6 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 6 |
|
| FPAY | Annual fee payment |
Payment date: 20130419 Year of fee payment: 7 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 7 |
|
| P22-X000 | Classification modified |
St.27 status event code: A-4-4-P10-P22-nap-X000 |
|
| LAPS | Lapse due to unpaid annual fee | ||
| PC1903 | Unpaid annual fee |
St.27 status event code: A-4-4-U10-U13-oth-PC1903 Not in force date: 20140428 Payment event data comment text: Termination Category : DEFAULT_OF_REGISTRATION_FEE |
|
| PC1903 | Unpaid annual fee |
St.27 status event code: N-4-6-H10-H13-oth-PC1903 Ip right cessation event data comment text: Termination Category : DEFAULT_OF_REGISTRATION_FEE Not in force date: 20140428 |
|
| P22-X000 | Classification modified |
St.27 status event code: A-4-4-P10-P22-nap-X000 |
|
| PN2301 | Change of applicant |
St.27 status event code: A-5-5-R10-R13-asn-PN2301 St.27 status event code: A-5-5-R10-R11-asn-PN2301 |
|
| P22-X000 | Classification modified |
St.27 status event code: A-4-4-P10-P22-nap-X000 |