JP7445660B2 - エクスペリエンスに基づいたピア推奨 - Google Patents
エクスペリエンスに基づいたピア推奨 Download PDFInfo
- Publication number
- JP7445660B2 JP7445660B2 JP2021533799A JP2021533799A JP7445660B2 JP 7445660 B2 JP7445660 B2 JP 7445660B2 JP 2021533799 A JP2021533799 A JP 2021533799A JP 2021533799 A JP2021533799 A JP 2021533799A JP 7445660 B2 JP7445660 B2 JP 7445660B2
- Authority
- JP
- Japan
- Prior art keywords
- user
- peer
- event
- activity
- ugc
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 230000000694 effects Effects 0.000 claims description 146
- 238000000034 method Methods 0.000 claims description 29
- 230000003993 interaction Effects 0.000 claims description 10
- 230000002860 competitive effect Effects 0.000 claims description 8
- 238000004891 communication Methods 0.000 claims description 6
- 230000003213 activating effect Effects 0.000 claims 1
- 230000002452 interceptive effect Effects 0.000 description 40
- 238000005516 engineering process Methods 0.000 description 11
- 238000012545 processing Methods 0.000 description 11
- 230000000875 corresponding effect Effects 0.000 description 5
- 230000003287 optical effect Effects 0.000 description 5
- 230000002093 peripheral effect Effects 0.000 description 4
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000003190 augmentative effect Effects 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
- 230000000295 complement effect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000008451 emotion Effects 0.000 description 1
- 230000035876 healing Effects 0.000 description 1
- 230000003997 social interaction Effects 0.000 description 1
- 230000005236 sound signal Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- Child & Adolescent Psychology (AREA)
- Theoretical Computer Science (AREA)
- Information Transfer Between Computers (AREA)
Description
ソーシャルゲームエクスペリエンスは、対抗的であるか、チームベースであるか、その他の方法によりソーシャルネットワークに関係するかどうかにかかわらず、デジタルゲームプレイの人気のあるセグメントである。従来のソーシャルゲームは、ユーザがピアに要請してピアのソーシャルゲームネットワークに参加する必要がある場合がある、または共通の関心がないランダムなピアをユーザに提案する場合がある。一般的に、ユーザは、ピアの多い、ピアのソーシャルゲームネットワークに加わりたい場合があるが、どのピアが共通の関心(例えば、ゲームプレイのスタイル、補完的なスキルなど)に基づいて加わっているかわからない場合がある。なぜなら、それらのような関心は容易に利用できない、またはすぐに見分けられない場合があるためである。
Claims (20)
- ピア推奨を提供する方法であって、
アクティビティデータセット及び前記アクティビティデータセットに関連するユーザ生成コンテンツ(UGC)を受信することであって、前記アクティビティデータセットはユーザ及び少なくとも1つのピアがネットワーク環境で同時に参加したアクティビティに関するデータを含む、前記受信することと、
1つ以上のイベント要因に基づいて前記アクティビティ中に発生したイベントをフラグ付けすることであって、前記イベントをフラグ付けすることは前記アクティビティの持続時間内に前記イベントの開始点を示すことを含む、前記フラグ付けすることと、
前記フラグ付けされたイベントを前記ユーザが一緒に経験したピアを識別するユーザピアインジケーションを識別することと、
前記ユーザピアインジケーションに基づいてピア推奨を生成することであって、前記生成されたピア推奨は前記ユーザのユーザデバイスによって前記フラグ付けされたイベントに関連する前記UGCの少なくとも一部分と同時に表示される、前記生成することと、
を含む、前記方法。 - 前記アクティビティはゲームタイトルのゲーム内環境内で発生する、請求項1に記載の方法。
- 前記フラグ付けされたイベントはボス戦、対抗試合、及びクエストのうちの1つである、請求項2に記載の方法。
- 前記UGCは、ストリーミングビデオ、実況解説、及びスクリーンショットのうちの1つである、請求項1に記載の方法。
- 前記ユーザピアインジケーションを識別することは、前記ユーザが前記ピアと既存の関連性を有することを示す前記ユーザの第三者アカウントにさらに基づく、請求項1に記載の方法。
- 前記ユーザピアインジケーションが前記ユーザによってブロックされたという通知を受信することをさらに含む、請求項1に記載の方法。
- 前記ユーザは、共通の相互ピアを有さない前記ユーザ及び前記ピアに関する基準を設定することによって、前記ユーザピアインジケーションをブロックした、請求項6に記載の方法。
- 前記1つ以上のイベント要因は、少なくとも1つのピアとのユーザインタラクション、前記インタラクションの持続時間、イベントのタイプ、前記ユーザ及び各ピアのステータス、前記ユーザ及び各ピアによる前記イベントへの寄与度の量及びタイプ、前記イベントの結果、キャプチャされたUGC、ならびに前記イベント中にカメラ、マイクロホン、またはキーボードを介してキャプチャされた前記ユーザと前記少なくとも1つのピアとの間の会話のうちの少なくとも1つを含む、請求項1に記載の方法。
- 前記フラグ付けされたイベントのタイムスタンプと前記UGCの少なくとも1つのタイムスタンプとの間のマッチングに基づいて、前記UGCの前記一部分を識別することをさらに含む、請求項1に記載の方法。
- 前記UGCの前記一部分は、持続時間を有し、
前記フラグ付けされたイベントの開始タイムスタンプ及び終了タイムスタンプと、前記UGCの少なくとも1つのタイムスタンプのうちの第一タイムスタンプ及び第二タイムスタンプとの間のマッチングに基づいて前記持続時間を判定することをさらに含む、請求項9に記載の方法。 - ピア推奨を提供するシステムであって、
アクティビティデータセット及び前記アクティビティデータセットに関連するユーザ生成コンテンツ(UGC)を受信する通信インタフェースであって、前記アクティビティデータセットはユーザ及び少なくとも1つのピアがネットワーク環境で同時に参加したアクティビティに関するデータを含む、前記通信インタフェースと、
メモリに格納される命令を実行するプロセッサであって、前記プロセッサによる前記命令の実行は、
1つ以上のイベント要因に基づいて前記アクティビティ中に発生したイベントをフラグ付けすることであって、前記イベントをフラグ付けすることは前記アクティビティの持続時間内に前記イベントの開始点を示すことを含む、前記フラグ付けすることと、
前記フラグ付けされたイベントを前記ユーザが一緒に経験したピアを識別するユーザピアインジケーションを識別することと、
前記ユーザピアインジケーションに基づいてピア推奨を生成することであって、前記生成されたピア推奨は前記ユーザのユーザデバイスによって前記フラグ付けされたイベントに関連する前記UGCの少なくとも一部分と同時に表示される、前記生成することと、
を行う、前記プロセッサと、
を含む、前記システム。 - 前記アクティビティはゲームタイトルのゲーム内環境内で発生する、請求項11に記載のシステム。
- 前記フラグ付けされたイベントはボス戦、対抗試合、及びクエストのうちの1つである、請求項12に記載のシステム。
- 前記UGCは、ストリーミングビデオ、実況解説、及びスクリーンショットのうちの1つである、請求項11に記載のシステム。
- 前記プロセッサは、前記ユーザが前記ピアと既存の関連性を有することを示す前記ユーザの第三者アカウントにさらに基づいて、前記ユーザピアインジケーションを識別するさらなる命令を実行する、請求項11に記載のシステム。
- 前記ユーザピアインジケーションが前記ユーザによってブロックされたという通知を受信するネットワークインタフェースをさらに含む、請求項11に記載のシステム。
- 前記ユーザは、共通の相互ピアを有さない前記ユーザ及び前記ピアに関する基準を設定することによって、前記ユーザピアインジケーションをブロックした、請求項16に記載のシステム。
- 前記1つ以上のイベント要因は、少なくとも1つのピアとのユーザインタラクション、前記インタラクションの持続時間、イベントのタイプ、前記ユーザ及び各ピアのステータス、前記ユーザ及び各ピアによる前記イベントへの寄与度の量及びタイプ、前記イベントの結果、キャプチャされたUGC、ならびに前記イベント中にカメラ、マイクロホン、またはキーボードを介してキャプチャされた前記ユーザと前記少なくとも1つのピアとの間の会話のうちの少なくとも1つを含む、請求項11に記載のシステム。
- ピア推奨を提供する方法を提供し、プロセッサによって実行可能なプログラムを格納した非一時的コンピュータ可読記憶媒体であって、
前記方法は、
アクティビティデータセット及び前記アクティビティデータセットに関連するユーザ生成コンテンツ(UGC)を受信することであって、前記アクティビティデータセットはユーザ及び少なくとも1つのピアがネットワーク環境で同時に参加したアクティビティに関するデータを含む、前記受信することと、
1つ以上のイベント要因に基づいて前記アクティビティ中に発生したイベントをフラグ付けすることであって、前記イベントをフラグ付けすることは前記アクティビティの持続時間内に前記イベントの開始点を示すことを含む、前記フラグ付けすることと、
前記ユーザが前記フラグ付けされたイベントを一緒に経験したピアを識別するユーザピアインジケーションを識別することと、
前記ユーザピアインジケーションに基づいてピア推奨を生成することであって、前記生成されたピア推奨は前記ユーザのユーザデバイスによって前記フラグ付けされたイベントに関連する前記UGCの少なくとも一部分と同時に表示される、前記生成することと、
を含む、前記非一時的なコンピュータ可読記憶媒体。 - 前記UGCの前記一部分はリンクを有し、
前記リンクが結合されるときに前記アクティビティを起動させることをさらに含み、
前記少なくとも1つのピアは、前記アクティビティに参加し始めるために1つ以上の招待を送信される、請求項1に記載の方法。
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US16/220,465 | 2018-12-14 | ||
US16/220,465 US20200193477A1 (en) | 2018-12-14 | 2018-12-14 | Experience-based peer recommendations |
US16/358,546 US11896909B2 (en) | 2018-12-14 | 2019-03-19 | Experience-based peer recommendations |
US16/358,546 | 2019-03-19 | ||
PCT/US2019/062613 WO2020123117A1 (en) | 2018-12-14 | 2019-11-21 | Experience-based peer recommendations |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2022512425A JP2022512425A (ja) | 2022-02-03 |
JPWO2020123117A5 JPWO2020123117A5 (ja) | 2022-11-29 |
JP7445660B2 true JP7445660B2 (ja) | 2024-03-07 |
Family
ID=71073178
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021533799A Active JP7445660B2 (ja) | 2018-12-14 | 2019-11-21 | エクスペリエンスに基づいたピア推奨 |
Country Status (5)
Country | Link |
---|---|
US (1) | US11896909B2 (ja) |
EP (1) | EP3894031A4 (ja) |
JP (1) | JP7445660B2 (ja) |
CN (1) | CN113727765A (ja) |
WO (1) | WO2020123117A1 (ja) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11896909B2 (en) | 2018-12-14 | 2024-02-13 | Sony Interactive Entertainment LLC | Experience-based peer recommendations |
US11247130B2 (en) | 2018-12-14 | 2022-02-15 | Sony Interactive Entertainment LLC | Interactive objects in streaming media and marketplace ledgers |
US10881962B2 (en) | 2018-12-14 | 2021-01-05 | Sony Interactive Entertainment LLC | Media-activity binding and content blocking |
US11269944B2 (en) | 2018-12-14 | 2022-03-08 | Sony Interactive Entertainment LLC | Targeted gaming news and content feeds |
US10843085B2 (en) | 2018-12-14 | 2020-11-24 | S0Ny Interactive Entertainment Llc | Media-activity binding and content blocking |
US11080748B2 (en) | 2018-12-14 | 2021-08-03 | Sony Interactive Entertainment LLC | Targeted gaming news and content feeds |
US11213748B2 (en) | 2019-11-01 | 2022-01-04 | Sony Interactive Entertainment Inc. | Content streaming with gameplay launch |
US11602687B2 (en) | 2020-05-28 | 2023-03-14 | Sony Interactive Entertainment Inc. | Media-object binding for predicting performance in a media |
US11420130B2 (en) | 2020-05-28 | 2022-08-23 | Sony Interactive Entertainment Inc. | Media-object binding for dynamic generation and displaying of play data associated with media |
US11442987B2 (en) | 2020-05-28 | 2022-09-13 | Sony Interactive Entertainment Inc. | Media-object binding for displaying real-time play data for live-streaming media |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014097129A (ja) | 2012-11-13 | 2014-05-29 | Konami Digital Entertainment Co Ltd | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム |
US20140228112A1 (en) | 2013-02-13 | 2014-08-14 | Applifier Oy | System and method for managing game-playing experiences |
JP2016504644A (ja) | 2013-02-19 | 2016-02-12 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理方法 |
Family Cites Families (151)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5987211A (en) | 1993-01-11 | 1999-11-16 | Abecassis; Max | Seamless transmission of non-sequential video segments |
JP3818769B2 (ja) | 1997-12-24 | 2006-09-06 | 株式会社バンダイナムコゲームス | 情報記憶媒体、ゲーム装置及びゲームシステム |
WO2002060546A1 (en) * | 2000-12-19 | 2002-08-08 | Paltronics, Inc. | Video table game apparatus, system, and method of use |
US6652378B2 (en) | 2001-06-01 | 2003-11-25 | Igt | Gaming machines and systems offering simultaneous play of multiple games and methods of gaming |
US20040021684A1 (en) | 2002-07-23 | 2004-02-05 | Dominick B. Millner | Method and system for an interactive video system |
US8225194B2 (en) | 2003-01-09 | 2012-07-17 | Kaleidescape, Inc. | Bookmarks and watchpoints for selection and presentation of media streams |
CN1894932B (zh) | 2003-12-19 | 2011-08-03 | 皇家飞利浦电子股份有限公司 | P2p网络上的广播驱动的虚拟社区 |
US8460108B2 (en) | 2005-02-25 | 2013-06-11 | Microsoft Corporation | Computerized method and system for generating a gaming experience in a networked environment |
US8933967B2 (en) * | 2005-07-14 | 2015-01-13 | Charles D. Huston | System and method for creating and sharing an event using a social network |
EP3206393A1 (en) | 2005-12-29 | 2017-08-16 | Rovi Guides, Inc. | Systems and methods for episode tracking in an interactive media environment |
US20070198939A1 (en) | 2006-02-21 | 2007-08-23 | Gold Josh T | System and method for the production of presentation content depicting a real world event |
US20080045335A1 (en) | 2006-08-17 | 2008-02-21 | Zachary Adam Garbow | Replacing a Departing Player in a Game with a Waiting Player |
US9064010B2 (en) | 2006-12-13 | 2015-06-23 | Quickplay Media Inc. | Encoding and transcoding for mobile media |
KR101101440B1 (ko) | 2007-01-29 | 2012-01-02 | 소니 온라인 엔터테인먼트 엘엘씨 | 게임 이벤트에 기초한 블로그, 웹 페이지, 또는 파일-공유 사이트의 자동 엔트리 생성 시스템 및 방법 |
US20080262858A1 (en) * | 2007-04-17 | 2008-10-23 | Yahoo, Inc. | Methods for Establishing Brand-Centric Websites From Bi-Directionally Linked Content |
JP5358071B2 (ja) | 2007-07-04 | 2013-12-04 | 任天堂株式会社 | ゲームプログラム、およびゲーム装置 |
EP2085128A1 (en) | 2007-10-03 | 2009-08-05 | Sony Computer Entertainment Europe Limited | Apparatus and method of on-line abuse avoidance |
US9381438B2 (en) | 2007-11-07 | 2016-07-05 | International Business Machines Corporation | Dynamically displaying personalized content in an immersive environment |
KR101442606B1 (ko) * | 2007-12-28 | 2014-09-25 | 삼성전자주식회사 | Ucc를 이용하는 온라인 게임을 제공하는 게임 서비스방법 및 그 게임 서버 |
US20090176557A1 (en) | 2008-01-09 | 2009-07-09 | Microsoft Corporation | Leaderboard event notification |
JP2011512172A (ja) * | 2008-01-25 | 2011-04-21 | ソニー オンライン エンタテインメント エルエルシー | ビデオゲームイベントに関するビデオコンテンツを作成、編集、及び共有するためのシステム及び方法 |
US20090197681A1 (en) * | 2008-01-31 | 2009-08-06 | Microsoft Corporation | System and method for targeted recommendations using social gaming networks |
US20090276713A1 (en) | 2008-05-01 | 2009-11-05 | Eddy Michael P | Network accessible content management methods, systems and apparatuses |
US8621045B2 (en) | 2008-09-12 | 2013-12-31 | At&T Intellectual Property I, L.P. | Portable communication interface for accessing media content |
US20100304348A1 (en) | 2009-05-27 | 2010-12-02 | Shlomo Lehavi | Educational and training tool using matching techniques and method of developing and utilizing the same |
US8715083B2 (en) | 2009-06-18 | 2014-05-06 | Koplar Interactive Systems International, L.L.C. | Methods and systems for processing gaming data |
US8918728B2 (en) | 2009-06-26 | 2014-12-23 | International Business Machines Corporation | Rule-based content filtering in a virtual universe |
US8947350B2 (en) | 2009-09-14 | 2015-02-03 | Broadcom Corporation | System and method for generating screen pointing information in a television control device |
WO2011041566A1 (en) | 2009-09-30 | 2011-04-07 | Zynga Game Network Inc. | Apparatuses, methods and systems for an engagement-tracking game modifier |
US9005028B2 (en) | 2009-10-20 | 2015-04-14 | Sony Computer Entertainment America Llc | Video game competition notifications |
US8886896B2 (en) | 2009-10-30 | 2014-11-11 | Adobe Systems Incorporated | Storage format for media streams |
GB2475251A (en) * | 2009-11-10 | 2011-05-18 | Skype Ltd | Identifying new contacts in a peer to peer network |
US9155963B2 (en) | 2009-11-25 | 2015-10-13 | Disney Enterprises, Inc. | Collaborative online ranking |
US8801578B2 (en) | 2009-12-21 | 2014-08-12 | Core Industries, Llc | Instructional displays and methods for exercise machine |
JP5749895B2 (ja) | 2010-04-05 | 2015-07-15 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置 |
US8818985B2 (en) | 2010-04-06 | 2014-08-26 | Salesforce.Com, Inc. | Rule-based prioritization of social data |
US20110250969A1 (en) | 2010-04-07 | 2011-10-13 | Marcel Van Os | Systems and methods for providing a game center having player specific achievement data |
US9764240B2 (en) | 2010-10-13 | 2017-09-19 | Sony Interactive Entertainment America Llc | Online process for recommending friends based on game playing habits |
US20120115580A1 (en) | 2010-11-05 | 2012-05-10 | Wms Gaming Inc. | Wagering game with player-directed pursuit of award outcomes |
JP5689707B2 (ja) | 2011-02-15 | 2015-03-25 | 任天堂株式会社 | 表示制御プログラム、表示制御装置、表示制御システム、および、表示制御方法 |
JP5503587B2 (ja) | 2011-03-31 | 2014-05-28 | アイオー インタラクティブ エーエス | ランキングを作成するためのゲームスコアの計算方法を実行するコンピュータ及びゲームシステム |
JP5806003B2 (ja) | 2011-06-01 | 2015-11-10 | 任天堂株式会社 | ゲーム装置、ゲームプログラム、ゲーム制御方法およびゲームシステム |
US8341223B1 (en) | 2011-06-07 | 2012-12-25 | Banjo, Inc. | Method for relevant content discovery |
GB2492317A (en) | 2011-06-16 | 2013-01-02 | Sony Comp Entertainment Europe | Leaderboard system |
WO2013016687A1 (en) * | 2011-07-28 | 2013-01-31 | Hall Shane | Method and system for matchmaking connections within a gaming social network |
CN103020416A (zh) * | 2011-09-26 | 2013-04-03 | 北京千橡网景科技发展有限公司 | 用于多用户联网游戏的好友推荐的方法和设备 |
US20130084969A1 (en) | 2011-10-02 | 2013-04-04 | Microsoft Corporation | Asynchronous gameplay with rival display |
US9208470B2 (en) | 2011-10-04 | 2015-12-08 | Yahoo! Inc. | System for custom user-generated achievement badges based on activity feeds |
US9727924B2 (en) | 2011-10-10 | 2017-08-08 | Salesforce.Com, Inc. | Computer implemented methods and apparatus for informing a user of social network data when the data is relevant to the user |
US8672765B2 (en) | 2012-03-13 | 2014-03-18 | Sony Computer Entertainment America Llc | System and method for capturing and sharing console gaming data |
US20130190094A1 (en) | 2012-01-19 | 2013-07-25 | Eyal Ronen | Asynchronous Team-Based Game |
CN104245068B (zh) * | 2012-03-05 | 2017-05-24 | 喀普康有限公司 | 游戏装置 |
US20180359477A1 (en) | 2012-03-05 | 2018-12-13 | Google Inc. | Distribution of video in multiple rating formats |
US20130244786A1 (en) * | 2012-03-14 | 2013-09-19 | Jonathan Khashayar Hafezi | Networked Gaming System and Method |
WO2013142518A1 (en) | 2012-03-19 | 2013-09-26 | Jan Stelovsky | Apparatus and methods for multimedia games |
US20140204014A1 (en) | 2012-03-30 | 2014-07-24 | Sony Mobile Communications Ab | Optimizing selection of a media object type in which to present content to a user of a device |
US8954890B2 (en) | 2012-04-12 | 2015-02-10 | Supercell Oy | System, method and graphical user interface for controlling a game |
US9044683B2 (en) | 2012-04-26 | 2015-06-02 | Steelseries Aps | Method and apparatus for presenting gamer performance at a social network |
KR101398181B1 (ko) * | 2012-05-10 | 2014-05-30 | (주)네오위즈게임즈 | 게임 파트너 추천 방법, 이를 실행하는 서버 및 이를 저장한 기록 매체 |
US10585969B2 (en) | 2012-07-07 | 2020-03-10 | Jianqing Wu | System and method for extending database functions by a web application and computer readable media |
US9724602B2 (en) | 2012-09-17 | 2017-08-08 | King.Com Ltd. | Method for implementing a computer game |
WO2014047490A1 (en) | 2012-09-21 | 2014-03-27 | Beintoo, S.P.A. | Interactive experience fully contained within an expandalble embedded unit |
US9817826B2 (en) * | 2012-09-27 | 2017-11-14 | Google Inc. | System and method for recommending media programs and notifying a user before programs start |
US8764555B2 (en) | 2012-10-02 | 2014-07-01 | Nextbit Systems Inc. | Video game application state synchronization across multiple devices |
US20180302761A1 (en) * | 2012-10-24 | 2018-10-18 | Google Inc. | Recommendation System for Multi-party Communication Sessions |
US9844729B2 (en) | 2012-12-26 | 2017-12-19 | Sony Interactive Entertainment America Llc | Systems and methods for managing video game titles and user play metrics for video game titles executing on a game cloud system |
US9089777B2 (en) | 2013-01-09 | 2015-07-28 | Blizzard Entertainment, Inc. | Restoring gameplay by replaying past inputs |
US9154856B2 (en) | 2013-01-17 | 2015-10-06 | Hewlett-Packard Development Company, L.P. | Video segmenting |
US9592441B2 (en) | 2013-02-19 | 2017-03-14 | King.Com Ltd. | Controlling a user interface of a computer device |
US9928555B2 (en) | 2013-02-28 | 2018-03-27 | Sony Corporation | Game activity feed |
US9776076B2 (en) | 2013-03-15 | 2017-10-03 | Electronic Arts Inc. | Systems and methods for generating a compilation reel in game video |
US8961319B1 (en) | 2013-05-16 | 2015-02-24 | Kabam, Inc. | System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user |
US10109003B1 (en) | 2013-06-07 | 2018-10-23 | Pinterest, Inc. | Method, medium, and system for enhancing privacy |
US9937418B2 (en) | 2013-06-07 | 2018-04-10 | King.Com Ltd. | Computing device, game, and methods therefor |
US9986307B2 (en) | 2013-07-19 | 2018-05-29 | Bottle Rocket LLC | Interactive video viewing |
US9381425B1 (en) | 2013-09-17 | 2016-07-05 | Kabam, Inc. | System and method for determining offer placement in a virtual space store interface |
US20150081777A1 (en) * | 2013-09-18 | 2015-03-19 | SharpShooter/Spectrum Venture LLC | Dynamic content aggregation |
US20150094139A1 (en) | 2013-09-27 | 2015-04-02 | GimiGimi Inc. | Systems and methods for social gaming |
EP2876847A1 (en) | 2013-11-21 | 2015-05-27 | Nokia Corporation | Establishment of an association between an object and a mood media item |
US9333433B2 (en) | 2014-02-04 | 2016-05-10 | Sony Computer Entertainment America Llc | Online video game service with split clients |
US10945016B2 (en) | 2014-02-27 | 2021-03-09 | Aibuy, Inc. | Apparatus and method for gathering analytics |
US20150296250A1 (en) | 2014-04-10 | 2015-10-15 | Google Inc. | Methods, systems, and media for presenting commerce information relating to video content |
US20150331856A1 (en) | 2014-04-30 | 2015-11-19 | Cie Digital Labs, LLC | Time-based content aggregator |
US10237711B2 (en) | 2014-05-30 | 2019-03-19 | Apple Inc. | Dynamic types for activity continuation between electronic devices |
WO2015200737A1 (en) | 2014-06-27 | 2015-12-30 | Amazon Technologies, Inc. | Spawning new timelines during game session replay |
US20150381689A1 (en) | 2014-06-27 | 2015-12-31 | Qualcomm Incorporated | Methods, Systems and Devices for Spoiler Alert and Prevention Using Networking Framework |
US20160005326A1 (en) | 2014-07-01 | 2016-01-07 | Taxi Dog Productions, LLC | Adaptive, immersive, and emotion-driven interactive media system |
US10506003B1 (en) | 2014-08-08 | 2019-12-10 | Amazon Technologies, Inc. | Repository service for managing digital assets |
US9396483B2 (en) | 2014-08-28 | 2016-07-19 | Jehan Hamedi | Systems and methods for determining recommended aspects of future content, actions, or behavior |
US20160149956A1 (en) | 2014-11-21 | 2016-05-26 | Whip Networks, Inc. | Media management and sharing system |
US10409872B2 (en) | 2014-11-25 | 2019-09-10 | Facebook, Inc. | Identifying content items from various sources associated with an object |
US9795879B2 (en) | 2014-12-31 | 2017-10-24 | Sony Interactive Entertainment America Llc | Game state save, transfer and resume for cloud gaming |
US10296646B2 (en) | 2015-03-16 | 2019-05-21 | International Business Machines Corporation | Techniques for filtering content presented in a web browser using content analytics |
US20160287997A1 (en) | 2015-04-02 | 2016-10-06 | Applifier Oy | System and method for sharing gameplay experiences |
CN104883358B (zh) * | 2015-04-28 | 2018-07-20 | 腾讯科技(北京)有限公司 | 基于推荐内容的互动方法和装置 |
US9495694B1 (en) | 2016-02-29 | 2016-11-15 | International Business Machines Corporation | Product recommendations based on analysis of social experiences |
DE112016001594T5 (de) | 2015-06-11 | 2018-01-18 | Google Inc. | Verfahren, systeme und medien zum aggregieren und präsentieren von relevantem inhalt für ein bestimmtes videospiel |
US11071919B2 (en) | 2015-06-30 | 2021-07-27 | Amazon Technologies, Inc. | Joining games from a spectating system |
US20170001122A1 (en) | 2015-06-30 | 2017-01-05 | Amazon Technologies, Inc. | Integrating games systems with a spectating system |
US9993729B2 (en) | 2015-08-19 | 2018-06-12 | Sony Interactive Entertainment America Llc | User save data management in cloud gaming |
US11420114B2 (en) | 2015-09-30 | 2022-08-23 | Sony Interactive Entertainment LLC | Systems and methods for enabling time-shifted coaching for cloud gaming systems |
US9635073B1 (en) | 2015-11-04 | 2017-04-25 | Ubitus Inc. | Interactive applications implemented in video streams |
US9782678B2 (en) | 2015-12-06 | 2017-10-10 | Sliver VR Technologies, Inc. | Methods and systems for computer video game streaming, highlight, and replay |
US20180033250A1 (en) | 2015-12-28 | 2018-02-01 | Pete O'Heeron | System, method, and graphical user interface for presenting and/or playing a game |
WO2017117422A1 (en) | 2015-12-29 | 2017-07-06 | Echostar Technologies L.L.C | Methods and apparatus for presenting advertisements during playback of recorded television content |
US20170189815A1 (en) | 2016-01-05 | 2017-07-06 | Acshun, Inc. | Wearable activity tracking systems and technology |
US20170246544A1 (en) | 2016-02-26 | 2017-08-31 | Microsoft Technology Licensing, Llc | Video game streaming for spectating |
JP2017182603A (ja) | 2016-03-31 | 2017-10-05 | 株式会社バンダイナムコエンターテインメント | プログラム及びコンピュータシステム |
EP3235549A1 (en) | 2016-04-21 | 2017-10-25 | KooJoo Ltd | Gameplay trigger detection |
WO2017188677A1 (en) | 2016-04-26 | 2017-11-02 | Cj E&M Corporation | Apparatus and method for managing matching between sponsor and influencer |
US10033686B2 (en) | 2016-05-23 | 2018-07-24 | Oath Inc. | Computerized system and method for automatically creating and communicating media streams of digital content |
US11794108B2 (en) | 2016-06-13 | 2023-10-24 | Sony Interactive Entertainment LLC | Method and system for saving a snapshot of game play and used to begin later execution of the game play by any user as executed on a game cloud system |
US10625156B2 (en) | 2016-06-30 | 2020-04-21 | Sony Interactive Entertainment LLC | Method and system for sharing video game content |
US10226708B2 (en) * | 2016-06-30 | 2019-03-12 | Electronic Arts Inc. | Interactive gameplay playback system |
US10327037B2 (en) | 2016-07-05 | 2019-06-18 | Pluto Inc. | Methods and systems for generating and providing program guides and content |
US10179290B2 (en) | 2016-07-21 | 2019-01-15 | Sony Interactive Entertainment America Llc | Method and system for accessing previously stored game play via video recording as executed on a game cloud system |
US20180101614A1 (en) | 2016-10-12 | 2018-04-12 | Crowdynews | Machine Learning-Based Data Aggregation Using Social Media Content |
US10425694B2 (en) | 2016-12-30 | 2019-09-24 | Facebook, Inc. | Live broadcast on an online social network |
CN106960014B (zh) * | 2017-03-02 | 2021-02-19 | 阿里巴巴(中国)有限公司 | 关联用户推荐方法及装置 |
US10567466B2 (en) | 2017-04-06 | 2020-02-18 | Microsoft Technology Licensing, Llc | Co-streaming within a live interactive video game streaming service |
SE540666C2 (en) | 2017-04-11 | 2018-10-09 | Znipe Esports AB | Methods and nodes for providing multi perspective video of match events of interest |
US11245964B2 (en) | 2017-05-25 | 2022-02-08 | Turner Broadcasting System, Inc. | Management and delivery of over-the-top services over different content-streaming systems |
US20190052471A1 (en) | 2017-08-10 | 2019-02-14 | Microsoft Technology Licensing, Llc | Personalized toxicity shield for multiuser virtual environments |
US10582238B2 (en) | 2017-12-28 | 2020-03-03 | Rovi Guides, Inc. | Systems and methods for management of media content subscriptions |
US20190246149A1 (en) | 2018-02-08 | 2019-08-08 | Pccw Vuclip (Singapore) Pte. Ltd. | Protected multimedia content transport and playback system |
US11951400B2 (en) | 2018-03-14 | 2024-04-09 | Sony Interactive Entertainment LLC | Secure decentralized video game transaction platform |
US11405680B2 (en) | 2018-03-23 | 2022-08-02 | Rovi Guides, Inc. | Systems and methods for obscuring presentation of media objects during playback of video based on interactions with other media objects |
US11090568B1 (en) | 2018-03-27 | 2021-08-17 | Electronic Arts Inc. | Dynamic gameplay session content generation system |
US10848805B1 (en) | 2018-03-28 | 2020-11-24 | Electronic Arts Inc. | Contextual video recommendations within a video game |
KR20180094833A (ko) | 2018-08-20 | 2018-08-24 | 주식회사 넥슨코리아 | 게임 친구 추천 장치 및 게임 친구 추천 방법 |
US11701586B2 (en) | 2018-08-22 | 2023-07-18 | Sony Interactive Entertainment LLC | Drama engine for dramatizing video gaming |
US10569164B1 (en) | 2018-09-26 | 2020-02-25 | Valve Corporation | Augmented reality (AR) system for providing AR in video games |
US10569174B1 (en) | 2018-09-27 | 2020-02-25 | Microsoft Licensing Technology, LLC | Implementing a graphical overlay for a streaming game based on current game scenario |
US10991202B2 (en) | 2018-10-07 | 2021-04-27 | Synergy Blue Llc | Skillfull regulated multi-level casino games and gaming machines configured to encourage exploration of game stages, scenarios, levels and areas |
JP6998286B2 (ja) | 2018-10-16 | 2022-01-18 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法 |
US11071914B2 (en) | 2018-11-09 | 2021-07-27 | Steelseries Aps | Methods, systems, and devices of providing portions of recorded game content in response to a trigger |
US11308184B2 (en) | 2018-12-07 | 2022-04-19 | Nike, Inc. | Video game integration of cryptographically secured digital assets |
US10843085B2 (en) | 2018-12-14 | 2020-11-24 | S0Ny Interactive Entertainment Llc | Media-activity binding and content blocking |
US11896909B2 (en) | 2018-12-14 | 2024-02-13 | Sony Interactive Entertainment LLC | Experience-based peer recommendations |
US10881962B2 (en) | 2018-12-14 | 2021-01-05 | Sony Interactive Entertainment LLC | Media-activity binding and content blocking |
US11269944B2 (en) | 2018-12-14 | 2022-03-08 | Sony Interactive Entertainment LLC | Targeted gaming news and content feeds |
US11247130B2 (en) | 2018-12-14 | 2022-02-15 | Sony Interactive Entertainment LLC | Interactive objects in streaming media and marketplace ledgers |
US11080748B2 (en) | 2018-12-14 | 2021-08-03 | Sony Interactive Entertainment LLC | Targeted gaming news and content feeds |
US20200188800A1 (en) | 2018-12-14 | 2020-06-18 | Sony Interactive Entertainment LLC | Interactive objects in streaming media and marketplace ledgers |
US20200193477A1 (en) | 2018-12-14 | 2020-06-18 | Sony Interactive Entertainment LLC | Experience-based peer recommendations |
US11213748B2 (en) | 2019-11-01 | 2022-01-04 | Sony Interactive Entertainment Inc. | Content streaming with gameplay launch |
US11442987B2 (en) | 2020-05-28 | 2022-09-13 | Sony Interactive Entertainment Inc. | Media-object binding for displaying real-time play data for live-streaming media |
US11420130B2 (en) | 2020-05-28 | 2022-08-23 | Sony Interactive Entertainment Inc. | Media-object binding for dynamic generation and displaying of play data associated with media |
US11602687B2 (en) | 2020-05-28 | 2023-03-14 | Sony Interactive Entertainment Inc. | Media-object binding for predicting performance in a media |
US11420115B2 (en) | 2020-09-21 | 2022-08-23 | Zynga Inc. | Automated dynamic custom game content generation |
US20220143516A1 (en) | 2020-11-09 | 2022-05-12 | Sony Interactive Entertainment Inc. | Replayable activities for interactive content titles |
-
2019
- 2019-03-19 US US16/358,546 patent/US11896909B2/en active Active
- 2019-11-21 EP EP19897134.3A patent/EP3894031A4/en active Pending
- 2019-11-21 JP JP2021533799A patent/JP7445660B2/ja active Active
- 2019-11-21 WO PCT/US2019/062613 patent/WO2020123117A1/en unknown
- 2019-11-21 CN CN201980089787.4A patent/CN113727765A/zh active Pending
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014097129A (ja) | 2012-11-13 | 2014-05-29 | Konami Digital Entertainment Co Ltd | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム |
US20140228112A1 (en) | 2013-02-13 | 2014-08-14 | Applifier Oy | System and method for managing game-playing experiences |
JP2016504644A (ja) | 2013-02-19 | 2016-02-12 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理方法 |
Also Published As
Publication number | Publication date |
---|---|
US20200188796A1 (en) | 2020-06-18 |
CN113727765A (zh) | 2021-11-30 |
EP3894031A4 (en) | 2022-11-02 |
WO2020123117A1 (en) | 2020-06-18 |
US11896909B2 (en) | 2024-02-13 |
EP3894031A1 (en) | 2021-10-20 |
JP2022512425A (ja) | 2022-02-03 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP7445660B2 (ja) | エクスペリエンスに基づいたピア推奨 | |
JP7487201B2 (ja) | メディアアクティビティのバインドとコンテンツのブロックのための方法、システム、非一時的なコンピュータ可読媒体 | |
US20200193477A1 (en) | Experience-based peer recommendations | |
US11080748B2 (en) | Targeted gaming news and content feeds | |
JP7445659B2 (ja) | ストリーミングメディアにおけるインタラクティブオブジェクト及びマーケットプレイス元帳 | |
US11697067B2 (en) | Content streaming with gameplay launch | |
US10843085B2 (en) | Media-activity binding and content blocking | |
US20200192929A1 (en) | Targeted gaming news and content feeds | |
JP7353359B2 (ja) | システムレベルのマルチプレイヤーマッチメイキング | |
US11249623B2 (en) | Integrated interfaces for dynamic user experiences | |
JP2023551386A (ja) | 対話型コンテンツタイトルのリプレイ可能なアクティビティ | |
US11457277B2 (en) | Context-based action suggestions | |
CN113348024A (zh) | 建立和管理多玩家会话 | |
US20210409459A1 (en) | Initiating multiuser sessions |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20210819 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20221118 |
|
A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20221118 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20231031 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20240126 |
|
TRDD | Decision of grant or rejection written | ||
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20240206 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20240226 |
|
R150 | Certificate of patent or registration of utility model |
Ref document number: 7445660 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |