JP7058842B2 - マークポイント位置表示方法、電子機器及びコンピュータ読取可能な記憶媒体 - Google Patents
マークポイント位置表示方法、電子機器及びコンピュータ読取可能な記憶媒体 Download PDFInfo
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- JP7058842B2 JP7058842B2 JP2020540758A JP2020540758A JP7058842B2 JP 7058842 B2 JP7058842 B2 JP 7058842B2 JP 2020540758 A JP2020540758 A JP 2020540758A JP 2020540758 A JP2020540758 A JP 2020540758A JP 7058842 B2 JP7058842 B2 JP 7058842B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A63—SPORTS; GAMES; AMUSEMENTS
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Radar, Positioning & Navigation (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201810241937.6A CN108465240B (zh) | 2018-03-22 | 2018-03-22 | 标记点位置显示方法、装置、终端及计算机可读存储介质 |
| CN201810241937.6 | 2018-03-22 | ||
| PCT/CN2019/077294 WO2019179314A1 (zh) | 2018-03-22 | 2019-03-07 | 标记点位置显示方法、电子设备及计算机可读存储介质 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2021511602A JP2021511602A (ja) | 2021-05-06 |
| JP2021511602A5 JP2021511602A5 (enExample) | 2021-06-17 |
| JP7058842B2 true JP7058842B2 (ja) | 2022-04-25 |
Family
ID=63265685
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020540758A Active JP7058842B2 (ja) | 2018-03-22 | 2019-03-07 | マークポイント位置表示方法、電子機器及びコンピュータ読取可能な記憶媒体 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US11221726B2 (enExample) |
| JP (1) | JP7058842B2 (enExample) |
| KR (1) | KR102410802B1 (enExample) |
| CN (1) | CN108465240B (enExample) |
| WO (1) | WO2019179314A1 (enExample) |
Families Citing this family (48)
| Publication number | Priority date | Publication date | Assignee | Title |
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| CN108465240B (zh) * | 2018-03-22 | 2020-08-11 | 腾讯科技(深圳)有限公司 | 标记点位置显示方法、装置、终端及计算机可读存储介质 |
| CN109701271A (zh) * | 2018-12-24 | 2019-05-03 | 网易(杭州)网络有限公司 | 显示图标的方法、装置和系统 |
| CN111385525B (zh) * | 2018-12-28 | 2021-08-17 | 杭州海康机器人技术有限公司 | 视频监控方法、装置、终端及系统 |
| CN109568957B (zh) * | 2019-01-10 | 2020-02-07 | 网易(杭州)网络有限公司 | 游戏中的显示控制方法、装置、存储介质、处理器及终端 |
| CN109976650B (zh) * | 2019-01-25 | 2021-03-02 | 网易(杭州)网络有限公司 | 人机交互方法、装置和电子设备 |
| CN109806585B (zh) * | 2019-02-19 | 2024-02-23 | 网易(杭州)网络有限公司 | 游戏的显示控制方法、装置、设备和存储介质 |
| CN109908574B (zh) * | 2019-02-22 | 2020-09-08 | 网易(杭州)网络有限公司 | 游戏角色控制方法、装置、设备和存储介质 |
| CN110058684B (zh) * | 2019-03-21 | 2022-07-01 | 海南诺亦腾海洋科技研究院有限公司 | 一种基于vr技术的地理信息交互方法、系统及存储介质 |
| CN110115838B (zh) | 2019-05-30 | 2021-10-29 | 腾讯科技(深圳)有限公司 | 虚拟环境中生成标记信息的方法、装置、设备及存储介质 |
| CN110270098B (zh) | 2019-06-21 | 2023-06-23 | 腾讯科技(深圳)有限公司 | 控制虚拟对象对虚拟物品进行标记的方法、装置及介质 |
| CN110473146B (zh) * | 2019-08-16 | 2022-12-27 | 苏州超擎图形软件科技发展有限公司 | 遥感图像显示方法、装置及存储介质和计算机设备 |
| CN110807826B (zh) * | 2019-10-30 | 2023-04-07 | 腾讯科技(深圳)有限公司 | 虚拟场景中的地图显示方法、装置、设备及存储介质 |
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| CN111672125B (zh) * | 2020-06-10 | 2022-03-01 | 腾讯科技(深圳)有限公司 | 一种虚拟对象交互的方法以及相关装置 |
| CN111744181B (zh) * | 2020-07-01 | 2024-07-23 | 网易(杭州)网络有限公司 | 游戏中信息的显示方法、装置、游戏客户端及介质 |
| CN111773703B (zh) * | 2020-07-31 | 2023-10-20 | 网易(杭州)网络有限公司 | 游戏对象显示方法、装置、存储介质与终端设备 |
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| US11351457B2 (en) * | 2020-09-11 | 2022-06-07 | Riot Games, Inc. | Selecting an anchored offset targeting position |
| CN112121417B (zh) * | 2020-09-30 | 2022-04-15 | 腾讯科技(深圳)有限公司 | 虚拟场景中的事件处理方法、装置、设备及存储介质 |
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| CN112587928A (zh) * | 2020-12-11 | 2021-04-02 | 努比亚技术有限公司 | 一种控制对象定位方法、设备及计算机可读存储介质 |
| CN113018864B (zh) * | 2021-03-26 | 2024-02-13 | 网易(杭州)网络有限公司 | 虚拟对象的提示方法、装置、存储介质及计算机设备 |
| CN113082702B (zh) * | 2021-04-15 | 2024-07-16 | 网易(杭州)网络有限公司 | 游戏的显示控制方法及电子设备 |
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| CN113198178B (zh) * | 2021-06-03 | 2023-05-26 | 腾讯科技(深圳)有限公司 | 虚拟对象的位置提示方法、装置、终端及存储介质 |
| CN113436253B (zh) * | 2021-06-28 | 2023-05-16 | 华科融资租赁有限公司 | 地图的定位显示方法、装置、计算机设备和存储介质 |
| CN113440847B (zh) * | 2021-07-01 | 2024-10-25 | 网易(杭州)网络有限公司 | 标记信息的处理方法和装置 |
| CN113426125B (zh) * | 2021-07-02 | 2024-11-08 | 网易(杭州)网络有限公司 | 游戏中的虚拟单位控制方法及装置、存储介质、电子设备 |
| CN113608616A (zh) * | 2021-08-10 | 2021-11-05 | 深圳市慧鲤科技有限公司 | 虚拟内容的显示方法及装置、电子设备和存储介质 |
| CN113546429B (zh) * | 2021-08-12 | 2024-07-02 | 网易(杭州)网络有限公司 | 虚拟对象降落方法、装置、计算机设备及存储介质 |
| CN113722644B (zh) * | 2021-09-03 | 2023-07-21 | 如你所视(北京)科技有限公司 | 基于外接设备在虚拟空间选取浏览点位的方法及其装置 |
| JP7319635B2 (ja) * | 2021-11-02 | 2023-08-02 | グリー株式会社 | コンピュータプログラム、仮想空間表示装置、及び仮想空間表示方法 |
| CN114100133B (zh) * | 2021-12-06 | 2025-08-29 | 腾讯科技(深圳)有限公司 | 虚拟棋盘的显示方法、终端、存储介质及程序产品 |
| CN114332417B (zh) * | 2021-12-13 | 2023-07-14 | 亮风台(上海)信息科技有限公司 | 一种多人场景交互的方法、设备、存储介质及程序产品 |
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| CN108465240B (zh) | 2020-08-11 |
| CN108465240A (zh) | 2018-08-31 |
| KR20200087260A (ko) | 2020-07-20 |
| US20200293154A1 (en) | 2020-09-17 |
| US11221726B2 (en) | 2022-01-11 |
| KR102410802B1 (ko) | 2022-06-22 |
| WO2019179314A1 (zh) | 2019-09-26 |
| JP2021511602A (ja) | 2021-05-06 |
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