KR100809479B1 - 혼합 현실 환경을 위한 얼굴 착용형 디스플레이 장치 - Google Patents
혼합 현실 환경을 위한 얼굴 착용형 디스플레이 장치 Download PDFInfo
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- KR100809479B1 KR100809479B1 KR1020060070523A KR20060070523A KR100809479B1 KR 100809479 B1 KR100809479 B1 KR 100809479B1 KR 1020060070523 A KR1020060070523 A KR 1020060070523A KR 20060070523 A KR20060070523 A KR 20060070523A KR 100809479 B1 KR100809479 B1 KR 100809479B1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- G—PHYSICS
- G03—PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
- G03B—APPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
- G03B35/00—Stereoscopic photography
- G03B35/08—Stereoscopic photography by simultaneous recording
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B30/00—Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
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- G—PHYSICS
- G03—PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
- G03B—APPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
- G03B35/00—Stereoscopic photography
- G03B35/18—Stereoscopic photography by simultaneous viewing
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/332—Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
- H04N13/344—Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/398—Synchronisation thereof; Control thereof
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Abstract
Description
Claims (11)
- 사용자 주변의 실사 영상과 인공적으로 생성된 단수 또는 복수의 주변 입체 영상이 외부의 빛의 광량에 대한 투과도를 선택적으로 조절할 수 있는 광투과량 조절부를 통해 입사되어 합성된 다중 외부 영상 신호를 출력하는 외부 영상 처리부;상기 사용자의 위치, 눈의 위치, 시선의 방향 및 초점거리 등 상기 사용자의 시각 정보를 추출하는 사용자 정보 추출부;상기 추출된 사용자의 시각 정보에 따라 입체 영상 신호를 생성하는 영상 생성부;상기 추출된 사용자의 시각 정보에 따라 상기 다중 외부 영상 신호 및 상기 입체 영상 신호를 동기화하여 합성하는 영상 합성부; 및상기 합성된 영상신호를 상기 사용자에게 출력하는 영상 출력부를 포함하는 혼합현실환경 디스플레이 장치.
- 제 1 항에 있어서,상기 사용자 정보 추출부는 사용자의 시선 정보를 추출하기 위하여 눈 부분을 촬영할 때, 소형 영상 획득 장치를 이용하여 직접 촬영하거나, 상기 영상 출력부의 빛을 이용하여 간접 촬영하는 것을 특징으로 하는 혼합현실환경 디스플레이 장치.
- 제 1 항에 있어서,상기 영상 출력부는 상기 합성된 영상 신호를 좌,우 2개의 시각 채널로 분리하여 출력하는 것을 특징으로 하는 혼합현실환경 디스플레이 장치.
- 제 1 항에 있어서,상기 디스플레이 장치는 얼굴착용형 디스플레이(FMD: Face Mouted Display)인 것을 특징으로 하는 혼합현실환경 디스플레이 장치.
- 제 1 항에 있어서,상기 외부 영상 처리부는 상기 합성된 신호를 좌, 우 2개의 시각 채널로 분리하여 출력하는 것을 특징으로 하는 혼합현실환경 디스플레이 장치.
- 삭제
- 삭제
- 제 1 항에 있어서,상기 외부 영상 처리부는 상기 물체의 실제 모습과 입체 영상을 카메라를 이용해서 촬상하여 입력으로 하는 것을 특징으로 하는 혼합현실환경 디스플레이 장치.
- 제 1 항에 있어서,상기 영상 합성부는 서로 다른 3차원 공간상에 가시화되는 상기 다중 외부 영상 신호 및 상기 입체 영상 신호를 하나의 3차원 공간상에 가시화하기 위하여, 상기 입체 영상 신호를 기준으로 상기 외부 영상 신호를 깊이 방향에 따라 계층 영역(layered space)으로 분리하여 합성하는 것을 특징으로 하는 혼합현실환경 디스플레이 장치.
- 제 1 항에 있어서,상기 디스플레이 장치는 가상 작업 시나리오 및 환경에 사용되는 것을 특징으로 하는 혼합현실환경 디스플레이 장치.
- 제 1 항에 있어서,상기 디스플레이 장치는 다자참여형 가상현실 게임 콘텐츠에 사용되는 것을 특징으로 하는 혼합현실환경 디스플레이 장치.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020060070523A KR100809479B1 (ko) | 2006-07-27 | 2006-07-27 | 혼합 현실 환경을 위한 얼굴 착용형 디스플레이 장치 |
US11/638,438 US7804507B2 (en) | 2006-07-27 | 2006-12-14 | Face-mounted display apparatus for mixed reality environment |
JP2006338509A JP2008033219A (ja) | 2006-07-27 | 2006-12-15 | 混合現実環境用のフェイスマウントディスプレイ装置 |
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KR1020060070523A KR100809479B1 (ko) | 2006-07-27 | 2006-07-27 | 혼합 현실 환경을 위한 얼굴 착용형 디스플레이 장치 |
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KR20080010502A KR20080010502A (ko) | 2008-01-31 |
KR100809479B1 true KR100809479B1 (ko) | 2008-03-03 |
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US (1) | US7804507B2 (ko) |
JP (1) | JP2008033219A (ko) |
KR (1) | KR100809479B1 (ko) |
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US20080024597A1 (en) | 2008-01-31 |
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