JP6839068B2 - 情報処理装置およびゲーム画像配信方法 - Google Patents
情報処理装置およびゲーム画像配信方法 Download PDFInfo
- Publication number
- JP6839068B2 JP6839068B2 JP2017232107A JP2017232107A JP6839068B2 JP 6839068 B2 JP6839068 B2 JP 6839068B2 JP 2017232107 A JP2017232107 A JP 2017232107A JP 2017232107 A JP2017232107 A JP 2017232107A JP 6839068 B2 JP6839068 B2 JP 6839068B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- play
- information processing
- image
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
- H04L67/1044—Group management mechanisms
- H04L67/1046—Joining mechanisms
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/239—Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/537—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Databases & Information Systems (AREA)
- Computing Systems (AREA)
- Health & Medical Sciences (AREA)
- Child & Adolescent Psychology (AREA)
- Mathematical Physics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- General Engineering & Computer Science (AREA)
- Computer Graphics (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017232107A JP6839068B2 (ja) | 2017-12-01 | 2017-12-01 | 情報処理装置およびゲーム画像配信方法 |
| US16/761,888 US11351467B2 (en) | 2017-12-01 | 2018-11-22 | Information processing apparatus and game image distributing method |
| EP18884614.1A EP3718614B1 (en) | 2017-12-01 | 2018-11-22 | Information processing device and game image distribution method |
| PCT/JP2018/043194 WO2019107274A1 (ja) | 2017-12-01 | 2018-11-22 | 情報処理装置およびゲーム画像配信方法 |
| CN201880076016.7A CN111405931B (zh) | 2017-12-01 | 2018-11-22 | 信息处理装置与游戏图像分配方法 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017232107A JP6839068B2 (ja) | 2017-12-01 | 2017-12-01 | 情報処理装置およびゲーム画像配信方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021020629A Division JP7139473B2 (ja) | 2021-02-12 | 2021-02-12 | 情報処理装置およびゲーム画像表示方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2019097888A JP2019097888A (ja) | 2019-06-24 |
| JP2019097888A5 JP2019097888A5 (enExample) | 2020-04-02 |
| JP6839068B2 true JP6839068B2 (ja) | 2021-03-03 |
Family
ID=66664549
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2017232107A Active JP6839068B2 (ja) | 2017-12-01 | 2017-12-01 | 情報処理装置およびゲーム画像配信方法 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US11351467B2 (enExample) |
| EP (1) | EP3718614B1 (enExample) |
| JP (1) | JP6839068B2 (enExample) |
| CN (1) | CN111405931B (enExample) |
| WO (1) | WO2019107274A1 (enExample) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP4020240A4 (en) * | 2019-08-20 | 2023-10-11 | Sony Interactive Entertainment Inc. | INFORMATION PROVIDING SERVER, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD |
| JP6776425B1 (ja) * | 2019-09-30 | 2020-10-28 | 株式会社コロプラ | プログラム、方法、および配信端末 |
| JP7300421B2 (ja) * | 2020-06-08 | 2023-06-29 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および画像共有方法 |
| JP7633641B2 (ja) * | 2020-08-27 | 2025-02-20 | 株式会社ミラティブ | 映像配信装置及び映像配信プログラム |
| JP7612375B2 (ja) * | 2020-10-26 | 2025-01-14 | 株式会社バンダイナムコエンターテインメント | ゲーム観戦システム及びサーバ装置 |
| JP7473930B2 (ja) * | 2020-10-28 | 2024-04-24 | ビゴ テクノロジー ピーティーイー. リミテッド | 動画再生方法、装置、端末および記憶媒体 |
| JP7494102B2 (ja) | 2020-12-18 | 2024-06-03 | 株式会社コロプラ | プログラム、情報処理システム |
| CN113144596B (zh) * | 2021-04-23 | 2023-04-07 | 腾讯科技(深圳)有限公司 | 棋盘画面的显示方法、装置、终端设备及存储介质 |
| JP2023053652A (ja) * | 2021-10-01 | 2023-04-13 | 株式会社コロプラ | プログラム、コンピュータ、システム、方法 |
Family Cites Families (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3417935B2 (ja) * | 2001-05-30 | 2003-06-16 | 株式会社コナミコンピュータエンタテインメント大阪 | ネットゲーム用サーバ装置、ネットゲーム管理方法及びネットゲーム管理プログラム |
| KR20040005068A (ko) * | 2002-07-08 | 2004-01-16 | 봉래 박 | 재생게임 기능이 부가된 게임 시스템 및 게임 진행 방법 |
| JP4203524B2 (ja) * | 2007-02-14 | 2009-01-07 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、及び、これに含まれるゲーム装置 |
| JP5258818B2 (ja) | 2010-03-04 | 2013-08-07 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びゲーム機 |
| JP5043978B2 (ja) * | 2010-04-21 | 2012-10-10 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムの制御方法及びプログラム |
| JP2012034793A (ja) * | 2010-08-05 | 2012-02-23 | Sony Computer Entertainment Inc | ゲーム装置 |
| US10130890B2 (en) | 2010-08-05 | 2018-11-20 | Sony Interactive Entertainment Inc. | Game device |
| WO2013111247A1 (ja) * | 2012-01-24 | 2013-08-01 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
| WO2014068806A1 (ja) * | 2012-11-05 | 2014-05-08 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
| JP6400280B2 (ja) * | 2013-08-12 | 2018-10-03 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理システムおよび情報処理装置 |
| JP6407622B2 (ja) * | 2014-08-14 | 2018-10-17 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、画像データ送信方法および情報処理システム |
| JP6407623B2 (ja) * | 2014-08-14 | 2018-10-17 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報表示方法および情報処理システム |
| JP6612019B2 (ja) | 2014-08-19 | 2019-11-27 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、制御データ送信方法および情報処理システム |
| EP3288651B1 (en) | 2015-04-27 | 2021-06-23 | Sony Interactive Entertainment America LLC | Interactive events platform |
| US10632372B2 (en) | 2015-06-30 | 2020-04-28 | Amazon Technologies, Inc. | Game content interface in a spectating system |
| JP6612086B2 (ja) * | 2015-08-10 | 2019-11-27 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および視聴リクエスト送信方法 |
| JP6015871B1 (ja) | 2016-02-02 | 2016-10-26 | 株式会社セガゲームス | 情報処理装置及びプログラム |
-
2017
- 2017-12-01 JP JP2017232107A patent/JP6839068B2/ja active Active
-
2018
- 2018-11-22 US US16/761,888 patent/US11351467B2/en active Active
- 2018-11-22 CN CN201880076016.7A patent/CN111405931B/zh active Active
- 2018-11-22 WO PCT/JP2018/043194 patent/WO2019107274A1/ja not_active Ceased
- 2018-11-22 EP EP18884614.1A patent/EP3718614B1/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| EP3718614A1 (en) | 2020-10-07 |
| US20200306650A1 (en) | 2020-10-01 |
| US11351467B2 (en) | 2022-06-07 |
| EP3718614A4 (en) | 2021-07-28 |
| CN111405931A (zh) | 2020-07-10 |
| WO2019107274A1 (ja) | 2019-06-06 |
| JP2019097888A (ja) | 2019-06-24 |
| EP3718614B1 (en) | 2023-09-13 |
| CN111405931B (zh) | 2024-03-01 |
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