JP6782159B2 - プログラム及びゲーム装置 - Google Patents

プログラム及びゲーム装置 Download PDF

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Publication number
JP6782159B2
JP6782159B2 JP2016256529A JP2016256529A JP6782159B2 JP 6782159 B2 JP6782159 B2 JP 6782159B2 JP 2016256529 A JP2016256529 A JP 2016256529A JP 2016256529 A JP2016256529 A JP 2016256529A JP 6782159 B2 JP6782159 B2 JP 6782159B2
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JP
Japan
Prior art keywords
area
item
player
player character
character
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Active
Application number
JP2016256529A
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English (en)
Japanese (ja)
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JP2018108149A (ja
JP2018108149A5 (enExample
Inventor
高橋 徹
徹 高橋
正 井口
正 井口
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Original Assignee
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.), Namco Ltd filed Critical Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Priority to JP2016256529A priority Critical patent/JP6782159B2/ja
Priority to US15/847,130 priority patent/US10610784B2/en
Publication of JP2018108149A publication Critical patent/JP2018108149A/ja
Publication of JP2018108149A5 publication Critical patent/JP2018108149A5/ja
Application granted granted Critical
Publication of JP6782159B2 publication Critical patent/JP6782159B2/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2016256529A 2016-12-28 2016-12-28 プログラム及びゲーム装置 Active JP6782159B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2016256529A JP6782159B2 (ja) 2016-12-28 2016-12-28 プログラム及びゲーム装置
US15/847,130 US10610784B2 (en) 2016-12-28 2017-12-19 Information storage medium and game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016256529A JP6782159B2 (ja) 2016-12-28 2016-12-28 プログラム及びゲーム装置

Publications (3)

Publication Number Publication Date
JP2018108149A JP2018108149A (ja) 2018-07-12
JP2018108149A5 JP2018108149A5 (enExample) 2020-01-23
JP6782159B2 true JP6782159B2 (ja) 2020-11-11

Family

ID=62625316

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016256529A Active JP6782159B2 (ja) 2016-12-28 2016-12-28 プログラム及びゲーム装置

Country Status (2)

Country Link
US (1) US10610784B2 (enExample)
JP (1) JP6782159B2 (enExample)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9468849B2 (en) * 2013-07-31 2016-10-18 Gree, Inc. Non-transitory computer readable recording medium, game server, game control method, and game system
US11137601B2 (en) * 2014-03-26 2021-10-05 Mark D. Wieczorek System and method for distanced interactive experiences
KR102138624B1 (ko) * 2019-01-24 2020-07-28 넥슨지티 주식회사 게임 제공 장치 및 방법
JP6621553B1 (ja) * 2019-01-31 2019-12-18 株式会社Cygames 情報処理プログラム、情報処理方法、及び情報処理装置
JP7057764B2 (ja) * 2019-02-22 2022-04-20 株式会社Cygames プログラム、電子装置、方法、及びシステム
JP7514118B2 (ja) * 2020-06-18 2024-07-10 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲーム処理方法、およびゲームシステム
JP7514116B2 (ja) * 2020-06-18 2024-07-10 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲーム処理制御方法、およびゲームシステム
JP6908866B1 (ja) * 2020-09-29 2021-07-28 株式会社ミクシィ 情報処理装置、情報処理方法及びプログラム
JP7324469B2 (ja) * 2021-06-28 2023-08-10 グリー株式会社 情報処理システム、情報処理方法、情報処理プログラム
JP7245890B1 (ja) 2021-11-19 2023-03-24 グリー株式会社 情報処理システム、情報処理方法、情報処理プログラム
JP7422206B1 (ja) 2022-11-25 2024-01-25 株式会社Cygames プログラム、方法、およびシステム

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10165649A (ja) * 1996-10-09 1998-06-23 Sega Enterp Ltd ゲーム処理装置、ゲーム処理方法および記録媒体
JP4142515B2 (ja) * 2003-07-09 2008-09-03 アルゼ株式会社 遊技機
JP3691832B1 (ja) * 2004-03-17 2005-09-07 コナミ株式会社 ゲーム装置、プログラム、及びその制御方法
JP4611008B2 (ja) * 2004-12-01 2011-01-12 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP5583904B2 (ja) * 2008-11-28 2014-09-03 株式会社スクウェア・エニックス ゲーム装置及びプログラム
WO2011033747A1 (ja) * 2009-09-15 2011-03-24 株式会社ソニー・コンピュータエンタテインメント ゲーム制御プログラム、ゲーム装置、及びゲーム制御方法
CA2912238C (en) * 2010-09-08 2019-07-09 Covidien Lp Catheter with imaging assembly

Also Published As

Publication number Publication date
JP2018108149A (ja) 2018-07-12
US10610784B2 (en) 2020-04-07
US20180178126A1 (en) 2018-06-28

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