JP6749628B2 - Ball game machine - Google Patents

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JP6749628B2
JP6749628B2 JP2016095297A JP2016095297A JP6749628B2 JP 6749628 B2 JP6749628 B2 JP 6749628B2 JP 2016095297 A JP2016095297 A JP 2016095297A JP 2016095297 A JP2016095297 A JP 2016095297A JP 6749628 B2 JP6749628 B2 JP 6749628B2
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JP2017202088A (en
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功二 浅沼
功二 浅沼
嘉中 水野
嘉中 水野
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株式会社高尾
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本発明は、大入賞口内部に設けられた特定領域への遊技球の入球の有無に基づいて大当り終了後の遊技状態が設定される遊技機に関するものである。 The present invention relates to a gaming machine in which a gaming state after a jackpot is set based on whether or not a gaming ball has entered a specific area provided inside a special winning opening.

従来、遊技機であるパチンコ機には、始動口への入球に起因して抽出された乱数値に基づいて、大当り遊技を生起するか否かを判定し、該判定が大当りであった場合、当否判定処理内で大当り遊技終了後の遊技状態を決定(例えば、大当り遊技終了後に大当りとなる確率が高い高確率状態を付与するか否かを決定)するものが多い。 Conventionally, in a pachinko machine that is a gaming machine, based on a random number value extracted due to a ball entering the starting opening, it is determined whether or not a jackpot game is caused, and if the determination is a jackpot. In many cases, the game state after the jackpot game is determined in the hit/miss determination process (for example, whether or not a high-probability state with a high probability of being a jackpot after the jackpot game is given is determined).

しかし、この種のパチンコ機では、高確率状態を付与するか否かが大当り遊技前に既に決定されているため、大当り遊技中における遊技球の帰趨に面白味はなく、単に大量に賞球を得るための作業でしかなく、興趣に欠けた。 However, in this kind of pachinko machine, whether or not to give a high probability state is already decided before the big hit game, so the reward of the game balls during the big hit game is not interesting, and only a large amount of prize balls are obtained. It was just a work for me, and it was lacking in interest.

そこで、大当り遊技時に開放する大入賞口内に特定領域を設け、大当り遊技を生起させるか否かの判定については前記乱数値に基づいて判定するが、大当り遊技終了後の遊技状態に関しては、大当り遊技中に該特定領域へ遊技球が入球したか否かにより高確率状態を付与するか否かを決定する遊技機が提案されている<特許文献1>。 Therefore, a specific area is provided in the special winning opening that is opened during the big hit game, and it is judged based on the random number value whether or not the big hit game is caused. However, regarding the game state after the big hit game, the big hit game There has been proposed a game machine that determines whether or not a high probability state is given depending on whether or not a game ball has entered the specific area (Patent Document 1).

特許文献1の構成によれば、大当り遊技中における遊技球の帰趨に面白味を持たせ、大当り遊技中の興趣を高めることができるという効果を奏する。 According to the configuration of Patent Document 1, it is possible to give an interesting effect to the outcome of the game ball during the big hit game and to increase the interest during the big hit game.

特開2006−25923号公報JP, 2006-25923, A

大入賞口内に特定領域を設けた遊技機では、該特定領域への入球許可期間(入球可能期間)と入球禁止期間(入球不可期間)とを設けるために、大入賞口に入球した遊技球を特定領域とその他の領域とに振り分ける振分装置を設けたものがあり、この振分装置により特定領域への入球率を比較的自由に設計することが可能となっている。 In a gaming machine with a specific area in the special winning opening, enter into the special winning opening in order to provide a period for permitting entry into the specific area (possible entry period) and a prohibition period for entering (non-entering entry period). There is a distribution device that distributes the game balls that are sphered into a specific area and other areas, and it is possible to relatively freely design the entry rate to the specific area by this distribution device. ..

そこで、本発明は、振分装置の動作によってさらに遊技性を向上させた弾球遊技機を提供することを目的とする。 Therefore, an object of the present invention is to provide a ball game machine in which the playability is further improved by the operation of the sorting device.

請求項1記載の弾球遊技機は、
遊技領域に始動口と内部に特定領域を備えた大入賞口とを配し、
前記始動口への遊技球の入球に起因して抽出した乱数に基づいて大当りか否かの当否判定を実施する当否判定手段と、
前記大当りとの判定の結果に基づいて複数種類の大当り図柄の中から図柄表示装置に表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当りとの判定の結果に基づいて、前記大入賞口を所定時間の経過、または遊技球の入球が予め定められた最大入賞数に達するまで開放させるラウンド遊技を複数回おこなう大当り遊技と、を備え、
前記特定領域への遊技球の入球に基づいて、前記大当り遊技終了後の遊技状態を、前記当否判定手段の当選する確率を高確率に移行させる弾球遊技機であって、
前記大入賞口に入球した遊技球を検出する検出手段と、
該検出後の遊技球を前記特定領域と所定数の他の領域とのいずれかに振り分け、可変により振り分け可能な前記他の領域の数が変化する振分手段と、を備え、
該振分手段は、前記検出手段の検出数が1になると動作する第1動作、該検出数が2以上で前記最大入賞数以下のいずれかの数になると動作する第2動作を備えるとともに
前記検出手段と前記振分手段の配置を、該検出手段に検出された遊技球が該振分手段に至るまでに前記第1動作または前記第2動作が行われるように配し、
前記第1動作は、比較して前記特定領域へ低い確率で入球可能な第1状態に変化する動作とし、
前記第2動作は、前記第1状態中において比較して前記特定領域へ高い確率で入球可能な第2状態に変化する動作とし、
前記大当り遊技は、前記大当り図柄の種類に応じて前記第1動作のみが指定される第1大当り遊技と、前記第1動作と前記第2動作とが指定される第2大当り遊技とを備える
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1,
Arranged and special winning opening having a specific area in starting opening the inner portion to the game area,
The actual Hodokosuru spruce determining means for determining whether the spruce determination jackpot based on the random number extracted due to incoming ball game balls into the start hole,
Big hit symbol determination means for determining a big hit symbol to be displayed on the symbol display device from a plurality of types of big hit symbols based on the result of the determination as the big hit,
Based on the result of the determination of the jackpot, a jackpot game in which the jackpot is opened a plurality of times until a predetermined time elapses, or until the number of game balls reaches a predetermined maximum number of winnings, Equipped with
On the basis of the input ball game balls to a specific area, a game state after the jackpot game end, the probability of winning of the spruce determination means a pinball game machine to transition to a high probability,
Detection means for detecting a game ball that has entered the special winning opening,
The game sphere after the detection is distributed to any one of the specific area and a predetermined number of other areas, and the distribution means for changing the number of the other areas that can be variably distributed,
With shake component means comprises a second operation detection number of the detecting means to operate the first operation and which operates to become 1, and the number of said detectable is the number of one less than the maximum winning number in two or more ,
Arrangement of the detection means and the distribution means, such that the first operation or the second operation is performed by the time the gaming ball detected by the detection means reaches the distribution means,
The first motion is a motion that changes to a first state in which it is possible to enter the specific area with a low probability in comparison,
The second operation is an operation of changing to a second state in which it is possible to enter the specific area with high probability as compared with the second state during the first state,
The big hit game includes a first big hit game in which only the first action is designated according to the kind of the big hit symbol, and a second big hit game in which the first action and the second action are designated. It is a ball game machine characterized by.

当否判定手段によって大当り遊技が生起した場合、該大当り遊技終了後の遊技状態は、大当り遊技時に作動する大入賞口内に設けられた特定領域への遊技球の入球の有無によって決定する構成であるため、大当り遊技が終了するまでに該大当り遊技終了後の遊技状態が決定される構成となる。また、大当り遊技終了後の遊技状態が決定されるのは該大当り遊技の開始から終了するまでとなるが、決定した遊技状態を設定するのは大当り遊技終了時としてもよい。 When a big hit game occurs by the hit/miss determination means, the game state after the big hit game is determined by whether or not a game ball enters a specific area provided in the special winning opening that operates during the big hit game. Therefore, by the end of the big hit game, the game state after the end of the big hit game is determined. Further, the game state after the big hit game is determined from the start to the end of the big hit game, but the decided game state may be set at the end of the big hit game.

大当り遊技中に大入賞口に入球し振分手段によって振り分けられた遊技球が特定領域に入球すると、該大当り遊技終了後の遊技状態は高確率状態となるが、該大当り遊技中に遊技球が特定領域に入球しなければ(他の領域に振り分けられれば)該大当り遊技終了後の遊技状態は通常確率状態となる。この場合、大当り遊技が終了となる大入賞口の閉鎖時(又は閉鎖後の有効時間内)までに特定領域に遊技球が入球していないことに基づいて大当り遊技終了後の遊技状態を通常遊技状態に決定してもよい。 When a game ball that enters the special winning opening during the big hit game and is distributed by the allocating means enters a specific area, the gaming state after the big hit game becomes a high probability state, but during the big hit game If the ball does not enter the specific area (is distributed to another area), the game state after the big hit game is the normal probability state. In this case, the game state after the big hit game is normal based on the fact that the game ball has not entered the specific area by the time the big winning game is closed (or within the effective time after closing) You may decide on a game state.

大入賞口の数は1個に限ったものではなく、特定領域を備えない大入賞口を別途設けてもよい。その際、大当りラウンドに応じてどちらの大入賞口を作動させるのか予め設定した構成とすることが望ましい。 The number of special winning openings is not limited to one, and a special winning opening having no specific area may be provided separately. At that time, it is desirable to have a configuration in which which special winning opening is to be operated according to the big hit round.

始動口への遊技球の入球に起因して複数の乱数を抽出する構成が好適であり、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた図柄の種類と、当該図柄を導出表示するまでの可変表示時間とを決定するために用いる乱数であればよく、例えば大当り,小当り,ハズレの図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよく、当否判定の結果に応じて、使用する乱数と使用しない乱数とがある構成としてもよい。また、図柄変動に関する乱数値の抽出時期は、始動口への遊技球の入球時に限らず、図柄の変動開始時に行われる当否判定実施時としてもよい。 A configuration in which a plurality of random numbers are extracted due to the entry of a game ball into the starting opening is preferable, and in addition to the random number for determining whether or not to cause a big hit (big hit) determination random number, the big hit Any random number can be used as long as it is a random number used to determine the type of symbol according to the lottery result of the determination random number and the variable display time until the symbol is derived and displayed. The random number for reach determination and the random number for fluctuation pattern determination may be used, and a random number to be used and a random number not to be used may be configured according to the result of the judgment. Further, the extraction time of the random number value relating to the symbol variation is not limited to the time of entering the game ball into the starting port, and may be the time of the hit determination performed at the time of the variation of the symbol.

大入賞口に入球した遊技球は、大入賞口への入賞数を検出する検出手段に検出されてから振分手段に向けて転動する構成となる。第1動作は、第2状態から第1状態に変化させる動作としてもよいし、その他の状態から第1状態に変化する動作としてもよい。また、第2動作のみが指定される大当り遊技を備えてもよく、その場合指定するのは、第2動作ではなく動作結果である第2状態としてもよい。第1大当り遊技と第2大当り遊技とでは、大入賞口の作動回数及び作動時間が同一であってもよいし、異なっていてもよく、振分手段の動作内容のみが異なってもよい。 The game ball that has entered the special winning opening is configured to roll toward the sorting means after being detected by the detecting means that detects the number of winnings in the special winning opening. The first operation may be an operation of changing from the second state to the first state, or may be an operation of changing from another state to the first state. Further, a big hit game in which only the second motion is designated may be provided, and in this case, the designation may be made not in the second motion but in the second state which is the motion result. The first jackpot game and the second jackpot game may be the same or different in the number of times of operation of the special winning opening, or may be different, and only the operation content of the sorting means may be different.

「可変により振り分け可能な前記他の領域の数が変化する振分手段」とは、遊技球が進入することでハズレ(特定領域へ入球しない)が決定する他の領域の数が変化することを示し、該数の変化によって振分装置に入球した遊技球の特定領域への入球率が変化する構成となる。従って、可変によって全ての他の領域への遊技球の進入が妨げられた状態であれば、振分装置に入球した遊技球の特定領域への入球率は1/1となり、全ての他の領域への進入が可能な状態であれば特定領域への入球率は1/(1+全ての他の領域の数)としてもよい。また、特定領域と全ての他の領域との個々の入球率は均一でなくてもよい。第1状態は特定領域と所定数の他の領域への進入が可能な状態であり、第2状態は同様に特定領域と所定数の他の領域への進入が可能な状態でありながら、進入可能な他の領域の数が第1状態よりも少ない状態となる。また、第1大当り遊技、第2大当り遊技ともにそれぞれの大当り図柄の種類を複数備え、大当り図柄の種類に応じて第1動作又は第2動作実施後の進入可能となる他の領域の数を変化させてもよい。 "Distribution means that changes the number of the other areas that can be sorted by variability" means that the number of other areas that is lost (does not enter a specific area) is determined by the game ball entering. The number of game balls entered into the distribution device changes according to the change in the number. Therefore, if the entry of the game ball into all other areas is blocked by the variable, the entry rate of the game ball entering the distribution device to the specific area is 1/1, and all other areas If it is possible to enter the area, the ball entry rate to the specific area may be 1/(1+the number of all other areas). Further, the individual ball entrance rates of the specific area and all other areas may not be uniform. The first state is a state where entry into a specific area and a predetermined number of other areas is possible, and the second state is a state where entry into a specific area and a predetermined number of other areas is possible as well. The number of other possible regions is smaller than that in the first state. Further, both the first big hit game and the second big hit game are provided with a plurality of kinds of respective big hit symbols, and the number of other areas that can be entered after the first operation or the second operation is changed according to the kind of big hit symbol. You may let me.

「また、第1状態では特定領域への侵入を妨げて入球の可能性のない状態とする構成でもよい。これならば、第1大当り遊技では確実に高確率にならないようにすることができ、いかに第2大当り遊技を発生させるかという遊技性や演出が可能となる。なお、振分手段としては、複数の入球口が設けられた回転体や、クルーンを用いることが考えられる。回転体ならば入球口を塞ぐ以外にも回転方向、回転速度などにより入球率を調整できる。クルーンの場合は入球口を塞ぐことが考えられる。 "Also, in the first state, it may be configured to prevent entry into a specific area so that there is no possibility of entering the ball. In this case, it is possible to ensure that the first jackpot game does not have a high probability. It is possible to provide the game play and the effect of how to generate the second big hit game.It is possible to use a rotating body provided with a plurality of ball entrances or a clune as the distributing means. In the case of a body, in addition to blocking the ball entrance, the ball entrance rate can be adjusted by the rotation direction, rotation speed, etc. In the case of a clune, it is possible to block the ball entrance.

図柄表示装置に表示する大当り図柄は、遊技者がその種類を判別困難な態様で表示してもよく、その場合、演出表示装置に表示される擬似大当り図柄の種類と第1大当り遊技及び第2大当り遊技とは、関連性のない構成(擬似大当り図柄の種類によって第1大当り遊技か第2大当り遊技化の判別が不可な構成)としてもよい。 The jackpot pattern displayed on the symbol display device may be displayed in a manner in which it is difficult for the player to determine the type, and in that case, the type of the pseudo jackpot symbol displayed on the effect display device and the first jackpot game and the second. The big hit game may be a non-relevant structure (a structure in which it is impossible to determine the first big hit game or the second big hit game depending on the type of the pseudo big hit symbol).

請求項1に記載の弾球遊技機によれば、大入賞口への入球数に基づいて振分手段を動作させることにより、特定領域への入球数(入球率)を管理することができると共に、第1検出数によって変化した遊技者に不利な第1状態を、大入賞口への入球遊技を進めることによって、第2検出数に至れば遊技者に有利な第2状態へと変化することにより、どの大当り遊技でもラウンド遊技中において大入賞口への入球数を増やしていけば不利な状態から有利な状態に変化するという期待を持って遊技を進めることができる。 According to the ball-playing machine according to claim 1, the distribution means is operated based on the number of balls entered into the special winning opening to manage the number of balls entered into a specific area (ball-entering rate). In addition to being able to, the first state that is changed by the first detection number and is unfavorable to the player is advanced to the second state which is advantageous to the player when the second detection number is reached by advancing the game of entering the special winning opening. By changing to, it is possible to proceed with the expectation that any jackpot game will change from a disadvantageous state to an advantageous state by increasing the number of balls entering the special winning opening during the round game.

実施例1における遊技盤1の正面図。The front view of the game board 1 in Example 1. 実施例1における振分装置92の動作概要を示す図。FIG. 6 is a diagram showing an operation outline of the distribution device 92 in the first embodiment. パチンコ機の電気的構成を示すブロック図。The block diagram which shows the electric constitution of a pachinko machine. パチンコ機の作動内容を示す図表。The chart which shows the operation content of the pachinko machine. 大当り図柄の種類と大当り遊技の内容との関係を示す図表1。Chart 1 showing the relationship between the types of jackpot symbols and the contents of the jackpot game. 大当り図柄の種類と大当り遊技の内容との関係を示す図表2。Chart 2 showing the relationship between the types of jackpot symbols and the contents of the jackpot game. 主制御装置80が実行するメインルーチンを示すフローチャート。The flowchart which shows the main routine which the main control apparatus 80 performs. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning a prize process which main controller 80 performs. 主制御装置80が実行する特図当否判定処理を示すフローチャート1。The flowchart 1 which shows the special figure right or wrong judgment processing which the main control apparatus 80 performs. 主制御装置80が実行する特図当否判定処理を示すフローチャート2。The flowchart 2 which shows the special figure right or wrong judgment processing which the main control apparatus 80 performs. 主制御装置80が実行する特図当否判定処理を示すフローチャート3。The flowchart 3 which shows the special figure right or wrong judgment processing which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート1。The flowchart 1 which shows the special game process which the main controller 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート2。The flowchart 2 which shows the special game process which the main controller 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート3。The flowchart 3 which shows the special game process which the main controller 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート4。The flowchart 4 which shows the special game process which the main controller 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート5。The flowchart 5 which shows the special game process which the main controller 80 performs. 主制御装置80が実行する特定領域入球検出処理を示すフローチャート。The flowchart which shows the specific area|region entrance detection process which the main controller 80 performs. 第2大入賞口91開放時の大当り遊技の種類と、振分装置92の作動内容との関係を示すタイミングチャート。The timing chart which shows the relationship between the kind of big hit game at the time of opening the 2nd special winning opening 91, and the operation content of the distribution apparatus 92. 演出図柄表示装置6に表示する演出表示例1。Production display example 1 displayed on the production symbol display device 6. 特別遊技処理の変形例を示すフローチャートFlowchart showing a modified example of special game processing 演出図柄表示装置6に表示する演出表示例2。Production display example 2 displayed on the production symbol display device 6. 実施例2における遊技盤1の正面図。The front view of the game board 1 in Example 2. 実施例2における振分装置92の動作概要を示す図。FIG. 8 is a diagram showing an operation outline of a distribution device 92 in the second embodiment. 実施例3における遊技盤1の正面図。The front view of the game board 1 in Example 3. 実施例3における振分装置92の動作概要を示す図。FIG. 11 is a diagram showing an operation outline of a distribution device 92 in the third embodiment.

以下に本発明の好適な実施形態について説明する。尚、本発明の実施の形態は下記の実施形態例に何ら限定されるものではなく、本発明の技術的範囲に属する種々を採ることができ、各実施例に記載された内容を適宜組み合わせることが可能なことはいうまでもない。 A preferred embodiment of the present invention will be described below. The embodiments of the present invention are not limited to the following embodiments, and various modifications within the technical scope of the present invention can be adopted, and the contents described in each embodiment are appropriately combined. It goes without saying that it is possible.

図1は、実施例1における遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域が、ほぼ中央部に配置されたセンターケース5を境に第1遊技領域3aと第2遊技領域3bとに分けられており、センターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなり、図に示したA部まで到達した遊技球は、第2遊技領域誘導路101を転動し、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。 FIG. 1 is a front view of the game board 1 according to the first embodiment. As shown in FIG. 1, the game board 1 has a substantially circular game area surrounded by known guide rails 2a and 2b, and a first game area 3a and a first game area 3a with a center case 5 arranged substantially in the center as a boundary. It is divided into two game areas 3b, the left side of the center case 5 is the first game area 3a, the right side is the second game area 3b, and the game balls that have reached the section A shown in the figure are the second game area guides. The road 101 rolls, reaches the second game area 3b (right side of the center case 5), and the game balls that do not reach A flow down the first game area 3a (left side of the center case 5). A large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6の画面を臨ませる窓等を備えている。センターケース5の下には、第1始動口11(本発明の始動口に相当)が配置され、第1始動口11の左方には、3個の一般入賞口31が設けられている。なお、この一般入賞口31は、入球率が変化しない普通入賞口である。 The center case 5 is provided with a warp entrance, a warp passage, a stage, a window that faces the screen of the effect symbol display device 6, and the like, as in the known case. A first starting port 11 (corresponding to the starting port of the present invention) is arranged under the center case 5, and three general winning openings 31 are provided on the left side of the first starting port 11. The general winning opening 31 is a normal winning opening in which the winning rate does not change.

センターケース5の右の第2遊技領域3bには、普通図柄作動ゲート17が配置され、その左下には、センターケース5右側面と一体化し片羽根が開閉動作を行う第1大入賞口14が設置されている。第1大入賞口14の下には、扉部材が開閉する普通電動役物16が配置され、この普通電動役物16が作動すると第2始動口12(本発明の始動口に相当)への遊技球の入球が可能となる。 In the second game area 3b on the right of the center case 5, a normal symbol actuation gate 17 is arranged, and at the lower left thereof, the first big winning opening 14 which is integrated with the right side surface of the center case 5 to open and close one blade. is set up. Below the first special winning opening 14, an ordinary electric accessory 16 for opening and closing a door member is arranged, and when the ordinary electric accessory 16 is activated, the second starting opening 12 (corresponding to the starting opening of the present invention) is opened. It is possible to enter a game ball.

第2始動口12の左下(第1始動口11の右)には、特定領域94(本発明の特定領域に相当)を備えた振分装置92(本発明の振分手段に相当)を内部に設けた第2大入賞口91(本発明の内部に特定領域を備えた大入賞口に相当)が配置されている。この振分装置92の構造については図2を用いて後述する。なお、第1大入賞口14と第2大入賞口91は、大当り図柄の種類に応じて設定されている大当り遊技の種類に基づいて予め定められたラウンドで作動する。詳細については、図5,6を用いて後述する。 At the lower left of the second starting opening 12 (right of the first starting opening 11), a sorting device 92 (corresponding to the sorting means of the invention) having a specific area 94 (corresponding to the specific area of the invention) is provided. The second special winning opening 91 (corresponding to a special winning opening provided with a specific area inside the present invention) is provided. The structure of the distribution device 92 will be described later with reference to FIG. The first big winning opening 14 and the second big winning opening 91 operate in a predetermined round based on the kind of big hit game set according to the kind of big hit symbol. Details will be described later with reference to FIGS.

第1始動口11は、植設された遊技釘及びセンターケース5の成型形状により、第2遊技領域3bを流下した遊技球が入球困難な構成となっている。これにより、第1始動口11は、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となる。また、普通図柄作動ゲート17、第1大入賞口14、第2始動口12、第2大入賞口91については、同様の理由により第2遊技領域3bを流下した遊技球のみが入球可能となっている。 The first starting port 11 has a configuration in which a game ball flowing down the second game area 3b is difficult to enter due to the molded shape of the implanted game nail and the center case 5. As a result, the first starting port 11 can enter only the game balls that have flowed down substantially in the first game area 3a. Moreover, about the normal symbol operation gate 17, the first big winning opening 14, the second starting opening 12, and the second big winning opening 91, only the game balls flowing down the second game area 3b can enter the ball for the same reason. Has become.

第2遊技領域3bの下部には、複数個のLEDからなる普通図柄表示装置7、普通図柄保留数表示装置8と、7セグメント表示装置からなる第1特別図柄表示装置9(本発明の図柄表示装置に相当)、第2特別図柄表示装置10(本発明の図柄表示装置に相当)と、複数個のLEDからなる第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19とが配置されている。この位置に配置した各種表示装置の表示内容を遊技者が確実に認識することは困難となり、遊技中の遊技者は遊技盤中央に配置された演出図柄表示装置6の表示内容に注目して遊技を行うことになる。 In the lower part of the second game area 3b, a normal symbol display device 7 composed of a plurality of LEDs, a normal symbol reservation number display device 8, and a first special symbol display device 9 composed of a 7-segment display device (the symbol display of the present invention (Corresponding to the device), the second special symbol display device 10 (corresponding to the symbol display device of the present invention), a first special symbol reservation number display device 18, a second special symbol reservation number display device 19 consisting of a plurality of LEDs Are arranged. It becomes difficult for the player to reliably recognize the display contents of the various display devices arranged at this position, and the player who is playing the game pays attention to the display contents of the effect symbol display device 6 arranged in the center of the game board. Will be done.

上記のように遊技盤1を構成することによって、第1遊技領域3aを遊技球が流下し第1始動口11に入球(第1始動口スイッチ11a(図3参照)が遊技球を検出)すると、第1特別図柄表示装置9において第1特別図柄(以下、第1特図とも記載)が変動を開始し、所定時間後に停止する。 By configuring the game board 1 as described above, the game balls flow down the first game area 3a and enter the first starting port 11 (the first starting port switch 11a (see FIG. 3) detects the game ball). Then, in the first special symbol display device 9, the first special symbol (hereinafter, also referred to as the first special symbol) starts changing, and stops after a predetermined time.

第2遊技領域3bに遊技球を流下させ普通図柄作動ゲート17に入球(普通図柄作動スイッチ17a(図3参照)が遊技球を検出)すると、普通図柄表示装置7で普通図柄(以下、普図とも記載)が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させる。普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物16の扉部が開放して、第2始動口12への入球(第2始動口スイッチ12a(図3参照)の検出)が可能となるように構成されている。第2始動口12に遊技球が入球すると、第2特別図柄表示装置10において第2特別図柄(以下、第2特図とも記載)が変動表示を開始し、所定時間後に停止する。 When the game ball is allowed to flow down to the second game area 3b and the ball enters the normal symbol operation gate 17 (the normal symbol operation switch 17a (see FIG. 3) detects the game ball), the normal symbol display device 7 normally symbol (hereinafter, (Also referred to as a drawing) starts variable display, and drives a normal electric role solenoid 12b (see FIG. 3) described later in accordance with a mode of a normal figure that has stopped after a predetermined time. When the normal electric part solenoid 12b is driven, the door part of the normal electric accessory 16 is opened almost in synchronization, and the ball enters the second starting port 12 (detection of the second starting port switch 12a (see FIG. 3)). Is configured to be possible. When the game ball enters the second starting opening 12, the second special symbol (hereinafter, also referred to as the second special symbol) starts variable display in the second special symbol display device 10, and stops after a predetermined time.

第1特別図柄及び第2特別図柄の変動中は、演出図柄表示装置6において各々の特別図柄(以降、特図ともいう)の変動に連動した演出態様を表示する。また、第1特別図柄と第2特別図柄は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し、且つ、第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を開始する。 During the change of the first special symbol and the second special symbol, the effect symbol display device 6 displays an effect mode linked to the change of each special symbol (hereinafter, also referred to as a special symbol). In addition, the first special symbol and the second special symbol do not change at the same time, and regardless of the order in which the balls enter the first starting opening and the second starting opening, the variation of the second special symbol (whether winning or not) is prioritized. To implement. Specifically, if there is a reserved storage of the first special symbol, the fluctuation of the second special symbol is stopped, and there is no second special symbol reserved memory, the fluctuation of the first special symbol reserved memory To start.

第1特別図柄及び第2特別図柄の確定表示した態様に応じて、後述する第1大入賞口ソレノイド14b(図3参照)と第2大入賞口ソレノイド91b(図3参照)が駆動する。第1大入賞口ソレノイド14bが駆動すると、ほぼ同期して第1大入賞口14の片羽根部材が開放し、第1大入賞口14への遊技球の入球(第1カウントスイッチ14a(図3参照)が遊技球を検出)が可能となり、第2大入賞口ソレノイド91bが駆動すると、ほぼ同期して第2大入賞口91の扉部材が開放し、第2大入賞口91への遊技球の入球(第2カウントスイッチ91a(図3参照)が遊技球を検出(本発明の検出手段に相当))が可能となるように構成されている。 The first special winning opening solenoid 14b (see FIG. 3) and the second special winning opening solenoid 91b (see FIG. 3), which will be described later, are driven according to the confirmed display mode of the first special symbol and the second special symbol. When the first special winning opening solenoid 14b is driven, the one-wing member of the first special winning opening 14 is opened almost in synchronization, and the game ball enters the first special winning opening 14 (the first count switch 14a (Fig. 3)) can detect the game ball) and the second special winning opening solenoid 91b is driven, the door member of the second special winning opening 91 is opened almost in synchronization, and the game to the second special winning opening 91 is played. It is configured such that the ball can enter (the second count switch 91a (see FIG. 3) can detect the game ball (corresponding to the detecting means of the present invention)).

普通図柄作動ゲート17、普通電動役物16からなる第2始動口12、第1大入賞口14、第2大入賞口91は、第2遊技領域3b(センターケース5の右側)に配置されているため、遊技状態が後述する開放延長(時短)状態に移行した場合、大当り遊技に移行した場合、小当り遊技に移行した場合は、発射した遊技球の全てが第2遊技領域3bに到達するように発射ハンドルを調整することになる。 The normal symbol operation gate 17, the second starting opening 12 consisting of the normal electric accessory 16, the first big winning opening 14, and the second big winning opening 91 are arranged in the second game area 3b (right side of the center case 5). Therefore, when the game state shifts to an open extension (time saving) state, which will be described later, when it shifts to a big hit game, when it shifts to a small hit game, all of the shot game balls have reached the second game area 3b. I will adjust the firing handle so that.

次に、図2を用いて、特定領域94を備えた振分装置92を説明する。振分装置92の内側上部にはワープ出口92aが設けられており、第2大入賞口91に入球した遊技球は第2カウントスイッチ91a(本発明の検出手段に相当)での検出を経て全てワープ出口92aから振分装置92内に流れ込む。ワープ出口92aの下方には一対の振分羽根93が設けられており、この振分羽根93の作動により振分装置92に流入した遊技球を特定領域94とその他の領域とに振り分ける。 Next, the distribution device 92 including the specific area 94 will be described with reference to FIG. A warp outlet 92a is provided on the upper inside of the sorting device 92, and the game ball that has entered the second special winning opening 91 is detected by the second count switch 91a (corresponding to the detecting means of the present invention). All flow into the distribution device 92 from the warp outlet 92a. A pair of distribution blades 93 is provided below the warp outlet 92a, and the operation of the distribution blades 93 distributes the game balls flowing into the distribution device 92 into a specific area 94 and other areas.

図の(a)は、第1動作(振分羽根93が閉鎖する動作)が実施された状態を示し、通常状態では開放していた左右の振分羽根93が振分ソレノイド93bの駆動(本発明の第1動作に相当)によって閉鎖状態(本発明の第1状態)となっている。この状態でワープ出口92aから遊技球が流入すると、遊技球はハズレ口92b(その他の領域)に導かれるため特定領域94に遊技球は入球しない。 (A) of the figure shows a state in which the first operation (the operation in which the distribution blade 93 is closed) is performed, and the left and right distribution blades 93, which were open in the normal state, drive the distribution solenoid 93b (main). It is in the closed state (the first state of the present invention) due to the first operation of the invention). When the game ball flows in from the warp exit 92a in this state, the game ball is guided to the losing port 92b (other area), so that the game ball does not enter the specific area 94.

図の(b)は、(a)の状態から第2動作(振分羽根93が開放する動作)が実施された状態を示し、第1状態で閉鎖していた左右の振分羽根93が振分ソレノイド93bの駆動停止(本発明の第2動作に相当)によって開放状態(本発明の第2状態)となっている。この状態でワープ出口92aから遊技球が流出すると、遊技球は特定領域94に導かれ入球する。 (B) of the figure shows a state in which the second operation (the operation of opening the distribution blade 93) is performed from the state of (a), and the left and right distribution blades 93 that were closed in the first state are distributed. The minute solenoid 93b is stopped (corresponding to the second operation of the present invention) to be in the open state (the second state of the present invention). When the game ball flows out from the warp exit 92a in this state, the game ball is guided to the specific area 94 and enters the ball.

図3は、パチンコ機の電気的構成を示すブロック図となり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのためのいわゆる中継基板及び電源回路等は記載していない。また、詳細な図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。 FIG. 3 is a block diagram showing the electrical configuration of the pachinko machine, which is configured centering on the main controller 80. It should be noted that this block diagram does not include so-called relay boards and power supply circuits for merely relaying signals. Although not shown in detail, each of the main controller 80, the payout controller 81, the effect symbol controller 82, and the sub integrated controller 83 has a CPU, a ROM, a RAM, an input port, an output port, and the like. However, in this embodiment, the firing control device 84 is not provided with a CPU, ROM, or RAM. However, the present invention is not limited to this, and the firing control device 84 may be provided with a CPU, a ROM, a RAM and the like.

主制御装置80には、第1始動口11に入球した遊技球を検出する第1始動口スイッチ11a、第2始動口12に入球した遊技球を検出する第2始動口スイッチ12a、普通図柄作動ゲート17に進入した遊技球を検出する普通図柄作動スイッチ17a、第1大入賞口14に入球した遊技球を計数するための第1カウントスイッチ14a、第2大入賞口91に入球した遊技球を計数するための第2カウントスイッチ91a(本発明の検出手段に相当)、普通入賞口31に入球した遊技球を検出する普通入賞口スイッチ31a、特定領域94に入球した遊技球を検出する特定領域スイッチ94a等の検出信号が入力され、裏配線中継端子板75を介して、前枠(ガラス枠)および内枠が閉鎖しているか否か検出するガラス枠開放スイッチ35、内枠開放スイッチ36の検出信号が入力される。 In the main controller 80, a first starting opening switch 11a that detects a game ball that has entered the first starting opening 11, a second starting opening switch 12a that detects a game ball that has entered the second starting opening 12, and a normal Ordinary symbol operation switch 17a that detects the game ball that entered the symbol operation gate 17, the first count switch 14a for counting the game balls that entered the first big winning opening 14, and the second big winning opening 91 The second count switch 91a (corresponding to the detection means of the present invention) for counting the game balls that have been played, the normal winning opening switch 31a that detects the game balls that have entered the normal winning opening 31, and the game that has entered the specific area 94. A detection signal from a specific area switch 94a or the like for detecting a ball is input, and a glass frame opening switch 35 for detecting whether or not the front frame (glass frame) and the inner frame are closed via the back wiring relay terminal plate 75. The detection signal of the inner frame opening switch 36 is input.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。 The main controller 80 operates according to the installed program, generates various commands relating to the progress of the game based on the above-mentioned detection signals, and outputs them to the payout controller 81 and the sub integrated controller 83. Further, the main controller 80, the display of the first special symbol display device 9, the second special symbol display device 10 and the normal symbol display device 7, which are connected via the symbol display device relay terminal board 90, the first special symbol hold The number display device 18, the second special symbol reservation number display device 19, the normal symbol reservation number display device 8 is controlled to light.

更に、主制御装置80は、第1大入賞口ソレノイド14bを制御することで第1大入賞口14の開閉を制御し、第2大入賞口ソレノイド91bを制御することで第2大入賞口91の開閉を制御し、普通電動役物ソレノイド(図3では普電役物ソレノイドと表記)12bを制御することで普通電動役物16の開閉を制御し、振分羽根ソレノイド93bを制御することで振分装置92内の振分羽根93の開閉を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータ87に送られる。 Further, the main controller 80 controls the opening and closing of the first special winning opening solenoid 14b by controlling the first special winning opening solenoid 14b, and the second special winning opening 91 by controlling the second special winning opening solenoid 91b. By controlling the opening and closing of the normal electric accessory solenoid (indicated as a universal electric accessory solenoid in FIG. 3) 12b to control the opening and closing of the normal electric accessory 16 and the distribution blade solenoid 93b. The opening/closing of the distribution blade 93 in the distribution device 92 is controlled. The output signal from the main controller 80 is also output to the test signal terminal, and a signal for management such as symbol fluctuation and big hit (also called special game) is output to the external connection terminal 78 and sent to the hall computer 87. ..

主制御装置80と払出制御装置81とは双方向通信が行われ、払出制御装置81は、主制御装置80から送られてくるコマンドに応じて払出モータ20を制御して賞球を払い出す。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。 Two-way communication is performed between the main control device 80 and the payout control device 81, and the payout control device 81 controls the payout motor 20 according to a command sent from the main control device 80 to pay out a prize ball. In this embodiment, the detection signal of the payout switch 21 for counting the game balls to be paid out as the prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition to this, it is also possible to use a configuration in which the detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81, and both the main control device 80 and the payout control device 81 count prize balls.

なお、払出制御装置81はガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号が出力されなくなることに起因して払出モータ20の駆動を再開させる。 The payout control device 81 receives signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22 and the out-of-bulb switch 23, and the full switch 22 indicates that the lower plate 63 is full. When is input and when a signal indicating that there are few or no game balls in the ball tank is input by the ball break switch 23, the payout motor 20 is stopped and the prize ball payout operation is stopped. The full switch 22 and the out-of-ball switch 23 are also configured to continue outputting signals until the state is cleared, and the payout control device 81 causes the payout motor 20 to stop due to the fact that the signals are not output. Drive is restarted.

また、払出制御装置81はCRユニット端子板24を介してプリペイドカードユニットと交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。 Further, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit via the CR unit terminal plate 24, and discharges the rental ball. The paid-out lent balls are detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to a settlement display board 25 so as to be capable of bidirectional communication. The settlement display board 25 has a ball lending button for requesting a rental of gaming balls and a return for requesting settlement. Buttons and balance indicator are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータに送信するほか、発射制御装置84に対して発射停止信号を送信する。なお本実施例では遊技球を払い出す構成であるが、入賞等に応じて発生した遊技球を払い出さずに記憶する封入式の構成にしても良い。 Further, the payout control device 81 transmits information about prize balls, information indicating the open/closed state of the frame (inner frame, front frame), etc. to the hall computer via the external connection terminal 78, and also to the firing control device 84. Send a firing stop signal. Although the game balls are paid out in the present embodiment, the game balls generated according to a prize or the like may be stored without paying out.

発射制御装置84は発射モータ30を制御して遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドルからの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。回動量信号は、遊技者が発射ハンドルを操作することで出力され、タッチ信号は遊技者が発射ハンドルを触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。 The launch controller 84 controls the launch motor 30 to launch a game ball. In addition to the payout control device 81, a rotation amount signal from the firing handle, a touch signal from the touch switch 28, and a firing stop signal from the firing stop switch 29 are input to the firing control device 84. The rotation amount signal is output by the player operating the firing handle, the touch signal is output by the player touching the firing handle, and the firing stop switch signal is output by the player pressing the firing stop switch 29. Is output. In addition, if the touch signal is not input to the launch control device 84, the game ball cannot be launched, and when the launch stop switch signal is input, the game ball cannot be launched even if the player touches the launch handle. It has become.

サブ統合制御装置83はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ67aの入力ならびに主制御装置80から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄制御装置82に出力する。 The sub integrated control device 83 includes electric components such as a CPU, a ROM, and a RAM. The CPU executes a process in accordance with a program stored in the mounted ROM, and inputs the game switch 67a and the main control device 80. Based on the command input from, various commands related to performance are generated and output to the performance symbol control device 82.

また、サブ統合制御装置83には、音量を調節する音量調節スイッチ83aが備えられ、音量調節スイッチ83aの状態(位置)を検出し、その検出結果とスピーカ66へ送信する内容とを判断し、スピーカ66から出力する音量をソフト的に制御するように構成されている。 Further, the sub integrated control device 83 is provided with a volume adjusting switch 83a for adjusting the volume, detects the state (position) of the volume adjusting switch 83a, and judges the detection result and the contents to be transmitted to the speaker 66, The volume output from the speaker 66 is configured to be controlled by software.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して擬似図柄等の演出画像を表示する。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。 The effect symbol control device 82 displays the effect symbol based on the data and the command received from the sub integrated control device 83 (there are both the one transmitted from the main control device 80 and the one generated by the sub integrated control device 83). The device 6 is controlled to display an effect image such as a pseudo pattern. It should be noted that the sub integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub integrated control device 83 via the production relay terminal board 65, and The effect design control device 82 is configured as a one-way communication circuit from the sub integrated control device 83 to the effect design control device 82.

次に、図4に示した図表を用いて、パチンコ機の作動内容について説明する。本実施形態におけるパチンコ機は確率変動機として構成され、第1始動口11、第2始動口12への遊技球入球に基づく当否判定は、通常確率状態(低確率)と、該通常確率状態に比べて大当りとなる確率が高い高確率状態とのいずれかの遊技状態で実施される。本実施例では通常確率状態の当否判定確率が1/320、高確率状態が1/80に設定されている。大当り遊技終了後の高確率状態への移行は、当該大当り遊技中の特定領域94への遊技球の入球の有無に基づいて実施される。 Next, the operation contents of the pachinko machine will be described using the chart shown in FIG. The pachinko machine in the present embodiment is configured as a stochastic machine, and whether or not the game ball enters the first starting opening 11 and the second starting opening 12 is a normal probability state (low probability) and the normal probability state. It is carried out in one of the gaming states, which is a high-probability state in which the probability of being a big hit is higher than that in. In this embodiment, the probability of success/failure determination in the normal probability state is set to 1/320, and the high probability state is set to 1/80. The transition to the high probability state after the big hit game is executed based on whether or not a game ball enters the specific area 94 during the big hit game.

大当り遊技中に遊技球が特定領域94に入球すると、該大当り遊技終了後は高確率状態(確変状態ともいう)となるが、この高確率状態は特図が130回変動するまで継続する。また、全ての大当り遊技終了後は、特図及び普図の変動時間(変動開始から結果が表示されるまでの時間)が短縮される時短状態と、普通電動役物16の開放延長状態に移行し、特図が100回変動すると時短(開放延長状態)を終了する。従って、本実施形態のパチンコ機は所謂STタイプの遊技機となっている。 When the game ball enters the specific area 94 during the big hit game, a high probability state (also referred to as a probability variation state) is set after the big hit game is finished, but this high probability state continues until the special figure changes 130 times. In addition, after all the big hit games are finished, the transition time between the special figure and the general figure (the time from the start of variation until the result is displayed) is shortened, and the normal electric accessory 16 is opened and extended. However, when the special figure fluctuates 100 times, the time saving (open extension state) ends. Therefore, the pachinko machine of this embodiment is a so-called ST type game machine.

時短状態(開放延長状態)では、特図の変動時間が短縮されることで、単位時間当たりの当否判定回数が増加するとともに、普通図柄表示装置7に表示される普図の変動時間の短縮も行われ、この普図の変動時間を短縮させることで、一定時間内で普図の確定表示を通常開放状態よりも多数回行う。従って、一定時間内での普図が当りとなる回数が増大し、これにより普通電動役物16の当り動作回数も増大する。 In the time saving state (open extension state), the variation time of the special map is shortened, so that the number of hit/miss judgments per unit time is increased, and the variation time of the general symbol displayed on the normal symbol display device 7 is also shortened. This is done, and by shortening the variation time of the general map, the fixed display of the general map is displayed more times than in the normal open state within a fixed time. Therefore, the number of hits of the universal figure within a certain time increases, and the number of hitting operations of the ordinary electric accessory 16 also increases accordingly.

また、開放延長状態では普通電動役物16の開放時間が通常開放状態よりも長くなり、1回の普図当りに応じた普通電動役物16作動時の入球が通常開放状態に比べ容易となる(通常開放状態時0.2秒1回、開放延長状態時1.0秒3回)。このように普通電動役物16への入球が容易となることにより、特図の変動表示回数が更に増大されるとともに、普通電動役物16への入球で得る賞球により、遊技者の持ち玉が減り難くなり、遊技者は有利な遊技を行うことができる。 In addition, in the extended extension state, the opening time of the ordinary electric auditors product 16 is longer than that in the normally opened state, so that it is easier to enter the ball when the ordinary electric auditors product 16 is activated in response to a single universal drawing than in the normally opened state. (Normally 0.2 seconds once in open state, 1.0 seconds 3 times in extended extension state). By facilitating entry into the ordinary electric accessory 16 in this way, the number of times of the variable display of the special figure is further increased, and the prize ball obtained by entering the ordinary electric accessory 16 is It becomes difficult to reduce the number of balls, and the player can play an advantageous game.

特図が大当りした場合は、第1特図、第2特図共に4ラウンド(詳しくは9カウント、若しくは29.0秒間の開放動作を4回)の大当り遊技と15ラウンドの大当り遊技とを第1特別図柄表示装置9、又は第2特別図柄表示装置10に確定表示を行った大当り図柄の種類に応じてそれぞれ50%の割合で行う。この場合の第1大入賞口14と第2大入賞口91との作動の組合せと、第2大入賞口91作動時の振分装置92の作動内容については、図5,6を用いて後述する。 When the special figure is a big hit, both the first special figure and the second special figure have a big hit game of 4 rounds (more specifically, 9 counts or 4 opening operations for 29.0 seconds) and a big hit game of 15 rounds. According to the kind of the big hit symbol that is confirmed and displayed on the 1 special symbol display device 9 or the second special symbol display device 10, each is performed at a rate of 50%. The combination of the operation of the first special winning opening 14 and the second special winning opening 91 in this case and the operation content of the distribution device 92 when the second special winning opening 91 is operated will be described later with reference to FIGS. To do.

また、第1特図,第2特図共に小当りを備え、どちらの特図も小当り確率は1/150となり、小当りに当選すると、第1大入賞口14が2.0秒の開放を1回行う。 In addition, both the 1st special map and the 2nd special map are equipped with a small hit. Both special maps have a small hit probability of 1/150, and if you win the small hit, the first big winning opening 14 opens for 2.0 seconds. Once.

普通図柄の当選確率にも通常確率と高確率とがあり、通常確率は1/6、高確率は5/6となるが、普図の高確率状態は普通電動役物16の開放延長(時短)状態とその移行契機(終了契機も含む)を同じとしている。 There is also a normal probability and a high probability in the winning probability of a normal symbol, the normal probability is 1/6, the high probability is 5/6, but the high probability state of a general symbol is the extension of the normal electric accessory 16 (shortening the time). ) The state and the transition trigger (including the termination trigger) are the same.

次に、図5,6に示した図表を用いて大当り図柄の種類と大当り遊技の内容との関係を説明する。本実施例の大当り遊技の種類には、第1大当り遊技(本発明の第1大当り遊技に相当)と第2大当り遊技(本発明の第1大当り遊技に相当)とがある。第1大当り遊技は、上述した振分装置92が第1動作のみを行う大当り遊技となり、第2大当り遊技は、第1動作が行われた第1状態中に第2動作まで行う大当り遊技となる。 Next, the relationship between the types of big hit symbols and the contents of the big hit game will be described using the charts shown in FIGS. There are a first big hit game (corresponding to the first big hit game of the present invention) and a second big hit game (corresponding to the first big hit game of the present invention) in the types of the big hit game of this embodiment. The first jackpot game is a jackpot game in which the above-described sorting device 92 performs only the first operation, and the second jackpot game is a jackpot game in which the second operation is performed during the first state in which the first operation is performed. ..

第1動作と第2動作は、第2カウントスイッチ91aの検出数に応じて行われ、第1及び第2大当り遊技で検出数が1になると(第2大入賞口91が作動するラウンド開始後、第2大入賞口91に遊技球が1個入賞すると)振分装置92が第1動作を実施し、第2大当り遊技で検出数が2になると(第2大入賞口91が作動するラウンド開始後、第2大入賞口91に遊技球が2個入賞すると)振分装置92が第2動作を実施する。 The first operation and the second operation are performed according to the number of detections of the second count switch 91a, and when the number of detections becomes 1 in the first and second jackpot games (after the start of the round in which the second special winning opening 91 operates). , When one game ball is won in the second big winning opening 91, the sorting device 92 carries out the first operation, and when the number of detections becomes 2 in the second big winning game (the second big winning opening 91 is operated in a round After the start, when two game balls are won in the second special winning opening 91), the sorting device 92 executes the second operation.

第1特図(図5参照)と第2特図(図6参照)の大当り図柄には、どちらも4ラウンド図柄(4ラウンドの大当り遊技を実施)が1から4まで、15ラウンド図柄(15ラウンドの大当り遊技を実施)が1から4まであり、第1特図と第2特図はそれぞれ8種類の大当り図柄を備えている。8種類の大当り図柄に対応する全ての大当り遊技では、2ラウンドと4ラウンドで第2大入賞口91が開放動作を行い、その他のラウンドでは第1大入賞口14が開放動作を行う。 In the big hit symbols of the first special figure (see FIG. 5) and the second special figure (see FIG. 6), both 4 round symbols (performing 4 round big jackpot game) from 1 to 4, 15 round symbols (15 There are 1 to 4 round jackpot games), and each of the 1st and 2nd special drawings has 8 kinds of big hit symbols. In all the big hit games corresponding to the eight kinds of big hit symbols, the second big winning opening 91 performs the opening operation in the second round and the fourth round, and the first big winning opening 14 performs the opening operation in the other rounds.

第1特図の4ラウンド図柄と15ラウンド図柄では、それぞれ1と4が第1大当り遊技となり、大当り遊技中の振分装置92はカウント数に応じて第1動作のみしか行わない。第1特図の第2大当り遊技は、4ラウンド図柄と5ラウンド図柄とでどちらも2と3となり、大当り遊技中の振分装置92はカウント数に応じて第1動作の実施後第2動作まで行う。 In the 4th round symbol and the 15th round symbol of the first special figure, 1 and 4 are the first big hit game, respectively, and the sorting device 92 during the big hit game only performs the first operation according to the count number. The 2nd big hit game of the 1st special figure becomes both 2 and 3 with the 4 round design and the 5 round design, distribution device 92 during the big hit game 2nd action after execution of 1st action according to the count number Do up to.

また、それぞれの第2大当り遊技では第2動作を行うラウンドが2ラウンドと4ラウンドとでいずれか一方にのみ設定されており、4ラウンド図柄2では2ラウンド、4ラウンド図柄3では4ラウンド、15ラウンド図柄2では4ラウンド、15ラウンド図柄3では2ラウンドに設定されている。 In addition, in each of the second jackpot games, the round in which the second operation is performed is set to either one of 2 rounds and 4 rounds, 2 rounds in the 4 round symbol 2 and 4 rounds in the 4 round symbol 3, 15 The round design 2 is set to 4 rounds, and the 15 round design 3 is set to 2 rounds.

従って第1特図の場合、4ラウンド図柄と15ラウンド図柄とではどちらも2と3が遊技者に有利な大当り図柄となるが、第1特別図柄表示装置9で表示される大当り図柄は、その表示態様からは大当り図柄の種類の判別が困難であり、さらに演出図柄表示装置6に表示される擬似図柄の大当り図柄と第1特別図柄表示装置9で表示される大当り図柄との関連性も無いため、第1特図(第2特図も)が大当りした時点では、それが第1大当り遊技を実施するものか第2大当り遊技を実施するものかを遊技者が判断するのは困難な構成となっている。この構成により、遊技者は第1特図の全ての大当り遊技が開始された時点において、第2大入賞口91への入球数に応じて第1動作と第2動作とが順に行われ特定領域94への入球が容易に行われる期待を持って遊技を進行することができる。 Therefore, in the case of the first special symbol, 2 and 3 are both big hit symbols advantageous to the player in the 4 round symbol and the 15 round symbol, but the big hit symbol displayed on the first special symbol display device 9 is It is difficult to determine the type of the big hit symbol from the display mode, and there is no relation between the big hit symbol of the pseudo symbol displayed on the effect symbol display device 6 and the big hit symbol displayed on the first special symbol display device 9. Therefore, when the first special figure (also the second special figure) is a big hit, it is difficult for the player to determine whether it is the first big hit game or the second big hit game. Has become. With this configuration, the player performs the first operation and the second operation in order according to the number of balls entered into the second special winning opening 91 at the time when all the big hit games of the first special figure are started and specified. The game can be advanced with the expectation that the ball can easily enter the area 94.

第2特図が大当りとなった場合は、図6の図表に示すように全ての大当りが第2大当り遊技となり、第1特図の第2大当り遊技と同様に、第2動作を行うラウンドが2ラウンドか4ラウンドのいずれかに設定されている。 When the second special figure is a big hit, all big hits are the second big hit game as shown in the chart of FIG. 6, and the round for performing the second action is the same as the second big hit game of the first special figure. It is set to either 2 rounds or 4 rounds.

次に、図7を用いて、主制御装置80が実行するメインルーチンを説明する。メインルーチンは、約2ms毎のハード割り込みにより定期的に実行される。本実施形態では、S10〜S75までの1回だけ実行される処理を「本処理」と称し、この本処理を実行して余った時間内に時間の許す限り繰り返し実行されるS80の処理を「残余処理」と称する。「本処理」は上記割り込みにより定期的に実行されることになる。 Next, the main routine executed by the main controller 80 will be described with reference to FIG. The main routine is periodically executed by a hard interrupt about every 2 ms. In the present embodiment, the process executed only once from S10 to S75 is referred to as "main process", and the process of S80 that is repeatedly executed within the time left after executing this main process is permitted as long as time permits. Residual processing". The "main processing" will be periodically executed by the interrupt.

マイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。 When a hard interrupt is executed by the microcomputer, it is first determined whether or not the interrupt is a normal interrupt (S10). This determination process is performed by determining whether or not the value of the predetermined area of the RAM as the memory is the predetermined value, and when the process executed by the microcomputer shifts to this process, the normal process is executed. It is for judging whether or not it is acceptable. When the interrupt is not normal, a microcomputer runaway or the like may occur when the power is turned on or due to noise or the like. However, it can be considered that there is almost no runaway of the microcomputer due to the improvement of the technology in recent years, so most of the time is when the power is turned on. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。 S10 is negative determination, that is, if it is determined that it is not a normal interrupt (S10: no), initial setting (for example, write a predetermined value in a predetermined area of the memory, a memory such as a special symbol and a normal symbol as an initial symbol) Each initial value is written in the work area of (S15) (S15), and the process proceeds to the residual process (initial random number updating process (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄決定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。 When an affirmative judgment is made as to normal interrupt (S10: yes), initial value random number update processing (S20), big hit determination random number update processing (S25), big hit symbol determination random number 1 update processing (S30), big hit symbol determination Random number 2 update process (S35), small hit symbol determination random number update process (S40), hit determination random number update process (S45), reach determination random number update process (S50), fluctuation pattern determination random number update process (S55) ) Is done.

続く入賞確認処理(S60)では、第1始動口11、第2始動口12への入賞、第1大入賞口14、第2大入賞口91への入賞、一般入賞口31への入賞及び普通図柄作動ゲート17、特定領域94への入球の確認、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。各始動口及び作動口への入賞(入球)確認処理(始動入賞処理)については、図8を用いて後述する。 In the subsequent winning confirmation process (S60), the first start opening 11, the second start opening 12, the first big winning opening 14, the second big winning opening 91, the general winning opening 31, and the normal Confirmation of the ball entering the symbol operation gate 17, the specific area 94, and the input process of each switch provided in the pachinko machine 50 and connected to the main controller 80 are executed. Winning (ball winning) confirmation processing (starting winning processing) for each of the starting opening and the working opening will be described later with reference to FIG.

続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。 Successively, the judgment processing (S65), each output processing such as image output processing (S70), and fraud monitoring processing (S75) are performed, and the initial random number is updated within the remaining time until the interrupt signal is input next. The process (S80) is looped.

次に、図8を用いて、主制御装置80が実行する始動入賞処理を説明する。本処理は、図7に示した入賞確認処理(S60)のサブルーチンの一つとなる(保留記憶手段、先読判定手段、保留記憶数送信手段、先読判定信号送信手段を含む)。 Next, with reference to FIG. 8, a start winning process executed by the main controller 80 will be described. This processing is one of the subroutines of the winning confirmation processing (S60) shown in FIG. 7 (including the pending storage means, the prefetch determination means, the pending storage number transmission means, and the prefetch determination signal transmission means).

以後、第1始動口11に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄始動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。なお、本実施例では第1保留記憶の上限数を4個、第2保留記憶の上限数を4個、普図保留記憶の上限数を4個とする。 After that, the reserve memory stored when the game ball enters the first starting port 11 is the first reserve memory, and the reserve memory stored when the game ball enters the second starting port 12 is the second reserve memory. The memory, the normal memory is stored as a reserved memory stored when the game ball passes through the normal symbol starting gate 17. In this embodiment, the upper limit number of the first reserved storage is 4, the upper limit number of the second reserved storage is 4, and the upper limit number of the universal figure reserved storage is 4.

本処理を開始すると、第1始動口スイッチ11aが遊技球を検出したか否か判定する(S100)。肯定判定であれば(S100:yes)、主制御装置80に既に格納されている第1保留記憶数が上限数(本実施例では4個)未満であるか否か判定する(S105)。肯定判定であれば(S105:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第1保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。 When this processing is started, it is determined whether or not the first starting opening switch 11a detects a game ball (S100). If the determination is affirmative (S100: yes), it is determined whether or not the number of first reserved storages already stored in the main controller 80 is less than the upper limit number (four in this embodiment) (S105). If the determination is affirmative (S105: yes), various random number values such as win/fail random numbers (big hit determination random numbers, big hit symbol determination random numbers 1 and 2, small hit symbol determination random numbers, reach determination random numbers, fluctuation pattern determination random numbers Etc.) is extracted and stored in a storage area corresponding to the number of reserved memories of the main controller 80 as the first reserved memory, and 1 is added to the first reserved memory counter indicating the number of the first reserved memories (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)。具体的には、大当り決定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類及び実施される大当り遊技の種類を確認する。大当り判定がハズレなら、小当りを生起する値か否かを確認し、小当り値なら小当り図柄の種類を確認する。大当りでも小当りでもないハズレなら、ハズレ図柄の種類を確認する(先読判定手段)。 Subsequent to S110, the prefetching determination of the stored first pending storage is performed (S115). Specifically, it is confirmed whether or not the value of the big hit determination random number is a value that causes a big hit, and if it is a big hit value, the kind of big hit symbol and the kind of big hit game to be executed are confirmed. If the big hit judgment is lost, check whether it is a value that causes a small hit, and if it is a small hit value, check the type of the small hit pattern. If it is a big hit or a small hit, check the type of the lost design (pre-reading determination means).

続いて、S115の先読判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。本実施例では、第1先読判定コマンドと第1保留数指示コマンドとを個別のコマンドとしてサブ統合制御装置83に送信しているが、この二つのコマンド内容を一つのコマンドに生成してサブ統合制御装置83に送信する構成も考えられる。 Subsequently, a first prefetch determination command is generated based on the prefetch determination result of S115 and transmitted to the sub integrated control device 83 (S120), and the first hold indicating the value of the first hold storage counter added in S110 is held. The number instruction command is transmitted to the sub integrated control device 83 (S125). In the present embodiment, the first prefetch determination command and the first hold number instruction command are transmitted to the sub integrated control device 83 as separate commands, but the contents of these two commands are generated as one command and the sub command is generated. A configuration of transmitting to the integrated control device 83 is also conceivable.

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限数(=4個)未満か否か判定する(S135)。否定判定なら(S135:no)S160に進み、肯定判定であれば(S135:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第2保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第2保留記憶の数を示す第2保留記憶カウンタに1を加算し(S140)、S115と同様に記憶した第2保留記憶の先読判定を行う(S145)。 Following the processing of S125 or the negative determinations of S100 and S105 (S100:no, S105:no), it is determined whether or not the second starting opening switch 12a has detected a game ball (S130). If the determination is negative (S130: no), the process proceeds to S160, and if the determination is positive (S130: yes), it is determined whether the number of the second reserved storages stored in the main controller 80 is less than the upper limit number (=4). (S135). If it is a negative determination (S135: no), the process proceeds to S160, and if it is a positive determination (S135: yes), various random number values such as winning and winning random numbers (random numbers for big hit determination, random numbers 1 and 2 for big hit symbol determination, and small hit symbol determination) Random numbers, reach determination random numbers, fluctuation pattern determination random numbers, etc.) are extracted and stored in a storage area corresponding to the number of reserved memories of main controller 80 as a second reserved memory, and a second indicating the number of second reserved memories. The pending storage counter is incremented by 1 (S140), and the read-ahead determination of the stored second pending storage is performed similarly to S115 (S145).

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成しサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)S160に進む。 Next, a second prefetch judgment command is generated based on the judgment result of S145 and transmitted to the sub integrated control device 83 (S150), and a second reservation number instruction command indicating the value of the second reservation storage counter added in S140. Is transmitted to the sub integrated control device 83 (S155) and the process proceeds to S160.

S160では、普通図柄作動スイッチ17aが遊技球を検出したか否か判定し(S160)、否定判定なら(S165:no)リターンに抜け、肯定判定なら(S160:yes)、主制御装置80に格納されている普図保留記憶数が上限数(=4個)未満か否か判定する(S165)。否定判定なら(S165:no)リターンに抜け、肯定判定であれば(S165:yes)、抽出した当り判定用乱数、当り図柄決定用乱数、普図変動パターン決定用乱数を普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S170)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S175)、リターンする。 In S160, it is determined whether or not the normal symbol actuation switch 17a has detected a game ball (S160), if the determination is negative (S165: no), return to return, and if the determination is affirmative (S160: yes), stored in the main controller 80. It is determined whether or not the number of stored universal maps is less than the upper limit number (=4) (S165). If the determination is negative (S165: no), the process is returned to return, and if the determination is positive (S165: yes), the extracted random number for hit determination, random number for determining winning symbol, random number for determining universal figure variation pattern is stored as a universal figure pending storage. Then, 1 is added to the universal figure pending storage counter indicating the number of universal figure pending storages (S170), and the universal figure pending storage number instruction command indicating the added value of the universal figure pending storage counter is transmitted to the sub integrated control device 83. (S175), the process returns.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する各保留記憶数の表示を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。 When the sub integrated control device 83 receives the first and second holding storage number instruction commands, an instruction to change the display of each holding storage number displayed on the effect symbol display device 6 according to the holding storage number indicated by the received command. The signal is transmitted to the effect symbol control device 82. In addition, in the present embodiment, the number of reserved storages of ordinary symbols is not displayed on the effect symbol display device 6, but it may be configured to be displayed in response to the reception of the ordinary figure reserved storage number instruction command. The number instruction command itself may not be transmitted.

次に、図9,10,11に示したフローチャートを用いて、主制御装置80が実行する特図当否判定処理を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定図柄選択、大当り遊技の内容設定を行う処理となり、本発明の当否判定手段、大当り図柄決定手段とを含む。 Next, with reference to the flow charts shown in FIGS. 9, 10, and 11, the special drawing validity determination processing executed by the main controller 80 will be described. This process, the variable display time selection of the first special symbol or the second special symbol depending on the result of the hit judgment of the first holding memory and the second holding memory and the corresponding judgment, selection of the fixed symbol, content setting of the big hit game This is the process to be performed, and includes the hit/miss determination means of the present invention and the jackpot symbol determination means.

本処理を開始すると、条件装置が作動中、即ち大入賞口が作動中か否かを判定し(S200)、肯定判定なら(S200:yes)、リターンし、否定判定なら(S200:no)、第1又は第2特図が変動中か否かを判定し(S205)、変動中でなければ(205:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S210)、確定表示中でなければ(S210:no)、第2保留記憶が有るか否か判定し(S215)、否定判定なら(S215:no)、第1保留記憶が有るか否か判定し(S220)、否定判定なら(S220:no)リターンし、S215、又はS220が肯定判定なら(S215:yes,S220:yes)、S225に進む。このS215とS220の判定順序により、第2保留記憶が優先的に当否判定を実施する。 When this process is started, it is determined whether or not the condition device is operating, that is, the special winning opening is operating (S200). If the determination is affirmative (S200: yes), the process returns, and if the determination is negative (S200: no), It is determined whether or not the first or second special map is changing (S205), and if it is not changing (205: no), it is determined whether or not the final symbol of the first or second special map is being displayed. (S210), if the confirmation display is not in progress (S210: no), it is determined whether there is a second hold storage (S215), and if the determination is negative (S215: no), it is determined whether there is a first hold storage. If the determination is negative (S220) (S220: no), the process returns. If S215 or S220 is a positive determination (S215: yes, S220: yes), the process proceeds to S225. According to the determination order of S215 and S220, the second pending storage preferentially performs the success/failure determination.

S225では、時短フラグが0か否か判定する(S225)。時短フラグは、主制御装置80にて記憶される値であり、時短フラグの値が「0」のときは、時短状態ではないことを、時短フラグの値が「1」のときは、時短状態であることを主制御装置80が判断する。S225が否定判定、即ち、時短状態及び開放延長状態なら(S225:no)、時短状態中の処理を行うが、時短状態では、当否判定結果に応じて選択する変動パターンの選択テーブルが異なるだけとなり従来技術と何ら変わらないため、説明は割愛する。 In S225, it is determined whether the time saving flag is 0 (S225). The time saving flag is a value stored in the main control device 80. When the time saving flag value is "0", it means that the time saving state is not, and when the time saving flag value is "1", the time saving state is. Main controller 80 determines that If S225 is negative, that is, if the time saving state and the open extension state (S225: no), the processing during the time saving state is performed, but in the time saving state, the selection table of the variation pattern to be selected according to the result of the judgment is different. The explanation is omitted because it is no different from the conventional technology.

S225が肯定判定、即ち、通常状態なら(S225:yes)、保留記憶のシフト処理を行う(S230)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。 If the determination in S225 is affirmative, that is, if it is the normal state (S225: yes), the shift process of the reserved storage is performed (S230). As a result, the earliest (first elapse of time after being stored in the hold) the first or second held storage is set as the object of the hit/fail judgment, and 1 is subtracted from the held storage counter indicating the corresponding held storage.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された当否判定テーブルとを比較して、大当り判定用乱数の値が当否判定テーブル内の判定値と一致するか比較する(S235)。 In the subsequent jackpot determination random number comparison processing, the jackpot determination random number in the pending storage that is the target of the special figure hit determination is compared with a preset hit determination table, and the value of the jackpot determination random number is within the hit determination table. It is compared with the judgment value of (S235).

続くS240では、S235の結果が大当り(大当り判定値と同一)であるか否か判定する。肯定判定なら(S240:yes)、図柄モード設定処理を行う(S245)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容を決定する図柄モードを設定する。 In subsequent S240, it is determined whether or not the result of S235 is a big hit (the same as the big hit determination value). If the determination is affirmative (S240: yes), symbol mode setting processing is performed (S245). In the symbol mode setting process, the symbol mode for determining the contents of the big hit game is set based on the big hit symbol determining random number 1 of the first or second reserved memory to be judged.

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S250)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる(本発明の大当り図柄決定手段に相当)。 Subsequently, a big hit symbol selection process is performed based on the set symbol mode type and the big hit symbol determination random number 2 (S250). This is a process to determine the jackpot pattern to be confirmed and displayed from the symbol group set for each type of the symbol mode in order to inform the type of the jackpot game determined by the setting of the symbol mode by the jackpot symbol (book. Equivalent to the jackpot design determination means of the invention).

次にS245で設定した図柄モードに基づいてモードバッファ設定処理を行い(S255)、
S245で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14と第2大入賞口91の開放パターン、及び振分装置92の作動パターンの設定処理を行い(S260)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S265)。
Next, a mode buffer setting process is performed based on the symbol mode set in S245 (S255),
Based on the symbol mode set in S245, the setting process of the opening pattern of the first big winning opening 14 and the second big winning opening 91, which is the content of the big hit game, and the operation pattern of the allocating device 92 is performed (S260). Based on the reach determination random number and the variation pattern determination random number of the first or second reserved storage as the determination target, the first special symbol display device 9 or the second special symbol display device 10, and the effect symbol display device 6 A variation pattern selection process is performed to select a variation pattern that is the variation time of the symbols to be displayed (S265).

続いて、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S270)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 Then, the information of the selected jackpot pattern and the variation pattern is transmitted to the sub integrated control device 83 as a variation instruction command (S270). Based on the instruction from the sub integrated control device 83 which received this information, the effect symbol control device 82 controls the effect symbol display device 6, based on the information of the big hit symbol and the variation pattern of the first or second special symbol. The production variation display of the pseudo symbol is started. Almost at the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S240が否定判定、即ちハズレなら(S240:no)、S235の比較処理の結果が小当りであるか否か判定し(S280)、肯定判定なら(S280:yes)、小当り図柄を選択し(S285)、続いて第1大入賞口14の開放パターン設定処理を行い(S260)、小当り図柄に対応する前述した変動パターン選択処理を行い(S265)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S270)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S240 is a negative determination, that is, if it is lost (S240: no), it is determined whether or not the result of the comparison process of S235 is a small hit (S280), and if it is an affirmative determination (S280: yes), a small hit symbol is selected ( S285), subsequently, the opening pattern setting process of the first special winning opening 14 is performed (S260), the above-described variation pattern selection process corresponding to the small hit symbol is performed (S265), and the information of the small hit symbol and the variation pattern is obtained. The variation instruction command is transmitted to the sub integrated control device 83 (S270). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub integrated control device 83 which has received this information, and corresponds to the first or second special symbol based on the information of the small hit symbol and the variation pattern. The variable display of the produced design is started. Almost at the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S280が否定判定なら(S280:no)、ハズレ図柄を選択し(S290)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S265)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S270)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S280 is a negative determination (S280: no), a lost symbol is selected (S290), then a variation pattern setting process corresponding to the lost symbol is performed (S265), and a variation instruction command that becomes information of the symbol and variation pattern related to the lost symbol. Is transmitted to the sub integrated control device 83 (S270). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub integrated control device 83 which receives this information, and starts the variable display of the pseudo symbol based on the information of the lost symbol and the variation pattern. Almost at the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

次に、S205が肯定判定、即ち、特別図柄の変動中であれば(S205:yes)、図10のフローチャートに進み、特別図柄の変動時間(S265で選択された変動パターンに基づく)が経過したか否か判定する(S300)。否定判定なら(S300:no)リターンし、肯定判断なら(S300:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS550,S585又はS590で選択した確定図柄を確定表示させる(S305)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。 Next, if S205 is affirmative, that is, if the special symbol is changing (S205: yes), the process proceeds to the flowchart of FIG. 10, and the change time of the special symbol (based on the change pattern selected in S265) has elapsed. It is determined whether or not (S300). If negative determination (S300: no) returns, if positive determination (S300: yes), the confirmation command is transmitted to the sub integrated control device 83, and the first special symbol display device 9 or the second special symbol display device 10 is controlled. Then, the confirmed symbol selected in S550, S585 or S590 is confirmed and displayed (S305). Upon receiving the confirmation command, the sub integrated control device 83 transmits an instruction signal for confirming and displaying the previously selected pseudo symbol to the effect symbol control device 82, and the effect symbol control device 82, in accordance with the signal, the effect symbol display device. Control 6 to confirm and display the pseudo symbol. Thereby, the start and end of the variation of the first or second special symbol and the pseudo symbol are the same timing (synchronized).

S305に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S310)、肯定判定なら(S310:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S315)、確変フラグが1か否か判定し(S320)、肯定判定なら(S320:yes)、確変フラグに0をセットする(S325)。確変フラグは主制御装置80が記憶する値であり、値が「1」なら高確率状態であることを、値が「0」なら通常確率状態(低確率状態)であることを判断する。 Following S305, it is determined whether the first or second special symbol confirmed and displayed on the first special symbol display device 9 or the second special symbol display device 10 is a jackpot symbol (S310), and if the determination is affirmative (S310). : Yes), a fixed symbol display setting process (setting of the time to display the fixed symbol) is performed (S315), it is determined whether the probability variation flag is 1 (S320), and if the determination is affirmative (S320: yes), The probability variation flag is set to 0 (S325). The probability variation flag is a value stored in the main control device 80, and if the value is "1", it is determined that the high probability state is present, and if the value is "0", it is determined that the normal probability state (low probability state).

S325、又はS320の否定判定(S320:no)に続いては、時短フラグが1か否か判定し(S330)、肯定判定なら(S330:yes)、時短フラグに0をセットし(S335)、S335、又はS330の否定判定(S330:no)に続いては、条件装置作動開始処理(S340)と、役物連続作動装置作動開始処理(S345)とを行うことで大当り遊技を開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S350)、大当りフラグに1をセットする(S353)。 Following the negative determination of S325 or S320 (S320: no), it is determined whether the time saving flag is 1 (S330). If the determination is affirmative (S330: yes), 0 is set to the time saving flag (S335), Following the negative determination (S330: no) in S335 or S330, the jackpot game is started by performing the condition device operation start processing (S340) and the accessory continuous operation device operation start processing (S345), and a big hit. A start effect instruction command is transmitted to the sub integrated control device 83 (S350), and the jackpot flag is set to 1 (S353).

一方、S310が否定判定、即ち、確定図柄が大当りでなければ(S310:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S360)、確変フラグが1か否か判定し(S365)、肯定判定なら(S365:yes)、確変時の特図の変動回数を計数する確変カウンタをデクリメントし(S370)、確変カウンタが0か否か判定し(S375)、肯定判定なら(S375:yes)、確変フラグに0をセットし(S380)、確変終了コマンドをサブ統合制御装置83に送信する(S385)。この確変終了コマンドを受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、高確率状態が終了したことを報知する表示態様を表示する。 On the other hand, S310 is a negative determination, that is, if the confirmed symbol is not a big hit (S310: no), a fixed symbol display setting process (setting of time to display the fixed symbol) is performed (S360), and the probability variation flag is 1 If it is affirmative (S365: yes), the positive variation counter that counts the number of fluctuations of the special figure at the time of positive variation is decremented (S370), and it is determined whether the positive variation counter is 0 (S375). If the determination is affirmative (S375: yes), the probability variation flag is set to 0 (S380), and the probability variation end command is transmitted to the sub integrated control device 83 (S385). Based on the instruction from the sub integrated control device 83 which has received the probability variation end command, the effect symbol control device 82 controls the effect symbol display device 6 to display a display mode informing that the high probability state has ended.

S385、又はS365、S375の否定判定(365:no、S375:no)に続いては、時短フラグが1か否か判定し(S390)、肯定判定なら(S390:yes)、時短時の特図の変動回数を計数する時短カウンタをデクリメントし(S395)、時短カウンタが0か否か判定し(S400)、肯定判定なら(S400:yes)、時短フラグに0をセットし(S405)、時短終了コマンドをサブ統合制御装置83に送信する(S410)。この時短終了コマンドを受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、時短(開放延長)状態が終了したことを報知する表示態様を表示する。 Following the negative determination (365:no, S375:no) of S385 or S365, S375, it is determined whether or not the time saving flag is 1 (S390), and if the determination is affirmative (S390:yes), the special time saving time is special. Decrement the hour/hour counter that counts the number of fluctuations of (S395), determine whether the hour/hour counter is 0 (S400), and if affirmative (S400:yes), set the hour/hour flag to 0 (S405) and end hour/hour. The command is transmitted to the sub integrated control device 83 (S410). Based on the instruction from the sub integrated control device 83 which has received the time saving end command, the effect symbol control device 82 controls the effect symbol display device 6, and a display mode for notifying that the time saving (open extension) state has ended indicate.

S410、又はS390、S400の否定判定(390:no、S400:no)に続いては、確定表示した図柄が小当り図柄か否か判定し(S415)、肯定判定なら(S415:yes)、第1大入賞口14が小当り遊技の作動を開始する小当り遊技設定処理を行う(S420)。S420、S353、又はS415の否定判定(S415:no)に続いては、上記処理後の遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S355)リターンする。 Following the negative determination (390: no, S400: no) of S410, or S390, S400, it is determined whether or not the symbol that has been confirmed and displayed is a small hit symbol (S415), and if the determination is affirmative (S415: yes), the 1 big winning a prize mouth 14 does the small hitting game setting processing which starts the operation of the small hitting game (S420). Following the negative determination (S415: no) in S420, S353, or S415, a state designation command indicating the game state after the above processing is transmitted to the sub integrated control device 83 (S355), and the process returns.

図9に戻り、S210が肯定判定、即ち、確定図柄の表示中なら(S210:yes)、図11のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S450)、否定判定なら(S450:no)リターンし、肯定判定なら(S450:yes)、確定図柄表示終了処理(S455)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。 Returning to FIG. 9, if S210 is affirmative, that is, if the confirmed symbol is being displayed (S210: yes), the process proceeds to the flowchart of FIG. 11, and it is determined whether the confirmed symbol display time has elapsed (S450). (S450: no) Return, if an affirmative determination (S450: yes), the fixed symbol display end processing (S455) is performed, the first special symbol display device 9 or the second special symbol display device 10 to control the special symbol. The confirmation display is terminated, and the sub integrated control device 83 is instructed to terminate the confirmation display of the pseudo symbol.

次に、図12から図17を用いて、主制御装置80が実行する特別遊技処理を説明する。本処理は、本発明の検出手段、振分手段を含む処理となる。本処理を開始すると、大当りフラグに基づいて条件装置が未作動か否かを判定し(S500)、肯定判定なら(S500:yes)、小当り遊技として第1大入賞口14が作動中か否かを判定し(S505)、否定判定なら(S505:no)リターンし、肯定判定なら(S505:yes)、小当り開始演出中であるか否かを判定し(S510)、肯定判定なら(S510:yes)、第1大入賞口14の開放処理を行って(S520)リターンする。 Next, the special game processing executed by the main controller 80 will be described with reference to FIGS. 12 to 17. This processing is processing including the detection means and the distribution means of the present invention. When this process is started, it is determined whether or not the condition device is inactive based on the jackpot flag (S500), and if the determination is affirmative (S500: yes), it is determined whether or not the first big winning opening 14 is in operation as a jackpot game. It is determined (S505), if it is a negative determination (S505: no), return is made, if it is a positive determination (S505: yes), it is determined whether or not a small hit start effect is being produced (S510), and if it is a positive determination (S510). : Yes), the first big winning opening 14 is opened (S520), and the process returns.

S510が否定判定なら(S510:no)、小当り動作中か否か判定し(S530)、肯定判定なら(S530:yes)、第1大入賞口14への入賞球数が9個未満か否か判定し(S535)、肯定判定なら(S535:yes)、第1大入賞口14の開放時間が経過したか否か判定し(S540)、否定判定なら(S540)リターンする。S535が否定判定(S535:no)、又はS540が肯定判定なら(S540:yes)、第1大入賞口14を閉鎖する大入賞口閉鎖処理を行い(S545)、小当り終了演出処理を行い(S550)リターンする。 If S510 is a negative determination (S510: no), it is determined whether or not the small hitting operation is in progress (S530), and if the determination is affirmative (S530: yes), whether or not the number of winning balls to the first special winning opening 14 is less than nine. It is determined (S535), if the determination is affirmative (S535: yes), it is determined whether the opening time of the first special winning opening 14 has elapsed (S540), and if the determination is negative (S540), the process returns. If S535 is a negative determination (S535: no) or S540 is an affirmative determination (S540: yes), a special winning opening closing process for closing the first special winning opening 14 is performed (S545), and a small hit end effect processing is performed ( S550) Return.

S530が否定判定なら(S530:no)、小当り終了演出が終了する時間か否かを判定し(S555)、否定判定なら(S555:no)リターンし、肯定判定なら(S555:yes)、小当り遊技終了処理を行ない(S560)リターンに抜ける。 If S530 is a negative determination (S530: no), it is determined whether or not it is time to end the small hitting end effect (S555), if negative determination (S555: no), returns, and if a positive determination (S555: yes), small. The winning game ending process is performed (S560) and the process ends.

図12のS500が否定判定なら(S500:no)、即ち大当りフラグが立っていれば、図13のフローチャートに進み、第1大入賞口14及び第2大入賞口91が閉鎖中か否か判定し(S600)、肯定判定なら(S600:yes)、大当り遊技の開始演出中か否か判定し(S605)、肯定判定なら(S605:yes)、大当り遊技の開始演出が終了する時間か否かを判定し(S610)、否定判定なら(S610:no)リターンし、肯定判定なら(S610:yes)、第1大入賞口14を開放する第1大入賞口開放処理(S615)を行いリターンする。 If S500 of FIG. 12 is a negative determination (S500: no), that is, if the big hit flag is set, the process proceeds to the flowchart of FIG. 13, and it is determined whether the first big winning opening 14 and the second big winning opening 91 are closed. If (S600), affirmative determination (S600: yes), it is determined whether or not the big hit game start effect is being generated (S605), and if affirmative determination (S605: yes), whether or not it is time to end the big hit game start effect. (S610), a negative determination (S610: no) returns, and an affirmative determination (S610: yes) performs the first big winning opening opening process (S615) for opening the first big winning opening 14 and returns. ..

S605が否定判定なら(S605:no)、即ち大当り遊技の開始演出中ではないなら、インターバル(開放間)中か否か判定し(S620)、肯定判定なら(S620:yes)、インターバルが終了する時間か否かを判定し(S625)、肯定判定なら(S625:yes)、次回は第1大入賞口14を作動させるラウンドか否か判定し(S630)、肯定判定なら(S630:yes)、第1大入賞口14を開放する第1大入賞口開放処理を行い(S635)リターンする。S630が否定判定なら(S630:no)、第2大入賞口91を開放する第2大入賞口開放処理を行い(S640)、特定領域フラグに1をセットして(S645)リターンする。 If the determination in S605 is negative (S605: no), that is, if the big hit game is not in the start effect, it is determined whether or not it is during the interval (during opening) (S620), and if the determination is affirmative (S620: yes), the interval ends. Whether or not it is time (S625), if affirmative determination (S625: yes), next time it is determined whether or not it is a round to activate the first special winning opening 14 (S630), if affirmative determination (S630: yes), The first special winning opening opening process for opening the first special winning opening 14 is performed (S635), and the process returns. When S630 is a negative determination (S630: no), the second special winning opening opening process for opening the second special winning opening 91 is performed (S640), 1 is set in the specific area flag (S645), and the process returns.

特定領域フラグは、大当り遊技終了後に高確率状態に移行するか否かを決定する特定領域スイッチ94aの検出が有効か否かを判断するために主制御装置80が記憶する値であり、値が1なら特定領域スイッチ94aの検出が有効であることを、値が0なら無効であることを判断する。 The specific area flag is a value stored by the main control device 80 to determine whether or not the detection of the specific area switch 94a that determines whether or not to shift to the high-probability state after the end of the big hit game is effective. If it is 1, it is determined that the detection of the specific area switch 94a is valid, and if the value is 0, it is determined that it is invalid.

ここで、図17のフローチャートに示した特定領域フラグに1がセットされると起動する特定領域入球検出処理について説明する。本処理は、大当り遊技終了後の遊技状態を設定する大当り遊技終了時に、大当り遊技中に遊技球が特定領域94に入球したか否か判断するための入球済フラグをセットするための処理である。主制御装置80が記憶する入球済フラグは、値が1なら大当り遊技中に遊技球が特定領域94に入球したことを、値が0なら入球していないことを主制御装置80が判断する。 Here, the specific area entry detection process which is started when the specific area flag shown in the flowchart of FIG. 17 is set to 1 will be described. This process is to set a game state after the big hit game is set, at the end of the big hit game, a process for setting a entered flag for determining whether or not a game ball has entered the specific area 94 during the big hit game. Is. If the value of the entered flag stored in the main control device 80 is 1, the main control device 80 indicates that the game ball has entered the specific area 94 during the big hit game, and if the value is 0, it has not entered. to decide.

特定領域入球検出処理を開始すると、特定領域フラグが1か否か判定し(S950)、否定判定なら(S950:no)リターンし、肯定判定なら(S950:yes)、特定領域スイッチ94aが遊技球を検出したか否か判定し(S955)、肯定判定なら(S955:yes)、入球済フラグに1をセットする(S960)。S955が否定判定なら(S955:no)、特定領域有効時間が経過したか否か判定し(S970)、否定判定なら(S970:no)リターンし、肯定判定(S970:yes)、又はS960に続いては特定領域フラグに0をセットして(S965)リターンする。 When the specific area entrance detection process is started, it is determined whether or not the specific area flag is 1 (S950), if the determination is negative (S950: no), the process returns, and if the determination is positive (S950: yes), the specific area switch 94a is the game. It is determined whether or not a ball has been detected (S955), and if the determination is affirmative (S955: yes), 1 is set in the entered flag (S960). If the determination in S955 is negative (S955: no), it is determined whether or not the specific area effective time has elapsed (S970), and if the determination is negative (S970: no), a positive determination (S970: yes) or subsequent to S960 is performed. For example, the specific area flag is set to 0 (S965) and the process returns.

図13のフローチャートに戻り、S620が否定判定、即ちインターバル中ではないなら(S620:no)、大当り遊技の終了演出中か否か判定し(S650)、否定判定なら(S650:no)、サブ統合制御装置83に大当り開始演出を指示するコマンドを送信する大当り開始演出処理を行い(S655)リターンする。 Returning to the flowchart of FIG. 13, if S620 is a negative determination, that is, if it is not during the interval (S620: no), it is determined whether or not the jackpot game end effect is being produced (S650), and if it is a negative determination (S650: no), sub-integration. The big hit start effect process for transmitting a command instructing the big hit start effect to the control device 83 is performed (S655), and the process returns.

S600が否定判定、即ち、いずれかの大入賞口が開放中なら(S600:no)、図14のフローチャートに進み、第1大入賞口14が開放中か否か判定し(S700)、肯定判定なら(S700:yes)、第1大入賞口14への入賞個数が9個未満か否か判定し(S705)、肯定判定なら(S705:yes)、第1大入賞口14の開放時間が経過したか否か判定し(S710)、否定判定なら(S710)リターンし、S705の否定判定(S705:no)、又はS710の肯定判定判定(S710:yes)に続いては、第1大入賞口14を閉鎖する第1大入賞口閉鎖処理を行う(S715)。 If S600 is negative, that is, if one of the special winning openings is open (S600: no), the process proceeds to the flowchart of FIG. 14 to determine whether or not the first special winning opening 14 is open (S700), and an affirmative judgment is made. If (S700: yes), it is determined whether or not the number of winnings to the first special winning opening 14 is less than 9 (S705), and if the determination is affirmative (S705: yes), the opening time of the first special winning opening 14 has elapsed. It is determined whether or not (S710), if it is a negative determination (S710), the process returns, and after the negative determination of S705 (S705:no) or the affirmative determination of S710 (S710:yes), the first big winning opening. A first special winning opening closing process of closing 14 is performed (S715).

S715に続いては、最終ラウンドが終了したか否か判定し(S720)、肯定判定なら(S720:yes)、大当り終了コマンドをサブ統合制御装置83に送信して大当り終了演出処理を行って(S725)リターンし、否定判定なら(S720:no)、開放間インターバル処理を行って(S730)リターンする。 Subsequent to S715, it is determined whether or not the final round is finished (S720), and if the determination is affirmative (S720: yes), a jackpot end command is transmitted to the sub integrated control device 83 to perform jackpot end effect processing ( If the determination is negative (S720: no), the interval processing between open periods is performed (S730) and the process returns.

S700が否定判定、即ち、第2大入賞口91が開放中なら(S700:no)、図15のフローチャートに進み、当該ラウンド遊技で第2大入賞口91に入賞した遊技球が1個(本発明の第1検出数に相当)か否か判定し(S755)、肯定判定なら(S755:yes)、図2を用いて前述した第1動作が未実施か否か判定し(S760)、肯定判定なら(S760:yes)、振分ソレノイド93bを所定時間(A)後に駆動する振分装置第1動作処理を行い(S765)リターンする。このS765の振分ソレノイド93bの駆動によって第1動作が行われ振分装置92が第1状態となり、特定領域94への入球経路が閉ざされる。 If the determination of S700 is negative, that is, if the second special winning opening 91 is open (S700: no), the process proceeds to the flowchart of FIG. 15, and one game ball that wins the second special winning opening 91 in the round game (book) (Corresponding to the first detection number of the invention) (S755), and if the determination is affirmative (S755: yes), it is determined whether or not the first operation described above with reference to FIG. 2 is not performed (S760), affirmative. If the determination is made (S760: yes), the distribution device first operation process for driving the distribution solenoid 93b after a predetermined time (A) is performed (S765) and the process returns. By driving the distribution solenoid 93b in S765, the first operation is performed, the distribution device 92 enters the first state, and the ball entrance path to the specific area 94 is closed.

S755が否定判定なら(S755:no)、当該ラウンド遊技で第2大入賞口91に入賞した遊技球が0個か否か判定し(S758)、否定判定、即ち、当該ラウンド遊技における第2大入賞口91への入賞数が2個以上なら(S758:no)、入賞個数が2個か否か判定し(S770)、肯定判定なら(S770:yes)、実施している大当り遊技が第2大当り遊技か否か判定し(S775)、肯定判定なら(S775:yes)、図2を用いて前述した第2動作が未実施か否か判定し(S780)、肯定判定なら(S780:yes)、振分装置第2動作処理により振分ソレノイド93bの駆動を終了して(S785)リターンする。このS785の振分ソレノイド93bの駆動終了によって第2動作が行われ振分装置92が第2状態となり、特定領域94への入球経路が開放される。 If S755 is a negative determination (S755: no), it is determined whether or not there are 0 game balls that have won the second big winning opening 91 in the round game (S758), and a negative determination, that is, the second major in the round game. If the number of winnings to the winning hole 91 is 2 or more (S758: no), it is determined whether or not the number of winnings is 2 (S770), and if the determination is affirmative (S770: yes), the jackpot game being executed is the second. It is determined whether or not it is a big hit game (S775), if the determination is affirmative (S775: yes), it is determined whether or not the second operation described above with reference to FIG. 2 is not performed (S780), and if the determination is affirmative (S780: yes). The driving of the distribution solenoid 93b is completed by the distribution device second operation processing (S785), and the process returns. When the driving of the distribution solenoid 93b in S785 is completed, the second operation is performed, the distribution device 92 enters the second state, and the ball entry path to the specific area 94 is opened.

また、S758が肯定判定(S758:yes)、又はS760が否定判定(S760:yes)なら、即ち、当該ラウンドが開始されてからの第2大入賞口91へ入賞数が2個未満の状況なら、実施している大当り遊技が第2大当り遊技か否か判定し(S790)、否定判定なら(S790:no)リターンし、肯定判定なら(S790:yes)、当該ラウンド遊技の開始から所定時間(25秒)が経過したか否か判定し(S795)、否定判定なら(S795:no)リターンし、肯定判定なら(S795:yes)、上述した振分装置第2動作処理を行い(S785)リターンする。これにより、不測の事態(例えば、上皿に発射可能な遊技球が無くなった)によってラウンド遊技の終了間近になっても第2大入賞口91への入球数が2個に達していない場合、所定時間(25秒)が経過すれば第2状態に変化するため、所定時間以降に入球した遊技球が容易に特定領域94に入球し遊技者に不利益を与えない。 If S758 is affirmative (S758:yes) or S760 is negative (S760:yes), that is, if the number of winnings to the second big winning opening 91 after the start of the round is less than two. It is determined whether or not the big hit game being executed is the second big hit game (S790), if the negative judgment is made (S790: no), the affirmative judgment is made (S790: yes), and a predetermined time has elapsed since the start of the round game ( 25 seconds) is determined (S795), if negative determination (S795: no) returns, if positive determination (S795: yes), the above-described sorting device second operation processing is performed (S785) return. To do. As a result, when the number of balls entering the second special winning opening 91 has not reached 2 even when the round game is almost over due to an unexpected situation (for example, there are no more game balls that can be fired on the upper plate) , If the predetermined time (25 seconds) elapses, the state changes to the second state, so that the game ball entered after the predetermined time easily enters the specific area 94 and does not cause any disadvantage to the player.

S770が否定判定なら(S770:no)、当該ラウンドが開始されてからの第2大入賞口91へ入賞数が9個に達したか否か判定し(S800)、否定判定なら(S800:no)、第2大入賞口91の開放時間(29.0秒)が終了したか否か判定し(S805)、否定判定なら(S805)リターンする。S800、又はS805が肯定判定なら(S800:yes、S805:yes)、第2大入賞口91を閉鎖する第2大入賞口閉鎖処理を行い(S810)、開放間インターバル処理を行い(S815)リターンする。 If S770 is a negative determination (S770: no), it is determined whether or not the number of winnings to the second special winning opening 91 has reached 9 since the start of the round (S800), and if a negative determination is made (S800: no). ), it is determined whether the opening time (29.0 seconds) of the second special winning opening 91 has ended (S805), and if the determination is negative (S805), the process returns. If S800 or S805 is affirmative (S800:yes, S805:yes), the 2nd special winning opening closing process which closes the 2nd special winning opening 91 is performed (S810), and the interval processing between opening is performed (S815) Return To do.

図13に戻り、S650が否定判定、即ち、大当り終了演出中なら(S650:no)、図16のフローチャートに進み、大当り終了演出時間が経過したか否か判定し(S850)、否定判定なら(S850:no)リターンし、肯定判定なら(850:yes)、役物連続作動装置停止処理(S855)、条件装置作動停止処理(S860)を行い、入球済フラグが1か否か判定する(S865)。 Returning to FIG. 13, negative determination is made in S650, that is, if the big hit end effect is being produced (S650: no), the process proceeds to the flowchart of FIG. 16, it is determined whether or not the big hit end effect time has elapsed (S850), and if the negative determination is ( S850: no) Return, and if the determination is affirmative (850: yes), the accessory continuous operation device stop process (S855), the condition device operation stop process (S860) is performed, and it is determined whether the entered flag is 1 ( S865).

S865が肯定判定、即ち、大当り遊技中に遊技球が特定領域94に入球したなら(S865:yes)、確変フラグに1をセットし(S870)、確変カウンタに130をセットする(S875)。S865が否定判定、即ち、大当り遊技中に遊技球が特定領域94に入球していないなら(S865:no)、確変フラグに0をセットし(S885)、確変カウンタに0をセットする(S890)。 If S865 is affirmative, that is, if the game ball enters the specific area 94 during the big hit game (S865: yes), the probability variation flag is set to 1 (S870), and the probability variation counter is set to 130 (S875). If the determination in S865 is negative, that is, if the game ball has not entered the specific area 94 during the big hit game (S865: no), the probability variation flag is set to 0 (S885), and the probability variation counter is set to 0 (S890). ).

S875、又はS890に続いては、時短フラグに1をセットし(S895)、時短カウンタに100をセットし(S900)、終了コマンドと、大当り遊技終了後の遊技状態を指示する状態指定コマンドとをサブ統合制御装置83に送信し(S905、S910)、大当りフラグに0をセットして(S915)リターンする。 Subsequent to S875 or S890, 1 is set to the hour/hour flag (S895), 100 is set to the hour/hour counter (S900), and an end command and a state designation command for instructing the gaming state after the jackpot game is over. It transmits to the sub integrated control device 83 (S905, S910), sets 0 to the big hit flag (S915), and returns.

次に、図18に示したタイミングチャートを用いて、第2大入賞口91作動時の振分装置92の作動内容と、大当り遊技の種類(第1大当り遊技、第2大当り遊技)との関係を説明する。図のタイミングチャートは、第1大当り遊技と第2大当り遊技とで振分装置92の状態(第1状態、第2状態)が第2カウントスイッチ94aの検出に応じてどのように推移するかを示している。 Next, using the timing chart shown in FIG. 18, the relationship between the operation content of the distribution device 92 when the second special winning opening 91 is activated and the type of the big hit game (first big hit game, second big hit game) Will be explained. The timing chart of the figure shows how the state (first state, second state) of the distribution device 92 changes between the first big hit game and the second big hit game in response to the detection of the second count switch 94a. Showing.

第1、第2どちらの大当り遊技も、第2大入賞口91の開放が開始される以前の振分装置92は、図2で示した通常状態として第2状態(特定領域94への入球が容易な状態)と同様の状態にあり、この状態は、第2大入賞口91の開放が開始され1個目の遊技球が入賞(第2カウントスイッチ91aが1個目の遊技球をカウント)してから時間Aが経過し第1動作が実施されるまで継続する。この第1動作によって振分装置92は第2状態から第1状態(特定領域94への入球が困難な状態)に変化する。なお、1個目の遊技球を検出してから第1動作を実施するまでの期間Aは、このタイムラグによって第2大入賞口91に入球した1個目の遊技球に特定領域94に入球するチャンスを与えている。 In both the first and second jackpot games, the distribution device 92 before the opening of the second jackpot 91 is in the second state (the ball enters the specific area 94 as the normal state shown in FIG. 2). It is in the same state as the (easy state), in this state, the opening of the second big winning opening 91 is started and the first game ball is won (the second count switch 91a counts the first game ball). ) And time A passes and the first operation is continued. By this first operation, the distribution device 92 changes from the second state to the first state (a state in which it is difficult to enter the specific area 94). In addition, during the period A from the detection of the first game ball to the execution of the first operation, the first game ball entered the second special winning opening 91 enters the specific area 94 due to this time lag. Giving you a chance to play.

振分装置92が第1状態を継続している状況で第2大入賞口91に2個目の遊技球が入賞(第2カウントスイッチ91aが2個目の遊技球をカウント)すると、第1大当り遊技では振分装置92の状態は何ら変化せず、第2大当り遊技では2個目の遊技球のカウントに応じて第2動作が行われ、振分装置92は第1状態から第2状態に変化する(戻る)。無論、第1大当り遊技では実質的に特定領域94へ遊技球を入球させない構成としてもよく、第2大入賞口91への入球を検出してから遊技球が特定領域94へ至るまでの距離の設定により、検出された遊技球が振分装置92に至る頃には第1動作が完了するようにすれば、第1動作と第2動作で入球不可と入球可の状態を確実に作り出すことができ、狙った確変付与率を振分装置92の動作で設計できる。 If the second gaming ball wins the second special winning opening 91 (the second count switch 91a counts the second gaming ball) while the sorting device 92 continues to be in the first state, the first In the jackpot game, the state of the sorting device 92 does not change at all, in the second jackpot game, the second operation is performed according to the count of the second game ball, and the sorting device 92 is in the first state to the second state. Changes to (back). Of course, in the first big hit game, the game ball may be practically not allowed to enter the specific area 94, until the game ball reaches the specific area 94 after detecting the entrance into the second special winning opening 91. By setting the distance, if the first operation is completed by the time the detected game ball reaches the distribution device 92, it is possible to ensure that the first operation and the second operation cannot enter or enter. The target probability variation imparting rate can be designed by the operation of the allocating device 92.

これ以降は、正常に遊技球が第2遊技領域3bに発射されていれば、第1大当り遊技では振分装置92の第1状態がラウンド終了まで継続されるため特定領域94への入球機会はなく、第2大当り遊技では振分装置92が第2状態に変化すると、それ以降に振分装置93の状態を変化させる機会はないため第2状態をラウンド終了まで継続する。従って第2大当り遊技では、3個目以降に入賞した遊技球は特定領域94に容易に入球する。 After this, if the game ball is normally launched in the second game area 3b, the first state of the distribution device 92 in the first jackpot game is continued until the end of the round, so there is an opportunity to enter the specific area 94. However, in the second big hit game, when the distribution device 92 changes to the second state, there is no opportunity to change the state of the distribution device 93 thereafter, so the second state is continued until the end of the round. Therefore, in the second big hit game, the game balls that win the third and subsequent prizes easily enter the specific area 94.

次に、図19を用いて演出図柄表示装置6に表示する演出表示例を説明する。(a)は大当り確定時の演出表示例となる。具体的には、画面ほぼ中央の擬似図柄表示領域において、左中右の擬似図柄が同図柄で揃った表示を行い、画面上部左に「大当り!」の文字列を表示し、その右にキャラクタ(笑顔の熊の達吉)を表示している。 Next, an example of an effect display displayed on the effect symbol display device 6 will be described with reference to FIG. (A) is an example of an effect display when the big hit is confirmed. Specifically, in the pseudo-symbol display area near the center of the screen, the left-middle-right pseudo-symbols are displayed in the same pattern, and the character string "big hit!" is displayed on the upper left of the screen, and the character is displayed to the right. (Tatsukichi, the bear with a smile) is displayed.

(b)は、第2動作実施時から特定領域94入球時まで、又は特定領域94の有効期間終了時までの表示例となり、具体的には、画面のほぼ中央に「Vチャンス」の文字列が記載されたプレートを表示し、画面上部左に「右打ち→右打ち→」の文字列を表示し、その右にキャラクタ(熊の達吉)を表示している。この表示により、振分装置92の第2動作後の第2状態では、特定領域94への入球率が高くなっているため、確変移行(高確率状態移行)のチャンスであることを報知している。(c)は、特定領域94に遊技球が入球した場合の表示例であり、画面中央にVの文字を大きく表示し、画面上部左には遊技中の当該ラウンド数を表示し、画面上部右にはキャラクタ(熊の達吉)を表示している。また、図21の(d)は、第2大入賞口91に2個目が入賞せずに所定時間が経過した場合の表示例となる。 (B) is a display example from the time of performing the second operation to the time of entering the specific area 94 or the end of the effective period of the specific area 94. Specifically, the character "V chance" is displayed in the approximate center of the screen. The plate in which the columns are described is displayed, the character string “Right hit→Right hit→” is displayed on the upper left of the screen, and the character (Kuma no Tatsuyoshi) is displayed on the right. With this display, in the second state after the second operation of the distribution device 92, since the rate of entry into the specific area 94 is high, it is notified that there is a chance of a probability change transition (high probability state transition). ing. (C) is a display example when a game ball enters the specific area 94. A large letter V is displayed in the center of the screen, the number of rounds in the game is displayed on the upper left of the screen, and the upper part of the screen is displayed. The character (Tatsukichi Kuma) is displayed on the right. Further, (d) of FIG. 21 is a display example when a predetermined time has passed without winning the second prize at the second special winning opening 91.

図20に示したフローチャートは、特別遊技処理の変形例となる。この変形例では、第2大当り遊技で第2大入賞口91が作動した場合に、作動開始から所定時間が経過しても第2カウントスイッチ91aが2個目の遊技球を検出しなかった場合は、以降に2個目を検出しても第2作動を行わない構成を示している。 The flowchart shown in FIG. 20 is a modification of the special game process. In this modification, when the second special winning opening 91 is operated in the second big hit game, the second count switch 91a does not detect the second game ball even if a predetermined time has elapsed from the start of the operation. Shows a configuration in which the second operation is not performed even if the second one is detected thereafter.

図20は特別遊技処理の図15に相当する処理部(第2大入賞口91の開放時処理部)となり、図14のS700が否定判定を受けて、開放中の大入賞口が第2大入賞口91なら、図20に進み、当該ラウンド遊技で第2大入賞口91に入賞した遊技球が1個(本発明の第1検出数に相当)か否か判定し(S1000)、肯定判定なら(S1000:yes)、第1動作が未実施か否か判定し(S1005)、肯定判定なら(S1005:yes)、振分ソレノイド93bを所定時間(A)後に駆動する振分装置第1動作処理を行い(S1010)リターンする。 FIG. 20 shows a processing unit (a processing unit at the time of opening the second special winning opening 91) corresponding to FIG. 15 of the special game processing, and S700 of FIG. 14 receives a negative determination, and the big winning opening being opened is the second largest. If the winning opening 91, it proceeds to FIG. 20, it is determined whether there is one game ball (corresponding to the first detection number of the present invention) winning the second big winning opening 91 in the round game (S1000), and a positive determination is made. If (S1000: yes), it is determined whether or not the first operation is not performed (S1005), and if the determination is affirmative (S1005: yes), the distribution device first operation for driving the distribution solenoid 93b after a predetermined time (A). The process is performed (S1010) and the process returns.

S1000が否定判定なら(S1000:no)、当該ラウンド遊技で第2大入賞口91に入賞した遊技球が2個か否か判定し(S1015)、肯定判定なら(S1015:yes)、実施している大当り遊技が第2大当り遊技か否か判定し(S1020)、肯定判定なら(S1020:yes)、第2動作が未実施か否か判定し(S1025)、肯定判定なら(S1025:yes)、当該ラウンド開始から所定時間(例えば28秒)が未経過か否か判定し(S1030)、肯定判定なら(S1030:yes)、振分装置第2動作処理により振分ソレノイド93bの駆動を終了して(S1035)リターンする。S1030が否定判定なら(S1030:no)、図15のS805に相当するS1045に進み第2動作は実施されない。 If S1000 is a negative determination (S1000: no), it is determined whether or not there are two game balls that have won the second big winning opening 91 in the round game (S1015), and if the determination is affirmative (S1015: yes), it is executed. It is determined whether or not the jackpot game that is present is the second jackpot game (S1020), if the determination is affirmative (S1020: yes), it is determined whether or not the second operation has not been performed (S1025), and if the determination is affirmative (S1025: yes), It is determined whether or not a predetermined time (28 seconds, for example) has not elapsed from the start of the round (S1030), and if the determination is affirmative (S1030: yes), driving of the sorting solenoid 93b is terminated by the sorting device second operation process. (S1035) The process returns. If S1030 is negative (S1030: no), the process proceeds to S1045 corresponding to S805 in FIG. 15 and the second operation is not performed.

このように変形例では、第2大当り遊技において2個目の遊技球が第2大入賞口91に入賞しても、当該ラウンド開始から所定時間が経過していた場合は第2動作を行わない構成となっている。この構成により、振分装置92が第2動作を行う第2大入賞口91の開放中に遊技球を特定領域94に入球させる十分な時間が無くなった場合は、第2動作を行わないことで遊技者に期待を持たせずに済む。 In this way, in the modified example, even if the second game ball in the second big hit game wins the second big winning opening 91, if the predetermined time has elapsed from the start of the round, the second operation is not performed. It is composed. With this configuration, when the distribution device 92 does not have enough time to enter the game ball into the specific area 94 while the second special winning opening 91 performing the second operation is opened, the second operation is not performed. So you don't have to expect the player.

変形例の効果は、図21に示す演出図柄表示装置6の表示例を用いることでより発揮する。具体的には、ラウンド開始から所定時間が経過した場合は、図21の(e)に示す内容を表示することで、遊技者に既に第2動作を行う有効時間が経過してしまったことを報知する。なお、(e)の表示例を第2動作を行わない第2大入賞口91の大当り遊技中に表示することで、先んじて特定領域94への入球失敗を報知してもよい。 The effect of the modified example is more exerted by using the display example of the effect symbol display device 6 shown in FIG. Specifically, when a predetermined time has elapsed from the start of the round, by displaying the content shown in (e) of FIG. 21, it is possible to notify the player that the effective time for performing the second motion has already passed. Inform. It should be noted that the display example of (e) may be displayed in advance during the big hit game of the second special winning opening 91 where the second operation is not performed, so that the failure to enter the specific area 94 may be notified in advance.

以上が実施例1の説明となる。実施例1では、第1動作は特定領域94へ入球させないようにする動作であり、振分装置92が第1状態に切換れば第2大入賞口91に入球した遊技球が特定領域94に入球する確率は0となるが、第2大入賞口91の大当りラウンド開始後、1個目に入球した遊技球の検出から第1動作を行うまでにタイムラグが存在するため、そのタイムラグ間に特定領域94に入球する可能性を残している。 The above is the description of the first embodiment. In the first embodiment, the first operation is an operation to prevent the ball from entering the specific area 94, and if the distribution device 92 switches to the first state, the game ball entering the second special winning opening 91 is the specific area. Although the probability of entering the ball at 94 is 0, there is a time lag from the detection of the first game ball entered after the start of the big hit round of the second special winning opening 91 to the first operation, so that There is a possibility of entering the specific area 94 during the time lag.

本実施例では、第2大入賞口91へ入賞した1個目の遊技球の検出を契機に第1動作を行い、2個目の遊技球の入球検出を行うと第2動作を行うようにしたが、第2動作の契機はこれに限るわけではなく、第2大当りなら2個よりも多い個数の検出で第2動作を行ってもよいし、毎回決まった個数ではなく、第2動作を行う第2大当りの種類も複数設け、大当り図柄の種類毎に異なる個数の検出で第2動作を行うようにしてもよい。 In this embodiment, the first operation is triggered by the detection of the first game ball that has won the second big winning opening 91, and the second operation is performed when the detection of the second game ball is entered. However, the trigger of the second operation is not limited to this, and the second operation may be performed by detecting a number of more than two in the case of the second big hit, or the second operation is not a fixed number each time. It is also possible to provide a plurality of types of second big hits, and to perform the second operation by detecting a different number for each kind of big hit symbols.

第2動作の契機となる検出個数を図柄の種類に応じて複数にすることにより、大当り図柄の種類が遊技者に識別困難な構成としているため、第1大当りと第2大当りの区別がつかないことに加え、第2大当りであっても第2動作が行われる検出個数が固定されていないので、第1、第2どちらの大当り遊技であっても更に最後まで特定領域94入球の期待を持ってラウンド遊技を進行できる。 By making the number of detections that triggers the second operation plural according to the type of the symbol, it is difficult for the player to identify the type of the jackpot symbol, so it is impossible to distinguish between the first jackpot and the second jackpot. In addition, since the number of detections in which the second operation is performed is not fixed even in the case of the second big hit, the expectation of entering the specific area 94 until the end even in either the first big hit game or the second big hit game. You can proceed with the round game.

また、第2動作を行う契機となる遊技球を検出すると、所定時間経過してから第2動作を実施する構成としてもよく、この構成でも同様に第1、第2どちらの大当り遊技であっても最後まで特定領域94入球の期待を持ってラウンド遊技を進行できる。この所定時間の設定についても大当り図柄の種類によって時間を異ならせることが考えられる。そうすれば、動作を開始する契機となる検出数を同一としながらも入球率に変化を持たせることができる。 In addition, when a game ball that triggers the second action is detected, the second action may be performed after a predetermined time has passed. In this configuration as well, it is the big hit game of either the first or the second. Even with the expectation of entering the specific area 94 until the end, the round game can proceed. Regarding the setting of this predetermined time, it is possible to change the time depending on the type of the big hit symbol. By doing so, it is possible to have a change in the ball entry rate while keeping the same number of detections that trigger the operation.

また、遊技状態によって第1、第2動作の動作が行なわれる検出個数を異ならせることが考えられる。そうすれば遊技状態によって入球率の有利不利を作り出すことができ、これに大当り図柄の種類も組み合わせて検出個数を設定すれば複雑な動作パターンを作り出すことができる。 Further, it is possible to make the number of detections in which the first and second operations are performed different depending on the game state. By doing so, it is possible to create an advantage or disadvantage of the ball entry rate depending on the gaming state, and by combining this with the type of big hit symbol and setting the detected number, a complicated operation pattern can be created.

また、第1特図と第2特図で異なる検出個数の設定を行なうことも考えられる。例えば第2大当りが同じ比率であっても第2動作を行うことになる検出個数の違いによって有利不利を作り出すことができる。このように、第1特図、第2特図、遊技状態、検出個数、動作が開始する時間を組み合せて多様な遊技性を形作ることができる。 It is also possible to set different detection numbers for the first special figure and the second special figure. For example, even if the second big hits have the same ratio, it is possible to create an advantage or disadvantage due to the difference in the number of detections that results in the second operation. In this way, various game characteristics can be formed by combining the first special figure, the second special figure, the game state, the detected number, and the time when the operation starts.

次に、実施例2を説明する。実施例2におけるパチンコ遊技機の電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。 Next, a second embodiment will be described. The electrical connection of the pachinko gaming machine in the second embodiment is common to that of the first embodiment, and the portions that are not particularly described are common contents and redundant description will be omitted.

実施例1と大きく異なるのは、第2大入賞口91と振分装置92の構成となり、図22、23を用いてその内容を説明する。図22は、実施例2における遊技盤1の正面図となり、センターケース5の形状と、第2遊技領域3bに配置された部品の形状と配置位置が実施例1とは異なる。 A big difference from the first embodiment is the configuration of the second special winning opening 91 and the distribution device 92, the contents of which will be described with reference to FIGS. FIG. 22 is a front view of the game board 1 according to the second embodiment, and the shape of the center case 5 and the shapes and arrangement positions of the parts arranged in the second game area 3b are different from those of the first embodiment.

詳しくは、本実施例においても、ほぼ中央部に配置されたセンターケース5を境に第1遊技領域3aと第2遊技領域3bとに分けられており、センターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなり、第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。センターケース5の下には、第1始動口11(本発明の始動口に相当)が配置され、第1始動口11の左方には、3個の一般入賞口31が設けられている。 Specifically, also in this embodiment, the center case 5 arranged in the substantially central portion is divided into a first game area 3a and a second game area 3b, and the left side of the center case 5 is the first game area. 3a, the right side becomes the second game area 3b, and a large number of game nails are planted in the first game area 3a and the second game area 3b. A first starting port 11 (corresponding to the starting port of the present invention) is arranged under the center case 5, and three general winning openings 31 are provided on the left side of the first starting port 11.

センターケース5の右の第2遊技領域3bには、上から普通図柄作動ゲート17が配置され、その下には普通電動役物16が配置され、この普通電動役物16が作動すると第2始動口12(本発明の始動口に相当)への遊技球の入球が可能となる。この普通電動役物16は作動時のみ入球可能となっている。 In the second game area 3b on the right side of the center case 5, a normal symbol operation gate 17 is arranged from above, and a normal electric accessory 16 is arranged below it, and when the normal electric accessory 16 operates, a second start is performed. It is possible to enter the game ball into the mouth 12 (corresponding to the starting mouth of the present invention). This ordinary electric accessory 16 can enter the ball only when it is in operation.

普通電動役物16の下には、センターケース5右側面と一体化し片羽根が開閉動作を行う内部に振分装置92を備えた第2大入賞口91(本発明の内部に特定領域を備えた大入賞口に相当)が配置されている。この振分装置92の構造については図23を用いて後述する。第2大入賞口91の左下には扉部材が開閉する第1大入賞口14が設置されている。なお、本実施例においても第1大入賞口14と第2大入賞口91は、実施例1と同様の予め定められたラウンドで作動する。 Below the ordinary electric accessory 16, there is a second special winning opening 91 having a distribution device 92 inside which is integrated with the right side surface of the center case 5 and one of which opens and closes. Corresponding to the big winning mouth) has been placed. The structure of the distribution device 92 will be described later with reference to FIG. At the lower left of the second special winning opening 91, the first special winning opening 14 for opening and closing the door member is installed. In addition, also in the present embodiment, the first special winning opening 14 and the second special winning opening 91 operate in a predetermined round similar to the first embodiment.

本実施例においても第1始動口11は、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となり、普通図柄作動ゲート17、第2始動口12、第2大入賞口91、第1大入賞口14については、同様の理由により第2遊技領域3bを流下した遊技球のみが入球可能となっている。 Also in the present embodiment, the first starting port 11 can enter only the game balls that have flowed down substantially in the first game area 3a, the normal symbol operation gate 17, the second starting port 12, the second big winning port 91, the second. For the 1 big winning opening 14, only the game ball flowing down the second game area 3b can be entered for the same reason.

次に、図23を用いて、実施例2における特定領域94を備えた振分装置92を説明する。本実施例でも、第2大入賞口91に入球した遊技球は第2カウントスイッチ91a(本発明の検出手段に相当)での検出を経て全て振分装置92内に流れ込む。 Next, the distribution device 92 including the specific area 94 in the second embodiment will be described with reference to FIG. Also in this embodiment, the game balls that have entered the second special winning opening 91 all flow into the distribution device 92 after being detected by the second count switch 91a (corresponding to the detecting means of the present invention).

第2カウントスイッチ91aの下方には、左右対称な振分片93が中央の支軸によって左右に揺動(回動)可能に枢設されている。この振分片93は、通常状態では右に傾き、振分ソレノイド93bの駆動により左に傾く機構となっている。 Below the second count switch 91a, a symmetrical distribution piece 93 is pivotally provided so as to be swingable (rotatable) left and right by a central support shaft. The distribution piece 93 is tilted to the right in a normal state and is tilted to the left by driving the distribution solenoid 93b.

振分片93の下方は、左側が第1ルート95a、右側が第2ルート95bとなり、第1ルート95aはその先に3穴を設けたクルーン96を備え、クルーン96の左奥と右奥の二つの穴はハズレ口となり、手前の穴Xは入球すると特定領域94に誘導される当り口となる。第2ルート95bを遊技球が転動すると直接特定領域94まで誘導される。 Below the sorting piece 93, the left side is the first route 95a and the right side is the second route 95b. The first route 95a is provided with the clune 96 having three holes at the tip thereof, and the clune 96 has a left rear portion and a right rear portion. The two holes serve as a losing mouth, and the hole X in the foreground serves as a contact hole that is guided to the specific area 94 when the ball enters. When the game ball rolls on the second route 95b, it is directly guided to the specific area 94.

図23(a)は、振分装置93の第1動作(振分片93が振分ソレノイド93bの駆動により左側に傾斜)が実施された第1ルート95aに遊技球を振り分ける状態を示し、通常状態で右傾斜状態にあった振分片93が振分ソレノイド93bの駆動(本発明の第1動作に相当)によって左傾斜状態(本発明の第1状態)となっている。この状態で遊技球が振分装置92に流入すると、遊技球は第1ルート95aからクルーン96に振り分けられ、クルーンを転動した遊技球は1/3の確率で特定領域94に入球する。 FIG. 23A shows a state in which the game balls are distributed to the first route 95a in which the first operation of the distribution device 93 (the distribution piece 93 is tilted to the left by the driving of the distribution solenoid 93b) is carried out. The sorting piece 93 that was in the right tilted state in this state is in the left tilted state (the first state of the present invention) due to the driving of the sorting solenoid 93b (corresponding to the first operation of the present invention). When the game ball flows into the distribution device 92 in this state, the game ball is distributed from the first route 95a to the clune 96, and the game ball rolling the clune enters the specific area 94 with a probability of 1/3.

図の(b)は、(a)の状態(第1状態)から第2動作(振分片93が右側に傾斜)が実施され第2ルート95bに遊技球を振り分ける状態(本発明の第2状態)を示し、第1状態で左傾斜していた振分片93が振分ソレノイド93bの駆動停止(本発明の第2動作に相当)によって右傾斜となっている。この状態で遊技球が振分装置92に流入すると、遊技球は1/1の確率で特定領域94に誘導され入球する。従って、振分片93が左傾斜(第1状態)の場合は、遊技球は第1ルート振り分けられ1/3の確率で特定領域94に入球し、振分片93が右傾斜(第2状態)の場合は、遊技球は第2ルート振り分けられ1/1の確率で特定領域94に入球する。 (B) of the figure is a state in which the second operation (the distribution piece 93 is tilted to the right) is performed from the state of (a) (first state) to distribute the game balls to the second route 95b (second of the present invention). State), the distribution piece 93 that is tilted to the left in the first state is tilted to the right because the distribution solenoid 93b is not driven (corresponding to the second operation of the present invention). When the game ball flows into the distribution device 92 in this state, the game ball is guided to the specific area 94 with a probability of 1/1 and enters the ball. Therefore, when the distribution piece 93 is tilted to the left (first state), the game ball is distributed to the first route and enters the specific area 94 with a probability of 1/3, and the distribution piece 93 is tilted to the right (second). In the case of (state), the game ball is distributed to the second route and enters the specific area 94 with a probability of 1/1.

本実施例のパチンコ機の作動内容は、実施例1で説明した図4の図表と同一内容となり、大当り図柄の種類と大当り遊技の内容、及び各大当り遊技の第2大入賞口91作動時の第1動作と第2動作の実施時期についても実施例1と同内容となる。 The operation content of the pachinko machine of this embodiment is the same as the table of FIG. 4 described in the first embodiment, the type of jackpot pattern and the content of the jackpot game, and the operation of the second jackpot 91 of each jackpot game. The implementation timing of the first operation and the second operation is the same as that of the first embodiment.

従って、本実施例においても、第1動作と第2動作は、第2カウントスイッチ91aの検出数に応じて行われ、第1及び第2大当り遊技で検出数が1になると(第2大入賞口91が作動するラウンド開始後、第2大入賞口91に遊技球が1個入賞すると)振分装置92が第1動作を実施し、第2大当り遊技で検出数が2になると(第2大入賞口91が作動するラウンド開始後、第2大入賞口91に遊技球が2個入賞すると)振分装置92が第2動作を実施する。 Therefore, also in this embodiment, the first operation and the second operation are performed according to the number of detections of the second count switch 91a, and when the number of detections becomes 1 in the first and second big hit games (the second big prize) After the start of the round in which the mouth 91 operates, when one game ball is won in the second big winning opening 91, the distribution device 92 performs the first operation, and when the number of detections becomes 2 in the second big hit game (second After the start of the round in which the special winning opening 91 is activated, when two game balls are won in the second special winning opening 91), the distribution device 92 executes the second operation.

以上が実施例2の説明となる。本実施例では、振分装置92が第1動作と第2動作とを行うことにより、振分装置92に流入した遊技球を第1ルート95aと第2ルート95bとに振り分けるが、実施例1とは異なり、第1動作後の第1状態で第1ルート95aに振り分けられた場合でも、遊技球は所定の確率(1/3)で特定領域94に入球する。従って、実施している大当り遊技が第2動作を行わない第1大当り遊技であっても、特定領域94への入球、即ち大当り遊技終了後の高確率状態への移行は期待できる。 The above is the description of the second embodiment. In this embodiment, the distribution device 92 performs the first operation and the second operation to distribute the game balls flowing into the distribution device 92 to the first route 95a and the second route 95b. Unlike, even when the game ball is distributed to the first route 95a in the first state after the first motion, the game ball enters the specific area 94 with a predetermined probability (1/3). Therefore, even if the big hit game that is being performed is the first big hit game that does not perform the second operation, it is possible to expect to enter the specific area 94, that is, to shift to a high probability state after the end of the big hit game.

これにより第1状態から第2状態への変化は、実施例1のように特定領域94への入球がほぼ期待ができない状態からか確実に入球する状態への変化ではなく、所定の確率で入球する状態から確実に入球する状態への変化となる。また、本実施例の構成でも第1,第2どちらの大当り遊技であっても、第2大入賞口91への入球数を増やしていくことで、有利な状態に変化することを期待して遊技を進めることができる。 As a result, the change from the first state to the second state is not a change from a state in which it can be expected to enter the specific area 94 as in the first embodiment to a state in which the player can definitely enter the ball, but a predetermined probability. The change from the state of entering the ball to the state of entering the ball reliably. In addition, with the configuration of the present embodiment as well, whether it is the big hit game of the first or the second, by increasing the number of balls to the second big winning opening 91, it is expected to change to an advantageous state. You can proceed with the game.

なお、実施例2では、第2大入賞口91が開放すればいずれのルートに導かれても特定領域94への入球の可能性がある構成としたが、一方に導かれた場合は特定領域94への入球の可能性がない構成でもよい。また、第1、第2動作で説明したが、ルートが3つ以上ある構成の場合は第3動作を設けることも考えられる。その場合、第1動作から第3動作を行う第3大当り遊技を備える事が考えられる。このようにした上で第3動作は第2動作よりも入球率が高いものとすれば、遊技者は第1動作から第2か第3に発展することを願いつつ、さらに第3動作に発展することを期待しながら遊技することができる。 In the second embodiment, if the second special winning opening 91 is opened, it is possible that the player may enter the specific area 94 regardless of which route the lead is directed to. A configuration in which there is no possibility of entering the area 94 is also possible. Further, as described in the first and second operations, it is possible to provide the third operation in the case of a configuration having three or more routes. In that case, it is conceivable to provide a third jackpot game that performs the first to third actions. In this way, if the third action has a higher ball entry rate than the second action, the player further shifts to the third action while hoping that the first action develops into the second or third action. You can play while expecting to develop.

次に、実施例3を説明する。実施例3におけるパチンコ遊技機の電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であるため重複する説明は割愛する。 Next, a third embodiment will be described. The electrical connection of the pachinko gaming machine in the third embodiment is also common to that of the first embodiment, and the portions that are not particularly described have common contents, and thus duplicate description will be omitted.

本実施例も実施例1、2と大きく異なるのは、振分装置92の構成となり、図24、25を用いてその内容を説明する。図24は、実施例3における遊技盤1の正面図となり、センターケース5の形状と、第2遊技領域3bに配置された部品の形状が実施例2とは異なる。 The present embodiment also differs greatly from the first and second embodiments in the configuration of the distribution device 92, the content of which will be described with reference to FIGS. FIG. 24 is a front view of the game board 1 according to the third embodiment, and the shape of the center case 5 and the shapes of the parts arranged in the second game area 3b are different from those of the second embodiment.

詳しくは、本実施例においても、遊技領域はほぼ中央部に配置されたセンターケース5を境に第1遊技領域3aと第2遊技領域3bとに分けられており、センターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなり、第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。センターケース5の下には、第1始動口11(本発明の始動口に相当)が配置され、第1始動口11の左方には、3個の一般入賞口31が設けられている。 Specifically, also in the present embodiment, the game area is divided into a first game area 3a and a second game area 3b with the center case 5 arranged substantially in the center as a boundary, and the left side of the center case 5 is the first game area 3a. One game area 3a, the right side is a second game area 3b, and a large number of game nails are planted in the first game area 3a and the second game area 3b. A first starting port 11 (corresponding to the starting port of the present invention) is arranged under the center case 5, and three general winning openings 31 are provided on the left side of the first starting port 11.

センターケース5の右の第2遊技領域3bには、上から普通図柄作動ゲート17が配置され、その下には普通電動役物16が配置され、この普通電動役物16が作動すると第2始動口12(本発明の始動口に相当)への遊技球の入球が可能となる。この普通電動役物16は作動時のみ入球可能となっている。 In the second game area 3b on the right side of the center case 5, a normal symbol operation gate 17 is arranged from above, and a normal electric accessory 16 is arranged below it, and when the normal electric accessory 16 operates, a second start is performed. It is possible to enter the game ball into the mouth 12 (corresponding to the starting mouth of the present invention). This ordinary electric accessory 16 can enter the ball only when it is in operation.

普通電動役物16の左下には、センターケース5右側面と一体化し片羽根が開閉動作を行う第2大入賞口91(本発明の内部に特定領域を備えた大入賞口に相当)が配置されている。この振分装置92の構造については図25を用いて後述する。第2大入賞口91の下には扉部材が開閉する第1大入賞口14が設置されている。なお、本実施例においても第1大入賞口14と第2大入賞口91は、実施例1と同様の予め定められたラウンドで作動する。 A second special winning opening 91 (corresponding to a special winning opening having a specific area inside the present invention) which is integrated with the right side surface of the center case 5 and one of which opens and closes is arranged at the lower left of the ordinary electric accessory 16. Has been done. The structure of the distribution device 92 will be described later with reference to FIG. Below the second special winning opening 91, the first special winning opening 14 for opening and closing the door member is installed. In addition, also in the present embodiment, the first special winning opening 14 and the second special winning opening 91 operate in a predetermined round similar to the first embodiment.

本実施例においても第1始動口11は、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となり、普通図柄作動ゲート17、第2始動口12、第2大入賞口91、第1大入賞口14については、同様の理由により第2遊技領域3bを流下した遊技球のみが入球可能となっている。 Also in the present embodiment, the first starting port 11 can enter only the game balls that have flowed down substantially in the first game area 3a, the normal symbol operation gate 17, the second starting port 12, the second big winning port 91, the second. For the 1 big winning opening 14, only the game ball flowing down the second game area 3b can be entered for the same reason.

次に、図25を用いて、実施例3における特定領域94を備えた振分装置92を説明する。本実施例でも、第2大入賞口91に入球した遊技球は第2カウントスイッチ91a(本発明の検出手段に相当)での検出を経て全て振分装置92内に流れ込む。 Next, the distribution device 92 including the specific area 94 in the third embodiment will be described with reference to FIG. Also in this embodiment, the game balls that have entered the second special winning opening 91 all flow into the distribution device 92 after being detected by the second count switch 91a (corresponding to the detecting means of the present invention).

第2カウントスイッチ91aの下方には、振分装置誘導路97が配置され、第2カウントスイッチ91aで検出された遊技球は全てこの振分装置誘導路97を転動して4穴を備えたクルーン(振分装置93)に向けて排出される。この4穴クルーンは、右奥の穴が特定領域94となりその他の3個の穴ははずれ口99となっている(特定領域と所定数の他の領域)。また、通常状態では、3個のはずれ口99は振分誘導片93で塞がれた状態となっている。 Below the second count switch 91a, a distribution device guide path 97 is arranged, and all the game balls detected by the second count switch 91a roll on this distribution device guide path 97 and have four holes. It is discharged toward the klune (sorting device 93). In this four-hole clune, the hole on the far right is a specific area 94, and the other three holes are holes 99 (a specific area and a predetermined number of other areas). In the normal state, the three outlets 99 are closed by the distribution guide pieces 93.

図25(a)は、振分装置92の第1動作(振分ソレノイド93bの駆動により振分誘導片93がクルーン下部に移動)が実施された状態を示し、第1動作により開口した3個のはずれ口99と1個の特定領域94とで計4個の全ての穴に入球が可能な状態(第1状態)となる。この状態で振分装置誘導路97からクルーン(振分装置93)に遊技球が排出されると、クルーンを転動した遊技球は1/4の確率で特定領域94に入球する。 FIG. 25A shows a state in which the first operation of the distribution device 92 (the distribution guide piece 93 is moved to the lower part of the tune by the driving of the distribution solenoid 93b) is performed, and the three pieces opened by the first operation are shown. With the outflow port 99 and one specific region 94, all four holes can enter the ball (first state). In this state, when the game balls are discharged from the sorting device guide path 97 to the klune (sorting device 93), the gaming balls rolling on the klune enter the specific area 94 with a probability of 1/4.

25図(b)は、(a)の状態(第1状態)から第2動作(振分誘導片93が上に移動)が実施された状態を示し、3個のはずれ口99が塞がれた状態(第2状態)となる。この状態で振分装置誘導路97からクルーン(振分装置93)に遊技球が排出されると、クルーンを転動した遊技球は全て(1/1の確率)特定領域94に入球する(可変により振り分け可能な前記他の領域の数が変化)。 FIG. 25B shows a state in which the second operation (the distribution guide piece 93 moves upward) is performed from the state (first state) of FIG. 25A, and the three escape ports 99 are closed. It will be in a closed state (second state). In this state, when the game balls are discharged from the sorting device guiding path 97 to the klune (sorting device 93), all the gaming balls that have rolled the klune enter the specific area 94 (1/1 probability) ( (The number of other areas that can be sorted changes depending on the change).

本実施例のパチンコ機の作動内容も、実施例1で説明した図4の図表と同一内容となり、大当り図柄の種類と大当り遊技の内容、及び各大当り遊技の第2大入賞口91作動時の第1動作と第2動作の実施時期についても実施例1と同内容となる。 The operation contents of the pachinko machine of the present embodiment are also the same as the table of FIG. 4 described in the first embodiment, the types of big hit symbols and the contents of the big hit game, and the second big winning opening 91 operation of each big hit game. The implementation timing of the first operation and the second operation is the same as that of the first embodiment.

従って、本実施例においても、第1動作と第2動作は、第2カウントスイッチ91aの検出数に応じて行われ、第1及び第2大当り遊技で検出数が1になると(第2大入賞口91が作動するラウンド開始後、第2大入賞口91に遊技球が1個入賞すると)振分装置92が第1動作を実施し、第2大当り遊技で検出数が2になると(第2大入賞口91が作動するラウンド開始後、第2大入賞口91に遊技球が2個入賞すると)振分装置92が第2動作を実施する。 Therefore, also in this embodiment, the first operation and the second operation are performed according to the number of detections of the second count switch 91a, and when the number of detections becomes 1 in the first and second big hit games (the second big prize) After the start of the round in which the mouth 91 operates, when one game ball is won in the second big winning opening 91, the distribution device 92 performs the first operation, and when the number of detections becomes 2 in the second big hit game (second After the start of the round in which the special winning opening 91 is activated, when two game balls are won in the second special winning opening 91), the distribution device 92 executes the second operation.

以上が実施例3の説明となる。本実施例では、振分装置92が第1動作と第2動作とを行うことにより、クルーン(振分装置92)に流入した遊技球の特定領域94への入球率が変化する構成となっている。これにより、実施例2と同様に第1状態であっても特定領域94への入球が所定の確率で望める構成となっている。 The above is the description of the third embodiment. In the present embodiment, the distribution device 92 performs the first operation and the second operation to change the rate of entry of the game balls, which have flowed into the clune (the distribution device 92), into the specific area 94. ing. As a result, similarly to the second embodiment, even in the first state, the player can expect to enter the specific area 94 with a predetermined probability.

また、第1状態から第2状態への変化は、実施例1のように特定領域94への入球がほぼ期待ができない状態からか確実に入球する状態への変化ではなく、所定の確率で入球する状態から確実に入球する状態への変化となる。また、本実施例の構成でも第1,第2どちらの大当り遊技であっても、第2大入賞口91への入球数を増やしていくことで、有利な状態に変化することを期待して遊技を進めることができる。 In addition, the change from the first state to the second state is not a change from a state in which it can be expected to enter the specific area 94 as in the first embodiment to a state in which the player can definitely enter the ball, but a predetermined probability. The change from the state of entering the ball to the state of entering the ball reliably. In addition, with the configuration of the present embodiment as well, whether it is the big hit game of the first or the second, by increasing the number of balls to the second big winning opening 91, it is expected to change to an advantageous state. You can proceed with the game.

なお、実施例では振分装置92としてクルーンを示したが、入球口を複数備えた回転体を用いて、一部の入球口に特定領域94を配置し、他の入球口を入球不可に変化可能にすることにより入球率を変化させたり、回転速度や回転方向の変化などで入球率を変化させてもよいし、入球率を変化できる振分装置92ならば特に振り分け原理や構造を限定しない。 Although the clune is shown as the distribution device 92 in the embodiment, a specific region 94 is arranged in a part of the ball entrance and another ball entrance is inserted by using a rotating body having a plurality of ball entrances. The ball entrance rate may be changed by making the ball non-ball changeable, or the ball entrance rate may be changed by changing the rotation speed or the rotation direction. In particular, if the distribution device 92 can change the ball entrance rate. The sorting principle and structure are not limited.

以上のように、本発明の弾球遊技機によれば、大入賞口に入賞した遊技球を特定領域へ振り分ける契機が予め定められていながらも興趣ある遊技機となり、大入賞口に入球した遊技球を特定領域とその他の領域に振り分ける手段を備えた弾球遊技機に適用することができる。 As described above, according to the ball game machine of the present invention, it becomes an entertaining game machine even though the opportunity to distribute the game ball won in the special winning opening to the specific area is predetermined, and the ball is entered in the big winning opening. The present invention can be applied to a ball game machine provided with a means for allocating a game ball to a specific area and other areas.

1 遊技盤
3a 第1遊技領域
3b 第2遊技領域
6 演出図柄表示装置
11 第1始動口
12 第2始動口
14 第1大入賞口
16 普通電動役物
17 普通図柄作動ゲート
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
91 第2大入賞口
92 振分装置
94 特定領域
1 game board 3a 1st game area 3b 2nd game area 6 production design display device 11 1st starting opening 12 2nd starting opening 14 1st big winning opening 16 ordinary electric auditors 17 ordinary design operation gate 80 main control equipment 82 production Design control device 83 Sub integrated control device 91 2nd prize hole 92 Sorting device 94 Specific area

Claims (1)

遊技領域に始動口と内部に特定領域を備えた大入賞口とを配し、
前記始動口への遊技球の入球に起因して抽出した乱数に基づいて大当りか否かの当否判定を実施する当否判定手段と、
前記大当りとの判定の結果に基づいて複数種類の大当り図柄の中から図柄表示装置に表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当りとの判定の結果に基づいて、前記大入賞口を所定時間の経過、または遊技球の入球が予め定められた最大入賞数に達するまで開放させるラウンド遊技を複数回おこなう大当り遊技と、を備え、
前記特定領域への遊技球の入球に基づいて、前記大当り遊技終了後の遊技状態を、前記当否判定手段の当選する確率を高確率に移行させる弾球遊技機であって、
前記大入賞口に入球した遊技球を検出する検出手段と、
該検出後の遊技球を前記特定領域と所定数の他の領域とのいずれかに振り分け、可変により振り分け可能な前記他の領域の数が変化する振分手段と、を備え、
該振分手段は、前記検出手段の検出数が1になると動作する第1動作と、該検出数が2以上で前記最大入賞数以下のいずれかの数になると動作する第2動作を備えるとともに、
前記検出手段と前記振分手段の配置を、該検出手段に検出された遊技球が該振分手段に至るまでに前記第1動作または前記第2動作が行われるように配し、
前記第1動作は、比較して前記特定領域へ低い確率で入球可能な第1状態に変化する動作とし、
前記第2動作は、前記第1状態中において比較して前記特定領域へ高い確率で入球可能な第2状態に変化する動作とし、
前記大当り遊技は、前記大当り図柄の種類に応じて前記第1動作のみが指定される第1大当り遊技と、前記第1動作と前記第2動作とが指定される第2大当り遊技とを備える
ことを特徴とする弾球遊技機。
Arrange a starting opening and a special winning opening with a specific area inside the game area,
A win/fail judgment means for carrying out a win/no judgment of whether or not it is a big hit based on a random number extracted due to the entry of the game ball into the starting opening,
Big hit symbol determination means for determining a big hit symbol to be displayed on the symbol display device from a plurality of types of big hit symbols based on the result of the determination as the big hit,
Based on the result of the determination of the jackpot, a jackpot game in which the jackpot is opened a plurality of times until a predetermined time elapses, or until the number of game balls reaches a predetermined maximum number of prizes, Equipped with
A ball-ball game machine that shifts the gaming state after the jackpot game is finished to a high probability of winning by the win/loss determination means, based on the entry of a game ball into the specific area,
Detection means for detecting a game ball that has entered the special winning opening,
The game sphere after the detection is distributed to any one of the specific area and a predetermined number of other areas, and the distribution means for changing the number of the other areas that can be variably distributed,
The distribution means includes a first operation that operates when the number of detections of the detection means becomes 1, and a second operation that operates when the number of detections becomes 2 or more and equal to or less than the maximum winning number. ,
Arrangement of the detection means and the distribution means, such that the first operation or the second operation is performed by the time the gaming ball detected by the detection means reaches the distribution means,
The first motion is a motion that changes to a first state in which it is possible to enter the specific area with a low probability in comparison,
The second operation is an operation of changing to a second state in which it is possible to enter the specific area with high probability as compared with the second state during the first state,
The big hit game includes a first big hit game in which only the first action is designated according to the kind of the big hit symbol, and a second big hit game in which the first action and the second action are designated. Ball game machine characterized by.
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