JP6690077B2 - Ball game machine - Google Patents

Ball game machine Download PDF

Info

Publication number
JP6690077B2
JP6690077B2 JP2016078045A JP2016078045A JP6690077B2 JP 6690077 B2 JP6690077 B2 JP 6690077B2 JP 2016078045 A JP2016078045 A JP 2016078045A JP 2016078045 A JP2016078045 A JP 2016078045A JP 6690077 B2 JP6690077 B2 JP 6690077B2
Authority
JP
Japan
Prior art keywords
special
game
symbol
determination
opening
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2016078045A
Other languages
Japanese (ja)
Other versions
JP2017185136A (en
JP2017185136A5 (en
Inventor
安藤 繁光
繁光 安藤
Original Assignee
株式会社高尾
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社高尾 filed Critical 株式会社高尾
Priority to JP2016078045A priority Critical patent/JP6690077B2/en
Publication of JP2017185136A publication Critical patent/JP2017185136A/en
Publication of JP2017185136A5 publication Critical patent/JP2017185136A5/ja
Application granted granted Critical
Publication of JP6690077B2 publication Critical patent/JP6690077B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Description

本発明は弾球遊技機、特に始動口への入賞に起因して大当りを生起させるか否かの抽選を実施する弾球遊技機に関する。   BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine, and more particularly, to a ball game machine for carrying out a lottery as to whether or not a big hit should be generated due to a winning at a starting opening.

弾球遊技機たるパチンコ機は、遊技球が始動口へ入球すると、当否判定用の乱数値が抽出され、該乱数値に基づいて抽選が行われ、図柄表示装置にて図柄の変動が開始されるとともに、前記抽選の結果を前記図柄表示装置に図柄を確定表示することで報知し、抽選結果が当りであれば大入賞口を開放して遊技者にとって有利な大当り遊技を実行する構成の所謂「デジパチ」と称されるタイプの機種が主流である。   The pachinko machine which is a ball game machine, when the game ball enters the starting opening, a random number value for winning / losing determination is extracted, a lottery is performed based on the random number value, and the variation of the symbol starts on the symbol display device. At the same time, the result of the lottery is notified by confirming and displaying the symbol on the symbol display device, and if the lottery result is a win, the special winning opening is opened to execute a big hit game advantageous to the player. The type of so-called "digi pachi" is the main type.

また、従来のパチンコ機には、デジパチと羽根物タイプのパチンコ機を融合させた混合機と呼ばれるタイプがあり、この混合機は、前記デジパチタイプのように、図柄により大当りが決定する遊技構成と、所定の条件で開放する役物の内部に設けられている特定領域に遊技球が入球すると大当りが生起する所謂「羽根物」と呼ばれる遊技構成と、二つの遊技構成を備えている。   In addition, the conventional pachinko machine has a type called a mixer that fuses a digital pachinko machine and a feather-shaped pachinko machine, and this mixer, like the digital pachinko machine, has a game configuration in which the big hit is determined by the design. , A so-called "feathering" game structure in which a big hit occurs when a game ball enters a specific area provided inside an accessory opened under predetermined conditions, and two game structures.

このような混合機は、図柄始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は、条件装置と役物連続作動装置とを作動させてデジパチ同様の大当り遊技を行い、当否判定の結果が小当りの時は、条件装置のみを作動させて、大入賞口を短時間開放させる小当り遊技を行う。この小当り遊技により大入賞口に入球した遊技球が、大入賞口内に設けられた特定領域に入球すると、役物連続作動装置が作動し、デジパチ同様の大当り遊技が開始される構成となる。   Such a mixer determines whether or not the game ball has entered the symbol starting port, and when the result of the determination is a big hit, it activates the condition device and the accessory continuous operation device to activate the digital pattern. The same big hit game is performed, and when the result of the hit determination is a small hit, only the condition device is operated to perform the small hit game in which the big winning opening is opened for a short time. When the game ball that entered the big prize hole by this small hit game enters the specific area provided in the big prize hole, the accessory continuous operation device operates and the big hit game similar to the digital pachi is started. Become.

さらに、このような混合機の具体的なゲーム内容としては、通常状態では第1始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は大当り遊技を行い、該大当り遊技終了後は、第2始動口となる普通電動役物が頻繁に作動する開放延長状態とし、第2始動口入球時は小当り当選確率を高く設定することで、通常遊技時は、デジパチの遊技性である図柄当りを目指す遊技を、開放延長機能作動時は羽根物の遊技性である役物当りを目指す遊技を1つの遊技機で楽しむことができるようになっている。<特許文献1>   Further, as a specific game content of such a mixer, in a normal state, a win / loss determination is made due to the entry of the game ball into the first starting opening, and when the result of the win / loss determination is a big hit, a big hit game. After the big hit game is completed, it is set to the extended extension state in which the ordinary electric auditors thing that becomes the second start opening frequently operates, and when the second start entrance is entered, the small hit winning probability is set to a normal value. At the time of playing, you can enjoy a game aiming at a symbol hit that is the game property of Digipachi, and a game aiming at a role hit that is the game property of feathers when the opening extension function is activated with one game machine There is. <Patent Document 1>

特開2012−050608号公報JP, 2012-050608, A

しかしながら、従来の混合機では、羽根物の遊技性を堪能するためには通常遊技中に大当りし、開放延長状態を獲得しなければならないため、近年では、通常遊技時でも役物当りのチャンスを与えて多様な当り方を提供することが考えられている。   However, in the conventional mixer, in order to fully enjoy the playability of the feathers, it is necessary to make a big hit during the normal game and acquire the extended extension state, so in recent years, there is a chance of hitting the accessory even during the normal game. It is considered to give a variety of ways of hitting.

そこで、本発明は、上記混合機の通常遊技時において、図柄当りとともに有利度の異なる複数の役物当りのチャンスを与えることにより、新規な遊技性を提供することを目的とする。   Therefore, an object of the present invention is to provide a novel game property by giving a chance of winning a plurality of winning objects having different advantages as well as a symbol during a normal game of the mixing machine.

請求項1記載の弾球遊技機は、
常時入球可能な第1特図始動口と、可変入賞装置内に設けた第2特図始動口と、普図作動口とを備え、
前記第1特図始動口、又は前記第2特図始動口への入球に起因して当否を判定する特図当否判定手段と、
前記普図作動口への入球に起因して当否を判定する普図当否判定手段と、
該普図当否判定手段が普図当選と判定したことに基づいて、前記可変入賞装置を開放させる普図当り遊技と、
前記特図当否判定手段が小当りと判定したことに基づいて特定領域を備えた大入賞口を開放する小当り遊技と、
前記特図当否判定手段が大当りと判定、又は前記小当り遊技にて遊技球が前記特定領域を通過して役物大当りしたことに基づいて実行する大当り遊技と、
該大当り遊技終了後に、前記可変入賞装置への入球が通常遊技状態より容易となる開放延長状態を付与可能な弾球遊技機であって、
所定の発射強度未満で発射された遊技球が主に流下する第1遊技領域と、所定の発射強度以上で発射された遊技球が主に流下する第2遊技領域とを設け、
前記第1遊技領域には少なくとも前記第1特図始動口を、前記第2遊技領域には少なくとも前記可変入賞装置を設けるとともに、前記普図作動口を前記第1遊技領域および前記第2遊技領域に夫々設け、
前記特図当否判定手段は、前記第2特図始動口、前記第1特図始動口と比較して前記小当りと判定する確率を高く設定するとともに、前記大当り遊技の内容または前記開放延長状態の内容有利に設定
前記特定領域の通過率は、前記第1特図始動口への入球に起因する前記小当り遊技よりも前記第2特図始動口への入球に起因する前記小当り遊技の方を低く設け、
少なくとも前記普図当否判定手段よりも前に、前記普図作動口への入球に起因して当否に関する判定を行う先読判定手段を備え、
前記通常遊技状態にて、前記先読判定手段の判定に基づいて前記可変入賞装置の開放を期待させる先読予告を行う
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1,
It is equipped with a first special figure starting port that can always enter the ball, a second special figure starting port provided in the variable winning device, and a universal figure operating port.
A special figure validity determining means for determining whether or not the ball is hit due to a ball entering the first special figure starting port or the second special figure starting port;
A universal figure validity determining means for determining the validity due to the ball entering the universal figure working opening,
Based on the fact that the universal figure winning / judgment determining means determines that the universal figure has been won, a universal figure winning game for opening the variable winning device
A small hit game that opens a special winning opening with a specific area based on the special figure hit determination means determining a small hit,
A jackpot game that is executed based on that the special figure hit determination means determines that it is a big hit, or that the game ball has passed the specific area and a winning jackpot game in the small hit game,
A ball-and-ball game machine capable of imparting an open extension state in which it is easier to enter a ball into the variable winning device after the big hit game,
A first game area in which game balls that are fired at a predetermined launch strength mainly flow down, and a second game area in which game balls that are fired at a predetermined fire strength or higher mainly flow down are provided.
At least the first special figure starting port is provided in the first game area, at least the variable winning device is provided in the second game area, and the universal figure operation port is provided in the first game area and the second game area. To each one,
The special figure hit determination means sets the probability of judging the second special figure starting port as the small hit in comparison with the first special drawing starting port to be high, and the contents of the big hit game or the opening extension. advantageously set the contents of the state,
The passing rate of the specific area is lower in the small hitting game caused by the ball entering the second special map starting port than in the small hitting game caused by the ball entering the first special map starting port. Provided,
At least prior to the universal figure propriety determination means, a pre-reading determination means for making a determination regarding the propriety due to the ball entering the universal figure working opening,
In the normal gaming state, a pre-reading notice that expects the variable winning device to be opened based on the judgment of the pre-reading judging means is provided.

第1特図始動口、第2特図始動口への遊技球の入球に起因して複数の乱数を抽出する構成が好適であり、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた図柄の種類と、当該図柄を導出表示するまでの可変表示時間とを決定するために用いる乱数であればよく、例えば大当り,小当り,ハズレの図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよく、当否判定の結果に応じて、使用する乱数と使用しない乱数とがある構成としてもよい。また、乱数値の抽出時期は、始動口への遊技球の入球時に限らず、図柄の変動開始時に行われる当否判定実施時としてもよい。同様に、第1普図作動口,第2普図作動口への遊技球の入球に起因して複数の乱数を抽出する構成が好適である。   A configuration is preferable in which a plurality of random numbers are extracted due to the entry of the game sphere into the first special figure starting port and the second special figure starting port, and whether or not to win the jackpot is determined by lottery ( Big hit) In addition to the random number for determination, random numbers used to determine the type of symbol according to the lottery result of the random number for jackpot determination and the variable display time until the symbol is derived and displayed, for example, It may be a big hit, a small hit, a random number for design determination of random, a random number for reach determination, a random number for variation pattern determination, and may be configured to have a random number to be used and a random number not to be used according to the result of the hit / miss judgment. Moreover, the extraction time of the random number value is not limited to the time of entering the game ball into the starting opening, but may be the time of executing the hit determination performed at the start of the fluctuation of the symbol. Similarly, a configuration is preferable in which a plurality of random numbers are extracted due to the entry of the game ball into the first universal operation port and the second universal operation port.

第1普図作動口、第2普図作動口入球時は、可変入賞装置が作動する当りか否かを判定(普図当否判定)する乱数と、当り図柄を決定する乱数と、普通図柄の変動時間を決定する乱数値としてもよい。また、決定した当り図柄に基づいて可変入賞装置の作動内容を決定する構成としてもよいし、当りか否かを判定する乱数の値に応じて可変入賞装置の作動内容を決定してもよい(作動判定手段)。   The first universal figure working port, the second universal figure working port When entering the ball, a random number for determining whether or not the variable prize winning device operates (universal figure validity determination), a random number for determining the winning symbol, and a normal symbol It may be a random value that determines the fluctuation time of. In addition, the operation contents of the variable winning device may be determined based on the determined winning symbol, or the operation contents of the variable winning device may be determined according to the value of the random number for determining whether or not the winning is achieved ( Operation determination means).

第2特図の小当り遊技時に大入賞口に入球した遊技球は、所定の確率で特定領域に入球する構成が好適であり、例えば、大入賞口内に振分装置を備え、遊技球を異なる経路に振り分ける役物内構成が好適である。   It is preferable that the game ball that has entered the special winning opening at the time of the small hit game of the second special drawing has a predetermined probability of entering the specific area. For example, a game ball is provided in the special winning opening, and a game ball is provided. The inside structure of the accessory that sorts out the different routes is preferable.

遊技領域の略中央に演出表示装置を備えたセンターケースを配した一般的なパチンコ遊技機であれば、「所定の発射強度未満の発射強度で発射された遊技球が流下する第1遊技領域」は、センターケースの左側から遊技球が流下する範囲が相当し、「所定の発射強度以上の発射強度で発射された遊技球が流下する第2遊技領域」は、センターケースの右側から遊技球が流下する範囲が相当する。   If it is a general pachinko gaming machine that has a center case equipped with a performance display device at approximately the center of the game area, it is "the first game area in which a game ball shot with a launch strength less than a predetermined launch strength flows down". Corresponds to the range in which the game ball flows down from the left side of the center case, and the "second game area in which the game ball discharged with a launch strength equal to or higher than a predetermined launch strength flows down" is the game ball from the right side of the center case. The range of flow down corresponds.

第1始動口は、第1遊技領域を流下する遊技球が入球可能な位置に配置され、第2始動口となる可変入賞装置は第2遊技領域を流下する遊技球が入球可能な位置に配置されるため、第1特別図柄を変動させる場合と第2特別図柄を変動させる場合とでは、第1遊技領域と第2遊技領域とで発射強度を変化させて遊技球の打ち分けが必要な構成となる。   The first start opening is arranged at a position where a game ball flowing down the first game area can enter, and the variable winning device serving as the second start opening is a position where a game ball flowing down the second game area can enter. Since it is arranged in, in the case of changing the first special symbol and in the case of changing the second special symbol, it is necessary to separate the game balls by changing the firing strength in the first game area and the second game area. It becomes a composition.

普通図柄の当選に基づいて前記第2開放(遊技者にとって有利な可変入賞装置の開放)が行われる場合と、第1特別図柄の所定の大当り図柄での当選に基づいて大当り遊技が行なわれる場合とで演出図柄表示装置に表示される「特定領域への入球を促す演出」は、遊技者にとって共通の期待感を報知する演出表示であるため、その演出を同一内容としてもよく、具体的には役物大当りのチャンスであることを報知する共通演出内容であればよい。   When the second opening (opening of the variable winning device advantageous to the player) is performed based on the winning of the normal symbol, and when the jackpot game is performed based on the winning of the predetermined jackpot symbol of the first special symbol Since the "effect that prompts the player to enter a specific area" displayed on the effect symbol display device is an effect display that informs the player of a common sense of expectation, the effect may be the same content. Can be any common presentation content that informs that it is a chance to win a big hit of the accessory.

なお、「第1特別図柄の所定の大当り図柄での当選に基づいて大当り遊技が行なわれる場合」は、例えば大入賞口で賞球を獲得することは殆ど望めないが、時短が少ない回数が付与されるように設ければ、あたかも通常遊技時に突然役物大当りへのチャンスが数回付与されたようにすることができ、遊技感覚としては普通図柄の当選に基づいて第2開放が行なわれるものが複数回連続(時短回数による)して行なわれる感覚とすることができる。   In addition, "when the big hit game is performed based on the winning of a predetermined big hit symbol of the first special symbol", for example, it is almost impossible to expect to win a prize ball at the special winning opening, but a time saving is given a small number of times. If it is provided as such, it is possible to make the chance to win the big hit of the character suddenly during the normal game several times, and the second opening is performed based on the winning of the normal symbol as a sense of game. It can be regarded as a series of multiple times (depending on the number of times saved).

普図当否判定の当選確率を通常確率状態よりも当選する確率が高い高確率状態に移行させる高確率状態移行手段は、その実施の契機を大当り遊技終了後に前記可変入賞装置が開放する開放時間を通常遊技状態時よりも延長、又は/及び開放回数を増加させる開放延長手段と同一としてもよい。   The high probability state transition means that transitions the winning probability of the universal figure win / fail judgment to the high probability state in which the probability of winning is higher than the normal probability state, the trigger of its implementation is the opening time that the variable winning device opens after the jackpot game ends. It may be the same as the opening extension means for extending or / and increasing the number of times of opening than in the normal gaming state.

通常遊技状態(普図通常確率状態及び開放延長手段未実施状態)においては、普通図柄が当選すると、可変入賞装置は遊技球の入球が容易な開放を毎回実施してもよく、入球容易な開放パターンを1種類のみ備える構成としてもよい。   In the normal game state (normal figure normal probability state and open extension means unimplemented state), if the normal symbol is won, the variable winning device may open the game ball easily every time, easy to enter A configuration in which only one type of open pattern is provided may be used.

普通図柄の当選に基づいて可変入賞装置の開放が行われる場合と、第1特別図柄の所定の大当り図柄での当選に基づいて大当り遊技が行なわれる場合とで、演出図柄表示装置に表示される「特定領域への入球を促す演出」は共通の演出表示であり、具体的には役物大当りのチャンスであることを報知する内容であればよい。   The case where the variable winning device is opened based on the winning of the normal symbol and the case where the jackpot game is performed based on the winning of the predetermined jackpot symbol of the first special symbol are displayed on the effect symbol display device. The "effect to prompt the player to enter a specific area" is a common effect display, and specifically, it may be any content as long as it is a chance to win a big hit of the accessory.

請求項1に記載の弾球遊技機によれば、通常遊技時から図柄大当りと第2特図小当りからの役物大当りの両方で大当りに当選する機会を与えながら、例えば、第1特別図柄の所定の大当り図柄の大当りでは多くの大当り出玉は期待できないが、大当り遊技終了後に役物大当りの期待できる時短状態に所定期間移行するようにすることで、第1特別図柄の所定の大当り図柄の大当り当選と、第2開放を行う普通図柄の当選とでは、どちらもその当選時点で役物大当りの期待を発生させることができる。但し、第1特別図柄の所定の大当り図柄の大当りと普通図柄の第2開放図柄当りとでは、期待できる第2特図の変動期間が異なるため、出玉が期待できなくとも該変動期間がより長い第1特別図柄の所定の大当り図柄の大当りを期待しながら遊技を行うことができる。   According to the ball game machine according to claim 1, while giving the opportunity to win the big hit in both the symbol big hit and the second special figure small hit from the normal big game, for example, the first special symbol Many big hits can not be expected in the big hit of the predetermined big hit pattern, but by making the transition to the expected time saving state of the character big hit after the big hit game for a predetermined period, the predetermined big hit pattern of the first special symbol Both of the jackpot win and the winning of the ordinary symbol that performs the second opening can generate expectations for the jackpot hit at the time of the win. However, since the expected variation period of the second special symbol is different between the predetermined jackpot symbol of the first special symbol and the second open symbol symbol of the ordinary symbol, the variation period is more likely even if the payout cannot be expected. A game can be performed while expecting a big hit of a predetermined big hit pattern of the long first special symbol.

また、普通図柄の当りと第1特別図柄の所定の大当り図柄の大当りとで、種類も契機も異なる二つの抽選結果に対して同じ演出を行うことで、いずれの抽選が行われている状況においても役物大当りの生起を期待しながら遊技を行うことができる。   In addition, in the situation where any lottery is being performed, the same effect is given to two lottery results of different types and triggers, with the normal symbol hit and the predetermined big hit symbol of the first special symbol. Can also play games while expecting the occurrence of a jackpot.

遊技盤1の正面図。The front view of the game board 1. 振分装置92の動作を説明する図。The figure explaining operation | movement of the distribution apparatus 92. パチンコ機の電気的構成を示すブロック図。The block diagram which shows the electric constitution of a pachinko machine. 実施例1のパチンコ機の作動内容を示す図表。3 is a diagram showing the operation of the pachinko machine of the first embodiment. 主制御装置80が実行するメインルーチンを示すフローチャート。6 is a flowchart showing a main routine executed by main controller 80. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning a prize process which main controller 80 performs. 実施例1において主制御装置80が実行する普図当否判定処理1を示すフローチャート1。3 is a flowchart 1 illustrating a universal figure valid / invalid determination process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する普図当否判定処理1を示すフローチャート2。3 is a flowchart 2 illustrating a universal figure valid / invalid determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する普図当否判定処理1を示すフローチャート3。6 is a flowchart 3 showing a universal figure validity determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する普電遊技処理1を示すフローチャート1。The flowchart 1 which shows the normal electric game processing 1 which the main controller 80 performs in Example 1. 実施例1において主制御装置80が実行する普電遊技処理1を示すフローチャート2。The flowchart 2 which shows the normal electric game processing 1 which the main controller 80 performs in Example 1. 実施例1において主制御装置80が実行する特図当否判定処理1を示すフローチャート1。3 is a flowchart 1 showing a special figure validity determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特図当否判定処理1を示すフローチャート2。3 is a flowchart 2 showing a special figure validity determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特図当否判定処理1を示すフローチャート3。7 is a flowchart 3 showing a special figure validity determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート1。The flowchart 1 which shows the special game process 1 which the main controller 80 performs in Example 1. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート2。The flowchart 2 which shows the special game process 1 which the main controller 80 performs in Example 1. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート3。The flowchart 3 which shows the special game process 1 which the main controller 80 performs in Example 1. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート4。The flowchart 4 which shows the special game process 1 which the main controller 80 performs in Example 1. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート5。The flowchart 5 which shows the special game process 1 which the main controller 80 performs in Example 1. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート6。The flowchart 6 which shows the special game process 1 which the main controller 80 performs in Example 1. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート7。The flowchart 7 which shows the special game process 1 which the main controller 80 performs in Example 1. サブ統合制御装置83が実行する保留数指示コマンド受信処理を示すフローチャート。The flowchart which shows the reservation number instruction | command receiving process which the sub integrated control apparatus 83 performs. サブ統合制御装置83が実行する変動指示コマンド受信処理を示すフローチャート。The flowchart which shows the change instruction command reception process which sub integrated control apparatus 83 performs. サブ統合制御装置83が実行するVチャレンジ演出表示コマンド受信処理を示すフローチャート。The flowchart which shows the V challenge production | display display command reception process which the sub integrated control apparatus 83 performs. 実施例1における演出図柄表示装置6の表示例1。Display example 1 of the effect symbol display device 6 in the first embodiment. 実施例1における演出図柄表示装置6の表示例2。Display example 2 of the effect symbol display device 6 in the first embodiment. 実施例2のパチンコ機の作動内容を示す図表。6 is a diagram showing the operation of the pachinko machine of the second embodiment. 実施例2において主制御装置80が実行する普図当否判定処理2を示すフローチャート1。7 is a flowchart 1 showing a universal figure validity determination process 2 executed by the main controller 80 in the second embodiment. 実施例2において主制御装置80が実行する普図当否判定処理2を示すフローチャート2。6 is a flowchart 2 showing a universal figure validity determination process 2 executed by the main control device 80 in the second embodiment. 実施例2において主制御装置80が実行する普電遊技処理2を示すフローチャート。The flowchart which shows the normal electric game processing 2 which the main controller 80 performs in Example 2. 実施例2において主制御装置80が実行する特別遊技処理2を示すフローチャート。The flowchart which shows the special game process 2 which the main controller 80 performs in Example 2. 実施例2における演出図柄表示装置6の表示例。The example of a display of the effect design display device 6 in Example 2. 実施例3のパチンコ機の作動内容を示す図表。7 is a diagram showing the operation of the pachinko machine of the third embodiment. 実施例3のパチンコ機の時短機能を示す図表1。Chart 1 showing the time saving function of the pachinko machine of the third embodiment. 実施例3のパチンコ機の時短機能を示す図表2。Chart 2 showing the time saving function of the pachinko machine of the third embodiment. 実施例3において主制御装置80が実行する特図当否判定処理3を示すフローチャート。7 is a flowchart showing a special figure validity determination process 3 executed by the main control device 80 in the third embodiment. 実施例3における演出図柄表示装置6の表示例。The display example of the effect design display device 6 in Example 3. 実施例4のパチンコ機の作動内容を示す図表。6 is a diagram showing the operation of the pachinko machine of Example 4. 実施例5のパチンコ機の作動内容を示す図表。9 is a diagram showing the operation contents of the pachinko machine of the fifth embodiment. 実施例5のパチンコ機の時短機能を示す図表。The table which shows the time saving function of the pachinko machine of Example 5. 実施例6のパチンコ機の作動内容を示す図表。9 is a diagram showing the operation of the pachinko machine of Example 6.

以下に本発明の好適な実施形態について説明する。尚、本発明の実施の形態は下記の実施形態例に何ら限定されるものではなく、本発明の技術的範囲に属する種々を採ることができ、各実施例に記載された内容を適宜組み合わせることが可能なことはいうまでもない。   A preferred embodiment of the present invention will be described below. The embodiments of the present invention are not limited to the following embodiments, and various modifications within the technical scope of the present invention can be adopted, and the contents described in each embodiment are appropriately combined. It goes without saying that it is possible.

図1は、遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域が、ほぼ中央部に配置されたセンターケース5を境に第1遊技領域3a(本発明の第1遊技領域に相当)と第2遊技領域3b(本発明の第2遊技領域に相当)とに分けられており、センターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなり、図に示したA部まで到達した遊技球は、第2遊技領域誘導路101を転動し、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。   FIG. 1 is a front view of the game board 1. As shown in FIG. 1, the game board 1 has a substantially circular game area surrounded by known guide rails 2a and 2b, and a first game area 3a (main book) with a center case 5 arranged substantially at the center as a boundary. It is divided into a first game area of the invention) and a second game area 3b (corresponding to the second game area of the invention). The left side of the center case 5 is the first game area 3a and the right side is the second game area. The game ball which becomes the area 3b and reaches the part A shown in the figure rolls on the second game area guide path 101, reaches the second game area 3b (on the right side of the center case 5), and does not reach A. Will flow down the first game area 3a (left side of the center case 5). A large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6(本発明の演出図柄表示装置に相当)の画面を臨ませる窓等を備えている。センターケース5の左には、第1普通図柄作動ゲート15(本発明の第1普図作動口に相当)が配置され、下には、第1始動口11(本発明の第1特図始動口に相当)が配置され、第1始動口11の左方には、3個の一般入賞口31が設けられている。なお、この一般入賞口31は、入球率が変化しない普通入賞口である。   The center case 5 is provided with a warp entrance, a warp passage, a stage, a window for exposing the screen of the effect symbol display device 6 (corresponding to the effect symbol display device of the present invention), and the like, as in the known case. On the left of the center case 5, a first normal symbol actuation gate 15 (corresponding to the first universal figure actuation port of the present invention) is arranged, and below, a first starting port 11 (the first special figure start of the present invention). (Corresponding to the mouth), and three general winning openings 31 are provided on the left side of the first starting opening 11. The general winning opening 31 is a normal winning opening in which the winning rate does not change.

センターケース5の右の第2遊技領域3bには、第2普通図柄作動ゲート17(本発明の第2普図作動口に相当)が配置され、第2普通図柄作動ゲート17の下には、センターケース5右側面と一体化し片羽根が開閉動作を行う第1大入賞口14が設置されている。第1大入賞口14の下には、普通電動役物16(本発明の可変入賞装置に相当)が配置され、この普通電動役物16が作動すると第2始動口12(本発明の第2特図始動口に相当)への遊技球の入球が可能となる。   In the second game area 3b on the right of the center case 5, the second ordinary symbol actuation gate 17 (corresponding to the second universal symbol actuation opening of the present invention) is arranged, and under the second ordinary symbol actuation gate 17, A first special winning opening 14 is installed which is integrated with the right side surface of the center case 5 and one of which opens and closes. Below the first special winning opening 14, an ordinary electric prize 16 (corresponding to the variable winning device of the present invention) is arranged. When the ordinary electric prize 16 operates, the second starting opening 12 (the second prize of the present invention). It is possible to enter the game ball into the special map starting port).

第2始動口12の左下(第1始動口11の右)には、特定領域94(本発明の特定領域に相当)を備えた振分装置92を設けた第2大入賞口91(本発明の入球した遊技球が通過可能な特定領域を備えた大入賞口に相当)が配置されている。この振分装置92の構造については図2を用いて後述する。なお、第1大入賞口14は大当り遊技時(役物大当り生起後の大当り遊技も含む)に作動し、第2大入賞口91は小当り遊技時に作動する。   At the lower left of the second starting opening 12 (right of the first starting opening 11), there is provided a distribution device 92 having a specific area 94 (corresponding to the specific area of the present invention). Corresponding to the special winning opening provided with a specific area through which the entered game ball can be placed). The structure of the distribution device 92 will be described later with reference to FIG. The first special winning opening 14 operates during the big hitting game (including the big hitting game after the winning of the character big hit), and the second big winning opening 91 operates during the small hitting game.

第1始動口11は、植設された遊技釘及びセンターケース5の成型形状により、第2遊技領域3bを流下した遊技球が入球困難な構成となっている。これにより、第1始動口11は、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となる。また、第2普通図柄作動ゲート17、第1大入賞口14、第2始動口12、第2大入賞口91については、同様の理由により第2遊技領域3bを流下した遊技球のみが入球可能となっている。   The first starting port 11 has a configuration in which a game ball that has flowed down the second game area 3b is difficult to enter due to the molded shape of the game nail and the center case 5 that have been planted. As a result, the first starting opening 11 can enter only the game balls that have flowed down substantially in the first game area 3a. Moreover, about the 2nd normal symbol operation gate 17, the 1st big winning opening 14, the 2nd starting opening 12, and the 2nd big winning opening 91, only the game ball which flowed down the 2nd game area 3b for the same reason enters. It is possible.

第2遊技領域3bの下部には、複数個のLEDからなる普通図柄表示装置7、普通図柄保留数表示装置8と、7セグメント表示装置からなる第1特別図柄表示装置9、第2特別図柄表示装置10と、複数個のLEDからなる第1特別図柄保留数表示装置18、1個のLEDからなる第2特別図柄保留数表示装置19とが配置されている。この位置に配置した各種表示装置の表示内容を遊技者が確実に認識することは困難となり、遊技中の遊技者は遊技盤中央に配置された演出図柄表示装置6の表示内容に注目して遊技を行うことになる。   In the lower part of the second game area 3b, a normal symbol display device 7 composed of a plurality of LEDs, a normal symbol reservation number display device 8, a first special symbol display device 9 composed of a 7-segment display device, a second special symbol display The device 10 and the first special symbol reservation number display device 18 including a plurality of LEDs and the second special symbol reservation number display device 19 including one LED are arranged. It becomes difficult for the player to reliably recognize the display contents of the various display devices arranged at this position, and the player who is playing the game pays attention to the display contents of the effect symbol display device 6 arranged in the center of the game board. Will be done.

上記のように遊技盤1を構成することによって、第1遊技領域3aに遊技流を流下させると第1普通図柄作動ゲート15に遊技球が入球(第1普通図柄作動スイッチ15a(図3参照)が遊技球を検出)すると、普通図柄表示装置7で普通図柄(以下、普図とも記載)が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させ、第1始動口11に遊技球が入球(第1始動口スイッチ11a(図3参照)が遊技球を検出)すると、第1特別図柄表示装置9において第1特別図柄(本発明の第1特別図柄に相当)が変動を開始し、所定時間後に停止する。   By configuring the game board 1 as described above, when the game flow is allowed to flow down to the first game area 3a, the game ball enters the first normal symbol operation gate 15 (the first ordinary symbol operation switch 15a (see FIG. 3) ) Detects a game ball), the normal symbol display device 7 starts to display variable symbols (hereinafter also referred to as "general figures") in a variable display, and after a predetermined time has stopped, a normal electric role to be described later. When the solenoid 12b (see FIG. 3) is driven and the game ball enters the first starting port 11 (the first starting port switch 11a (see FIG. 3) detects the game ball), in the first special symbol display device 9 The first special symbol (corresponding to the first special symbol of the present invention) starts changing, and stops after a predetermined time.

第2遊技領域3bに遊技流を流下させると、第2遊技領域3bを流下した遊技球が第2普通図柄作動ゲート17に入球(第2普通図柄作動スイッチ17a(図3参照)が遊技球を検出)すると、第1普通図柄作動ゲート15に入球した場合と同様に普通図柄表示装置7で普図が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させる。普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物16の扉部が開放して、第2始動口12への入球(第2始動口スイッチ12a(図3参照)の検出)が可能となるように構成されている。第2始動口12に遊技球が入球すると、第2特別図柄表示装置10において第2特別図柄(本発明の第2特別図柄に相当)が変動表示を開始し、所定時間後に停止する。   When the game flow is allowed to flow down to the second game area 3b, the game ball flowing down the second game area 3b enters the second normal symbol operation gate 17 (the second normal symbol operation switch 17a (see FIG. 3) is a game ball). Detecting), the ordinary symbol display device 7 starts the variable display of the ordinary symbol display device 7 as in the case of entering the first ordinary symbol actuation gate 15, and will be described later according to the aspect of the ordinary symbol stopped after a predetermined time. The normal utility solenoid 12b (see FIG. 3) is driven. When the normal electric part solenoid 12b is driven, the door part of the normal electric accessory 16 is opened almost in synchronization, and the ball enters the second starting port 12 (detection of the second starting port switch 12a (see FIG. 3)). Is configured to be possible. When the game ball enters the second starting opening 12, the second special symbol (corresponding to the second special symbol of the present invention) on the second special symbol display device 10 starts the variable display and stops after a predetermined time.

第1特別図柄(以降、第1特図ともいう)及び第2特別図柄(以降、第2特図ともいう)の変動中は、演出図柄表示装置6において各々の特別図柄(以降、特図ともいう)の変動に連動した演出態様を表示する。また、第1特別図柄と第2特別図柄は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し、且つ、第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を開始する。   During the change of the first special symbol (hereinafter, also referred to as the first special symbol) and the second special symbol (hereinafter, also referred to as the second special symbol), each special symbol in the effect symbol display device 6 (hereinafter, also as the special symbol) The effect mode linked to the change of In addition, the first special symbol and the second special symbol do not change at the same time, and regardless of the order of entry into the first starting port and the second starting port, the variation of the second special symbol (whether winning or not) is prioritized. To implement. Specifically, if there is a reserved storage of the first special symbol, the fluctuation of the second special symbol is stopped, and there is no second special symbol reserved memory, the fluctuation of the first special symbol reserved memory To start.

第1特別図柄及び第2特別図柄の確定表示した態様に応じて、後述する第1大入賞口ソレノイド14b(図3参照)、又は第2大入賞口ソレノイド91bが駆動する。第1大入賞口ソレノイド14bが駆動(大当り遊技時)すると、ほぼ同期して第1大入賞口14の扉部材が開放し、第1大入賞口14への遊技球の入球(第1カウントスイッチ14a(図3参照)が遊技球を検出)が可能となり、第2大入賞口ソレノイド91bが駆動(小当り遊技時)すると、ほぼ同期して第2大入賞口91の扉部材が開放し、第2大入賞口91への遊技球の入球(第2カウントスイッチ91a(図3参照)が遊技球を検出)が可能となるように構成されている。   Depending on the confirmed display mode of the first special symbol and the second special symbol, a first big winning opening solenoid 14b (see FIG. 3) or a second big winning opening solenoid 91b to be described later is driven. When the first big winning opening solenoid 14b is driven (at the time of a big hit game), the door member of the first big winning opening 14 is opened almost in synchronization, and the game ball enters the first big winning opening 14 (first count). When the switch 14a (see FIG. 3) can detect the game ball and the second special winning opening solenoid 91b is driven (during a small hit game), the door member of the second special winning opening 91 is opened almost in synchronization. , It is configured such that the game ball can enter the second special winning opening 91 (the second count switch 91a (see FIG. 3) detects the game ball).

普通電動役物16からなる第2始動口12、第1大入賞口14、第2大入賞口91は、第2遊技領域3b(センターケース5の右側)に配置されているため、遊技状態が開放延長遊技状態に移行した場合、大当り遊技に移行した場合、小当り遊技に移行した場合は、発射した遊技球の全てが第2遊技領域3bに到達するように発射ハンドルを調整することになる。   The second starting opening 12, the first big winning opening 14, and the second big winning opening 91 made of the ordinary electric accessory 16 are arranged in the second game area 3b (on the right side of the center case 5). When the game is transferred to the open extension game state, when the game is transferred to the big hit game, or when the game is transferred to the small hit game, the firing handle is adjusted so that all of the game balls that have been shot reach the second game area 3b. .

次に、図2を用いて、特定領域94を備えた振分装置92を説明する。振分装置92の内側上部にはワープ出口92aが設けられており、第2大入賞口91に入球した遊技球は全てワープ出口92aから振分装置92内に流れ込む。ワープ出口92aの下方には一対の振分羽根93が設けられており、第2大入賞口91の開閉動作時に作動する。   Next, the distribution device 92 including the specific region 94 will be described with reference to FIG. A warp outlet 92a is provided on the upper inside of the distribution device 92, and all game balls that have entered the second special winning opening 91 flow into the distribution device 92 from the warp outlet 92a. A pair of distribution blades 93 is provided below the warp outlet 92a, and operates when opening and closing the second special winning opening 91.

振分羽根93が閉鎖されているとき(図(a))にワープ出口92aから遊技球が流出すると、遊技球はハズレ口92bに導かれるため特定領域94には入球しない。開放されているとき(図(b))にワープ出口92aから遊技球が流出すると、Vで示された特定領域94に入球する。従って、図(a)の閉鎖状態と図(b)の開放状態とで各々の時間を設定し交互に組み合わせることで特定領域94への遊技球の入球率が設定できる。また、第2大入賞口91の開閉タイミングと組み合わせても同様に入球率の設定ができる。なお、振分装置92に誘導される遊技球は、第2カウントスイッチ91aで検出済の遊技球となる。   If the game ball flows out from the warp outlet 92a when the distribution blade 93 is closed (FIG. (A)), the game ball is guided to the losing port 92b and does not enter the specific area 94. When the game ball flows out from the warp outlet 92a when it is opened (FIG. (B)), it enters the specific area 94 shown by V. Therefore, by setting the respective times in the closed state of FIG. (A) and the open state of FIG. (B) and combining them alternately, the entry rate of the game ball into the specific area 94 can be set. Also, the winning rate can be similarly set by combining with the opening / closing timing of the second special winning opening 91. The game ball guided to the distribution device 92 becomes the game ball that has been detected by the second count switch 91a.

図3は、パチンコ機の電気的構成を示すブロック図となり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのためのいわゆる中継基板及び電源回路等は記載していない。また、詳細な図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。   FIG. 3 is a block diagram showing the electrical configuration of the pachinko machine, which is configured around the main controller 80. It should be noted that this block diagram does not include so-called relay boards and power supply circuits for merely relaying signals. Although not shown in detail, all of the main controller 80, the payout controller 81, the effect symbol controller 82, and the sub integrated controller 83 have a CPU, a ROM, a RAM, an input port, an output port, and the like. However, in this embodiment, the firing control device 84 is not provided with a CPU, ROM, or RAM. However, the present invention is not limited to this, and the firing control device 84 may be provided with a CPU, a ROM, a RAM and the like.

主制御装置80には、第1始動口11に入球した遊技球を検出する第1始動口スイッチ11a、第2始動口12に入球した遊技球を検出する第2始動口スイッチ12a、普通図柄を作動させる第1普通図柄作動ゲート15に進入した遊技球を検出する第1普通図柄作動スイッチ15a、同様に普通図柄を作動させる第2普通図柄作動ゲート17に進入した遊技球を検出する第2普通図柄作動スイッチ17a、第1大入賞口14に入球した遊技球を計数するための第1カウントスイッチ14a、第2大入賞口91に入球した遊技球を計数するための第2カウントスイッチ91a、普通入賞口31に入球した遊技球を検出する普通入賞口スイッチ31a、特定領域94に入球した遊技球を検出する特定領域スイッチ94a等の検出信号が入力され、裏配線中継端子板75を介して、前枠(ガラス枠)および内枠が閉鎖しているか否か検出するガラス枠開放スイッチ35、内枠開放スイッチ36の検出信号が入力される。   In the main controller 80, a first starting opening switch 11a that detects a game ball that has entered the first starting opening 11, a second starting opening switch 12a that detects a game ball that has entered the second starting opening 12, and a normal The first normal symbol actuation switch 15a which detects the game sphere which entered the 1st normal symbol actuation gate 15 which operates the symbol, the 2nd which detects the game sphere which entered the 2nd normal symbol actuation gate 17 which operates the normal symbol similarly 2 normal symbol operation switch 17a, the first count switch 14a for counting the game balls that entered the first big winning opening 14, the second count for counting the game balls that entered the second big winning opening 91 Detection signals of the switch 91a, the normal winning opening switch 31a for detecting the game ball entering the normal winning opening 31, the specific area switch 94a for detecting the gaming ball entering the specific area 94, etc. are input. Via the back wiring relay terminal plate 75, the front frame glass frame opening switch 35 (glass frame) and the inner frame is detected whether closed, the detection signal of the inner frame open switch 36 is inputted.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。   The main controller 80 operates according to the installed program, generates various commands related to the progress of the game based on the above-mentioned detection signals, and outputs them to the payout controller 81 and the sub integrated controller 83. Further, the main controller 80, the display of the first special symbol display device 9, the second special symbol display device 10 and the normal symbol display device 7, which are connected through the symbol display device relay terminal board 90, the first special symbol hold The number display device 18, the second special symbol hold number display device 19, the normal symbol hold number display device 8 is controlled to light.

更に、主制御装置80は、第1大入賞口ソレノイド14bを制御することで第1大入賞口14の開閉を制御し、第2大入賞口ソレノイド91bを制御することで第2大入賞口91の開閉を制御し、普通電動役物ソレノイド(図3では普電役物ソレノイドと表記)12bを制御することで普通電動役物16の開閉を制御し、振分羽根ソレノイド93bを制御することで振分装置92内の振分羽根93の開閉を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータ87に送られる。   Further, the main controller 80 controls opening / closing of the first special winning opening solenoid 14b by controlling the first special winning opening solenoid 14b, and controls the second special winning opening solenoid 91b. By controlling the opening and closing of the normal electric accessory solenoid (indicated as a universal electric accessory solenoid in FIG. 3) 12b to control the opening and closing of the normal electric accessory 16 and the distribution blade solenoid 93b. The opening / closing of the distribution blade 93 in the distribution device 92 is controlled. The output signal from the main controller 80 is also output to the test signal terminal, and a signal for management such as symbol fluctuation and big hit (also called special game) is output to the external connection terminal 78 and sent to the hall computer 87. .

主制御装置80と払出制御装置81とは双方向通信が行われ、払出制御装置81は、主制御装置80から送られてくるコマンドに応じて払出モータ20を制御して賞球を払い出す。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。   Two-way communication is performed between the main control device 80 and the payout control device 81, and the payout control device 81 controls the payout motor 20 according to a command sent from the main control device 80 to pay out a prize ball. In this embodiment, the detection signal of the payout switch 21 for counting the game balls to be paid out as the prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition to this, it is also possible to use a configuration in which the detection signal of the payout switch 21 is input to the main controller 80 and the payout controller 81, and both the main controller 80 and the payout controller 81 count prize balls.

なお、払出制御装置81はガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号が出力されなくなることに起因して払出モータ20の駆動を再開させる。   The payout control device 81 receives signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22 and the out-of-bulb switch 23, and the full switch 22 indicates that the lower plate 63 is full. Is input and a signal indicating that there are few or no game balls in the ball tank is input by the ball break switch 23, the payout motor 20 is stopped, and the prize ball payout operation is stopped. Note that the full switch 22 and the out-of-ball switch 23 are also configured to continue outputting signals until the state is cleared, and the payout control device 81 causes the payout motor 20 to not output the signals. Drive is restarted.

また、払出制御装置81はCRユニット端子板24を介してプリペイドカードユニットと交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。   In addition, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit via the CR unit terminal plate 24, and discharges the loan ball. The paid-out lent balls are detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the settlement display board 25 so as to be capable of bidirectional communication. Buttons and balance indicator are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータに送信するほか、発射制御装置84に対して発射停止信号を送信する。なお本実施例では遊技球を払い出す構成であるが、入賞等に応じて発生した遊技球を払い出さずに記憶する封入式の構成にしても良い。   Further, the payout control device 81 transmits information about prize balls, information indicating the open / closed state of the frame (inner frame, front frame), etc. to the hall computer via the external connection terminal 78, and also to the firing control device 84. Send a firing stop signal. In this embodiment, the game balls are paid out, but the game balls generated according to a prize or the like may be stored without paying out.

発射制御装置84は発射モータ30を制御して遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドルからの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。回動量信号は、遊技者が発射ハンドルを操作することで出力され、タッチ信号は遊技者が発射ハンドルを触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。   The launch controller 84 controls the launch motor 30 to launch a game ball. In addition to the payout control device 81, a rotation amount signal from the firing handle, a touch signal from the touch switch 28, and a firing stop signal from the firing stop switch 29 are input to the firing control device 84. The rotation amount signal is output by the player operating the firing handle, the touch signal is output by the player touching the firing handle, and the firing stop switch signal is output by the player pressing the firing stop switch 29. Is output. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and when the launch stop switch signal is input, the game ball cannot be launched even if the player touches the launch handle. It has become.

サブ統合制御装置83(本発明のサブ制御装置に相当)はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ67aの入力ならびに主制御装置80から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄制御装置82に出力する。   The sub integrated control device 83 (corresponding to the sub control device of the present invention) includes electric components such as a CPU, a ROM, and a RAM. The CPU executes processing according to a program stored in the mounted ROM, and is input. Based on the input of the game switch 67a and the command input from the main control device 80, various commands related to the performance are generated and output to the performance symbol control device 82.

また、サブ統合制御装置83には、音量を調節する音量調節スイッチ83aが備えられ、音量調節スイッチ83aの状態(位置)を検出し、その検出結果とスピーカ66へ送信する内容とを判断し、スピーカ66から出力する音量をソフト的に制御するように構成されている。   Further, the sub integrated control device 83 is provided with a volume adjusting switch 83a for adjusting the volume, detects the state (position) of the volume adjusting switch 83a, and judges the detection result and the contents to be transmitted to the speaker 66. The volume output from the speaker 66 is configured to be controlled by software.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して擬似図柄等の演出画像を表示する。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。   The effect symbol control device 82 displays the effect symbol based on the data and the command received from the sub integrated control device 83 (there are both the one transmitted from the main control device 80 and the one generated by the sub integrated control device 83). The device 6 is controlled to display an effect image such as a pseudo pattern. It should be noted that the sub integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub integrated control device 83 via the production relay terminal board 65, and the sub integrated control device 83 The effect design control device 82 is configured as a one-way communication circuit from the sub integrated control device 83 to the effect design control device 82.

次に、図4に示した図表を用いて、実施例1のパチンコ機の作動内容について説明する。本実施例におけるパチンコ機は普通電動役物16の作動契機と作動時間を変化させる開放延長機能を備え、且つ、開放延長機能未作動時では普通電動役物16の二通りの開放パターンを備えている。詳しくは、普通図柄の当り確率は開放延長機能の作動又は未作動に関係なく常時95/100となり、開放延長機能未作動時では、94/100の確率で0.2秒1回の第1開放(本発明の第1開放に相当)を行い、1/100の確率で6.0秒1回の第2開放(本発明の第2開放に相当)を行う。従って、開放延長機能未作動時であっても1/100の確率で第2開放が行われた場合は、普通電動役物16に容易に遊技球を入球させることができる。   Next, the operation content of the pachinko machine of the first embodiment will be described using the chart shown in FIG. The pachinko machine in this embodiment has an opening extension function for changing the actuation timing and the operating time of the ordinary electric accessory 16, and has two opening patterns for the ordinary electric accessory 16 when the opening extension function is not activated. There is. Specifically, the probability of hitting a regular pattern is always 95/100 regardless of whether the opening extension function is activated or not, and when the opening extension function is not activated, there is a probability of 94/100 for the first opening of 0.2 seconds once. (Corresponding to the first opening of the present invention), and the second opening (corresponding to the second opening of the present invention) is performed once every 6.0 seconds with a probability of 1/100. Therefore, even if the opening extension function is not activated, if the second opening is performed with a probability of 1/100, it is possible to easily insert the game ball into the ordinary electric accessory 16.

開放延長機能作動時では、普通図柄の1回の当りに対して普通電動役物16は6.0秒の開放動作を1回行うよう設定されている。また、開放延長機能が作動する遊技状態(開放延長状態)での第1及び第2特別図柄の変動パターン(変動時間)は、開放延長機能が未作動時の遊技状態で使用する変動パターン選択テーブルよりも平均変動時間が短くなるように設定された変動パターン選択テーブルを用いて選択される構成となっている。これにより、開放延長機能作動時の単位時間あたりの特別図柄の変動回数が、開放延長機能未作動時よりも増加する構成(時短状態)となっており、この時短機能は、開放延長機能の作動開始と終了の契機と同じくして作動する。   When the opening extension function is activated, the ordinary electric accessory 16 is set to perform the opening operation for 6.0 seconds once for each hit of the ordinary symbol. In addition, the variation pattern (variation time) of the first and second special symbols in the gaming state in which the opening extension function operates (opening extension state) is the variation pattern selection table used in the gaming state when the opening extension function is not operating. The variation pattern selection table is set so that the average variation time is shorter than the average variation time. As a result, the number of times the special symbol fluctuates per unit time when the opening extension function is activated is increased compared to when the opening extension function is not activated (time saving state). This time saving function is the activation of the opening extension function. It operates in the same way as when it started and ended.

尚、開放延長機能作動時には、普通図柄の変動時間を短縮(単位時間当りの普通図柄の変動回数が増加)する時短機能も作動する構成となっている。具体的には、開放延長機能未作動時となる通常時の普通図柄の変動時間は6.2秒に設定され、開放延長機能作動時の普通図柄の変動時間は0.7秒に設定されている。これにより、開放延長機能作動時では単位時間当りの普通図柄の変動回数が増加し、普通電動役物の作動契機を大きく増加させている。よって、単位時間当たりの普通電動役物への入球率が増加し、第2特別図柄の変動回数が増える。   In addition, when the opening extension function is operated, the time saving function of shortening the variation time of the ordinary symbol (increasing the number of variations of the ordinary symbol per unit time) is also configured. Specifically, the variation time of the normal symbol in the normal state when the opening extension function is not activated is set to 6.2 seconds, and the variation time of the ordinary symbol when the opening extension function is activated is set to 0.7 seconds. There is. As a result, when the opening extension function is activated, the number of fluctuations of the ordinary symbol per unit time is increased, and the actuation trigger of the ordinary electric accessory is greatly increased. Therefore, the ball entrance rate to the ordinary electric accessory per unit time is increased, and the number of times the second special symbol is changed is increased.

本実施例におけるパチンコ機の大当り確率は、第1特図と第2特図とで共通の1/199で、特図当否判定に係る確率変動機能は備えていない。小当り確率は、第1特図が1/100、第2特図が198/199となり、第2特図が変動(後述する特図当否判定を実施)すると、高確率で小当りに当選する。第1特図が小当りに当選すると、第2大入賞口91が1.0秒の開放動作を1回行い、第2特図が小当りに当選すると、第2大入賞口91が0.25秒の開放動作を1回行う。   The jackpot probability of the pachinko machine in this embodiment is 1/199, which is common to the first special figure and the second special figure, and does not have a probability variation function for determining whether or not the special figure is valid. The small hit probability is 1/100 for the 1st special map and 198/199 for the 2nd special map, and if the 2nd special map fluctuates (the special map success / failure determination described below is executed), the small hit is won with a high probability. . When the first special figure wins the small hit, the second special winning opening 91 performs the opening operation for 1.0 second once, and when the second special prize wins the small hit, the second special winning opening 91 reaches 0. The opening operation for 25 seconds is performed once.

第1特図が小当り遊技を行った場合の特定領域94への入賞確率(表ではV入賞率)は、第2大入賞口91への入球率と振分羽根93との作動により約1/4となり、第2特図が小当り遊技を行った場合の特定領域94への入賞確率は、第2大入賞口91への入球率と振分羽根93との作動により約1/16となるように設定されている。   The winning probability (V winning rate in the table) to the specific area 94 when the first special figure is a small hit game is approximately due to the entering rate to the second big winning opening 91 and the operation of the distribution blade 93. It becomes 1/4, and the winning probability to the specific area 94 when the second special figure is a small hit game is about 1 / by the winning rate to the second big winning opening 91 and the operation of the distribution blade 93. It is set to be 16.

第1特図が0,2,4,6,8の図柄で大当りすると(5/10の割合)、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(4ラウンド時短無図柄)。   When the first special figure is a big hit with a pattern of 0, 2, 4, 6, 8 (rate of 5/10), the big winning game in which the first big winning opening 14 opens 4 rounds (1 round maximum 29.0 seconds) Or open 9 counts). In this case, after the jackpot game is over, it does not shift to the time saving state (open extension state) (4 round time saving no symbol).

第1特図が1,3,5,7,9の図柄で大当りすると(5/10の割合)、第1大入賞口14が15ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(15ラウンド時短99回図柄)。   When the first special figure is a big hit with the symbols 1, 3, 5, 7, 9 (5/10 ratio), the big winning game in which the first big winning opening 14 opens 15 rounds (1 round maximum 29.0 seconds) Open or 9 count), and after the jackpot game is finished, it will be in a short time state (open extension state) until the special figure changes 99 times (15 rounds short time 99 times pattern).

第2特図が0,4,8の図柄で大当りすると(3/10の割合)、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(4ラウンド時短無図柄)。   When the second special figure is a big hit with the symbols 0, 4, and 8 (ratio of 3/10), the first big winning opening 14 opens the big round for 4 rounds (1 round maximum 29.0 seconds open or 9 Count). In this case, after the jackpot game is over, it does not shift to the time saving state (open extension state) (4 round time saving no symbol).

第1特図が1,2,3,5,6,7,9の図柄で大当りすると(7/10の割合)、第1大入賞口14が15ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(15ラウンド時短99回図柄)。従って、第2特図が図柄大当りした場合の方が第1特図よりも高い割合で大当り遊技終了後に開放延長状態に移行する。   When the first special figure is a big hit with the symbols 1, 2, 3, 5, 6, 7, 9, (ratio of 7/10), the first special winning opening 14 opens 15 rounds. 29.0 seconds open or 9 count) is carried out, and after the big hit game, it will be in a shortened state (open extension state) until the special figure changes 99 times (15 rounds shortened 99 times pattern). Therefore, in the case where the second special figure is a big hit in the symbol, the opening special state is shifted to the extended extension state after the big hit game at a higher rate than the first special figure.

第1特図、又は第2特図がA,E,Iの図柄で小当り(3/10の割合)した場合に第2大入賞口91に入賞した遊技球が特定領域94に入球し役物大当りが生起すると、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(4ラウンド時短無図柄)。   When the first special figure or the second special figure has a small hit (3/10 ratio) with the symbols A, E, and I, the game ball that entered the second special winning opening 91 enters the specific area 94. When a bonus jackpot occurs, the first jackpot 14 carries out a jackpot game in which four rounds are opened (up to 29.0 seconds per round or 9 counts). In this case, after the jackpot game is over, it does not shift to the time saving state (open extension state) (4 round time saving no symbol).

第1特図、又は第2特図がB,C,D,F,G,H,Jの図柄で小当り(7/10の割合)した場合に第2大入賞口91に入賞した遊技球が特定領域94に入球し役物大当りが生起すると、第1大入賞口14が16ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(16ラウンド時短99回図柄)。   The game ball that won the second special winning opening 91 when the first special figure or the second special figure was a small hit (7/10 ratio) with the design of B, C, D, F, G, H, J When a player hits the specific area 94 and a character big hit occurs, the first big winning opening 14 carries out a big hit game that opens 16 rounds (1 round maximum 29.0 seconds open or 9 counts), and big hit game After the end, it will be in a shortened state (open extension state) until the special map changes 99 times (16 rounds shortened 99 times pattern).

なお、本実施例では、第1特図、第2特図どちらの小当りから役物大当りが生起しても大当り遊技の価値は同じ仕様としているが、発生頻度の低い第1特図の小当りから役物大当りが生起した方が、平均して多いラウンドを付与したり、時短状態が付与される割合を多くして遊技者に有利な設定とすることが考えられる。このようにすれば、通常遊技時、大当りとなる図柄が揃う事を願いつつ、第1特図による小当り遊技が発生すれば、有利な大当り遊技が獲得できるチャンスとなり、非常に期待度の高い遊技とすることができる。無論、逆の不利な設定にすることも考えられ、その場合は、通常遊技時はあくまでも大当り図柄を揃えることを主とし、第1特図の小当りによる役物大当りはあくまでも従の存在として備えることもできる。比較して価値を低くすれば、それだけ本実施例よりも小当り確率を高めたり、特定領域94への入賞率を高めたりすることもできるようになる。   In the present embodiment, the value of the big hit game is the same specification regardless of whether the small hit of the first special drawing or the second special drawing causes the big hit of the character, but the small value of the first special drawing with a low occurrence frequency. It is conceivable that, when the winning of the accessory big hit occurs from the hit, it is advantageous for the player by giving more rounds on average and increasing the ratio of the time saving state. In this way, at the time of the normal game, if the small hit game according to the first special figure occurs while hoping that the symbols that will be the big hit will be aligned, it becomes an opportunity to win an advantageous big hit game, and the expectation is very high. It can be a game. Of course, it is also possible to set the opposite disadvantage, in that case, the main jackpot pattern is mainly aligned during the normal game, and the character jackpot by the small hit of the first special figure is provided as a secondary existence. You can also By lowering the value in comparison, it is possible to increase the probability of small hits and increase the winning rate to the specific area 94 as much as the present embodiment.

作動内容を上記内容に設定することにより、通常遊技(非開放延長状態)では、第1遊技領域3aに遊技球を流下させることで第1始動口11への入球に基づく第1特図の抽選をメインに遊技を進行し、第1特図の図柄大当り生起時に50%の確率で大当り遊技終了後に開放延長状態(時短状態)に移行すれば、第2遊技領域3bに遊技球を流下させる第2特図の抽選がメインの遊技となり、移行後は70%の確率で開放延長状態(時短状態)を継続することになる。   By setting the operation contents to the above contents, in the normal game (non-open extension state), by flowing the game ball into the first game area 3a, the first special figure based on the ball entering the first starting opening 11 If the game proceeds mainly by lottery and the symbol big hit of the first special figure occurs, if there is a 50% chance that the big hit game ends and the game moves to the open extension state (time saving state), then the game ball flows down to the second game area 3b. The main game is the lottery of the second special map, and after the transition, there is a 70% chance that the open extension state (time saving state) will be continued.

また、通常遊技(非開放延長状態)では、第1特図の小当りは1/100で発生し、第2特図の小当りは、普通図柄が1/100で第2開放(所謂ロング開放)を行った場合に198/199の確率で生起するため、実質的に約1/100(普通図柄)で発生する。従って、第1特図、普図ともに1/100の確率で役物大当りのチャンスが発生するが、小当り遊技時の特定領域94入賞率は第1特図の小当り時の方が高い設定となるため、その1/100の当選をどの図柄(第1特図、又は普図)で獲得するかに興趣が生まれる構成となっている。無論、第1特図の小当り確率、普通図柄の第2開放の確率を異ならせることも考えられる。   Moreover, in the normal game (non-open extension state), the small hit of the first special figure occurs at 1/100, and the small hit of the second special figure is the normal symbol at 1/100 and the second open (so-called long open). ) Occurs with a probability of 198/199, and substantially 1/100 (normal pattern) occurs. Therefore, there is a 1/100 chance that a character big hit will occur in both the first special map and the general map, but the specific area 94 winning rate during the small hit game is set to be higher during the small hit of the first special map. Therefore, there is a structure in which the interest is born in which symbol (the first special map or the general map) to win the winning of 1/100. Of course, the small hit probability of the first special figure and the probability of the second opening of the ordinary symbol may be different.

次に、図5を用いて、主制御装置80が実行するメインルーチンを説明する。メインルーチンは、約2ms毎のハード割り込みにより定期的に実行される。本実施形態では、S10〜S75までの1回だけ実行される処理を「本処理」と称し、この本処理を実行して余った時間内に時間の許す限り繰り返し実行されるS80の処理を「残余処理」と称する。「本処理」は上記割り込みにより定期的に実行されることになる。   Next, the main routine executed by the main controller 80 will be described with reference to FIG. The main routine is executed periodically by a hard interrupt about every 2 ms. In the present embodiment, the process executed only once from S10 to S75 is referred to as “main process”, and the process of S80 which is repeatedly executed within the time left after executing this main process as long as time permits. Residual processing ". The "main processing" will be periodically executed by the interrupt.

マイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。   When a hard interrupt is executed by the microcomputer, it is first determined whether or not it is a normal interrupt (S10). This determination processing is performed by determining whether or not the value of the predetermined area of the RAM as the memory is the predetermined value, and when the processing executed by the microcomputer shifts to this processing, normal processing is executed. It is for judging whether or not it is okay. In the case of not being a normal interrupt, a microcomputer runaway etc. due to power-on or noise etc. can be considered, but since it can be considered that there is almost no microcomputer runaway due to the improvement of the technology in recent years, it is mostly at power-on. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。   S10 is negative determination, that is, when it is determined that it is not a normal interrupt (S10: no), initial setting (for example, write a predetermined value to a predetermined area of the memory, a memory such as special symbols and normal symbols as the initial symbol) Each initial value is written to the work area of (S15) (S15), and the process proceeds to the residual process (initial random number updating process (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄決定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。   When an affirmative decision is made that the interrupt is normal (S10: yes), an initial value random number updating process (S20), a jackpot determining random number updating process (S25), a jackpot symbol determining random number 1 updating process (S30), a jackpot symbol determining process. Random number 2 update process (S35), small hit symbol determination random number update process (S40), hit determination random number update process (S45), reach determination random number update process (S50), variation pattern determination random number update process (S55) ) Is done.

続く入賞確認処理(S60)では、第1始動口11、第2始動口12への入賞、第1大入賞口14、第2大入賞口91への入賞、一般入賞口31への入賞及び第1普通図柄作動ゲート15、第2普通図柄作動ゲート17、特定領域94への入球の確認、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。各始動口及び作動口への入賞(入球)確認処理(始動入賞処理)については、図6を用いて後述する。   In the subsequent winning confirmation process (S60), the first starting opening 11, the second starting opening 12, the first big winning opening 14, the second big winning opening 91, the general winning opening 31, and the first winning opening 1 normal symbol operation gate 15, the second normal symbol operation gate 17, confirmation of the ball entering the specific area 94, and the input processing of each switch connected to the main controller 80 provided in the pachinko machine 50 is executed. . The winning (winning) confirmation processing (starting winning processing) for each of the starting opening and the working opening will be described later with reference to FIG.

続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。   Successively, the judgment processing (S65), each output processing (S70) such as image output processing, and the fraud monitoring processing (S75) are performed, and the initial random number is updated within the remaining time until the interrupt signal is input next. The process (S80) is looped.

次に、図6を用いて、主制御装置80が実行する始動入賞処理を説明する。本処理は、図5に示した入賞確認処理(S60)のサブルーチンの一つとなる(保留記憶手段、先読判定手段、保留記憶数送信手段、入賞信号送信手段を含む)。   Next, with reference to FIG. 6, the start winning process executed by the main controller 80 will be described. This processing is one of the subroutines of the winning confirmation processing (S60) shown in FIG. 5 (including a holding storage means, a pre-reading determination means, a holding storage number transmission means, and a winning signal transmission means).

以後、第1始動口11に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、第1普通図柄始動ゲート15、及び第2普通図柄始動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。なお、本実施例では第1保留記憶の上限数を4個、第2保留記憶の上限数を1個、普図保留記憶の上限数を4個とする。   After that, the reserve memory that is stored when the game ball enters the first starting opening 11 is the first reserve memory, and the reserve memory that is stored when the game ball enters the second starting opening 12 is the second reserve memory. The memory, the first normal symbol starting gate 15, and the second normal symbol starting gate 17 will be described as a reserved memory that is stored when the game ball passes through as a universal figure reserved memory. In this embodiment, the upper limit number of the first reserved storage is 4, the upper limit number of the second reserved storage is 1, and the upper limit number of the universal figure reserved storage is 4.

本処理を開始すると、第1始動口スイッチ11aが遊技球を検出したか否か判定する(S100)。肯定判定であれば(S100:yes)、主制御装置80に既に格納されている第1保留記憶数が上限数(本実施例では4個)未満であるか否か判定する(S105)。肯定判定であれば(S105:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第1保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。   When this processing is started, it is determined whether or not the first starting opening switch 11a detects a game ball (S100). If the determination is affirmative (S100: yes), it is determined whether or not the number of first reserved memories already stored in the main controller 80 is less than the upper limit number (four in this embodiment) (S105). If an affirmative determination (S105: yes), various random number values such as win / fail random numbers (big hit determination random numbers, big hit symbol determination random numbers 1 and 2, small hit symbol determination random numbers, reach determination random numbers, fluctuation pattern determination random numbers Etc.) are stored in a storage area corresponding to the number of reserved memories of the main controller 80 as the first reserved memory, and 1 is added to the first reserved memory counter indicating the number of the first reserved memories (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)。具体的には、大当り決定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、小当りを生起する値か否かを確認し、小当り値なら小当り図柄の種類を確認する。大当りでも小当りでもないハズレなら、ハズレ図柄の種類を確認する(先読判定手段)。   Subsequent to S110, the pre-reading determination of the stored first reserved memory is performed (S115). Specifically, it is confirmed whether or not the value of the big hit determination random number is a value that causes a big hit, and if it is the big hit value, the kind of the big hit symbol is confirmed. If the big hit judgment is lost, check whether it is a value that causes a small hit, and if it is a small hit value, check the type of the small hit pattern. If it is a big hit or a small hit, check the type of the lost design (pre-reading determination means).

続いて、S115の先読判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。本実施例では、第1先読判定コマンドと第1保留数指示コマンドとを個別のコマンドとしてサブ統合制御装置83に送信しているが、この二つのコマンド内容を一つのコマンドに生成してサブ統合制御装置83に送信する構成も考えられる。   Subsequently, the first prefetch determination command is generated based on the prefetch determination result of S115 and transmitted to the sub integrated control device 83 (S120), and the first hold indicating the value of the first hold storage counter added in S110 is held. The number instruction command is transmitted to the sub integrated control device 83 (S125). In the present embodiment, the first prefetch determination command and the first hold number instruction command are transmitted to the sub integrated control device 83 as separate commands, but the contents of these two commands are generated as one command and the sub command is generated. A configuration of transmitting to the integrated control device 83 is also conceivable.

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限数(=1個)未満か否か判定する(S135)。否定判定なら(S135:no)S160に進み、肯定判定であれば(S135:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第2保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第2保留記憶の数を示す第2保留記憶カウンタに1を加算し(S140)、S115と同様に記憶した第2保留記憶の先読判定を行う(S145)。なお、本実施例では第2保留記憶の上限数を1個としているため、第2保留記憶の有無のみを確認し第2保留記憶が無い時に記憶可能とする構成としてもよい。   Following the processing of S125 or the negative determinations of S100 and S105 (S100: no, S105: no), it is determined whether or not the second starting opening switch 12a has detected a game ball (S130). If the determination is negative (S130: no), the process proceeds to S160, and if the determination is positive (S130: yes), it is determined whether the number of the second reserved storages stored in the main controller 80 is less than the upper limit number (= 1). (S135). If it is a negative determination (S135: no), the process proceeds to S160, and if it is a positive determination (S135: yes), various random number values such as the winning and rejecting random numbers (random numbers for jackpot determination, random numbers for jackpot symbol determination 1, 2 and jackpot symbol determination) Random numbers, random numbers for reach determination, random numbers for determining fluctuation patterns, etc.) are extracted and stored in a storage area corresponding to the number of reserved memories of the main controller 80 as a second reserved memory, and a second number indicating the number of second reserved memories. The pending storage counter is incremented by 1 (S140), and the pre-reading determination of the stored second pending storage is performed similarly to S115 (S145). In this embodiment, since the upper limit number of the second reserved storage is one, only the presence or absence of the second reserved storage may be checked and the second reserved storage can be stored.

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成しサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)S160に進む。   Subsequently, a second hold count instruction command indicating the value of the second hold storage counter added in S140 by generating a second prefetch determination command based on the result of the determination in S145 and transmitting it to the sub integrated control device 83 (S150). Is transmitted to the sub integrated control device 83 (S155) and the process proceeds to S160.

S160では、第1普通図柄作動スイッチ15aが遊技球を検出したか否か判定し(S160)、否定判定なら(S160:no)、第2普通図柄作動スイッチ17aが遊技球を検出したか否か判定し(S165)、否定判定なら(S165:no)リターンに抜ける。S160、又はS165が肯定判定なら(S160:yes、S165:yes)、主制御装置80に格納されている普図保留記憶数が上限数(=4個)未満か否か判定する(S170)。否定判定なら(S170:no)リターンに抜け、肯定判定であれば(S170:yes)、抽出した当り判定用乱数、当り図柄決定用乱数、普図変動パターン決定用乱数を普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S175)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S180)、リターンする。   In S160, it is determined whether or not the first normal symbol operation switch 15a has detected a game ball (S160), and if the determination is negative (S160: no), whether or not the second normal symbol operation switch 17a has detected a game ball. A determination is made (S165), and if a negative determination is made (S165: no), the procedure returns to the return. If S160 or S165 is affirmative (S160: yes, S165: yes), it is determined whether or not the number of universal figure pending storages stored in the main controller 80 is less than the upper limit number (= 4) (S170). If the determination is negative (S170: no), the process returns to return, and if the determination is positive (S170: yes), the extracted random numbers for hit determination, random numbers for determination of winning symbols, random numbers for determination of universal figure fluctuation patterns are stored as universal figure pending storage. Then, 1 is added to the universal figure pending storage counter indicating the number of universal figure pending storage (S175), and the universal figure pending storage number instruction command indicating the added value of the universal figure pending storage counter is transmitted to the sub integrated control device 83. (S180), the process returns.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する各保留記憶数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置に送信する構成も考えられる。これにより、普通電動役物16(第2始動口12)の第2開放(ロング開放)を期待させる先読予告の実施が可能となる。   When the sub integrated control device 83 receives the first and second holding storage number instruction commands, it sends an instruction signal to change each holding storage number displayed on the effect symbol display device 6 in accordance with the holding storage number indicated by the received command. It transmits to the effect design control device 82. In addition, in the present embodiment, the number of reserved storage of ordinary symbols is not displayed on the effect symbol display device 6, but it may be configured to be displayed in response to the reception of the general figure reserved storage number instruction command. The number instruction command itself may not be transmitted. Further, a configuration may be conceived in which the pre-reading determination of the universal figure is performed and the determination result is transmitted to the sub integrated control device. As a result, it is possible to carry out a pre-reading notice that expects the second opening (long opening) of the ordinary electric accessory 16 (second starting opening 12).

次に、図7,8,9を用いて、実施例1において主制御装置80が実行する普図当否判定処理1を説明する。本処理は、本発明の普図当否判定に相当する処理となる。本処理を開始すると、第2始動口12となる普通電動役物16が作動中か否か判定し(S200)、肯定判定なら(S200:yes)、後述する普電遊技処理(1)に進み、否定判定なら(S200:no)、普通図柄が変動中か否かを判定し(S205)、変動中でなければ(S205:no)、普通図柄の確定図柄表示中であるか否か判定し(S210)、確定表示中でなければ(S210:no)、普図保留記憶が有るか否か判定し(S215)、否定判定なら(S215:no)、普電遊技処理に進む。   Next, with reference to FIGS. 7, 8 and 9, the universal figure validity determination process 1 executed by the main controller 80 in the first embodiment will be described. This process is a process corresponding to the universal figure validity determination of the present invention. When this process is started, it is determined whether or not the normal electric auditors product 16 serving as the second starting port 12 is in operation (S200), and if the determination is affirmative (S200: yes), the process proceeds to the ordinary electric game process (1) described later. If it is a negative determination (S200: no), it is determined whether or not the normal symbol is changing (S205), and if it is not changing (S205: no), it is determined whether or not the fixed symbol of the normal symbol is being displayed. (S210), if the confirmation display is not in progress (S210: no), it is determined whether or not there is a universal figure holding memory (S215), and if a negative determination is made (S215: no), the routine game process is executed.

S215が肯定判定、即ち、普図保留記憶があれば(S215:yes)、判定対象となる普図保留記憶のシフト処理を行う(S220)。これにより最も古い普図保留記憶を当否判定の対象とするとともに、保留記憶数を示す普図保留記憶カウンタから1を減算する。   If the determination in S215 is affirmative, that is, if there is a universal figure pending storage (S215: yes), shift processing of the universal figure pending storage to be determined is performed (S220). As a result, the oldest universal figure pending storage is set as the object of judgment, and 1 is subtracted from the universal figure pending storage counter indicating the number of pending storages.

続いて、普図当否判定の対象とした普図保留記憶の当り判定用乱数値と、予め設定された当否判定テーブル(95/100)とを比較して、判定対象の乱数値が当否判定テーブル内の判定値と一致するか比較する(S230)。   Subsequently, the random number for hit determination of the universal figure pending storage, which is the target of the universal figure hit determination, is compared with a preset hit determination table (95/100), and the random number value of the determination target is the hit determination table. It is compared with the judgment value in (S230).

S230に続いては、比較結果が当り(判定値と同一)であるか否か判定し(S240)、肯定判定なら(S240:yes)、判定対象の当り図柄決定用乱数の値に基づいて普図当り図柄選択処理を行う(S245)。この普図当り図柄選択処理によって決定した当り図柄の種類に基づいて、普通電動役物16の開放態様が第1開放(0.2秒1回のショート開放)か第2開放(6.0秒1回のロング開放)かが決定される。   Following S230, it is determined whether or not the comparison result is a hit (the same as the determination value) (S240), and if the determination is affirmative (S240: yes), it is determined based on the value of the random number for determining the winning symbol as the determination target. A symbol selection process is performed per figure (S245). Based on the type of the winning symbol determined by this universal symbol winning symbol selection process, the opening mode of the normal electric accessory 16 is the first opening (0.2 seconds once short opening) or the second opening (6.0 seconds). One long opening) is decided.

続いて時短フラグを参照して変動パターンを選択する変動パターン選択テーブルを決定し(S250)、普図変動パターン決定用乱数に基づいて普図変動パターン選択処理を行い(S255)、選択した当り図柄および変動パターンに基づいて普通図柄表示装置7上の普通図柄の変動を開始する処理を行い(S260)、普電遊技処理に進む。   Subsequently, the variation pattern selection table for selecting the variation pattern is determined by referring to the time saving flag (S250), and the universal figure variation pattern selection process is performed based on the random number for determining the universal figure variation pattern (S255), and the selected hit symbol is selected. And the process of starting the variation of the normal symbol on the normal symbol display device 7 is performed based on the variation pattern (S260), and proceeds to the normal electric game process.

なお、時短フラグは、主制御装置80が記憶する値であり、値が1なら特別図柄と普通図柄の変動時間が短縮され、尚且つ普通電動役物16の開放延長機能が作動する時短状態(開放延長状態)であることを、値が0なら非時短状態(非開放延長状態)であることを主制御装置80が判断する。   The time saving flag is a value stored in the main control device 80. If the value is 1, the variation time of the special symbol and the ordinary symbol is shortened, and the time saving state in which the opening extension function of the ordinary electric accessory 16 operates ( When the value is 0, the main control unit 80 determines that it is in the non-time saving state (non-open extension state).

S240が否定判定、即ち、比較結果がはずれなら(S240:no)、時短フラグを参照して(S250)はずれ変動用の普図変動パターン選択処理を行い(S255)、選択したはずれ図柄および変動パターンに基づいて普通図柄表示装置7上の普通図柄の変動を開始する処理を行い(S260)、普電遊技処理に進む。   If S240 is a negative determination, that is, if the comparison result is out (S240: no), referring to the time saving flag (S250), the universal figure variation pattern selection process for deviation variation is performed (S255), and the selected outlier symbol and variation pattern. Based on the normal symbol display device 7 performs a process to start the variation of the normal symbol (S260), the process proceeds to the ordinary game process.

S205が肯定判定、即ち、普通図柄が変動中なら(S205:yes)、図8のフローチャートに進み、普通図柄の変動時間(S255で選択された変動パターンに基づく)が経過したか否か判定する(S300)。否定判定なら(S300:no)、普電遊技処理に進み、肯定判定なら(S300:yes)、普通図柄表示装置7を制御して普図の当否判定結果となる普通図柄を確定表示させる普図確定図柄表示処理を行う(S305)。   S205 is affirmative determination, that is, if the normal symbol is changing (S205: yes), the process proceeds to the flowchart of FIG. 8 to determine whether the variation time of the normal symbol (based on the variation pattern selected in S255) has elapsed. (S300). If negative determination (S300: no), proceed to the ordinary electric game processing, if affirmative determination (S300: yes), control the normal symbol display device 7 to confirm and display the normal symbol which is the result of the judgment of the general symbol. Definite symbol display processing is performed (S305).

S305に続いては、確定表示させた普通図柄が当り図柄か否か判定し(S310)、否定判定なら(S310:no)普電遊技処理に進み、肯定判定なら(S310:yes)、時短フラグが0か否か、即ち、通常状態か否か判定し(S315)否定判定なら(S315:no)普電遊技処理に進み、肯定判定なら(S315:yes)、当り図柄として確定表示を行う普通図柄の種類が第2開放を実施する当り図柄か否か判定し(S320)否定判定なら(S320:no)普電遊技処理に進み、肯定判定なら(S320:yes)、役物大当りのチャンスであることを報知する「Vチャレンジ演出」(本発明の特定領域への入球を促す演出に相当)を表示する指示信号をサブ統合制御装置83に送信し(S325)、普電遊技処理に移行する。Vチャレンジ演出表示指示コマンドを受信した場合のサブ統合制御装置83の処理と、実際に演出図柄表示装置6に表示される「Vチャレンジ演出」については、図を用いて後述する。   Subsequent to S305, it is determined whether or not the confirmed and normally displayed symbol is a winning symbol (S310), and if the determination is negative (S310: no), the game proceeds to the normal electric game processing, and if the determination is affirmative (S310: yes), the time saving flag is set. Is 0, that is, it is determined whether or not it is in a normal state (S315) If negative determination (S315: no) proceeds to Hoden game processing, if affirmative determination (S315: yes), confirm display as a winning symbol Ordinary It is determined whether or not the type of symbol is a winning symbol that implements the second opening (S320) If the determination is negative (S320: no), the game proceeds to the Hoden game processing, and if the determination is affirmative (S320: yes), there is a chance of a big hit of the character. An instruction signal for displaying a "V challenge effect" (corresponding to an effect of prompting entry into a specific area of the present invention) for notifying that there is is transmitted to the sub integrated control device 83 (S325), and the normal electric game process is performed. To. The process of the sub integrated control device 83 when the V-challenge effect display instruction command is received and the “V-challenge effect” actually displayed on the effect symbol display device 6 will be described later with reference to the drawings.

図7に戻り、S210が肯定判定、即ち、普通図柄の確定表示中なら(S210:yes)、図9のフローチャートにすすみ、確定図柄の表示時間が経過したか否か判定し(S350)、否定判定なら(S350:no)普電遊技処理に進み、肯定判定なら(S350:yes)、普通図柄表示装置7の確定図柄表示を終了させ(S355)、普電遊技処理へ移行する。   Returning to FIG. 7, if S210 is affirmative, that is, if the normal symbol is being confirmed and displayed (S210: yes), the process proceeds to the flowchart of FIG. 9, and it is determined whether or not the display time of the confirmed symbol has elapsed (S350), negative. If it is determined (S350: no), it proceeds to the ordinary electric game process, and if it is affirmative determination (S350: yes), the fixed symbol display of the normal symbol display device 7 is ended (S355), and the ordinary electric game process is shifted to.

以上が本実施例において主制御装置80が実行する普図当否判定処理1となる。本処理では、普通電動役物16が第2開放を実施する当りが確定(普通図柄の当選に基づいて前記第2開放が行われる場合)すると、Vチャレンジ演出表示指示コマンドをサブ統合制御装置83に送信する構成としているが、これは、この時点で小当りが高確率で生起する第2特図の変動開始がほぼ確約(普通電動役物16のロング開放に合わせ第2遊技領域3bに遊技球を流下させれば、ほぼ間違いなく第2始動口12に遊技球が入球する)したことに基づいて行われる処理となる。   The above is the universal figure appropriateness determination process 1 executed by the main controller 80 in the present embodiment. In this process, when the hit of the ordinary electric auditors product 16 performing the second opening is determined (when the second opening is performed based on the winning of the ordinary symbol), the V challenge effect display instruction command is issued to the sub integrated control device 83. Although it is configured to send to, the start of fluctuation of the second special figure that a small hit occurs at a high probability at this point is almost a certainty (ordinary electric power accessory 16 is opened to the second game area 3b If the ball is made to flow down, the processing will be performed based on the fact that the game ball enters the second starting opening 12 without a doubt).

Vチャレンジ演出表示指示コマンドを受信したサブ統合制御装置83は、通常状態の普通図柄が所定の当り図柄(第2開放図柄)で当たった時点で、第1大入賞口14が作動する大当りを期待させる演出を実施することになる。この時点は、さらに複数の段階を経る必要はありながらも、大当り(詳しくは第2特図小当りからの役物大当り)生起の期待感が通常状態から一気に大きくなる契機と言える。   The sub integrated control device 83 that has received the V-challenge effect display instruction command expects a big hit that the first special winning opening 14 operates when the normal design in the normal state hits the predetermined winning design (the second open design). It will be carried out production. Although it is necessary to go through a plurality of stages at this point, it can be said that the expectation of occurrence of a big hit (specifically, a character big hit from the second special figure small hit) suddenly increases from the normal state.

次に、図10,11に示したフローチャートを用いて、実施例1において主制御装置80が実行する普電遊技処理1を説明する。本処理は、普図当否判定処理(1)の当り判定に基づいて実施される普通電動役物の作動を制御する処理となり、本発明の作動判定手段を含む処理となる。   Next, with reference to the flow charts shown in FIGS. 10 and 11, the ordinary electric game processing 1 executed by the main controller 80 in the first embodiment will be described. This process is a process for controlling the operation of the ordinary electric auditors object performed based on the hit determination in the universal figure hit / miss determination process (1), and is a process including the operation determination means of the present invention.

本処理を開始すると、第2始動口12となる普通電動役物16が開放作動中か否か判定し(S400)、作動中でなければ(S400:no)、普通図柄が当り図柄を確定表示しているか判定し(S410)、否定判定なら(S410:no)リターンし、肯定判定なら(S410:yes)、時短フラグが0か否か判定し(S415)、肯定判定なら(S415:yes)、確定表示している当り図柄が第1開放(ショート開放)を実施する図柄か否か判定し(S420)、肯定判定なら(S420:yes)、普通電動役物16が第1開放(0.2秒1回)を行う作動開始処理を行い(S425)リターンし、S420が否定判定なら(S420:no)、普通電動役物16が第2開放(6.0秒1回)を行う作動開始処理を行い(S430)リターンする。S415が否定判定、即ち、時短状態で開放延長機能が作動している場合は(S415:no)、普通電動役物16が開放延長状態の開放動作(5.0秒1回)を行う作動開始処理を行い(S435)リターンする。   When this process is started, it is determined whether or not the normal electric auditors product 16 serving as the second starting port 12 is in the opening operation (S400), and if it is not in operation (S400: no), the normal symbol is a winning design confirmed and displayed. It is determined (S410), if the determination is negative (S410: no), the process returns, if the determination is positive (S410: yes), it is determined whether the time saving flag is 0 (S415), and if the determination is positive (S415: yes). , It is determined whether or not the hit symbol that is confirmed and displayed is a symbol that implements the first opening (short opening) (S420), and if the determination is affirmative (S420: yes), the ordinary electric auditors product 16 makes the first opening (0. The operation start processing for performing the operation for 2 seconds once) is performed (S425), and if S420 is negative determination (S420: no), the operation start for the ordinary electric auditors product 16 to perform the second opening (6.0 seconds once) Perform processing (S4 0) to return. If the determination in S415 is negative, that is, if the opening extension function is operating in the time saving state (S415: no), the operation start of the ordinary electric accessory 16 performing the opening operation in the opening extension state (5.0 seconds once) Processing is performed (S435) and the process returns.

S400が肯定判定、即ち、普通電動役物が作動中なら(S400:no)、図11のフローチャートに進み、作動中の普通電動役物16に遊技球が10個入賞したか否か判定し(S450)、否定判定なら(S450:no)、普通電動役物16の作動時間が終了したか否か判定し(S455)、否定判定なら(S455:no)リターンする。S450、又はS455が肯定判定なら(S450:yes、S455:yes)、普通電動役物16の作動終了処理を行い(S460)リターンする。   If S400 is affirmative, that is, if the ordinary electric auditors product is operating (S400: no), the process proceeds to the flowchart of FIG. 11, and it is determined whether ten gaming balls have been won in the operating ordinary electric auditors product 16 ( S450), if negative determination (S450: no), it is determined whether or not the operation time of the ordinary electric accessory 16 has ended (S455), and if negative determination (S455: no), the process returns. If S450 or S455 is affirmative (S450: yes, S455: yes), the operation ending process for the ordinary electric auditors product 16 is performed (S460), and the process returns.

次に、図12,13,14に示したフローチャートを用いて、実施例1において主制御装置80が実行する特図当否判定処理1を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定図柄選択、大当り遊技の内容設定、大当り遊技終了後の遊技状態設定を行う処理となり、本発明の小当り判定手段を含む。   Next, with reference to the flowcharts shown in FIGS. 12, 13, and 14, the special figure validity determination process 1 executed by the main control device 80 in the first embodiment will be described. This process, the variable display time selection of the first special symbol or the second special symbol, the fixed symbol selection, the contents setting of the big hit game according to the result of the hit determination and the hit determination of the first holding memory and the second holding memory, It becomes a process of setting the game state after the big hit game, and includes the small hit determination means of the present invention.

本処理を開始すると、条件装置が作動中、即ち大入賞口が作動中か否かを判定し(S500)、肯定判定なら(S500:yes)、リターンし、否定判定なら(S500:no)、第1又は第2特図が変動中か否かを判定し(S505)、変動中でなければ(505:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S510)、確定表示中でなければ(S510:no)、第2保留記憶が有るか否か判定し(S515)、否定判定なら(S515:no)、第1保留記憶が有るか否か判定し(S520)、否定判定なら(S520:no)リターンし、S515、又はS520が肯定判定なら(S515:yes,S520:yes)、S525に進む。このS515とS520の判定順序により、第2保留記憶が優先的に当否判定を実施する。   When this process is started, it is determined whether or not the condition device is operating, that is, whether the special winning opening is operating (S500). If the determination is affirmative (S500: yes), the process returns, and if the determination is negative (S500: no), It is determined whether or not the first or second special map is changing (S505), and if it is not changing (505: no), it is judged whether or not the final symbol of the first or second special map is being displayed. (S510), if the confirmation display is not in progress (S510: no), it is determined whether or not the second holding memory is present (S515), and if the negative determination is made (S515: no), it is determined whether or not the first holding memory is present. If the determination is negative (S520) (S520: no), the process returns. If S515 or S520 is a positive determination (S515: yes, S520: yes), the process proceeds to S525. According to the determination order of S515 and S520, the second pending storage preferentially performs the success / failure determination.

S525では、時短フラグが0か否か判定し(S525)、否定判定、即ち、時短状態及び開放延長状態なら(S525:no)、時短状態中の処理を行うが、時短状態では、当否判定結果に応じて選択する変動パターンの選択テーブルが異なるだけとなり従来技術と何ら変わらないため、説明は割愛する。   In S525, it is determined whether or not the time saving flag is 0 (S525), and a negative determination is made, that is, if the time saving state and the open extension state (S525: no), the processing in the time saving state is performed, but in the time saving state, the result of the acceptance / rejection determination is The description will be omitted because the selection table of the variation pattern to be selected is different from that of the related art.

S525が肯定判定、即ち、通常状態なら(S525:yes)、保留記憶のシフト処理を行う(S530)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。   If the determination in S525 is affirmative, that is, if it is in the normal state (S525: yes), the shift process of the reserved storage is performed (S530). As a result, the earliest (first elapse of time after being stored on hold) the first or second held storage is set as the object of the hit / fail judgment, and 1 is subtracted from the held storage counter indicating the corresponding held storage.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された当否判定テーブルとを比較して、大当り判定用乱数の値が当否判定テーブル内の判定値と一致するか比較する(S535)。   In the subsequent jackpot determination random number comparison processing, the jackpot determination random number in the pending storage that is the target of the special figure hit determination is compared with a preset hit determination table, and the value of the jackpot determination random number is stored in the hit determination table. It is compared with the judgment value of (S535).

続くS540では、S535の結果が大当り(大当り判定値と同一)であるか否か判定する。肯定判定なら(S540:yes)、図柄モード設定処理を行う(S545)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(通常状態、時短,開放延長状態)を決定する図柄モードを設定する。   In subsequent S540, it is determined whether or not the result of S535 is a big hit (the same as the big hit determination value). If the determination is affirmative (S540: yes), symbol mode setting processing is performed (S545). In the symbol mode setting process, based on the big hit symbol determination random number 1 of the first or second reserved memory to be determined, the contents of the big hit game and the game state after the big hit game ends (normal state, time saving, open extension state) Set the symbol mode to determine.

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S550)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる。   Subsequently, the big hit symbol selection processing is performed based on the set symbol mode type and the big hit symbol determination random number 2 (S550). This is a process for determining a big hit symbol to be fixedly displayed from the symbol group set for each type of symbol mode in order to notify the type of the big hit game determined by the setting of the symbol mode by the big hit symbol.

次にS545で設定した図柄モードに基づいてモードバッファ設定処理を行う(S555)。モードバッファは当否判定時に確定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する確変フラグ、時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。   Next, mode buffer setting processing is performed based on the symbol mode set in S545 (S555). The mode buffer is a device for storing the contents of the game state after the big hit game determined at the time of the hit determination until the end of the big hit game for setting the game state (the probability change flag and the time saving flag for setting the game state during the big hit game). Because it is necessary to clear). As the mode buffer, the specific game content is not stored, but the value corresponding to the specific game content is stored.

次に、S545で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S560)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S565)。   Next, based on the symbol mode set in S545, the opening pattern setting process of the first special winning opening 14 which is the content of the big hit game is performed (S560), and the reach of the first or second reserved memory which is the object of the win / fail judgment. Based on the determination random number and the variation pattern determination random number, the first special symbol display device 9 or the second special symbol display device 10, and the variation pattern to be the variation time of the symbol displayed on the effect symbol display device 6 Pattern selection processing is performed (S565).

続いて、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   Then, the information of the selected jackpot pattern and the variation pattern is transmitted to the sub integrated control device 83 as a variation instruction command (S570). Based on the instruction from the sub integrated control device 83 which received this information, the effect symbol control device 82 controls the effect symbol display device 6, and based on the information of the big hit symbol and the variation pattern of the first or second special symbol. The production variation display of the pseudo symbol is started. Almost at the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S540が否定判定、即ちハズレなら(S540:no)、S535の比較処理の結果が小当りであるか否か判定する(S580)。本実施例では、第1特別図柄の小当り確率は1/100に設定され、第2特別図柄は198/199と高確率に設定されている(ほぼ毎回小当り当選)。S580が肯定判定なら(S580:yes)、遊技状態、及び小当り図柄決定用乱数に基づいて小当り図柄を選択し(S585)、続いて当否半手の対象とした特図の種類に基づいて第2大入賞口91の開放パターン設定処理を行い(S560)、小当り図柄に対応する前述した変動パターン選択処理を行い(S565)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S540 is a negative determination, that is, if it is a loss (S540: no), it is determined whether or not the result of the comparison process of S535 is a small hit (S580). In this embodiment, the small winning probability of the first special symbol is set to 1/100, and the second special symbol is set to a high probability of 198/199 (almost every small winning). If S580 is affirmative (S580: yes), based on the gaming state, and the small hit symbol determination random number based on the random number for symbol determination (S585), based on the type of special drawing that is the target of the winning or losing half The opening pattern setting process of the second special winning opening 91 is performed (S560), the above-mentioned variation pattern selection process corresponding to the small hit symbol is performed (S565), and the variation instruction command which becomes the information of the small hit symbol and the variation pattern is sub-selected. It transmits to the integrated control apparatus 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub integrated control device 83 which receives this information, and corresponds to the first or second special symbol based on the information of the small hit symbol and the variation pattern. The variable display of the produced design is started. Almost at the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S580が否定判定なら(S580:no)、ハズレ図柄を選択し(S590)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S565)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S580 is a negative determination (S580: no), a lost symbol is selected (S590), then a variation pattern setting process corresponding to the lost symbol is performed (S565), and a variation instruction command that becomes information of the symbol and variation pattern related to the lost symbol. Is transmitted to the sub integrated control device 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub integrated control device 83 which has received this information, and starts the variable display of the pseudo symbol based on the information of the lost symbol and the variation pattern. Almost at the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

次に、S505が肯定判定、即ち、特別図柄の変動中であれば(S505:yes)、図13のフローチャートに進み、特別図柄の変動時間(S565で選択された変動パターンに基づく)が経過したか否か判定する(S600)。否定判定なら(S600:no)リターンし、肯定判断なら(S600:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS550,S585又はS590で選択した確定図柄を確定表示させる(S605)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。   Next, if S505 is affirmative, that is, if the special symbol is changing (S505: yes), the process proceeds to the flowchart of FIG. 13, and the special symbol changing time (based on the changing pattern selected in S565) has elapsed. It is determined whether or not (S600). If negative determination (S600: no) returns, if positive determination (S600: yes), the confirmation command is transmitted to the sub integrated control device 83, the first special symbol display device 9 or the second special symbol display device 10 is controlled. Then, the confirmed symbol selected in S550, S585 or S590 is confirmed and displayed (S605). Upon receiving the confirmation command, the sub integrated control device 83 transmits an instruction signal for confirming and displaying the previously selected pseudo symbol to the effect symbol control device 82, and the effect symbol control device 82, in accordance with the signal, the effect symbol display device. 6 is controlled and the pseudo symbol is fixedly displayed. Thereby, the start and end of the variation of the first or second special symbol and the pseudo symbol become the same timing (synchronized).

S605に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S610)、肯定判定なら(S610:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S615)、時短フラグが1か否か判定し(S620)、肯定判定なら(S620:yes)、時短フラグに0をセットし(S625)、S625、又はS620の否定判定(S620:no)に続いては、条件装置作動開始処理(S630)と、役物連続作動装置作動開始処理(S635)とを行うことで大当り遊技を開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S450)、大当りフラグに1をセットする(S643)。   Following S605, it is determined whether the first or second special symbol confirmed and displayed on the first special symbol display device 9 or the second special symbol display device 10 is a jackpot symbol (S610), and if the determination is affirmative (S610). : Yes), a fixed symbol display setting process (setting of the time to display the fixed symbol) is performed (S615), it is determined whether the time saving flag is 1 (S620), and if the determination is affirmative (S620: yes), The time saving flag is set to 0 (S625), and subsequent to the negative determination (S620: no) in S625 or S620, the conditional device operation starting process (S630) and the accessory continuous operating device operation starting process (S635) are executed. The big hit game is started by performing, the big hit start effect instruction command is transmitted to the sub integrated control device 83 (S450), and the big hit flag is set to 1 (S643).

一方、S610が否定判定、即ち、確定図柄が大当りでなければ(S610:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S650)、時短フラグが1か否か判定し(S655)、肯定判定なら(S655:yes)、時短カウンタからデクリメントし(S660)、時短カウンタが0か否か判定し(S665)、肯定判定なら(S665:yes)、時短フラグに0をセットする(S670)。S655からS670によって、特別図柄が当否判定に応じたハズレ確定表示を行うごとに、時短(開放延長)状態を規制する時短カウンタが計数され、これらのカウンタが所定値に至ることで遊技状態が変化(時短(開放延長)状態が終了し通常状態(通常開放状態)に移行)する。   On the other hand, S610 is a negative determination, that is, if the confirmed symbol is not a big hit (S610: no), the fixed symbol display setting process (setting of the time to display the confirmed symbol) is performed (S650), and the time saving flag is 1 Whether or not (S655), if affirmative (S655: yes), decrement from the time saving counter (S660), determine whether the time saving counter is 0 (S665), if affirmative (S665: yes), time saving The flag is set to 0 (S670). By S655 to S670, each time the special symbol performs the loss confirmation display according to the winning / non-judgment determination, the hour / hour counters that regulate the hour / hour (open extension) state are counted, and the gaming state changes when these counters reach a predetermined value. (Time saving (open extension) state ends and shifts to normal state (normal open state)).

続いて、S670、又はS655,S665が否定判定なら(S655:no,S665:no)、確定表示された特別図柄が小当り図柄か否かを判定し(S675)、肯定判定なら(S675:yes)、第1特図の小当りか否か判定し(S680)、肯定判定なら(S680:yes)、役物大当りのチャンスであることを報知する「Vチャレンジ演出」を表示する指示信号をサブ統合制御装置83に送信する(S685)。このS685で指示する演出表示は、図7,8,9を用いて説明した普図当否判定処理1のS325で表示指示を行った演出表示と共通内容となる。   Then, if S670, or S655, S665 is a negative determination (S655: no, S665: no), it is determined whether or not the special symbol confirmed and displayed is a small hit symbol (S675), and if it is an affirmative determination (S675: yes). ), It is determined whether or not it is the small hit of the first special figure (S680), and if the determination is affirmative (S680: yes), the instruction signal for displaying "V challenge effect" for notifying that it is a chance of a big hit of the accessory is sub-displayed. It transmits to the integrated control apparatus 83 (S685). The effect display instructed in S685 has the same contents as the effect display instructed in S325 of the universal figure appropriateness determination process 1 described with reference to FIGS.

この第1特図の小当り時(第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合)は、第2遊技領域3bへの遊技球の発射により第2大入賞口91に入賞した遊技球が約1/4の入賞確率で特定領域94に入球するため、S325の時点に比べ役物大当りが生起するまでのステップ数が少なく、役物大当りが生起する期待感がより身近に迫った感覚となる。   At the time of the small hit of the first special symbol (when the small hit game is performed based on the small hit of the first special symbol), the second big winning hole 91 is given by the launch of the game ball to the second game area 3b. Since the winning game ball enters the specific area 94 with a winning probability of about 1/4, the number of steps until the character big hit occurs is smaller than that at the time of S325, and the expectation that the character big hit will occur is higher. It becomes a familiar feeling.

Vチャレンジ演出表示指示コマンドを受信したサブ統合制御装置83は、S325によりVチャレンジ演出表示指示コマンドを受信した場合と共通の演出表示を演出図柄表示装置6に表示するが、共通演出の詳細については図を用いて後述する。   The sub integrated control device 83 that has received the V-challenge effect display instruction command displays the same effect display on the effect pattern display device 6 as the case where the V-challenge effect display instruction command is received in S325. It will be described later with reference to the drawings.

S685に続いては、第1特図の小当り遊技の作動を開始する第1特図小当り遊技設定処理を行い(S690)、S680が否定判定なら(S680:no)、第2特図の小当り遊技の作動を開始する第2特図小当り遊技設定処理を行う(S695)。なお、通常遊技状態で第2特図が小当りしたなら(普図のロング開放当りから普通電動役物16への入賞を経た役物大当りを生起させるまでの一連の遊技の途中となる)、「Vチャレンジ演出」の継続を指示するコマンドをサブ統合制御装置83に送信する。S690又はS695に続いては、小当りフラグに1を設定する(S698)。S698,S643、又はS675の否定判定(S675:no)に続いては、上記処理の結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S645)リターンする。   After S685, the first special figure small hit game setting process for starting the operation of the small hit game of the first special figure is performed (S690), and if S680 is negative determination (S680: no), the second special figure of The second special figure small hit game setting process for starting the operation of the small hit game is performed (S695). In addition, if the second special figure is a small hit in the normal game state (it is in the middle of a series of games from the long opening hit of the general figure to the big hit of the prize that has won the ordinary electric prize 16). A command instructing to continue the “V challenge effect” is transmitted to the sub integrated control device 83. Following S690 or S695, the small hit flag is set to 1 (S698). Following the negative determination of S698, S643, or S675 (S675: no), a state designation command indicating the game state based on the result of the above processing is transmitted to the sub integrated control device 83 (S645), and the process returns.

図12に戻り、S510が肯定判定、即ち、確定図柄の表示中なら(S510:yes)、図14のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S700)、否定判定なら(S700:no)リターンし、肯定判定なら(S700:yes)、確定図柄表示終了処理(S705)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。   Returning to FIG. 12, if S510 is affirmative, that is, if the confirmed symbol is being displayed (S510: yes), the process proceeds to the flowchart of FIG. 14 to determine whether or not the confirmed symbol display time has elapsed (S700), and if it is a negative determination. (S700: no) Return, if the affirmative determination (S700: yes), the fixed symbol display end process (S705) is performed, the first special symbol display device 9 or the second special symbol display device 10 of the special symbol The confirmation display is terminated, and the sub integrated control device 83 is instructed to terminate the confirmation display of the pseudo symbol.

次に、図15から図21を用いて、実施例1において主制御装置80が実行する特別遊技処理1を説明する。本処理を開始すると、大当りフラグの値が0か否か判定する(S800)。肯定判定なら(S800:yes)、小当りフラグの値が0か否か判定する(S805)。肯定判定なら(S805:yes)リターンし、否定判定、即ち小当り遊技中なら(S805:no)、図16のS850に進む。   Next, with reference to FIGS. 15 to 21, the special game process 1 executed by the main control device 80 in the first embodiment will be described. When this processing is started, it is determined whether or not the value of the big hit flag is 0 (S800). If the determination is affirmative (S800: yes), it is determined whether or not the value of the small hit flag is 0 (S805). If the affirmative determination is made (S805: yes), the process returns. If the negative determination is made, that is, if the small hit game is being played (S805: no), the process proceeds to S850 in FIG.

S850では、小当り開始インターバル中であるか否か判定する(S850)。否定判定なら(S850:no)、第2大入賞口91が開放中か否か判定する(S855)。否定判定なら(S855:no)、特定領域94が有効か(遊技球を検出すると役物連続作動装置が作動する期間か)否か判定する(S860)。否定判定なら(S860:no)、小当り終了演出中か否か判定する(S865)。肯定判定なら(S865:yes)、小当り終了演出終了時間が経過したか否か判定する(S870)。肯定判定なら(S870:yes)、条件装置の作動終了処理を行い小当りフラグに0をセットし(S875)リターンする。また、S870が否定判定(S870:no)の場合も同様にリターンする。S865が否定判定なら(S865:no)、小当り開始インターバル開始処理を行ない(S895)、サブ統合制御装置83へ小当り開始コマンドを送信し、リターンする。   In S850, it is determined whether or not the small hit start interval is in progress (S850). If the determination is negative (S850: no), it is determined whether or not the second special winning opening 91 is open (S855). If the determination is negative (S855: no), it is determined whether the specific area 94 is valid (a period during which the accessory continuous operation device operates when the game ball is detected) (S860). If the determination is negative (S860: no), it is determined whether or not the small hit end effect is being produced (S865). If the determination is affirmative (S865: yes), it is determined whether or not the small hitting end production end time has elapsed (S870). If the determination is affirmative (S870: yes), the operation ending process of the condition device is performed, 0 is set to the small hit flag (S875), and the process returns. Also, when S870 is negative (S870: no), the process is similarly returned. If S865 is negative (S865: no), small hit start interval start processing is performed (S895), a small hit start command is transmitted to the sub integrated control device 83, and the process returns.

S850が肯定判定なら(S850:yes)、小当り開始インターバル時間が終了した否か判定する(S880)。肯定判定なら(S880:yes)、第2大入賞口91開放処理を行い(S885)、特定領域94の有効化処理を行う(S890)。S890の処理後又はS880が否定判定なら(S880:no)、リターンする。   If S850 is affirmative (S850: yes), it is determined whether or not the small hit start interval time has ended (S880). If the determination is affirmative (S880: yes), the second special winning opening 91 opening process is performed (S885), and the specific region 94 validation process is performed (S890). After the processing of S890 or if the determination of S880 is negative (S880: no), the process returns.

S855が肯定判定、即ち第2大入賞口91が開放中なら(S855:yes)、図17のS900に進み、第2大入賞口91への入賞数が10個未満か否か判定し(S900)、肯定判定なら(S900:yes)、第2大入賞口91の開放時間が終了したか否か判定する(S905)。S905が肯定判定(S905:yes)、又はS900が否定判定なら(S900:no)、第2大入賞口91の閉鎖処理を行い(S910)、リターンする。   If S855 is affirmative, that is, if the second special winning opening 91 is open (S855: yes), the process proceeds to S900 in FIG. 17, and it is determined whether the number of winnings in the second special winning opening 91 is less than 10 (S900). ), If the determination is affirmative (S900: yes), it is determined whether the opening time of the second special winning opening 91 has ended (S905). If S905 is affirmative (S905: yes) or S900 is negative (S900: no), the second big winning opening 91 is closed (S910) and the process returns.

S905が否定判定なら(S905:no)、図18のS950に進み、特定領域スイッチ94aが遊技球を検出したか否か判定する(S950)。否定判定なら(S950:no)、特定領域有効化期間が終了したか否か判定し(S1015)、肯定判定なら(S1015:yes)、小当り終了演出処理を行う(S1020)。この小当り終了演出処理では、サブ統合制御装置83へ小当り終了コマンドを送信する。小当り終了コマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出(役物大当りが生起せずに小当り遊技が終了したことを報知する内容)が表示される。   If S905 is negative (S905: no), the process proceeds to S950 of FIG. 18, and it is determined whether the specific area switch 94a has detected a game ball (S950). If the determination is negative (S950: no), it is determined whether or not the specific area activation period has ended (S1015), and if the determination is affirmative (S1015: yes), the small hit end effect processing is performed (S1020). In this small hit end production process, a small hit end command is transmitted to the sub integrated control device 83. On the side of the sub integrated control device 83 that has received the small hit end command, the effect is displayed on the effect symbol display device 6 by the control of the effect symbol control device 82 (contents for notifying that the small hit game has ended without the bonus hit). Is displayed.

S950が肯定判定、即ち、遊技球が特定領域94に入球したなら(S950:yes)、役物連続作動装置の作動開始処理を行い(S955)、第2大入賞口91が開放中か否か判定し(S960)、肯定判定なら(S960:yes)、第2大入賞口91閉鎖処理を行う(S965)。   If S950 is affirmative, that is, if the game ball enters the specific area 94 (S950: yes), the operation starting process of the accessory continuous operation device is performed (S955), and the second big winning opening 91 is open or not. It is determined (S960), and if the determination is affirmative (S960: yes), the second special winning opening 91 closing process is performed (S965).

S965の後、又はS960が否定判定なら(S960:no)、小当り図柄を参照し(S970)、参照した図柄の種類に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(通常状態、時短,開放延長状態)を決定する図柄モードを設定し(S975)、設定した図柄モードに基づいてモードバッファ設定処理(S555と共通内容)を行い(S980)、S975で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S985)、特定領域無効化処理を行い(S990)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1000)、大当りフラグに1をセットし(S1005)、役物大当り(特別遊技)に移行する。S1005、S1020、又はS1015の否定判定(S1015:no)に続いては、小当りフラグにをセットし(S1010)リターンする。ここまでが小当り遊技に係る処理構成となる。 After S965, or if S960 is negative determination (S960: no), refer to the small hit symbol (S970), based on the type of the symbol referred to, the contents of the big hit game and the gaming state after the big hit game (normal state , Time saving, open extension state) is set (S975), and the mode buffer setting process (contents common to S555) is performed based on the set symbol mode (S980), based on the symbol mode set in S975. The opening pattern setting process of the first special winning opening 14 which is the content of the big hit game is performed (S985), the specific area invalidation process is performed (S990), and the big hit start effect instruction command is transmitted to the sub integrated control device 83 ( S1000), 1 is set to the big hit flag (S1005), and it shifts to the role big hit (special game). Following the negative determination (S1015: no) in S1005, S1020, or S1015, the small hit flag is set to 0 (S1010), and the process returns. The process up to this point is the processing configuration related to the small hit game.

図15のフローチャートに戻り、S800が否定判定、即ち、大当りフラグが立っていれば(S800:no)、図19のフローチャートに進み、第1大入賞口14が開放中か否か判定し(S1050)、否定判定なら(S1050:no)、開放間インターバル中か否か判定する(S1055)。否定判定なら(S1055:no)、大当り終了演出中か否か判定し(S1060)、否定判定なら(S1060:no)、大当り開始演出中か否か判定し(S1065)、肯定判定なら(S1065:yes)、大当り開始演出時間が経過したか否か判定し(S1070)、否定判定なら(S1070:no)リターンし、肯定判定なら(S1070:yes)、第1大入賞口14の開放処理を行い(S1075)リターンする。   Returning to the flowchart of FIG. 15, if S800 is negative, that is, if the jackpot flag is set (S800: no), the process proceeds to the flowchart of FIG. 19 and it is determined whether or not the first special winning opening 14 is open (S1050). ), If the determination is negative (S1050: no), it is determined whether or not it is during the open interval (S1055). If it is a negative determination (S1055: no), it is determined whether or not the big hit end production is in progress (S1060), if it is a negative determination (S1060: no), it is determined whether or not it is a big hit start production (S1065), and if it is a positive determination (S1065: yes), it is determined whether or not the jackpot start presentation time has elapsed (S1070), if negative determination (S1070: no) returns, if affirmative determination (S1070: yes), the opening process of the first big winning opening 14 is performed. (S1075) Return.

S1055が肯定判定なら(S1055:yes)、インターバル時間が終了したか否か判定し(S1085)、否定判定なら(S1085:no)リターンし、肯定判定なら(S1085:yes)、第1大入賞口14の開放処理を行い(S1090)リターンする。   If S1055 is affirmative (S1055: yes), it is determined whether or not the interval time has ended (S1085), and if negative, (S1085: no) returns, if affirmative (S1085: yes), the first big winning opening The release process of 14 is performed (S1090), and the process returns.

S1065が否定判定なら(S1065:no)、大当り開始演出処理を行ない(S1080)、リターンする。大当り開始演出処理(S1080)ではサブ統合制御装置83へ大当り開始コマンドを送信する。   If S1065 is negative (S1065: no), the big hit start effect process is performed (S1080), and the process returns. In the big hit start effect process (S1080), a big hit start command is transmitted to the sub integrated control device 83.

S1050が肯定判定なら(S1050:yes)、図20のフローチャートに進み、第1大入賞口14への入賞が規定数である9個を満たしたか否か判定し(S1100)、否定判定なら(S1100:no)、第1大入賞口14の開放時間が終了したか否か判定する(S1105)。否定判定なら(S1105:no)リターンし、肯定判定なら(S1105:yes)又はS1100が肯定判定なら(S1100:no)、第1大入賞口14の閉鎖処理を行い(S1110)、大当り遊技の最終ラウンドが終了したか否か判定する(S1115)。肯定判定なら(S1115:yes)、大当り終了演出処理を行い(S1120)リターンし、否定判定なら(S1115:no)、開放間インターバル処理を行ない(S1125)、リターンする。   If S1050 is affirmative (S1050: yes), the process proceeds to the flowchart of FIG. 20, and it is determined whether or not the number of winnings to the first special winning opening 14 satisfies the prescribed number of nine (S1100), and if negative determination (S1100). : No), it is determined whether the opening time of the first special winning opening 14 has ended (S1105). If negative determination (S1105: no) returns, if affirmative determination (S1105: yes) or S1100 affirmative determination (S1100: no), the closing process of the first big winning opening 14 is performed (S1110), the final of the big hit game. It is determined whether the round is completed (S1115). If the determination is affirmative (S1115: yes), the jackpot end effect process is performed (S1120), and the process returns, and if the determination is negative (S1115: no), the opening interval process is performed (S1125), the process returns.

大当り終了演出処理(S1120)ではサブ統合制御装置83へ大当り終了コマンドを送信し、開放間インターバル処理(S1125)では、同様にインターバルコマンドをサブ統合制御装置83に送信する。大当り終了コマンド又はインターバルコマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出が表示される。   In the big hit end effect process (S1120), a big hit end command is transmitted to the sub integrated control device 83, and in the opening interval process (S1125), an interval command is similarly sent to the sub integrated control device 83. On the sub integrated control device 83 side that receives the big hit end command or the interval command, the effect is displayed on the effect symbol display device 6 by the control of the effect symbol control device 82.

図19に戻り、S1060が肯定判定なら、即ち大当り終了演出中であれば(S1060:yes)、図21のフローチャートに進み、大当り終了演出の終了時間か否か判定し(S1150)、否定判定なら(S1150:no)リターンする。S1150が肯定判定なら(S1150:yes)、役物連続作動装置停止処理(S1155)、条件装置作動停止処理(S1160)を行い、設定されているモードバッファを参照し(S1165)、参照したモードバッファの内容に基づいて時短フラグと時短カウンタを設定し(S1170、S1175)、モードバッファをクリアし(S1180)、終了コマンドと、大当り遊技終了後の遊技状態を指示する状態指定コマンドとをサブ統合制御装置83に送信し(S1185、S1190)、大当りフラグに0をセットして(S1195)リターンする。   Returning to FIG. 19, if the determination in S1060 is affirmative, that is, if the big hit ending effect is being performed (S1060: yes), the process proceeds to the flowchart in FIG. 21, and it is determined whether it is the end time of the big hit ending effect (S1150). (S1150: no) Return. If S1150 is affirmative (S1150: yes), the accessory continuous operation device stop process (S1155), the condition device operation stop process (S1160) is performed, and the set mode buffer is referred to (S1165). Based on the contents of the, the time saving flag and time saving counter are set (S1170, S1175), the mode buffer is cleared (S1180), the end command and the state designation command for instructing the game state after the jackpot game are finished are integrated with sub-control. It transmits to the device 83 (S1185, S1190), sets the big hit flag to 0 (S1195), and returns.

次に、図22に示したフローチャートを用いて、サブ統合制御装置83が実行する保留数指示コマンド受信処理を説明する。本処理を開始すると、保留数指示コマンドを受信したか否か判定する(S1200)。否定判定なら(S1200:no)、リターンし、肯定判定なら(S1200:yes)、サブ統合制御装置83が備える第1保留数カウンタ又は第2保留カウンタに受信した保留数指示コマンドの種類に応じて+1し(S1205)、演出図柄制御装置82に保留数表示信号を送信し(S1210)、リターンする。保留数カウンタの値は、後述する変動指示コマンド受信処理において変動指示コマンドを受信するごとにデクリメントされる。これにより、絶えず主制御装置80が記憶する保留記憶の数と同一数が管理される。   Next, the reservation number instruction command reception process executed by the sub integrated control device 83 will be described with reference to the flowchart shown in FIG. When this processing is started, it is determined whether or not a hold number instruction command is received (S1200). If the determination is negative (S1200: no), the process returns, and if the determination is positive (S1200: yes), depending on the type of the reservation number instruction command received by the first reservation number counter or the second reservation counter included in the sub integrated control device 83. +1 (S1205), transmit the hold number display signal to the effect symbol control device 82 (S1210), and return. The value of the hold number counter is decremented every time the fluctuation instruction command is received in the fluctuation instruction command reception process described later. As a result, the same number as the number of pending storages stored in the main control device 80 is constantly managed.

なお、混合機の特性上、第2特図に保留記憶機能を備えると、時短遊技が終了した後も保留個数分の小当りが発生する可能性が生じる。特定領域94への入賞率は第2特図の方でも比較して高いため、これを避けようとするならば、第2特図には保留記憶を備えないことが望ましい。ただし、本実施例の遊技性では、第1特図が変動表示している時に普通図柄の第2開放が行なわれる可能性があり、その場合に第2特図の抽選が行なえない可能性がある。それを回避するために第2保留記憶の機能を備えることにより第2特図の抽選の機会を確保することができる。なお、上記のような目的で保留記憶機能を備える場合は、第1特図に比べて少ない保留上限個数で備えれば、上記した保留個数分の小当りが発生する問題も回数を抑えることができて好適となる。   In addition, if the second special figure is provided with a hold storage function due to the characteristics of the mixer, there is a possibility that a small hit for the hold number may occur even after the time saving game ends. Since the winning rate to the specific area 94 is higher than that of the second special figure, if it is desired to avoid this, it is desirable that the second special figure does not have a reserved memory. However, in the game of this embodiment, the second special symbol may be opened when the first special symbol is variably displayed, and in that case, the second special symbol may not be drawn. is there. By providing the function of the second reserved storage in order to avoid it, it is possible to secure the chance of the lottery of the second special figure. In addition, when the holding storage function is provided for the above-mentioned purpose, if the holding upper limit number is smaller than that in the first special figure, the number of times the problem of the above-mentioned small number of holdings occurs can be suppressed. It is possible and suitable.

次に、図23に示したフローチャートを用いて、サブ統合制御装置83が実行する変動指示コマンド受信処理を説明する。本処理は、主制御装置80からS570の処理に基づく変動指示コマンドを受信したことに応じて、演出図柄表示装置6に表示する演出態様を選択し、演出図柄制御装置82に表示制御を指示する処理となる。   Next, the variation instruction command reception process executed by the sub integrated control device 83 will be described with reference to the flowchart shown in FIG. In this process, in response to receiving the variation instruction command based on the process of S570 from the main control device 80, the effect pattern to be displayed on the effect symbol display device 6 is selected, and the effect symbol control device 82 is instructed to perform the display control. It becomes processing.

本処理を開始すると、変動指示コマンドを受信したか否か判定する(S1250)。否定判定なら(S1250:no)リターンし、肯定判定なら(S1250:yes)、振分乱数を抽出し(S1255)、サブ統合制御装置83が備える保留球数カウンタから−1すると共に、受信した変動指示コマンドとS1255で抽出した振分乱数の値に基づいて、サブ統合制御装置83が複数備える演出変動態様の中から、演出図柄表示装置6に表示する演出変動態様を選択し(S1260)、選択した演出変動態様の表示を開始する指示信号を演出図柄制御装置82に送信して(S1265)リターンする。   When this processing is started, it is determined whether or not a fluctuation instruction command has been received (S1250). If a negative determination is made (S1250: no), a return is made, and if an affirmative determination is made (S1250: yes), a distribution random number is extracted (S1255), and the received ball number is decremented by -1 from the holding ball number counter provided in the sub integrated control device 83. Based on the instruction command and the value of the distribution random number extracted in S1255, the production variation mode to be displayed on the production symbol display device 6 is selected from the production variation modes provided in the sub integrated control device 83 (S1260), and is selected. The instruction signal for starting the display of the effect variation mode is transmitted to the effect symbol control device 82 (S1265), and the process is returned.

次に、図24に示したフローチャートを用いて、サブ統合制御装置83が実行するVチャレンジ演出表示指示コマンド受信処理を説明する。Vチャレンジ演出表示は、本発明の特定領域への入球を促す演出に相当する。本処理を開始すると、Vチャレンジ演出表示指示コマンドを受信したか否か判定する(S1300)。否定判定なら(S1300:no)リターンし、肯定判定なら(S1300:yes)、演出図柄表示装置6にVチャレンジ演出を表示する指示信号を演出図柄制御装置82に送信して(S1305)リターンする。   Next, the V-challenge effect display instruction command reception processing executed by the sub integrated control device 83 will be described using the flowchart shown in FIG. The V-challenge effect display corresponds to the effect of prompting the player to enter the specific area according to the present invention. When this processing is started, it is determined whether or not a V challenge effect display instruction command has been received (S1300). If a negative determination (S1300: no) returns, if an affirmative determination (S1300: yes), an instruction signal for displaying the V challenge effect on the effect symbol display device 6 is transmitted to the effect symbol control device 82 (S1305) and the process returns.

次に、図25,26を用いて、実施例1における上述したVチャレンジ演出を含む演出表示例を説明する。図25(1)は、通常状態における特別図柄変動時の演出図柄表示装置6画面の基本構成となり、画面中央に擬似図柄表示領域が配置され、画面下部左に第1保留記憶数表示領域、その右に1個の保留図柄が表示可能な第2保留記憶数表示領域が配置されている。第1保留記憶数表示領域には第1保留記憶を表す保留図柄が最高4個まで表示される。擬似図柄表示領域では、左中右の擬似図柄が特別図柄の変動時間に応じて変動表示を実施する。   Next, an example of an effect display including the above-described V challenge effect in the first embodiment will be described with reference to FIGS. FIG. 25 (1) is a basic configuration of the effect symbol display device 6 screen at the time of special symbol change in the normal state, the pseudo symbol display area is arranged in the center of the screen, and the first reserved storage number display area is located at the lower left of the screen. The second reserved storage number display area capable of displaying one reserved symbol is arranged on the right side. Up to four reserved symbols representing the first reserved memory are displayed in the first reserved memory number display area. In the pseudo symbol display area, the left, middle, and right pseudo symbols perform variable display according to the variation time of the special symbol.

図25(2)は、第1特図の小当り時に、主制御装置80が実行する特図当否判定処理1のS685(図13)により送信されたVチャレンジ演出表示指示コマンドの受信に基づいて実施される「Vチャレンジ演出」の表示例となる。具体的な表示内容は、画面中央に「Vチャレンジ」の文字列を記載したプレートを表示し、その上部に「右打ち」と右向きの矢印を2度表示することで第2遊技領域3bへの遊技球の発射を強く促し、画面右上にキャラクタ(熊の達吉)を表示し、画面右下に擬似小当り図柄を縮小して確定表示している。   FIG. 25 (2) is based on the reception of the V-challenge effect display instruction command transmitted by S685 (FIG. 13) of the special drawing right / wrong judgment processing 1 executed by the main control device 80 during the small hit of the first special drawing. This is a display example of the "V challenge effect" that is carried out. The specific display content is to display a plate in which the character string of "V challenge" is written in the center of the screen, and display "right hit" and a right-pointing arrow twice at the top of the plate to display the second game area 3b. The game ball is strongly urged to be displayed, the character (Kuma no Tatsuyoshi) is displayed on the upper right of the screen, and the pseudo small hit symbol is reduced and confirmed and displayed on the lower right of the screen.

図25(3)は、普通図柄が第2開放を行う当り時に、主制御装置80が実行する普図当否判定処理1のS325(図8)により送信されたVチャレンジ演出表示指示コマンドの受信に基づいて実施される「Vチャレンジ演出」の表示例となる。(2)と異なるのは、画面右下部には変動中の擬似図柄が表示される点のみであり、それ以外は共通内容の演出表示となる。   FIG. 25 (3) is for receiving the V-challenge effect display instruction command transmitted by S325 (FIG. 8) of the universal figure appropriateness determination process 1 executed by the main control device 80 when the ordinary symbol hits the second opening. This is a display example of "V challenge effect" that is executed based on the above. What is different from (2) is that the changing pseudo symbol is displayed in the lower right part of the screen, and other than that, the effect display is of common contents.

このように、第1特図の小当り時と普通図柄の第2開放を行う当り時で、演出表示を見ればどちらによるVチャレンジか判別可能な構成としても良いし、演出表示上は判別困難に構成してもよい。ただし、該演出が行なわれてから普通電動役物16が作動するか第1大入賞口14が動作するかで直ぐ判別可能なため、判別困難な時間は短時間である。短時間ではあるが一瞬でも第1特図の小当りと思わせるだけで遊技者の期待は膨らむため、期待度の高い演出とすることができる。判別可能な構成でも、直ぐにはどちらで発生した演出なのか分り難くすることで(例えば、判別可能な箇所が極小さい)、同様に期待度の高い演出とすることができる。   In this way, when the small hit of the first special figure and the second opening of the normal symbol are hit, it may be possible to determine which one is the V challenge by looking at the effect display, and it is difficult to determine on the effect display. You may comprise. However, since it is possible to immediately determine whether the normal electric accessory 16 operates or the first special winning opening 14 operates after the effect is performed, the difficult time is short. Although it is a short time, the player's expectation expands just by making it seem like a small hit of the first special figure even for a moment, so that it is possible to make the production with high expectation. Even with a discriminable configuration, it is possible to make a production with a high degree of expectation in the same way by making it difficult to immediately know which one has occurred (for example, the discriminable portion is extremely small).

図26(4)は、(3)の状態(普通図柄が第2開放図柄で当選)から第2始動口12(普通電動役物16)に遊技球が入球し、高確率で生起する第2特図の小当りに当選した時点の表示例となり、この場合は主制御装置80が実行する特図当否判定処理1のS695(図13)により送信されたVチャレンジ演出の継続を指示する信号の受信に基づいて当該演出表示が実施され、見た目には、普図の第2開放当選から「Vチャレンジ演出」を継続して実施している状況となる。   FIG. 26 (4) shows that the game ball enters the second starting opening 12 (ordinary electric accessory 16) from the state (3) (ordinary symbol is the second open symbol and is won), and it occurs with a high probability. 2 is a display example at the time of winning the small hit of the special drawing, and in this case, a signal for instructing to continue the V challenge effect transmitted in S695 (FIG. 13) of the special drawing validity determination processing 1 executed by the main controller 80. The effect display is performed on the basis of the reception of, and, in appearance, the situation is that the "V challenge effect" is continuously performed from the second open winning in the universal figure.

具体的な表示内容は、「Vチャレンジ」のプレートと「右打ち矢印」表示は図25(3)と同一だが、プレート上部に「大入賞口(下)が開放します。そのまま右打ちを継続してください」の文字列が表示される。   The details of the display are the same as the plate of "V Challenge" and the "right-handed arrow" display in Fig. 25 (3), but the "big prize hole (bottom)" is opened at the top of the plate. Please "is displayed.

図26(5)は、小当り遊技時に特定領域94に遊技球が入球した時点の演出表示例となる。この場合、画面中央に大きく「V」の表示と、画面上部に「Vチャレンジ成功!」の文字列と、笑顔のキャラクタ(熊の達吉)を表示している。なお、この表示は、第1特図の小当り時と第2特図の小当り時とで共通となる。   FIG. 26 (5) is an effect display example at the time when the game ball enters the specific area 94 during the small hit game. In this case, a large "V" is displayed in the center of the screen, a character string "V challenge successful!", And a smiling character (Kuma no Tatsuyoshi) are displayed at the top of the screen. It should be noted that this display is common during the small hit of the first special figure and during the small hit of the second special figure.

図26(6)は、普通電動役物16の第2開放(ロング開放)実施時に、遊技球を入球させられなかった場合の表示例となる。普図が第2開放を行う図柄で当選した場合は、図25(3)で示したように第2特図が小当りとなることを前提として演出表示を実施するが、第2開放を実施する普通電動役物16に入球させることができなければ(第2特図を変動させることができなければ)、図例のチャレンジ失敗演出を表示する。   FIG. 26 (6) is a display example in the case where the game ball cannot be entered at the time of performing the second opening (long opening) of the ordinary electric accessory 16. If the winning figure is a symbol that the second figure opens, the effect display will be performed assuming that the second special figure will be a small hit as shown in FIG. 25 (3), but the second opening will be performed. If the normal electric accessory 16 cannot be entered (if the second special figure cannot be changed), the challenge failure effect shown in the figure is displayed.

具体的には、画面中央に大きく「×」を表示し、その上部に「Vチャレンジ失敗」の文字列と、残念な表情をしたキャラクタ(熊の達吉)を表示している。なお、小当り遊技が実施されても特定領域94に遊技球を入球させることができなかった場合も同様の表示演出を行ってもよい(第1特図小当り、第2特図小当り共用可)。その場合、普通電動役物16への入球失敗と、第1特図小当り及び第2特図小当りで特定領域94への入球失敗とで共通の表示演出を行う構成となる。   Specifically, a large "x" is displayed in the center of the screen, and a character string "V challenge failed" and a character with a disappointing expression (Kuma no Tatsukichi) are displayed above it. Even if the small hit game is carried out and the game ball cannot be put into the specific area 94, the same display effect may be performed (first special map small hit, second special map small hit). Shareable). In that case, a common display effect is provided for a failure to enter the normal electric accessory 16 and a failure to enter the specific area 94 for the first special figure small hit and the second special figure small hit.

以上が実施例1の説明となる。本実施例の遊技仕様とすることにより、通常遊技状態(非時短(非開放延長)状態)では、普図を変動させながら第1特図を変動させる遊技(第1大入賞口14又は第2大入賞口91の作動を目指す)がメインとなり、第1特図の大当り終了時に50%の確率で時短(開放延長)状態になると、時短状態中は第2特図を変動させる遊技がメインとなり、第2特図が時短状態中に図柄大当り又は役物大当りすれば70%の確率で時短状態を継続することになる。   The above is the description of the first embodiment. By the game specification of the present embodiment, in the normal game state (non-time saving (non-open extension) state, the game in which the first special figure is changed while changing the general figure (first big winning opening 14 or second) Aiming to operate the special winning opening 91) becomes the main, and when the big hit of the first special figure ends, there is a 50% chance of shortening the time (open extension), and during the time saving state, the game of changing the second special figure becomes the main. If the second special drawing hits the symbol or the big hit during the time saving state, the time saving state will be continued with a probability of 70%.

また、通常遊技状態では、第1特図の小当りが1/100の確率で生起するとともに、普図が1/100で第2開放を行う図柄で当選し第2特図の当否判定が行われれば、第2特図は198/199で小当りに当選するため、第2特図の小当りも通常状態時に変動を行う普図の当否判定に対して実質1/100で生起することになる。そのため、役物大当りを目指す小当り(本実施例における「Vチャレンジ」)は、第1特図、第2特図ともに図柄の種類は第1特図と普図とで異なるが実質1/100で発生する。   In addition, in the normal game state, the small hit of the first special map occurs with a probability of 1/100, and the winning judgment of the second special map is carried out by winning the symbol that opens the second with 1/100 of the general map. If this happens, the 2nd special map wins the small hit in 198/199, so that the small hit of the 2nd special map will also occur at 1 / 100th of the judgment of whether or not the general figure changes in the normal state. Become. Therefore, in the small hit (“V challenge” in the present embodiment) aiming for a big hit of the accessory, both the first special drawing and the second special drawing have different symbol types between the first special drawing and the general drawing, but they are substantially 1/100. Occurs in.

このように、本実施例では、通常遊技状態(非時短(非開放延長)状態)での普図と第1特図とで、異なる図柄の個々の当選(普図第2開放当りと第1特図小当り)を契機に、役物大当りを期待させる同一の演出表示を行う構成となっているが、同一の演出表示であっても小当り遊技時の特定領域の入球確率は第1特図の小当り時の方が高いため、どちらの小当りに係る「Vチャレンジ」なのかに興趣が生まれる。   In this way, in the present embodiment, in the normal game state (non-time saving (non-open extension) state) and the first special map, the individual winning of different symbols (universal figure second opening per and first) It is configured to perform the same effect display that expects a character big hit, but even with the same effect display, the probability of entering a specific area during the small hit game is the first. Since the special figure is higher at the time of a small hit, the interest is born in which of the "V Challenges".

次に、実施例2を説明する。実施例2におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a second embodiment will be described. The components that make up the pachinko gaming machine and the electrical connections thereof in the second embodiment are common to those in the first embodiment, and the portions that have no special description are common contents and redundant description will be omitted.

実施例1と異なるのは、普図の当否判定確率に高確率と通常確率を設けた点と、普図当り時の普通電動役物16の開放パターンを遊技状態と関係なく共通とした点となる。具体的な変更点を図27から図32を用いて説明する。   The difference from the first embodiment is that a high probability and a normal probability are set for the hit determination probability of the universal figure, and that the opening pattern of the ordinary electric accessory 16 at the time of hitting the universal figure is common regardless of the game state. Become. Specific changes will be described with reference to FIGS. 27 to 32.

図27は、実施例2のパチンコ機の作動内容を示している。実施例1の図4の図表と異なるのは、「普通図柄当り確率(図表の一番下の欄)」の項目内容となり、本実施例では、普図当否判定の確率には通常確率と高確率とがあり、どちらの普図当否確率でも普図が当選すれば普通電動役物16が5.0秒の開放を1回行う構成となっている。   FIG. 27 shows the operation contents of the pachinko machine of the second embodiment. The difference from the chart of FIG. 4 of the first embodiment is the item content of “probability per ordinary symbol (bottom column of the chart)”, and in the present embodiment, the probability of determining whether or not a universal figure is normal is high. There is a probability that the ordinary electric auditors product 16 once releases 5.0 seconds if the universal figure is won in either probability of winning or losing the universal figure.

なお、普図当否確率は、時短(開放延長)状態への移行と同一の契機で変化する。詳しくは、時短(開放延長)状態では高確率(100/100)で普図当否判定を行い、非時短(非開放延長)状態では通常確率(1/100)で普図当否判定を行う。   Note that the probability of hitting or not accepting a universal figure changes at the same timing as the transition to the time saving (open extension) state. Specifically, in the time saving (open extension) state, the universal figure acceptance / rejection determination is performed with high probability (100/100), and in the non-time saving (non-open extension) state, the universal figure acceptance / rejection determination is performed with the normal probability (1/100).

図28、29は、実施例2において主制御装置80が実行する普図当否判定処理2を示すフローチャートとなる。実施例1で説明した普図当否判定処理1と異なるのは、普図の当否判定確率に通常確率と高確率との2種類を備え、普図確変フラグの値に応じてどちらかの確率で普図当否判定を行う点と、通常状態(時短フラグ=0、普図確変フラグ=0)で普図当否判定が当選すると、無条件でサブ統合制御装置83に「Vチャレンジ演出」表示指示コマンドを送信する点となる(実施例1では普図当否判定が第2開放当選時のみ送信)。   28 and 29 are flowcharts showing the universal figure validity determination process 2 executed by the main controller 80 in the second embodiment. The difference from the universal figure valid / improper determination processing 1 described in the first embodiment is that there are two types of regular / probability determination probabilities for the universal figure, and there is either probability depending on the value of the universal figure probability variation flag. When the universal figure acceptance / rejection determination is won in the normal state (time saving flag = 0, universal figure probability variation flag = 0), the "V challenge effect" display instruction command is unconditionally given to the sub integrated control device 83. Is transmitted (in the first embodiment, the universal figure acceptance judgment is transmitted only at the time of the second open winning).

具体的には、普図当否判定処理2では、普図当否判定処理1のS220に相当する保留記憶シフト処理(図28、S1370)を行うと、(普図)確変フラグが0か否か判定し(S1375)、肯定判定なら(S1375:yes)、通常状態で用いる低確率判定テーブルを用いて普図判定用乱数の比較処理を行い(S1380)、否定判定なら(S1375:no)、高確率(時短、開放延長)状態で用いる高確率判定テーブルを用いて普図判定用乱数の比較処理を行う(S1385)。   Specifically, in the universal figure appropriateness determination process 2, when the pending storage shift process (S1370 in FIG. 28) corresponding to S220 of the universal figure appropriateness determination process 1 is performed, it is determined whether the (general diagram) probability variation flag is 0. (S1375), if the determination is affirmative (S1375: yes), comparison processing of random numbers for universal figure determination is performed using the low probability determination table used in the normal state (S1380), and if negative determination (S1375: no), high probability. Comparison processing of random numbers for universal figure determination is performed using the high-probability determination table used in the (time saving, extended extension) state (S1385).

また、普図当否判定処理1の図8に相当する普図当否判定処理2の図29では、確定表示した普図が当り図柄であれば(S1460:yes)、時短フラグが0か否か判定し(S1465)、肯定判定、即ち、通常遊技状態なら(S1465:yes)、役物大当りのチャンスであることを報知する「Vチャレンジ演出」を表示する指示コマンドをサブ統合制御装置83に送信する(S1470)。   Further, in FIG. 29 of the universal figure appropriateness determination processing 2 corresponding to FIG. 8 of the universal figure appropriateness determination processing 1, if the fixedly displayed universal figure is a winning symbol (S1460: yes), it is determined whether the time saving flag is 0 or not. Then, in the affirmative determination (S1465), that is, in the normal game state (S1465: yes), an instruction command for displaying "V challenge effect" for notifying that it is a chance to win a big hit of the character is transmitted to the sub integrated control device 83. (S1470).

本実施例では、普図当否判定処理2実施時の判定確率を判断するために(普図)確変フラグを用いたが、時短フラグの値に基づいて確率(時短フラグ=0なら低確率、時短フラグ=1なら高確率)を判断してもよい。   In this embodiment, the (universal figure) probability variation flag is used to determine the determination probability when the universal figure appropriateness determination process 2 is executed, but the probability is based on the value of the time saving flag (if the time saving flag = 0, the probability is low, the time saving is short). High probability may be determined if flag = 1.

普通図柄の当否判定が確率変動を行うことにより、実施例1のように第1開放(ショート)と第2開放(ロング)とを備える必要がなくなり、通常状態で普図が当選した場合は毎回「Vチャレンジ演出」を実施することができる。   By determining whether or not the winning / deciding of the ordinary symbol changes probability, there is no need to have the first opening (short) and the second opening (long) as in the first embodiment, and every time the ordinary drawing is won in the normal state "V challenge production" can be implemented.

図30は、実施例2において主制御装置80が実行する普電遊技処理2となり、実施例1の普電遊技処理1とは異なり、普図当り図柄確定表示時に通常状態であれば、通常状態普電作動開始処理を行うことで(S1515)、普通電動役物16は常に1種類の開放パターンを実施する。本実施例では、開放延長状態と非開放延長状態とで普通電動役物16の開放パターンを共通の5.0秒としているため、遊技状態に拘わらず(時短フラグの値を判定することなく)普電作動開始処理を行ってもよい。   FIG. 30 is the normal electric game processing 2 executed by the main controller 80 in the second embodiment, and unlike the normal electric game processing 1 of the first embodiment, the normal state is the normal state at the time of symbol fixed confirmation display, the normal state. By performing the normal power operation start processing (S1515), the normal electric accessory 16 always carries out one type of opening pattern. In the present embodiment, the opening pattern of the ordinary electric accessory 16 is set to 5.0 seconds in common in the open extension state and the non-open extension state, so regardless of the game state (without determining the value of the time saving flag). The normal operation start process may be performed.

図31は、実施例2において主制御装置80が実行する特別遊技処理2のフローチャートの一部となり、実施例1で説明した特別遊技処理1の図21に相当し、詳しくは、大当り遊技の終了時の処理となり、特図当否判定時に当選時の遊技状態と大当り図柄、又は小当り図柄によって決定した大当り遊技終了後の遊技状態を設定する処理となる。   FIG. 31 is a part of the flowchart of the special game process 2 executed by the main controller 80 in the second embodiment, and corresponds to FIG. 21 of the special game process 1 described in the first embodiment. Specifically, the end of the big hit game. It becomes a process of the time, and is a process of setting the game state after the big hit game determined by the game state at the time of winning and the big hit symbol or the small hit symbol at the time of determining whether or not the special figure is hit.

実施例1の特別遊技処理1と異なるのは、S1570とS1575となり、大当り遊技終了後の普図確変フラグの設定と確変カウンタの設定(時短カウンタと同一値の設定)を行う(高確率状態移行手段)。   The difference from the special game process 1 of the first embodiment is S1570 and S1575, and the general figure probability variation flag and the probability variation counter (the same value as the time saving counter) are set after the jackpot game is over (transition to high probability state). means).

図32は、実施例2における演出図柄表示装置6の表示例となる。図32(1)の表示例の内容は、実施例1の図25(3)と同一内容となるが、表示するタイミングは通常状態における普図の全ての当選時となり、具体的には図29のS1470の「Vチャレンジ演出表示」指示コマンドをサブ統合制御装置83が受信した場合に実施される。図32(2)の普図当選を経た第2特図小当り時の表示内容も実施例1の図26(4)と同一内容となる。   32 is a display example of the effect symbol display device 6 in the second embodiment. The content of the display example of FIG. 32 (1) is the same as that of FIG. 25 (3) of the first embodiment, but the display timing is at the time of all winning of the general figure in the normal state, specifically, FIG. This is performed when the sub integrated control device 83 receives the “V challenge effect display” instruction command in S1470. The display contents at the time of the second special figure small hit after the universal figure winning of FIG. 32 (2) are also the same as those of FIG. 26 (4) of the first embodiment.

以上が実施例2の説明となる。実施例1と異なるのは、普図の当否判定確率が変化する点となり、これにより通常状態(低確率状態時)で普図が当選した場合に第1開放(ショート開放)と第2開放(ロング開放)とを備える必要が無くなり、通常状態で普図が当選した場合は毎回「Vチャレンジ演出」を行うことができる。   The above is the description of the second embodiment. The difference from the first embodiment is that the probability of success / failure determination of the universal figure changes, and when the universal figure is won in the normal state (low probability state), the first open (short open) and the second open ( It is no longer necessary to provide a "long open", and the "V challenge production" can be performed every time when the universal figure is won in the normal state.

次に、実施例3を説明する。実施例3におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a third embodiment will be described. The components that make up the pachinko gaming machine and the electrical connections thereof in the third embodiment are also common to the first embodiment, and the portions that have no special description are common contents, and duplicate descriptions are omitted.

実施例1,2と異なるのは、第1特図が小当りを備えない(役物大当りが生起するのは第2特図の小当りのみ)点と、実施例1,2とは異なる大当り遊技(第1大入賞口14の開放態様と大当り遊技終了後の時短回数が異なる)を備えた点となる。具体的な変更点を図33から図37を用いて説明する。   The big difference from the first and second embodiments is that the first special figure does not have a small hit (only the small special hit of the second special figure occurs in the second special figure). This is a point provided with a game (the opening mode of the first big winning opening 14 and the number of times saved after the big hit game is different). Specific changes will be described with reference to FIGS. 33 to 37.

図33は、実施例3のパチンコ機の作動内容を示している。実施例1の図4の図表と異なるのは、「小当り確率」「小当り遊技」「役物大当り」の欄に第1特図の設定が無い点と、「図柄大当りの第1特図」の欄に大当り遊技の種類が増え3種類となった点となる。なお、普図の当り確率及び当選時の普通電動役物16の開放パターンは実施例1と共通(確率変動せず、通常時は2種類の開放パターンを備える)となっているため、通常状態で普図が第2開放図柄で当選すると第2特図が変動し役物大当りの期待が持てる(「Vチャレンジ演出」が実施される)。   FIG. 33 shows the operation contents of the pachinko machine of the third embodiment. What differs from the chart of FIG. 4 of the first embodiment is that there is no setting of the first special figure in the columns of “small hit probability”, “small hit game”, and “jacket big hit”, and “first special drawing of symbol big hit”. The number of types of jackpot games has increased to "3". In addition, since the hit probability of the universal figure and the opening pattern of the ordinary electric auditors product 16 at the time of winning are the same as those in the first embodiment (probability does not change and two kinds of opening patterns are provided in the normal state), the normal state is obtained. Then, if the general figure wins with the second open symbol, the second special figure will change and you can expect the big hit of the character (“V challenge production” will be implemented).

実施例1,2とは異なる点となる本実施例の第1特図が図柄大当りした場合の大当り遊技の種類と内容(大当り遊技設定手段)について、図33の内容に沿って説明する。第1特図が2,4,6,8の図柄で大当りすると(4/10の割合)、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(実施例1,2とは割合が異なる)。   The first special figure of the present embodiment, which is different from the first and second embodiments, will be described with reference to the contents of FIG. 33, regarding the type and contents of the big hit game (big hit game setting means) when the symbol big hit occurs. When the first special figure is a big hit with 2, 4, 6, and 8 symbols (4/10 ratio), the first big winning opening 14 opens 4 rounds (a maximum of 29.0 seconds per round) Or 9 counts). In this case, after the big hit game ends, it does not shift to the time saving state (open extension state) (the ratio is different from the first and second embodiments).

第1特図が1,3,5,7,9の図柄で大当りすると(5/10の割合)、第1大入賞口14が15ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(割合も含め実施例1,2と同一内容)。   When the first special figure is a big hit with the symbols 1, 3, 5, 7, 9 (5/10 ratio), the big winning game in which the first big winning opening 14 opens 15 rounds (1 round maximum 29.0 seconds) After the big hit game is over, the state becomes a time saving state (open extension state) until the special figure changes 99 times (the same contents as those in Examples 1 and 2).

第1特図が0の図柄で大当りすると(1/10の割合)、第1大入賞口14が2ラウンドの開放を行う大当り遊技(1ラウンド最大6.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が4回の変動を行うまで時短状態(開放延長状態)となる(実施例1,2には無い内容)。   When the first special figure is a big hit with a symbol of 0 (ratio of 1/10), the first big winning opening 14 carries out a big hit game in which two rounds are opened (1 round maximum 6.0 seconds open or 9 counts). However, after the big hit game is finished, it becomes a time saving state (open extension state) until the special figure changes four times (contents not found in the first and second embodiments).

本実施例では、通常状態で第1特図が2ラウンド時短4回の図柄で大当りした場合、大当り遊技終了後は特図が4回変動するまで時短(開放延長)状態となるが、この場合、第2特図が4回変動するまでは時短(開放延長)状態を保持することが遊技構成上望ましく、第2保留記憶数の上限を1個としながらそれ(第2特図が4回変動するまで時短(開放延長)状態を保持)を実施するために、本実施例の時短機能は図34,35に示す内容で設定される。なお、本実施例においても、第2特図が第1特図よりも優先して変動を開始(特図当否判定を実施)する構成としている。   In the present embodiment, in the normal state, if the first special figure is a big hit with a symbol of 2 rounds, 4 times short, when the big hit game is over, the special figure changes to 4 times until the special figure changes (open extension), but in this case , It is desirable in the game structure to hold the time saving (open extension) state until the second special figure changes four times, while setting the upper limit of the second reserved memory to one (the second special figure changes four times). The time saving function of this embodiment is set to have the contents shown in FIGS. Note that, also in the present embodiment, the second special figure has a configuration in which the fluctuation starts in priority over the first special figure (the special figure right / absence determination is performed).

図34は、実施例3の時短機能を示す図表1となり、大当り図柄毎に設定される時短回数内容の詳細を示している。具体的には、第1特図が4ラウンド時短無の図柄で大当りした場合は時短設定は行われないが、2ラウンド時短4回の図柄で大当りした場合は、三つの回数条件のいずれかが満たされるまで時短(開放延長)状態が保持される設定が行われる。具体的な条件は、(1)第1特図が最大20回変動するまで、(2)第2特図が最大4回変動するまで、(3)第1特図と第2特図がトータルで最大20回変動するまでとなり、時短(開放延長)状態において第2遊技領域3bに遊技球を流下させた場合は、第1特図の変動は第1保留記憶分のみに留まり、(2)の条件が満たされることで時短(開放延長)状態が終了するため、第2保留記憶数の上限が1個の構成であっても大当り遊技終了後は第2特図が4回変動するまで時短(開放延長)状態は保持される。   FIG. 34 is a diagram 1 showing the time saving function of the third embodiment, and shows the details of the content of the time saving number set for each big hit symbol. Specifically, if the 1st special figure is a big hit with a design of 4 rounds, there is no time saving setting, but if you have a big hit with 4 rounds of 2 rounds, there are three conditions. The setting is made so that the time saving (open extension) state is held until it is satisfied. Specific conditions are (1) until the first special map changes up to 20 times, (2) until the second special map changes up to four times, and (3) the first special map and the second special map total. When the game ball is made to flow down to the second game area 3b in the time shortening (open extension) state, the fluctuation of the first special map remains only in the first reserved memory, (2) Since the time saving (open extension) state ends when the condition of is satisfied, even if the upper limit of the number of the second reserved storage is one, the time saving until the second special figure changes four times after the big hit game ends The (open extension) state is maintained.

従って、第1特図が2ラウンド時短4回の図柄で大当りした場合は、当該大当りによる出玉よりも、大当り遊技終了後に第2特図がかならず4回変動する時短状態に期待することになる。   Therefore, if the 1st special figure is a big hit with the symbol of 2 rounds 4 times shorter, it is expected that the 2nd special figure will always change 4 times after the big hit game is finished, rather than the payout due to the big hit. .

このようにすることにより、通常遊技時の大当りから初めて時短状態に移行した時に第1特図の保留記憶が残っている場合がある。本実施例のように時短4回という極短回数の時短を付与しようとすると、残った第1特図の保留記憶で消化されてしまう場合があり、本来目的とした第2特図で時短4回を実施することが安定して行なえない。そこでこのように設定することにより、第1特図に保留記憶が残っていたり、時短状態になっても間違って第1始動口11に入球させたとしても、第2特図が4回変動するまで時短状態を確保することが可能となる。 ただし、あまり第1特図での最大回数とトータルの最大回数を多くすると、そのまま第1特図で抽選させた方が得になる可能性もあるため、あくまでも有利度が逆転しないように設ける必要がある。   By doing so, there is a case where the reserved memory of the first special figure remains when the big hit at the time of the normal game is first shifted to the time saving state. If an extremely short number of times, such as four times, is given as in the present embodiment, the remaining reserved memory of the first special figure may be consumed, and the second special figure, which was originally intended, may be saved. It is not possible to carry out the operation in a stable manner. Therefore, by setting in this way, even if there is a pending memory in the first special map, or if the player accidentally enters the ball into the first starting opening 11 even if the time saving state occurs, the second special map changes four times. It becomes possible to secure a time saving state until. However, if the maximum number of times and the total maximum number of times in the 1st special map are increased too much, it may be possible to win the lottery in the 1st special map as it is, so it is necessary to install it so that the advantage does not reverse. There is.

なお、通常状態で第1特図が2ラウンド時短4回の図柄で大当りした場合以外の時短回数設定では、役物大当りも含めいずれの場合も上記した(1)(2)(3)の条件にそれぞれ99回が設定される。   In addition, in the normal state, except for the case where the 1st special figure is a big hit with the symbol of 2 rounds 4 times, a condition of (1) (2) (3) mentioned above is included in any case including the jackpot hit. 99 times each.

本実施例では、上述したように、第1特図が2ラウンド時短4回の図柄で大当りした場合に第2特図小当りからの役物大当りのチャンスが発生する。従って、第1特図が2ラウンド時短4回の図柄で大当りすると、実施例1,2で説明した内容と共通の「Vチャレンジ演出」を実施する構成となっている。   In the present embodiment, as described above, when the first special figure is a big hit with the symbol of four rounds in two rounds, there is a chance of a character big hit from the second special figure small hit. Therefore, when the first special figure makes a big hit with the symbol of four rounds in two rounds, the "V challenge effect" common to the contents described in the first and second embodiments is implemented.

図36は、本実施例で主制御装置80が実行する特図当否判定処理3の一部を示し、実施例1で図13を用いて説明したフローチャートに相当する箇所となる。本実施例では、第1特図に小当りがなく、第1特図が2ラウンド時短4回の図柄で大当りした場合に「Vチャレンジ演出」を実施する構成となるが、それを実施するための処理部となる。   FIG. 36 shows a part of the special figure validity determination processing 3 executed by the main control device 80 in the present embodiment, which corresponds to the flowchart described with reference to FIG. 13 in the first embodiment. In the present embodiment, there is no small hit in the first special figure, and when the first special figure is a big hit with a pattern of 2 rounds and 4 times in a short time, the "V challenge production" is carried out. It becomes the processing part of.

大当り図柄を確定表示したことに基づいて条件装置と役物連続作動装置の作動を開始(S1680、S1685)した後、大当り図柄が第1特図の2ラウンド時短4回図柄か否か判定し(S1690)、肯定判定なら(S1690:yes)、サブ統合制御装置83に「Vチャレンジ演出」表示指示コマンドを送信し(S1675)、大当りフラグに1をセットする(S1705)。S1690が否定判定なら(S1690:no)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1700)、大当りフラグに1をセットする(S1705)。   After starting the operation of the condition device and the accessory continuous operation device based on the confirmation display of the big hit symbol (S1680, S1685), it is determined whether or not the big hit symbol is the four rounds of 2 rounds of the first special symbol ( If a positive determination is made (S1690: yes), the "V challenge effect" display instruction command is transmitted to the sub integrated control device 83 (S1675), and the jackpot flag is set to 1 (S1705). If S1690 is negative (S1690: no), the big hit start effect instruction command is transmitted to the sub integrated control device 83 (S1700), and the big hit flag is set to 1 (S1705).

この処理により、第1特図で所定図柄(2ラウンド時短4回)の大当りが生起すると上述したVチャレンジ演出を行う。本実施例では、Vチャレンジ演出を開始するのは、第1特図の所定の大当り図柄(2ラウンド時短4回)確定表示時からとなり、この大当りに限り大当り確定演出の代わりにVチャレンジ演出が行われる。   By this processing, when the big hit of the predetermined symbol (4 times in 2 rounds in a short time) occurs in the first special figure, the above-mentioned V challenge effect is performed. In the present embodiment, the V-challenge effect is started from the time when the predetermined jackpot pattern (4 times in 2 rounds in short time) of the first special figure is confirmed and displayed, and the V-challenge effect is limited to this jackpot instead of the jackpot confirmed effect. Done.

なお、本実施例では時短が4回ということで、高確率でVチャレンジが連続して4回行なわれることになる。そのため、「Vチャレンジ×4!」としたり「Vチャレンジ1回目」〜「Vチャレンジラスト!」など、他の実施例と異なる表示をすることも考えられる。また、時短回数を4回だけでなく、1回、2回、3回・・・と設けることにより、多様な期待度のVチャレンジを備える事が可能となる。   In the present embodiment, the time saving is four times, so that the V challenge is continuously performed four times with high probability. Therefore, it is possible to display "V challenge x 4!" Or "V challenge first time" to "V challenge last!", Which is different from the other examples. In addition, it is possible to prepare for the V-challenge of various expectations by setting the number of times to be saved not only four times but also once, twice, three times, ....

また、小当り(本実施例では小当りは第2特図のみ)が通常状態で生起した場合は、本実施例においても普通電動役物16の第2開放動作により第2始動口12に遊技球が入球したものとみなされるため、「Vチャレンジ演出」の継続(普図が第2開放図柄で当選した場合からの継続、又は第1特図が所定の大当り図柄で当選した場合からの継続)を指示するコマンドをサブ統合制御装置83に送信する(S1745)。   Further, when the small hit (small hit only the second special drawing in this embodiment) occurs in the normal state, the second opening operation of the ordinary electric accessory 16 is also performed in the second starting opening 12 in this embodiment. Since it is considered that the ball has entered, continuation of "V challenge production" (continuation from the case where the public figure wins with the second open symbol, or the case where the first special symbol wins with the predetermined jackpot symbol) A command instructing to continue is transmitted to the sub integrated control device 83 (S1745).

図37は、実施例3における演出図柄表示装置6の表示例となる。図37(1)の表示例の内容は、実施例1の図25(2)と同一内容(但し、画面右下には所定の擬似大当り図柄を表示)となるが、表示するタイミングは通常状態における第1特図の所定図柄(2ラウンド時短回数4回)の当選時となり、具体的には図36のS1695の「Vチャレンジ演出表示」指示コマンドをサブ統合制御装置83が受信した場合に実施される。   FIG. 37 is a display example of the effect symbol display device 6 in the third embodiment. The content of the display example of FIG. 37 (1) is the same as that of FIG. 25 (2) of the first embodiment (however, a predetermined pseudo big hit symbol is displayed at the lower right of the screen), but the display timing is in the normal state. In the case of winning the predetermined symbol of the first special figure (4 times in 2 rounds), specifically, when the sub integrated control device 83 receives the “V challenge effect display” instruction command of S1695 of FIG. To be done.

以上が実施例3の説明となる。本実施例では、所定の大当り図柄(2ラウンド時短回数4回)で大当りした場合に、出玉の期待できない大当りの確定演出を行う代わりに、大当り終了後の時短状態で役物大当りからの第2特図の連荘を期待させる「Vチャレンジ演出」を行う構成となっている。さらに、図34,35を用いて説明した時短機能を備えているため、所定の大当り図柄(2ラウンド時短回数4回)の大当り遊技終了後は第2特図が必ず4回変動することにより、第2特図の小当りが4回発生する。従って、役物大当りのチャンスも4回あり、所定の大当り図柄(2ラウンド時短回数4回)当選による「Vチャレンジ演出」は、普図の第2開放図柄当選からの「Vチャレンジ演出」に比べ、期待度が非常に高いものとなる。   The above is the description of the third embodiment. In the present embodiment, in the case of a big hit with a predetermined big hit pattern (4 times in a short time in 2 rounds), instead of performing a finalizing effect of a big hit in which a ball cannot be expected, the first hit from a character big hit in a short time state after the big hit ends. It is configured to perform "V challenge production" that makes you expect a specially designed condominium. Furthermore, since it has the time saving function described with reference to FIGS. 34 and 35, the second special map always changes four times after the big hit game of a predetermined big hit symbol (4 times in two rounds in a short time), so that the second special figure always changes. The small hit of the second special figure occurs four times. Therefore, there are four chances to win big hits, and the "V challenge effect" by winning the predetermined big hit symbol (4 times in 2 rounds and shorter times) is compared to the "V challenge effect" from the second open symbol winning of the public figure. , Expectations will be very high.

次に、実施例4を説明する。実施例4におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a fourth embodiment will be described. The components that make up the pachinko gaming machine and the electrical connections thereof in the fourth embodiment are also common to the first embodiment, and the portions that have no special description are common contents, and duplicate descriptions are omitted.

本実施例は、実施例3の構成に対して、普図の当否判定確率に高確率と通常確率を設けた点と、普図当り時の普通電動役物16の開放パターンを遊技状態に関係なく共通とした点となる(実施例1から実施例2への変更点と共通)。具体的な変更箇所を図38の図表を用いて説明する。   In the present embodiment, with respect to the configuration of the third embodiment, a high probability and a normal probability are provided for the probability of hit / miss determination of the universal figure, and the opening pattern of the ordinary electric auditors product 16 at the time of the universal figure is related to the game state. This is common to all (common to the changes from Example 1 to Example 2). A specific changed portion will be described with reference to the chart of FIG.

図38は、実施例4のパチンコ機の作動内容を示している。実施例3の図33の図表と異なるのは、「普通図柄当り確率(図表の一番下の欄)」の項目内容となり、本実施例4も、普図当否判定の確率には通常確率と高確率とがあり、どちらの普図当否確率でも普図が当選すれば普通電動役物16が5.0秒の開放を1回行う構成となっている。   FIG. 38 shows the operation contents of the pachinko machine of the fourth embodiment. The difference from the chart of FIG. 33 of the third embodiment is the item content of “probability per ordinary symbol (the bottom column of the chart)”, and also in the fourth embodiment, the probability of determining whether or not a universal figure is normal is the probability. There is a high probability that the ordinary electric accessory 16 will release 5.0 seconds once if the universal figure is won in either probability of winning or losing the universal figure.

なお、普図当否確率は、時短(開放延長)状態への移行と同一の契機で変化する。詳しくは、時短(開放延長)状態では高確率(100/100)で普図当否判定を行い、非時短(非開放延長)状態では通常確率(1/100)で普図当否判定を行う。   Note that the probability of hitting or not accepting a universal figure changes at the same timing as the transition to the time saving (open extension) state. Specifically, in the time saving (open extension) state, the universal figure acceptance / rejection determination is performed with high probability (100/100), and in the non-time saving (non-open extension) state, the universal figure acceptance / rejection determination is performed with the normal probability (1/100).

以上が実施例4の説明となる。上述したように、実施例3と異なるのは普図の当否判定確率が変化する点となり、これにより第1特図の小当りがなく、第1特図の所定図柄(2ラウンド時短回数4回)で大当りに当選した場合に大当り演出の代わりに「Vチャレンジ演出」を行う構成としながら、通常状態(低確率状態時)で普図が当選した場合には第1開放(ショート開放)と第2開放(ロング開放)との区別がないため、普図が当選した場合は毎回「Vチャレンジ演出」を行うことができる。   The above is the description of the fourth embodiment. As described above, the difference from the third embodiment is that the probability of winning / deciding whether or not a universal figure is changed is changed, so that there is no small hit in the first special figure, and the predetermined symbol of the first special figure (4 times in two rounds, shortened times) ), The "V challenge production" is performed instead of the big hit production, but the first open (short open) and the second open (short open) are made in the normal state (low probability state). Since there is no distinction between 2 open (long open), it is possible to perform the "V challenge production" every time when the universal figure is won.

次に、実施例5を説明する。実施例5におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a fifth embodiment will be described. The components that make up the pachinko gaming machine and the electrical connections thereof in the fifth embodiment are also common to the first embodiment, and the portions that have no special description are common contents, and duplicate descriptions are omitted.

本実施例は、実施例1の作動内容と実施例3の作動内容とを合成した構成となり、第1特図は小当りを備え、通常状態での普図に第1開放(ショート開放)を行う当り図柄と第2開放(ロング開放)を行う当り図柄を備え(実施例1)、尚且つ第1特図の大当り図柄として2ラウンド時短4回の大当り遊技を実施する所定の大当り図柄(実施例3)も兼ね備えた内容となる。   The present embodiment has a configuration in which the operation contents of the first embodiment and the operation contents of the third embodiment are combined, the first special figure is provided with a small hit, and the first opening (short opening) is provided in the ordinary drawing in the normal state. Equipped with a hit symbol to be done and a hit symbol to perform the second opening (long opening) (Example 1), and as the big hit symbol of the first special figure, a predetermined big hit symbol to carry out a big hit game of two rounds and four short times Example 3) is also provided.

図39の図表は実施例5のパチンコ機の作動内容を示している。具体的な内容は実施例1で説明した図4の内容とほぼ同じとなり、異なるのは、第1特図の図柄大当り時の大当り遊技の内容と種類とが実施例3の内容と共通となっている点となる。なお、本実施例では第1特図小当りからの役物大当りも存在するため、該役物大当り終了時に設定される時短回数の内容は、図40に示す内容となり、それ以外の大当り遊技終了時の時短回数設定の内容は実施例3の図34,35で説明した内容と共通となる。   The diagram of FIG. 39 shows the operation contents of the pachinko machine of the fifth embodiment. The specific contents are almost the same as the contents of FIG. 4 described in the first embodiment, except that the contents and types of the big hit game at the time of the symbol big hit of the first special drawing are common to the contents of the third embodiment. It becomes the point. In addition, in the present embodiment, since there is also a bonus jackpot from the first special figure small hit, the content of the time saving number set at the end of the bonus jackpot is as shown in FIG. 40, and the other jackpot game ends. The contents of the hour reduction setting are common to the contents described in FIGS. 34 and 35 of the third embodiment.

実施例5のパチンコ機を図39の図表で示す作動内容にすることにより、本実施例では、上述した「Vチャレンジ演出」を、第1特図の小当り当選時、普図の第2開放図柄当選時、第1特図の所定の大当り図柄(2ラウンド時短回数4回図柄)当選時の計3か所で実施することが可能となる。   By changing the operation contents of the pachinko machine of the fifth embodiment shown in the chart of FIG. 39, in the present embodiment, the above-mentioned “V challenge production” is performed, when the small hit of the first special figure is won and the second opening of the general figure. At the time of winning the symbol, it is possible to carry out the predetermined big hit symbol of the first special symbol (2 rounds, shortening number of times 4 times) at a total of 3 places at the time of winning.

これにより、第1特図の小当り生起時には「Vチャレンジ」(第2大入賞口91が作動する小当り遊技)を1回、普図の第2開放図柄当選時には「Vチャレンジ」を最高2回行うだけだが、第1特図が所定の大当り図柄(2ラウンド時短回数4回図柄)で大当りした場合は、第2特図が少なくとも4回変動するまで、言い換えれば第2特図の小当りが4回生起するまで「Vチャレンジ」を継続することになる。   As a result, once the small hit of the first special figure occurs, the "V challenge" (small hit game in which the second big winning opening 91 operates) once, and the maximum of the "V challenge" at the time of winning the second open symbol of the ordinary figure. Only once, but if the first special figure is a big hit with a predetermined big hit pattern (2 rounds, shortened times 4 times), until the second special figure changes at least four times, in other words, the small hit of the second special figure. Will continue the "V Challenge" until four times.

従って遊技者にとっては、第1特図の所定図柄(2ラウンド時短回数4回図柄)の大当りで出現する「Vチャレンジ演出」が非常に期待度が高い演出期間となるが、特定領域94への入球率は第1特図の小当りの方が高いため、第1特図の小当り時も同様に期待度が膨らむ遊技性となる。このように、多様な契機による小当りを備えることにより、多様なパターンで役物大当りすることができ、遊技性を豊かにすることができる。   Therefore, for the player, the "V challenge effect" that appears in the jackpot of the predetermined symbol of the first special symbol (4 times of the number of times of shortening in two rounds) is an extremely high expectation period, but to the specific area 94. Since the ball entry rate is higher in the small hit of the first special figure, the expectation degree is similarly expanded when the small hit of the first special figure is provided. As described above, by providing the small hits with various triggers, it is possible to make the big hits of the accessory in various patterns and enhance the game playability.

次に、実施例6を説明する。実施例6におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a sixth embodiment will be described. The components that make up the pachinko gaming machine and the electrical connections thereof in the sixth embodiment are also common to the first embodiment, and the parts that have no special description are common contents, and duplicate descriptions are omitted.

本実施例は、実施例5の構成に対して、普図の当否判定確率に高確率と通常確率を設けた点と、普図当り時の普通電動役物16の開放パターンを遊技状態に関係なく共通とした点となる(実施例1から実施例2への変更点と共通)。具体的な変更点を図41の図表を用いて説明する。   In the present embodiment, in comparison with the configuration of the fifth embodiment, a high probability and a normal probability are provided for the probability of hit determination of the universal figure, and the opening pattern of the ordinary electric accessory 16 at the time of the universal figure is related to the game state. This is common to all (common to the changes from Example 1 to Example 2). Specific changes will be described with reference to the chart of FIG.

図41は、実施例6のパチンコ機の作動内容を示している。実施例5の図39の図表と異なるのは、「普通図柄当り確率(図表の一番下の欄)」の項目内容となり、本実施例では、普図当否判定の確率には通常確率と高確率とがあり、どちらの普図当否確率でも普図が当選すれば普通電動役物16が5.0秒の開放を1回行う構成となっている。   FIG. 41 shows the operation contents of the pachinko machine of the sixth embodiment. The difference from the chart of FIG. 39 of the fifth embodiment is the item content of “probability per ordinary symbol (bottom column of the chart)”, and in the present embodiment, the probability of determining whether or not a universal figure is normal is high. There is a probability that the ordinary electric auditors product 16 once releases 5.0 seconds if the universal figure is won in either probability of winning or losing the universal figure.

本実施例でも、普図当否確率は、時短(開放延長)状態への移行と同一の契機で変化する。詳しくは、時短(開放延長)状態では高確率(100/100)で普図当否判定を行い、非時短(非開放延長)状態では通常確率(1/100)で普図当否判定を行う。   In the present embodiment as well, the probability of hitting the universal figure changes with the same trigger as the transition to the time saving (open extension) state. Specifically, in the time saving (open extension) state, the universal figure acceptance / rejection determination is performed with high probability (100/100), and in the non-time saving (non-open extension) state, the universal figure acceptance / rejection determination is performed with the normal probability (1/100).

以上が実施例6の説明となる。上述したように、実施例5と異なるのは普図の当否判定確率が変化する点となり、これにより第1特図の小当り当選時と、第1特図の所定図柄(2ラウンド時短回数4回)で大当り当選した場合とで「Vチャレンジ演出」を行う構成としながら、通常状態(低確率状態時)で普図が当選した場合には毎回「Vチャレンジ演出」を行うことができる。   The above is the description of the sixth embodiment. As described above, the difference from the fifth embodiment is that the probability of winning / deciding whether or not a general figure is changed is changed, so that when the small hit of the first special figure is won and a predetermined symbol of the first special figure (two rounds, a shortened number of times 4 While the configuration is such that the "V challenge production" is performed when the jackpot is won in the "time", the "V challenge production" can be performed every time when the universal figure is won in the normal state (low probability state).

以上が実施例の説明となる。いずれの実施例のパチンコ機も、図柄大当りと小当りからの役物大当りとを備える構成としたうえで、実施例1,3,5のパチンコ機は「普図当否判定が当選すると、可変入賞装置(普通電動役物16)を比較して入球が困難な第1開放で作動させるか、比較して入球が容易な第2開放で作動させるかを判定する作動判定手段」を備える構成となり、対して実施例2,4,6のパチンコ機は作動判定手段を備えず、その代わりに「大当り遊技終了後の普図当否判定の当選確率を通常確率状態よりも当選する確率が高い高確率状態に移行させる高確率状態移行手段」を備える構成としている。   The above is the description of the embodiment. The pachinko machines of any of the examples are configured to have a symbol big hit and a small hit jackpot from the small hit, and the pachinko machines of the first, third and fifth embodiments are "variable winning if the general figure win / fail judgment is won. A device (ordinary electric accessory 16) is compared to operate in the first opening where it is difficult to enter or a second opening where comparison is easy to enter On the other hand, the pachinko machines of Examples 2, 4, and 6 do not include operation determining means, but instead, "the probability of winning the universal figure success / failure determination after the jackpot game is higher than the normal probability state is high. The high probability state transition means for transitioning to the stochastic state is provided.

また、実施例1,2,5,6のパチンコ機は「第1特別図柄の小当りよりも前記第2特別図柄の小当りを高確率で当選させる小当り判定手段」を備え、「第1特別図柄の小当り当選に基づく小当り遊技と前記第2特別図柄の小当り当選に基づく小当り遊技とで特定領域への入球率を異なるようにし」とした構成を共通としている。   In addition, the pachinko machine of the first, second, fifth, and sixth embodiments is provided with "small hit determination means for winning the small hit of the second special symbol with a higher probability than the small hit of the first special symbol", and the "first The small hitting game based on the small hitting prize of the special symbol and the small hitting game based on the small hitting prize of the second special symbol are made to have different ball entry rates to the specific area. "

また、実施例3,4,5,6のパチンコ機は「第1特別図柄又は第2特別図柄が確定表示した大当り図柄の種類に応じて、大当り遊技の内容と開放延長手段の実施期間を設定する大当り遊技設定手段」と、大当り遊技終了時に開放延長期間(時短回数)を設定する場合「第1特別図柄の確定表示回数が所定回数に達すると開放延長手段を終了する第1設定と、第2特別図柄の確定表示回数が所定回数に達すると開放延長手段を終了する第2設定と、第1特別図柄と前記第2特別図柄との総確定表示回数が所定回数に達すると開放延長手段を終了する第3設定とを行う開放延長期間設定手段」とを共通で備えている。   In addition, the pachinko machine of the third, fourth, fifth, and sixth embodiments sets "the content of the big hit game and the implementation period of the opening extension means in accordance with the kind of the big hit symbol that the first special symbol or the second special symbol is definitely displayed. "Big hit game setting means to do", when setting the extension extension period (time saving number) at the end of the big hit game "First setting to end the opening extension means when the number of confirmed display of the first special symbol reaches a predetermined number, When the number of confirmed display times of the 2 special symbols reaches a predetermined number, the second extension is ended, and when the total number of confirmed display of the first special symbol and the second special symbol reaches the predetermined number, the opening extension means is opened. The opening extension period setting means for performing the third setting to end "is provided in common.

実施例では、特定領域94への入球の機会(役物大当りのチャンス)が発生すると、いずれの場合も見た目に共通の「Vチャレンジ」演出を実施したが、図柄の種類及び大当り小当りの違いに応じて「Vチャレンジ」演出の表示内容を異なる内容としてもよく、その場合、実施する「Vチャレンジ」から役物大当りが生起する期待度に応じて表示内容を変化させてもよい。   In the embodiment, when an opportunity to enter the specific area 94 (opportunity for a jackpot) occurs, a "V challenge" effect that is common in appearance is performed in each case, but the type of the symbol and the jackpot for the jackpot. The display content of the "V challenge" effect may be different depending on the difference, and in that case, the display content may be changed according to the degree of expectation that the bonus hit occurs from the "V challenge" to be performed.

その場合、例えば、実施例3,4,5,6において第1特図で所定の大当り図柄(2ラウンド時短回数4回図柄)で大当りが生起した場合は、その期待できる期間が他の「Vチャレンジ」の4倍長いことから「ウルトラVチャレンジ」、実施例1,2,5,6で第1特図の小当りが生起した場合は「スーパーVチャレンジ」、実施例1,3,5で普図の第2開放図柄当選時及び実施例2,4,6での普図当選時は「Vチャレンジ」としてもよい(いずれも通常遊技状態時)。   In that case, for example, when a big hit occurs in a predetermined big hit pattern (2 rounds, shortened times 4 times) in the first special figure in the third, fourth, fifth, and sixth embodiments, the expected period is another "V". "Ultra V Challenge" because it is four times longer than "Challenge", and if the small hit of the first special figure occurs in Examples 1, 2, 5 and 6, "Super V Challenge", in Examples 1, 3 and 5 A "V Challenge" may be set at the time of winning the second open symbol of the universal figure and at the time of winning the universal symbol in Examples 2, 4, and 6 (all in the normal game state).

また、実施例1,5の第1特図の小当り遊技中に普図が第2開放図柄で当選した場合、及び実施例2,6の第1特図の小当り遊技中に普図が当選した場合は、実施している「Vチャレンジ」演出(特定領域への入球を促す演出)とは異なる「特定領域への入球を促す演出」に切り替える構成が考えられる。   In addition, during the small hitting game of the first special figure of the first and fifth embodiments, if the general drawing is won by the second open symbol, and during the small hitting game of the first special drawing of the second and sixth embodiments, the general drawing is In the case of winning, it is conceivable to switch to a "production that encourages the player to enter a specific area", which is different from the "V challenge" presentation (an effect that encourages the player to enter a specific area).

この構成は、「Vチャレンジ」として実施中の第1特図の小当り遊技中においても普図は変動することから、該小当り遊技中に普図が第2開放図柄で当選する場合があり、該当選した場合は複数回の「Vチャレンジ」が連続的(第1特図の小当りを実施した後、第2特図の小当りが連続して発生)に実施されるため、特殊な「Vチャレンジ」が発生したかのように見せることを目的とし。この構成により、稀に小当りが連続して発生した場合は、より遊技者の期待感を高めることが可能となる。   Since this configuration changes the universal figure even during the small hit game of the first special figure that is being carried out as a "V challenge", there is a case where the ordinary figure wins with the second open symbol during the small hit game. , If you select the appropriate, multiple "V Challenge" will be executed continuously (after the small hit of the first special figure is carried out, the small hit of the second special figure will be continuously generated), so it is special The purpose is to make it look as if a "V Challenge" has occurred. With this configuration, when a small hit rarely occurs continuously, it is possible to further increase the player's expectation.

また、第2特図の小当り遊技中の第1保留記憶に小当りとなる保留記憶が有る場合は、先読判定に基づいて実施中の「Vチャレンジ」演出(特定領域への入球を促す演出)とは異なる「特定領域への入球を促す演出」に切り替える構成も考えられる。この構成の場合は、先に第2特図の小当りを実施している状況において、特定領域94への入賞確率がより高い第1特図の小当りが続いて実施されることを該実施以前に報知する構成となる。この構成も、役物大当りが発生する期待度がより高い小当りが連続する場合は、さらに遊技者の期待感を高めることが可能となる。   In addition, when there is a reserved memory that is a small hit in the first reserved memory during the small hit game of the second special figure, the "V challenge" effect being performed based on the pre-reading determination (entering a specific area It is also conceivable to switch to a "promotion that encourages the player to enter a specific area", which is different from the "promotion". In the case of this configuration, in the situation where the small hit of the second special map is carried out first, the small hit of the first special map having a higher winning probability to the specific area 94 is successively carried out. It will be configured to notify you before. This configuration also makes it possible to further increase the player's expectation when small hits with a higher expectation of a big hit for a character continue.

また、第1特図の小当りと実施例3、4、5、6の所定の大当り図柄(2ラウンド時短回数4回図柄)、普通図柄の当りを事前に報知するための共通演出を備えることも考えられる。例えば、特図の演出図柄とは異なる図柄(例えばルーレット)を表示させ、そちらでVチャレンジが発生するか否かを演出表示すれば、あたかも特図の抽選とは異なる抽選によりVチャレンジが発生するかのようにみせることができ、図柄による大当りと小当りによる役物大当りを明確に分けることができる。   In addition, the small hit of the 1st special figure and the predetermined big hit design of execution example 3, 4, 5, and 6 (the design of 2 times in short time 4 times), the common production in order to notify the hit of the normal design in advance. Can also be considered. For example, if a design (for example, a roulette wheel) different from the special design effect design is displayed, and whether or not a V challenge is generated there, the V challenge is generated by a lottery different from the special drawing lottery. It can be seen as if it is, and it is possible to clearly separate the big hit by the design and the big hit of the accessory by the small hit.

以上のように、本発明の弾球遊技機によれば、図柄の大当りとともに有利度の異なる複数の役物当りのチャンスを与えることが可能な遊技機となり、普図及び普通電動役物と複数の特図を備え、小当りから役物大当りを生起させる構成の弾球遊技機に適用することができる。   As described above, according to the ball game machine of the present invention, it becomes a game machine capable of giving a chance of winning a plurality of winning objects having different advantages as well as a big hit of a symbol, and a general drawing and an ordinary electric winning object. It can be applied to a ball-and-ball game machine that has a special figure and causes a big hit from a small hit.

1 遊技盤
3a 第1遊技領域
3b 第2遊技領域
6 演出図柄表示装置
11 第1始動口
12 第2始動口
14 第1大入賞口
15 第1普通図柄作動ゲート
16 普通電動役物
17 第2普通図柄作動ゲート
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
91 第2大入賞口
92 振分装置
93 振分羽根
94 特定領域
1 game board 3a 1st game area 3b 2nd game area 6 production design display device 11 1st starting opening 12 2nd starting opening 14 1st big winning opening 15 1st normal design operation gate 16 normal electric auditors 17 17 second normal Design operation gate 80 Main control device 82 Production design control device 83 Sub integrated control device 91 2nd big winning opening 92 Sorting device 93 Sorting blade 94 Specific area

Claims (1)

常時入球可能な第1特図始動口と、可変入賞装置内に設けた第2特図始動口と、普図作動口とを備え、
前記第1特図始動口、又は前記第2特図始動口への入球に起因して当否を判定する特図当否判定手段と、
前記普図作動口への入球に起因して当否を判定する普図当否判定手段と、
該普図当否判定手段が普図当選と判定したことに基づいて、前記可変入賞装置を開放させる普図当り遊技と、
前記特図当否判定手段が小当りと判定したことに基づいて特定領域を備えた大入賞口を開放する小当り遊技と、
前記特図当否判定手段が大当りと判定、又は前記小当り遊技にて遊技球が前記特定領域を通過して役物大当りしたことに基づいて実行する大当り遊技と、
該大当り遊技終了後に、前記可変入賞装置への入球が通常遊技状態より容易となる開放延長状態を付与可能な弾球遊技機であって、
所定の発射強度未満で発射された遊技球が主に流下する第1遊技領域と、所定の発射強度以上で発射された遊技球が主に流下する第2遊技領域とを設け、
前記第1遊技領域には少なくとも前記第1特図始動口を、前記第2遊技領域には少なくとも前記可変入賞装置を設けるとともに、前記普図作動口を前記第1遊技領域および前記第2遊技領域に夫々設け、
前記特図当否判定手段は、前記第2特図始動口、前記第1特図始動口と比較して前記小当りと判定する確率を高く設定するとともに、前記大当り遊技の内容または前記開放延長状態の内容有利に設定
前記特定領域の通過率は、前記第1特図始動口への入球に起因する前記小当り遊技よりも前記第2特図始動口への入球に起因する前記小当り遊技の方を低く設け、
少なくとも前記普図当否判定手段よりも前に、前記普図作動口への入球に起因して当否に関する判定を行う先読判定手段を備え、
前記通常遊技状態にて、前記先読判定手段の判定に基づいて前記可変入賞装置の開放を期待させる先読予告を行う
ことを特徴とする弾球遊技機。
It is equipped with a first special figure starting port that can always enter the ball, a second special figure starting port provided in the variable winning device, and a universal figure operating port.
A special figure validity determining means for determining whether or not the ball is hit due to a ball entering the first special figure starting port or the second special figure starting port;
A universal figure validity determining means for determining the validity due to the ball entering the universal figure working opening,
Based on the fact that the universal figure winning / judgment determining means determines that the universal figure has been won, a universal figure winning game for opening the variable winning device,
A small hit game that opens a special winning opening with a specific area based on the special figure hit determination means determining a small hit,
A jackpot game that is executed based on that the special figure hit determination means determines that it is a big hit, or that the game ball has passed the specific area and a winning jackpot game in the small hit game,
A ball-and-ball game machine capable of imparting an open extension state in which it is easier to enter a ball into the variable winning device after the big hit game,
A first game area in which game balls that are fired with a predetermined launch strength mainly flow down, and a second game area in which game balls that are fired with a predetermined launch strength or higher flow down are provided,
At least the first special figure starting port is provided in the first game area, at least the variable winning device is provided in the second game area, and the universal figure operating port is provided in the first game area and the second game area. To each one,
The special figure hit determination means sets the probability of judging the second special figure starting port as the small hit in comparison with the first special drawing starting port to be high, and the contents of the big hit game or the opening extension. advantageously set the contents of the state,
The passing rate of the specific area is lower in the small hitting game caused by the ball entering the second special map starting opening than in the small hitting game resulting from the ball entering the first special drawing starting opening. Provided,
At least prior to the universal figure propriety determination means, a pre-reading determination means for making a determination regarding the propriety due to the ball entering the universal figure working opening,
In the normal game state, based on the judgment of the pre-reading judging means, a pre-reading notice for expecting the opening of the variable winning device is given.
JP2016078045A 2016-04-08 2016-04-08 Ball game machine Active JP6690077B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016078045A JP6690077B2 (en) 2016-04-08 2016-04-08 Ball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016078045A JP6690077B2 (en) 2016-04-08 2016-04-08 Ball game machine

Publications (3)

Publication Number Publication Date
JP2017185136A JP2017185136A (en) 2017-10-12
JP2017185136A5 JP2017185136A5 (en) 2019-09-05
JP6690077B2 true JP6690077B2 (en) 2020-04-28

Family

ID=60044365

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016078045A Active JP6690077B2 (en) 2016-04-08 2016-04-08 Ball game machine

Country Status (1)

Country Link
JP (1) JP6690077B2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7154561B2 (en) * 2018-03-23 2022-10-18 株式会社サンセイアールアンドディ game machine
JP2020025765A (en) * 2018-08-13 2020-02-20 株式会社高尾 Game machine

Also Published As

Publication number Publication date
JP2017185136A (en) 2017-10-12

Similar Documents

Publication Publication Date Title
JP6175614B2 (en) Bullet ball machine
JP6609742B2 (en) Bullet ball machine
JP6823846B2 (en) Bullet game machine
JP5681887B2 (en) Bullet ball machine
JP2017196092A (en) Pinball game machine
JP6954628B2 (en) Pachinko machine
JP2018201926A (en) Pinball game machine
JP2018015363A (en) Pinball game machine
JP6690077B2 (en) Ball game machine
JP6521907B2 (en) Ball game machine
JP6676230B2 (en) Ball game machine
JP6823848B2 (en) Bullet game machine
JP6839498B2 (en) Bullet game machine
JP6718617B2 (en) Ball game machine
JP6749628B2 (en) Ball game machine
JP6749627B2 (en) Ball game machine
JP2019195526A (en) Pinball game machine
JP6364588B2 (en) Game machine
JP2017196029A (en) Pinball game machine
JP6823847B2 (en) Bullet game machine
JP6481096B2 (en) Bullet ball machine
JP6948075B2 (en) Pachinko machine
JP6825060B2 (en) Game machine
JP2019195528A (en) Pinball game machine
JP2019195527A (en) Pinball game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20190312

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20190724

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20190913

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20191001

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20191126

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20191216

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20200117

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20200210

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20200212

R150 Certificate of patent or registration of utility model

Ref document number: 6690077

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250