JP5681887B2 - Bullet ball machine - Google Patents

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JP5681887B2
JP5681887B2 JP2010277276A JP2010277276A JP5681887B2 JP 5681887 B2 JP5681887 B2 JP 5681887B2 JP 2010277276 A JP2010277276 A JP 2010277276A JP 2010277276 A JP2010277276 A JP 2010277276A JP 5681887 B2 JP5681887 B2 JP 5681887B2
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JP2012125302A (en
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海野 達也
達也 海野
道雄 西ヶ谷
道雄 西ヶ谷
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株式会社高尾
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本発明は、普通図柄と特別図柄との抽選を段階的に実施するパチンコ遊技機に関するものである。   The present invention relates to a pachinko gaming machine that performs a lottery of normal symbols and special symbols in stages.

弾球遊技機であるパチンコ遊技機には、遊技球が普通図柄の始動口に入球すると普通図柄の当否抽選を行い、この抽選の結果が当りであれば、通常は遊技球の入球が困難な又は入球が不可能な普通電動役物の開放動作を行い、該普通電動役物を特別図柄の始動口として大入賞口を開放する遊技状態が生起するか否かの抽選を行う遊技機がある<特許文献1>。   When a game ball enters the starting port of a normal symbol, a normal design winning lottery is performed on a pachinko gaming machine that is a bullet ball game machine. A game for performing a lottery to determine whether or not a gaming state occurs in which a normal winning combination that is difficult or impossible to enter is performed, and the large winning opening is opened using the normal electric combination as a starting point for a special symbol. <Patent Document 1>.

上記のように、普通図柄が当選した場合に特別図柄の抽選が可能となる構成は、2段階抽選タイプと呼ばれる。この2段階抽選タイプの中には、大入賞口の作動よりも普通図柄の当選時に開放する普通電動役物の作動によって多くの遊技球を獲得するタイプがある。   As described above, a configuration in which a special symbol can be drawn when a normal symbol is won is called a two-stage lottery type. Among the two-stage lottery types, there is a type in which a larger number of game balls are acquired by the operation of the ordinary electric accessory that is released when the normal symbol is won than the operation of the special winning opening.

普通電動役物の作動によって多くの遊技球を獲得するタイプでは、特別図柄の大当りに基づく大入賞口の開放時間を遊技球が容易に入球できないほどに短くし、特別図柄の抽選価値を大入賞口の開放による遊技球の獲得ではなく、遊技状態の変更起因のみに特化している。また、普通電動役物は、特別図柄の大当りに起因して遊技状態が開放延長機能作動状態に変化すると、通常よりも長時間の開放動作を行うため賞球を得やすくなり、この賞球を得やすい状態が遊技者にとっては大当り遊技状態となる。   In the type that acquires a lot of game balls by the operation of ordinary electric accessories, the opening time of the big prize opening based on the big hit of the special symbol is shortened so that the game ball can not easily enter, and the lottery value of the special symbol is increased. It specializes not only in the acquisition of game balls by opening the winning opening, but only due to changes in the game state. In addition, when the gaming state changes to the open extension function operating state due to a special symbol jackpot, it becomes easier to obtain an award ball for a normal electric accessory because it performs an opening operation for a longer time than usual. The easy to obtain state is a big hit gaming state for the player.

上記の構成では、開放延長機能の作動によって遊技者にとっての大当り遊技が開始されると、開放延長機能が終了するまで該大当り遊技を継続するため、大入賞口で賞球を獲得する大当りの遊技構成に比べ、一回の大当り遊技における獲得出球が不確定となり、遊技者は大当り遊技(開放延長状態)がどこまで続くのか緊張感を持って大当り遊技を進行させるという特有の遊技性を発揮する。   In the above configuration, when the jackpot game for the player is started by the operation of the opening extension function, the jackpot game is continued until the opening extension function is ended, so that the jackpot game in which a winning ball is obtained at the big prize opening. Compared to the configuration, the winning ball in a single jackpot game is indeterminate, and the player demonstrates the unique gameplay that advances the jackpot game with a sense of tension until how long the jackpot game (open extended state) continues. .

一方、特別図柄の当否抽選において小当りと判定した場合、大入賞口を短時間開放させ、該開放によって大入賞口に入球した遊技球が大入賞口内に設けられた特定領域に入賞すると、大当り遊技(以降、役物当たりとも呼ぶ)が生起する遊技構成がある<特許文献2>。   On the other hand, if it is determined that it is a small win in the special symbol winning lottery, if the game winning ball that has entered the big winning opening by winning the game is opened for a short time and wins a specific area provided in the big winning opening, There is a game configuration in which a big hit game (hereinafter also referred to as a winning feature) occurs <Patent Document 2>.

この構成における遊技性は、いわゆるハネモノタイプと同様となり、大当りが生起するか否かは、遊技領域を流下する遊技球の挙動が左右するというパチンコ本来の醍醐味を味わうことができる。   The gameability in this configuration is the same as that of a so-called honey type, and whether or not a big hit occurs can be enjoyed by the original taste of pachinko that the behavior of the game ball flowing down the game area is influenced.

特開2000−084195号公報JP 2000-084195 A 特開2007−229132号公報JP 2007-229132 A

現状のパチンコ遊技機においては、上述した開放延長機能作動時の普通電動役物の作動を大当り遊技としながら遊技球を獲得する遊技性能と、例えば小当り時の短時間の大入賞口の開放時に入球した遊技球が大入賞口内の特定領域に入球することによって役物大当りが生起する遊技構成との両方を兼ね備えた遊技性はなかった。本発明は、上記各々の遊技性の特徴部分を組み合わせることにより、新たな遊技性を発揮させるものである   In the current pachinko gaming machine, the game performance to acquire a game ball while the operation of the ordinary electric accessory at the time of the opening extension function operation described above is a big hit game, for example, at the time of opening the big winning opening for a short time at the small hit There was no playability that had both a game structure in which a big hit of an object occurred when a game ball that entered entered a specific area in the big prize opening. In the present invention, new game characteristics are exhibited by combining the above-mentioned game characteristics.

請求項1記載の弾球遊技機は、
遊技領域に設けられた普図始動口への遊技球の入球に基づいて普図当否判定を行い、該判定の結果が当選の場合に当り遊技として開放動作する特図始動口となる普通電動役物と、
該特図始動口への遊技球の入球に基づいて特図当否判定を行い、該判定の結果が第1大当りの場合に第1大当り遊技として開放動作を行い、該判定の結果が第2大当りの場合に第2大当り遊技として開放動作を行う特定領域を設けた特別電動役物と、を備え、
該特別電動役物が前記第2大当り遊技中に遊技球が前記特定領域に入球すると、役物大当りが生起し該入球時から前記特別電動役物が予め定められた回数の開放動作を行う役物大当り遊技を開始する構成であり、
前記特図当否判定の判定結果が前記第1大当りの場合に決定する第1大当り図柄の種類、又は該判定結果が前記役物大当りの起因となる前記第2大当りの場合に決定する第2大当り図柄の種類に応じて、前記第1大当り遊技と前記第2大当り遊技との終了後、又は前記役物大当り遊技の終了後から所定の期間に、前記普図当否判定の当選確率向上機能と、前記当り遊技時の前記普通電動役物の開放時間を延長する開放延長機能とのいずれか、又は両方の機能を作動させる特典遊技を付与し、前記当選確率向上機能及び/又は前記開放延長機能によって前記普通電動役物への遊技球の入球機会が増加する前記特典遊技中において、前記当り遊技によって期待可能な獲得出球は、前記第1大当り遊技又は前記第2大当り遊技よりも多く、且つ前記役物大当り遊技よりも少ない設定とし、
前記特典遊技の付与率は、前記第1大当り図柄を決定した場合と前記第2大当り図柄を決定した場合とでは異なる
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1,
Ordinary electric drive that determines whether or not to win the game based on the game ball entering the game start opening provided in the game area, and when the result of the determination is a win, it becomes a special game start opening that opens as a game With a character,
A special figure determination is made based on the game ball entering the special figure starting port, and when the result of the determination is a first big hit, an opening operation is performed as a first big hit game. A special electric accessory provided with a specific area for performing a releasing operation as a second big hit game in the case of a big hit,
If the game ball enters the specific area while the special electric accessory is in the second jackpot game, a bonus hit will occur, and the special electric accessory will be released a predetermined number of times from the time of the entrance. It is a configuration that starts a big hit game to be performed,
The type of the first big hit symbol determined when the determination result of the special figure win / reject determination is the first big hit, or the second big hit determined when the determination result is the second big hit that causes the bonus hit Depending on the type of symbol, after the end of the first jackpot game and the second jackpot game, or after the end of the bonus game, the winning probability improvement function for the determination of whether or not to win A bonus game that activates one or both of the opening extension function that extends the opening time of the ordinary electric accessory at the time of the winning game is given, and the winning probability improving function and / or the opening extension function In the bonus game where the chance of entering a game ball into the ordinary electric accessory increases, the number of winning balls that can be expected by the winning game is greater than the first big hit game or the second big hit game, and Above And less set than the things big hit game,
The bonus game grant rate is different in the case where the first jackpot symbol is determined and the case where the second jackpot symbol is determined.

特図当否判定は普通電動役物からなる特図始動口への遊技球の入球を基に行われ、特図始動口への遊技球の入球に起因して抽出した複数の乱数値に基づいて特図当否判定を行う構成が好適であり、その場合の複数の乱数値は、当りか否かの当否判定に用いる当否判定用乱数の他に、該当否判定用乱数の抽選結果に応じて表示する図柄の種類を決定するための乱数と、図柄の変動パターン(変動時間)を決定するために用いる乱数とするのが望ましい。   Judgment of whether or not a special figure is made is based on the entry of a game ball into a special figure starting port made of an ordinary electric accessory, and a plurality of random numbers extracted due to the entry of the game ball into the special figure starting port are obtained. It is preferable to perform the special figure determination on the basis of this, and in this case, the plurality of random number values depends on the lottery result of the corresponding determination random number in addition to the determination random number used for determining whether or not to win. It is desirable to use a random number for determining the type of symbol displayed and a random number used for determining the variation pattern (variation time) of the symbol.

特図当否判定の結果が第1大当りの場合に開放動作を行う特別電動役物と、特図当否判定の結果が第2大当りの場合に開放動作を行う特別電動役物とは、同一の特別電動役物でなくてもよく、第2大当りの場合に作動する特別電動役物に特定領域が設けられていれば、複数の特別電動役物を備えてもよい。また、複数の特別電動役物は、予め第1大当り用と第2大当り用が設定されている構成としてもよいし、特図当否判定が第1大当り又は第2大当りと判定した時点の遊技状態等の条件によって、開放する特別電動役物を決定する構成としてもよい。   The special electric accessory that performs the opening operation when the result of the special figure success / failure determination is the first big hit and the special electric accessory that performs the opening operation when the result of the special figure success / failure determination is the second big hit are the same special The electric power accessory may not be provided, and a plurality of special electric agents may be provided as long as the specific region is provided in the special electric accessory that operates in the case of the second big hit. The plurality of special electric accessories may be configured in advance to be used for the first big hit and the second big hit, and the gaming state at the time when the special figure determination is determined to be the first big hit or the second big hit. It is good also as a structure which determines the special electric accessory to open | release by conditions, such as.

特典遊技が付与される所定の期間は、次回の第1大当り遊技又は第2大当り遊技を開始するまでとしてもよいし、特図当否判定の判定回数となるいわゆる特別図柄の変動回数で判断する構成としてもよい。特別図柄の変動回数で判断する場合、遊技者は1回あたりの特別図柄の変動時間を基に所定の期間の終了時期が概ね想定できるが、所定の期間を次回の第1大当り遊技又は第2大当り遊技を開始するまでとした場合、所定の期間が終了する時期は特図始動口(普通電動役物)への遊技球の入球によって取得した当否乱数の値によって左右されるため、所定の期間は不確定となる。   The predetermined period during which the award game is given may be until the next first jackpot game or the second jackpot game is started, or a determination is made based on the so-called special symbol variation count that is the determination count of the special figure success / failure determination. It is good. When judging by the number of changes in the special symbol, the player can generally assume the end time of the predetermined period based on the fluctuation time of the special symbol per time, but the predetermined period is determined as the next first big hit game or the second When the big hit game is started, the time when the predetermined period ends depends on the value of the random number acquired by entering the game ball into the special figure starting port (ordinary electric accessory). The period is indeterminate.

特典遊技は、普通図柄の当選確率が高確率状態となるとともに、普図当選時の普通電動役物の開放時間が延長される開放延長機能作動状態となるか、又はどちらか一方の機能のみ作動する遊技状態であるが、双方の機能共に普通電動役物に遊技球が入球する機会が増加する機能となる。また、「前記当り遊技によって期待可能な獲得出球は、前記第1大当り遊技又は前記第2大当り遊技よりも多く、且つ前記役物大当り遊技よりも少ない設定とし」とは、特典遊技中に実施される全ての当り遊技による獲得出球の総数が、1回の第1大当り遊技又は1回の第2大当り遊技による獲得出球よりも多く、1回の役物大当り遊技による獲得出球よりも少ない設定としてもよいし、特典遊技中に実施される1回の当り遊技による獲得出球が、1回の第1大当り遊技又は1回の第2大当り遊技による獲得出球よりも多く、1回の役物大当り遊技による獲得出球よりも少ない設定としてもよい。   In the bonus game, the winning probability of the normal symbol is in a high probability state, and the open extension function operating state in which the opening time of the normal electric accessory at the time of the normal symbol winning is extended, or only one of the functions is activated. However, both functions are functions that increase the chances of a game ball entering a normal electric accessory. In addition, “the number of winning balls that can be expected by the winning game is set to be larger than the first big hit game or the second big hit game and less than the bonus game for big bonus” is executed during the bonus game. The total number of winning balls for all hit games is greater than the number of winning balls for one first jackpot game or one second jackpot game, rather than the winning balls for one bonus game There may be a small number of settings, and the number of winning balls obtained by one hit game executed during the bonus game is more than the number of winning balls obtained by one first big hit game or one second big hit game. It may be set to be less than the number of balls that can be obtained by winning the bonus game of the player.

この設定により、特典遊技を実施する期間を通して期待できる獲得遊技球数は、第1大当り遊技又は第2大当り遊技よりも多いため、遊技者は特図の第1大当り又は第2大当りに応じて実施される第1大当り遊技又は第2大当り遊技による遊技球の獲得よりも、当該第1大当り遊技又は第2大当り遊技の終了後に特典遊技を継続することに期待して特典遊技中の遊技を進行することになる。   Because of this setting, the number of game balls that can be expected throughout the period of the bonus game is greater than the first big hit game or the second big hit game, so the player performs according to the special big hit or second big hit. Rather than acquiring a game ball by the first jackpot game or the second jackpot game, the game in the bonus game is advanced in the hope that the bonus game will continue after the first jackpot game or the second jackpot game ends. It will be.

またこの場合の第1大当り遊技及び第2大当り遊技の内容は、特別電動役物の作動時間を短くし且つ作動回数を少なくすることによって多くの遊技球の獲得が困難な構成が望ましい。   Further, the contents of the first big hit game and the second big hit game in this case are preferably configured such that it is difficult to obtain a large number of game balls by shortening the operation time of the special electric accessory and reducing the number of operations.

第1大当りと第2大当りの振分けは、特図当否判定において当否乱数値が大当り値と一致すると判定された後に実施する大当り図柄の選択処理により決定した大当り図柄の種類に応じて振分けてもよいし、第1大当りとなる当否乱数値と第2大当りとなる当否乱数値を予め設定する構成としてもよい。なお当否乱数値を予め区別して設定する場合は、第1大当りと第2大当りを大当りと小当りとしてもよい。この場合、当否乱数値が予め設定された大当り値と一致しない場合に予め設定された小当り値と比較する構成となる。その場合は第2大当りが生起しても条件装置、役物連続作動装置が作動しないため、請求項記載の「前記特典遊技の付与率は、前記第1大当り図柄を決定した場合と前記第2大当り図柄を決定した場合とは異なる」とは第2大当り(小当り)を介して役物大当りした時の比較となる。これは、第2大当りでは条件装置(大当り)が作動していないため第2大当り遊技後(小当り遊技後)に遊技状態を変化させることは出願時の遊技規則上では禁止されているからである。   The first jackpot and the second jackpot may be sorted according to the type of jackpot symbol determined by the jackpot symbol selection process that is performed after it is determined that the winning random number value coincides with the jackpot value in the special chart winning / failing determination. And it is good also as a structure which presets the failure random number value used as the 1st big hit, and the failure random number value used as the 2nd big hit. In the case where the success / failure random values are set separately in advance, the first big hit and the second big hit may be the big hit and the small hit. In this case, when the random number value is not coincident with a preset jackpot value, it is compared with a preset jackpot value. In that case, since the condition device and the accessory continuous operation device do not operate even if the second jackpot occurs, the “the bonus game grant rate is the same as the case where the first jackpot symbol is determined and the second bonus game is determined. “It is different from the case of determining the big hit symbol” is a comparison when the big hit is made through the second big hit (small hit). This is because the condition device (big hit) is not activated at the second big hit, so changing the game state after the second big hit game (after the small hit game) is prohibited by the game rules at the time of filing. is there.

特典遊技の付与率は、第1大当りに当選した場合と第2大当りに当選した場合とでは異なるものとなるが、第1大当りに当選した場合は高確率で特典遊技が付与され、役物大当りの起因となる第2大当りに当選した場合は第1大当りに当選した場合よりも低確率で特典遊技が付与される構成としてもよい。また、その逆の構成であってもよい。更に、第2大当りに当選した場合の特典遊技の付与率は、当該第2大当りから役物大当りに発展した場合には変化する構成としてもよく、例えば、特別図柄が第2大当り遊技を実施し終了後に特典遊技を付与する図柄で当選した場合、当該第2大当り遊技から役物大当りが生起すると、当該役物大当り終了後に特典遊技を所定の確率で付与しない構成としてもよいし、第2大当り当選時に特典遊技を付与しない図柄の種類であっても、当該第2大当りから役物大当りが生起した場合に、当該役物大当り終了後に特典遊技を所定の確率で付与する構成としてもよい。   The bonus game grant rate will differ depending on whether you win the first jackpot or the second jackpot, but if you win the first jackpot, you will receive a bonus game with a high probability, In the case of winning the second jackpot that causes the bonus, the bonus game may be given with a lower probability than in the case of winning the first jackpot. Moreover, the reverse structure may be sufficient. Furthermore, the bonus game grant rate in the case of winning the second jackpot may be changed when the second jackpot is evolved to a bonus jackpot. For example, a special symbol may be used to play the second jackpot game. When winning with a symbol that gives a bonus game after the end, if a bonus hit occurs from the second jackpot game, the bonus game may not be given with a predetermined probability after the bonus hit, Even if it is a kind of symbol which does not give a privilege game at the time of winning, it is good also as composition which grants a privilege game with the predetermined probability after the end of the bonus hit when the bonus hit occurs from the second jackpot.

請求項2記載の弾球遊技機は、
請求項1記載の弾球遊技機において、
前記普図当否判定及び前記特図当否判定の判定結果に応じて演出図柄を表示する演出図柄表示装置を備え、
前記特典遊技以外の遊技状態における該特典遊技の付与から、該特典遊技中に連続して該特典遊技を付与する回数を計数し、該回数が所定回数に達したことを条件に、前記第1大当り図柄の種類及び前記第2大当り図柄の種類に拘らず、前記特典遊技を付与しない構成とし、
前記特典遊技中は前記演出図柄表示装置に、前記特典遊技が前記所定回数に達するまでに連続可能な回数を認識できるように表示する
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 2
In the ball game machine according to claim 1,
An effect symbol display device that displays an effect symbol according to the determination result of the above-mentioned normal figure determination determination and the special figure determination determination,
From the granting of the bonus game in a gaming state other than the bonus game, the number of times the bonus game is continuously given during the bonus game is counted, and the first game is performed on condition that the number of times has reached a predetermined number. Regardless of the type of jackpot symbol and the type of the second jackpot symbol, the bonus game is not granted,
During the bonus game, the effect symbol display device displays so that the number of times that the bonus game can be continued before reaching the predetermined number of times can be recognized.

「特典遊技以外の遊技状態における特典遊技の付与から、該特典遊技中に連続して該特典遊技を付与する回数を計数し」とは、通常遊技状態における特図当否判定時において第1大当り遊技又は役物大当り遊技の終了後に特典遊技を付与すると決定してから、第1大当り遊技又は役物大当り遊技を跨いで連続して特典遊技が付与される回数を計数する構成を示し、計数した回数が所定数に達した場合は、それ以上特典遊技の付与を連続させないリミッタ機能を備える構成となっている。   “From the granting of a bonus game in a gaming state other than a bonus game, the number of times that the bonus game is continuously granted during the bonus game is counted” means that the first big hit game at the time of determining whether or not the special game is won in the normal gaming state Or it shows the composition which counts the number of times the privilege game is continuously given across the first jackpot game or the feature jackpot game after it is decided that the bonus game is given after the bonus game is over, and the number of times counted When the number reaches the predetermined number, the limiter function is provided so that the bonus game is not continuously given.

この場合、連続する特典遊技中における特図当否判定で、第1大当り遊技又は役物大当り遊技の終了後に特典遊技を付与しないことを決定した場合、それまで計数した回数はリセットされる。また、特典遊技の連続回数を計数する手段は、特典遊技が連続して付与される毎にインクリメント処理を行い、所定回数と比較する処理を行ってもよいし、所定回数からデクリメント処理を行い、値が0又は所定値か否かを判定しリミッタの作動を判断する構成としてもよい。   In this case, when it is determined that the special game is not given after the first jackpot game or the bonus game of bonuses in the special bonus determination in consecutive bonus games, the number of times counted so far is reset. Further, the means for counting the number of consecutive times of the bonus game may perform an increment process every time the bonus game is continuously given, and may perform a process of comparing with the predetermined number of times, or a decrement process from the predetermined number of times, It may be configured to determine whether the value is 0 or a predetermined value and determine the operation of the limiter.

演出図柄表示装置に連続可能な回数を認識できるように表示するとは、特典遊技の連続可能回数を表示してもよいし、実際に連続した回数を表示してもよい。また、回数を表すのは文字だけではなく、表示した図形数の増減を用いてもよいし図形の態様変化を用いてもよい。   Displaying on the effect symbol display device so that the number of times that the game can be continued can be recognized, the number of times that the privilege game can be continued may be displayed, or the number of times that the game is actually continued may be displayed. Further, the number of times may be represented not only by characters but also by an increase / decrease in the number of displayed figures or a change in the form of a figure.

請求項3記載の弾球遊技機は、
請求項2記載の弾球遊技機において、
前記特図始動口への入球に起因して抽出した乱数を保留記憶し、前記特図当否判定を行う以前に該保留記憶した乱数が前記第1大当り又は前記第2大当りに当選するか否かを確認するとともに、該確認の結果が該当選の場合、前記第1大当り図柄の種類又は前記第2大当り図柄の種類を確認する先読み判定を行う構成とし、
前記保留記憶した乱数が該先読み判定により前記第2大当りに当選すると確認された場合、該当選に応じて確認した前記第2大当り図柄の種類が前記特典遊技を付与しないものであれば、前記演出図柄表示装置において第1先読み演出を行い、前記第2大当り図柄の種類が前記特典遊技を付与するものであれば、第2先読み演出を行う
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 3 is:
In the ball game machine according to claim 2,
Whether or not the random number extracted due to the ball entering the special figure start opening is stored on hold, and the stored random number is determined to win the first big hit or the second big hit before performing the special figure determination. And when the result of the confirmation is a corresponding selection, a pre-reading determination is performed to confirm the type of the first jackpot symbol or the type of the second jackpot symbol,
If the stored random number is confirmed to win the second jackpot by the pre-reading determination, the effect is provided if the type of the second jackpot symbol confirmed according to the selection does not give the bonus game. A ball game machine that performs a first look-ahead effect in a symbol display device, and performs a second look-ahead effect if the type of the second jackpot symbol gives the bonus game.

特図始動口への入球に起因して抽出した乱数の保留記憶の数は、特図始動口への遊技球の入球に基づいて増加し、保留記憶の特図当否判定の実施にともなって減少する構成となる。保留記憶した乱数値の内容を確認するのが特図当否判定を行う以前とは、特図始動口への遊技球の入球に基づいて複数の乱数を抽出して保留記憶した直後から、当該保留記憶の特図当否判定を実施する以前であればよく、乱数を抽出して保留記憶する処理ルーチンにおいて保留記憶直後の処理として行ってもよい。   The number of reserved memory of random numbers extracted due to the entrance to the special figure starting port increases based on the number of game balls that enter the special figure starting port. It becomes the composition which decreases. Checking the contents of the random number stored in the hold before the special figure determination is made immediately after extracting and storing the random numbers based on the game balls entering the special figure starting port It may be before the determination of whether or not to hold the special figure in the hold memory, and may be performed as a process immediately after the hold storage in a processing routine for extracting and storing a random number.

先読み判定によって特図当否判定が行われる以前の保留記憶の確認結果が特典遊技の付与される第2大当りであるか特典遊技の付与されない第2大当りであるかによって演出図柄表示装置上で異なる演出を実施する構成であり、演出内容の違いが特典遊技が更に連続することを示唆するか又は特典遊技の連続が終了することを示唆する演出であればよく、例えば、保留記憶数を示す表示態様を上記した確認結果の違いにより変化させる構成が考えられる。   Different effects on the effect symbol display device depending on whether the confirmation result of the reserved memory before the special figure determination is made by the pre-reading determination is the second jackpot to which the bonus game is given or the second jackpot to which the bonus game is not given. It may be any effect that suggests that the difference in the contents of the effect suggests that the bonus game further continues or that the bonus game continues, for example, a display mode indicating the number of reserved memories It is possible to consider a configuration in which the above is changed according to the difference in the confirmation result.

請求項4記載の弾球遊技機は、
請求項1乃至請求項3記載の弾球遊技機において、
前記役物大当り遊技は、前記特別電動役物への遊技球の入球数が規定数を満たすまで、又は該特別電動役物の開放時間が所定時間に達するまでに前記特定領域に遊技球が入球することを条件に、前記予め定められた回数を上限として開放動作を継続する構成とし、
前記役物大当り遊技終了後に前記特典遊技が付与される場合、該役物大当り遊技で行った開放動作の継続回数に応じて、該特典遊技の内容を変化させる
ことを特徴とする弾球遊技機である。
The bullet ball game machine according to claim 4,
In the ball game machine according to claim 1 to claim 3,
The bonus game is that the game balls are placed in the specific area until the number of game balls entering the special electric game meets a specified number or until the opening time of the special electric game reaches a predetermined time. On the condition that the ball is entered, the opening operation is continued up to the predetermined number of times,
When the bonus game is given after the bonus game is completed, the content of the bonus game is changed in accordance with the number of times the opening operation performed in the bonus game is continued. It is.

第2大当り遊技によって特別電動役物に入球した遊技球が特定領域に入球すると、特別電動役物が予め定められた回数を上限として開放動作を行う役物大当り遊技を開始する。予め定められた回数を上限として開放動作を行うとは、1回の開放動作又は開閉動作中に特定領域に遊技球が入球したことを条件として次回の開放を開始する構成であり、開放動作中に特定領域に遊技球が入球しなかった場合は、いわゆるパンクとなり、それ以上特別電動役物は開放動作(ラウンド動作)を継続しない。   When a game ball that has entered a special electric accessory in the second big hit game enters a specific area, a special big hit game is started in which the special electric accessory performs an opening operation up to a predetermined number of times. Performing the opening operation with a predetermined number of times as the upper limit is a configuration in which the next opening is started on the condition that a game ball has entered a specific area during one opening operation or opening / closing operation. If the game ball does not enter the specific area, it becomes a so-called puncture, and the special electric accessory no longer continues the opening operation (round operation).

役物大当り遊技における1回の特別電動役物の開放動作(1回のラウンド中の特別電動役物の開放動作)は、開放動作を開始してから規定数の遊技球が入球するか所定時間に達するまで、特別電動役物の開放状態を保持する構成としてもよいし、1ラウンド中に開閉動作を繰り返す構成(いわゆるハネモノの大当り動作構成)としてもよい。   The opening operation of one special electric accessory in the big hit game (the opening operation of the special electric accessory during one round) determines whether a predetermined number of game balls enter after starting the opening operation. It is good also as a structure which hold | maintains the open state of a special electrically-powered object until it reaches time, and it is good also as a structure which repeats opening / closing operation | movement in 1 round (what is called a hit-and-hit operation structure).

役物大当り遊技の開放動作の継続した回数に応じて特典遊技を変化させるが、この場合に変化する内容は、特典遊技となる普通電動役物の開放延長機能の作動期間、普通電動役物の開放時間が考えられる。作動期間を変化させる場合、継続回数に応じて特典遊技を行う特別図柄の変動回数を異なる回数に設定する構成とし、次回の第1大当り又は第2大当りまで特典遊技を継続する構成を混在してもよい。   The bonus game is changed according to the number of times that the bonus game of hitting the bonus game is continued, but in this case, the contents that change are the operating period of the opening extension function of the normal electric bonus that becomes the bonus game, Opening time is considered. When changing the operation period, the configuration for setting the number of fluctuations of the special symbol for performing the bonus game according to the number of continuations is set to a different number, and the configuration for continuing the bonus game until the next first big hit or the second big hit is mixed. Also good.

請求項1記載の弾球遊技機によれば、第1大当り遊技や第2大当り遊技よりも多くの遊技球の獲得が可能な特典遊技中において、遊技者は特典遊技よりも更に多くの遊技球を獲得することが可能な役物大当りの取得を目指すことが可能であり、遊技者が重層的に特典を享受することが可能となっている。2段階の抽選で大当りを獲得する遊技機はあったが、遊技者が通常状態よりも多くの遊技球を獲得可能とする特典状態が2段階で付与される遊技性は従来にはないものである。また、役物大当り遊技終了後と第1大当り遊技終了後とでは特典遊技の付与率の高低を異ならせることにより多様な遊技構成を創出することができ、例えば、短期間で多くの遊技球を獲得した役物大当り遊技の終了後は特典遊技が終了する確率を高くし、第1大当り遊技終了後は特典遊技が継続する確率を高くするといった構成が可能となる。   According to the bullet ball game machine of claim 1, during the bonus game in which more game balls can be obtained than the first jackpot game and the second jackpot game, the player has more game balls than the bonus game. It is possible to obtain a bonus jackpot that can earn the player, and the player can enjoy the benefits in a multi-layered manner. There was a gaming machine that won a big hit in a two-stage lottery, but there has never been a game that is given a privilege state in two stages that allows a player to acquire more game balls than the normal state. is there. In addition, a variety of game configurations can be created by changing the level of the bonus game grant rate after the end of the big hit game and after the end of the first big hit game. For example, many game balls can be created in a short period of time. It is possible to increase the probability that the bonus game will end after the end of the acquired bonus game, and increase the probability that the bonus game will continue after the end of the first jackpot game.

請求項2記載の弾球遊技機によれば、特典遊技が第1大当り遊技又は役物大当り遊技を跨いで連続する最大回数を確定しておくことにより、その間で何回役物大当りを取得したかに応じて獲得遊技球数に差を生じさせる今までにない遊技性を実現できる。   According to the ball game machine according to claim 2, by determining the maximum number of times that the bonus game continues across the first jackpot game or the bonus game of bonuses, the bonus game bonus is acquired several times in the meantime. Unprecedented game play that can make a difference in the number of game balls acquired can be realized.

請求項3記載の弾球遊技機によれば、先読み演出の内容によって特定領域に入球させるべき第2大当り(役物大当り遊技終了後に特典遊技が付与される)が生起するかが示唆されるため、遊技者が遊技結果(獲得遊技球数の数量)を想定しながら遊技を進行することが可能となる。   According to the bullet ball game machine according to claim 3, it is suggested whether or not the second big hit (the bonus game is given after the end of the big hit game) to occur is caused by the content of the pre-reading effect. Therefore, it is possible for the player to advance the game while assuming the game result (the number of acquired game balls).

請求項4記載の弾球遊技機によれば、遊技者に最も有利な特典遊技である役物大当り遊技が実施されても、特定領域に遊技球が入球しなければ特別電動役物の開放動作が継続しないいわゆるパンクとなってしまうため、緊張感のある遊技性となると共に、役物大当り遊技を長く継続させればさせるほど役物大当り遊技終了後の特典遊技を長く付与することによって、最終ラウンドまで継続した場合の達成感を倍増させることが可能となる。   According to the bullet ball game machine of claim 4, even if a bonus game that is the most advantageous game for the player is executed, if the game ball does not enter the specific area, the special electric game object is released. Because it becomes a so-called punk that does not continue the operation, it becomes a game with tension, and as long as the bonus game is continued for a long time, the bonus game after the bonus game is finished longer, It is possible to double the feeling of achievement when continuing to the final round.

遊技盤8の正面図。The front view of the game board 8. FIG. 遊技機の電気的構成を示すブロック図。The block diagram which shows the electrical structure of a game machine. 実施例1における遊技機の動作内容の設定を示す図表1。1 is a diagram 1 illustrating setting of operation contents of a gaming machine according to the first embodiment. 実施例1における遊技機の動作内容の設定を示す図表2。FIG. 3 is a diagram 2 illustrating setting of operation contents of the gaming machine in the first embodiment. 主制御装置50が実行する普図始動入賞処理を示すフローチャート。The flowchart which shows the usual start prize winning process which the main control apparatus 50 performs. 主制御装置50が実行する普図当否判定処理を示すフローチャート1。FIG. 2 is a flowchart 1 illustrating a normal / unusual determination process executed by a main controller 50. FIG. 主制御装置50が実行する普図当否判定処理を示すフローチャート2。FIG. 3 is a flowchart 2 illustrating a normal / unusual determination process executed by the main controller 50. FIG. 主制御装置50が実行する普図当否判定処理を示すフローチャート3。FIG. 4 is a flowchart 3 showing a normal / unusual determination process executed by the main controller 50. FIG. 実施例1において主制御装置50が実行する特図始動入賞処理1を示すフローチャート。5 is a flowchart showing a special figure start winning process 1 executed by the main controller 50 in the first embodiment. 主制御装置50が実行する特図当否判定処理を示すフローチャート1。The flowchart 1 which shows the special figure determination | availability determination processing which the main control apparatus 50 performs. 主制御装置50が実行するリミッタカウンタ設定処理を示すフローチャート。7 is a flowchart showing limiter counter setting processing executed by main controller 50. 主制御装置50が実行する大入賞口設定処理1を示すフローチャート。The flowchart which shows the special winning opening setting process 1 which the main controller 50 performs. 主制御装置50が実行する特図当否判定処理を示すフローチャート2。FIG. 3 is a flowchart 2 illustrating a special figure success / failure determination process executed by the main controller 50. 主制御装置50が実行するリミッタフラグ設定処理を示すフローチャート。7 is a flowchart showing limiter flag setting processing executed by main controller 50. 主制御装置50が実行する大入賞口設定処理2を示すフローチャート。The flowchart which shows the big prize opening setting process 2 which the main controller 50 performs. 主制御装置50が実行する特図当否判定処理を示すフローチャート3。The flowchart 3 which shows the special figure success / failure determination process which the main control apparatus 50 performs. 主制御装置50が実行する特図当否判定処理を示すフローチャート4。FIG. 5 is a flowchart 4 showing a special figure win / fail determination process executed by the main controller 50. FIG. 主制御装置50が実行する特別遊技処理を示すフローチャート1。The flowchart 1 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート2。The flowchart 2 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート3。The flowchart 3 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート4。7 is a flowchart 4 showing special game processing executed by the main controller 50. 主制御装置50が実行する特別遊技処理を示すフローチャート5。The flowchart 5 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート6。The flowchart 6 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート7。The flowchart 7 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート8。The flowchart 8 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート9。The flowchart 9 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート10。The flowchart 10 which shows the special game process which the main controller 50 performs. 主制御装置50が実行する特別遊技処理を示すフローチャート11。The flowchart 11 which shows the special game process which the main controller 50 performs. サブ統合制御装置53が実行する保留数指示コマンド受信処理を示すフローチャート。7 is a flowchart showing a hold number instruction command reception process executed by a sub integrated control device 53. サブ統合制御装置53が実行する変動開始コマンド受信処理を示すフローチャート。The flowchart which shows the change start command reception process which the sub integrated control apparatus 53 performs. 実施例1における演出図柄を表示する演出図柄表示装置54bの表示例1。Display example 1 of the effect symbol display apparatus 54b which displays the effect symbol in Example 1. FIG. 実施例1における演出図柄を表示する演出図柄表示装置54bの表示例2。Display example 2 of the effect symbol display device 54b that displays the effect symbols in the first embodiment. 実施例2において主制御装置50が実行する特図始動入賞処理2を示すフローチャート。7 is a flowchart showing a special figure start winning process 2 executed by the main controller 50 in the second embodiment. サブ統合制御装置53が実行する先読み判定信号受信処理を示すフローチャート。The flowchart which shows the prefetch determination signal reception process which the sub integrated control apparatus 53 performs. 実施例2における演出図柄を表示する演出図柄表示装置54bの表示例。The display example of the effect symbol display apparatus 54b which displays the effect symbol in Example 2. FIG. 実施例3における遊技機の動作内容の設定を示す図表。The chart which shows the setting of the operation content of the game machine in Example 3. FIG. 実施例3において主制御装置50が実行する特別遊技処理の一部の処理を示すフローチャート1。9 is a flowchart 1 showing a part of special game processing executed by the main controller 50 in the third embodiment. 実施例3において主制御装置50が実行する特別遊技処理の一部の処理を示すフローチャート2。9 is a flowchart 2 showing a part of special game processing executed by the main controller 50 in the third embodiment. 実施例3において主制御装置50が実行する継続終了後遊技状態設定処理を示すフローチャート。9 is a flowchart showing a game state setting process after continuation completion executed by the main controller 50 in the third embodiment.

以下、本発明の実施形態について図面を用いて説明する。尚、本発明の実施の形態は、下記の実施形態に何ら限定されることはなく、本発明の技術的範囲に属する限り種々の形態を採りうる。   Hereinafter, embodiments of the present invention will be described with reference to the drawings. The embodiments of the present invention are not limited to the following embodiments, and various forms can be adopted as long as they belong to the technical scope of the present invention.

図1は、本実施例におけるパチンコ機の遊技盤8の正面図である。なお、このパチンコ機の全体的な構成は公知技術に従っているので図示及び説明は省略する。遊技盤8には公知のガイドレール25a、25bによって囲まれた略円形の遊技領域26が設けられ、多数の遊技釘が植設されている。遊技領域26の略中央には、窓部28aを有する液晶枠飾り28が設けられており、演出図柄表示装置54b(図2参照)のLCD画面が遊技者から視認可能に構成され、図示しない公知のワープ入口、ワープ通路、ステージ等も設けられている。   FIG. 1 is a front view of a game board 8 of a pachinko machine in the present embodiment. In addition, since the whole structure of this pachinko machine is based on a well-known technique, illustration and description are abbreviate | omitted. The game board 8 is provided with a substantially circular game area 26 surrounded by known guide rails 25a and 25b, and a large number of game nails are implanted therein. A liquid crystal frame decoration 28 having a window portion 28a is provided substantially at the center of the game area 26, and the LCD screen of the effect symbol display device 54b (see FIG. 2) is configured to be visible to the player, and is not shown. Warp entrance, warp passage, stage, etc. are also provided.

液晶枠飾り28の下側には普通図柄始動口31(本願発明における普図始動口)が設けられ更に下側にはアタッカー式の第1大入賞口34(本願発明における特別電動役物)が設けられている。液晶枠飾り28の右側には普通図柄始動ゲート32(本願発明における普図始動口)とその直下に普通電動役物40(本願発明における普通電動役物)で構成された特別図柄始動口33(本願発明における特図始動口)が設けられている。なお普通電動役物40が閉鎖時の開口部には蓋体40aが配置されているため普通電動役物40は作動時のみ遊技球の入球が可能な構成となっている。   Below the liquid crystal frame decoration 28 is provided a normal symbol start port 31 (a universal start port in the present invention), and on the lower side is an attacker-type first big prize port 34 (a special electric accessory in the present invention). Is provided. On the right side of the liquid crystal frame decoration 28 is a special symbol start gate 33 (a normal start member in the present invention) and a special symbol start port 33 (ordinary electric member in the present invention) immediately below it. A special figure starting port in the present invention is provided. In addition, since the cover 40a is arrange | positioned at the opening part at the time of the normal electric accessory 40 closing, the normal electric accessory 40 is the structure which can enter a game ball only at the time of an action | operation.

普通電動役物40の左下側には内部に特定領域135(本願発明における特定領域)と特定領域135への入球を振分ける振分け部材235を備えたアタッカー式の第2大入賞口35(本願発明における第2大当りの場合に第2大当り遊技として開放動作を行う特別電動役物)が設けられている。   On the lower left side of the ordinary electric accessory 40 is an attacker-type second big prize opening 35 (this application) having a distribution area 235 for distributing a specific area 135 (specific area in the present invention) and a ball entering the specific area 135 inside. In the case of the second big hit in the invention, a special electric accessory which performs an opening operation as a second big hit game) is provided.

液晶枠飾り28の左側で内レール25bに沿った位置には、遊技機の状態を示す複数種類の表示装置が配置された情報報知装置が設けられている。この情報報知装置において斜めに2個並べて配置した長方形は7セグメントLEDであり、左側の7セグメントLEDが普通図柄始動口31及び普通図柄始動ゲート32への入球に基づく当否判定結果を表示する普図表示装置29となり、右側の7セグメントLEDが特別図柄始動口33への入球に基づく当否判定結果を表示する特図表示装置30となる。7セグメントLEDの下に配置された4個のLEDが普図保留数表示装置29a、その下に配置された4個のLEDが特図保留数表示装置30aとなる。情報報知装置の右には複数の一般入賞口43が設けられている。   At a position along the inner rail 25b on the left side of the liquid crystal frame decoration 28, an information notification device is provided in which a plurality of types of display devices indicating the state of the gaming machine are arranged. In this information notification apparatus, two rectangles arranged obliquely are 7-segment LEDs, and the left-side 7-segment LED displays a normality determination result based on entering the normal symbol start port 31 and the normal symbol start gate 32. It becomes the figure display device 29, and the 7-segment LED on the right side becomes the special figure display device 30 for displaying the result of the determination on the basis of the ball entering the special symbol starting port 33. The four LEDs arranged under the 7-segment LED are the usual figure reservation number display device 29a, and the four LEDs arranged under the seven segment LED are the special figure reservation number display device 30a. A plurality of general winning openings 43 are provided on the right side of the information notification device.

上記のように遊技盤8を構成することにより、普通図柄始動口31又は普通図柄始動ゲート32に遊技球が入球すると、普図表示装置29で普通図柄が変動表示を開始し、所定時間後に停止した普通図柄の種類に応じて、後述する普通電役ソレノイド40b(図2参照)を駆動させる。普通電役ソレノイド40bが駆動すると、ほぼ同期して普通電動役物40が作動して、特別図柄始動口33である普通電動役物40への入球が可能となるように構成されている。   By configuring the game board 8 as described above, when a game ball enters the normal symbol start port 31 or the normal symbol start gate 32, the normal symbol starts to change on the normal symbol display device 29, and after a predetermined time. A normal electric solenoid 40b (see FIG. 2) to be described later is driven according to the type of the stopped normal symbol. When the normal electric combination solenoid 40b is driven, the normal electric combination 40 is operated almost synchronously, and the normal electric combination 40, which is the special symbol starting port 33, can be entered.

特別図柄始動口33である普通電動役物40に遊技球が入球すると、特図表示装置30において特別図柄が変動表示を開始し、所定時間後に停止する。普通図柄及び特別図柄の変動中は、窓部28aに配置された演出図柄表示装置54bにおいて各々の図柄の変動に連動した演出態様を表示するが、特別図柄に連動した演出図柄を優先して表示する。   When a game ball enters the ordinary electric accessory 40, which is the special symbol start port 33, the special symbol starts to be displayed in the special symbol display device 30 and stops after a predetermined time. During the variation of the normal symbol and the special symbol, the effect symbol display device 54b arranged in the window portion 28a displays the effect mode linked to the variation of each symbol, but the effect symbol linked to the special symbol is preferentially displayed. To do.

特別図柄の変動が停止して確定図柄を表示すると、確定表示した特別図柄の態様に応じて後述する第1大入賞口ソレノイド34c又は第2入賞口ソレノイド35cを駆動させ、第1大入賞口34又は第2大入賞口35のいずれかを開放し遊技球の入球が可能となるように構成されている。   When the variation of the special symbol is stopped and the confirmed symbol is displayed, a first grand prize winning solenoid 34c or a second winning prize solenoid 35c, which will be described later, is driven in accordance with the aspect of the special symbol that has been confirmed and displayed. Alternatively, either one of the second large winning openings 35 is opened so that a game ball can be entered.

この様に本実施例のパチンコ機は、普通電動役物40が作動しなければ特別図柄始動口33への遊技球の入球が不可能な構成になっており、且つ、特別図柄始動口33が唯一の特別図柄の始動口となっている。従って、1段階目の普通図柄遊技で当りを獲得しなければ、2段階目の特別図柄遊技による特典を獲得できない構成となっている。   As described above, the pachinko machine according to the present embodiment has a configuration in which a game ball cannot enter the special symbol start port 33 unless the ordinary electric accessory 40 is operated, and the special symbol start port 33. Is the only starting point for special designs. Therefore, a special symbol game at the second stage cannot be obtained unless a win is obtained at the first stage normal symbol game.

続いて、図2に本実施例におけるパチンコ機の電気配線を示すブロック図を示し説明する。図2には煩雑になる電源の供給系統に関する記載は行わないが、電源が必要な制御装置若しくはアクチュエータ類には、電源装置(図示せず)から直接的又は間接的に供給される構成となっている。尚、遊技盤8を装着するパチンコ機本体に関する部品は図示を省略している。   Subsequently, FIG. 2 will be described with reference to a block diagram showing electrical wiring of the pachinko machine in the present embodiment. FIG. 2 does not describe a complicated power supply system, but is configured to be supplied directly or indirectly from a power supply device (not shown) to a control device or actuator that requires power. ing. Note that the parts relating to the pachinko machine body on which the game board 8 is mounted are not shown.

図2に示す通り、主制御装置50の入力端には、遊技盤中継端子板62を介して特別図柄始動口33である普通電動役物40に入球した遊技球を検出する特別図柄始動スイッチ33aと、普通図柄始動口31に入球した遊技球を検出する普通図柄始動スイッチ(1)31aと、普通図柄始動ゲート32に入球した遊技球を検出する普通図柄始動スイッチ(2)32aと、第1大入賞口34に入球した遊技球を検出する第1カウントスイッチ34aと、第2大入賞口35に入球した遊技球を検出する第2カウントスイッチ35aと、一般入賞口43に入球した遊技球を検出する一般入賞口スイッチ43aと、第2大入賞口35の内部に設けられた特定領域135に入球した遊技球を検出する特定領域スイッチ135aとが接続されており、裏配線中継端子板63を介して前面枠が閉鎖していることを検出する前面枠閉鎖スイッチ38と、意匠枠が閉鎖していることを検出する意匠枠閉鎖スイッチ39a、39bと、が接続されている。   As shown in FIG. 2, a special symbol start switch that detects a game ball that has entered the normal electric accessory 40, which is the special symbol start port 33, is provided at the input end of the main controller 50 via the game board relay terminal plate 62. 33a, a normal symbol start switch (1) 31a for detecting a game ball entering the normal symbol start port 31, and a normal symbol start switch (2) 32a for detecting a game ball entering the normal symbol start gate 32 The first count switch 34 a that detects a game ball that has entered the first grand prize opening 34, the second count switch 35 a that detects the game ball that has entered the second big prize opening 35, and the general prize opening 43 A general winning opening switch 43a that detects a game ball that has entered a ball and a specific area switch 135a that detects a gaming ball that has entered the specific area 135 provided inside the second large winning opening 35 are connected, Behind the scenes A front frame closing switch 38 for detecting that the front frame is closed and a design frame closing switch 39a, 39b for detecting that the design frame is closed are connected via the relay terminal plate 63. .

主制御装置50の出力端には、遊技盤中継端子板62を介して第1大入賞口34の扉部材を駆動する第1大入賞口ソレノイド34cと、第2大入賞口35の扉部材を駆動する第2大入賞口ソレノイド35cと、第2大入賞口35に入球した遊技球の特定領域135への入球を振分ける振分け部材235を駆動する振分けソレノイド235cと、普通電動役物40の羽根部材を駆動する普通電役ソレノイド40cとが接続されており、図柄表示装置中継端子板64を介して普通図柄を表示する普図表示装置29と、普通図柄の保留数を表示する普図保留数表示装置29aと、特別図柄を表示する特図表示装置30と、特別図柄の保留数を表示する特図保留数表示装置30aとが接続されており、裏配線中継端子板63及び外部接続端子板61を介して図示しないホールコンピュータ70と、が接続されている。   At the output end of the main controller 50, there are provided a first big prize opening solenoid 34c for driving the door member of the first big prize opening 34 via the game board relay terminal plate 62 and a door member of the second big prize opening 35. The second large winning opening solenoid 35c to be driven, the distribution solenoid 235c for driving the distributing member 235 for distributing the balls that have entered the second large winning opening 35 to the specific area 135, and the ordinary electric accessory 40 Is connected to the normal electric solenoid 40c for driving the blade member of the normal, and the normal symbol display device 29 for displaying the normal symbol via the symbol display device relay terminal plate 64, and the normal symbol for displaying the number of normal symbols retained. A reserved number display device 29a, a special symbol display device 30 for displaying a special symbol, and a special figure reserved number display device 30a for displaying the number of special symbols held are connected to the back wiring relay terminal board 63 and external connection. Terminal board 61 A hall computer 70 (not shown) and are connected.

主制御装置50はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される各種検出信号などに基づいて遊技の進行に関わる各種コマンド等を生成し、払出制御装置51及びサブ統合制御装置53に出力する。ここで、主制御装置50と払出制御装置51とは図の矢印が示すように双方向通信回路として構成され、主制御装置50とサブ統合制御装置53とは間に演出中継端子板65を介した主制御装置50からサブ統合制御装置53への一方向通信回路として構成されている。   The main controller 50 includes electrical components such as a CPU, a ROM, and a RAM. The CPU executes processing in accordance with a program stored in the mounted ROM, and progresses the game based on various input detection signals. Various related commands are generated and output to the payout control device 51 and the sub integrated control device 53. Here, the main control device 50 and the payout control device 51 are configured as a bidirectional communication circuit as indicated by the arrows in the figure, and the main control device 50 and the sub integrated control device 53 are provided with an effect relay terminal plate 65 interposed therebetween. The unidirectional communication circuit from the main controller 50 to the sub integrated controller 53 is configured.

払出制御装置51の入力端には、裏配線中継端子板63を介して球タンク(図示せず)又はタンクレール(図示せず)内の遊技球が不足していることを検出する球切れスイッチ22a又は23aと、裏配線中継端子板63及び払出中継端子板66を介して払い出した遊技球を検出する払出スイッチ24bと、各種端子板を介することなく下皿への経路に遊技球が多数あることを検出する満杯スイッチ13aと、が接続されている。払出制御装置51の出力端には、裏配線中継端子板63及び払出中継端子板66を介して遊技球を上皿へと払い出す払出モータ24aが接続されている。   At the input end of the payout control device 51, a ball break switch for detecting that there is a shortage of game balls in a ball tank (not shown) or tank rail (not shown) via the back wiring relay terminal plate 63. 22a or 23a, a payout switch 24b for detecting a game ball paid out via the back wiring relay terminal plate 63 and the payout relay terminal plate 66, and a large number of game balls on the path to the lower plate without passing through various terminal plates The full switch 13a for detecting this is connected. A payout motor 24 a for paying out game balls to the upper plate is connected to the output end of the payout control device 51 via the back wiring relay terminal plate 63 and the payout relay terminal plate 66.

払出制御装置51はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される各種検出信号ならびに主制御装置50から入力されるコマンドに基づいて遊技球の払い出しに関わる各種コマンド等を生成し、主制御装置50及び発射制御装置52に出力する。ここで、払出制御装置51と主制御装置50とは双方向通信回路として構成され、払出制御装置51と発射制御装置52とは払出制御装置51から発射制御装置52への一方向通信回路として構成されている。   The payout control device 51 includes electrical components such as a CPU, a ROM, and a RAM. The payout control device 51 performs processing by the CPU according to a program stored in the mounted ROM, and is input from various detection signals that are input and from the main control device 50. Based on the command, various commands relating to payout of the game ball are generated and output to the main controller 50 and the launch controller 52. Here, the payout control device 51 and the main control device 50 are configured as a bidirectional communication circuit, and the payout control device 51 and the launch control device 52 are configured as a one-way communication circuit from the payout control device 51 to the launch control device 52. Has been.

また、払出制御装置51は、外部接続端子板61を介して賞球に関する情報などをホールコンピュータ70に送信するほか、発射制御装置52に対して発射停止信号を送信する。発射制御装置52は発射モータ36を制御して、遊技球を遊技領域26に遊技球を発射させる。なお、発射制御装置52には払出制御装置51以外に発射ハンドル18からの回動量信号、タッチスイッチ20aからのタッチ信号、発射停止スイッチ19aから発射停止スイッチ信号が入力される。   In addition, the payout control device 51 transmits information relating to the winning ball to the hall computer 70 via the external connection terminal board 61 and also transmits a firing stop signal to the firing control device 52. The launch control device 52 controls the launch motor 36 to cause the game ball to be launched into the game area 26. In addition to the payout control device 51, the launch control device 52 receives a rotation amount signal from the launch handle 18, a touch signal from the touch switch 20a, and a launch stop switch signal from the launch stop switch 19a.

回動量信号は、遊技者が発射ハンドル18を操作することで出力され、タッチ信号は遊技者が発射ハンドル18を触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ19aを押すことで出力される。なお、タッチ信号が発射制御装置51に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドル18を触っていても遊技球は発射出来ないようになっている。   The rotation amount signal is output when the player operates the launch handle 18, the touch signal is output when the player touches the launch handle 18, and the launch stop switch signal is output by the player pressing the launch stop switch 19a. Is output. If the touch signal is not input to the firing control device 51, the game ball cannot be fired. If the firing stop switch signal is input, the game ball can be fired even if the player touches the firing handle 18. There is no such thing.

サブ統合制御装置53の入力端には、遊技者により操作可能な遊技スイッチ14aが接続されている。サブ統合制御装置53の出力端には、図示しない意匠枠及び遊技盤8に備えられる各種LED・ランプ37と、前面枠及びスピーカユニットに備えられるスピーカ10と、が接続されている。尚、サブ統合制御装置53と主制御装置50とは間に演出中継端子板65を介した主制御装置50からサブ統合制御装置53への一方向通信回路として構成され、サブ統合制御装置53と演出図柄制御装置54aとはサブ統合制御装置53から演出図柄制御装置54aへの一方向通信回路として構成されている。   A game switch 14 a that can be operated by a player is connected to an input terminal of the sub integrated control device 53. The output terminal of the sub integrated control device 53 is connected to a design frame (not shown) and various LEDs / lamps 37 provided in the game board 8 and the speaker 10 provided in the front frame and the speaker unit. The sub integrated control device 53 and the main control device 50 are configured as a one-way communication circuit from the main control device 50 to the sub integrated control device 53 via the production relay terminal board 65 between the sub integrated control device 53 and the sub integrated control device 53. The effect symbol control device 54a is configured as a one-way communication circuit from the sub integrated control device 53 to the effect symbol control device 54a.

サブ統合制御装置53はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ14aの入力ならびに主制御装置50から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄ユニット54の演出図柄制御装置54aに出力する。   The sub-integrated control device 53 includes electrical components such as a CPU, a ROM, and a RAM. The sub-integrated control device 53 executes processing by the CPU according to a program stored in the mounted ROM, and inputs the game switch 14a and the main control device 50. Various commands related to the production are generated on the basis of the command input from, and are output to the production symbol control device 54a of the production symbol unit 54.

また、サブ統合制御装置53には、音量を調節する音量調節スイッチ10aが備えられ、音量調節スイッチ10aの状態(位置)を検出し、その検出結果とスピーカ10へ送信する内容とを判断し、スピーカ10から出力する音量をソフト的に制御するように構成されている。   The sub integrated control device 53 is provided with a volume control switch 10a for adjusting the volume, detects the state (position) of the volume control switch 10a, determines the detection result and the content to be transmitted to the speaker 10, The sound volume output from the speaker 10 is controlled by software.

演出図柄制御装置54aは、サブ統合制御装置53から受信したデータ及びコマンド(共に主制御装置50から送信されてきたものとサブ統合制御装置53が生成したものとがある)に基づいて演出図柄表示装置54bを制御して、演出図柄等の演出画像を窓部28aに表示させる。   The effect symbol control device 54a displays the effect symbol display based on the data and commands received from the sub integrated control device 53 (both those transmitted from the main control device 50 and those generated by the sub integrated control device 53). The device 54b is controlled to display effect images such as effect symbols on the window 28a.

次に、本実施例におけるパチンコ機の動作内容を図3、図4を用いて説明する。本実施例のパチンコ機では、普通図柄始動口31と普通図柄始動ゲート32への遊技球の入球に起因して普通図柄の当否抽選(普図当否判定)を実行し、該当否抽選の結果が当り(通常時1/200、時短(確変)時1/1.000)なら特別図柄始動口33となる普通電動役物40が6.0秒の開放動作を1回行う。   Next, the operation content of the pachinko machine in the present embodiment will be described with reference to FIGS. In the pachinko machine of the present embodiment, the normal symbol winning lottery (ordinary symbol winning / no-going determination) is executed due to the game balls entering the normal symbol starting port 31 and the normal symbol starting gate 32, and the result of the corresponding lottery determination If the hit is normal (1/200 at normal time, 1 / 1.000 at short time (probability change)), the ordinary electric accessory 40 serving as the special symbol start port 33 performs the opening operation once for 6.0 seconds.

開放した普通電動役物40への遊技球の入球に起因して特別図柄の当否抽選(特図当否判定)を実行する。該当否抽選の結果が当り(確率は遊技状態に関係なく1/1.0000305)なら、図4に示すように該当りに応じて決定した当り図柄が当り図柄1、当り図柄2の場合、第1大入賞口34が1.6秒の開放を2回実施し、当たり図柄3、当り図柄5の場合、第2大入賞口35が0.6秒の開放を1回実施し、当たり図柄4、当り図柄6の場合、第2大入賞口35が0.6秒の開放を2回実施する。   A special symbol winning lottery (special symbol winning / no-judgment determination) is executed due to the entry of a game ball into the opened ordinary electric accessory 40. If the result of the corresponding lottery is winning (the probability is 1 / 1.0000305 regardless of the gaming state), if the winning symbol determined according to the corresponding is the winning symbol 1 and the winning symbol 2 as shown in FIG. When the first grand prize opening 34 is opened for 1.6 seconds twice, and the winning symbol 3 and the winning symbol 5 are, the second big winning opening 35 is opened once for 0.6 seconds, and the winning symbol 4 In the case of winning symbol 6, the second grand prize winning opening 35 is held twice for 0.6 seconds.

開放した第2大入賞口35に入球した遊技球が特定領域135に入球すると役物大当りが生起し、第2大入賞口35が1ラウンドあたり6.0秒の開放を18回行う開閉動作(1回のラウンド動作)を15ラウンド実施する。但し、6.0秒の開放を18回行う以前(1回のラウンド動作中)に遊技球が10個入球すると、その時点で1回のラウンド動作を終了し、新たなラウンド(18回の開閉動作)を開始する。なお、この役物大当りが本願発明における役物大当りに該当する。   When a game ball that has entered the opened second grand prize opening 35 enters the specific area 135, a bonus hit occurs, and the second big prize opening 35 opens and closes 18 seconds for 6.0 seconds per round. The operation (one round operation) is performed 15 rounds. However, if 10 game balls enter before the release of 6.0 seconds 18 times (during one round operation), one round operation ends at that point and a new round (18 Open / close operation) starts. The bonus hit is equivalent to the bonus hit in the present invention.

また、当り図柄が、当り図柄1、当り図柄3、当り図柄4の場合、第1大入賞口34の当り遊技、第2大入賞口35の当り遊技又は第2大入賞口35の当り遊技を起因として生起した役物大当り遊技の終了後に、普通図柄の変動時間を短縮(0.4秒)し、普通図柄の抽選確率を高確率(1/1.000)とする普図時短確変状態に遊技状態を移行する。この普図時短確変状態は、次回の特別図柄の当選に応じた第1大入賞口34又は第2大入賞口35の作動を開始するまでその遊技状態を保持する。   If the winning symbol is a winning symbol 1, a winning symbol 3, or a winning symbol 4, the winning game of the first big winning opening 34, the winning game of the second big winning port 35 or the winning game of the second big winning port 35 is determined. After the end of the bonus game that occurred as a cause, the normal symbol variation time is shortened (0.4 seconds) and the normal symbol lottery probability is high (1 / 1.000). Transition gaming state. This short-term change state at the time of the normal figure holds the game state until the operation of the first big prize opening 34 or the second big prize opening 35 corresponding to the next winning of the special symbol is started.

特別図柄の当り図柄の種類は、図4の図表に示すように6種類あり、上記したように当り図柄1と当り図柄2では第1大入賞口34が作動し、当り図柄3から6までなら第2大入賞口35が作動する。また、図表の右端列の比率は、特別図柄が当選した場合に各図柄が選択される比率を示し、当り図柄1が選択される比率は48%、当り図柄2が選択される比率は2%、当り図柄3が選択される比率は30%、当り図柄4が選択される比率は3%、当り図柄5が選択される比率は14%、当り図柄6が選択される比率は3%となり、特別図柄の当り時に第1大入賞口34が作動する比率(計50%)と、第2大入賞口35が作動する比率(計50%)は等しくなっている。   As shown in the chart of FIG. 4, there are six types of special symbols for the winning symbol. As described above, the first big winning opening 34 is activated in the winning symbol 1 and the winning symbol 2, and if the winning symbol is from 3 to 6, The second big prize opening 35 operates. The ratio in the rightmost column of the chart indicates the ratio that each symbol is selected when the special symbol is won. The ratio that the winning symbol 1 is selected is 48%, and the ratio that the winning symbol 2 is selected is 2%. The ratio that the winning symbol 3 is selected is 30%, the ratio that the winning symbol 4 is selected is 3%, the ratio that the winning symbol 5 is selected is 14%, and the ratio that the winning symbol 6 is selected is 3%. The ratio (total 50%) at which the first big prize opening 34 operates when the special symbol is hit is equal to the ratio (total 50%) at which the second big prize opening 35 operates.

上記した選択率により、特別図柄の当りに応じた第1大入賞口34又は第2大入賞口35の当り動作(役物大当り動作含む)の終了後に、普図時短確変状態に移行する確率は、トータル81%(48%+30%+3%)となる。第1大入賞口34が作動する確率と第2大入賞口35が作動する確率は同一(どちらも選択率の合計が50%)となるが、第1大入賞口34が作動する場合には96%の確率で普図時短確変状態に移行し、第2大入賞口35が作動する場合には66%の確率で普図時短確変状態に移行する構成となっている。この構成は請求項1の「前記特典遊技の付与率は、前記第1大当り図柄を決定した場合と前記第2大当り図柄を決定した場合とでは異なる」に該当する構成となる。なお、この比率設定は通常遊技状態と普図時短確変状態とで共通となるが、普図時短確変状態で特図が当選した場合は、通常状態とは異なる比率で当り図柄を選択する構成も考えられる。   With the above-mentioned selection rate, the probability of shifting to the short-term variation state at the time of normal drawing after the end of the hitting action (including the big hitting action of the accessory) of the first big winning opening 34 or the second big winning opening 35 according to the hit of the special symbol is The total is 81% (48% + 30% + 3%). The probability that the first big prize opening 34 is activated and the probability that the second big prize opening 35 is activated are the same (both the total of the selection ratios is 50%). It shifts to the normal change time state with the probability of 96%, and when the second big prize opening 35 is activated, it shifts to the normal change state with the probability of 66%. This configuration corresponds to a claim 1 in which “the bonus game grant rate differs between when the first jackpot symbol is determined and when the second jackpot symbol is determined”. This ratio setting is common in the normal gaming state and the short-term change state during normal drawing, but when a special figure is won in the short-term change state during normal drawing, there is also a configuration in which the winning symbols are selected at a different ratio from the normal state. Conceivable.

なお、図4では、当り図柄3〜6は役物大当りに発展するか否かに拘らず普図時短確変状態の付与率は変化しない構成であるが、第1大入賞口を開放する図柄は大当りとして、条件装置、役物連続作動装置を作動させるが、第2大入賞口を開放する図柄は小当りの扱いとして、大当り(条件装置、役物連続作動装置を作動させない)としない構成も考えられる。この場合、図4にある当り図柄3〜6の時短付与は、第2大入賞口を開放させる当り(小当り)の場合は、大当りを介していないので遊技状態は小当り前の状態が維持され、役物大当りに発展した場合に初めて大当り(条件装置作動)となるので図柄に応じて時短が付与されることになる。
このようにすれば、役物大当りに発展しない限り、当り図柄1、2の選択率で普図時短確変状態が付与され、役物大当りに発展した時だけ当り図柄3〜6の選択率で普図時短確変状態が付与される遊技性とすることができる。
In addition, in FIG. 4, although the winning symbols 3 to 6 are configured such that the grant rate of the short-term variation state at the time of normal drawing does not change regardless of whether or not it develops to the big hit of the feature, the symbol that opens the first big winning opening is Although the condition device and the accessory continuous operation device are operated as a big hit, the design that opens the second big prize opening is not treated as a big hit (the condition device and the accessory continuous operation device are not operated). Conceivable. In this case, in the case of the winning symbols 3 to 6 shown in FIG. 4 in the case of hitting the second big winning opening (small hit), since the big hit is not passed, the game state is maintained before the small hit. Since the big hit (conditional device operation) occurs only when it is developed as a big hit, the time is given according to the design.
In this way, unless it develops to a big hit of a feature, a short-term variation state is given at the selection rate of hit symbols 1 and 2, and only when it develops to a big hit of the feature, a normal rate at a selection rate of 3 to 6 per hit. It can be set as a game with a short probability change state.

上記した作動内容と遊技盤8の部品配置によって生じる遊技性を、遊技の流れに沿って説明する。通常遊技状態においては、1/200の確率で普通図柄が当選するまで普通電動役物40が作動せず特別図柄の抽選機会が訪れない。従って、遊技者は少しで消費を抑えるため、入球時に賞球が獲得できる普通図柄始動口31への入球を目指し、該入球に有利な液晶枠飾り28の左側の遊技領域(左側遊技領域)に遊技球が流下するように発射強度を調節して遊技を進行する。   The playability caused by the above-described operation content and the component arrangement of the game board 8 will be described along the flow of the game. In the normal gaming state, the ordinary electric accessory 40 does not operate until the normal symbol is won with a probability of 1/200, and the special symbol lottery opportunity does not come. Accordingly, in order to reduce the consumption of the player by a little, the player aims to enter the normal symbol starting port 31 where a winning ball can be obtained at the time of entry, and the game area on the left side of the liquid crystal frame decoration 28 (left game) The game progresses by adjusting the firing strength so that the game ball flows down to the area.

普通図柄が当選すると普通電動役物40が6.0秒の開放を1回実施するが、普通電動役物40は遊技領域26のほぼ中央に配置された液晶枠飾り28の右側に配置されているため、遊技球の発射強度を液晶枠飾り28の右側の遊技領域(右側遊技領域)に遊技球が流下するように調整する。なお、発射強度を右側遊技領域に調整するタイミングは、普通図柄の当選が報知された後、演出図柄表示装置54bで報知される(例えば、普図の当選を報知に合わせ、演出図柄表示装置54bに「右打ち!」と表示)。   When the normal symbol is won, the ordinary electric accessory 40 opens once for 6.0 seconds, but the ordinary electric accessory 40 is arranged on the right side of the liquid crystal frame ornament 28 arranged in the approximate center of the game area 26. Therefore, the launch intensity of the game ball is adjusted so that the game ball flows down to the game area on the right side (right game area) of the liquid crystal frame decoration 28. The timing for adjusting the firing strength to the right game area is notified by the effect symbol display device 54b after the winning of the normal symbol is notified (for example, the effect symbol display device 54b is matched with the notification of the normal symbol in accordance with the notification). Will display “Right-handed!”).

右側遊技領域に遊技球が流下するように発射強度を調整することによって、普通図柄始動ゲート32と作動した普通電動役物40への遊技球の入球が可能となる。普通図柄の当り動作を行う普通電動役物40に遊技球が入球すると、特別図柄の当否判定を行うが、特別図柄の当選確率は遊技状態に拘らず1/1.0000305であるため、特別図柄の当否判定毎にほぼ毎回第1大入賞口34又は第2大入賞口35が開放動作を実施する。なお、普通電動役物40に遊技球を入球させるために調整した発射強度(右側遊技領域に遊技球を流下させる)をそのまま保持することで、第1大入賞口34及び第2大入賞口35への遊技球の入球が可能となるように多数の遊技釘が植設されている。   By adjusting the firing strength so that the game ball flows down to the right game area, it is possible to enter the game ball into the normal electric accessory 40 operated with the normal symbol starting gate 32. When a game ball enters the normal electric accessory 40 that performs the normal symbol hitting operation, whether or not the special symbol is won is determined. However, the winning probability of the special symbol is 1 / 1.0000305 regardless of the gaming state. The first grand prize winning port 34 or the second major prize winning port 35 performs an opening operation almost every time the symbol is determined to be successful. Note that the first grand prize opening 34 and the second big prize opening are maintained by maintaining the firing strength (the game ball is allowed to flow down to the right game area) adjusted to allow the game ball to enter the ordinary electric accessory 40. A large number of game nails are planted so that a game ball can enter 35.

なお遊技状態として特図の当選確率が変動する特図確率変動機能を搭載した遊技機を用いても良い。その場合は特図の当選確率は更に向上するが通常確率自体から非常に高い当選確率のため、遊技者としては殆ど区別が付かない。それでも、遊技状態として通常/開放延長あり、通常/開放延長なし、高確/開放延長あり、高確/開放延長なしという種類を設けられるため、より複雑な遊技性を持たせたい場合は好適である。   Note that a gaming machine equipped with a special figure probability changing function for changing the winning probability of a special figure may be used as a gaming state. In that case, the winning probability of the special figure is further improved, but the player is hardly distinguished because of the very high winning probability from the normal probability itself. Still, since the game state can be set to normal / open extension, normal / no open extension, high accuracy / open extension, high accuracy / no open extension, it is suitable if you want to have more complex gaming. is there.

特別図柄が当選し第1大入賞口34又は第2大入賞口35が開放動作を実施しても、多くの遊技球が入球可能な開放時間が設定されていないため、特別図柄の当選に応じた大入賞口の作動自体は、遊技者にとって多くの遊技球が獲得可能な大当り遊技(特典遊技)とはならない。但し、特別図柄当選時の図柄に応じて当り遊技(役物大当り遊技含む)終了後に81%の確率で実施される普図時短確変状態では、普通図柄の変動時間が0.4秒に短縮されるとともに普通図柄の当選確率が1/1.000まで向上することにより、普通電動役物40がほぼ0.4秒のインターバルで6.0秒の開放を繰り返す状態となる。   Even if the special symbol is won and the first grand prize opening 34 or the second big prize opening 35 performs the opening operation, the opening time that many game balls can enter is not set. The action of the corresponding winning prize opening itself is not a big hit game (privilege game) that allows a player to acquire many game balls. However, the normal symbol variation time is reduced to 0.4 seconds in the normal probability change state, which is implemented with a probability of 81% after the winning game (including the bonus game) is completed according to the special symbol winning symbol. In addition, the normal symbol winning probability is improved to 1 / 1.000, so that the ordinary electric utility 40 repeats the release of 6.0 seconds at intervals of approximately 0.4 seconds.

この状態において、右側遊技領域への遊技球の流下を継続して実施することにより、遊技者の獲得出球量が増加する状態となるため、この普図時短確変状態が遊技者にとっては大当り遊技に匹敵する特典遊技となる。なお、本実施例においては過度に射幸心を煽るのを抑えるため、普図時短確変状態が連続する回数に対してリミッタ機能を設けており、該連続回数が20回に達するとそれ以上は普図時短確変状態を継続せず、遊技状態を強制的に通常状態に移行させる構成となっている。   In this state, by continuing to flow the game ball to the right game area, the amount of the player's acquired ball will increase, so this short-time normal change state is a big hit game for the player. It becomes a privilege game comparable to. In this embodiment, a limiter function is provided for the number of times that the short-term variation state of the normal time continues in order to suppress excessive gambling, and when the number of continuous times reaches 20, The game state is forcibly shifted to the normal state without continuing the short-term change state in the figure.

遊技者にとって特典遊技といえる普図時短確変状態では、特別図柄始動口31となる普通電動役物40への多くの遊技球の入球により、特別図柄の抽選も連続して実施される。そのため第1大入賞口34又は第2大入賞口35の当り動作も特別図柄の当選に応じて繰り返されるが、特別図柄当選時の普図時短確変状態の付与率は81%であるため、高確率で特典遊技を連続して実施し、普通電動役物40への入球により獲得出球を増加させる期間を、上限をリミッタが作動するまでとして延長していく。該期間がいつまで延長されるかによって特典遊技で獲得する遊技球に差が生じるが、この構成は遊技者の射幸心を煽り再遊技の意向を向上させる。   In the short-term variation state, which can be said to be a special game for the player, lots of special balls are continuously drawn by entering a large number of game balls into the ordinary electric accessory 40 serving as the special symbol starting port 31. Therefore, the winning action of the first grand prize opening 34 or the second big prize opening 35 is repeated according to the winning of the special symbol, but since the grant rate of the short-term variation state at the time of special symbol winning is 81%, The bonus game is continuously executed with a probability, and the upper limit is extended until the limiter is activated for a period in which the number of acquired balls is increased by entering the ordinary electric accessory 40. Depending on how long the period is extended, there is a difference in the game balls acquired in the bonus game, but this configuration reinforces the player's joy and improves the intention of replaying.

更に、特典遊技中における第2大入賞口35の作動中に遊技球が特定領域135に入球すると、第2大入賞口が上述した役物大当り遊技を開始し、特典期間中の獲得出球の増加速度を一定期間急増させる構成となっている。従って、いつ終了するか分からない特典遊技(普図時短確変状態)の連続中に、獲得遊技球数が急増する役物大当りを何回取得することができるかというゲーム性を生じる構成となっている。   Further, when the game ball enters the specific area 135 during the operation of the second big prize opening 35 during the bonus game, the second big prize mouth starts the above-mentioned bonus game for the bonus, and the winning ball during the bonus period. The rate of increase is increased rapidly for a certain period. Therefore, it becomes the structure which produces the game nature of how many times it is possible to acquire the bonus game bonus that the number of acquired game balls rapidly increases during the continuation of the privilege game (the normal change time short state) that does not know when to end. Yes.

特別図柄当選による第2大入賞口35の作動は、役物大当りが生起し更に大量の遊技球を獲得するチャンスではあるが、第1大入賞口34が作動する特別図柄の当選であっても、特典遊技(普図時短確変状態)の継続率が第2大入賞口35が作動する場合よりも高く設定されているため(第1大入賞口34の継続率96%、第2大入賞口35の継続率66%)、遊技者は期待感を維持して遊技を継続することが可能となっており、遊技バランスが大きく偏ることはない。   Although the operation of the second grand prize opening 35 by the special symbol winning is an opportunity to win a bonus game and obtain a larger amount of game balls, even if the special symbol winning in which the first big winning opening 34 operates is performed. , Because the continuation rate of the bonus game (short-term change state at normal time) is set higher than when the second grand prize opening 35 operates (the first grand prize opening 34 has a continuation rate of 96%, the second big prize opening 35, the continuation rate is 66%), and the player can maintain the expectation and continue the game, and the game balance is not greatly biased.

特典遊技(普図時短確変状態)の継続回数が20回に達するか、20回に達する以前に特別図柄が当り図柄2、5、6で当選した場合には、該当選に応じた第1大入賞口34又は第2大入賞口35の作動(役物大当り含む)終了後に遊技状態を通常状態に移行する。通常状態に移行すると、普通電動役物40の頻繁な開放動作が終了するため、右側遊技領域への遊技球の発射を終了し、左側遊技領域に遊技球を流下させるように発射強度を調整し、普通図柄始動口31へ遊技球を入球させる遊技を再開する。   If the number of continuations of the award game (short-term change in normal time) reaches 20 times, or if a special symbol wins and wins in symbols 2, 5, or 6 before reaching 20 times, the 1st big according to the corresponding selection After the operation of the winning opening 34 or the second big winning opening 35 (including the big hit of the bonuses) ends, the gaming state is shifted to the normal state. When the normal state is entered, the frequent opening operation of the ordinary electric accessory 40 ends, so that the launch of the game ball to the right game area is finished and the launch intensity is adjusted so that the game ball flows down to the left game area. Then, the game for causing the game ball to enter the normal symbol starting port 31 is resumed.

これにより、通常状態の遊技と、普通図柄の当選から特典遊技中にかけての遊技とにおいては、遊技球を左側遊技領域と右側遊技領域とに打ち分けて遊技を区別する構成となっている。以下、主制御装置50、サブ統合制御装置53(厳密には、そのCPU)が実行するプログラム処理に基づいて作動の詳細を説明する。尚、メインルーチンとして行われる各処理は、従来技術と何ら変わりがないため説明は割愛する。   Thereby, in the game in the normal state and the game from the winning of the normal symbol to the bonus game, the game balls are divided into the left game area and the right game area to distinguish the games. Hereinafter, the details of the operation will be described based on the program processing executed by the main control device 50 and the sub integrated control device 53 (strictly, its CPU). Since each process performed as the main routine is not different from the conventional technique, the description is omitted.

主制御装置50が実行する普図始動入賞処理について図5に示すフローチャートを用いて説明する。普図始動入賞処理では、先ず普通図柄始動スイッチ(1)31aおよび普通図柄始動スイッチ(2)32aの検出信号に基づいて、普通図柄始動口31お呼び普通図柄始動ゲート32に遊技球が入球したか否か判定する(S10)。否定判定なら(S10:no)リターンし、肯定判定なら(S10:yes)、普図保留記憶数が最大値(本実施例では4個)未満か否か判定する(S15)。否定判定なら(S15:no)リターンし、肯定判定なら(S15:yes)、普図当り判定用乱数、普図当り図柄決定用乱数、普図変動パターン決定用乱数等を抽出し、抽出した各種乱数値を保留記憶して保留記憶数を示す普図保留記憶カウンタに1を加算する(S20)。続いて、普図保留数表示装置29aの点灯数を1増加させると共にサブ統合制御装置53に現在の普図保留記憶数として普図保留記憶カウンタ値を送信する普図保留記憶数指示コマンド送信処理を行い(S25)リターンする。以上が普図始動入賞処理の内容となる。   The ordinary start winning process executed by the main controller 50 will be described with reference to the flowchart shown in FIG. In the general symbol start winning process, first, based on the detection signals of the normal symbol start switch (1) 31a and the normal symbol start switch (2) 32a, a game ball enters the normal symbol start port 31 and the normal symbol start gate 32. It is determined whether or not (S10). If a negative determination is made (S10: no), a return is made. If an affirmative determination is made (S10: yes), it is determined whether or not the number of stored customary drawings is less than the maximum value (four in this embodiment) (S15). If a negative determination is made (S15: no), a return is made. If an affirmative determination is made (S15: yes), a random number for determining a common figure, a random number for determining a symbol per common figure, a random number for determining a common pattern variation pattern, and the like are extracted. The random number value is stored on hold, and 1 is added to the general-purpose store memory counter indicating the number of stored memories (S20). Subsequently, the number-of-pending-holds display device 29a is turned on by 1 and the number-of-pending-holds-memory-instruction command transmission process for transmitting the number-of-pending-pending storage counter value to the sub-integrated control unit 53 as the current number of drawings-pending storage is stored (S25) and return. The above is the contents of the usual start winning process.

次に、主制御装置50が実行する普図当否判定処理を図6、7、8に示したフローチャートを用いて説明する。普図当否判定処理は、本願発明における普図当否判定に該当する処理となる。普図当否判定処理を開始すると、普通電動役物40が非作動か否か判定する(S50)。否定判定なら(S50:no)リターンし、肯定判定なら(S50:yes)、普通図柄が停止しているか否か(S55)、普通図柄が確定図柄の非表示期間か否か判定し(S60)、どちらも肯定判定なら(S55:yes、S60:yes)、普図保留記憶が有るか否か判定する(S65)。否定判定なら(S65:no)リターンし、肯定判定なら(S65:yes)、判定対象となる普図保留記憶を読み出すと共に普図保留記憶のシフト処理を行う(S70)。これにより普図保留記憶の最も古い保留記憶を当否判定の対象とするとともに、普図保留記憶数を示す普図保留記憶カウンタから1を減算する。   Next, the normal / unusual determination processing executed by the main controller 50 will be described with reference to the flowcharts shown in FIGS. The common figure determination process is a process corresponding to the general figure determination in the present invention. When the normal determination determination process is started, it is determined whether or not the ordinary electric accessory 40 is inactive (S50). If a negative determination is made (S50: no), a return is made. If an affirmative determination is made (S50: yes), it is determined whether the normal symbol is stopped (S55) or whether the normal symbol is a non-display period of the fixed symbol (S60). If both are positive determinations (S55: yes, S60: yes), it is determined whether or not there is an ordinary map storage (S65). If a negative determination is made (S65: no), the process returns. If an affirmative determination is made (S65: yes), the general-purpose reserved memory to be determined is read and the normal-purpose reserved memory is shifted (S70). As a result, the oldest reserved memory in the general-purpose reserved memory is set as the target of the determination, and 1 is subtracted from the general-purpose reserved memory counter indicating the number of the general-purpose reserved memory.

続いて、時短フラグが0か否か判定する(S73)。時短フラグは、主制御装置50が遊技状態を判断するための値であり、時短フラグが「1」なら、普通図柄の変動時間を短縮し、普通図柄の当選確率を高確率とする普図時短確変状態であると判断し、時短フラグが「0」なら非普図時短確変状態と判断する。S73が否定判定なら(S73:no)、普図時短確変状態中の判定処理を実施するが、当該普図当否判定処理では普図の当選確率と選択する変動パターンが異なるのみでそれ以外は非時短状態の処理と何ら変わりないため割愛する。   Subsequently, it is determined whether or not the time reduction flag is 0 (S73). The time reduction flag is a value for the main control device 50 to determine the gaming state. If the time reduction flag is “1”, the normal time reduction for shortening the variation time of the normal symbol and increasing the probability of winning the normal symbol is high. It is determined that the state is in a certain change state, and if the time flag is “0”, it is determined that the state is in a short change state in a non-normal time. If S73 is negative (S73: no), a determination process is performed during the short-term change state in the normal time, but the normal-probability determination process is different only in the winning probability of the normal figure and the selected variation pattern. It is omitted because it is no different from the processing in the short-time state.

S73が肯定判定なら(S73:yes)、即ち非時短状態なら、普図当否判定の対象とした普図保留記憶の当り判定用乱数と予め設定された普図当否判定テーブルとを比較して、当り判定用乱数の値が普図当否判定テーブル内の判定値と一致するか比較する(S75)。普図当否判定テーブルは、通常確率(低確率)用と高確率用の2種類のテーブルが設定してあり、当否判定時の遊技状態が非時短状態であれば通常確率用の当否判定テーブルを用いて比較し、時短状態(普図時短確変状態)であれば高確率用の当否判定テーブルを用いて比較する。   If S73 is an affirmative determination (S73: yes), that is, if it is in a non-time-short state, the hit determination random number of the general-purpose hold storage that is the target of the general-purpose determination determination is compared with a preset general-purpose determination table. It is compared whether or not the value of the random number for hit determination matches the determination value in the normal-use determination table (S75). Two types of tables for normal probability (low probability) and high probability are set as the normal / failure determination table. If the gaming state at the time of determination is non-short-time state, the normal probability determination table is used. If it is a time-short state (short-term normal variation state), a high-probability determination table is used for comparison.

S75が肯定判定、即ち当りなら(S75:yes)、普図当否判定の対象とした普図保留記憶の普図当り図柄決定用乱数に基づいて、当り図柄を選択し設定する(S80)。続いて普図当否判定の対象とした普図保留記憶の普図変動パターン決定用乱数に基づいて、普通図柄の変動パターン(変動時間)を選択し(S90)、当り設定処理として、普通電動役物40の開放パターンを設定する(S95)。本実施例においては、普通電動役物40の開放パターンは1種類だが、開放パターンを複数備え、S80で設定した当り図柄の種類に応じて異なる開放パターンをS95において設定する構成も考えられる。   If S75 is affirmative, i.e., winning (S75: yes), a winning symbol is selected and set based on the random symbol for determining the symbol for each symbol stored in the usual symbol hold memory that is the target of the symbol determination (S80). Subsequently, based on the random number for determining the normal pattern fluctuation pattern in the normal figure hold memory that is the target of the normal figure determination determination, the normal pattern fluctuation pattern (variation time) is selected (S90). An opening pattern of the object 40 is set (S95). In the present embodiment, there is one type of opening pattern of the ordinary electric accessory 40, but there may be a configuration in which a plurality of opening patterns are provided and different opening patterns are set in S95 according to the type of winning symbol set in S80.

S75が否定判定なら(S75:no)、ハズレ図柄の設定処理(ハズレ図柄は1種類)を行い(S85)、S90に進む。S95、又はS85からS90を実施した場合(普図当否判定がハズレの場合)に続いては、上記処理によって選択設定された図柄の種類と変動パターンの情報とを、普図変動開始コマンドとしてサブ統合制御装置53へ送信するとともに、普図表示装置29において普通図柄の変動表示を開始する処理を行い(S100)リターンする。サブ統合制御装置53への普図変動開始コマンド送信とほぼ同時に主制御装置50は、普図表示装置29を直接制御して普通図柄の変動を開始する。また、普図変動開始コマンドを受信したサブ統合制御装置53からの指示に基づいて演出図柄制御装置54aは演出図柄表示装置54bを制御し、受信した普通図柄の種類に対応した演出図柄の変動表示を開始する。   If S75 is negative (S75: no), a lost symbol setting process (one type of lost symbol) is performed (S85), and the process proceeds to S90. After S95 or S85 to S90 are executed (when the normal figure win / fail judgment is lost), the symbol type and change pattern information selected and set by the above processing are sub-subjected as a general figure change start command. While transmitting to the integrated control apparatus 53, the general symbol display apparatus 29 performs the process which starts the fluctuation | variation display of a normal symbol (S100), and returns. At substantially the same time as the transmission of the common figure change start command to the sub-integrated control device 53, the main control device 50 directly controls the common figure display device 29 and starts changing the normal symbol. Further, the effect symbol control device 54a controls the effect symbol display device 54b based on the instruction from the sub integrated control device 53 that has received the universal symbol variation start command, and the effect symbol variation display corresponding to the received normal symbol type is performed. To start.

S55が否定判定、即ち普通図柄が変動中なら(S55:no)、図7に示すフローチャートに進み普通図柄の変動時間が経過したか否か判定する(S110)。否定判定なら(S110:no)リターンし、肯定判定なら(S110:yes)、普通図柄停止コマンドをサブ統合制御装置53に出力する普図停止コマンド送信処理を行い、普図表示装置29を制御してS80又はS85にて決定した図柄の確定表示を行う(S115)。   If S55 is negative, that is, if the normal symbol is changing (S55: no), the process proceeds to the flowchart shown in FIG. 7 to determine whether or not the normal symbol change time has elapsed (S110). If a negative determination is made (S110: no), a return is made. If an affirmative determination is made (S110: yes), a normal symbol stop command transmission process for outputting a normal symbol stop command to the sub-integrated control device 53 is performed, and the general symbol display device 29 is controlled. The symbol determined in S80 or S85 is confirmed and displayed (S115).

普図停止コマンドを受信したサブ統合制御装置53は、演出図柄制御装置54aに演出図柄を確定表示させる指示信号を出力し、演出図柄制御装置54aは、受信した指示信号に応じて演出図柄表示装置54bを制御して演出図柄を確定表示させる。これにより、主制御装置50が制御する普通図柄とサブ統合制御装置53(演出図柄制御装置54a)が制御する演出図柄の変動の開始と終了が同じタイミングとなる(同期する)。   The sub-integrated control device 53 that has received the universal symbol stop command outputs an instruction signal for confirming and displaying the effect symbol on the effect symbol control device 54a, and the effect symbol control device 54a responds to the received instruction signal. 54b is controlled and the effect design is fixedly displayed. Thereby, the start and end of the variation of the normal symbol controlled by the main control device 50 and the effect symbol controlled by the sub integrated control device 53 (effect symbol control device 54a) are the same timing (synchronized).

S115に続いては、確定表示した普通図柄が当り図柄か否か判定する(S120)。肯定判定なら(S120:yes)、S95で設定した普通電動役物40の開放パターンを実行させるための普通電動役物40の開放設定を行い(S125)、確定図柄表示設定処理(確定図柄で表示させておく時間の設定)を行い(S130)、普通電動役物の作動処理を行い(S135)リターンする。S120が否定判定なら(S120:no)、確定図柄表示設定処理(確定図柄で表示させておく時間の設定)を行い(S140)、リターンする。   Subsequent to S115, it is determined whether or not the normal symbol that has been finalized is a winning symbol (S120). If the determination is affirmative (S120: yes), an opening setting of the ordinary electric accessory 40 for executing the opening pattern of the ordinary electric accessory 40 set in S95 is performed (S125), and a fixed symbol display setting process (display with a fixed symbol) is performed. Time setting) (S130), the operation of the ordinary electric accessory is performed (S135), and the process returns. If S120 is negative (S120: no), a fixed symbol display setting process (setting of time to be displayed in the fixed symbol) is performed (S140), and the process returns.

図6に戻りS60が否定判定なら(S60:no)、図8に示すフローチャートに進み普通図柄の確定図柄表示時間が経過したか否か判定し(S150)、否定判定なら(S150:no)リターンし、肯定判定なら(S150:yes)、普通図柄表示装置29を制御して普通図柄の確定表示を終了させるとともに、サブ統合制御装置53に普通図柄表示終了コマンドを送信し(S155)、リターンする。   Returning to FIG. 6, if S60 is negative (S60: no), the process proceeds to the flowchart shown in FIG. 8 to determine whether or not the regular symbol display time has elapsed (S150), and if negative (S150: no), return. If the determination is affirmative (S150: yes), the normal symbol display device 29 is controlled to end the fixed display of the normal symbol, and a normal symbol display end command is transmitted to the sub integrated control device 53 (S155), and the process returns. .

以上が、普図当否判定処理となり、本発明における「遊技領域に設けられた普図始動口への遊技球の入球に基づいて普図当否判定を行い、該判定の結果が当選の場合に当り遊技として開放動作する特図始動口となる普通電動役物」の構成を満たす処理となっている。   The above is the process for determining whether or not a normal game is achieved. In the present invention, the determination of whether or not a normal game is successful is made based on the entrance of a game ball to the general game start opening provided in the game area, and the result of the determination is a win. It is processing that satisfies the configuration of the “ordinary electric accessory serving as a special figure starting port that opens as a winning game”.

次に、本実施例において主制御装置50が実行する特図始動入賞処理1を図9のフローチャートを用いて説明する。特図始動入賞処理1を開始すると、特図始動口33に遊技球が入球したか否か即ち特別図柄始動スイッチ33aが遊技球を検出したか否か判定する(S170)。否定判定なら(S170:no)リターンに抜け、肯定判定なら(S170:yes)、特別図柄の保留記憶数が最大値(本実施例においては4個)よりも少ないか否か判定する(S175)。否定判定なら(S175:no)リターンし、肯定判定なら(S175:yes)、特図当り決定用乱数、特図当り図柄決定用乱数、特図変動パターン決定用乱数などの各種乱数値を抽出し、抽出した各種乱数値を保留記憶として特図保留記憶の数に応じた各記憶領域に記憶するとともに、特図保留記憶の数を示す特図保留記憶カウンタに1を加算する(S180)。次に、加算した特図保留記憶カウンタの値に該当する特図保留数指示コマンドをサブ統合制御装置53に送信して(S185)リターンに抜ける。   Next, the special figure start winning process 1 executed by the main controller 50 in this embodiment will be described with reference to the flowchart of FIG. When the special figure start winning process 1 is started, it is determined whether or not a game ball has entered the special figure start port 33, that is, whether or not the special symbol start switch 33a has detected a game ball (S170). If the determination is negative (S170: no), the process returns to the return. If the determination is affirmative (S170: yes), it is determined whether or not the number of special symbols reserved is less than the maximum value (4 in this embodiment) (S175). . If a negative determination is made (S175: no), a return is made. If an affirmative determination is made (S175: yes), various random values such as a random number for determining a special figure, a random number for determining a symbol per special figure, and a random number for determining a special pattern variation pattern are extracted. The extracted various random values are stored as reserved storage in each storage area corresponding to the number of special figure reserved memories, and 1 is added to the special figure reserved memory counter indicating the number of special figure reserved memories (S180). Next, a special figure hold count instruction command corresponding to the added special figure hold storage counter value is transmitted to the sub integrated control device 53 (S185), and the process returns to the return.

次に、主制御装置50が実行する特図当否判定処理を図10から図17に示したフローチャートを用いて説明する。特図当否判定処理は、本願発明における「特図始動口への遊技球の入球に基づいて特図当否判定を行い、該判定の結果が第1大当りの場合に第1大当り遊技として開放動作を行い、該判定の結果が第2大当りの場合に第2大当り遊技として開放動作を行う」の構成と「特典遊技以外の遊技状態における該特典遊技の付与から、該特典遊技中に連続して該特典遊技を付与する回数を計数し、該回数が所定回数に達したことを条件に、前記第1大当り図柄の種類及び前記第2大当り図柄の種類に拘らず、前記特典遊技を付与しない(請求項2記載)」の構成を満たす処理となる。   Next, the special figure determination process executed by the main controller 50 will be described with reference to the flowcharts shown in FIGS. The special figure success / failure determination process is performed according to the invention of the present application, in which a special figure success / failure determination is made based on the game ball entering the special figure start opening, and when the result of the determination is the first big hit, the first big hit game is released. And when the result of the determination is a second jackpot, the release operation is performed as a second jackpot game, and from the provision of the bonus game in a gaming state other than the bonus game, continuously during the bonus game. Counting the number of times that the bonus game is awarded, and not granting the bonus game regardless of the type of the first jackpot symbol and the type of the second jackpot symbol, provided that the number of times reaches a predetermined number. The process satisfies the configuration of claim 2).

特図当否判定処理を開始すると、当りフラグが0か否か判定する(S210)。否定判定、即ち当り遊技中なら(S210:no)リターンし、肯定判定なら(S210:yes)、特別図柄が停止しているか否か(S215)、特別図柄が確定図柄の非表示期間か否か判定し(S220)、どちらも肯定判定なら(S215:yes、S220:yes)、特図保留記憶が有るか否か判定する(S225)。否定判定なら(S225:no)リターンし、肯定判定なら(S225:yes)、時短フラグが成立していないか否か判定する(S230)。   When the special figure success / failure determination process is started, it is determined whether or not the hit flag is 0 (S210). If the determination is negative, that is, if a winning game is in progress (S210: no), the process returns. If the determination is affirmative (S210: yes), whether the special symbol is stopped (S215), whether the special symbol is a non-display period of the confirmed symbol. If both are determined to be affirmative (S215: yes, S220: yes), it is determined whether or not there is a special figure hold memory (S225). If the determination is negative (S225: no), the process returns. If the determination is affirmative (S225: yes), it is determined whether or not the time reduction flag is established (S230).

当りフラグは主制御装置50が遊技状態を判断するための値であり、当りフラグが「1」なら第1大入賞口34が作動する当り遊技中と判断し、当りフラグが「2」なら第2大入賞口35が作動する当り遊技中と判断し、当りフラグが「0」なら非当り遊技中と判断する。   The winning flag is a value for the main controller 50 to determine the gaming state. If the winning flag is “1”, it is determined that the first big winning opening 34 is operating and the winning flag is “2”. It is determined that a winning game in which the two big winning holes 35 are activated. If the winning flag is “0”, it is determined that a non-hit game is being played.

S230が肯定判定なら(S230:yes)、判定対象となる特図保留記憶を読み出すと共に特図保留記憶のシフト処理を行う(S235)。これにより特図保留記憶の最も古い保留記憶を当否判定の対象とするとともに、特図保留記憶数を示す特図保留記憶カウンタから1を減算する。   If S230 is affirmative (S230: yes), the special figure hold memory to be determined is read and the special figure hold memory is shifted (S235). As a result, the oldest reserved memory of the special figure reserved memory is set as the object of the determination of the success / failure, and 1 is subtracted from the special figure reserved memory counter indicating the number of special figure reserved memories.

続いて、特図当否判定の対象とした特図保留記憶の特図当り判定用乱数と予め設定された特図当否判定テーブルとを比較して、特図当り判定用乱数の値が特図当否判定テーブル内の判定値と一致するか否か判定する(S240)。肯定判定なら(S240:yes)、特図当否判定の対象とした保留記憶の特図当り図柄決定用乱数に基づいて、当り図柄を選択設定し(S250)、リミッタカウンタ設定処理をコールする(S265)。   Subsequently, the random number for special figure determination stored in the special figure hold memory as the target of special figure determination is compared with a special figure determination table set in advance, and the value of the random number for special figure determination is It is determined whether or not it matches the determination value in the determination table (S240). If the determination is affirmative (S240: yes), the winning symbol is selected and set based on the special symbol determining random number in the reserved memory that is the target of the special symbol determination (S250), and the limiter counter setting process is called (S265). ).

リミッタカウンタ設定処理がコールされると図11に示すリミッタカウンタ設定処理を開始し、S250で設定した当り図柄に基づいて該当り図柄が当り動作及び役物大当り動作終了後に普図時短確変状態に移行する種類(当り図柄1、3、4)か否か判定する(S310)。肯定判定なら(S310:yes)、リミッタカウンタに初期値(20)を設定し(S320)リターンし、S310が否定判定なら(S310:no)リミッタカウンタの値をクリアし(S330)リターンする。リミッタカウンタは、当り遊技又は役物大当り遊技の終了後に連続して普図時短確変状態に移行する回数を計数する装置である。上記設定により、通常状態(時短フラグ=0)において特別図柄が当選した場合には、当り図柄が特典付与図柄である当り図柄1、3、4であれば、普図時短確変状態の最高連続回数が20回となるように設定され、当り図柄が非特典付与図柄である当り図柄2、5、6であれば、普図時短確変状態の計数を中止するためにリミッタカウンタをクリアする。当然ながら、普図時短確変状態の最高連続回数はこの値(20回)に限るものではない。   When the limiter counter setting process is called, the limiter counter setting process shown in FIG. 11 is started, and based on the winning symbol set in S250, the corresponding symbol shifts to the short-term change state at the normal time after the hitting operation and the bonus hitting operation of the accessory. It is determined whether or not the type (per symbol 1, 3, 4) to be performed (S310). If the determination is affirmative (S310: yes), the limiter counter is set to an initial value (20) (S320) and the process returns. If S310 is negative (S310: no), the value of the limiter counter is cleared (S330) and the process returns. The limiter counter is a device that counts the number of times of transition to the short-accuracy changing state in the normal mode after the winning game or the bonus game of bonuses is completed. With the above settings, when the special symbol is won in the normal state (short time flag = 0), if the winning symbol is a bonus symbol 1, 3, or 4 that is a bonus grant symbol, the maximum number of consecutive times in the short-term normal variation state Is set to be 20 times, and if the winning symbol is a winning symbol 2, 5, or 6 that is a non-privileged symbol, the limiter counter is cleared to stop counting the short-term change state at the time of normal drawing. Naturally, the maximum number of consecutive times of the short-term change state in the normal mode is not limited to this value (20 times).

図10に戻り。リミッタカウンタ設定処理(S265)に続いては、大入賞口設定処理1をコール(S270)する。大入賞口設定処理1がコールされると図12に示すリ大入賞口設定処理1を開始し、S250で設定した当り図柄が、第1大入賞口34を作動させる当り図柄1又は当り図柄2か否か判定する(S350)。肯定判定なら(S350:yes)、第1大入賞口34の当り動作内容を設定し(S355)、否定判定なら(S355:no)、当り図柄の種類に応じて第2大入賞口35の当り動作内容を設定し(S360)、第2大入賞口35の当り動作によって入球した遊技球が特定領域135に入球した場合に生起する役物大当り時の第2大入賞口35の動作内容を設定する(S365)。   Returning to FIG. Subsequent to the limiter counter setting process (S265), the special winning opening setting process 1 is called (S270). When the special winning opening setting process 1 is called, the re-high winning opening setting process 1 shown in FIG. 12 is started, and the winning symbol set in S250 corresponds to the winning symbol 1 or the winning symbol 2 for operating the first winning prize opening 34. It is determined whether or not (S350). If the determination is affirmative (S350: yes), the winning action content of the first big prize opening 34 is set (S355). If the negative determination is (S355: no), the second big prize opening 35 is hit according to the type of winning symbol. The operation content is set (S360), and the operation content of the second big prize opening 35 at the time of the big hit of the role that occurs when the game ball entered by the hit action of the second big prize opening 35 enters the specific area 135 is set. Is set (S365).

S355又はS365の処理に続いては、S250で設定した当り図柄に基づいて該当り図柄が当り動作終了後及び役物大当り動作終了後に普図時短確変状態に移行する種類(当り図柄1、3、4)か否か判定する(S370)。肯定判定なら(S370:yes)、当り遊技終了後又は第2大入賞口35が作動する当り遊技に起因する役物大当り遊技終了後の遊技状態として次回当り遊技開始時までの普図時短確変状態を設定して(S375)リターンし、否定判定なら(S370:no)、当り遊技終了後又は第2大入賞口35が作動する当り遊技に起因する役物大当り遊技終了後の遊技状態として通常状態を設定して(S380)リターンする。   Subsequent to the processing of S355 or S365, the type in which the corresponding symbol shifts to the short-term change state at the time of normal drawing after the end of the hitting operation and after the end of the bonus hit operation based on the hitting symbol set in S250 (the hit symbols 1, 3, 4) It is determined whether or not (S370). If an affirmative determination is made (S370: yes), after the winning game ends or the second big winning opening 35 is activated, the game state after the end of the big hit game resulting from the winning game is the short-term change state at the normal time until the start of the next winning game. Is set (S375) and returns, and if a negative determination is made (S370: no), the normal state as the gaming state after the end of the winning game or after the end of the bonus game due to the winning game when the second big winning opening 35 is activated Is set (S380) and the process returns.

図10に戻り、S240が否定判定なら(S240:no)、ハズレ図柄設定処理を行う(S280)。S270又はS280に続いては、特図当否判定の対象とした特図保留記憶の特図変動パターン決定用乱数に基づいて、特別図柄の変動パターン(変動時間)を選択し(S285)、上記処理によって選択設定された図柄の種類と変動パターンの情報とを、特図変動開始コマンドとしてサブ統合制御装置53へ送信するとともに、特図表示装置30において特別図柄の変動表示を開始する処理を行い(S290)リターンする。特図変動開始コマンドを受信したサブ統合制御装置53は、受信したコマンドが示す図柄の種類から当りか否か及び当り遊技(役物大当り含む)終了後の遊技状態が判断可能となる。また、特図変動開始コマンドを受信したサブ統合制御装置53からの指示に基づいて演出図柄制御装置54aは演出図柄表示装置54bを制御し、演出図柄の変動表示を開始する。   Returning to FIG. 10, if S240 is negative (S240: no), a lost symbol setting process is performed (S280). Subsequent to S270 or S280, a special symbol variation pattern (variation time) is selected based on the special diagram variation pattern determination random number stored in the special diagram hold memory that is the target of the special diagram success / failure determination (S285), and the above processing is performed. The symbol type and the variation pattern information selected and set by (2) are transmitted to the sub-integrated control device 53 as a special symbol variation start command, and the special symbol display device 30 performs a process of starting the variation display of the special symbol ( S290) Return. The sub integrated control device 53 that has received the special figure change start command can determine whether or not it is a hit and the gaming state after the end of the hit game (including a bonus game) from the type of symbol indicated by the received command. Further, the effect symbol control device 54a controls the effect symbol display device 54b based on the instruction from the sub integrated control device 53 that has received the special symbol change start command, and starts the effect symbol change display.

S230が否定判定なら、即ち処理時の遊技状態が普図時短確変状態なら(S230:no)、図13のフローチャートに進み、S235と同様に特図保留記憶のシフト処理を行い(S400)、S240と同様に特図当否判定の対象となる特図当り判定用乱数の値が特図当否判定テーブル内の判定値と一致するか判定する(S405)。肯定判定なら(S405:yes)、S250と同様に特図当否判定の対象とした保留記憶の特図当り図柄決定用乱数に基づいて、当り図柄を選択設定し(S410)、リミッタフラグ設定処理をコールする(S415)。   If S230 is negative, that is, if the gaming state at the time of processing is a short-lived normal state (S230: no), the process proceeds to the flowchart of FIG. 13 and the special figure hold storage shift processing is performed as in S235 (S400), S240. In the same manner as described above, it is determined whether or not the value of the random number for determination per special figure that is the target of special figure determination is coincident with the determination value in the special figure determination table (S405). If the determination is affirmative (S405: yes), similar to S250, the winning symbol is selected and set on the basis of the random number for determining the symbol for each special symbol in the reserved memory that is the subject of the special symbol determination (S410), and the limiter flag setting process is performed. Call (S415).

リミッタフラグ設定処理がコールされると図14に示すリミッタフラグ設定処理を開始し、S410で設定した当り図柄に基づいて該当り図柄が当り動作終了後及び役物大当り動作終了後に普図時短確変状態を付与する種類(当り図柄1、3、4)か否か判定する(S470)。肯定判定なら(S470:yes)、S320で初期設定を行ったリミッタカウンタから−1するデクリメント処理を行い(S475)、デクリメントを行ったリミッタカウンタの値が0か否か判定する(S480)。否定判定なら(S480:no)リターンし、肯定判定なら(S480:yes)、リミッタフラグを成立(1を設定)させることによってリミッタ機能を作動させる(S485)。S485又はS470の否定判定(S470:no)に続いては、S330と同様にリミッタカウンタをクリアし(S490)リターンする。   When the limiter flag setting process is called, the limiter flag setting process shown in FIG. 14 is started. Based on the winning symbol set in S410, the corresponding symbol is in the state of short-term change in normal time after the hitting operation and after the bonus hitting operation ends. Is determined (S470). If the determination is affirmative (S470: yes), a decrement process is performed by decrementing by 1 from the limiter counter initially set in S320 (S475), and it is determined whether or not the value of the decremented limiter counter is 0 (S480). If the determination is negative (S480: no), the process returns. If the determination is affirmative (S480: yes), the limiter flag is established (set to 1) to activate the limiter function (S485). Following the negative determination of S485 or S470 (S470: no), the limiter counter is cleared as in S330 (S490) and the process returns.

図13に戻り、リミッタフラグ設定処理(S415)に続いては、大入賞口設定処理2をコールする(S420)。大入賞口設定処理2がコールされると図15に示す大入賞口設定処理2を開始し、S410で設定した当り図柄が、第1大入賞口34を作動させる当り図柄1又は当り図柄2か否か判定する(S500)。肯定判定なら(S500:yes)、第1大入賞口34の当り動作内容を設定し(S505)、否定判定なら(S500:no)、当り図柄の種類に応じて第2大入賞口35の当り動作内容を設定し(S510)、第2大入賞口35の当り動作によって入球した遊技球が特定領域135に入球した場合に生起する役物大当り時の第2大入賞口35の動作内容を設定する(S515)。   Returning to FIG. 13, following the limiter flag setting process (S415), the special winning opening setting process 2 is called (S420). When the special winning opening setting process 2 is called, the special winning opening setting process 2 shown in FIG. 15 is started, and whether the winning symbol set in S410 is the winning symbol 1 or the winning symbol 2 for operating the first winning symbol 34. It is determined whether or not (S500). If the determination is affirmative (S500: yes), the winning action content of the first big prize opening 34 is set (S505), and if the negative determination is (S500: no), the second big prize opening 35 is hit according to the type of winning symbol. The operation content is set (S510), and the operation content of the second big prize opening 35 at the time of the big hit of the role that occurs when the game ball entered by the hit action of the second big prize opening 35 enters the specific area 135 Is set (S515).

S505又はS515に続いては、S410で設定した当り図柄に基づいて該当り図柄が当り動作終了後及び役物大当り動作終了後に普図時短確変状態に移行する種類(当り図柄1、3、4)か否か判定する(S520)。肯定判定なら(S520:yes)、リミッタフラグが成立しているか否か判定する(S525)。肯定判定、即ちリミッタ機能が作動しているか(S525:yes)、又はS520が否定判定なら(S520:no)、当り遊技終了後又は役物大当り遊技終了後の遊技状態として通常状態を設定して(S530)リターンし、S525が否定判定なら(S525:no)、当り遊技終了後又は役物大当り遊技終了後の遊技状態として次回の当り遊技までの普図時短確変状態を設定して(S375)リターンする。   Subsequent to S505 or S515, based on the winning symbol set in S410, the corresponding symbol shifts to the short-term change state at the time of normal drawing after the end of the hitting operation and after the end of the bonus hitting operation (winning symbols 1, 3, 4) Whether or not (S520). If the determination is affirmative (S520: yes), it is determined whether or not a limiter flag is established (S525). If the affirmative determination, that is, the limiter function is operating (S525: yes), or if S520 is negative (S520: no), the normal state is set as the gaming state after the winning game or after the bonus game (S530) Return, and if S525 is negative (S525: no), the short-term normal state change state until the next winning game is set as the gaming state after the winning game or after the bonus game hitting (S375) Return.

図13に戻り、大入賞口設定処理2(S420)に続いては、リミッタフラグが成立しているか否か判定し(S425)、肯定判定なら(S425:yes)、S410で設定した当り動作終了後及び役物大当り動作終了後に普図時短確変状態に移行する種類の当り図柄を、普図時短確変状態に移行しない種類の当り図柄に差換える処理を行い(S430)、リミッタフラグを落とす(0を設定)(S435)。特図当り差換え処理(S430)では、S410で設定した当り図柄が当り図柄1であったなら当り図柄2に差換え、当り図柄3であったなら当り図柄5に差換え、当り図柄4であったなら当り図柄6に差換える。この差換え処理により、S410の設定に応じて作動する大入賞口の種類と作動内容を変更することなく、当り遊技終了後又は役物大当り遊技終了後の遊技状態のみの変更となる。   Returning to FIG. 13, following the winning prize setting process 2 (S420), it is determined whether or not the limiter flag is established (S425). If the determination is affirmative (S425: yes), the hit operation set in S410 is completed. After that and after the bonus hit action, the hit symbol of the type that shifts to the short-term change state during normal drawing is replaced with the hit symbol of the type that does not shift to the short-change state during normal drawing (S430), and the limiter flag is cleared (0). (S435). In the special symbol replacement process (S430), if the winning symbol set in S410 is the winning symbol 1, it is replaced with the winning symbol 2, if it is the winning symbol 3, it is replaced with the winning symbol 5 and if it is the winning symbol 4. Replace with winning symbol 6. By this replacement process, only the gaming state after the winning game or after the bonus game is finished is changed without changing the type and operating content of the big prize opening that operates according to the setting of S410.

S435、S425の否定判定(S425:no)、またはS405の否定判定(S405:no)に続くハズレ図柄設定処理(S450)の後、S285と同様に特図当否判定の対象とした保留記憶の特図変動パターン決定用乱数に基づいて、特別図柄の変動パターンを選択し(S440)、上記処理によって選択設定された図柄の種類と変動パターンの情報とを、特図変動開始コマンドとしてサブ統合制御装置53へ送信するとともに、特図表示装置30において特別図柄の変動表示を開始する処理を行い(S445)リターンする。   After the negative determination of S435 and S425 (S425: no), or the lost symbol setting process (S450) following the negative determination of S405 (S405: no), the special feature of the reserved memory that is the target of the special figure win / fail determination as in S285. Based on the random number for determining the figure variation pattern, the variation pattern of the special symbol is selected (S440), and the symbol type and variation pattern information selected and set by the above processing are used as a special diagram variation start command as a sub integrated control device. 53, and the special figure display device 30 performs a process of starting the variable display of special symbols (S445) and returns.

図10に戻り、S215が否定判定、即ち特別図柄が変動中なら(S215:no)、図16に示すフローチャートに進み特別図柄の変動時間が経過したか否か判定する(S550)。否定判定なら(S550:no)リターンし、肯定判定なら(S550:yes)、特別図柄停止コマンドをサブ統合制御装置53に出力する特図確定コマンド送信処理を行い、特図表示装置30を制御してS250、S280、S410、S450又はS430にて決定した図柄の確定表示を行う(S555)。   Returning to FIG. 10, if the determination in S215 is negative, that is, if the special symbol is changing (S215: no), the process proceeds to the flowchart shown in FIG. 16 to determine whether or not the special symbol change time has elapsed (S550). If the determination is negative (S550: no), the process returns. If the determination is affirmative (S550: yes), a special symbol stop command transmission process for outputting a special symbol stop command to the sub integrated control device 53 is performed, and the special graphic display device 30 is controlled. The symbol determined in S250, S280, S410, S450, or S430 is displayed (S555).

特図確定コマンドを受信したサブ統合制御装置53は、演出図柄制御装置54aに演出図柄を確定表示させる指示信号を出力し、演出図柄制御装置54aは、受信した指示信号に応じて演出図柄表示装置54bを制御して演出図柄を確定表示させる。これにより、主制御装置50が制御する特別図柄とサブ統合制御装置53が制御する演出図柄の変動の開始と終了が同じタイミングとなる(同期する)。   The sub integrated control device 53 that has received the special symbol confirmation command outputs an instruction signal for confirming and displaying the effect symbol on the effect symbol control device 54a, and the effect symbol control device 54a responds to the received instruction signal. 54b is controlled and the effect design is fixedly displayed. As a result, the start and end of the variation of the special symbol controlled by the main controller 50 and the effect symbol controlled by the sub-integrated controller 53 are the same timing (synchronized).

S555に続いては、確定表示した特別図柄が当り図柄か否か判定する(S560)。肯定判定なら(S560:yes)、表示した当り図柄が第1大入賞口34を作動させる種類か、即ち当り図柄1、2か否か判定する(S565)。肯定判定なら(S565:yes)、当りフラグに1を設定し(S570)、否定判定なら(S565:no)、当りフラグに2を設定する(S575)。S570、S575又はS560の否定判定(S560:no)に続いては、確定図柄表示設定処理(確定図柄で表示させておく時間の設定)を行い(S580)、時短フラグが成立しているか否か判定する(S585)。否定判定なら(S585:no)リターンし、肯定判定なら(S585:yes)、時短フラグを落として(0を設定)(S590)リターンする。   Following S555, it is determined whether the special symbol that has been confirmed and displayed is a winning symbol (S560). If the determination is affirmative (S560: yes), it is determined whether or not the displayed winning symbol is a type that activates the first big winning opening 34, that is, whether or not the winning symbol is 1 or 2 (S565). If the determination is affirmative (S565: yes), the winning flag is set to 1 (S570). If the determination is negative (S565: no), the winning flag is set to 2 (S575). Following the negative determination (S560: no) in S570, S575, or S560, a fixed symbol display setting process (setting of the time to be displayed in the fixed symbol) is performed (S580), and whether or not the time reduction flag is satisfied. Determination is made (S585). If a negative determination is made (S585: no), a return is made. If an affirmative determination is made (S585: yes), the hourly flag is cleared (set to 0) (S590), and the process returns.

図10に戻りS220が否定判定なら(S220:no)、図17に示すフローチャートに進み特別図柄の確定表示時間が経過したか否か判定し(S600)、否定判定なら(S600:no)リターンし、肯定判定なら(S600:yes)、特図表示装置30を制御して特別図柄の確定表示を終了させるとともに、サブ統合制御装置53に特別図柄表示終了コマンドを送信して(S605)リターンする。   Returning to FIG. 10, if S220 is negative (S220: no), the process proceeds to the flowchart shown in FIG. 17 to determine whether the special symbol fixed display time has elapsed (S600), and if negative (S600: no), return. If the determination is affirmative (S600: yes), the special symbol display device 30 is controlled to end the special symbol fixed display, and a special symbol display end command is transmitted to the sub integrated control device 53 (S605), and the process returns.

次に図18から図28に示したフローチャートを用いて、第1大入賞口34及び第2大入賞口35の作動を制御する特別遊技処理を説明する。図18に示すように特別遊技処理を開始すると、大当りフラグが0か否か判定する(S620)。大当りフラグは主制御装置50が遊技状態を判断するための値であり、大当りフラグが「1」なら第2大入賞口35が作動する役物大当り遊技中と判断し、「0」なら非役物大当り遊技中と判断する。S620が肯定判定なら(S620:yes)、当りフラグが0か否か判定し(S625)、肯定判定なら(S625:yes)リターンする。S625が否定判定なら(S625no)、当りフラグが1か否か判定し(S630)、肯定判定なら(S630)、図19に示すフローチャートに進み、第1大入賞口34が開放する第1当り遊技の開始演出中か否か判定する(S650)。   Next, a special game process for controlling the operations of the first big prize opening 34 and the second big prize opening 35 will be described using the flowcharts shown in FIGS. When the special game process is started as shown in FIG. 18, it is determined whether or not the big hit flag is 0 (S620). The big hit flag is a value for the main control device 50 to determine the game state. If the big hit flag is “1”, it is determined that the second big prize winning port 35 is operating, and the bonus hit flag is being played. Judgment that a game is a big hit. If S620 is affirmative (S620: yes), it is determined whether the winning flag is 0 (S625), and if affirmative (S625: yes), the process returns. If S625 is negative (S625no), it is determined whether or not the winning flag is 1 (S630). If it is affirmative (S630), the flow proceeds to the flowchart shown in FIG. 19 and the first winning game 34 is opened. It is determined whether or not the start effect is being performed (S650).

S650が肯定判定なら(S650:yes)、第1当り遊技の開始演出の終了時間か否か判定し(S670)、否定判定なら(S670:no)リターンし、肯定判定なら(S670:yes)、第1大入賞口開放処理(S675)を行いリターンする。第1大入賞口開放処理では第1大入賞口ソレノイド34cを駆動して第1大入賞口34を開放する。S650が否定判定なら(S650:no)、第1大入賞口34が開放中か否か判定し(S655)、否定判定なら(S655:no)、第1当り終了演出中か否か判定する(S660)。否定判定なら(S660:no)、第1当り開始演出処理を行ない(S665)、この処理でサブ統合制御装置83へ第1当り開始コマンドを送信し、リターンする。第1当り開始コマンドを受信したサブ統合制御装置53は演出図柄制御装置54aに指示信号を送信し演出図柄表示装置54bに第1当り開始演出を表示する。   If S650 is an affirmative determination (S650: yes), it is determined whether or not it is the end time of the first per game start effect (S670). If a negative determination is made (S670: no), a return is made. If an affirmative determination is made (S670: yes), The first big prize opening opening process (S675) is performed and the process returns. In the first big prize opening process, the first big prize opening solenoid 34c is driven to open the first big prize opening 34. If S650 is negative (S650: no), it is determined whether or not the first big prize opening 34 is open (S655), and if negative (S655: no), it is determined whether or not the first hit end effect is being performed (S655: no). S660). If the determination is negative (S660: no), a first hit start effect process is performed (S665). In this process, a first hit start command is transmitted to the sub integrated control device 83, and the process returns. Receiving the first hit start command, the sub integrated control device 53 transmits an instruction signal to the effect symbol control device 54a and displays the first hit start effect on the effect symbol display device 54b.

S655が肯定判定、即ち第1大入賞口34が開放中なら(S655:yes)、図20のS680に進み、第1大入賞口34への入賞数が10個未満か否か判定し(S680)、肯定判定なら(S680:yes)、第1大入賞口34の開放時間が終了したか否か判定する(S685)。S685が否定判定なら(S685:no)リターンし、S685が肯定判定(S685:yes)、又はS680が否定判定なら(S680:no)、第1大入賞口34の閉鎖処理を行い(S690)、第1当り終了演出処理(S535)を行ってリターンする。第1当り終了演出処理では、サブ統合制御装置53へ第1当り終了コマンドを送信する。第1当り終了コマンドを受信したサブ統合制御装置53は演出図柄制御装置54aに指示信号を送信することにより演出図柄表示装置54bに第1当り終了演出を表示する。   If the determination in S655 is affirmative, that is, if the first grand prize opening 34 is open (S655: yes), the process proceeds to S680 in FIG. 20, and it is determined whether or not the number of winnings in the first big prize opening 34 is less than 10 (S680). ), If the determination is affirmative (S680: yes), it is determined whether or not the opening time of the first big prize opening 34 has ended (S685). If S685 is negative (S685: no), the process returns. If S685 is positive (S685: yes), or if S680 is negative (S680: no), the first big prize opening 34 is closed (S690). The first hit end effect process (S535) is performed and the process returns. In the first hit end effect process, a first hit end command is transmitted to the sub integrated control device 53. Receiving the first hit end command, the sub integrated control device 53 transmits an instruction signal to the effect symbol control device 54a to display the first hit end effect on the effect symbol display device 54b.

図19に戻り、S660が肯定判定なら(S660:yes)、図21のS710に進み第1当り終了演出時間が経過した否か判定する(S710)。否定判定なら(S710:no)リターンし、肯定判定なら(S710:yes)、第1当り遊技終了後の遊技状態として、通常状態から生起した第1当り遊技の終了後であればS375又はS380で設定された遊技状態を設定し、普図時短確変状態から生起した第1当り遊技の終了後であればS530又はS535で設定された遊技状態を設定し(S715)、当りフラグを落として(S720)リターンする。   Returning to FIG. 19, if S660 is affirmative (S660: yes), the process proceeds to S710 of FIG. 21 to determine whether or not the first per-end production time has elapsed (S710). If a negative determination is made (S710: no), a return is made. If an affirmative determination is made (S710: yes), the game state after the end of the first per game is the end of the first per game that has occurred from the normal state, in S375 or S380. The set gaming state is set, and if the first winning game that has occurred from the short-term normal change state is completed, the gaming state set in S530 or S535 is set (S715), and the winning flag is cleared (S720). ) Return.

図18に戻り、S630が否定判定なら、即ち第2大入賞口が作動する第2当り遊技中なら(S630:no)、図22のS730に進み、第2当り遊技の開始演出中か否か判定する(S730)。肯定判定なら(S730:yes)、第2当り遊技の開始演出の終了時間か否か判定し(S755)、否定判定なら(S755:no)リターンし、肯定判定なら(S755:yes)、第2大入賞口開放処理(S760)、特定領域有効化処理(S765)を行いリターンする。第2大入賞口開放処理では第2大入賞口ソレノイド35cを駆動して第2大入賞口35を開放する。   Returning to FIG. 18, if S630 is negative, that is, if the second winning game is activated (S630: no), the process proceeds to S730 in FIG. 22 to determine whether the second winning game is being started or not. Determine (S730). If the determination is affirmative (S730: yes), it is determined whether it is the end time of the start effect of the second per game (S755). If the determination is negative (S755: no), the process returns. If the determination is affirmative (S755: yes), the second The big prize opening process (S760) and the specific area validation process (S765) are performed and the process returns. In the second big prize opening process, the second big prize opening solenoid 35c is driven to open the second big prize opening 35.

S730が否定判定なら(S730:no)、第2大入賞口35が開放中か否か判定し(S735)、否定判定なら(S735:no)、特定領域が有効か否か判定し(S740)、否定判定なら(S740:no)、第2当り終了演出中か否か判定する(S745)。否定判定なら(S745:no)、第2当り開始演出処理を行ない(S750)、この処理でサブ統合制御装置53へ第2当り開始コマンドを送信し、リターンする。第2当り開始コマンドを受信したサブ統合制御装置53は演出図柄制御装置54aに指示信号を送信し演出図柄表示装置54bに第2当り開始演出を表示する。   If S730 is negative (S730: no), it is determined whether the second big prize opening 35 is open (S735), and if negative (S735: no), it is determined whether the specific area is valid (S740). If a negative determination is made (S740: no), it is determined whether or not the second hit end effect is being performed (S745). If the determination is negative (S745: no), the second hit start effect process is performed (S750). In this process, the second hit start command is transmitted to the sub integrated control device 53, and the process returns. The sub integrated control device 53 that has received the second hit start command transmits an instruction signal to the effect symbol control device 54a and displays the second hit start effect on the effect symbol display device 54b.

S735が肯定判定、即ち第2大入賞口35が開放中なら(S735:yes)、図23のS780に進み、第2大入賞口35への入賞数が10個未満か否か判定し(S780)、肯定判定なら(S780:yes)、第2大入賞口35の開放時間が終了したか否か判定する(S785)。S785が肯定判定(S785:yes)、又はS780が否定判定なら(S780:no)、第2大入賞口35の閉鎖処理を行い(S790)、第2当り終了演出処理(S795)を行ってリターンする。第2当り終了演出処理では、サブ統合制御装置53へ第2当り終了コマンドを送信する。第2当り終了コマンドを受信したサブ統合制御装置53は演出図柄制御装置54aに指示信号を送信することにより演出図柄表示装置54bに第1当り終了演出を表示する。   If S735 is affirmative, that is, if the second grand prize opening 35 is open (S735: yes), the process proceeds to S780 in FIG. 23, and it is determined whether or not the number of prizes to the second big prize opening 35 is less than 10 (S780). ), If the determination is affirmative (S780: yes), it is determined whether or not the opening time of the second big winning opening 35 has ended (S785). If S785 is affirmative (S785: yes), or S780 is negative (S780: no), the second big prize opening 35 is closed (S790), the second winning end effect process (S795) is performed, and the process returns. To do. In the second hit end effect process, a second hit end command is transmitted to the sub integrated control device 53. Receiving the second winning end command, the sub integrated control device 53 transmits an instruction signal to the effect symbol control device 54a to display the first winning end effect on the effect symbol display device 54b.

図22に戻り、S740が肯定判定(S740:yes)又は図23のS785が否定判定(S785:no)なら、図24のS850に進み遊技球が特定領域135に入賞したか否か判定する(S850)。肯定判定なら(S850)、条件装置作動開始処理(S855)、役物連続作動装置作動開始処理(S860)を行い、第2大入賞口35が開放中か否か判定する(S865)、肯定判定なら(S865)、第2大入賞口閉鎖処理を行う(S870)。S870、又はS865の否定判定(S865:no)に続いて、大当りフラグに1を設定し(S875)、特定領域無効処理(S880)、役物大当り開始演出設定処理(S885)を行い当りフラグに0を設定して(S890)リターンする。役物大当り開始演出設定処理(S885)では、サブ統合制御装置53へ役物大当り開始コマンドを送信する。役物大当り開始コマンドを受信したサブ統合制御装置53は演出図柄制御装置54aに指示信号を送信し演出図柄表示装置54bに演出を表示する。   Returning to FIG. 22, if S740 is affirmative (S740: yes) or S785 of FIG. 23 is negative (S785: no), the process proceeds to S850 of FIG. 24 to determine whether or not the game ball has won the specific area 135 ( S850). If the determination is affirmative (S850), the condition device operation start processing (S855) and the accessory continuous operation device operation start processing (S860) are performed to determine whether or not the second big prize opening 35 is open (S865). If so (S865), the second big prize opening closing process is performed (S870). Subsequent to the negative determination (S865: no) in S870 or S865, the big hit flag is set to 1 (S875), the specific area invalid process (S880), the bonus hit start effect setting process (S885) is performed, and the win flag is set. Set 0 (S890) and return. In the bonus jackpot start effect setting process (S885), a bonus jackpot start command is transmitted to the sub integrated control device 53. The sub integrated control device 53 that has received the bonus jackpot start command transmits an instruction signal to the effect symbol control device 54a and displays the effect on the effect symbol display device 54b.

S850が否定判定なら(S850:no)、特定領域の有効期間が終了したか否か判定する(S895)。否定判定なら(S895:no)リターンし、肯定判定なら(S895:yes)、特定領域無効処理を行って(S900)リターンする。   If S850 is negative (S850: no), it is determined whether or not the valid period of the specific area has ended (S895). If the determination is negative (S895: no), the process returns. If the determination is affirmative (S895: yes), the specific area invalidation process is performed (S900), and the process returns.

図22に戻り、S745が肯定判定なら(S745:yes)、図25のS920に進み第2当り終了演出時間が経過した否か判定する(S920)。否定判定なら(S920:no)リターンし、肯定判定なら(S920:yes)、第2当り遊技終了後の遊技状態として、通常状態から生起した第2当り遊技の終了後であればS375又はS380で設定された遊技状態を設定し、普図時短確変状態から生起した第2当り遊技の終了後であればS530又はS535で設定された遊技状態を設定し(S925)、当りフラグを落として(S930)リターンする。   Returning to FIG. 22, if S745 is affirmative (S745: yes), the process proceeds to S920 in FIG. 25 to determine whether or not the second per-end production time has elapsed (S920). If the determination is negative (S920: no), the process returns. If the determination is affirmative (S920: yes), the game state after the end of the second per game is the end of the second per game that has occurred from the normal state, in S375 or S380. The set gaming state is set, and if the second winning game that has occurred from the short-term change state at the normal time has ended, the gaming state set in S530 or S535 is set (S925), and the winning flag is cleared (S930). ) Return.

図18に戻り、S620が否定判定、即ち役物大当り中なら(S620:no)、図26のS950に進み、第2大入賞口35がラウンド動作となる開閉動作中か否か判定し(S950)、否定判定なら(S950:no)、ラウンド間インターバル中か否か判定する(S955)。否定判定なら(S955:no)、大当り終了演出中か否か判定する(S960)。否定判定なら(S960:no)、大当り開始演出中か否か判定する(S965)。肯定判定なら(S965:yes)、大当り開始演出時間が経過したか否か判定し(S970)、否定判定なら(S970:no)リターンし、肯定判定なら(S970:yes)、第2大入賞口開閉開始処理を行い(S975)、リターンする。この第2大入賞口開閉開始処理では、第2大入賞口ソレノイド35cを駆動して第2大入賞口35の開閉動作を開始する。   Returning to FIG. 18, if S620 is negative, that is, if the bonus is being hit (S620: no), the process proceeds to S950 in FIG. 26 to determine whether or not the second big prize opening 35 is in an open / close operation that makes a round motion (S950). ), If it is a negative determination (S950: no), it is determined whether or not an interval between rounds is in progress (S955). If the determination is negative (S955: no), it is determined whether or not a big hit end effect is being performed (S960). If a negative determination is made (S960: no), it is determined whether or not a big hit start effect is being performed (S965). If the determination is affirmative (S965: yes), it is determined whether or not the jackpot start effect time has elapsed (S970), if the determination is negative (S970: no), the process returns, and if the determination is affirmative (S970: yes), the second big prize opening An opening / closing start process is performed (S975), and the process returns. In the second grand prize opening / closing start processing, the second big prize opening solenoid 35c is driven to start the opening / closing operation of the second big prize opening 35.

S955が肯定判定なら(S955:yes)、ラウンドインターバルの終了時間が経過した否か判定し(S985)、否定判定なら(S985:no)リターンし、肯定判定なら(S985:yes)、第2大入賞口35の開閉開始処理(S990)を行いリターンする。   If S955 is affirmative (S955: yes), it is determined whether or not the end time of the round interval has elapsed (S985), if it is negative (S985: no), it returns, and if it is affirmative (S985: yes), the second large The opening / closing start process of the winning opening 35 (S990) is performed and the process returns.

S965が否定判定なら(S965:no)、役物大当り開始演出処理を行ない(S980)、リターンする。役物大当り開始演出処理ではサブ統合制御装置53へ役物大当り開始コマンドを送信する。大当り開始コマンドを受信したサブ統合制御装置53は、演出図柄制御装置54aに指示信号を送信することにより演出図柄表示装置54bに役物大当り開始に応じた役物大当り演出を表示する。   If S965 is negative (S965: no), a bonus game start effect process is performed (S980), and the process returns. In the bonus jackpot start effect process, a bonus jackpot start command is transmitted to the sub integrated control device 53. The sub integrated control device 53 that has received the big hit start command transmits an instruction signal to the production symbol control device 54a to display a bonus game effect according to the start of the big bonus game on the production symbol display device 54b.

S950が肯定判定なら(S950:yes)、図27のS1000に進み、第2大入賞口35への入賞が規定数である10個を満たしたか否か判定し(S1000)、否定判定なら(S1000:no)、第2大入賞口35の開閉時間が終了したか否か判定する(S1005)。否定判定なら(S1005:no)リターンし、肯定判定なら(S1005:yes)又はS1000が肯定判定なら(S1000:yes)、第2大入賞口35の閉鎖処理を行い(S1010)、役物大当り遊技の最終ラウンドが終了したか否か判定する(S1015)。肯定判定なら(S1015:yes)、役物大当り終了演出処理を行い(S1020)リターンし、否定判定なら(S1015:no)、ラウンド間インターバル処理を行ない(S1025)、リターンする。   If S950 is an affirmative determination (S950: yes), the process proceeds to S1000 in FIG. 27, where it is determined whether or not the number of winnings at the second big prize opening 35 has reached the prescribed number (S1000), and if it is a negative determination (S1000). : No), it is determined whether or not the opening / closing time of the second big prize opening 35 has ended (S1005). If the determination is negative (S1005: no), the process returns, if the determination is affirmative (S1005: yes), or if the determination of S1000 is affirmative (S1000: yes), the second big prize opening 35 is closed (S1010). It is determined whether or not the last round has been completed (S1015). If the determination is affirmative (S1015: yes), a bonus hit end effect process is performed (S1020) and the process returns. If the determination is negative (S1015: no), an inter-round interval process is performed (S1025) and the process returns.

役物大当り終了演出処理(S1020)では、サブ統合制御装置53へ大当り終了コマンドを送信し、ラウンド間インターバル処理(S1025)では、インターバルコマンドをサブ統合制御装置53に送信する。役物大当り終了コマンド又はインターバルコマンドを受信したサブ統合制御装置53側は、演出図柄制御装置54aに指示信号を送信することにより演出図柄表示装置54bに大当り終了演出又はインターバル演出を表示する。   In the bonus jackpot end effect process (S1020), a jackpot end command is transmitted to the sub integrated control apparatus 53, and in the inter-round interval process (S1025), an interval command is transmitted to the sub integrated control apparatus 53. The sub integrated control device 53 side that has received the bonus jackpot end command or interval command displays a jackpot end effect or interval effect on the effect symbol display device 54b by transmitting an instruction signal to the effect symbol control device 54a.

図26に戻り、S960が肯定判定なら(S960:yes)、図28のS1050に進み、役物大当りの終了演出時間が経過したか否か判定する(S1050)。否定判定なら(S1050:no)、リターンし、肯定判定なら(S1050:yes)、条件装置作動停止処理(S1055)、役物連続作動装置停止処理(S1060)を行い、役物大当り遊技終了後の遊技状態として、通常状態で生起した第2当り遊技から発展した役物大当り遊技の終了後であればS375又はS380で設定された遊技状態を設定し、普図時短確変状態で生起した第2当り遊技から発展した役物大当り遊技の終了後であればS530又はS535で設定された遊技状態を設定し(S1065)、大当りフラグを落として(S930)リターンする。   Returning to FIG. 26, if S960 is affirmative (S960: yes), the process proceeds to S1050 of FIG. 28, and it is determined whether or not the end effect time of the bonus item has elapsed (S1050). If the determination is negative (S1050: no), the process returns. If the determination is affirmative (S1050: yes), the condition device operation stop processing (S1055) is performed, and the accessory continuous operation device stop processing (S1060) is performed. The game state set in S375 or S380 is set as the game state after the end of the big hit game developed from the second per game that occurred in the normal state, and the second peri If the bonus game that has been developed from the game ends, the game state set in S530 or S535 is set (S1065), the jackpot flag is cleared (S930), and the process returns.

次に、サブ統合制御装置54が実行する保留数指示コマンド受信処理を、図29のフローチャートを用いて説明する。保留数指示コマンド受信処理を開始すると、普図保留数指示コマンド(図5、S25により送信)を受信したか否か判定し(S1090)、肯定判定なら(S1090:yes)、サブ統合制御装置53が記憶する普図保留カウンタの値に1を加算し(S1095)、加算後の普図の保留数に応じた表示態様を指定する信号を演出図柄制御装置54aに送信する(S1010)。   Next, the hold number instruction command reception process executed by the sub integrated control device 54 will be described with reference to the flowchart of FIG. When the hold number instruction command reception process is started, it is determined whether or not the general hold number instruction command (transmitted in FIG. 5, S25) is received (S1090). If the determination is affirmative (S1090: yes), the sub integrated control device 53 1 is added to the value of the usual figure holding counter stored in (S1095), and a signal designating the display mode corresponding to the number of held ordinary figures after addition is transmitted to the effect design control device 54a (S1010).

S1010、またはS1090の否定判定(S1090:no)に続いては、特図保留数指示コマンド(図9、S185により送信)を受信したか否か判定し(S1105)、否定判定なら(S1105:no)リターンし、肯定判定なら(S1105:yes)、サブ統合制御装置53が記憶する特図保留カウンタの値に1を加算し(S1110)、加算後の特図の保留数に応じた表示態様を指定する信号を演出図柄制御装置54aに送信し(S1115)リターンする。   Following the negative determination in S1010 or S1090 (S1090: no), it is determined whether or not a special figure reservation number instruction command (transmitted in FIG. 9, S185) has been received (S1105). If a negative determination is made (S1105: no) ) Return and if the determination is affirmative (S1105: yes), 1 is added to the value of the special figure hold counter stored in the sub-integrated control device 53 (S1110), and the display mode corresponding to the number of reserved special figures after addition is displayed. A signal to be designated is transmitted to the effect symbol control device 54a (S1115), and the process returns.

次に、サブ統合制御装置54が実行する変動開始コマンド受信処理を、図30のフローチャートを用いて説明する。変動開始コマンド受信処理を開始すると、普図変動開始コマンド(図6、S100により送信)を受信したか否か判定し(S1130)、肯定判定なら(S1130:yes)、振分乱数の抽出を行い(S1135)、受信した変動開始コマンドと抽出した振分乱数の値に応じてサブ統合制御装置53が記憶する複数種類の普図変動態様(演出図柄)の中から演出図柄表示装置54bに表示する普図演出表示態様の種類を選択し(S1140)、上記処理によって選択された普図演出図柄表示態様を演出図柄表示装置54bに表示する指示信号を演出図柄制御装置54aに送信する(S1145)。指示信号を受信した演出図柄制御装置54aは、演出図柄表示装置54bを制御して普通図柄に対応した演出図柄の変動を開始するとともに、演出図柄表示装置54b上に普通図柄の保留記憶数を表示している場合、保留記憶1個分表示数を減少させる。   Next, the change start command reception process executed by the sub integrated control device 54 will be described with reference to the flowchart of FIG. When the fluctuation start command reception process is started, it is determined whether or not a normal fluctuation start command (FIG. 6, transmitted by S100) is received (S1130). If the determination is affirmative (S1130: yes), a distributed random number is extracted. (S 1135), the effect symbol display device 54 b displays from among a plurality of types of ordinary symbol variation modes (effect symbols) stored in the sub-integrated control device 53 according to the received variation start command and the extracted distribution random number value. The type of the general drawing effect display mode is selected (S1140), and an instruction signal for displaying the general symbol effect symbol display mode selected by the above process on the effect symbol display device 54b is transmitted to the effect symbol control device 54a (S1145). Upon receiving the instruction signal, the effect symbol control device 54a controls the effect symbol display device 54b to start changing the effect symbol corresponding to the normal symbol, and displays the number of reserved symbols of the ordinary symbol on the effect symbol display device 54b. If it is, the display number is reduced by one hold storage.

S1145、またはS1130の否定判定(S1130:no)に続いては、特図変動開始コマンド(図10、S290、又は図13、S445により送信)を受信したか否か判定し(S1150)、否定判定なら(S1150:no)リターンし、肯定判定なら(S1150:yes)、振分乱数の抽出を行う(S1155)。   Following the negative determination in S1145 or S1130 (S1130: no), it is determined whether a special figure change start command (transmitted in FIG. 10, S290, or FIG. 13, S445) has been received (S1150), and a negative determination is made. If so (S1150: no), the process returns, and if the determination is affirmative (S1150: yes), the distribution random numbers are extracted (S1155).

S1155に続いては、主制御装置50から受信する特図変動開始コマンドの内容からサブ統合制御装置54が判断可能な遊技状態として、非普図時短確変状態か否か判定する(S1160)。否定判定なら(S1160:no)、達吉タイムカウンタの値を参照する(S1165)。達吉タイムカウンタは、サブ統合制御装置54が備える普図時短確変状態の第1、第2当り遊技又は役物大当り遊技を跨いでの連続回数を計数する装置であり、主制御装置50から受信する特図変動開始コマンドの内容と、大当り終了コマンドの受信からサブ統合制御装置54が計数可能な値となる。本実施例では、普図時短確変状態の連続回数をサブ統合制御装置53が主制御装置50から受信する複数の信号を基にして独自に計数する構成としているが、主制御装置50が計数するリミッタカウンタ値をサブ統合制御装置53に送信する構成も考えられる。   Subsequent to S1155, it is determined whether or not the game state that can be determined by the sub-integrated control device 54 from the contents of the special figure change start command received from the main control device 50 is a non-normal time short-change state (S1160). If the determination is negative (S1160: no), the value of the Tatsuyoshi time counter is referred to (S1165). The Tatsuyoshi time counter is a device that counts the number of consecutive times across the first and second per-game or bonus game hits in the short-time normal variation state of the sub-integrated control device 54, and is received from the main control device 50. This is a value that can be counted by the sub integrated control device 54 from the contents of the special figure change start command and the reception of the jackpot end command. In this embodiment, the sub-integrated control device 53 uniquely counts the number of consecutive times of the short-term normal variation state based on a plurality of signals received from the main control device 50, but the main control device 50 counts. A configuration in which the limiter counter value is transmitted to the sub integrated control device 53 is also conceivable.

S1165又はS1160の肯定判定(S1160:yes)に続いては、S1160が肯定判定の場合は、受信した特図変動開始コマンドと抽出した振分乱数の値に応じてサブ統合制御装置53が記憶する複数種類の特図変動態様(演出図柄)の中から演出図柄表示装置54bに表示する特図演出表示態様の種類を選択し、S1160が否定判定の場合は、受信した特図変動開始コマンドと抽出した振分乱数の値と参照した達吉タイムカウンタの値に応じてサブ統合制御装置53が記憶する複数種類の特図変動態様(演出図柄)の中から演出図柄表示装置54bに表示する特図演出表示態様の種類を選択する(S1170)。   Subsequent to S1165 or S1160 affirmative determination (S1160: yes), if S1160 is affirmative determination, the sub integrated control device 53 stores the received special figure variation start command and the extracted distribution random number value. If the type of special figure effect display mode to be displayed on the effect symbol display device 54b is selected from a plurality of types of special figure fluctuation modes (effect symbols), and if S1160 is negative, the received special figure fluctuation start command is extracted. The special symbol effect displayed on the effect symbol display device 54b from among a plurality of types of special symbol variation modes (effect symbols) stored in the sub-integrated control device 53 in accordance with the assigned random number value and the referred Tatsuyoshi time counter value. The type of display mode is selected (S1170).

S1170に続いては、上記処理によって選択された特図演出図柄表示態様を演出図柄表示装置54bに表示する指示信号を演出図柄制御装置54aに送信する(S1175)。指示信号を受信した演出図柄制御装置54aは、演出図柄表示装置54bを制御して特別図柄に対応した演出図柄の変動を開始するとともに、演出図柄表示装置54b上に特別図柄の保留記憶数を表示している場合、保留記憶1個分表示数を減少させる。   Subsequent to S1170, an instruction signal for displaying the special symbol effect symbol display mode selected by the above process on the effect symbol display device 54b is transmitted to the effect symbol control device 54a (S1175). Upon receiving the instruction signal, the effect symbol control device 54a controls the effect symbol display device 54b to start changing the effect symbol corresponding to the special symbol, and displays the number of reserved symbols stored in the effect symbol display device 54b. If it is, the display number is reduced by one hold storage.

S1175に続いては、選択指示した特図の態様が当りを示すか否か判定する(S1180)。否定判定なら(S1180:no)、リターンし、肯定判定なら(S1180:yes)、受信した特図変動開始コマンドが示す当り図柄の内容が普図時短確変状態への移行を示すか、即ち当り図柄1、3、4か否かを判定する(S1185)。肯定判定なら(S1185:yes)、達吉タイムカウンタに+1するインクリメント処理を行い(S1190)リターンし、否定判定なら(S1185:no)、達吉タイムカウンタをリセットして(S1195)リターンする。   Subsequent to S1175, it is determined whether or not the aspect of the special figure instructed to select indicates a win (S1180). If the determination is negative (S1180: no), the process returns, and if the determination is affirmative (S1180: yes), whether the content of the winning symbol indicated by the received special figure change start command indicates a transition to the short-term normal change state, that is, the winning symbol Whether 1, 3, 4 or not is determined (S1185). If the determination is affirmative (S1185: yes), the Tatsuyoshi time counter is incremented by 1 (S1190) and the process returns. If the determination is negative (S1185: no), the Tatsuyoshi time counter is reset (S1195) and the process returns.

次に、上記した処理によって表示される演出図柄表示装置54b上の表示例を図31を用いて説明する。図31(a)は、普通図柄が変動している場合の表示例である。画面の右上にはキャラクタ(熊の達吉)を表示し、画面中断には、左、中、右図柄(数字)で構成された普通図柄に対応した演出図柄を表示して上から下方向に向かって変動表示を行う。左、中、右図柄の3個の図柄が揃えば当りとなり、熊の達吉の表示態様が変化する(例えば笑顔)。   Next, a display example on the effect symbol display device 54b displayed by the above processing will be described with reference to FIG. FIG. 31A shows a display example when the normal symbol is fluctuating. The character (Tatsuyoshi Kuma) is displayed on the upper right of the screen, and when the screen is interrupted, the production symbol corresponding to the normal symbol composed of the left, middle, and right symbols (numbers) is displayed, and the direction is from top to bottom. To display fluctuation. If the three symbols, left, middle, and right, are aligned, the win will change and the display mode of the bear's Tatsuyoshi will change (for example, smile).

画面の左下にはサブ統合制御装置54が受信した普図保留数指示コマンドおよび普図変動開始コマンドに応じて表示数を増減する普通図柄保留記憶数を表示する。画面右下の破線で囲んだ領域は、特別図柄保留記憶数を表示する特別図柄保留数表示領域となる。   In the lower left of the screen, the number of normal symbol hold storages to be increased / decreased is displayed in accordance with the common figure hold number instruction command and the common figure change start command received by the sub integrated control device 54. The area surrounded by the broken line at the lower right of the screen is a special symbol reservation number display area for displaying the special symbol reservation storage number.

図31(b)は、通常遊技状態において特別図柄が変動している場合の表示例である。画面上中央には笑顔のキャラクタ(熊の達吉)を表示し、画面中断には、帯状に連なる「下」「右」「×」の3種類の図柄が左から右に変動し、中央に示され四角の窓の中で停止する図柄によって抽選結果を報知する。四角の窓の中に「下」が停まった場合は、第1大入賞口34が開放する当りを報知し、「右」が停まった場合は、第2大入賞口35が開放する当りを報知し、「×」が停まった場合はハズレを報知する。尚、特別図柄が変動表示を実施した場合は、普通図柄が変動している場合でも特別図柄を優先して表示する。   FIG. 31B is a display example when the special symbol is fluctuating in the normal gaming state. A smiling character (Tatsuyoshi Kumano) is displayed in the center of the screen, and when the screen is interrupted, the three symbols “bottom”, “right”, and “×” in a strip shape change from left to right and are displayed in the center. The lottery result is notified by a symbol that stops in the square window. When “bottom” stops in the square window, the first big prize opening 34 is notified of opening, and when “right” stops, the second big winning opening 35 is opened. When “×” stops, a loss is notified. When the special symbol is displayed in a variable manner, the special symbol is preferentially displayed even when the normal symbol is changing.

図31(c)は、第2大入賞口35が役物大当り遊技を実施している場合の表示例である。画面上の左側には「達吉ボーナス中」を表示し、画面上の右側には笑顔の熊の達吉を表示し、画面中段には、右打ち!を表示する。この表示内容は、第2大入賞口35の当り遊技中に特定領域135に遊技球が入球することによって、主制御装置50送信した役物大当り開始コマンド(図24、S885)をサブ統合制御装置53が受信することによって表示される。   FIG. 31 (c) shows a display example when the second big prize opening 35 is playing a big hit game. “Tatsuyoshi Bonus Medium” is displayed on the left side of the screen, the smiling bear Tatsuyoshi is displayed on the right side of the screen, and right-handed in the middle of the screen! Is displayed. This display is based on the sub-integrated control of the bonus game start command (FIG. 24, S885) transmitted from the main controller 50 when the game ball enters the specific area 135 during the game of the second big winning opening 35. It is displayed when the device 53 receives it.

次に、図32を用いて普図時短確変状態中の特別図柄変動に対応した演出図柄表示装置54b上の表示例を説明する。普図時短確変状態は、普通電動役物40が頻繁に作動することによって遊技者が特典遊技と認識する出球量が獲得可能な遊技状態中であり、演出図柄表示装置54bでは、頻繁に特図始動口33に遊技球が入球する状態であることにより、特別図柄に対応した演出図柄の表示を実施し、且つリミッタが作動するまでの普図時短確変状態の連続回数を報知する。   Next, a display example on the effect symbol display device 54b corresponding to the special symbol variation during the normal time short-accuracy variation state will be described with reference to FIG. The short-changing state at normal time is a gaming state in which the player can acquire the amount of balls that the player recognizes as a special game by the frequent operation of the ordinary electric accessory 40, and the production symbol display device 54b is frequently special. Due to the state in which the game ball enters the figure start port 33, the effect symbol corresponding to the special symbol is displayed, and the number of continuous changes in the short-term normal variation state until the limiter is activated is notified.

画面上の左側には「達吉タイム」を表示しその下に普図時短確変状態がリミッタが作動するまでに最高何回連続可能かの報知として「あと15回」を表示する。本実施例においてこの回数を示す数字は、普図時短確変状態が連続するごとに減算して表示するが、加算して表示する構成としてもよく、その場合は例えば「連続回数5回目」といった表示でもよい。   “Tatsuyoshi time” is displayed on the left side of the screen, and “15 more times” is displayed below as a notification of the maximum number of times that the short-term change state can be continued until the limiter is activated. In the present embodiment, the number indicating the number of times is subtracted and displayed every time the normal time short-term variation state continues, but may be added and displayed. In this case, for example, a display such as “5th consecutive number of times” is displayed. But you can.

画面右上には、熊の達吉を表示するが、四角の窓の中に停止する図柄によってその表情を変化させる構成となっている。具体的には、役物大当りへの発展が期待できる「右」図柄が四角の窓に停止しそうな場合及び停止した場合は、笑顔の熊の達吉を表示し、「下」図柄が四角の窓に停止しそうな場合及び停止した場合は、図31(a)と同様の通常の熊の達吉を表示し、「×」図柄が四角の窓に停止しそうな場合及び停止した場合は、図32(d)に示した悔しがる表情の熊の達吉を表示する。   In the upper right corner of the screen, the bear's Tatsuyoshi is displayed, but the expression is changed by a symbol that stops in a square window. Specifically, when the “right” symbol that can be expected to develop into a big hit is likely to stop in the square window, and when it stops, the smiling bear Tatsuyoshi is displayed, and the “lower” symbol is a square window. When it is likely to stop and when it stops, the normal bear Tatsuyoshi similar to FIG. 31 (a) is displayed, and when the symbol “x” is likely to stop in the square window and when it stops, FIG. 32 ( Display the bear's Tatsuyoshi with a sad expression shown in d).

以上が実施例1の説明となる。本実施例において、特別図柄の当り時に当り図柄の種類に応じて実施される第1大入賞口34と第2大入賞口35とによる当り遊技は、遊技状態の移行契機を主目的として実施され、遊技者が大当りと認識する出球が獲得可能な開放時間は設定されていない。また、当り図柄の種類に応じて遊技状態が普時短確変状態に移行すると、普通図柄の変動時間が短縮され普通図柄の当選確率が高確率となるが、普通電動役物40の開放延長機能は作動しない。   The above is the description of the first embodiment. In this embodiment, the winning game by the first big prize opening 34 and the second big prize opening 35, which is performed according to the type of the winning symbol when the special symbol is hit, is carried out mainly for the transitional state of the gaming state. No opening time is set for obtaining a ball that the player recognizes as a big hit. In addition, when the gaming state shifts to the normal short-term change state according to the type of winning symbol, the variation time of the normal symbol is shortened and the winning probability of the normal symbol becomes high, but the open extension function of the ordinary electric accessory 40 is Does not work.

これは通常状態における普通図柄の当選を遊技の確実な大当り契機とするために、通常遊技状態における普通電動役物40の開放時間が既に複数の遊技球が容易に入球可能な時間(6.0秒)に設定されているためであり、普図時短確変状態においては変動時間の短縮と当選確率の高確率移行により、頻繁に普通電動役物40が開放することによって、遊技者が大当り状態と認識する特典遊技状態が成立している。尚、開放延長機能を作動させ、普通電動役物40の開放時間を延長する構成も考えられる。   Since the winning of the normal symbol in the normal state is used as a reliable big hit opportunity of the game, the opening time of the normal electric accessory 40 in the normal gaming state is already a time during which a plurality of game balls can easily enter (6. 0 seconds), and in the short-term change state in normal time, the player is in a big hit state by frequently releasing the ordinary electric accessory 40 due to the shortening of the change time and the high probability transition of the winning probability. Is recognized. In addition, the structure which operates the open extension function and extends the open time of the ordinary electric accessory 40 is also conceivable.

また、一般的な特典遊技(大入賞口の開放による大当り遊技)では、その実施期間はほぼ一定となるが、本実施例の特典遊技の場合、普図時短確変状態から通常状態に移行する契機は特別図柄の当り図柄の種類に依存するため、特典遊技の実施期間はリミッタ機能が作動するまでの間において不確定となる。特典遊技がいつまで続くかわからない、言い換えれば、獲得遊技球数がどこまで増加するかわからないこの構成は、遊技者の射幸心を煽るものである。   In addition, in general bonus games (big hit games with the opening of the big prize opening), the duration of the bonus game is almost constant. Since it depends on the type of the special symbol, the bonus game implementation period is uncertain until the limiter function is activated. This configuration, which does not know how long the bonus game will continue, in other words, how far the number of acquired game balls will increase, is encouraging for the player.

上記の構成により、普通電動役物40が頻繁に作動する普図時短確変状態が、遊技者にとっての特典遊技状態(大当り遊技状態)となるが、この構成だけでは出球の増加速度が一般的な特典遊技(大入賞口への多くの遊技球の入球により出球を獲得する遊技)に比べ遅くなってしまう。しかし、本願発明では、第2当り遊技の実施時に特定領域135に遊技球が入球することによって、大量の遊技球が短時間に獲得可能な役物大当りを実施する構成としているため、特典遊技中に役物大当りが実施されれば、出球の増加速度が速い遊技状態を提供することが可能な構成となっている。   According to the above configuration, the normal-time short-range change state in which the ordinary electric accessory 40 frequently operates becomes a special game state (big hit game state) for the player. Compared to a special award game (a game in which a lot of game balls enter a big prize opening to obtain a ball). However, in the present invention, since the game ball is inserted into the specific area 135 when the second winning game is executed, a bonus game that allows a large number of game balls to be acquired in a short time is implemented. If a bonus game is performed, it is possible to provide a gaming state in which the speed of increasing the number of balls is fast.

この構成は、出球が微増する不確定な期間で実施される特典遊技状態において、獲得出球が急増する特典遊技が期待できるものであり、特典遊技状態がステップアップする今までにない遊技構成といえる。   This configuration is a game configuration that can be expected in a privileged game state in which the number of issued balls increases rapidly in a privileged game state that is executed in an indeterminate period in which the number of balls is slightly increased, and the game state that has never been before It can be said.

更に、本実施例では、役物大当り遊技実施時(詳しくは、役物大当りが生起可能な第2当り遊技実施時)よりも、第1当り遊技実施時の方が、特典遊技を継続する確率が高く設定されている(第1当り時96%に対して第2当り時66%)。そのため役物大当りが生起した場合には、短期間で大量の出球が獲得できるが特典状態が終了してしまう確率が高く、役物大当りが獲得不可能な第1当り遊技が実施された場合は、出球を獲得する速度は遅いが特典状態を継続する可能性が高い。この様に本実施例の構成では、作動する大入賞口の種類によって直後に獲得可能な出球量は異なるが、どの大入賞口が作動しても獲得球数の増加が期待可能な遊技バランスを実現している。   Furthermore, in the present embodiment, the probability that the bonus game is continued when the first hit game is performed rather than when the bonus game is performed (specifically, when the second bonus game where the bonus hit can occur). Is set high (96% at the first time, 66% at the second time). For this reason, if a bonus hit occurs, a large number of balls can be obtained in a short period of time, but there is a high probability that the bonus status will end, and a bonus game where a bonus hit cannot be obtained is implemented. Are slow to win the ball, but are likely to remain in the privilege state. In this way, in the configuration of the present embodiment, the amount of balls that can be obtained immediately afterwards depends on the type of the big winning opening that is operated, but the game balance that can be expected to increase the number of balls that can be obtained regardless of which big winning opening is activated. Is realized.

なお、本実施例ではリミッタのカウントはすべての当りで付与された普図時短確変を対象としたが、役物大当り時に付与された普図時短確変だけをカウントする構成や、第1大当りで付与された普図時短確変のみをカウントする構成も考えられる。   In this embodiment, the limiter count is for the short-range change at the normal time given at all hits, but the configuration that counts only the short-range change at the normal time at the big hit, or the first big hit. It is also possible to consider a configuration that counts only the short-range changes in the normal time.

役物大当りの時だけカウントすれば、役物大当りを引かない限り、特典状態が高確率で継続されていくため、その間は獲得出玉が微増するとともに役物大当りで一気に増やすことができるので、非常に遊技者に有利な遊技構成とすることができる。   If you count only at the time of the bonus hit, unless the bonus hits, the privilege state will continue with a high probability. A gaming structure that is very advantageous to the player can be obtained.

また、第1大当りのみカウントすれば、第1大当りだけを引いてしまうと、少量の出玉で特典状態が終了してしまうため、限られた中で如何に役物大当りを取得することができるかという緊張感の高い遊技構成とすることができる。   In addition, if only the first big hit is counted, if only the first big hit is drawn, the privilege state is completed with a small amount of balls, so it is possible to acquire the big hit big in a limited manner. It can be a game structure with a high sense of tension.

また、各々異なるリミッタを備えたりすることも考えられる。役物大当りは獲得出玉が大きいので、比較的上限が低いリミッタを設定し、第1大当り、第2大当りの方は一回、一回が少量であるので、高い位置に上限を置いたリミッタを設定し、遊技のバランスを図ることが考えられる。   It is also conceivable to provide different limiters. Since the bonuses for the bonuses are large, a limiter with a relatively low upper limit is set. Since the first big hit and the second big hit are small once each time, the limiter is set at a high position. It is conceivable to set a balance between games.

次に実施例2について説明する。本実施例に於いて遊技機を構成する部品とその電気的接続は実施例1と共通である。従って、重複する部分は実施例1を援用して説明を進める。   Next, Example 2 will be described. In this embodiment, the parts constituting the gaming machine and their electrical connections are the same as those in the first embodiment. Therefore, the overlapping part will be described with reference to the first embodiment.

本実施例は、特図始動口33への入球に基づいて保留記憶した乱数値に対して、特図当否判定処理を実施する以前に該乱数値の当否判定結果等を確認する先読み判定を実施し、該判定結果に基づいて演出図柄表示装置54bで先読み演出を実施する構成となる。   In the present embodiment, pre-reading determination for confirming whether or not the randomness value is determined is performed on the random number value stored on the basis of the entry to the special drawing start port 33 before the special figure determination processing is performed. It implements and becomes a structure which implements a pre-reading effect by the effect symbol display apparatus 54b based on this determination result.

実施例1で説明した図1から図まで8と、図10から図20までとは共通内容であるため説明は援用とし、実施例1の図9を改良した図33から説明する。図33は、主制御装置50が実行する特図始動入賞処理2を示すフローチャートであり、この処理において先読み判定を実施する構成となり、本願発明における請求項3の前段を満たす構成となる。   1 to 8 described in the first embodiment and FIGS. 10 to 20 are the same as those in FIG. 10 and FIG. FIG. 33 is a flowchart showing the special figure start winning process 2 executed by the main controller 50. In this process, the prefetch determination is performed, and the first stage of claim 3 of the present invention is satisfied.

特図始動入賞処理2は、その処理構成を実施例1で図9を用いて説明した特図始動入賞処理1と同じとするため、同じ部分の説明は特図始動入賞処理1の説明を援用し、異なる部分のみ説明する。特図始動入賞処理1の乱数値抽出記憶処理(S180)に該当するS1220に続いては、先読み判定処理を行なう(S1225)(本願発明における先読み判定に該当)。この先読み判定処理(S1225)は、保留記憶された特図判定用乱数の値が、特図当否判定処理に基づく当選結果の報知以前に遊技者に期待感を与える演出を実施することが可能か否かを判定する処理である。   The special figure start winning process 2 has the same processing configuration as the special figure start winning process 1 described with reference to FIG. 9 in the first embodiment, so the description of the same part uses the description of the special figure start winning process 1. Only different parts will be described. Following S1220 corresponding to the random value extraction and storage process (S180) of the special figure start winning process 1, a prefetch determination process is performed (S1225) (corresponding to the prefetch determination in the present invention). In the prefetch determination process (S1225), is it possible to implement an effect in which the value of the special figure determination random number stored in a reserved manner gives the player a sense of expectation prior to the notification of the winning result based on the special figure determination result determination process? This is a process for determining whether or not.

具体的には、保留記憶された特図当り決定用乱数の値が予め定められた特図の当り値と一致しているか否か、また、一致の場合は、特図当り図柄決定用乱数の値より当り図柄の種類(作動する大入賞口の種類、普図時短確変状態への移行)を更に確認する。   Specifically, whether or not the value of the random number for determination per special symbol stored on hold coincides with the predetermined hit value of the special symbol, and in the case of coincidence, From the value, confirm the type of winning symbol (the type of the big prize opening that will be activated, the transition to the short-term change state during normal drawing).

次に、S1225の判定処理結果コマンドをサブ統合制御装置53に送信する先読み判定コマンド送信処理を行う(S1230)。続いて実施例1の特図保留数指示コマンド送信処理(S185)に該当するS1235を実施してリターンするが、S1235で送信する特図の保留記憶数を指示するコマンドとS1230で送信する先読み判定コマンドを一つに合成し、先読み判定の結果の送信と現在の特図保留記憶数の送信を1回のコマンド送信で実施する構成としてもよい。   Next, a prefetch determination command transmission process for transmitting the determination process result command of S1225 to the sub integrated control device 53 is performed (S1230). Subsequently, S1235 corresponding to the special figure hold number instruction command transmission process (S185) of the first embodiment is executed and the process returns, but the command indicating the special figure hold memory number transmitted in S1235 and the prefetch determination transmitted in S1230. The commands may be combined into one, and transmission of the result of the prefetch determination and transmission of the current special figure reservation storage number may be performed by one command transmission.

次に、サブ統合制御装置53が実行する先読み判定コマンド受信処理を図34に示すフローチャートを用いて説明する。この先読み判定コマンド受信処理は、受信した先読み判定コマンドの内容に応じて、後述する先読み演出の内容を決定し、決定した先読み演出を演出図柄表示装置54bに表示する指示信号を演出図柄制御装置54aに送信する処理となり、本願発明の請求項3において後段の構成を満たす処理となる。   Next, the prefetch determination command reception process executed by the sub integrated control device 53 will be described with reference to the flowchart shown in FIG. In the prefetch determination command reception process, the content of a prefetch effect to be described later is determined according to the content of the received prefetch determination command, and an instruction signal for displaying the determined prefetch effect on the effect symbol display device 54b is produced. This is a process that satisfies the following configuration in claim 3 of the present invention.

先読み判定コマンド受信処理を開始すると、先読み判定コマンドを受信したか否か判定する(S1250)。否定判定なら(S1250:no)リターンし、肯定判定なら(S1250:yes)、受信した先読み判定コマンドの内容に応じて、該先読み判定コマンドに対応する特図保留記憶の表示態様を選択する(S1255)。具体的には、本実施例においても遊技の作動内容は実施例1で説明した内容と同一であるため、先読み判定コマンドの内容からは、第1大入賞口34を開放する当り判定(第1当り)となるもの、第2大入賞口35を開放する当り判定(第2当り)となるもの、ハズレとなるものの3種類であり、更にそれぞれの当りに対しては、当り遊技終了後に普図時短確変状態となるか否かが判断可能となる。従って5種類(第1当り時短有り、第1当り時短無し、第2当り時短有り、第2当り時短無し、ハズレ)の特図保留記憶の表示態様の中からコマンド内容に応じて表示態様を選択する。   When the prefetch determination command reception process is started, it is determined whether or not a prefetch determination command is received (S1250). If the determination is negative (S1250: no), the process returns. If the determination is affirmative (S1250: yes), the display mode of the special figure hold storage corresponding to the received prefetch determination command is selected according to the content of the received prefetch determination command (S1255). ). Specifically, in this embodiment, the game operation content is the same as the content described in the first embodiment, and therefore, from the content of the pre-reading determination command, the hit determination for opening the first big winning opening 34 (first There are three types, one that will be a win), one that will be a hit judgment (second win) that will open the second big prize opening 35, and one that will be lost, and for each win, after the winning game ends It becomes possible to determine whether or not the time-short probability change state occurs. Therefore, select the display mode according to the command contents from the display modes of the special figure holding memory of 5 types (the first per hour is short, the first per time is short, the second per time is short, the second per time is short, and the lose) To do.

S1255に続いては、選択した特図保留記憶の表示態様を演出図柄表示装置54bに表示する指示信号を演出図柄制御装置54aに送信し(S1260)リターンする。   Following S1255, an instruction signal for displaying the display mode of the selected special figure hold memory on the effect symbol display device 54b is transmitted to the effect symbol control device 54a (S1260), and the process returns.

次に、上記処理によって演出図柄表示装置54bに表示される特図保留記憶数表示を用いた先読み演出の内容を図35を用いて説明する。図35に示した演出図柄表示装置54bの表示例からわかるように、本実施例では特図保留記憶表示の表示態様を変化させることにより先読み演出を実施する構成となっている。   Next, the content of the pre-reading effect using the special figure reserved memory number display displayed on the effect symbol display device 54b by the above process will be described with reference to FIG. As can be seen from the display example of the effect symbol display device 54b shown in FIG. 35, the present embodiment is configured to implement the prefetch effect by changing the display mode of the special figure hold storage display.

特図の保留記憶表示には、熊の達吉キャラクターを用い、その表情と右下の数字で当否判定結果を示唆している。具体的には、熊の達吉の(a)の態様が表示されれば当り遊技終了後に普図時短確変状態に移行することを示唆し、熊の達吉の(b)の態様が表示されれば当り遊技終了後に通常状態に移行することを示唆し、且つ右下に表示された数字が「1」であれば第1大入賞口34が作動する当りを示唆し、右下の数字が「2」であれば第2大入賞口35が作動する当りを示唆する演出となっている。   The special figure's hold memory display uses the bear's Tatsuyoshi character, and the facial expression and the number on the lower right indicate the success / failure determination result. Specifically, if the form (a) of Tatsuyoshi of the bear is displayed, it indicates that the game will shift to the short-term change state at the time of hitting, and if the form of (b) of the bear Tatsukichi is displayed. When the winning game is completed, it is suggested that the game is shifted to the normal state, and when the number displayed at the lower right is “1”, it indicates that the first big prize opening 34 is activated, and the lower right number is “2”. "Is an effect suggesting that the second big prize opening 35 is activated.

本実施例では、先読みにより付与される遊技状態、対象となる大入賞口を示唆する構成としたが、大入賞口を示唆するのみの構成でも良いし、付与する遊技状態を示唆するのみの構成でも良い。   In the present embodiment, the game state given by prefetching and the configuration that suggests the target big prize opening may be used, but the configuration that only suggests the big prize opening may be used, or the configuration that only suggests the gaming state to be given. But it ’s okay.

対象となる大入賞口のみを示唆すれば、保留消化前から役物大当りへの挑戦の心の準備をすることができ、実際に第2大入賞口35が開放される前から役物大当りへの楽しみを与えることができる。   By suggesting only the target big winning mouth, you can prepare for the challenge to the big hit jackpot before the digestion on hold, and before actually opening the second big winning mouth 35 to the big hit jackpot Can give you fun.

また遊技状態を示唆する構成ならば、保留消化前に最終的に付与される遊技状態を把握することができるため、残りリミッタ回数や保留の空き状況など、状況に合わせて発射を停止したり、逆に打ち出すなど多様な戦略を駆使して遊技することができる。特に第2大入賞口を開放させる大当りを小当りとする遊技構成の場合は、先読み図柄にて普図時短確変状態が付与されない場合は、打ち出しを停止したり、特定領域に入賞させないようにする、もしくは先読み図柄にて普図時短確変状態が付与されると示唆された場合は、特定領域に入賞させることを目指すといった遊技性を与えることができる。   In addition, if it is a configuration that suggests a gaming state, it is possible to grasp the gaming state that will be finally given before the suspension of digestion, so stop firing according to the situation, such as the number of remaining limiters and the availability of the suspension, You can play a variety of strategies, such as launching in reverse. In particular, in the case of a game configuration in which the big hit that opens the second big prize opening is a small hit, if the pre-reading design does not give a short-range variation state at the time of normal drawing, stop launching or prevent winning in a specific area Alternatively, when it is suggested that a predetermined state is likely to be given a short-term change state in the pre-reading design, it is possible to give a game such as aiming to win a specific area.

以上が実施例2の説明となる。特図保留記憶表示によって実施される先読み演出によって、普図時短確変状態が連続するかしないか、及び第1大入賞口34が開放するか役物大当りに発展するチャンスとなる第2大入賞口35が作動するかが保留記憶の当否判定以前に遊技者が判断可能となるため、遊技者が遊技の進行予定を把握することが可能となる。   The above is the description of the second embodiment. The pre-reading effect performed by the special figure hold storage display indicates whether or not the normal variation time state continues or does not open, and the first big prize opening 34 is opened or an opportunity to develop into a bonus hit is provided. Since it is possible for the player to determine whether or not 35 is activated before determining whether or not the stored memory is appropriate, it is possible for the player to grasp the game progress schedule.

次に実施例3について説明する。本実施例に於いて遊技機を構成する部品とその電気的接続は実施例1と共通である。従って、重複する部分は実施例1を援用して説明を進める。   Next, Example 3 will be described. In this embodiment, the parts constituting the gaming machine and their electrical connections are the same as those in the first embodiment. Therefore, the overlapping part will be described with reference to the first embodiment.

本実施例は、役物大当りの作動内容と、付与される特典遊技(普図時短確変状態)の期間が実施例1とは異なる内容となっており、具体的には、役物大当りを開始すると、規定入賞数又は規定の開放時間に至るまでに特定領域135に遊技球が入球することを条件に、15ラウンド上限として次回のラウンド動作を継続して行い、ラウンド動作中に特定領域135に遊技球が入球しなかった場合は、次回のラウンド動作を行わない構成となっている。更に、役物大当りの継続ラウンド数に応じて特典遊技を実施する期間が変化する構成となっている。   In this embodiment, the action content of the bonus game is different from that of the first example in the period of the bonus game (a state of normal change during normal times), and specifically, the bonus game is started. Then, on the condition that the game ball enters the specific area 135 before reaching the specified number of winnings or the specified opening time, the next round operation is continuously performed with the upper limit of 15 rounds. If no game ball enters the ball, the next round operation is not performed. Furthermore, the period during which the bonus game is implemented changes according to the number of consecutive rounds per bonus item.

図36の上の図表は、役物大当り遊技の継続回数に応じた役物大当り遊技終了後の特典遊技期間を示している。具体的な内容は、役物大当りが特別図柄の当り図柄3に応じた第2大入賞口35の第2当り遊技から生起した場合であれば、役物大当りの継続回数が3ラウンド以内なら役物大当り遊技終了後に特別図柄が5回の変動を実施するまで特典遊技(普図時短確変状態)を実施する。継続回数が4から6ラウンドであれば特別図柄が15回の変動を実施するまで特典遊技(普図時短確変状態)を実施する。継続回数が7ラウンドであれば特別図柄が20回の変動を実施するまで特典遊技(普図時短確変状態)を実施する。以降も図表に示すように継続回数の増加に応じて役物大当り遊技終了後に付与される特典遊技(普図時短確変状態)の実施回数も増加し、最大継続回数となる15回まで役物大当りが継続した場合は、特別図柄が100回の変動を実施するまで特典遊技(普図時短確変状態)が付与される。   The upper chart of FIG. 36 shows the privilege game period after the end of the bonus game with respect to the number of continuations of the bonus game. Specifically, if the bonus hit for a bonus comes from the second winning game 35 of the second big prize opening 35 corresponding to the bonus symbol 3 of the special symbol, if the number of consecutive bonus hits is less than 3 rounds A special game (short-time normal change state) will be held until the special symbol changes 5 times after the game of big hits. If the number of times of continuation is 4 to 6 rounds, the special game (short-term change in normal time) is executed until the special symbol changes 15 times. If the number of continuations is 7 rounds, a special game (a state of short-term change at normal time) is executed until the special symbol changes 20 times. After that, as shown in the chart, as the number of continuations increases, the number of bonus games (short-term change in normal time) given after the end of the bonus game is also increased, and the maximum bonus count is 15 times. If the game continues, the bonus game (short-term normal change state) is given until the special symbol is changed 100 times.

次に、役物大当りが特別図柄の当り図柄4に応じた第2大入賞口35の第2当り遊技から生起した場合であれば、役物大当りの継続回数が3ラウンド以内なら役物大当り遊技終了後に特別図柄が20回の変動を実施するまで特典遊技(普図時短確変状態)を実施する。継続回数が4から7ラウンドであれば特別図柄が50回の変動を実施するまで特典遊技(普図時短確変状態)を実施する。継続回数が8ラウンド以上であれば特別図柄が100回の変動を実施するまで特典遊技(普図時短確変状態)が付与される。   Next, if the bonus hit for the special feature comes from the second hit game of the second big prize opening 35 corresponding to the hit symbol 4 of the special symbol, the bonus hit game for the bonus hit is within 3 rounds. After the end, the special game (ordinary short time change state) is executed until the special symbol is changed 20 times. If the number of continuations is 4 to 7 rounds, a special game (a state of normal variation in normal time) is performed until the special symbol is changed 50 times. If the number of times of continuation is 8 rounds or more, a special game (short-term change in normal time) is given until the special symbol changes 100 times.

上記したように、役物大当りの継続回数が増加するほど付与される特典遊技期間も長くなり、当り図柄3を起因とした役物大当りよりも当り図柄4を起因とした役物大当りの方が特典遊技期間が長くなる割合が多いため、当り図柄の種類によって遊技者の有利度が異なる構成となっている。尚、特図当否判定に応じた当り図柄の構成とそれぞれの図柄の選択率は、実施例1と同一内容となっている。   As described above, the bonus game period that is granted as the number of continuations of bonuses for bonuses increases, so that the bonuses for bonuses that result from winning symbols 4 are better than the bonuses that are attributed to winning symbols 3 Since there are many ratios in which the bonus game period becomes long, the player's advantage differs depending on the type of winning symbol. In addition, the structure of the winning symbol and the selection rate of each symbol according to the special symbol determination are the same as those in the first embodiment.

次に、本実施例において主制御装置50が実行する、特別遊技処理2を説明する。本実施例における特別遊技処理2は、その構成をほぼ実施例1で説明した特別遊技処理と同一とし、役物大当りとして第2大入賞口35を制御する処理部と、役物大当りの終了処理部が異なるのみとなるため、共通部分は特別遊技処理の説明を援用とし、図37、38、39を用いて異なる部分のみを説明する。   Next, the special game process 2 executed by the main controller 50 in this embodiment will be described. The special game process 2 in the present embodiment has the same configuration as the special game process described in the first embodiment, a processing unit for controlling the second big prize opening 35 as a bonus game, and an end process for a bonus game Since only the parts are different, the explanation of the special game process is used as the common part, and only the different parts will be described with reference to FIGS.

特別遊技処理を開始した場合に、大当りフラグが成立し(図18、S620:no)、第2大入賞口35が開閉動作中(図26、S950:yes)であれば、実施例1で説明した図27の処理に対応する図37の処理を行う。図37に進むと、第2大入賞口35に遊技球が10入賞したか否か判定し(S1280)、否定判定なら(S1280:no)、第2大入賞口35の開閉時間が終了したか否か判定する(S1285)。否定判定なら(S1285:no)リターンし、肯定判定なら(S1285:yes)又はS1280が肯定判定なら(S1280:yes)、第2大入賞口35の閉鎖処理を行い(S1290)、役物大当り遊技の最終ラウンドが終了したか否か判定する(S1295)。   When the special game process is started, if the big hit flag is established (FIG. 18, S620: no), and the second big prize winning opening 35 is in the open / close operation (FIG. 26, S950: yes), it will be described in the first embodiment. The process of FIG. 37 corresponding to the process of FIG. 27 is performed. If it progresses to FIG. 37, it will be determined whether 10 game balls won to the 2nd big winning opening 35 (S1280), and if it is negative determination (S1280: no), whether the opening and closing time of the 2nd big winning opening 35 was completed? It is determined whether or not (S1285). If the determination is negative (S1285: no), the process returns. If the determination is affirmative (S1285: yes) or if S1280 is affirmative (S1280: yes), the second big prize opening 35 is closed (S1290). It is determined whether or not the last round of (S1295) has ended.

S1295が否定判定なら、即ち最終ラウンドでなければ(S1295:no)、終了したラウンド動作中に遊技球が特定領域135に入球した記憶が無いか否か判定する(S1305)。肯定判定なら、即ちラウンド動作中に特定領域135に遊技球が入球した記憶がなければ(S1305:yes)、第2大入賞口35閉鎖後の特定領域135の有効期間が終了した否か判定し(S1310)、否定判定なら(S1310:no)、S1305の判定を繰り返し、S1310が肯定判定なら(S1310:yes)、又はS1295の判定が肯定判定、即ち最終ラウンドが終了したなら(S1295:yes)、役物大当り終了演出処理を行い(S1300)リターンする。   If S1295 is negative, that is, if it is not the final round (S1295: no), it is determined whether or not there is a memory in which the game ball has entered the specific area 135 during the completed round motion (S1305). If the determination is affirmative, that is, if there is no memory in which the game ball has entered the specific area 135 during the round operation (S1305: yes), it is determined whether or not the validity period of the specific area 135 after the second big prize opening 35 is closed. If (S1310) is negative (S1310: no), the determination of S1305 is repeated, and if S1310 is positive (S1310: yes), or if the determination of S1295 is positive, that is, the final round is completed (S1295: yes). ), A bonus hit end effect process is performed (S1300), and the process returns.

この処理構成により、役物大当りが最終ラウンドに達していない場合でも、特定領域135に遊技球が入球していない場合は、役物大当り遊技を終了する構成となっている。これは、本願発明の請求項4における前段を満たす構成となる。S1305が否定判定なら、即ち特定領域135に入球した記憶があれば(S1305:no)、実施した継続回数を記憶する処理を行い(S1315)、ラウンド間インターバル処理を行ない(S1320)、リターンする。   With this processing configuration, even when the bonus game hit has not reached the final round, if the game ball does not enter the specific area 135, the bonus game hit game ends. This is a configuration that satisfies the former stage of claim 4 of the present invention. If S1305 is negative, that is, if there is a memory that has entered the specific area 135 (S1305: no), a process for storing the number of continued executions is performed (S1315), an inter-round interval process is performed (S1320), and the process returns. .

次に、実施例1で役物大当り遊技の終了処理部として説明した図28に該当する処理を図38のフローチャートを用いて説明する。役物大当り遊技の終了演出中であれば、役物大当りの終了演出時間が経過したか否か判定する(S1350)。否定判定なら(S1350:no)、リターンし、肯定判定なら(S1350:yes)、条件装置作動停止処理(S1355)、役物連続作動装置停止処理(S1360)を行い、継続終了後遊技状態設定処理をコールする(S1365)。   Next, processing corresponding to FIG. 28 described as the end processing unit of the big hit game in Embodiment 1 will be described using the flowchart of FIG. If it is during the end effect of the bonus game, it is determined whether the end effect time of the bonus game has passed (S1350). If the determination is negative (S1350: no), the process returns. If the determination is affirmative (S1350: yes), the condition apparatus operation stop process (S1355) is performed, and the accessory continuous operation apparatus stop process (S1360) is performed. Is called (S1365).

継続終了後遊技状態設定処理がコールされると、図39に示す継続終了後遊技状態設定処理を開始し、特図当否判定時に設定(S375、S380、S530、S535のいずれか)した当り遊技終了後(役物大当り遊技終了後を含む)の遊技状態を参照し(S1400)、普図時短確変状態が設定されているか否か判定する(S1405)、肯定判定なら(S1405:yes)、普図時短確変状態への移行を設定するとともに、S1315で記憶した役物大当り遊技の継続回数を参照し、当該役物大当りの起因となった特別図柄の当り図柄の種類と、参照した役物大当りの継続回数に応じて普図時短確変状態の継続回数(特別図柄の特図当否判定回数)を設定し(S1410)リターンする。S1405が否定判定なら(S1405:no)、役物大当り遊技終了後の遊技状態として通常状態を設定し(S1415)、リターンする。   When the game state setting process is called after the end of continuation, the game state setting process after the end of continuation shown in FIG. 39 is started, and the hit game end set at the time of special figure determination (any one of S375, S380, S530, S535) Refer to the gaming state after (including after the end of the bonus game) (S1400), and determine whether or not the short-term change state is set (S1405). If the determination is affirmative (S1405: yes), In addition to setting the transition to the short-term probable change state, refer to the number of continuations of the game big hit game stored in S1315, the type of the special symbol that caused the bonus big hit, In accordance with the number of times of continuation, the number of times of continuation of the short-time normal variation state (the number of times of special symbol determination of whether or not a special symbol is determined) is set (S1410), and the process returns. If S1405 is negative (S1405: no), the normal state is set as the gaming state after the end of the bonus game (S1415), and the process returns.

図38に戻り、S1365に続いては、大当りフラグに0を設定してリターンする。以上が本実施例における特別遊技処理2となり、図39で説明した継続終了後遊技状態設定処理が本願発明の請求項4における後段を満たす構成となっている。   Returning to FIG. 38, following S1365, the big hit flag is set to 0 and the process returns. The above is the special game processing 2 in the present embodiment, and the post-continuation end game state setting processing described in FIG. 39 is configured to satisfy the latter stage of claim 4 of the present invention.

本実施例では、役物大当り遊技のラウンド継続回数に応じて普図時短確変状態の継続回数を変化させたが、変化させる内容はこれに限らず、普通電動役物40の開放時間を変化させる構成も考えられる。   In this embodiment, the number of continuations of the short-lived normal state change state is changed according to the number of rounds of the bonus game of bonuses, but the content to be changed is not limited to this, and the opening time of the ordinary electric accessory 40 is changed. Configuration is also conceivable.

本実施例の役物大当り遊技は、過去に主流であった特定領域の入球を条件として最高継続回数まで継続可能とする構成であるため、いわゆるパンクするリスクによって緊張感のある遊技としながら、継続回数が長くなるほど終了後に実施する特典遊技の期間も長くなるため、役物大当りを長く継続させたことによる達成感がより大きなものとなる。   The bonus game of the present embodiment is a configuration that can be continued up to the maximum number of times on the condition of entering a specific area that has been mainstream in the past, so while making a game with tension due to the risk of so-called puncture, The longer the number of times of continuation, the longer the period of the bonus game to be executed after the end, so that the feeling of achievement by continuing the bonus hit for a longer time becomes greater.

以上が実施例の説明となる。実施例1、2、3では、リミッタ機能によって当り遊技又は役物大当り遊技の終了後に連続して普図時短確変状態に移行する回数を制限したが、リミッタ機能を用いない遊技構成も考えられる。その場合、必要以上に射幸心を煽ることを避ける手段として、図4に示した各当り図柄の選択率を変更することにより特典遊技の継続率を抑える構成としてもよい。   The above is the description of the embodiment. In the first, second, and third embodiments, the limiter function is used to limit the number of times that the game shifts to the normal change state after the end of the hit game or the bonus game, but a game configuration that does not use the limiter function is also conceivable. In that case, as means for avoiding excessive gambling, it is possible to change the selection rate of each symbol shown in FIG. 4 to suppress the continuation rate of the bonus game.

また、特典遊技の連続回数を規制するリミッタ機能を備えた上で、特典遊技中に役物大当りが生起した回数を計数する役物大当り計数手段を設け、該役物大当り計数手段の計数値が所定値に達した場合はリミッタ機能の作動前であっても当該役物大当り終了後の遊技状態を通常状態に制御する第2リミッタ機能を備える構成も考えられる。この場合、特典遊技ごとにリミッタ機能を備えることによりリミッタ機能を2段階構成とすることで、更に必要以上に射幸心を煽ることを抑えることが可能となる。   In addition, with a limiter function that regulates the number of consecutive bonus games, a bonus game hit counting unit that counts the number of bonus game bonus hits during the bonus game is provided. A configuration is also conceivable that includes a second limiter function for controlling the gaming state after the end of the bonus game to a normal state even when the limiter function is activated when the predetermined value is reached. In this case, by providing a limiter function for each award game, the limiter function has a two-stage configuration, so that it is possible to further suppress gambling than necessary.

以上のように、本発明の弾球遊技機によれば、獲得遊技球数の増加速度が遅い1段階目の特典遊技中に、獲得遊技球数の増加速度が速い2段階目の特典遊技が生起可能な新たな遊技性を遊技者に提供することが可能となり、普通図柄と特別図柄の2段階で大当りを獲得する構成の弾球遊技機に適用することができる。   As described above, according to the ball game machine of the present invention, during the first-stage bonus game where the increase rate of the number of acquired game balls is slow, the second-stage bonus game where the increase rate of the acquired game balls number is fast. It is possible to provide a player with a new gameability that can occur, and it can be applied to a ball game machine having a configuration in which a big hit is obtained in two stages of a normal symbol and a special symbol.

8 遊技盤
29 普図表示装置
30 特図表示装置
31 普通図柄始動口
32 特別図柄始動ゲート
33 特別図柄始動口
34 第1大入賞口
35 第2大入賞口
40 普通電動役物
50 主制御装置
53 サブ統合制御装置
54a 演出図柄制御装置
54b 演出図柄表示装
135 特定領域
8 Game board 29 General symbol display device 30 Special symbol display device 31 Normal symbol start port 32 Special symbol start gate 33 Special symbol start port 34 First big prize port 35 Second big prize port 40 Normal electric accessory 50 Main controller 53 Sub integrated control device 54a Production symbol control device 54b Production symbol display device 135 Specific area

Claims (4)

遊技領域に設けられた普図始動口への遊技球の入球に基づいて普図当否判定を行い、該判定の結果が当選の場合に当り遊技として開放動作する特図始動口となる普通電動役物と、
該特図始動口への遊技球の入球に基づいて特図当否判定を行い、該判定の結果が第1大当りの場合に第1大当り遊技として開放動作を行い、該判定の結果が第2大当りの場合に第2大当り遊技として開放動作を行う特定領域を設けた特別電動役物と、を備え、
該特別電動役物が前記第2大当り遊技中に遊技球が前記特定領域に入球すると、役物大当りが生起し該入球時から前記特別電動役物が予め定められた回数の開放動作を行う役物大当り遊技を開始する構成であり、
前記特図当否判定の判定結果が前記第1大当りの場合に決定する第1大当り図柄の種類、又は該判定結果が前記役物大当りの起因となる前記第2大当りの場合に決定する第2大当り図柄の種類に応じて、前記第1大当り遊技と前記第2大当り遊技との終了後、又は前記役物大当り遊技の終了後から所定の期間に、前記普図当否判定の当選確率向上機能と、前記当り遊技時の前記普通電動役物の開放時間を延長する開放延長機能とのいずれか、又は両方の機能を作動させる特典遊技を付与し、前記当選確率向上機能及び/又は前記開放延長機能によって前記普通電動役物への遊技球の入球機会が増加する前記特典遊技中において、前記当り遊技によって期待可能な獲得出球は、前記第1大当り遊技又は前記第2大当り遊技よりも多く、且つ前記役物大当り遊技よりも少ない設定とし、
前記特典遊技の付与率は、前記第1大当り図柄を決定した場合と前記第2大当り図柄を決定した場合とでは異なる
ことを特徴とする弾球遊技機。
Ordinary electric drive that determines whether or not to win the game based on the game ball entering the game start opening provided in the game area, and when the result of the determination is a win, it becomes a special game start opening that opens as a game With a character,
A special figure determination is made based on the game ball entering the special figure starting port, and when the result of the determination is a first big hit, an opening operation is performed as a first big hit game. A special electric accessory provided with a specific area for performing a releasing operation as a second big hit game in the case of a big hit,
If the game ball enters the specific area while the special electric accessory is in the second jackpot game, a bonus hit will occur, and the special electric accessory will be released a predetermined number of times from the time of the entrance. It is a configuration that starts a big hit game to be performed,
The type of the first big hit symbol determined when the determination result of the special figure win / reject determination is the first big hit, or the second big hit determined when the determination result is the second big hit that causes the bonus hit Depending on the type of symbol, after the end of the first jackpot game and the second jackpot game, or after the end of the bonus game, the winning probability improvement function for the determination of whether or not to win A bonus game that activates one or both of the opening extension function that extends the opening time of the ordinary electric accessory at the time of the winning game is given, and the winning probability improving function and / or the opening extension function In the bonus game where the chance of entering a game ball into the ordinary electric accessory increases, the number of winning balls that can be expected by the winning game is greater than the first big hit game or the second big hit game, and Above And less set than the things big hit game,
The bonus game granting rate is different between the case where the first jackpot symbol is determined and the case where the second jackpot symbol is determined.
請求項1記載の弾球遊技機において、
前記普図当否判定及び前記特図当否判定の判定結果に応じて演出図柄を表示する演出図柄表示装置を備え、
前記特典遊技以外の遊技状態における該特典遊技の付与から、該特典遊技中に連続して該特典遊技を付与する回数を計数し、該回数が所定回数に達したことを条件に、前記第1大当り図柄の種類及び前記第2大当り図柄の種類に拘らず、前記特典遊技を付与しない構成とし、
前記特典遊技中は前記演出図柄表示装置に、前記特典遊技が前記所定回数に達するまでに連続可能な回数を認識できるように表示する
ことを特徴とする弾球遊技機。
In the ball game machine according to claim 1,
An effect symbol display device that displays an effect symbol according to the determination result of the above-mentioned normal figure determination determination and the special figure determination determination,
From the granting of the bonus game in a gaming state other than the bonus game, the number of times the bonus game is continuously given during the bonus game is counted, and the first game is performed on condition that the number of times has reached a predetermined number. Regardless of the type of jackpot symbol and the type of the second jackpot symbol, the bonus game is not granted,
A bullet ball game machine characterized in that during the bonus game, the effect symbol display device displays so that the number of times that the bonus game can be continued before reaching the predetermined number of times can be recognized.
請求項2記載の弾球遊技機において、
前記特図始動口への入球に起因して抽出した乱数を保留記憶し、前記特図当否判定を行う以前に該保留記憶した乱数が前記第1大当り又は前記第2大当りに当選するか否かを確認するとともに、該確認の結果が該当選の場合、前記第1大当り図柄の種類又は前記第2大当り図柄の種類を確認する先読み判定を行う構成とし、
前記保留記憶した乱数が該先読み判定により前記第2大当りに当選すると確認された場合、該当選に応じて確認した前記第2大当り図柄の種類が前記特典遊技を付与しないものであれば、前記演出図柄表示装置において第1先読み演出を行い、前記第2大当り図柄の種類が前記特典遊技を付与するものであれば、第2先読み演出を行う
ことを特徴とする弾球遊技機。
In the ball game machine according to claim 2,
Whether or not the random number extracted due to the ball entering the special figure start opening is stored on hold, and the stored random number is determined to win the first big hit or the second big hit before performing the special figure determination. And when the result of the confirmation is a corresponding selection, a pre-reading determination is performed to confirm the type of the first jackpot symbol or the type of the second jackpot symbol,
If the stored random number is confirmed to win the second jackpot by the pre-reading determination, the effect is provided if the type of the second jackpot symbol confirmed according to the selection does not give the bonus game. A bullet ball game machine that performs a first look-ahead effect in a symbol display device and performs a second look-ahead effect if the type of the second jackpot symbol gives the bonus game.
請求項1乃至請求項3記載の弾球遊技機において、
前記役物大当り遊技は、前記特別電動役物への遊技球の入球数が規定数を満たすまで、又は該特別電動役物の開放時間が所定時間に達するまでに前記特定領域に遊技球が入球することを条件に、前記予め定められた回数を上限として開放動作を継続する構成とし、
前記役物大当り遊技終了後に前記特典遊技が付与される場合、該役物大当り遊技で行った開放動作の継続回数に応じて、該特典遊技の内容を変化させる
ことを特徴とする弾球遊技機。
In the ball game machine according to claim 1 to claim 3,
The bonus game is that the game balls are placed in the specific area until the number of game balls entering the special electric game meets a specified number or until the opening time of the special electric game reaches a predetermined time. On the condition that the ball is entered, the opening operation is continued up to the predetermined number of times,
When the bonus game is given after the bonus game is completed, the content of the bonus game is changed in accordance with the number of times the opening operation performed in the bonus game is continued. .
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