JP2017077339A - Pinball game machine - Google Patents

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JP2017077339A
JP2017077339A JP2015206390A JP2015206390A JP2017077339A JP 2017077339 A JP2017077339 A JP 2017077339A JP 2015206390 A JP2015206390 A JP 2015206390A JP 2015206390 A JP2015206390 A JP 2015206390A JP 2017077339 A JP2017077339 A JP 2017077339A
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JP6643541B2 (en
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真一 本田
Shinichi Honda
真一 本田
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Takao Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a pinball game machine having interest not existing in a conventional opening extension state.SOLUTION: When a jackpot game occurs, a shift is performed to a first opening extension state, where game balls entering a normal electric accessory are distributed to a first operation area for displacing a first non-electric accessory as a second first start pocket to an opening state with a high probability, or a second opening extension state, where the game balls are distributed to a second operation area for displacing a second non-electric accessory as a second start pocket to the opening state with a high probability after completion of a jackpot game, and an opening extension state is continued by changing from the first opening extension state to the second opening extension state, or from the second opening extension state to the first opening extension state when the number of variations of a special pattern after the completion of a jackpot game reaches a predetermined number of times.SELECTED DRAWING: Figure 6

Description

本発明は、始動口に遊技球が入球したことに起因して大入賞口を開放する大当り遊技を行うパチンコ遊技機に関するものである。   The present invention relates to a pachinko gaming machine that performs a big hit game that opens a big prize opening due to a game ball entering a start opening.

弾球遊技機たるパチンコ機は、遊技球が始動口へ入球すると、当否判定用の乱数値が抽出され、該乱数値に基づいて抽選が行われ、図柄表示装置にて図柄の変動が開始されるとともに、前記抽選の結果となる図柄を前記図柄表示装置に確定表示することで報知し、抽選結果が当りであれば大入賞口を開放して大当り遊技を実行する所謂「デジパチ」と称されるタイプが主流である。   A pachinko machine that is a ball and ball game machine, when a game ball enters the start opening, a random number value for determining whether or not it is won is extracted, a lottery is performed based on the random number value, and a symbol change is started on the symbol display device. In addition, the symbol resulting from the lottery is displayed on the symbol display device, and the symbol display device notifies the user of the symbol, and if the lottery result is a hit, the big prize opening is opened and the big hit game is executed. The type to be done is mainstream.

また、常時入球率が変化しない第1始動口と、開放延長状態では入球数が増加する可変入賞装置からなる第2始動口とを備え、第2始動口への入球に起因して大当りが生起した場合の方が第1始動口への入球に起因して大当りが生起した場合よりも、遊技者が獲得する遊技価値(例えば獲得出玉)が多くなる確率が高い構成とし、通常遊技では、主に第1始動口への入球で遊技を進行し、大当りが生起すると、大当り遊技終了後に第2始動口への入球が増加する開放延長状態を付与する弾球遊技機がある。   In addition, the first starting port where the rate of entering the ball does not always change and the second starting port made up of a variable winning device that increases the number of balls entered in the open extended state are provided due to entering the second starting port. When the jackpot occurs, the player has a higher probability of increasing the game value (for example, the winning ball) that the player acquires than when the jackpot occurs due to the ball entering the first starting port. In a normal game, the game progresses mainly by entering the first starting opening, and when a big hit occurs, a ball game machine that provides an open extended state in which the entering to the second starting opening increases after the big hit game ends. There is.

特開2011−092361号公報JP 2011-092361 A 特開2015−116397号公報Japanese Patent Laying-Open No. 2015-116397

このような構成のパチンコ遊技機では、開放延長状態に移行してしまうと、開放延長状態中に大当りを引き当てることができるか、若しくはどの図柄で大当りになるかだけが興味の対象となり、通常遊技状態に比べ遊技者には有利な遊技状態ではあるが遊技自体は単調な期間となってしまうという問題がある。   In a pachinko gaming machine with such a configuration, if it is shifted to the open extended state, it is only interested in whether it is possible to win a big hit during the open extended state, or in which pattern the big hit is, Although the game state is more advantageous to the player than the state, there is a problem that the game itself has a monotonous period.

そこで本発明は、上記した問題に鑑み、従来の開放延長状態にはない興趣を備えた弾球遊技機を提供することを目的とする。   In view of the above problems, an object of the present invention is to provide a ball game machine having an interest that is not in the conventional open extended state.

請求項1記載の弾球遊技機は、
普図始動口への入球に起因して作動する可変入賞装置と、
第1始動口又は第2始動口への入球に起因して大当りを生起するか否かの当否判定を行う当否判定手段と、を備え、
該当否判定の結果が大当りであれば大当り遊技を実施し、該大当り遊技終了後に前記可変入賞装置が開放する開放時間を通常遊技状態時よりも延長、又は/及び開放回数を増加する開放延長手段を備えた弾球遊技機であって、
常時入球率の変化しない第1の第1始動口と、
第1作動領域に遊技球が入球すると、当該遊技球の自重によって入球が困難又は不可な閉鎖状態から入球が容易な開放状態に変位し、所定数の遊技球が入球すると前記閉鎖状態に戻る第2の第1始動口となる第1非電動役物と、
第2作動領域に遊技球が入球すると、当該遊技球の自重によって前記閉鎖状態から前記開放状態に変位し、所定数の遊技球が入球すると前記閉鎖状態に戻る前記第2始動口となる第2非電動役物と、
前記可変入賞装置内に入球した遊技球を前記第1作動領域と前記第2作動領域とのいずれかに振り分ける振分手段と、を備え
前記第1始動口への入球に起因して生起する大当りと前記第2始動口への入球に起因して生起する大当りとでは、遊技者の獲得可能な遊技価値が異なり、
前記開放延長手段は、
前記大当り遊技が終了すると、前記可変入賞装置に入球した遊技球が前記振分手段によって前記第2作動領域よりも前記第1作動領域に振り分けられる確率が高い第1開放延長状態と、前記第1作動領域よりも前記第2作動領域に振り分けられる確率が高い第2開放延長状態とのいずれか一方の前記開放延長状態を開始し、所定回数の前記当否判定を実施すると、実施していた前記いずれか一方の前記開放延長状態から他方の前記開放延長状態に切り替える
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1,
A variable winning device that operates due to a ball entering the starting opening,
A determination unit for determining whether or not to cause a big hit due to a ball entering the first start port or the second start port;
If the determination result is a big hit, a big hit game is executed, and after the big hit game, the opening time for the variable prize-winning device to be opened is extended from the normal game state or / and the number of times of opening is increased. A ball game machine equipped with
A first first start port where the entrance rate does not change constantly,
When a game ball enters the first operation area, the game ball is displaced from a closed state in which it is difficult or impossible to enter due to its own weight, to an open state in which it is easy to enter, and when a predetermined number of game balls enter, the closure A first non-electric accessory serving as a second first start opening that returns to the state;
When a game ball enters the second operation area, the game ball is displaced from the closed state to the open state by the weight of the game ball, and when the predetermined number of game balls enter, the second start port returns to the closed state. A second non-electrical accessory,
A distribution means that distributes the game balls that have entered the variable winning device to either the first operation area or the second operation area, and is generated due to the entry to the first start opening. The game value that can be acquired by the player is different between the jackpot that occurs and the jackpot that occurs due to the ball entering the second starting port.
The opening extension means includes
When the jackpot game is over, the first open extended state in which the game ball that has entered the variable winning device has a higher probability of being distributed to the first operation region than the second operation region by the distribution means; Starting the open extended state of any one of the second open extended state having a higher probability of being assigned to the second active region than the first active region, and performing the determination of the success / failure of a predetermined number of times, It is a bullet ball game machine characterized in that one of the open extended states is switched to the other open extended state.

普図始動口への入球に起因して作動する可変入賞装置は、該普図始動口への入球に起因して抽出した乱数に基づいた当否判定の結果が当りである場合に開放動作を行う構成が好適であり、該結果を報知する図柄(普通図柄)を確定表示するまで、所定時間変動表示する構成が好適である。   The variable prize winning device that operates due to the entrance to the general start port is opened when the result of the determination based on the random number extracted due to the entrance to the general start is a win. Is preferable, and a configuration in which the display is performed for a predetermined time until the symbol (ordinary symbol) for notifying the result is finalized is preferable.

第1始動口への入球に起因して変動する第1特別図柄と、第2始動口への入球に起因して変動する第2特別図柄とを備え、第1特別図柄は、第1始動口への入球に起因した当否判定の結果を所定時間の変動表示の後に確定表示し、第2特別図柄は、第2始動口への入球に起因した前記当否判定の結果を所定時間の変動表示の後に確定表示する構成が好適である。   A first special symbol that varies due to the ball entering the first starting port and a second special symbol that varies due to the ball entering the second starting port are provided. The result of the determination of success / failure caused by entering the starting port is confirmed and displayed after the fluctuation display for a predetermined time, and the second special symbol shows the result of the determination of success / failure caused by entering the second starting port for a predetermined time. A configuration in which the fixed display is performed after the variable display is preferable.

常時入球率の変化しない第1の第1始動口は、所定の発射強度未満で発射された遊技球が流下する第1遊技領域に配置し、普図始動口、可変入賞装置、第1非電動役物、第2非電動役物、及び大当り遊技時に作動する大入賞口は、前記所定の発射強度以上で発射された遊技球が流下する第2遊技領域に配置する構成が好適である   The first first start opening where the rate of entering the ball is not constantly changed is arranged in a first game area where a game ball launched with less than a predetermined launch strength flows down. It is preferable that the electric winning combination, the second non-electric winning combination, and the big winning opening that is activated at the time of the big hit game are arranged in the second game area where the game balls launched at the predetermined firing strength or more flow down.

第1非電動役物と第2非電動役物とは、規則的にはどちらも第2種非電動役物となり、この第2種非電動役物は、電動役物以外の役物のうち、大入賞口以外の入賞口の入口を開き、又は拡大するもので、遊技球が当該入賞口以外の特定の入賞口に入賞し、又は特定のゲートを通過した場合に作動するものをいう。   Both the first non-electrically-powered object and the second non-electrically-charged object are regularly second-type non-electrically-charged objects. , Which opens or enlarges the entrance of a prize opening other than the grand prize opening, and operates when a game ball has won a specific prize opening other than the prize opening or passed through a specific gate.

第1作動領域への入球によって入球が容易な状態に変位した第1非電動役物と、第2作動領域への入球によって入球が容易な状態に変位した第2非電動役物とは、所定数(最大入球数)の遊技球の入球によって遊技球の入球が困難、又は入球が不可な状態に変位する(元の状態に戻る)構成が好適であり、この場合、第1非電動役物と第2非電動役物のそれぞれの所定数(最大入球数)は同一の数でもよいし異なる数でもよい。   A first non-electrically-powered object that has been displaced into a state where it is easy to enter the ball by entering the first operating region, and a second non-electrically-operated object that has been displaced to a state where it is easy to enter by entering the second operating region Is preferable to have a configuration in which a predetermined number (maximum number of balls entered) of game balls is difficult to enter or cannot be entered (returns to the original state). In this case, the predetermined number (maximum number of entering balls) of each of the first non-electrical accessory and the second non-electrical accessory may be the same or different.

開放延長手段が大当り遊技終了後に可変入賞装置の開放時間、又は/及び開放回数を増加させるか否かの決定、及び開放延長状態の種類の選択は、大当りした特図の種類(第1又は第2)、大当り図柄の種類、及び大当り当選時の遊技状態に基づいて行うのが好適である。   The decision on whether or not to increase the opening time of the variable winning device or / and the number of times of opening and the selection of the type of open extension state after the jackpot game ends, and selection of the type of open extension state (first or second) 2) It is preferable to perform based on the type of jackpot symbol and the gaming state at the time of winning the jackpot.

振分手段は、可変入賞装置の作動期間(開放期間ではなく、開放期間に開放開始インターバル及び開放終了インターバルを含めた期間)において、開放延長状態の違い(第1又は第2)に拘わらず一定の振分動作を行う構成が好適であるが、開放延長状態の違いに応じて可変入賞装置の作動期間中に異なる振分動作を行う構成であってもよい。また、開放延長状態の種類に応じて可変入賞装置の開放タイミングを異ならせる場合は、振分手段の動作は開放延長手段の種類に拘わらず一定とし、振分手段の動作を開放延長手段の種類によって異ならせる場合は、開放延長状態の種類に関係なく可変入賞装置の開放タイミングを一定としてもよい。   The distribution means is constant regardless of the difference (first or second) in the open extended state during the operation period of the variable winning device (not the open period but the open period including the open start interval and the open end interval). However, it is also possible to adopt a configuration in which a different sorting operation is performed during the operation period of the variable winning device according to the difference in the open extended state. In addition, when the opening timing of the variable winning device is changed according to the type of the open extension state, the operation of the distributing means is constant regardless of the type of the open extending means, and the operation of the distributing means is the type of the open extending means. However, the opening timing of the variable winning device may be constant regardless of the type of the extended extended state.

「前記第1始動口への入球に起因して生起する大当りと前記第2始動口への入球に起因して生起する大当りとでは、遊技者の獲得可能な遊技価値が異なり、」とは、大当り遊技によって獲得可能な賞球数、大当りを契機とした開放延長状態の付与率、高確率状態の付与率等が、第1始動口への入球に起因した場合(第1特別図柄大当り)と、第2始動口への入球に起因した場合(第2特別図柄大当り)とで差がある構成となる。   “The game value that can be acquired by the player differs between the jackpot that occurs due to entering the first starting port and the jackpot that occurs due to entering the second starting port,” Is when the number of award balls that can be obtained by a big hit game, the grant rate of the extended extended state triggered by the big hit, the grant rate of the high probability state, etc. are caused by the entrance to the first starting opening (first special symbol) There is a difference between the big hit) and the case where the ball has entered the second starting port (second special symbol big hit).

請求項2記載の弾球遊技機は、
請求項1記載の弾球遊技機において、
入球した遊技球が通過可能な特定領域を備えた大入賞口を備え、
前記当否判定の結果が小当りであれば、前記大入賞口が開放する小当り遊技を実施し、
該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過すると前記大当り遊技を実施し、
前記当否判定手段は、前記第1始動口への入球に起因するよりも前記第2始動口への入球に起因する方が高確率で小当りを生起させる
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 2
In the ball game machine according to claim 1,
It has a big prize opening with a specific area through which game balls can enter,
If the result of the success / failure determination is a small hit, a small hit game in which the big winning opening is opened,
When the game ball that has entered the big prize opening by the small hit game passes through the specific area, the big hit game is executed,
The hit / non-judgment means causes a small hit with a high probability to be caused by the ball entering the second start port rather than due to the ball entering the first start port. Machine.

小当り遊技を行う特定領域を備えた大入賞口と、大当り遊技を行う大入賞口とは共通の大入賞口であってもよいし、それぞれ専用の異なる大入賞口であってもよい。   The big prize opening having a specific area for playing a small hit game and the big prize opening for playing a big hit game may be a common big prize opening, or may be different special prize holes.

常時入球率の変化しない第1の第1始動口は、所定の発射強度未満で発射された遊技球が流下する第1遊技領域に配置し、普図始動口、可変入賞装置、第1非電動役物、第2非電動役物、小当り遊技時に作動する特定領域を備えた大入賞口、及び大当り遊技時に作動する大入賞口は、前記所定の発射強度以上で発射された遊技球が流下する第2遊技領域に配置する構成が好適であるが、小当り時に作動する大入賞口と大当り時に作動する大入賞口とを共通とする場合は、何れの遊技領域を流下した遊技球も流下する遊技領域(例えば、遊技領域中央最下部付近)に配置すればよい。   The first first start opening where the rate of entering the ball is not constantly changed is arranged in a first game area where a game ball launched with less than a predetermined launch strength flows down. The electric winning combination, the second non-electric winning combination, the big winning opening having a specific area that operates at the time of the small hit game, and the big winning opening operated at the time of the big hit game, A configuration in which it is arranged in the second game area that flows down is suitable, but when the big prize opening that operates at the time of a small hit and the big prize opening that operates at the time of a big hit are common, the game balls that have flowed down in any game area What is necessary is just to arrange | position in the game area | region (for example, vicinity of the game region center lowermost part) which flows down.

小当り遊技中の特定領域への入球率は、大入賞口の開放動作によって設定可能な構成としてもよいし、遊技球が大入賞口に入球してから特定領域に至るまでに入球振分装置を設け、該入球振分装置の作動によって特定領域への入球率を設定してもよいし、該入球振分装置と大入賞口の入球率とを組み合わせて特定領域への入球率を設定する構成としてもよい。   The rate of entry to a specific area during a small hit game may be set by opening the grand prize opening, or the game ball may enter the specific area after entering the big prize opening. An allocation device may be provided, and the entrance rate to the specific area may be set by operating the entrance distribution device, or the entrance area may be set by combining the entrance allocation device and the entrance rate of the big prize opening It is good also as a structure which sets the entrance rate to.

請求項3記載の弾球遊技機は、
請求項1記載の弾球遊技機において、
大当りが生起する確率を通常状態よりも高い高確率状態とする高確率手段を備え、
前記大当り遊技終了後から前記所定回数の前記当否判定が実施されるまで前記高確率手段を実施する
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 3 is:
In the ball game machine according to claim 1,
It has a high probability means to make the probability of jackpot occurrence a high probability state higher than the normal state,
A high-probability means is implemented from the end of the jackpot game until the predetermined number of times of the determination of success / failure is performed.

請求項1記載の弾球遊技機によれば、このような構成にすることで、従来のように開放延長状態に移行した後は開放延長状態の期間内に当るのを期待するのみといった単調な遊技ではなく、例えば、第1始動口への入球に起因した大当りよりも第2始動口への入球に起因した大当りの方が遊技者がより大きな遊技価値が獲得可能とすると、第1開放延長状態が最初に付与された場合は、より有利な第2開放延長状態に切換る(移行する)まで第1開放延長状態でハズレを引き続けた方が遊技者の獲得する遊技価値が大きくなり、第2開放延長状態が最初に付与された場合は、第1開放延長状態に切換る(移行する)までに大当りしたほうが大きな遊技価値が獲得できるので、興趣ある開放延長状態にすることが可能となる。   According to the ball game machine of the first aspect of the present invention, by adopting such a configuration, after shifting to the open extended state as in the prior art, it is only expected to hit within the period of the open extended state. For example, if the player can acquire a greater game value for a big hit caused by entering the second start port than for a big hit caused by entering the first start port instead of a game, the first When the open extended state is given first, the player's game value is greater if the player continues to pull out in the first open extended state until switching (transition) to the more advantageous second open extended state. Therefore, when the second open extended state is given first, it is possible to obtain a large game value by switching to the first open extended state (transition), so it is possible to make it an interesting open extended state. It becomes possible.

請求項2記載の弾球遊技機によれば、請求項1と同様の効果を奏しながら、このような構成にすることで、第1始動口への入球に起因するよりも第2始動口への入球に起因するほうが高確率で小当りが発生することにより、第2始動口への入球の方が小当りから大当りに発展する分大当りが生起する機会が増え、第2開放延長状態では、更に単位時間当たりの該機会が増加することで大当りの獲得が第1開放延長状態よりも容易な状態となるため、第1開放延長状態と第2開放延長状態との切り替わりによって遊技者の有利度が顕著に変化し、開放延長状態としての興趣を更に増幅することが可能となる。   According to the bullet ball game machine of the second aspect of the present invention, while having the same effect as that of the first aspect of the present invention, by adopting such a configuration, the second starting port is more than caused by entering the first starting port. Due to the high probability that a small hit occurs due to entering the ball, the chance to generate a big hit when the ball entering the second starting port develops from a small hit to a big hit increases, and the second opening extension In the state, since the opportunity per unit time is further increased, it becomes easier for the jackpot to be obtained than in the first open extended state. Therefore, the player is switched by switching between the first open extended state and the second open extended state. As a result, the interest as an extended extension state can be further amplified.

請求項3記載の弾球遊技機によれば、請求項1と同様の効果を奏しながら、高確率状態から通常確率状態に移行する所定回数の当否判定が実施された時点で、第1開放延長状態から第2開放延長状態への切り替わり、又は第2開放延長状態から第1開放延長状態への切り替わりが行われるため、遊技者の有利度が顕著に変化することで開放延長状態としての興趣を更に増幅することができる。   According to the ball game machine of the third aspect, the first opening extension is performed at the time when the predetermined number of times of the determination of the transition from the high probability state to the normal probability state is performed while achieving the same effect as the first aspect. Since the switch from the state to the second open extended state, or the switch from the second open extended state to the first open extended state is performed, the player's advantage changes significantly, and the interest as the open extended state Further amplification is possible.

実施例1における遊技盤1の正面図。The front view of the game board 1 in Example 1. FIG. 作動領域振分部101の構成を示す図。The figure which shows the structure of the operation area | region distribution part 101. FIG. 実施例1における遊技機の電気的構成を示すブロック図。1 is a block diagram illustrating an electrical configuration of a gaming machine according to Embodiment 1. FIG. 実施例1における各種設定を示す図表。6 is a chart showing various settings in Example 1. FIG. 開放延長状態時の普通電動役物100の1回の作動における開放パターンのタイミングチャート。The timing chart of the open pattern in one operation | movement of the normal electric accessory 100 at the time of an open extension state. 実施例1における、各特図の大当り図柄毎に設定された、大当り遊技終了後の開放延長状態を示す図表。The chart which shows the open extension state after the jackpot game completion set for every jackpot symbol of each special figure in Example 1. FIG. 主制御装置80が実行するメインルーチンの概要を示すフローチャート。The flowchart which shows the outline | summary of the main routine which the main control apparatus 80 performs. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning process which the main control apparatus 80 performs. 実施例1における主制御装置80が実行する当否判定処理1を示すフローチャート1。FIG. 3 is a flowchart 1 showing a success / failure determination process 1 executed by the main controller 80 according to the first embodiment. 実施例1における主制御装置80が実行する当否判定処理1を示すフローチャート2。FIG. 3 is a flowchart 2 showing a success / failure determination process 1 executed by the main controller 80 according to the first embodiment. 実施例1における主制御装置80が実行する当否判定処理1を示すフローチャート3。FIG. 3 is a flowchart 3 showing a success / failure determination process 1 executed by the main controller 80 according to the first embodiment. 各種フラグの内容を示す図表。The chart which shows the contents of various flags. 実施例1における主制御装置80が実行する特別遊技処理1を示すフローチャート1。The flowchart 1 which shows the special game process 1 which the main controller 80 in Example 1 performs. 実施例1における主制御装置80が実行する特別遊技処理1を示すフローチャート2。The flowchart 2 which shows the special game process 1 which the main controller 80 in Example 1 performs. 実施例1における主制御装置80が実行する特別遊技処理1を示すフローチャート3。FIG. 3 is a flowchart 3 showing a special game process 1 executed by the main controller 80 in the first embodiment. 実施例1における主制御装置80が実行する特別遊技処理1を示すフローチャート4。7 is a flowchart 4 showing a special game process 1 executed by the main controller 80 in the first embodiment. 実施例2における遊技盤1の正面図。The front view of the game board 1 in Example 2. FIG. 実施例2における遊技機の電気的構成を示すブロック図。FIG. 3 is a block diagram illustrating an electrical configuration of a gaming machine according to a second embodiment. 実施例2における各種設定を示す図表。FIG. 10 is a chart showing various settings in Example 2. FIG. 実施例2における、各特図の大当り図柄毎に設定された、大当り遊技終了後の開放延長状態を示す図表。The figure which shows the open extension state after the jackpot game completion set for every jackpot symbol of each special figure in Example 2. FIG. 実施例2における主制御装置80が実行する当否判定処理2を示すフローチャート。9 is a flowchart showing a right / fail determination process 2 executed by a main controller 80 according to a second embodiment. 実施例2における主制御装置80が実行する特別遊技処理2を示すフローチャート1。The flowchart 1 which shows the special game process 2 which the main controller 80 in Example 2 performs. 実施例2における主制御装置80が実行する特別遊技処理2を示すフローチャート2。The flowchart 2 which shows the special game process 2 which the main controller 80 in Example 2 performs. 実施例2における主制御装置80が実行する特別遊技処理2を示すフローチャート3。9 is a flowchart 3 showing special game processing 2 executed by the main control device 80 in the second embodiment. 実施例2における主制御装置80が実行する特別遊技処理2を示すフローチャート4。7 is a flowchart 4 showing a special game process 2 executed by the main controller 80 in the second embodiment. 実施例2における主制御装置80が実行する特別遊技処理2を示すフローチャート5。7 is a flowchart 5 showing a special game process 2 executed by the main controller 80 in the second embodiment.

以下、本発明の実施形態について図面を用いて説明する。尚、本発明の実施の形態は、下記の実施形態に何ら限定されることはなく、本発明の技術的範囲に属する限り種々の形態を採りうる。   Hereinafter, embodiments of the present invention will be described with reference to the drawings. The embodiments of the present invention are not limited to the following embodiments, and various forms can be adopted as long as they belong to the technical scope of the present invention.

図1は、実施例1のパチンコ遊技機における遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域3が、遊技球の流下経路により第1遊技領域3aと第2遊技領域3bとに分けられており、ほぼ中央部に配置されたセンターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなる。所定の発射強度未満で発射された場合に遊技球が流下するのが第1遊技領域3aとなり、所定の発射強度以上で発射された場合に遊技球が流下するのが第2遊技領域3bとなる。従って、図に示したA部まで到達した遊技球は、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには複数の遊技釘が植設されている。   FIG. 1 is a front view of a game board 1 in the pachinko gaming machine according to the first embodiment. As shown in FIG. 1, in the game board 1, a substantially circular game area 3 surrounded by known guide rails 2a and 2b is divided into a first game area 3a and a second game area 3b by a flow path of game balls. The left side of the center case 5 arranged substantially in the center is the first game area 3a and the right side is the second game area 3b. The first game area 3a flows down when the game ball is fired at a predetermined firing strength, and the second game area 3b flows down when the game ball is fired at a predetermined fire strength or higher. . Accordingly, the game ball that has reached part A shown in the figure reaches the second game area 3b (right side of the center case 5), and the game ball that does not reach A passes through the first game area 3a (left side of the center case 5). It will flow down. A plurality of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6の画面を臨ませる窓等を備えている。センターケースの直下には、常時入球率が変化しない第1始動口A11(本発明の第1の第1始動口に相当)が設置されている。この第1始動口A11には、センターケース5の形状と植設された遊技釘の配列によって、第1遊技領域3aを流下した遊技球のみが入球可能となっている。   The center case 5 is provided with a warp entrance, a warp passage, a stage, a window for allowing the screen of the effect symbol display device 6 to face, and the like. A first starting port A11 (corresponding to the first first starting port of the present invention) is provided immediately below the center case, where the entrance rate does not change constantly. Due to the shape of the center case 5 and the arrangement of the planted game nails, only the game balls that have flowed down the first game area 3a can enter the first starting port A11.

センターケース5に向かって右側方の第2遊技領域3bには、普通図柄作動ゲート17(本発明の普図始動口に相当)が設置され、普通図柄作動ゲート17の下には、センターケース5右側面と一体化し片羽根が開閉動作を行う大入賞口14が設置されている。   A normal symbol operation gate 17 (corresponding to the normal diagram start gate of the present invention) is installed in the second game area 3b on the right side toward the center case 5, and below the normal symbol operation gate 17 is the center case 5 A grand prize opening 14 is provided which is integrated with the right side surface and opens and closes one blade.

大入賞口14の下には、内部に作動領域振分部101を備えた普通電動役物100(本発明の可変入賞装置に相当)が設置され、普通電動役物100に入賞した遊技球は、作動領域振分部101内の振分装置102(本発明の振分手段に相当)によって第1作動領域103と第2作業領域104とのいずれかに振り分けられる構成となっている。この作動領域振分部101の構成及び作用については、図2を用いて後述する。   Under the big prize opening 14, an ordinary electric accessory 100 (corresponding to the variable prize device of the present invention) provided with an operation area allocating portion 101 inside is installed, and the game balls that won the ordinary electric accessory 100 are The distribution device 102 in the operation area distribution unit 101 (corresponding to the distribution means of the present invention) is configured to be distributed to either the first operation area 103 or the second work area 104. The configuration and operation of the operation area distribution unit 101 will be described later with reference to FIG.

作動領域振分部101の左下には、普通電動役物100内の第1作動領域103へ入球した遊技球の自重で作動する第2種非電動役物により、閉鎖状態から開放状態に変位する第1機械式チューリップ役物105(本発明の第1非電動役物に相当)が設置され、この第1機械式チューリップ役物105は第1始動口B106(本発明の第2の第1始動口に相当)となる。   Displaced from the closed state to the open state by the second type non-electrically-operated object that operates with the weight of the game ball that has entered the first operating area 103 in the ordinary electric accessory 100 at the lower left of the operating area allocating unit 101. The first mechanical tulip accessory 105 (corresponding to the first non-electrical accessory of the present invention) is installed, and this first mechanical tulip accessory 105 is the first start port B106 (the second first of the present invention). Equivalent to the starting port).

第1機械式チューリップ役物105の左下には、普通電動役物100内の第2作動領域104へ入球した遊技球の自重で作動する第2種非電動役物により、閉鎖状態から開放状態に変位する第2機械式チューリップ役物107(本発明の第2非電動役物に相当)が設置され、この第2機械式チューリップ役物107は第2始動口108(本発明の第2始動口に相当)となる。従って、本実施例では、遊技球が普通電動役物100に入球しても、第2作動領域104に誘導されなければ第2始動口108への入球が可能にはならない。なお、第1機械式チューリップ役物105が開放状態の場合は2個の遊技球が入球すると、当該入球した遊技球の自重により閉鎖状態に戻り、第2機械式チューリップ役物107が開放状態の場合も2個の遊技球が入球すると、当該入球した遊技球の自重によって閉鎖状態に戻る。   At the lower left of the first mechanical tulip accessory 105, the second type non-electric accessory that operates with the weight of the game ball that has entered the second operation region 104 in the ordinary electric accessory 100 is in an open state from a closed state. A second mechanical tulip accessory 107 (corresponding to the second non-electrical accessory of the present invention) is installed, and the second mechanical tulip accessory 107 is provided at the second start port 108 (second start of the present invention). Equivalent to the mouth). Therefore, in this embodiment, even if a game ball enters the normal electric accessory 100, it is not possible to enter the second starting port 108 unless it is guided to the second operation region 104. When the first mechanical tulip accessory 105 is in the open state, when two game balls enter, it returns to the closed state due to the weight of the entered game ball, and the second mechanical tulip accessory 107 opens. Also in the state, when two game balls enter, it returns to the closed state due to its own weight.

第1始動口A11の左方には、常時入球率の変化しない3個の普通入賞口31,32,33が設置されている。遊技領域3の右下には、第1始動口A11、第1始動口B106への入球に起因して変動する第1特別図柄(第1特図、とも呼称する)を表示する7セグメントの第1特図表示装置9と、第2始動口108への入球に起因して変動する第2特別図柄(第2特図、とも呼称する)を表示する7セグメントの第2特図表示装置10と、第1始動口A11、第1始動口B106への入球に起因して記憶される第1保留記憶の数を表示する4個のLEDからなる第1特図保留数表示装置18と、第2始動口108への入球に起因して記憶される第2保留記憶の数を表示する4個のLEDからなる第2特図保留数表示装置19と、2個のLEDからなる普通図柄表示装置7と、4個のLEDからなる普図保留数表示装置8が設置されている。この位置に各種表示装置を配置したことにより、遊技者が表示内容を確実に視認することは困難となり、遊技中の遊技者はセンターケース5の窓部にあたる演出図柄表示装置6の表示内容(特図の変動に対応した擬似図柄の演出態様、及び各特図の保留記憶数表示)に注目して遊技を行う。   On the left side of the first starting opening A11, three normal winning openings 31, 32, 33 are installed, in which the ball entry rate does not always change. In the lower right of the game area 3, a 7-segment display that displays a first special symbol (also referred to as a first special diagram) that changes due to entering the first starting port A11 and the first starting port B106. A 7-segment second special figure display device for displaying a first special figure display device 9 and a second special symbol (also referred to as a second special figure) that varies due to the ball entering the second starting port 108. 10 and a first special figure hold number display device 18 comprising four LEDs for displaying the number of first hold memories stored due to entering the first start opening A11 and the first start opening B106, and The second special figure holding number display device 19 including four LEDs for displaying the number of the second holding memory stored due to the ball entering the second starting port 108 and the normal including two LEDs A symbol display device 7 and a universal figure holding number display device 8 composed of four LEDs are installed. By arranging various display devices at this position, it becomes difficult for the player to surely view the display content, and the player who is playing the game can display the display content (special feature) of the effect symbol display device 6 corresponding to the window of the center case 5. The game is performed paying attention to the pseudo-pattern production mode corresponding to the fluctuation of the figure and the display of the number of reserved memories of each special figure.

上記のように遊技盤1を構成することによって、第1遊技領域3aに遊技球を流下させた場合に限り遊技球が第1始動口A11へ入球(第1始動口Aスイッチ11a(図3参照)が遊技球を検出)し、第1特別図柄表示装置9において第1特別図柄が変動を開始し、所定時間後に停止する。第2遊技領域3bに遊技球を流下させると、普通図柄作動ゲート17に遊技球が入球(普通図柄作動スイッチ17a(図3参照)が遊技球を検出)し、普通図柄表示装置7で普通図柄が変動表示を開始し、所定時間後に停止した普通図柄の態様に応じて、後述する普電役物ソレノイド100b(図3参照)が駆動する。   By configuring the game board 1 as described above, the game ball enters the first start port A11 only when the game ball flows down to the first game area 3a (first start port A switch 11a (FIG. 3). (See) detects a game ball), and the first special symbol starts to change in the first special symbol display device 9 and stops after a predetermined time. When the game ball flows down to the second game area 3b, the game ball enters the normal symbol operation gate 17 (the normal symbol operation switch 17a (see FIG. 3) detects the game ball), and the normal symbol display device 7 The electric utility solenoid 100b (see FIG. 3), which will be described later, is driven in accordance with the aspect of the normal symbol that has started changing display and stopped after a predetermined time.

普電役物ソレノイド100bの駆動により普通電動役物100が作動し、該普通電動役物100に入球した遊技球が作動領域振分部101に進入すると、進入した遊技球が後述する振分部材34によって第1作動領域13、若しくは第2作動領域104に誘導される。遊技球が第1作動領域103に誘導されると、誘導された遊技球の自重により第2種非電動役物が作動して第1機械式チューリップ役物105の羽根部材が開放状態に変位し、第1始動口B106への入球(第1始動口Bスイッチ106a(図3参照)の検出)が可能となる。振分部材34によって遊技球が第2作動領域104に誘導されると、誘導された遊技球の自重により第2種非電動役物が作動し第2機械式チューリップ役物107の羽根部材が開放状態に変位し、第2始動口108への入球(第2始動口スイッチ108a(図3参照)の検出)が可能となるように構成されている。   When the ordinary electric accessory 100 is actuated by driving the ordinary electric accessory solenoid 100b, and the game ball that has entered the ordinary electric accessory 100 enters the operation area allocating unit 101, the entered game ball is distributed as described later. The member 34 is guided to the first working region 13 or the second working region 104. When the game ball is guided to the first operation area 103, the second type non-electrically-operated accessory is operated by the weight of the induced game ball, and the blade member of the first mechanical tulip accessory 105 is displaced to the open state. Then, it is possible to enter the first starting port B106 (detection of the first starting port B switch 106a (see FIG. 3)). When the game ball is guided to the second operation area 104 by the distribution member 34, the second type non-electrically-operated accessory is activated by the weight of the induced game ball and the blade member of the second mechanical tulip accessory 107 is opened. It is configured to be displaced to the state and to enter the second start port 108 (detection of the second start port switch 108a (see FIG. 3)).

第1始動口B106に遊技球が入球(第1始動口Bスイッチ106a(図3参照)が遊技球を検出)すると、第1特別図柄表示装置9において第1特別図柄が変動表示を開始し、所定時間後に停止し、第2始動口108に遊技球が入球(第2始動口スイッチ108a(図3参照)が遊技球を検出)すると、第2特別図柄表示装置10において第2特別図柄が変動表示を開始し、所定時間後に停止する。   When a game ball enters the first start port B106 (the first start port B switch 106a (see FIG. 3) detects a game ball), the first special symbol display device 9 starts to display a variation. When the game ball enters the second start port 108 after a predetermined time (the second start port switch 108a (see FIG. 3) detects the game ball), the second special symbol display device 10 displays the second special symbol. Starts the variable display and stops after a predetermined time.

第1特図及び第2特図の変動中は、演出図柄表示装置6において各々の特別図柄の変動に対応した演出態様を表示する。また、第1特図と第2特図は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特図の変動(当否判定)を優先して実施する。具体的には、第1特図の保留記憶がある場合、第2特図の変動が停止し、且つ、第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を古い順に開始する。   During the change of the first special figure and the second special figure, the effect design corresponding to the change of each special symbol is displayed on the effect symbol display device 6. In addition, the first special figure and the second special figure do not change at the same time, and the change of the second special figure (judgment determination) is given priority regardless of the order of entering the first starting port and the second starting port. To implement. Specifically, when there is a reserved memory of the first special symbol, the fluctuation of the second special symbol is stopped, and there is no second special symbol reserved memory, and the fluctuation for the first special symbol reserved memory Start with the oldest.

第1特図、又は第2特図が大当り図柄を確定表示すると、後述する大入賞口ソレノイド14b(図3参照)が駆動する。大入賞口ソレノイド14bが駆動すると、ほぼ同期して大入賞口14の片羽根部材が開放し、大入賞口14への遊技球の入球(カウントスイッチ14a(図3参照)が遊技球を検出)が可能となる大当り遊技を開始する。   When the first special figure or the second special figure confirms and displays the big hit symbol, a special prize opening solenoid 14b (see FIG. 3) described later is driven. When the big prize opening solenoid 14b is driven, the one-wing member of the big prize opening 14 is released almost synchronously, and a game ball enters the big prize opening 14 (the count switch 14a (see FIG. 3) detects the game ball). ) Can be a big hit game.

次に、図2を用いて作動領域振分部101の構成について説明する。図2は、作動領域振分部101の構成を説明するための概略正面図であって、内部構造が判り易いように、前方手前側から所定位置にて切断した断面図となっている。   Next, the structure of the operation area | region distribution part 101 is demonstrated using FIG. FIG. 2 is a schematic front view for explaining the configuration of the operation area allocating portion 101, and is a cross-sectional view cut at a predetermined position from the front front side so that the internal structure can be easily understood.

作動領域振分部101は、遊技盤1の表側面に該作動領域振分部101を取り付けるための取付基板101bと、該取付基板101bの前方に図示断面異型状で且つ内部に遊技球の振分け可能な空間が形成されたハウジングとしてなるハウジング部材101cと、で構成される。   The operation area distribution unit 101 has an attachment board 101b for attaching the operation area distribution part 101 to the front side surface of the game board 1, and an odd-shaped cross section in the figure in front of the attachment board 101b and distribution of game balls inside. And a housing member 101c serving as a housing in which a possible space is formed.

取付基板101bは、皿ビスを前方から挿入して遊技盤1に螺着可能な4箇所のビス孔が穿設されてなる。なお、図2に示すハウジング部材101cは、上述したように内部構成が判り易い状態で図示するため、ハウジング部材101cの最も前方の位置に設けられて遊技球が外部へ流出することを防止するハウジング蓋体(図示しない)を、便宜上、取り外した状態で図示している。ハウジング部材101cの上部には、普通電動役物100に入球した遊技球が進入可能に上方に向かって入球口101aが開設されている。   The mounting substrate 101b has four screw holes that can be inserted into the game board 1 by inserting countersunk screws from the front. Since the housing member 101c shown in FIG. 2 is illustrated in a state where the internal configuration is easy to understand as described above, the housing member 101c is provided at the foremost position of the housing member 101c to prevent the game ball from flowing out to the outside. A lid (not shown) is shown in a removed state for convenience. In the upper part of the housing member 101c, a ball entrance 101a is opened upward so that a game ball that has entered the normal electric accessory 100 can enter.

また、ハウジング部材101cの下部両側にはそれぞれ、左に第1作動領域103と右に第2作動領域104aが配設され、第1作動領域103に遊技球が入球すると、入球した遊技球の自重により、図示しない第1機械式チューリップ役物105の連結棒1を押圧して閉鎖状態のロックが外れ、第1機械式チューリップ役物105(第1始動口B106)の左羽根部材と右羽根部材とが開放状態に変位する。同様に、第2作動領域104に遊技球が入球すると、入球した遊技球の自重により、図示しない第2機械式チューリップ役物107の連結棒2を押圧して閉鎖状態のロックが外れ、第2機械式チューリップ役物107(第2始動口108)の左羽根部材と右羽根部材とが開放状態に変位する。   In addition, a first operation area 103 on the left and a second operation area 104a on the right are disposed on both sides of the lower part of the housing member 101c. When a game ball enters the first operation area 103, the game ball that has entered The dead weight of the first mechanical tulip accessory 105 (not shown) is pressed by its own weight to unlock the closed state, and the left blade member and the right of the first mechanical tulip accessory 105 (first start port B106) are released. The blade member is displaced to the open state. Similarly, when a game ball enters the second operation area 104, the weight of the entered game ball presses the connecting rod 2 of the second mechanical tulip accessory 107 (not shown) to unlock the closed state, The left blade member and the right blade member of the second mechanical tulip accessory 107 (second start port 108) are displaced to the open state.

ハウジング部材101cの略中央には、左右対称な前方視断面錨状に形成され且つ中央の支軸34aにて左右に揺動(回動)可能に枢設されてなる振分部材34(本発明の振分手段に相当)を備える。この振分部材34の揺動(回動)は、振分部材ソレノイド34bの駆動により行われ、振分部材ソレノイド34bは毎回の普通図柄当り時に一定の駆動を行う。具体的には、普通図柄の当り時(普通電動役物100の開放パターン開始時)から0.75秒駆動を待機した後、0.75秒間駆動する(図5参照)。   In the substantially central portion of the housing member 101c, there is a sorting member 34 that is formed in a symmetrical shape when viewed from the left and right and is pivoted so that it can be swung (rotated) left and right by a central support shaft 34a. Equivalent to the above-mentioned distribution means. The swaying (turning) of the allocating member 34 is performed by driving the allocating member solenoid 34b, and the allocating member solenoid 34b performs a constant drive at every normal symbol hit. Specifically, after waiting for 0.75 seconds from the normal symbol hitting time (when the opening pattern of the ordinary electric accessory 100 is started), it is driven for 0.75 seconds (see FIG. 5).

振分部材ソレノイド34bが駆動しなければ、振分部材34は正面からみて右側に傾斜した状態で停止し(図2(a)参照)、振分部材ソレノイド34bが駆動すると、振分部材34は正面からみて左側に傾斜した状態で停止する(図2(a)参照)。振分部材34が右側に傾斜している期間は(振分部材ソレノイド34bが駆動していない状態)、図2(a)に示すように、普通電動役物100に入球した遊技球は第1作動領域103に誘導され、振分部材34が左側に傾斜している期間は(振分部材ソレノイド34bが駆動状態)、図2(b)に示すように、普通電動役物100に入球した遊技球は第2作動領域104に誘導される構成となっている。   If the sorting member solenoid 34b is not driven, the sorting member 34 stops in a state where it is inclined to the right when viewed from the front (see FIG. 2A), and when the sorting member solenoid 34b is driven, the sorting member 34 is It stops in a state inclined to the left side when viewed from the front (see FIG. 2A). During the period in which the distribution member 34 is tilted to the right side (the state in which the distribution member solenoid 34b is not driven), as shown in FIG. During the period when the distribution member 34 is guided to the first operation region 103 and the distribution member 34 is inclined to the left side (the distribution member solenoid 34b is in a driving state), as shown in FIG. The game ball is configured to be guided to the second operation area 104.

続いて、図3に本実施例におけるパチンコ機の電気配線を示すブロック図を示し説明する。図3には煩雑になる電源の供給系統に関する記載は行わないが、電源が必要な制御装置若しくはアクチュエータ類には、電源装置(図示せず)から直接的又は間接的に供給される構成となっている。   Next, FIG. 3 will be described with reference to a block diagram showing the electrical wiring of the pachinko machine in the present embodiment. Although the complicated power supply system is not described in FIG. 3, it is configured to be supplied directly or indirectly from a power supply device (not shown) to a control device or actuator that requires power. ing.

本実施例のパチンコ機の電気的構成は、図3のブロック図に示すとおり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのためのいわゆる中継基板及び電源回路等は記載していない。また、詳細の図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。   The electrical configuration of the pachinko machine according to the present embodiment is configured around the main controller 80 as shown in the block diagram of FIG. In this block diagram, a so-called relay board and power supply circuit for merely relaying signals are not described. Although not shown in detail, all of the main control device 80, the payout control device 81, the production symbol control device 82, and the sub integrated control device 83 include a CPU, a ROM, a RAM, an input port, an output port, and the like. However, in this embodiment, the launch controller 84 is not provided with a CPU, ROM, or RAM. However, the present invention is not limited to this, and the launch control device 84 may be provided with a CPU, ROM, RAM, and the like.

主制御装置80には、第1始動口A11に入球した遊技球を検出する第1始動口Aスイッチ11a、第1始動口B106(第1機械式チューリップ役物105)に入球した遊技球を検出する第1始動口Bスイッチ106a、第2始動口108(第2機械式チューリップ役物107)に入球した遊技球を検出する第2始動口スイッチ108a、普通図柄作動ゲート17に進入した遊技球を検出する普通図柄作動スイッチ17a、大入賞口14に入球した遊技球を計数するためのカウントスイッチ14a、普通入賞口31,32,33に入球した遊技球を検出する普通入賞口スイッチ31a等の検出信号が遊技盤中継端子板74を介して入力される。   The main controller 80 includes a first start port A switch 11a for detecting a game ball that has entered the first start port A11, and a game ball that has entered the first start port B106 (first mechanical tulip accessory 105). The first start port B switch 106a for detecting the game, the second start port switch 108a for detecting the game ball that has entered the second start port 108 (second mechanical tulip accessory 107), and entered the normal symbol operating gate 17 A normal symbol operation switch 17a for detecting a game ball, a count switch 14a for counting game balls that have entered the big prize opening 14, and a normal prize opening for detecting game balls that have entered the normal prize openings 31, 32, 33 Detection signals from the switch 31a and the like are input via the game board relay terminal board 74.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。   The main control device 80 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals and outputs them to the payout control device 81 and the sub integrated control device 83. The main controller 80 also displays the first special symbol display device 9, the second special symbol display device 10, and the normal symbol display device 7 connected via the symbol display device relay terminal board 90, and the first special symbol hold. The lighting of the number display device 18, the second special symbol hold number display device 19, and the normal symbol hold number display device 8 is controlled.

更に、主制御装置80は、普通電動役物ソレノイド(図3では普電役物SOLと表記)100bを制御することで普通電動役物100の開閉を制御し、大入賞口ソレノイド14bを制御することで大入賞口14の開閉を制御し、振分部材ソレノイド34bを制御することで振分部材34の傾斜停止状態を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータに送られる。   Further, the main control device 80 controls the opening / closing of the ordinary electric accessory 100 by controlling the ordinary electric accessory solenoid (indicated as the ordinary electric accessory SOL in FIG. 3) 100b, and controls the big prize opening solenoid 14b. Thus, the opening and closing of the special winning opening 14 is controlled, and the distribution member solenoid 34b is controlled to control the tilt stop state of the distribution member 34. The output signal from the main controller 80 is also output to the test signal terminal, and a management signal such as symbol variation and big hit (also called special game) is output to the external connection terminal 78 and sent to the hall computer.

払出制御装置81は、主制御装置80と双方向通信が可能に構成され、主制御装置80から送られてくるコマンドに応じて払出モータ20を駆動させて賞球を払い出させる。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。   The payout control device 81 is configured to be capable of bidirectional communication with the main control device 80, and drives the payout motor 20 in accordance with a command sent from the main control device 80 to pay out a prize ball. In this embodiment, the detection signal of the payout switch 21 for counting game balls to be paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition, it is also conceivable to use a configuration in which the detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81 and both the main control device 80 and the payout control device 81 count the prize balls.

なお、払出制御装置81はガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号が出力されなくなることに起因して払出モータ20の駆動を再開させる。   The payout control device 81 receives signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22, and the ball break switch 23, and a signal indicating that the lower plate 63 is full by the full switch 22. And when a signal indicating that there are few or no game balls in the ball tank is input by the ball break switch 23, the payout motor 20 is stopped and the payout operation of the prize ball is stopped. Note that the full switch 22 and the ball break switch 23 are also configured to continue outputting signals until the state is cleared, and the payout control device 81 causes the payout motor 20 to stop being output. Restart the drive.

また、払出制御装置81はCRユニット端子板24を介してCRユニット24(プリペイドカードユニット)と交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。   Further, the payout control device 81 operates the payout motor 20 by communicating with the CR unit 24 (prepaid card unit) via the CR unit terminal plate 24, and discharges the rental balls. The paid-out lending ball is detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the checkout display board 25 so as to be capable of two-way communication. The checkout display board 25 has a ball rental button for requesting rental of game balls and a return for requesting checkout. Button and balance indicator are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータに送信するほか、発射制御装置84に対して発射停止信号を送信する。なお本実施例では遊技球を払い出す構成であるが、入賞等に応じて発生した遊技球を払い出さずに記憶する封入式の構成にしても良い。   Also, the payout control device 81 transmits information relating to the winning ball, information indicating the open / closed state of the frame (inner frame, front frame), etc. to the hall computer via the external connection terminal 78, and also to the launch control device 84. Send a fire stop signal. In this embodiment, the game balls are paid out. However, the game balls generated in accordance with winnings or the like may be stored without being paid out.

発射制御装置84は発射モータ30を制御して、遊技球を遊技領域3に遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドル64からの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。回動量信号は、遊技者が発射ハンドル64を操作することで出力され、タッチ信号は遊技者が発射ハンドル64を触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。尚、払出制御装置81と発射制御装置84とは払出制御装置81から発射制御装置84への一方向通信回路として構成されている。   The launch control device 84 controls the launch motor 30 to launch the game ball into the game area 3. In addition to the payout control device 81, the launch control device 84 receives a rotation amount signal from the launch handle 64, a touch signal from the touch switch 28, and a launch stop signal from the launch stop switch 29. The rotation amount signal is output when the player operates the launch handle 64, the touch signal is output when the player touches the launch handle 64, and the launch stop switch signal is output by the player pressing the launch stop switch 29. Is output. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and if the launch stop switch signal is input, the game ball cannot be launched even if the player touches the launch handle. It has become. The payout control device 81 and the launch control device 84 are configured as a one-way communication circuit from the payout control device 81 to the launch control device 84.

サブ統合制御装置83は、CPU、ROM、RAM等の電気部品を備え、主制御装置80から送信されてくるデータ及びコマンドを受信し、それらを演出表示制御用、音制御用及びランプ制御用のデータに振り分けて、演出表示制御用のコマンド等は演出図柄制御装置82に送信し、音制御用及びランプ制御用は自身に含まれている各制御部位(音声制御装置及びランプ制御装置としての機能部)に分配する。そして、音声制御装置としての機能部は、音声制御用のデータに基づいて音LSIを作動させることによってスピーカからの音声出力を制御し、ランプ制御装置としての機能部はランプ制御用のデータに基づいてランプドライバを作動させることによって各種LED、ランプ26を制御する。   The sub integrated control device 83 includes electrical components such as a CPU, a ROM, and a RAM, receives data and commands transmitted from the main control device 80, and uses them for effect display control, sound control, and lamp control. The data is distributed to the data, and the command for effect display control is transmitted to the effect symbol control device 82, and the sound control and the lamp control are included in the respective control parts (functions as a sound control device and a lamp control device). Part). Then, the function unit as the sound control device controls the sound output from the speaker by operating the sound LSI based on the data for sound control, and the function unit as the lamp control device is based on the data for lamp control. The various LED and lamp 26 are controlled by operating the lamp driver.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が主制御装置80からの入力及び遊技ボタン67の入力に基づいて生成したものとがある)に基づく制御を行い、擬似図柄等の演出画像を演出図柄表示装置6の画面6aに表示させる。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。   The effect symbol control device 82 receives the data and commands received from the sub integrated control device 83 (both those transmitted from the main control device 80 and the sub integrated control device 83 input from the main control device 80 and the game button 67). And an effect image such as a pseudo symbol is displayed on the screen 6 a of the effect symbol display device 6. The sub integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub integrated control device 83 via the production relay terminal board 65. The effect symbol control device 82 is configured as a one-way communication circuit from the sub integrated control device 83 to the effect symbol control device 82.

サブ統合制御装置83には、音量調節83a、遊技者が操作可能な遊技ボタンの操作を検出する遊技ボタンスイッチ67aなどの操作信号が入力される。そしてサブ統合制御装置83は、スピーカ66を駆動して音声を出力することや、各種LEDや各種ランプ26の点灯、消灯等を制御する。更に演出図柄制御装置82へキャラクタなどを表示する擬似演出や特図の擬似図柄の表示態様を指示するコマンドを送信する。演出図柄制御装置82は、サブ統合制御装置83から送られてくるコマンドに応じて演出図柄表示装置6のLCDパネルの表示を制御する。   The sub-integrated control device 83 receives operation signals such as a volume control 83a and a game button switch 67a for detecting an operation of a game button that can be operated by the player. Then, the sub integrated control device 83 drives the speaker 66 to output sound, and controls turning on / off of various LEDs and various lamps 26. Furthermore, a command for instructing a pseudo effect for displaying a character or the like and a display form of a special symbol for the special symbol is transmitted to the effect symbol control device 82. The effect symbol control device 82 controls the display of the LCD panel of the effect symbol display device 6 in accordance with a command sent from the sub integrated control device 83.

次に、図4の図表を用いて、遊技機の作動内容の概要について説明する。本実施形態におけるパチンコ機は確率変動機として構成され、第1始動口A11、第1始動口B106、及び第2始動口108への遊技球入球に基づく当否判定は、通常状態(低確率)と、該通常状態に比べて大当りとなる確率が高い高確率状態とのいずれかの遊技状態で実施される。本実施例では通常(低確率)状態の当否判定確率が1/300、高確率が1/50に設定されている。   Next, the outline of the operation contents of the gaming machine will be described with reference to the chart of FIG. The pachinko machine in the present embodiment is configured as a probability variation machine, and the determination of success / failure based on the game ball entering the first start port A11, the first start port B106, and the second start port 108 is a normal state (low probability). The game state is one of a high probability state with a high probability of winning a big hit compared to the normal state. In this embodiment, the success / failure determination probability in the normal (low probability) state is set to 1/300, and the high probability is set to 1/50.

また、第1特図が大当りした場合は、大入賞口14が8ラウンド(詳しくは9カウント、若しくは29.0秒間の開放動作を8回)の大当り遊技を行い、第2特図が大当りした場合は、大入賞口14が15ラウンド(9カウント、若しくは29.0秒間の開放動作を15回)の大当り遊技を行う(本発明の「前記第1始動口への入球に起因して生起する大当りと前記第2始動口への入球に起因して生起する大当りとでは、遊技者の獲得可能な遊技価値が異なり」の構成に相当)。これにより、遊技者には第2特図(第2始動口108への入球)が有利となる。   In addition, when the first special figure is a big hit, the big prize opening 14 played a big hit game of 8 rounds (specifically, 9 counts or 8 opening operations for 29.0 seconds), and the second special figure was a big hit. In this case, the big winning opening 14 plays a big hit game of 15 rounds (9 counts or 15 opening operations for 29.0 seconds) (occurred due to the entry to the first starting opening of the present invention) The game value that can be acquired by the player is different between the jackpot that occurs and the jackpot that occurs due to the ball entering the second starting port). As a result, the player has the advantage of the second special figure (the ball entering the second starting port 108).

また、第1特図と第2特図とが大当りした場合は、第1特別図柄表示装置9、又は第2特別図柄表示装置10に確定表示を行った大当り図柄の種類に基づいて、大当り遊技終了後から次回の大当りが生起するまで高確率状態に移行する。どちらの特図も高確率状態への移行確率は80%となっている。なお、第1特図と第2特図は、大入賞口14が短時間の開放動作を行う小当りを備え、どちらの特図も小当り確率は通常状態と高確率状態とで同一の1/300となり、当選すると大入賞口14が1.6秒間作動する。   When the first special symbol and the second special symbol are big hits, the big hit game is based on the type of big hit symbol that is confirmed on the first special symbol display device 9 or the second special symbol display device 10. After the end, it shifts to a high probability state until the next jackpot occurs. In both special figures, the probability of transition to the high probability state is 80%. The first special figure and the second special figure are provided with a small hit in which the big prize opening 14 performs a short opening operation, and both special figures have the same small hit probability in the normal state and the high probability state. / 300, and when winning, the grand prize opening 14 operates for 1.6 seconds.

また、大当り遊技終了後は、第1特別図柄表示装置9、又は第2特別図柄表示装置10に確定表示を行った大当り図柄の種類に基づいて、特図及び普通図柄(普図とも記載)の変動時間(変動開始から結果が表示されるまでの時間)が短縮される時短状態と、該時短状態になると作動する普通電動役物100の開放延長機能を備えている(本発明の開放延長手段に相当)。時短状態では、特図の変動時間が短縮されることで、単位時間当たりの当否判定回数が増加するとともに、普通図柄表示装置7に表示される普図の変動時間の短縮も行われ、この普図の変動時間を短縮させることで、一定時間内で普図の確定表示を通常状態よりも多数回行う。従って、一定時間内での普図が当りとなる回数が増大し、これにより普通電動役物100の作動回数も増大する。なお、普図の当否判定確率は99/100となり確率は変動しない。   In addition, after the jackpot game is over, special symbols and normal symbols (also referred to as ordinary symbols) are displayed based on the types of jackpot symbols that have been confirmed on the first special symbol display device 9 or the second special symbol display device 10. A short time state in which the fluctuation time (a time from the start of the fluctuation until the result is displayed) is shortened, and an open extension function of the ordinary electric accessory 100 that operates when the short time state is reached (open extension means of the present invention) Equivalent). In the short time state, the fluctuation time of the special figure is shortened, so that the number of times of determination of success / failure per unit time is increased, and the fluctuation time of the normal figure displayed on the normal symbol display device 7 is also shortened. By shortening the fluctuation time of the figure, the fixed figure is displayed many times more than the normal state within a certain time. Accordingly, the number of times the normal figure is hit within a certain time is increased, and the number of operations of the ordinary electric accessory 100 is thereby increased. Note that the probability of success / failure determination in ordinary cases is 99/100, and the probability does not change.

また、時短状態では開放延長機能が作動することにより普通電動役物100の開放時間が長くなり、開放延長機能が作動する開放延長状態では普通電動役物100への遊技球の入球が通常状態に比べ容易となる(通常状態時0.2秒1回、開放延長状態時0.5秒1回)。このように普通電動役物100への遊技球の入球が容易となることにより、特図の変動表示回数が更に増大されるとともに、普通電動役物100への入球で得る賞球により、遊技者の持ち玉が減り難くなり、遊技者は有利な遊技を行うことができる。   Further, in the short time state, the opening extension function is activated to increase the opening time of the ordinary electric accessory 100, and in the opening extension state in which the opening extension function is activated, the game ball is normally placed in the ordinary electric accessory 100. Compared to the above, it becomes easier (0.2 seconds once in normal state, 0.5 seconds once in open extended state). As described above, it becomes easier to enter the game ball into the ordinary electric accessory 100, thereby further increasing the number of times of display of the special figure. It becomes difficult for the player's possession to decrease, and the player can play an advantageous game.

また、本実施例のパチンコ遊技機は、普通電動役物100の開放パターンが異なる2種類の開放延長状態を備え、普通電動役物100が図5の開放パターンAを繰り返し実施する第1開放延長状態か、開放パターンBを繰り返し実施する第2開放延長状態のいずれかを実施する。   In addition, the pachinko gaming machine according to the present embodiment includes two types of open extension states in which the opening pattern of the ordinary electric accessory 100 is different, and the ordinary electric accessory 100 repeatedly performs the opening pattern A of FIG. State or a second open extended state in which the open pattern B is repeatedly executed.

第1開放延長状態で実施する開放パターンAの具体的な動作は、普図の当り時から普通電動役物100が開放動作を0.5秒行いその後終了インターバルを0.75秒行い1回の普図当りに応じた作動を終了する。第2開放延長状態で実施する開放パターンBの具体的な動作は、普図の当り時から開放インターバルを0.75秒行った後に普通電動役物100が0.5秒の開放を行い、その後0.25秒の終了インターバルを行って1回の普図当りに応じた作動を終了する。   The specific operation of the opening pattern A performed in the first open extended state is as follows. The normal electric accessory 100 performs the opening operation for 0.5 seconds from the time of hitting the normal figure, and then performs the end interval for 0.75 seconds. The operation corresponding to the usual figure is terminated. The specific operation of the opening pattern B performed in the second open extended state is that the normal electric accessory 100 opens for 0.5 seconds after the opening interval is performed for 0.75 seconds from the normal hitting time, and thereafter The operation corresponding to one normal map is completed with an end interval of 0.25 seconds.

また、前述した作動領域振分部101内の振分部材34は、普通電動役物100の作動時(普図当り時)において、開放パターン(開放延長状態)の種類に拘わらず常に一定の動作を繰り返す(図5参照)。具体的には、普図が当たるごとに普図の当り時から0.75秒経過すると振分部材34が0.75秒間作動し作動を終了する。これにより、振分部材34の状態は、普図当り時から0.75秒間は正面から見て右傾斜状態を保持し、その後左傾斜状態を0.75秒間保持して元の右傾斜状態に戻る構成となる。   Further, the sorting member 34 in the working area sorting unit 101 described above always operates in a constant manner regardless of the type of the open pattern (open extended state) when the ordinary electric accessory 100 is in operation (at the time of the normal drawing). Is repeated (see FIG. 5). Specifically, every time a normal figure hits, when 0.75 seconds elapse from the hitting time of the normal figure, the sorting member 34 operates for 0.75 seconds, and the operation ends. As a result, the state of the distributing member 34 is maintained at the right inclined state as viewed from the front for 0.75 seconds from the normal hitting state, and then the left inclined state is maintained for 0.75 seconds to return to the original right inclined state. Back configuration.

上記した振分部材34の作動とそれぞれの開放延長状態で実施される開放パターンを組み合わせることにより、開放パターンAが実施される第1開放延長状態では、普通電動役物100の開放に応じた入球タイミングでは、振分部材34が図2(a)の状態にある。従って、第1開放延長状態で普通電動役物100に入球した遊技球は、第1作動領域103に誘導される(本発明の「前記可変入賞装置に入球した遊技球が前記振分手段によって前記第2作動領域よりも前記第1作動領域に振り分けられる確率が高い第1開放延長状態」の構成に相当)。対して、開放パターンBが実施される第2開放延長状態では、普通電動役物100の開放に応じた遊技球の入球タイミングでは、振分部材34が図2(b)の状態にある。従って、第2開放延長状態で普通電動役物100に入球した遊技球は、第2作動領域104に誘導される(本発明の「前記第1作動領域よりも前記第2作動領域に振り分けられる確率が高い第2開放延長状態」の構成に相当)。   By combining the operation of the distribution member 34 and the opening patterns implemented in the respective open extended states, in the first open extended state where the open pattern A is implemented, the normal electric accessory 100 is opened according to the opening. At the ball timing, the distribution member 34 is in the state shown in FIG. Therefore, the game ball that has entered the ordinary electric accessory 100 in the first open extended state is guided to the first operation region 103 (“the game ball that has entered the variable prize winning device of the present invention is the distribution means”). Corresponds to the configuration of the “first open extended state” in which the probability of being assigned to the first operation region is higher than that of the second operation region). On the other hand, in the second open extended state in which the release pattern B is performed, the distribution member 34 is in the state shown in FIG. 2B at the entry timing of the game ball according to the release of the ordinary electric accessory 100. Accordingly, the game ball that has entered the ordinary electric accessory 100 in the second open extended state is guided to the second operation region 104 (“the first operation region of the present invention is distributed to the second operation region”). Equivalent to the configuration of “second open extended state with high probability”).

さらに、本実施例のパチンコ遊技機では、全ての大当り遊技終了後に開放延長状態が付与される構成となっているが、大当り図柄の種類に応じて、大当り遊技終了後に特図が所定回数の変動を行ったことを契機に開放延長状態の種類を切換る構成となっている(本発明の「所定回数の前記当否判定を実施すると、実施していた前記いずれか一方の前記開放延長状態から他方の前記開放延長状態に切り替える」の構成に相当)。   Furthermore, in the pachinko gaming machine according to the present embodiment, the extended extended state is given after all the big hit games are finished, but the special figure changes a predetermined number of times after the big hit game according to the type of the big hit game. The type of the open extended state is switched when triggered by the above (if the determination of whether or not the predetermined number of times is made, the other one from the open extended state that has been executed to the other Corresponds to the configuration of “switching to the open extended state”).

具体的には、図6の図表に示すように、第1特図の場合、大当り図柄が「0、4」の2種類のいずれかなら(確率2/10)、通常大当りとして大当り遊技終了後から特図が30回変動するまで第1開放延長状態を実施し、その後通常状態に切換る。従って、高確率状態に移行しない通常大当りの場合は、大当り遊技終了後に第1開放延長状態に移行するが、特図が30回変動すると通常の遊技状態に戻る。   Specifically, as shown in the chart of FIG. 6, in the case of the first special chart, if the jackpot symbol is one of two types of “0, 4” (probability 2/10), after the jackpot game ends as a normal jackpot Until the special figure fluctuates 30 times, the first open extended state is carried out, and then the normal state is switched. Therefore, in the case of the normal big hit that does not shift to the high probability state, the game shifts to the first open extended state after the big hit game ends, but returns to the normal game state when the special figure fluctuates 30 times.

第1特図が「1、5、8」の確変大当り1で大当りすると(3/10)、高確率状態と第2開放延長状態とに移行し、次回の大当りが生起するまでこの各状態を継続する(詳しくは、特図が最高10000回変動するまで)。   If the first special figure is a big hit with a probable big hit 1 of “1, 5, 8” (3/10), it shifts to a high probability state and a second open extended state, and each state is changed until the next big hit occurs. Continue (specifically, until the special figure fluctuates up to 10,000 times).

第1特図が「2、6、9」の確変大当り2で大当り(3/10)した場合は、大当り遊技終了時に高確率状態と第1開放延長状態とに移行するが、特図が50回の変動を行った時点で高確率状態はそのままに開放延長状態を第1から第2に切換え、次回の大当りが生起するまで継続する。   When the first special figure is a big hit (3/10) with a probability variation big hit 2 of “2, 6, 9”, the game shifts to a high probability state and a first open extended state at the end of the big hit game, but the special figure is 50 When the number of fluctuations is made, the high-probability state remains unchanged, and the open extension state is switched from the first to the second, and continues until the next jackpot occurs.

第1特図が「3、7」の確変大当り3で大当り(2/10)した場合は、大当り遊技終了時に高確率状態と第1開放延長状態とに移行するが、特図が30回の変動を行った時点で高確率状態はそのままに開放延長状態を第1から第2に切換え、次回の大当りが生起するまで継続する。   When the first special figure is a big hit (2/10) with a probability variation big hit 3 of “3, 7”, at the end of the big hit game, it shifts to the high probability state and the first open extended state, but the special figure is 30 times When the change is made, the high probability state remains unchanged, and the open extension state is switched from the first to the second, and continues until the next jackpot occurs.

第2特図の場合も、大当り図柄が「0、4」の通常大当りなら(確率2/10)、大当り遊技終了後から特図が30回変動するまで第1開放延長状態を実施し、その後通常状態に切換る。従って、第2特図でも高確率状態に移行しない通常大当りの場合は、大当り遊技終了後に第1開放延長状態に移行するが、特図が30回変動すると通常の遊技状態に戻る。   Also in the case of the second special figure, if the big hit symbol is “0, 4”, a normal big hit (probability 2/10), after the big hit game ends, the first open extension state is implemented until the special figure fluctuates 30 times, and then Switch to normal state. Therefore, in the case of the normal big hit that does not shift to the high probability state even in the second special figure, the game shifts to the first open extended state after the big hit game ends, but when the special figure fluctuates 30 times, the normal game state is restored.

第2特図が「1、2、5、6、8、9」の確変大当り4で大当り(6/10)した場合は、大当り遊技終了時に高確率状態と第2開放延長状態とに移行するが、特図が50回の変動を行った時点で高確率状態はそのままに開放延長状態を第2から第1に切換え、次回の大当りが生起するまで継続する。   If the second special figure is a big hit (6/10) with a probable big hit 4 of "1, 2, 5, 6, 8, 9", it shifts to the high probability state and the second open extended state at the end of the big hit game However, when the special figure fluctuates 50 times, the open extension state is switched from the second to the first state without changing the high probability state and continues until the next big hit occurs.

第2特図が「3、7」の確変大当り3で大当り(2/10)した場合は、第1特図の場合と同様に、大当り遊技終了時に高確率状態と第1開放延長状態とに移行するが、特図が30回の変動を行った時点で高確率状態はそのままに開放延長状態を第1から第2に切換え、次回の大当りが生起するまで継続する。   If the second special figure is a big hit (2/10) with a probability variation big hit 3 of “3, 7”, as in the case of the first special figure, at the end of the big hit game, the high probability state and the first open extended state However, when the special figure changes 30 times, the high probability state remains unchanged and the open / extended state is switched from the first to the second state and continues until the next big hit occurs.

開放延長状態を上述した継続切換え構成にすることにより、例えば第1特図が確変大当り2で大当りした場合は、大当り遊技終了後は開放延長状態であっても比較して不利な第1開放延長状態(第1特図の変動のみとなるため大当り出玉が第2特図の大当りと比較して少ない)であるため、遊技者は特図が50回変動するまでは大当りが生起しないこと、若しくは、大当りするなら第2開放延長状態のみが付与される確変大当り2で大当りすることを望みながら遊技を進行し、特図が50回変動した時点で有利な第2開放延長状態に移行したことにより、いつでも大当り享受が可能な気分に変化しながらも、さらに有利(確変継続)となる大当り図柄(確変大当り3、4)で大当りすることを期待しながら遊技を進行するという開放延長状態であっても今までにない興趣を与えることができる。   By adopting the above-described continuous switching configuration in the open extension state, for example, if the first special figure is a big hit with a probable big hit 2, the first open extension is disadvantageous compared to the open extended state after the big hit game ends. Because the player is in a state (only the change in the first special figure and therefore the big hit ball is less than the big hit in the second special figure), the player must not make a big hit until the special figure fluctuates 50 times, Or, if you win a big hit, only the second open extended state will be granted. The game progressed while hoping to win a big hit with a probable big hit 2 and when the special figure fluctuated 50 times, it shifted to the advantageous second open extended state. With this, you can enjoy the big hits at any time, but you can continue to play games with the expectation that you will win big hits (3, 4). Even it can give the interest not to until now.

同様に、第2特図が確変大当り4で大当りした場合は、大当り遊技終了時に高確率状態と第2開放延長状態とに移行するが、特図が50回変動すると比較して不利な第1開放延長状態に切換ってしまうため、第2開放延長状態中にいち早く有利な大当り図柄で大当りが生起することを望みながら遊技を進行することになり、この場合も今までの開放延長状態にはない興趣を与えることができる。   Similarly, if the second special figure is a big hit with a probable big hit 4, the game shifts to a high probability state and a second open extended state at the end of the big hit game, but the first figure is disadvantageous compared to the special figure changing 50 times. Since it will switch to the open extended state, the game will proceed while hoping that a big hit will occur with an advantageous jackpot symbol quickly during the second open extended state, and in this case also in the open extended state so far Can give no interest.

なお、第1特図と第2特図共に、通常大当りと確変大当り3とでは、大当り遊技終了後は高確率状態か通常状態かの違いはあるが、特図が30回変動するまでは第1開放延長状態を実施する点が共通となる。従って、確変大当り3の場合に大当り遊技終了時点から特図が30回変動するまでは高確率状態であることを報知せず、且つ演出図柄装置6で表示する通常大当り図柄と確変大当り図柄3との区別を困難とすることで、大当り遊技終了後から特図が30回変動するまでは、通常大当りに基づく第1開放延長状態か確変大当り3に基づく第1開放延長状態かの判別を困難とし、第1開放延長中に遊技者が様々な事項(高確率状態であってほしいこと、但し高確率状態であったなら、第2開放延長状態に切換ってから大当りしてほしいが、万が一通常大当りなら第1開放延長中に大当りしてほしい等)に思いを巡らせる期間を創出すると共に、特図が30回変動し遊技状態が切換る時点で遊技者を一喜一憂させることができる。   In both the first special figure and the second special figure, there is a difference between the normal big hit and the probable big hit 3 after the big hit game ends, but there is a difference between the high probability state and the normal state, but until the special figure fluctuates 30 times The point which implements 1 open extension state becomes common. Therefore, in the case of the probable big hit 3, the high probability state is not notified until the special figure fluctuates 30 times from the end of the big hit game, and the normal big win symbol and the probable big hit symbol 3 displayed on the production symbol device 6 It is difficult to distinguish between the first open extended state based on the normal big hit or the first open extended state based on the probable big hit 3 until the special figure changes 30 times after the big hit game ends. , During the first open extension, the player wants to be in various matters (desired to be in a high probability state, but if it was in a high probability state, I would like to win a big hit after switching to the second open extension state, It is possible to create a period in which the player wishes to make a big hit during the first opening extension if it is a big hit, and to make the player feel anxious when the special figure changes 30 times and the gaming state is switched.

次に、作動の詳細を主制御装置80で実行されるプログラム処理に基づいて説明する。図7は主制御装置80が実行する「メインルーチン」のフローチャートを示す。「メインルーチン」はマイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。   Next, details of the operation will be described based on a program process executed by the main controller 80. FIG. 7 shows a flowchart of a “main routine” executed by the main controller 80. In the “main routine”, when a hardware interrupt is executed by the microcomputer, it is first determined whether or not the interrupt is a normal interrupt (S10). This determination process is performed by determining whether or not the value of a predetermined area of the RAM as a memory is a predetermined value. When the process executed by the microcomputer shifts to this process, the normal process is executed. It is for judging whether it is okay. As a case where the interruption is not normal, microcomputer runaway due to noise or the like may be considered when power is turned on, but microcomputer runaway may be considered to be almost impossible due to recent technological improvements, and is mostly at power on. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば、前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。   When S10 is negative, that is, when it is determined that the interrupt is not normal (S10: no), initial settings (for example, a predetermined value is written to a predetermined area of the memory, a special symbol and a normal symbol are used as initial symbols, etc.) Each initial value is written into the work area of the memory) (S15), and the process proceeds to a residual process (initial random number update process (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄決定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。なお、小当り図柄決定用乱数は大当り図柄決定用乱数を流用して用いる構成としてもよい。   When an affirmative determination is made with a normal interrupt (S10: yes), initial value random number update processing (S20), big hit determination random number update processing (S25), big hit symbol determination random number 1 update processing (S30), big hit symbol determination Random number 2 update processing (S35), small hit symbol determination random number update processing (S40), hit determination random number update processing (S45), reach determination random number update processing (S50), fluctuation pattern determination random number update processing (S55) ) Is performed. The small hit symbol determination random number may be configured to use the big hit symbol determination random number.

続く入賞確認処理(S60)では、第1始動口A11、第1始動口B106、第2始動口108、普通図柄作動ゲート17、大入賞口14、及び普通入賞口への入球、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。   In the subsequent winning confirmation process (S60), the first starting port A11, the first starting port B106, the second starting port 108, the normal symbol operating gate 17, the big winning port 14, and the regular winning port are entered, and the pachinko machine. Input processing of each switch provided in 50 and connected to the main controller 80 is executed. Subsequently, an output determination (S65), an output process such as an image output process (S70), a fraud monitoring process (S75) are performed, and an initial random number is updated within the remaining time until the next interrupt signal is input. The process (S80) is looped.

次に図8に示したフローチャートを用いて、主制御装置80が実行する始動入賞処理を説明する。始動入賞処理は、第1始動口A11、第1始動口B106、第2始動口108に遊技球が入球したとき、又は普通図柄作動ゲート17を遊技球が通過したときに取得する当否乱数等の種々の乱数を、保留記憶として主制御装置80に格納(記憶)する処理(第1保留記憶手段、第2保留記憶手段)となる。また本処理では、記憶した乱数が予め設定された値か否かを、後述する当否判定処理を実施する以前に判定する先読判定処理(先読判定手段)を行う。   Next, the start winning process executed by the main controller 80 will be described with reference to the flowchart shown in FIG. The start winning process is a random number that is acquired when a game ball enters the first start port A11, the first start port B106, the second start port 108, or when the game ball passes through the normal symbol operating gate 17. Are stored (stored) in the main control device 80 as reserved storage (first reserved storage means, second reserved storage means). Further, in this process, a prefetch determination process (prefetch determination unit) is performed for determining whether or not the stored random number is a preset value before performing the appropriateness determination process described later.

また、始動入賞処理では、第1始動口A11、第1始動口B106、第2始動口108への入球に起因する各種コマンドをサブ統合制御装置83に送信する処理を行う。以後、第1始動口A11、第1始動口B106、に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口108に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄作動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。   In the start winning process, a process for transmitting various commands resulting from entering the first start port A11, the first start port B106, and the second start port 108 to the sub integrated control device 83 is performed. Thereafter, the first hold memory stored when the game ball enters the first start port A11 and the first start port B 106 is stored as the first hold memory, and is stored when the game ball enters the second start port 108. The reserved memory will be described as the second reserved memory, and the reserved memory stored when the game ball passes through the normal symbol operating gate 17 will be described as the normal figure reserved memory.

また、本実施形態においては、普通図柄保留数表示装置8、第1特図保留数表示装置18、第2特図保留数表示装置19による各々の点灯数の最大個数、即ち、最大保留記憶数は4個となっているが、これに限るわけではなく、例えばそれぞれの最大記憶個数が8個であってもよい。また、それぞれの保留記憶数が0であっても、第1始動口A11、第1始動口B106、第2始動口108に遊技球が入賞したとき、又は普通図柄作動ゲート17に遊技球が入球したときに取得される当否乱数等の種々の乱数は、最大値未満の記憶数がある場合と同様に主制御装置80に格納される。   Moreover, in this embodiment, the maximum number of each lighting number by the normal symbol hold number display device 8, the first special figure hold number display device 18, and the second special figure hold number display device 19, that is, the maximum hold memory number. However, the present invention is not limited to this. For example, the maximum storage number may be eight. Even if the number of reserved memories is 0, when a game ball is won at the first start port A11, the first start port B106, the second start port 108, or when the game ball enters the normal symbol operating gate 17. Various random numbers such as acceptance / rejection random numbers acquired when the ball is struck are stored in the main controller 80 as in the case where there is a stored number less than the maximum value.

本処理を開始すると、第1始動口Aスイッチ11aが遊技球を検出したか否か判定する(S100)。否定判定なら(S100:no)S130に進み、肯定判定なら(S100:yes)、主制御装置80に格納されている第1保留記憶の数が上限値(=4個)未満か否か判定する(S105)。否定判定なら(S105:no)S130に進み、肯定判定であれば(S105:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数1、大当り図柄決定用乱数2、小当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第1保留記憶として記憶し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。   When this process is started, it is determined whether or not the first start port A switch 11a has detected a game ball (S100). If a negative determination is made (S100: no), the process proceeds to S130. If an affirmative determination is made (S100: yes), it is determined whether the number of first reserved memories stored in the main controller 80 is less than the upper limit value (= 4). (S105). If the determination is negative (S105: no), the process proceeds to S130, and if the determination is affirmative (S105: yes), the extracted big hit determination random number, the big hit symbol determination random number 1, the big hit symbol determination random number 2, the small hit symbol determination random number The reach determination random number and the variation pattern determination random number are stored as the first reserved memory, and 1 is added to the first reserved memory counter indicating the number of the first reserved memories (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)(先読判定手段)。具体的には、大当り判定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、小当りを生起する値か否かを確認し、ハズレならリーチ決定用乱数がスーパーリーチとなる値か否かを確認する。スーパーリーチでなければ、リーチとなる値か否かを確認し、変動パターン決定用乱数の値から変動時間を確認する。上記判定を行うことによって、保留記憶した乱数が、遊技者が大当りの期待が持てる特定の値か否か(はずれでも大当りを期待させる演出が可能か否か)を確認する。   Subsequent to S110, the prefetch determination of the stored first hold memory is performed (S115) (prefetch determination means). Specifically, it is confirmed whether or not the value of the big hit determination random number is a value that causes a big hit, and if it is a big hit value, the type of the big hit symbol is confirmed. If the big hit determination is a loss, it is checked whether the value is a value that causes a small hit, and if the big hit is lost, it is checked whether the reach determination random number is a value that is a super reach. If it is not a super reach, it is confirmed whether or not it is a reach value, and the variation time is confirmed from the value of the random number for determining the variation pattern. By making the above determination, it is confirmed whether or not the random number stored on hold is a specific value that the player can expect to win a jackpot (whether or not an effect that can expect a jackpot is possible even if the player loses).

なお、本実施例では、先読判定として図柄情報、変動パターン情報を判定する構成としたが、いずれかのみを判定しても良い。また、当否だけを判定する構成でも良い。当否だけならば情報としては軽いため保留数指示コマンドに当否の情報を含めて送信する構成も可能となる。また、ハズレ図柄を複数備え、選択されたハズレ図柄によって変動内容を指定する構成も考えられる。この場合、ハズレ図柄によりリーチ演出を行うか否か、特定の演出を行うか否かを指定することができるようになるため、図柄を判定するだけで当選したか否か、ハズレの場合でもリーチ演出するのか否かなどが判明するため、それに応じて先読み演出することが可能となる。   In the present embodiment, the symbol information and the variation pattern information are determined as the prefetch determination, but only one of them may be determined. Moreover, the structure which determines only a success or failure may be sufficient. If it is only a success / failure, since the information is light, it is possible to transmit the information including the success / failure information in the hold number instruction command. In addition, a configuration in which a plurality of losing symbols are provided and the content of variation is designated by the selected losing symbols is also conceivable. In this case, it is possible to specify whether or not a reach effect is to be performed based on a lost symbol, and whether or not a specific effect is to be performed. Since it is determined whether or not to produce, it becomes possible to produce a pre-reading effect accordingly.

続いて、S115の判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)(先読判定結果送信手段)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。なお、先読判定コマンドの内容を保留数指示コマンドと統合して送信する構成としてもよい。   Subsequently, based on the determination result of S115, a first prefetch determination command is generated and transmitted to the sub integrated control device 83 (S120) (prefetch determination result transmission means), and the first hold storage counter added in S110 is added. The first hold number instruction command indicating the value is transmitted to the sub integrated control device 83 (S125). Note that the content of the prefetch determination command may be integrated with the hold count instruction command and transmitted.

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第1始動口Bスイッチ106aの検出に基づいて、上述したS100からS125と同様の処理(S130からS155)を行い、続いて、第2始動口スイッチ108aの検出に基づいて上述したS100からS125と同様の処理(S160からS185)を行う。   Following the processing of S125 or the negative determinations of S100 and S105 (S100: no, S105: no), the same processing as S100 to S125 described above (from S130) based on the detection of the first start port B switch 106a. S155) is performed, and subsequently, the same processing (S160 to S185) as S100 to S125 described above is performed based on the detection of the second start port switch 108a.

続いて、普通図柄作動スイッチ17aが遊技球を検出したか否か判定する(S190)。否定判定なら(S190:no)リターンに抜け、肯定判定なら(S190:yes)、主制御装置80に格納されている普図保留記憶数が上限値(=4個)未満か否か判定する(S193)。否定判定なら(S193:no)リターンに抜け、肯定判定であれば(S193:yes)、抽出した当り判定用乱数と当り図柄決定用乱数とを普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S195)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S197)、リターンする。   Subsequently, it is determined whether or not the normal symbol operation switch 17a has detected a game ball (S190). If a negative determination is made (S190: no), the process returns to a return. If an affirmative determination is made (S190: yes), it is determined whether or not the number of reserved maps stored in the main controller 80 is less than the upper limit (= 4) ( S193). If the determination is negative (S193: no), the process returns to the return. If the determination is affirmative (S193: yes), the extracted winning determination random number and the winning symbol determination random number are stored as a general-purpose reserved memory, 1 is added to the general-purpose reserved memory counter indicating (S195), and a general-purpose reserved memory number instruction command indicating the value of the added general-purpose reserved memory counter is transmitted to the sub integrated control device 83 (S197), and the process returns.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する保留図柄の数を変化させる指示信号を演出図柄制御装置82に送信する(本発明の保留図柄表示手段に相当)。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。   When the sub integrated control device 83 receives the first and second reserved memory count instruction commands, the sub integrated control device 83 receives an instruction signal for changing the number of reserved symbols displayed on the effect symbol display device 6 according to the reserved memory count indicated by the received command. It is transmitted to the effect symbol control device 82 (corresponding to the reserved symbol display means of the present invention). Further, in the present embodiment, the normal symbol hold memory number display is not performed on the effect symbol display device 6, but it may be configured to display in response to the reception of the general symbol hold memory number instruction command. A configuration may be adopted in which the number instruction command itself is not transmitted.

また、普図の保留記憶数表示をする場合は、普図の先読み判定を備えて先読み演出することも考えられる。例えば普図の当りとして比較して開放時間の長い当り遊技と短い当り遊技を備え、長い当り遊技が行なわれる当りがある場合に保留図柄を変化させて長い当りを期待させることができる。   In the case of displaying the usual number of reserved memories, it is conceivable to produce a pre-reading effect with a pre-reading determination of a normal figure. For example, a hit game with a long opening time and a short hit game are provided as compared with a normal hit, and when there is a hit where a long hit game is performed, a holding symbol can be changed to expect a long hit.

次に、図9から図11に示したフローチャートを用いて、実施例1において主制御装置80が実行する当否判定処理1を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定図柄選択、大当り遊技の内容設定、大当り遊技終了後の遊技状態設定を行う処理となる。従って本処理は、本発明の開放延長手段の一部を含む処理となる。   Next, the success / failure determination process 1 executed by the main controller 80 in the first embodiment will be described with reference to the flowcharts shown in FIGS. This process consists of selecting the first special symbol or the second special symbol depending on the result of the first hold memory and the second hold memory and the result of the appropriateness determination, selecting the variable display time, selecting the fixed symbol, setting the contents of the jackpot game, This is a process for setting the game state after the big hit game is over. Therefore, this processing is processing including a part of the opening extension means of the present invention.

本処理を開始すると、条件装置が作動中、即ち大当り遊技中か否かを判定し(S200)、肯定判定なら(S200:yes)、リターンし、大当り遊技中でなければ(S200:no)、第1又は第2特図が変動中か否かを判定し(S205)、変動中でなければ(205:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S210)、確定表示中でなければ(S210:no)、第2保留記憶が有るか否か判定し(S215)、否定判定なら(S215:no)、第1保留記憶が有るか否か判定し(S220)、否定判定なら(S220:no)リターンし、S215、又はS220が肯定判定なら(S215:yes,S220:yes)、S225に進む。このS215とS220の判定順序により、第2保留記憶ある限りが優先的に当否判定を実施する。   When this process is started, it is determined whether or not the condition device is in operation, that is, whether or not a big hit game is being played (S200). If the determination is affirmative (S200: yes), a return is made and if the big hit game is not being played (S200: no), It is determined whether the first or second special figure is changing (S205). If not changing (205: no), it is determined whether the first or second special figure is being displayed. (S210) If it is not in a definite display (S210: no), it is determined whether or not there is a second reserved memory (S215). If it is a negative determination (S215: no), it is determined whether or not there is a first reserved memory. If it is negative (S220: no), the process returns. If S215 or S220 is positive (S215: yes, S220: yes), the process proceeds to S225. Based on the determination order of S215 and S220, the determination as to whether or not there is a second reserved storage is performed with priority.

S225では、保留記憶のシフト処理を行う(S225)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。   In S225, a hold storage shift process is performed (S225). As a result, the first or second hold memory that is the oldest (the most time has elapsed since the hold is stored) is set as the determination result, and 1 is subtracted from the hold storage counter indicating the corresponding hold storage.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された特図当否判定テーブルとを比較して、大当り判定用乱数の値が特図当否判定テーブル内の判定値と一致するか比較する(S230)。特図当否判定テーブルは通常確率(低確率1/300)用と高確率用(1/50)の2種類のテーブルが設定してあり、当否判定時の遊技状態が通常状態であれば通常確率用の当否判定テーブルを用いて比較し、高確率状態であれば高確率用の当否判定テーブルを用いて比較する。   In the subsequent big hit determination random number comparison process, the jackpot determination random number stored in the reserved memory that is the target of the special figure success / failure determination is compared with a preset special figure determination table, and the value of the big hit determination random number is determined as the special figure. It is compared whether or not it matches the determination value in the determination table (S230). There are two types of special figure success / failure determination tables, one for normal probability (low probability 1/300) and one for high probability (1/50). If the gaming state at the time of determination is normal, the normal probability For comparison, a high-probability determination table is used for comparison.

続くS250では、S230の結果が大当り(判定値と同一)であるか否か判定する。肯定判定なら(S250:yes)、図柄モード設定処理を行う(S255)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、前述した大当り遊技の内容と大当り遊技終了後の遊技状態を決定する図柄モードを設定する。   In subsequent S250, it is determined whether or not the result of S230 is a big hit (same as the determination value). If it is affirmation determination (S250: yes), a symbol mode setting process will be performed (S255). In the symbol mode setting process, the symbol mode for determining the content of the big hit game and the game state after the big hit game is set based on the random number 1 for determining the big hit symbol in the first or second reserved memory to be determined. .

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S260)。これは、図柄モードの設定によって決定した大当り遊技の種類を第1特別図柄表示装置9又は第2特別図柄表示装置10に表示する大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる。   Subsequently, a jackpot symbol selection process is performed based on the set symbol mode type and the jackpot symbol determination random number 2 (S260). This is set for each type of symbol mode in order to notify the type of jackpot game determined by the setting of symbol mode by the jackpot symbol displayed on the first special symbol display device 9 or the second special symbol display device 10. This is a process for determining the jackpot symbol to be determined and displayed from within the symbol group.

次にS255で設定した図柄モードに基づいてモードバッファ設定処理を行う(S265)。モードバッファは当否判定時に確定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容(開放延長機能(時短機能)の作動とその作動回数)は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。   Next, mode buffer setting processing is performed based on the symbol mode set in S255 (S265). The mode buffer is a device that stores the content of the game state after the end of the big hit game determined at the time of the determination of the success / failure until the end of the big hit game that sets the game state (clears the short time flag that sets the game state during the big hit game) Because it is necessary). The mode buffer is configured to store a specific game content (operation of the open extension function (time reduction function) and the number of operations thereof), but not a value corresponding to the specific game content.

次に、S255で設定した図柄モードに基づいて大当り遊技の内容となる大入賞口14の開放パターン設定処理を行い(S270)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数、変動パターン決定用乱数、及び時短フラグの値に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S275)。   Next, based on the symbol mode set in S255, an open pattern setting process of the big winning opening 14 which is the content of the big hit game is performed (S270), for the reach determination of the first or second reserved memory which is the object of the determination of success / failure Based on the value of the random number, the random number for determining the variation pattern, and the value of the short time flag, the variation pattern that becomes the variation time of the symbol displayed on the first special symbol display device 9 or the second special symbol display device 10 and the effect symbol display device 6 A variation pattern selection process for selecting is performed (S275).

時短フラグは、主制御装置80が記憶する値であり、図12(2)に示すように、値が0なら通常状態であることを、値が1なら時短状態で且つ普通電動役物100が開放パターンAを繰り返し実施する第1開放延長状態であることを、値が2なら時短状態で且つ普通電動役物100が開放パターンBを繰り返し実施する第2開放延長状態であることを判断する。従って、時短状態ではあっても第1開放延長状態と第2開放延長状態とで異なる変動パターンを選択する構成としてもよい。   The time reduction flag is a value stored in the main controller 80. As shown in FIG. 12 (2), when the value is 0, the normal state is indicated. When the value is 1, the time reduction state and the ordinary electric accessory 100 is set. If the value is 2, it is determined that the first open extended state in which the opening pattern A is repeatedly executed, and if the value is 2, it is determined that the state is a short time state and the normal electric accessory 100 is in the second open extended state in which the open pattern B is repeatedly executed. Therefore, a different variation pattern may be selected between the first open extended state and the second open extended state even in the short time state.

続いて、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S280)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   Subsequently, the information on the selected jackpot symbol and variation pattern is transmitted to the sub integrated control device 83 as a variation instruction command (S280). On the basis of the instruction from the sub integrated control device 83 that has received this information, the effect symbol control device 82 controls the effect symbol display device 6 and is based on the information on the jackpot symbol and the variation pattern of the first or second special symbol. The pseudo-pattern production variation display is started. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S250が否定判定、即ちハズレなら(S250:no)、S245の比較処理の結果が小当りであるか否か判定し(S285)、肯定判定なら(S285:yes)、小当り図柄決定用乱数に基づいて小当り図柄を選択し(S290)、続いて小当り遊技の開放パターン設定処理を行い(S270)、小当り図柄に対応する前述した変動パターン選択処理を行い(S275)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S280)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S250 is negative, that is, loses (S250: no), it is determined whether the result of the comparison processing in S245 is a small hit (S285). If a positive determination is made (S285: yes), the small hit symbol determination random number is used. Based on this, a small hit symbol is selected (S290), and then a small hit game release pattern setting process is performed (S270), and the above-described variation pattern selection process corresponding to the small hit symbol is performed (S275). A change instruction command serving as change pattern information is transmitted to the sub-integrated control device 83 (S280). The effect symbol control device 82 controls the effect symbol display device 6 based on an instruction from the sub integrated control device 83 that has received this information, and corresponds to the first or second special symbol based on the information of the small hit symbol and the variation pattern. The variation display of the effected design is started. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S285が否定判定なら(S285:no)、ハズレ図柄を選択し(S295)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S275)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S280)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S285 is negative (S285: no), a lost symbol is selected (S295), then a variation pattern setting process corresponding to the lost symbol is performed (S275), and a variation instruction command that becomes information on the symbol and variation pattern regarding the loss. Is transmitted to the sub integrated control device 83 (S280). The effect symbol control device 82 controls the effect symbol display device 6 based on an instruction from the sub-integrated control device 83 that has received this information, and starts the fluctuating display of the pseudo symbol based on the information of the lost symbol and the fluctuation pattern. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

次に、S205が肯定判定、即ち、特別図柄の変動中であれば(S205:yes)、図10のフローチャートに進み、特別図柄の変動時間(S275で選択された変動パターンに基づく)が経過したか否か判定する(S300)。否定判定なら(S300:no)リターンし、肯定判断なら(S300:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS260,S290又はS295で選択した確定図柄を確定表示させる(S305)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。   Next, if S205 is affirmative, that is, if the special symbol is changing (S205: yes), the process proceeds to the flowchart of FIG. 10, and the special symbol change time (based on the change pattern selected in S275) has elapsed. Whether or not (S300). If the determination is negative (S300: no), the process returns. If the determination is affirmative (S300: yes), a confirmation command is transmitted to the sub-integrated control device 83 to control the first special symbol display device 9 or the second special symbol display device 10. The confirmed symbol selected in S260, S290 or S295 is confirmed and displayed (S305). The sub integrated control device 83 that has received the confirmation command transmits an instruction signal for confirming and displaying the pre-selected pseudo symbol to the effect symbol control device 82, and the effect symbol control device 82 responds to the signal by the effect symbol display device. 6 is controlled and the pseudo-design is displayed. As a result, the start and end of the fluctuation of the first or second special symbol and the pseudo symbol become the same timing (synchronized).

S305に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S310)、肯定判定なら(S310:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S315)、確変フラグが1か否か判定し(S320)、肯定判定なら(S320:yes)、確変フラグに0を設定し(S325)、確変カウンタ(高確率状態の特図変動回数をカウント)をクリアする(S330)。   Subsequent to S305, it is determined whether or not the first or second special symbol displayed on the first special symbol display device 9 or the second special symbol display device 10 is a big hit symbol (S310). If the determination is affirmative (S310). : Yes), display setting processing of the fixed symbol (setting time to be displayed in the fixed symbol) is performed (S315), it is determined whether or not the probability variation flag is 1 (S320), and if it is affirmative (S320: yes), The probability variation flag is set to 0 (S325), and the probability variation counter (the count of the special figure variation in the high probability state) is cleared (S330).

S330、又はS320が否定判定なら(S320:no)、時短フラグの値が0よりも大きいか否か判定し(S335)、肯定判定なら(S335:yes)、時短フラグに0を設定し(S340)、第1時短カウンタ(第1開放延長状態での特図変動回数をカウント)と第2時短カウンタ(第2開放延長状態での特図変動回数をカウント)をクリアする(S345)。S345、又はS335の否定判定(S335:no)に続いては、条件装置作動開始処理(S350)と、役物連続作動装置作動開始処理(S355)とを行うことで大当り遊技を開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信する(S360)。   If S330 or S320 is negative (S320: no), it is determined whether or not the value of the time reduction flag is greater than 0 (S335). If the determination is affirmative (S335: yes), the time reduction flag is set to 0 (S340). ), The first short time counter (counts the special figure fluctuation count in the first open extended state) and the second short time counter (counts the special figure fluctuation frequency in the second open extended state) are cleared (S345). Following the negative determination (S335: no) of S345 or S335, the big hit game is started by performing the condition device operation start processing (S350) and the accessory continuous operation device operation start processing (S355). A start effect instruction command is transmitted to the sub integrated control device 83 (S360).

一方、S310が否定判定、即ち、確定図柄が大当りでなければ(S310:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S370)、確変フラグが1か否か判定し(S375)、肯定判定なら(S375:yes)、確変カウンタをデクリメントし(S380)、確変カウンタが0か否か判定し(S385)、肯定判定なら(S385:yes)、確変フラグに0をセットする(S390)。   On the other hand, if S310 is negative, that is, if the confirmed symbol is not a big hit (S310: no), the display setting process of the confirmed symbol (setting of the time to display with the confirmed symbol) is performed (S370), and the probability variation flag is 1. If it is affirmative (S375: yes), the probability variation counter is decremented (S380), whether or not the probability variation counter is 0 (S385), if it is affirmative (S385: yes), the probability variation A flag is set to 0 (S390).

S390、又はS375、S385の否定判定(S375:no、S385:no)に続いては、時短フラグが0よりも大きいか否か判定し(S395)、肯定判定なら(S395:yes)、時短フラグが1か否か判定し(S400)、肯定判定なら(S400:yes)、第1時短カウンタをデクリメントし(S405)、第1時短カウンタが0か否か判定し(S410)、肯定判定、即ち、大当り遊技終了時に設定された第1開放延長状態を継続する特図の変動回数が終了したなら(S410:yes)、開放延長状態切換フラグが1か否か判定する(S415)。   Following the negative determination of S390 or S375 and S385 (S375: no, S385: no), it is determined whether or not the time reduction flag is greater than 0 (S395). If the determination is affirmative (S395: yes), the time reduction flag. Is determined to be 1 (S400). If the determination is affirmative (S400: yes), the first time counter is decremented (S405), whether or not the first time counter is 0 (S410). If the number of changes in the special figure that continues the first open extended state set at the end of the big hit game has ended (S410: yes), it is determined whether or not the open extended state switching flag is 1 (S415).

開放延長状態切換フラグは、主制御装置80が記憶する値であり、図12(1)の図表に示すように、値が0なら、開放延長状態中(時短状態中)に普通電動役物100の開放パターンが変化しない (開放延長状態中(時短状態中)に第1開放延長状態から第2開放延長状態、又は第2開放延長状態から第1開放延長状態に変化しない)ことを、値が1なら、開放延長状態中(時短状態中)に普通電動役物100の開放パターンが変化する(開放延長状態中(時短状態中)に第1開放延長状態から第2開放延長状態、又は第2開放延長状態から第1開放延長状態に変化する)ことを判断する。S415が肯定判定なら(S415:yes)、時短フラグに2を設定し(S420)、否定判定なら(S415:no)、時短フラグに0を設定する(S445)。   The open / extended state switching flag is a value stored in the main control device 80. As shown in the chart of FIG. 12 (1), if the value is 0, the ordinary electric accessory 100 is in the open / extended state (during the short-time state). The value of that the opening pattern of the above does not change (the opening does not change from the first opening extension state to the second opening extension state or from the second opening extension state to the first opening extension state during the opening extension state (during the short-time state)). If it is 1, the opening pattern of the ordinary electric accessory 100 changes during the open extended state (during the short time state) (from the first open extended state to the second open extended state during the open extended state (during the short time state), or the second Change from the open extended state to the first open extended state). If S415 is affirmative (S415: yes), 2 is set in the hourly flag (S420), and if negative (S415: no), 0 is set in the hourly flag (S445).

S400が否定判定、即ち、時短フラグの値が2なら(S400:no)、第2時短カウンタをデクリメントし(S425)、第2時短カウンタが0か否か判定し(S430)、肯定判定、即ち、大当り遊技終了時に設定された第2開放延長状態を継続する特図の変動回数が終了したなら(S430:yes)、開放延長状態切換フラグが1か否か判定し(S435)、肯定判定なら(S435:yes)、時短フラグに1を設定し(S440)、否定判定なら(S435:no)、時短フラグに0を設定する(S445)。   If S400 is negative, that is, if the value of the time reduction flag is 2 (S400: no), the second time reduction counter is decremented (S425), it is determined whether the second time reduction counter is 0 (S430), If the number of fluctuations of the special figure that continues the second open extended state set at the end of the big hit game has ended (S430: yes), it is determined whether or not the open extended state switching flag is 1 (S435). (S435: yes), 1 is set in the hourly flag (S440), and if negative determination is made (S435: no), 0 is set in the hourly flag (S445).

S395からS445によって、特図の当否判定に応じた確定表示を行うごとに時短(開放延長)状態を規制する第1又は第2時短カウンタが計数され、各カウンタが所定数に達することで、フラグ値の切換えが行われ、第1から第2開放延長状態、又は第2から第1開放延長状態への切換えが行われるか、若しくは時短(開放延長)状態を終了させる。   From S395 to S445, the first or second time reduction counter that regulates the time reduction (open extension) state is counted each time the confirmation display according to the determination of whether or not the special drawing is made, and the flag is reached when each counter reaches a predetermined number. The value is switched to switch from the first to the second open extension state, or from the second to the first open extension state, or the time-short (open extension) state is terminated.

続いて、S420、S440、S445、又はS395、S410、S430の否定判定に続いては(S395:no、S410:no、S430:no)、確定表示された特別図柄が小当り図柄か否かを判断し(S450)、肯定判定なら(S450:yes)、小当り遊技の作動開始を行う処理を行う(S455)。S360、S455,又はS450の否定判定(S450:no)に続いては、上記した処理結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S365)リターンする。   Subsequently, following the negative determination in S420, S440, S445, or S395, S410, S430 (S395: no, S410: no, S430: no), it is determined whether the special symbol that has been confirmed is a small hit symbol. If it judges (S450) and it is affirmation judgment (S450: yes), the process which starts the action | operation start of a small hit game will be performed (S455). Following the negative determination in S360, S455, or S450 (S450: no), a state designation command indicating a gaming state based on the above processing result is transmitted to the sub integrated control device 83 (S365), and the process returns.

図9に戻り、S210が肯定判定、即ち、確定図柄の表示中なら(S210:yes)、図11のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S480)、否定判定なら(S480:no)リターンし、肯定判定なら(S480:yes)、確定図柄表示終了処理(S485)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。   Returning to FIG. 9, if S210 is affirmative determination, that is, if the confirmed symbol is being displayed (S210: yes), the process proceeds to the flowchart of FIG. 11 to determine whether or not the determined symbol display time has passed (S480). (S480: no) Return, and if it is affirmative (S480: yes), finalized symbol display end processing (S485) is performed, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to display the special symbol. The confirmation display is ended, and an instruction is given to the sub integrated control device 83 to end the confirmation display of the pseudo symbol.

次に、図13から図16を用いて、実施例1において主制御装置80が実行する特別遊技処理1を説明する。本処理は、図9の当否判定処理時に設定された大入賞口14の開放パターンに基づいて大入賞口14の開閉を制御すると共に、同様に当否判定処理時にモードバッファに設定された大当り遊技終了後の遊技状態に基づいて、大当り遊技終了時に確変フラグ、確変カウンタ、時短フラグ、時短カウンタ、及び開放延長状態切換フラグをセットする処理となり、本発明の開放延長手段を含む処理となる。   Next, the special game process 1 executed by the main controller 80 in the first embodiment will be described with reference to FIGS. This process controls the opening / closing of the big prize opening 14 based on the opening pattern of the big prize opening 14 set during the success / failure determination process of FIG. 9, and similarly ends the big hit game set in the mode buffer during the success / failure determination process. Based on the later game state, the probability variation flag, probability variation counter, hour / hour flag, hour / hour counter, and opening / extended state switching flag are set at the end of the big hit game, and the processing includes the opening / extending means of the present invention.

本処理を開始すると、大当りフラグに基づいて条件装置が未作動か否かを判定する(S500)。肯定判定、即ち、大当り中でなければ(S500:yes)、小当り遊技中か否かを判定し(S505)、否定判定なら(S505:no)リターンし、肯定判定なら(S505:yes)、小当り開始インターバル中であるか否かを判定し(S510)、肯定判定なら(S510:yes)、小当り開始インターバル時間が経過したか否かを判定し(S515)、否定判定なら(S515:no)リターンし、肯定判定なら(S515:yes)、S270で設定された内容に基づいて大入賞口14の小当り遊技の開放処理を行い(S520)リターンする。   When this process is started, it is determined whether or not the condition device is inoperative based on the jackpot flag (S500). If it is affirmative, that is, if it is not a big hit (S500: yes), it is determined whether or not a small hit game is being played (S505), if it is negative (S505: no), it returns, if it is affirmative (S505: yes), It is determined whether or not the small hit start interval is in effect (S510). If the determination is affirmative (S510: yes), it is determined whether or not the small hit start interval time has elapsed (S515). If the negative determination is determined (S515: no) Return, if affirmative determination is made (S515: yes), the small winning game is released at the big winning opening 14 based on the contents set in S270 (S520) and the process returns.

S510が否定判定なら(S510:no)、小当り動作中か否か判定し(S525)、肯定判定なら(S525:yes)、カウントスイッチ14aが遊技球を検出したか否か判定し(S530)、肯定判定なら(S530:yes)、当該小当り遊技時の大入賞口14への遊技球の入球数が9個未満か否か判定し(S535)、S530が否定判定(S530:no)、又はS535が肯定判定(S535:yes)なら、大入賞口14の小当り遊技の開放時間が経過したか否か判定し(S540)、否定判定なら(S540:no)リターンし、S540が肯定判定、又はS535が否定判定なら(S540:yes、S535:no)、小当り遊技を行う大入賞口14の閉鎖処理を行い(S545)、小当り終了演出処理を行い(S550)リターンする。   If S510 is negative (S510: no), it is determined whether or not a small hitting operation is being performed (S525). If it is positive (S525: yes), it is determined whether the count switch 14a has detected a game ball (S530). If the determination is affirmative (S530: yes), it is determined whether or not the number of game balls entering the big winning opening 14 at the time of the small hit game is less than 9 (S535), and S530 is negative (S530: no). Or, if S535 is affirmative (S535: yes), it is determined whether or not the opening time of the small hit game of the big winning opening 14 has passed (S540), and if negative (S540: no), the process returns and S540 is affirmed If the determination or S535 is a negative determination (S540: yes, S535: no), the closing process of the big winning opening 14 for performing the small hit game is performed (S545), and the small hit end effect process is performed (S 50) to return.

S525が否定判定なら(S525:no)、小当り終了演出の時間が経過したか否か判定し(S555)、否定判定なら(S555:no)リターンし、肯定判定なら(S555:yes)小当り遊技終了処理を行って(S560)リターンする。   If S525 is a negative determination (S525: no), it is determined whether or not the time of the small hit end effect has elapsed (S555). If a negative determination is made (S555: no), the process returns, and if an affirmative determination is made (S555: yes) A game end process is performed (S560), and the process returns.

S500が否定判定、即ち、大当り遊技中なら(S500:no)、図14のフローチャートに進み、大入賞口14が閉鎖中か否か判定する(S600)。S600が肯定判定なら、大当り開始演出中か否か判定し(S605)、肯定判定なら(S605:yes)、大当り開始演出の時間が経過したか否か判定し(S610)、否定判定なら(S610:no)リターンし、肯定判定なら(S610:yes)、大入賞口14の開放処理を行うとともに、サブ統合制御装置83に大入賞口開放演出を指示するコマンドを送信し(S615)リターンする。   If S500 is negative, that is, if the big hit game is being played (S500: no), the process proceeds to the flowchart of FIG. 14 to determine whether or not the big winning opening 14 is closed (S600). If S600 is affirmative determination, it is determined whether or not a big hit start effect is being performed (S605), if affirmative determination is made (S605: yes), it is determined whether or not the time of the big hit start effect has elapsed (S610), and if it is negative determination (S610). : No) Return and if the determination is affirmative (S610: yes), the special winning opening 14 is released and a command for instructing the special winning opening is sent to the sub integrated control device 83 (S615), and the process returns.

S605が否定判定、即ち、大当り遊技中だが開始演出中でなければ(S605:no)、開放間インターバル中か否か判定し(S620)、肯定判定なら(S620:yes)、該インターバル時間が経過したか否か判定し(S625)、否定判定なら(S625:no)リターンし、肯定判定なら(S625:yes)、上述したS615に進む。S620が否定判定なら(S620:no)、大当り終了演出中か否か判定し(S630)、否定判定なら(S630:no)、大当り開始演出処理を行いサブ統合制御装置83に大当り開始演出を指示するコマンドを送信し(S635)リターンする。   If S605 is negative, that is, if the game is a big hit but is not in the start stage (S605: no), it is determined whether the interval between releases is in progress (S620). If the determination is affirmative (S620: yes), the interval time has elapsed. If the determination is negative (S625: no), the process returns. If the determination is affirmative (S625: yes), the process proceeds to S615 described above. If S620 is a negative determination (S620: no), it is determined whether or not a big hit end effect is being performed (S630). If a negative determination is made (S630: no), a big hit start effect process is performed and a sub-hit start effect is instructed to the sub-integrated control device 83. The command to be transmitted is transmitted (S635), and the process returns.

S600が否定判定、即ち、大入賞口14が開放中なら(S600:yes)、図15のフローチャートに進み、カウントスイッチ14aが遊技球を検出したか否か判定し(S700)、肯定判定なら(S700:yes)、当該大当り遊技時の大入賞口14への遊技球の入球数が9個未満か否か判定し(S705)、S700が否定判定(S700:no)、又はS705が肯定判定(S705:yes)なら、大入賞口14の大当り遊技の開放時間が経過したか否か判定し(S710)、否定判定なら(S710:no)リターンし、S710が肯定判定、又はS705が否定判定なら(S710:yes、S705:no)、大入賞口14の閉鎖処理を行い(S715)、終了した大入賞口14のラウンド遊技が、最終ラウンドか否か判定し(S720)、肯定判定なら(S720:yes)、大当り終了演出処理を行い、サブ統合制御装置83に大当り終了演出を指示するコマンドを送信し(S725)リターンする。S720が否定判定なら(S720:no)、ラウンド間インターバル処理を行い、サブ統合制御装置83にインターバル演出を開始する指示信号を送信し(S730)リターンする。   If S600 is negative, that is, if the special winning opening 14 is open (S600: yes), the process proceeds to the flowchart of FIG. 15 to determine whether or not the count switch 14a has detected a game ball (S700). S700: yes), it is determined whether or not the number of game balls entering the big winning opening 14 at the time of the big hit game is less than 9 (S705), S700 is negative determination (S700: no), or S705 is positive determination If (S705: yes), it is determined whether or not the open time of the big hit game at the winning prize opening 14 has elapsed (S710), and if it is a negative determination (S710: no), it returns, S710 is affirmative determination, or S705 is negative determination If so (S710: yes, S705: no), the closing process of the winning prize opening 14 is performed (S715), and whether or not the round game of the winning prize winning opening 14 is the final round. If the constant is (S720), an affirmative determination (S720: yes), performed jackpot end effect processing, and sends a command instructing the jackpot end effect to sub integrated control apparatus 83 (S725) to return. If S720 is negative (S720: no), an inter-round interval process is performed, an instruction signal for starting an interval effect is transmitted to the sub integrated control device 83 (S730), and the process returns.

図14に戻り、S630が肯定判定、即ち、大当り終了演出中なら(S630:yes)、図16のフローチャートに進み、大当り終了演出時間が経過したか否か判定する(S900)。S900が否定判定なら(S900:no)リターンに抜け、肯定判定なら(S900:yes)、役物連続作動装置の停止処理(S905)と条件装置の作動停止処理(S910)を行うことで大当り遊技を終了し、図9当否判定処理1(S265)で設定されたモードバッファを参照して(S915)、開放延長状態切換フラグ(S920)、時短フラグ(S925)、第1時短カウンタ(S930)、第2時短カウンタ(S935)、確変フラグ(S940)、確変カウンタ(S945)を設定し、モードバッファをクリアし(S950)、サブ統合制御装置83に終了コマンドと(S955)、時短フラグ、及び確変フラグに基づく状態指定コマンドを送信し(S960)、大当りフラグに0をセットして(S965)リターンする。   Returning to FIG. 14, if S630 is affirmative, that is, if the big hit end effect is being performed (S630: yes), the process proceeds to the flowchart of FIG. 16 to determine whether or not the big hit end effect time has passed (S900). If S900 is negative (S900: no), return is returned, and if it is affirmative (S900: yes), the winning combination game is performed by performing stop processing (S905) of the accessory continuous operation device and operation stop processing (S910) of the condition device. 9 is referred to (S915), referring to the mode buffer set in the determination process 1 (S265) in FIG. 9, an open / extended state switching flag (S920), a time reduction flag (S925), a first time reduction counter (S930), The second time reduction counter (S935), the probability variation flag (S940), the probability variation counter (S945) are set, the mode buffer is cleared (S950), the end command is sent to the sub-integrated control unit 83 (S955), the time variation flag, and the probability variation. A state designation command based on the flag is transmitted (S960), the jackpot flag is set to 0 (S965), and the process returns.

以上が実施例1の説明となる。本実施例では、大当りの種類が通常大当りなら、特図が30回変動するまで第1開放延長状態としたが、例えば、大当り図柄の種類に応じて20回、30回というように複数種類の回数を備え、通常大当りであっても大当り図柄の種類に有利不利を設けてもよい。またこの場合、確変大当り3も開放延長状態を切換える回数として20回、30回と通常大当りとその種類を合わせる構成とし、通常大当りと組合せることによって確変大当りの判別不能期間を揃えるのが好適である。   The above is the description of the first embodiment. In this embodiment, if the type of jackpot is a normal jackpot, the first open extended state is used until the special figure fluctuates 30 times. For example, depending on the type of jackpot symbol, there are a plurality of types such as 20 times and 30 times. The number of times may be provided, and even if it is a normal big hit, an advantage and disadvantage may be provided for the type of big hit symbol. Also, in this case, it is preferable that the probability variation big hit 3 is configured to match the type of the normal big hit with the number of times of switching the open extended state to 20 times and 30 times, and it is preferable to align the indeterminate period of the probability big hit with the normal big hit. is there.

また、通常大当りでは、大当り遊技終了後に第1開放延長状態ではなく第2開放延長状態が特図が30回変動するまで続く構成とし、30回変動した時点で通常大当りであることを報知し、その後70回特図が変動(大当り遊技終了後からの変動合計が100回)するまで第1開放延長状態が継続する構成としてもよい。この場合、確変大当り3大当り遊技終了後に付与された第2開放延長状態を第1開放延長状態に切換えることなく継続するが、演出図柄表示装置6上の擬似図柄の変動態様変動表示や変動パターン等は大当り遊技終了後30回変動するまでは通常大当りと同様なものにするのが好適であり、何れの遊技状態が付与されたかが所定の時期まで判断困難にすることで開放延長状態の興趣が増す。   In addition, in the normal big hit, not the first open extended state after the big hit game ends, but the second open extended state continues until the special figure fluctuates 30 times. Thereafter, the first open extended state may continue until the special figure changes 70 times (the total fluctuation after the end of the big hit game is 100 times). In this case, the second open / extended state given after the end of the probable big hit 3 big hit game is continued without switching to the first open / extended state. Is usually the same as the jackpot until it fluctuates 30 times after the jackpot game ends, and it makes it difficult to determine which game state has been given until a predetermined time, thereby increasing the interest of the open extended state .

次に、実施例2を説明する。特別に説明のない部分については実施例1と共通内容であり重複する説明は割愛する。   Next, Example 2 will be described. Parts that are not specifically described have the same contents as those in the first embodiment, and redundant descriptions are omitted.

実施例2のパチンコ機は、小当り時に作動する特定領域を設けた大入賞口を備え、小当り時に該大入賞口に入球した遊技球が特定領域を通過すると大当り(役物大当り)が生起する、所謂混合機の構成となり、実施例1の構成から確率変動機能が削除されている。さらに、第1特図には小当りを設けず第2特図のみ役物大当りが生起する可能性がある小当りを設けることで、第2開放延長状態を更に遊技者に有利な遊技状態としている。以下に実施例1と異なる構成について説明する。   The pachinko machine according to the second embodiment includes a large winning opening provided with a specific area that operates at the time of a small hit, and when a game ball that has entered the large winning opening at the time of a small hit passes a specific area, A so-called mixing machine configuration occurs, and the probability variation function is deleted from the configuration of the first embodiment. Furthermore, the first special figure is not provided with a small hit, but only the second special figure is provided with a small hit that may cause a big hit of an object, thereby making the second open extended state more advantageous to the player. Yes. A configuration different from that of the first embodiment will be described below.

図17は、実施例2のパチンコ遊技機における遊技盤1の正面図である。実施例1と異なるのは、大当り時に作動する実施例1と共通の第1大入賞口14(実施例1では大入賞口14)と、第1始動口A11の直下に小当り時に作動する内部に特定領域70を設けた第2大入賞口114(本発明の「入球した遊技球が通過可能な特定領域を備えた大入賞口」に相当)を配置した点となる。   FIG. 17 is a front view of the gaming board 1 in the pachinko gaming machine according to the second embodiment. The difference from the first embodiment is that the first big winning opening 14 (the big winning opening 14 in the first embodiment) common to the first embodiment that operates at the time of the big hit, and the inner portion that operates at the time of the small hit immediately below the first start opening A11. The second big prize opening 114 provided with a specific area 70 (corresponding to “a big prize opening with a specific area through which a game ball that has entered can pass” of the present invention) is arranged.

この第2大入賞口114の内部には、特定領域70と該特定領域70への遊技球の入球が可能な位置と不可能な位置に変位する振分ゲート71が配置されている。本実施例の振分ゲート71は、第2大入賞口114の扉部材の開放開始から0.5秒経過すると特定領域70への遊技球の入球が可能な位置に変位し、第2大入賞口114が閉鎖後1.0秒経過すると入球不可な位置に戻る。なお、第2大入賞口114を配設した位置は、第1遊技領域3a、第2遊技領域3bのどちらを流下した遊技球も入球可能な位置となる。   Inside the second big prize opening 114, there are arranged a specific area 70 and a distribution gate 71 which is displaced to a position where a game ball can enter the specific area 70 and a position where the game ball cannot enter the specific area 70. The distribution gate 71 of this embodiment is displaced to a position where a game ball can enter the specific area 70 after 0.5 second has elapsed from the start of the opening of the door member of the second large winning port 114, and the second large When 1.0 second has passed after the winning opening 114 is closed, the position returns to the position where the entry is impossible. It should be noted that the position where the second big winning opening 114 is disposed is a position where a game ball flowing down either the first game area 3a or the second game area 3b can enter.

図18は、実施例2におけるパチンコ遊技機の電気的構成を示すブロック図となる。実施例1と異なるのは、主制御装置80の入力部に第2大入賞口114に入球した遊技球を計数するための第2カウントスイッチ114a、第2大入賞口114内の特定領域70に入球した遊技球を検出する特定領域スイッチ70aを追加して接続した点と、出力部に第2大入賞口114を開閉する第2大入賞口ソレノイド114b、振分ゲート71を開閉する振分ゲートソレノイド71bを追加して接続した点となる。   FIG. 18 is a block diagram illustrating an electrical configuration of the pachinko gaming machine according to the second embodiment. The difference from the first embodiment is that the second count switch 114 a for counting game balls that have entered the second grand prize opening 114 at the input part of the main controller 80, the specific area 70 in the second big prize opening 114. The specific area switch 70a for detecting the game ball that entered the ball is added and connected, the second big prize opening solenoid 114b that opens and closes the second big prize opening 114, and the swing that opens and closes the sorting gate 71. This is the point where the minute gate solenoid 71b is added and connected.

図19は、実施例2における各種設定を示す図表となる。本実施形態におけるパチンコ機は、第2特図の小当り時に第2大入賞口114に入球した遊技球が特定領域70を通過すると役物大当りが生起する混合機として構成され、第1始動口A11、第1始動口B106、及び第2始動口108への遊技球入球に基づく大当り確率は1/39、第2特図のみ小当り確率が1/1.3に設定され、第2特図が小当りに当選すると、第2大入賞口114が6.0秒の開放を1回行う。   FIG. 19 is a chart showing various settings in the second embodiment. The pachinko machine according to the present embodiment is configured as a mixer in which a big hit for a feature occurs when a game ball that has entered the second big prize opening 114 passes through a specific area 70 at the time of a small hit of the second special figure, and the first start The big hit probability based on the game ball entering the mouth A11, the first starting port B106, and the second starting port 108 is set to 1/39, and the small hit probability is set to 1 / 1.3 only for the second special figure. When the special figure is won in the small win, the second big prize opening 114 opens 6.0 seconds once.

また、第1特図が大当りした場合は、第1大入賞口14が5ラウンド(詳しくは9カウント、若しくは29.0秒間の開放動作を5回)の大当り遊技を行い、第2特図が大当りした場合、及び第2特図の小当りから役物大当りが生起した場合は、第1大入賞口14が2ラウンド(9カウント、若しくは29.0秒間の開放動作を2回)の大当り遊技を行う。   If the first special figure is a big hit, the first special winning opening 14 plays a big hit game of 5 rounds (specifically, 9 counts or 5 open operations for 29.0 seconds), and the second special figure is In the case of a big hit, or when a big hit from the bonus of the second special figure occurs, the first big prize opening 14 is a big hit game of 2 rounds (9 counts or 29.0 seconds of opening action twice) I do.

また、大当り遊技終了後は、実施例1と同様に、第1特別図柄表示装置9、又は第2特別図柄表示装置10に確定表示を行った大当り図柄の種類に基づいて、特図及び普図の変動時間が短縮される時短状態と、該時短状態になると作動する普通電動役物100の開放延長機能を備えている(本発明の開放延長手段に相当)。また、本実施例のパチンコ遊技機も、実施例1と同一内容の第1開放延長状態と第2開放延長状態との2種類の開放延長状態を備えている。作動領域振分部101内の振分部材34も実施例1と共通の動作を行う。   In addition, after the big hit game ends, as in the first embodiment, the special figure and the normal figure are based on the type of the big hit symbol that has been confirmed on the first special symbol display device 9 or the second special symbol display device 10. And a function of opening and extending the ordinary electric accessory 100 that is activated when the time becomes short (corresponding to the opening extension means of the present invention). Further, the pachinko gaming machine of the present embodiment also has two types of open extended states, a first open extended state and a second open extended state, which are the same as those in the first embodiment. The distribution member 34 in the operation area distribution unit 101 also performs the same operation as in the first embodiment.

さらに、本実施例のパチンコ遊技機でも、全ての大当り遊技終了後に開放延長状態が付与される構成となり、大当り図柄の種類に応じて、大当り遊技終了後に特図が所定回数の変動を行ったことを契機に開放延長状態の種類を切換る構成となっている。   In addition, the pachinko gaming machine of the present embodiment is also configured to be provided with an open extended state after all jackpot games are finished, and the special figure has changed a predetermined number of times after the jackpot game according to the type of jackpot game. As a result, the type of the open extended state is switched.

具体的には、図20の図表に示すように、第1特図の場合、大当り図柄が「0、2、4、6、8」の5種類のいずれかなら(確率5/10)、大当り遊技終了後に特図が50回変動するまで第1開放延長状態が付与され、50回の変動が終了すると、通常状態に戻る。   Specifically, as shown in the chart of FIG. 20, in the case of the first special chart, if the jackpot symbol is one of five types of “0, 2, 4, 6, 8” (probability 5/10), the jackpot After the game is over, the first open extended state is applied until the special figure fluctuates 50 times, and when the fluctuation is completed 50 times, the normal state is restored.

第1特図の大当り図柄が「1、3、5、7、9」の5種類のいずれかなら(確率5/10)、大当り遊技終了後に特図が100回変動するまで開放延長状態が継続するが、50回変動するまでは第1開放延長状態を継続し、その後第2開放延長状態に切換え、さらに第2開放延長状態で特図が50回(合計100回)変動するまで継続し、大当り遊技終了後から100回変動した時点で通常状態に戻る。   If the jackpot symbol of the first special figure is one of the five types "1, 3, 5, 7, 9" (probability 5/10), the extended extended state continues until the special figure fluctuates 100 times after the big hit game ends However, the first open extended state is continued until it has changed 50 times, and then it is switched to the second open extended state. Further, in the second open extended state, it continues until the special figure changes 50 times (a total of 100 times), It returns to the normal state when it changes 100 times after the big hit game ends.

第2特図の場合、大当り図柄が「3、5、7」の3種類のいずれかなら(確率3/10)、大当り遊技終了後に特図が50回変動するまで第1開放延長状態が付与され、50回の変動が終了すると、通常状態に戻る。   In the case of the second special figure, if the big hit symbol is any of the three types “3, 5, 7” (probability 3/10), the first open extension state is granted until the special figure fluctuates 50 times after the big hit game ends. When 50 fluctuations are completed, the normal state is restored.

第2特図の大当り図柄が「0、1、2、4、6、8、9」の7種類のいずれかなら(確率7/10)、大当り遊技終了後に特図が100回変動するまで開放延長状態が継続するが、50回変動するまでは第1開放延長状態を継続し、その後第2開放延長状態に切換え、さらに第2開放延長状態で特図が50回(合計100回)変動するまで継続し、大当り遊技終了後から100回変動した時点で通常状態に戻る。なお、小当り図柄が「d、e、f、g、h、i、j」の7種類のいずれかから役物大当りが生起したなら(確率7/10)上記と同一内容の100回の開放延長状態(第1が50回、第2が50回)が付与され、小当り図柄が「a、b、c」の3種類のいずれかなら(確率3/10)上記と同一内容の50回の第1開放延長状態が付与される。   If the jackpot symbol of the second special figure is one of seven types of "0, 1, 2, 4, 6, 8, 9" (probability 7/10), it will be released until the special figure fluctuates 100 times after the big hit game ends The extended state continues, but the first open extended state is continued until it changes 50 times, then the second open extended state is switched, and then the special figure changes 50 times (total 100 times) in the second open extended state. Until the end of the big hit game, and when it fluctuates 100 times, it returns to the normal state. If a bonus hit occurs from any of the seven types of small hit symbols “d, e, f, g, h, i, j” (probability 7/10), 100 releases with the same contents as above If an extended state (first 50 times, second 50 times) is given and the small hit symbol is one of the three types “a, b, c” (probability 3/10) 50 times with the same contents as above The first open extended state is provided.

上述した、開放延長状態の構成にすることにより、大当り遊技が終了してからの所定期間(50回変動するまで)は第1開放延長状態で第1特図の獲得出玉の多い大当りを目指し、その所定期間を逃してしまっても、その後に特図が50回(合計100回)変動するまで第2開放延長状態となるため第2特図の小当りからの役物大当りが容易に獲得できるようになり、第2開放延長状態をほぼ大当りが約束された所謂天井状態とすることができる。   By adopting the above-described configuration of the extended extended state, aiming at the big hit with a lot of winnings in the first special figure in the first open extended state for a predetermined period (until it fluctuates 50 times) after the big hit game ends. Even if the predetermined period is missed, the bonus will be easily obtained from the small bonus of the second special figure because the second special extension will be extended until the special figure fluctuates 50 times (100 times in total). Thus, the second open extended state can be set to a so-called ceiling state in which a big hit is promised.

次に、図21を用いて、実施例2において主制御装置80が実行する当否判定処理2を説明する。前述したように、本実施例のパチンコ機は確変機能を備えないため、当否判定は通常確率のみで判定される。図21は、実施例1の図10から高確率状態時の処理を削除した構成となり、さらに開放延長状態の切換りが第1から第2への一方の切換りだけとなるため、図10の第2開放延長状態から第1開放延長状態に切換る構成が削除されたものとなる。   Next, the success / failure determination process 2 executed by the main controller 80 in the second embodiment will be described with reference to FIG. As described above, since the pachinko machine according to the present embodiment does not have a probability changing function, whether or not to make a determination is determined only by a normal probability. FIG. 21 has a configuration in which the processing in the high probability state is deleted from FIG. 10 of the first embodiment, and further, the switching of the open extension state is only one switching from the first to the second. The configuration for switching from the second open extended state to the first open extended state is deleted.

図22から図26は、実施例2において主制御装置80が実行する特別遊技処理2となる。本処理では、実施例1で説明した特別遊技処理1に対して、小当り遊技専用の第2大入賞口114の開閉処理と第2大入賞口114に入球した遊技球が特定領域70に入球した場合に役物大当りを生起させ、大当り遊技終了時には役物大当りを生起させた小当り図柄の種類に応じて設定されたモードバッファに基づいて、大当り遊技終了後の開放延長状態を設定する処理が追加されたものとなる。   22 to 26 show the special game process 2 executed by the main controller 80 in the second embodiment. In this process, in contrast to the special game process 1 described in the first embodiment, the opening / closing process of the second big prize opening 114 dedicated to the small hit game and the game ball that has entered the second big prize opening 114 are in the specific area 70. When the player enters the game, a bonus hit is generated, and at the end of the bonus game, the extended extension state after the bonus game is set based on the mode buffer set according to the type of the bonus game that generated the bonus game. Processing to be performed is added.

具体的には、本処理を開始すると、大当りフラグに基づいて条件装置が未作動か否かを判定する(S1150)。肯定判定、即ち、大当り中でなければ(S1150:yes)、小当り遊技中か否かを判定し(S1155)、否定判定なら(S1155:no)リターンし、肯定判定なら(S1155:yes)、小当り開始インターバル中であるか否かを判定し(S1160)、肯定判定なら(S1160:yes)、小当り開始インターバル時間が経過したか否かを判定し(S1165)、否定判定なら(S1165:no)リターンし、肯定判定なら(S1165:yes)、S270で設定された内容に基づいて第2大入賞口114の開放処理を行い(S1170)、特定領域スイッチ70aの検出有効処理を行い(S1175)、振分ゲート作動処理を行い(S1180)リターンする。   Specifically, when this process is started, it is determined whether or not the condition device is inoperative based on the jackpot flag (S1150). If it is affirmative determination, that is, if it is not a big hit (S1150: yes), it is determined whether or not a small hit game is being played (S1155), if it is negative (S1155: no), it returns, if it is affirmative (S1155: yes), It is determined whether or not the small hit start interval is in effect (S1160). If the determination is affirmative (S1160: yes), it is determined whether or not the small hit start interval time has passed (S1165). If the negative determination is determined (S1165: no) Return and if an affirmative determination is made (S1165: yes), the second big prize opening 114 is released based on the contents set in S270 (S1170), and the specific area switch 70a detection valid process is executed (S1175). ), Sort gate operation processing is performed (S1180), and the process returns.

S1160が否定判定なら(S1160:no)、図23のフローチャートに進み、第2大入賞口114が開放中か否かを判定し(S1200)、肯定判定なら(S1200:yes)、特定領域スイッチ70aが遊技球を検出したか否か判定する(S1205)、S1205が肯定判定、即ち、小当り遊技において、作動した第2大入賞口114に入球した遊技球が特定領域70に入球したことで役物大当りが生起する条件が成立したなら(S1205:yes)、小当り図柄を参照し(S1210)、小当り図柄の種類に基づいてモードバッファ(S265と同様の内容)を設定し(S1215)、第2大入賞口114及び振分ゲートの作動を終了する処理を行い(S1220、S1225)、特定領域スイッチ70aの検出無効処理を行い(S1230)、小当りフラグに0をセットする(S1235)。   If S1160 is negative (S1160: no), the process proceeds to the flowchart of FIG. 23 to determine whether or not the second big prize opening 114 is open (S1200). If positive (S1200: yes), the specific area switch 70a. It is determined whether or not the player has detected a game ball (S1205). If S1205 is affirmative, that is, the game ball that has entered the second big prize opening 114 that has been activated has entered the specific area 70 in the small hit game. If the condition for generating a big hit is established (S1205: yes), the small hit symbol is referred to (S1210), and the mode buffer (the same content as S265) is set based on the type of the small hit symbol (S1215). ), The process of ending the operation of the second grand prize opening 114 and the distribution gate is performed (S1220, S1225), and the detection invalidation process of the specific area switch 70a is performed. Have (S1230), 0 is set to Koatari flag (S1235).

続いて、時短フラグが0よりも大きいか否か判定し(S1240)、肯定判定なら時短フラグに0をセットする(S1245)。S1245、又はS1240の否定判定(S1240)に続いては、条件装置作動開始処理(S1250)と、役物連続作動装置作動開始処理(S1255)とを行うことで大当りを開始し、大当りフラグに1をセットし(S1260)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1265)、当該処理によって変化した遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S1270)リターンする。   Subsequently, it is determined whether or not the time reduction flag is greater than 0 (S1240). If the determination is affirmative, 0 is set in the time reduction flag (S1245). Subsequent to the negative determination of S1245 or S1240 (S1240), the big hit is started by performing the condition device operation start processing (S1250) and the accessory continuous operation device operation start processing (S1255). Is set (S1260), a jackpot start effect instruction command is transmitted to the sub integrated control device 83 (S1265), and a state designation command indicating the gaming state changed by the processing is transmitted to the sub integrated control device 83 (S1270). To do.

S1205が否定判定、即ち、小当り動作中において特定領域スイッチ70aが未検出なら(S1205:no)、第2カウントスイッチ114aが遊技球を検出したか否か判定し(S1275)、肯定判定なら(S1275:yes)、当該小当り遊技時の第2大入賞口114への遊技球の入球数が9個未満か否か判定する(S1280)。S1275が否定判定(S1275:no)、又はS1280が肯定判定(S1280:yes)なら、第2大入賞口114の小当り遊技の開放時間が経過したか否か判定し(S1285)、否定判定なら(S1285:no)リターンし、肯定判定なら(S1285:yes)、小当り遊技を行う第2大入賞口114の閉鎖処理を行い(S1290)、続いて小当り終了演出処理を行い(S1295)リターンする。   If negative determination is made in S1205, that is, if the specific area switch 70a is not detected during the small hitting operation (S1205: no), it is determined whether or not the second count switch 114a has detected a game ball (S1275). (S1275: yes), it is determined whether or not the number of game balls entering the second big prize opening 114 at the time of the small hit game is less than 9 (S1280). If S1275 is negative (S1275: no) or S1280 is positive (S1280: yes), it is determined whether or not the opening time of the small hit game of the second big prize opening 114 has passed (S1285). (S1285: no) Return, if the determination is affirmative (S1285: yes), the closing process of the second big winning opening 114 for performing the small hit game is performed (S1290), followed by the small hit end effect process (S1295) return To do.

S1200が否定判定、即ち、第2大入賞口114の開放終了後のインターバル期間なら(S1200:no)、特定領域スイッチ70aの検出有効期間か否か判定し(S1300)、肯定判定なら(S1300:yes)、特定領域スイッチ70aが遊技球を検出したか否か判定し(S1305)、否定判定なら(S1305:no)リターンし、肯定判定なら(S1305:yes)、S1210に進む。S1300が否定判定なら(S1300:no)、小当り終了演出の時間が経過したか否かを判定し(S1310)、否定判定なら(S1310:no)リターンし、肯定判定なら(S1310:yes)、小当り遊技終了処理を行ない(S1315)リターンに抜ける。   If S1200 is negative, that is, if it is an interval period after the opening of the second big prize opening 114 (S1200: no), it is determined whether or not it is a valid detection period of the specific area switch 70a (S1300), and if it is affirmative (S1300: Yes), it is determined whether or not the specific area switch 70a has detected a game ball (S1305). If the determination is negative (S1305: no), the process returns. If the determination is affirmative (S1305: yes), the process proceeds to S1210. If S1300 is a negative determination (S1300: no), it is determined whether or not the time for the small hit end effect has elapsed (S1310). If a negative determination is made (S1310: no), the process returns. If a positive determination is made (S1310: yes), A small hit game end process is performed (S1315), and the process returns to the return.

図22に戻り、S1150が否定判定、即ち大当りフラグが立っていれば(S1150:no)、図24のフローチャートに進み、第1大入賞口14が閉鎖中か否か判定し(S1350)、肯定判定なら(S1350:yes)、大当り遊技の開始演出中か否か判定する(S1355)。S1355が肯定判定なら(S1355:yes)、大当り遊技の開始演出時間が経過したか否かを判定し(S1360)、否定判定なら(S1360:no)リターンし、肯定判定なら(S1360:yes)、第1大入賞口14の開放処理を行うとともに、サブ統合制御装置83に第1大入賞口開放演出を指示するコマンドを送信し(S1365)リターンする。   Returning to FIG. 22, if S1150 is negative, that is, if the big hit flag is set (S1150: no), the process proceeds to the flowchart of FIG. 24, where it is determined whether or not the first big prize opening 14 is closed (S1350). If it is determined (S1350: yes), it is determined whether or not a big hit game start effect is being performed (S1355). If S1355 is affirmative (S1355: yes), it is determined whether or not the start effect time of the big hit game has elapsed (S1360), if it is negative (S1360: no), it returns, and if it is affirmative (S1360: yes), While performing the opening process of the 1st big winning opening 14, it transmits the command which instruct | indicates the 1st big winning opening opening effect to the sub integrated control apparatus 83 (S1365), and returns.

S1355が否定判定なら(S1355:no)、即ち、大当り遊技の開始演出中ではないなら、ラウンド間インターバル中か否か判定し(S1370)、否定判定なら(S1370:no)、大当り遊技の終了演出中か否か判定し(S1380)、否定判定なら(S1380:no)、大当り開始演出処理を行いサブ統合制御装置83に大当り開始演出を指示するコマンドを送信し(S1385)リターンする。   If S1355 is a negative determination (S1355: no), that is, if it is not during the start of the big hit game, it is determined whether it is during the interval between rounds (S1370), and if it is negative (S1370: no), the end effect of the big hit game It is determined whether it is medium (S1380), and if it is negative (S1380: no), a big hit start effect process is performed, a command to instruct the big hit start effect is transmitted to the sub-integrated control device 83 (S1385), and the process returns.

S1385又はS1265で主制御装置80がサブ統合制御装置83に大当り開始演出指示コマンドを送信すると、該コマンドを受信したサブ統合制御装置83は、パチンコ機に設けられたランプ、LEDを大当り遊技演出用に激しく発光させ、大当り遊技用の音をスピーカから出力させる。また、サブ統合制御装置83は、演出図柄制御装置82に信号を送信し、演出図柄表示装置6において大当り開始演出を表示させる。   In S1385 or S1265, when the main control device 80 transmits a jackpot start effect instruction command to the sub integrated control device 83, the sub integrated control device 83 that has received the command uses the lamps and LEDs provided in the pachinko machine for the jackpot game effect. The sound is emitted violently and the sound for big hit games is output from the speaker. Further, the sub integrated control device 83 transmits a signal to the effect symbol control device 82 and causes the effect symbol display device 6 to display the jackpot start effect.

S1370が肯定判定、即ち、ラウンド間インターバル中なら(S1370:yes)、インターバル時間が経過したか否か判定し(S1375)、否定判定なら(S1375:no)リターンし、肯定判定なら(S1375:yes)、第1大入賞口14の開放処理を行い(S1365)リターンする。   If S1370 is affirmative, that is, if an interval between rounds is in progress (S1370: yes), it is determined whether the interval time has elapsed (S1375), if it is negative (S1375: no), the process returns, and if it is affirmative (S1375: yes). ), The first big winning opening 14 is released (S1365), and the process returns.

S1350が否定判定、即ち、第1大入賞口14が開放中なら(S1350:no)、図25のフローチャートに進み、第1カウントスイッチ14aが遊技球を検出したか否か判定し(S1400)、肯定判定なら(S1400:yes)、当該開放時の第1カウントスイッチ14aの検出数が9個未満か否か判定する(S1405)。S1400の否定判定、又はS1405が肯定判定(S1400:no、S1405:yes)なら、第1大入賞口14の開放時間が終了したか否か判定し(S1410)、否定判定なら(S1410:no)リターンし、S1405が否定判定(S1405:no)、又はS1410が肯定判定なら(S1410:yes)、第1大入賞口14の閉鎖処理を行い(S1415)、終了した大入賞口14のラウンド遊技が、最終ラウンドか否か判定する(S1420)。   If S1350 is negative, that is, if the first grand prize opening 14 is open (S1350: no), the process proceeds to the flowchart of FIG. 25 to determine whether or not the first count switch 14a has detected a game ball (S1400). If the determination is affirmative (S1400: yes), it is determined whether or not the number of detections of the first count switch 14a at the time of opening is less than 9 (S1405). If the negative determination of S1400 or S1405 is affirmative determination (S1400: no, S1405: yes), it is determined whether or not the opening time of the first big prize opening 14 has ended (S1410), and if it is a negative determination (S1410: no) Returning, if S1405 is negative (S1405: no), or if S1410 is positive (S1410: yes), the first grand prize opening 14 is closed (S1415). Then, it is determined whether or not it is the final round (S1420).

S1420が肯定判定なら(S1420:yes)、大当り終了演出処理を行い、サブ統合制御装置83に大当り終了演出を指示するコマンドを送信し(S1425)リターンする。S1420が否定判定なら(S1420:no)、ラウンド間インターバル処理を行い、サブ統合制御装置83にインターバル演出を開始する指示信号を送信し(S1430)リターンする。   If S1420 is affirmative (S1420: yes), jackpot end effect processing is performed, a command for instructing the jackpot end effect is transmitted to the sub-integrated control device 83 (S1425), and the process returns. If S1420 is negative (S1420: no), an inter-round interval process is performed, an instruction signal for starting an interval effect is transmitted to the sub integrated control device 83 (S1430), and the process returns.

図24に戻り、S1380が肯定判定、即ち、大当り終了演出中なら(S1380:yes)、図26のフローチャートに進み、大当り終了演出時間が経過したか否か判定する(S1450)。S1450が否定判定なら(S1450:no)リターンに抜け、S1450が肯定判定なら(S1450:yes)、役物連続作動装置の停止処理(S1455)と条件装置の作動停止処理(S1460)を行って大当り遊技を終了し、S265又はS1215で設定されたモードバッファを参照して(S1465)、開放延長切換フラグ(S1470)、時短フラグ(S1475)、第1時短カウンタ(S1480)、第2時短カウンタ(S1485)を設定し、モードバッファをクリアし(S1490)、サブ統合制御装置83に終了コマンドと(S1495)、時短フラグに基づく状態指定コマンドを送信し(S1500)、大当りフラグに0をセットして(S1505)リターンする。   Returning to FIG. 24, if S1380 is affirmative, that is, if the jackpot end effect is being performed (S1380: yes), the process proceeds to the flowchart of FIG. 26 to determine whether or not the jackpot end effect time has elapsed (S1450). If S1450 is negative (S1450: no), return is returned, and if S1450 is affirmative (S1450: yes), stop processing (S1455) of the accessory continuous operation device and operation stop processing (S1460) of the condition device are performed to make a big hit The game is ended, and the mode buffer set in S265 or S1215 is referred to (S1465), the open / extended switching flag (S1470), the hour / hour flag (S1475), the first hour / hour counter (S1480), and the second hour / hour counter (S1485). ) Is set, the mode buffer is cleared (S1490), the end command is sent to the sub-integrated control device 83 (S1495), the state designation command based on the time reduction flag is sent (S1500), and the jackpot flag is set to 0 ( S1505) Return.

以上が実施例2の説明となる。本実施例では第2特図のみ小当りを備える構成としたが、第1特図に小当りを設け、第1特図の小当り遊技中に特定領域70に遊技球が入球すると役物大当りが生起する構成としてもよく、その場合も第1特図の小当り図柄の種類に応じて切換えを含む開放延長状態を付与する構成が望ましい。   The above is the description of the second embodiment. In the present embodiment, only the second special figure is provided with a small hit, but if the first special figure is provided with a small hit and a game ball enters the specific area 70 during the small hit game of the first special figure, it is an accessory. A configuration in which a big hit occurs may be used, and in that case, a configuration in which an open extension state including switching is provided according to the type of the small hit symbol of the first special figure is desirable.

また、本実施例では小当り遊技用と大当り遊技用とでそれぞれに専用の大入賞口を設けたが、特定領域70を備えていれば大当り遊技と小当り遊技とで共用の大入賞口を一つだけ設ける構成としてもよい。   Further, in this embodiment, a dedicated big winning opening is provided for each of the small hit game and the big hit game. However, if the specific area 70 is provided, a shared big winning opening is provided for the big hit game and the small hit game. Only one configuration may be provided.

開放延長状態を本実施例の構成にすることにより、時短回数が100回となる大当り図柄で大当りが生起すると、大当り遊技が終了してからの所定期間(50回変動するまで)は第1開放延長状態で獲得出玉の多い第1特図の大当りを目指し、その所定期間での大当り獲得を逃すとさらに特図が50回変動するまで第2開放延長状態となるため獲得出玉は少ないが第2特図の小当りからの役物大当りが容易に獲得できるようになる。これにより、100回時短の大当り図柄で大当りが生起する限り、第1特図の大当りを繰り返し狙える構成となるが、第1特図では100回時短が付与される割合が第2特図に比べ低く設定されているため、第1特図はハイリスクハイリターンの特図となり、さらに遊技の興趣を増加させることができる。   By making the open extension state the configuration of the present embodiment, when a big hit occurs with a big hit symbol with a short time of 100 times, the first release is made for a predetermined period (until it changes 50 times) after the big hit game ends. Aiming for the big hit of the first special figure with a lot of winnings in the extended state, if you miss the big hit in that predetermined period, it will be in the second open extended state until the special figure fluctuates 50 times, so there will be few winnings It is possible to easily acquire the bonus jackpot from the bonus spot of the second special figure. As a result, as long as the big hit occurs in the big hit symbol of 100 times shortening, it becomes a configuration that can repeatedly aim the big hit of the first special figure, but in the first special figure, the ratio that the 100 special time is given compared to the second special figure Since it is set low, the first special figure becomes a high-risk high-return special figure, which can further increase the interest of the game.

次に、実施例3を説明する。実施例3におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 3 will be described. The parts constituting the pachinko gaming machine and the electrical connection thereof in the third embodiment are the same as those in the first embodiment, and the parts not specifically described are the same as the contents, and redundant descriptions are omitted.

実施例1のパチンコ遊技機では、大当り図柄が確変大当りであれば次回の大当りが生起するまで当否判定確率が高確率状態を継続したが、実施例3においては、高確率状態の継続は大当り遊技終了後から所定回数の特図の変動が行われるまでとなる。   In the pachinko gaming machine of the first embodiment, if the jackpot symbol is a probable big hit, the probability of success / failure determination continues in a high probability state until the next big hit occurs, but in the third embodiment, the continuation of the high probability state is a big hit game. From the end to the time when the special figure is changed a predetermined number of times.

具体的には、第1特図の場合、大当り図柄が「0、4」の2種類のいずれかなら(確率2/10)、実施例1と同様に通常大当りとして大当り遊技終了後から特図が50回変動するまで第1開放延長状態のみに移行し、50回変動後第2開放延長状態に切換え特図がさらに50回(大当り遊技終了後から100回)の変動を行った時点で開放延長状態を終了し通常状態に戻る。なお通常大当りの場合は、大当り遊技終了後から特図が50回変動した時点で開放延長状態の切換えを行わず第1開放延長状態を特図が100回変動するまで継続してもよい。   Specifically, in the case of the first special figure, if the jackpot symbol is one of the two types of “0, 4” (probability 2/10), the special figure is displayed after the end of the big hit game as the normal big hit as in the first embodiment. It shifts to only the first open extended state until it fluctuates 50 times, then switches to the second open extended state after changing 50 times, and is released when the special figure changes 50 times (100 times after the big hit game ends) End the extended state and return to the normal state. In the case of a normal big hit, the first open extended state may be continued until the special figure changes 100 times without switching the open extended state when the special figure changes 50 times after the big hit game ends.

第1特図が「1、5、8」の確変大当り1で大当りすると(3/10)、高確率状態と第2開放延長状態とに移行し、特図が50回変動するまでは各状態を継続するが、特図が50回の変動を行った時点で高確率状態を終了して通常確率に移行するとともに開放延長状態を第2から第1に切換え、該切換えから特図がさらに50回(大当り遊技終了後から100回)の変動を行った時点で開放延長状態を終了し通常状態に戻る。   If the first special figure is a big hit with a probability big hit 1 of “1, 5, 8” (3/10), the state shifts to the high probability state and the second open extended state, and each state until the special figure fluctuates 50 times. However, when the special figure changes 50 times, the high probability state is terminated and the normal probability is changed, and the open extended state is switched from the second to the first. At the time of changing the number of times (100 times after the end of the big hit game), the open extended state is terminated and the normal state is restored.

第1特図が「2、6、9」の確変大当り2で大当り(3/10)した場合は、大当り遊技終了時に高確率状態と第1開放延長状態とに移行するが、特図が50回の変動を行った時点で高確率状態を終了して通常確率に移行するとともに開放延長状態を第1から第2に切換え、該切換えから特図が50回(大当り遊技終了後から100回)の変動を行った時点で開放延長状態を終了し通常状態に戻る。   When the first special figure is a big hit (3/10) with a probability variation big hit 2 of “2, 6, 9”, the game shifts to a high probability state and a first open extended state at the end of the big hit game, but the special figure is 50 At the time of changing the number of times, the high probability state is ended and the normal probability is changed, and the open extended state is switched from the first to the second, and the special figure is 50 times from the switching (100 times after the end of the big hit game) At the point of time, the extended extended state is terminated and the normal state is restored.

第1特図が「3、7」の確変大当り3で大当り(2/10)した場合は、大当り遊技終了時に高確率状態と第1開放延長状態とに移行するが、特図が50回の変動を行った時点で高確率状態を終了して通常確率に移行するとともに開放延長状態を第1から第2に切換え、該切換えから特図が50回(大当り遊技終了後から100回)の変動を行った時点で開放延長状態を終了し通常状態に戻る。   If the first special figure is a big hit (2/10) with a probable big hit 3 of “3, 7”, it shifts to the high probability state and the first open extended state at the end of the big hit game, but the special figure is 50 times When the change is made, the high probability state is ended and the normal probability is changed, and the open extended state is changed from the first to the second, and the special figure is changed 50 times (100 times after the big hit game is finished) from the change. When the operation is performed, the open extended state is terminated and the normal state is restored.

第2特図の場合も、大当り図柄が「0、4」の通常大当りなら(確率2/10)、大当り遊技終了後から特図が50回変動するまで第1開放延長状態のみに移行し、50回変動後第2開放延長状態に切換え特図がさらに50回(大当り遊技終了後から100回)の変動を行った時点で開放延長状態を終了し通常状態に戻る。   Also in the case of the second special figure, if the big hit symbol is “0, 4”, the normal big hit (probability 2/10), after the big hit game, the transition to the first open extended state only until the special figure fluctuates 50 times, After changing 50 times, switching to the second open extended state is completed, and when the special figure changes 50 times (100 times after the big hit game is finished), the open extended state is ended and the normal state is restored.

第2特図が「1、2、5、6、8、9」の確変大当り4で大当り(6/10)した場合は、大当り遊技終了時に高確率状態と第2開放延長状態とに移行するが、特図が50回の変動を行った時点で高確率状態を終了して通常確率に移行するとともに開放延長状態を第2から第1に切換え、該切換えから特図が50回(大当り遊技終了後から100回)の変動を行った時点で開放延長状態を終了し通常状態に戻る。   If the second special figure is a big hit (6/10) with a probable big hit 4 of "1, 2, 5, 6, 8, 9", it shifts to the high probability state and the second open extended state at the end of the big hit game However, when the special figure fluctuates 50 times, the high probability state is terminated and the normal probability is changed, and the open extended state is switched from the second to the first. When the change is made 100 times from the end, the open extension state is ended and the normal state is restored.

第2特図が「3、7」の確変大当り3で大当り(2/10)した場合は、第1特図の場合と同様に、大当り遊技終了時に高確率状態と第1開放延長状態とに移行するが、特図が50回の変動を行った時点で高確率状態を終了して通常確率に移行するとともに開放延長状態を第1から第2に切換え、該切換えから特図が50回(大当り遊技終了後から100回)の変動を行った時点で開放延長状態を終了し通常状態に戻る。   If the second special figure is a big hit (2/10) with a probability variation big hit 3 of “3, 7”, as in the case of the first special figure, at the end of the big hit game, the high probability state and the first open extended state However, when the special figure has changed 50 times, the high probability state is ended and the normal probability is changed, and the open extended state is switched from the first to the second. At the point of time of 100 fluctuations from the end of the big hit game, the open extended state is terminated and the normal state is restored.

以上が実施例3の説明となる。本実施例の構成では、開放延長状態が高確率状態と第1開放延長状態とを組み合わせた状態、高確率状態と第2開放延長状態とを組み合わせた状態、第1又は第2開放延長状態だけ(高確率状態ではない)の状態とが所定のタイミングで切換えて実施され、開放延長状態中に切換えが行われることで開放延長状態中であっても遊技者の有利度の変化が大きく、従来の開放延長状態に比べその興趣を大きく増加させている。また、高確率遊技と第1開放延長状態から当否確率を通常確率に移行すると共に、開放延長状態を第2開放延長状態に切換えた場合は、当否確率は遊技者に不利とはなるが開放延長状態だけでみると遊技者には有利な状態となり、全体としては有利度の減少を小さくしさらに興趣を増している。   The above is the description of the third embodiment. In the configuration of the present embodiment, the open extended state is a state in which the high probability state and the first open extended state are combined, a state in which the high probability state and the second open extended state are combined, only the first or second open extended state. The state of (not a high probability state) is switched at a predetermined timing, and the change in the player's advantage is large even during the open extended state by switching during the open extended state, The interest is greatly increased compared to the open extension state of. In addition, when the probability of success / failure is shifted from the high probability game and the first open / extended state to the normal probability, and the open / extended state is switched to the second open / extended state, the success / failure probability is disadvantageous to the player but the open extension is performed. From the state alone, the player is in an advantageous state, and as a whole, the decrease in the degree of advantage is reduced and the interest is further increased.

以上が実施例の説明となる。実施例では、第1開放延長状態又は第2開放延長状態に移行すると、移行した開放延長状態ではどちらか一方の開放パターンに固定して遊技を進行したが、第1開放延長状態中に、第2作動領域104への入球が可能な普通電動役物100の開放パターンを低確率で実施する構成としてもよい。この場合の第2特図の変動では、演出図柄表示装置6で特別な演出を実施するのが好ましい。また、第2開放延長状態中に、第1作動領域103への入球が可能な普通電動役物100の開放パターンを所定の確率で実施する構成としてもよい。   The above is the description of the embodiment. In the embodiment, when the transition is made to the first open extension state or the second open extension state, the game proceeds while being fixed to one of the open patterns in the shifted open extension state. It is good also as a structure which implements the open pattern of the ordinary electric accessory 100 which can be entered into the 2 operation area | region 104 with low probability. In this case, it is preferable to perform a special effect on the effect symbol display device 6 in the variation of the second special figure. Moreover, it is good also as a structure which implements the opening pattern of the ordinary electric accessory 100 which can be entered into the 1st action | operation area | region 103 with a predetermined probability during a 2nd open extension state.

実施例では、開放延長状態中の普通電動役物100の開放パターンを普図の当り確定時から普通電動役物100の作動が開始するまでの時間を異ならせることで区別したが、普図の当り図柄確定から入球が容易な普通電動役物100の開放作動までに普通電動役物100の短時間(例えば、0.2秒)開放を挟むことで入球が可能な開放のタイミングを分かり辛くしてもよい。   In the embodiment, the opening pattern of the ordinary electric accessory 100 in the open extended state is distinguished by changing the time from the time when the normal figure hit is determined until the operation of the ordinary electric accessory 100 starts. By knowing the opening of the ordinary electric accessory 100 for a short time (for example, 0.2 seconds) from the hitting symbol determination to the opening operation of the ordinary electric accessory 100 that is easy to enter, it is possible to know the opening timing when the entry is possible. It can be spicy.

また、実施例1の構成においては、必ずしも全ての大当り遊技終了後に開放延長状態が付与されなくてもよく、所定の大当り図柄のみに開放延長状態を付与する構成としてもよく、第1開放延長状態と第2開放延長状態とで、どちらを先に実施してどのタイミングで切換える等は特に限定されず、遊技性に合わせて第1特図と第2特図との大当りで適宜変更してもよい。   Further, in the configuration of the first embodiment, it is not always necessary to provide the extended extended state after the completion of all the big hit games. The extended extended state may be given only to a predetermined big hit symbol. In the second open extended state, which one is executed first and switching at which timing is not particularly limited, and may be changed as appropriate depending on the big hit between the first special figure and the second special figure in accordance with game play. Good.

また、実施例2の構成では、小当り図柄又は小当りする特図の種類によって振分ゲート71の作動内容を変化させることで特定領域70の入球率を変化させる構成としてもよい。   In the configuration of the second embodiment, the entrance rate of the specific area 70 may be changed by changing the operation content of the sorting gate 71 according to the type of the small hit symbol or the special symbol hitting the small hit.

以上のように、本発明の弾球遊技機によれば、大当り遊技終了後に普通電動役物の開放パターンが異なる第1開放延長状態又は第2開放延長状態のいずれかの開放延長状態に移行し、普通電動役物内に入球した遊技球を該普通電動役物の開放パターンに応じて当該遊技球を第1作動領域と第2作動領域とに振分け、第1作動領域に遊技球が入球すると第1始動口となる第1機械式チューリップが開放状態に作動し、第2作動領域に遊技球が入球すると第2始動口となる第2機械式チューリップが開放状態に作動するようにし、開放延長状態中に第1開放延長状態と第2開放延長状態との切換えを行うことで、従来にない斬新な遊技性を発揮する。従って普通電動役物内に遊技球の振分装置と、複数の第2種非電動役物を開放させる複数の作動領域を備えた弾球遊技機に適用することができる。   As described above, according to the bullet ball game machine of the present invention, after the big hit game is finished, the normal electric accessory has a different opening pattern of the first open extended state or the second open extended state. The game balls that have entered the normal electric combination are divided into the first operation area and the second operation area in accordance with the release pattern of the normal electric combination, and the game balls enter the first operation area. When the ball is turned, the first mechanical tulip serving as the first starting port operates in the open state, and when the game ball enters the second operating region, the second mechanical tulip serving as the second starting port operates in the open state. By switching between the first open extended state and the second open extended state during the open extended state, a novel gameplay unprecedented is exhibited. Therefore, the present invention can be applied to a ball ball game machine having a plurality of operation areas for releasing a game ball sorting device and a plurality of second type non-electric games in a normal electric game.

1 遊技盤
3a 第1遊技領域
3b 第2遊技領域
6 演出図柄表示装置
14 (第1)大入賞口
17 普通図柄作動ゲート
34 振分部材
70 特定領域
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
100 普通電動役物
101 作動領域振分部
103 第1作動領域
104 第2作動領域
105 第1機械式チューリップ役物
106 第1始動口B
107 第2機械式チューリップ役物
108 第2始動口
114 第2大入賞口
DESCRIPTION OF SYMBOLS 1 Game board 3a 1st game area 3b 2nd game area 6 Production | presentation symbol display apparatus 14 (1st) Big winning opening 17 Normal symbol operation gate 34 Distribution member 70 Specific area | region 80 Main control apparatus 82 Production | presentation symbol control apparatus 83 Sub integration Control device 100 Ordinary electric accessory 101 Actuating area sorting unit 103 First actuating area 104 Second actuating area 105 First mechanical tulip accessory 106 First start port B
107 Second mechanical tulip role 108 Second start opening 114 Second grand prize opening

Claims (3)

普図始動口への入球に起因して作動する可変入賞装置と、
第1始動口又は第2始動口への入球に起因して大当りを生起するか否かの当否判定を行う当否判定手段と、を備え、
該当否判定の結果が大当りであれば大当り遊技を実施し、該大当り遊技終了後に前記可変入賞装置が開放する開放時間を通常遊技状態時よりも延長、又は/及び開放回数を増加する開放延長手段を備えた弾球遊技機であって、
常時入球率の変化しない第1の第1始動口と、
第1作動領域に遊技球が入球すると、当該遊技球の自重によって入球が困難又は不可な閉鎖状態から入球が容易な開放状態に変位し、所定数の遊技球が入球すると前記閉鎖状態に戻る第2の第1始動口となる第1非電動役物と、
第2作動領域に遊技球が入球すると、当該遊技球の自重によって前記閉鎖状態から前記開放状態に変位し、所定数の遊技球が入球すると前記閉鎖状態に戻る前記第2始動口となる第2非電動役物と、
前記可変入賞装置内に入球した遊技球を前記第1作動領域と前記第2作動領域とのいずれかに振り分ける振分手段と、を備え
前記第1始動口への入球に起因して生起する大当りと前記第2始動口への入球に起因して生起する大当りとでは、遊技者の獲得可能な遊技価値が異なり、
前記開放延長手段は、
前記大当り遊技が終了すると、前記可変入賞装置に入球した遊技球が前記振分手段によって前記第2作動領域よりも前記第1作動領域に振り分けられる確率が高い第1開放延長状態と、前記第1作動領域よりも前記第2作動領域に振り分けられる確率が高い第2開放延長状態とのいずれか一方の前記開放延長状態を開始し、所定回数の前記当否判定を実施すると、実施していた前記いずれか一方の前記開放延長状態から他方の前記開放延長状態に切り替える
ことを特徴とする弾球遊技機。
A variable winning device that operates due to a ball entering the starting opening,
A determination unit for determining whether or not to cause a big hit due to a ball entering the first start port or the second start port;
If the determination result is a big hit, a big hit game is executed, and after the big hit game, the opening time for the variable prize-winning device to be opened is extended from the normal game state or / and the number of times of opening is increased. A ball game machine equipped with
A first first start port where the entrance rate does not change constantly,
When a game ball enters the first operation area, the game ball is displaced from a closed state in which it is difficult or impossible to enter due to its own weight, to an open state in which it is easy to enter, and when a predetermined number of game balls enter, the closure A first non-electric accessory serving as a second first start opening that returns to the state;
When a game ball enters the second operation area, the game ball is displaced from the closed state to the open state by the weight of the game ball, and when the predetermined number of game balls enter, the second start port returns to the closed state. A second non-electrical accessory,
A distribution means that distributes the game balls that have entered the variable winning device to either the first operation area or the second operation area, and is generated due to the entry to the first start opening. The game value that can be acquired by the player is different between the jackpot that occurs and the jackpot that occurs due to the ball entering the second starting port.
The opening extension means includes
When the jackpot game is over, the first open extended state in which the game ball that has entered the variable winning device has a higher probability of being distributed to the first operation region than the second operation region by the distribution means; Starting the open extended state of any one of the second open extended state having a higher probability of being assigned to the second active region than the first active region, and performing the determination of the success / failure of a predetermined number of times, A bullet ball game machine, wherein one of the open extended states is switched to the other open extended state.
請求項1記載の弾球遊技機において、
入球した遊技球が通過可能な特定領域を備えた大入賞口を備え、
前記当否判定の結果が小当りであれば、前記大入賞口が開放する小当り遊技を実施し、
該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過すると前記大当り遊技を実施し、
前記当否判定手段は、前記第1始動口への入球に起因するよりも前記第2始動口への入球に起因する方が高確率で小当りを生起させる
ことを特徴とする弾球遊技機。
In the ball game machine according to claim 1,
It has a big prize opening with a specific area through which game balls can enter,
If the result of the success / failure determination is a small hit, a small hit game in which the big winning opening is opened,
When the game ball that has entered the big prize opening by the small hit game passes through the specific area, the big hit game is executed,
The hit / non-judgment means causes a small hit with a high probability to be caused by the ball entering the second start port rather than due to the ball entering the first start port. Machine.
請求項1記載の弾球遊技機において、
大当りが生起する確率を通常状態よりも高い高確率状態とする高確率手段を備え、
前記大当り遊技終了後から前記所定回数の前記当否判定が実施されるまで前記高確率手段を実施する
ことを特徴とする弾球遊技機。
In the ball game machine according to claim 1,
It has a high probability means to make the probability of jackpot occurrence a high probability state higher than the normal state,
The bullet ball game machine according to claim 1, wherein the high-probability means is implemented after the jackpot game ends until the predetermined number of times of the determination of success / failure is performed.
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