JP6458216B2 - Bullet ball machine - Google Patents

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JP6458216B2
JP6458216B2 JP2015017354A JP2015017354A JP6458216B2 JP 6458216 B2 JP6458216 B2 JP 6458216B2 JP 2015017354 A JP2015017354 A JP 2015017354A JP 2015017354 A JP2015017354 A JP 2015017354A JP 6458216 B2 JP6458216 B2 JP 6458216B2
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正規 内ヶ島
正規 内ヶ島
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株式会社高尾
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本発明は、大当りを獲得し易い遊技状態が所定期間継続した場合に、通常の遊技状態に復帰させる機能(リミッタ機能)を備えた弾球遊技機に関するものである。   The present invention relates to a ball game machine having a function (limiter function) for returning to a normal gaming state when a gaming state in which a big hit is easily obtained continues for a predetermined period.

従来、パチンコ遊技機は、遊技盤面上に普通図柄抽選を行うための普通図柄作動ゲート、普通図柄抽選の抽選結果を報知する普通図柄表示装置、普通図柄抽選が当たった際に開放される可変入賞装置(普通電動役物)、該可変入賞装置内に設けられ特別図柄抽選を行うための特別図柄始動口、特別図柄抽選の抽選結果を報知する特別図柄表示装置、特別図柄抽選が当たったことで開放される大入賞口、特別図柄に対応した擬似図柄の演出表示を行う演出図柄表示装置を備えた構成が一般的であり、特別図柄抽選が当選したことで開始される遊技を大当り遊技と称している。   Conventionally, a pachinko machine has a normal symbol operation gate for performing a normal symbol lottery on a game board surface, a normal symbol display device for notifying a lottery result of a normal symbol lottery, and a variable prize that is released when a normal symbol lottery is won. The device (ordinary electric accessory), the special symbol starting port for special symbol lottery provided in the variable winning device, the special symbol display device for notifying the lottery result of the special symbol lottery, and the special symbol lottery It is common to have a special winning symbol opening and an effect symbol display device that displays the effect of the pseudo symbol corresponding to the special symbol, and the game started when the special symbol lottery is won is called a big hit game. ing.

上記の構成を基に、大当り遊技の終了後には、大当り図柄の種類に応じて、特別図柄及び普通図柄の当選確率を高く設定した高確率遊技状態、普通図柄の当選に応じた普通電動役物の作動の時間を延長した開放延長状態、特別図柄、普通図柄の変動時間を短縮した時間短縮状態(時短状態)となり、高確率遊技状態における大当り当選確率をアップするだけではなく、開放延長状態により遊技球の減少を抑え、時短状態により単位時間あたりの図柄変動回数(抽選回数)をアップし、次の大当りを早く獲得することを可能とする確率変動機能を備えた遊技機がある。尚、高確率遊技状態に対して抽選確率が低く設定された遊技状態を低確率遊技状態、若しくは通常遊技状態と称している。   Based on the above configuration, after the jackpot game is over, according to the type of jackpot symbol, a high probability game state in which the winning probability of the special symbol and the normal symbol is set high, and the ordinary electric accessory corresponding to the winning of the regular symbol In the extended extended state, the special symbol, the normal symbol variation time is shortened (short time state), not only to increase the jackpot winning probability in the high probability gaming state, but also in the open extended state There is a gaming machine equipped with a probability variation function that suppresses the decrease of game balls, increases the number of symbol variations per unit time (number of lotteries) in a short time state, and makes it possible to quickly acquire the next big hit. Note that a gaming state in which the lottery probability is set low with respect to the high probability gaming state is referred to as a low probability gaming state or a normal gaming state.

このような確率変動機能を備えた遊技仕様には、低確率遊技状態での大当り(初当り)に応じた大当り遊技の終了を契機に遊技状態を高確率遊技状態に移行し、その後、予め設定された大当り回数(リミッタ回数)に達するまで大当り遊技を跨いで高確率遊技状態を継続する構成(リミッタ機能搭載機)がある<特許文献1>。尚、特許文献1のように、初当り後に必ず(100%)高確率遊技状態に移行し、高確率遊技状態が所定回数継続するとリミッタが作動する遊技機をワンセット機ともいう。上記したリミッタ機能を搭載した確率変動機も、比較的短時間で大量の遊技球を獲得可能とする構成となるが、リミッタ機能搭載機は、低確率遊技状態で当選(初当り)すれば、リミッタ回数となる予め定められた回数の大当りが生起するまで、確実に高確率遊技状態で図柄抽選ゲームが行えるという安心感のある遊技性を備えている。   The game specifications with such a probability variation function, the game state is shifted to the high probability game state upon the end of the big hit game according to the big hit (first hit) in the low probability game state, and then set in advance. There is a configuration (limiter function-equipped machine) that continues the high-probability gaming state across the jackpot game until the hit number of hits (the number of limiters) is reached <Patent Document 1>. Note that, as in Patent Document 1, a game machine in which the limiter is operated when the high probability gaming state is always shifted to the high probability gaming state (100%) after the first hit and the high probability gaming state continues a predetermined number of times is also referred to as a one-set machine. The probability variation machine equipped with the above limiter function is also configured to be able to acquire a large amount of game balls in a relatively short time, but if the limiter function equipped machine is elected in the low probability game state (first hit), The game has a sense of security that a symbol lottery game can be surely performed in a high-probability gaming state until a predetermined number of jackpots as limiters occur.

また、演出図柄表示装置の演出図柄の変動頻度を向上するため、前記普通図柄の当否抽選時に演出図柄表示装置の演出図柄変動を行なう構成としたパチンコ機がある<特許文献2>。   In addition, there is a pachinko machine that is configured to change the effect symbol of the effect symbol display device when the normal symbol is selected in order to improve the frequency of the effect symbol change of the effect symbol display device <Patent Document 2>.

特許文献2のパチンコ機では、普通図柄の作動口への遊技球の入球に起因して、普通図柄に対応した擬似図柄の演出変動を演出図柄表示装置で開始するとともに普通図柄の当否抽選を行い、抽選結果が当りであれば、擬似図柄にて当りを報知するとともに普通電動役物を開放作動し、特別図柄の始動口となる普通電動役物に遊技球が入球することにより特別図柄の当否抽選を展開する構成となっている。   In the pachinko machine of Patent Literature 2, due to the entrance of the game ball into the normal symbol working port, the effect change of the pseudo symbol corresponding to the normal symbol is started by the effect symbol display device, and the normal symbol winning lottery is performed. If the lottery result is a win, the special symbol is notified by a pseudo symbol and the normal electric accessory is opened, and the game ball enters the normal electric accessory serving as a starting point for the special symbol. It is the structure which develops a lottery.

さらに、普通図柄の抽選に対応した演出図柄表示装置上の擬似図柄表示と特別図柄の当否抽選との関連性を高めるために、特別図柄の大当り確率をほぼ100%にすることで、普通図柄が当りさえすれば特別図柄も大当りとなり大当り遊技に移行する遊技を行う。大当り遊技は大入賞口が2回開放する(2ラウンド)構成(条件装置、役物連続作動装置が作動)で、大当り遊技終了後は普通図柄の抽選確率が高確率に移行するとともに開放延長機能が作動することで、すぐに大当り遊技が連続して生起可能な構成となっている。そして大当り遊技および高確率状態が所定の回数繰り返されると、リミッタにより通常の遊技状態(普通図柄が低確率の状態)に戻る。この構成における大入賞口の作動は、賞球を獲得するためではなく遊技状態の変化の契機として行われ、大当り出玉に相当する遊技球の獲得は、開放延長機能が作動する普通電動役物への入賞によって行われる。   Furthermore, in order to increase the relevance between the pseudo symbol display on the effect symbol display device corresponding to the normal symbol lottery and the special symbol winning lottery, the special symbol jackpot probability is almost 100%, so that the normal symbol is As long as you win, the special symbol will also be a big hit and you will move to a big hit game. The jackpot game has a configuration in which the grand prize opening is opened twice (two rounds) (conditional equipment and continuous action device is activated), and after the jackpot game is over, the probability of drawing a normal symbol shifts to a high probability and the opening extension function As a result of the operation, the jackpot game can be generated immediately and continuously. When the big hit game and the high probability state are repeated a predetermined number of times, the limiter returns to the normal game state (the state where the normal symbol is low probability). The operation of the big winning opening in this configuration is performed not as a way to acquire a prize ball, but as a trigger for a change in the gaming state, and the acquisition of a game ball corresponding to a big hitting ball is an ordinary electric accessory with an open extension function It is done by winning a prize.

特開2007−252483号公報JP 2007-252483 A 特開2011−000371号公報JP 2011-000371 A

特許文献1のリミッタ機能搭載機では、内部的にはリミッタ回数を設定しながらも、「リミッタ残回数不明」、「2回以上」、「3回以上」といった報知演出行うことにより、実際のリミッタ作動回数(高確率遊技状態で獲得可能な残りの大当り回数)を曖昧にして遊技者に高確率状態が何回続くかわからないようにして楽しませる構成が開示されている。しかしながらこの構成では、内部的には既に設定されているリミッタ回数(大当り回数)において、あくまでも残り回数を明確に報知しないという楽しみしか与えることができない。   In the machine equipped with the limiter function of Patent Document 1, while the limiter number is set internally, the actual limiter is performed by performing notification effects such as “unknown limiter remaining number”, “two times or more”, “three times or more”. A configuration is disclosed in which the number of times of operation (the number of remaining jackpots that can be obtained in the high probability gaming state) is ambiguous and the player is entertained without knowing how many times the high probability state continues. However, with this configuration, only the enjoyment of not clearly informing the remaining number of times in the limiter number of times (number of big hits) that has already been set can be given.

また、ワンセット機は、所定回数まで確実に高確率遊技状態が継続することにより、初当りさえすれば、所定回数分の大当り出球が獲得できるという安心感はあるが、その分遊技性が高いとは言えず、射幸性の低さから遊技者から多くの支持は得られていない。   In addition, the one-set machine has a sense of security that if it hits for the first time, a high-probability gaming state will surely continue until a predetermined number of times, so that a certain number of big hit balls can be obtained. It cannot be said that it is high, and a lot of support has not been obtained from players due to low gambling.

本願発明は上記の問題に鑑み、所謂リミッタ機能を搭載しながらも、その作動条件を新規とすることで、従来機のように安心感を備えた遊技性とは異なる射幸性の高い遊技性を備えた弾球遊技機を提供することを目的とする。   In view of the above problems, the present invention is equipped with a so-called limiter function, but by making the operating conditions new, it has a high gamelability that is different from a game with a sense of security like conventional machines. It aims at providing the provided ball game machine.

請求項1記載の弾球遊技機は、
普通図柄が当選することにより特別図柄の抽選の機会が付与される弾球遊技機において、
遊技領域に普通図柄作動口と、作動時のみ入球可能な可変入賞装置からなる特別図柄始動口とを設け、
前記普通図柄作動口への遊技球の入球に起因して抽出した乱数に基づいて、前記可変入賞装置を作動させるか否か判定する作動判定手段と、
前記特別図柄始動口への遊技球の入球に起因して抽出した乱数に基づいて、大入賞口を作動させるか否かの当否判定を行なう当否判定手段と、
該当否判定手段による当否判定が当選すると、前記大入賞口の作動終了時に付与する遊技状態として、第1遊技状態と第2遊技状態とのいずれかを所定の確率で決定する遊技状態決定手段と、
該遊技状態決定手段が前記第1遊技状態を決定した回数を計数する第1計数手段と、を備え、
前記遊技状態決定手段が前記第1遊技状態を決定すると、通常の遊技状態に比べて、前記作動判定手段が前記可変入賞装置を作動させる確率が高確率となる普通図柄高確率状態、前記可変入賞装置の作動時間が長くなる開放延長状態、及び前記当否判定手段の当否判定確率が高確率となる特別図柄高確率状態を付与し、
前記遊技状態決定手段が前記第2遊技状態を決定すると、前記普通図柄高確率状態と前記開放延長状態とを付与し、
前記当否判定確率は、通常の確率と高確率とをほぼ同じ確率にするとともに、前記当否判定手段が行われるとほぼ当選する確率に設定し、
前記作動判定手段が前記可変入賞装置を作動させる確率が高確率なら、前記作動判定手段が行われるとほぼ当選する確率に設定し、
前記普通図柄高確率状態において前記遊技状態決定手段が前記第1遊技状態を決定すると、前記第1計数手段の計数値が所定値に達していれば、前記大入賞口の作動終了時に少なくとも前記普通図柄高確率状態の付与を行わず、該第1計数手段の計数値をクリアし、
前記第1遊技状態および前記第2遊技状態での前記当否判定手段による当選回数を計数する第2計数手段を備え、該第2計数手段の計数値が所定の最大値に達すると、前記大入賞口の作動終了時に前記普通図柄高確率状態の付与を行わず、該第2計数手段の計数値をクリアする
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1,
In a ball game machine where an opportunity to draw a special symbol is given by winning a normal symbol,
In the game area, a normal symbol operating port and a special symbol starting port consisting of a variable winning device that can be entered only during operation,
An operation determining means for determining whether or not to operate the variable winning device based on a random number extracted due to the game ball entering the normal symbol operation port;
Based on the random number extracted due to the game ball entering the special symbol start opening, whether or not to determine whether or not to activate the big winning opening,
A gaming state determination unit that determines, with a predetermined probability, a first gaming state or a second gaming state as a gaming state to be given at the end of the operation of the grand prize opening when the winning / non-judgment determining unit wins; ,
First counting means for counting the number of times the gaming state determination means determines the first gaming state;
When the gaming state determination means determines the first gaming state, a normal symbol high probability state in which the probability that the operation determination means operates the variable winning device is higher than the normal gaming state, the variable prize Giving an open extended state in which the operating time of the device becomes long, and a special symbol high probability state in which the success / failure determination probability of the failure determination means is high,
When the gaming state determining means determines the second gaming state, the normal symbol high probability state and the open extended state are given,
The success / failure determination probability is set to a probability that the normal probability and the high probability are substantially the same probability, and that the success / failure determination means is performed when the determination is performed,
If the probability that the operation determining means operates the variable prize winning device is high, it is set to a probability that the operation determining means is almost won when the operation determining means is performed,
When the gaming state determining means determines the first gaming state in the normal symbol high probability state, if the count value of the first counting means has reached a predetermined value, at least the ordinary winning port is activated at the end of the operation of the big prize opening. Without giving the pattern high probability state, clear the count value of the first counting means,
A second counting means for counting the number of wins by the success / failure determination means in the first gaming state and the second gaming state, and when the count value of the second counting means reaches a predetermined maximum value, A bullet ball game machine characterized by clearing the count value of the second counting means without giving the normal symbol high probability state at the end of mouth operation.

遊技状態を相違させる可変入賞装置を作動させるか否か判定する作動判定手段の判定確率の高低、大入賞口を作動させるか否かの当否判定を行なう当否判定手段の当否判定確率の高低、可変入賞装置の作動時間が長くなる開放延長状態の有無は、大入賞口の作動終了を契機として変化する構成であり、開放延長状態では、同時に普通図柄と特別図柄との変動時間が短縮される時短状態となるのが好適である。   The determination probability of the operation determination means for determining whether or not to operate the variable winning device that makes the gaming state different, the level of the determination of whether or not the determination of the success or failure of the determination means for determining whether or not to operate the big winning opening is variable The presence or absence of the extended extended state, which increases the operating time of the winning device, is configured to change with the end of the operation of the big prize opening. In the extended extended state, the time required to change between the normal symbol and the special symbol is shortened. It is preferable to be in a state.

通常遊技状態(普通図柄通常(低)確率、特別図柄通常(低)確率)において作動判定手段が可変入賞装置を作動させる判定(普通図柄当選)を行うと(所謂、初当りを獲得すると)、特別図柄始動口への入球が容易に可能となり、該入球に応じて当否判定手段が行われるとほぼ当選する構成となる。加えて、該当選に応じた大入賞口の作動終了後は、第1遊技状態と第2遊技状態とのいずれかが付与される。この場合、どちらの遊技状態であっても、作動判定手段は普通図柄高確率状態で作動判定を行うため、作動判定手段が行われるとほぼ毎回普通電動役物が作動することにより特別図柄始動口への入球が可能となり、該入球に起因した当否判定手段による当否判定が行われる毎に、ほぼ毎回大入口が作動する当選となり、毎回の該作動終了時に第1遊技状態か第2遊技状態が付与されるが、第1遊技状態の付与回数を計数する第1計数手段の計数値が所定値に達すると、大入賞口の作動終了後の普通図柄の抽選確率として通常(低)確率状態が付与され(普通図柄高確率状態の付与が行われない)、第1計数手段の計数値がクリア(初期値に戻る)され、第1遊技状態および第2遊技状態での当否判定手段による当選回数(全ての当選回数となる)を計数する第2計数手段の計数値が所定の最大値に達すると、大入賞口の作動終了後の普通図柄の抽選確率として通常(低)確率状態が付与され、第2計数手段の計数値がクリア(初期値に戻る)される。なお、各々のクリア条件は、遊技状態が通常遊技状態になることでもクリアされる条件を備える。   In the normal gaming state (ordinary symbol normal (low) probability, special symbol normal (low) probability), when the operation determination means performs a determination (ordinary symbol winning) that activates the variable winning device (so-called winning first), It is possible to easily enter the special symbol start opening, and when the hit / no-go determination means is performed in response to the entry, the winning is almost made. In addition, either the first gaming state or the second gaming state is awarded after the operation of the special winning opening corresponding to the selection is completed. In this case, in any game state, the operation determination means performs the operation determination in the normal symbol high probability state, so that when the operation determination means is performed, the normal electric accessory is activated almost every time, so that the special symbol start port Each time a winning decision is made by the winning decision means due to the entry, the main entrance is activated almost every time, and at each end of the operation, the first game state or the second game A state is awarded, but when the count value of the first counting means for counting the number of grants of the first gaming state reaches a predetermined value, the normal (low) probability as the normal symbol lottery probability after the completion of the operation of the big prize opening The state is given (normal symbol high probability state is not given), the count value of the first counting means is cleared (returns to the initial value), by the first and second gaming state determination means Number of wins (all wins will be ) When the count value of the second counting means reaches a predetermined maximum value, the normal (low) probability state is given as the normal symbol lottery probability after the end of the operation of the big prize opening. The numerical value is cleared (returns to the initial value). Each clear condition includes a condition that is cleared even when the gaming state becomes the normal gaming state.

上記構成により、普通図柄高確率状態の継続中に、第1計数手段の計数値が所定値に達しなければ(第1遊技状態が所定回数付与されなければ)、言い換えれば、普通図柄高確率状態の継続中において第2遊技状態の付与が続く限り、大入賞口の作動終了後は普通図柄高確率状態となり、普通電動役物への容易な入球により獲得遊技球数が増加する遊技者に有利な遊技状態が継続する。但し、第1遊技状態および第2遊技状態での当否判定手段による当選回数を計数する第2計数手段の計数値が、所定の最大値に達すると、第1計数手段の計数結果に拘わらず、普通図柄高確率状態を終了する。   With the above configuration, while the normal symbol high probability state continues, if the count value of the first counting means does not reach the predetermined value (if the first gaming state is not given a predetermined number of times), in other words, the normal symbol high probability state As long as the 2nd game state continues to be granted during the continuation of the game, it will become a normal symbol high probability state after the completion of the operation of the big prize opening, and the player who increases the number of game balls acquired by easy entry into the ordinary electric game An advantageous gaming state continues. However, when the count value of the second counting means for counting the number of wins by the success / failure determination means in the first gaming state and the second gaming state reaches a predetermined maximum value, regardless of the counting result of the first counting means, The normal symbol high probability state is terminated.

遊技領域に普通図柄作動口を複数設ける構成としてもよく、演出図柄表示装置が備えられたセンターを境に左と右とで遊技領域を区分可能とする場合、センターケースの左を遊技球が流下した場合に入球可能となる第1普通図柄作動口と、遊技球がセンターの右側を流下した場合に入球可能となる第2普通図柄作動口とを設ける構成が好適である。   The game area may be provided with a plurality of normal symbol operation ports. When the game area can be divided into the left and right sides of the center where the effect symbol display device is provided, the game ball flows down to the left of the center case. In this case, it is preferable to provide a first normal symbol operation port that can enter when the game ball has flown and a second normal symbol operation port that can enter when the game ball flows down the right side of the center.

特別図柄始動口への遊技球の入球に起因して抽出する乱数は複数種類としてもよく、大当りか否かの当否判定に用いる当否(大当り)判定用乱数の他に、該当否判定用乱数の抽選結果に応じて表示する確定図柄の種類と、図柄の変動内容を決定するために用いる乱数とするのが好適である。   Random numbers to be extracted due to the game balls entering the special symbol starting port may be multiple types. In addition to the random number for determining whether or not the game is a big hit, the random number for determining whether the game is true or bad is used. It is preferable to use a random number used for determining the type of the symbol to be displayed according to the lottery result and the variation content of the symbol.

遊技状態決定手段は所定の確率に基づいて第1遊技状態と第2遊技状態とのいずれかを決定するが、特別図柄始動口への入球に起因して抽出した乱数に基づいて決定した大当り図柄の種類に応じて第1遊技状態と第2遊技状態とのいずれかを決定してもよい。   The gaming state determination means determines either the first gaming state or the second gaming state based on a predetermined probability, but the jackpot determined based on a random number extracted due to entering the special symbol starting port Either the first gaming state or the second gaming state may be determined according to the type of symbol.

請求項1記載の弾球遊技機によれば、普通図柄高確率状態の継続を規制するリミッタ機能の一つの作動条件を、第1計数手段によって計数する第1遊技状態の決定回数が所定値に達したこととし、該所定値の計数が行われるまでに、第1計数手段に計数されない第2遊技状態を何回決定したかによって獲得遊技球数が変化する今までにない射幸性の高い遊技性を備えたうえで、普通図柄高確率状態の最高継続回数を第2計数手段を用いて規制することにより、際限のない普通図柄高確率状態の継続を防止可能な弾球遊技機を提供することができる。   According to the ball game machine according to claim 1, the number of times of determination of the first gaming state in which one operating condition of the limiter function for restricting the continuation of the normal symbol high probability state is counted by the first counting means is a predetermined value. It is assumed that the number of game balls acquired is changed according to how many times the second game state that is not counted by the first counting means is determined before the predetermined value is counted. Provided with a ball game machine capable of preventing the continuation of an unlimited normal symbol high probability state by regulating the maximum number of continuous normal symbol high probability states using the second counting means be able to.

遊技盤1の正面図。The front view of the game board 1. FIG. 遊技機の電気的構成を示すブロック図。The block diagram which shows the electrical structure of a game machine. 主制御装置80が実行するメインルーチンを示すフローチャート。The flowchart which shows the main routine which the main control apparatus 80 performs. 主制御装置80が実行する普図始動入賞処理を示すフローチャート。The flowchart which shows the usual start prize-winning process which the main control apparatus 80 performs. 主制御装置80が実行する普図当否判定処理を示すフローチャート1。FIG. 3 is a flowchart 1 showing a normal / unusual determination process executed by the main controller 80. FIG. 主制御装置80が実行する普図当否判定処理を示すフローチャート2。FIG. 3 is a flowchart 2 showing a normal / failure determination process executed by the main control device 80. FIG. 主制御装置80が実行する普図当否判定処理を示すフローチャート3Flowchart 3 showing the usual-time determination processing executed by the main control device 80 主制御装置80が実行する普電遊技処理を示すフローチャート1。The flowchart 1 which shows the general electric game process which the main control apparatus 80 performs. 主制御装置80が実行する普電遊技処理を示すフローチャート2。The flowchart 2 which shows the general electric game process which the main control apparatus 80 performs. 主制御装置80が実行する普電遊技処理を示すフローチャート3。The flowchart 3 which shows the general electric game process which the main control apparatus 80 performs. 主制御装置80が実行する特図当否判定処理を示すフローチャート1。FIG. 2 is a flowchart 1 illustrating a special figure win / fail determination process executed by the main controller 80. FIG. 主制御装置80が実行する特図当否判定処理を示すフローチャート2。FIG. 3 is a flowchart 2 illustrating special figure determination processing that is executed by the main controller 80. FIG. 主制御装置80が実行する特図当否判定処理を示すフローチャート3。The flowchart 3 which shows the special figure success / failure determination process which the main control apparatus 80 performs. 主制御装置80が実行する特図当否判定処理を示すフローチャート4。FIG. 5 is a flowchart 4 showing a special figure win / fail determination process executed by the main controller 80. 主制御装置80が実行する第1リミッタ設定処理を示すフローチャート。The flowchart which shows the 1st limiter setting process which the main control apparatus 80 performs. 主制御装置80が実行する第2リミッタ設定処理を示すフローチャート。The flowchart which shows the 2nd limiter setting process which the main control apparatus 80 performs. 主制御装置80が備える各種フラグの内容を示す図表。The chart which shows the contents of various flags with which main controller 80 is provided. 特別図柄の当り図柄の種類に応じて設定する、特別遊技の内容(大入賞口14の作動内容)と、特別遊技終了後(大入賞口14の作動終了後)の遊技状態を示す図表。The chart which shows the game state after the special game content (after operation of the big winning opening 14) and the special game content (the operation content of the big winning opening 14) set according to the type of the special symbol. 主制御装置80が実行する特別遊技処理を示すフローチャート1。The flowchart 1 which shows the special game process which the main controller 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート2。The flowchart 2 which shows the special game process which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート3。The flowchart 3 which shows the special game process which the main control apparatus 80 performs.

以下に本発明の好適な実施形態について説明する。尚、本発明の実施の形態は下記の実施例に何ら限定されるものではなく、本発明の技術的範囲に属する種々の形態を採ることができ、各実施例に記載された内容を適宜組み合わせることが可能なことはいうまでもない。   Hereinafter, preferred embodiments of the present invention will be described. The embodiments of the present invention are not limited to the following examples, and can take various forms belonging to the technical scope of the present invention, and the contents described in the respective examples are appropriately combined. It goes without saying that it is possible.

図1は、遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域が、第1遊技領域3aと第2遊技領域3bとに分けられており、ほぼ中央部に配置されたセンターケース5の右側が第1遊技領域3a、左側が第2遊技領域3bとなる。遊技球が所定の発射強度以上で発射された場合に到達するのが第1遊技領域3aとなり、第2遊技領域3bは「第1遊技領域3aへは到達しない発射強度で発射された遊技球が流下する遊技領域」となる。従って、図に示したA部まで到達した遊技球は、第1遊技領域誘導路101を転動し、第1遊技領域3a(センターケース5の右側)に至り、Aに到達しない遊技球が第2遊技領域3b(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。   FIG. 1 is a front view of the game board 1. As shown in FIG. 1, the game board 1 has a substantially circular game area surrounded by known guide rails 2a and 2b divided into a first game area 3a and a second game area 3b. The right side of the center case 5 arranged in the section is the first game area 3a, and the left side is the second game area 3b. The first game area 3a is reached when the game ball is fired at a predetermined firing strength or higher, and the second game area 3b is “a game ball fired at a launch intensity that does not reach the first game area 3a”. It will be the “flowing game area”. Accordingly, the game ball that has reached part A shown in the figure rolls on the first game area guide path 101, reaches the first game area 3a (on the right side of the center case 5), and the game ball that does not reach A is the first game area. 2 game area 3b (left side of the center case 5) will flow down. A large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5のほぼ直下には、第1普通図柄作動口11(本発明の普通図柄作動口に相当)が配置され、センターケース5の右方には、第2普通図柄作動口12(本発明の普通図柄作動口に相当)が配置され、どちらの作動口も遊技球が通過可能なゲートで構成されている。第1普通図柄作動口11(以下第1普図作動口11とも記載)と第2普通図柄作動口12(以下第2普図作動口12とも記載)は、普通図柄(以下、単に普図とも記載)の当否抽選を実行する作動口であり、いずれかに遊技球が入球すると普図の当否抽選用の複数種類の乱数が抽出され、抽出された乱数は所定数を上限に保留記憶される。   A first normal symbol operating port 11 (corresponding to the normal symbol operating port of the present invention) is disposed almost directly below the center case 5, and a second normal symbol operating port 12 (the present invention is positioned to the right of the center case 5). (Equivalent to a normal symbol operating port), and both operating ports are configured by gates through which game balls can pass. The first normal symbol operating port 11 (hereinafter also referred to as the first general diagram operating port 11) and the second normal symbol operating port 12 (hereinafter also referred to as the second general diagram operating port 12) are the normal symbols (hereinafter simply referred to as the general symbol). (Explained) is an operating port for executing a lottery lottery, and when a game ball enters one of them, multiple types of random numbers for the usual lottery lottery are extracted, and the extracted random numbers are held and stored up to a predetermined number The

センターケース5の直下に位置する第1普通図柄作動口11の右横位置には、普図の当否抽選が当選したときに作動(開放)する普通電動役物からなる特別図柄始動口17(本発明の可変入賞装置からなる特別図柄始動口に相当)が配設されている。特別図柄始動口17(以下、特図始動口17とも記載)は特別図柄(以下、特図とも記載)の当否抽選用の始動口であり、特図始動口17に遊技球が入球すると複数種類の乱数が抽出され、これらの乱数に基づいて特図の当否抽選が行われる。なお、本実施例においては、特図始動口17への入球に起因して抽出した乱数の保留記憶は行わない。特図始動口17となる普通電動役物はアタッカー式の電動役物で構成され、普図の当選時に予め設定された所定時間および所定回数で開放する。具体的には、通常の遊技状態であれば約2.6秒の開放が2回行い、開放延長状態であれば6.0秒の開放を1回行う。なお、特図始動口17に遊技球を入球させるためには、発射された遊技球が第1遊技領域3aに到達するように発射強度を調整する必要がある。   At the right side of the first normal symbol operating port 11 located immediately below the center case 5 is a special symbol starting port 17 (a book) made of a normal electric accessory that is activated (opened) when the normal drawing winning lottery is won. A special symbol starting port comprising the variable prize-winning device of the invention is provided. The special symbol start port 17 (hereinafter also referred to as a special diagram start port 17) is a start port for whether or not a special symbol (hereinafter also referred to as a special diagram) is selected, and a plurality of game balls enter the special symbol start port 17 A random number of types is extracted, and a lottery for special drawing is performed based on these random numbers. In the present embodiment, the random number extracted due to the entrance into the special figure starting port 17 is not stored. The ordinary electric combination serving as the special figure starting port 17 is composed of an attacker-type electric combination, and is opened at a predetermined time and a predetermined number of times that are set in advance at the time of normal winning. Specifically, in the normal game state, about 2.6 seconds are released twice, and in the extended state, 6.0 seconds are released once. In order to allow a game ball to enter the special figure starting port 17, it is necessary to adjust the firing strength so that the launched game ball reaches the first game area 3a.

第2普通図柄作動口12の下方位置には、特図の当否抽選が当選となって当り遊技(特別遊技)に移行したときに作動する大入賞口14(本発明の大入賞口に相当)が配設されている。大入賞口14はチューリップ式の電動役物であり、開閉可能な左右の翼片が開放しないと規制部材40に阻害されて遊技球が入球不可な構成となっている。   In the lower position of the second normal symbol operation opening 12, a special winning opening 14 (corresponding to the special winning opening according to the present invention) that is activated when the special drawing winning lottery is won and the game shifts to a winning game (special game). Is arranged. The grand prize winning opening 14 is a tulip-type electric accessory, and has a configuration in which a game ball cannot enter due to being obstructed by the regulating member 40 unless the openable left and right wing pieces are opened.

また、第1普図作動口11の左横位置には、複数の普通入賞口31,32,33が配設され、特図始動口17の右横位置には普通入賞口34が配設されている。なお、普通入賞口31,32,33,34は、常時、入球率が変化しない普通入賞口である。   In addition, a plurality of normal winning ports 31, 32, 33 are arranged at the left side position of the first general operation port 11, and a normal winning port 34 is arranged at the right side position of the special figure starting port 17. ing. Note that the regular winning openings 31, 32, 33, and 34 are ordinary winning openings in which the winning rate does not always change.

特図始動口17の下方、ガイドレール2a、2bの外側には、複数個のLEDからなる普通図柄表示装置7と、普通図柄保留数表示装置8と、特別図柄表示装置9が配置される。なお、いずれの表示装置も遊技者が視認しづらい位置に配置され、尚且つ表示する図柄自体も判別が難しい態様にすることより、遊技中の遊技者は演出図柄表示装置6の表示内容に注目して遊技を行うことになる。特別図柄については、保留記憶機能を設けていない。   A normal symbol display device 7, a normal symbol holding number display device 8, and a special symbol display device 9 composed of a plurality of LEDs are arranged below the special symbol start opening 17 and outside the guide rails 2 a and 2 b. Note that any display device is placed at a position where it is difficult for the player to visually recognize, and the displayed symbols themselves are difficult to discriminate, so that the player who is playing the game pays attention to the display contents of the effect symbol display device 6. And play a game. No special storage function is provided for special symbols.

上記のように遊技盤1を構成することによって、第1普通図柄作動口11、第2普通図柄作動口12への遊技球の入球(第1普図作動スイッチ11a、第2普図作動スイッチ12a(図2参照)が遊技球を検出)を契機に、普通図柄表示装置7で普図が変動表示を開始するのと同期して演出図柄表示装置では普図の擬似図柄が演出変動表示を開始し、所定時間後に停止した普図及び擬似図柄の態様に応じて、後述する普通電役ソレノイド12b(図2参照)を駆動させる。   By configuring the game board 1 as described above, a game ball enters the first normal symbol operation port 11 and the second normal symbol operation port 12 (first normal operation switch 11a, second general operation switch 11). 12a (see FIG. 2) detects a game ball), and in the effect symbol display device, the pseudo symbol of the ordinary diagram displays the effect variation display in synchronization with the start of the variable symbol display on the normal symbol display device 7. A normal electric solenoid 12b (see FIG. 2), which will be described later, is driven in accordance with the mode of the normal diagram and the pseudo symbol that are started and stopped after a predetermined time.

普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物の扉部材が開放し、特図始動口17への入球(特図始動口スイッチ17a(図2参照)の検出)が可能となるように構成されている。普通電動役物の扉部材が開放した状態で第2遊技領域3bに遊技流を流下させると、特図始動口17に遊技球が入球(特図始動口スイッチ17a(図2参照)が遊技球を検出)し、特別図柄表示装置9において特別図柄が変動を開始し、所定時間後に停止する。   When the ordinary electric solenoid 12b is driven, the door member of the ordinary electric accessory opens almost synchronously and can enter the special figure start port 17 (detection of the special figure start port switch 17a (see FIG. 2)). It is comprised so that. When the game flow is caused to flow down to the second game area 3b with the door member of the ordinary electric accessory being opened, the game ball enters the special figure start port 17 (the special figure start port switch 17a (see FIG. 2) is played). Sphere is detected), the special symbol starts to change in the special symbol display device 9, and stops after a predetermined time.

特別図柄の確定表示した態様に応じて、後述する大入賞口ソレノイド14b(図2参照)が駆動する(特別遊技を行う)。大入賞口ソレノイド14bが駆動すると、ほぼ同期して大入賞口14の左右の翼片が開放し、大入賞口14への遊技球の入球(カウントスイッチ14a(図2参照)が遊技球を検出)が可能となるように構成されている。   A special prize opening solenoid 14b (see FIG. 2), which will be described later, is driven (performs a special game) in accordance with the mode in which the special symbol is determined and displayed. When the big prize opening solenoid 14b is driven, the left and right wing pieces of the big prize opening 14 are released almost in synchronism, and a game ball enters the big prize opening 14 (the count switch 14a (see FIG. 2)) Detection).

第2普通図柄作動口12と普通電動役物からなる特別図柄始動口17と、大入賞口14とは、第1遊技領域3a(センターケース5の右側)に配置されているため、普図当り時、及び遊技状態が開放延長遊技状態に移行した場合は、遊技者は発射した遊技球の全てが第1遊技領域3aに到達するように発射ハンドルを調整することになる。   Since the second normal symbol operating port 12, the special symbol starting port 17 composed of a normal electric accessory, and the special winning opening 14 are arranged in the first game area 3a (on the right side of the center case 5), When the game state shifts to the open extended game state, the player adjusts the launch handle so that all of the launched game balls reach the first game area 3a.

次に、遊技機の作動内容について説明する。本実施形態におけるパチンコ機は確率変動機として構成され、第1普通図柄作動口11及び第2普通図柄作動口12への遊技球入球に基づく普図の当否判定は、普図低確率状態(本発明の通常の遊技状態に相当)と、該普図低確率状態に比べて普図が当選する確率が高い普図高確率状態(本発明の普通図柄高確率状態に相当)とのいずれかの遊技状態で実施される。本実施例における普図の当選確率は、普図低確率状態では1/399.9、普図高確率状態では1/1.001(本発明の「前記作動判定手段が前記可変入賞装置を作動させる確率が高確率なら、前記作動判定手段が行われるとほぼ当選する確率に設定し」の構成に相当)に設定されている。   Next, the operation content of the gaming machine will be described. The pachinko machine in the present embodiment is configured as a probability variation machine, and whether or not the normal figure is determined based on the game ball entering the first normal symbol operating port 11 and the second normal symbol operating port 12 is a normal low probability state ( One of a normal game high probability state (corresponding to the normal symbol high probability state of the present invention) and a higher probability of winning the general symbol than the normal symbol low probability state) The game state is implemented. In the present embodiment, the winning probability of the ordinary figure is 1 / 399.9 in the ordinary figure low probability state, and 1 / 1.001 in the ordinary figure high probability state ("the operation determining means of the present invention operates the variable winning device" If the probability of making a high probability is set to the probability of winning almost when the operation determination means is performed, this is equivalent to the configuration of “

また、特別図柄始動口17への遊技球入球に基づく特図の当否判定も、特図低確率状態(本発明の通常の遊技状態に相当)と、該特図低確率状態に比べて特図が当選する確率が高い特図高確率状態(本発明の特別図柄高確率状態に相当)とのいずれかの遊技状態で実施されるが、本実施例における特図の当選確率は、特図低確率状態では1/1.0000305、特図高確率状態では1/1.0000153となり、低確率状態と高確率状態とがほぼ同じで、且つどちらもほぼ当選する確率が設定されている(本発明の「前記当否判定確率は、通常の確率と高確率とをほぼ同じ確率にするとともに、前記当否判定手段が行われるとほぼ当選する確率に設定し」の構成に相当)。   In addition, whether or not the special figure is appropriate based on the game ball entering the special symbol starting port 17 is also compared with the special figure low probability state (corresponding to the normal gaming state of the present invention) and the special figure low probability state. The figure is executed in any gaming state with a high probability state of special figure (corresponding to the special symbol high probability state of the present invention) with a high probability of winning the figure, but the winning probability of the special figure in this embodiment is a special figure. The low probability state is 1 / 1.0000305, and the special figure high probability state is 1 / 1.0000153. The low probability state and the high probability state are almost the same, and the probability of winning both is set (this book) The invention corresponds to a configuration of “the success / failure determination probability is set to a probability that a normal probability and a high probability are approximately the same probability, and is substantially winning when the success / failure determination means is performed”).

第1普通図柄作動口11又は第2普通図柄作動口12に遊技球が入球すると、普図の当否抽選を実行する。このとき普通図柄表示装置7で表示する普通図柄と演出図柄表示装置6で表示する普図に対応した擬似図柄との変動を開始し、所定時間経過後、普通図柄表示装置7に普図の確定図柄を、演出図柄表示装置6に普図に対応する擬似図柄の確定図柄を表示して前記抽選結果を報知する。抽選結果が当りであれば普図の当り遊技として特別図柄始動口17となる普通電動役物を6.0秒間(又は10個入球するまで)開放する。従って、遊技者は普図の当りが報知された時点で、遊技球が第1遊技領域3aを流下するように発射強度を調整する。   When a game ball enters the first normal symbol operation port 11 or the second normal symbol operation port 12, a normal lottery determination lottery is executed. At this time, the normal symbol displayed on the normal symbol display device 7 and the pseudo symbol corresponding to the common symbol displayed on the effect symbol display device 6 start to change, and after a predetermined time has passed, the normal symbol display device 7 confirms the universal symbol. The symbol is displayed on the effect symbol display device 6 to display the determined symbol of the pseudo symbol corresponding to the ordinary symbol, and the lottery result is notified. If the lottery result is a win, the normal electric combination serving as the special symbol starting port 17 is released for 6.0 seconds (or until 10 balls are entered) as a hit game of the normal figure. Therefore, the player adjusts the firing strength so that the game ball flows down the first game area 3a at the time when the hit of the usual figure is notified.

普通電動役物の開放時に特別図柄始動口17に遊技球が入球すると、特図の当否抽選を実行し、該当否抽選結果が当りであれば、条件装置及び役物連続作動装置が作動し、大入賞口14が複数回の開放を行う。なお特図の抽選結果となる特別図柄は、特別図柄表示装置9のみに確定表示して報知する。演出図柄表示装置6には特図に対応した擬似図柄が表示されないため、遊技者には特図の当りは報知されないが、普図の当りを遊技進行上の大当りと認識して第1遊技領域3aに向けて遊技球を発射しているなら、大入賞口14も第1遊技領域3aに配置されているため遊技進行上の支障はない。   When a game ball enters the special symbol start port 17 when the normal electric accessory is released, the special drawing win / fail lottery is executed, and if the corresponding lottery result is successful, the condition device and the accessory continuous operation device are activated. The grand prize winning opening 14 is opened a plurality of times. The special symbol that is the result of the special symbol lottery is confirmed and notified only on the special symbol display device 9. Since the effect symbol display device 6 does not display a pseudo symbol corresponding to the special symbol, the player is not notified of the special symbol hit, but the first game area is recognized as a big hit in the progress of the game. If a game ball is being fired toward 3a, there is no obstacle to the progress of the game because the special winning opening 14 is also arranged in the first game area 3a.

特図の当り遊技終了時には、特別図柄表示装置9に表示した確定図柄の種類に基づいて、通常の遊技状態と異なる遊技状態が付与される。この通常の遊技状態と異なる遊技状態には2種類あり、そのうちの一つは、普図の当選確率を高確率とする普通図柄高確率状態、特図の当選確率を高確率とする特別図柄高確率状態、普通電動役物の開放時間を長くする開放延長機能が作動すると共に普図と特図の変動時間が短縮される時短状態の3種類の遊技状態が付与される遊技状態(本発明の第1遊技状態に相当)となり、もう一つは、普通図柄高確率状態と時短状態の2種類の遊技状態が付与される遊技状態(本発明の第2遊技状態に相当)となる(特別図柄高確率状態の有無の違い)。   At the end of the hit game of the special symbol, a game state different from the normal game state is given based on the type of the confirmed symbol displayed on the special symbol display device 9. There are two types of gaming states different from the normal gaming state, one of which is a normal symbol high probability state with a high probability of winning a normal figure, and a special symbol high with a high probability of winning a special figure. A game state in which three types of game states are assigned: a probabilistic state, an open extension function that increases the open time of a normal electric accessory, and a short time state in which the fluctuation time of a normal figure and a special figure is reduced. The other is a gaming state (corresponding to the second gaming state of the present invention) to which two kinds of gaming states of a normal symbol high probability state and a short-time state are given (special symbol). Difference in the presence or absence of high probability states).

普通図柄が一度当たると、上記した一連の作動内容を普通図柄高確率状態で繰り返すため、遊技者は第1遊技領域3aのみに遊技球を発射して遊技球を獲得する遊技を継続することになるが、普通図柄高確率状態の継続を規制するリミッタ機能を2種類備えることによって、一連の作動が高確率遊技状態で継続する回数を制限している。リミッタ機能の一つ(第1リミッタ機能)は、特図が第1当り図柄で当選した回数(第1遊技状態が付与された回数)が3回に達すると、次回の大入賞口14の作動終了後を普通図柄低確率状態とするリミッタ機能となる。従って、第1遊技状態の付与が3回に至る前に第2遊技状態が付与される限り、普通図柄高確率状態は継続する。   Once the normal symbol is hit, the above-described series of operation contents are repeated in a normal symbol high probability state, so that the player continues to play a game ball only in the first game area 3a to acquire the game ball. However, by providing two types of limiter functions that restrict the continuation of the normal symbol high probability state, the number of times that a series of operations continue in the high probability gaming state is limited. One of the limiter functions (first limiter function) is that when the number of times that the special figure is won with the first winning symbol (the number of times the first gaming state is given) reaches three times, the next big winning opening 14 is activated. It becomes a limiter function that makes the normal symbol low probability state after the end. Therefore, as long as the second gaming state is granted before the first gaming state is given three times, the normal symbol high probability state continues.

もう一つのリミッタ機能(第2リミッタ機能)は、特図の当り回数がトータルで15回に達すると、大入賞口14の作動終了後に普通図柄低確率状態を付与するリミッタ機能となる。この第2リミッタ機能によって際限のない普通図柄高確率状態の継続を制限している。   Another limiter function (second limiter function) is a limiter function that gives a normal symbol low-probability state after the operation of the special winning opening 14 is finished when the total number of hits of the special figure reaches 15. The second limiter function restricts the continuation of the normal symbol high probability state without limit.

なお、特図始動口17となる普通電動役物への入賞時の賞球数が15個に設定されており、上記した一連の作動内容を繰り返すことで、普通電動役物への入賞により獲得遊技球数が増加していく構成となる。   In addition, the number of prize balls at the time of winning a prize for the ordinary electric accessory serving as the special figure starting port 17 is set to 15, and by winning the prize for the ordinary electric accessory by repeating the above-described series of operation contents. The number of game balls increases.

図2は、パチンコ機50の電気的構成を示すブロック図となり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのいわゆる中継基板及び電源回路等は記載していない。また、詳細の図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。   FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine 50, and is configured around the main controller 80. In this block diagram, a so-called relay board and a power supply circuit that merely relay signals are not described. Although not shown in detail, all of the main control device 80, the payout control device 81, the production symbol control device 82, and the sub integrated control device 83 include a CPU, a ROM, a RAM, an input port, an output port, and the like. However, in this embodiment, the launch controller 84 is not provided with a CPU, ROM, or RAM. However, the present invention is not limited to this, and the launch control device 84 may be provided with a CPU, ROM, RAM, and the like.

主制御装置80には、第1普通図柄作動口11に入球した遊技球を検出する第1普図作動スイッチ11a、第2普通図柄作動口12に入球した遊技球を検出する第2普図作動スイッチ12a、特別図柄始動口17に入球した遊技球を検出する特図始動口スイッチ17a、大入賞口14に入球した遊技球を検出するカウントスイッチ14a、普通入賞口31,32,33,34に入球した遊技球を検出する入賞口スイッチ31a、等の検出信号が入力される。   The main control device 80 includes a first common figure operation switch 11a that detects a game ball that has entered the first normal symbol operation port 11, and a second general operation that detects a game ball that has entered the second normal symbol operation port 12. The figure operation switch 12a, the special figure starting port switch 17a for detecting the game ball that has entered the special symbol starting port 17, the count switch 14a for detecting the game ball that has entered the big winning port 14, the normal winning ports 31, 32, Detection signals such as a prize opening switch 31a for detecting a game ball that has entered the balls 33 and 34 are input.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また、主制御装置80は、図柄表示装置中継端子板90を介して接続されている特別図柄表示装置9、普通図柄表示装置7の表示、普通図柄保留数表示装置8の点灯を制御する。   The main control device 80 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals and outputs them to the payout control device 81 and the sub integrated control device 83. The main control device 80 controls the special symbol display device 9 connected via the symbol display device relay terminal board 90, the display of the normal symbol display device 7, and the lighting of the normal symbol hold number display device 8.

更に、主制御装置80は、大入賞口ソレノイド14bを制御することで大入賞口14の開閉を制御し、普電役物ソレノイド12bを制御することで特別図柄始動口17となる普通電動役物の開閉を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータ87に送られる。主制御装置80と払出制御装置81とは双方向通信が可能である。   Further, the main controller 80 controls the opening / closing of the special winning opening 14 by controlling the special winning opening solenoid 14b, and the ordinary electric accessory serving as the special symbol starting opening 17 by controlling the universal electric component solenoid 12b. Controls the opening and closing of. The output signal from the main controller 80 is also output to the test signal terminal, and a management signal such as symbol variation and big hit (also called special game) is output to the external connection terminal 78 and sent to the hall computer 87. . The main control device 80 and the payout control device 81 can perform bidirectional communication.

払出制御装置81は、主制御装置80から送られてくるコマンドに応じて払出モータ20を稼働させて賞球を払い出す。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。   The payout control device 81 operates the payout motor 20 in accordance with a command sent from the main control device 80 and pays out a prize ball. In this embodiment, the detection signal of the payout switch 21 for counting game balls to be paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition, it is also conceivable to use a configuration in which the detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81 and both the main control device 80 and the payout control device 81 count the prize balls.

なお、払出制御装置81には、ガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号の出力が停止したことに起因して払出モータ20の駆動を再開させる。   The payout control device 81 receives signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22, and the ball break switch 23, and the full switch 22 indicates that the lower plate 63 is full. When a signal indicating that a game ball is input or a signal indicating that there are few or no game balls in the ball tank is input by the ball break switch 23, the payout motor 20 is stopped and the payout operation of the prize ball is stopped. Note that the full switch 22 and the ball break switch 23 are also configured to continue outputting signals until the state is cleared, and the payout control device 81 causes the payout motor to stop because the output of the signals is stopped. The driving of 20 is resumed.

また、払出制御装置81はCRユニット端子板24を介してプリペイドカードユニットと交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。   Also, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit via the CR unit terminal plate 24, and discharges the rental balls. The paid-out lending ball is detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the checkout display board 25 so as to be capable of two-way communication. The checkout display board 25 has a ball rental button for requesting rental of game balls and a return for requesting checkout. Button and balance indicator are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータ87に送信するほか、発射制御装置84に対して発射停止信号を送信する。なお、本実施例のパチンコ機は、賞球を機外に払い出す構成としたが、入賞等に応じて発生した賞球を払い出さずに持玉データとして記憶する封入式の構成としても良い。   Further, the payout control device 81 transmits information relating to the winning ball, information indicating the open / closed state of the frame (inner frame, front frame), etc. to the hall computer 87 via the external connection terminal 78, and also to the launch control device 84. To send a fire stop signal. Although the pachinko machine of the present embodiment is configured to pay out the prize balls to the outside of the machine, the pachinko machine may be configured as an enclosed type that stores the prize balls generated according to winnings or the like as the ball data without paying out the prize balls.

発射制御装置84は発射モータ30を制御して、遊技球を遊技領域3に遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドル27からの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。   The launch control device 84 controls the launch motor 30 to launch the game ball into the game area 3. In addition to the payout control device 81, the launch control device 84 receives a rotation amount signal from the launch handle 27, a touch signal from the touch switch 28, and a launch stop signal from the launch stop switch 29.

回動量信号は、遊技者が発射ハンドル27を操作することで出力され、タッチ信号は遊技者が発射ハンドルを触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。   The rotation amount signal is output when the player operates the launch handle 27, the touch signal is output when the player touches the launch handle, and the launch stop switch signal is generated when the player presses the launch stop switch 29. Is output. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and if the launch stop switch signal is input, the game ball cannot be launched even if the player touches the launch handle. It has become.

サブ統合制御装置83は、主制御装置80から送信されてくるデータ及びコマンドを受信し、それらを演出表示制御用、音制御用及びランプ制御用のデータに振り分けて、演出表示制御用のコマンド等は演出図柄制御装置82に送信し、音制御用及びランプ制御用は自身に含まれている各制御部位(音声制御装置及びランプ制御装置としての機能部)に分配する。そして、音声制御装置としての機能部は、音声制御用のデータに基づいて音LSIを作動させることによってスピーカ66からの音声出力を制御し、ランプ制御装置としての機能部はランプ制御用のデータに基づいてランプドライバを作動させることによって各種LED、ランプ26を制御する。また、サブ統合制御装置83には、演出ボタン67が接続されており、遊技者が演出ボタン67を操作した際には、その信号がサブ統合制御装置83に入力される。   The sub-integrated control device 83 receives data and commands transmitted from the main control device 80, distributes them to data for effect display control, sound control, and lamp control, and so on. Is transmitted to the production symbol control device 82, and the sound control and lamp control are distributed to each control part (function unit as a sound control device and a lamp control device) included in itself. Then, the function unit as the sound control device controls the sound output from the speaker 66 by operating the sound LSI based on the data for sound control, and the function unit as the lamp control device converts the data for the lamp control. Based on the operation of the lamp driver, various LEDs and the lamp 26 are controlled. In addition, an effect button 67 is connected to the sub integrated control device 83, and when the player operates the effect button 67, a signal is input to the sub integrated control device 83.

サブ統合制御装置83と演出図柄制御装置82とは双方向通信が可能である。演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して、演出図柄(擬似図柄)等の演出画像を演出図柄表示装置6の画面に表示させる。   Bi-directional communication is possible between the sub integrated control device 83 and the production symbol control device 82. The effect symbol control device 82 displays the effect symbol display based on the data and commands received from the sub integrated control device 83 (both those transmitted from the main control device 80 and those generated by the sub integrated control device 83). The device 6 is controlled to display an effect image such as an effect symbol (pseudo symbol) on the screen of the effect symbol display device 6.

次に、図3に示したフローチャートを用いて、主制御装置80が実行する「メインルーチン」を説明する。「メインルーチン」は本処理(S10〜S75)と残余処理(S80)とで構成され、2ms周期の割り込み信号に起因して開始され、最初に正常割り込みか否かを判断する(S10)。この判断はRAMの特定アドレスに特定の数値が書き込まれているか否かに基づいて行われ、ここで否定判定(S10:no)なら初期値乱数設定(S15)を実行する。前述の正常割り込みか否かを判断するための数値は、この初期設定の一環としてRAMに書き込まれる。   Next, the “main routine” executed by the main controller 80 will be described with reference to the flowchart shown in FIG. The “main routine” is composed of the main processing (S10 to S75) and the remaining processing (S80). The main routine is started due to an interrupt signal having a period of 2 ms, and it is first determined whether or not it is a normal interrupt (S10). This determination is made based on whether or not a specific numerical value is written at a specific address in the RAM. If the determination is negative (S10: no), initial value random number setting (S15) is executed. The numerical value for determining whether or not it is a normal interrupt is written in the RAM as part of this initial setting.

正常割り込みなら(S10:yes)、初期乱数更新処理(S20)、特図の当り決定用乱数の更新処理(S25)、特図当り図柄決定用乱数1の更新処理(S30)、特図当り図柄決定用乱数2の更新処理(S35)、普図の当り決定用乱数の更新処理(S40)、普図当り図柄決定用乱数の更新処理(S45)、普図のリーチに関するリーチ判定用乱数の更新処理(S50)、普図の変動パターンに関する変動パターン決定用乱数の更新処理(S55)、入賞確認処理(S60)、当否判定処理(S65)、各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。   If it is a normal interruption (S10: yes), initial random number update processing (S20), special symbol hit determination random number update processing (S25), special symbol determination random number 1 update processing (S30), special symbol per symbol Update process of random number 2 for determination (S35), Update process of random number for determining hits of ordinary figure (S40), Update process of random numbers for determining symbols of usual figure (S45), Update of reach determination random number for reach of ordinary figure Processing (S50), update processing of random numbers for determining fluctuation patterns related to normal fluctuation patterns (S55), winning confirmation processing (S60), winning / failing determination processing (S65), each output processing (S70), fraud monitoring processing (S75) In the remaining time until the next interrupt signal is input, the initial random number update process (S80) is loop-processed.

次に、図4に示したフローチャートを用いて、主制御装置80が実行する普図始動入賞処理を説明する。本処理は、第1普図作動口11、及び第2普図作動口12を遊技球が通過したときに取得する当り決定用乱数等の種々の乱数を、普図保留記憶として主制御装置80に格納(記憶)する処理となる。また本処理では、記憶した乱数が予め当り値等として設定された値か否かを、後述する普図当否判定処理を実施する以前に判定する先読判定処理を行う。また、第1普図作動口11及び第2普図作動口12への入球に起因する各種コマンドをサブ統合制御装置83に送信する処理を行う。以後、第1普図作動口11及び第2普図作動口12を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。   Next, the universal start winning process executed by the main controller 80 will be described with reference to the flowchart shown in FIG. In this processing, various random numbers such as a random number for hit determination acquired when the game ball passes through the first general operation port 11 and the second general operation port 12 are stored in the main controller 80 as a general diagram hold memory. Is stored (stored). In this process, a prefetch determination process is performed to determine whether or not the stored random number is a value set in advance as a winning value or the like before performing a normal figure determination process described later. Moreover, the process which transmits the various commands resulting from the entrance to the 1st general operation port 11 and the 2nd general operation port 12 to the sub integrated control apparatus 83 is performed. Hereinafter, the hold memory stored when the game ball passes through the first general map operation port 11 and the second general map operation port 12 will be described as the general map reservation memory.

本実施形態においては、普通図柄保留数表示装置8の点灯数の最大個数は4個(最大保留記憶数が4個)となっているが、これに限るわけではなく、例えば普通の最大記憶個数が8個であってもよい。また、普図の保留記憶数が0であっても、第1普図作動口11、第2普図作動口12に遊技球が入球したときに抽出される当否乱数等の種々の乱数は、最大値未満の記憶数がある場合と同様に主制御装置80に格納される。   In the present embodiment, the maximum number of lighting of the normal symbol hold number display device 8 is 4 (the maximum hold storage number is 4), but is not limited to this, for example, the normal maximum storage number May be eight. In addition, even if the number of reserved memory in the usual figure is 0, various random numbers such as a pass / fail random number extracted when a game ball enters the first ordinary figure operation port 11 and the second ordinary figure operation port 12 are In the same manner as when there is a memory number less than the maximum value, it is stored in main controller 80.

本処理を開始すると、第1普図作動口スイッチ11aが遊技球を検出したか否か判定する(S100)。否定判定なら(S100:no)S130に進み、肯定判定なら(S100:yes)、主制御装置80に格納されている普図保留記憶の数が上限数(=4個)未満か否か判定する(S105)。否定判定、即ち、これ以上の保留記憶が不可なら(S105:no)S130に進み、肯定判定であれば(S105:yes)、抽出した当り判定用乱数、当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数を普図保留記憶として記憶し、普図保留記憶の数を示す普図保留記憶カウンタに1を加算する(S110)。   When this process is started, it is determined whether or not the first normal operation port switch 11a has detected a game ball (S100). If a negative determination is made (S100: no), the process proceeds to S130, and if an affirmative determination is made (S100: yes), it is determined whether or not the number of general-purpose hold memories stored in the main controller 80 is less than the upper limit number (= 4). (S105). If a negative determination, that is, if no further hold storage is possible (S105: no), the process proceeds to S130, and if a positive determination is made (S105: yes), the extracted hit determination random number, hit symbol determination random number, reach determination random number Then, the random number for determining the variation pattern is stored as a general-purpose reserved memory, and 1 is added to a general-purpose reserved memory counter indicating the number of general-purpose reserved memories (S110).

S110に続いては、記憶した普図保留記憶の先読判定を行う(S115)。具体的には、当り判定用乱数の値があらかじめ設定されている当りを生起させる値か否かを確認し、ハズレならリーチ決定用乱数がスーパーリーチとなる値か否かを確認する。スーパーリーチでなければ、リーチとなる値か否かを確認し、変動パターン決定用乱数の値から変動時間を確認する。上記判定を行うことによって、保留記憶した乱数が、遊技者が当りの期待が持てる特定の値か否か(はずれでも当りを期待させる演出が可能な否か)を確認する。   Following S110, the pre-reading determination of the stored general-purpose hold storage is performed (S115). Specifically, it is checked whether or not the value of the hit determination random number is a value that causes a preset hit, and if lost, it is checked whether or not the reach determination random number is a value that becomes super reach. If it is not a super reach, it is confirmed whether or not it is a reach value, and the variation time is confirmed from the value of the random number for determining the variation pattern. By performing the above determination, it is confirmed whether or not the random number stored on hold is a specific value that the player can expect to win (whether or not an effect can be expected even if the player misses).

続いて、S115の判定結果に基づいて普図先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した普図保留記憶カウンタの値を示す普図保留数指示コマンドをサブ統合制御装置83に送信する(S125)。   Subsequently, based on the determination result of S115, a common map prefetch determination command is generated and transmitted to the sub-integrated control device 83 (S120), and a general map reservation number instruction indicating the value of the general map storage counter added in S110 is displayed. The command is transmitted to the sub integrated control device 83 (S125).

S125、又はS100、S105の否定判定(S100:no、S105:no)に続くS130では、第2普図作動口スイッチ12aが遊技球を検出したか否か判定し(S130)、以降はS105からS125と同様の処理を行ってリターンする。   In S130 following S125, or negative determinations in S100 and S105 (S100: no, S105: no), it is determined whether or not the second normal operation port switch 12a has detected a game ball (S130), and thereafter from S105. The same processing as S125 is performed and the process returns.

次に、図5,6,7に示したフローチャートを用いて、主制御装置80が実行する普図当否判定処理を説明する。本処理は、本発明の作動判定手段に相当する処理となる。普図当否判定処理を開始すると、特図始動口17となる普通電動役物が作動中か否か判定し(S200)、肯定判定なら(S200:yes)、普電遊技処理に進み、否定判定なら(S200:no)、普通図柄が変動中か否かを判定し(S205)、変動中でなければ(S205:no)、普通図柄の確定図柄表示中であるか否か判定し(S210)、確定表示中でなければ(S210:no)、普図保留記憶が有るか否か判定し(S215)、否定判定なら(S215:no)、普電遊技処理に進む。   Next, the normal / unusual determination processing executed by the main controller 80 will be described with reference to the flowcharts shown in FIGS. This process is a process corresponding to the operation determination means of the present invention. When the normal figure win / fail determination process is started, it is determined whether or not the ordinary electric accessory serving as the special figure starting port 17 is in operation (S200). If the determination is affirmative (S200: yes), the process proceeds to the general electric game process and a negative determination is made. If (S200: no), it is determined whether or not the normal symbol is changing (S205). If not (S205: no), it is determined whether or not the normal symbol is being displayed (S210). If the confirmation display is not in progress (S210: no), it is determined whether or not there is a general-purpose holding memory (S215). If a negative determination is made (S215: no), the process proceeds to the general electric game process.

S215が肯定判定、即ち、普図保留記憶があれば(S215:yes)、判定対象となる普図保留記憶のシフト処理を行う(S220)。これにより最も古い普図保留記憶を当否判定の対象とするとともに、保留記憶数を示す普図保留記憶カウンタから1を減算する。   If S215 is affirmative, that is, if there is a general-purpose hold storage (S215: yes), a shift process of the general-purpose hold storage to be determined is performed (S220). As a result, the oldest general-purpose reserved memory is set as a target of the determination of success / failure, and 1 is subtracted from the general-purpose reserved memory counter indicating the number of reserved memories.

続いて、普図確変フラグが0か否か判定する(S225)。普図確変フラグは主制御装置80が記憶する値であり、図17の図表に示すように、値が1なら普図の当否判定確率が高確率状態(確変状態ともいう)であることを、値が0なら普図の当否判定確率が低確率状態(通常状態ともいう)であることを判断する。   Subsequently, it is determined whether or not the universal figure change flag is 0 (S225). The common figure probability change flag is a value stored in the main controller 80. As shown in the chart of FIG. 17, if the value is 1, the probability of success / failure judgment of the usual figure is a high probability state (also called a probability change state). If the value is 0, it is determined that the probability of success / failure determination in the usual case is a low probability state (also referred to as a normal state).

S225が肯定判定、即ち、普図の低確率状態なら(S225:yes)、当否判定の対象とした普図保留記憶の当り判定用乱数値と、予め設定された低確率状態用の当否判定テーブル(低確率1/399.9)とを比較して、判定対象の乱数値が当否判定テーブル内の判定値と一致するか比較し(S230)、S225が否定判定、即ち、高確率状態なら(S225:no)、高確率状態用の当否判定テーブル(高確率1/1.0000305)と比較する(S235)。   If S225 is affirmative, i.e., a normal low-probability state (S225: yes), a random determination value for determining whether or not to hold the general-purpose map stored as a target of the determination of the success / failure determination table for a low probability state set in advance (Low probability 1 / 399.9) is compared to compare whether the random number value to be determined matches the determination value in the success / failure determination table (S230), and if S225 is negative determination, that is, a high probability state ( (S225: no), it is compared with the determination table for high probability state (high probability 1 / 1.0000305) (S235).

S230又はS235に続いては、比較結果が当り(判定値と同一)であるか否か判定し(S240)、肯定判定なら(S240:yes)、判定対象の当り図柄決定用乱数の値に基づいて普図当り図柄選択処理を行い(S245)、時短フラグを参照して変動パターンを選択する変動パターン選択テーブルを決定し(S250)、普図変動パターン決定用乱数に基づいて普図変動パターン選択処理を行い(S260)、選択した当り図柄および変動パターンの情報を、普図変動指示コマンドとしてサブ統合制御装置83へ送信し(S260)、普電遊技処理に進む。   Subsequent to S230 or S235, it is determined whether or not the comparison result is a hit (same as the determination value) (S240). If the determination is affirmative (S240: yes), the determination target hit symbol determination random number is used. The symbol selection process is performed per symbol (S245), the variation pattern selection table for selecting the variation pattern is determined with reference to the time reduction flag (S250), and the variation variation selection is selected based on the random number for determining the variation variation A process is performed (S260), and the information of the selected winning symbol and variation pattern is transmitted to the sub integrated control device 83 as a common diagram variation instruction command (S260), and the process proceeds to the general electric game process.

普図変動指示コマンドを受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82が演出図柄表示装置6を制御し、普通図柄の当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への普図変動指示コマンド送信とほぼ同時に、主制御装置80は普通図柄表示装置7を直接制御して普通図柄の変動を開始する。   On the basis of the instruction from the sub integrated control device 83 that has received the universal symbol change instruction command, the effect symbol control device 82 controls the effect symbol display device 6, and the pseudo symbol based on the information of the normal symbol hit symbol and the variation pattern The production variation display is started. Almost simultaneously with the transmission of the normal symbol change instruction command to the sub-integrated control device 83, the main controller 80 directly controls the normal symbol display device 7 to start changing the normal symbol.

なお、時短フラグは、主制御装置80が記憶する値であり、図17の図表にしめすように、値が1なら特別図柄と普通図柄の変動時間が短縮され、尚且つ普通電動役物の開放延長機能が作動する時短状態(開放延長状態)であることを、値が0なら非時短状態(非開放延長状態)であることを主制御装置80が判断する。   The time reduction flag is a value stored in the main controller 80. As shown in the chart of FIG. 17, if the value is 1, the fluctuation time of the special symbol and the normal symbol is shortened, and the normal electric accessory is released. When the extension function is activated, main controller 80 determines that the state is short (open extended state), and if the value is 0, it is non-short state (non-open extended state).

S240が否定判定、即ち、比較結果がはずれなら(S240:no)、時短フラグを参照して(S250)はずれ変動用の普図変動パターン選択処理を行い(S255)、はずれの普図変動パターンの情報を、普図変動指示コマンドとしてサブ統合制御装置83へ送信し(S260)、普電遊技処理に進む。   If S240 is negative, that is, if the comparison result is out of order (S240: no), referring to the short time flag (S250), the normal variation pattern selection process for the outlier variation is performed (S255), and the outlier normal variation pattern is selected. Information is transmitted to the sub integrated control device 83 as a general map change instruction command (S260), and the process proceeds to a general electric game process.

S205が肯定判定、即ち、普通図柄が変動中なら(S205:yes)、図6のフローチャートに進み、普通図柄の変動時間(S255で選択された変動パターンに基づく)が経過したか否か判定する(S300)。否定判定なら(S300:no)、普電遊技処理に進み、肯定判定なら(S300:yes)、普通図柄表示装置7を制御して普図の当否判定結果となる普通図柄を確定表示させる普図確定図柄表示処理を行い(S305)、普図確定コマンドをサブ統合制御装置83に送信する(S310)。普図確定コマンドを受信したサブ統合制御装置83は、演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、普通図柄と擬似図柄との変動の開始と終了が同じタイミングになる(同期する)。   If a positive determination is made in S205, that is, if the normal symbol is changing (S205: yes), the process proceeds to the flowchart of FIG. 6 to determine whether or not the normal symbol change time (based on the change pattern selected in S255) has elapsed. (S300). If the determination is negative (S300: no), the process proceeds to the ordinary electric game process. If the determination is affirmative (S300: yes), the normal symbol display apparatus 7 is controlled to display the normal symbol that is the result of the determination of the normal symbol. A confirmed symbol display process is performed (S305), and a universal symbol confirmation command is transmitted to the sub integrated control device 83 (S310). The sub integrated control device 83 that has received the universal symbol confirmation command transmits an instruction signal for confirming and displaying the pre-selected pseudo symbol to the production symbol control device 82, and the production symbol control device 82 produces an effect according to the signal. The symbol display device 6 is controlled to display the pseudo symbols. As a result, the start and end of the fluctuation between the normal symbol and the pseudo symbol are the same (synchronized).

S310に続いては、確定表示させた普通図柄が当り図柄か否か判定し(S315)、否定判定なら(S315:no)普電遊技処理に進み、肯定判定なら(S315:yes)、サブ統合制御装置83及び演出図柄制御装置83へ当り演出(遊技者から見た場合は大当り演出となる)を開始させるようにコマンドを送信する普図当り開始演出処理を行い(S320)、普電遊技処理に移行する。   Subsequent to S310, it is determined whether or not the normal symbol that is confirmed and displayed is a winning symbol (S315). If the determination is negative (S315: no), the process proceeds to the ordinary electric game process. If the determination is affirmative (S315: yes), the sub-integration is performed. A per-game start effect process is performed to send a command to the control device 83 and the effect symbol control device 83 so as to start a hit effect (when viewed from the player, it is a big hit effect) (S320). Migrate to

図5に戻り、S210が肯定判定、即ち、普通図柄の確定表示中なら(S210:yes)、図7のフローチャートにすすみ、確定図柄の表示時間が経過したか否か判定し(S350)、否定判定なら(S350:no)普電遊技処理に進み、肯定判定なら(S350:yes)、普通図柄表示装置7の確定図柄表示の終了と、サブ統合制御装置83及び演出図柄制御装置82へ擬似図柄の確定表示を終了させるコマンドを送信する普図確定図柄表示終了処理を行い(S355)、普電遊技処理へ移行する。   Returning to FIG. 5, if S210 is affirmative, that is, if the normal symbol is being confirmed (S210: yes), the process proceeds to the flowchart of FIG. 7 to determine whether or not the display time of the confirmed symbol has passed (S350). If it is determined (S350: no), it proceeds to the ordinary electric game process, and if it is affirmative (S350: yes), the end of the fixed symbol display of the normal symbol display device 7, and the pseudo symbol to the sub integrated control device 83 and the effect symbol control device 82. A general symbol fixed symbol display ending process for transmitting a command to end the fixed display is performed (S355), and the process proceeds to the general electric game process.

次に、図8,9,10のフローチャートを用いて普電遊技処理を説明する。本処理は、普図当否判定処理の当り判定に基づいて実施される普通電動役物の作動を制御する処理となる。本処理を開始すると、特別図柄始動口17となる普通電動役物が作動中か否か判定し(S400)、作動中でなければ(S400:no)普図当り終了演出中か否か判定し(S405)、普図当り終了演出中でなければ(S405:no)、普図当り開始演出時間が経過したか否か判定し(S410)、普図当り開始演出時間が経過していなければ(S410:no)リターンし、経過していれば(S410:yes)、普電作動開始処理を行って、特別図柄始動口17となる普通電動役物の開放動作を開始して(S415)リターンする。   Next, the general electric game process will be described with reference to the flowcharts of FIGS. This process is a process for controlling the operation of the ordinary electric accessory implemented based on the hit determination in the normal-use determination process. When this process is started, it is determined whether or not the ordinary electric accessory serving as the special symbol start port 17 is in operation (S400), and if it is not in operation (S400: no), it is determined whether or not the end effect per ordinary symbol is being performed. (S405) If it is not during the end effect per normal map (S405: no), it is determined whether the start effect time per normal map has passed (S410), and if the start effect time per normal map has not elapsed (S405). S410: no) Return, and if it has passed (S410: yes), the ordinary electric operation start process is performed, the opening operation of the ordinary electric accessory serving as the special symbol start port 17 is started (S415), and the process returns. .

S400が肯定判定、即ち、普通電動役物が作動中なら(S400:no)、図9のフローチャートに進み、普通電動役物(普電ともいう)に遊技球が10個入賞したか否か判定し(S450)、否定判定なら(S450:no)、普通電動役物の作動時間が終了したか否か判定し(S455)、否定判定なら(S455:no)リターンする。
S450、又はS455が肯定判定なら(S450:yes、S455:yes)、普通電動役物の作動終了処理を行い(S460)、普通図柄の当り終了演出処理を行って(S465)リターンする。
If the determination in S400 is affirmative, that is, if the ordinary electric accessory is operating (S400: no), the process proceeds to the flowchart of FIG. 9 to determine whether or not ten game balls have won the ordinary electric accessory (also referred to as ordinary electric). If it is negative (S450: no), it is determined whether or not the operation time of the ordinary electric accessory has ended (S455), and if it is negative (S455: no), the process returns.
If S450 or S455 is an affirmative determination (S450: yes, S455: yes), the operation end process of the ordinary electric accessory is performed (S460), the normal symbol hit end effect process is performed (S465), and the process returns.

図8に戻り、S405が肯定判定、即ち、普通図柄の当り終了演出中なら(S405:yes)。図10のフローチャートに進み、普通図柄の当り終了演出の時間が経過したか否か判定し(S500)、否定判定なら(S500:no)リターンし、肯定判定なら(S500:yes)、普図当り終了コマンドをサブ統合制御装置83に送信し(S505)リターンする。   Returning to FIG. 8, if S405 is affirmative, that is, if a normal symbol hit end effect is being performed (S405: yes). Proceeding to the flowchart of FIG. 10, it is determined whether or not the normal symbol hitting end time has elapsed (S500), if it is negative determination (S500: no), it returns, if it is affirmative determination (S500: yes), An end command is transmitted to the sub integrated control device 83 (S505), and the process returns.

次に、図11から図16を用いて、主制御装置80が実行する特図当否判定処理を説明する。本処理は、本発明の当否判定手段、遊技状態決定手段、第1計数手段、第2計数手段を含む処理となる。本処理を開始すると、条件装置が作動中か否か、即ち大入賞口14の作動中か否かを判定し(S550)、肯定判定なら(S550:yes)、特別遊技処理に進み、否定判定なら(S550:no)、特図が変動中か否かを判定し(S555)、変動中でなければ(S555:no)、特図の確定図柄表示中であるか否か判定し(S560)、確定表示中でなければ(S560:no)、特図始動口スイッチ17aが遊技球を検出したか否か判定し(S565)、否定判定なら(S565:no)、特別遊技処理に進み、肯定判定なら(S565:yes)、特図当り判定用乱数、特図当り図柄決定用乱数1、特図当り図柄決定用乱数2を抽出して判定対象として一時的に記憶し(S570)、特図確変フラグが0か否か判定する(S575)。   Next, with reference to FIG. 11 to FIG. 16, the special figure success / failure determination process executed by the main controller 80 will be described. This process is a process including the success / failure determination means, gaming state determination means, first counting means, and second counting means of the present invention. When this process is started, it is determined whether or not the condition device is in operation, that is, whether or not the special winning opening 14 is in operation (S550). If the determination is affirmative (S550: yes), the process proceeds to special game processing and a negative determination is made. If (S550: no), it is determined whether or not the special figure is changing (S555). If not (S555: no), it is determined whether or not the special symbol is being displayed (S560). If the confirmation display is not in progress (S560: no), it is determined whether or not the special figure start port switch 17a has detected a game ball (S565). If the determination is negative (S565: no), the process proceeds to the special game process and affirmative. If it is a determination (S565: yes), a random number for determination per special figure, a random number 1 for determining symbols per special figure, and a random number 2 for determining symbols per special figure are extracted and temporarily stored as determination targets (S570). It is determined whether or not the probability change flag is 0 (S575).

特図確変フラグは、主制御装置80が記憶する値であり、図17に示すように、値が1なら特図の当否判定確率が高確率状態(確変状態ともいう)であることを、値が0なら特図の当否判定確率が低確率状態(通常状態ともいう)であることを判断する。   The special figure probability change flag is a value stored in the main controller 80. As shown in FIG. 17, if the value is 1, the probability determination probability of the special figure is a high probability state (also called a probability variation state). If 0 is 0, it is determined that the probability of success / failure determination for the special figure is in a low probability state (also called a normal state).

S575が肯定判定、即ち、特図の当否判定が低確率状態なら(S575:yes)、S570で抽出した特図当り判定用乱数値と、予め設定された低確率状態用の当否判定テーブル(低確率1/1.0000305)とを比較して、判定対象の乱数値が当否判定テーブル内の判定値と一致するか比較し(S580)、S575が否定判定、即ち、高確率状態中なら(S575:no)、高確率状態用の当否判定テーブル(高確率1/1.0000153)と比較する(S585)。   If S575 is affirmative, that is, if the determination of whether or not the special figure is correct is in a low probability state (S575: yes), the random number value for determination per special figure extracted in S570 and a predetermined probability determination table for low probability state (low) The probability 1 / 1.000305) is compared with whether or not the random number value to be determined matches the determination value in the success / failure determination table (S580), and if S575 is negative determination, that is, in a high probability state (S575). : No), it is compared with the success / failure determination table (high probability 1 / 1.0000153) for the high probability state (S585).

S580、又はS585に続いては、図12のフローチャートに進み、S580、又はS585の比較結果が特図当り(判定値と同一)であるか否か判定する(S600)(本発明の当否判定手段に相当)。肯定判定なら(S600:yes)、第1リミッタフラグと第2リミッタフラグを参照する(S605)。   Subsequent to S580 or S585, the process proceeds to the flowchart of FIG. 12, and it is determined whether or not the comparison result of S580 or S585 is a special figure (same as the determination value) (S600). Equivalent). If the determination is affirmative (S600: yes), the first limiter flag and the second limiter flag are referred to (S605).

第1リミッタフラグは、主制御装置80が記憶する値であり、図17に示すように、値が1なら、後述する第1カウンタの計数に基づいて第1リミッタが作動した状態であることを、値が0なら、第1リミッタが作動していない状態であることを判断する。第2リミッタフラグも、主制御装置80が記憶する値であり、図17に示すように、値が1なら、後述する第2カウンタの計数に基づいて第2リミッタが作動した状態であることを、値が0なら、第2リミッタが作動していない状態であることを判断する。   The first limiter flag is a value stored in the main controller 80. As shown in FIG. 17, if the value is 1, it indicates that the first limiter is in operation based on the count of a first counter described later. If the value is 0, it is determined that the first limiter is not operating. The second limiter flag is also a value stored in the main controller 80. As shown in FIG. 17, if the value is 1, it indicates that the second limiter is in an activated state based on the count of a second counter described later. If the value is 0, it is determined that the second limiter is not operating.

S605に続いては、参照した第1リミッタフラグ及び第2リミッタフラグと、S570で抽出した特図当り図柄決定用乱数1に基づいて、特別遊技終了後(大入賞口14の作動遊技終了後)の遊技状態を決定する図柄モードを設定する(S615)(本発明の遊技状態決定手段に相当)。なお、大入賞口14が作動する特別遊技の内容は全ての特図当りにおいて同じ動作内容が設定される。   Subsequent to S605, after the end of the special game (after the end of the action game of the big prize opening 14) based on the first limiter flag and the second limiter flag referred to and the random number 1 for symbol determination per special symbol extracted in S570. The symbol mode for determining the gaming state of the player is set (S615) (corresponding to the gaming state determining means of the present invention). Note that the content of the special game in which the special winning opening 14 operates is set to the same operation content for every special figure.

S615で設定する特別遊技終了後の遊技状態について、図18の図表を用いて説明する。リミッタ(第1リミッタ又は第2リミッタ)が未作動時の特図当否判定処理の場合、後述するS620で、第1当り図柄となる特図当り図柄A又はBの2種類が選択される場合と、第2当り図柄となる特図当り図柄CからJの8種類が選択される場合とでは、大入賞口14の作動終了時(規則的には遊技状態の変化が可能な特別遊技終了時となる)に設定される遊技状態が異なる内容となり、その内容を決定する図柄モードをS615図柄モード設定処理で決定する。   The gaming state after the end of the special game set in S615 will be described using the chart of FIG. In the case of the special symbol determination process when the limiter (the first limiter or the second limiter) is not activated, in S620, which will be described later, a case where two types of symbols A or B per symbol are selected as the first symbol. In the case where eight types of symbols C to J per special symbol as the second per symbol are selected, the operation of the special winning opening 14 ends (when the special game where the game state can be changed regularly) The game state set to (becomes) becomes different contents, and the symbol mode for determining the contents is determined by the S615 symbol mode setting process.

詳しくは、第1当り図柄(A,B)が選択される場合の遊技状態は、次回の大当りまで普図高確率状態(普図確変フラグ=1,普図確変カウンタ=10000)、特図高確率状態(特図確変フラグ=1,特図確変カウンタ=10000)、時短及び開放延長状態(時短フラグ=1,時短カウンタ=10000)となり(本発明の第1遊技状態に相当)、第2当り図柄(CからJ)が選択される場合は、次回の大当りまで普図高確率状態(普図確変フラグ=1,普図確変カウンタ=10000)、特図低確率状態(特図確変フラグ=0,特図確変カウンタ=0)、時短及び開放延長状態(時短フラグ=1,時短カウンタ=10000)となる(本発明の第2遊技状態に相当)。従って、その相違点は、第1当り図柄が選択される場合は、当り遊技終了後に特図が次回の特図当り時まで高確率状態となるが、第2当り図柄が選択される場合は、特図は低確率状態となる点となる。   Specifically, when the first winning symbol (A, B) is selected, the gaming state is a normal high probability state until the next big hit (a normal probability variable flag = 1, a normal probability variable counter = 10000), a special figure high Probability state (special figure probability variable flag = 1, special figure probability variable counter = 10000), short time and open extended state (short time flag = 1, short time counter = 10000) (corresponding to the first gaming state of the present invention), second per When a symbol (C to J) is selected, the normal figure high probability state (normal figure probability variable flag = 1, universal figure probability variable counter = 10000), special figure low probability state (special figure probability variable flag = 0) until the next big hit. , Special figure probability variable counter = 0), and time reduction and open extended state (hour reduction flag = 1, hour reduction counter = 10000) (corresponding to the second gaming state of the present invention). Therefore, the difference is that when the first winning symbol is selected, the special symbol is in a high probability state until the next special symbol hit after the hit game, but when the second winning symbol is selected, The special figure is a point that becomes a low probability state.

対して、リミッタ作動時(第1リミッタ又は第2リミッタが作動)の特図当否判定処理の場合は、当り図柄の種類に関係なく、大入賞口14の作動終了時は同一の遊技状態を設定することになる。詳しくは、普図低確率状態(普図確変フラグ=0,普図確変カウンタ=0)、特図低確率状態(特図確変フラグ=0,特図確変カウンタ=0)、時短及び開放延長状態(時短フラグ=0,時短カウンタ=0)となり、大入賞口14の作動終了後は、遊技状態の設定が全て通常に戻り、遊技者が有利な状態が終了する。   On the other hand, in the case of special figure win / fail determination processing when the limiter is activated (the first limiter or the second limiter is activated), the same gaming state is set at the end of the operation of the special winning opening 14 regardless of the type of winning symbol. Will do. For details, refer to the low-probability state of ordinary figure (general-figure variable flag = 0, universal-figure variable counter = 0), low-probability state of special figure (special-figure variable flag = 0, special-figure variable counter = 0), time reduction, and open extension state. (Time-short flag = 0, time-short counter = 0), and after the operation of the big prize opening 14, the game state settings are all returned to normal, and the player's advantageous state ends.

S615に続いては、S615で設定した図柄モードの種類と特図当り図柄決定用乱数2に基づいて当り図柄選択処理を行う(S620)。これは、図柄モードの設定によって決定した大入賞口14の作動終了後の遊技状態と当り図柄の種類とを関連付けるために、図柄モードの種類毎に設定された図柄郡の中から確定表示する特図当り図柄を決定する処理となる。   Subsequent to S615, a symbol selection process is performed based on the symbol mode type set in S615 and the symbol determination random number 2 per special symbol (S620). In order to associate the game state after the end of the operation of the special winning opening 14 determined by the setting of the symbol mode with the type of winning symbol, the special display is performed from among the symbol groups set for each symbol mode. This is a process for determining a symbol per figure.

S620に続いては、S615で設定した図柄モードに基づいてモードバッファ設定処理を行う(S625)。モードバッファは特図当否判定時に確定した当り遊技終了後の遊技状態の内容(図柄モードの内容)を、該遊技状態を設定する当り遊技終了時(特別遊技処理終了時)まで記憶する装置である(当り遊技中は遊技状態を設定する特図確変フラグ、時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。   Following S620, a mode buffer setting process is performed based on the symbol mode set in S615 (S625). The mode buffer is a device for storing the contents of the gaming state after the end of the hit game (the contents of the symbol mode) determined at the time of determining whether or not the special figure is won until the end of the hit game (at the end of the special game process) for setting the gaming state. (Because it is necessary to clear the special figure probability change flag and the short time flag for setting the gaming state during the winning game). The mode buffer is configured not to store specific game contents but to store values corresponding to specific game contents.

S625に続いては、第1リミッタ設定処理を行う(S630)。第1リミッタ設定処理は、第1当り図柄を決定した特図当りを計数(本発明の第1計数手段に相当)し、第1リミッタを作動させる処理となる。   Subsequent to S625, a first limiter setting process is performed (S630). The first limiter setting process is a process of counting the special figure for which the first winning symbol is determined (corresponding to the first counting means of the present invention) and operating the first limiter.

第1リミッタ設定処理の内容を図15のフローチャートを用いて説明する。本処理を開始すると、第1リミッタフラグが0か否か判定し(S900)、肯定判定なら(S900:yes)、第2リミッタフラグが0か否か判定する(S903)。   The contents of the first limiter setting process will be described with reference to the flowchart of FIG. When this process is started, it is determined whether or not the first limiter flag is 0 (S900). If the determination is affirmative (S900: yes), it is determined whether or not the second limiter flag is 0 (S903).

第1リミッタフラグは、主制御装置80が記憶する値であり、図17の図表に示すように、値が1なら、第1当り図柄(第1遊技状態を付与)を決定した特図当り回数を計数する第1カウンタ(本発明の第1計数手段に相当)の計数値が3回に達したことに基づいて第1リミッタが作動した状態であることを、値が0なら第1リミッタが作動していない状態であることを主制御装置80が判断する。第2リミッタフラグも、主制御装置80が記憶する値であり、値が1なら、第1当り図柄(第1遊技状態を付与)と第2当り図柄(第2遊技状態を付与)とのいずれかを決定した特図当り回数(即ち全ての特図当り回数)を計数する第2カウンタ(本発明の第2計数手段に相当)の計数値が15に達したことに基づいて第2リミッタが作動した状態であることを、値が0なら、第2リミッタが作動していない状態であることを主制御装置80が判断する。   The first limiter flag is a value stored by the main controller 80. As shown in the chart of FIG. 17, if the value is 1, the number of times per special figure that determines the first winning symbol (giving the first gaming state) The first limiter is activated based on the fact that the count value of the first counter (corresponding to the first counting means of the present invention) reaches three times, and if the value is 0, the first limiter Main controller 80 determines that it is not operating. The second limiter flag is also a value stored by the main controller 80. If the value is 1, either the first winning symbol (giving the first gaming state) or the second winning symbol (giving the second gaming state) Based on the fact that the count value of the second counter (corresponding to the second counting means of the present invention) for counting the number of times per special figure that has been determined (that is, the number of times per special figure) has reached 15, If the value is 0, the main controller 80 determines that the second limiter is not in operation.

S903が否定判定、即ち、特図当否判定実施時に既に第2リミッタが作動していたなら(S903:no)リターンに抜け、肯定判定、即ち、第1リミッタも第2リミッタも未作動状態なら(S903:yes)、普図確変フラグが1か否か判定する(S905)。S905が否定判定、即ち、当該処理が普図の通常確率状態からの初当り時の処理であれば(S905:no)、第1カウンタに3をセットして(S910)リターンする。   If S903 is negative, that is, if the second limiter has already been activated at the time of execution of the special figure determination (S903: no), return is returned, and affirmative determination, that is, if both the first limiter and the second limiter are inactive ( S903: yes), it is determined whether or not the universal figure change flag is 1 (S905). If S905 is negative, that is, if the process is the first hit from the normal probability state (S905: no), the first counter is set to 3 (S910) and the process returns.

S905が肯定判定、即ち、継続した普図の高確率状態における特図の当り時の処理中であれば(S905:yes)、S620で設定したのが第1当り図柄か否か判定し(S915)、否定判定なら(S915)リターンし、肯定判定なら、第1カウンタのデクリメントを行う(S920)(本発明の第1計数手段に相当)。   If the determination in step S905 is affirmative, that is, if the process for hitting a special figure in the continuous high-probability state is in progress (S905: yes), it is determined whether the symbol set in S620 is the first winning symbol (S915). If the determination is negative (S915), the process returns. If the determination is affirmative, the first counter is decremented (S920) (corresponding to the first counting means of the present invention).

続いて、第1カウンタの値が0か否か判定し(S925)、否定判定なら(S925:no)リターンし、肯定判定、即ち、第1当り図柄(第1遊技状態)が付与された回数が所定値に達したなら(S925:yes)、第1リミッタフラグに1をセットし(S930)、第2カウンタをクリアして(S935)リターンする。本処理開始時のS900が否定判定、即ち、当該当否判定処理実施時に第1リミッタが作動していたなら(S900:no)、既に第1リミッタの作動(第1リミッタフラグ=1)に基づいてS615においてリミッタ作動時の図柄モード(大入賞口14作動終了後の遊技状態の内容)を決定しているため、第1リミッタフラグに0をセットし(S940)、終了フラグに1をセットして(S945)リターンする。   Subsequently, it is determined whether or not the value of the first counter is 0 (S925). If the determination is negative (S925: no), the process returns and the determination is positive, that is, the number of times that the first winning symbol (first gaming state) is given. Reaches the predetermined value (S925: yes), the first limiter flag is set to 1 (S930), the second counter is cleared (S935), and the process returns. If S900 at the start of this process is negative, that is, if the first limiter is operating when the appropriateness determination process is performed (S900: no), it is already based on the operation of the first limiter (first limiter flag = 1). In S615, since the symbol mode at the time of the limiter operation (the contents of the gaming state after the end of the big prize opening 14 operation) is determined, 0 is set to the first limiter flag (S940), and 1 is set to the end flag. (S945) Return.

終了フラグは、主制御装置80が記憶する値であり、図17の図表に示すように、値が1なら、第1リミッタが先に作動したことに基づいて第2リミッタ設定処理を回避する状態であることを、値が0なら、第2リミッタ設定処理を回避しない状態であることを主制御装置80が判断する。   The end flag is a value stored in main controller 80. As shown in the chart of FIG. 17, if the value is 1, a state in which the second limiter setting process is avoided based on the fact that the first limiter has been activated first. If the value is 0, the main controller 80 determines that the second limiter setting process is not avoided.

図12のフローチャートに戻り、S630に続いては、第2リミッタ設定処理を行う(S635)。第2リミッタ設定処理は、初当りからの第1当り図柄(第1遊技状態を付与)と第2当り図柄(第2遊技状態を付与)とのいずれかを決定した特図当り(全ての特図当り)を計数(本発明の第2計数手段に相当)し、第2リミッタを作動させる処理となる。   Returning to the flowchart of FIG. 12, following S630, a second limiter setting process is performed (S635). The second limiter setting process is based on a special symbol (all special symbols) determined from either the first winning symbol (giving the first gaming state) or the second winning symbol (giving the second gaming state) from the beginning. (Per figure) is counted (corresponding to the second counting means of the present invention) and the second limiter is activated.

第2リミッタ設定処理の内容を図16のフローチャートを用いて説明する。本処理を開始すると、終了フラグが0か否か判定し(S950)、否定判定なら(S950:no)、終了フラグに0をセットして(S995)リターンする。肯定判定なら(S950:yes)、第2リミッタフラグが0か否か判定し(S953)、否定判定、即ち、既に第2リミッタの作動(第2リミッタフラグ=1)に基づいてS615においてリミッタ作動時の図柄モード(大入賞口14作動終了後の遊技状態の内容)を決定しているため、第2リミッタフラグに0をセットして(S990)リターンし、S953が肯定判定なら(S953:yes)、第1リミッタフラグが0か否か判定し(S955)、否定判定、即ち、当該特図当否判定処理において第1リミッタが作動(S930,S935を実施)していたなら(S955:no)、そのままリターンする。   The contents of the second limiter setting process will be described using the flowchart of FIG. When this process is started, it is determined whether or not the end flag is 0 (S950). If the determination is negative (S950: no), the end flag is set to 0 (S995) and the process returns. If the determination is affirmative (S950: yes), it is determined whether or not the second limiter flag is 0 (S953). If the determination is negative, that is, the limiter is activated in S615 based on the operation of the second limiter (second limiter flag = 1). Since the symbol mode (the contents of the gaming state after the end of the operation of the big prize opening 14) has been determined, the second limiter flag is set to 0 (S990) and the process returns, and if S953 is affirmative (S953: yes) ), It is determined whether or not the first limiter flag is 0 (S955), and if the negative limit, that is, the first limiter has been activated (S930, S935 are performed) in the special figure determination process (S955: no) Return as it is.

S955が肯定判定なら(S955:yes)、普図確変フラグが1か否か判定し(S960)、否定判定、即ち、当該処理が普図の通常確率状態からの初当り時の処理であれば(S960:no)、第2カウンタに15をセットして(S965)リターンする。   If S955 is an affirmative determination (S955: yes), it is determined whether or not the universal figure certain change flag is 1 (S960), and if the negative determination, that is, the process is the process at the time of the first hit from the normal probability state of the normal figure (S960: no), 15 is set in the second counter (S965), and the process returns.

S960が肯定判定、即ち、継続した普図の高確率状態における特図の当り時であれば(S960:yes)、第2カウンタのデクリメントを行い(S970)(本発明の第2計数手段に相当)、第2カウンタの値が0か否か判定し(S975)、否定判定なら(S975:no)リターンし、肯定判定、即ち、普図高確率状態に移行してからの特図当りの合計が15回に達したなら(S975:yes)、第2リミッタフラグに1をセットし(S980)、第1カウンタをクリアして(S985)リターンする。   If S960 is affirmative, that is, if it is a hit of a special figure in a continuous high probability state (S960: yes), the second counter is decremented (S970) (corresponding to the second counting means of the present invention) ), It is determined whether or not the value of the second counter is 0 (S975), and if it is negative (S975: no), return, affirmative determination, that is, the total per special figure after shifting to the normal high probability state Reaches 15 times (S975: yes), the second limiter flag is set to 1 (S980), the first counter is cleared (S985), and the process returns.

図12に戻り、S635に続いては、大入賞口14の開放パターン設定処理を行い(S640)、変動パターン(変動時間)を設定し(S645)、特別図柄表示装置9を制御して特別図柄の変動を開始し(S650)特別遊技処理に進む。S600が否定判定、即ち、特図の当否判定がはずれなら(S600:no)、ハズレ図柄選択処理を行って(S655)、変動パターンを設定し(S645)S650に進む。   Returning to FIG. 12, following S635, an opening pattern setting process for the special winning opening 14 is performed (S640), a variation pattern (variation time) is set (S645), and the special symbol display device 9 is controlled to control the special symbol. Change is started (S650), and the process proceeds to the special game process. If S600 is negative, that is, if the special figure is not appropriate (S600: no), a lost symbol selection process is performed (S655), a variation pattern is set (S645), and the process proceeds to S650.

図11に戻り、S555が肯定判定、即ち、特図が変動中なら(S555:yes)、図13のフローチャートに進み、特図の変動時間が経過したか否か判定する(S700)。否定判定なら(S700:no)特別遊技処理に進み、肯定判定なら(S700:yes)、特別図柄表示装置9を制御してS620又はS655で選択した確定図柄を確定表示させる(S705)。   Returning to FIG. 11, if S555 is affirmative, that is, if the special figure is changing (S555: yes), the process proceeds to the flowchart of FIG. 13 to determine whether or not the special figure fluctuation time has elapsed (S700). If a negative determination is made (S700: no), the process proceeds to a special game process. If an affirmative determination is made (S700: yes), the special symbol display device 9 is controlled to display the fixed symbol selected in S620 or S655 (S705).

S705に続いては、確定表示させた特図が当り図柄か否か判定し(S710)、肯定判定なら(S710:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S715)、特図確変フラグが1か否か判定し(S720)、肯定判定なら(S720:yes)、確変フラグに0をセットする(S725)。S725、又はS720の否定判定(S720:no)に続いては、時短フラグが1か否か判定し(S730)、肯定判定なら(S730:yes)、時短フラグに0をセットする(S735)。S735、又はS730の否定判定(S730:no)に続いては、条件装置作動開始処理(S740)と、役物連続作動装置作動開始処理とを行う(S745)。   Subsequent to S705, it is determined whether or not the special symbol that is confirmed and displayed is a winning symbol (S710). If the determination is affirmative (S710: yes), the display setting process of the fixed symbol (setting of the time to be displayed in the fixed symbol) (S715), it is determined whether or not the special figure probability variation flag is 1 (S720). If the determination is affirmative (S720: yes), the probability variation flag is set to 0 (S725). Following the negative determination (S720: no) of S725 or S720, it is determined whether or not the hour / hour flag is 1 (S730). If the determination is affirmative (S730: yes), the hour / hour flag is set to 0 (S735). Subsequent to the negative determination of S735 or S730 (S730: no), the condition device operation start processing (S740) and the accessory continuous operation device operation start processing are performed (S745).

一方、S710が否定判定、即ち、確定図柄が当りではなかったなら(S710:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S755)、確変フラグが1か否か判定し(S760)、肯定判定なら(S760:yes)、特図確変カウンタからデクリメントし(S765)、特図確変カウンタが0か否か判定し(S770)、肯定判定なら(S770:yes)、特図確変フラグに0をセットする(S775)。   On the other hand, if S710 is negative, that is, if the confirmed symbol is not a winning symbol (S710: no), a confirmed symbol display setting process (setting of the time to be displayed in the confirmed symbol) is performed (S755), and the probability variation flag is set. 1 is determined (S760), if affirmative determination is made (S760: yes), the special figure probability variation counter is decremented (S765), whether the special figure probability variation counter is 0 is determined (S770), and if it is affirmative determination (S770). : Yes), the special figure probability variation flag is set to 0 (S775).

S775、又はS760,S770が否定判定なら(S760:no,S770:no)、時短フラグが1か否か判定し(S780)、肯定判定なら(S780:yes)、時短カウンタからデクリメントし(S785)、時短カウンタが0か否か判定し(S790)、肯定判定なら(S790:yes)、時短フラグに0をセットする(S795)。S745,S795、又はS780,S790の否定判定(S780:no、S790:no)に続いては、遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S800)特別遊技処理に進む。   If S775 or S760, S770 is negative (S760: no, S770: no), it is determined whether or not the time reduction flag is 1 (S780). If it is affirmative (S780: yes), the time reduction counter is decremented (S785). Then, it is determined whether the hour / hour counter is 0 (S790). If the determination is affirmative (S790: yes), the hour / hour flag is set to 0 (S795). Following the negative determination of S745, S795, or S780, S790 (S780: no, S790: no), a state designation command indicating a gaming state is transmitted to the sub-integrated control device 83 (S800), and the process proceeds to a special gaming process.

図11に戻り、S560が肯定判定、即ち、確定図柄の表示中なら(S560:yes)、図14のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S850)、否定判定なら(S850:no)特別遊技処理に進み、肯定判定なら(S850:yes)、確定図柄表示終了処理(S855)を行い、特別図柄表示装置9を制御して特別図柄の確定表示を終了させ、特別遊技処理に進む。   Returning to FIG. 11, if S560 is affirmative, that is, if the confirmed symbol is being displayed (S560: yes), the process proceeds to the flowchart of FIG. 14 to determine whether or not the confirmed symbol display time has passed (S850). (S850: no) Proceed to the special game process. If the determination is affirmative (S850: yes), a final symbol display end process (S855) is performed to control the special symbol display device 9 to end the final display of the special symbol. Proceed to game processing.

次に、図19から図21を用いて特別遊技処理を説明する。本処理では、図12のS640、により設定された内容(図18、大入賞口14の作動内容参照)に基づいて大入賞口14の開放動作となる当り遊技(特別遊技)を行い、特別遊技終了時にS625で設定されたモードバッファに基づいて、遊技状態をセットする。   Next, the special game process will be described with reference to FIGS. In this process, a winning game (special game) for performing the opening operation of the big prize opening 14 is performed based on the contents set in S640 of FIG. 12 (see the operation contents of the big prize opening 14 in FIG. 18). Based on the mode buffer set in S625 at the end, the gaming state is set.

本処理を開始すると、大入賞口14の開放動作を連続して作動させる条件装置及び役物連続作動装置が作動中か否か判定する(S1000)。否定判定なら(S1000:no)リターンし、肯定判定なら(S1000:yes)、大入賞口14が閉鎖中か否か判定し(S1005)、肯定判定なら(S1005:yes)、当り動作の開始インターバル中か否か判定し(S1010)、肯定判定なら(S1010:yes)、当り動作の開始インターバル時間が終了したか否か判定し(S1015)、否定判定なら(S1015:no)リターンし、肯定判定なら(S1015:yes)、大入賞口14の開放処理を行い(S1020)リターンする。   When this process is started, it is determined whether or not the condition device that continuously operates the opening operation of the special winning opening 14 and the accessory continuous operation device are operating (S1000). If the determination is negative (S1000: no), the process returns. If the determination is affirmative (S1000: yes), it is determined whether the special winning opening 14 is closed (S1005). If the determination is affirmative (S1005: yes), the hit operation start interval. It is determined whether or not it is in progress (S1010). If the determination is affirmative (S1010: yes), it is determined whether or not the hitting operation start interval time has ended (S1015). If the determination is negative (S1015: no), the process returns and an affirmative determination is made. If so (S1015: yes), the special winning opening 14 is released (S1020) and the process returns.

S1010が否定判定なら(S1010:no)、開放間インターバル中か否か判定し(S1025)、肯定判定なら(S1025:yes)、開放間インターバル時間が終了したか否か判定し(S1030)、否定判定なら(S1030:no)リターンし、肯定判定なら(S1030:yes)、大入賞口14の開放処理を行いリターンする(S1035)。   If S1010 is negative (S1010: no), it is determined whether the interval between releases is in progress (S1025). If the determination is affirmative (S1025: yes), it is determined whether the interval time between releases is over (S1030). If it is determined (S1030: no), the process returns. If the determination is affirmative (S1030: yes), the special winning opening 14 is released and the process returns (S1035).

S1025が否定判定なら(S1025:no)、非終了インターバル中か否か判定し(S1040)、肯定判定なら(S1040:yes)、当り開始インターバル処理を行って(S1045)、リターンする。   If S1025 is negative (S1025: no), it is determined whether or not it is in the non-end interval (S1040). If it is positive (S1040: yes), hit start interval processing is performed (S1045) and the process returns.

S1005が否定判定、即ち、大入賞口14が開放中なら(S1005:no)、図20のフローチャートに進み、カウントスイッチ14aが遊技球を検出したか否か判定し(S1050)、肯定判定なら(S1050:yes)、大入賞口14への入賞数が9個未満か否か判定する(S1055)。S1050が否定判定(S1050:no)、又はS1055が肯定判定なら(S1055:yes)、大入賞口14の開放時間が終了したか否か判定し(S1060)、否定判定なら(S1060:no)リターンする。S1055が否定判定(S1055:no)、又はS1060が肯定判定なら(S1060:yes)、大入賞口14の閉鎖処理を行い(S1065)、最終の2ラウンドが終了したか否か判定し(S1070)、肯定判定なら(S1070:yes)、終了インターバル処理を行って(S1075)リターンし、否定判定なら(S1070:no)、開放間インターバル処理を行って(S1080)リターンする。   If S1005 is negative, that is, if the special winning opening 14 is open (S1005: no), the process proceeds to the flowchart of FIG. 20 to determine whether or not the count switch 14a has detected a game ball (S1050). S1050: yes), it is determined whether or not the number of winning prizes to the big winning opening 14 is less than 9 (S1055). If S1050 is negative (S1050: no), or S1055 is positive (S1055: yes), it is determined whether the opening time of the big prize opening 14 has ended (S1060), and if it is negative (S1060: no), return. To do. If S1055 is a negative determination (S1055: no) or S1060 is a positive determination (S1060: yes), the closing process of the big prize opening 14 is performed (S1065), and it is determined whether the last two rounds have been completed (S1070). If the determination is affirmative (S1070: yes), the end interval process is performed (S1075) and the process returns. If the determination is negative (S1070: no), the interval process between releases is performed (S1080) and the process returns.

図19に戻り、S1040が否定判定、即ち、終了インターバル中なら(S1040:no)、図21のフローチャートに進み、終了インターバル時間が経過したか否か判定し(S1100)、否定判定なら(S1100:no)リターンし、肯定判定なら(S1100:yes)、役物連続作動装置と条件装置の停止処理を行い(S1105、S1110)、S625で設定したモードバッファを参照し(S1115)、参照したモードバッファの値に基づいて普図確変フラグ,普図確変カウンタ,特図確変フラグ,特図確変カウンタ,時短フラグ,時短カウンタを設定し(S1120,S1125,S1130,S1135,S1140,S1145)、モードバッファをクリアし(S1150)、終了コマンドをサブ統合制御装置83に送信し(S1155)、大入賞口14の作動終了後の遊技状態を示す遊技状態指定コマンドをサブ統合制御装置83に送信して(S1160)リターンする。   Returning to FIG. 19, if S1040 is negative, that is, if it is during the end interval (S1040: no), the process proceeds to the flowchart of FIG. 21 to determine whether the end interval has elapsed (S1100), and if negative, (S1100: no) Return and if the determination is affirmative (S1100: yes), stop processing of the accessory continuous actuating device and the condition device (S1105, S1110), refer to the mode buffer set in S625 (S1115), and refer to the mode buffer Based on the value of the figure, the universal figure probability variation flag, the universal figure certain variation counter, the special figure certain variation flag, the special figure certain variation counter, the short time flag, and the short time counter are set (S1120, S1125, S1130, S1135, S1140, S1145) and the mode buffer is set. It is cleared (S1150), and the end command is sent to the sub integrated control device 83. Transmitted (S1155), and transmits the winning opening 14 game state specification command indicating the gaming condition after operation termination of the sub-integrated control apparatus 83 (S1160) to return.

以上が実施例の内容となる。本実施例のパチンコ機は、開放延長状態での普通電動役物への遊技球の入球によって遊技者が獲得遊技球数を増加させていく遊技性を備えており、特図の当りに応じた大入賞口14の連続した開放は、獲得遊技球を増加させるためではなく、規則に則って遊技状態を変化させるための作動となる。   The above is the contents of the embodiment. The pachinko machine of the present embodiment has a game property in which the player increases the number of game balls acquired by entering the game ball into the ordinary electric accessory in the open extended state. The continuous opening of the special winning opening 14 is not for increasing the number of acquired game balls, but for changing the gaming state in accordance with the rules.

本実施では、普通図柄の当否判定確率を普図確変フラグの値に基づいて変化させたが、普図確変フラグは用いずに時短フラグの値に応じて普通図柄の当否判定確率を変化させてもよい。この場合、時短フラグが立っていれば(時短フラグ=1)、時短状態,開放延長状態,となると共に、普通図柄の当否判定確率が高確率状態となる。   In this implementation, the probability of success / failure determination for a normal symbol is changed based on the value of the universal symbol probability change flag, but the probability of success / failure determination of the normal symbol is changed according to the value of the short-time flag without using the universal symbol probability change flag. Also good. In this case, if the time reduction flag is set (time reduction flag = 1), the time reduction state and the open extension state are set, and the normal symbol success / failure determination probability becomes a high probability state.

初当り(通常遊技状態において普図が当り)を獲得すると、普図高確率状態が大入賞口14の当り動作を跨いで継続し、該継続中に特図が第1当り図柄で3回当たると第1リミッタが作動し、次回の当り遊技が終了すると、通常の遊技状態に戻る構成となっている。従って、第2当り図柄で特図が当り続ければ、第1リミッタが作動することはなく普図高確率状態が継続することになる。但し、このような制限のない高確率状態の継続を規制するために第2リミッタを備えている。   When the first win (the normal game wins in the normal gaming state) is acquired, the high-probability state of the normal game continues across the hit action of the special winning opening 14, and the special figure hits the first winning symbol three times during the continuation. When the first limiter is actuated and the next winning game is finished, the normal game state is restored. Therefore, if the special figure continues to hit with the second winning symbol, the first limiter will not operate and the normal high probability state will continue. However, the second limiter is provided to restrict the continuation of the high probability state without such a restriction.

本実施例においては、特図の第1当り図柄と第2当り図柄との比率を1対4としたがこれに限るわけではない。特図の第1当り図柄と第2当り図柄とで、第1当り図柄を決定する確率が高ければ、第1リミッタが作動するまでに獲得可能な平均当り回数は少なくなり、第1当り図柄を決定する確率を低くすれば第1リミッタが作動するまでに獲得可能な平均当り回数は多くなる構成となる。   In the present embodiment, the ratio of the first per symbol and the second per symbol of the special diagram is 1: 4, but this is not restrictive. If there is a high probability of determining the first hit symbol between the first hit symbol and the second hit symbol of the special figure, the average number of hits that can be obtained before the first limiter is activated decreases, and the first hit symbol is reduced. If the probability of determination is lowered, the average number of hits that can be obtained before the first limiter is activated increases.

また、本実施例では、特図の当り図柄としてAからJの10種類を備えているが、当り図柄の種類に応じて、初当り時に第1カウンタに設定する値を変化させてもよい、これは「特図の当り図柄を複数備え、当該当り図柄の種類に応じて異なる前記所定値を設定する」構成となる。   Further, in this embodiment, 10 types of A to J are provided as hitting symbols of the special figure, but the value set in the first counter at the first hit may be changed according to the type of winning symbol. This is a configuration in which “a plurality of special symbols are provided and different predetermined values are set according to the type of the corresponding symbols”.

但し、本実施例の構成では、特図の当り図柄の種類は演出図柄表示装置6には表示されず、特別図柄表示装置9においてもその種類の判別が容易ではないため、遊技者には、リミッタが作動する時期がわからず、遊技状態が通常状態(低確率状態)に戻る瞬間まで高確率状態の継続を期待して遊技することになる。   However, in the configuration of the present embodiment, the type of special symbol hit symbol is not displayed on the effect symbol display device 6, and the special symbol display device 9 is not easy to determine the type. It is not known when the limiter is activated, and the game is played with the expectation that the high probability state will continue until the game state returns to the normal state (low probability state).

また、特図が当るごとに演出図柄表示装置6で第1当り図柄の当りか第2当り図柄の当りかを区別可能に履歴を表示する構成としてもよい。これにより、遊技者にリミッタの作動時期を示唆することができる。   Moreover, it is good also as a structure which displays a log | history so that distinction can be distinguished in the effect symbol display apparatus 6 every hit of a 1st winning symbol or a 2nd winning symbol every time a special symbol hits. Thereby, it is possible to suggest the operation timing of the limiter to the player.

また、本実施例では第1リミッタ又は第2リミッタが作動すると大入賞口14の作動終了後は必ず通常状態となったが、リミッタ作動時の特図の当り図柄の種類に応じて大入賞口14の作動終了後も普電確変状態とする構成としてもよい。また、この構成は第1リミッタが作動した場合のみ有効とすることで、当り図柄の履歴を表示していた場合はリミッタが作動することを示唆しながらもさらに高確率状態が継続することで意外性のある遊技を提供できる。但し、その場合においても、最高継続回数は第2リミッタにより規制することで、過度な射幸性を抑えることができる。   Further, in this embodiment, when the first limiter or the second limiter is operated, it is always in the normal state after the operation of the big winning opening 14, but the big winning opening according to the type of the hit symbol of the special figure when the limiter is operated. It is good also as a structure made into a normal electricity probability change state also after 14 operation | movement completion | finish. In addition, this configuration is effective only when the first limiter is activated. When the hit symbol history is displayed, it suggests that the limiter is activated, but the high probability state continues, which is surprising. It is possible to provide a game with sex. However, even in that case, excessive euphoria can be suppressed by restricting the maximum number of continuations by the second limiter.

また、第1リミッタが作動した場合と第2リミッタが作動した場合とで、同じ当り図柄でも異なる遊技状態が付与される構成としてもよい。このようにすればどちらのリミッタが作動したかにより有利度を異ならせたりすることができる。   Moreover, it is good also as a structure by which a different game state is provided with the same winning symbol by the case where the 1st limiter act | operates and the case where the 2nd limiter act | operates. In this way, the degree of advantage can be made different depending on which limiter is activated.

以上のように、普通図柄が当選することにより特別図柄の抽選の機会が付与される弾球遊技機において、本発明のリミッタ機能を搭載した弾球遊技機によれば、高確率状態中は全ての特図当り遊技終了後に高確率状態を付与する構成としながらも、第1当り図柄の当選(第1遊技状態の付与)のみを計数して第1リミッタを作動させるようにすることで、射幸性の高い遊技性を提供することが可能となる。従って、普通図柄が当選することにより特別図柄の抽選の機会が付与され、且つ、リミッタ機能を搭載した弾球遊技機に適用することができる。   As described above, according to the ball game machine equipped with the limiter function of the present invention, the ball game machine in which the special symbol lottery opportunity is given by winning the normal symbol, all during the high probability state Even though it is configured to give a high probability state after the game per special figure of the game, only the winning of the first winning symbol (granting the first game state) is counted and the first limiter is operated, It is possible to provide a highly playable game. Therefore, when a normal symbol is won, a special symbol lottery opportunity is given, and this can be applied to a ball game machine equipped with a limiter function.

1 遊技盤
6 演出図柄表示装置
7 普通図柄表示装置
9 特別図柄表示装置
11 第1普通図柄作動口
12 第2普通図柄作動口
14 大入賞口
17 特別図柄始動口(普通電動役物)
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
DESCRIPTION OF SYMBOLS 1 Game board 6 Production symbol display device 7 Normal symbol display device 9 Special symbol display device 11 1st normal symbol operation port 12 2nd normal symbol operation port 14 Grand prize opening 17 Special symbol start port (normal electric accessory)
80 Main control device 82 Production symbol control device 83 Sub integrated control device

Claims (1)

普通図柄が当選することにより特別図柄の抽選の機会が付与される弾球遊技機において、
遊技領域に普通図柄作動口と、作動時のみ入球可能な可変入賞装置からなる特別図柄始動口とを設け、
前記普通図柄作動口への遊技球の入球に起因して抽出した乱数に基づいて、前記可変入賞装置を作動させるか否か判定する作動判定手段と、
前記特別図柄始動口への遊技球の入球に起因して抽出した乱数に基づいて、大入賞口を作動させるか否かの当否判定を行なう当否判定手段と、
該当否判定手段による当否判定が当選すると、前記大入賞口の作動終了時に付与する遊技状態として、第1遊技状態と第2遊技状態とのいずれかを所定の確率で決定する遊技状態決定手段と、
該遊技状態決定手段が前記第1遊技状態を決定した回数を計数する第1計数手段と、を備え、
前記遊技状態決定手段が前記第1遊技状態を決定すると、通常の遊技状態に比べて、前記作動判定手段が前記可変入賞装置を作動させる確率が高確率となる普通図柄高確率状態、前記可変入賞装置の作動時間が長くなる開放延長状態、及び前記当否判定手段の当否判定確率が高確率となる特別図柄高確率状態を付与し、
前記遊技状態決定手段が前記第2遊技状態を決定すると、前記普通図柄高確率状態と前記開放延長状態とを付与し、
前記当否判定確率は、通常の確率と高確率とをほぼ同じ確率にするとともに、前記当否判定手段が行われるとほぼ当選する確率に設定し、
前記作動判定手段が前記可変入賞装置を作動させる確率が高確率なら、前記作動判定手段が行われるとほぼ当選する確率に設定し、
前記普通図柄高確率状態において前記遊技状態決定手段が前記第1遊技状態を決定すると、前記第1計数手段の計数値が所定値に達していれば、前記大入賞口の作動終了時に少なくとも前記普通図柄高確率状態の付与を行わず、該第1計数手段の計数値をクリアし、
前記第1遊技状態および前記第2遊技状態での前記当否判定手段による当選回数を計数する第2計数手段を備え、該第2計数手段の計数値が所定の最大値に達すると、前記大入賞口の作動終了時に前記普通図柄高確率状態の付与を行わず、該第2計数手段の計数値をクリアする
ことを特徴とする弾球遊技機。
In a ball game machine where an opportunity to draw a special symbol is given by winning a normal symbol,
In the game area, a normal symbol operating port and a special symbol starting port consisting of a variable winning device that can be entered only during operation,
An operation determining means for determining whether or not to operate the variable winning device based on a random number extracted due to the game ball entering the normal symbol operation port;
Based on the random number extracted due to the game ball entering the special symbol start opening, whether or not to determine whether or not to activate the big winning opening,
A gaming state determination unit that determines, with a predetermined probability, a first gaming state or a second gaming state as a gaming state to be given at the end of the operation of the grand prize opening when the winning / non-judgment determining unit wins; ,
First counting means for counting the number of times the gaming state determination means determines the first gaming state;
When the gaming state determination means determines the first gaming state, a normal symbol high probability state in which the probability that the operation determination means operates the variable winning device is higher than the normal gaming state, the variable prize Giving an open extended state in which the operating time of the device becomes long, and a special symbol high probability state in which the success / failure determination probability of the failure determination means is high,
When the gaming state determining means determines the second gaming state, the normal symbol high probability state and the open extended state are given,
The success / failure determination probability is set to a probability that the normal probability and the high probability are substantially the same probability, and that the success / failure determination means is performed when the determination is performed,
If the probability that the operation determining means operates the variable prize winning device is high, it is set to a probability that the operation determining means is almost won when the operation determining means is performed,
When the gaming state determining means determines the first gaming state in the normal symbol high probability state, if the count value of the first counting means has reached a predetermined value, at least the ordinary winning port is activated at the end of the operation of the big prize opening. Without giving the pattern high probability state, clear the count value of the first counting means,
A second counting means for counting the number of wins by the success / failure determination means in the first gaming state and the second gaming state, and when the count value of the second counting means reaches a predetermined maximum value, A ball game machine characterized by clearing the count value of the second counting means without giving the normal symbol high probability state at the end of mouth operation.
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