JP6823846B2 - Bullet game machine - Google Patents

Bullet game machine Download PDF

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JP6823846B2
JP6823846B2 JP2016225948A JP2016225948A JP6823846B2 JP 6823846 B2 JP6823846 B2 JP 6823846B2 JP 2016225948 A JP2016225948 A JP 2016225948A JP 2016225948 A JP2016225948 A JP 2016225948A JP 6823846 B2 JP6823846 B2 JP 6823846B2
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敦司 和泉
敦司 和泉
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本発明は弾球遊技機、特に始動口への入賞に起因して大当りを生起させるか否かの抽選を実施する弾球遊技機に関する。 The present invention relates to a ball game machine, particularly a ball game machine that carries out a lottery as to whether or not a big hit is caused by winning a prize at the starting port.

弾球遊技機たるパチンコ機は、遊技球が始動口へ入球すると、当否判定用の乱数値が抽出され、該乱数値に基づいて抽選が行われ、図柄表示装置にて図柄の変動が開始されるとともに、前記抽選の結果を示す図柄を確定表示することで報知し、抽選結果が当りであれば大入賞口を開放して遊技者にとって有利な大当り遊技を実行する構成の所謂「デジパチ」と称されるタイプの機種が主流である。 In the pachinko machine, which is a ball game machine, when the game ball enters the starting port, a random number value for determining whether or not the ball is hit is extracted, a lottery is performed based on the random number value, and the symbol changes on the symbol display device. At the same time, a symbol indicating the result of the lottery is confirmed and notified, and if the lottery result is a hit, the big winning opening is opened to execute a big hit game that is advantageous to the player. The type of model called is the mainstream.

また、従来のパチンコ機には、デジパチと羽根物タイプのパチンコ機を融合させた混合機と呼ばれるタイプがあり、この混合機は、前記デジパチタイプのように、図柄により大当りが決定する遊技構成と、所定の条件で開放する役物の内部に設けられている特定領域に遊技球が入球すると大当りが生起する所謂「羽根物」と呼ばれる遊技構成と、二つの遊技構成を備えている。 In addition, there is a type of conventional pachinko machine called a mixer that combines a digital pachinko machine and a blade type pachinko machine, and this mixer has a game configuration in which a big hit is determined by a symbol like the digital pachinko machine. It has two game configurations, a so-called "blade" in which a big hit occurs when a game ball enters a specific area provided inside a bonus that is opened under predetermined conditions.

このような混合機は、図柄始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は、条件装置と役物連続作動装置とを作動させてデジパチ同様の大当り遊技を行い、当否判定の結果が小当りの時は、条件装置のみを作動させて、大入賞口を短時間開放させる小当り遊技を行う。この小当り遊技により大入賞口に入球した遊技球が、大入賞口内に設けられた特定領域に入球すると、役物連続作動装置が作動し、デジパチ同様の大当り遊技が開始される構成となる。 Such a mixer makes a hit / fail judgment due to the entry of the game ball into the symbol start port, and when the result of the hit / fail judgment is a big hit, the condition device and the accessory continuous operation device are operated to perform a digi-pachi. The same big hit game is performed, and when the result of the winning / failing judgment is a small hit, only the condition device is operated to perform the small hit game in which the big winning opening is opened for a short time. When the game ball that has entered the big winning opening by this small hit game enters a specific area provided in the big winning opening, the accessory continuous operation device is activated and the big hit game similar to the Digipachi is started. Become.

さらに、このような混合機の具体的なゲーム内容としては、通常状態では第1始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は大当り遊技を行い、該大当り遊技終了後は、図柄の変動時間を変化させながら(時短状態)第2始動口となる普通電動役物が頻繁に作動する開放延長状態とし、第2始動口入球時は小当り当選確率を高く設定することで、通常遊技時は、デジパチの遊技性である図柄当りを目指す遊技を、時短、開放延長状態時は羽根物の遊技性である役物当りを目指す遊技を1つの遊技機で楽しむことができるようになっている。<特許文献1> Further, as a specific game content of such a mixer, a hit / fail judgment is made due to the entry of the game ball into the first starting port in the normal state, and when the result of the hit / fail judgment is a big hit, the big hit game After the jackpot game is completed, the normal electric accessory, which is the second starting port, is frequently operated while changing the fluctuation time of the symbol (time saving state), and when the ball enters the second starting port, By setting a high probability of winning a small hit, a game aiming at a symbol hit, which is the game of a digital pachi, during a normal game, and a game aiming at a character hit, which is a game of a wing in a short time and an open extension state. You can enjoy it with one game machine. <Patent Document 1>

特開2012−050608号公報Japanese Unexamined Patent Publication No. 2012-050608

また、上述した混合機には、開放延長状態中に普通電動役物である第2始動口への入賞に起因する抽選が行われると高確率で小当りが発生し、当該小当りからほぼ役物大当りが生起する構成のものがある。この構成により、開放延長状態中は間断なく大当り遊技が行われ短時間で多量出玉の獲得を可能としている。また、この構成では、第2始動口である普通電動役物を開放させることとなる普通図柄の当選確率が、事実上の役物大当り確率となる。 Further, in the above-mentioned mixer, if a lottery is performed due to a prize in the second starting port, which is an ordinary electric accessory, during the open extension state, a small hit is generated with a high probability, and the small hit is almost used. There is a structure in which a big hit occurs. With this configuration, the big hit game is played without interruption during the open extension state, and it is possible to obtain a large number of balls in a short time. Further, in this configuration, the winning probability of the ordinary symbol that opens the ordinary electric accessory that is the second starting port becomes the de facto accessory jackpot probability.

そこで、本発明は、開放延長状態中の小当りがほぼ役物大当りにつながる混合機の構成において、新規の遊技性を備えた弾球遊技機の提供を目的とする。 Therefore, an object of the present invention is to provide a ball game machine having a new game property in a configuration of a mixer in which a small hit in an open extension state is substantially connected to a bonus big hit.

請求項1記載の弾球遊技機は、
常時入球可能な第1始動口と、
作動口への入球に起因して普図当否判定が行なわれ、当選と判定されると作動する可変入賞装置内に設けた第2始動口と、
前記第1始動口への入球に起因して行なわれる特図当否判定の結果を変動表示後の確定表示によって報知する第1特別図柄と、
前記第2始動口への入球に起因して行なわれる前記特図当否判定の結果を変動表示後の確定表示によって報知する第2特別図柄と、
前記普図当否判定の結果を変動表示後の確定表示によって報知する普通図柄と、を備え、
少なくとも、前記第2特別図柄には小当り図柄を備えており、該小当り図柄で確定表示が行なわれると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示することに基づいて大当り遊技を行う弾球遊技機であって、
前記第1始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
前記第2始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記第2保留記憶手段が前記第2保留記憶を記憶していれば、前記第1保留記憶の有無に拘らず優先して前記第2保留記憶の前記特図当否判定を実施する優先判定手段と、
前記特図当否判定の当選に応じて複数種類の大当り図柄の中から、確定表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当り遊技終了後に所定の確率で作動し、前記特図当否判定が所定回数行なわれると終了する前記可変入賞装置の開放延長手段と、
前記開放延長手段の実施時に、前記普通図柄の変動時間テーブルとしていずれかが設定され、平均変動時間が異なる複数の普図時短変動時間テーブルと、
前記大当り図柄の種類に基づいて、設定する前記普図時短変動時間テーブルを決定する普図時短変動時間テーブル決定手段と、
前記第1始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第1先読判定手段と、を備え
該第1先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第1先読演出を行う
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1 is
The first starting port that allows you to enter the ball at all times,
A second starting port provided in the variable winning device that operates when it is determined that the ball is won or not is determined due to the entry of the ball into the operating port.
The first special symbol that notifies the result of the special figure hit / fail judgment performed due to the entry of the ball into the first starting port by a definite display after the variable display, and
A second special symbol that notifies the result of the special figure hit / fail judgment performed due to the entry of the ball into the second starting port by a definite display after the fluctuation display, and
It is provided with a normal symbol that notifies the result of the normal figure pass / fail judgment by a definite display after the variable display.
At least, the second special symbol is provided with a small hit symbol, and when a definite display is performed with the small hit symbol, a small winning opening having a specific area through which the entered game ball can pass is opened. A hit game is performed, and the game ball that has entered the large winning opening by the small hit game passes through the specific area, or the first special symbol or the second special symbol confirms and displays the big hit symbol. It is a ball game machine that plays a big hit game based on
A first holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to the entry of the ball into the first starting port as the first holding storage until the special figure hit / fail determination is performed.
A second holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to the ball entering the second starting port as the second holding storage until the special figure hit / fail determination is performed.
If the second reserved storage means stores the second reserved storage, the priority determining means for carrying out the special figure hit / miss determination of the second reserved storage with priority regardless of the presence or absence of the first reserved storage. ,
A jackpot symbol determining means for determining a jackpot symbol to be confirmed and displayed from among a plurality of types of jackpot symbols according to the winning of the special symbol winning / failing determination.
An opening extension means of the variable winning device that operates with a predetermined probability after the end of the big hit game and ends when the special figure winning / failing determination is performed a predetermined number of times.
At the time of implementation of the opening extension means, one of the fluctuation time tables of the ordinary symbol is set, and a plurality of normal figure time reduction fluctuation time tables having different average fluctuation times are used.
A means for determining the time-shortening fluctuation time table for the normal figure to be set based on the type of the jackpot symbol, and a means for determining the time-shortening fluctuation time table for the normal figure.
A first lookahead determination means for determining the random number extracted due to the entry of the ball into the first start port before the determination of whether or not the special figure is correct is provided .
A bullet characterized by performing a first look-ahead effect suggesting the type of the normal-figure time-shortening fluctuation time table determined by the normal-figure time-shortening fluctuation time table determination means based on the determination result of the first look-ahead determination means. It is a ball game machine.

第1始動口と第2始動口とに遊技球が入球すると、該入球に起因して複数の乱数を抽出する構成が好適であり、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた図柄の種類と、当該図柄を導出表示するまでの可変表示時間とを決定するために用いる乱数であればよく、例えば大当り,小当り,ハズレの図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよく、当否判定の結果に応じて、使用する乱数と使用しない乱数とがある構成としてもよい。また、乱数値の抽出時期は、始動口への遊技球の入球時に限らず、図柄の変動開始時に行われる当否判定実施時としてもよい。また、常時入球可能な第1始動口を常時入球率が変化しない始動口として複数設けてもよい。 When a game ball enters the first start port and the second start port, a configuration in which a plurality of random numbers are extracted due to the entry is preferable, and whether or not a big hit is generated is selected by lottery. In addition to the (big hit) judgment random number, any random number may be used to determine the type of symbol according to the lottery result of the jackpot judgment random number and the variable display time until the symbol is derived and displayed. For example, it may be a random number for determining a pattern of a big hit, a small hit, or a loss, a random number for determining a reach, a random number for determining a fluctuation pattern, or a configuration in which a random number to be used and a random number not to be used may be used depending on the result of a hit / fail judgment. Further, the extraction time of the random number value is not limited to the time when the game ball enters the starting port, but may be the time when the hit / fail judgment is performed at the start of the fluctuation of the symbol. Further, a plurality of first starting ports capable of constantly entering the ball may be provided as starting ports in which the ball entering rate does not change at all times.

同様に、普図当否判定に係る作動口へ遊技球が入球すると、該入球に起因して複数の乱数を抽出する構成が好適である。作動口入球時は、可変入賞装置が作動する当りか否かを判定(普図当否判定)する乱数と、当り図柄を決定する乱数と、普通図柄の変動時間を決定する乱数値としてもよい。また、決定した当り図柄に基づいて可変入賞装置の作動内容を決定する構成としてもよいし、当りか否かを判定する乱数の値に応じて可変入賞装置の作動内容を決定してもよい。 Similarly, when a game ball enters the operating port related to the normal figure hit / miss determination, a configuration in which a plurality of random numbers are extracted due to the entry is preferable. At the time of entering the operating port, it may be a random number for determining whether or not the variable winning device is activated (judgment of whether or not the winning symbol is correct), a random number for determining the winning symbol, and a random number value for determining the fluctuation time of the normal symbol. .. Further, the operation content of the variable winning device may be determined based on the determined winning symbol, or the operating content of the variable winning device may be determined according to the value of a random number for determining whether or not the winning is achieved.

小当り遊技時に大入賞口に入球した遊技球は、所定の確率で特定領域に入球する構成としてもよく、例えば、大入賞口内に振分装置を備え、当該大入賞口に入球した遊技球を異なる経路に振り分け可能とすることで特定領域への入球確率を所定の確率としてもよいし、大入賞口への入賞率によって特定領域への入球確率を設定する構成でもよく、これらを組み合せて設定する構成でもよい。 The game ball that has entered the large winning opening during the small hit game may be configured to enter a specific area with a predetermined probability. For example, a distribution device is provided in the large winning opening and the ball is entered into the large winning opening. By making it possible to distribute the game balls to different routes, the probability of entering a specific area may be set as a predetermined probability, or the probability of entering a specific area may be set according to the winning rate of the large winning opening. A configuration in which these are combined and set may be used.

開放延長手段は、大当り遊技終了後から可変入賞装置が開放する開放時間を開放延長手段未実施時に比べ延長、又は/及び開放回数を増加させるものであり、開放延長手段が実施される特図当否判定が所定回数行われる間は、第1特別図柄、第2特別図柄、及び普通図柄の変動時間が開放延長手段未実施時とは変化する時短状態となるのが好適であるが、開放延長手段が実施される状態、時短状態が実施される状態と各々単独で実施される状態としてもよい。 The opening extension means extends the opening time that the variable winning device opens after the jackpot game ends compared to when the opening extension means is not implemented, and / and increases the number of times of opening, and whether or not the opening extension means is implemented. While the determination is performed a predetermined number of times, it is preferable that the fluctuation time of the first special symbol, the second special symbol, and the normal symbol is changed from the time when the opening extension means is not implemented. It may be a state in which is carried out, a state in which the time saving state is carried out, and a state in which each is carried out independently.

なお、開放延長手段は、大当り遊技終了時に開始し特図当否判定が所定回数行なわれると終了するが、該終了する条件の特図当否判定が所定回数行われるとは、当否判定の結果が報知されるまでの特図の変動を所定回数行うとしてもよい。また、開放延長手段実施時に可変入賞装置が開放した場合、入賞数が規定入賞数に達すると可変入賞装置の開放を終了する構成が好適である。 The opening extension means starts at the end of the big hit game and ends when the special figure hit / fail judgment is performed a predetermined number of times, but the result of the hit / fail judgment is notified that the special figure hit / fail judgment of the ending condition is performed a predetermined number of times. The special figure may be changed a predetermined number of times until it is made. Further, when the variable winning device is opened when the opening extension means is implemented, it is preferable that the opening of the variable winning device is terminated when the number of winnings reaches the specified number of winnings.

請求項2記載の弾球遊技機は、
常時入球可能な第1始動口と、
作動口への入球に起因して普図当否判定が行なわれ、当選と判定されると作動する可変入賞装置内に設けた第2始動口と、
前記第1始動口への入球に起因して行なわれる特図当否判定の結果を変動表示後の確定表示によって報知する第1特別図柄と、
前記第2始動口への入球に起因して行なわれる前記特図当否判定の結果を変動表示後の確定表示によって報知する第2特別図柄と、
前記普図当否判定の結果を変動表示後の確定表示によって報知する普通図柄と、を備え、
少なくとも、前記第2特別図柄には小当り図柄を備えており、該小当り図柄で確定表示が行なわれると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示することに基づいて大当り遊技を行う弾球遊技機であって、
前記第1始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
前記第2始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記第2保留記憶手段が前記第2保留記憶を記憶していれば、前記第1保留記憶の有無に拘らず優先して前記第2保留記憶の前記特図当否判定を実施する優先判定手段と、
前記特図当否判定の当選に応じて複数種類の大当り図柄の中から、確定表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当り遊技終了後に所定の確率で作動し、前記特図当否判定が所定回数行なわれると終了する前記可変入賞装置の開放延長手段と、
前記開放延長手段の実施時に、前記普通図柄の変動時間テーブルとしていずれかが設定され、平均変動時間が異なる複数の普図時短変動時間テーブルと、
前記大当り図柄の種類に基づいて、設定する前記普図時短変動時間テーブルを決定する普図時短変動時間テーブル決定手段と、
前記第始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第先読判定手段と、を備え、
該第先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第先読演出を行う
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 2 is
The first starting port that allows you to enter the ball at all times,
A second starting port provided in the variable winning device that operates when it is determined that the ball is won or not is determined due to the entry of the ball into the operating port.
The first special symbol that notifies the result of the special figure hit / fail judgment performed due to the entry of the ball into the first starting port by a definite display after the variable display, and
A second special symbol that notifies the result of the special figure hit / fail judgment performed due to the entry of the ball into the second starting port by a definite display after the fluctuation display, and
It is provided with a normal symbol that notifies the result of the normal figure pass / fail judgment by a definite display after the variable display.
At least, the second special symbol is provided with a small hit symbol, and when a definite display is performed with the small hit symbol, a small winning opening having a specific area through which the entered game ball can pass is opened. A hit game is performed, and the game ball that has entered the large winning opening by the small hit game passes through the specific area, or the first special symbol or the second special symbol confirms and displays the big hit symbol. It is a ball game machine that plays a big hit game based on
A first holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to the entry of the ball into the first starting port as the first holding storage until the special figure hit / fail determination is performed.
A second holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to the ball entering the second starting port as the second holding storage until the special figure hit / fail determination is performed.
If the second reserved storage means stores the second reserved storage, the priority determining means for carrying out the special figure hit / miss determination of the second reserved storage with priority regardless of the presence or absence of the first reserved storage. ,
A jackpot symbol determining means for determining a jackpot symbol to be confirmed and displayed from among a plurality of types of jackpot symbols according to the winning of the special symbol winning / failing determination.
An opening extension means of the variable winning device that operates with a predetermined probability after the end of the big hit game and ends when the special figure winning / failing determination is performed a predetermined number of times.
At the time of implementation of the opening extension means, one of the fluctuation time tables of the ordinary symbol is set, and a plurality of normal figure time reduction fluctuation time tables having different average fluctuation times are used.
A means for determining the time-shortening fluctuation time table for the normal figure to be set based on the type of the jackpot symbol, and a means for determining the time-shortening fluctuation time table for the normal figure.
And a second look-ahead determination means for determining the random number extracted due to entering the sphere to the second start hole in the Japanese Figure spruce determination previously,
A bullet characterized by performing a second look-ahead effect suggesting the type of the normal-figure time-shortening fluctuation time table determined by the normal-figure time-shortening fluctuation time table determination means based on the determination result of the second look-ahead determination means. It is a ball game machine.

第1先読判定手段は乱数を抽出する毎に毎回実施してもよいし、所定の遊技状態であることを条件に実施してもよい。また乱数の判定(先読判定)自体は毎回行いながらも、演出機器を制御するサブ制御装置への該判定結果の送信を所定の遊技状態の場合のみとしてもよい。 The first lookahead determination means may be performed every time a random number is extracted, or may be carried out on condition that the game is in a predetermined game state. Further, while the random number determination (lookahead determination) itself is performed each time, the transmission of the determination result to the sub-control device that controls the effect device may be performed only in the predetermined gaming state.

第2先読判定手段は乱数を抽出する毎に毎回実施してもよいし、所定の遊技状態であることを条件に実施してもよい。また乱数の判定(先読判定)自体は毎回行いながらも、演出機器を制御するサブ制御装置への該判定結果の送信を所定の遊技状態の場合のみとしてもよい。 The second lookahead determination means may be performed every time a random number is extracted, or may be performed on condition that the game is in a predetermined game state. Further, while the random number determination (lookahead determination) itself is performed each time, the transmission of the determination result to the sub-control device that controls the effect device may be performed only in the predetermined gaming state.

請求項1に記載の弾球遊技機によれば、大当り図柄に応じて決定する普図時短変動時間テーブルの平均変動時間の違いにより、同一条件の開放延長手段の実施期間でも普図当否判定の回数に差が出るようにすることが可能となり、大当り図柄に基づいて決定した普図時短変動時間テーブルによって役物大当り獲得数の優位度が変化するという新規の遊技性を備えた遊技機を提供することが可能となる。 According to the ball game machine according to claim 1, due to the difference in the average fluctuation time of the normal figure time reduction fluctuation time table determined according to the jackpot symbol, the normal figure success / failure judgment is made even during the implementation period of the opening extension means under the same conditions. It is possible to make a difference in the number of times, and provide a game machine with a new playability that the superiority of the number of winnings of the character jackpot changes according to the average time saving fluctuation time table determined based on the jackpot symbol. It becomes possible to do.

平均変動時間が比較して短い普図時短変動時間テーブルを決定する大当り図柄で大当りすれば、当該大当り遊技終了後に獲得可能な役物大当りはより多くの回数が期待でき、平均変動時間が長い普図時短変動時間テーブルを決定する大当り図柄で大当りすれば、期待できる獲得可能な役物大当りの回数はより少なくなる。但し、結果が必ずそうなるわけではなく、開放延長中の普図の当選確率の偏りにより、平均変動時間が短くても結果的に獲得した役物大当りの数が少なくなったり、その逆に平均変動時間は長くても確率が甘く偏ることで期待以上に多くの役物大当りを獲得する場合もある。 If you hit the jackpot with the jackpot symbol that determines the average fluctuation time table, you can expect more number of bonus jackpots that can be obtained after the jackpot game ends, and the average fluctuation time is long. If you make a big hit with the big hit symbol that determines the time saving fluctuation time table, the number of expected winning bonus big hits will be smaller. However, the result is not always the same, and due to the bias of the winning probability of the general map during the extension of opening, the number of bonus jackpots acquired as a result decreases even if the average fluctuation time is short, and vice versa. Even if the fluctuation time is long, the probability is loosely biased, and in some cases, more bonus jackpots than expected may be obtained.

また、初当りを狙う通常の遊技状態において、従来の先読演出のように大当たりか否かのみを示唆するだけでなく、大当り遊技後の開放延長中においてより多くの役物大当りを獲得するための有利度を事前に示唆することが可能となる。
In addition , in a normal game state aiming for the first hit, not only suggesting whether or not it is a big hit as in the conventional look-ahead production, but also to acquire more character big hits during the extension of opening after the big hit game. It is possible to suggest the advantage of.

請求項に記載の弾球遊技機によれば、第2保留記憶を発生させる開放延長手段の実施中において、役物大当り遊技終了後の開放延長中により多くの役物大当りを獲得するための有利度を事前に示唆することが可能となる。
According to the ball game machine according to claim 2 , in order to acquire more bonus jackpots during the opening extension after the end of the bonus jackpot game during the implementation of the opening extension means for generating the second hold memory. It is possible to suggest the advantage in advance.

遊技盤1の正面図。Front view of the game board 1. 振分装置92の動作を説明する図。The figure explaining the operation of the sorting apparatus 92. パチンコ機の電気的構成を示すブロック図。A block diagram showing the electrical configuration of a pachinko machine. 実施例1のパチンコ機の作動内容を示す図表。The chart which shows the operation content of the pachinko machine of Example 1. 実施例1における大当り図柄の種類と時短時に設定される普図時短変動時間テーブルとの関係を示す図表。A chart showing the relationship between the type of jackpot symbol in the first embodiment and the normal time saving fluctuation time table set at the time saving time. 主制御装置80が実行するメインルーチンを示すフローチャート。The flowchart which shows the main routine which the main control unit 80 executes. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning process which the main control device 80 executes. 主制御装置80が実行する特図当否判定処理1を示すフローチャート1。FIG. 1 is a flowchart showing a special figure hit / fail determination process 1 executed by the main control device 80. 主制御装置80が実行する特図当否判定処理1を示すフローチャート2。FIG. 2 is a flowchart showing a special figure hit / fail determination process 1 executed by the main control device 80. 主制御装置80が実行する特図当否判定処理1を示すフローチャート3。FIG. 3 is a flowchart showing a special figure hit / fail determination process 1 executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート1。FIG. 1 is a flowchart showing a special game process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート2。FIG. 2 is a flowchart showing a special game process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート3。FIG. 3 is a flowchart showing a special game process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート4。FIG. 4 is a flowchart showing a special game process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート5。FIG. 5 is a flowchart showing a special game process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート6。FIG. 6 is a flowchart showing a special game process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート7。FIG. 7 is a flowchart showing a special game process executed by the main control device 80. サブ統合制御装置83が実行する保留数指示コマンド受信処理を示すフローチャート。The flowchart which shows the hold number instruction command reception process which the sub-integrated control device 83 executes. サブ統合制御装置83が実行する先読判定コマンド受信処理を示すフローチャート。The flowchart which shows the look-ahead determination command reception process executed by the sub-integrated control device 83. サブ統合制御装置83が実行する変動指示コマンド受信処理を示すフローチャート。The flowchart which shows the fluctuation instruction command reception processing which a sub-integrated control device 83 executes. 演出図柄表示装置6の表示例1。Display example 1 of the effect symbol display device 6. 演出図柄表示装置6の表示例2。Display example 2 of the effect symbol display device 6. 演出図柄表示装置6の表示例3。Display example 3 of the effect symbol display device 6. 演出図柄表示装置6の表示例4。Display example 4 of the effect symbol display device 6. 実施例2のパチンコ機の作動内容を示す図表。The chart which shows the operation content of the pachinko machine of Example 2. 実施例2における大当り図柄の種類と時短時に設定される第1特図時短変動時間テーブルとの関係を示す図表。The chart which shows the relationship between the type of a jackpot symbol in Example 2 and the 1st special figure time saving fluctuation time table set at the time saving time. 実施例2のパチンコ機の作動内容を示す図表。The chart which shows the operation content of the pachinko machine of Example 2. 実施例2における大当り図柄の種類と時短時に設定される第1特図時短変動時間テーブルと普図時短変動時間テーブルとの関係を示す図表。A chart showing the relationship between the type of jackpot symbol in the second embodiment, the first special figure time saving fluctuation time table set at the time saving time, and the normal drawing time saving fluctuation time table. 変形例としてのパチンコ機の作動内容を示す図表。The chart which shows the operation contents of the pachinko machine as a modification. 変形例としての普通図柄の種類と普通図柄の変動時間との関係を示す図表。A chart showing the relationship between the type of ordinary symbol and the fluctuation time of the ordinary symbol as a modification.

以下に本発明の好適な実施形態について説明する。尚、本発明の実施の形態は下記の実施形態例に何ら限定されるものではなく、本発明の技術的範囲に属する種々を採ることができ、各実施例に記載された内容を適宜組み合わせることが可能なことはいうまでもない。 A preferred embodiment of the present invention will be described below. The embodiments of the present invention are not limited to the following embodiments, and various types belonging to the technical scope of the present invention can be adopted, and the contents described in the respective examples can be appropriately combined. Needless to say, is possible.

図1は、遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域が、ほぼ中央部に配置されたセンターケース5を境に第1遊技領域3aと第2遊技領域3bとに分けられており、センターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなり、図に示したA部まで到達した遊技球は、第2遊技領域誘導路101を転動し、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。 FIG. 1 is a front view of the game board 1. As shown in FIG. 1, in the game board 1, a substantially circular game area surrounded by known guide rails 2a and 2b is defined as a first game area 3a and a first game area 3a with a center case 5 arranged substantially in the center as a boundary. It is divided into two game areas 3b, the left side of the center case 5 is the first game area 3a, the right side is the second game area 3b, and the game ball that has reached the A part shown in the figure is guided to the second game area. The game ball that rolls on the road 101 and reaches the second game area 3b (right side of the center case 5) and does not reach A flows down the first game area 3a (left side of the center case 5). Further, a large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6の画面を臨ませる窓等を備えている。センターケース5の左側を流下した遊技球が転動可能なセンターケース5の中央直下には、第1の第1始動口11(本発明の第1始動口に相当)が配置され、第1始動口11の左方には、3個の入球率が変化しない普通入賞口31が設けられている。 The center case 5 is provided with a warp entrance, a warp passage, a stage, a window facing the screen of the effect symbol display device 6, and the like, as in the case of known ones. A first first starting port 11 (corresponding to the first starting port of the present invention) is arranged directly below the center of the center case 5 where a game ball flowing down the left side of the center case 5 can roll, and the first starting On the left side of the opening 11, three normal winning openings 31 in which the winning rate does not change are provided.

センターケース5の右の第2遊技領域3bには、上から第2の第1始動口111が配置され、その下には普通図柄作動ゲート17(本発明の作動口に相当)が配置され、その左下には、センターケース5右側面と一体化し片羽根が開閉動作を行う第1大入賞口14が設置されている。第2の第1始動口111は、第1の第1始動口11に比べ入球率が低く、遊技者が通常時に入賞を狙うには不利な始動口となっている。 In the second game area 3b on the right side of the center case 5, the second first starting port 111 from the top is arranged, and below that, the normal symbol operating gate 17 (corresponding to the operating port of the present invention) is arranged. At the lower left, a first large winning opening 14 that is integrated with the right side surface of the center case 5 and one blade opens and closes is installed. The second first starting port 111 has a lower ball entry rate than the first first starting port 11, and is a disadvantageous starting port for the player to aim for a prize at normal times.

第1大入賞口14の下には、普通電動役物16(本発明の可変入賞装置に相当)が配置され、この普通電動役物16が作動すると第2始動口12(本発明の第2始動口に相当)への遊技球の入球が可能となる。 An ordinary electric accessory 16 (corresponding to the variable winning device of the present invention) is arranged under the first large winning opening 14, and when the ordinary electric accessory 16 operates, the second starting port 12 (the second of the present invention) It is possible to enter a game ball into (corresponding to the starting port).

第2始動口12の左下(第1始動口11の右)には、特定領域94(本発明の特定領域に相当)を備えた振分装置92を設けた第2大入賞口91(本発明の入球した遊技球が通過可能な特定領域を備えた大入賞口に相当)が配置されている。この振分装置92の構造については図2を用いて後述する。なお、第1大入賞口14は大当り遊技時(役物大当り生起後の大当り遊技も含む)に作動し、第2大入賞口91は小当り遊技時に作動する。 At the lower left of the second starting port 12 (right of the first starting port 11), a second large winning opening 91 (the present invention) provided with a distribution device 92 provided with a specific area 94 (corresponding to the specific area of the present invention). (Equivalent to a large winning opening with a specific area through which the game ball that entered the ball can pass) is arranged. The structure of the sorting device 92 will be described later with reference to FIG. The first big winning opening 14 operates during the big hit game (including the big hit game after the big hit of the character is generated), and the second big winning opening 91 operates during the small hit game.

第1始動口11は、植設された遊技釘及びセンターケース5の成型形状により、第2遊技領域3bを流下した遊技球が入球困難な構成となっている。これにより、第1始動口11は、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となる。また、第2の第1始動口111、普通図柄作動ゲート17、第1大入賞口14、第2始動口12、第2大入賞口91については、同様の理由により第2遊技領域3bを流下した遊技球のみが入球可能となっている。 The first starting port 11 has a configuration in which it is difficult for a game ball that has flowed down the second game area 3b to enter due to the molded shape of the planted game nail and the center case 5. As a result, only the game ball that has flowed down the first game area 3a can enter the first start port 11. Further, for the second first starting port 111, the normal symbol operating gate 17, the first large winning opening 14, the second starting opening 12, and the second large winning opening 91, the second gaming area 3b flows down for the same reason. Only the game balls that have been played can be entered.

第2遊技領域3bの下部には、複数個のLEDからなる普通図柄表示装置7、普通図柄保留数表示装置8と、7セグメント表示装置からなる第1特別図柄表示装置9、第2特別図柄表示装置10と、複数個のLEDからなる第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19とが配置されている。この位置に配置した各種表示装置の表示内容を遊技者が確実に認識することは困難となり、遊技中の遊技者は遊技盤中央に配置された演出図柄表示装置6の表示内容に注目して遊技を行うことになる。 In the lower part of the second game area 3b, there are a normal symbol display device 7 composed of a plurality of LEDs, a normal symbol hold number display device 8, a first special symbol display device 9 composed of a 7-segment display device, and a second special symbol display. The device 10 and a first special symbol hold number display device 18 and a second special symbol hold number display device 19 composed of a plurality of LEDs are arranged. It becomes difficult for the player to reliably recognize the display contents of the various display devices arranged at this position, and the player during the game pays attention to the display contents of the effect symbol display device 6 arranged in the center of the game board. Will be done.

上記のように遊技盤1を構成することによって、第1遊技領域3a、又は第2遊技領域3bに遊技球を流下させることにより、第1の第1始動口11、又は第2の第1始動口111に遊技球が入球すると(第1の第1始動口スイッチ11a、第2の第1始動口スイッチ111a(図3参照)が遊技球を検出)、第1特別図柄表示装置9において第1特別図柄(本発明の第1特別図柄に相当)が変動を開始し、所定時間後に停止する。 By configuring the game board 1 as described above, the game ball is allowed to flow down into the first game area 3a or the second game area 3b, so that the first first start port 11 or the second first start is started. When the game ball enters the mouth 111 (the first first start port switch 11a and the second first start port switch 111a (see FIG. 3) detect the game ball), the first special symbol display device 9 sets the position. 1 The special symbol (corresponding to the first special symbol of the present invention) starts to fluctuate and stops after a predetermined time.

第2遊技領域3bに遊技球を流下させることにより、普通図柄作動ゲート17に遊技球が入球すると(普通図柄作動スイッチ17a(図3参照)が遊技球を検出)、普通図柄表示装置7で普図が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させる。普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物16の扉部が開放して、第2始動口12への入球(第2始動口スイッチ12a(図3参照)の検出)が可能となるように構成されている。第2始動口12に遊技球が入球すると、第2特別図柄表示装置10において第2特別図柄(本発明の第2特別図柄に相当)が変動表示を開始し、所定時間後に停止する。 When the game ball enters the normal symbol operation gate 17 by letting the game ball flow down into the second game area 3b (the normal symbol operation switch 17a (see FIG. 3) detects the game ball), the normal symbol display device 7 displays the game ball. The normal electric solenoid 12b (see FIG. 3), which will be described later, is driven according to the mode of the normal figure in which the normal figure starts the variable display and stops after a predetermined time. When the ordinary electric accessory solenoid 12b is driven, the door portion of the ordinary electric accessory 16 opens almost synchronously, and the ball enters the second starting port 12 (detection of the second starting port switch 12a (see FIG. 3)). Is configured to be possible. When the game ball enters the second starting port 12, the second special symbol (corresponding to the second special symbol of the present invention) starts the variable display on the second special symbol display device 10, and stops after a predetermined time.

第1特別図柄(以降、第1特図ともいう)及び第2特別図柄(以降、第2特図ともいう)の変動中は、演出図柄表示装置6において各々の特別図柄(以降、特図ともいう)の変動に連動した演出態様を表示する。また、第1特別図柄と第2特別図柄は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し、且つ、第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を開始する。なお、後述する時短状態(開放延長状態)中においては、演出図柄表示装置6には普通図柄の変動及び確定表示に対応した擬似図柄の演出態様を表示する。 While the first special symbol (hereinafter, also referred to as the first special symbol) and the second special symbol (hereinafter, also referred to as the second special symbol) are changing, the effect symbol display device 6 displays each special symbol (hereinafter, also referred to as the special symbol). The production mode linked to the fluctuation of) is displayed. In addition, the first special symbol and the second special symbol do not fluctuate at the same time, and the variation of the second special symbol (hit / fail judgment) is prioritized regardless of the order in which the ball enters the first starting port and the second starting port. To carry out. Specifically, when there is a hold memory of the first special symbol, the fluctuation of the second special symbol is stopped, and there is no second special symbol hold memory, so that the change of the first special symbol hold memory is present. To start. In the time saving state (open extension state) described later, the effect symbol display device 6 displays the effect mode of the pseudo symbol corresponding to the variation and the final display of the normal symbol.

第1特別図柄及び第2特別図柄の確定表示した態様に応じて、後述する第1大入賞口ソレノイド14b(図3参照)、又は第2大入賞口ソレノイド91bが駆動する。第1大入賞口ソレノイド14bが駆動(大当り遊技時)すると、ほぼ同期して第1大入賞口14の扉部材が開放し、第1大入賞口14への遊技球の入球(第1カウントスイッチ14a(図3参照)が遊技球を検出)が可能となり、第2大入賞口ソレノイド91bが駆動(小当り遊技時)すると、ほぼ同期して第2大入賞口91の扉部材が開放し、第2大入賞口91への遊技球の入球(第2カウントスイッチ91a(図3参照)が遊技球を検出)が可能となるように構成されている。 The first special winning opening solenoid 14b (see FIG. 3) or the second special winning opening solenoid 91b, which will be described later, is driven according to the confirmed display mode of the first special symbol and the second special symbol. When the first big winning opening solenoid 14b is driven (during a big hit game), the door member of the first big winning opening 14 opens almost synchronously, and the game ball enters the first big winning opening 14 (first count). When the switch 14a (see FIG. 3) detects the game ball) and the second large winning opening solenoid 91b is driven (during a small hit game), the door member of the second large winning opening 91 opens almost synchronously. , It is configured so that a game ball can be inserted into the second prize opening 91 (the second count switch 91a (see FIG. 3) detects the game ball).

普通電動役物16からなる第2始動口12、第1大入賞口14、第2大入賞口91は、第2遊技領域3b(センターケース5の右側)に配置されているため、遊技状態が開放延長遊技状態に移行した場合、大当り遊技に移行した場合、小当り遊技に移行した場合は、発射した遊技球の全てが第2遊技領域3bに到達するように発射ハンドルを調整することになる。また、第2遊技領域3bには第2の第1始動口111が配置されているため、大当り遊技状態(開放延長遊技状態、、小当り遊技状態)においても第2の第1始動口111に遊技球が入球する構成(大当り遊技中に第1保留記憶が記憶される構成)となっている。 Since the second starting port 12, the first large winning opening 14, and the second large winning opening 91, which are composed of the ordinary electric accessory 16, are arranged in the second gaming area 3b (on the right side of the center case 5), the gaming state is changed. In the case of shifting to the open extended game state, shifting to the big hit game, or shifting to the small hit game, the firing handle is adjusted so that all of the launched game balls reach the second game area 3b. .. Further, since the second first start port 111 is arranged in the second game area 3b, the second first start port 111 can be used even in the big hit game state (open extension game state, small hit game state). It has a configuration in which a game ball enters (a configuration in which the first hold memory is stored during a big hit game).

次に、図2を用いて、特定領域94を備えた振分装置92を説明する。振分装置92の内側上部にはワープ出口92aが設けられており、第2大入賞口91に入球した遊技球は全てワープ出口92aから振分装置92内に流れ込む。ワープ出口92aの下方には一対の振分羽根93が設けられており、第2大入賞口91の開閉動作時に作動する。 Next, the sorting device 92 provided with the specific region 94 will be described with reference to FIG. A warp outlet 92a is provided on the inner upper part of the distribution device 92, and all the game balls that have entered the second special winning opening 91 flow into the distribution device 92 from the warp outlet 92a. A pair of distribution blades 93 are provided below the warp outlet 92a, and operate when the second large winning opening 91 is opened and closed.

振分羽根93が閉鎖されているとき(図(a))にワープ出口92aから遊技球が流出すると、遊技球はハズレ口92bに導かれるため特定領域94には入球しない。開放されているとき(図(b))にワープ出口92aから遊技球が流出すると、Vで示された特定領域94に入球する。従って、図(a)の閉鎖状態と図(b)の開放状態とで各々の時間を設定し交互に組み合わせることで特定領域94への遊技球の入球率が設定できる。また、第2大入賞口91の開閉タイミングと組み合わせても同様に入球率の設定ができる。なお、振分装置92に誘導される遊技球は、第2カウントスイッチ91aで検出済の遊技球となる。 If the game ball flows out from the warp outlet 92a when the distribution blade 93 is closed (FIG. (A)), the game ball is guided to the loss opening 92b and does not enter the specific area 94. When the game ball flows out from the warp outlet 92a when it is open (FIG. (B)), it enters the specific area 94 indicated by V. Therefore, the entry rate of the game ball into the specific area 94 can be set by setting each time in the closed state of FIG. (A) and the open state of FIG. (B) and alternately combining them. Further, the ball entry rate can be set in the same manner by combining with the opening / closing timing of the second large winning opening 91. The game ball guided by the distribution device 92 is a game ball detected by the second count switch 91a.

図3は、パチンコ機の電気的構成を示すブロック図となり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのためのいわゆる中継基板及び電源回路等は記載していない。また、詳細な図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。 FIG. 3 is a block diagram showing the electrical configuration of the pachinko machine, and is configured around the main control device 80. It should be noted that this block diagram does not describe a so-called relay board, a power supply circuit, or the like for simply relaying signals. Although detailed illustration is omitted, all of the main control device 80, the payout control device 81, the effect symbol control device 82, and the sub integrated control device 83 are provided with a CPU, ROM, RAM, input port, output port, and the like. However, in this embodiment, the launch control device 84 is not provided with the CPU, ROM, and RAM. However, the present invention is not limited to this, and the emission control device 84 may be provided with a CPU, ROM, RAM, or the like.

主制御装置80には、第1の第1始動口11に入球した遊技球を検出する第1の第1始動口スイッチ11a、第2の第1始動口111に入球した遊技球を検出する第2の第1始動口スイッチ111a、第2始動口12に入球した遊技球を検出する第2始動口スイッチ12a、普通図柄を作動させる普通図柄作動ゲート17に進入した遊技球を検出する普通図柄作動スイッチ17a、第1大入賞口14に入球した遊技球を計数するための第1カウントスイッチ14a、第2大入賞口91に入球した遊技球を計数するための第2カウントスイッチ91a、普通入賞口31に入球した遊技球を検出する普通入賞口スイッチ31a、特定領域94に入球した遊技球を検出する特定領域スイッチ94a等の検出信号が入力され、裏配線中継端子板75を介して、前枠(ガラス枠)および内枠が閉鎖しているか否か検出するガラス枠開放スイッチ35、内枠開放スイッチ36の検出信号が入力される。 The main control device 80 detects the game ball that has entered the first first start port switch 11a and the second start port 111 that detects the game ball that has entered the first first start port 11. The second first start port switch 111a, the second start port switch 12a for detecting the game ball that has entered the second start port 12, and the game ball that has entered the normal symbol operation gate 17 that operates the normal symbol are detected. Normal symbol operation switch 17a, first count switch 14a for counting game balls entered in the first winning opening 14, and second count switch for counting game balls entered in the second winning opening 91. Detection signals such as 91a, a normal winning opening switch 31a for detecting a game ball entering the normal winning opening 31, and a specific area switch 94a for detecting a game ball entering the specific area 94 are input, and a back wiring relay terminal board is input. The detection signals of the glass frame opening switch 35 and the inner frame opening switch 36 for detecting whether or not the front frame (glass frame) and the inner frame are closed are input via the 75.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。 The main control device 80 operates according to the installed program, generates various commands related to the progress of the game based on the above-mentioned detection signal and the like, and outputs them to the payout control device 81 and the sub-integrated control device 83. Further, the main control device 80 displays the first special symbol display device 9, the second special symbol display device 10, and the ordinary symbol display device 7 connected via the symbol display device relay terminal plate 90, and holds the first special symbol. It controls the lighting of the number display device 18, the second special symbol hold number display device 19, and the normal symbol hold number display device 8.

更に、主制御装置80は、第1大入賞口ソレノイド14bを制御することで第1大入賞口14の開閉を制御し、第2大入賞口ソレノイド91bを制御することで第2大入賞口91の開閉を制御し、普通電動役物ソレノイド(図3では普電役物ソレノイドと表記)12bを制御することで普通電動役物16の開閉を制御し、振分羽根ソレノイド93bを制御することで振分装置92内の振分羽根93の開閉を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータ87に送られる。 Further, the main control device 80 controls the opening and closing of the first special winning opening 14 by controlling the first special winning opening solenoid 14b, and controls the second special winning opening solenoid 91b to control the second special winning opening 91b. By controlling the opening and closing of the normal electric accessory solenoid (denoted as the normal electric accessory solenoid in FIG. 3) 12b, the opening and closing of the ordinary electric accessory 16 is controlled, and by controlling the distribution blade solenoid 93b. It controls the opening and closing of the distribution blade 93 in the distribution device 92. In addition to the output signal from the main control device 80 being output to the test signal terminal, management signals such as symbol fluctuations and big hits (also called special games) are output to the external connection terminal 78 and sent to the hall computer 87. ..

主制御装置80と払出制御装置81とは双方向通信が行われ、払出制御装置81は、主制御装置80から送られてくるコマンドに応じて払出モータ20を制御して賞球を払い出す。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。 Two-way communication is performed between the main control device 80 and the payout control device 81, and the payout control device 81 controls the payout motor 20 in response to a command sent from the main control device 80 to pay out the prize ball. In this embodiment, the detection signal of the payout switch 21 for counting the game balls to be paid out as the prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition to this, it is also conceivable to use a configuration in which the detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81, and both the main control device 80 and the payout control device 81 count the prize balls.

なお、払出制御装置81はガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号が出力されなくなることに起因して払出モータ20の駆動を再開させる。 The payout control device 81 receives signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22, and the ball out switch 23, and the full switch 22 indicates that the lower plate 63 is full. When is input or when a signal indicating that there are few or no game balls is input to the ball tank by the ball out switch 23, the payout motor 20 is stopped and the payout operation of the prize ball is stopped. The full switch 22 and the out-of-ball switch 23 are also configured to continue to output a signal until the state is resolved, and the payout control device 81 does not output the signal, so the payout motor 20 Resume driving.

また、払出制御装置81はCRユニット端子板24を介してプリペイドカードユニットと交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。 Further, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit via the CR unit terminal plate 24, and discharges the rental ball. The loaned ball is detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the settlement display board 25 so as to be able to communicate in both directions. The settlement display board 25 has a ball lending button for requesting the lending of game balls and a return for requesting settlement. Buttons and balance indicators are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータに送信するほか、発射制御装置84に対して発射停止信号を送信する。なお本実施例では遊技球を払い出す構成であるが、入賞等に応じて発生した遊技球を払い出さずに記憶する封入式の構成にしても良い。 Further, the payout control device 81 transmits information about the prize ball, information indicating the open / closed state of the frame (inner frame, front frame), etc. to the hall computer via the external connection terminal 78, and also to the launch control device 84. Send a launch stop signal. In this embodiment, the game balls are paid out, but an enclosed type structure may be used in which the game balls generated in response to a prize or the like are stored without being paid out.

発射制御装置84は発射モータ30を制御して遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドルからの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。回動量信号は、遊技者が発射ハンドルを操作することで出力され、タッチ信号は遊技者が発射ハンドルを触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。 The launch control device 84 controls the launch motor 30 to launch the game ball. In addition to the payout control device 81, the launch control device 84 receives a rotation amount signal from the launch handle, a touch signal from the touch switch 28, and a launch stop signal from the launch stop switch 29. The rotation amount signal is output when the player operates the launch handle, the touch signal is output when the player touches the launch handle, and the launch stop switch signal is output when the player presses the launch stop switch 29. It is output. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and when the launch stop switch signal is input, the game ball cannot be launched even if the player touches the launch handle. It has become.

サブ統合制御装置83(本発明のサブ制御装置に相当)はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ67aの入力ならびに主制御装置80から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄制御装置82に出力する。 The sub-integrated control device 83 (corresponding to the sub-control device of the present invention) includes electrical components such as a CPU, ROM, and RAM, and the CPU executes processing according to a program stored in the mounted ROM and inputs the processing. Based on the input of the game switch 67a and the command input from the main control device 80, various commands related to the effect are generated and output to the effect symbol control device 82.

また、サブ統合制御装置83には、音量を調節する音量調節スイッチ83aが備えられ、音量調節スイッチ83aの状態(位置)を検出し、その検出結果とスピーカ66へ送信する内容とを判断し、スピーカ66から出力する音量をソフト的に制御するように構成されている。 Further, the sub-integrated control device 83 is provided with a volume control switch 83a for adjusting the volume, detects the state (position) of the volume control switch 83a, determines the detection result and the content to be transmitted to the speaker 66, and determines. It is configured to softly control the volume output from the speaker 66.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して擬似図柄等の演出画像を表示する。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。 The effect symbol control device 82 displays the effect symbol based on the data and commands received from the sub-integrated control device 83 (both are transmitted from the main control device 80 and some are generated by the sub-integrated control device 83). The device 6 is controlled to display an effect image such as a pseudo pattern. The sub-integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub-integrated control device 83 via an effect relay terminal plate 65 between the sub-integrated control device 83 and the sub-integrated control device 83. The effect symbol control device 82 is configured as a one-way communication circuit from the sub-integrated control device 83 to the effect symbol control device 82.

次に、図4と図5に示した図表を用いて、実施例1のパチンコ機の作動内容について説明する。本実施例におけるパチンコ機の大当り確率は、第1特図と第2特図とで共通の1/320となり、特図当否判定(本発明の特図当否判定に相当)に係る確率変動機能は備えていない。小当りは第2特図のみが備え、その確率は1/1.003となり、そのため第2特図が変動(特図当否判定を実施)すると高確率で小当りに当選(ほぼ毎回小当りに当選)し、該当選に応じて第2大入賞口91が6.000秒の開放動作を1回行う小当り遊技を行う。 Next, the operation contents of the pachinko machine of the first embodiment will be described with reference to the charts shown in FIGS. 4 and 5. The jackpot probability of the pachinko machine in this embodiment is 1/320 common to the first special figure and the second special figure, and the probability fluctuation function related to the special figure hit / fail judgment (corresponding to the special figure hit / fail judgment of the present invention) is Not prepared. Only the 2nd special figure has a small hit, and the probability is 1 / 1.003. Therefore, if the 2nd special figure fluctuates (the special figure hit / fail judgment is performed), the small hit is won with a high probability (almost every small hit). (Winning), and depending on the winning, the second big winning opening 91 will perform a small hit game in which the opening operation for 6,000 seconds is performed once.

第2特図の小当り当選により小当り遊技を行った場合、第2大入賞口91の開放と同時に上述した振分装置92内の振分羽根93も開放状態に変位し、振分羽根93の開放状態は特定領域94に遊技球が1個入球するか第2大入賞口91に遊技球が9個入賞するまで継続する。従って、第2特図が小当りに当選すると、第2大入賞口91に入賞した1個目の遊技球が特定領域94に入球するため、第2特図が変動すればほぼ役物大当りが生起する。 When a small hit game is performed by winning a small hit in the second special figure, the distribution blade 93 in the distribution device 92 described above is also displaced to the open state at the same time as the opening of the second large winning opening 91, and the distribution blade 93 The open state continues until one game ball enters the specific area 94 or nine game balls enter the second large winning opening 91. Therefore, when the second special figure wins a small hit, the first game ball that has won the second big winning opening 91 enters the specific area 94. Therefore, if the second special figure fluctuates, it is almost a big hit. Occurs.

無論、この遊技構成は一例であり、平均して1/5で役物大当りが生起するように設定して、役物大当りが生起するか否かで楽しませる遊技構成にしてもよいし、第2大入賞口91に特定領域94を備えず、小当りで単純に賞球を発生させて開放延長状態時は持玉が増加しやすくした遊技構成とすることも考えられる。 Of course, this game configuration is an example, and it may be set so that the bonus jackpot occurs at 1/5 on average, and the game configuration may be entertained depending on whether or not the bonus jackpot occurs. It is also conceivable that the two major winning openings 91 are not provided with a specific area 94, and a prize ball is simply generated by a small hit so that the number of balls held can easily increase in the open extension state.

役物大当り、又は図柄大当り当選に基づいて実行する大当り遊技の終了後は、特図と普図の変動時間が通常状態から変化するとともに、普通電動役物16の作動時間が変化する時短、開放延長状態に移行する。時短、開放延長状態への突入率(移行率)は、第1特図の場合は大当り図柄の種類に基づいて80%の確率となり、第2特図の大当り及び小当りからの役物大当りの場合は、大当り遊技終了後は100%の確率で時短、開放延長状態へ移行(突入)する。 After the end of the jackpot game to be executed based on the bonus jackpot or the symbol jackpot winning, the fluctuation time of the special figure and the normal figure changes from the normal state, and the operating time of the normal electric bonus 16 changes. Move to the extended state. In the case of the 1st special figure, the probability of rushing into the open extension state (transition rate) is 80% based on the type of the big hit symbol, and the jackpot of the 2nd special figure and the accessory big hit from the small hit In that case, after the big hit game is completed, there is a 100% probability that the time will be shortened and the open extension state will be entered (rushed).

なお、本実施例のパチンコ機は、上述したように第2特図が変動すると高確率で役物大当りが生起する構成と、時短、開放延長状態を実施する「一定の期間」と、大当り図柄(又は小当り図柄)の種類に応じて異なる時短時の普図の平均変動時間と、の組合せにより、一定の期間の間に普図で当選して第2特図での抽選の機会を与えることができるか否かに特徴がある遊技性となり、一定期間となる時短中に第2保留記憶をより多く記憶(ストック)するためには、普図の変動時間がより短い方が普図の当否判定回数が多くなり有利となる。 In addition, the pachinko machine of this embodiment has a configuration in which a jackpot of a character is generated with a high probability when the second special figure fluctuates as described above, a "certain period" in which a time saving and an open extension state are carried out, and a jackpot symbol. Depending on the type of (or small hit symbol), the average fluctuation time of the regular map during the short time is combined to give the chance of winning the regular map during a certain period of time and drawing a lottery in the second special map. In order to store more second reserved memory (stock) during a certain period of time, it is better to have a shorter fluctuation time of the normal map. The number of hit / fail judgments increases, which is advantageous.

上記した「一定の期間」に相当する本実施例におけるパチンコ機の時短、開放延長期間は、大当り遊技終了後から変動を開始した第1特図(又は第2特図)が、当該開始した1回の変動を終了するまでの期間(特図が1回変動する期間)となり、時短状態への移行とともに第1特図が変動する場合(第2保留記憶が無い場合)は、時短、開放延長期間は100秒となり、第2特図が変動する場合(時短期間終了後、役物大当り終了後)は1秒となる(特図の種類に応じてその期間は一定に定められている)。 The time reduction and opening extension period of the pachinko machine in this embodiment corresponding to the above-mentioned "certain period" are the first special figure (or the second special figure) that started to fluctuate after the end of the big hit game. If the period until the end of the fluctuation of the times (the period in which the special figure fluctuates once) and the first special figure fluctuates with the transition to the time saving state (when there is no second reserved memory), the time is shortened and the opening is extended. The period is 100 seconds, and when the second special figure fluctuates (after the end of the short time period and after the end of the bonus jackpot), it is 1 second (the period is fixed according to the type of special figure).

また、大当り図柄の種類と、大当り遊技終了後の時短時に用いる普図時短変動時間テーブル(本発明の普図時短変動時間テーブルに相当)の平均変動時間との関係は、図5の図表に示す内容となり、大当り図柄が第1特図7ラウンド時短有図柄1、又は第2特図7ラウンド時短有図柄なら、大当り遊技終了時に設定される普図時短変動時間テーブルの平均変動時間は約1.0秒となり、この秒数設定により時短中に普図が変動可能な回数、即ち、普図の当否判定が可能な回数は最大100回となる。 The relationship between the type of jackpot symbol and the average fluctuation time of the normal time reduction time table (corresponding to the normal time reduction time table of the present invention) used at the time reduction after the end of the big hit game is shown in the chart of FIG. If the jackpot symbol is the 1st special figure 7 round time saving symbol 1 or the 2nd special figure 7 round time saving symbol, the average fluctuation time of the normal symbol time saving fluctuation time table set at the end of the jackpot game is about 1. It becomes 0 seconds, and the number of times that the normal map can be changed during the time reduction, that is, the number of times that the validity of the normal figure can be determined by setting the number of seconds is 100 times at the maximum.

同様に大当り図柄が第1特図7ラウンド時短有図柄2、又は第2特図15ラウンド時短有図柄1なら、平均変動時間は約3.0秒で普図の当否判定可能回数は最大33回。大当り図柄が第1特図7ラウンド時短有図柄3、又は第2特図15ラウンド時短有図柄2なら、平均変動時間は約5.0秒で普図の当否判定可能回数は最大20回。大当り図柄が第1特図7ラウンド時短有図柄4、又は第2特図15ラウンド時短有図柄3なら、平均変動時間は約10.0秒で普図の当否判定可能回数は最大10回となる。 Similarly, if the jackpot symbol is the 1st special figure 7 round time saving symbol 2 or the 2nd special figure 15 round time saving symbol 1, the average fluctuation time is about 3.0 seconds and the number of times that the normal figure can be judged as correct or not is 33 times at the maximum. .. If the jackpot symbol is the 1st special figure 7 round time saving symbol 3 or the 2nd special figure 15 round time saving symbol 2, the average fluctuation time is about 5.0 seconds and the number of times that the hit or miss of the normal symbol can be judged is up to 20 times. If the jackpot symbol is the 1st special figure 7 round time saving symbol 4 or the 2nd special figure 15 round time saving symbol 3, the average fluctuation time is about 10.0 seconds and the number of times that the normal figure can be judged as correct or not is up to 10 times. ..

なお、第1特図が大当りした場合は、大当り図柄の種類に拘わらず全ての大当りで第1大入賞口14が7ラウンドの大当り遊技(1ラウンドあたり10カウント又は29.0秒の開放を1回行う)を行う。また、第2特図が図柄大当り、又は小当りから役物大当りした場合は、1/4の確率で(7ラウンド時短有図柄の場合)第1大入賞口14が7ラウンドの大当り遊技を行い、3/4の確率で(15ラウンド時短有図柄1、2、3の場合)第1大入賞口14が15ラウンドの大当り遊技を行う(大当り、小当り図柄の種類に応じてラウンド振分)。また普通電動役物16は開放延長状態では普図の当選に応じて5.5秒の開放を1回行うが、非開放延長状態では普図当選時の開放時間が0.1秒となるため入球率はほぼ0%となる。 In addition, when the first special figure is a big hit, the first big winning opening 14 is a big hit game of 7 rounds (10 counts per round or 29.0 seconds opening is 1 for all big hits regardless of the type of big hit symbol. Do). In addition, if the 2nd special figure is a big hit of a symbol or a big hit of a character from a small hit, there is a 1/4 probability (in the case of a symbol with a 7-round time reduction) that the 1st big winning opening 14 will play a big hit game of 7 rounds. With a probability of 3/4 (in the case of 15 rounds with time saving symbols 1, 2 and 3), the first big winning opening 14 plays a big hit game of 15 rounds (round distribution according to the type of big hit and small hit symbols). .. In addition, the normal electric accessory 16 opens once for 5.5 seconds according to the winning of the normal figure in the open extended state, but the opening time at the time of winning the normal figure is 0.1 seconds in the non-open extended state. The ball entry rate is almost 0%.

上述した構成を組み合わせることによって成立する遊技性は、大当り遊技終了後に時短、開放延長状態に移行した場合は、時短、開放延長状態となる限られた時間内に(第1特図の1回の変動中に)より多くの大当りをストックし(普図に当選してより多くの第2保留記憶を記憶し)、限られた時間が終了した時点からストックを順次放出する(時短期間となる第1特図の変動終了後、時短中に記憶した第2保留記憶を優先変動により順次消化することで第2保留記憶分の役物大当りを生起させる)が、大当り図柄の種類に応じて大当りをストックする条件が変化する(限られた時間内で実施する普図の抽選回数が変化する)という従来にないものとなる。 The game playability established by combining the above configurations is achieved within the limited time during which the time is shortened and the open extension state is reached after the jackpot game is completed (once in the first special figure). Stock more jackpots (during fluctuations) (win a regular map and memorize more second hold memory), and release stock sequentially from the end of the limited time (shorter period) 1 After the end of the fluctuation of the special figure, the second reserved memory stored in the time saving is sequentially digested by the priority change to generate the bonus jackpot for the second reserved memory), but the jackpot is given according to the type of the jackpot symbol. It will be unprecedented that the conditions for stocking will change (the number of lottery draws for regular drawings will change within a limited time).

遊技の一例を実際の遊技進行に沿って説明する。遊技を開始した通常状態では、第1遊技領域3aに遊技球を流下させることで第1の第1始動口11への入賞を主に遊技を進行する。この状態から大当りすると、第2遊技領域3bに遊技球を流下させる大当り遊技を行う。大当り遊技が終了した時点では、大当り遊技中の第2の第1始動口111への入賞により第1保留記憶(第1の第1始動口11、又は第2の第1始動口111入球に起因する保留記憶)は記憶されているが、第2保留記憶は記憶されていない。従って、第1特図の大当り図柄が第1特図7ラウンド時短有図柄1から4のいずれかであったなら、時短、開放延長状態に移行し、時短、開放延長状態の期間として第1特図が100秒の変動を開始する。 An example of the game will be described along with the actual progress of the game. In the normal state in which the game is started, the game is mainly advanced by winning a prize in the first first start opening 11 by letting the game ball flow down to the first game area 3a. When a big hit is made from this state, a big hit game is performed in which the game ball is made to flow down to the second game area 3b. At the end of the jackpot game, the first hold memory (first first start port 11 or second first start port 111 entry) is entered by winning a prize in the second first start port 111 during the jackpot game. The resulting hold memory) is memorized, but the second hold memory is not memorized. Therefore, if the jackpot symbol of the 1st special figure is any of the 1st special figure 7 round time-saving symbols 1 to 4, the time-saving and open extension state is entered, and the 1st special as the period of the time-saving and open extension state. The figure begins to fluctuate for 100 seconds.

時短、開放延長状態を開始すると、遊技者は引き続き第2遊技領域3bへの遊技球の発射を継続することで、普通図柄作動ゲート17へ遊技球を入球させ普図当否判定を行う。普図当否判定の結果は、所定時間の普図の変動表示後確定表示し、当選であれば普通電動役物16が作動するが、この場合、開放延長状態であるため、普図の変動時間は大当り図柄に応じて設定された普図時短変動時間テーブルから選択され、当選時の普通電動役物16は5.5秒の開放を1回行う。但し、普通電動役物16の規定入賞数は1個であるため、開放した普通電動役物16に遊技球が1個入賞(第2始動口12に遊技球が1個入賞)すると開放動作を終了する。 When the time reduction and the open extension state are started, the player continues to launch the game ball into the second game area 3b, so that the game ball enters the normal symbol operating gate 17 and determines whether or not the game is correct. The result of the normal figure pass / fail judgment is confirmed and displayed after the change display of the normal figure for a predetermined time, and if it is won, the normal electric accessory 16 operates, but in this case, since it is in the open extension state, the change time of the normal figure Is selected from the normal time reduction time fluctuation time table set according to the jackpot symbol, and the ordinary electric accessory 16 at the time of winning is opened once for 5.5 seconds. However, since the specified number of prizes for the ordinary electric accessory 16 is one, when one game ball is awarded for the opened ordinary electric accessory 16 (one game ball is awarded for the second starting port 12), the opening operation is performed. finish.

これにより、時短、開放延長状態中に普図が当選すると、当選する毎に第2保留記憶が1個増加(大当りを1回ストック)する。また、時短、開放延長状態を実施する時間は第1特図が変動する100秒間の一定時間となるが、普図の変動時間は大当り図柄に応じて設定される変動時間テーブルの種類によってその平均変動時間が異なる。従って、大当り図柄によって、時短、開放延長状態中に第2保留を記憶しやすいか否か(より多くの普図当否判定が行えるか否か)が決定し、遊技者の優位度(1/21の確率で100秒間に何回の普図当否判定が行える可能性があるか)が決まる。 As a result, if the regular figure is won during the time saving and open extension state, the second reserved memory is increased by 1 each time the winning figure is won (the jackpot is stocked once). In addition, the time to execute the open extension state is a fixed time of 100 seconds when the first special figure fluctuates, but the fluctuation time of the normal figure is the average depending on the type of fluctuation time table set according to the jackpot symbol. The fluctuation time is different. Therefore, depending on the jackpot symbol, whether or not it is easy to memorize the second hold during the time saving and open extension state (whether or not it is possible to determine whether or not more normal figures are correct) is determined, and the player's superiority (1/21). How many times in 100 seconds there is a possibility that the hit / fail judgment can be made) is determined.

時短、開放延長状態が終了すると、優先変動によって時短、開放延長状態中に記憶した第2保留記憶の特図当否判定が順次行われ、該特図当否判定が行われる毎に小当りに当選し役物大当りが生起する。この役物大当りの生起が、時短、開放延長状態中に記憶した第2保留記憶の数分連続して行われる。なお、最後の第2保留記憶の小当りから役物大当りが生起した後は、第1特図が100秒の変動を行う時短、開放延長状態に再度移行するが、この場合の普図の変動パターンテーブルは、第2特図の小当り図柄に応じて設定される。 When the time saving and opening extension states are completed, the special figure winning / failing judgment of the second reserved memory stored in the time saving / opening extension state is sequentially performed due to the priority change, and a small hit is won each time the special figure winning / failing judgment is made. A big hit of the character occurs. The occurrence of this bonus jackpot is continuously performed for several minutes of the second reserved memory stored during the time saving and open extension state. In addition, after the big hit of the accessory occurs from the small hit of the last second reserved memory, the first special figure shifts again to the time saving and open extension state in which the first special figure fluctuates by 100 seconds. The pattern table is set according to the small hit symbol of the second special figure.

次に、図6を用いて、主制御装置80が実行するメインルーチンを説明する。メインルーチンは、約2ms毎のハード割り込みにより定期的に実行される。本実施形態では、S10〜S75までの1回だけ実行される処理を「本処理」と称し、この本処理を実行して余った時間内に時間の許す限り繰り返し実行されるS80の処理を「残余処理」と称する。「本処理」は上記割り込みにより定期的に実行されることになる。 Next, the main routine executed by the main control device 80 will be described with reference to FIG. The main routine is periodically executed with hard interrupts approximately every 2 ms. In the present embodiment, the process executed only once from S10 to S75 is referred to as "main process", and the process of S80 which is repeatedly executed as long as the time allows within the time remaining after executing this process is "main process". It is called "residual processing". The "main process" will be executed periodically by the above interrupt.

マイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。 When a hard interrupt is executed by the microcomputer, it is first determined whether or not it is a normal interrupt (S10). This determination process is performed by determining whether or not the value of the predetermined area of the RAM as the memory is a predetermined value, and when the process executed by the microcomputer shifts to the main process, the normal process is executed. It is for judging whether or not it is okay. When the interrupt is not a normal interrupt, it is conceivable that the microcomputer runs out of control when the power is turned on or due to noise or the like. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。 When S10 is determined to be negative, that is, it is determined that it is not a normal interrupt (S10: no), a memory such as initial setting (for example, writing a predetermined value to a predetermined area of the memory and using a special symbol and a normal symbol as an initial symbol). Each initial value is written to the work area of (S15), and the process proceeds to the residual processing (initial random number update processing (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄決定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。 When an affirmative judgment is made as a normal interrupt (S10: yes), the initial value random number update process (S20), the jackpot determination random number update process (S25), the jackpot symbol determination random number 1 update process (S30), and the jackpot symbol determination Random number 2 update process (S35), small hit symbol determination random number update process (S40), hit determination random number update process (S45), reach determination random number update process (S50), variation pattern determination random number update process (S55) ) Is performed.

続く入賞確認処理(S60)では、第1の第1始動口11、第2の第1始動口111、第2始動口12、第1大入賞口14、第2大入賞口91一般入賞口31への入賞及び普通図柄作動ゲート17、特定領域94への入球の確認、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。各始動口及び作動口への入賞(入球)確認処理(始動入賞処理)については、図7を用いて後述する。 In the subsequent winning confirmation process (S60), the first first starting port 11, the second first starting port 111, the second starting port 12, the first major winning opening 14, the second major winning opening 91, and the general winning opening 31 The prize is won, the normal symbol operating gate 17, the confirmation of the entry into the specific area 94, and the input processing of each switch provided in the pachinko machine 50 and connected to the main control device 80 are executed. The winning (winning) confirmation process (starting winning process) for each starting port and operating port will be described later with reference to FIG. 7.

続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。 Subsequently, each output process (S70) such as a hit / fail determination process (S65) and an image output process, and an illegal monitoring process (S75) are performed, and the initial random number is updated within the remaining time until the next interrupt signal is input. The process (S80) is looped.

次に、図7を用いて、主制御装置80が実行する始動入賞処理を説明する。本処理は、図6に示した入賞確認処理(S60)のサブルーチンの一つとなる(本発明の第1保留記憶手段、第2保留記憶手段、第1先読判定手段、第2先読判定手段を含む)。 Next, the start winning process executed by the main control device 80 will be described with reference to FIG. 7. This process is one of the subroutines of the winning confirmation process (S60) shown in FIG. 6 (first hold storage means, second hold storage means, first lookahead determination means, second lookahead determination means of the present invention). including).

第1の第1始動口11及び第2の第1始動口111に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄始動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。なお、本実施例では第1保留記憶、第2保留記憶、普図保留記憶の上限数を4個としている。 When the hold memory stored when the game ball enters the first first start port 11 and the second first start port 111 is the first hold memory, and when the game ball enters the second start port 12. The hold memory stored in the second hold memory will be described as the second hold memory, and the hold memory stored when the game ball passes through the normal symbol start gate 17 will be described as the normal symbol hold memory. In this embodiment, the upper limit of the first reserved storage, the second reserved storage, and the normal figure reserved storage is set to four.

本処理を開始すると、第1の第1始動口スイッチ11a、又は第2の第1始動口スイッチ111aが遊技球を検出したか否か判定する(S100)。肯定判定であれば(S100:yes)、主制御装置80に既に格納されている第1保留記憶数が上限数(本実施例では4個)未満であるか否か判定する(S105)。肯定判定であれば(S105:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第1保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。 When this process is started, it is determined whether or not the first first start port switch 11a or the second first start port switch 111a has detected the game ball (S100). If the determination is affirmative (S100: yes), it is determined whether or not the number of first reserved storage already stored in the main control device 80 is less than the upper limit number (4 in this embodiment) (S105). If the judgment is affirmative (S105: yes), various random numbers such as a hit / fail random number (random numbers for determining big hits, random numbers 1 and 2 for determining big hit symbols, random numbers for reach judgment, random numbers for determining fluctuation patterns, etc.) are extracted, and the first 1 As reserved storage, it is stored in a storage area corresponding to the number of reserved storages of the main control device 80, and 1 is added to the first reserved storage counter indicating the number of first reserved storages (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)(第1先読判定手段)。具体的には、大当り決定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、期待度の高いリーチを行うか否か確認する。 Following S110, a look-ahead determination of the stored first hold storage is performed (S115) (first look-ahead determination means). Specifically, it is confirmed whether or not the value of the random number for determining the jackpot is a value that causes a jackpot, and if it is a jackpot value, the type of the jackpot symbol is confirmed. If the jackpot judgment is a loss, check whether to reach with high expectations.

続いて、S115の先読判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。本実施例では、第1先読判定コマンドと第1保留数指示コマンドとを個別のコマンドとしてサブ統合制御装置83に送信しているが、この二つのコマンド内容を一つのコマンドに生成してサブ統合制御装置83に送信する構成も考えられる。 Subsequently, a first lookahead determination command is generated based on the lookahead determination result of S115 and transmitted to the sub-integrated control device 83 (S120), and the first hold indicating the value of the first hold storage counter added in S110 is shown. The number instruction command is transmitted to the sub-integrated control device 83 (S125). In this embodiment, the first lookahead determination command and the first hold number instruction command are transmitted to the sub-integrated control device 83 as individual commands, but these two command contents are generated into one command and sub. A configuration for transmitting to the integrated control device 83 is also conceivable.

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限数(=4個)未満か否か判定する(S135)。否定判定なら(S135:no)S160に進み、肯定判定であれば(S135:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第2保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第2保留記憶の数を示す第2保留記憶カウンタに1を加算し(S140)、S115と同様に記憶した第2保留記憶の先読判定を行う(S145)(第2先読判定手段)。 Following the processing of S125 or the negative determination of S100 and S105 (S100: no, S105: no), it is determined whether or not the second start port switch 12a has detected the game ball (S130). If it is a negative determination, the process proceeds to (S130: no) S160, and if it is an affirmative determination (S130: yes), it is determined whether or not the number of second reserved storages stored in the main control device 80 is less than the upper limit (= 4). (S135). If it is a negative judgment, proceed to (S135: no) S160, if it is an affirmative judgment (S135: yes), various random numbers such as a hit / fail random number (random number for determining big hit, random numbers 1 and 2 for determining big hit symbol, for determining small hit symbol). Random numbers, reach determination random numbers, fluctuation pattern determination random numbers, etc.) are extracted and stored as the second reserved storage in the storage area corresponding to the number of reserved storages of the main control device 80, and the second holding storage indicates the number of the second reserved storages. 1 is added to the hold storage counter (S140), and the look-ahead determination of the second hold storage stored in the same manner as in S115 is performed (S145) (second look-ahead determination means).

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成しサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)S160に進む。 Subsequently, a second lookahead determination command is generated based on the determination result in S145 and transmitted to the sub-integrated control device 83 (S150), and a second hold number instruction command indicating the value of the second hold storage counter added in S140. Is transmitted to the sub-integrated control device 83 (S155), and the process proceeds to S160.

S160では、普通図柄作動スイッチ17aが遊技球を検出したか否か判定し(S160)、否定判定なら(S160:no)、リターンに抜ける。S160が肯定判定なら(S160:yes)、主制御装置80に格納されている普図保留記憶数が上限数(=4個)未満か否か判定する(S170)。否定判定なら(S170:no)リターンに抜け、肯定判定であれば(S170:yes)、抽出した当り判定用乱数、当り図柄決定用乱数、普図変動パターン決定用乱数を普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S175)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S180)、リターンする。 In S160, it is determined whether or not the normal symbol operation switch 17a has detected the game ball (S160), and if it is a negative determination (S160: no), the return is exited. If S160 is an affirmative determination (S160: yes), it is determined whether or not the number of reserved storages in the main control device 80 is less than the upper limit (= 4) (S170). If it is a negative judgment (S170: no), the return is exited, and if it is an affirmative judgment (S170: yes), the extracted hit judgment random number, hit symbol determination random number, and normal figure fluctuation pattern determination random number are stored as the normal figure hold memory. Then, 1 is added to the Fuzu hold storage counter indicating the Fuzu hold storage counter (S175), and a Fuzu hold storage number instruction command indicating the value of the added Fuzu hold storage counter is transmitted to the sub-integrated control device 83. (S180), return.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する各保留記憶数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置に送信する構成も考えられる。これにより、時短状態時の普通電動役物16の開放や、普図の変動時間を示唆する(大当りストックの優位度を示唆する)普図先読予告演出の実施が可能となる。 When the sub-integrated control device 83 receives the first and second hold storage number instruction commands, it outputs an instruction signal for changing each hold storage number displayed on the effect symbol display device 6 according to the hold storage number indicated by the received command. It is transmitted to the effect symbol control device 82. Further, in the present embodiment, the hold storage number of the normal symbol is not displayed on the effect symbol display device 6, but the hold storage number of the normal symbol may be displayed in response to the reception of the command. The configuration may be such that the number instruction command itself is not transmitted. It is also conceivable to consider a configuration in which a look-ahead determination of a general map is performed and the determination result is transmitted to the sub-integrated control device. As a result, it is possible to open the ordinary electric accessory 16 in the time saving state and to carry out the lookahead advance notice effect of the normal map (suggesting the superiority of the jackpot stock) that suggests the fluctuation time of the normal map.

次に、図8,9,10を用いて、主制御装置80が実行する特図当否判定処理を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定図柄選択、大当り遊技の内容設定、大当り遊技終了後の遊技状態設定を行う処理となり、本発明の優先判定手段、大当り図柄決定手段を含む処理となる。 Next, the special figure hit / miss determination process executed by the main control device 80 will be described with reference to FIGS. 8, 9 and 10. In this process, the variable display time selection of the first special symbol or the second special symbol, the confirmation symbol selection, the content setting of the jackpot game, according to the result of the hit / fail judgment of the first hold memory and the second hold memory and the hit / fail judgment, It is a process of setting the game state after the jackpot game is completed, and is a process including the priority determination means and the jackpot symbol determining means of the present invention.

本処理を開始すると、条件装置が作動中、即ち大入賞口が作動中か否かを判定し(S500)、肯定判定なら(S500:yes)、リターンし、否定判定なら(S500:no)、第1又は第2特図が変動中か否かを判定し(S505)、変動中でなければ(505:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S510)、確定表示中でなければ(S510:no)、第2保留記憶が有るか否か判定し(S515)、否定判定なら(S515:no)、第1保留記憶が有るか否か判定し(S520)、否定判定なら(S520:no)リターンし、S515、又はS520が肯定判定なら(S515:yes,S520:yes)、S525に進む。このS515とS520の判定順序により、第2保留記憶の当否判定を優先して実施する。 When this process is started, it is determined whether or not the condition device is operating, that is, whether or not the large winning opening is operating (S500), if it is affirmative (S500: yes), it returns, and if it is negative (S500: no), It is determined whether or not the first or second special figure is changing (S505), and if it is not changing (505: no), it is determined whether or not the definite symbol of the first or second special figure is being displayed. (S510), if the confirmation display is not in progress (S510: no), it is determined whether or not there is a second reserved memory (S515), and if it is a negative determination (S515: no), it is determined whether or not there is a first reserved memory. (S520), if a negative judgment is made (S520: no), a return is made, and if S515 or S520 is a positive judgment (S515: yes, S520: yes), the process proceeds to S525. According to the determination order of S515 and S520, the validity / rejection determination of the second hold storage is prioritized.

S525では、時短フラグが0か否か判定し(S525)、否定判定、即ち、時短状態及び開放延長状態なら(S525:no)、時短状態中の処理を行うが、時短状態では、当否判定結果に応じて選択する変動パターンの選択テーブルが異なるだけとなり従来技術と何ら変わらないため、説明は割愛する。 In S525, it is determined whether or not the time saving flag is 0 (S525), and if it is a negative judgment, that is, in the time saving state and the open extension state (S525: no), the processing in the time saving state is performed, but in the time saving state, the result of the hit / fail judgment is performed. Since the selection table of the variation pattern to be selected according to the above is different and is no different from the conventional technique, the explanation is omitted.

S525が肯定判定、即ち、通常状態なら(S525:yes)、保留記憶のシフト処理を行う(S530)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。 If S525 is an affirmative determination, that is, in the normal state (S525: yes), the hold storage shift process is performed (S530). As a result, the oldest (the oldest time has passed since the hold storage) first or second hold memory is targeted for the pass / fail judgment, and 1 is subtracted from the hold storage counter indicating the corresponding hold memory.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された当否判定テーブルとを比較して、大当り判定用乱数の値が当否判定テーブル内の判定値と一致するか比較する(S535)。 In the subsequent random number comparison process for jackpot judgment, the value of the random number for jackpot judgment is found in the hit / miss judgment table by comparing the random number for jackpot judgment of the reserved memory, which is the target of the special figure hit / fail judgment, with the preset hit / miss judgment table. It is compared whether it matches the judgment value of (S535).

続くS540では、S535の結果が大当り(大当り判定値と同一)であるか否か判定する。肯定判定なら(S540:yes)、図柄モード設定処理を行う(S545)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(通常状態、時短,開放延長状態)を決定する図柄モードを設定する。 In the following S540, it is determined whether or not the result of S535 is a big hit (same as the big hit determination value). If it is affirmative (S540: yes), the symbol mode setting process is performed (S545). In the symbol mode setting process, the content of the jackpot game and the game state after the jackpot game is completed (normal state, time reduction, open extension state) based on the random number 1 for determining the jackpot symbol of the first or second hold memory to be determined. Set the symbol mode to determine.

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S550)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる(本発明の大当り図柄決定手段に相当)。 Subsequently, the jackpot symbol selection process is performed based on the set symbol mode type and the jackpot symbol determination random number 2 (S550). This is a process of determining the jackpot symbol to be confirmed and displayed from the symbol groups set for each symbol mode type in order to notify the type of the jackpot game determined by the symbol mode setting by the jackpot symbol (book). Corresponds to the jackpot symbol determining means of the invention).

次にS545で設定した図柄モードに基づいてモードバッファ設定処理を行う(S555)。モードバッファは当否判定時に確定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する確変フラグ、時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。 Next, the mode buffer setting process is performed based on the symbol mode set in S545 (S555). The mode buffer is a device that stores the contents of the game state after the end of the big hit game determined at the time of winning / failing until the end of the big hit game that sets the game state (during the big hit game, the probability change flag and the time saving flag that set the game state). Because it is necessary to clear). The mode buffer does not store the specific game content, but stores the value corresponding to the specific game content.

次に、S545で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S560)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S565)。 Next, based on the symbol mode set in S545, the opening pattern setting process of the first big winning opening 14 which is the content of the big hit game is performed (S560), and the reach of the first or second reserved memory which is the target of the winning / failing judgment is performed. Random number for determination and fluctuation pattern Based on the random number for determination, variation for selecting a variation pattern that is the variation time of the symbol to be displayed on the first special symbol display device 9, the second special symbol display device 10, and the effect symbol display device 6. The pattern selection process is performed (S565).

続いて、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 Subsequently, the selected jackpot symbol and fluctuation pattern information is transmitted to the sub-integrated control device 83 as a fluctuation instruction command (S570). Based on the instruction from the sub-integrated control device 83 that received this information, the effect symbol control device 82 controls the effect symbol display device 6, and is based on the information of the jackpot symbol and the variation pattern of the first or second special symbol. Start the effect variation display of the pseudo symbol. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S540が否定判定、即ちハズレなら(S540:no)、当否判定の対象が第2保留記憶か否か判定し(S580)、肯定判定なら(S580:yes)、S535の比較処理の結果が小当りか否か判定し(S585)、肯定判定なら(S585:yes)、小当り図柄決定用乱数に基づいて小当り図柄を選択し(S590)、続いて第2大入賞口91の開放パターン設定処理を行い(S560)、小当り図柄に対応する前述した変動パターン選択処理を行い(S565)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S540 is a negative judgment, that is, if it is lost (S540: no), it is judged whether or not the target of the hit / fail judgment is the second reserved memory (S580), and if it is affirmative judgment (S580: yes), the result of the comparison processing of S535 is a small hit. Whether or not it is determined (S585), if it is affirmative (S585: yes), the small hit symbol is selected based on the random number for determining the small hit symbol (S590), and then the opening pattern setting process of the second big winning opening 91 is performed. (S560), the above-mentioned variation pattern selection process corresponding to the small hit symbol is performed (S565), and a variation instruction command for information on the small hit symbol and the variation pattern is transmitted to the sub-integrated control device 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub-integrated control device 83 that has received this information, and corresponds to the first or second special figure based on the information of the small hit symbol and the fluctuation pattern. Start the variable display of the produced design. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S580、又はS585が否定判定なら(S580:no、S585:no)、ハズレ図柄を選択し(S595)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S565)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S580 or S585 is a negative judgment (S580: no, S585: no), the lost symbol is selected (S595), and then the variation pattern setting process corresponding to the lost symbol is performed (S565), and the symbol and the variation pattern related to the loss are performed. The fluctuation instruction command that becomes the information of the above is transmitted to the sub-integrated control device 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub-integrated control device 83 that has received this information, and starts the variation display of the pseudo symbol based on the information of the lost symbol and the variation pattern. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

次に、S505が肯定判定、即ち、特別図柄の変動中であれば(S505:yes)、図9のフローチャートに進み、特別図柄の変動時間(S565で選択された変動パターンに基づく)が経過したか否か判定する(S600)。否定判定なら(S600:no)リターンし、肯定判断なら(S600:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS550,S590又はS595で選択した確定図柄を確定表示させる(S605)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。 Next, if S505 is an affirmative judgment, that is, if the special symbol is changing (S505: yes), the process proceeds to the flowchart of FIG. 9, and the change time of the special symbol (based on the fluctuation pattern selected in S565) has elapsed. Whether or not it is determined (S600). If it is a negative judgment (S600: no), it returns, and if it is affirmative judgment (S600: yes), a confirmation command is transmitted to the sub-integrated control device 83 to control the first special symbol display device 9 or the second special symbol display device 10. The confirmed symbol selected in S550, S590 or S595 is confirmed and displayed (S605). Upon receiving the confirmation command, the sub-integrated control device 83 transmits an instruction signal for confirming and displaying the pseudo symbol selected in advance to the effect symbol control device 82, and the effect symbol control device 82 receives the effect symbol display device according to the signal. 6 is controlled to confirm and display the pseudo symbol. As a result, the start and end of the fluctuation of the first or second special symbol and the pseudo symbol are at the same timing (synchronized).

S605に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S610)、肯定判定なら(S610:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S615)、時短フラグが1か否か判定し(S620)、肯定判定なら(S620:yes)、時短フラグに0をセットし(S625)、S625、又はS620の否定判定(S620:no)に続いては、条件装置作動開始処理(S630)と、役物連続作動装置作動開始処理(S635)とを行うことで大当り遊技を開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S640)、大当りフラグに1をセットし(S643)、上記処理の結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S645)リターンする。 Following S605, it is determined whether or not the first or second special symbol confirmed and displayed by the first special symbol display device 9 or the second special symbol display device 10 is a jackpot symbol (S610), and if it is affirmative (S610). : Yes), the display setting process of the confirmed symbol (setting of the time to be displayed in the confirmed symbol) is performed (S615), it is determined whether or not the time saving flag is 1, (S620), and if it is affirmative (S620: yes), The time reduction flag is set to 0 (S625), and following the negative determination (S620: no) of S625 or S620, the condition device operation start process (S630) and the accessory continuous operation device operation start process (S635) are performed. The jackpot game is started by performing the above, the jackpot start effect instruction command is transmitted to the sub-integrated control device 83 (S640), the jackpot flag is set to 1 (S643), and the game state based on the result of the above processing is indicated. The designated command is transmitted to the sub-integrated control device 83 (S645) and returned.

一方、S610が否定判定、即ち、確定図柄が大当りでなければ(S610:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S650)、時短フラグが1か否か判定し(S655)、肯定判定なら(S655:yes)、時短カウンタからデクリメントし(S660)、時短カウンタが0か否か判定し(S665)、肯定判定なら(S665:yes)、時短フラグに0をセットする(S670)。S655からS670によって、特別図柄が当否判定に応じたハズレ確定表示を行うごとに、時短(開放延長)状態を規制する時短カウンタが計数され、これらのカウンタが所定値に至ることで遊技状態が変化(時短(開放延長)状態が終了し通常状態(通常開放状態)に移行)する。 On the other hand, if S610 is a negative judgment, that is, if the confirmed symbol is not a big hit (S610: no), the confirmation symbol display setting process (setting of the time to be displayed with the confirmed symbol) is performed (S650), and the time saving flag is 1. Whether or not (S655), if affirmative judgment (S655: yes), decrement from the time reduction counter (S660), determine whether or not the time reduction counter is 0 (S665), if affirmative judgment (S665: yes), time reduction Set the flag to 0 (S670). From S655 to S670, each time the special symbol performs a loss confirmation display according to the hit / fail judgment, a time reduction counter that regulates the time reduction (opening extension) state is counted, and the game state changes when these counters reach a predetermined value. (The time saving (opening extension) state ends and the normal state (normally open state) is entered).

続いて、S670、又はS655,S665が否定判定なら(S655:no,S665:no)、判定対象が第2特図か否か判定し(S675)、肯定判定なら(S675:yes)、確定表示された特別図柄が小当り図柄か否かを判定し(S680)、肯定判定なら(S680:yes)、小当り遊技設定処理を行い(S685)、サブ統合制御装置83に小当り開始演出指示コマンドを送信し(S690)、小当りフラグに1をセットする(S695)。S695、又はS675、S680の否定判定(S675:no、S680:no)に続いては、上述したS645に進みリターンする。 Subsequently, if S670 or S655 or S665 is a negative determination (S655: no, S665: no), it is determined whether or not the determination target is the second special figure (S675), and if it is an affirmative determination (S675: yes), a definite display is displayed. It is determined whether or not the special symbol is a small hit symbol (S680), and if it is affirmative (S680: yes), a small hit game setting process is performed (S685), and a small hit start effect instruction command is given to the sub integrated control device 83. Is transmitted (S690), and 1 is set in the small hit flag (S695). Following the negative determination (S675: no, S680: no) of S695, or S675 and S680, the process proceeds to S645 described above and returns.

図8に戻り、S510が肯定判定、即ち、確定図柄の表示中なら(S510:yes)、図10のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S700)、否定判定なら(S700:no)リターンし、肯定判定なら(S700:yes)、確定図柄表示終了処理(S705)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。 Returning to FIG. 8, if S510 is an affirmative judgment, that is, if the confirmed symbol is being displayed (S510: yes), the process proceeds to the flowchart of FIG. 10, and it is determined whether or not the confirmed symbol display time has elapsed (S700). (S700: no) If the return is affirmative (S700: yes), the confirmation symbol display end process (S705) is performed, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to control the special symbol. The confirmation display is terminated, and the sub-integrated control device 83 is instructed to end the confirmation display of the pseudo symbol.

次に、図11から図17を用いて、主制御装置80が実行する特別遊技処理(第1大入賞口14と第2大入賞口91とを制御)を説明する。本処理を開始すると、大当りフラグの値が0か否か判定する(S800)。肯定判定なら(S800:yes)、小当りフラグの値が0か否か判定する(S805)。肯定判定なら(S805:yes)リターンし、否定判定、即ち小当り遊技中なら(S805:no)、図12のS850に進む。 Next, the special game process (controlling the first special winning opening 14 and the second special winning opening 91) executed by the main control device 80 will be described with reference to FIGS. 11 to 17. When this process is started, it is determined whether or not the value of the jackpot flag is 0 (S800). If the determination is affirmative (S800: yes), it is determined whether or not the value of the small hit flag is 0 (S805). If it is affirmative (S805: yes), it returns, and if it is negative, that is, during a small hit game (S805: no), it proceeds to S850 of FIG.

S850では、小当り開始インターバル中であるか否か判定し(S850)、否定判定なら(S850:no)、第2大入賞口91が開放中か否か判定し(S855)、否定判定なら(S855:no)、特定領域94が有効か(遊技球を検出すると役物連続作動装置が作動する期間か)否か判定し(S860)、否定判定なら(S860:no)、小当り終了演出中か否か判定し(S865)、肯定判定なら(S865:yes)、小当り終了演出終了時間が経過したか否か判定し(S870)、否定判定なら(S870:no)リターンし、肯定判定なら(S870:yes)、条件装置の作動終了処理を行って小当りフラグに0をセットし(S875)リターンする。S865が否定判定なら(S865:no)、小当り開始インターバル開始処理を行ない(S895)、サブ統合制御装置83へ小当り開始コマンドを送信し、リターンする。 In S850, it is determined whether or not the small hit start interval is in progress (S850), if it is a negative determination (S850: no), it is determined whether or not the second big winning opening 91 is open (S855), and if it is a negative determination (S855). S855: no), it is determined whether the specific area 94 is valid (whether it is the period during which the accessory continuous operation device operates when the game ball is detected) (S860), and if it is a negative determination (S860: no), the small hit end is being produced. Whether or not (S865), if affirmative judgment (S865: yes), determine whether or not the end time of the small hit end effect has passed (S870), if negative judgment (S870: no), return, if affirmative judgment (S870: yes), the operation termination process of the condition device is performed, 0 is set in the small hit flag, and the return is performed (S875). If the negative determination is made in S865 (S865: no), the small hit start interval start process is performed (S895), and the small hit start command is transmitted to the sub-integrated control device 83 and returned.

S850が肯定判定なら(S850:yes)、小当り開始インターバル時間が終了した否か判定する(S880)。肯定判定なら(S880:yes)、第2大入賞口91開放処理を行い(S885)、特定領域94の有効化処理を行う(S890)。S890の処理後又はS880が否定判定なら(S880:no)、リターンする。 If S850 is an affirmative determination (S850: yes), it is determined whether or not the small hit start interval time has ended (S880). If it is affirmative (S880: yes), the second large winning opening 91 is opened (S885), and the specific area 94 is activated (S890). After processing S890 or if S880 is a negative determination (S880: no), a return is made.

S855が肯定判定、即ち第2大入賞口91が開放中なら(S855:yes)、図13のS900に進み、第2大入賞口91への入賞数が10個未満か否か判定し(S900)、肯定判定なら(S900:yes)、第2大入賞口91の開放時間が終了したか否か判定する(S905)。S905が肯定判定(S905:yes)、又はS900が否定判定なら(S900:no)、第2大入賞口91の閉鎖処理を行い(S910)、リターンする。 If S855 is affirmative, that is, if the second major winning opening 91 is open (S855: yes), the process proceeds to S900 in FIG. 13 to determine whether or not the number of winnings in the second major winning opening 91 is less than 10 (S900). ), If it is affirmative (S900: yes), it is determined whether or not the opening time of the second large winning opening 91 has expired (S905). If S905 is an affirmative judgment (S905: yes) or S900 is a negative judgment (S900: no), the second major winning opening 91 is closed (S910) and returned.

S905が否定判定、又は図12のS860が肯定判定なら(S905:no、S860:yes)、図14のS950に進み、特定領域スイッチ94aが遊技球を検出したか否か判定する(S950)。否定判定なら(S950:no)、特定領域有効化期間が終了したか否か判定し(S1015)、肯定判定なら(S1015:yes)、小当り終了演出処理を行う(S1020)。この小当り終了演出処理では、サブ統合制御装置83へ小当り終了コマンドを送信する。小当り終了コマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出(役物大当りが生起せずに小当り遊技が終了したことを報知する内容)が表示される。 If S905 is a negative determination or S860 in FIG. 12 is an affirmative determination (S905: no, S860: yes), the process proceeds to S950 in FIG. 14 to determine whether or not the specific area switch 94a has detected the game ball (S950). If it is a negative determination (S950: no), it is determined whether or not the specific area activation period has expired (S1015), and if it is an affirmative determination (S1015: yes), a small hit end effect processing is performed (S1020). In this small hit end effect process, a small hit end command is transmitted to the sub-integrated control device 83. On the sub-integrated control device 83 side that received the small hit end command, the effect symbol display device 6 is directed by the control of the effect symbol control device 82 (contents for notifying that the small hit game has ended without causing a big hit). Is displayed.

S950が肯定判定、即ち、遊技球が特定領域94に入球したなら(S950:yes)、役物連続作動装置の作動開始処理を行い(S955)、第2大入賞口91が開放中か否か判定し(S960)、肯定判定なら(S960:yes)、第2大入賞口91閉鎖処理を行う(S965)。 If S950 makes an affirmative judgment, that is, if the game ball enters the specific area 94 (S950: yes), the operation start process of the accessory continuous operation device is performed (S955), and whether or not the second special winning opening 91 is open. If it is determined (S960) and if it is affirmative (S960: yes), the second large winning opening 91 is closed (S965).

S965の後、又はS960が否定判定なら(S960:no)、小当り図柄を参照し(S970)、参照した図柄の種類に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態を決定する図柄モードを設定し(S975)、設定した図柄モードに基づいてモードバッファ設定処理(S555と共通内容)を行い(S980)、S975で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S985)、特定領域無効化処理を行い(S990)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1000)、大当りフラグに1をセットし(S1005)、役物大当り(特別遊技)に移行する。S1005、S1020、又はS1015の否定判定(S1015:no)に続いては、小当りフラグに0をセットし(S1010)リターンする。ここまでが小当り遊技に係る処理構成となる。 After S965, or if S960 is a negative determination (S960: no), the small hit symbol is referred to (S970), and the content of the jackpot game and the game state after the end of the jackpot game are determined based on the type of the referenced symbol. The symbol mode is set (S975), the mode buffer setting process (common content with S555) is performed based on the set symbol mode (S980), and the content of the jackpot game is based on the symbol mode set in S975. The opening pattern setting process of the winning opening 14 is performed (S985), the specific area invalidation process is performed (S990), the jackpot start effect instruction command is transmitted to the sub-integrated control device 83 (S1000), and the jackpot flag is set to 1. (S1005), shift to the character jackpot (special game). Following the negative determination (S1015: no) of S1005, S1020, or S1015, the small hit flag is set to 0 (S1010) and the game returns. The processing configuration up to this point is related to the small hit game.

図11のフローチャートに戻り、S800が否定判定、即ち、大当りフラグが立っていれば(S800:no)、図15のフローチャートに進み、第1大入賞口14が開放中か否か判定し(S1050)、否定判定なら(S1050:no)、開放間インターバル中か否か判定する(S1055)。否定判定なら(S1055:no)、大当り終了演出中か否か判定し(S1060)、否定判定なら(S1060:no)、大当り開始演出中か否か判定し(S1065)、肯定判定なら(S1065:yes)、大当り開始演出時間が経過したか否か判定し(S1070)、否定判定なら(S1070:no)リターンし、肯定判定なら(S1070:yes)、第1大入賞口14の開放処理を行い(S1075)リターンする。 Returning to the flowchart of FIG. 11, if S800 is negatively determined, that is, if the jackpot flag is set (S800: no), the process proceeds to the flowchart of FIG. 15 to determine whether or not the first big winning opening 14 is open (S1050). ), If it is a negative determination (S1050: no), it is determined whether or not it is during the open interval (S1055). If it is a negative judgment (S1055: no), it is determined whether or not the jackpot end production is in progress (S1060), if it is a negative judgment (S1060: no), it is determined whether or not the jackpot start production is in progress (S1065), and if it is affirmative judgment (S1065: Yes), it is determined whether or not the jackpot start production time has passed (S1070), if it is a negative determination (S1070: no), a return is made, and if it is an affirmative determination (S1070: yes), the first big winning opening 14 is opened. (S1075) Return.

S1055が肯定判定、即ち開放間インターバル中なら(S1055:yes)、インターバル時間が終了したか否か判定し(S1085)、否定判定なら(S1085:no)リターンし、肯定判定なら(S1085:yes)、第1大入賞口14の開放処理を行い(S1090)リターンする。S1065が否定判定なら(S1065:no)、大当り開始演出処理を行ないサブ統合制御装置83へ大当り開始コマンドを送信し(S1080)リターンする。 If S1055 is affirmative, that is, during the open interval (S1055: yes), it is determined whether or not the interval time has ended (S1085), if it is negative, it returns (S1085: no), and if it is affirmative (S1085: yes). , The first large winning opening 14 is opened (S1090) and returned. If the negative determination is made in S1065 (S1065: no), the jackpot start effect processing is performed, the jackpot start command is transmitted to the sub-integrated control device 83 (S1080), and a return is made.

S1050が肯定判定なら(S1050:yes)、図16のフローチャートに進み、第1大入賞口14への入賞が規定数である10個を満たしたか否か判定し(S1100)、否定判定なら(S1100:no)、第1大入賞口14の開放時間が終了したか否か判定する(S1105)。否定判定なら(S1105:no)リターンし、肯定判定なら(S1105:yes)又はS1100が肯定判定なら(S1100:no)、第1大入賞口14の閉鎖処理を行い(S1110)、大当り遊技の最終ラウンドが終了したか否か判定する(S1115)。肯定判定なら(S1115:yes)、大当り終了演出処理を行い(S1120)リターンし、否定判定なら(S1115:no)、開放間インターバル処理を行ない(S1125)、リターンする。 If S1050 is an affirmative judgment (S1050: yes), the process proceeds to the flowchart of FIG. 16, and it is determined whether or not the number of winnings to the first large winning opening 14 satisfies the specified number of 10 (S1100), and if it is a negative judgment (S1100). : No), it is determined whether or not the opening time of the first large winning opening 14 has expired (S1105). If it is a negative judgment (S1105: no), it returns, if it is affirmative judgment (S1105: yes) or if S1100 is affirmative judgment (S1100: no), the first big winning opening 14 is closed (S1110), and the final big hit game It is determined whether or not the round is completed (S1115). If the determination is affirmative (S1115: yes), the jackpot end effect processing is performed (S1120) and the return is made. If the determination is negative (S1115: no), the interval processing between openings is performed (S1125) and the return is made.

大当り終了演出処理(S1120)ではサブ統合制御装置83へ大当り終了コマンドを送信し、開放間インターバル処理(S1125)では、同様にインターバルコマンドをサブ統合制御装置83に送信する。大当り終了コマンド又はインターバルコマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出が表示される。 In the jackpot end effect processing (S1120), the jackpot end command is transmitted to the sub-integrated control device 83, and in the open interval processing (S1125), the interval command is similarly transmitted to the sub-integrated control device 83. On the sub-integrated control device 83 side that has received the jackpot end command or the interval command, the effect is displayed on the effect symbol display device 6 under the control of the effect symbol control device 82.

図15に戻り、S1060が肯定判定なら、即ち大当り終了演出中であれば(S1060:yes)、図17のフローチャートに進み、大当り終了演出の終了時間か否か判定し(S1150)、否定判定なら(S1150:no)リターンし、肯定判定なら(S1150:yes)、役物連続作動装置停止処理(S1155)、条件装置作動停止処理(S1160)を行い、設定されているモードバッファを参照し(S1165)、参照したモードバッファの内容に基づいて時短フラグと時短カウンタを設定し(S1170、S1175)、モードバッファをクリアし(S1180)、終了コマンドと、大当り遊技終了後の遊技状態を指示する状態指定コマンドとをサブ統合制御装置83に送信し(S1185、S1190)、大当りフラグに0をセットして(S1195)リターンする。 Returning to FIG. 15, if S1060 is an affirmative judgment, that is, if the jackpot end effect is in progress (S1060: yes), the process proceeds to the flowchart of FIG. 17, and it is determined whether or not it is the end time of the jackpot end effect (S1150). (S1150: no) If the return is affirmative (S1150: yes), the accessory continuous operation device stop process (S1155) and the condition device operation stop process (S1160) are performed, and the set mode buffer is referred to (S1165). ), Set the time reduction flag and time reduction counter based on the contents of the referenced mode buffer (S1170, S1175), clear the mode buffer (S1180), end command, and specify the state to indicate the game state after the jackpot game ends. The command is transmitted to the sub-integrated control device 83 (S1185, S1190), the jackpot flag is set to 0 (S1195), and a return is made.

次に、図18に示したフローチャートを用いて、サブ統合制御装置83が実行する保留数指示コマンド受信処理を説明する。本処理を開始すると、保留数指示コマンドを受信したか否か判定する(S1200)。否定判定なら(S1200:no)リターンし、肯定判定なら(S1200:yes)、サブ統合制御装置83が備える第1保留数カウンタ又は第2保留カウンタに受信した保留数指示コマンドの種類に応じて+1し(S1205)、演出図柄制御装置82に保留数表示信号を送信し(S1210)、リターンする。保留数カウンタの値は、後述する変動指示コマンド受信処理において変動指示コマンドを受信するごとにデクリメントされる。これにより、絶えず主制御装置80が記憶する保留記憶の数と同一数が管理される。 Next, the hold number instruction command reception process executed by the sub-integrated control device 83 will be described with reference to the flowchart shown in FIG. When this process is started, it is determined whether or not the hold number instruction command has been received (S1200). If it is a negative judgment (S1200: no), it returns, and if it is affirmative judgment (S1200: yes), it is +1 depending on the type of the hold number instruction command received by the first hold number counter or the second hold counter provided in the sub-integrated control device 83. Then (S1205), the hold number display signal is transmitted to the effect symbol control device 82 (S1210), and the process returns. The value of the hold count counter is decremented each time a fluctuation instruction command is received in the fluctuation instruction command reception process described later. As a result, the same number as the number of reserved storages stored in the main control device 80 is constantly managed.

次に、図19に示したフローチャートを用いて、サブ統合制御装置83が実行する先読判定コマンド受信処理を説明する。本処理は、主制御装置80からS120の処理に基づく第1先読判定コマンドの受信、又はS150の処理に基づく第2先読判定コマンドの受信に応じて、演出図柄表示装置6に表示する演出態様(先読演出用の保留図柄)を選択し、演出図柄制御装置82に表示制御を指示する処理となる。演出表示態様については図を用いて後述する。 Next, the lookahead determination command reception process executed by the sub-integrated control device 83 will be described with reference to the flowchart shown in FIG. This process is displayed on the effect symbol display device 6 in response to the reception of the first lookahead determination command based on the process of the main control device 80 to S120 or the reception of the second lookahead determination command based on the process of S150. It is a process of selecting an aspect (holding symbol for look-ahead effect) and instructing display control to the effect symbol control device 82. The effect display mode will be described later with reference to the drawings.

本処理を開始すると、先読判定コマンドを受信したか否か判定し(S1250)、否定判定なら(S1200:no)リターンし、肯定判定なら(S1250:yes)振分乱数を抽出し(S1255)、受信した先読判定コマンドの内容(大当り、大当り図柄、スーパーリーチ、リーチ、ハズレ)と抽出した振分乱数に基づいて、該内容と該値との組合せがサブ統合制御装置83が備える先読演出実行判定テーブルの実効値か否か比較して演出態様を選択する演出態様選択処理を行い(S1260)、S1260の比較結果より先読演出を実施するか否か判定し(S1265)、否定判定なら(S1265:no)リターンし、肯定判定なら(S1265:yes)、S1260で選択した先読演出態様を演出図柄表示装置6に表示する指示信号を演出図柄制御装置82に送信して(S1270)リターンする。同様に、普図先読判定を用いて普図先読演出を実施する構成としてもよい。 When this process is started, it is determined whether or not the read-ahead determination command has been received (S1250), if it is a negative determination (S1200: no), it returns, and if it is an affirmative determination (S1250: yes), the distribution random number is extracted (S1255). , Based on the contents of the received look-ahead determination command (big hit, big hit symbol, super reach, reach, loss) and the extracted distribution random number, the combination of the contents and the value is the look-ahead provided in the sub-integrated control device 83. The effect mode selection process for selecting the effect mode by comparing whether or not it is the effective value of the effect execution determination table is performed (S1260), and it is determined from the comparison result of S1260 whether or not to perform the look-ahead effect (S1265), and a negative determination is made. If (S1265: no) returns, and if affirmative determination is made (S1265: yes), an instruction signal for displaying the pre-reading effect mode selected in S1260 on the effect symbol display device 6 is transmitted to the effect symbol control device 82 (S1270). Return. Similarly, the look-ahead effect may be performed by using the look-ahead determination.

次に、図20に示したフローチャートを用いて、サブ統合制御装置83が実行する変動指示コマンド受信処理を説明する。本処理は、主制御装置80からS570の処理に基づく変動指示コマンドを受信したことに応じて、演出図柄表示装置6に表示する演出態様を選択し、演出図柄制御装置82に表示制御を指示する処理となる。 Next, the variation instruction command reception process executed by the sub-integrated control device 83 will be described with reference to the flowchart shown in FIG. In this process, in response to receiving the variation instruction command based on the process of S570 from the main control device 80, the effect mode to be displayed on the effect symbol display device 6 is selected, and the effect symbol control device 82 is instructed to control the display. It becomes a process.

本処理を開始すると、変動指示コマンドを受信したか否か判定する(S1300)。否定判定なら(S1300:no)リターンし、肯定判定なら(S1300:yes)、振分乱数を抽出し(S1305)、サブ統合制御装置83が備える保留球数カウンタから−1すると共に、受信した変動指示コマンドとS1305で抽出した振分乱数の値に基づいて、サブ統合制御装置83が複数備える演出変動態様の中から、演出図柄表示装置6に表示する演出変動態様を選択し(S1310)、選択した演出変動態様の表示を開始する指示信号を演出図柄制御装置82に送信して(S1315)リターンする。 When this process is started, it is determined whether or not a fluctuation instruction command has been received (S1300). If it is a negative judgment (S1300: no), it returns, if it is affirmative judgment (S1300: yes), a distribution random number is extracted (S1305), and the number of reserved balls counters provided in the sub-integrated control device 83 is -1 and the received fluctuation. Based on the instruction command and the value of the distribution random number extracted in S1305, the effect variation mode to be displayed on the effect symbol display device 6 is selected from the effect variation modes provided by the sub-integrated control device 83 (S1310) and selected. An instruction signal for starting the display of the effect variation mode is transmitted to the effect symbol control device 82 (S1315) and returned.

次に、図21から24を用いて、演出図柄表示装置6に表示する表示例を説明する。図21(1)は、通常状態における特別図柄変動時の演出図柄表示装置6画面の基本構成となり、画面中央に擬似図柄表示領域が配置され、画面下部左に第1保留記憶数表示領域、画面上部右に期待度示唆キャラクタ(熊の達吉)が配置されている。通常時の擬似図柄表示領域には、第1特図に対応した擬似図柄が表示され、左中右の擬似図柄が第1特図の変動時間に応じて演出変動態様を表示する。第1保留記憶数表示領域には第1保留記憶を表す第1保留図柄が最高4個まで表示される。 Next, a display example to be displayed on the effect symbol display device 6 will be described with reference to FIGS. 21 to 24. FIG. 21 (1) is the basic configuration of the 6 screens of the effect symbol display device when the special symbol changes in the normal state, the pseudo symbol display area is arranged in the center of the screen, the first reserved storage number display area and the screen are on the lower left of the screen. The expectation suggestion character (Tatsuyoshi Kuma) is placed on the upper right. In the pseudo symbol display area in the normal state, a pseudo symbol corresponding to the first special symbol is displayed, and the pseudo symbol on the left, middle, and right displays the effect variation mode according to the fluctuation time of the first special symbol. Up to four first reserved symbols representing the first reserved storage are displayed in the first reserved storage number display area.

図21(2)は、通常時に実施する第1保留図柄の表示態様を変化させる第1先読演出(本発明の第1先読演出に相当)の表示例となる。本実施例のパチンコ遊技機が通常状態で実施する第1先読演出では、サブ統合制御装置83が受信した第1先読判定コマンドの内容と振分乱数とに基づいて、表示例で示すように第1保留図柄の表示態様を第1先読図柄1から4に変化させる。第1先読図柄1は第1保留記憶の大当り期待度、第1先読図柄2は大当り及び時短(ストックタイム)付与確定を示唆、第1先読図柄3は時短(ストックタイム)中の普通図柄の変動秒数が1秒であることを示唆、第1先読図柄4は時短(ストックタイム)中の普通図柄の変動秒数が3秒であることを示唆する。これら先読み図柄をステップアップ(表示位置が移動する毎に期待度の高い図柄にステップアップさせる)で移行させて表示していく構成も考えられ、一度第1先読図柄が出現すると、次回の変動を開始する毎に遊技者の期待度を煽ることができる。 FIG. 21 (2) is a display example of the first lookahead effect (corresponding to the first lookahead effect of the present invention) that changes the display mode of the first reserved symbol that is normally performed. In the first lookahead effect performed by the pachinko gaming machine of the present embodiment in the normal state, as shown in the display example based on the content of the first lookahead determination command received by the sub-integrated control device 83 and the distribution random number. The display mode of the first reserved symbol is changed from the first look-ahead symbol 1 to 4. The first pre-reading symbol 1 suggests the jackpot expectation of the first reserved memory, the first pre-reading symbol 2 suggests the jackpot and the time saving (stock time) grant confirmation, and the first pre-reading symbol 3 is the normal during the time saving (stock time). It is suggested that the fluctuation number of seconds of the symbol is 1 second, and the first look-ahead symbol 4 suggests that the fluctuation number of seconds of the normal symbol during the time reduction (stock time) is 3 seconds. A configuration is also conceivable in which these look-ahead symbols are shifted and displayed by stepping up (stepping up to a symbol with a high degree of expectation each time the display position moves), and once the first look-ahead symbol appears, the next change Every time you start, you can fuel the player's expectations.

図22(3)は大当り時の表示例となり、図22(4)は、通常状態で初当りした場合の大当り遊技終了後から時短突入時を示す表示例となる。この場合の時短は、第1特図の1回の変動中に第2保留記憶(ほぼ役物大当りに繋がる)をより多く貯めることを目的とする遊技期間となるため、「ストックタイムスタート!」と表示することで遊技者に遊技内容を感覚的によりわかり易くして示している。 FIG. 22 (3) is a display example at the time of a big hit, and FIG. 22 (4) is a display example showing a time saving rush after the end of the big hit game in the case of the first hit in the normal state. In this case, the time reduction is a game period for the purpose of accumulating more second reserved memory (which almost leads to a big hit of the character) during one fluctuation of the first special figure, so "stock time start!" By displaying, the game content is shown to the player in a more intuitive and easy-to-understand manner.

図22(5)は、時短中(ストックタイム中)の表示例となる。時短中は、擬似図柄表示領域に表示される擬似図柄が普通図柄に対応したものとなり、画面上に時短状態の残り時間(第1特図の変動が終了するまでの時間)を表示する。 FIG. 22 (5) is a display example during the time reduction (during stock time). During the time reduction, the pseudo symbol displayed in the pseudo symbol display area corresponds to the normal symbol, and the remaining time in the time reduction state (time until the variation of the first special symbol ends) is displayed on the screen.

図23(6)は、時短中(ストックタイム中)に普図が当選し、作動した普通電動役物16への1個の遊技球の入球により第2保留記憶が発生した場合の表示例となる。普図が当選し遊技球が普電に入賞して第2保留記憶が発生した時点でほぼ小当りが確定し(小当りでない場合は大当りとなる)、小当り遊技からは確実に役物大当りとなるため、第2保留図柄が「大当りストック図柄」となる。本実施例では、Vを丸で囲んだ「大当りストック図柄」を画面右端の第2保留図柄表示領域に表示することで大当りがストックされたことを報知する。また、ストックタイムの残り時間表示に加え、画面下部左が普図保留図柄表示領域となり、ストックタイム中のみ普図保留記憶の数に対応した普図保留図柄が表示される。 FIG. 23 (6) shows a display example in which the normal drawing is won during the time reduction (during the stock time) and the second hold memory is generated by the entry of one game ball into the activated ordinary electric accessory 16. It becomes. When the Fuzu wins and the game ball wins the Fuden and the second hold memory occurs, the small hit is almost confirmed (if it is not a small hit, it will be a big hit), and from the small hit game, it will definitely be a big hit. Therefore, the second reserved symbol becomes the "big hit stock symbol". In this embodiment, the "big hit stock symbol" circled in V is displayed in the second reserved symbol display area at the right end of the screen to notify that the jackpot has been stocked. In addition to the display of the remaining time of the stock time, the lower left of the screen is the normal figure hold symbol display area, and the normal figure hold symbol corresponding to the number of the normal figure hold memory is displayed only during the stock time.

図23(7)は、時短中(ストックタイム中)に第2保留記憶が上限数に達した場合の表示例となる。第2保留記憶の記憶数の上限は4個であるため、ストックタイム中の最高ストック数は4となるが、大当り遊技終了後に第1特図が1回変動する時短状態では、該第1特図の1回の変動時間、及び普図の平均変動時間によって時短状態における平均ストック数の設定を設計することができる。なお、第2特図の保留記憶可能数がそのままストック可能数となるため、目指す遊技性に応じて第2特図の保留記憶可能数を変更すればよい。 FIG. 23 (7) is a display example when the second reserved storage reaches the upper limit number during the time reduction (during the stock time). Since the upper limit of the number of stored second reserved memories is 4, the maximum number of stocks during the stock time is 4, but in the time-saving state in which the first special figure fluctuates once after the jackpot game ends, the first special It is possible to design the setting of the average number of stocks in the time-saving state by one fluctuation time in the figure and the average fluctuation time in the normal figure. Since the number of the second special figure that can be stored on hold becomes the number that can be stocked as it is, the number of the second special figure that can be stored on hold may be changed according to the desired playability.

図24(8)(9)は、時短中(ストックタイム中)に表示される第2保留図柄の表示態様を変化させる第2先読演出(本発明の第2先読演出に相当)の表示例となる。時短中(ストックタイム中)に発生する第2保留記憶は当該保留記憶が発生した時点でほぼ役物大当りの生起が確定するため、一番新しい第2保留記憶の情報のみが大当り遊技終了後の遊技状態に関係する。従って、当該最後の第2保留記憶のみが先読演出(第2先読演出)を実施する対象となる。 FIGS. 24 (8) and 24 (9) are tables of a second look-ahead effect (corresponding to the second look-ahead effect of the present invention) that changes the display mode of the second reserved symbol displayed during the time reduction (during stock time). It is an example. As for the second hold memory that occurs during the time reduction (during stock time), the occurrence of the jackpot for the character is almost confirmed when the hold memory occurs, so only the latest information of the second hold memory is after the jackpot game ends. It is related to the playing state. Therefore, only the last second reserved memory is the target for performing the lookahead effect (second lookahead effect).

図24(8)の図は、ストックタイム中に2個の第2保留記憶が記憶されたことにより、最後の2個目の第2保留図柄の表示態様が第2先読図柄1に変化し第2先読演出を実施している状態となる。なお、2個目の第2保留記憶が記憶される前は、1個目の第2保留図柄が第2先読演出を実施していたが、2個目の第2保留記憶が記憶された時点で1個目の第2保留図柄は通常の第2保留図柄の態様に戻っている。これは、1個目の保留図柄がどの図柄であろうと大当り遊技後に第2特図が変動開始することが決定しており、1変動で大当り遊技(大当り図柄による図柄大当りと役物大当りを含む)が発生することが確定しているため、ストックタイムは行なわれず、普図の平均変動時間を示唆しても意味を成さないためである。 In the figure of FIG. 24 (8), the display mode of the last second second reserved symbol is changed to the second look-ahead symbol 1 due to the storage of the two second reserved symbols during the stock time. The second look-ahead effect is being performed. Before the second second reserved memory was stored, the first second reserved symbol was performing the second look-ahead effect, but the second second reserved memory was stored. At this point, the first second reserved symbol has returned to the normal mode of the second reserved symbol. It is decided that the second special symbol starts to fluctuate after the jackpot game regardless of which symbol the first reserved symbol is, and the jackpot game (including the symbol jackpot by the jackpot symbol and the character jackpot) with one fluctuation. ) Is confirmed to occur, so stock time is not performed, and it does not make sense to suggest the average fluctuation time of the general map.

また、(8)の図例では2個目の第2保留図柄による第2先読演出が、役物大当り後のストックタイム中の普図の平均変動時間が10秒となることを示唆しており、このままストックタイムが終了してしまうと次のストックタイムが不利となってしまうので、3個目の第2保留記憶の獲得(普図の当選)を強く目指すことになる。 Further, in the example of (8), it is suggested that the second look-ahead effect by the second second reserved symbol has an average fluctuation time of 10 seconds during the stock time after the hit of the character. Therefore, if the stock time ends as it is, the next stock time will be disadvantageous, so we will strongly aim to acquire the third second reserved memory (winning the general figure).

図24(9)の図は、ストックタイム中のストック数(第2保留記憶数)が上限(MAX)になった状態を示し、この場合、最後4個目の第2保留記憶以上に第2保留記憶は増加しないため4個目の第2保留図柄の位置に表示された第2先読図柄2が示唆する1秒が、次回のストックタイム中の普図の平均変動時間として確定する。(9)の図例では4個目が第2先読図柄2として1秒を示唆したが、1から3個目で最も有利なストックタイム中の普図の変動時間1秒を示唆した場合は、その時点でさらに第2保留記憶を記憶する余地があっても、遊技球の発射をストックタイムが終了するまで中断することで次回のストックタイム中の普図の変動秒数1秒を確保するという遊技性も備えることになる。 The figure of FIG. 24 (9) shows a state in which the number of stocks (second reserved storage number) during the stock time has reached the upper limit (MAX), and in this case, the second is higher than the last fourth second reserved storage. Since the hold memory does not increase, 1 second suggested by the second look-ahead symbol 2 displayed at the position of the 4th second hold symbol is determined as the average fluctuation time of the normal symbol during the next stock time. In the example of (9), the 4th symbol suggests 1 second as the 2nd look-ahead symbol 2, but when the 1st to 3rd suggests the most advantageous fluctuation time of the normal map during the stock time of 1 second, , Even if there is room to store the second hold memory at that time, the firing of the game ball is interrupted until the stock time ends, so that the fluctuation number of seconds of the normal map during the next stock time is 1 second. It will also have the playability.

図24(10)の図は、ストックタイム中に普図保留図柄の表示態様を変化させることで実施する普図先読演出を行った場合の表示例となる。具体的には、ストックタイム中に表示する普図保留図柄の表示態様を変化させることで普図先読演出を実施し、図例で示すように普図先読図柄1は、当該普図保留記憶が10秒変動してからハズレることを示唆し、普図先読図柄2は、当該普図保留記憶が当りであることを示唆し、普図先読図柄3は、当該普図保留記憶が1秒変動してからハズレることを示唆し、普図先読図柄4は、当該普図保留記憶が5秒変動してか当ることを示唆する。 The figure of FIG. 24 (10) is a display example in the case where the look-ahead effect of the normal figure is performed by changing the display mode of the reserved symbol of the normal figure during the stock time. Specifically, the normal figure look-ahead effect is performed by changing the display mode of the normal figure hold symbol displayed during the stock time, and as shown in the figure example, the normal figure look-ahead symbol 1 is the normal figure hold. It is suggested that the memory fluctuates for 10 seconds and then loses, the normal figure look-ahead symbol 2 suggests that the normal figure hold memory is a hit, and the normal figure look-ahead symbol 3 is the normal figure hold memory. It suggests that the memory fluctuates for 1 second and then loses, and the normal figure look-ahead symbol 4 suggests that the normal figure hold memory fluctuates for 5 seconds or hits.

ストックタイム中(時短中)に普図保留記憶が発生した場合に、当該普図保留記憶の当否だけでなく残りのストックタイム時間に関わる変動時間も先読演出として示唆する構成となっている。この構成により、例えば、当りを示唆されてもストックタイム中に変動できない場合もあるため、無事にストックタイム中に消化できるかどうかを計算しながら遊技を進めることができる。 When the normal map hold memory occurs during the stock time (during the time reduction), not only the validity of the normal figure hold memory but also the fluctuation time related to the remaining stock time time is suggested as a look-ahead effect. With this configuration, for example, even if a hit is suggested, it may not fluctuate during the stock time, so that the game can be advanced while calculating whether or not it can be safely digested during the stock time.

次に、実施例2を説明する。実施例2におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。 Next, Example 2 will be described. The parts constituting the pachinko gaming machine in the second embodiment and their electrical connections are the same as those in the first embodiment, and the parts not particularly explained are the same contents, and duplicate explanations are omitted.

実施例1と異なるのは、実施例1では、時短期間を第1特図が変動する100秒で固定としながら、大当り図柄に応じて平均変動時間が異なる普図変動時間テーブルを設定することで、時短中に普図の変動可能な回数を大当り図柄に応じて変化させる構成としたが、実施例2では、同様に時短中の普図の変動可能な回数を大当り図柄に応じて変化させる構成とするが、その実施方法が異なり、時短中の普図の変動時間は固定し、時短期間となる第1特図の変動時間を複数備え、大当り図柄に応じて複数備える第1特図の変動時間から時短期間を決定する構成としている。 The difference from the first embodiment is that in the first embodiment, the time saving period is fixed at 100 seconds when the first special figure fluctuates, and the average fluctuation time differs depending on the jackpot symbol. , The variable number of the normal figure during the time reduction is changed according to the jackpot symbol, but in the second embodiment, the variable number of the normal figure during the time reduction is similarly changed according to the big hit symbol. However, the implementation method is different, the fluctuation time of the normal map during the time reduction is fixed, the variation time of the first special map is provided for the time reduction period, and the variation of the first special map is provided according to the jackpot symbol. The structure is such that the time saving period is determined from the time.

実施例1と異なる内容を図25、図26を用いて説明する。図25は、実施例2におけるパチンコ機の作動内容を示す図表となるが、実施例1で説明した図4の図表の内容と異なるのは、時短、開放延長時の第1特図の変動時間と、時短、開放延長時の普図の平均変動時間とになり、時短時普図平均変動時間は、大当り図柄に拘わらず3秒で固定となっている。なお、普図の当り確率は実施例1と同様に1/21となっている。 The contents different from those of the first embodiment will be described with reference to FIGS. 25 and 26. FIG. 25 is a chart showing the operation contents of the pachinko machine in the second embodiment, but the difference from the contents of the chart of FIG. 4 described in the first embodiment is the variation time of the first special figure at the time of shortening the time and extending the opening. The average fluctuation time of the pachinko machine when the time is shortened and the opening is extended is fixed at 3 seconds regardless of the jackpot symbol. In addition, the hit probability of the general drawing is 1/21 as in the first embodiment.

時短、開放延長時の第1特図の変動時間テーブルは図26の図表に示すように大当り図柄の種類に応じて決定され(特図時短変動時間テーブル決定手段)、大当り図柄が第1特図7ラウンド時短有図柄1、又は第2特図7ラウンド時短有図柄なら、大当り遊技終了時に設定される第1特図時短変動時間テーブルの平均変動時間は約300.0秒となり、この秒数設定により時短中に普図が変動可能な回数、即ち、普図の当否判定が可能な回数は最大100回となる。 As shown in the chart of FIG. 26, the fluctuation time table of the first special figure at the time of shortening the time and extending the opening is determined according to the type of the jackpot symbol (special figure time saving fluctuation time table determining means), and the jackpot symbol is the first special figure. If the 7-round time-saving symbol 1 or the 2nd special figure 7-round time-saving symbol, the average fluctuation time of the 1st special figure time-saving fluctuation time table set at the end of the big hit game is about 300.0 seconds, and this number of seconds is set. Therefore, the number of times that the normal map can be changed during the time saving, that is, the number of times that the validity of the normal map can be determined is 100 times at the maximum.

同様に大当り図柄が第1特図7ラウンド時短有図柄2、又は第2特図15ラウンド時短有図柄1なら、平均変動時間は約100.0秒で普図の当否判定可能回数は最大33回。大当り図柄が第1特図7ラウンド時短有図柄3、又は第2特図15ラウンド時短有図柄2なら、平均変動時間は約60.0秒で普図の当否判定可能回数は最大20回。大当り図柄が第1特図7ラウンド時短有図柄4、又は第2特図15ラウンド時短有図柄3なら、平均変動時間は約30.0秒で普図の当否判定可能回数は最大10回となる。 Similarly, if the jackpot symbol is the 1st special figure 7 round time saving symbol 2 or the 2nd special figure 15 round time saving symbol 1, the average fluctuation time is about 100.0 seconds and the number of times the hit / fail judgment of the normal figure can be determined is 33 times at the maximum. .. If the jackpot symbol is the 1st special figure 7 round time saving symbol 3 or the 2nd special figure 15 round time saving symbol 2, the average fluctuation time is about 60.0 seconds and the number of times the normal symbol can be judged as correct or not is up to 20 times. If the jackpot symbol is the 1st special figure 7 round time saving symbol 4 or the 2nd special figure 15 round time saving symbol 3, the average fluctuation time is about 30.0 seconds and the number of times that the normal figure can be judged is 10 times at the maximum. ..

上記したように大当り図柄の種類と、時短、開放延長状態で使用する特図時短変動時間テーブルとに関係を持たせた場合、実施例1で図21(2)を用いて説明した第1先読演出は、本実施例においては以下の内容を示唆することになる。例えば、第1先読図柄3が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約300.0秒であることを示唆し、第1先読図柄4が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約100.0秒であることを示唆する。 When the type of the jackpot symbol and the special figure time reduction fluctuation time table used in the time reduction and open extension states are related as described above, the first destination described with reference to FIG. 21 (2) in the first embodiment. The reading effect suggests the following contents in this embodiment. For example, when the first look-ahead symbol 3 is displayed, it is suggested that the fluctuation time of the first special figure in the open extension state is about 300.0 seconds on average, and the first look-ahead symbol 4 Is displayed, it suggests that the fluctuation time of the first special figure, which is in the state of shortened time and extended opening, is about 100.0 seconds on average.

また、実施例1で図24(8)(9)を用いて説明した第2先読演出は、本実施例では第2先読図柄の表示態様を本実施用に変更することで時短、開放延長状態中の役物大当りストック時に先読演出を行う。具体的には、第2先読演出1の表示態様として保留図柄の中に「30」の文字を表示することで、時短、開放延長状態となる第1特図の変動時間が最も不利な約30.0秒であることを示唆し、第2先読演出2の表示態様として保留図柄の中に「300」の文字を表示することで、時短、開放延長状態となる第1特図の変動時間が最も有利な約300.0秒であることを示唆する。 Further, the second lookahead effect described with reference to FIGS. 24 (8) and 24 (9) in the first embodiment can be shortened and opened by changing the display mode of the second lookahead symbol for the present embodiment in the present embodiment. A look-ahead effect is performed when the character jackpot stock in the extended state. Specifically, by displaying the character "30" in the reserved symbol as the display mode of the second look-ahead effect 1, the fluctuation time of the first special figure, which is in the open extension state, is the most disadvantageous. By suggesting that it is 30.0 seconds and displaying the character "300" in the reserved symbol as the display mode of the second look-ahead effect 2, the time is shortened and the opening extension state is changed. It suggests that the time is the most advantageous about 300.0 seconds.

本実施例においても、上述した大当り図柄の種類に応じて決定する時短期間となる第1特図の変動時間と、固定された時短時の普図の変動時間とを組み合わせることで実施例1と同様の遊技性(大当り図柄によってストックタイムの優位度が変化)を発揮する。 Also in this embodiment, the fluctuation time of the first special figure, which is a time saving period determined according to the type of the jackpot symbol described above, and the fluctuation time of the normal map at the fixed time saving time are combined with the first embodiment. Demonstrates the same playability (the superiority of stock time changes depending on the jackpot symbol).

次に、実施例3を説明する。実施例3におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。 Next, Example 3 will be described. The parts constituting the pachinko gaming machine in the third embodiment and their electrical connections are the same as those in the first embodiment, and the parts not particularly explained are the same contents, and duplicate explanations are omitted.

実施例1、2と異なるのは、本実施例では時短期間となる第1特別図柄の変動時間を設定する第1特図時短変動時間テーブルと該時短期間に設定される普図の変動時間を設定する普図時短変動時間テーブルとを夫々に複数備え、大当り図柄の種類に応じてそれぞれの組合せを決定する構成となっている。 The difference from Examples 1 and 2 is that in this example, the fluctuation time of the first special symbol, which sets the fluctuation time of the first special symbol, which is the time reduction period, and the fluctuation time of the normal map, which is set in the short period of time, are set. Each of them has a plurality of normal time reduction time fluctuation time tables to be set, and each combination is determined according to the type of jackpot symbol.

具体的な内容を図27、図28を用いて説明する。図27は、実施例3におけるパチンコ機の作動内容を示す図表となるが、実施例1、2と異なるのは、時短、開放延長時の第1特図の変動時間と、時短、開放延長時の普図の平均変動時間とのいずれもが大当り図柄に応じて決定する点となる。なお、普図の当り確率は実施例1、2と同様に1/21となっている。 The specific contents will be described with reference to FIGS. 27 and 28. FIG. 27 is a chart showing the operation contents of the pachinko machine in the third embodiment, but the difference from the first and second embodiments is the fluctuation time of the first special figure at the time of shortening the time and extending the opening, and the time shortening and extending the opening. Both the average fluctuation time and the average fluctuation time of the pachinko machine are determined according to the jackpot symbol. In addition, the hit probability of the ordinary figure is 1/21 as in Examples 1 and 2.

時短、開放延長時の第1特図の変動時間テーブルと普図の変動時間テーブルと大当り図柄との関係は図28の図表に示す内容となり(特図時短変動時間テーブル決定手段、普図時短変動時間テーブル決定手段)、大当り図柄が第1特図7ラウンド時短有図柄1、又は第2特図7ラウンド時短有図柄なら、大当り遊技終了時に設定される第1特図時短変動時間テーブルの平均変動時間は約100.0秒、同様に設定される普図時短変動時間テーブルの平均変動時間は約1.0秒となり、この秒数設定により時短中に普図が変動可能な回数、即ち、普図の当否判定が可能な回数は最大100回となる。 The relationship between the fluctuation time table of the first special figure, the fluctuation time table of the normal map, and the jackpot symbol at the time of time reduction and extension of opening is as shown in the chart of FIG. 28 (special figure time reduction fluctuation time table determination means, normal map time reduction variation). Time table determination means), if the jackpot symbol is the 1st special figure 7 round time saving symbol 1 or the 2nd special figure 7 round time saving symbol, the average variation of the 1st special symbol time saving time table set at the end of the jackpot game The time is about 100.0 seconds, and the average fluctuation time of the normal time saving fluctuation time table set in the same way is about 1.0 second. By setting this number of seconds, the number of times that the normal figure can change during the time saving, that is, normal The maximum number of times that the validity of the figure can be determined is 100 times.

同様に大当り図柄が第1特図7ラウンド時短有図柄2、又は第2特図15ラウンド時短有図柄1なら、第1特図時短変動時間テーブルの平均変動時間は約100.0秒、普図時短変動時間テーブルの平均変動時間は約5.0秒となり、この秒数設定により時短中に普図の当否判定が可能な回数は最大20回となる。大当り図柄が第1特図7ラウンド時短有図柄3、又は第2特図15ラウンド時短有図柄2なら、第1特図時短変動時間テーブルの平均変動時間は約200.0秒、普図時短変動時間テーブルの平均変動時間は約10.0秒となり、この秒数設定により時短中に普図の当否判定が可能な回数は最大20回となる。大当り図柄が第1特図7ラウンド時短有図柄4、又は第2特図15ラウンド時短有図柄3なら、第1特図時短変動時間テーブルの平均変動時間は約30.0秒、普図時短変動時間テーブルの平均変動時間は約1.0秒となり、この秒数設定により時短中に普図の当否判定が可能な回数は最大30回となる。 Similarly, if the jackpot symbol is the 1st special figure 7 round time saving symbol 2 or the 2nd special figure 15 round time saving symbol 1, the average fluctuation time of the 1st special figure time saving fluctuation time table is about 100.0 seconds. The average fluctuation time of the time reduction fluctuation time table is about 5.0 seconds, and by setting this number of seconds, the number of times that the hit / fail judgment of the normal figure can be made during the time reduction is up to 20 times. If the jackpot symbol is the 1st special figure 7 round time saving symbol 3 or the 2nd special figure 15 round time saving symbol 2, the average fluctuation time of the 1st special figure time saving fluctuation time table is about 200.0 seconds, the normal drawing time saving fluctuation. The average fluctuation time of the time table is about 10.0 seconds, and by setting this number of seconds, the number of times that the hit / fail judgment of the normal figure can be made is up to 20 times during the time reduction. If the jackpot symbol is the 1st special figure 7 round time saving symbol 4 or the 2nd special figure 15 round time saving symbol 3, the average fluctuation time of the 1st special figure time saving fluctuation time table is about 30.0 seconds, the normal drawing time saving fluctuation. The average fluctuation time of the time table is about 1.0 second, and by setting this number of seconds, the number of times that the hit / fail judgment of the normal figure can be made is up to 30 times during the time reduction.

上記したように大当り図柄の種類と、時短、開放延長状態で使用する特図時短変動時間テーブルと普図時短変動時間テーブルとに関係を持たせた場合、実施例1で図21(2)を用いて説明した第1先読演出は、本実施例においては以下の内容を示唆する演出としてもよい。例えば、第1先読図柄3が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約100.0秒で、普図の平均変動時間が約1.0秒であることを示唆し、第1先読図柄4が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約200.0秒で、普図の平均変動時間が約10.0秒であることを示唆する。 As described above, when the type of the jackpot symbol and the special figure time saving fluctuation time table and the normal drawing time saving fluctuation time table used in the time saving and open extension states are related, FIG. 21 (2) is shown in Example 1. In the present embodiment, the first look-ahead effect described using may be an effect suggesting the following contents. For example, when the first look-ahead symbol 3 is displayed, the average fluctuation time of the first special figure, which is in the time saving and open extension state, is about 100.0 seconds, and the average fluctuation time of the normal figure is about 1.0. When the first look-ahead symbol 4 is displayed, suggesting that it is seconds, the fluctuation time of the first special figure, which is in the open extension state, is about 200.0 seconds on average, and the average fluctuation of the normal map. It suggests that the time is about 10.0 seconds.

また、実施例1で図24(8)(9)を用いて説明した第2先読演出は、本実施例では第2先読図柄の表示態様を本実施用に変更することで時短、開放延長状態中の役物大当りストック時に先読演出を行う。具体的には、第2先読演出1の表示態様として保留図柄の中に「100」と「5」の文字を表示することで、時短、開放延長状態中の普図の変動回数(普図当否判定回数)が20回であることを示唆し、第2先読演出2の表示態様として保留図柄の中に「100」と「1」の文字を表示することで、時短、開放延長状態中の普図の変動回数(普図当否判定回数)が100回であることを示唆する。 Further, the second lookahead effect described with reference to FIGS. 24 (8) and 24 (9) in the first embodiment can be shortened and opened by changing the display mode of the second lookahead symbol for the present embodiment in the present embodiment. A look-ahead effect is performed when the character jackpot stock is in the extended state. Specifically, by displaying the characters "100" and "5" in the reserved symbol as the display mode of the second look-ahead effect 1, the number of changes in the normal map during the time saving and open extension state (normal map). By suggesting that the number of times of hit / fail judgment is 20 times and displaying the characters "100" and "1" in the reserved symbol as the display mode of the second look-ahead effect 2, the time is shortened and the open extension state is in progress. It is suggested that the number of fluctuations in the normal map (the number of times the normal map is correct or not) is 100 times.

また、実施例1で図24(10)を用いて説明した普図保留図柄の表示態様を変化させることで実施した普図先読演出は、本実施例においても同様の内容で実施することができる。 Further, the look-ahead effect of the normal figure, which is carried out by changing the display mode of the normal figure reserved symbol described with reference to FIG. 24 (10) in the first embodiment, can be carried out with the same contents in the present embodiment. it can.

本実施例においても、上述した大当り図柄の種類に応じて決定する時短期間となる第1特図の変動時間と、同様に決定した普図の変動時間とを組み合わせることで実施例1、2と同様の遊技性(大当り図柄によってストックタイムの優位度が変化)を発揮する。 Also in this embodiment, the fluctuation time of the first special figure, which is a time saving period determined according to the type of the jackpot symbol described above, and the fluctuation time of the normal diagram determined in the same manner are combined with Examples 1 and 2. Demonstrates the same playability (the superiority of stock time changes depending on the jackpot symbol).

次に、図29、図30を用いて変形例を説明する。この変形例では、時短中の普図の変動時間を、普図当否判定の判定結果に基づいて選択した図柄に対応して決定する構成としている。具体的には、図29に示すように、時短期間となる第1特図の変動時間は大当り図柄の種類に拘わらず毎回100秒とし、図30に示すように、時短中の普図の変動時間は、普図当否判定で選択された普図の種類が、普図ハズレ図柄1であれば普図の変動時間は約1.0秒、普図ハズレ図柄2であれば普図の変動時間は約5.0秒、普図ハズレ図柄3であれば普図の変動時間は約10.0秒、普図当り図柄1であれば普図の変動時間は約5.0秒、普図当り図柄2であれば普図の変動時間は約10.0秒となっている。 Next, a modified example will be described with reference to FIGS. 29 and 30. In this modified example, the fluctuation time of the normal map during the time reduction is determined according to the symbol selected based on the judgment result of the normal figure hit / miss judgment. Specifically, as shown in FIG. 29, the fluctuation time of the first special figure, which is the time saving period, is set to 100 seconds each time regardless of the type of the jackpot symbol, and as shown in FIG. 30, the fluctuation of the normal figure during the time saving. As for the time, if the type of the normal figure selected in the normal figure loss judgment is the normal figure lost symbol 1, the fluctuation time of the normal figure is about 1.0 second, and if the normal figure lost symbol 2 is, the fluctuation time of the normal figure. Is about 5.0 seconds, if the normal figure is lost symbol 3, the fluctuation time of the normal figure is about 10.0 seconds, if the pattern 1 is per normal figure, the fluctuation time of the normal figure is about 5.0 seconds, per normal figure In the case of symbol 2, the fluctuation time of the normal diagram is about 10.0 seconds.

このように図29と図30の内容を組合せると、確定表示を行う普通図柄の種類に応じて普通図柄が異なる時間で変動を行なうようになり、ストックタイム100秒間に何回変動させられるかが普図当否判定時に選択された図柄によって変化する。 By combining the contents of FIGS. 29 and 30 in this way, the normal symbol will fluctuate at different times depending on the type of the normal symbol for which the confirmation display is performed, and how many times the stock time can be changed in 100 seconds. Changes depending on the symbol selected at the time of determining whether or not the character is correct.

同じ回数の開放延長状態を付与されたとしても普図の変動時間や特図の変動時間を変化させることにより有利度を異ならせることができるのだが、他にも、大当り図柄により普図当り時の普通電動役物の開放パターンを異ならせて、遊技球が入球し易い(第2特図の保留が発生しやすい)か否かを創り出したり、小当り時の大入賞口の開放パターンを異ならせて役物大当りが発生しやすいか否かを創り出したり、多様な有利度を設けることが考えられる。 Even if the same number of open extension states are given, the advantage can be changed by changing the fluctuation time of the normal map and the fluctuation time of the special map, but in addition to that, the normal map hit time depending on the jackpot symbol. By changing the opening pattern of the ordinary electric accessory, it is possible to create whether or not the game ball is easy to enter (holding of the second special figure is likely to occur), or to open the opening pattern of the big winning opening at the time of a small hit. It is conceivable to make them different to create whether or not a jackpot of a character is likely to occur, or to provide various advantages.

また、この遊技性の場合、一旦開放延長状態(ストックタイム)に突入すると、開放延長状態終了時に第2特図の保留がない状態になるまで遊技を休むことができないのだが、大当りした時に、大当り遊技を開始させるためのゲート(条件装置作動装置)に遊技球を通過させることにより大当り遊技が開始する構成にすれば、大当り遊技間で遊技者が任意に休憩することが可能となり、より快適な遊技を行うことができる。 Also, in the case of this game playability, once the open extension state (stock time) is entered, the game cannot be rested until there is no hold of the second special figure at the end of the open extension state, but when a big hit occurs, If the jackpot game is started by passing the game ball through the gate (condition device operating device) for starting the jackpot game, the player can take a break arbitrarily between the jackpot games, which is more comfortable. You can play various games.

以上のように、本発明の弾球遊技機によれば、大当り図柄に応じてストックタイムとなる時短、開放延長状態中の優位度が変化するという遊技性を提供することが可能な遊技機となり、大入賞口内に特定領域を備え、小当りから役物大当りを生起させる構成の弾球遊技機に適用することができる。 As described above, according to the ball game machine of the present invention, it becomes a game machine capable of providing the game property that the stock time is shortened and the superiority in the open extension state is changed according to the jackpot symbol. , A specific area is provided in the large winning opening, and it can be applied to a ball game machine having a configuration in which a large hit is generated from a small hit.

1 遊技盤
3a 第1遊技領域
3b 第2遊技領域
6 演出図柄表示装置
11 第1の第1始動口
12 第2始動口
14 第1大入賞口
16 普通電動役物
17 普通図柄作動ゲート
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
91 第2大入賞口
92 振分装置
93 振分羽根
94 特定領域
111 第2の第1始動口
1 Game board 3a 1st game area 3b 2nd game area 6 Directional symbol display device 11 1st 1st start port 12 2nd start port 14 1st big prize opening 16 Ordinary electric accessory 17 Ordinary symbol operation gate 80 Main control Device 82 Directional symbol control device 83 Sub-integrated control device 91 2nd prize opening 92 Sorting device 93 Sorting blade 94 Specific area 111 2nd 1st starting port

Claims (2)

常時入球可能な第1始動口と、
作動口への入球に起因して普図当否判定が行なわれ、当選と判定されると作動する可変入賞装置内に設けた第2始動口と、
前記第1始動口への入球に起因して行なわれる特図当否判定の結果を変動表示後の確定表示によって報知する第1特別図柄と、
前記第2始動口への入球に起因して行なわれる前記特図当否判定の結果を変動表示後の確定表示によって報知する第2特別図柄と、
前記普図当否判定の結果を変動表示後の確定表示によって報知する普通図柄と、を備え、
少なくとも、前記第2特別図柄には小当り図柄を備えており、該小当り図柄で確定表示が行なわれると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示することに基づいて大当り遊技を行う弾球遊技機であって、
前記第1始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
前記第2始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記第2保留記憶手段が前記第2保留記憶を記憶していれば、前記第1保留記憶の有無に拘らず優先して前記第2保留記憶の前記特図当否判定を実施する優先判定手段と、
前記特図当否判定の当選に応じて複数種類の大当り図柄の中から、確定表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当り遊技終了後に所定の確率で作動し、前記特図当否判定が所定回数行なわれると終了する前記可変入賞装置の開放延長手段と、
前記開放延長手段の実施時に、前記普通図柄の変動時間テーブルとしていずれかが設定され、平均変動時間が異なる複数の普図時短変動時間テーブルと、
前記大当り図柄の種類に基づいて、設定する前記普図時短変動時間テーブルを決定する普図時短変動時間テーブル決定手段と、
前記第1始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第1先読判定手段と、を備え
該第1先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第1先読演出を行う
ことを特徴とする弾球遊技機。
The first starting port that allows you to enter the ball at all times,
A second starting port provided in the variable winning device that operates when it is determined that the ball is won or not is determined due to the entry of the ball into the operating port.
The first special symbol that notifies the result of the special figure hit / fail judgment performed due to the entry of the ball into the first starting port by a definite display after the variable display, and
A second special symbol that notifies the result of the special figure hit / fail judgment performed due to the entry of the ball into the second starting port by a definite display after the fluctuation display, and
It is provided with a normal symbol that notifies the result of the normal figure pass / fail judgment by a definite display after the variable display.
At least, the second special symbol is provided with a small hit symbol, and when a definite display is performed with the small hit symbol, a small winning opening having a specific area through which the entered game ball can pass is opened. A hit game is performed, and the game ball that has entered the large winning opening by the small hit game passes through the specific area, or the first special symbol or the second special symbol confirms and displays the big hit symbol. It is a ball game machine that plays a big hit game based on
A first holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to the entry of the ball into the first starting port as the first holding storage until the special figure hit / fail determination is performed.
A second holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to the ball entering the second starting port as the second holding storage until the special figure hit / fail determination is performed.
If the second reserved storage means stores the second reserved storage, the priority determining means for carrying out the special figure hit / miss determination of the second reserved storage with priority regardless of the presence or absence of the first reserved storage. ,
A jackpot symbol determining means for determining a jackpot symbol to be confirmed and displayed from among a plurality of types of jackpot symbols according to the winning of the special symbol winning / failing determination.
An opening extension means of the variable winning device that operates with a predetermined probability after the end of the big hit game and ends when the special figure winning / failing determination is performed a predetermined number of times.
At the time of implementation of the opening extension means, one of the fluctuation time tables of the ordinary symbol is set, and a plurality of normal figure time reduction fluctuation time tables having different average fluctuation times are used.
A means for determining the time-shortening fluctuation time table for the normal figure to be set based on the type of the jackpot symbol, and a means for determining the time-shortening fluctuation time table for the normal figure.
A first lookahead determination means for determining the random number extracted due to the entry of the ball into the first start port before the determination of whether or not the special figure is correct is provided .
A bullet characterized by performing a first look-ahead effect suggesting the type of the normal-figure time-shortening fluctuation time table determined by the normal-figure time-shortening fluctuation time table determination means based on the determination result of the first look-ahead determination means. Ball game machine.
常時入球可能な第1始動口と、
作動口への入球に起因して普図当否判定が行なわれ、当選と判定されると作動する可変入賞装置内に設けた第2始動口と、
前記第1始動口への入球に起因して行なわれる特図当否判定の結果を変動表示後の確定表示によって報知する第1特別図柄と、
前記第2始動口への入球に起因して行なわれる前記特図当否判定の結果を変動表示後の確定表示によって報知する第2特別図柄と、
前記普図当否判定の結果を変動表示後の確定表示によって報知する普通図柄と、を備え、
少なくとも、前記第2特別図柄には小当り図柄を備えており、該小当り図柄で確定表示が行なわれると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示することに基づいて大当り遊技を行う弾球遊技機であって、
前記第1始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
前記第2始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記第2保留記憶手段が前記第2保留記憶を記憶していれば、前記第1保留記憶の有無に拘らず優先して前記第2保留記憶の前記特図当否判定を実施する優先判定手段と、
前記特図当否判定の当選に応じて複数種類の大当り図柄の中から、確定表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当り遊技終了後に所定の確率で作動し、前記特図当否判定が所定回数行なわれると終了する前記可変入賞装置の開放延長手段と、
前記開放延長手段の実施時に、前記普通図柄の変動時間テーブルとしていずれかが設定され、平均変動時間が異なる複数の普図時短変動時間テーブルと、
前記大当り図柄の種類に基づいて、設定する前記普図時短変動時間テーブルを決定する普図時短変動時間テーブル決定手段と、
前記第始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第先読判定手段と、を備え、
該第先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第先読演出を行う
ことを特徴とする弾球遊技機。
The first starting port that allows you to enter the ball at all times,
A second starting port provided in the variable winning device that operates when it is determined that the ball is won or not is determined due to the entry of the ball into the operating port.
The first special symbol that notifies the result of the special figure hit / fail judgment performed due to the entry of the ball into the first starting port by a definite display after the variable display, and
A second special symbol that notifies the result of the special figure hit / fail judgment performed due to the entry of the ball into the second starting port by a definite display after the fluctuation display, and
It is provided with a normal symbol that notifies the result of the normal figure pass / fail judgment by a definite display after the variable display.
At least, the second special symbol is provided with a small hit symbol, and when a definite display is performed with the small hit symbol, a small winning opening having a specific area through which the entered game ball can pass is opened. A hit game is performed, and the game ball that has entered the large winning opening by the small hit game passes through the specific area, or the first special symbol or the second special symbol confirms and displays the big hit symbol. It is a ball game machine that plays a big hit game based on
A first holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to the entry of the ball into the first starting port as the first holding storage until the special figure hit / fail determination is performed.
A second holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to the ball entering the second starting port as the second holding storage until the special figure hit / fail determination is performed.
If the second reserved storage means stores the second reserved storage, the priority determining means for carrying out the special figure hit / miss determination of the second reserved storage with priority regardless of the presence or absence of the first reserved storage. ,
A jackpot symbol determining means for determining a jackpot symbol to be confirmed and displayed from among a plurality of types of jackpot symbols according to the winning of the special symbol winning / failing determination.
An opening extension means of the variable winning device that operates with a predetermined probability after the end of the big hit game and ends when the special figure winning / failing determination is performed a predetermined number of times.
At the time of implementation of the opening extension means, one of the fluctuation time tables of the ordinary symbol is set, and a plurality of normal figure time reduction fluctuation time tables having different average fluctuation times are used.
A means for determining the time-shortening fluctuation time table for the normal figure to be set based on the type of the jackpot symbol, and a means for determining the time-shortening fluctuation time table for the normal figure.
And a second look-ahead determination means for determining the random number extracted due to entering the sphere to the second start hole in the Japanese Figure spruce determination previously,
A bullet characterized by performing a second look-ahead effect suggesting the type of the normal-figure time-shortening fluctuation time table determined by the normal-figure time-shortening fluctuation time table determination means based on the determination result of the second look-ahead determination means. Ball game machine.
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