JP7127879B2 - ball game machine - Google Patents

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JP7127879B2
JP7127879B2 JP2020148243A JP2020148243A JP7127879B2 JP 7127879 B2 JP7127879 B2 JP 7127879B2 JP 2020148243 A JP2020148243 A JP 2020148243A JP 2020148243 A JP2020148243 A JP 2020148243A JP 7127879 B2 JP7127879 B2 JP 7127879B2
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敦司 和泉
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株式会社高尾
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本発明は弾球遊技機、特に始動口への入賞に起因して大当りを生起させるか否かの抽選を実施する弾球遊技機に関する。 TECHNICAL FIELD The present invention relates to a pinball game machine, and more particularly to a pinball game machine that carries out a lottery as to whether or not a jackpot will occur due to winning a prize in a starting hole.

弾球遊技機たるパチンコ機は、遊技球が始動口へ入球すると、当否判定用の乱数値が抽出され、該乱数値に基づいて抽選が行われ、図柄表示装置にて図柄の変動が開始されるとともに、前記抽選の結果を示す図柄を確定表示することで報知し、抽選結果が当りであれば大入賞口を開放して遊技者にとって有利な大当り遊技を実行する構成の所謂「デジパチ」と称されるタイプの機種が主流である。 A pachinko machine, which is a pinball game machine, extracts a random number value for judging whether a game ball enters a start hole, draws a lottery based on the random number value, and starts changing patterns on a pattern display device. At the same time, the pattern indicating the result of the lottery is confirmed and displayed, and if the result of the lottery is a win, a big winning opening is opened to execute a big win game advantageous to the player. The type called model is the mainstream.

また、従来のパチンコ機には、デジパチと羽根物タイプのパチンコ機を融合させた混合機と呼ばれるタイプがあり、この混合機は、前記デジパチタイプのように、図柄により大当りが決定する遊技構成と、所定の条件で開放する役物の内部に設けられている特定領域に遊技球が入球すると大当りが生起する所謂「羽根物」と呼ばれる遊技構成と、二つの遊技構成を備えている。 In addition, there is a type of conventional pachinko machine called a mixer that combines a digipachi and a feather type pachinko machine. , a game structure called "feather" in which a big hit occurs when a game ball enters a specific area provided inside an accessory that is opened under a predetermined condition, and two game structures.

このような混合機は、図柄始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は、条件装置と役物連続作動装置とを作動させてデジパチ同様の大当り遊技を行い、当否判定の結果が小当りの時は、条件装置のみを作動させて、大入賞口を短時間開放させる小当り遊技を行う。この小当り遊技により大入賞口に入球した遊技球が、大入賞口内に設けられた特定領域に入球すると、役物連続作動装置が作動し、デジパチ同様の大当り遊技が開始される構成となる。 Such a mixing machine performs a win-or-fail judgment due to the entry of a game ball into the symbol start port, and when the result of the win-or-fail judgment is a big hit, the condition device and the accessory continuous actuating device are operated to operate the digipachi. A similar big winning game is performed, and when the result of winning/failure determination is a small winning, only a condition device is operated to perform a small winning game in which the big winning opening is opened for a short time. When the game ball entering the big winning hole by the small winning game enters a specific area provided in the big winning hole, the accessory continuous operating device is operated to start the big winning game similar to digipachi. Become.

さらに、このような混合機の具体的なゲーム内容としては、通常状態では第1始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は大当り遊技を行い、該大当り遊技終了後は、図柄の変動時間を変化させながら(時短状態)第2始動口となる普通電動役物が頻繁に作動する開放延長状態とし、第2始動口入球時は小当り当選確率を高く設定することで、通常遊技時は、デジパチの遊技性である図柄当りを目指す遊技を、時短、開放延長状態時は羽根物の遊技性である役物当りを目指す遊技を1つの遊技機で楽しむことができるようになっている。<特許文献1> Furthermore, as a specific game content of such a mixer, in a normal state, a winning judgment is performed due to the entry of a game ball into the first start port, and when the result of the winning judgment is a big hit, a big hit game is played. After the big hit game is over, the open extension state is set in which the normal electric accessory that becomes the second start port frequently operates while changing the fluctuation time of the pattern (time saving state), and when entering the second start port By setting the probability of winning a small hit high, during normal play, the game aiming for the pattern hit, which is the game property of digipachi, is shortened, and in the open extension state, the game aiming for the role hit, which is the game property of feathers. It is designed so that it can be enjoyed with one game machine. <Patent Document 1>

特開2012-050608号公報Japanese Unexamined Patent Application Publication No. 2012-050608

また、上述した混合機には、開放延長状態中に普通電動役物である第2始動口への入賞に起因する抽選が行われると高確率で小当りが発生し、当該小当りからほぼ役物大当りが生起する構成のものがある。この構成により、開放延長状態中は間断なく大当り遊技が行われ短時間で多量出玉の獲得を可能としている。また、この構成では、第2始動口である普通電動役物を開放させることとなる普通図柄の当選確率が、事実上の役物大当り確率となる。 In addition, in the above-described mixer, when a lottery due to winning a prize in the second start port, which is a normal electric accessory, is performed during the open extension state, a small win occurs with a high probability, and the small win is almost a role. There is a configuration in which a big hit occurs. With this configuration, a big hit game is played without interruption during the open extension state, and a large amount of balls can be obtained in a short time. Further, in this configuration, the winning probability of the normal symbol that opens the normal electric accessory, which is the second starting port, is actually the jackpot probability of the accessory.

そこで、本発明は、開放延長状態中の小当りがほぼ役物大当りにつながる混合機の構成において、新規の遊技性を備えた弾球遊技機の提供を目的とする。 SUMMARY OF THE INVENTION Accordingly, it is an object of the present invention to provide a pinball game machine having a new playability in a configuration of a mixing machine in which a small hit in an extended open state leads to a big hit for a character.

請求項1記載の弾球遊技機は、
常時入球可能な第1始動口と、
作動口への入球に起因して普図当否判定が行なわれ、当選と判定されると作動する可変入賞装置内に設けた第2始動口と、
前記第1始動口への入球に起因して行なわれる特図当否判定の結果を変動表示後の確定表示によって報知する第1特別図柄と、
前記第2始動口への入球に起因して行なわれる前記特図当否判定の結果を変動表示後の確定表示によって報知する第2特別図柄と、
前記普図当否判定の結果を変動表示後の確定表示によって報知する普通図柄と、を備え、
前記特図当否判定は確率変動を行わず、少なくとも、前記第2特別図柄には小当り図柄を備えており、該小当り図柄で確定表示が行なわれると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示することに基づいて大当り遊技を行う弾球遊技機であって、
前記第1始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
前記第2始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記特図当否判定の当選に応じて複数種類の大当り図柄の中から、確定表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当り遊技終了後に所定の確率で作動し、前記特図当否判定が所定回数行なわれると終了する前記可変入賞装置の開放延長手段と、
前記開放延長手段の実施時に、前記普通図柄の変動時間テーブルとしていずれかが設定され、平均変動時間が異なる複数の普図時短変動時間テーブルと、
前記大当り図柄の種類に基づいて、設定する前記普図時短変動時間テーブルを決定する普図時短変動時間テーブル決定手段と、
前記第1始動口又は前記第2始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する先読判定手段とを備え、
該先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する先読演出を行い、
前記第2始動口への入球に起因した前記特図当否判定により、小当り図柄と判定される小当り確率は、前記第2始動口への入球に起因した前記大当り図柄、前記大当り図柄及び前記小当り図柄の何れでもないと判定される確率よりも高い確率とする
ことを特徴とする弾球遊技機である。
The pinball game machine according to claim 1,
A first starting port that can always enter a ball;
A second starting port provided in the variable prize winning device that operates when a normal game win or failure determination is performed due to the ball entering the operation port and it is determined that the winning is determined;
A first special symbol that notifies the result of the special symbol propriety determination performed due to the entry of the ball into the first starting port by the confirmation display after the variable display;
A second special symbol that notifies the result of the special symbol propriety determination performed due to the ball entering the second starting port by a fixed display after the variable display;
A normal pattern that notifies the result of the normal pattern propriety determination by final display after variable display,
The special symbol suitability determination does not change the probability, at least the second special symbol is provided with a small winning symbol, and when confirmation display is performed with the small winning symbol, the entered game ball can pass. A small winning game that opens a big winning opening with a specific area is carried out, and the game ball entering the big winning opening by the small winning game passes through the specific area, or the first special symbol, or A pinball game machine that performs a jackpot game based on the second special symbol confirming and displaying a jackpot symbol,
A first reservation storage means for storing a random number extracted due to a ball entering the first starting port up to a predetermined upper limit number as a first reservation storage until the special figure propriety determination is performed;
A second reserve storage means for storing a random number extracted due to the ball entering the second starting port up to a predetermined upper limit as a second reserve memory until the special figure propriety determination is performed;
A jackpot pattern determining means for deciding a jackpot pattern to be displayed as a fixed mark from among a plurality of types of jackpot patterns according to the winning of the special pattern propriety determination;
opening extension means for the variable winning device, which operates with a predetermined probability after the jackpot game ends, and ends when the special figure winning/failure determination is performed a predetermined number of times;
When the open extension means is implemented, any one is set as the normal symbol variation time table, and a plurality of normal symbol time reduction variation time tables with different average variation times,
Based on the type of the jackpot pattern, a general pattern short time fluctuation time table determination means for determining the general pattern short time fluctuation time table to be set;
Pre-reading determination means for determining the random number extracted due to the ball entering the first start port or the second start port before the special figure propriety determination,
Based on the determination result of the look-ahead determination means, performs a look-ahead effect that suggests the type of the normal-pattern short-time fluctuation time table determined by the normal-pattern short-time fluctuation time table determination means ,
The small-hit probability determined to be a small-hit pattern by the special-figure success/failure determination caused by the ball entering the second starting hole is the big-hit pattern caused by the ball entering the second starting hole, and the big-hit pattern And the probability is higher than the probability that it is determined that it is neither of the small hit patterns
It is a pinball game machine characterized by

第1始動口と第2始動口とに遊技球が入球すると、該入球に起因して複数の乱数を抽出する構成が好適であり、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた図柄の種類と、当該図柄を導出表示するまでの可変表示時間とを決定するために用いる乱数であればよく、例えば大当り,小当り,ハズレの図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよく、当否判定の結果に応じて、使用する乱数と使用しない乱数とがある構成としてもよい。また、乱数値の抽出時期は、始動口への遊技球の入球時に限らず、図柄の変動開始時に行われる当否判定実施時としてもよい。また、常時入球可能な第1始動口を常時入球率が変化しない始動口として複数設けてもよい。 When a game ball enters the first start hole and the second start hole, it is preferable to extract a plurality of random numbers due to the entry of the ball, and whether or not to generate a big hit is determined by lottery. In addition to the (jackpot) judgment random number, any random number may be used to determine the type of pattern according to the lottery result of the jackpot judgment random number and the variable display time until the pattern is derived and displayed. For example, a random number for determining the pattern of a big win, a small win, or a loss, a random number for determining a reach, or a random number for determining a variation pattern may be used, and a configuration may be made in which there are random numbers to be used and random numbers not to be used according to the result of winning/failing determination. Also, the timing of extracting the random number value is not limited to the time when the game ball enters the starting hole, but may be the time when the winning/failing determination is performed when the pattern starts to fluctuate. In addition, a plurality of first starting openings that can always enter a ball may be provided as starting openings that do not change the ball-entering rate at all times.

同様に、普図当否判定に係る作動口へ遊技球が入球すると、該入球に起因して複数の乱数を抽出する構成が好適である。作動口入球時は、可変入賞装置が作動する当りか否かを判定(普図当否判定)する乱数と、当り図柄を決定する乱数と、普通図柄の変動時間を決定する乱数値としてもよい。また、決定した当り図柄に基づいて可変入賞装置の作動内容を決定する構成としてもよいし、当りか否かを判定する乱数の値に応じて可変入賞装置の作動内容を決定してもよい。 Similarly, when a game ball enters the operation opening related to normal figure propriety determination, it is preferable to extract a plurality of random numbers due to the entering ball. When the ball enters the operation port, it may be a random number that determines whether or not the variable winning device is activated (determination of normal pattern success or failure), a random number that determines the winning pattern, and a random value that determines the fluctuation time of the normal pattern. . Further, it is also possible to determine the operation contents of the variable winning device based on the determined winning pattern, or to determine the operation contents of the variable winning device according to the value of the random number for determining whether or not the game is a win.

小当り遊技時に大入賞口に入球した遊技球は、所定の確率で特定領域に入球する構成としてもよく、例えば、大入賞口内に振分装置を備え、当該大入賞口に入球した遊技球を異なる経路に振り分け可能とすることで特定領域への入球確率を所定の確率としてもよいし、大入賞口への入賞率によって特定領域への入球確率を設定する構成でもよく、これらを組み合せて設定する構成でもよい。 A game ball that enters the big prize hole during a small winning game may enter a specific area with a predetermined probability. The probability of a ball entering a specific area may be set to a predetermined probability by distributing game balls to different paths, or the probability of a ball entering a specific area may be set according to the winning rate of a large winning opening. A configuration in which these are set in combination may be used.

開放延長手段は、大当り遊技終了後から可変入賞装置が開放する開放時間を開放延長手段未実施時に比べ延長、又は/及び開放回数を増加させるものであり、開放延長手段が実施される特図当否判定が所定回数行われる間は、第1特別図柄、第2特別図柄、及び普通図柄の変動時間が開放延長手段未実施時とは変化する時短状態となるのが好適であるが、開放延長手段が実施される状態、時短状態が実施される状態と各々単独で実施される状態としてもよい。 The opening extension means extends the opening time of the variable winning device after the end of the jackpot game compared to when the opening extension means is not implemented, and/or increases the number of times of opening, and whether the opening extension means is implemented is a special pattern. While the determination is performed a predetermined number of times, it is preferable that the fluctuation time of the first special symbol, the second special symbol, and the normal symbol changes from the time when the open extension means is not implemented, but the open extension means. It may be a state in which is implemented, a state in which the time saving state is implemented, and a state in which each is implemented independently.

なお、開放延長手段は、大当り遊技終了時に開始し特図当否判定が所定回数行なわれると終了するが、該終了する条件の特図当否判定が所定回数行われるとは、当否判定の結果が報知されるまでの特図の変動を所定回数行うとしてもよい。また、開放延長手段実施時に可変入賞装置が開放した場合、入賞数が規定入賞数に達すると可変入賞装置の開放を終了する構成が好適である。 It should be noted that the opening extension means is started at the end of the jackpot game and ends when the special figure propriety determination is performed a predetermined number of times, but when the special figure propriety determination of the termination condition is performed a predetermined number of times, the result of the propriety determination is notified. It may be possible to perform the variation of the special figure until it is performed a predetermined number of times. Further, when the variable prize winning device is opened when the opening extension means is implemented, it is preferable that the opening of the variable prize winning device is terminated when the number of prizes won reaches the prescribed number of prizes won.

また、第2の弾球遊技機では、前記第1始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第1先読判定手段を備え、
該第1先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第1先読演出を行うことを特徴とする。
In addition, the second pinball game machine includes a first prefetch determination means for determining the random number extracted due to the ball entering the first start port before the special figure propriety determination,
It is characterized by performing a first look-ahead performance suggesting the type of the normal-map short working hours fluctuation time table determined by the normal-map short working hours fluctuation time table determination means based on the determination result of the first look-ahead determination means.

第1先読判定手段は乱数を抽出する毎に毎回実施してもよいし、所定の遊技状態であることを条件に実施してもよい。また乱数の判定(先読判定)自体は毎回行いながらも、演出機器を制御するサブ制御装置への該判定結果の送信を所定の遊技状態の場合のみとしてもよい。 The first prefetch determination means may be performed each time a random number is extracted, or may be performed on the condition that a predetermined game state is established. Also, while the determination of random numbers (read-ahead determination) itself is performed every time, the transmission of the determination result to the sub-control device that controls the effect device may be performed only in a predetermined game state.

また、第3の弾球遊技機では、前記第2始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第2先読判定手段を備え、
該第2先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第2先読演出を行うことを特徴とする。
In addition, in the third pinball game machine, a second prefetch determination means for determining the random number extracted due to the ball entering the second start port before the special figure propriety determination is provided,
It is characterized by performing a second look-ahead effect suggesting the type of the normal-map short working hours fluctuation time table determined by the normal-map short working hours fluctuation time table determination means based on the determination result of the second look-ahead determination means.

第2先読判定手段は乱数を抽出する毎に毎回実施してもよいし、所定の遊技状態であることを条件に実施してもよい。また乱数の判定(先読判定)自体は毎回行いながらも、演出機器を制御するサブ制御装置への該判定結果の送信を所定の遊技状態の場合のみとしてもよい。 The second prefetch determination means may be performed each time a random number is extracted, or may be performed on the condition that a predetermined game state is established. Also, while the determination of random numbers (read-ahead determination) itself is performed every time, the transmission of the determination result to the sub-control device that controls the effect device may be performed only in a predetermined game state.

請求項1に記載の弾球遊技機によれば、大当り図柄に応じて決定する普図時短変動時間テーブルの平均変動時間の違いにより、同一条件の開放延長手段の実施期間でも普図当否判定の回数に差が出るようにすることが可能となり、大当り図柄に基づいて決定した普図時短変動時間テーブルによって役物大当り獲得数の優位度が変化するという新規の遊技性を備えた遊技機を提供することが可能となる。 According to the pinball game machine according to claim 1, due to the difference in the average fluctuation time of the normal pattern short time fluctuation time table determined according to the jackpot pattern, even during the execution period of the open extension means under the same conditions, it is possible to judge whether the normal pattern is right or wrong. To provide a game machine having a novel game property such that it is possible to make a difference in the number of times, and the superiority of the number of jackpot wins to be obtained changes according to a normal pattern time reduction fluctuation time table determined based on the jackpot patterns. It becomes possible to

平均変動時間が比較して短い普図時短変動時間テーブルを決定する大当り図柄で大当りすれば、当該大当り遊技終了後に獲得可能な役物大当りはより多くの回数が期待でき、平均変動時間が長い普図時短変動時間テーブルを決定する大当り図柄で大当りすれば、期待できる獲得可能な役物大当りの回数はより少なくなる。但し、結果が必ずそうなるわけではなく、開放延長中の普図の当選確率の偏りにより、平均変動時間が短くても結果的に獲得した役物大当りの数が少なくなったり、その逆に平均変動時間は長くても確率が甘く偏ることで期待以上に多くの役物大当りを獲得する場合もある。 If you hit a jackpot pattern that determines a short-time fluctuation time table with a shorter average fluctuation time, you can expect a larger number of jackpots that can be obtained after the jackpot game ends, and the average fluctuation time is longer. If you hit the jackpot with the jackpot symbols that determine the figure time-saving fluctuation time table, the number of expected and obtainable jackpot jackpots will be smaller. However, this does not necessarily mean that the result will be the same, and due to the bias in the winning probability of the normal pattern during the open extension, the number of jackpots won as a result will decrease even if the average fluctuation time is short, or vice versa. Even if the fluctuation time is long, the odds are sweet and biased, so you may get more hits than you expected.

第2の弾球遊技機によれば、請求項1と同様の効果を奏しながら、初当りを狙う通常の遊技状態において、従来の先読演出のように大当たりか否かのみを示唆するだけでなく、大当り遊技後の開放延長中においてより多くの役物大当りを獲得するための有利度を事前に示唆することが可能となる。 According to the second pinball game machine, while exhibiting the same effects as in claim 1, in the normal game state aiming for the first hit, only suggesting whether or not it is a big hit like the conventional look-ahead effect Instead, it is possible to preliminarily suggest the degree of advantage for obtaining more accessory jackpots during the extension of opening after the jackpot game.

第3の弾球遊技機によれば、請求項1又は第2の弾球遊技機と同様の効果を奏しながら、第2保留記憶を発生させる開放延長手段の実施中において、役物大当り遊技終了後の開放延長中により多くの役物大当りを獲得するための有利度を事前に示唆することが可能となる。 According to the third pinball game machine, while exhibiting the same effects as those of claim 1 or the second pinball game machine, during the execution of the opening extension means for generating the second reserved memory, the accessory jackpot game ends. It becomes possible to preliminarily suggest an advantage for obtaining more character big hits during the later opening extension.

遊技盤1の正面図。2 is a front view of the game board 1; FIG. 振分装置92の動作を説明する図。The figure explaining operation|movement of the distribution apparatus 92. FIG. パチンコ機の電気的構成を示すブロック図。FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine; 実施例1のパチンコ機の作動内容を示す図表。4 is a diagram showing the operation contents of the pachinko machine of Example 1. FIG. 実施例1における大当り図柄の種類と時短時に設定される普図時短変動時間テーブルとの関係を示す図表。The chart which shows the relationship between the kind of big-hit design in Example 1, and the normal figure time-saving variation time table set at the time of time-saving. 主制御装置80が実行するメインルーチンを示すフローチャート。4 is a flowchart showing a main routine executed by main controller 80; 主制御装置80が実行する始動入賞処理を示すフローチャート。4 is a flowchart showing a starting winning process executed by a main controller 80; 主制御装置80が実行する特図当否判定処理1を示すフローチャート1。Flowchart 1 showing a special figure propriety determination process 1 executed by a main controller 80 . 主制御装置80が実行する特図当否判定処理1を示すフローチャート2。Flowchart 2 showing a special figure propriety determination process 1 executed by the main controller 80 . 主制御装置80が実行する特図当否判定処理1を示すフローチャート3。Flowchart 3 showing a special figure propriety determination process 1 executed by the main controller 80 . 主制御装置80が実行する特別遊技処理を示すフローチャート1。Flowchart 1 showing special game processing executed by main controller 80 . 主制御装置80が実行する特別遊技処理を示すフローチャート2。Flowchart 2 showing special game processing executed by the main controller 80 . 主制御装置80が実行する特別遊技処理を示すフローチャート3。Flowchart 3 showing a special game process executed by the main controller 80 . 主制御装置80が実行する特別遊技処理を示すフローチャート4。Flowchart 4 showing a special game process executed by the main controller 80 . 主制御装置80が実行する特別遊技処理を示すフローチャート5。Flowchart 5 showing special game processing executed by the main controller 80 . 主制御装置80が実行する特別遊技処理を示すフローチャート6。Flowchart 6 showing a special game process executed by the main controller 80 . 主制御装置80が実行する特別遊技処理を示すフローチャート7。Flowchart 7 showing special game processing executed by main controller 80 . サブ統合制御装置83が実行する保留数指示コマンド受信処理を示すフローチャート。9 is a flowchart showing a pending number instruction command reception process executed by a sub-integrated control device 83; サブ統合制御装置83が実行する先読判定コマンド受信処理を示すフローチャート。4 is a flowchart showing prefetch determination command reception processing executed by a sub-integrated control device 83; サブ統合制御装置83が実行する変動指示コマンド受信処理を示すフローチャート。4 is a flowchart showing a variation instruction command reception process executed by a sub-integrated control device 83; 演出図柄表示装置6の表示例1。Display example 1 of the effect pattern display device 6. FIG. 演出図柄表示装置6の表示例2。Display example 2 of the effect pattern display device 6. FIG. 演出図柄表示装置6の表示例3。Display example 3 of the effect pattern display device 6. FIG. 演出図柄表示装置6の表示例4。Display example 4 of the effect pattern display device 6. FIG. 実施例2のパチンコ機の作動内容を示す図表。4 is a chart showing the operation contents of the pachinko machine of the second embodiment. 実施例2における大当り図柄の種類と時短時に設定される第1特図時短変動時間テーブルとの関係を示す図表。The chart which shows the relationship between the kind of big-hit design in Example 2, and the 1st special figure time-saving variation time table set at the time of time-saving. 実施例2のパチンコ機の作動内容を示す図表。4 is a chart showing the operation contents of the pachinko machine of the second embodiment. 実施例2における大当り図柄の種類と時短時に設定される第1特図時短変動時間テーブルと普図時短変動時間テーブルとの関係を示す図表。A chart showing the relationship between the types of jackpot symbols and the first special figure time-saving variation time table and the normal figure time-saving variation time table set in the time of time saving in the second embodiment. 変形例としてのパチンコ機の作動内容を示す図表。A chart showing the operation contents of a pachinko machine as a modification. 変形例としての普通図柄の種類と普通図柄の変動時間との関係を示す図表。A chart showing the relationship between the type of normal symbols and the variation time of the normal symbols as a modified example.

以下に本発明の好適な実施形態について説明する。尚、本発明の実施の形態は下記の実施形態例に何ら限定されるものではなく、本発明の技術的範囲に属する種々を採ることができ、各実施例に記載された内容を適宜組み合わせることが可能なことはいうまでもない。 Preferred embodiments of the present invention are described below. It should be noted that the embodiments of the present invention are not limited to the following embodiment examples, and various modifications within the technical scope of the present invention can be adopted, and the contents described in each embodiment can be appropriately combined. It goes without saying that it is possible to

図1は、遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域が、ほぼ中央部に配置されたセンターケース5を境に第1遊技領域3aと第2遊技領域3bとに分けられており、センターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなり、図に示したA部まで到達した遊技球は、第2遊技領域誘導路101を転動し、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。 FIG. 1 is a front view of the game board 1. FIG. As shown in FIG. 1, on the game board 1, a substantially circular game area surrounded by known guide rails 2a and 2b is separated from a first game area 3a and a second game area by a center case 5 disposed substantially in the center. It is divided into two game areas 3b, the left side of the center case 5 is the first game area 3a, and the right side is the second game area 3b. A game ball that rolls on the path 101, reaches the second game area 3b (right side of the center case 5), and does not reach A flows down the first game area 3a (left side of the center case 5). A large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6の画面を臨ませる窓等を備えている。センターケース5の左側を流下した遊技球が転動可能なセンターケース5の中央直下には、第1の第1始動口11(本発明の第1始動口に相当)が配置され、第1始動口11の左方には、3個の入球率が変化しない普通入賞口31が設けられている。 The center case 5 is provided with a warp entrance, a warp passage, a stage, a window through which the screen of the production pattern display device 6 can be seen, and the like. A first starting port 11 (corresponding to the first starting port of the present invention) is arranged directly below the center of the center case 5 where the game ball that has flowed down the left side of the center case 5 can roll. On the left side of the opening 11, there are provided three normal winning openings 31 in which the winning rate does not change.

センターケース5の右の第2遊技領域3bには、上から第2の第1始動口111が配置され、その下には普通図柄作動ゲート17(本発明の作動口に相当)が配置され、その左下には、センターケース5右側面と一体化し片羽根が開閉動作を行う第1大入賞口14が設置されている。第2の第1始動口111は、第1の第1始動口11に比べ入球率が低く、遊技者が通常時に入賞を狙うには不利な始動口となっている。 In the second game area 3b on the right side of the center case 5, a second first starting port 111 is arranged from above, and a normal symbol operating gate 17 (corresponding to the operating port of the present invention) is arranged below it, At the lower left thereof, a first prize winning opening 14 is installed which is integrated with the right side of the center case 5 and whose single blade opens and closes. The second first starting hole 111 has a low ball entry rate compared to the first first starting hole 11, and is a disadvantageous starting hole for a player aiming for winning in normal times.

第1大入賞口14の下には、普通電動役物16(本発明の可変入賞装置に相当)が配置され、この普通電動役物16が作動すると第2始動口12(本発明の第2始動口に相当)への遊技球の入球が可能となる。 A normal electric accessory 16 (corresponding to the variable winning device of the present invention) is arranged under the first big prize opening 14, and when the normal electric accessory 16 is activated, the second starting port 12 (second It is possible to enter a game ball into (corresponding to the starting port).

第2始動口12の左下(第1始動口11の右)には、特定領域94(本発明の特定領域に相当)を備えた振分装置92を設けた第2大入賞口91(本発明の入球した遊技球が通過可能な特定領域を備えた大入賞口に相当)が配置されている。この振分装置92の構造については図2を用いて後述する。なお、第1大入賞口14は大当り遊技時(役物大当り生起後の大当り遊技も含む)に作動し、第2大入賞口91は小当り遊技時に作動する。 At the lower left of the second starting port 12 (right of the first starting port 11), a second big prize winning port 91 (this invention (corresponding to a large winning opening with a specific area through which the entered game ball can pass) is arranged. The structure of this sorting device 92 will be described later with reference to FIG. The first big winning hole 14 operates during the big winning game (including the big winning game after the occurrence of the character big winning), and the second big winning hole 91 operates during the small winning game.

第1始動口11は、植設された遊技釘及びセンターケース5の成型形状により、第2遊技領域3bを流下した遊技球が入球困難な構成となっている。これにより、第1始動口11は、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となる。また、第2の第1始動口111、普通図柄作動ゲート17、第1大入賞口14、第2始動口12、第2大入賞口91については、同様の理由により第2遊技領域3bを流下した遊技球のみが入球可能となっている。 The first starting port 11 has a configuration in which it is difficult for a game ball that has flowed down the second game area 3b to enter due to the implanted game nail and the molding shape of the center case 5.例文帳に追加As a result, the first starting port 11 is capable of entering only the game ball that has almost flowed down the first game area 3a. In addition, the second first starting port 111, the normal symbol operation gate 17, the first big winning port 14, the second starting port 12, and the second big winning port 91 flow down the second game area 3b for the same reason. Only game balls that have been made can be entered.

第2遊技領域3bの下部には、複数個のLEDからなる普通図柄表示装置7、普通図柄保留数表示装置8と、7セグメント表示装置からなる第1特別図柄表示装置9、第2特別図柄表示装置10と、複数個のLEDからなる第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19とが配置されている。この位置に配置した各種表示装置の表示内容を遊技者が確実に認識することは困難となり、遊技中の遊技者は遊技盤中央に配置された演出図柄表示装置6の表示内容に注目して遊技を行うことになる。 In the lower part of the second game area 3b, a normal symbol display device 7 composed of a plurality of LEDs, a normal symbol reserved number display device 8, a first special symbol display device 9 composed of a 7-segment display device, and a second special symbol display A device 10, a first special symbol reserved number display device 18 and a second special symbol reserved number display device 19 consisting of a plurality of LEDs are arranged. It becomes difficult for the player to surely recognize the display contents of the various display devices arranged at this position, and the player during the game pays attention to the display contents of the performance symbol display device 6 arranged at the center of the game board. will be performed.

上記のように遊技盤1を構成することによって、第1遊技領域3a、又は第2遊技領域3bに遊技球を流下させることにより、第1の第1始動口11、又は第2の第1始動口111に遊技球が入球すると(第1の第1始動口スイッチ11a、第2の第1始動口スイッチ111a(図3参照)が遊技球を検出)、第1特別図柄表示装置9において第1特別図柄(本発明の第1特別図柄に相当)が変動を開始し、所定時間後に停止する。 By configuring the game board 1 as described above, by letting the game ball flow down to the first game area 3a or the second game area 3b, the first start port 11 or the second first start When the game ball enters the mouth 111 (the first first start-up switch 11a and the second first start-up switch 111a (see FIG. 3) detect the game ball), the first special symbol display device 9 One special symbol (corresponding to the first special symbol of the present invention) starts to fluctuate and stops after a predetermined time.

第2遊技領域3bに遊技球を流下させることにより、普通図柄作動ゲート17に遊技球が入球すると(普通図柄作動スイッチ17a(図3参照)が遊技球を検出)、普通図柄表示装置7で普図が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させる。普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物16の扉部が開放して、第2始動口12への入球(第2始動口スイッチ12a(図3参照)の検出)が可能となるように構成されている。第2始動口12に遊技球が入球すると、第2特別図柄表示装置10において第2特別図柄(本発明の第2特別図柄に相当)が変動表示を開始し、所定時間後に停止する。 By letting the game ball flow down to the second game area 3b, when the game ball enters the normal symbol operation gate 17 (normal symbol operation switch 17a (see FIG. 3) detects the game ball), the normal symbol display device 7 A normal electric solenoid 12b (see FIG. 3), which will be described later, is driven in accordance with the state of the normal map, which starts fluctuating display and stops after a predetermined period of time. When the ordinary electric solenoid 12b is driven, the door portion of the ordinary electric accessory 16 is opened almost synchronously, and the ball enters the second start port 12 (detection of the second start port switch 12a (see FIG. 3)). is configured to allow When the game ball enters the second starting port 12, the second special symbol (corresponding to the second special symbol of the present invention) starts to be displayed in a variable manner on the second special symbol display device 10, and stops after a predetermined time.

第1特別図柄(以降、第1特図ともいう)及び第2特別図柄(以降、第2特図ともいう)の変動中は、演出図柄表示装置6において各々の特別図柄(以降、特図ともいう)の変動に連動した演出態様を表示する。また、第1特別図柄と第2特別図柄は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し、且つ、第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を開始する。なお、後述する時短状態(開放延長状態)中においては、演出図柄表示装置6には普通図柄の変動及び確定表示に対応した擬似図柄の演出態様を表示する。 During the fluctuation of the first special symbol (hereinafter also referred to as the first special symbol) and the second special symbol (hereinafter also referred to as the second special symbol), each special symbol (hereinafter also referred to as the special symbol) on the production symbol display device 6 ) is displayed. In addition, the first special symbol and the second special symbol do not fluctuate at the same time, and regardless of the order of entering the first starting port and the second starting port, priority is given to the variation of the second special symbol (determination of success or failure). to implement. Specifically, when there is a reserved memory of the first special symbol, the variation of the second special symbol is stopped, and there is no second special symbol reserved memory, and the variation of the first special symbol reserved memory to start. In addition, during the time-saving state (open extension state) described later, the performance symbol display device 6 displays the performance mode of the pseudo symbols corresponding to the variation and the confirmed display of the normal symbols.

第1特別図柄及び第2特別図柄の確定表示した態様に応じて、後述する第1大入賞口ソレノイド14b(図3参照)、又は第2大入賞口ソレノイド91bが駆動する。第1大入賞口ソレノイド14bが駆動(大当り遊技時)すると、ほぼ同期して第1大入賞口14の扉部材が開放し、第1大入賞口14への遊技球の入球(第1カウントスイッチ14a(図3参照)が遊技球を検出)が可能となり、第2大入賞口ソレノイド91bが駆動(小当り遊技時)すると、ほぼ同期して第2大入賞口91の扉部材が開放し、第2大入賞口91への遊技球の入球(第2カウントスイッチ91a(図3参照)が遊技球を検出)が可能となるように構成されている。 A first big winning opening solenoid 14b (see FIG. 3) or a second big winning opening solenoid 91b, which will be described later, is driven according to the confirmed display mode of the first special symbol and the second special symbol. When the first big winning opening solenoid 14b is driven (at the time of the jackpot game), the door member of the first big winning opening 14 is opened almost synchronously, and the game ball enters the first big winning opening 14 (first count). When the switch 14a (see FIG. 3) detects a game ball, and the second big winning opening solenoid 91b is driven (during a small winning game), the door member of the second big winning opening 91 opens almost in synchronization. , a game ball can be entered into the second big winning hole 91 (the second count switch 91a (see FIG. 3) detects the game ball).

普通電動役物16からなる第2始動口12、第1大入賞口14、第2大入賞口91は、第2遊技領域3b(センターケース5の右側)に配置されているため、遊技状態が開放延長遊技状態に移行した場合、大当り遊技に移行した場合、小当り遊技に移行した場合は、発射した遊技球の全てが第2遊技領域3bに到達するように発射ハンドルを調整することになる。また、第2遊技領域3bには第2の第1始動口111が配置されているため、大当り遊技状態(開放延長遊技状態、、小当り遊技状態)においても第2の第1始動口111に遊技球が入球する構成(大当り遊技中に第1保留記憶が記憶される構成)となっている。 Since the second starting port 12, the first big winning port 14, and the second big winning port 91 consisting of the normal electric accessories 16 are arranged in the second game area 3b (right side of the center case 5), the game state is When shifting to the open extension game state, when shifting to the big win game, when shifting to the small winning game, the shooting handle is adjusted so that all the game balls shot reach the second game area 3b. . In addition, since the second first starting port 111 is arranged in the second game area 3b, the second first starting port 111 is used even in the big hit game state (open extended game state, small winning game state). It has a configuration in which a game ball enters (a configuration in which the first reserved memory is stored during a big hit game).

次に、図2を用いて、特定領域94を備えた振分装置92を説明する。振分装置92の内側上部にはワープ出口92aが設けられており、第2大入賞口91に入球した遊技球は全てワープ出口92aから振分装置92内に流れ込む。ワープ出口92aの下方には一対の振分羽根93が設けられており、第2大入賞口91の開閉動作時に作動する。 Next, the sorting device 92 having the specific area 94 will be described with reference to FIG. A warp exit 92a is provided in the inner upper part of the sorting device 92, and all the game balls entering the second big winning hole 91 flow into the sorting device 92 from the warp exit 92a. A pair of sorting blades 93 are provided below the warp exit 92a, and operate when the second big winning opening 91 is opened and closed.

振分羽根93が閉鎖されているとき(図(a))にワープ出口92aから遊技球が流出すると、遊技球はハズレ口92bに導かれるため特定領域94には入球しない。開放されているとき(図(b))にワープ出口92aから遊技球が流出すると、Vで示された特定領域94に入球する。従って、図(a)の閉鎖状態と図(b)の開放状態とで各々の時間を設定し交互に組み合わせることで特定領域94への遊技球の入球率が設定できる。また、第2大入賞口91の開閉タイミングと組み合わせても同様に入球率の設定ができる。なお、振分装置92に誘導される遊技球は、第2カウントスイッチ91aで検出済の遊技球となる。 When the game ball flows out from the warp exit 92a when the sorting blade 93 is closed (FIG. (a)), the game ball does not enter the specific area 94 because it is guided to the loss opening 92b. When a game ball flows out from the warp exit 92a when it is open (FIG. 10(b)), it enters a specific area 94 indicated by V. Therefore, by alternately setting and combining the closed state shown in FIG. 4A and the open state shown in FIG. Also, the winning rate can be similarly set by combining with the opening/closing timing of the second big winning hole 91 . The game balls guided to the sorting device 92 are already detected by the second count switch 91a.

図3は、パチンコ機の電気的構成を示すブロック図となり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのためのいわゆる中継基板及び電源回路等は記載していない。また、詳細な図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。 FIG. 3 is a block diagram showing the electrical configuration of the pachinko machine, which is configured centering on the main controller 80. As shown in FIG. Note that this block diagram does not show a so-called relay board, a power supply circuit, etc. for merely relaying signals. Although not shown in detail, each of the main control device 80, payout control device 81, effect symbol control device 82, and sub-integrated control device 83 has a CPU, ROM, RAM, input port, output port, and the like. However, in this embodiment, the launch control device 84 is not provided with a CPU, ROM, or RAM. However, the present invention is not limited to this, and the launch control device 84 may be provided with a CPU, a ROM, a RAM, and the like.

主制御装置80には、第1の第1始動口11に入球した遊技球を検出する第1の第1始動口スイッチ11a、第2の第1始動口111に入球した遊技球を検出する第2の第1始動口スイッチ111a、第2始動口12に入球した遊技球を検出する第2始動口スイッチ12a、普通図柄を作動させる普通図柄作動ゲート17に進入した遊技球を検出する普通図柄作動スイッチ17a、第1大入賞口14に入球した遊技球を計数するための第1カウントスイッチ14a、第2大入賞口91に入球した遊技球を計数するための第2カウントスイッチ91a、普通入賞口31に入球した遊技球を検出する普通入賞口スイッチ31a、特定領域94に入球した遊技球を検出する特定領域スイッチ94a等の検出信号が入力され、裏配線中継端子板75を介して、前枠(ガラス枠)および内枠が閉鎖しているか否か検出するガラス枠開放スイッチ35、内枠開放スイッチ36の検出信号が入力される。 The main control device 80 includes a first starter switch 11a for detecting a game ball that has entered the first starter opening 11, and a game ball that has entered the second first starter opening 111. 2nd 1st starting port switch 111a, 2nd starting port switch 12a for detecting the game ball that entered the second starting port 12, and normal symbol operating gate 17 for operating the normal symbol Detecting the game ball that has entered Normal symbol operation switch 17a, first count switch 14a for counting game balls entering the first big winning hole 14, second counting switch for counting game balls entering the second big winning hole 91 91a, a normal winning opening switch 31a for detecting a game ball that has entered the normal winning opening 31, a specific area switch 94a for detecting a game ball that has entered a specific area 94, etc. are input, and the back wiring relay terminal board is input. 75, detection signals of the glass frame open switch 35 and the inner frame open switch 36 for detecting whether or not the front frame (glass frame) and the inner frame are closed are input.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。 The main control device 80 operates according to the installed programs, generates various commands related to the progress of the game based on the above-described detection signals, and outputs them to the payout control device 81 and the sub-integrated control device 83 . In addition, the main control device 80 displays the first special symbol display device 9, the second special symbol display device 10 and the normal symbol display device 7 connected via the symbol display device relay terminal board 90, and the first special symbol reservation. Lighting of the number display device 18, the second special symbol reserved number display device 19, and the normal symbol reserved number display device 8 is controlled.

更に、主制御装置80は、第1大入賞口ソレノイド14bを制御することで第1大入賞口14の開閉を制御し、第2大入賞口ソレノイド91bを制御することで第2大入賞口91の開閉を制御し、普通電動役物ソレノイド(図3では普電役物ソレノイドと表記)12bを制御することで普通電動役物16の開閉を制御し、振分羽根ソレノイド93bを制御することで振分装置92内の振分羽根93の開閉を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータ87に送られる。 Further, the main controller 80 controls the opening and closing of the first big winning opening 14 by controlling the first big winning opening solenoid 14b, and the second big winning opening 91 by controlling the second big winning opening solenoid 91b. By controlling the opening and closing of the normal electric accessory solenoid (noted as the general electric accessory solenoid in FIG. 3) 12b, the opening and closing of the normal electric accessory 16 is controlled, and the distribution blade solenoid 93b is controlled. It controls the opening and closing of the sorting blades 93 in the sorting device 92 . The output signal from the main control device 80 is also output to the test signal terminal, and the control signal such as pattern variation and big hit (also called special game) is output to the external connection terminal 78 and sent to the hall computer 87. .

主制御装置80と払出制御装置81とは双方向通信が行われ、払出制御装置81は、主制御装置80から送られてくるコマンドに応じて払出モータ20を制御して賞球を払い出す。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。 Two-way communication is performed between the main control device 80 and the payout control device 81, and the payout control device 81 controls the payout motor 20 in accordance with commands sent from the main control device 80 to pay out prize balls. In this embodiment, the detection signal of the payout switch 21 for counting the game balls paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition, it is conceivable to use a configuration in which the detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81, and both the main control device 80 and the payout control device 81 count the prize balls.

なお、払出制御装置81はガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号が出力されなくなることに起因して払出モータ20の駆動を再開させる。 The payout control device 81 receives signals from the glass frame open switch 35, the inner frame open switch 36, the full switch 22, and the ball cut-out switch 23, and the full switch 22 signals that the lower tray 63 is full. is input and when a signal indicating that there are few or no game balls in the ball tank is input by the ball-out switch 23, the payout motor 20 is stopped to stop the payout operation of the prize balls. In addition, the full switch 22 and the ball-out switch 23 are also configured to continue to output signals until the state is canceled, and the payout control device 81 stops the payout motor 20 from outputting the signals. to resume driving.

また、払出制御装置81はCRユニット端子板24を介してプリペイドカードユニットと交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。 Also, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit through the CR unit terminal plate 24, and discharges the rental balls. The put-out rental ball is detected by the pay-out switch 21 and the detection signal is input to the pay-out control device 81 . The CR unit terminal board 24 is also connected to a settlement display board 25 so as to be capable of two-way communication. Buttons and balance indicators are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータに送信するほか、発射制御装置84に対して発射停止信号を送信する。なお本実施例では遊技球を払い出す構成であるが、入賞等に応じて発生した遊技球を払い出さずに記憶する封入式の構成にしても良い。 In addition, the payout control device 81, via the external connection terminal 78, in addition to transmitting information about the prize balls, information indicating the opening and closing state of the frame (inner frame, front frame), etc. to the hall computer, to the firing control device 84 Send a stop firing signal. In this embodiment, game balls are put out. However, it is also possible to adopt an enclosed structure in which game balls generated in response to winnings or the like are stored without being put out.

発射制御装置84は発射モータ30を制御して遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドルからの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。回動量信号は、遊技者が発射ハンドルを操作することで出力され、タッチ信号は遊技者が発射ハンドルを触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。 A shooting control device 84 controls the shooting motor 30 to shoot a game ball. A rotation amount signal from the shooting handle, a touch signal from the touch switch 28 , and a firing stop signal from the firing stop switch 29 are input to the firing control device 84 in addition to the payout control device 81 . The rotation amount signal is output when the player operates the firing handle, the touch signal is output when the player touches the firing handle, and the firing stop switch signal is output when the player presses the firing stop switch 29. output. If the touch signal is not input to the shooting control device 84, the game ball cannot be shot, and if the shooting stop switch signal is input, the game ball cannot be shot even if the player touches the shooting handle. It has become.

サブ統合制御装置83(本発明のサブ制御装置に相当)はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ67aの入力ならびに主制御装置80から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄制御装置82に出力する。 The sub-integrated control device 83 (corresponding to the sub-control device of the present invention) is equipped with electrical components such as a CPU, ROM, and RAM. Based on the input of the game switch 67 a and the command input from the main control device 80 , various commands related to the performance are generated and output to the performance symbol control device 82 .

また、サブ統合制御装置83には、音量を調節する音量調節スイッチ83aが備えられ、音量調節スイッチ83aの状態(位置)を検出し、その検出結果とスピーカ66へ送信する内容とを判断し、スピーカ66から出力する音量をソフト的に制御するように構成されている。 In addition, the sub-integrated control device 83 is provided with a volume control switch 83a for adjusting the volume, detects the state (position) of the volume control switch 83a, determines the detection result and the content to be transmitted to the speaker 66, It is configured to control the volume output from the speaker 66 by software.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して擬似図柄等の演出画像を表示する。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。 The effect pattern control device 82 displays the effect pattern based on the data and commands received from the sub-integrated control device 83 (both of which are transmitted from the main control device 80 and generated by the sub-integrated control device 83). A device 6 is controlled to display a performance image such as a pseudo pattern. The sub-integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub-integrated control device 83 via the effect relay terminal board 65 between them. The performance symbol control device 82 is configured as a one-way communication circuit from the sub-integrated control device 83 to the performance symbol control device 82 .

次に、図4と図5に示した図表を用いて、実施例1のパチンコ機の作動内容について説明する。本実施例におけるパチンコ機の大当り確率は、第1特図と第2特図とで共通の1/320となり、特図当否判定(本発明の特図当否判定に相当)に係る確率変動機能は備えていない。小当りは第2特図のみが備え、その確率は1/1.003となり、そのため第2特図が変動(特図当否判定を実施)すると高確率で小当りに当選(ほぼ毎回小当りに当選)し、該当選に応じて第2大入賞口91が6.000秒の開放動作を1回行う小当り遊技を行う。 Next, the details of the operation of the pachinko machine of the first embodiment will be described with reference to the diagrams shown in FIGS. 4 and 5. FIG. The jackpot probability of the pachinko machine in this embodiment is 1/320, which is common between the first special figure and the second special figure. not prepared. Only the second special pattern has a small hit, and the probability is 1/1.003. Winning), and a small winning game is performed in which the second big winning port 91 opens once for 6.000 seconds according to the selection.

第2特図の小当り当選により小当り遊技を行った場合、第2大入賞口91の開放と同時に上述した振分装置92内の振分羽根93も開放状態に変位し、振分羽根93の開放状態は特定領域94に遊技球が1個入球するか第2大入賞口91に遊技球が9個入賞するまで継続する。従って、第2特図が小当りに当選すると、第2大入賞口91に入賞した1個目の遊技球が特定領域94に入球するため、第2特図が変動すればほぼ役物大当りが生起する。 When a small winning game is performed by winning a small winning of the second special figure, the distribution blade 93 in the distribution device 92 is displaced to the open state at the same time as the opening of the second big prize opening 91, and the distribution blade 93 The open state continues until one game ball enters the specific area 94 or nine game balls enter the second big winning hole 91 . Therefore, when the second special symbol wins a small hit, the first game ball that has entered the second big winning slot 91 enters the specific area 94, so if the second special symbol changes, it is almost a role big hit. occurs.

無論、この遊技構成は一例であり、平均して1/5で役物大当りが生起するように設定して、役物大当りが生起するか否かで楽しませる遊技構成にしてもよいし、第2大入賞口91に特定領域94を備えず、小当りで単純に賞球を発生させて開放延長状態時は持玉が増加しやすくした遊技構成とすることも考えられる。 Of course, this game structure is only an example, and the game structure may be set so that the character big hit occurs on average in 1/5, and the player may be entertained depending on whether or not the character big hit occurs. It is also conceivable to adopt a game configuration in which the special area 94 is not provided in the second prize winning opening 91, and prize balls are simply generated in a small hit to easily increase the number of balls in the open extension state.

役物大当り、又は図柄大当り当選に基づいて実行する大当り遊技の終了後は、特図と普図の変動時間が通常状態から変化するとともに、普通電動役物16の作動時間が変化する時短、開放延長状態に移行する。時短、開放延長状態への突入率(移行率)は、第1特図の場合は大当り図柄の種類に基づいて80%の確率となり、第2特図の大当り及び小当りからの役物大当りの場合は、大当り遊技終了後は100%の確率で時短、開放延長状態へ移行(突入)する。 After the end of the jackpot game executed based on the jackpot jackpot or winning of the jackpot pattern, the fluctuation time of the special and normal patterns changes from the normal state, and the operating time of the normal electric jackpot 16 changes, shortening and opening. Transition to extended state. Time saving, entry rate (transition rate) to open extended state is 80% probability based on the type of jackpot pattern in the case of the first special pattern, and the jackpot and jackpot from the second special pattern In that case, after the jackpot game ends, there is a probability of 100% that the game shifts (enters) to a time-saving, extended open state.

なお、本実施例のパチンコ機は、上述したように第2特図が変動すると高確率で役物大当りが生起する構成と、時短、開放延長状態を実施する「一定の期間」と、大当り図柄(又は小当り図柄)の種類に応じて異なる時短時の普図の平均変動時間と、の組合せにより、一定の期間の間に普図で当選して第2特図での抽選の機会を与えることができるか否かに特徴がある遊技性となり、一定期間となる時短中に第2保留記憶をより多く記憶(ストック)するためには、普図の変動時間がより短い方が普図の当否判定回数が多くなり有利となる。 As described above, the pachinko machine of the present embodiment has a structure in which when the second special figure fluctuates, there is a high probability that a jackpot hit will occur, a "fixed period" in which the time saving and extended open state are performed, and a jackpot pattern. Depending on the type of (or small winning pattern), the combination of the average fluctuation time of the normal pattern during time saving and the combination of the normal pattern will be elected in the normal pattern during a certain period of time, giving the opportunity to draw the lottery in the second special pattern. It is a game characteristic that is characterized by whether or not it can be done, and in order to store (stock) more of the second reserved memory during a certain period of time, the shorter the fluctuation time of the normal pattern, the better. This is advantageous because the number of pass/fail judgments increases.

上記した「一定の期間」に相当する本実施例におけるパチンコ機の時短、開放延長期間は、大当り遊技終了後から変動を開始した第1特図(又は第2特図)が、当該開始した1回の変動を終了するまでの期間(特図が1回変動する期間)となり、時短状態への移行とともに第1特図が変動する場合(第2保留記憶が無い場合)は、時短、開放延長期間は100秒となり、第2特図が変動する場合(時短期間終了後、役物大当り終了後)は1秒となる(特図の種類に応じてその期間は一定に定められている)。 The time saving and open extension period of the pachinko machine in this embodiment, which corresponds to the above-mentioned "fixed period", is the first special figure (or second special figure) that started to fluctuate after the end of the jackpot game. It is a period until the end of the change (the period in which the special figure fluctuates once), and if the first special figure changes with the transition to the time saving state (if there is no second pending memory), the time saving, open extension The period is 100 seconds, and if the second special figure fluctuates (after the end of the short period of time, after the end of the jackpot), it will be 1 second (the period is fixed according to the type of special figure).

また、大当り図柄の種類と、大当り遊技終了後の時短時に用いる普図時短変動時間テーブル(本発明の普図時短変動時間テーブルに相当)の平均変動時間との関係は、図5の図表に示す内容となり、大当り図柄が第1特図7ラウンド時短有図柄1、又は第2特図7ラウンド時短有図柄なら、大当り遊技終了時に設定される普図時短変動時間テーブルの平均変動時間は約1.0秒となり、この秒数設定により時短中に普図が変動可能な回数、即ち、普図の当否判定が可能な回数は最大100回となる。 In addition, the relationship between the type of jackpot pattern and the average fluctuation time of the normal pattern short time fluctuation time table (corresponding to the normal pattern short time fluctuation time table of the present invention) used in the time saving after the end of the big hit game is shown in the chart of FIG. It becomes the contents, if the jackpot pattern is the 1st special figure 7 round time saving pattern 1 or the 2nd special figure 7 round time saving pattern, the average fluctuation time of the normal figure short time fluctuation time table set at the end of the jackpot game is about 1. It becomes 0 seconds, and the number of times that the normal pattern can be changed during the time saving by setting the number of seconds, that is, the maximum number of times that the normal pattern can be determined is 100 times.

同様に大当り図柄が第1特図7ラウンド時短有図柄2、又は第2特図15ラウンド時短有図柄1なら、平均変動時間は約3.0秒で普図の当否判定可能回数は最大33回。大当り図柄が第1特図7ラウンド時短有図柄3、又は第2特図15ラウンド時短有図柄2なら、平均変動時間は約5.0秒で普図の当否判定可能回数は最大20回。大当り図柄が第1特図7ラウンド時短有図柄4、又は第2特図15ラウンド時短有図柄3なら、平均変動時間は約10.0秒で普図の当否判定可能回数は最大10回となる。 Similarly, if the jackpot pattern is the 1st special figure 7 round time saving pattern 2 or the 2nd special figure 15 round time saving pattern 1, the average fluctuation time is about 3.0 seconds and the number of times that the normal pattern can be judged is up to 33 times. . If the jackpot pattern is the 1st special figure 7 round time saving pattern 3 or the 2nd special figure 15 round time saving pattern 2, the average fluctuation time is about 5.0 seconds and the maximum number of times that the normal figure can be judged is 20 times. If the jackpot pattern is the 1st special figure 7 round time saving pattern 4 or the 2nd special figure 15 round time saving pattern 3, the average fluctuation time is about 10.0 seconds and the number of times that the normal pattern can be judged is up to 10 times. .

なお、第1特図が大当りした場合は、大当り図柄の種類に拘わらず全ての大当りで第1大入賞口14が7ラウンドの大当り遊技(1ラウンドあたり10カウント又は29.0秒の開放を1回行う)を行う。また、第2特図が図柄大当り、又は小当りから役物大当りした場合は、1/4の確率で(7ラウンド時短有図柄の場合)第1大入賞口14が7ラウンドの大当り遊技を行い、3/4の確率で(15ラウンド時短有図柄1、2、3の場合)第1大入賞口14が15ラウンドの大当り遊技を行う(大当り、小当り図柄の種類に応じてラウンド振分)。また普通電動役物16は開放延長状態では普図の当選に応じて5.5秒の開放を1回行うが、非開放延長状態では普図当選時の開放時間が0.1秒となるため入球率はほぼ0%となる。 In addition, when the first special symbol hits the jackpot, regardless of the type of the jackpot pattern, the first jackpot 14 will play 7 rounds of jackpot games (10 counts per round or 1 opening of 29.0 seconds per round). times). In addition, when the second special pattern is a big hit in the pattern, or a small hit to a big hit in the accessory, the first big prize winning port 14 performs the jackpot game in 7 rounds with a probability of 1/4 (in the case of 7 rounds with a short time pattern). , With a probability of 3/4 (in the case of 15 rounds with reduced working hours patterns 1, 2, 3), the first big prize winning port 14 performs 15 rounds of jackpot games (rounds are distributed according to the type of jackpot and small win patterns). . Also, in the open extension state, the normal electric accessory 16 opens once for 5.5 seconds according to the winning of the general pattern, but in the non-open extension state, the opening time at the time of winning the general pattern is 0.1 seconds. The ball entry rate is almost 0%.

上述した構成を組み合わせることによって成立する遊技性は、大当り遊技終了後に時短、開放延長状態に移行した場合は、時短、開放延長状態となる限られた時間内に(第1特図の1回の変動中に)より多くの大当りをストックし(普図に当選してより多くの第2保留記憶を記憶し)、限られた時間が終了した時点からストックを順次放出する(時短期間となる第1特図の変動終了後、時短中に記憶した第2保留記憶を優先変動により順次消化することで第2保留記憶分の役物大当りを生起させる)が、大当り図柄の種類に応じて大当りをストックする条件が変化する(限られた時間内で実施する普図の抽選回数が変化する)という従来にないものとなる。 The gameplay that is established by combining the above-described configurations is that if the time is shortened after the jackpot game ends, and if the state is shifted to the extended open state, the time is shortened and the extended open state is reached within a limited time (one time of the first special figure) Stock more jackpots (during fluctuations) (won the normal pattern and store more second reserved memory), and release the stock sequentially from the end of the limited time (short time period) After the fluctuation of 1 special figure, the second reserved memory memorized during the time saving is sequentially digested by the priority fluctuation, thereby causing the jackpot for the second reserved memory). It will be an unprecedented thing that the stock conditions change (the number of lotteries for the normal drawing to be carried out within a limited time changes).

遊技の一例を実際の遊技進行に沿って説明する。遊技を開始した通常状態では、第1遊技領域3aに遊技球を流下させることで第1の第1始動口11への入賞を主に遊技を進行する。この状態から大当りすると、第2遊技領域3bに遊技球を流下させる大当り遊技を行う。大当り遊技が終了した時点では、大当り遊技中の第2の第1始動口111への入賞により第1保留記憶(第1の第1始動口11、又は第2の第1始動口111入球に起因する保留記憶)は記憶されているが、第2保留記憶は記憶されていない。従って、第1特図の大当り図柄が第1特図7ラウンド時短有図柄1から4のいずれかであったなら、時短、開放延長状態に移行し、時短、開放延長状態の期間として第1特図が100秒の変動を開始する。 An example of the game will be explained along with the actual progress of the game. In the normal state where the game is started, the game proceeds mainly by winning a prize to the first start port 11 by causing the game ball to flow down to the first game area 3a. When a big win is made from this state, a big win game is performed in which game balls flow down to the second game area 3b. When the jackpot game ends, the winning to the second first start port 111 during the jackpot game causes the first reserved memory (first start port 11 or second first start port 111 to enter the ball) The originating pending memory) is stored, but the secondary pending memory is not. Therefore, if the jackpot pattern of the 1st special figure was any of the 1st special figure 7 round time saving patterns 1 to 4, it will shift to the time saving, open extension state, and the 1st special figure as the period of time saving, open extension state The figure begins to oscillate for 100 seconds.

時短、開放延長状態を開始すると、遊技者は引き続き第2遊技領域3bへの遊技球の発射を継続することで、普通図柄作動ゲート17へ遊技球を入球させ普図当否判定を行う。普図当否判定の結果は、所定時間の普図の変動表示後確定表示し、当選であれば普通電動役物16が作動するが、この場合、開放延長状態であるため、普図の変動時間は大当り図柄に応じて設定された普図時短変動時間テーブルから選択され、当選時の普通電動役物16は5.5秒の開放を1回行う。但し、普通電動役物16の規定入賞数は1個であるため、開放した普通電動役物16に遊技球が1個入賞(第2始動口12に遊技球が1個入賞)すると開放動作を終了する。 When the time saving and open extension state is started, the player continues to shoot the game ball to the second game area 3b to enter the game ball into the normal symbol operation gate 17 and judge whether the game ball is normal. The result of the judgment of the suitability of the general pattern is displayed after the fluctuation display of the general pattern for a predetermined time. is selected from a normal pattern time reduction fluctuation time table set according to the jackpot pattern, and the normal electric accessory 16 at the time of winning opens once for 5.5 seconds. However, since the prescribed winning number of the ordinary electric accessory 16 is one, when one game ball wins the opened ordinary electric accessory 16 (one game ball wins the second start port 12), the opening operation is performed. finish.

これにより、時短、開放延長状態中に普図が当選すると、当選する毎に第2保留記憶が1個増加(大当りを1回ストック)する。また、時短、開放延長状態を実施する時間は第1特図が変動する100秒間の一定時間となるが、普図の変動時間は大当り図柄に応じて設定される変動時間テーブルの種類によってその平均変動時間が異なる。従って、大当り図柄によって、時短、開放延長状態中に第2保留を記憶しやすいか否か(より多くの普図当否判定が行えるか否か)が決定し、遊技者の優位度(1/21の確率で100秒間に何回の普図当否判定が行える可能性があるか)が決まる。 As a result, when the normal pattern is won during the time saving and open extension state, the second reserved memory is increased by 1 each time the game is won (stocks one big hit). In addition, the time to implement the time saving and open extension state is a fixed time of 100 seconds when the first special figure fluctuates, but the fluctuation time of the normal pattern is the average depending on the type of fluctuation time table set according to the jackpot pattern Fluctuation time is different. Therefore, depending on the jackpot pattern, it is determined whether or not it is easy to remember the second hold during the time saving and open extension state (whether or not more normal pattern correctness judgments can be made), and the player's superiority (1/21 The probability of how many times the normal pattern can be judged in 100 seconds) is determined.

時短、開放延長状態が終了すると、優先変動によって時短、開放延長状態中に記憶した第2保留記憶の特図当否判定が順次行われ、該特図当否判定が行われる毎に小当りに当選し役物大当りが生起する。この役物大当りの生起が、時短、開放延長状態中に記憶した第2保留記憶の数分連続して行われる。なお、最後の第2保留記憶の小当りから役物大当りが生起した後は、第1特図が100秒の変動を行う時短、開放延長状態に再度移行するが、この場合の普図の変動パターンテーブルは、第2特図の小当り図柄に応じて設定される。 When the time saving and open extension state ends, the special figure propriety determination of the second reserved storage stored during the time saving and open extension state is sequentially performed by priority fluctuation, and a small hit is won every time the special figure propriety determination is performed. A role-playing jackpot occurs. Occurrence of this jackpot is continuously performed for the number of second reserved memories stored in the time saving and open extension state. In addition, after the small hit of the last second reserved memory has occurred, the first special pattern will change for 100 seconds, and it will move to the open extension state again, but in this case, the change of the normal pattern The pattern table is set according to the small winning design of the second special figure.

次に、図6を用いて、主制御装置80が実行するメインルーチンを説明する。メインルーチンは、約2ms毎のハード割り込みにより定期的に実行される。本実施形態では、S10~S75までの1回だけ実行される処理を「本処理」と称し、この本処理を実行して余った時間内に時間の許す限り繰り返し実行されるS80の処理を「残余処理」と称する。「本処理」は上記割り込みにより定期的に実行されることになる。 Next, the main routine executed by main controller 80 will be described with reference to FIG. The main routine is periodically executed with a hard interrupt approximately every 2 ms. In the present embodiment, the processing from S10 to S75 that is executed only once is called "main processing", and the processing of S80 that is repeatedly executed as long as time permits within the remaining time after executing this processing is called " "residual processing". The "main process" is periodically executed by the interrupt.

マイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。 When the hardware interrupt is executed by the microcomputer, it is first determined whether or not the interrupt is normal (S10). This judgment processing is performed by judging whether or not the value in a predetermined area of RAM as a memory is a predetermined value. It is for judging whether it is acceptable or not. If it is not a normal interrupt, it is possible that the microcomputer runs out of control due to noise or the like when the power is turned on. When the power is turned on, the value in the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。 S10 negative determination, that is, when it is determined that it is not a normal interrupt (S10: no), initial setting (for example, write a predetermined value to a predetermined area of the memory, memory such as a special design and a normal design as an initial design ) are performed (S15), and the remaining processing (initial random number update processing (S80)) is performed.

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄決定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。 When affirmative determination of normal interrupt is made (S10: yes), initial value random number update process (S20), big hit determination random number update process (S25), big hit design determination random number 1 update process (S30), big hit design determination. Random number 2 update process (S35), random number update process for small winning pattern determination (S40), random number update process for winning determination (S45), random number update process for reach determination (S50), random number update process for variation pattern determination (S55) ) is performed.

続く入賞確認処理(S60)では、第1の第1始動口11、第2の第1始動口111、第2始動口12、第1大入賞口14、第2大入賞口91一般入賞口31への入賞及び普通図柄作動ゲート17、特定領域94への入球の確認、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。各始動口及び作動口への入賞(入球)確認処理(始動入賞処理)については、図7を用いて後述する。 In the following winning confirmation process (S60), the first starting opening 11, the second starting opening 111, the second starting opening 12, the first big winning opening 14, the second big winning opening 91, and the general winning opening 31 , confirmation of entry into the specific area 94, and input processing of each switch provided in the pachinko machine 50 and connected to the main controller 80 are executed. Winning (ball winning) confirmation processing (starting winning processing) to each starting port and operating port will be described later with reference to FIG.

続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。 Subsequently, the validity determination process (S65), each output process such as image output process (S70), and the fraud monitoring process (S75) are performed. The process (S80) is looped.

次に、図7を用いて、主制御装置80が実行する始動入賞処理を説明する。本処理は、図6に示した入賞確認処理(S60)のサブルーチンの一つとなる(本発明の第1保留記憶手段、第2保留記憶手段、第1先読判定手段、第2先読判定手段を含む)。 Next, with reference to FIG. 7, the starting winning process executed by main controller 80 will be described. This process is one of the subroutines of the winning confirmation process (S60) shown in FIG. including).

第1の第1始動口11及び第2の第1始動口111に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄始動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。なお、本実施例では第1保留記憶、第2保留記憶、普図保留記憶の上限数を4個としている。 When the game ball enters the first starting hole 11 and the second starting hole 111, the holding memory stored when the game ball enters the first starting hole 11 and the second starting hole 111 is the first holding memory, and when the game ball enters the second starting hole 12. Suspension memory stored in is described as the second suspension memory, and suspension memory stored when the game ball passes through the normal symbol start gate 17 is described as the normal pattern suspension memory. In addition, in this embodiment, the upper limit number of the first reserved memory, the second reserved memory, and the normal pattern reserved memory is set to four.

本処理を開始すると、第1の第1始動口スイッチ11a、又は第2の第1始動口スイッチ111aが遊技球を検出したか否か判定する(S100)。肯定判定であれば(S100:yes)、主制御装置80に既に格納されている第1保留記憶数が上限数(本実施例では4個)未満であるか否か判定する(S105)。肯定判定であれば(S105:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第1保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。 When this process is started, it is determined whether or not the first starter switch 11a or the second first starter switch 111a has detected a game ball (S100). If the determination is affirmative (S100: yes), it is determined whether or not the number of first reserved memories already stored in the main controller 80 is less than the upper limit number (4 in this embodiment) (S105). If the determination is affirmative (S105: yes), various random numbers such as success or failure random numbers (random numbers for determining jackpots, random numbers for determining jackpot patterns 1 and 2, random numbers for reach determination, random numbers for determining variation patterns, etc.) are extracted, It is stored as one reserved memory in a memory area corresponding to the number of reserved memories of main controller 80, and 1 is added to the first reserved memory counter indicating the number of first reserved memories (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)(第1先読判定手段)。具体的には、大当り決定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、期待度の高いリーチを行うか否か確認する。 After S110, prefetch determination of the stored first reserved storage is performed (S115) (first prefetch determination means). Specifically, it is confirmed whether the value of the random number for determining a big win is a value that causes a big win, and if it is a value of a big win, the type of the big win pattern is confirmed. If the big hit judgment is a loss, it is confirmed whether or not to perform a reach with a high degree of expectation.

続いて、S115の先読判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。本実施例では、第1先読判定コマンドと第1保留数指示コマンドとを個別のコマンドとしてサブ統合制御装置83に送信しているが、この二つのコマンド内容を一つのコマンドに生成してサブ統合制御装置83に送信する構成も考えられる。 Subsequently, a first prefetch determination command is generated based on the prefetch determination result of S115 and transmitted to the sub-integrated control device 83 (S120), and a first reserve command indicating the value of the first reserve storage counter added in S110 is generated. A number indication command is sent to the sub-integrated control device 83 (S125). In this embodiment, the first read-ahead determination command and the first reservation number instruction command are sent to the sub-integrated control device 83 as separate commands. A configuration for transmitting to the integrated control device 83 is also conceivable.

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限数(=4個)未満か否か判定する(S135)。否定判定なら(S135:no)S160に進み、肯定判定であれば(S135:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第2保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第2保留記憶の数を示す第2保留記憶カウンタに1を加算し(S140)、S115と同様に記憶した第2保留記憶の先読判定を行う(S145)(第2先読判定手段)。 Following the processing of S125 or the negative determinations of S100 and S105 (S100: no, S105: no), it is determined whether or not the second starting port switch 12a has detected a game ball (S130). If the determination is negative (S130: no), the process proceeds to S160, and if the determination is positive (S130: yes), it is determined whether or not the number of second reserved memories stored in main controller 80 is less than the upper limit number (=4). (S135). If the determination is negative (S135: no), the process proceeds to S160, and if the determination is positive (S135: yes), various random numbers such as hit/fail random numbers (random numbers for big hit determination, random numbers 1 and 2 for big hit design determination, small hit design determination random number, reach determination random number, variation pattern determination random number, etc.) is extracted and stored in a storage area corresponding to the number of reserved memories of the main control unit 80 as the second reserved memory, and the second indicating the number of the second reserved memories The reserved memory counter is incremented by 1 (S140), and prefetching of the stored second reserved memory is performed in the same manner as in S115 (S145) (second prefetching determination means).

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成しサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)S160に進む。 Subsequently, based on the determination result of S145, a second prefetch determination command is generated and transmitted to the sub-integrated control device 83 (S150), and a second pending number instruction command indicating the value of the second pending storage counter added in S140. is sent to the sub-integrated control device 83 (S155), and the process proceeds to S160.

S160では、普通図柄作動スイッチ17aが遊技球を検出したか否か判定し(S160)、否定判定なら(S160:no)、リターンに抜ける。S160が肯定判定なら(S160:yes)、主制御装置80に格納されている普図保留記憶数が上限数(=4個)未満か否か判定する(S170)。否定判定なら(S170:no)リターンに抜け、肯定判定であれば(S170:yes)、抽出した当り判定用乱数、当り図柄決定用乱数、普図変動パターン決定用乱数を普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S175)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S180)、リターンする。 At S160, it is determined whether or not the normal symbol operation switch 17a has detected a game ball (S160). If the determination in S160 is affirmative (S160: yes), it is determined whether or not the number of normal pattern pending memories stored in the main controller 80 is less than the upper limit number (=4) (S170). If the determination is negative (S170: no), go to return, and if the determination is affirmative (S170: yes), store the extracted random number for determining the winning pattern, the random number for determining the winning pattern, and the random number for determining the normal pattern fluctuation pattern as a reserved memory for the normal pattern. Then, 1 is added to the general pattern reservation storage counter indicating the general pattern reservation storage number (S175), and the general pattern reservation storage number instruction command indicating the added value of the general pattern reservation storage counter is sent to the sub-integrated control device 83. (S180), return.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する各保留記憶数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置に送信する構成も考えられる。これにより、時短状態時の普通電動役物16の開放や、普図の変動時間を示唆する(大当りストックの優位度を示唆する)普図先読予告演出の実施が可能となる。 When the sub-integrated control device 83 receives the first and second reserved memory number instruction commands, it outputs an instruction signal for changing each reserved memory number displayed on the production symbol display device 6 according to the reserved memory number indicated by the received command. It is transmitted to the effect symbol control device 82 . In addition, in the present embodiment, the number of reserved memory of the normal pattern is not displayed on the production pattern display device 6, but it may be configured to be displayed in response to the reception of the normal pattern reserved memory number instruction command, or the normal pattern reserved memory A configuration in which the number indication command itself is not transmitted may be adopted. Moreover, the structure which implements the pre-reading determination of a normal map and transmits a determination result to a sub-integrated control apparatus is also conceivable. As a result, it is possible to open the normal electric accessories 16 in the time-saving state, and to implement a general pattern pre-reading effect that suggests the fluctuation time of the general pattern (suggests the superiority of the jackpot stock).

次に、図8,9,10を用いて、主制御装置80が実行する特図当否判定処理を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定図柄選択、大当り遊技の内容設定、大当り遊技終了後の遊技状態設定を行う処理となり、本発明の優先判定手段、大当り図柄決定手段を含む処理となる。 Next, with reference to FIGS. 8, 9 and 10, the special figure propriety determination process executed by the main controller 80 will be described. This process includes the selection of variable display time of the first special symbol or the second special symbol according to the result of the determination of whether or not the first suspension memory and the second suspension storage and the result of the determination, the selection of the fixed symbol, the content setting of the big hit game, It becomes the processing for setting the game state after the end of the big hit game, and becomes the processing including the priority determination means and the big hit pattern determination means of the present invention.

本処理を開始すると、条件装置が作動中、即ち大入賞口が作動中か否かを判定し(S500)、肯定判定なら(S500:yes)、リターンし、否定判定なら(S500:no)、第1又は第2特図が変動中か否かを判定し(S505)、変動中でなければ(505:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S510)、確定表示中でなければ(S510:no)、第2保留記憶が有るか否か判定し(S515)、否定判定なら(S515:no)、第1保留記憶が有るか否か判定し(S520)、否定判定なら(S520:no)リターンし、S515、又はS520が肯定判定なら(S515:yes,S520:yes)、S525に進む。このS515とS520の判定順序により、第2保留記憶の当否判定を優先して実施する。 When this process is started, it is determined whether or not the condition device is in operation, that is, the large winning opening is in operation (S500). If the determination is affirmative (S500: yes), return. It is determined whether or not the first or second special figure is fluctuating (S505), and if it is not fluctuating (505: no), it is determined whether or not the first or second special figure is being displayed. (S510), if not during final display (S510: no), it is determined whether or not there is a second reserved memory (S515), and if the determination is negative (S515: no), it is determined whether or not there is a first reserved memory Then (S520), if the determination is negative (S520: no), return, and if the determination in S515 or S520 is affirmative (S515: yes, S520: yes), proceed to S525. Based on the determination order of S515 and S520, the determination of whether the second reserved storage is valid is preferentially performed.

S525では、時短フラグが0か否か判定し(S525)、否定判定、即ち、時短状態及び開放延長状態なら(S525:no)、時短状態中の処理を行うが、時短状態では、当否判定結果に応じて選択する変動パターンの選択テーブルが異なるだけとなり従来技術と何ら変わらないため、説明は割愛する。 In S525, it is determined whether or not the time saving flag is 0 (S525), negative determination, that is, if the time saving state and the open extension state (S525: no), the processing in the time saving state is performed, but in the time saving state, the right or wrong determination result The only difference is the selection table of the variation pattern selected according to the .

S525が肯定判定、即ち、通常状態なら(S525:yes)、保留記憶のシフト処理を行う(S530)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。 If the determination in S525 is affirmative, that is, if the state is normal (S525: yes), a shift process of pending storage is performed (S530). As a result, the oldest (the longest time has elapsed since being retained) the first or second retained memory is made the object of judgment, and 1 is subtracted from the retained memory counter indicating the retained memory.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された当否判定テーブルとを比較して、大当り判定用乱数の値が当否判定テーブル内の判定値と一致するか比較する(S535)。 In the following random number comparison process for judging a big hit, the random number for judging a big hit in the reserved memory that is the target of judging the special figure is compared with a preset judging table, and the value of the random number for judging a big hit is in the judging table. (S535).

続くS540では、S535の結果が大当り(大当り判定値と同一)であるか否か判定する。肯定判定なら(S540:yes)、図柄モード設定処理を行う(S545)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(通常状態、時短,開放延長状態)を決定する図柄モードを設定する。 In the following S540, it is determined whether or not the result of S535 is a big hit (same as the big hit determination value). If the determination is affirmative (S540: yes), the symbol mode setting process is performed (S545). In the symbol mode setting process, the content of the big win game and the game state after the end of the big win game (normal state, reduced working hours, extended open state) based on the random number 1 for determining the jackpot pattern of the first or second reserved storage to be judged. Set the symbol mode that determines the

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S550)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる(本発明の大当り図柄決定手段に相当)。 Subsequently, a jackpot pattern selection process is performed based on the set pattern mode type and the jackpot pattern determination random number 2 (S550). This is a process of determining the jackpot pattern to be displayed from among the pattern groups set for each type of pattern mode in order to notify the type of jackpot game determined by setting the pattern mode by the jackpot pattern (this (Equivalent to the jackpot pattern determining means of the invention).

次にS545で設定した図柄モードに基づいてモードバッファ設定処理を行う(S555)。モードバッファは当否判定時に確定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する確変フラグ、時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。 Next, a mode buffer setting process is performed based on the pattern mode set at S545 (S555). The mode buffer is a device that stores the contents of the game state after the end of the jackpot game determined at the time of winning/failure until the end of the jackpot game that sets the game state (during the jackpot game, the probability variable flag that sets the game state, the time reduction flag must be cleared). The mode buffer does not store specific game contents, but stores values corresponding to specific game contents.

次に、S545で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S560)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S565)。 Next, based on the pattern mode set in S545, the opening pattern setting process of the first big winning port 14, which is the contents of the big win game, is performed (S560), and the reach of the first or second reserved memory which is the object of the win/fail judgment is performed. Based on the random number for determination and the random number for determination of the variation pattern, the first special symbol display device 9 or the second special symbol display device 10, and the variation to select the variation pattern to be the variation time of the symbol displayed on the effect symbol display device 6 Pattern selection processing is performed (S565).

続いて、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 Subsequently, information on the selected jackpot pattern and variation pattern is transmitted to the sub-integrated control device 83 as a variation instruction command (S570). Based on the instruction from the sub-integrated control device 83 that received this information, the production design control device 82 controls the production design display device 6, and based on the information of the first or second special design jackpot design and the variation pattern Effect variation display of pseudo symbols is started. Almost simultaneously with the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S540が否定判定、即ちハズレなら(S540:no)、当否判定の対象が第2保留記憶か否か判定し(S580)、肯定判定なら(S580:yes)、S535の比較処理の結果が小当りか否か判定し(S585)、肯定判定なら(S585:yes)、小当り図柄決定用乱数に基づいて小当り図柄を選択し(S590)、続いて第2大入賞口91の開放パターン設定処理を行い(S560)、小当り図柄に対応する前述した変動パターン選択処理を行い(S565)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S540 is a negative determination, that is, a loss (S540: no), it is determined whether or not the target of the success/failure determination is the second holding memory (S580), and if the determination is affirmative (S580: yes), the result of the comparison processing of S535 is a small hit. (S585), if the determination is affirmative (S585: yes), a small winning design is selected based on the small winning design determination random number (S590), followed by open pattern setting processing of the second big winning opening 91 (S560), the above-described variation pattern selection process corresponding to the small winning design is performed (S565), and a variation instruction command serving as information on the small winning design and variation pattern is transmitted to the sub-integrated control device 83 (S570). Based on the instruction from the sub-integrated control device 83 that has received this information, the performance symbol control device 82 controls the performance symbol display device 6, and corresponds to the first or second special symbol based on the information of the small winning symbol and the variation pattern. Start the variable display of the produced design. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S580、又はS585が否定判定なら(S580:no、S585:no)、ハズレ図柄を選択し(S595)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S565)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S580 or S585 is a negative determination (S580: no, S585: no), select a losing design (S595), then perform a variation pattern setting process corresponding to the losing design (S565), design and variation pattern related to the losing to the sub-integrated control device 83 (S570). Based on the instruction from the sub-integrated control device 83 that received this information, the effect pattern control device 82 controls the effect pattern display device 6, and starts the variable display of the pseudo pattern based on the information of the missing pattern and the variation pattern. Substantially simultaneously with the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start varying the special symbols.

次に、S505が肯定判定、即ち、特別図柄の変動中であれば(S505:yes)、図9のフローチャートに進み、特別図柄の変動時間(S565で選択された変動パターンに基づく)が経過したか否か判定する(S600)。否定判定なら(S600:no)リターンし、肯定判断なら(S600:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS550,S590又はS595で選択した確定図柄を確定表示させる(S605)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。 Next, S505 affirmative determination, that is, if the special design is fluctuating (S505: yes), proceed to the flowchart of FIG. 9, the special design fluctuation time (based on the fluctuation pattern selected in S565) has elapsed (S600). If the determination is negative (S600: no), return, if the determination is affirmative (S600: yes), a confirmation command is transmitted to the sub-integrated control device 83, and the first special symbol display device 9 or the second special symbol display device 10 is controlled. to confirm and display the confirmed symbol selected at S550, S590 or S595 (S605). The sub-integrated control device 83 that has received the confirmation command transmits an instruction signal for confirming and displaying the pseudo-symbol selected in advance to the production pattern control device 82, and the production pattern control device 82 responds to the signal to the production pattern display device. 6 is controlled to determine and display the pseudo pattern. As a result, the start and end of the variation of the first or second special symbol and the pseudo symbol are at the same timing (synchronized).

S605に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S610)、肯定判定なら(S610:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S615)、時短フラグが1か否か判定し(S620)、肯定判定なら(S620:yes)、時短フラグに0をセットし(S625)、S625、又はS620の否定判定(S620:no)に続いては、条件装置作動開始処理(S630)と、役物連続作動装置作動開始処理(S635)とを行うことで大当り遊技を開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S640)、大当りフラグに1をセットし(S643)、上記処理の結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S645)リターンする。 Following S605, it is determined whether or not the first or second special symbol confirmed and displayed by the first special symbol display device 9 or the second special symbol display device 10 is a jackpot symbol (S610), and if the determination is affirmative (S610 : yes), the display setting process of the confirmed pattern (setting of the time to display with the confirmed pattern) is performed (S615), it is determined whether the time saving flag is 1 (S620), and if the determination is affirmative (S620: yes), The time saving flag is set to 0 (S625), and following S625 or the negative determination of S620 (S620: no), conditional device operation start processing (S630) and accessory continuous operation device operation start processing (S635) to start the jackpot game, send a jackpot start effect instruction command to the sub-integrated control device 83 (S640), set the jackpot flag to 1 (S643), and indicate the game state based on the result of the above processing. The designated command is transmitted to the sub-integrated control device 83 (S645) and the process returns.

一方、S610が否定判定、即ち、確定図柄が大当りでなければ(S610:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S650)、時短フラグが1か否か判定し(S655)、肯定判定なら(S655:yes)、時短カウンタからデクリメントし(S660)、時短カウンタが0か否か判定し(S665)、肯定判定なら(S665:yes)、時短フラグに0をセットする(S670)。S655からS670によって、特別図柄が当否判定に応じたハズレ確定表示を行うごとに、時短(開放延長)状態を規制する時短カウンタが計数され、これらのカウンタが所定値に至ることで遊技状態が変化(時短(開放延長)状態が終了し通常状態(通常開放状態)に移行)する。 On the other hand, if S610 is a negative determination, that is, if the finalized design is not a big hit (S610: no), display setting processing of the finalized design (setting of time to be displayed with the finalized design) is performed (S650), and the time saving flag is 1 Determine whether (S655), if affirmative determination (S655: yes), decrement from the time-saving counter (S660), determine whether the time-saving counter is 0 (S665), if affirmative determination (S665: yes), time-saving A flag is set to 0 (S670). From S655 to S670, every time the special symbol performs a loss confirmation display according to the success/failure determination, a time saving counter for regulating the time saving (open extension) state is counted, and when these counters reach a predetermined value, the game state changes. (Time saving (open extension) state ends and shifts to normal state (normal open state)).

続いて、S670、又はS655,S665が否定判定なら(S655:no,S665:no)、判定対象が第2特図か否か判定し(S675)、肯定判定なら(S675:yes)、確定表示された特別図柄が小当り図柄か否かを判定し(S680)、肯定判定なら(S680:yes)、小当り遊技設定処理を行い(S685)、サブ統合制御装置83に小当り開始演出指示コマンドを送信し(S690)、小当りフラグに1をセットする(S695)。S695、又はS675、S680の否定判定(S675:no、S680:no)に続いては、上述したS645に進みリターンする。 Subsequently, if S670 or S655, S665 negative determination (S655: no, S665: no), it is determined whether the determination target is the second special figure (S675), if the positive determination (S675: yes), confirmation display It is determined whether or not the special symbol is a small winning pattern (S680), and if the determination is affirmative (S680: yes), a small winning game setting process is performed (S685), and a small winning start effect instruction command is issued to the sub-integrated control device 83. is transmitted (S690), and 1 is set to the small hit flag (S695). Following the negative determination (S675: no, S680: no) in S695, S675, or S680, the process proceeds to S645 and returns.

図8に戻り、S510が肯定判定、即ち、確定図柄の表示中なら(S510:yes)、図10のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S700)、否定判定なら(S700:no)リターンし、肯定判定なら(S700:yes)、確定図柄表示終了処理(S705)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。 Returning to FIG. 8, if the determination in S510 is affirmative, ie, the confirmed design is being displayed (S510: yes), the process proceeds to the flow chart of FIG. (S700: no) Return, if the determination is affirmative (S700: yes), the final symbol display end processing (S705) is performed, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to display the special symbol. The confirmation display is terminated, and the sub-integrated control device 83 is instructed to terminate the confirmation display of the pseudo symbols.

次に、図11から図17を用いて、主制御装置80が実行する特別遊技処理(第1大入賞口14と第2大入賞口91とを制御)を説明する。本処理を開始すると、大当りフラグの値が0か否か判定する(S800)。肯定判定なら(S800:yes)、小当りフラグの値が0か否か判定する(S805)。肯定判定なら(S805:yes)リターンし、否定判定、即ち小当り遊技中なら(S805:no)、図12のS850に進む。 Next, the special game processing (controlling the first big winning hole 14 and the second big winning hole 91) executed by the main controller 80 will be described with reference to FIGS. 11 to 17. FIG. When this process is started, it is determined whether or not the value of the jackpot flag is 0 (S800). If the determination is affirmative (S800: yes), it is determined whether or not the value of the small hit flag is 0 (S805). If the determination is affirmative (S805: yes), return, and if the determination is negative, that is, during a small hit game (S805: no), proceed to S850 of FIG.

S850では、小当り開始インターバル中であるか否か判定し(S850)、否定判定なら(S850:no)、第2大入賞口91が開放中か否か判定し(S855)、否定判定なら(S855:no)、特定領域94が有効か(遊技球を検出すると役物連続作動装置が作動する期間か)否か判定し(S860)、否定判定なら(S860:no)、小当り終了演出中か否か判定し(S865)、肯定判定なら(S865:yes)、小当り終了演出終了時間が経過したか否か判定し(S870)、否定判定なら(S870:no)リターンし、肯定判定なら(S870:yes)、条件装置の作動終了処理を行って小当りフラグに0をセットし(S875)リターンする。S865が否定判定なら(S865:no)、小当り開始インターバル開始処理を行ない(S895)、サブ統合制御装置83へ小当り開始コマンドを送信し、リターンする。 In S850, it is determined whether or not it is during the small hit start interval (S850), and if the determination is negative (S850: no), it is determined whether or not the second big winning opening 91 is open (S855), and if the determination is negative ( S855: no), it is determined whether or not the specific area 94 is effective (when the game ball is detected, the period during which the accessory continuous actuating device operates) (S860), and if the determination is negative (S860: no), a small hit end effect is being performed. Determine whether or not (S865), if affirmative determination (S865: yes), determine whether or not the small hit end production end time has elapsed (S870), if negative determination (S870: no) return, if affirmative determination (S870: yes), the operation end processing of the conditional device is performed, and 0 is set to the small hit flag (S875) to return. If S865 is a negative determination (S865: no), small hit start interval start processing is performed (S895), a small hit start command is transmitted to the sub-integrated control device 83, and the process returns.

S850が肯定判定なら(S850:yes)、小当り開始インターバル時間が終了した否か判定する(S880)。肯定判定なら(S880:yes)、第2大入賞口91開放処理を行い(S885)、特定領域94の有効化処理を行う(S890)。S890の処理後又はS880が否定判定なら(S880:no)、リターンする。 If S850 is affirmative determination (S850: yes), it is determined whether or not the small hit start interval time has ended (S880). If the determination is affirmative (S880: yes), the process of opening the second big winning opening 91 is performed (S885), and the activation process of the specific area 94 is performed (S890). After the processing of S890 or if a negative determination is made in S880 (S880: no), the process returns.

S855が肯定判定、即ち第2大入賞口91が開放中なら(S855:yes)、図13のS900に進み、第2大入賞口91への入賞数が10個未満か否か判定し(S900)、肯定判定なら(S900:yes)、第2大入賞口91の開放時間が終了したか否か判定する(S905)。S905が肯定判定(S905:yes)、又はS900が否定判定なら(S900:no)、第2大入賞口91の閉鎖処理を行い(S910)、リターンする。 If the determination in S855 is affirmative, that is, if the second big winning hole 91 is open (S855: yes), the process proceeds to S900 in FIG. ), if the determination is affirmative (S900: yes), it is determined whether or not the opening time of the second big winning opening 91 has ended (S905). If the determination in S905 is affirmative (S905: yes) or the determination in S900 is negative (S900: no), the process of closing the second big winning opening 91 is performed (S910), and the process returns.

S905が否定判定、又は図12のS860が肯定判定なら(S905:no、S860:yes)、図14のS950に進み、特定領域スイッチ94aが遊技球を検出したか否か判定する(S950)。否定判定なら(S950:no)、特定領域有効化期間が終了したか否か判定し(S1015)、肯定判定なら(S1015:yes)、小当り終了演出処理を行う(S1020)。この小当り終了演出処理では、サブ統合制御装置83へ小当り終了コマンドを送信する。小当り終了コマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出(役物大当りが生起せずに小当り遊技が終了したことを報知する内容)が表示される。 If S905 is a negative determination or S860 of FIG. 12 is affirmative determination (S905: no, S860: yes), the process proceeds to S950 of FIG. 14 to determine whether the specific area switch 94a has detected a game ball (S950). If the determination is negative (S950: no), it is determined whether or not the specific area activation period has ended (S1015), and if the determination is positive (S1015: yes), small hit end effect processing is performed (S1020). In this small-hit end production process, a small-hit end command is transmitted to the sub-integrated control device 83 . On the side of the sub-integrated control device 83 that has received the small hit end command, the production pattern display device 6 is directed by the control of the production pattern control device 82 (contents to inform that the small winning game has ended without the occurrence of the role big hit) is displayed.

S950が肯定判定、即ち、遊技球が特定領域94に入球したなら(S950:yes)、役物連続作動装置の作動開始処理を行い(S955)、第2大入賞口91が開放中か否か判定し(S960)、肯定判定なら(S960:yes)、第2大入賞口91閉鎖処理を行う(S965)。 If S950 determines affirmatively, that is, if the game ball enters the specific area 94 (S950: yes), the operation start processing of the accessory continuous actuating device is performed (S955), and whether or not the second big prize opening 91 is open It is determined whether or not (S960), and if the determination is affirmative (S960: yes), the closing process of the second big winning opening 91 is performed (S965).

S965の後、又はS960が否定判定なら(S960:no)、小当り図柄を参照し(S970)、参照した図柄の種類に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態を決定する図柄モードを設定し(S975)、設定した図柄モードに基づいてモードバッファ設定処理(S555と共通内容)を行い(S980)、S975で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S985)、特定領域無効化処理を行い(S990)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1000)、大当りフラグに1をセットし(S1005)、役物大当り(特別遊技)に移行する。S1005、S1020、又はS1015の否定判定(S1015:no)に続いては、小当りフラグに0をセットし(S1010)リターンする。ここまでが小当り遊技に係る処理構成となる。 After S965, or if S960 is a negative determination (S960: no), the small winning pattern is referred to (S970), and based on the type of the referenced pattern, the contents of the big winning game and the game state after the big winning game are determined. A pattern mode is set (S975), a mode buffer setting process (common contents with S555) is performed based on the set pattern mode (S980), and a first big win game content is based on the pattern mode set at S975. An opening pattern setting process for the winning opening 14 is performed (S985), a specific area invalidation process is performed (S990), a jackpot start effect instruction command is transmitted to the sub-integrated control device 83 (S1000), and 1 is set to the jackpot flag. (S1005), it shifts to the accessory jackpot (special game). Following negative determination (S1015:no) of S1005, S1020, or S1015, 0 is set to a small hit flag (S1010) and it returns. Up to this point, it becomes the processing configuration related to the small winning game.

図11のフローチャートに戻り、S800が否定判定、即ち、大当りフラグが立っていれば(S800:no)、図15のフローチャートに進み、第1大入賞口14が開放中か否か判定し(S1050)、否定判定なら(S1050:no)、開放間インターバル中か否か判定する(S1055)。否定判定なら(S1055:no)、大当り終了演出中か否か判定し(S1060)、否定判定なら(S1060:no)、大当り開始演出中か否か判定し(S1065)、肯定判定なら(S1065:yes)、大当り開始演出時間が経過したか否か判定し(S1070)、否定判定なら(S1070:no)リターンし、肯定判定なら(S1070:yes)、第1大入賞口14の開放処理を行い(S1075)リターンする。 Returning to the flowchart of FIG. 11, if S800 makes a negative determination, that is, if the jackpot flag is set (S800: no), the process proceeds to the flowchart of FIG. ), if the determination is negative (S1050: no), it is determined whether or not it is during the open interval (S1055). If the determination is negative (S1055: no), it is determined whether or not the big hit end effect is being performed (S1060), if the determination is negative (S1060: no), it is determined whether or not the big hit start effect is being performed (S1065). yes), it is determined whether or not the jackpot start effect time has elapsed (S1070), and if the determination is negative (S1070: no), return, and if the determination is positive (S1070: yes), the opening processing of the first big winning port 14 is performed. (S1075) Return.

S1055が肯定判定、即ち開放間インターバル中なら(S1055:yes)、インターバル時間が終了したか否か判定し(S1085)、否定判定なら(S1085:no)リターンし、肯定判定なら(S1085:yes)、第1大入賞口14の開放処理を行い(S1090)リターンする。S1065が否定判定なら(S1065:no)、大当り開始演出処理を行ないサブ統合制御装置83へ大当り開始コマンドを送信し(S1080)リターンする。 If the determination in S1055 is affirmative, that is, during the open interval (S1055: yes), it is determined whether or not the interval time has ended (S1085). If the determination is negative (S1085: no), return, if the determination is positive (S1085: yes) , the processing for opening the first big winning port 14 is performed (S1090) and the process returns. If S1065 is a negative determination (S1065: no), a big-hit start effect process is performed, a big-hit start command is transmitted to the sub-integrated control device 83 (S1080), and the process returns.

S1050が肯定判定なら(S1050:yes)、図16のフローチャートに進み、第1大入賞口14への入賞が規定数である10個を満たしたか否か判定し(S1100)、否定判定なら(S1100:no)、第1大入賞口14の開放時間が終了したか否か判定する(S1105)。否定判定なら(S1105:no)リターンし、肯定判定なら(S1105:yes)又はS1100が肯定判定なら(S1100:no)、第1大入賞口14の閉鎖処理を行い(S1110)、大当り遊技の最終ラウンドが終了したか否か判定する(S1115)。肯定判定なら(S1115:yes)、大当り終了演出処理を行い(S1120)リターンし、否定判定なら(S1115:no)、開放間インターバル処理を行ない(S1125)、リターンする。 If the determination in S1050 is affirmative (S1050: yes), the flow proceeds to the flowchart of FIG. : no), it is determined whether or not the opening time of the first big prize opening 14 has ended (S1105). If the determination is negative (S1105: no), return, if the determination is affirmative (S1105: yes) or if the determination in S1100 is affirmative (S1100: no), closing processing of the first big winning opening 14 is performed (S1110), and the final jackpot game It is determined whether or not the round has ended (S1115). If the determination is affirmative (S1115: yes), big hit end effect processing is performed (S1120) and returned, and if the determination is negative (S1115: no), interval processing during opening is performed (S1125) and the return is performed.

大当り終了演出処理(S1120)ではサブ統合制御装置83へ大当り終了コマンドを送信し、開放間インターバル処理(S1125)では、同様にインターバルコマンドをサブ統合制御装置83に送信する。大当り終了コマンド又はインターバルコマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出が表示される。 A jackpot end command is transmitted to the sub-integrated control device 83 in the jackpot end effect processing (S1120), and an interval command is similarly transmitted to the sub-integrated control device 83 in the open interval processing (S1125). On the side of the sub-integrated control device 83 that has received the jackpot end command or the interval command, the effect is displayed on the effect symbol display device 6 under the control of the effect symbol control device 82 .

図15に戻り、S1060が肯定判定なら、即ち大当り終了演出中であれば(S1060:yes)、図17のフローチャートに進み、大当り終了演出の終了時間か否か判定し(S1150)、否定判定なら(S1150:no)リターンし、肯定判定なら(S1150:yes)、役物連続作動装置停止処理(S1155)、条件装置作動停止処理(S1160)を行い、設定されているモードバッファを参照し(S1165)、参照したモードバッファの内容に基づいて時短フラグと時短カウンタを設定し(S1170、S1175)、モードバッファをクリアし(S1180)、終了コマンドと、大当り遊技終了後の遊技状態を指示する状態指定コマンドとをサブ統合制御装置83に送信し(S1185、S1190)、大当りフラグに0をセットして(S1195)リターンする。 Returning to FIG. 15, if S1060 is affirmative determination, that is, if the jackpot end effect is being performed (S1060: yes), proceed to the flow chart of FIG. (S1150: no) Return, and if the determination is affirmative (S1150: yes), the accessory continuous operation device stop processing (S1155) and the conditional device operation stop processing (S1160) are performed, and the set mode buffer is referenced (S1165 ), sets a time saving flag and a time saving counter based on the contents of the referenced mode buffer (S1170, S1175), clears the mode buffer (S1180), and designates the end command and the game state after the end of the jackpot game. command is sent to the sub-integrated control device 83 (S1185, S1190), the jackpot flag is set to 0 (S1195), and the process returns.

次に、図18に示したフローチャートを用いて、サブ統合制御装置83が実行する保留数指示コマンド受信処理を説明する。本処理を開始すると、保留数指示コマンドを受信したか否か判定する(S1200)。否定判定なら(S1200:no)リターンし、肯定判定なら(S1200:yes)、サブ統合制御装置83が備える第1保留数カウンタ又は第2保留カウンタに受信した保留数指示コマンドの種類に応じて+1し(S1205)、演出図柄制御装置82に保留数表示信号を送信し(S1210)、リターンする。保留数カウンタの値は、後述する変動指示コマンド受信処理において変動指示コマンドを受信するごとにデクリメントされる。これにより、絶えず主制御装置80が記憶する保留記憶の数と同一数が管理される。 Next, with reference to the flowchart shown in FIG. 18, the number-of-holds instruction command reception process executed by the sub-integrated control device 83 will be described. When this process is started, it is determined whether or not a hold number instruction command has been received (S1200). If the determination is negative (S1200: no), return, and if the determination is affirmative (S1200: yes), +1 according to the type of the pending number instruction command received by the first pending number counter or second pending counter provided in the sub-integrated control device 83. (S1205), transmits a pending number display signal to the effect symbol control device 82 (S1210), and returns. The value of the pending number counter is decremented each time a variation instruction command is received in the variation instruction command reception process described later. As a result, the same number as the number of reserve memories stored by the main controller 80 is constantly managed.

次に、図19に示したフローチャートを用いて、サブ統合制御装置83が実行する先読判定コマンド受信処理を説明する。本処理は、主制御装置80からS120の処理に基づく第1先読判定コマンドの受信、又はS150の処理に基づく第2先読判定コマンドの受信に応じて、演出図柄表示装置6に表示する演出態様(先読演出用の保留図柄)を選択し、演出図柄制御装置82に表示制御を指示する処理となる。演出表示態様については図を用いて後述する。 Next, the prefetch determination command reception process executed by the sub-integrated control device 83 will be described with reference to the flowchart shown in FIG. In this process, the effect displayed on the effect symbol display device 6 in response to the reception of the first prefetch determination command based on the process of S120 from the main control device 80 or the reception of the second prefetch determination command based on the process of S150 It becomes a process of selecting a mode (reserved design for pre-reading effect) and instructing the effect symbol control device 82 to perform display control. The effects display mode will be described later with reference to the drawings.

本処理を開始すると、先読判定コマンドを受信したか否か判定し(S1250)、否定判定なら(S1200:no)リターンし、肯定判定なら(S1250:yes)振分乱数を抽出し(S1255)、受信した先読判定コマンドの内容(大当り、大当り図柄、スーパーリーチ、リーチ、ハズレ)と抽出した振分乱数に基づいて、該内容と該値との組合せがサブ統合制御装置83が備える先読演出実行判定テーブルの実効値か否か比較して演出態様を選択する演出態様選択処理を行い(S1260)、S1260の比較結果より先読演出を実施するか否か判定し(S1265)、否定判定なら(S1265:no)リターンし、肯定判定なら(S1265:yes)、S1260で選択した先読演出態様を演出図柄表示装置6に表示する指示信号を演出図柄制御装置82に送信して(S1270)リターンする。同様に、普図先読判定を用いて普図先読演出を実施する構成としてもよい。 When this process is started, it is determined whether or not a prefetch determination command has been received (S1250). If the determination is negative (S1200: no), return, and if the determination is positive (S1250: yes), the distribution random number is extracted (S1255). , Based on the content of the received prefetch determination command (big hit, big hit pattern, super reach, reach, loss) and the extracted distribution random number, the combination of the content and the value is the prefetch provided by the sub-integrated control device 83 Performance mode selection processing is performed to select a performance mode by comparing whether or not it is an effective value in the performance execution determination table (S1260), it is determined whether or not to execute the prefetching performance from the comparison result of S1260 (S1265), and a negative determination is made. If (S1265: no) return, if the determination is affirmative (S1265: yes), an instruction signal for displaying the pre-reading effect mode selected in S1260 on the effect symbol display device 6 is transmitted to the effect symbol control device 82 (S1270). return. Similarly, it is good also as a structure which implements the general figure pre-reading production using the general figure pre-reading judgment.

次に、図20に示したフローチャートを用いて、サブ統合制御装置83が実行する変動指示コマンド受信処理を説明する。本処理は、主制御装置80からS570の処理に基づく変動指示コマンドを受信したことに応じて、演出図柄表示装置6に表示する演出態様を選択し、演出図柄制御装置82に表示制御を指示する処理となる。 Next, the variation instruction command reception process executed by the sub-integrated control device 83 will be described using the flowchart shown in FIG. This process selects the effect mode to be displayed on the effect symbol display device 6 and instructs the effect symbol control device 82 to perform display control in response to receiving the variation instruction command based on the process of S570 from the main control device 80. be processed.

本処理を開始すると、変動指示コマンドを受信したか否か判定する(S1300)。否定判定なら(S1300:no)リターンし、肯定判定なら(S1300:yes)、振分乱数を抽出し(S1305)、サブ統合制御装置83が備える保留球数カウンタから-1すると共に、受信した変動指示コマンドとS1305で抽出した振分乱数の値に基づいて、サブ統合制御装置83が複数備える演出変動態様の中から、演出図柄表示装置6に表示する演出変動態様を選択し(S1310)、選択した演出変動態様の表示を開始する指示信号を演出図柄制御装置82に送信して(S1315)リターンする。 When this process is started, it is determined whether or not a variation instruction command has been received (S1300). If the determination is negative (S1300: no), return, and if the determination is positive (S1300: yes), the distribution random number is extracted (S1305), the number of pending balls counter provided in the sub-integrated control device 83 is decremented by -1, and the received variation Based on the instruction command and the value of the distribution random number extracted in S1305, the effect variation mode to be displayed on the effect symbol display device 6 is selected from among the plurality of effect variation modes provided by the sub-integrated control device 83 (S1310), and selected. An instruction signal for starting the display of the effect variation mode is transmitted to the effect symbol control device 82 (S1315), and the process returns.

次に、図21から24を用いて、演出図柄表示装置6に表示する表示例を説明する。図21(1)は、通常状態における特別図柄変動時の演出図柄表示装置6画面の基本構成となり、画面中央に擬似図柄表示領域が配置され、画面下部左に第1保留記憶数表示領域、画面上部右に期待度示唆キャラクタ(熊の達吉)が配置されている。通常時の擬似図柄表示領域には、第1特図に対応した擬似図柄が表示され、左中右の擬似図柄が第1特図の変動時間に応じて演出変動態様を表示する。第1保留記憶数表示領域には第1保留記憶を表す第1保留図柄が最高4個まで表示される。 Next, display examples displayed on the performance symbol display device 6 will be described with reference to FIGS. 21 to 24. FIG. FIG. 21(1) shows the basic configuration of the 6 screens of the effect symbol display device at the time of special symbol fluctuation in the normal state, the pseudo symbol display area is arranged in the center of the screen, and the first reserved memory number display area is displayed in the lower left of the screen. An expectation suggesting character (Tatsukichi the bear) is arranged on the upper right. A pseudo symbol corresponding to the first special symbol is displayed in the pseudo symbol display area at the normal time, and the pseudo symbols on the left, middle and right display the performance variation mode according to the variation time of the first special symbol. Up to four first reserved symbols representing the first reserved memory are displayed in the first reserved memory number display area.

図21(2)は、通常時に実施する第1保留図柄の表示態様を変化させる第1先読演出(本発明の第1先読演出に相当)の表示例となる。本実施例のパチンコ遊技機が通常状態で実施する第1先読演出では、サブ統合制御装置83が受信した第1先読判定コマンドの内容と振分乱数とに基づいて、表示例で示すように第1保留図柄の表示態様を第1先読図柄1から4に変化させる。第1先読図柄1は第1保留記憶の大当り期待度、第1先読図柄2は大当り及び時短(ストックタイム)付与確定を示唆、第1先読図柄3は時短(ストックタイム)中の普通図柄の変動秒数が1秒であることを示唆、第1先読図柄4は時短(ストックタイム)中の普通図柄の変動秒数が3秒であることを示唆する。これら先読み図柄をステップアップ(表示位置が移動する毎に期待度の高い図柄にステップアップさせる)で移行させて表示していく構成も考えられ、一度第1先読図柄が出現すると、次回の変動を開始する毎に遊技者の期待度を煽ることができる。 FIG. 21(2) is a display example of the first prefetch effect (corresponding to the first prefetch effect of the present invention) that changes the display mode of the first reserved symbol that is normally executed. In the first prefetch effect that the pachinko game machine of the present embodiment performs in the normal state, based on the content of the first prefetch determination command and the distribution random number received by the sub-integrated control device 83, as shown in the display example Then, the display mode of the first reserved symbol is changed to the first look-ahead symbols 1 to 4. The first look-ahead pattern 1 is the degree of expectation for a big hit in the first reserved memory, the first look-ahead pattern 2 suggests a big hit and a short time (stock time) grant decision, and the first look-ahead pattern 3 is normal during the short time (stock time) It suggests that the number of seconds of variation of the symbol is 1 second, and the first look-ahead symbol 4 suggests that the number of seconds of variation of the normal symbol during the time saving (stock time) is 3 seconds. It is also possible to consider a configuration in which these look-ahead symbols are stepped up (stepped up to a pattern with a high degree of expectation each time the display position moves) and displayed, and once the first look-ahead pattern appears, the next fluctuation It is possible to arouse the player's expectations every time the is started.

図22(3)は大当り時の表示例となり、図22(4)は、通常状態で初当りした場合の大当り遊技終了後から時短突入時を示す表示例となる。この場合の時短は、第1特図の1回の変動中に第2保留記憶(ほぼ役物大当りに繋がる)をより多く貯めることを目的とする遊技期間となるため、「ストックタイムスタート!」と表示することで遊技者に遊技内容を感覚的によりわかり易くして示している。 FIG. 22(3) is a display example at the time of a big win, and FIG. 22(4) is a display example showing a time saving rush after the end of a big win game in the case of a first win in a normal state. In this case, the time saving is a game period for the purpose of accumulating more of the second reserved memory (almost connected to the jackpot) during one fluctuation of the first special figure, so "stock time start!" By displaying , the contents of the game are presented to the player in a sensual and easy-to-understand manner.

図22(5)は、時短中(ストックタイム中)の表示例となる。時短中は、擬似図柄表示領域に表示される擬似図柄が普通図柄に対応したものとなり、画面上に時短状態の残り時間(第1特図の変動が終了するまでの時間)を表示する。 FIG. 22(5) is a display example during time saving (during stock time). During the time saving, the pseudo pattern displayed in the pseudo pattern display area corresponds to the normal pattern, and the remaining time of the time saving state (the time until the fluctuation of the first special figure is finished) is displayed on the screen.

図23(6)は、時短中(ストックタイム中)に普図が当選し、作動した普通電動役物16への1個の遊技球の入球により第2保留記憶が発生した場合の表示例となる。普図が当選し遊技球が普電に入賞して第2保留記憶が発生した時点でほぼ小当りが確定し(小当りでない場合は大当りとなる)、小当り遊技からは確実に役物大当りとなるため、第2保留図柄が「大当りストック図柄」となる。本実施例では、Vを丸で囲んだ「大当りストック図柄」を画面右端の第2保留図柄表示領域に表示することで大当りがストックされたことを報知する。また、ストックタイムの残り時間表示に加え、画面下部左が普図保留図柄表示領域となり、ストックタイム中のみ普図保留記憶の数に対応した普図保留図柄が表示される。 FIG. 23(6) is a display example in the case where the normal figure is won during the time saving (during the stock time) and the second reserved memory is generated due to the entry of one game ball into the normal electric accessory 16 that has been activated. becomes. When the general pattern wins and the game ball wins the general electric prize and the second reservation memory is generated, the small win is almost decided (if it is not a small win, it becomes a big win), and the role big win is surely obtained from the small winning game. Therefore, the second reserved symbol becomes the "jackpot stock symbol". In this embodiment, the fact that a big win is stocked is notified by displaying a "big win stock symbol" with a circled V in the second reserved symbol display area at the right end of the screen. In addition to the remaining time display of the stock time, the lower left of the screen becomes a general pattern reserved pattern display area, and the general pattern reserved pattern corresponding to the number of general pattern reserved memories is displayed only during the stock time.

図23(7)は、時短中(ストックタイム中)に第2保留記憶が上限数に達した場合の表示例となる。第2保留記憶の記憶数の上限は4個であるため、ストックタイム中の最高ストック数は4となるが、大当り遊技終了後に第1特図が1回変動する時短状態では、該第1特図の1回の変動時間、及び普図の平均変動時間によって時短状態における平均ストック数の設定を設計することができる。なお、第2特図の保留記憶可能数がそのままストック可能数となるため、目指す遊技性に応じて第2特図の保留記憶可能数を変更すればよい。 FIG. 23(7) is a display example when the second reserved memory reaches the upper limit number during time saving (during stock time). Since the upper limit of the number of memories in the second reserved memory is 4, the maximum number of stocks during the stock time is 4, but in a time-saving state in which the first special figure fluctuates once after the jackpot game ends, the first special It is possible to design the setting of the average number of stocks in the time-saving state according to the single fluctuation time in the figure and the average fluctuation time in the normal figure. In addition, since the number of pending storage of the second special symbol becomes the number of stockable numbers as it is, the number of pending storage of the second special symbol may be changed according to the desired game characteristics.

図24(8)(9)は、時短中(ストックタイム中)に表示される第2保留図柄の表示態様を変化させる第2先読演出(本発明の第2先読演出に相当)の表示例となる。時短中(ストックタイム中)に発生する第2保留記憶は当該保留記憶が発生した時点でほぼ役物大当りの生起が確定するため、一番新しい第2保留記憶の情報のみが大当り遊技終了後の遊技状態に関係する。従って、当該最後の第2保留記憶のみが先読演出(第2先読演出)を実施する対象となる。 24(8) and (9) are tables of the second prefetch effect (equivalent to the second prefetch effect of the present invention) that changes the display mode of the second reserved symbol displayed during time saving (during stock time). An example. As for the second reserved memory that occurs during the time saving (during the stock time), the occurrence of the character big hit is almost confirmed at the time when the reserved memory occurs, so only the newest information of the second reserved memory is available after the big hit game is finished. It is related to the game state. Therefore, only the last second reserved memory is subject to the prefetch effect (second prefetch effect).

図24(8)の図は、ストックタイム中に2個の第2保留記憶が記憶されたことにより、最後の2個目の第2保留図柄の表示態様が第2先読図柄1に変化し第2先読演出を実施している状態となる。なお、2個目の第2保留記憶が記憶される前は、1個目の第2保留図柄が第2先読演出を実施していたが、2個目の第2保留記憶が記憶された時点で1個目の第2保留図柄は通常の第2保留図柄の態様に戻っている。これは、1個目の保留図柄がどの図柄であろうと大当り遊技後に第2特図が変動開始することが決定しており、1変動で大当り遊技(大当り図柄による図柄大当りと役物大当りを含む)が発生することが確定しているため、ストックタイムは行なわれず、普図の平均変動時間を示唆しても意味を成さないためである。 FIG. 24(8) shows that the display mode of the last second second reserved symbol changes to the second look-ahead symbol 1 due to the storage of two second reserved symbols during the stock time. It will be in the state which is implementing the 2nd look-ahead production. In addition, before the second second reserved memory is stored, the first second reserved pattern was performing the second prefetch effect, but the second second reserved memory was stored. At this time, the first second reserved symbol has returned to the normal second reserved symbol mode. This is because it is decided that the second special pattern will start to fluctuate after the jackpot game regardless of which pattern the first reserved pattern is, and one fluctuation will include a jackpot game (including a pattern jackpot and a role jackpot by the jackpot pattern). ) will occur, stock time will not be held, and it is meaningless to suggest the average fluctuation time of the normal chart.

また、(8)の図例では2個目の第2保留図柄による第2先読演出が、役物大当り後のストックタイム中の普図の平均変動時間が10秒となることを示唆しており、このままストックタイムが終了してしまうと次のストックタイムが不利となってしまうので、3個目の第2保留記憶の獲得(普図の当選)を強く目指すことになる。 In addition, in the example of (8), the second prefetch effect by the second second reserved pattern suggests that the average fluctuation time of the normal pattern during the stock time after the jackpot is 10 seconds. If the stock time ends as it is, the next stock time will be disadvantageous, so we will strongly aim to acquire the third second reserved memory (winning the general figure).

図24(9)の図は、ストックタイム中のストック数(第2保留記憶数)が上限(MAX)になった状態を示し、この場合、最後4個目の第2保留記憶以上に第2保留記憶は増加しないため4個目の第2保留図柄の位置に表示された第2先読図柄2が示唆する1秒が、次回のストックタイム中の普図の平均変動時間として確定する。(9)の図例では4個目が第2先読図柄2として1秒を示唆したが、1から3個目で最も有利なストックタイム中の普図の変動時間1秒を示唆した場合は、その時点でさらに第2保留記憶を記憶する余地があっても、遊技球の発射をストックタイムが終了するまで中断することで次回のストックタイム中の普図の変動秒数1秒を確保するという遊技性も備えることになる。 FIG. 24(9) shows a state in which the number of stocks (the number of second reserved memories) during the stock time reaches the upper limit (MAX). Since the reserved memory does not increase, 1 second indicated by the second look-ahead pattern 2 displayed at the position of the fourth second reserved pattern is determined as the average fluctuation time of the normal pattern during the next stock time. In the example of (9), the 4th suggested 1 second as the 2nd look-ahead pattern 2, but if the 1st to 3rd suggested the fluctuation time of 1 second for the normal pattern during the most advantageous stock time , Even if there is still room for storing the second reserved memory at that time, the firing of game balls is interrupted until the end of the stock time, thereby securing 1 second for the number of seconds in which the normal figure fluctuates during the next stock time. It will also have playability.

図24(10)の図は、ストックタイム中に普図保留図柄の表示態様を変化させることで実施する普図先読演出を行った場合の表示例となる。具体的には、ストックタイム中に表示する普図保留図柄の表示態様を変化させることで普図先読演出を実施し、図例で示すように普図先読図柄1は、当該普図保留記憶が10秒変動してからハズレることを示唆し、普図先読図柄2は、当該普図保留記憶が当りであることを示唆し、普図先読図柄3は、当該普図保留記憶が1秒変動してからハズレることを示唆し、普図先読図柄4は、当該普図保留記憶が5秒変動してか当ることを示唆する。 The diagram in FIG. 24 (10) is a display example in the case of carrying out the general pattern pre-reading effect by changing the display mode of the general pattern reserved pattern during the stock time. Specifically, by changing the display mode of the general pattern reserved pattern displayed during the stock time, the general pattern pre-reading effect is performed, and as shown in the example, the general pattern pre-reading pattern 1 is the general pattern reserved Suggests that the memory fluctuates for 10 seconds and then loses, the general pattern prefetching pattern 2 suggests that the general pattern prefetching memory is a hit, and the general pattern prefetching pattern 3 is the general pattern preserving memory suggests that it will be lost after fluctuating for 1 second, and the general pattern pre-reading pattern 4 suggests that the general pattern reservation memory will fluctuate for 5 seconds.

ストックタイム中(時短中)に普図保留記憶が発生した場合に、当該普図保留記憶の当否だけでなく残りのストックタイム時間に関わる変動時間も先読演出として示唆する構成となっている。この構成により、例えば、当りを示唆されてもストックタイム中に変動できない場合もあるため、無事にストックタイム中に消化できるかどうかを計算しながら遊技を進めることができる。 When a normal pattern reservation memory occurs during stock time (during time saving), it is configured to suggest not only the propriety of the normal pattern reservation memory but also the fluctuation time related to the remaining stock time time as a pre-reading effect. With this configuration, for example, even if a win is suggested, there are cases where it cannot be changed during the stock time.

次に、実施例2を説明する。実施例2におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。 Next, Example 2 will be described. The parts constituting the pachinko game machine in the second embodiment and their electrical connections are common to those in the first embodiment, and the parts that are not specifically described are common contents, and duplicate descriptions will be omitted.

実施例1と異なるのは、実施例1では、時短期間を第1特図が変動する100秒で固定としながら、大当り図柄に応じて平均変動時間が異なる普図変動時間テーブルを設定することで、時短中に普図の変動可能な回数を大当り図柄に応じて変化させる構成としたが、実施例2では、同様に時短中の普図の変動可能な回数を大当り図柄に応じて変化させる構成とするが、その実施方法が異なり、時短中の普図の変動時間は固定し、時短期間となる第1特図の変動時間を複数備え、大当り図柄に応じて複数備える第1特図の変動時間から時短期間を決定する構成としている。 The difference from Example 1 is that in Example 1, the time period is fixed at 100 seconds when the first special figure fluctuates, while the normal figure fluctuation time table with different average fluctuation times depending on the jackpot design is set. , The variable number of normal patterns during time saving is changed according to the big hit pattern, but in the second embodiment, the variable number of normal patterns during time saving is changed according to the big hit pattern. However, the implementation method is different. It is set as the structure which determines a time period from time.

実施例1と異なる内容を図25、図26を用いて説明する。図25は、実施例2におけるパチンコ機の作動内容を示す図表となるが、実施例1で説明した図4の図表の内容と異なるのは、時短、開放延長時の第1特図の変動時間と、時短、開放延長時の普図の平均変動時間とになり、時短時普図平均変動時間は、大当り図柄に拘わらず3秒で固定となっている。なお、普図の当り確率は実施例1と同様に1/21となっている。 Contents different from the first embodiment will be described with reference to FIGS. 25 and 26. FIG. FIG. 25 is a chart showing the operation contents of the pachinko machine in Example 2, but what differs from the contents of the chart in FIG. Then, the average fluctuation time of the normal figure at the time of shortening and open extension is fixed at 3 seconds regardless of the jackpot pattern. Incidentally, the hit probability of the normal pattern is 1/21 as in the first embodiment.

時短、開放延長時の第1特図の変動時間テーブルは図26の図表に示すように大当り図柄の種類に応じて決定され(特図時短変動時間テーブル決定手段)、大当り図柄が第1特図7ラウンド時短有図柄1、又は第2特図7ラウンド時短有図柄なら、大当り遊技終了時に設定される第1特図時短変動時間テーブルの平均変動時間は約300.0秒となり、この秒数設定により時短中に普図が変動可能な回数、即ち、普図の当否判定が可能な回数は最大100回となる。 The variable time table of the first special figure at the time of shortening and opening extension is determined according to the type of the jackpot pattern as shown in the chart of FIG. If the 7 round time saving pattern 1 or the 2nd special figure 7 round time saving pattern, the average fluctuation time of the 1st special figure time saving fluctuation time table set at the end of the jackpot game is about 300.0 seconds, and this number of seconds setting Therefore, the number of times that the normal pattern can change during the time saving, that is, the number of times that the normal pattern can be judged is up to 100 times.

同様に大当り図柄が第1特図7ラウンド時短有図柄2、又は第2特図15ラウンド時短有図柄1なら、平均変動時間は約100.0秒で普図の当否判定可能回数は最大33回。大当り図柄が第1特図7ラウンド時短有図柄3、又は第2特図15ラウンド時短有図柄2なら、平均変動時間は約60.0秒で普図の当否判定可能回数は最大20回。大当り図柄が第1特図7ラウンド時短有図柄4、又は第2特図15ラウンド時短有図柄3なら、平均変動時間は約30.0秒で普図の当否判定可能回数は最大10回となる。 Similarly, if the jackpot pattern is the 1st special figure 7 round time saving pattern 2 or the 2nd special figure 15 round time saving pattern 1, the average fluctuation time is about 100.0 seconds and the number of times that the normal pattern can be judged is up to 33 times. . If the jackpot pattern is the 1st special figure 7 round time saving pattern 3 or the 2nd special figure 15 round time saving pattern 2, the average fluctuation time is about 60.0 seconds and the maximum number of times that the normal pattern can be judged is 20 times. If the jackpot pattern is the 1st special figure 7 round time saving pattern 4 or the 2nd special figure 15 round time saving pattern 3, the average fluctuation time is about 30.0 seconds and the maximum number of times that the normal pattern can be judged is 10 times. .

上記したように大当り図柄の種類と、時短、開放延長状態で使用する特図時短変動時間テーブルとに関係を持たせた場合、実施例1で図21(2)を用いて説明した第1先読演出は、本実施例においては以下の内容を示唆することになる。例えば、第1先読図柄3が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約300.0秒であることを示唆し、第1先読図柄4が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約100.0秒であることを示唆する。 As described above, when the type of the jackpot pattern is related to the special figure time saving fluctuation time table used in the time saving and open extension state, the first destination described with reference to FIG. 21 (2) in Example 1 The reading effect suggests the following contents in this embodiment. For example, when the first look-ahead pattern 3 is displayed, it suggests that the fluctuation time of the first special figure to be in the time saving and open extension state is about 300.0 seconds on average, and the first look-ahead pattern 4 When is displayed, it suggests that the fluctuation time of the first special figure, which becomes the time saving and open extension state, is about 100.0 seconds on average.

また、実施例1で図24(8)(9)を用いて説明した第2先読演出は、本実施例では第2先読図柄の表示態様を本実施用に変更することで時短、開放延長状態中の役物大当りストック時に先読演出を行う。具体的には、第2先読演出1の表示態様として保留図柄の中に「30」の文字を表示することで、時短、開放延長状態となる第1特図の変動時間が最も不利な約30.0秒であることを示唆し、第2先読演出2の表示態様として保留図柄の中に「300」の文字を表示することで、時短、開放延長状態となる第1特図の変動時間が最も有利な約300.0秒であることを示唆する。 In addition, the second prefetch effect described using FIGS. 24 (8) and (9) in Example 1 is reduced in time and open by changing the display mode of the second prefetch pattern to this example in this embodiment. A pre-reading effect is performed when the accessory jackpot is stocked in the extended state. Specifically, by displaying the characters "30" in the reserved design as the display mode of the second look-ahead effect 1, By suggesting that it is 30.0 seconds and displaying the characters “300” in the reserved pattern as the display mode of the second look-ahead effect 2, the first special figure will be in a short time and extended open state. It suggests that the time is most advantageous, about 300.0 seconds.

本実施例においても、上述した大当り図柄の種類に応じて決定する時短期間となる第1特図の変動時間と、固定された時短時の普図の変動時間とを組み合わせることで実施例1と同様の遊技性(大当り図柄によってストックタイムの優位度が変化)を発揮する。 Also in this embodiment, by combining the fluctuation time of the first special figure, which is a short period of time determined according to the type of the jackpot pattern described above, and the fluctuation time of the normal figure during the fixed time reduction, the first embodiment and Similar playability (the superiority of the stock time changes depending on the jackpot pattern) is exhibited.

次に、実施例3を説明する。実施例3におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。 Next, Example 3 will be described. The parts constituting the pachinko game machine in the third embodiment and their electrical connections are common to those in the first embodiment, and the parts that are not specifically described are the common contents, and overlapping descriptions will be omitted.

実施例1、2と異なるのは、本実施例では時短期間となる第1特別図柄の変動時間を設定する第1特図時短変動時間テーブルと該時短期間に設定される普図の変動時間を設定する普図時短変動時間テーブルとを夫々に複数備え、大当り図柄の種類に応じてそれぞれの組合せを決定する構成となっている。 The difference from Embodiments 1 and 2 is that in this embodiment, the first special symbol time-saving variation time table that sets the variation time of the first special symbol, which is a short time period, and the variation time of the normal figure that is set in the short time period It has a configuration in which a plurality of normal figure time reduction fluctuation time tables to be set are provided for each, and each combination is determined according to the type of the big hit symbol.

具体的な内容を図27、図28を用いて説明する。図27は、実施例3におけるパチンコ機の作動内容を示す図表となるが、実施例1、2と異なるのは、時短、開放延長時の第1特図の変動時間と、時短、開放延長時の普図の平均変動時間とのいずれもが大当り図柄に応じて決定する点となる。なお、普図の当り確率は実施例1、2と同様に1/21となっている。 Specific contents will be described with reference to FIGS. 27 and 28. FIG. FIG. 27 is a chart showing the operation contents of the pachinko machine in Example 3, but the difference from Examples 1 and 2 is the fluctuation time of the first special figure at the time of shortening and extended opening, and the time of shortening and extending the opening. Both the average fluctuation time of the normal pattern and the average fluctuation time are points that are determined according to the jackpot pattern. It should be noted that the hit probability of the normal pattern is 1/21 as in the first and second embodiments.

時短、開放延長時の第1特図の変動時間テーブルと普図の変動時間テーブルと大当り図柄との関係は図28の図表に示す内容となり(特図時短変動時間テーブル決定手段、普図時短変動時間テーブル決定手段)、大当り図柄が第1特図7ラウンド時短有図柄1、又は第2特図7ラウンド時短有図柄なら、大当り遊技終了時に設定される第1特図時短変動時間テーブルの平均変動時間は約100.0秒、同様に設定される普図時短変動時間テーブルの平均変動時間は約1.0秒となり、この秒数設定により時短中に普図が変動可能な回数、即ち、普図の当否判定が可能な回数は最大100回となる。 The relationship between the first special figure fluctuation time table, the normal figure fluctuation time table, and the jackpot design at the time of shortening and open extension is shown in the chart in FIG. time table determination means), if the jackpot pattern is the 1st special figure 7 round time saving pattern 1 or the 2nd special figure 7 round time saving pattern, the average fluctuation of the 1st special figure time saving fluctuation time table set at the end of the jackpot game The time is about 100.0 seconds, and the average fluctuation time of the normal figure short time fluctuation time table set in the same way is about 1.0 seconds. A maximum of 100 times can be used to determine whether a drawing is correct or not.

同様に大当り図柄が第1特図7ラウンド時短有図柄2、又は第2特図15ラウンド時短有図柄1なら、第1特図時短変動時間テーブルの平均変動時間は約100.0秒、普図時短変動時間テーブルの平均変動時間は約5.0秒となり、この秒数設定により時短中に普図の当否判定が可能な回数は最大20回となる。大当り図柄が第1特図7ラウンド時短有図柄3、又は第2特図15ラウンド時短有図柄2なら、第1特図時短変動時間テーブルの平均変動時間は約200.0秒、普図時短変動時間テーブルの平均変動時間は約10.0秒となり、この秒数設定により時短中に普図の当否判定が可能な回数は最大20回となる。大当り図柄が第1特図7ラウンド時短有図柄4、又は第2特図15ラウンド時短有図柄3なら、第1特図時短変動時間テーブルの平均変動時間は約30.0秒、普図時短変動時間テーブルの平均変動時間は約1.0秒となり、この秒数設定により時短中に普図の当否判定が可能な回数は最大30回となる。 Similarly, if the jackpot pattern is the 1st special figure 7 round time saving pattern 2 or the 2nd special figure 15 round time saving pattern 1, the average fluctuation time of the 1st special figure short time fluctuation time table is about 100.0 seconds, normal figure The average variation time of the time reduction variation time table is about 5.0 seconds, and the number of times that the normal figure can be determined during the time reduction is up to 20 times by setting this number of seconds. If the jackpot pattern is the 1st special figure 7 round time saving pattern 3 or the 2nd special figure 15 round time saving pattern 2, the average fluctuation time of the 1st special figure short time fluctuation time table is about 200.0 seconds, normal figure short time fluctuation The average fluctuation time of the time table is about 10.0 seconds, and by setting this number of seconds, the maximum number of times that it is possible to judge whether the normal pattern is correct or not during the time saving is 20 times. If the jackpot pattern is the 1st special figure 7 round time saving pattern 4 or the 2nd special figure 15 round time saving pattern 3, the average fluctuation time of the 1st special figure short time fluctuation time table is about 30.0 seconds, normal figure short time fluctuation The average fluctuation time of the time table is about 1.0 seconds, and by setting this number of seconds, the maximum number of times that the judgment of normal patterns can be made during the time saving is 30 times.

上記したように大当り図柄の種類と、時短、開放延長状態で使用する特図時短変動時間テーブルと普図時短変動時間テーブルとに関係を持たせた場合、実施例1で図21(2)を用いて説明した第1先読演出は、本実施例においては以下の内容を示唆する演出としてもよい。例えば、第1先読図柄3が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約100.0秒で、普図の平均変動時間が約1.0秒であることを示唆し、第1先読図柄4が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約200.0秒で、普図の平均変動時間が約10.0秒であることを示唆する。 As described above, when the type of the jackpot pattern is related to the special figure short time fluctuation time table and the normal figure short time fluctuation time table used in the time saving and open extension state, Fig. 21 (2) in Example 1 The first look-ahead effect explained using the above may be an effect suggesting the following content in the present embodiment. For example, when the first look-ahead pattern 3 is displayed, the average fluctuation time of the first special figure, which is in the time saving and open extension state, is about 100.0 seconds on average, and the average fluctuation time of the normal figure is about 1.0. Seconds, and when the first look-ahead pattern 4 is displayed, the fluctuation time of the first special figure, which is in a short time and extended open state, is about 200.0 seconds on average, and the average fluctuation of the normal figure Suggests a time of about 10.0 seconds.

また、実施例1で図24(8)(9)を用いて説明した第2先読演出は、本実施例では第2先読図柄の表示態様を本実施用に変更することで時短、開放延長状態中の役物大当りストック時に先読演出を行う。具体的には、第2先読演出1の表示態様として保留図柄の中に「100」と「5」の文字を表示することで、時短、開放延長状態中の普図の変動回数(普図当否判定回数)が20回であることを示唆し、第2先読演出2の表示態様として保留図柄の中に「100」と「1」の文字を表示することで、時短、開放延長状態中の普図の変動回数(普図当否判定回数)が100回であることを示唆する。 In addition, the second prefetch effect described using FIGS. 24 (8) and (9) in Example 1 is reduced in time and open by changing the display mode of the second prefetch pattern to this example in this embodiment. A pre-reading effect is performed when the accessory jackpot is stocked in the extended state. Specifically, by displaying the characters “100” and “5” in the reserved pattern as the display mode of the second look-ahead effect 1, the number of times of fluctuation of the normal pattern during the time saving and open extension state (normal pattern The number of correctness judgments) is 20 times, and the characters “100” and “1” are displayed in the reserved pattern as the display mode of the second look-ahead effect 2. This suggests that the number of fluctuations in normal patterns (the number of correctness judgments for normal patterns) is 100 times.

また、実施例1で図24(10)を用いて説明した普図保留図柄の表示態様を変化させることで実施した普図先読演出は、本実施例においても同様の内容で実施することができる。 In addition, the general pattern pre-reading effect implemented by changing the display mode of the general pattern reservation pattern described with reference to FIG. can.

本実施例においても、上述した大当り図柄の種類に応じて決定する時短期間となる第1特図の変動時間と、同様に決定した普図の変動時間とを組み合わせることで実施例1、2と同様の遊技性(大当り図柄によってストックタイムの優位度が変化)を発揮する。 Also in this embodiment, by combining the fluctuation time of the first special figure, which is a short period of time determined according to the type of the jackpot pattern, and the fluctuation time of the normal figure, which is determined in the same way, Embodiments 1 and 2 Similar playability (the superiority of the stock time changes depending on the jackpot pattern) is exhibited.

次に、図29、図30を用いて変形例を説明する。この変形例では、時短中の普図の変動時間を、普図当否判定の判定結果に基づいて選択した図柄に対応して決定する構成としている。具体的には、図29に示すように、時短期間となる第1特図の変動時間は大当り図柄の種類に拘わらず毎回100秒とし、図30に示すように、時短中の普図の変動時間は、普図当否判定で選択された普図の種類が、普図ハズレ図柄1であれば普図の変動時間は約1.0秒、普図ハズレ図柄2であれば普図の変動時間は約5.0秒、普図ハズレ図柄3であれば普図の変動時間は約10.0秒、普図当り図柄1であれば普図の変動時間は約5.0秒、普図当り図柄2であれば普図の変動時間は約10.0秒となっている。 Next, a modified example will be described with reference to FIGS. 29 and 30. FIG. In this modification, it is configured to determine the fluctuation time of the normal pattern during the time saving, corresponding to the selected pattern based on the determination result of the normal pattern propriety determination. Specifically, as shown in FIG. 29, the fluctuation time of the first special pattern, which is a short period of time, is 100 seconds each time regardless of the type of the jackpot pattern, and as shown in FIG. The time is about 1.0 seconds if the type of normal pattern selected in the general pattern correctness judgment is normal pattern 1, and if it is normal pattern 2, the fluctuation time of normal pattern is about 1.0 seconds. is about 5.0 seconds, if the general pattern is 3, the fluctuation time of the general pattern is about 10.0 seconds, if the pattern is 1 per normal pattern, the fluctuation time of the general pattern is about 5.0 seconds, per normal pattern If it is the pattern 2, the fluctuation time of the normal pattern is about 10.0 seconds.

このように図29と図30の内容を組合せると、確定表示を行う普通図柄の種類に応じて普通図柄が異なる時間で変動を行なうようになり、ストックタイム100秒間に何回変動させられるかが普図当否判定時に選択された図柄によって変化する。 By combining the contents of FIG. 29 and FIG. 30 in this way, the normal symbols change at different times according to the type of normal symbols to be confirmed, and how many times the stock time can be varied for 100 seconds. changes depending on the pattern selected at the time of general pattern propriety determination.

同じ回数の開放延長状態を付与されたとしても普図の変動時間や特図の変動時間を変化させることにより有利度を異ならせることができるのだが、他にも、大当り図柄により普図当り時の普通電動役物の開放パターンを異ならせて、遊技球が入球し易い(第2特図の保留が発生しやすい)か否かを創り出したり、小当り時の大入賞口の開放パターンを異ならせて役物大当りが発生しやすいか否かを創り出したり、多様な有利度を設けることが考えられる。 Even if the same number of extended open states are given, the degree of advantage can be varied by changing the fluctuation time of the normal pattern and the fluctuation time of the special pattern, but in addition, the jackpot pattern is used when the normal pattern is hit. By varying the opening pattern of the ordinary electric accessory, it is possible to create whether or not the game ball is easy to enter (the second special pattern is likely to be held), and the opening pattern of the big winning opening at the time of the small hit It is conceivable to create whether or not it is easy to generate a jackpot by making it different, or to provide various degrees of advantage.

また、この遊技性の場合、一旦開放延長状態(ストックタイム)に突入すると、開放延長状態終了時に第2特図の保留がない状態になるまで遊技を休むことができないのだが、大当りした時に、大当り遊技を開始させるためのゲート(条件装置作動装置)に遊技球を通過させることにより大当り遊技が開始する構成にすれば、大当り遊技間で遊技者が任意に休憩することが可能となり、より快適な遊技を行うことができる。 In addition, in the case of this game property, once it enters the extended open state (stock time), it is not possible to rest the game until the state where the second special figure is no longer held when the extended open state ends. If the jackpot game is started by passing the game ball through a gate (condition device operating device) for starting the jackpot game, the player can arbitrarily take a break between the jackpot games, which makes the game more comfortable. You can play games.

以上のように、本発明の弾球遊技機によれば、大当り図柄に応じてストックタイムとなる時短、開放延長状態中の優位度が変化するという遊技性を提供することが可能な遊技機となり、大入賞口内に特定領域を備え、小当りから役物大当りを生起させる構成の弾球遊技機に適用することができる。 As described above, according to the pinball game machine of the present invention, it becomes a game machine capable of providing game characteristics such as shortening the stock time and changing the degree of superiority during the extended open state according to the jackpot pattern. , It can be applied to a pinball game machine having a configuration in which a specific area is provided in the big winning opening and a small hit is followed by a jackpot.

1 遊技盤
3a 第1遊技領域
3b 第2遊技領域
6 演出図柄表示装置
11 第1の第1始動口
12 第2始動口
14 第1大入賞口
16 普通電動役物
17 普通図柄作動ゲート
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
91 第2大入賞口
92 振分装置
93 振分羽根
94 特定領域
111 第2の第1始動口
1 game board 3a first game area 3b second game area 6 effect symbol display device 11 first first start port 12 second start port 14 first big winning port 16 normal electric accessory 17 normal symbol operation gate 80 main control Device 82 production pattern control device 83 sub-integrated control device 91 second big winning opening 92 distribution device 93 distribution blade 94 specific area 111 second first start opening

Claims (1)

常時入球可能な第1始動口と、
作動口への入球に起因して普図当否判定が行なわれ、当選と判定されると作動する可変入賞装置内に設けた第2始動口と、
前記第1始動口への入球に起因して行なわれる特図当否判定の結果を変動表示後の確定表示によって報知する第1特別図柄と、
前記第2始動口への入球に起因して行なわれる前記特図当否判定の結果を変動表示後の確定表示によって報知する第2特別図柄と、
前記普図当否判定の結果を変動表示後の確定表示によって報知する普通図柄と、を備え、
前記特図当否判定は確率変動を行わず、少なくとも、前記第2特別図柄には小当り図柄を備えており、該小当り図柄で確定表示が行なわれると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示することに基づいて大当り遊技を行う弾球遊技機であって、
前記第1始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
前記第2始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記特図当否判定の当選に応じて複数種類の大当り図柄の中から、確定表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当り遊技終了後に所定の確率で作動し、前記特図当否判定が所定回数行なわれると終了する前記可変入賞装置の開放延長手段と、
前記開放延長手段の実施時に、前記普通図柄の変動時間テーブルとしていずれかが設定され、平均変動時間が異なる複数の普図時短変動時間テーブルと、
前記大当り図柄の種類に基づいて、設定する前記普図時短変動時間テーブルを決定する普図時短変動時間テーブル決定手段と、
前記第1始動口又は前記第2始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する先読判定手段とを備え、
該先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する先読演出を行い、
前記第2始動口への入球に起因した前記特図当否判定により、小当り図柄と判定される小当り確率は、前記第2始動口への入球に起因した前記大当り図柄、前記大当り図柄及び前記小当り図柄の何れでもないと判定される確率よりも高い確率とする
ことを特徴とする弾球遊技機。
A first starting port that can always enter a ball;
A second starting port provided in the variable prize winning device that operates when a normal game win or failure determination is performed due to the ball entering the operation port and it is determined that the winning is determined;
A first special symbol that notifies the result of the special symbol propriety determination performed due to the entry of the ball into the first starting port by the confirmation display after the variable display;
A second special symbol that notifies the result of the special symbol propriety determination performed due to the ball entering the second starting port by a fixed display after the variable display;
A normal pattern that notifies the result of the normal pattern propriety determination by final display after variable display,
The special symbol suitability determination does not change the probability, at least the second special symbol is provided with a small winning symbol, and when confirmation display is performed with the small winning symbol, the entered game ball can pass. A small winning game that opens a big winning opening with a specific area is carried out, and the game ball entering the big winning opening by the small winning game passes through the specific area, or the first special symbol, or A pinball game machine that performs a jackpot game based on the second special symbol confirming and displaying a jackpot symbol,
A first reservation storage means for storing a random number extracted due to a ball entering the first starting port up to a predetermined upper limit number as a first reservation storage until the special figure propriety determination is performed;
A second reserve storage means for storing a random number extracted due to the ball entering the second starting port up to a predetermined upper limit as a second reserve memory until the special figure propriety determination is performed;
A jackpot pattern determining means for deciding a jackpot pattern to be displayed as a fixed mark from among a plurality of types of jackpot patterns according to the winning of the special pattern propriety determination;
opening extension means for the variable winning device, which operates with a predetermined probability after the jackpot game ends, and ends when the special figure winning/failure determination is performed a predetermined number of times;
When the open extension means is implemented, any one is set as the normal symbol variation time table, and a plurality of normal symbol time reduction variation time tables with different average variation times,
Based on the type of the jackpot pattern, a general pattern short time fluctuation time table determination means for determining the general pattern short time fluctuation time table to be set;
Pre-reading determination means for determining the random number extracted due to the ball entering the first start port or the second start port before the special figure propriety determination,
Based on the determination result of the look-ahead determination means, performs a look-ahead effect that suggests the type of the normal-pattern short-time fluctuation time table determined by the normal-pattern short-time fluctuation time table determination means ,
The small-hit probability determined to be a small-hit pattern by the special-figure success/failure determination caused by the ball entering the second starting hole is the big-hit pattern caused by the ball entering the second starting hole, and the big-hit pattern And the probability is higher than the probability that it is determined that it is neither of the small hit patterns
A pinball game machine characterized by:
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JP2011010741A (en) 2009-06-30 2011-01-20 Kyoraku Sangyo Kk Pachinko game machine
JP2017189548A (en) 2016-04-15 2017-10-19 株式会社三洋物産 Game machine
JP6823846B2 (en) 2016-11-21 2021-02-03 株式会社高尾 Bullet game machine

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Publication number Priority date Publication date Assignee Title
JP2011010741A (en) 2009-06-30 2011-01-20 Kyoraku Sangyo Kk Pachinko game machine
JP2017189548A (en) 2016-04-15 2017-10-19 株式会社三洋物産 Game machine
JP6823846B2 (en) 2016-11-21 2021-02-03 株式会社高尾 Bullet game machine

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