JP6676230B2 - Ball game machine - Google Patents

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JP6676230B2
JP6676230B2 JP2016078046A JP2016078046A JP6676230B2 JP 6676230 B2 JP6676230 B2 JP 6676230B2 JP 2016078046 A JP2016078046 A JP 2016078046A JP 2016078046 A JP2016078046 A JP 2016078046A JP 6676230 B2 JP6676230 B2 JP 6676230B2
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安藤 繁光
繁光 安藤
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株式会社高尾
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本発明は弾球遊技機、特に始動口への入賞に起因して大当りを生起させるか否かの抽選を実施する弾球遊技機に関する。   The present invention relates to a ball game machine, and more particularly, to a ball game machine that performs a lottery to determine whether or not to generate a big hit due to a prize at a starting port.

弾球遊技機たるパチンコ機は、遊技球が始動口へ入球すると、当否判定用の乱数値が抽出され、該乱数値に基づいて抽選が行われ、図柄表示装置にて図柄の変動が開始されるとともに、前記抽選の結果を前記図柄表示装置に図柄を確定表示することで報知し、抽選結果が当りであれば大入賞口を開放して遊技者にとって有利な大当り遊技を実行する構成の所謂「デジパチ」と称されるタイプの機種が主流である。   When a game ball enters the starting port, a random value for judging the success or failure is extracted, a lottery is performed based on the random number, and the symbol display starts changing on the symbol display device. In addition, the result of the lottery is notified by confirming and displaying the symbol on the symbol display device, and if the lottery result is a hit, a big winning opening is opened to execute a big hit game which is advantageous to the player. The so-called “digipachi” type models are mainstream.

また、従来のパチンコ機には、デジパチと羽根物タイプのパチンコ機を融合させた混合機と呼ばれるタイプがあり、この混合機は、前記デジパチタイプのように、図柄により大当りが決定する遊技構成と、所定の条件で開放する役物の内部に設けられている特定領域に遊技球が入球すると大当りが生起する所謂「羽根物」と呼ばれる遊技構成と、二つの遊技構成を備えている。   Also, in the conventional pachinko machine, there is a type called a blender that combines a digital pachinko and a winged-type pachinko machine, and this mixer has a gaming configuration in which a big hit is determined by a pattern, such as the digital pachinko type. A game structure called a "wing", in which a big hit occurs when a game ball enters a specific area provided inside the accessory opened under a predetermined condition, and two game structures.

このような混合機は、図柄始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は、条件装置と役物連続作動装置とを作動させてデジパチ同様の大当り遊技を行い、当否判定の結果が小当りの時は、条件装置のみを作動させて、大入賞口を短時間開放させる小当り遊技を行う。この小当り遊技により大入賞口に入球した遊技球が、大入賞口内に設けられた特定領域に入球すると、役物連続作動装置が作動し、デジパチ同様の大当り遊技が開始される構成となる。   Such a mixer makes a decision as to whether or not a game ball has entered the symbol starting port, and when the result of the decision as to whether or not the hit is a big hit, the condition device and the continuous action device for actors are operated to operate the digital punch. A similar big hit game is performed, and when the result of the hit determination is a small hit, a small hit game in which only the condition device is operated to open the big winning port for a short time is performed. When the game ball that has entered the special winning opening due to the small hitting game enters a specific area provided in the special winning opening, the continuous actuation device for actors is activated, and a big hit game similar to a digi-pachi is started. Become.

さらに、このような混合機の具体的なゲーム内容としては、通常状態では第1始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は大当り遊技を行い、該大当り遊技終了後は、第2始動口となる普通電動役物が頻繁に作動する開放延長状態とし、第2始動口入球時は小当り当選確率を高く設定することで、通常遊技時は、デジパチの遊技性である図柄当りを目指す遊技を、開放延長機能作動時は羽根物の遊技性である役物当りを目指す遊技を1つの遊技機で楽しむことができるようになっている。<特許文献1>   Further, as a specific game content of such a mixing machine, in a normal state, a determination is made as to whether or not a game ball has entered the first starting port. After the big hit game is over, the normal electric accessory serving as the second starting port is set to the extended open state where the frequent operation is performed, and when the second starting port enters the ball, the small hitting winning probability is set to be high, so that the normal At the time of a game, a game aiming at a symbol hit, which is the playability of a digital crack, can be enjoyed with a single gaming machine, at the time of opening the extension function, a game aiming at a hit of a role, which is the playability of a feather. I have. <Patent Document 1>

特開2012−050608号公報JP 2012-050608 A

しかしながら、従来の混合機では、羽根物の遊技性を堪能するためには通常遊技中に大当りし、開放延長状態を獲得しなければならないため、近年では、通常遊技時でも役物当りのチャンスを与えて多様な当り方を提供することが考えられている。   However, in the conventional mixing machine, in order to enjoy the playability of the wings, it is necessary to make a big hit during a normal game and to obtain an extended open state. It is conceived to provide various ways of giving by giving.

そこで、本発明は、上記混合機の通常遊技時において、図柄当りとともに有利度の異なる複数の役物当りのチャンスを与えることにより、新規な遊技性を提供することを目的とする。   In view of the above, an object of the present invention is to provide a new game property by giving a chance to a plurality of characters having different degrees of advantage as well as a symbol at the time of a normal game of the mixer.

請求項1記載の弾球遊技機は、
常時入球可能な第1特図始動口と、可変入賞装置内に設けた第2特図始動口と、普図作動口とを備え、
前記第1特図始動口、又は前記第2特図始動口への入球に起因して当否を判定する特図当否判定手段と、
前記普図作動口への入球に起因して当否を判定する普図当否判定手段と、
該普図当否判定手段が普図当選と判定したことに基づいて、前記可変入賞装置を開放させる普図当り遊技と、
前記特図当否判定手段が小当りと判定したことに基づいて特定領域を備えた大入賞口を開放する小当り遊技と、
前記特図当否判定手段が大当りと判定、又は前記小当り遊技にて遊技球が前記特定領域を通過して役物大当りしたことに基づいて実行する大当り遊技と、
該大当り遊技終了後に前記可変入賞装置への入球が通常遊技状態より容易となる開放延長状態を付与可能な弾球遊技機であって、
所定の発射強度未満で発射された遊技球が主に流下する第1遊技領域と、所定の発射強度以上で発射された遊技球が主に流下する第2遊技領域とを設け、
前記第1遊技領域には少なくとも前記第1特図始動口、前記第2遊技領域には少なくとも前記可変入賞装置を設けるとともに前記普図作動口を前記第1遊技領域および前記第2遊技領域に夫々設け、
前記第2特図始動口は、前記第1特図始動口よりも前記小当りと判定する確率を高く備えるとともに、前記大当り遊技の内容または前記開放延長状態の内容が有利に設定されており、
演出表示装置を備え、該演出表示装置は役物大当りを期待させる演出を備える構成で、
前記役物大当りを期待させる演出は、少なくとも前記通常遊技状態にて、前記第1特図始動口への入球を起因とした小当りか、前記普図当り遊技かで、異なる表示内容とする
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1,
A first special figure starting port that can always enter the ball, a second special figure starting port provided in the variable prize winning device, and a general figure operating port,
A special figure permission / inhibition determining means for determining whether or not the first special figure starting port or the second special figure starting port is in contact with a ball,
A general figure right / wrong determining means for determining a right or wrong due to a ball entering the general figure operation port,
Based on the general figure winning / decreasing determining means determining that the general figure winning, based on the general figure winning game to open the variable winning device,
A small hit game in which a special winning opening provided with a specific area is opened based on the fact that the special figure right / wrong determining means has determined a small hit,
A big hit game which is executed based on that the special figure hit / fail judgment means determines a big hit, or that the game ball in the small hit game passes through the specific area and hits a special hit,
After the large per game end, the variable input ball to winning device is a normal game state by Ri easily become open extended state pinball game machine capable impart,
A first game region fired gaming balls mainly falling in a predetermined radiation strength less than, a second game region fired gaming balls is mainly flows down at a predetermined radiation strength than the provided,
Said least first Japanese view start hole even before SL in the first game region, wherein with least be provided before Symbol variable winning devices in the second game region, the first game region the Hiroshizu actuating port And provided in the second game area respectively,
The second special figure starting port has a higher probability of determining the small hit than the first special figure starting port, and the content of the big hit game or the content of the extended open state is set advantageously.
Includes a performance display device,該演out display equipment is a configuration having an effect to expected character object jackpot,
The effect of expecting the special hit jackpot has different display contents depending on whether it is a small hit caused by entering the first special figure starting port or a small hit game in at least the normal game state. It is a ball and ball game machine characterized by the above.

第1特図始動口、第2特図始動口への遊技球の入球に起因して複数の乱数を抽出する構成が好適であり、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた図柄の種類と、当該図柄を導出表示するまでの可変表示時間とを決定するために用いる乱数であればよく、例えば大当り,小当り,ハズレの図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよく、当否判定の結果に応じて、使用する乱数と使用しない乱数とがある構成としてもよい。また、乱数値の抽出時期は、始動口への遊技球の入球時に限らず、図柄の変動開始時に行われる当否判定実施時としてもよい。同様に、第1普図作動口,第2普図作動口への遊技球の入球に起因して複数の乱数を抽出する構成が好適である。   A configuration in which a plurality of random numbers are extracted due to the entry of a game ball into the first special figure starting port and the second special figure starting port is preferable, and it is determined whether or not a big hit is to be generated. In addition to the big hit determination random number, any random number used to determine the type of the symbol according to the lottery result of the big hit determination random number and the variable display time until the symbol is derived and displayed may be used. A big hit, a small hit, or a lost symbol determination random number, a reach determination random number, or a variation pattern determination random number may be used, and a configuration may be adopted in which there are random numbers to be used and random numbers not to be used according to the result of the determination of success / failure. Further, the timing of extracting the random value is not limited to the time when the game ball enters the starting port, but may be the time when the correctness determination is performed at the start of the change of the symbol. Similarly, a configuration is preferable in which a plurality of random numbers are extracted due to the entry of game balls into the first general-purpose operating port and the second general-purpose operating port.

第1普図作動口、第2普図作動口入球時は、可変入賞装置が作動する当りか否かを判定(普図当否判定)する乱数と、当り図柄を決定する乱数と、普通図柄の変動時間を決定する乱数値としてもよい。また、決定した当り図柄に基づいて可変入賞装置の作動内容を決定する構成としてもよいし、当りか否かを判定する乱数の値に応じて可変入賞装置の作動内容を決定してもよい(作動判定手段)。   At the time of entering the first general-purpose operating port and the second general-purpose operating port, a random number for determining whether or not the variable winning device is activated (general-purpose success / failure determination), a random number for determining a winning symbol, and a normal symbol May be used as a random value for determining the fluctuation time. Further, the operation content of the variable prize device may be determined based on the determined winning symbol, or the operation content of the variable prize device may be determined according to the value of a random number for determining whether or not a win has occurred ( Operation determining means).

小当り遊技時に大入賞口に入球した遊技球は、所定の確率で特定領域に入球する構成が好適であり、例えば、大入賞口内に振分装置を備え、遊技球を異なる経路に振り分ける役物内構成が好適である。   It is preferable that the game ball that has entered the special winning opening at the time of the small hit game has a predetermined probability of entering the specific area. For example, a distribution device is provided in the special winning opening, and the game ball is distributed to different routes. The configuration inside the accessory is suitable.

遊技領域の略中央に演出表示装置を備えたセンターケースを配した一般的なパチンコ遊技機であれば、「所定の発射強度未満の発射強度で発射された遊技球が流下する第1遊技領域」は、センターケースの左側から遊技球が流下する範囲が相当し、「所定の発射強度以上の発射強度で発射された遊技球が流下する第2遊技領域」は、センターケースの右側から遊技球が流下する範囲が相当する。   In the case of a general pachinko game machine having a center case provided with an effect display device substantially at the center of the game area, "a first game area in which a game ball fired with a firing intensity lower than a predetermined firing intensity flows down" Corresponds to the range in which the game ball flows down from the left side of the center case, and the "second game area in which the game ball fired with a firing intensity equal to or higher than the predetermined firing intensity flows down" is where the game ball flows from the right side of the center case. The falling range corresponds to this.

第1始動口は、第1遊技領域を流下する遊技球が入球可能な位置に配置され、第2始動口となる可変入賞装置は第2遊技領域を流下する遊技球が入球可能な位置に配置されるため、第1特別図柄を変動させる場合と第2特別図柄を変動させる場合とでは、第1遊技領域と第2遊技領域とで発射強度を変化させて遊技球の打ち分けが必要な構成となる。   The first starting port is arranged at a position where game balls flowing down the first game area can enter the ball, and the variable winning device serving as the second starting port is a position where game balls flowing down the second game area can enter the ball. In the case where the first special symbol is changed and the case where the second special symbol is changed, it is necessary to change the firing intensity between the first game area and the second game area to separate game balls. Configuration.

普通図柄の当選に基づいて前記第2開放(遊技者にとって有利な可変入賞装置の開放)が行われる場合と、第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合と、第1特別図柄の所定の大当り図柄での当選に基づいて大当り遊技が行なわれる場合とで演出図柄表示装置に表示される「特定領域への入球を促す演出」は、遊技者にとって共通の期待感を報知する演出表示であるためその演出を同一内容としてもよく、具体的には役物大当りのチャンスであることを報知する共通演出内容であればよい。   The case where the second opening (opening of the variable winning device advantageous to the player) is performed based on the normal symbol winning, the case where the small hitting game is performed based on the small winning winning of the first special symbol, 1 The effect of prompting entry to a specific area on the effect symbol display device when the jackpot game is performed based on the winning of the special symbol with the predetermined jackpot symbol is a common expectation for the player. The effect may be the same as the effect display, and more specifically, it may be a common effect content that notifies that it is a chance to win a special hit.

なお、「第1特別図柄の所定の大当り図柄での当選に基づいて大当り遊技が行なわれる場合」は、例えば大入賞口で賞球を獲得することは殆ど望めないが、時短が少ない回数が付与されるように設ければ、あたかも通常遊技時に突然役物大当りへのチャンスが数回付与されたようにすることができ、遊技感覚としては普通図柄の当選に基づいて第2開放が行なわれるものが複数回連続(時短回数による)して行なわれる感覚とすることができる。   In the case of "the big hit game is performed based on the winning with the predetermined big hit symbol of the first special symbol", for example, it is almost impossible to obtain the prize ball at the big winning opening, but the number of times with a short time reduction is given. If it is provided so that a chance to suddenly hit the jackpot at the time of the normal game can be given several times, the second opening is performed based on the winning of the normal symbol as a game feeling Is performed a plurality of times (depending on the number of times saved).

請求項1に記載の弾球遊技機によれば、通常遊技時から図柄大当りと役物大当りとの両方で大当りに当選する機会を与えながら、例えば、第1特別図柄の所定の大当り図柄の大当りでは多くの大当り出玉は期待できないが、大当り遊技終了後に役物大当りの期待できる時短状態に所定期間移行するようにすることで、第1特別図柄の所定の大当り図柄の大当り当選と、役物大当りのチャンスがある第1特別図柄の小当り当選と、第2開放を行う普通図柄の当選とでは、どれもその当選時点で役物大当りの期待を発生させることができる。但し、第1特別図柄の所定の大当り図柄の大当りと普通図柄の第2開放図柄当りとでは、期待できる第2特図の変動期間が異なるため、出玉が期待できなくとも該変動期間がより長い第1特別図柄の所定の大当り図柄の大当りを期待しながら遊技を行うことができる。   According to the ball game machine of claim 1, while giving a chance to win a jackpot in both the symbol jackpot and the special jackpot from the time of the normal game, for example, the jackpot of the predetermined jackpot symbol of the first special symbol Although it is not possible to expect many jackpots, it is possible to expect a special jackpot of the first special symbol by shifting to a time saving state in which the special jackpot can be expected after the jackpot game ends, and The winning of the first special symbol having a chance of a big hit and the winning of the normal symbol performing the second opening can both generate the expectation of the special hit at the time of the winning. However, the fluctuation period of the second special symbol that can be expected is different between the jackpot of the predetermined special jackpot symbol of the first special symbol and the second open symbol of the ordinary symbol. A game can be played while expecting a big hit of a predetermined big hit symbol of a long first special symbol.

また、普通図柄の当りと、第1特別図柄の小当りと、第1特別図柄の所定の大当り図柄の大当りとで、種類も契機も異なる三つの抽選結果に対して同じ演出を行うことで、いずれの抽選が行われている状況においても役物大当りの生起を期待しながら遊技を行うことができる。   In addition, by performing the same effect on three lottery results of different types and triggers in a normal symbol hit, a small hit of a first special symbol, and a big hit of a predetermined big hit symbol of the first special symbol, In any of the lottery situations, a game can be played while expecting the occurrence of a jackpot.

遊技盤1の正面図。The front view of the game board 1. 振分装置92の動作を説明する図。The figure explaining operation | movement of the distribution apparatus 92. パチンコ機の電気的構成を示すブロック図。FIG. 2 is a block diagram showing an electrical configuration of the pachinko machine. 実施例1のパチンコ機の作動内容を示す図表。3 is a table showing the operation contents of the pachinko machine of the first embodiment. 主制御装置80が実行するメインルーチンを示すフローチャート。9 is a flowchart showing a main routine executed by main controller 80. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning process which the main control apparatus 80 performs. 実施例1において主制御装置80が実行する普図当否判定処理1を示すフローチャート1。5 is a flowchart 1 showing a general figure right / wrong determination process 1 executed by a main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する普図当否判定処理1を示すフローチャート2。5 is a flowchart 2 showing a general figure right / wrong determination process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する普図当否判定処理1を示すフローチャート3。4 is a flowchart 3 showing a general figure right / wrong determination process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する普電遊技処理1を示すフローチャート1。5 is a flowchart 1 showing a general electric game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する普電遊技処理1を示すフローチャート2。4 is a flowchart 2 showing a general electric game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特図当否判定処理1を示すフローチャート1。5 is a flowchart 1 showing a special figure hit / fail judgment process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特図当否判定処理1を示すフローチャート2。4 is a flowchart 2 showing a special figure hit / fail determination process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特図当否判定処理1を示すフローチャート3。5 is a flowchart 3 showing a special figure hit / fail judgment process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート1。3 is a flowchart 1 showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート2。3 is a flowchart 2 showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート3。3 is a flowchart 3 showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート4。4 is a flowchart 4 showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート5。5 is a flowchart 5 showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート6。6 is a flowchart 6 showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート7。7 is a flowchart 7 showing a special game process 1 executed by the main control device 80 in the first embodiment. サブ統合制御装置83が実行する保留数指示コマンド受信処理を示すフローチャート。9 is a flowchart showing a pending number instruction command receiving process executed by the sub integrated control device 83. サブ統合制御装置83が実行する変動指示コマンド受信処理を示すフローチャート。9 is a flowchart showing a change instruction command receiving process executed by the sub integrated control device 83. サブ統合制御装置83が実行するVチャレンジ演出表示コマンド受信処理を示すフローチャート。9 is a flowchart illustrating a V challenge effect display command receiving process executed by the sub integrated control device 83. 実施例1における演出図柄表示装置6の表示例1。14 is a display example 1 of the effect symbol display device 6 according to the first embodiment. 実施例1における演出図柄表示装置6の表示例2。2 is a display example 2 of the effect symbol display device 6 according to the first embodiment. 実施例2のパチンコ機の作動内容を示す図表。6 is a table showing operation contents of the pachinko machine according to the second embodiment. 実施例2において主制御装置80が実行する普図当否判定処理2を示すフローチャート1。9 is a flowchart 1 showing a general figure right / wrong determination process 2 executed by a main controller 80 in a second embodiment. 実施例2において主制御装置80が実行する普図当否判定処理2を示すフローチャート2。9 is a flowchart 2 showing a general figure right / wrong judgment process 2 executed by the main control device 80 in the second embodiment. 実施例2において主制御装置80が実行する普電遊技処理2を示すフローチャート。9 is a flowchart showing a normal power game process 2 executed by a main controller 80 in a second embodiment. 実施例2において主制御装置80が実行する特別遊技処理2を示すフローチャート。17 is a flowchart showing a special game process 2 executed by the main control device 80 in the second embodiment. 実施例2における演出図柄表示装置6の表示例。13 is a display example of the effect symbol display device 6 according to the second embodiment. 実施例3のパチンコ機の作動内容を示す図表。FIG. 9 is a table showing operation contents of the pachinko machine according to the third embodiment. 実施例3のパチンコ機の時短機能を示す図表1。Fig. 1 is a table 1 showing a time-saving function of a pachinko machine according to a third embodiment. 実施例3のパチンコ機の時短機能を示す図表2。Fig. 2 is a diagram illustrating the time-saving function of the pachinko machine according to the third embodiment. 実施例3において主制御装置80が実行する特図当否判定処理3を示すフローチャート。9 is a flowchart illustrating a special figure hit / failure determination process 3 executed by the main control device 80 in the third embodiment. 実施例3における演出図柄表示装置6の表示例。13 is a display example of the effect symbol display device 6 according to the third embodiment. 実施例4のパチンコ機の作動内容を示す図表。FIG. 9 is a table showing the operation contents of the pachinko machine according to the fourth embodiment. 実施例5のパチンコ機の作動内容を示す図表。9 is a table showing the operation contents of the pachinko machine according to the fifth embodiment. 実施例5のパチンコ機の時短機能を示す図表。13 is a table showing the time-saving function of the pachinko machine according to the fifth embodiment. 実施例6のパチンコ機の作動内容を示す図表。9 is a table showing the operation contents of the pachinko machine according to the sixth embodiment.

以下に本発明の好適な実施形態について説明する。尚、本発明の実施の形態は下記の実施形態例に何ら限定されるものではなく、本発明の技術的範囲に属する種々を採ることができ、各実施例に記載された内容を適宜組み合わせることが可能なことはいうまでもない。   Hereinafter, preferred embodiments of the present invention will be described. It should be noted that the embodiments of the present invention are not limited to the following embodiments at all, and various types belonging to the technical scope of the present invention can be adopted, and the contents described in the respective embodiments can be appropriately combined. Needless to say, this is possible.

図1は、遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域が、ほぼ中央部に配置されたセンターケース5を境に第1遊技領域3a(本発明の第1遊技領域に相当)と第2遊技領域3b(本発明の第2遊技領域に相当)とに分けられており、センターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなり、図に示したA部まで到達した遊技球は、第2遊技領域誘導路101を転動し、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。   FIG. 1 is a front view of the game board 1. As shown in FIG. 1, the game board 1 has a substantially circular game area surrounded by well-known guide rails 2a and 2b, and a first game area 3a (book It is divided into a first game area of the present invention) and a second game area 3b (corresponding to the second game area of the present invention). The left side of the center case 5 is the first game area 3a, and the right side is the second game area. The game ball that has reached the area A shown in FIG. 4A rolls on the second game area guiding path 101, reaches the second game area 3b (the right side of the center case 5), and does not reach the area A. Flows down the first game area 3a (left side of the center case 5). A large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6(本発明の演出図柄表示装置に相当)の画面を臨ませる窓等を備えている。センターケース5の左には、第1普通図柄作動ゲート15(本発明の第1普図作動口に相当)が配置され、下には、第1始動口11(本発明の第1特図始動口に相当)が配置され、第1始動口11の左方には、3個の一般入賞口31が設けられている。なお、この一般入賞口31は、入球率が変化しない普通入賞口である。   The center case 5 is provided with a warp entrance, a warp passage, a stage, and a window on which the screen of the effect symbol display device 6 (corresponding to the effect symbol display device of the present invention) faces, similarly to the known case. On the left side of the center case 5, a first normal symbol operation gate 15 (corresponding to a first general operation port of the present invention) is disposed, and below the first normal operation port 11 (first special figure start of the present invention). Mouth), and three general winning openings 31 are provided on the left side of the first starting opening 11. The general winning opening 31 is a normal winning opening in which the winning rate does not change.

センターケース5の右の第2遊技領域3bには、第2普通図柄作動ゲート17(本発明の第2普図作動口に相当)が配置され、第2普通図柄作動ゲート17の下には、センターケース5右側面と一体化し片羽根が開閉動作を行う第1大入賞口14が設置されている。第1大入賞口14の下には、普通電動役物16(本発明の可変入賞装置に相当)が配置され、この普通電動役物16が作動すると第2始動口12(本発明の第2特図始動口に相当)への遊技球の入球が可能となる。   In the second game area 3b on the right side of the center case 5, a second ordinary symbol operation gate 17 (corresponding to a second ordinary symbol operation port of the present invention) is arranged. A first big winning opening 14 is provided which is integrated with the right side of the center case 5 and one of the blades opens and closes. Below the first big winning opening 14, an ordinary electric accessory 16 (corresponding to the variable winning device of the present invention) is arranged, and when the ordinary electric accessory 16 is activated, the second starting port 12 (the second present invention) is activated. (Equivalent to a special map starting port).

第2始動口12の左下(第1始動口11の右)には、特定領域94(本発明の特定領域に相当)を備えた振分装置92を設けた第2大入賞口91(本発明の入球した遊技球が通過可能な特定領域を備えた大入賞口に相当)が配置されている。この振分装置92の構造については図2を用いて後述する。なお、第1大入賞口14は大当り遊技時(役物大当り生起後の大当り遊技も含む)に作動し、第2大入賞口91は小当り遊技時に作動する。   At the lower left of the second starting port 12 (to the right of the first starting port 11), a second large winning opening 91 (the present invention) provided with a sorting device 92 having a specific area 94 (corresponding to the specific area of the present invention). (Corresponding to a special winning opening provided with a specific area through which a game ball can enter). The structure of the distribution device 92 will be described later with reference to FIG. The first special winning opening 14 operates at the time of the big hit game (including the big hit game after the occurrence of the special hit big hit), and the second big winning opening 91 operates at the time of the small hit game.

第1始動口11は、植設された遊技釘及びセンターケース5の成型形状により、第2遊技領域3bを流下した遊技球が入球困難な構成となっている。これにより、第1始動口11は、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となる。また、第2普通図柄作動ゲート17、第1大入賞口14、第2始動口12、第2大入賞口91については、同様の理由により第2遊技領域3bを流下した遊技球のみが入球可能となっている。   The first starting port 11 is configured such that game balls flowing down the second game area 3b are difficult to enter due to the molded shapes of the game nails and the center case 5 that are implanted. As a result, only the game balls that have flowed down the first game area 3a can enter the first starting port 11 substantially. Also, for the second ordinary symbol operation gate 17, the first special winning opening 14, the second starting opening 12, and the second special winning opening 91, only the game ball flowing down the second game area 3b enters for the same reason. It is possible.

第2遊技領域3bの下部には、複数個のLEDからなる普通図柄表示装置7、普通図柄保留数表示装置8と、7セグメント表示装置からなる第1特別図柄表示装置9、第2特別図柄表示装置10と、複数個のLEDからなる第1特別図柄保留数表示装置18、1個のLEDからなる第2特別図柄保留数表示装置19とが配置されている。この位置に配置した各種表示装置の表示内容を遊技者が確実に認識することは困難となり、遊技中の遊技者は遊技盤中央に配置された演出図柄表示装置6の表示内容に注目して遊技を行うことになる。   Below the second game area 3b, a normal symbol display device 7 including a plurality of LEDs, a normal symbol holding number display device 8, a first special symbol display device 9 including a 7-segment display device, and a second special symbol display. A device 10, a first special symbol reservation number display device 18 including a plurality of LEDs, and a second special symbol reservation number display device 19 including one LED are arranged. It becomes difficult for the player to reliably recognize the display contents of the various display devices arranged at this position, and the player who is playing the game pays attention to the display contents of the effect symbol display device 6 arranged at the center of the game board. Will be done.

上記のように遊技盤1を構成することによって、第1遊技領域3aに遊技流を流下させると第1普通図柄作動ゲート15に遊技球が入球(第1普通図柄作動スイッチ15a(図3参照)が遊技球を検出)すると、普通図柄表示装置7で普通図柄(以下、普図とも記載)が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させ、第1始動口11に遊技球が入球(第1始動口スイッチ11a(図3参照)が遊技球を検出)すると、第1特別図柄表示装置9において第1特別図柄(本発明の第1特別図柄に相当)が変動を開始し、所定時間後に停止する。   By configuring the game board 1 as described above, when a game flow is caused to flow down to the first game area 3a, a game ball enters the first ordinary symbol operation gate 15 (see the first ordinary symbol operation switch 15a (see FIG. 3). ) Detects a game ball), a normal symbol (hereinafter also referred to as a general symbol) starts to fluctuate and is displayed on the normal symbol display device 7, and according to a mode of the general symbol stopped after a predetermined time, the normal symbol combination described later. When the solenoid ball 12b (see FIG. 3) is driven and a game ball enters the first starting port 11 (the first starting port switch 11a (see FIG. 3) detects a game ball), the first special symbol display device 9 displays. The first special symbol (corresponding to the first special symbol of the present invention) starts to change and stops after a predetermined time.

第2遊技領域3bに遊技流を流下させると、第2遊技領域3bを流下した遊技球が第2普通図柄作動ゲート17に入球(第2普通図柄作動スイッチ17a(図3参照)が遊技球を検出)すると、第1普通図柄作動ゲート15に入球した場合と同様に普通図柄表示装置7で普図が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させる。普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物16の扉部が開放して、第2始動口12への入球(第2始動口スイッチ12a(図3参照)の検出)が可能となるように構成されている。第2始動口12に遊技球が入球すると、第2特別図柄表示装置10において第2特別図柄(本発明の第2特別図柄に相当)が変動表示を開始し、所定時間後に停止する。   When the game flow is caused to flow down to the second game area 3b, the game ball having flowed down the second game area 3b enters the second ordinary symbol operation gate 17 (the second ordinary symbol operation switch 17a (see FIG. 3) changes the game ball). Is detected), the ordinary symbol starts to fluctuate on the ordinary symbol display device 7 in the same manner as when the ball enters the first ordinary symbol operation gate 15, and will be described later according to the mode of the ordinary symbol stopped after a predetermined time. The ordinary electric solenoid 12b (see FIG. 3) is driven. When the ordinary electric combination solenoid 12b is driven, the door portion of the ordinary electric combination 16 is opened almost synchronously, and the ball enters the second starting port 12 (detection of the second starting port switch 12a (see FIG. 3)). Is configured to be possible. When a game ball enters the second starting port 12, the second special symbol (corresponding to the second special symbol of the present invention) starts to fluctuate on the second special symbol display device 10 and stops after a predetermined time.

第1特別図柄(以降、第1特図ともいう)及び第2特別図柄(以降、第2特図ともいう)の変動中は、演出図柄表示装置6において各々の特別図柄(以降、特図ともいう)の変動に連動した演出態様を表示する。また、第1特別図柄と第2特別図柄は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し、且つ、第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を開始する。   While the first special symbol (hereinafter also referred to as a first special symbol) and the second special symbol (hereinafter also referred to as a second special symbol) fluctuate, each special symbol (hereinafter also referred to as a special symbol) is displayed on the effect symbol display device 6. ) Is displayed in association with the variation of the above. In addition, the first special symbol and the second special symbol do not change at the same time, and priority is given to the change (judgment) of the second special symbol irrespective of the order of entering the first starting port and the second starting port. To implement. Specifically, when there is a first special symbol on-hold memory, the change of the second special symbol stops, and there is no second special symbol on-hold memory. To start.

第1特別図柄及び第2特別図柄の確定表示した態様に応じて、後述する第1大入賞口ソレノイド14b(図3参照)、又は第2大入賞口ソレノイド91bが駆動する。第1大入賞口ソレノイド14bが駆動(大当り遊技時)すると、ほぼ同期して第1大入賞口14の扉部材が開放し、第1大入賞口14への遊技球の入球(第1カウントスイッチ14a(図3参照)が遊技球を検出)が可能となり、第2大入賞口ソレノイド91bが駆動(小当り遊技時)すると、ほぼ同期して第2大入賞口91の扉部材が開放し、第2大入賞口91への遊技球の入球(第2カウントスイッチ91a(図3参照)が遊技球を検出)が可能となるように構成されている。   The first special winning opening solenoid 14b (see FIG. 3) or the second special winning opening solenoid 91b, which will be described later, is driven according to the mode in which the first special symbol and the second special symbol are confirmed and displayed. When the first special winning opening solenoid 14b is driven (at the time of a big hit game), the door member of the first special winning opening 14 is opened almost synchronously, and a game ball enters the first special winning opening 14 (first count). When the switch 14a (see FIG. 3) detects the game ball) and the second big winning opening solenoid 91b is driven (during small hitting game), the door member of the second big winning opening 91 is opened almost in synchronization. It is configured such that game balls can enter the second special winning opening 91 (the second count switch 91a (see FIG. 3) detects game balls).

普通電動役物16からなる第2始動口12、第1大入賞口14、第2大入賞口91は、第2遊技領域3b(センターケース5の右側)に配置されているため、遊技状態が開放延長遊技状態に移行した場合、大当り遊技に移行した場合、小当り遊技に移行した場合は、発射した遊技球の全てが第2遊技領域3bに到達するように発射ハンドルを調整することになる。   Since the second starting port 12, the first special winning port 14, and the second special winning port 91 composed of the ordinary electric accessory 16 are arranged in the second gaming area 3b (the right side of the center case 5), the gaming state is changed. When shifting to the open extended game state, shifting to the big hit game, shifting to the small hit game, the firing handle is adjusted so that all of the fired game balls reach the second game area 3b. .

次に、図2を用いて、特定領域94を備えた振分装置92を説明する。振分装置92の内側上部にはワープ出口92aが設けられており、第2大入賞口91に入球した遊技球は全てワープ出口92aから振分装置92内に流れ込む。ワープ出口92aの下方には一対の振分羽根93が設けられており、第2大入賞口91の開閉動作時に作動する。   Next, the distribution device 92 including the specific area 94 will be described with reference to FIG. A warp exit 92a is provided on the upper inside of the sorting device 92, and all game balls that have entered the second big winning opening 91 flow into the sorting device 92 from the warp exit 92a. A pair of distribution blades 93 is provided below the warp outlet 92a, and operates when the second winning opening 91 is opened and closed.

振分羽根93が閉鎖されているとき(図(a))にワープ出口92aから遊技球が流出すると、遊技球はハズレ口92bに導かれるため特定領域94には入球しない。開放されているとき(図(b))にワープ出口92aから遊技球が流出すると、Vで示された特定領域94に入球する。従って、図(a)の閉鎖状態と図(b)の開放状態とで各々の時間を設定し交互に組み合わせることで特定領域94への遊技球の入球率が設定できる。また、第2大入賞口91の開閉タイミングと組み合わせても同様に入球率の設定ができる。なお、振分装置92に誘導される遊技球は、第2カウントスイッチ91aで検出済の遊技球となる。   When a game ball flows out of the warp exit 92a when the distribution blade 93 is closed (FIG. 9A), the game ball does not enter the specific area 94 because it is guided to the loss opening 92b. When the game ball flows out of the warp exit 92a when the game ball is open (FIG. (B)), the ball enters a specific area 94 indicated by V. Therefore, by setting each time in the closed state of FIG. 7A and the open state of FIG. 7B and combining them alternately, the ball entry rate of the game balls into the specific area 94 can be set. Further, the ball entry rate can be similarly set by combining the opening and closing timing of the second big winning opening 91. Note that the game balls guided to the distribution device 92 are the game balls that have been detected by the second count switch 91a.

図3は、パチンコ機の電気的構成を示すブロック図となり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのためのいわゆる中継基板及び電源回路等は記載していない。また、詳細な図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。   FIG. 3 is a block diagram showing an electric configuration of the pachinko machine, which is mainly configured with a main control device 80. In this block diagram, a so-called relay board and a power supply circuit for merely relaying a signal are not described. Although not shown in detail, each of the main controller 80, the payout controller 81, the effect symbol controller 82, and the sub-integrated controller 83 includes a CPU, a ROM, a RAM, an input port, an output port, and the like. However, in this embodiment, the launch control device 84 is not provided with a CPU, a ROM, and a RAM. However, the present invention is not limited to this, and the launch control device 84 may be provided with a CPU, a ROM, a RAM, and the like.

主制御装置80には、第1始動口11に入球した遊技球を検出する第1始動口スイッチ11a、第2始動口12に入球した遊技球を検出する第2始動口スイッチ12a、普通図柄を作動させる第1普通図柄作動ゲート15に進入した遊技球を検出する第1普通図柄作動スイッチ15a、同様に普通図柄を作動させる第2普通図柄作動ゲート17に進入した遊技球を検出する第2普通図柄作動スイッチ17a、第1大入賞口14に入球した遊技球を計数するための第1カウントスイッチ14a、第2大入賞口91に入球した遊技球を計数するための第2カウントスイッチ91a、普通入賞口31に入球した遊技球を検出する普通入賞口スイッチ31a、特定領域94に入球した遊技球を検出する特定領域スイッチ94a等の検出信号が入力され、裏配線中継端子板75を介して、前枠(ガラス枠)および内枠が閉鎖しているか否か検出するガラス枠開放スイッチ35、内枠開放スイッチ36の検出信号が入力される。   The main control device 80 includes a first starting port switch 11a for detecting a game ball entering the first starting port 11, a second starting port switch 12a for detecting a game ball entering the second starting port 12, A first normal symbol operation switch 15a that detects a game ball that has entered the first ordinary symbol operation gate 15 that activates a symbol, and a second ball that detects a game ball that has entered a second ordinary symbol operation gate 17 that similarly activates an ordinary symbol. 2 Normal symbol operation switch 17a, a first count switch 14a for counting game balls that have entered the first special winning opening 14, and a second count for counting game balls that have entered the second special winning opening 91. Detection signals are input from a switch 91a, a normal winning opening switch 31a for detecting a game ball entering the normal winning opening 31, a specific area switch 94a for detecting a game ball entering the specific area 94, and the like. Via the back wiring relay terminal plate 75, the front frame glass frame opening switch 35 (glass frame) and the inner frame is detected whether closed, the detection signal of the inner frame open switch 36 is inputted.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。   The main control device 80 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals and the like, and outputs the generated commands to the payout control device 81 and the sub integrated control device 83. The main controller 80 also displays the first special symbol display device 9, the second special symbol display device 10 and the normal symbol display device 7 connected via the symbol display device relay terminal board 90, and the first special symbol holding. Lighting of the number display device 18, the second special symbol reservation number display device 19, and the normal symbol reservation number display device 8 is controlled.

更に、主制御装置80は、第1大入賞口ソレノイド14bを制御することで第1大入賞口14の開閉を制御し、第2大入賞口ソレノイド91bを制御することで第2大入賞口91の開閉を制御し、普通電動役物ソレノイド(図3では普電役物ソレノイドと表記)12bを制御することで普通電動役物16の開閉を制御し、振分羽根ソレノイド93bを制御することで振分装置92内の振分羽根93の開閉を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータ87に送られる。   Further, the main controller 80 controls the opening and closing of the first special winning opening 14 by controlling the first special winning opening solenoid 14b, and controls the second special winning opening 91 by controlling the second special winning opening solenoid 91b. The opening and closing of the common electric accessory 16 is controlled by controlling the opening / closing of the common electric accessory (indicated as a common electric solenoid in FIG. 3) 12b, and the distribution blade solenoid 93b is controlled by controlling the distribution blade solenoid 93b. The opening and closing of the distribution blade 93 in the distribution device 92 is controlled. The output signal from the main controller 80 is also output to a test signal terminal, and a signal for management such as a symbol change and a big hit (also referred to as a special game) is output to the external connection terminal 78 and sent to the hall computer 87. .

主制御装置80と払出制御装置81とは双方向通信が行われ、払出制御装置81は、主制御装置80から送られてくるコマンドに応じて払出モータ20を制御して賞球を払い出す。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。   The main control device 80 and the payout control device 81 perform two-way communication, and the payout control device 81 controls the payout motor 20 in accordance with a command sent from the main control device 80 to pay out prize balls. In this embodiment, a detection signal of the payout switch 21 for counting game balls to be paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts prize balls. In addition, it is also conceivable to use a configuration in which a detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81 and both the main control device 80 and the payout control device 81 count prize balls.

なお、払出制御装置81はガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号が出力されなくなることに起因して払出モータ20の駆動を再開させる。   The payout control device 81 receives signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22, and the out-of-ball switch 23, and the full switch 22 indicates that the lower plate 63 is full. Is input and when a signal indicating that there are few or no game balls is input to the ball tank by the ball out switch 23, the payout motor 20 is stopped, and the payout operation of the prize balls is stopped. Note that the full switch 22 and the out-of-ball switch 23 are also configured to continue to output signals until their states are eliminated, and the payout control device 81 outputs the payout motor 20 Is restarted.

また、払出制御装置81はCRユニット端子板24を介してプリペイドカードユニットと交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。   Further, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit via the CR unit terminal plate 24, and discharges the loaned ball. The paid out rental ball is detected by the payout switch 21, and a detection signal is input to the payout control device 81. Note that the CR unit terminal board 24 is also connected to the settlement display board 25 so as to be capable of two-way communication. The settlement display board 25 has a ball lending button for requesting lending of game balls, and a return button for requesting settlement. Button and balance indicator are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータに送信するほか、発射制御装置84に対して発射停止信号を送信する。なお本実施例では遊技球を払い出す構成であるが、入賞等に応じて発生した遊技球を払い出さずに記憶する封入式の構成にしても良い。   In addition, the payout control device 81 transmits information related to the prize ball, information indicating the open / closed state of the frame (the inner frame, the front frame), and the like to the hall computer via the external connection terminal 78, and sends the information to the launch control device 84. Send a firing stop signal. In this embodiment, the game balls are paid out. However, an enclosed type structure in which the game balls generated in accordance with a prize or the like are stored without being paid out may be used.

発射制御装置84は発射モータ30を制御して遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドルからの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。回動量信号は、遊技者が発射ハンドルを操作することで出力され、タッチ信号は遊技者が発射ハンドルを触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。   The launch control device 84 controls the launch motor 30 to launch a game ball. In addition to the payout control device 81, a rotation amount signal from the firing handle, a touch signal from the touch switch 28, and a firing stop signal from the firing stop switch 29 are input to the firing control device 84. The rotation amount signal is output when the player operates the firing handle, the touch signal is output when the player touches the firing handle, and the firing stop switch signal is generated when the player presses the firing stop switch 29. Is output. If the touch signal is not input to the firing control device 84, the game ball cannot be fired, and if the firing stop switch signal is input, the game ball cannot be fired even if the player touches the firing handle. It has become.

サブ統合制御装置83(本発明のサブ制御装置に相当)はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ67aの入力ならびに主制御装置80から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄制御装置82に出力する。   The sub-integrated control device 83 (corresponding to the sub-control device of the present invention) includes electrical components such as a CPU, a ROM, and a RAM, executes processing by the CPU according to a program stored in the mounted ROM, and is input. Based on the input of the game switch 67a and the command input from the main controller 80, various commands related to the effect are generated and output to the effect symbol controller 82.

また、サブ統合制御装置83には、音量を調節する音量調節スイッチ83aが備えられ、音量調節スイッチ83aの状態(位置)を検出し、その検出結果とスピーカ66へ送信する内容とを判断し、スピーカ66から出力する音量をソフト的に制御するように構成されている。   The sub-integrated control device 83 is provided with a volume control switch 83a for controlling the volume, detects the state (position) of the volume control switch 83a, determines the detection result and the content to be transmitted to the speaker 66, The volume output from the speaker 66 is controlled by software.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して擬似図柄等の演出画像を表示する。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。   The effect symbol control device 82 displays an effect symbol based on data and commands received from the sub-integrated control device 83 (both those transmitted from the main control device 80 and those generated by the sub-integrated control device 83). By controlling the device 6, an effect image such as a pseudo symbol is displayed. The sub-integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub-integrated control device 83 via the effect relay terminal plate 65 between the sub-integrated control device 83 and the main integrated device 83. The effect symbol control device 82 is configured as a one-way communication circuit from the sub integrated control device 83 to the effect symbol control device 82.

次に、図4に示した図表を用いて、実施例1のパチンコ機の作動内容について説明する。本実施例におけるパチンコ機は普通電動役物16の作動契機と作動時間を変化させる開放延長機能を備え、且つ、開放延長機能未作動時では普通電動役物16の二通りの開放パターンを備えている。詳しくは、普通図柄の当り確率は開放延長機能の作動又は未作動に関係なく常時95/100となり、開放延長機能未作動時では、94/100の確率で0.2秒1回の第1開放(本発明の第1開放に相当)を行い、1/100の確率で6.0秒1回の第2開放(本発明の第2開放に相当)を行う。従って、開放延長機能未作動時であっても1/100の確率で第2開放が行われた場合は、普通電動役物16に容易に遊技球を入球させることができる。   Next, the operation of the pachinko machine of the first embodiment will be described with reference to the chart shown in FIG. The pachinko machine in this embodiment has an opening extension function for changing the activation timing and operation time of the ordinary electric accessory 16, and has two opening patterns of the ordinary electric accessory 16 when the opening extension function is not activated. I have. In detail, the probability of hitting a normal symbol is always 95/100 regardless of the activation or non-activation of the opening extension function. When the opening extension function is not activated, the probability of 94/100 is the first opening once every 0.2 seconds. (Corresponding to the first opening of the present invention), and the second opening (corresponding to the second opening of the present invention) is performed once every 6.0 seconds with a probability of 1/100. Therefore, even when the opening extension function is not operated, when the second opening is performed with a probability of 1/100, it is possible to easily cause the ordinary electric accessory 16 to enter a game ball.

開放延長機能作動時では、普通図柄の1回の当りに対して普通電動役物16は6.0秒の開放動作を1回行うよう設定されている。また、開放延長機能が作動する遊技状態(開放延長状態)での第1及び第2特別図柄の変動パターン(変動時間)は、開放延長機能が未作動時の遊技状態で使用する変動パターン選択テーブルよりも平均変動時間が短くなるように設定された変動パターン選択テーブルを用いて選択される構成となっている。これにより、開放延長機能作動時の単位時間あたりの特別図柄の変動回数が、開放延長機能未作動時よりも増加する構成(時短状態)となっており、この時短機能は、開放延長機能の作動開始と終了の契機と同じくして作動する。   When the opening extension function is activated, the ordinary electric accessory 16 is set to perform the opening operation once for 6.0 seconds for one hit of the ordinary symbol. Further, the variation patterns (variation times) of the first and second special symbols in the game state (open extension state) in which the opening extension function operates are the variation pattern selection table used in the game state when the opening extension function is not activated. The selection is made using a variation pattern selection table set so that the average variation time is shorter than the average variation time. As a result, the number of times the special symbol changes per unit time when the opening extension function is activated is configured to be greater than when the opening extension function is not activated (time saving state). It operates at the same time as the start and end.

尚、開放延長機能作動時には、普通図柄の変動時間を短縮(単位時間当りの普通図柄の変動回数が増加)する時短機能も作動する構成となっている。具体的には、開放延長機能未作動時となる通常時の普通図柄の変動時間は6.2秒に設定され、開放延長機能作動時の普通図柄の変動時間は0.7秒に設定されている。これにより、開放延長機能作動時では単位時間当りの普通図柄の変動回数が増加し、普通電動役物の作動契機を大きく増加させている。よって、単位時間当たりの普通電動役物への入球率が増加し、第2特別図柄の変動回数が増える。   When the opening extension function is operated, the time saving function for shortening the fluctuation time of the normal symbol (the number of fluctuations of the normal symbol per unit time is increased) is also operated. Specifically, the fluctuation time of the ordinary symbol in the normal state when the opening extension function is not operated is set to 6.2 seconds, and the fluctuation time of the ordinary symbol when the opening extension function is activated is set to 0.7 seconds. I have. As a result, when the opening extension function is activated, the number of times the normal symbol fluctuates per unit time is increased, and the trigger for operating the ordinary electric accessory is greatly increased. Therefore, the ball entry rate per unit time to the ordinary electric accessory increases, and the number of times the second special symbol fluctuates increases.

本実施例におけるパチンコ機の大当り確率は、第1特図と第2特図とで共通の1/199で、特図当否判定に係る確率変動機能は備えていない。小当り確率は、第1特図が1/100、第2特図が198/199となり、第2特図が変動(後述する特図当否判定を実施)すると、高確率で小当りに当選する。第1特図が小当りに当選すると、第2大入賞口91が1.0秒の開放動作を1回行い、第2特図が小当りに当選すると、第2大入賞口91が0.25秒の開放動作を1回行う。   The jackpot probability of the pachinko machine in the present embodiment is 1/199, which is common to the first special figure and the second special figure, and does not have the probability variation function related to the special figure right / wrong judgment. The small hit probability is 1/100 for the first special figure and 198/199 for the second special figure. If the second special figure fluctuates (performs the special figure success / failure judgment described later), the small hit is won with a high probability. . When the first special map wins a small hit, the second special winning opening 91 performs an opening operation once for 1.0 second, and when the second special map wins a small hit, the second special winning opening 91 sets to 0. One open operation for 25 seconds is performed.

第1特図が小当り遊技を行った場合の特定領域94への入賞確率(表ではV入賞率)は、第2大入賞口91への入球率と振分羽根93との作動により約1/4となり、第2特図が小当り遊技を行った場合の特定領域94への入賞確率は、第2大入賞口91への入球率と振分羽根93との作動により約1/16となるように設定されている。   The winning probability (V winning rate in the table) in the specific area 94 when the first special figure plays the small hit game is approximately determined by the winning rate in the second large winning opening 91 and the operation of the distribution blade 93. When the second special figure plays a small hit game, the probability of winning in the specific area 94 is about 1 / due to the rate of entering the second large winning opening 91 and the operation of the distribution blade 93. It is set to be 16.

第1特図が0,2,4,6,8の図柄で大当りすると(5/10の割合)、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(4ラウンド時短無図柄)。   If the first special map is a big hit with a pattern of 0, 2, 4, 6, 8 (5/10 ratio), a big hit game in which the first big winning opening 14 opens four rounds (a maximum of 29.0 seconds per round) Release or 9 counts). In this case, the game does not shift to the time reduction state (open extended state) after the end of the big hit game (four rounds, time reduction no symbol).

第1特図が1,3,5,7,9の図柄で大当りすると(5/10の割合)、第1大入賞口14が15ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(15ラウンド時短99回図柄)。   If the first special map is a big hit with a pattern of 1,3,5,7,9 (5/10 ratio), a big hit game in which the first big winning opening 14 opens 15 rounds (up to 29.0 seconds per round) After the jackpot game is over, the special figure is in a time-saving state (open extended state) until the special figure changes 99 times (15 rounds, time reduction of 99 times).

第2特図が0,4,8の図柄で大当りすると(3/10の割合)、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(4ラウンド時短無図柄)。   If the second special figure is a big hit with a pattern of 0, 4, 8 (3/10 ratio), the first big winning opening 14 is a big hit game in which four rounds are opened (a maximum of 29.0 seconds per round or 9 Count). In this case, the game does not shift to the time reduction state (open extended state) after the end of the big hit game (four rounds, time reduction no symbol).

第1特図が1,2,3,5,6,7,9の図柄で大当りすると(7/10の割合)、第1大入賞口14が15ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(15ラウンド時短99回図柄)。従って、第2特図が図柄大当りした場合の方が第1特図よりも高い割合で大当り遊技終了後に開放延長状態に移行する。   If the first special map is a big hit with a pattern of 1,2,3,5,6,7,9 (7/10 ratio), the first big winning opening 14 will open 15 rounds of big hit game (1 round maximum) (29.0 seconds open or 9 counts) is executed, and after the big hit game is completed, the special figure is in a time-saving state (open extended state) until the special figure fluctuates 99 times (a pattern of 15 rounds, 99 times in a short time). Therefore, when the second special figure has a symbol big hit, the state shifts to the extended open state after the big hit game ends at a higher rate than the first special figure.

第1特図、又は第2特図がA,E,Iの図柄で小当り(3/10の割合)した場合に第2大入賞口91に入賞した遊技球が特定領域94に入球し役物大当りが生起すると、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(4ラウンド時短無図柄)。   When the first special figure or the second special figure has a small hit (3/10 ratio) with symbols A, E, and I, the game ball that has won the second big winning opening 91 enters the specific area 94. When the special hit jackpot occurs, the first big winning opening 14 performs a jackpot game in which four rounds are opened (opening of 29.0 seconds per round at maximum or 9 counts). In this case, the game does not shift to the time reduction state (open extended state) after the end of the big hit game (four rounds, time reduction no symbol).

第1特図、又は第2特図がB,C,D,F,G,H,Jの図柄で小当り(7/10の割合)した場合に第2大入賞口91に入賞した遊技球が特定領域94に入球し役物大当りが生起すると、第1大入賞口14が16ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(16ラウンド時短99回図柄)。   Gaming balls which won the second big winning opening 91 when the first special figure or the second special figure was a small hit (7/10 ratio) with the pattern of B, C, D, F, G, H, J. When the ball hits the specific area 94 and a special hit jackpot occurs, the first big winning opening 14 performs a jackpot game (opening of 29.0 seconds or 9 counts per round at maximum) for opening 16 rounds. After the end, the special figure will be in a time-saving state (open extended state) until it fluctuates 99 times (symbol for 16 rounds, 99 times in time).

なお、本実施例では、第1特図、第2特図どちらの小当りから役物大当りが生起しても大当り遊技の価値は同じ仕様としているが、発生頻度の低い第1特図の小当りから役物大当りが生起した方が、平均して多いラウンドを付与したり、時短状態が付与される割合を多くして遊技者に有利な設定とすることが考えられる。このようにすれば、通常遊技時、大当りとなる図柄が揃う事を願いつつ、第1特図による小当り遊技が発生すれば、有利な大当り遊技が獲得できるチャンスとなり、非常に期待度の高い遊技とすることができる。無論、逆の不利な設定にすることも考えられ、その場合は、通常遊技時はあくまでも大当り図柄を揃えることを主とし、第1特図の小当りによる役物大当りはあくまでも従の存在として備えることもできる。比較して価値を低くすれば、それだけ本実施例よりも小当り確率を高めたり、特定領域94への入賞率を高めたりすることもできるようになる。   In this embodiment, the value of the jackpot game is the same regardless of whether the jackpot hit occurs from the small hit in either the first special map or the second special map. It is conceivable that the one where the jackpot hits from the hit gives a larger number of rounds on average, or increases the rate at which the time saving state is given, to make the setting more advantageous to the player. In this way, when a small hit game is generated according to the first special figure while hoping that the symbols to be a big hit are aligned during a normal game, it becomes a chance to obtain an advantageous big hit game, which is highly expected. It can be a game. Of course, it is also conceivable to make the setting disadvantageous in the opposite case. In that case, the main feature is to align the big hits at the time of the normal game, and the small hits due to the small hits of the first special map are provided as subordinates. You can also. The lower the value, the higher the probability of small hits and the higher the winning rate of the specific area 94 than in the present embodiment.

作動内容を上記内容に設定することにより、通常遊技(非開放延長状態)では、第1遊技領域3aに遊技球を流下させることで第1始動口11への入球に基づく第1特図の抽選をメインに遊技を進行し、第1特図の図柄大当り生起時に50%の確率で大当り遊技終了後に開放延長状態(時短状態)に移行すれば、第2遊技領域3bに遊技球を流下させる第2特図の抽選がメインの遊技となり、移行後は70%の確率で開放延長状態(時短状態)を継続することになる。   By setting the operation content to the above content, in the normal game (non-open extended state), the game ball is caused to flow down to the first game area 3a, thereby the first special figure based on the ball entering the first starting port 11 is displayed. The game progresses mainly by lottery, and when the symbol big hit of the first special figure occurs, the game ball flows down to the second game area 3b if it shifts to the extended open state (time saving state) after the big hit game with a probability of 50%. The lottery of the second special figure is the main game, and after the shift, the extended open state (time saving state) is continued with a probability of 70%.

また、通常遊技(非開放延長状態)では、第1特図の小当りは1/100で発生し、第2特図の小当りは、普通図柄が1/100で第2開放(所謂ロング開放)を行った場合に198/199の確率で生起するため、実質的に約1/100(普通図柄)で発生する。従って、第1特図、普図ともに1/100の確率で役物大当りのチャンスが発生するが、小当り遊技時の特定領域94入賞率は第1特図の小当り時の方が高い設定となるため、その1/100の当選をどの図柄(第1特図、又は普図)で獲得するかに興趣が生まれる構成となっている。無論、第1特図の小当り確率、普通図柄の第2開放の確率を異ならせることも考えられる。   In the normal game (non-open extended state), the small hit of the first special figure occurs at 1/100, and the small hit of the second special figure has a normal symbol of 1/100 and the second open (so-called long open). ) Occurs with a probability of 198/199, so it occurs substantially at about 1/100 (normal pattern). Therefore, a chance of a jackpot hit occurs at a probability of 1/100 in both the first special map and the ordinary map, but the winning rate of the specific area 94 in the small hit game is set higher in the small hit in the first special map. Therefore, it is configured to have an interest in which symbol (first special figure or ordinary figure) is used to obtain the 1/100 winning. Of course, it is conceivable to make the small hit probability of the first special figure and the probability of the second opening of the ordinary symbol different.

次に、図5を用いて、主制御装置80が実行するメインルーチンを説明する。メインルーチンは、約2ms毎のハード割り込みにより定期的に実行される。本実施形態では、S10〜S75までの1回だけ実行される処理を「本処理」と称し、この本処理を実行して余った時間内に時間の許す限り繰り返し実行されるS80の処理を「残余処理」と称する。「本処理」は上記割り込みにより定期的に実行されることになる。   Next, a main routine executed by main controller 80 will be described with reference to FIG. The main routine is periodically executed by a hard interrupt every about 2 ms. In the present embodiment, the process that is executed only once from S10 to S75 is referred to as “main process”, and the process of S80 that is repeatedly executed as long as time permits within the extra time after executing the main process is referred to as “main process”. This is referred to as “residual processing”. "This processing" is periodically executed by the interrupt.

マイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。   When a hardware interrupt is executed by the microcomputer, it is first determined whether or not the interrupt is a normal interrupt (S10). This determination processing is performed by determining whether the value of a predetermined area of the RAM as a memory is a predetermined value. When the processing executed by the microcomputer shifts to this processing, the normal processing is executed. It is for determining whether or not it is OK. As a case where the interrupt is not a normal interrupt, a runaway of the microcomputer due to noise or the like can be considered when the power is turned on. However, the runaway of the microcomputer can be considered to be almost non-existent due to the improvement of the technology in recent years. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。   If a negative determination is made in S10, that is, if it is determined that the interrupt is not a normal interrupt (S10: no), initialization (for example, writing a predetermined value to a predetermined area of the memory, and setting a special symbol and a normal symbol as an initial symbol, etc.) Is written to the work area (S15), and the process proceeds to a residual process (initial random number update process (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄決定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。   If an affirmative determination is made that the interrupt is normal (S10: yes), the initial value random number update processing (S20), the jackpot determination random number update processing (S25), the jackpot symbol determination random number 1 update processing (S30), and the jackpot symbol determination Random number 2 update processing (S35), small hit symbol determination random number update processing (S40), hit determination random number update processing (S45), reach determination random number update processing (S50), variation pattern determination random number update processing (S55) ) Is performed.

続く入賞確認処理(S60)では、第1始動口11、第2始動口12への入賞、第1大入賞口14、第2大入賞口91への入賞、一般入賞口31への入賞及び第1普通図柄作動ゲート15、第2普通図柄作動ゲート17、特定領域94への入球の確認、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。各始動口及び作動口への入賞(入球)確認処理(始動入賞処理)については、図6を用いて後述する。   In the subsequent winning confirmation processing (S60), winning in the first starting opening 11, the second starting opening 12, winning in the first winning opening 14, winning in the second winning opening 91, winning in the general winning opening 31, and the first winning opening 31 The 1st normal symbol operation gate 15, the 2nd normal symbol operation gate 17, confirmation of entering the specific area 94, and input processing of each switch provided in the pachinko machine 50 and connected to the main controller 80 are executed. . The winning (ball entry) confirmation process (start winning process) for each starting port and operating port will be described later with reference to FIG.

続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。   Subsequently, a pass / fail determination process (S65), each output process such as an image output process (S70), and a fraud monitoring process (S75) are performed, and the initial random number is updated within the remaining time until the next interrupt signal is input. The process (S80) is looped.

次に、図6を用いて、主制御装置80が実行する始動入賞処理を説明する。本処理は、図5に示した入賞確認処理(S60)のサブルーチンの一つとなる(保留記憶手段、先読判定手段、保留記憶数送信手段、入賞信号送信手段を含む)。   Next, the start winning process executed by the main control device 80 will be described with reference to FIG. This processing is one of the subroutines of the winning confirmation processing (S60) shown in FIG. 5 (including the holding storage means, the prefetch determination means, the holding storage number transmitting means, and the winning signal transmitting means).

以後、第1始動口11に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、第1普通図柄始動ゲート15、及び第2普通図柄始動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。なお、本実施例では第1保留記憶の上限数を4個、第2保留記憶の上限数を1個、普図保留記憶の上限数を4個とする。   Hereafter, the holding memory stored when a game ball enters the first starting port 11 is a first holding memory, and the holding memory stored when a game ball enters the second starting port 12 is a second holding memory. The storage, which is stored when the game ball passes through the first normal symbol starting gate 15 and the second normal symbol starting gate 17, will be described as a general symbol holding memory. In this embodiment, the upper limit number of the first reserved storage is four, the upper limit number of the second reserved storage is one, and the upper limit number of the general reserved storage is four.

本処理を開始すると、第1始動口スイッチ11aが遊技球を検出したか否か判定する(S100)。肯定判定であれば(S100:yes)、主制御装置80に既に格納されている第1保留記憶数が上限数(本実施例では4個)未満であるか否か判定する(S105)。肯定判定であれば(S105:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第1保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。   When the process is started, it is determined whether or not the first starting port switch 11a has detected a game ball (S100). If the determination is affirmative (S100: yes), it is determined whether or not the first pending storage number already stored in the main control device 80 is less than the upper limit number (four in this embodiment) (S105). If the determination is affirmative (S105: yes), various random numbers such as the random number for the success or failure (big hit determination random number, big hit symbol determination random number 1, 2, small hit symbol determination random number, reach determination random number, variation pattern determination random number) ) Is stored in the storage area corresponding to the number of reserved storages of the main controller 80 as the first reserved storage, and 1 is added to the first reserved storage counter indicating the number of the first reserved storages (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)。具体的には、大当り決定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、小当りを生起する値か否かを確認し、小当り値なら小当り図柄の種類を確認する。大当りでも小当りでもないハズレなら、ハズレ図柄の種類を確認する(先読判定手段)。   Subsequent to S110, a pre-read determination of the stored first hold storage is performed (S115). Specifically, it is checked whether or not the value of the random number for jackpot determination is a value that causes a jackpot, and if it is a jackpot value, the type of the jackpot symbol is checked. If the big hit determination is lost, it is checked whether the value is a value that causes a small hit, and if the big hit value is a small hit value, the type of the small hit symbol is checked. If the losing is neither a big hit nor a small hit, the type of the losing symbol is confirmed (look-ahead determining means).

続いて、S115の先読判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。本実施例では、第1先読判定コマンドと第1保留数指示コマンドとを個別のコマンドとしてサブ統合制御装置83に送信しているが、この二つのコマンド内容を一つのコマンドに生成してサブ統合制御装置83に送信する構成も考えられる。   Subsequently, a first look-ahead determination command is generated based on the look-ahead determination result in S115, transmitted to the sub-integrated control device 83 (S120), and a first hold indicating the value of the first hold storage counter added in S110. The number instruction command is transmitted to the sub integrated control device 83 (S125). In the present embodiment, the first pre-reading determination command and the first hold number instruction command are transmitted to the sub integrated control device 83 as individual commands. A configuration for transmitting to the integrated control device 83 is also conceivable.

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限数(=1個)未満か否か判定する(S135)。否定判定なら(S135:no)S160に進み、肯定判定であれば(S135:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第2保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第2保留記憶の数を示す第2保留記憶カウンタに1を加算し(S140)、S115と同様に記憶した第2保留記憶の先読判定を行う(S145)。なお、本実施例では第2保留記憶の上限数を1個としているため、第2保留記憶の有無のみを確認し第2保留記憶が無い時に記憶可能とする構成としてもよい。   Subsequent to the processing of S125 or the negative determinations of S100 and S105 (S100: no, S105: no), it is determined whether or not the second starting port switch 12a has detected a game ball (S130). If the determination is negative (S130: no), the process proceeds to S160, and if the determination is affirmative (S130: yes), it is determined whether the number of second pending storages stored in the main controller 80 is less than the upper limit number (= 1). (S135). If a negative determination is made (S135: no), the process proceeds to S160, and if an affirmative determination is made (S135: yes), various random numbers such as a success / failure random number (a big hit determination random number, a big hit symbol determination random number 1 and 2, a small hit symbol determination Random numbers, reach determination random numbers, fluctuation pattern determination random numbers, etc.), and stores them in a storage area corresponding to the number of reserved storages of the main controller 80 as a second reserved storage. One is added to the hold storage counter (S140), and a pre-read determination of the stored second hold storage is performed in the same manner as in S115 (S145). In the present embodiment, since the upper limit number of the second pending storage is set to one, it may be configured such that only the presence / absence of the second pending storage is confirmed and the storage is possible when the second pending storage is not present.

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成しサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)S160に進む。   Subsequently, a second prefetch determination command is generated based on the determination result of S145 and transmitted to the sub-integrated controller 83 (S150), and a second reservation number instruction command indicating the value of the second reservation storage counter added in S140. Is transmitted to the sub-integrated control device 83 (S155), and the process proceeds to S160.

S160では、第1普通図柄作動スイッチ15aが遊技球を検出したか否か判定し(S160)、否定判定なら(S160:no)、第2普通図柄作動スイッチ17aが遊技球を検出したか否か判定し(S165)、否定判定なら(S165:no)リターンに抜ける。S160、又はS165が肯定判定なら(S160:yes、S165:yes)、主制御装置80に格納されている普図保留記憶数が上限数(=4個)未満か否か判定する(S170)。否定判定なら(S170:no)リターンに抜け、肯定判定であれば(S170:yes)、抽出した当り判定用乱数、当り図柄決定用乱数、普図変動パターン決定用乱数を普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S175)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S180)、リターンする。   In S160, it is determined whether or not the first normal symbol operation switch 15a has detected a game ball (S160). If the determination is negative (S160: no), it is determined whether or not the second normal symbol operation switch 17a has detected a game ball. A determination is made (S165), and if a negative determination is made (S165: no), the process returns to the return. If the determination in S160 or S165 is affirmative (S160: yes, S165: yes), it is determined whether the number of general-purpose pending storages stored in the main controller 80 is less than the upper limit number (= 4) (S170). If the determination is negative (S170: no), the process returns to the return. If the determination is affirmative (S170: yes), the extracted random number for hit determination, random number for hit symbol determination, and random number for general symbol variation pattern determination are stored as general symbol pending storage. Then, 1 is added to the general-purpose reservation storage counter indicating the general-purpose reservation storage number (S175), and a general-purpose reservation storage number instruction command indicating the value of the added general-purpose reservation storage counter is transmitted to the sub-integrated control device 83. (S180), and returns.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する各保留記憶数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置に送信する構成も考えられる。これにより、普通電動役物16(第2始動口12)の第2開放(ロング開放)を期待させる先読予告の実施が可能となる。   Upon receiving the first and second reserved storage number instruction commands, the sub-integrated control device 83 outputs an instruction signal for changing each reserved storage number displayed on the effect symbol display device 6 according to the retained storage number indicated by the received command. It is transmitted to the effect symbol control device 82. Further, in the present embodiment, the number of reserved symbols is not normally displayed on the effect symbol display device 6, but may be displayed in response to the reception of a command for indicating the number of reserved symbols to be stored. The configuration may be such that the number instruction command itself is not transmitted. In addition, a configuration is also conceivable in which a pre-reading determination of a general figure is performed and the determination result is transmitted to the sub integrated control device. As a result, it is possible to execute a pre-reading notice for expecting the second opening (long opening) of the ordinary electric accessory 16 (the second starting port 12).

次に、図7,8,9を用いて、実施例1において主制御装置80が実行する普図当否判定処理1を説明する。本処理は、本発明の普図当否判定に相当する処理となる。本処理を開始すると、第2始動口12となる普通電動役物16が作動中か否か判定し(S200)、肯定判定なら(S200:yes)、後述する普電遊技処理(1)に進み、否定判定なら(S200:no)、普通図柄が変動中か否かを判定し(S205)、変動中でなければ(S205:no)、普通図柄の確定図柄表示中であるか否か判定し(S210)、確定表示中でなければ(S210:no)、普図保留記憶が有るか否か判定し(S215)、否定判定なら(S215:no)、普電遊技処理に進む。   Next, with reference to FIGS. 7, 8 and 9, an explanation will be given of a general figure approval / disapproval determination process 1 executed by the main control device 80 in the first embodiment. This process is a process corresponding to the general figure right / wrong determination of the present invention. When the present process is started, it is determined whether or not the ordinary electric accessory 16 serving as the second starting port 12 is operating (S200). If the determination is affirmative (S200: yes), the process proceeds to the later-described general electric game process (1). If the determination is negative (S200: no), it is determined whether or not the normal symbol is changing (S205). If not (S205: no), it is determined whether or not the fixed symbol of the normal symbol is being displayed. (S210) If the final display is not being performed (S210: no), it is determined whether or not there is a general-purpose hold storage (S215). If the negative determination is made (S215: no), the process proceeds to the general-purpose game process.

S215が肯定判定、即ち、普図保留記憶があれば(S215:yes)、判定対象となる普図保留記憶のシフト処理を行う(S220)。これにより最も古い普図保留記憶を当否判定の対象とするとともに、保留記憶数を示す普図保留記憶カウンタから1を減算する。   If the determination in S215 is affirmative, that is, if there is a general-purpose reservation storage (S215: yes), a shift process of the general-purpose reservation storage to be determined is performed (S220). As a result, the oldest general-purpose reserved storage is set as a target of the validity determination, and 1 is subtracted from the general-purpose reserved storage counter indicating the number of reserved storages.

続いて、普図当否判定の対象とした普図保留記憶の当り判定用乱数値と、予め設定された当否判定テーブル(95/100)とを比較して、判定対象の乱数値が当否判定テーブル内の判定値と一致するか比較する(S230)。   Subsequently, the random number value for hit determination in the general figure hold storage, which is the target of the general figure right / wrong determination, is compared with a preset hit / fail determination table (95/100), and the random number value to be determined is determined as the hit / fail determination table. Are compared with each other to determine whether they match (S230).

S230に続いては、比較結果が当り(判定値と同一)であるか否か判定し(S240)、肯定判定なら(S240:yes)、判定対象の当り図柄決定用乱数の値に基づいて普図当り図柄選択処理を行う(S245)。この普図当り図柄選択処理によって決定した当り図柄の種類に基づいて、普通電動役物16の開放態様が第1開放(0.2秒1回のショート開放)か第2開放(6.0秒1回のロング開放)かが決定される。   Subsequent to S230, it is determined whether or not the comparison result is a hit (the same as the determination value) (S240). If the determination is affirmative (S240: yes), the comparison is performed based on the value of the hit symbol determination random number to be determined. A symbol per symbol selection process is performed (S245). Based on the type of the hit symbol determined by the normal symbol per symbol selection process, the opening mode of the ordinary electric accessory 16 is the first opening (0.2 seconds once short opening) or the second opening (6.0 seconds). (One long release).

続いて時短フラグを参照して変動パターンを選択する変動パターン選択テーブルを決定し(S250)、普図変動パターン決定用乱数に基づいて普図変動パターン選択処理を行い(S255)、選択した当り図柄および変動パターンに基づいて普通図柄表示装置7上の普通図柄の変動を開始する処理を行い(S260)、普電遊技処理に進む。   Subsequently, a variation pattern selection table for selecting a variation pattern is determined with reference to the time reduction flag (S250), and a general figure variation pattern selection process is performed based on the random number for general pattern variation pattern determination (S255). Then, a process of starting the variation of the ordinary symbol on the ordinary symbol display device 7 based on the variation pattern is performed (S260), and the process proceeds to the ordinary electric game process.

なお、時短フラグは、主制御装置80が記憶する値であり、値が1なら特別図柄と普通図柄の変動時間が短縮され、尚且つ普通電動役物16の開放延長機能が作動する時短状態(開放延長状態)であることを、値が0なら非時短状態(非開放延長状態)であることを主制御装置80が判断する。   The time-saving flag is a value stored in the main control device 80. If the value is 1, the fluctuation time of the special symbol and the ordinary symbol is reduced, and the time-saving state in which the opening extension function of the ordinary electric accessory 16 is activated ( Main controller 80 determines that the state is an open extension state, and if the value is 0, it is a non-time saving state (non-open extension state).

S240が否定判定、即ち、比較結果がはずれなら(S240:no)、時短フラグを参照して(S250)はずれ変動用の普図変動パターン選択処理を行い(S255)、選択したはずれ図柄および変動パターンに基づいて普通図柄表示装置7上の普通図柄の変動を開始する処理を行い(S260)、普電遊技処理に進む。   If a negative determination is made in S240, that is, if the comparison result is out of order (S240: no), reference is made to the time saving flag (S250), and a general-purpose variation pattern selection process for outlier variation is performed (S255), and the selected outlier symbol and variation pattern are selected. Is performed to start the fluctuation of the ordinary symbol on the ordinary symbol display device 7 (S260), and the process proceeds to the ordinary electric game process.

S205が肯定判定、即ち、普通図柄が変動中なら(S205:yes)、図8のフローチャートに進み、普通図柄の変動時間(S255で選択された変動パターンに基づく)が経過したか否か判定する(S300)。否定判定なら(S300:no)、普電遊技処理に進み、肯定判定なら(S300:yes)、普通図柄表示装置7を制御して普図の当否判定結果となる普通図柄を確定表示させる普図確定図柄表示処理を行う(S305)。   If the determination in S205 is affirmative, that is, if the ordinary symbol is changing (S205: yes), the process proceeds to the flowchart of FIG. 8, and it is determined whether or not the variation time of the ordinary symbol (based on the variation pattern selected in S255) has elapsed. (S300). If the determination is negative (S300: no), the process proceeds to the general game process, and if the determination is affirmative (S300: yes), the general symbol that controls the normal symbol display device 7 to determine and display the ordinary symbol that is the result of determining whether or not the general symbol is accepted. A fixed symbol display process is performed (S305).

S305に続いては、確定表示させた普通図柄が当り図柄か否か判定し(S310)、否定判定なら(S310:no)普電遊技処理に進み、肯定判定なら(S310:yes)、時短フラグが0か否か、即ち、通常状態か否か判定し(S315)否定判定なら(S315:no)普電遊技処理に進み、肯定判定なら(S315:yes)、当り図柄として確定表示を行う普通図柄の種類が第2開放を実施する当り図柄か否か判定し(S320)否定判定なら(S320:no)普電遊技処理に進み、肯定判定なら(S320:yes)、役物大当りのチャンスであることを報知する「Vチャレンジ演出」(本発明の特定領域への入球を促す演出に相当)を表示する指示信号をサブ統合制御装置83に送信し(S325)、普電遊技処理に移行する。Vチャレンジ演出表示指示コマンドを受信した場合のサブ統合制御装置83の処理と、実際に演出図柄表示装置6に表示される「Vチャレンジ演出」については、図を用いて後述する。   Subsequent to S305, it is determined whether or not the determined and displayed ordinary symbol is a hit symbol (S310). If the determination is negative (S310: no), the process proceeds to the general electric game process. If the determination is affirmative (S310: yes), the time reduction flag is set. Is 0 or not, that is, it is determined whether or not the game is in a normal state (S315). If a negative determination is made (S315: no), the process proceeds to the general electric game process. If an affirmative determination is made (S315: yes), the final display is performed as a winning symbol. It is determined whether or not the type of the symbol is a hit symbol for performing the second opening (S320). If the determination is negative (S320: no), the process proceeds to the general electric game process. An instruction signal for displaying a “V challenge effect” (corresponding to an effect prompting entry into a specific area of the present invention) to notify that there is a certain signal is transmitted to the sub-integrated control device 83 (S325), and the process proceeds to the general electric game process. To. The processing of the sub-integrated control device 83 when the V challenge effect display instruction command is received and the “V challenge effect” actually displayed on the effect symbol display device 6 will be described later with reference to the drawings.

図7に戻り、S210が肯定判定、即ち、普通図柄の確定表示中なら(S210:yes)、図9のフローチャートにすすみ、確定図柄の表示時間が経過したか否か判定し(S350)、否定判定なら(S350:no)普電遊技処理に進み、肯定判定なら(S350:yes)、普通図柄表示装置7の確定図柄表示を終了させ(S355)、普電遊技処理へ移行する。   Returning to FIG. 7, if a positive determination is made in S210, that is, if the normal symbol is being displayed (S210: yes), the process proceeds to the flowchart of FIG. 9, and it is determined whether or not the display time of the final symbol has elapsed (S350). If it is determined (S350: no), the process proceeds to the normal electric game process. If it is affirmative (S350: yes), the fixed symbol display of the ordinary symbol display device 7 is terminated (S355), and the process proceeds to the normal electric game process.

以上が本実施例において主制御装置80が実行する普図当否判定処理1となる。本処理では、普通電動役物16が第2開放を実施する当りが確定(普通図柄の当選に基づいて前記第2開放が行われる場合)すると、Vチャレンジ演出表示指示コマンドをサブ統合制御装置83に送信する構成としているが、これは、この時点で小当りが高確率で生起する第2特図の変動開始がほぼ確約(普通電動役物16のロング開放に合わせ第2遊技領域3bに遊技球を流下させれば、ほぼ間違いなく第2始動口12に遊技球が入球する)したことに基づいて行われる処理となる。   The above is the general figure right / wrong determination process 1 executed by the main controller 80 in the present embodiment. In the present process, when it is determined that the ordinary electric accessory 16 performs the second opening (when the second opening is performed based on the winning of the ordinary symbol), the V-challenge effect display instruction command is issued to the sub-integrated control device 83. In this case, the start of the fluctuation of the second special figure at which the small hit occurs with a high probability at this time is almost assured (in the game area 3b in accordance with the long opening of the ordinary electric accessory 16). If the ball is caused to flow down, the processing is performed based on the fact that the game ball has almost certainly entered the second starting port 12).

Vチャレンジ演出表示指示コマンドを受信したサブ統合制御装置83は、通常状態の普通図柄が所定の当り図柄(第2開放図柄)で当たった時点で、第1大入賞口14が作動する大当りを期待させる演出を実施することになる。この時点は、さらに複数の段階を経る必要はありながらも、大当り(詳しくは第2特図小当りからの役物大当り)生起の期待感が通常状態から一気に大きくなる契機と言える。   Upon receiving the V challenge effect display instruction command, the sub-integrated control device 83 expects a big hit at which the first big winning opening 14 operates when the normal symbol in the normal state hits with a predetermined hit symbol (second open symbol). The effect that makes it happen. At this point, although it is necessary to go through a plurality of stages, it can be said that the expectation of the occurrence of the big hit (specifically, the big hit from the second special figure small hit) suddenly increases from the normal state.

次に、図10,11に示したフローチャートを用いて、実施例1において主制御装置80が実行する普電遊技処理1を説明する。本処理は、普図当否判定処理(1)の当り判定に基づいて実施される普通電動役物の作動を制御する処理となり、本発明の作動判定手段を含む処理となる。   Next, with reference to the flowcharts shown in FIGS. 10 and 11, a general electric game process 1 executed by the main control device 80 in the first embodiment will be described. This process is a process for controlling the operation of the ordinary electric accessory which is performed based on the hit determination in the general figure hit determination process (1), and is a process including the operation determining means of the present invention.

本処理を開始すると、第2始動口12となる普通電動役物16が開放作動中か否か判定し(S400)、作動中でなければ(S400:no)、普通図柄が当り図柄を確定表示しているか判定し(S410)、否定判定なら(S410:no)リターンし、肯定判定なら(S410:yes)、時短フラグが0か否か判定し(S415)、肯定判定なら(S415:yes)、確定表示している当り図柄が第1開放(ショート開放)を実施する図柄か否か判定し(S420)、肯定判定なら(S420:yes)、普通電動役物16が第1開放(0.2秒1回)を行う作動開始処理を行い(S425)リターンし、S420が否定判定なら(S420:no)、普通電動役物16が第2開放(6.0秒1回)を行う作動開始処理を行い(S430)リターンする。S415が否定判定、即ち、時短状態で開放延長機能が作動している場合は(S415:no)、普通電動役物16が開放延長状態の開放動作(5.0秒1回)を行う作動開始処理を行い(S435)リターンする。   When this process is started, it is determined whether or not the ordinary electric accessory 16 serving as the second starting port 12 is in the opening operation (S400). If it is not in operation (S400: no), the ordinary symbol hits and the symbol is confirmed and displayed. It is determined whether or not the time saving flag is set (S410). If the determination is negative (S410: no), the process returns. If the determination is affirmative (S410: yes), it is determined whether the time saving flag is 0 (S415). If the determination is affirmative (S415: yes). It is determined whether or not the hit symbol displayed for confirmation is a symbol for performing the first release (short release) (S420). If the determination is affirmative (S420: yes), the normal electric accessory 16 is first opened (0. (S425), and the process returns to step S425. If the determination in S420 is negative (S420: no), the operation in which the ordinary electric accessory 16 performs the second opening (once for 6.0 seconds) is started. Perform processing (S4 0) to return. If a negative determination is made in S415, that is, if the opening extension function is operating in the time saving state (S415: no), the operation starts in which the ordinary electric accessory 16 performs the opening operation (5.0 seconds once) in the opening extension state. The process is performed (S435) and the process returns.

S400が肯定判定、即ち、普通電動役物が作動中なら(S400:no)、図11のフローチャートに進み、作動中の普通電動役物16に遊技球が10個入賞したか否か判定し(S450)、否定判定なら(S450:no)、普通電動役物16の作動時間が終了したか否か判定し(S455)、否定判定なら(S455:no)リターンする。S450、又はS455が肯定判定なら(S450:yes、S455:yes)、普通電動役物16の作動終了処理を行い(S460)リターンする。   If the determination in S400 is affirmative, that is, if the ordinary electric accessory is operating (S400: no), the process proceeds to the flowchart of FIG. 11, and it is determined whether or not ten game balls have won the activated ordinary electric accessory 16 ( (S450), if a negative determination is made (S450: no), it is determined whether or not the operating time of the ordinary electric accessory 16 has ended (S455). If a negative determination is made (S455: no), the process returns. If a positive determination is made in S450 or S455 (S450: yes, S455: yes), the operation termination processing of the ordinary electric accessory 16 is performed (S460), and the process returns.

次に、図12,13,14に示したフローチャートを用いて、実施例1において主制御装置80が実行する特図当否判定処理1を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定図柄選択、大当り遊技の内容設定、大当り遊技終了後の遊技状態設定を行う処理となり、本発明の小当り判定手段を含む。   Next, with reference to the flowcharts shown in FIGS. 12, 13, and 14, the special figure right / wrong determination process 1 executed by the main controller 80 in the first embodiment will be described. This processing is a determination of whether the first hold storage and the second hold storage are correct or not, and a change display time selection of the first special symbol or the second special symbol according to the result of the determination of the corresponding determination, a fixed symbol selection, a content setting of a big hit game, This is processing for setting the game state after the big hit game is completed, and includes the small hit determination means of the present invention.

本処理を開始すると、条件装置が作動中、即ち大入賞口が作動中か否かを判定し(S500)、肯定判定なら(S500:yes)、リターンし、否定判定なら(S500:no)、第1又は第2特図が変動中か否かを判定し(S505)、変動中でなければ(505:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S510)、確定表示中でなければ(S510:no)、第2保留記憶が有るか否か判定し(S515)、否定判定なら(S515:no)、第1保留記憶が有るか否か判定し(S520)、否定判定なら(S520:no)リターンし、S515、又はS520が肯定判定なら(S515:yes,S520:yes)、S525に進む。このS515とS520の判定順序により、第2保留記憶が優先的に当否判定を実施する。   When this processing is started, it is determined whether or not the condition device is operating, that is, whether or not the special winning opening is operating (S500). If the determination is affirmative (S500: yes), the process returns. If the determination is negative (S500: no), the process returns. It is determined whether the first or second special figure is changing (S505), and if it is not changing (505: no), it is determined whether the fixed symbol of the first or second special figure is being displayed. (S510), if the final display is not being performed (S510: no), it is determined whether or not there is the second hold storage (S515). If the determination is negative (S515: no), it is determined whether or not there is the first hold storage. If the determination is negative (S520: no), the process returns (S520: no), and if the determination is affirmative in S515 or S520 (S515: yes, S520: yes), the process proceeds to S525. According to the determination order of S515 and S520, the second suspension storage preferentially determines the success or failure.

S525では、時短フラグが0か否か判定し(S525)、否定判定、即ち、時短状態及び開放延長状態なら(S525:no)、時短状態中の処理を行うが、時短状態では、当否判定結果に応じて選択する変動パターンの選択テーブルが異なるだけとなり従来技術と何ら変わらないため、説明は割愛する。   In S525, it is determined whether or not the time reduction flag is 0 (S525). If the determination is negative, that is, if the time reduction state and the open extension state are present (S525: no), the processing during the time reduction state is performed. The description is omitted because the selection table of the variation pattern to be selected differs only in accordance with the prior art and does not differ from the prior art.

S525が肯定判定、即ち、通常状態なら(S525:yes)、保留記憶のシフト処理を行う(S530)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。   If the determination in S525 is affirmative, that is, if it is in the normal state (S525: yes), the shift processing of the hold storage is performed (S530). Thus, the first or second oldest storage (the oldest time has elapsed since the on-hold storage) is set as an object of the validity determination, and 1 is subtracted from the on-hold storage counter indicating the corresponding on-hold storage.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された当否判定テーブルとを比較して、大当り判定用乱数の値が当否判定テーブル内の判定値と一致するか比較する(S535)。   In the big hit determination random number comparison process, the big hit determination random number in the hold storage, which is the target of the special figure hit determination, is compared with a predetermined hit determination table, and the value of the big hit determination random number is stored in the hit determination table. Are compared with each other (S535).

続くS540では、S535の結果が大当り(大当り判定値と同一)であるか否か判定する。肯定判定なら(S540:yes)、図柄モード設定処理を行う(S545)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(通常状態、時短,開放延長状態)を決定する図柄モードを設定する。   In subsequent S540, it is determined whether or not the result of S535 is a big hit (same as the big hit determination value). If the determination is affirmative (S540: yes), a symbol mode setting process is performed (S545). In the symbol mode setting process, the content of the jackpot game and the game state after the end of the jackpot game (normal state, time reduction, open extended state) based on the jackpot symbol determination random number 1 in the first or second hold memory to be determined. Set the symbol mode to determine.

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S550)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる。   Subsequently, a big hit symbol selection process is performed based on the set type of the symbol mode and the big hit symbol determining random number 2 (S550). This is a process of determining a jackpot symbol to be definitely displayed from the symbol groups set for each type of the symbol mode in order to notify the type of the jackpot game determined by the setting of the symbol mode by the jackpot symbol.

次にS545で設定した図柄モードに基づいてモードバッファ設定処理を行う(S555)。モードバッファは当否判定時に確定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する確変フラグ、時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。   Next, a mode buffer setting process is performed based on the symbol mode set in S545 (S555). The mode buffer is a device that stores the contents of the game state after the end of the big hit game determined at the time of the hit determination until the end of the big hit game in which the big hit game is set (a probability change flag for setting the game state during the big hit game, a time reduction flag). Needs to be cleared). The mode buffer does not store specific game contents, but stores a value corresponding to the specific game contents.

次に、S545で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S560)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S565)。   Next, based on the symbol mode set in S545, the opening pattern setting processing of the first big winning opening 14 which is the content of the big hit game is performed (S560), and the reach of the first or second hold storage as the target of the hit / fail determination is performed. A variation for selecting a variation pattern that is a variation time of a symbol displayed on the first special symbol display device 9 or the second special symbol display device 10 and the effect symbol display device 6 based on the determination random number and the variation pattern determination random number. A pattern selection process is performed (S565).

続いて、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   Subsequently, the information of the selected big hit symbol and the variation pattern is transmitted to the sub integrated control device 83 as a variation instruction command (S570). Based on the instruction from the sub-integrated control device 83 that has received this information, the effect symbol control device 82 controls the effect symbol display device 6, and based on the information of the big hit symbol and the variation pattern of the first or second special symbol. The effect fluctuation display of the pseudo symbol is started. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start changing the special symbol.

S540が否定判定、即ちハズレなら(S540:no)、S535の比較処理の結果が小当りであるか否か判定する(S580)。本実施例では、第1特別図柄の小当り確率は1/100に設定され、第2特別図柄は198/199と高確率に設定されている(ほぼ毎回小当り当選)。S580が肯定判定なら(S580:yes)、遊技状態、及び小当り図柄決定用乱数に基づいて小当り図柄を選択し(S585)、続いて当否半手の対象とした特図の種類に基づいて第2大入賞口91の開放パターン設定処理を行い(S560)、小当り図柄に対応する前述した変動パターン選択処理を行い(S565)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S540 makes a negative determination, that is, if a loss is made (S540: no), it is determined whether or not the result of the comparison processing in S535 is a small hit (S580). In the present embodiment, the small hit probability of the first special symbol is set to 1/100, and the second special symbol is set to a high probability of 198/199 (almost every time a small hit is won). If the determination in S580 is affirmative (S580: yes), a small hit symbol is selected based on the gaming state and the random number for determining the small hit symbol (S585), and subsequently, based on the type of the special figure targeted for the winning hand or not. The opening pattern setting process of the second big winning opening 91 is performed (S560), and the above-described variation pattern selection process corresponding to the small hit symbol is performed (S565). The information is transmitted to the integrated control device 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on an instruction from the sub-integrated control device 83 that receives this information, and corresponds to the first or second special figure based on the information of the small hit symbol and the variation pattern. Start the variable display of the rendered effect symbol. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start changing the special symbol.

S580が否定判定なら(S580:no)、ハズレ図柄を選択し(S590)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S565)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If a negative determination is made in S580 (S580: no), a lost symbol is selected (S590), and a variation pattern setting process corresponding to the lost symbol is performed (S565), and a variation instruction command serving as information on the symbol and the variation pattern relating to the lost symbol. Is transmitted to the sub integrated control device 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub-integrated control device 83 that has received this information, and starts the fluctuating display of the pseudo symbol based on the information on the lost symbol and the fluctuating pattern. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start changing the special symbol.

次に、S505が肯定判定、即ち、特別図柄の変動中であれば(S505:yes)、図13のフローチャートに進み、特別図柄の変動時間(S565で選択された変動パターンに基づく)が経過したか否か判定する(S600)。否定判定なら(S600:no)リターンし、肯定判断なら(S600:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS550,S585又はS590で選択した確定図柄を確定表示させる(S605)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。   Next, if a positive determination is made in S505, that is, if the special symbol is being changed (S505: yes), the process proceeds to the flowchart of FIG. 13 and the special symbol change time (based on the change pattern selected in S565) has elapsed. It is determined whether or not (S600). If the determination is negative (S600: no), the process returns. If the determination is affirmative (S600: yes), a confirmation command is transmitted to the sub integrated control device 83 to control the first special symbol display device 9 or the second special symbol display device 10. Then, the fixed symbol selected in S550, S585 or S590 is fixedly displayed (S605). The sub-integrated control device 83 that has received the confirmation command transmits an instruction signal for confirming and displaying the pre-selected pseudo symbol to the effect symbol control device 82, and the effect symbol control device 82 generates an effect symbol display device in accordance with the signal. 6 to display the pseudo symbol. Thus, the start and end of the change of the first or second special symbol and the pseudo symbol are at the same timing (synchronized).

S605に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S610)、肯定判定なら(S610:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S615)、時短フラグが1か否か判定し(S620)、肯定判定なら(S620:yes)、時短フラグに0をセットし(S625)、S625、又はS620の否定判定(S620:no)に続いては、条件装置作動開始処理(S630)と、役物連続作動装置作動開始処理(S635)とを行うことで大当り遊技を開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S450)、大当りフラグに1をセットする(S643)。   Subsequent to S605, it is determined whether the first or second special symbol confirmed and displayed on the first special symbol display device 9 or the second special symbol display device 10 is a big hit symbol (S610). : Yes), the display setting processing of the fixed symbol (setting of the time to be displayed in the fixed symbol) is performed (S615), and it is determined whether or not the time saving flag is 1 (S620). If the affirmative determination is made (S620: yes), The time reduction flag is set to 0 (S625), and following the negative determination of S625 or S620 (S620: no), the condition device operation start process (S630) and the accessory continuous operation device operation start process (S635) Is performed, the big hit game is started, a big hit start effect instruction command is transmitted to the sub integrated control device 83 (S450), and the big hit flag is set to 1 (S643).

一方、S610が否定判定、即ち、確定図柄が大当りでなければ(S610:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S650)、時短フラグが1か否か判定し(S655)、肯定判定なら(S655:yes)、時短カウンタからデクリメントし(S660)、時短カウンタが0か否か判定し(S665)、肯定判定なら(S665:yes)、時短フラグに0をセットする(S670)。S655からS670によって、特別図柄が当否判定に応じたハズレ確定表示を行うごとに、時短(開放延長)状態を規制する時短カウンタが計数され、これらのカウンタが所定値に至ることで遊技状態が変化(時短(開放延長)状態が終了し通常状態(通常開放状態)に移行)する。   On the other hand, if a negative determination is made in S610, that is, if the confirmed symbol is not a big hit (S610: no), the display setting process of the confirmed symbol (setting of the time for displaying the confirmed symbol) is performed (S650), and the time reduction flag is set to 1 (S655: yes), decrement from the time saving counter (S660), determine whether the time saving counter is 0 (S665), and if affirmative (S665: yes), reduce the time saving. The flag is set to 0 (S670). From S655 to S670, every time the special symbol performs the loss confirmation display according to the determination of success or failure, the time reduction counter for regulating the time reduction (open extension) state is counted, and the game state changes when these counters reach a predetermined value. (The time-saving (open extension) state ends and the state shifts to the normal state (normal open state)).

続いて、S670、又はS655,S665が否定判定なら(S655:no,S665:no)、確定表示された特別図柄が小当り図柄か否かを判定し(S675)、肯定判定なら(S675:yes)、第1特図の小当りか否か判定し(S680)、肯定判定なら(S680:yes)、役物大当りのチャンスであることを報知する「Vチャレンジ演出」を表示する指示信号をサブ統合制御装置83に送信する(S685)。このS685で指示する演出表示は、図7,8,9を用いて説明した普図当否判定処理1のS325で表示指示を行った演出表示と共通内容となる。   Subsequently, if S670 or S655, S665 is a negative determination (S655: no, S665: no), it is determined whether or not the confirmed special symbol is a small hit symbol (S675), and if affirmative determination (S675: yes). ), It is determined whether or not it is a small hit of the first special map (S680). If the determination is affirmative (S680: yes), an instruction signal for displaying "V challenge effect" for notifying that it is a chance to win a large hit is issued as a sub signal. It is transmitted to the integrated control device 83 (S685). The effect display instructed in S685 has the same contents as the effect display instructed to display in S325 of the general figure permission / inhibition determination process 1 described with reference to FIGS.

この第1特図の小当り時(第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合)は、第2遊技領域3bへの遊技球の発射により第2大入賞口91に入賞した遊技球が約1/4の入賞確率で特定領域94に入球するため、S325の時点に比べ役物大当りが生起するまでのステップ数が少なく、役物大当りが生起する期待感がより身近に迫った感覚となる。   At the time of the small hit of the first special figure (when the small hit game is performed based on the small hit winning of the first special symbol), the game ball is launched into the second game area 3b to the second big winning opening 91. Since the winning game ball enters the specific area 94 with a winning probability of about 1/4, the number of steps until the bonus hit occurs is smaller than at the time of S325, and the expectation that the bonus hit occurs will be more. It becomes an imminent sense.

Vチャレンジ演出表示指示コマンドを受信したサブ統合制御装置83は、S325によりVチャレンジ演出表示指示コマンドを受信した場合と共通の演出表示を演出図柄表示装置6に表示するが、共通演出の詳細については図を用いて後述する。   The sub-integrated control device 83 that has received the V challenge effect display instruction command displays an effect display common to the case where the V challenge effect display instruction command is received in S325 on the effect symbol display device 6, but for details of the common effect, This will be described later with reference to the drawings.

S685に続いては、第1特図の小当り遊技の作動を開始する第1特図小当り遊技設定処理を行い(S690)、S680が否定判定なら(S680:no)、第2特図の小当り遊技の作動を開始する第2特図小当り遊技設定処理を行う(S695)。なお、通常遊技状態で第2特図が小当りしたなら(普図のロング開放当りから普通電動役物16への入賞を経た役物大当りを生起させるまでの一連の遊技の途中となる)、「Vチャレンジ演出」の継続を指示するコマンドをサブ統合制御装置83に送信する。S690又はS695に続いては、小当りフラグに1を設定する(S698)。S698,S643、又はS675の否定判定(S675:no)に続いては、上記処理の結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S645)リターンする。   Subsequent to S685, a first special figure small hitting game setting process for starting the operation of the first special figure small hitting game is performed (S690), and if S680 is negative (S680: no), the second special figure A second special figure small hit game setting process for starting the operation of the small hit game is performed (S695). Note that if the second special map has a small hit in the normal gaming state (it is in the middle of a series of games from the long opening of the regular figure to the occurrence of a bonus hit with a prize to the normal electric accessory 16). A command for instructing the continuation of the “V challenge effect” is transmitted to the sub integrated control device 83. Subsequent to S690 or S695, the small hit flag is set to 1 (S698). Subsequent to the negative determination in S698, S643, or S675 (S675: no), a state designation command indicating a game state based on the result of the above processing is transmitted to the sub integrated control device 83 (S645), and the process returns.

図12に戻り、S510が肯定判定、即ち、確定図柄の表示中なら(S510:yes)、図14のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S700)、否定判定なら(S700:no)リターンし、肯定判定なら(S700:yes)、確定図柄表示終了処理(S705)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。   Returning to FIG. 12, if the affirmative determination is made in S510, that is, if the confirmed symbol is being displayed (S510: yes), the process proceeds to the flowchart of FIG. 14, and it is determined whether or not the confirmed symbol display time has elapsed (S700). (S700: no) Return, if affirmative determination (S700: yes), finalized symbol display end processing (S705) is performed, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to display the special symbol. The confirmation display is terminated, and the sub-integrated control device 83 is instructed to terminate the confirmation display of the pseudo symbol.

次に、図15から図21を用いて、実施例1において主制御装置80が実行する特別遊技処理1を説明する。本処理を開始すると、大当りフラグの値が0か否か判定する(S800)。肯定判定なら(S800:yes)、小当りフラグの値が0か否か判定する(S805)。肯定判定なら(S805:yes)リターンし、否定判定、即ち小当り遊技中なら(S805:no)、図16のS850に進む。   Next, a special game process 1 executed by the main control device 80 in the first embodiment will be described with reference to FIGS. When this processing is started, it is determined whether or not the value of the big hit flag is 0 (S800). If the determination is affirmative (S800: yes), it is determined whether the value of the small hit flag is 0 (S805). If the determination is affirmative (S805: yes), the process returns. If the determination is negative, that is, if the small hitting game is being performed (S805: no), the process proceeds to S850 in FIG.

S850では、小当り開始インターバル中であるか否か判定する(S850)。否定判定なら(S850:no)、第2大入賞口91が開放中か否か判定する(S855)。否定判定なら(S855:no)、特定領域94が有効か(遊技球を検出すると役物連続作動装置が作動する期間か)否か判定する(S860)。否定判定なら(S860:no)、小当り終了演出中か否か判定する(S865)。肯定判定なら(S865:yes)、小当り終了演出終了時間が経過したか否か判定する(S870)。肯定判定なら(S870:yes)、条件装置の作動終了処理を行い小当りフラグに0をセットし(S875)リターンする。また、S870が否定判定(S870:no)の場合も同様にリターンする。S865が否定判定なら(S865:no)、小当り開始インターバル開始処理を行ない(S895)、サブ統合制御装置83へ小当り開始コマンドを送信し、リターンする。   In S850, it is determined whether or not a small hit start interval is in progress (S850). If a negative determination is made (S850: no), it is determined whether or not the second special winning opening 91 is being opened (S855). If a negative determination is made (S855: no), it is determined whether or not the specific area 94 is valid (a period during which the accessory continuous operating device operates when a game ball is detected) (S860). If a negative determination is made (S860: no), it is determined whether or not a small hit end effect is being produced (S865). If the determination is affirmative (S865: yes), it is determined whether the small hit end effect end time has elapsed (S870). If the determination is affirmative (S870: yes), the operation of the condition device is terminated, the small hit flag is set to 0 (S875), and the routine returns. Also, when S870 makes a negative determination (S870: no), the process returns similarly. If a negative determination is made in S865 (S865: no), a small hit start interval start process is performed (S895), a small hit start command is transmitted to the sub integrated controller 83, and the routine returns.

S850が肯定判定なら(S850:yes)、小当り開始インターバル時間が終了した否か判定する(S880)。肯定判定なら(S880:yes)、第2大入賞口91開放処理を行い(S885)、特定領域94の有効化処理を行う(S890)。S890の処理後又はS880が否定判定なら(S880:no)、リターンする。   If the determination in S850 is affirmative (S850: yes), it is determined whether or not the small hit start interval time has ended (S880). If the determination is affirmative (S880: yes), the second large winning opening 91 is opened (S885), and the specific area 94 is activated (S890). After the processing of S890 or if S880 is negative (S880: no), the process returns.

S855が肯定判定、即ち第2大入賞口91が開放中なら(S855:yes)、図17のS900に進み、第2大入賞口91への入賞数が10個未満か否か判定し(S900)、肯定判定なら(S900:yes)、第2大入賞口91の開放時間が終了したか否か判定する(S905)。S905が肯定判定(S905:yes)、又はS900が否定判定なら(S900:no)、第2大入賞口91の閉鎖処理を行い(S910)、リターンする。   If S855 is affirmative, that is, if the second special winning opening 91 is being opened (S855: yes), the process proceeds to S900 in FIG. 17, and it is determined whether or not the number of winnings in the second special winning opening 91 is less than 10 (S900). If the determination is affirmative (S900: yes), it is determined whether the opening time of the second special winning opening 91 has expired (S905). If S905 is affirmative (S905: yes) or S900 is negative (S900: no), the second big winning opening 91 is closed (S910) and the process returns.

S905が否定判定なら(S905:no)、図18のS950に進み、特定領域スイッチ94aが遊技球を検出したか否か判定する(S950)。否定判定なら(S950:no)、特定領域有効化期間が終了したか否か判定し(S1015)、肯定判定なら(S1015:yes)、小当り終了演出処理を行う(S1020)。この小当り終了演出処理では、サブ統合制御装置83へ小当り終了コマンドを送信する。小当り終了コマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出(役物大当りが生起せずに小当り遊技が終了したことを報知する内容)が表示される。   If a negative determination is made in S905 (S905: no), the process proceeds to S950 in FIG. 18, and it is determined whether or not the specific area switch 94a has detected a game ball (S950). If the determination is negative (S950: no), it is determined whether the specific area activation period has ended (S1015), and if the determination is affirmative (S1015: yes), a small hit end effect process is performed (S1020). In the small hit end effect processing, a small hit end command is transmitted to the sub integrated control device 83. On the side of the sub-integrated control device 83 that has received the small hit end command, the effect is displayed on the effect symbol display device 6 under the control of the effect symbol control device 82 (contents for notifying that the small hit game has ended without the occurrence of the big hit of the role). Is displayed.

S950が肯定判定、即ち、遊技球が特定領域94に入球したなら(S950:yes)、役物連続作動装置の作動開始処理を行い(S955)、第2大入賞口91が開放中か否か判定し(S960)、肯定判定なら(S960:yes)、第2大入賞口91閉鎖処理を行う(S965)。   If S950 is affirmatively determined, that is, if the game ball has entered the specific area 94 (S950: yes), an operation start process of the accessory continuous operation device is performed (S955), and whether or not the second special winning opening 91 is open. It is determined (S960). If the determination is affirmative (S960: yes), the second big winning opening 91 closing process is performed (S965).

S965の後、又はS960が否定判定なら(S960:no)、小当り図柄を参照し(S970)、参照した図柄の種類に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(通常状態、時短,開放延長状態)を決定する図柄モードを設定し(S975)、設定した図柄モードに基づいてモードバッファ設定処理(S555と共通内容)を行い(S980)、S975で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S985)、特定領域無効化処理を行い(S990)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1000)、大当りフラグに1をセットし(S1005)、役物大当り(特別遊技)に移行する。S1005、S1020、又はS1015の否定判定(S1015:no)に続いては、小当りフラグに1をセットし(S1010)リターンする。ここまでが小当り遊技に係る処理構成となる。   After S965, or if S960 is negative (S960: no), the small hit symbol is referred to (S970), and based on the type of the referred symbol, the content of the big hit game and the game state after the end of the big hit game (normal state) (S975), and a mode buffer setting process (common to S555) is performed based on the set symbol mode (S980), and based on the symbol mode set in S975. Then, an opening pattern setting process of the first big winning opening 14 which is the content of the big hit game is performed (S985), a specific area invalidating process is performed (S990), and a big hit start effect instruction command is transmitted to the sub integrated control device 83 ( (S1000), 1 is set to the big hit flag (S1005), and it shifts to the special hit jackpot (special game). Subsequent to the negative determination in S1005, S1020, or S1015 (S1015: no), the small hit flag is set to 1 (S1010), and the process returns. The process up to here is the processing configuration related to the small hit game.

図15のフローチャートに戻り、S800が否定判定、即ち、大当りフラグが立っていれば(S800:no)、図19のフローチャートに進み、第1大入賞口14が開放中か否か判定し(S1050)、否定判定なら(S1050:no)、開放間インターバル中か否か判定する(S1055)。否定判定なら(S1055:no)、大当り終了演出中か否か判定し(S1060)、否定判定なら(S1060:no)、大当り開始演出中か否か判定し(S1065)、肯定判定なら(S1065:yes)、大当り開始演出時間が経過したか否か判定し(S1070)、否定判定なら(S1070:no)リターンし、肯定判定なら(S1070:yes)、第1大入賞口14の開放処理を行い(S1075)リターンする。   Returning to the flowchart of FIG. 15, if the negative determination is made in S800, that is, if the big hit flag is set (S800: no), the process proceeds to the flowchart of FIG. 19, and it is determined whether the first special winning opening 14 is open (S1050). If the determination is negative (S1050: no), it is determined whether or not it is during the opening interval (S1055). If a negative determination is made (S1055: no), it is determined whether or not a big hit end effect is being produced (S1060). If a negative determination is made (S1060: no), it is determined whether or not a big hit start effect is being made (S1065). Yes), it is determined whether or not the jackpot start effect time has elapsed (S1070). If the determination is negative (S1070: no), the process returns. If the determination is affirmative (S1070: yes), the opening process of the first big winning opening 14 is performed. (S1075) Return.

S1055が肯定判定なら(S1055:yes)、インターバル時間が終了したか否か判定し(S1085)、否定判定なら(S1085:no)リターンし、肯定判定なら(S1085:yes)、第1大入賞口14の開放処理を行い(S1090)リターンする。   If a positive determination is made in S1055 (S1055: yes), it is determined whether or not the interval time has ended (S1085). If a negative determination is made (S1085: no), the process returns. 14 (S1090), and returns.

S1065が否定判定なら(S1065:no)、大当り開始演出処理を行ない(S1080)、リターンする。大当り開始演出処理(S1080)ではサブ統合制御装置83へ大当り開始コマンドを送信する。   If a negative determination is made in S1065 (S1065: no), a jackpot start effect process is performed (S1080), and the process returns. In the big hit start effect process (S1080), a big hit start command is transmitted to the sub integrated control device 83.

S1050が肯定判定なら(S1050:yes)、図20のフローチャートに進み、第1大入賞口14への入賞が規定数である9個を満たしたか否か判定し(S1100)、否定判定なら(S1100:no)、第1大入賞口14の開放時間が終了したか否か判定する(S1105)。否定判定なら(S1105:no)リターンし、肯定判定なら(S1105:yes)又はS1100が肯定判定なら(S1100:no)、第1大入賞口14の閉鎖処理を行い(S1110)、大当り遊技の最終ラウンドが終了したか否か判定する(S1115)。肯定判定なら(S1115:yes)、大当り終了演出処理を行い(S1120)リターンし、否定判定なら(S1115:no)、開放間インターバル処理を行ない(S1125)、リターンする。   If S1050 is an affirmative determination (S1050: yes), the process proceeds to the flowchart of FIG. 20, and it is determined whether or not winning in the first big winning opening 14 satisfies a specified number of 9 (S1100), and if negative, (S1100). : No), it is determined whether or not the opening time of the first special winning opening 14 has ended (S1105). If the determination is negative (S1105: no), the process returns. If the determination is affirmative (S1105: yes) or if the determination is affirmative (S1100: no), the closing process of the first winning port 14 is performed (S1110), and the end of the big hit game It is determined whether or not the round has ended (S1115). If the determination is affirmative (S1115: yes), a jackpot end effect process is performed (S1120), and if the determination is negative (S1115: no), the interval process during opening is performed (S1125), and the process returns.

大当り終了演出処理(S1120)ではサブ統合制御装置83へ大当り終了コマンドを送信し、開放間インターバル処理(S1125)では、同様にインターバルコマンドをサブ統合制御装置83に送信する。大当り終了コマンド又はインターバルコマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出が表示される。   In the big hit end rendering process (S1120), a big hit end command is transmitted to the sub integrated control device 83, and in the opening interval process (S1125), an interval command is similarly sent to the sub integrated control device 83. On the side of the sub integrated control device 83 that has received the big hit end command or the interval command, the effect is displayed on the effect symbol display device 6 under the control of the effect symbol control device 82.

図19に戻り、S1060が肯定判定なら、即ち大当り終了演出中であれば(S1060:yes)、図21のフローチャートに進み、大当り終了演出の終了時間か否か判定し(S1150)、否定判定なら(S1150:no)リターンする。S1150が肯定判定なら(S1150:yes)、役物連続作動装置停止処理(S1155)、条件装置作動停止処理(S1160)を行い、設定されているモードバッファを参照し(S1165)、参照したモードバッファの内容に基づいて時短フラグと時短カウンタを設定し(S1170、S1175)、モードバッファをクリアし(S1180)、終了コマンドと、大当り遊技終了後の遊技状態を指示する状態指定コマンドとをサブ統合制御装置83に送信し(S1185、S1190)、大当りフラグに0をセットして(S1195)リターンする。   Returning to FIG. 19, if S1060 is an affirmative determination, that is, if the big hit end effect is being performed (S1060: yes), the process proceeds to the flowchart of FIG. 21 and it is determined whether or not it is the big hit end effect end time (S1150). (S1150: no) Return. If S1150 is affirmatively determined (S1150: yes), the accessory continuous operation device stop processing (S1155), the condition device operation stop processing (S1160) are performed, and the set mode buffer is referred to (S1165). (S1170, S1175), the mode buffer is cleared (S1180), and the end command and the state designation command indicating the game state after the big hit game are sub-integrated control. It transmits to the device 83 (S1185, S1190), sets the big hit flag to 0 (S1195), and returns.

次に、図22に示したフローチャートを用いて、サブ統合制御装置83が実行する保留数指示コマンド受信処理を説明する。本処理を開始すると、保留数指示コマンドを受信したか否か判定する(S1200)。否定判定なら(S1200:no)、リターンし、肯定判定なら(S1200:yes)、サブ統合制御装置83が備える第1保留数カウンタ又は第2保留カウンタに受信した保留数指示コマンドの種類に応じて+1し(S1205)、演出図柄制御装置82に保留数表示信号を送信し(S1210)、リターンする。保留数カウンタの値は、後述する変動指示コマンド受信処理において変動指示コマンドを受信するごとにデクリメントされる。これにより、絶えず主制御装置80が記憶する保留記憶の数と同一数が管理される。   Next, with reference to the flowchart shown in FIG. 22, a description will be given of the processing for receiving the number-of-reservations command executed by the sub integrated control device 83. When this processing is started, it is determined whether or not a hold number instruction command has been received (S1200). If the determination is negative (S1200: no), the process returns. If the determination is affirmative (S1200: yes), the process returns according to the type of the hold number instruction command received by the first hold number counter or the second hold counter provided in the sub integrated control device 83. The value is incremented by one (S1205), and a reservation number display signal is transmitted to the effect symbol control device 82 (S1210), and the process returns. The value of the pending number counter is decremented each time a fluctuation instruction command is received in a fluctuation instruction command receiving process described later. Thereby, the same number as the number of pending storages stored in main controller 80 is constantly managed.

なお、混合機の特性上、第2特図に保留記憶機能を備えると、時短遊技が終了した後も保留個数分の小当りが発生する可能性が生じる。特定領域94への入賞率は第2特図の方でも比較して高いため、これを避けようとするならば、第2特図には保留記憶を備えないことが望ましい。ただし、本実施例の遊技性では、第1特図が変動表示している時に普通図柄の第2開放が行なわれる可能性があり、その場合に第2特図の抽選が行なえない可能性がある。それを回避するために第2保留記憶の機能を備えることにより第2特図の抽選の機会を確保することができる。なお、上記のような目的で保留記憶機能を備える場合は、第1特図に比べて少ない保留上限個数で備えれば、上記した保留個数分の小当りが発生する問題も回数を抑えることができて好適となる。   In addition, due to the characteristics of the mixer, if the second special map is provided with the hold storage function, there is a possibility that a small hit corresponding to the hold number may occur even after the time-saving game is over. Since the prize winning rate in the specific area 94 is higher than that of the second special figure, it is preferable that the second special figure does not have a hold storage in order to avoid this. However, in the playability of the present embodiment, there is a possibility that the second opening of the ordinary symbol is performed when the first special figure is displayed in a fluctuating manner, and in that case, there is a possibility that the lottery of the second special figure cannot be performed. is there. In order to avoid this, by providing the function of the second hold storage, it is possible to secure an opportunity for the lottery of the second special map. In addition, in the case where the hold storage function is provided for the above-mentioned purpose, if the hold upper limit number is smaller than that in the first special figure, the number of small hits corresponding to the hold number described above can be reduced. It is possible and suitable.

次に、図23に示したフローチャートを用いて、サブ統合制御装置83が実行する変動指示コマンド受信処理を説明する。本処理は、主制御装置80からS570の処理に基づく変動指示コマンドを受信したことに応じて、演出図柄表示装置6に表示する演出態様を選択し、演出図柄制御装置82に表示制御を指示する処理となる。   Next, the change instruction command receiving process executed by the sub-integrated control device 83 will be described with reference to the flowchart shown in FIG. In this processing, in response to receiving the fluctuation instruction command based on the processing of S570 from the main control device 80, the effect mode to be displayed on the effect symbol display device 6 is selected, and the effect symbol control device 82 is instructed to perform display control. Processing.

本処理を開始すると、変動指示コマンドを受信したか否か判定する(S1250)。否定判定なら(S1250:no)リターンし、肯定判定なら(S1250:yes)、振分乱数を抽出し(S1255)、サブ統合制御装置83が備える保留球数カウンタから−1すると共に、受信した変動指示コマンドとS1255で抽出した振分乱数の値に基づいて、サブ統合制御装置83が複数備える演出変動態様の中から、演出図柄表示装置6に表示する演出変動態様を選択し(S1260)、選択した演出変動態様の表示を開始する指示信号を演出図柄制御装置82に送信して(S1265)リターンする。   When the process is started, it is determined whether a change instruction command has been received (S1250). If the determination is negative (S1250: no), the process returns. If the determination is affirmative (S1250: yes), distribution random numbers are extracted (S1255). Based on the instruction command and the value of the distribution random number extracted in S1255, the effect variation mode to be displayed on the effect symbol display device 6 is selected from among the effect variation modes provided in the sub-integrated control device 83 (S1260). An instruction signal to start displaying the effect variation mode is transmitted to effect symbol control device 82 (S1265), and the process returns.

次に、図24に示したフローチャートを用いて、サブ統合制御装置83が実行するVチャレンジ演出表示指示コマンド受信処理を説明する。Vチャレンジ演出表示は、本発明の特定領域への入球を促す演出に相当する。本処理を開始すると、Vチャレンジ演出表示指示コマンドを受信したか否か判定する(S1300)。否定判定なら(S1300:no)リターンし、肯定判定なら(S1300:yes)、演出図柄表示装置6にVチャレンジ演出を表示する指示信号を演出図柄制御装置82に送信して(S1305)リターンする。   Next, the V challenge effect display instruction command receiving process executed by the sub integrated control device 83 will be described using the flowchart shown in FIG. The V-challenge effect display corresponds to an effect that prompts the player to enter a specific area according to the present invention. When this processing is started, it is determined whether or not a V challenge effect display instruction command has been received (S1300). If the determination is negative (S1300: no), the process returns. If the determination is affirmative (S1300: yes), an instruction signal for displaying the V-challenge effect on the effect symbol display device 6 is transmitted to the effect symbol control device 82 (S1305), and the process returns.

次に、図25,26を用いて、実施例1における上述したVチャレンジ演出を含む演出表示例を説明する。図25(1)は、通常状態における特別図柄変動時の演出図柄表示装置6画面の基本構成となり、画面中央に擬似図柄表示領域が配置され、画面下部左に第1保留記憶数表示領域、その右に1個の保留図柄が表示可能な第2保留記憶数表示領域が配置されている。第1保留記憶数表示領域には第1保留記憶を表す保留図柄が最高4個まで表示される。擬似図柄表示領域では、左中右の擬似図柄が特別図柄の変動時間に応じて変動表示を実施する。   Next, an effect display example including the above-described V challenge effect in the first embodiment will be described with reference to FIGS. FIG. 25 (1) shows the basic structure of the effect symbol display device 6 screen at the time of a special symbol change in the normal state. A pseudo symbol display area is arranged at the center of the screen, and a first reserved storage number display area is shown at the lower left of the screen. A second reserved storage number display area capable of displaying one reserved symbol is arranged on the right. In the first reserved storage number display area, up to four reserved symbols representing the first reserved storage are displayed. In the pseudo symbol display area, the left middle right pseudo symbol performs variable display according to the fluctuation time of the special symbol.

図25(2)は、第1特図の小当り時に、主制御装置80が実行する特図当否判定処理1のS685(図13)により送信されたVチャレンジ演出表示指示コマンドの受信に基づいて実施される「Vチャレンジ演出」の表示例となる。具体的な表示内容は、画面中央に「Vチャレンジ」の文字列を記載したプレートを表示し、その上部に「右打ち」と右向きの矢印を2度表示することで第2遊技領域3bへの遊技球の発射を強く促し、画面右上にキャラクタ(熊の達吉)を表示し、画面右下に擬似小当り図柄を縮小して確定表示している。   FIG. 25 (2) is based on the reception of the V-challenge effect display instruction command transmitted in S685 (FIG. 13) of the special figure right / wrong determination processing 1 executed by the main controller 80 at the time of the small hit of the first special figure. This is a display example of the “V challenge effect” to be performed. The specific display content is to display a plate in which the character string of “V Challenge” is described in the center of the screen, and display “Right” and a rightward arrow twice at the top of the plate to display the plate in the second game area 3b. The game ball is strongly urged to fire, a character (Kuma no Tatsuyoshi) is displayed at the upper right of the screen, and the pseudo small hit symbol is reduced and confirmed at the lower right of the screen.

図25(3)は、普通図柄が第2開放を行う当り時に、主制御装置80が実行する普図当否判定処理1のS325(図8)により送信されたVチャレンジ演出表示指示コマンドの受信に基づいて実施される「Vチャレンジ演出」の表示例となる。(2)と異なるのは、画面右下部には変動中の擬似図柄が表示される点のみであり、それ以外は共通内容の演出表示となる。   FIG. 25 (3) shows the reception of the V-challenge effect display instruction command transmitted in S325 (FIG. 8) of the general symbol right / wrong determination process 1 executed by the main controller 80 when the normal symbol performs the second release. This is a display example of “V Challenge production” performed based on the above. The only difference from (2) is that the changing pseudo symbol is displayed in the lower right part of the screen.

このように、第1特図の小当り時と普通図柄の第2開放を行う当り時で、演出表示を見ればどちらによるVチャレンジか判別可能な構成としても良いし、演出表示上は判別困難に構成してもよい。ただし、該演出が行なわれてから普通電動役物16が作動するか第1大入賞口14が動作するかで直ぐ判別可能なため、判別困難な時間は短時間である。短時間ではあるが一瞬でも第1特図の小当りと思わせるだけで遊技者の期待は膨らむため、期待度の高い演出とすることができる。判別可能な構成でも、直ぐにはどちらで発生した演出なのか分り難くすることで(例えば、判別可能な箇所が極小さい)、同様に期待度の高い演出とすることができる。   As described above, it is possible to determine which of the V-challenge is to be determined by viewing the effect display at the time of the small hit of the first special figure and at the time of performing the second opening of the normal symbol, and it is difficult to determine the V-challenge on the effect display. May be configured. However, since it is possible to immediately determine whether the ordinary electric accessory 16 operates or the first special winning opening 14 operates after the effect is performed, the time during which the determination is difficult is short. Although it is a short time, even if it is instantaneous, the player's expectation expands just by thinking that it is a small hit of the first special map, so that the effect can be highly expected. Even in a configuration that can be distinguished, it is similarly difficult to determine which effect has occurred (for example, the location that can be distinguished is extremely small).

図26(4)は、(3)の状態(普通図柄が第2開放図柄で当選)から第2始動口12(普通電動役物16)に遊技球が入球し、高確率で生起する第2特図の小当りに当選した時点の表示例となり、この場合は主制御装置80が実行する特図当否判定処理1のS695(図13)により送信されたVチャレンジ演出の継続を指示する信号の受信に基づいて当該演出表示が実施され、見た目には、普図の第2開放当選から「Vチャレンジ演出」を継続して実施している状況となる。   FIG. 26 (4) shows a state in which a gaming ball enters the second starting port 12 (normally the electric accessory 16) from the state of (3) (the normal symbol is won with the second open symbol) and occurs with a high probability. 2 is a display example at the time of winning a small hit of a special figure. In this case, a signal instructing continuation of the V-challenge effect transmitted in S695 (FIG. 13) of the special figure right / wrong determination processing 1 executed by the main controller 80. The effect display is performed based on the reception of the “.”, And the appearance is such that the “V Challenge effect” is continuously performed from the second open winning of the ordinary figure.

具体的な表示内容は、「Vチャレンジ」のプレートと「右打ち矢印」表示は図25(3)と同一だが、プレート上部に「大入賞口(下)が開放します。そのまま右打ちを継続してください」の文字列が表示される。   The specific display contents are the same as the “V Challenge” plate and the “Right Arrow” display, as shown in FIG. 25 (3), but the “Big Winner (bottom) opens at the top of the plate. Please Please "is displayed.

図26(5)は、小当り遊技時に特定領域94に遊技球が入球した時点の演出表示例となる。この場合、画面中央に大きく「V」の表示と、画面上部に「Vチャレンジ成功!」の文字列と、笑顔のキャラクタ(熊の達吉)を表示している。なお、この表示は、第1特図の小当り時と第2特図の小当り時とで共通となる。   FIG. 26 (5) shows an effect display example when a game ball enters the specific area 94 during the small hit game. In this case, a large "V" is displayed at the center of the screen, a character string "V Challenge Success!", And a smiling character (Tatsuyoshi Bear) are displayed at the top of the screen. This display is common to the small hit in the first special map and the small hit in the second special map.

図26(6)は、普通電動役物16の第2開放(ロング開放)実施時に、遊技球を入球させられなかった場合の表示例となる。普図が第2開放を行う図柄で当選した場合は、図25(3)で示したように第2特図が小当りとなることを前提として演出表示を実施するが、第2開放を実施する普通電動役物16に入球させることができなければ(第2特図を変動させることができなければ)、図例のチャレンジ失敗演出を表示する。   FIG. 26 (6) shows a display example in a case where the game ball cannot be entered when the normal electric accessory 16 is opened for the second time (long open). In the case where the ordinary figure wins the symbol for performing the second opening, the effect display is performed on the assumption that the second special figure will be a small hit as shown in FIG. 25 (3), but the second opening is performed. If it is not possible to enter the ordinary electric accessory 16 (if the second special figure cannot be changed), a challenge failure effect in the figure is displayed.

具体的には、画面中央に大きく「×」を表示し、その上部に「Vチャレンジ失敗」の文字列と、残念な表情をしたキャラクタ(熊の達吉)を表示している。なお、小当り遊技が実施されても特定領域94に遊技球を入球させることができなかった場合も同様の表示演出を行ってもよい(第1特図小当り、第2特図小当り共用可)。その場合、普通電動役物16への入球失敗と、第1特図小当り及び第2特図小当りで特定領域94への入球失敗とで共通の表示演出を行う構成となる。   Specifically, a large "x" is displayed at the center of the screen, and a character string "V Challenge failed" and a character with a disappointing expression (Kuma no Tatsuyoshi) are displayed above. The same display effect may be performed even when the game ball cannot enter the specific area 94 even if the small hit game is executed (the first special figure small hit and the second special figure small hit). Can be shared). In this case, a common display effect is provided for the failure to enter the normal electric accessory 16 and the failure to enter the specific area 94 at the first special figure small hit and the second special figure small hit.

以上が実施例1の説明となる。本実施例の遊技仕様とすることにより、通常遊技状態(非時短(非開放延長)状態)では、普図を変動させながら第1特図を変動させる遊技(第1大入賞口14又は第2大入賞口91の作動を目指す)がメインとなり、第1特図の大当り終了時に50%の確率で時短(開放延長)状態になると、時短状態中は第2特図を変動させる遊技がメインとなり、第2特図が時短状態中に図柄大当り又は役物大当りすれば70%の確率で時短状態を継続することになる。   The above is the description of the first embodiment. By using the game specifications of the present embodiment, in the normal game state (non-time saving (non-open extension) state), the game (the first special winning opening 14 or the second special winning opening 14) that fluctuates the first special figure while fluctuating the general figure is performed. Aiming at the operation of the special winning opening 91) becomes main, and at the end of the big hit of the first special map, if there is a 50% probability of being in a time saving (open extension) state, during the time saving state, the main game is to fluctuate the second special figure. If the second special figure hits a symbol or jackpot during the time reduction state, the time reduction state will be continued with a 70% probability.

また、通常遊技状態では、第1特図の小当りが1/100の確率で生起するとともに、普図が1/100で第2開放を行う図柄で当選し第2特図の当否判定が行われれば、第2特図は198/199で小当りに当選するため、第2特図の小当りも通常状態時に変動を行う普図の当否判定に対して実質1/100で生起することになる。そのため、役物大当りを目指す小当り(本実施例における「Vチャレンジ」)は、第1特図、第2特図ともに図柄の種類は第1特図と普図とで異なるが実質1/100で発生する。   In the normal gaming state, the small hit of the first special figure occurs with a probability of 1/100, and the general figure is won at the symbol of 1/100 and the second opening is performed, and the second special figure is determined to be appropriate. If the second special map wins the small hit in 198/199, the small special hit in the second special map will also occur at 1/100 of the judgment of the general figure which fluctuates in the normal state. Become. Therefore, the small hit (the "V Challenge" in the present embodiment) aiming at the accessory big hit is different in the first special figure and the second special figure in both the first special figure and the ordinary figure, but is substantially 1/100. Occurs in

このように、本実施例では、通常遊技状態(非時短(非開放延長)状態)での普図と第1特図とで、異なる図柄の個々の当選(普図第2開放当りと第1特図小当り)を契機に、役物大当りを期待させる同一の演出表示を行う構成となっているが、同一の演出表示であっても小当り遊技時の特定領域の入球確率は第1特図の小当り時の方が高いため、どちらの小当りに係る「Vチャレンジ」なのかに興趣が生まれる。   As described above, in the present embodiment, in the normal game state (non-time saving (non-open extension) state), the general winning and the first special figure have different winning patterns (the normal opening second hit and the first special hit). The same effect display that expects a big hit is triggered by the special figure small hit, but even with the same effect display, the ball entry probability in the specific area at the time of the small hit game is the first. Since the special hit is higher at the time of the small hit, an interest is generated in which “V challenge” related to the small hit.

次に、実施例2を説明する。実施例2におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a second embodiment will be described. The components constituting the pachinko gaming machine according to the second embodiment and their electrical connections are the same as those of the first embodiment, and the parts that are not specifically described have the same contents and redundant description is omitted.

実施例1と異なるのは、普図の当否判定確率に高確率と通常確率を設けた点と、普図当り時の普通電動役物16の開放パターンを遊技状態と関係なく共通とした点となる。具体的な変更点を図27から図32を用いて説明する。   The difference from the first embodiment is that a high probability and a normal probability are provided for the probability of judging whether or not the general figure is used, and that the opening pattern of the ordinary electric accessory 16 at the time of the general figure is made common regardless of the game state. Become. Specific changes will be described with reference to FIGS.

図27は、実施例2のパチンコ機の作動内容を示している。実施例1の図4の図表と異なるのは、「普通図柄当り確率(図表の一番下の欄)」の項目内容となり、本実施例では、普図当否判定の確率には通常確率と高確率とがあり、どちらの普図当否確率でも普図が当選すれば普通電動役物16が5.0秒の開放を1回行う構成となっている。   FIG. 27 shows the operation of the pachinko machine of the second embodiment. The difference from the chart of FIG. 4 of the first embodiment is the content of the item “probability per ordinary symbol (bottom column of the chart)”. There is a probability, and in either case, if the general figure wins, the ordinary electric accessory 16 opens once for 5.0 seconds.

なお、普図当否確率は、時短(開放延長)状態への移行と同一の契機で変化する。詳しくは、時短(開放延長)状態では高確率(100/100)で普図当否判定を行い、非時短(非開放延長)状態では通常確率(1/100)で普図当否判定を行う。   In addition, the general figure pass / fail probability changes at the same timing as the transition to the time saving (open extension) state. More specifically, in the time reduction (open extension) state, the general figure permission / inhibition determination is performed with a high probability (100/100), and in the non-time reduction (non-open extension) state, the general figure permission / inhibition determination is performed with the normal probability (1/100).

図28、29は、実施例2において主制御装置80が実行する普図当否判定処理2を示すフローチャートとなる。実施例1で説明した普図当否判定処理1と異なるのは、普図の当否判定確率に通常確率と高確率との2種類を備え、普図確変フラグの値に応じてどちらかの確率で普図当否判定を行う点と、通常状態(時短フラグ=0、普図確変フラグ=0)で普図当否判定が当選すると、無条件でサブ統合制御装置83に「Vチャレンジ演出」表示指示コマンドを送信する点となる(実施例1では普図当否判定が第2開放当選時のみ送信)。   FIG. 28 and FIG. 29 are flowcharts showing the general figure right / wrong determination process 2 executed by the main control device 80 in the second embodiment. The difference from the general figure pass / fail decision processing 1 described in the first embodiment is that the general figure pass / fail decision probability has two types, a normal probability and a high probability, and is determined by either of the probabilities depending on the value of the general figure probability change flag. When the general figure right / wrong determination is made and the general figure right / wrong determination is won in the normal state (time saving flag = 0, general figure probable change flag = 0), the "V challenge effect" display instruction command is unconditionally displayed on the sub integrated control device 83. (In the first embodiment, the general figure approval / disapproval determination is transmitted only when the second open winning is achieved).

具体的には、普図当否判定処理2では、普図当否判定処理1のS220に相当する保留記憶シフト処理(図28、S1370)を行うと、(普図)確変フラグが0か否か判定し(S1375)、肯定判定なら(S1375:yes)、通常状態で用いる低確率判定テーブルを用いて普図判定用乱数の比較処理を行い(S1380)、否定判定なら(S1375:no)、高確率(時短、開放延長)状態で用いる高確率判定テーブルを用いて普図判定用乱数の比較処理を行う(S1385)。   More specifically, in the general figure permission / non-permission determination processing 2, when the hold storage shift processing (FIG. 28, S1370) corresponding to S220 of the general figure permission / non-permission determination processing 1 is performed, it is determined whether the (general figure) probability change flag is 0 (S1375), if the determination is affirmative (S1375: yes), the comparison process of the random number for ordinary figure determination is performed using the low probability determination table used in the normal state (S1380), and if the determination is negative (S1375: no), the high probability is determined. Using the high probability determination table used in the (time saving, extension open) state, a comparison process of the random number for general-purpose determination is performed (S1385).

また、普図当否判定処理1の図8に相当する普図当否判定処理2の図29では、確定表示した普図が当り図柄であれば(S1460:yes)、時短フラグが0か否か判定し(S1465)、肯定判定、即ち、通常遊技状態なら(S1465:yes)、役物大当りのチャンスであることを報知する「Vチャレンジ演出」を表示する指示コマンドをサブ統合制御装置83に送信する(S1470)。   Further, in FIG. 29 of the general figure permission / non-permission determination processing 2 corresponding to FIG. 8 of the general figure permission / non-permission determination processing 1, if the confirmed and displayed general figure is a hit symbol (S1460: yes), it is determined whether the time reduction flag is 0 or not. Then (S1465), in the case of a positive determination, that is, in the normal gaming state (S1465: yes), an instruction command for displaying "V Challenge production" notifying that it is a chance to win a special hit is transmitted to the sub integrated control device 83. (S1470).

本実施例では、普図当否判定処理2実施時の判定確率を判断するために(普図)確変フラグを用いたが、時短フラグの値に基づいて確率(時短フラグ=0なら低確率、時短フラグ=1なら高確率)を判断してもよい。   In the present embodiment, the probable change flag is used to determine the determination probability at the time of carrying out the general figure right / wrong determination processing 2, but the probability is determined based on the value of the time reduction flag (low probability, time reduction if the time reduction flag = 0). (If flag = 1, high probability) may be determined.

普通図柄の当否判定が確率変動を行うことにより、実施例1のように第1開放(ショート)と第2開放(ロング)とを備える必要がなくなり、通常状態で普図が当選した場合は毎回「Vチャレンジ演出」を実施することができる。   Ordinarily, the determination of the success / failure of the symbol changes the probability, so that it is not necessary to provide the first opening (short) and the second opening (long) as in the first embodiment. "V Challenge production" can be implemented.

図30は、実施例2において主制御装置80が実行する普電遊技処理2となり、実施例1の普電遊技処理1とは異なり、普図当り図柄確定表示時に通常状態であれば、通常状態普電作動開始処理を行うことで(S1515)、普通電動役物16は常に1種類の開放パターンを実施する。本実施例では、開放延長状態と非開放延長状態とで普通電動役物16の開放パターンを共通の5.0秒としているため、遊技状態に拘わらず(時短フラグの値を判定することなく)普電作動開始処理を行ってもよい。   FIG. 30 shows the general electric game process 2 executed by the main control device 80 in the second embodiment. Unlike the general electric game process 1 in the first embodiment, if the normal state is set when the symbol per symbol is displayed in the normal state, the normal state By performing the normal electric operation start process (S1515), the ordinary electric accessory 16 always executes one type of opening pattern. In the present embodiment, the common electric accessory 16 has a common open pattern of 5.0 seconds between the open extended state and the non-open extended state, and therefore, regardless of the gaming state (without determining the value of the time reduction flag). A normal power operation start process may be performed.

図31は、実施例2において主制御装置80が実行する特別遊技処理2のフローチャートの一部となり、実施例1で説明した特別遊技処理1の図21に相当し、詳しくは、大当り遊技の終了時の処理となり、特図当否判定時に当選時の遊技状態と大当り図柄、又は小当り図柄によって決定した大当り遊技終了後の遊技状態を設定する処理となる。   FIG. 31 is a part of the flowchart of the special game process 2 executed by the main control device 80 in the second embodiment, and corresponds to FIG. 21 of the special game process 1 described in the first embodiment. This is a process of setting the game state at the time of winning and the big hit symbol or the small hit symbol and the game state after the end of the big hit game at the time of the special figure win / fail determination.

実施例1の特別遊技処理1と異なるのは、S1570とS1575となり、大当り遊技終了後の普図確変フラグの設定と確変カウンタの設定(時短カウンタと同一値の設定)を行う(高確率状態移行手段)。   The differences from the special game processing 1 of the first embodiment are S1570 and S1575, in which the setting of the universal figure probable change flag and the setting of the probable change counter (setting of the same value as the time reduction counter) after the end of the big hit game are performed (high probability state transition). means).

図32は、実施例2における演出図柄表示装置6の表示例となる。図32(1)の表示例の内容は、実施例1の図25(3)と同一内容となるが、表示するタイミングは通常状態における普図の全ての当選時となり、具体的には図29のS1470の「Vチャレンジ演出表示」指示コマンドをサブ統合制御装置83が受信した場合に実施される。図32(2)の普図当選を経た第2特図小当り時の表示内容も実施例1の図26(4)と同一内容となる。   FIG. 32 is a display example of the effect symbol display device 6 according to the second embodiment. The content of the display example of FIG. 32A is the same as that of FIG. 25C of the first embodiment, but the display timing is at the time of all winnings of the ordinary figure in the normal state. Is executed when the sub integrated control device 83 receives the “V challenge effect display” instruction command of S1470. The display content at the time of the second special figure small hit after the universal drawing winning of FIG. 32 (2) is the same as that of FIG. 26 (4) of the first embodiment.

以上が実施例2の説明となる。実施例1と異なるのは、普図の当否判定確率が変化する点となり、これにより通常状態(低確率状態時)で普図が当選した場合に第1開放(ショート開放)と第2開放(ロング開放)とを備える必要が無くなり、通常状態で普図が当選した場合は毎回「Vチャレンジ演出」を行うことができる。   The above is the description of the second embodiment. The difference from the first embodiment is that the probability of judging whether or not the general figure is correct is changed. Thus, when the general figure is won in the normal state (low probability state), the first release (short release) and the second release (short release) are performed. It is no longer necessary to provide a “V challenge effect” every time the normal drawing is won in the normal state.

次に、実施例3を説明する。実施例3におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a third embodiment will be described. The components constituting the pachinko gaming machine in the third embodiment and the electrical connections thereof are also common to the first embodiment, and the parts that are not specifically described are the same in content, and redundant description is omitted.

実施例1,2と異なるのは、第1特図が小当りを備えない(役物大当りが生起するのは第2特図の小当りのみ)点と、実施例1,2とは異なる大当り遊技(第1大入賞口14の開放態様と大当り遊技終了後の時短回数が異なる)を備えた点となる。具体的な変更点を図33から図37を用いて説明する。   The difference from the first and second embodiments is that the first special map does not have a small hit (the jackpot occurs only in the second special map). This is a point provided with a game (the opening mode of the first big winning opening 14 is different from the number of working hours after the end of the big hit game). Specific changes will be described with reference to FIGS.

図33は、実施例3のパチンコ機の作動内容を示している。実施例1の図4の図表と異なるのは、「小当り確率」「小当り遊技」「役物大当り」の欄に第1特図の設定が無い点と、「図柄大当りの第1特図」の欄に大当り遊技の種類が増え3種類となった点となる。なお、普図の当り確率及び当選時の普通電動役物16の開放パターンは実施例1と共通(確率変動せず、通常時は2種類の開放パターンを備える)となっているため、通常状態で普図が第2開放図柄で当選すると第2特図が変動し役物大当りの期待が持てる(「Vチャレンジ演出」が実施される)。   FIG. 33 shows the operation of the pachinko machine according to the third embodiment. What is different from the chart of FIG. 4 of the first embodiment is that there is no setting of the first special figure in the columns of “small hit probability”, “small hit game”, and “big hits”, and In the column of "", the types of the big hit games are increased to three types. In addition, since the probability of hitting the ordinary figure and the opening pattern of the ordinary electric accessory 16 at the time of winning are the same as those in the first embodiment (the probability does not change and two types of opening patterns are provided in the normal state). Then, when the regular figure wins with the second open symbol, the second special figure fluctuates, and the expectation of the special hit jackpot can be obtained ("V Challenge production" is implemented).

実施例1,2とは異なる点となる本実施例の第1特図が図柄大当りした場合の大当り遊技の種類と内容(大当り遊技設定手段)について、図33の内容に沿って説明する。第1特図が2,4,6,8の図柄で大当りすると(4/10の割合)、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(実施例1,2とは割合が異なる)。   The type and content of the big hit game (big hit game setting means) in the case where the first special figure of the present embodiment, which is different from the first and second embodiments, has a symbol big hit will be described with reference to FIG. If the first special map wins with 2,4,6,8 symbols (ratio of 4/10), the first big winning opening 14 will open 4 rounds, a big hit game (opening up to 29.0 seconds per round) Or 9 counts). In this case, the game does not shift to the time reduction state (open extended state) after the end of the big hit game (the ratio is different from the first and second embodiments).

第1特図が1,3,5,7,9の図柄で大当りすると(5/10の割合)、第1大入賞口14が15ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(割合も含め実施例1,2と同一内容)。   If the first special map is a big hit with a pattern of 1,3,5,7,9 (5/10 ratio), a big hit game in which the first big winning opening 14 opens 15 rounds (up to 29.0 seconds per round) After the jackpot game is over, the special figure is in a time-saving state (extended open state) until the special figure changes 99 times (the same contents as the first and second embodiments including the ratio).

第1特図が0の図柄で大当りすると(1/10の割合)、第1大入賞口14が2ラウンドの開放を行う大当り遊技(1ラウンド最大6.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が4回の変動を行うまで時短状態(開放延長状態)となる(実施例1,2には無い内容)。   If the first special map is a big hit with a symbol of 0 (1/10 ratio), the first big winning opening 14 will carry out a big hit game (opening of up to 6.0 seconds per round or 9 counts) to open 2 rounds Then, after the big hit game is completed, the time-saving state (open extended state) is maintained until the special figure changes four times (contents not provided in the first and second embodiments).

本実施例では、通常状態で第1特図が2ラウンド時短4回の図柄で大当りした場合、大当り遊技終了後は特図が4回変動するまで時短(開放延長)状態となるが、この場合、第2特図が4回変動するまでは時短(開放延長)状態を保持することが遊技構成上望ましく、第2保留記憶数の上限を1個としながらそれ(第2特図が4回変動するまで時短(開放延長)状態を保持)を実施するために、本実施例の時短機能は図34,35に示す内容で設定される。なお、本実施例においても、第2特図が第1特図よりも優先して変動を開始(特図当否判定を実施)する構成としている。   In the present embodiment, if the first special figure hits with a symbol of four times in two rounds in a normal state, the time is reduced (extended open) until the special figure fluctuates four times after the big hit game. It is desirable from the game configuration that the time saving (extended extension) state is maintained until the second special figure changes four times, and the upper limit of the second reserved memory number is set to one (the second special figure changes four times). The time saving function of this embodiment is set with the contents shown in FIGS. Note that, also in this embodiment, the second special figure starts changing (priority determination of special figure is executed) with priority over the first special figure.

図34は、実施例3の時短機能を示す図表1となり、大当り図柄毎に設定される時短回数内容の詳細を示している。具体的には、第1特図が4ラウンド時短無の図柄で大当りした場合は時短設定は行われないが、2ラウンド時短4回の図柄で大当りした場合は、三つの回数条件のいずれかが満たされるまで時短(開放延長)状態が保持される設定が行われる。具体的な条件は、(1)第1特図が最大20回変動するまで、(2)第2特図が最大4回変動するまで、(3)第1特図と第2特図がトータルで最大20回変動するまでとなり、時短(開放延長)状態において第2遊技領域3bに遊技球を流下させた場合は、第1特図の変動は第1保留記憶分のみに留まり、(2)の条件が満たされることで時短(開放延長)状態が終了するため、第2保留記憶数の上限が1個の構成であっても大当り遊技終了後は第2特図が4回変動するまで時短(開放延長)状態は保持される。   FIG. 34 is Table 1 showing the time saving function of the third embodiment, and shows the details of the number of time savings set for each big hit symbol. Specifically, if the first special map hits with a symbol with no rounds of 4 rounds, the time saving setting is not performed. A setting in which the time-saving (open extension) state is maintained until the condition is satisfied is performed. The specific conditions are (1) until the first special figure fluctuates up to 20 times, (2) until the second special figure fluctuates up to four times, and (3) the first special figure and the second special figure are total. When the game ball is caused to flow down to the second game area 3b in the time-saving (extended opening) state, the change of the first special figure is limited to only the first reserved storage, and (2) Is satisfied, the time-saving (open-extended) state ends. Therefore, even if the upper limit of the second reserved storage number is one, the time saving until the second special figure fluctuates four times after the big hit game ends. (Open extension) state is maintained.

従って、第1特図が2ラウンド時短4回の図柄で大当りした場合は、当該大当りによる出玉よりも、大当り遊技終了後に第2特図がかならず4回変動する時短状態に期待することになる。   Therefore, when the first special map has a big hit with a symbol of four rounds of time reduction in two rounds, it is expected that the second special figure always fluctuates four times after the big hit game, rather than the payout by the big hit. .

このようにすることにより、通常遊技時の大当りから初めて時短状態に移行した時に第1特図の保留記憶が残っている場合がある。本実施例のように時短4回という極短回数の時短を付与しようとすると、残った第1特図の保留記憶で消化されてしまう場合があり、本来目的とした第2特図で時短4回を実施することが安定して行なえない。そこでこのように設定することにより、第1特図に保留記憶が残っていたり、時短状態になっても間違って第1始動口11に入球させたとしても、第2特図が4回変動するまで時短状態を確保することが可能となる。 ただし、あまり第1特図での最大回数とトータルの最大回数を多くすると、そのまま第1特図で抽選させた方が得になる可能性もあるため、あくまでも有利度が逆転しないように設ける必要がある。   By doing in this way, when the game shifts to the time saving state for the first time from the big hit during the normal game, the hold storage of the first special figure may remain. If an attempt is made to give a very short number of time savings of four times as in this embodiment, the remaining time may be consumed by the reserved storage of the remaining first special figure. It cannot be performed stably. Therefore, by setting in this manner, the second special figure fluctuates four times even if the reserved memory remains in the first special figure or the ball is accidentally made to enter the first starting port 11 even when the time is reduced. It is possible to secure a time-saving state until it is completed. However, if the maximum number of times in the first special figure and the total number of times in the first special figure are too large, there is a possibility that the lottery in the first special figure may be obtained as it is, so it is necessary to provide the advantage so as not to reverse. There is.

なお、通常状態で第1特図が2ラウンド時短4回の図柄で大当りした場合以外の時短回数設定では、役物大当りも含めいずれの場合も上記した(1)(2)(3)の条件にそれぞれ99回が設定される。   In addition, in the case of setting the number of time savings other than the case where the first special figure hits with the symbol of the second round four times in the normal state, the conditions (1), (2), and (3) described above are included in any case including the bonus hit. Is set to 99 times.

本実施例では、上述したように、第1特図が2ラウンド時短4回の図柄で大当りした場合に第2特図小当りからの役物大当りのチャンスが発生する。従って、第1特図が2ラウンド時短4回の図柄で大当りすると、実施例1,2で説明した内容と共通の「Vチャレンジ演出」を実施する構成となっている。   In the present embodiment, as described above, when the first special figure has a big hit with a symbol of two rounds and a time reduction of four times, a chance of a small hit from the second special figure small hit occurs. Therefore, when the first special figure hits with a symbol of two rounds and four time savings, a "V challenge effect" common to the contents described in the first and second embodiments is implemented.

図36は、本実施例で主制御装置80が実行する特図当否判定処理3の一部を示し、実施例1で図13を用いて説明したフローチャートに相当する箇所となる。本実施例では、第1特図に小当りがなく、第1特図が2ラウンド時短4回の図柄で大当りした場合に「Vチャレンジ演出」を実施する構成となるが、それを実施するための処理部となる。   FIG. 36 shows a part of the special figure hit determination processing 3 executed by the main control device 80 in the present embodiment, and corresponds to the flowchart described in the first embodiment with reference to FIG. In the present embodiment, when the first special figure has no small hits and the first special figure has a big hit with a symbol of four times in two rounds, the "V challenge effect" is configured to be performed. Processing unit.

大当り図柄を確定表示したことに基づいて条件装置と役物連続作動装置の作動を開始(S1680、S1685)した後、大当り図柄が第1特図の2ラウンド時短4回図柄か否か判定し(S1690)、肯定判定なら(S1690:yes)、サブ統合制御装置83に「Vチャレンジ演出」表示指示コマンドを送信し(S1675)、大当りフラグに1をセットする(S1705)。S1690が否定判定なら(S1690:no)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1700)、大当りフラグに1をセットする(S1705)。   After starting the operation of the condition device and the accessory continuous operation device based on the determined display of the big hit symbol (S1680, S1685), it is determined whether or not the big hit symbol is a four-time symbol of the first special figure in the second round of time reduction ( If an affirmative determination is made (S1690: yes), a "V challenge effect" display instruction command is transmitted to the sub integrated control device 83 (S1675), and the big hit flag is set to 1 (S1705). If a negative determination is made in S1690 (S1690: no), a big hit start effect instruction command is transmitted to the sub integrated control device 83 (S1700), and the big hit flag is set to 1 (S1705).

この処理により、第1特図で所定図柄(2ラウンド時短4回)の大当りが生起すると上述したVチャレンジ演出を行う。本実施例では、Vチャレンジ演出を開始するのは、第1特図の所定の大当り図柄(2ラウンド時短4回)確定表示時からとなり、この大当りに限り大当り確定演出の代わりにVチャレンジ演出が行われる。   With this processing, when a big hit of a predetermined symbol (two rounds, four times in short) occurs in the first special figure, the above-described V challenge effect is performed. In the present embodiment, the V-challenge effect is started when a predetermined big hit symbol (two rounds, four short times) is confirmed and displayed on the first special figure. Done.

なお、本実施例では時短が4回ということで、高確率でVチャレンジが連続して4回行なわれることになる。そのため、「Vチャレンジ×4!」としたり「Vチャレンジ1回目」〜「Vチャレンジラスト!」など、他の実施例と異なる表示をすることも考えられる。また、時短回数を4回だけでなく、1回、2回、3回・・・と設けることにより、多様な期待度のVチャレンジを備える事が可能となる。   In this embodiment, since the time saving is four times, the V challenge is continuously performed four times with a high probability. Therefore, a display different from that of the other embodiments, such as “V challenge × 4!” Or “V challenge first time” to “V challenge last!” May be considered. Further, by providing the number of time reductions not only four, but once, twice, three times,..., It is possible to provide V challenges with various expectations.

また、小当り(本実施例では小当りは第2特図のみ)が通常状態で生起した場合は、本実施例においても普通電動役物16の第2開放動作により第2始動口12に遊技球が入球したものとみなされるため、「Vチャレンジ演出」の継続(普図が第2開放図柄で当選した場合からの継続、又は第1特図が所定の大当り図柄で当選した場合からの継続)を指示するコマンドをサブ統合制御装置83に送信する(S1745)。   Also, when a small hit (in the present embodiment, the small hit is only the second special figure) occurs in the normal state, the game is also made to the second starting port 12 by the second opening operation of the ordinary electric accessory 16 in the present embodiment. Since the ball is considered to have entered, the continuation of the "V Challenge Direction" (from the case where the general figure is won with the second open symbol or the case where the first special figure is won with the predetermined jackpot symbol) A command for instructing (continue) is transmitted to the sub integrated control device 83 (S1745).

図37は、実施例3における演出図柄表示装置6の表示例となる。図37(1)の表示例の内容は、実施例1の図25(2)と同一内容(但し、画面右下には所定の擬似大当り図柄を表示)となるが、表示するタイミングは通常状態における第1特図の所定図柄(2ラウンド時短回数4回)の当選時となり、具体的には図36のS1695の「Vチャレンジ演出表示」指示コマンドをサブ統合制御装置83が受信した場合に実施される。   FIG. 37 is a display example of the effect symbol display device 6 according to the third embodiment. The content of the display example of FIG. 37 (1) is the same as that of FIG. 25 (2) of the first embodiment (however, a predetermined pseudo big hit symbol is displayed at the lower right of the screen), but the display timing is the normal state. 36, and is executed when the sub-integrated control device 83 receives the "V challenge effect display" instruction command in S1695 in FIG. 36. Is done.

以上が実施例3の説明となる。本実施例では、所定の大当り図柄(2ラウンド時短回数4回)で大当りした場合に、出玉の期待できない大当りの確定演出を行う代わりに、大当り終了後の時短状態で役物大当りからの第2特図の連荘を期待させる「Vチャレンジ演出」を行う構成となっている。さらに、図34,35を用いて説明した時短機能を備えているため、所定の大当り図柄(2ラウンド時短回数4回)の大当り遊技終了後は第2特図が必ず4回変動することにより、第2特図の小当りが4回発生する。従って、役物大当りのチャンスも4回あり、所定の大当り図柄(2ラウンド時短回数4回)当選による「Vチャレンジ演出」は、普図の第2開放図柄当選からの「Vチャレンジ演出」に比べ、期待度が非常に高いものとなる。   The above is the description of the third embodiment. In the present embodiment, in the case of a big hit with a predetermined big hit symbol (two rounds of time savings of four times), instead of performing a big hit finalizing effect in which no payout can be expected, in the time saving state after the big hit is completed, the third hit from the special hit jackpot is performed. It is configured to perform a “V Challenge production” that expects a two-split map. Furthermore, since the time saving function described with reference to FIGS. 34 and 35 is provided, the second special figure always fluctuates four times after the end of the big hit game of a predetermined big hit symbol (four times of two rounds). The small hit of the second special map occurs four times. Therefore, there are four chances to win a special jackpot, and the "V challenge production" by the predetermined big hit design (two rounds, four times short) is compared with the "V challenge production" from the second open design winning of the regular figure. , Very high expectations.

次に、実施例4を説明する。実施例4におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a fourth embodiment will be described. The components constituting the pachinko gaming machine and the electrical connection thereof in the fourth embodiment are also common to the first embodiment, and the parts that are not specifically described have the same content, and redundant description will be omitted.

本実施例は、実施例3の構成に対して、普図の当否判定確率に高確率と通常確率を設けた点と、普図当り時の普通電動役物16の開放パターンを遊技状態に関係なく共通とした点となる(実施例1から実施例2への変更点と共通)。具体的な変更箇所を図38の図表を用いて説明する。   The present embodiment is different from the configuration of the third embodiment in that a high probability and a normal probability are provided for the pass / fail judgment probability of the general figure, and the opening pattern of the ordinary electric accessory 16 at the time of the general figure is related to the game state. This is a common point (common to the change from the first embodiment to the second embodiment). Specific changes will be described with reference to the table in FIG.

図38は、実施例4のパチンコ機の作動内容を示している。実施例3の図33の図表と異なるのは、「普通図柄当り確率(図表の一番下の欄)」の項目内容となり、本実施例4も、普図当否判定の確率には通常確率と高確率とがあり、どちらの普図当否確率でも普図が当選すれば普通電動役物16が5.0秒の開放を1回行う構成となっている。   FIG. 38 shows the operation of the pachinko machine according to the fourth embodiment. The difference from the chart of FIG. 33 of the third embodiment is the content of the item “probability per ordinary symbol (bottom column of the chart)”. There is a high probability, and if either of the general figure winning or losing probabilities is awarded, the ordinary electric accessory 16 will open once for 5.0 seconds.

なお、普図当否確率は、時短(開放延長)状態への移行と同一の契機で変化する。詳しくは、時短(開放延長)状態では高確率(100/100)で普図当否判定を行い、非時短(非開放延長)状態では通常確率(1/100)で普図当否判定を行う。   In addition, the general figure pass / fail probability changes at the same timing as the transition to the time saving (open extension) state. More specifically, in the time reduction (open extension) state, the general figure permission / inhibition determination is performed with a high probability (100/100), and in the non-time reduction (non-open extension) state, the general figure permission / inhibition determination is performed with the normal probability (1/100).

以上が実施例4の説明となる。上述したように、実施例3と異なるのは普図の当否判定確率が変化する点となり、これにより第1特図の小当りがなく、第1特図の所定図柄(2ラウンド時短回数4回)で大当りに当選した場合に大当り演出の代わりに「Vチャレンジ演出」を行う構成としながら、通常状態(低確率状態時)で普図が当選した場合には第1開放(ショート開放)と第2開放(ロング開放)との区別がないため、普図が当選した場合は毎回「Vチャレンジ演出」を行うことができる。   The above is the description of the fourth embodiment. As described above, the difference from the third embodiment is that the probability of judging whether the general figure is correct or not is changed, so that there is no small hit of the first special figure, and the predetermined symbol of the first special figure (two rounds of time reduction four times) ), When the big hit is won, the V-challenge effect is performed in place of the big hit effect, and when the normal drawing is won in the normal state (low probability state), the first opening (short opening) and the first opening Since there is no distinction between two open (long open), the "V Challenge production" can be performed every time the regular drawing is won.

次に、実施例5を説明する。実施例5におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a fifth embodiment will be described. The components constituting the pachinko gaming machine in the fifth embodiment and the electrical connections thereof are also common to the first embodiment, and the parts that are not particularly described are the same in content, and redundant description is omitted.

本実施例は、実施例1の作動内容と実施例3の作動内容とを合成した構成となり、第1特図は小当りを備え、通常状態での普図に第1開放(ショート開放)を行う当り図柄と第2開放(ロング開放)を行う当り図柄を備え(実施例1)、尚且つ第1特図の大当り図柄として2ラウンド時短4回の大当り遊技を実施する所定の大当り図柄(実施例3)も兼ね備えた内容となる。   This embodiment has a configuration in which the operation contents of the first embodiment and the operation contents of the third embodiment are combined. The first special figure has a small hit, and the first opening (short opening) is performed in a normal state in a normal state. A hit symbol for performing a second hit (long opening) and a hit symbol for performing a second opening (long opening) (Example 1), and as a hit symbol of the first special figure, a predetermined hit symbol for executing a round hit of four rounds with two rounds of time (implementation) Example 3) also has contents.

図39の図表は実施例5のパチンコ機の作動内容を示している。具体的な内容は実施例1で説明した図4の内容とほぼ同じとなり、異なるのは、第1特図の図柄大当り時の大当り遊技の内容と種類とが実施例3の内容と共通となっている点となる。なお、本実施例では第1特図小当りからの役物大当りも存在するため、該役物大当り終了時に設定される時短回数の内容は、図40に示す内容となり、それ以外の大当り遊技終了時の時短回数設定の内容は実施例3の図34,35で説明した内容と共通となる。   The table of FIG. 39 shows the operation contents of the pachinko machine of the fifth embodiment. The specific content is almost the same as the content of FIG. 4 described in the first embodiment, except that the content and type of the big hit game at the time of the symbol big hit of the first special figure are common to the content of the third embodiment. Point. In this embodiment, since there is also a jackpot hit from the first special figure small hit, the contents of the number of time savings set at the end of the hit jackpot are as shown in FIG. 40, and the other big hit game ends. The contents of the setting of the number of time savings in time are the same as the contents described in FIGS.

実施例5のパチンコ機を図39の図表で示す作動内容にすることにより、本実施例では、上述した「Vチャレンジ演出」を、第1特図の小当り当選時、普図の第2開放図柄当選時、第1特図の所定の大当り図柄(2ラウンド時短回数4回図柄)当選時の計3か所で実施することが可能となる。   By making the pachinko machine of the fifth embodiment have the operation contents shown in the table of FIG. 39, in the present embodiment, the above-mentioned “V Challenge production” is performed when the small hit of the first special map is won and the second release of the general drawing is performed. At the time of winning the symbol, it is possible to carry out at a total of three places at the time of winning the predetermined big hit symbol of the first special map (two rounds, a short number of times four symbols).

これにより、第1特図の小当り生起時には「Vチャレンジ」(第2大入賞口91が作動する小当り遊技)を1回、普図の第2開放図柄当選時には「Vチャレンジ」を最高2回行うだけだが、第1特図が所定の大当り図柄(2ラウンド時短回数4回図柄)で大当りした場合は、第2特図が少なくとも4回変動するまで、言い換えれば第2特図の小当りが4回生起するまで「Vチャレンジ」を継続することになる。   As a result, "V Challenge" (small hit game in which the second big winning opening 91 operates) is performed once at the time of occurrence of the small hit in the first special map, and "V Challenge" is up to 2 at the time of winning the second open symbol in the ordinary figure. If the first special figure hits with a predetermined big hit symbol (two rounds, the number of times of shortening four times), the second special figure changes at least four times, in other words, the small hit of the second special figure "V Challenge" will be continued until the event occurs four times.

従って遊技者にとっては、第1特図の所定図柄(2ラウンド時短回数4回図柄)の大当りで出現する「Vチャレンジ演出」が非常に期待度が高い演出期間となるが、特定領域94への入球率は第1特図の小当りの方が高いため、第1特図の小当り時も同様に期待度が膨らむ遊技性となる。このように、多様な契機による小当りを備えることにより、多様なパターンで役物大当りすることができ、遊技性を豊かにすることができる。   Therefore, for the player, the “V Challenge production” appearing in the big hit of the predetermined symbol of the first special figure (two rounds with a short number of times of four times) is a production period with a very high degree of expectation. Since the ball entry rate is higher in the small hit in the first special map, the gaming ability in which the degree of expectation similarly expands also in the small hit in the first special map. As described above, by providing the small hits with various occasions, it is possible to win the special hits in various patterns, and to enhance the playability.

次に、実施例6を説明する。実施例6におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, a sixth embodiment will be described. The components constituting the pachinko gaming machine according to the sixth embodiment and the electrical connections thereof are also common to the first embodiment, and the parts that are not specifically described have the same content, and redundant description will be omitted.

本実施例は、実施例5の構成に対して、普図の当否判定確率に高確率と通常確率を設けた点と、普図当り時の普通電動役物16の開放パターンを遊技状態に関係なく共通とした点となる(実施例1から実施例2への変更点と共通)。具体的な変更点を図41の図表を用いて説明する。   The present embodiment is different from the configuration of the fifth embodiment in that a high probability and a normal probability are provided for the pass / fail judgment probability of the ordinary figure, and the opening pattern of the ordinary electric accessory 16 at the time of the ordinary figure is related to the game state. This is a common point (common to the change from the first embodiment to the second embodiment). Specific changes will be described with reference to the chart of FIG.

図41は、実施例6のパチンコ機の作動内容を示している。実施例5の図39の図表と異なるのは、「普通図柄当り確率(図表の一番下の欄)」の項目内容となり、本実施例では、普図当否判定の確率には通常確率と高確率とがあり、どちらの普図当否確率でも普図が当選すれば普通電動役物16が5.0秒の開放を1回行う構成となっている。   FIG. 41 shows the operation contents of the pachinko machine of the sixth embodiment. The difference from the chart of FIG. 39 of the fifth embodiment is the content of the item “probability per ordinary symbol (bottom column of the chart)”. There is a probability, and in either case, if the general figure wins, the ordinary electric accessory 16 opens once for 5.0 seconds.

本実施例でも、普図当否確率は、時短(開放延長)状態への移行と同一の契機で変化する。詳しくは、時短(開放延長)状態では高確率(100/100)で普図当否判定を行い、非時短(非開放延長)状態では通常確率(1/100)で普図当否判定を行う。   Also in the present embodiment, the ordinary figure pass / fail probability changes on the same occasion as the transition to the time-saving (open extension) state. More specifically, in the time reduction (open extension) state, the general figure permission / inhibition determination is performed with a high probability (100/100), and in the non-time reduction (non-open extension) state, the general figure permission / inhibition determination is performed with the normal probability (1/100).

以上が実施例6の説明となる。上述したように、実施例5と異なるのは普図の当否判定確率が変化する点となり、これにより第1特図の小当り当選時と、第1特図の所定図柄(2ラウンド時短回数4回)で大当り当選した場合とで「Vチャレンジ演出」を行う構成としながら、通常状態(低確率状態時)で普図が当選した場合には毎回「Vチャレンジ演出」を行うことができる。   The above is the description of the sixth embodiment. As described above, the difference from the fifth embodiment is that the probability of success / failure determination of the general figure changes. This allows the small special hit of the first special figure and the predetermined symbol of the first special figure (two rounds of short time 4 times). The "V challenge effect" can be performed every time when the ordinary figure is won in the normal state (during the low probability state), while the "V challenge effect" is configured to be performed when the big hit is won at the time.

以上が実施例の説明となる。いずれの実施例のパチンコ機も、図柄大当りと小当りからの役物大当りとを備える構成としたうえで、実施例1,3,5のパチンコ機は「普図当否判定が当選すると、可変入賞装置(普通電動役物16)を比較して入球が困難な第1開放で作動させるか、比較して入球が容易な第2開放で作動させるかを判定する作動判定手段」を備える構成となり、対して実施例2,4,6のパチンコ機は作動判定手段を備えず、その代わりに「大当り遊技終了後の普図当否判定の当選確率を通常確率状態よりも当選する確率が高い高確率状態に移行させる高確率状態移行手段」を備える構成としている。   The above is the description of the embodiment. Each of the pachinko machines of the embodiments is configured to have a symbol jackpot and a special jackpot from a small hit. Operation determining means for determining whether to operate the first open when it is difficult to enter the ball by comparing the devices (ordinary electric accessory 16) or to operate the second open when the ball is easy to enter by comparing ” On the other hand, the pachinko machines according to the second, fourth, and sixth embodiments do not include the operation determination unit, and instead have a high probability that the winning probability of the general figure success / failure determination after the end of the big hit game is higher than the normal probability state. High-probability state shifting means for shifting to a probability state ".

また、実施例1,2,5,6のパチンコ機は「第1特別図柄の小当りよりも前記第2特別図柄の小当りを高確率で当選させる小当り判定手段」を備え、「第1特別図柄の小当り当選に基づく小当り遊技と前記第2特別図柄の小当り当選に基づく小当り遊技とで特定領域への入球率を異なるようにし」とした構成を共通としている。   Further, the pachinko machines of the first, second, fifth and sixth embodiments are provided with "small hit determination means for winning the small hit of the second special symbol with a higher probability than the small hit of the first special symbol". The small hitting game based on the small hit winning of the special symbol and the small hitting game based on the small hit winning of the second special symbol have different ball entry rates to the specific area. "

また、実施例3,4,5,6のパチンコ機は「第1特別図柄又は第2特別図柄が確定表示した大当り図柄の種類に応じて、大当り遊技の内容と開放延長手段の実施期間を設定する大当り遊技設定手段」と、大当り遊技終了時に開放延長期間(時短回数)を設定する場合「第1特別図柄の確定表示回数が所定回数に達すると開放延長手段を終了する第1設定と、第2特別図柄の確定表示回数が所定回数に達すると開放延長手段を終了する第2設定と、第1特別図柄と前記第2特別図柄との総確定表示回数が所定回数に達すると開放延長手段を終了する第3設定とを行う開放延長期間設定手段」とを共通で備えている。   In the pachinko machines of the third, fourth, fifth and sixth embodiments, "the content of the big hit game and the execution period of the opening extension means are set according to the type of the big hit symbol in which the first special symbol or the second special symbol is definitely displayed. A jackpot game setting means to perform the operation, and a case in which an opening extension period (number of working hours) is set at the end of the jackpot game: "a first setting for terminating the opening extension means when the number of confirmed and displayed first special symbols reaches a predetermined number; (2) The second setting for terminating the opening extension means when the number of confirmed display times of the special symbol reaches a predetermined number, and the opening extension means when the total confirmed display number of the first special symbol and the second special symbol reaches the predetermined number of times. Open extension period setting means for performing the third setting to be finished ".

実施例では、特定領域94への入球の機会(役物大当りのチャンス)が発生すると、いずれの場合も見た目に共通の「Vチャレンジ」演出を実施したが、図柄の種類及び大当り小当りの違いに応じて「Vチャレンジ」演出の表示内容を異なる内容としてもよく、その場合、実施する「Vチャレンジ」から役物大当りが生起する期待度に応じて表示内容を変化させてもよい。   In the embodiment, when a chance to enter the specific area 94 (chance of a jackpot hit) occurs, a “V Challenge” effect that is common in appearance is performed in any case. Depending on the difference, the display content of the “V Challenge” effect may be different, and in that case, the display content may be changed according to the degree of expectation that a big hit will occur from the “V Challenge” to be performed.

その場合、例えば、実施例3,4,5,6において第1特図で所定の大当り図柄(2ラウンド時短回数4回図柄)で大当りが生起した場合は、その期待できる期間が他の「Vチャレンジ」の4倍長いことから「ウルトラVチャレンジ」、実施例1,2,5,6で第1特図の小当りが生起した場合は「スーパーVチャレンジ」、実施例1,3,5で普図の第2開放図柄当選時及び実施例2,4,6での普図当選時は「Vチャレンジ」としてもよい(いずれも通常遊技状態時)。   In this case, for example, when a big hit occurs in the first special figure in the third special embodiment, a predetermined big hit design (four times in the second round, the number of times is four), the expected period is set to another "V". "Ultra V Challenge" because it is 4 times longer than the "Challenge". If the small hit of the first special map occurs in Examples 1, 2, 5, and 6, "Super V Challenge" and Examples 1, 3, and 5 At the time of winning the second open symbol in the general figure and at the time of winning the general figure in the second, fourth, and sixth embodiments, the "V challenge" may be set (all in a normal game state).

また、実施例1,5の第1特図の小当り遊技中に普図が第2開放図柄で当選した場合、及び実施例2,6の第1特図の小当り遊技中に普図が当選した場合は、実施している「Vチャレンジ」演出(特定領域への入球を促す演出)とは異なる「特定領域への入球を促す演出」に切り替える構成が考えられる。   In addition, when the general figure is won with the second open symbol during the small hit game of the first special figure of the first and fifth embodiments, and the general figure is formed during the small hit game of the first special figure of the second and sixth embodiments. In the case of winning, there may be a configuration in which the “V Challenge” effect (the effect of prompting entry to a specific area) is switched to the “effect of prompting entry to a specific area”, which is different from the “V Challenge” effect that is being performed.

この構成は、「Vチャレンジ」として実施中の第1特図の小当り遊技中においても普図は変動することから、該小当り遊技中に普図が第2開放図柄で当選する場合があり、該当選した場合は複数回の「Vチャレンジ」が連続的(第1特図の小当りを実施した後、第2特図の小当りが連続して発生)に実施されるため、特殊な「Vチャレンジ」が発生したかのように見せることを目的とし。この構成により、稀に小当りが連続して発生した場合は、より遊技者の期待感を高めることが可能となる。   In this configuration, since the general symbol fluctuates even during the small hit game of the first special figure being implemented as the “V Challenge”, the general symbol may be won with the second open symbol during the small hit game. In the case where the winning is selected, a plurality of “V Challenges” are performed continuously (after the small hit of the first special map is performed, and then the small hit of the second special map occurs continuously). The purpose is to make it appear as if a "V Challenge" has occurred. With this configuration, in the rare case where small hits occur consecutively, it is possible to further increase the player's sense of expectation.

また、第2特図の小当り遊技中の第1保留記憶に小当りとなる保留記憶が有る場合は、先読判定に基づいて実施中の「Vチャレンジ」演出(特定領域への入球を促す演出)とは異なる「特定領域への入球を促す演出」に切り替える構成も考えられる。この構成の場合は、先に第2特図の小当りを実施している状況において、特定領域94への入賞確率がより高い第1特図の小当りが続いて実施されることを該実施以前に報知する構成となる。この構成も、役物大当りが発生する期待度がより高い小当りが連続する場合は、さらに遊技者の期待感を高めることが可能となる。   Also, if the first hold memory during the small hit game of the second special map has a hold memory of a small hit, a “V Challenge” effect (for example, when entering a specific area, It is also conceivable to switch to a “prompt for entering a specific area”, which is different from “prompt for directing”. In the case of this configuration, in the situation where the small hit of the second special map is executed first, the small hit of the first special map having a higher winning probability to the specific area 94 is continuously performed. It will be configured to notify before. Also in this configuration, when small hits with a higher expected degree of occurrence of a large hit are consecutive, it is possible to further increase the player's expectation.

また、第1特図の小当りと実施例3、4、5、6の所定の大当り図柄(2ラウンド時短回数4回図柄)、普通図柄の当りを事前に報知するための共通演出を備えることも考えられる。例えば、特図の演出図柄とは異なる図柄(例えばルーレット)を表示させ、そちらでVチャレンジが発生するか否かを演出表示すれば、あたかも特図の抽選とは異なる抽選によりVチャレンジが発生するかのようにみせることができ、図柄による大当りと小当りによる役物大当りを明確に分けることができる。   In addition, a common effect for informing in advance of the small hit of the first special map, the predetermined big hit symbols of the third, fourth, fifth and sixth examples (two rounds, the number of times shortened four times), and the hit of the normal symbol in advance. Is also conceivable. For example, if a design (for example, roulette) different from the special design of the special figure is displayed, and whether or not the V challenge is generated there is displayed, the V challenge is generated by a lottery different from the special drawing lottery. It can be made to look as if it is, and the big hit by the big hit by the pattern and the small hit by the small hit can be clearly separated.

以上のように、本発明の弾球遊技機によれば、図柄の大当りとともに有利度の異なる複数の役物当りのチャンスを与えることが可能な遊技機となり、普図及び普通電動役物と複数の特図を備え、小当りから役物大当りを生起させる構成の弾球遊技機に適用することができる。   As described above, according to the ball game machine of the present invention, it becomes a game machine capable of giving a chance of a plurality of bonuses having different degrees of advantage as well as a big hit of a symbol. The present invention can be applied to a ball game machine having a configuration in which a special hit is generated from a small hit to a special hit.

1 遊技盤
3a 第1遊技領域
3b 第2遊技領域
6 演出図柄表示装置
11 第1始動口
12 第2始動口
14 第1大入賞口
15 第1普通図柄作動ゲート
16 普通電動役物
17 第2普通図柄作動ゲート
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
91 第2大入賞口
92 振分装置
93 振分羽根
94 特定領域
DESCRIPTION OF SYMBOLS 1 Game board 3a 1st game area 3b 2nd game area 6 Rendering design display device 11 1st starting port 12 2nd starting port 14 1st big winning opening 15 1st ordinary symbol operation gate 16 ordinary electric accessory 17 2nd ordinary Symbol operation gate 80 Main control device 82 Direction design control device 83 Sub-integrated control device 91 Second big winning opening 92 Sorting device 93 Sorting blade 94 Specific area

Claims (1)

常時入球可能な第1特図始動口と、可変入賞装置内に設けた第2特図始動口と、普図作動口とを備え、
前記第1特図始動口、又は前記第2特図始動口への入球に起因して当否を判定する特図当否判定手段と、
前記普図作動口への入球に起因して当否を判定する普図当否判定手段と、
該普図当否判定手段が普図当選と判定したことに基づいて、前記可変入賞装置を開放させる普図当り遊技と、
前記特図当否判定手段が小当りと判定したことに基づいて特定領域を備えた大入賞口を開放する小当り遊技と、
前記特図当否判定手段が大当りと判定、又は前記小当り遊技にて遊技球が前記特定領域を通過して役物大当りしたことに基づいて実行する大当り遊技と、
該大当り遊技終了後に前記可変入賞装置への入球が通常遊技状態より容易となる開放延長状態を付与可能な弾球遊技機であって、
所定の発射強度未満で発射された遊技球が主に流下する第1遊技領域と、所定の発射強度以上で発射された遊技球が主に流下する第2遊技領域とを設け、
前記第1遊技領域には少なくとも前記第1特図始動口、前記第2遊技領域には少なくとも前記可変入賞装置を設けるとともに前記普図作動口を前記第1遊技領域および前記第2遊技領域に夫々設け、
前記第2特図始動口は、前記第1特図始動口よりも前記小当りと判定する確率を高く備えるとともに、前記大当り遊技の内容または前記開放延長状態の内容が有利に設定されており、
演出表示装置を備え、該演出表示装置は役物大当りを期待させる演出を備える構成で、
前記役物大当りを期待させる演出は、少なくとも前記通常遊技状態にて、前記第1特図始動口への入球を起因とした小当りか、前記普図当り遊技かで、異なる表示内容とする
ことを特徴とする弾球遊技機。
A first special figure starting port that can always enter the ball, a second special figure starting port provided in the variable prize winning device, and a general figure operating port,
A special figure permission / inhibition determining means for determining whether or not the first special figure starting port or the second special figure starting port is in contact with a ball,
A general figure right / wrong determining means for determining a right or wrong due to a ball entering the general figure operation port,
Based on the general figure winning / decreasing determining means determining that the general figure winning, based on the general figure winning game to open the variable winning device,
A small hit game in which a special winning opening provided with a specific area is opened based on the fact that the special figure right / wrong determining means has determined a small hit,
A big hit game which is executed based on that the special figure hit / fail judgment means determines a big hit, or that the game ball in the small hit game passes through the specific area and hits a special hit,
After the large per game end, the variable input ball to winning device is a normal game state by Ri easily become open extended state pinball game machine capable impart,
A first game region fired gaming balls mainly falling in a predetermined radiation strength less than, a second game region fired gaming balls is mainly flows down at a predetermined radiation strength than the provided,
Said least first Japanese view start hole even before SL in the first game region, wherein with least be provided before Symbol variable winning devices in the second game region, the first game region the Hiroshizu actuating port And provided in the second game area respectively,
The second special figure starting port has a higher probability of determining the small hit than the first special figure starting port, and the content of the big hit game or the content of the extended open state is set advantageously.
Includes a performance display device,該演out display equipment is a configuration having an effect to expected character object jackpot,
The effect of expecting the special hit jackpot has different display contents depending on whether it is a small hit caused by entering the first special figure starting port or a small hit game in at least the normal game state. A ball game machine characterized by the above.
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