JP6481096B2 - Bullet ball machine - Google Patents

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JP6481096B2
JP6481096B2 JP2016078044A JP2016078044A JP6481096B2 JP 6481096 B2 JP6481096 B2 JP 6481096B2 JP 2016078044 A JP2016078044 A JP 2016078044A JP 2016078044 A JP2016078044 A JP 2016078044A JP 6481096 B2 JP6481096 B2 JP 6481096B2
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安藤 繁光
繁光 安藤
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株式会社高尾
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本発明は弾球遊技機、特に始動口への入賞に起因して大当りを生起させるか否かの抽選を実施する弾球遊技機に関する。   The present invention relates to a ball game machine, and more particularly to a ball game machine that performs a lottery to determine whether or not to generate a big hit due to winning at a start opening.

弾球遊技機たるパチンコ機は、遊技球が始動口へ入球すると、当否判定用の乱数値が抽出され、該乱数値に基づいて抽選が行われ、図柄表示装置にて図柄の変動が開始されるとともに、前記抽選の結果を前記図柄表示装置に図柄を確定表示することで報知し、抽選結果が当りであれば大入賞口を開放して遊技者にとって有利な大当り遊技を実行する構成の所謂「デジパチ」と称されるタイプの機種が主流である。   A pachinko machine that is a ball and ball game machine, when a game ball enters the start opening, a random number value for determining whether or not it is won is extracted, a lottery is performed based on the random number value, and a symbol change is started on the symbol display device. In addition, the result of the lottery is notified by confirming and displaying the symbol on the symbol display device, and if the lottery result is a hit, the big winning opening is opened and a big hit game advantageous to the player is executed. A so-called “digital patch” type is the mainstream.

また、従来のパチンコ機には、デジパチと羽根物タイプのパチンコ機を融合させた混合機と呼ばれるタイプがあり、この混合機は、前記デジパチタイプのように、図柄により大当りが決定する遊技構成と、所定の条件で開放する役物の内部に設けられている特定領域に遊技球が入球すると大当りが生起する所謂「羽根物」と呼ばれる遊技構成と、二つの遊技構成を備えている。   In addition, conventional pachinko machines include a type called a blender that fuses a digital pachi and a feather-type pachinko machine, and this blender has a game configuration in which a big hit is determined by the design, as in the case of the digi-pachi type. There are two game configurations, a so-called “feather” game configuration in which a big hit occurs when a game ball enters a specific area provided inside an accessory that is opened under a predetermined condition.

このような混合機は、図柄始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は、条件装置と役物連続作動装置とを作動させてデジパチ同様の大当り遊技を行い、当否判定の結果が小当りの時は、条件装置のみを作動させて、大入賞口を短時間開放させる小当り遊技を行う。この小当り遊技により大入賞口に入球した遊技球が、大入賞口内に設けられた特定領域に入球すると、役物連続作動装置が作動し、デジパチ同様の大当り遊技が開始される構成となる。   Such a mixer determines whether or not the game ball has entered the symbol start opening, and when the result of the determination is a big hit, activates the condition device and the continuous accessory actuating device. The same big hit game is performed, and when the result of the determination is a small hit, only the condition device is operated to perform the small hit game that opens the big winning opening for a short time. When a game ball that has entered the big prize opening by this small hit game enters a specific area provided in the big prize opening, the accessory continuous operation device is activated and the big hit game similar to the digital patch is started. Become.

さらに、このような混合機の具体的なゲーム内容としては、通常状態では第1始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は大当り遊技を行い、該大当り遊技終了後は、第2始動口となる普通電動役物が頻繁に作動する開放延長状態とし、第2始動口入球時は小当り当選確率を高く設定することで、通常遊技時は、デジパチの遊技性である図柄当りを目指す遊技を、開放延長機能作動時は羽根物の遊技性である役物当りを目指す遊技を1つの遊技機で楽しむことができるようになっている。<特許文献1>   Further, as a specific game content of such a blender, in a normal state, whether or not the game is successful is determined due to the game ball entering the first starting port. After the jackpot game is over, the normal electric accessory serving as the second starting port is in an open extended state in which it frequently operates, and when entering the second starting port, the probability of winning a small hit is set high. When playing a game, you can enjoy a game that aims at per-symbol, which is a game of digipachi, and a game that aims at per-function, which is the playability of feathers when the release extension function is activated. Yes. <Patent Document 1>

特開2012−050608号公報JP 2012-050608 A

しかしながら、従来の混合機では、羽根物の遊技性を堪能するためには通常遊技中に大当りし、開放延長状態を獲得しなければならないため、近年では、通常遊技時でも役物当りのチャンスを与えて多様な当り方を提供することが考えられている。   However, with conventional mixers, in order to enjoy the playability of feathers, it is necessary to win big during normal games and acquire an extended extended state. It is considered to provide various ways to win.

そこで、本発明は、上記混合機の通常遊技時において、図柄当りとともに有利度の異なる複数の役物当りのチャンスを与えることにより、新規な遊技性を提供することを目的とする。   Therefore, the present invention has an object to provide a new gameability by giving a chance per a plurality of actors having different advantages as well as per symbol in the normal game of the above-mentioned mixer.

請求項1記載の弾球遊技機は、
常時入球可能な第1特図始動口と、
第1普図作動口又は第2普図作動口への入球に起因する普図当否判定が当選すると作動する可変入賞装置内に設けた第2特図始動口と、
前記第1始動口への入球に起因する特図当否判定の結果を報知する第1特別図柄と、
前記第2始動口への入球に起因する前記特図当否判定の結果を報知する第2特別図柄と、
遊技の進行を制御する主制御装置と、
該主制御装置から受信する信号に基づいて演出図柄表示装置を制御するサブ制御装置と、を備え、
前記第1特別図柄、又は前記第2特別図柄が小当り図柄を確定表示すると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示すると大当り遊技を行い、該大当り遊技終了後に前記可変入賞装置が開放する開放時間を通常遊技状態時よりも延長、又は/及び開放回数を増加させる開放延長手段を実施可能な弾球遊技機であって、
所定の発射強度未満の発射強度で発射された遊技球が流下する第1遊技領域と、
所定の発射強度以上の発射強度で発射された遊技球が流下する第2遊技領域と、
前記普図当否判定が当選すると、前記可変入賞装置を比較して入球が困難な第1開放で作動させるか、比較して入球が容易な第2開放で作動させるかを判定する作動判定手段と、
前記第1特別図柄の小当りよりも前記第2特別図柄の小当りを高確率で当選させる小当り判定手段と、を備え、
前記第1遊技領域に前記第1普図作動口と前記第1特図始動口とを、前記第2遊技領域に前記第2普図作動口と前記可変入賞装置とをそれぞれ配し、
前記第1特別図柄の小当り当選に基づく小当り遊技と前記第2特別図柄の小当り当選に基づく小当り遊技とで前記特定領域への入球率を異なるようにし、
前記演出図柄表示装置は、前記普通図柄の当選に基づいて前記第2開放が行われる場合と、前記第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合とで、前記特定領域への入球を促す演出を表示する
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1,
The first special figure starting port that can always enter the ball,
A second special figure starting port provided in a variable prize winning device which is activated when a determination of whether or not a universal figure due to a ball entering the first universal figure operation port or the second universal figure operation port is won,
A first special symbol for informing a result of the special figure success / failure determination resulting from the entry into the first starting port;
A second special symbol for notifying the result of the special figure success / failure determination caused by entering the second starting port;
A main controller that controls the progress of the game;
A sub-control device that controls the effect symbol display device based on a signal received from the main control device,
When the first special symbol or the second special symbol is confirmed and displayed as a small hit symbol, a small hit game is performed to open a big winning opening having a specific area through which a game ball that has entered can pass, When the game ball that has entered the big winning opening by the winning game passes through the specific area, or when the first special symbol or the second special symbol displays the big winning symbol, the big winning game is performed. A ball game machine capable of implementing an opening extension means for extending the opening time for the variable prize-winning device to open after completion, or / and increasing the number of times of opening compared to the normal gaming state,
A first game area in which a game ball launched with a firing strength less than a predetermined launch strength flows down;
A second game area in which a game ball launched with a firing strength equal to or higher than a predetermined launch strength flows down;
When the normal winning / winning determination is won, an operation determination is made to determine whether the variable winning device is operated by the first opening that is difficult to enter, or by the second opening that is easy to enter. Means,
A small hit determination means that wins a small hit of the second special symbol with a higher probability than a small hit of the first special symbol,
The first game operating port and the first special figure starting port are arranged in the first game area, and the second game operating port and the variable winning device are arranged in the second game area, respectively.
The entrance rate to the specific area is different between the small hit game based on the small win winning of the first special symbol and the small hit game based on the small hit winning of the second special symbol,
The effect symbol display device includes the specific area when the second opening is performed based on the winning of the normal symbol and when the small hit game is performed based on the small winning of the first special symbol. It is a bullet ball game machine that displays an effect that prompts entry into the ball.

第1特図始動口、第2特図始動口への遊技球の入球に起因して複数の乱数を抽出する構成が好適であり、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた図柄の種類と、当該図柄を導出表示するまでの可変表示時間とを決定するために用いる乱数であればよく、例えば大当り,小当り,ハズレの図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよく、当否判定の結果に応じて、使用する乱数と使用しない乱数とがある構成としてもよい。また、乱数値の抽出時期は、始動口への遊技球の入球時に限らず、図柄の変動開始時に行われる当否判定実施時としてもよい。同様に、第1普図作動口,第2普図作動口への遊技球の入球に起因して複数の乱数を抽出する構成が好適である。   A configuration in which a plurality of random numbers are extracted due to the entrance of game balls into the first special figure start opening and the second special figure start opening is suitable, and whether or not to make a big hit is determined ( In addition to the jackpot determination random number, any random number may be used to determine the type of symbol corresponding to the lottery determination result of the jackpot determination random number and the variable display time until the symbol is derived and displayed. It may be a big hit, small hit, or lost design determining random number, a reach determining random number, or a variation pattern determining random number, and there may be a configuration in which there are random numbers to be used and random numbers to be used depending on the result of the determination. In addition, the extraction time of the random number value is not limited to the time when the game ball enters the start opening, but may be the time when the correctness determination is performed at the start of symbol variation. Similarly, a configuration is preferable in which a plurality of random numbers are extracted due to the entrance of game balls into the first general diagram operation port and the second general diagram operation port.

第1普図作動口、第2普図作動口入球時は、可変入賞装置が作動する当りか否かを判定(普図当否判定)する乱数と、当り図柄を決定する乱数と、普通図柄の変動時間を決定する乱数値としてもよい。また、決定した当り図柄に基づいて可変入賞装置の作動内容を決定する構成としてもよいし、当りか否かを判定する乱数の値に応じて可変入賞装置の作動内容を決定してもよい(作動判定手段)。   At the time of entering the first universal figure operation opening and the second universal figure operation opening, a random number for determining whether or not the variable winning device is activated (normal figure determination), a random number for determining a winning symbol, and a normal symbol It is good also as a random value which determines the fluctuation | variation time. Moreover, it is good also as a structure which determines the operation | movement content of a variable winning apparatus based on the determined winning symbol, and you may determine the operation | movement content of a variable winning apparatus according to the value of the random number which determines whether it is a win ( Operation determination means).

小当り遊技時に大入賞口に入球した遊技球は、所定の確率で特定領域に入球する構成が好適であり、例えば、大入賞口内に振分装置を備え、遊技球を異なる経路に振り分ける役物内構成が好適である。   A game ball that has entered the big prize opening at the time of a small hit game is preferably configured to enter a specific area with a predetermined probability. For example, a distribution device is provided in the big prize opening and the game balls are distributed to different paths. A composition in the accessory is preferable.

遊技領域の略中央に演出表示装置を備えたセンターケースを配した一般的なパチンコ遊技機であれば、「所定の発射強度未満の発射強度で発射された遊技球が流下する第1遊技領域」は、センターケースの左側から遊技球が流下する範囲が相当し、「所定の発射強度以上の発射強度で発射された遊技球が流下する第2遊技領域」は、センターケースの右側から遊技球が流下する範囲が相当する。   If it is a general pachinko gaming machine in which a center case having an effect display device is arranged in the approximate center of the game area, “a first game area in which a game ball fired with a firing strength less than a predetermined launch strength flows down” Corresponds to the range in which the game ball flows down from the left side of the center case, and “the second game area in which a game ball launched with a firing strength equal to or higher than the predetermined launch strength” is the game ball from the right side of the center case. The range that flows down corresponds.

第1始動口は、第1遊技領域を流下する遊技球が入球可能な位置に配置され、第2始動口となる可変入賞装置は第2遊技領域を流下する遊技球が入球可能な位置に配置されるため、第1特別図柄を変動させる場合と第2特別図柄を変動させる場合とでは、第1遊技領域と第2遊技領域とで発射強度を変化させて遊技球の打ち分けが必要な構成となる。   The first start port is arranged at a position where a game ball flowing down the first game area can enter, and the variable winning device as the second start port is a position where a game ball flowing down the second game area can enter Therefore, in the case of changing the first special symbol and the case of changing the second special symbol, it is necessary to change the firing strength between the first game area and the second game area and to separate the game balls. It becomes the composition.

普通図柄の当選に基づいて前記第2開放(遊技者にとって有利な可変入賞装置の開放)が行われる場合と、第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合とで演出図柄表示装置に表示される「特定領域への入球を促す演出」は、遊技者にとって共通の期待感を報知する演出表示であるためその演出を同一内容としてもよく、具体的には役物大当りのチャンスであることを報知する共通演出内容であればよい。   Directing when the second opening (opening of a variable winning device advantageous to the player) is performed based on the winning of the normal symbol and when the small winning game is performed based on the small winning winning of the first special symbol The “effect that prompts the player to enter the specific area” displayed on the symbol display device is an effect display that informs the player of the common expectation, so that the effect may be the same content. It is sufficient if the content is a common performance that informs that it is a big hit opportunity.

請求項2記載の弾球遊技機は、
常時入球可能な第1特図始動口と、
第1普図作動口又は第2普図作動口への入球に起因する普図当否判定が当選すると作動する可変入賞装置内に設けた第2特図始動口と、
前記第1始動口への入球に起因する特図当否判定の結果を報知する第1特別図柄と、
前記第2始動口への入球に起因する前記特図当否判定の結果を報知する第2特別図柄と、
遊技の進行を制御する主制御装置と、
該主制御装置から受信する信号に基づいて演出図柄表示装置を制御するサブ制御装置と、を備え、
前記第1特別図柄、又は前記第2特別図柄が小当り図柄を確定表示すると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示すると大当り遊技を行い、該大当り遊技終了後に前記可変入賞装置が開放する開放時間を通常遊技状態時よりも延長、又は/及び開放回数を増加させる開放延長手段を実施可能な弾球遊技機であって、
所定の発射強度未満の発射強度で発射された遊技球が流下する第1遊技領域と、
所定の発射強度以上の発射強度で発射された遊技球が流下する第2遊技領域と、
大当り遊技終了後の前記普図当否判定の当選確率を通常確率状態よりも当選する確率が高い高確率状態に移行させる高確率状態移行手段と、
前記第1特別図柄の小当りよりも前記第2特別図柄の小当りを高確率で当選させる小当り判定手段と、を備え、
前記第1遊技領域に前記第1普図作動口と前記第1特図始動口とを、前記第2遊技領域に前記第2普図作動口と前記可変入賞装置とをそれぞれ配し、
前記第1特別図柄の小当り当選に基づく小当り遊技と前記第2特別図柄の小当り当選に基づく小当り遊技とで前記特定領域への入球率を異なるようにし、
前記演出図柄表示装置は、前記普図当否判定の当選に基づいて前記可変入賞装置の作動が行われる場合と、前記第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合とで、特定領域への入球を期待させる共通の演出を表示する
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 2
The first special figure starting port that can always enter the ball,
A second special figure starting port provided in a variable prize winning device which is activated when a determination of whether or not a universal figure due to a ball entering the first universal figure operation port or the second universal figure operation port is won,
A first special symbol for informing a result of the special figure success / failure determination resulting from the entry into the first starting port;
A second special symbol for notifying the result of the special figure success / failure determination caused by entering the second starting port;
A main controller that controls the progress of the game;
A sub-control device that controls the effect symbol display device based on a signal received from the main control device,
When the first special symbol or the second special symbol is confirmed and displayed as a small hit symbol, a small hit game is performed to open a big winning opening having a specific area through which a game ball that has entered can pass, When the game ball that has entered the big winning opening by the winning game passes through the specific area, or when the first special symbol or the second special symbol displays the big winning symbol, the big winning game is performed. A ball game machine capable of implementing an opening extension means for extending the opening time for the variable prize-winning device to open after completion, or / and increasing the number of times of opening compared to the normal gaming state,
A first game area in which a game ball launched with a firing strength less than a predetermined launch strength flows down;
A second game area in which a game ball launched with a firing strength equal to or higher than a predetermined launch strength flows down;
A high-probability state transition means for transitioning the winning probability of the above-mentioned normal winning / decision determination after the big hit game to a high probability state having a higher probability of winning than the normal probability state;
A small hit determination means that wins a small hit of the second special symbol with a higher probability than a small hit of the first special symbol,
The first game operating port and the first special figure starting port are arranged in the first game area, and the second game operating port and the variable winning device are arranged in the second game area, respectively.
The entrance rate to the specific area is different between the small hit game based on the small win winning of the first special symbol and the small hit game based on the small hit winning of the second special symbol,
The effect symbol display device includes a case where the variable winning device is operated based on the winning of the normal symbol winning determination and a case where a small hit game is performed based on the small winning winning of the first special symbol. This is a bullet ball game machine that displays a common effect that expects to enter a specific area.

請求項1と重複する発明特定事項については、説明を援用します。   For the invention-specific matters that overlap with claim 1, explanations are cited.

普図当否判定の当選確率を通常確率状態よりも当選する確率が高い高確率状態に移行させる高確率状態移行手段は、その実施の契機を大当り遊技終了後に前記可変入賞装置が開放する開放時間を通常遊技状態時よりも延長、又は/及び開放回数を増加させる開放延長手段と同一としてもよい。   The high-probability state transition means for transitioning the winning probability of the normal figure winning / failing determination to a high-probability state having a higher probability of winning than the normal probability state has an opening time for the variable winning device to be released after the big hit game ends. It may be the same as the opening extension means for extending or / and increasing the number of times of opening compared to the normal gaming state.

通常遊技状態(普図通常確率状態及び開放延長手段未実施状態)においては、普通図柄が当選すると、可変入賞装置は遊技球の入球が容易な開放を毎回実施してもよく、入球容易な開放パターンを1種類のみ備える構成としてもよい。   In the normal gaming state (ordinary normal probability state and state in which the opening extension means are not implemented), if the normal symbol is won, the variable winning device may perform an easy opening of the game ball every time, and it is easy to enter the game. It is good also as a structure provided with only one kind of open pattern.

普通図柄の当選に基づいて可変入賞装置の開放が行われる場合と、第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合とで演出図柄表示装置に表示される「特定領域への入球を促す演出」は共通の演出表示であり、具体的には役物大当りのチャンスであることを報知する内容であればよい。   “To the specific area” displayed on the effect symbol display device when the variable winning device is released based on the normal symbol winning and when the small winning game is performed based on the small special winning of the first special symbol The “prompt to enter the ball” is a common effect display, and it may be any content that informs that it is a chance to win a bonus.

請求項1に記載の弾球遊技機によれば、通常遊技時から図柄大当りと役物大当りの両方で大当りに当選する機会を与えながら、役物大当りのチャンスがある第1特別図柄の小当りと、第2開放を行う普通図柄の当選を契機に変動する第2特別図柄の小当りとでは、どちらも役物大当りが期待できるが、第1特別図柄の小当りと第2特別図柄の小当りとでは特定領域への入球率が異なるため、より入球率の高い小当りを期待しながら遊技を行うことができる。   According to the bullet ball game machine according to claim 1, the small bonus of the first special symbol that has a chance to win a bonus of a feature while giving a chance to win a bonus by both the bonus and bonus of a symbol from the normal game. In addition, the bonuses of the second special symbol, which fluctuates when the regular symbol that is the second opening, is elected, can be expected to win big bonuses, but the small bonus of the first special symbol and the small bonus of the second special symbol Since the entrance rate to a specific area differs from the hit, it is possible to play a game while expecting a small hit with a higher entrance rate.

また、普通図柄の当りと第1特別図柄の小当りとで、種類も契機も異なる二つの抽選結果に対して同じ演出を行うことで、いずれの抽選が行われている状況においても役物大当りの生起を期待しながら遊技を行うことができる。   In addition, by performing the same effect on two lottery results of different types and triggers for the normal symbol and the first special symbol, it is possible to win big bonuses in any lottery situation. The game can be performed while expecting the occurrence of

請求項2に記載の弾球遊技機によれば、通常遊技時から図柄大当りと役物大当りの両方で大当りに当選する機会を与えながら、役物大当りのチャンスがある第1特別図柄の小当りと、普通図柄の当選を契機に変動する第2特別図柄の小当りとでは特定領域への入球率が異なるため、より入球率の高い小当りを期待しながら遊技を行うことができる。   According to the bullet ball game machine according to claim 2, the first special symbol small hit with the chance of winning the bonus of the feature while giving the opportunity to win the big bonus with both the symbol big bonus and the bonus bonus from the normal game. And, since the entrance rate to the specific area differs from the small hit of the second special symbol that changes when the normal symbol is won, it is possible to play the game while expecting a higher hit of the entrance rate.

また、普通図柄の当りと第1特別図柄の小当りとで、種類も契機も異なる二つの抽選結果に対して同じ演出を行うことで、いずれの抽選が行われている状況においても役物大当りの生起を期待しながら遊技を行うことができる。   In addition, by performing the same effect on two lottery results of different types and triggers for the normal symbol and the first special symbol, it is possible to win big bonuses in any lottery situation. The game can be performed while expecting the occurrence of

遊技盤1の正面図。The front view of the game board 1. FIG. 振分装置92の動作を説明する図。The figure explaining operation | movement of the distribution apparatus 92. FIG. パチンコ機の電気的構成を示すブロック図。The block diagram which shows the electrical constitution of a pachinko machine. 実施例1のパチンコ機の作動内容を示す図表。The figure which shows the action | operation content of the pachinko machine of Example 1. FIG. 主制御装置80が実行するメインルーチンを示すフローチャート。The flowchart which shows the main routine which the main control apparatus 80 performs. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning process which the main control apparatus 80 performs. 実施例1において主制御装置80が実行する普図当否判定処理1を示すフローチャート1。FIG. 2 is a flowchart 1 illustrating a general-purpose determination processing 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する普図当否判定処理1を示すフローチャート2。FIG. 3 is a flowchart 2 illustrating a normal / failure determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する普図当否判定処理1を示すフローチャート3。FIG. 3 is a flowchart 3 illustrating a normal / failure determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する普電遊技処理1を示すフローチャート1。1 is a flowchart 1 showing a general electric game process 1 executed by a main controller 80 in a first embodiment. 実施例1において主制御装置80が実行する普電遊技処理1を示すフローチャート2。7 is a flowchart 2 showing a general electric game process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特図当否判定処理1を示すフローチャート1。FIG. 3 is a flowchart 1 illustrating a special figure success / failure determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特図当否判定処理1を示すフローチャート2。FIG. 3 is a flowchart 2 illustrating a special figure success / failure determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特図当否判定処理1を示すフローチャート3。FIG. 3 is a flowchart 3 illustrating a special figure success / failure determination process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート1。1 is a flowchart 1 showing a special game process 1 executed by a main controller 80 in a first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート2。3 is a flowchart 2 showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート3。FIG. 3 is a flowchart 3 showing a special game process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート4。7 is a flowchart 4 showing a special game process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート5。7 is a flowchart 5 showing a special game process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート6。7 is a flowchart 6 showing a special game process 1 executed by the main controller 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート7。7 is a flowchart 7 showing a special game process 1 executed by the main controller 80 in the first embodiment. サブ統合制御装置83が実行する保留数指示コマンド受信処理を示すフローチャート。7 is a flowchart showing a hold number instruction command reception process executed by a sub integrated control device 83; サブ統合制御装置83が実行する変動指示コマンド受信処理を示すフローチャート。The flowchart which shows the change instruction command reception process which the sub integrated control apparatus 83 performs. サブ統合制御装置83が実行するVチャレンジ演出表示コマンド受信処理を示すフローチャート。The flowchart which shows the V challenge production display command reception process which the sub integrated control apparatus 83 performs. 実施例1における演出図柄表示装置6の表示例1。Display example 1 of the effect symbol display device 6 in the first embodiment. 実施例1における演出図柄表示装置6の表示例2。Display example 2 of the effect symbol display device 6 in the first embodiment. 実施例2のパチンコ機の作動内容を示す図表。The figure which shows the action | operation content of the pachinko machine of Example 2. 実施例2において主制御装置80が実行する普図当否判定処理2を示すフローチャート1。7 is a flowchart 1 illustrating a general-purpose determination processing 2 executed by the main controller 80 in the second embodiment. 実施例2において主制御装置80が実行する普図当否判定処理2を示すフローチャート2。9 is a flowchart 2 illustrating a normal / failure determination process 2 executed by the main controller 80 in the second embodiment. 実施例2において主制御装置80が実行する普電遊技処理2を示すフローチャート。9 is a flowchart showing a general electric game process 2 executed by a main controller 80 in the second embodiment. 実施例2において主制御装置80が実行する特別遊技処理2を示すフローチャート。9 is a flowchart showing special game processing 2 executed by the main controller 80 in the second embodiment. 実施例2における演出図柄表示装置6の表示例。The example of a display of the production symbol display apparatus 6 in Example 2. FIG. 実施例3のパチンコ機の作動内容を示す図表。The figure which shows the action | operation content of the pachinko machine of Example 3. 実施例3のパチンコ機の時短機能を示す図表1。FIG. 1 is a chart 1 showing time-saving functions of the pachinko machine according to the third embodiment. 実施例3のパチンコ機の時短機能を示す図表2。FIG. 2 is a diagram 2 illustrating a time reduction function of the pachinko machine according to the third embodiment. 実施例3において主制御装置80が実行する特図当否判定処理3を示すフローチャート。10 is a flowchart illustrating special figure determination processing 3 executed by the main controller 80 in the third embodiment. 実施例3における演出図柄表示装置6の表示例。The example of a display of the production symbol display apparatus 6 in Example 3. FIG. 実施例4のパチンコ機の作動内容を示す図表。The figure which shows the action | operation content of the pachinko machine of Example 4. 実施例5のパチンコ機の作動内容を示す図表。The chart which shows the action | operation content of the pachinko machine of Example 5. 実施例5のパチンコ機の時短機能を示す図表。The figure which shows the time-shortening function of the pachinko machine of Example 5. 実施例6のパチンコ機の作動内容を示す図表。The chart which shows the action | operation content of the pachinko machine of Example 6.

以下に本発明の好適な実施形態について説明する。尚、本発明の実施の形態は下記の実施形態例に何ら限定されるものではなく、本発明の技術的範囲に属する種々を採ることができ、各実施例に記載された内容を適宜組み合わせることが可能なことはいうまでもない。   Hereinafter, preferred embodiments of the present invention will be described. It should be noted that the embodiments of the present invention are not limited to the following embodiments, and various modifications belonging to the technical scope of the present invention can be adopted, and the contents described in the respective embodiments can be appropriately combined. It goes without saying that this is possible.

図1は、遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域が、ほぼ中央部に配置されたセンターケース5を境に第1遊技領域3a(本発明の第1遊技領域に相当)と第2遊技領域3b(本発明の第2遊技領域に相当)とに分けられており、センターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなり、図に示したA部まで到達した遊技球は、第2遊技領域誘導路101を転動し、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。   FIG. 1 is a front view of the game board 1. As shown in FIG. 1, the game board 1 has a substantially circular game area surrounded by known guide rails 2a and 2b. It is divided into a first game area 3a (corresponding to the first game area of the present invention) and a second game area 3b (corresponding to the second game area of the present invention), with the left side of the center case 5 being the first game area 3a and the right side being the second game. A game ball that has reached area A shown in the figure and has reached part A shown in the figure rolls on the second game area guide path 101, reaches the second game area 3 b (on the right side of the center case 5), and does not reach A Will flow down the first game area 3a (left side of the center case 5). A large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6(本発明の演出図柄表示装置に相当)の画面を臨ませる窓等を備えている。センターケース5の左には、第1普通図柄作動ゲート15(本発明の第1普図作動口に相当)が配置され、下には、第1始動口11(本発明の第1特図始動口に相当)が配置され、第1始動口11の左方には、3個の一般入賞口31が設けられている。なお、この一般入賞口31は、入球率が変化しない普通入賞口である。   The center case 5 includes a warp entrance, a warp passage, a stage, and a window or the like on which the screen of the effect symbol display device 6 (corresponding to the effect symbol display device of the present invention) can be faced, as in the known case. A first normal symbol operating gate 15 (corresponding to a first general-purpose operating port of the present invention) is arranged on the left of the center case 5, and a first starting port 11 (starting the first special figure of the present invention) is disposed below the center case 5. Corresponding to the mouth), and three general winning ports 31 are provided on the left side of the first start port 11. The general winning opening 31 is a normal winning opening in which the winning rate does not change.

センターケース5の右の第2遊技領域3bには、第2普通図柄作動ゲート17(本発明の第2普図作動口に相当)が配置され、第2普通図柄作動ゲート17の下には、センターケース5右側面と一体化し片羽根が開閉動作を行う第1大入賞口14が設置されている。第1大入賞口14の下には、普通電動役物16(本発明の可変入賞装置に相当)が配置され、この普通電動役物16が作動すると第2始動口12(本発明の第2特図始動口に相当)への遊技球の入球が可能となる。   In the second game area 3b on the right side of the center case 5, a second normal symbol operating gate 17 (corresponding to the second normal symbol operating port of the present invention) is arranged, and below the second normal symbol operating gate 17, A first grand prize opening 14 is provided which is integrated with the right side surface of the center case 5 and opens and closes one blade. Under the first grand prize winning port 14, an ordinary electric accessory 16 (corresponding to the variable prize winning device of the present invention) is arranged, and when the ordinary electric accessory 16 is activated, the second start port 12 (second of the present invention). It is possible to enter a game ball into the special map starting port).

第2始動口12の左下(第1始動口11の右)には、特定領域94(本発明の特定領域に相当)を備えた振分装置92を設けた第2大入賞口91(本発明の入球した遊技球が通過可能な特定領域を備えた大入賞口に相当)が配置されている。この振分装置92の構造については図2を用いて後述する。なお、第1大入賞口14は大当り遊技時(役物大当り生起後の大当り遊技も含む)に作動し、第2大入賞口91は小当り遊技時に作動する。   In the lower left of the second starting port 12 (right of the first starting port 11), a second grand prize winning port 91 (the present invention) provided with a distribution device 92 provided with a specific region 94 (corresponding to the specific region of the present invention). (Corresponding to a large winning opening having a specific area through which a game ball that has entered can be passed). The structure of the distribution device 92 will be described later with reference to FIG. The first big prize opening 14 operates during a big hit game (including a big hit game after the occurrence of a big hit for a feature), and the second big winning opening 91 works during a small hit game.

第1始動口11は、植設された遊技釘及びセンターケース5の成型形状により、第2遊技領域3bを流下した遊技球が入球困難な構成となっている。これにより、第1始動口11は、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となる。また、第2普通図柄作動ゲート17、第1大入賞口14、第2始動口12、第2大入賞口91については、同様の理由により第2遊技領域3bを流下した遊技球のみが入球可能となっている。   The first start port 11 has a configuration in which it is difficult for a game ball flowing down the second game area 3b to enter due to the molded shape of the planted game nail and the center case 5. Thereby, only the game ball which flowed down the 1st game area | region 3a can enter into the 1st start port 11 only. For the second normal symbol operating gate 17, the first grand prize opening 14, the second start opening 12, and the second big prize opening 91, only game balls that have flowed down the second game area 3b for the same reason have entered. It is possible.

第2遊技領域3bの下部には、複数個のLEDからなる普通図柄表示装置7、普通図柄保留数表示装置8と、7セグメント表示装置からなる第1特別図柄表示装置9、第2特別図柄表示装置10と、複数個のLEDからなる第1特別図柄保留数表示装置18、1個のLEDからなる第2特別図柄保留数表示装置19とが配置されている。この位置に配置した各種表示装置の表示内容を遊技者が確実に認識することは困難となり、遊技中の遊技者は遊技盤中央に配置された演出図柄表示装置6の表示内容に注目して遊技を行うことになる。   Below the second game area 3b, a normal symbol display device 7 composed of a plurality of LEDs, a normal symbol hold number display device 8, a first special symbol display device 9 composed of a 7-segment display device, and a second special symbol display. The apparatus 10, the 1st special symbol reservation number display apparatus 18 which consists of several LED, and the 2nd special symbol reservation number display apparatus 19 which consists of 1 LED are arrange | positioned. It becomes difficult for the player to surely recognize the display contents of the various display devices arranged at this position, and the player who is playing the game pays attention to the display contents of the effect symbol display device 6 arranged in the center of the game board. Will do.

上記のように遊技盤1を構成することによって、第1遊技領域3aに遊技流を流下させると第1普通図柄作動ゲート15に遊技球が入球(第1普通図柄作動スイッチ15a(図3参照)が遊技球を検出)すると、普通図柄表示装置7で普通図柄(以下、普図とも記載)が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させ、第1始動口11に遊技球が入球(第1始動口スイッチ11a(図3参照)が遊技球を検出)すると、第1特別図柄表示装置9において第1特別図柄(本発明の第1特別図柄に相当)が変動を開始し、所定時間後に停止する。   By configuring the game board 1 as described above, when a game flow is caused to flow down to the first game area 3a, a game ball enters the first normal symbol operation gate 15 (first normal symbol operation switch 15a (see FIG. 3). ) Detects the game ball), the normal symbol display device 7 starts displaying the normal symbol (hereinafter also referred to as “normal”), and the normal electric role described later according to the mode of the normal symbol stopped after a predetermined time. When the solenoid 12b (see FIG. 3) is driven and a game ball enters the first start port 11 (the first start port switch 11a (see FIG. 3) detects the game ball), the first special symbol display device 9 The first special symbol (corresponding to the first special symbol of the present invention) starts to change and stops after a predetermined time.

第2遊技領域3bに遊技流を流下させると、第2遊技領域3bを流下した遊技球が第2普通図柄作動ゲート17に入球(第2普通図柄作動スイッチ17a(図3参照)が遊技球を検出)すると、第1普通図柄作動ゲート15に入球した場合と同様に普通図柄表示装置7で普図が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させる。普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物16の扉部が開放して、第2始動口12への入球(第2始動口スイッチ12a(図3参照)の検出)が可能となるように構成されている。第2始動口12に遊技球が入球すると、第2特別図柄表示装置10において第2特別図柄(本発明の第2特別図柄に相当)が変動表示を開始し、所定時間後に停止する。   When the game flow is caused to flow down to the second game area 3b, the game ball flowing down the second game area 3b enters the second normal symbol operation gate 17 (the second normal symbol operation switch 17a (see FIG. 3) is the game ball. In the same way as when entering the first normal symbol operation gate 15, the normal symbol starts to be displayed on the normal symbol display device 7 in the same manner as in the case of entering the first normal symbol operation gate 15, and will be described later according to the mode of the normal symbol stopped after a predetermined time. The ordinary electric solenoid 12b (see FIG. 3) is driven. When the ordinary electric solenoid 12b is driven, the door portion of the ordinary electric accessory 16 opens almost synchronously and enters the second starting port 12 (detection of the second starting port switch 12a (see FIG. 3)). Is configured to be possible. When a game ball enters the second start port 12, the second special symbol (corresponding to the second special symbol of the present invention) starts to be displayed on the second special symbol display device 10, and stops after a predetermined time.

第1特別図柄(以降、第1特図ともいう)及び第2特別図柄(以降、第2特図ともいう)の変動中は、演出図柄表示装置6において各々の特別図柄(以降、特図ともいう)の変動に連動した演出態様を表示する。また、第1特別図柄と第2特別図柄は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し、且つ、第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を開始する。   While the first special symbol (hereinafter also referred to as the first special symbol) and the second special symbol (hereinafter also referred to as the second special symbol) are changing, each special symbol (hereinafter referred to as the special symbol) is displayed on the effect symbol display device 6. The effect mode linked to the change of the display is displayed. In addition, the first special symbol and the second special symbol do not change at the same time, and the second special symbol changes (whether or not) is given priority regardless of the order of entering the first starting port and the second starting port. To implement. Specifically, when there is a reserved memory of the first special symbol, the variation of the second special symbol is stopped, and there is no second special symbol reserved memory, and the variation of the first special symbol reserved memory To start.

第1特別図柄及び第2特別図柄の確定表示した態様に応じて、後述する第1大入賞口ソレノイド14b(図3参照)、又は第2大入賞口ソレノイド91bが駆動する。第1大入賞口ソレノイド14bが駆動(大当り遊技時)すると、ほぼ同期して第1大入賞口14の扉部材が開放し、第1大入賞口14への遊技球の入球(第1カウントスイッチ14a(図3参照)が遊技球を検出)が可能となり、第2大入賞口ソレノイド91bが駆動(小当り遊技時)すると、ほぼ同期して第2大入賞口91の扉部材が開放し、第2大入賞口91への遊技球の入球(第2カウントスイッチ91a(図3参照)が遊技球を検出)が可能となるように構成されている。   A first big prize opening solenoid 14b (see FIG. 3) or a second big prize opening solenoid 91b, which will be described later, is driven in accordance with the final display of the first special symbol and the second special symbol. When the first grand prize opening solenoid 14b is driven (during a big hit game), the door member of the first big prize opening 14 opens almost synchronously, and a game ball enters the first big prize opening 14 (first count). When the switch 14a (see FIG. 3) detects a game ball) and the second big prize opening solenoid 91b is driven (during a small hit game), the door member of the second big prize opening 91 opens almost synchronously. The game ball can be entered into the second grand prize winning port 91 (the second count switch 91a (see FIG. 3) detects the game ball).

普通電動役物16からなる第2始動口12、第1大入賞口14、第2大入賞口91は、第2遊技領域3b(センターケース5の右側)に配置されているため、遊技状態が開放延長遊技状態に移行した場合、大当り遊技に移行した場合、小当り遊技に移行した場合は、発射した遊技球の全てが第2遊技領域3bに到達するように発射ハンドルを調整することになる。   Since the second starting port 12, the first grand prize winning port 14, and the second major prize winning port 91, which are made of the ordinary electric accessory 16, are arranged in the second gaming area 3b (on the right side of the center case 5), the gaming state is When transitioning to the open extended game state, transition to jackpot game, transition to jackpot game, the launch handle is adjusted so that all of the launched game balls reach the second game area 3b. .

次に、図2を用いて、特定領域94を備えた振分装置92を説明する。振分装置92の内側上部にはワープ出口92aが設けられており、第2大入賞口91に入球した遊技球は全てワープ出口92aから振分装置92内に流れ込む。ワープ出口92aの下方には一対の振分羽根93が設けられており、第2大入賞口91の開閉動作時に作動する。   Next, the distribution device 92 including the specific area 94 will be described with reference to FIG. A warp outlet 92a is provided on the inner upper portion of the sorting apparatus 92, and all game balls that have entered the second grand prize winning port 91 flow into the sorting apparatus 92 from the warp outlet 92a. A pair of sorting blades 93 is provided below the warp outlet 92a and operates when the second grand prize winning port 91 is opened and closed.

振分羽根93が閉鎖されているとき(図(a))にワープ出口92aから遊技球が流出すると、遊技球はハズレ口92bに導かれるため特定領域94には入球しない。開放されているとき(図(b))にワープ出口92aから遊技球が流出すると、Vで示された特定領域94に入球する。従って、図(a)の閉鎖状態と図(b)の開放状態とで各々の時間を設定し交互に組み合わせることで特定領域94への遊技球の入球率が設定できる。また、第2大入賞口91の開閉タイミングと組み合わせても同様に入球率の設定ができる。なお、振分装置92に誘導される遊技球は、第2カウントスイッチ91aで検出済の遊技球となる。   If the game ball flows out from the warp outlet 92a when the distribution blade 93 is closed (FIG. 1 (a)), the game ball is guided to the lose mouth 92b and does not enter the specific area 94. When the game ball flows out from the warp outlet 92a when it is opened (FIG. (B)), it enters the specific area 94 indicated by V. Accordingly, by setting the respective times in the closed state of FIG. (A) and the open state of FIG. (B) and alternately combining them, the entrance rate of the game balls to the specific area 94 can be set. Further, even when combined with the opening / closing timing of the second grand prize winning opening 91, it is possible to similarly set the pitch rate. Note that the game ball guided to the sorting device 92 becomes a game ball detected by the second count switch 91a.

図3は、パチンコ機の電気的構成を示すブロック図となり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのためのいわゆる中継基板及び電源回路等は記載していない。また、詳細な図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。   FIG. 3 is a block diagram showing the electrical configuration of the pachinko machine, and is configured around the main controller 80. In this block diagram, a so-called relay board and power supply circuit for merely relaying signals are not described. Although detailed illustration is omitted, each of the main control device 80, the payout control device 81, the production symbol control device 82, and the sub integrated control device 83 includes a CPU, a ROM, a RAM, an input port, an output port, and the like. However, in this embodiment, the launch controller 84 is not provided with a CPU, ROM, or RAM. However, the present invention is not limited to this, and the launch control device 84 may be provided with a CPU, ROM, RAM, and the like.

主制御装置80には、第1始動口11に入球した遊技球を検出する第1始動口スイッチ11a、第2始動口12に入球した遊技球を検出する第2始動口スイッチ12a、普通図柄を作動させる第1普通図柄作動ゲート15に進入した遊技球を検出する第1普通図柄作動スイッチ15a、同様に普通図柄を作動させる第2普通図柄作動ゲート17に進入した遊技球を検出する第2普通図柄作動スイッチ17a、第1大入賞口14に入球した遊技球を計数するための第1カウントスイッチ14a、第2大入賞口91に入球した遊技球を計数するための第2カウントスイッチ91a、普通入賞口31に入球した遊技球を検出する普通入賞口スイッチ31a、特定領域94に入球した遊技球を検出する特定領域スイッチ94a等の検出信号が入力され、裏配線中継端子板75を介して、前枠(ガラス枠)および内枠が閉鎖しているか否か検出するガラス枠開放スイッチ35、内枠開放スイッチ36の検出信号が入力される。   The main controller 80 includes a first start port switch 11a that detects a game ball that has entered the first start port 11, a second start port switch 12a that detects a game ball that has entered the second start port 12, and a normal A first normal symbol operation switch 15a that detects a game ball that has entered the first normal symbol operation gate 15 that activates the symbol, and a second that detects a game ball that has entered the second normal symbol operation gate 17 that similarly operates the normal symbol. 2 A normal symbol operation switch 17a, a first count switch 14a for counting game balls that have entered the first grand prize opening 14, and a second count for counting game balls that have entered the second big prize opening 91. Detection signals such as a switch 91a, a normal winning opening switch 31a for detecting a game ball entering the normal winning opening 31, a specific area switch 94a for detecting a gaming ball entering the specific area 94, and the like are input. Via the back wiring relay terminal plate 75, the front frame glass frame opening switch 35 (glass frame) and the inner frame is detected whether closed, the detection signal of the inner frame open switch 36 is inputted.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。   The main control device 80 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals and outputs them to the payout control device 81 and the sub integrated control device 83. The main controller 80 also displays the first special symbol display device 9, the second special symbol display device 10, and the normal symbol display device 7 connected via the symbol display device relay terminal board 90, and the first special symbol hold. The lighting of the number display device 18, the second special symbol hold number display device 19, and the normal symbol hold number display device 8 is controlled.

更に、主制御装置80は、第1大入賞口ソレノイド14bを制御することで第1大入賞口14の開閉を制御し、第2大入賞口ソレノイド91bを制御することで第2大入賞口91の開閉を制御し、普通電動役物ソレノイド(図3では普電役物ソレノイドと表記)12bを制御することで普通電動役物16の開閉を制御し、振分羽根ソレノイド93bを制御することで振分装置92内の振分羽根93の開閉を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータ87に送られる。   Further, the main controller 80 controls the opening / closing of the first grand prize opening 14 by controlling the first big prize opening solenoid 14b, and controls the second big prize opening solenoid 91b to control the second big prize opening 91. By controlling the opening / closing of the normal electric accessory 16 (in FIG. 3, the normal electric accessory solenoid) 12b, thereby controlling the opening / closing of the normal electric accessory 16, and by controlling the sorting blade solenoid 93b. The opening and closing of the sorting blade 93 in the sorting device 92 is controlled. The output signal from the main controller 80 is also output to the test signal terminal, and a management signal such as symbol variation and big hit (also called special game) is output to the external connection terminal 78 and sent to the hall computer 87. .

主制御装置80と払出制御装置81とは双方向通信が行われ、払出制御装置81は、主制御装置80から送られてくるコマンドに応じて払出モータ20を制御して賞球を払い出す。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。   The main control device 80 and the payout control device 81 perform two-way communication. The payout control device 81 controls the payout motor 20 in accordance with a command sent from the main control device 80 and pays out a prize ball. In this embodiment, the detection signal of the payout switch 21 for counting game balls to be paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition, it is also conceivable to use a configuration in which the detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81 and both the main control device 80 and the payout control device 81 count the prize balls.

なお、払出制御装置81はガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号が出力されなくなることに起因して払出モータ20の駆動を再開させる。   The payout control device 81 receives signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22, and the ball break switch 23, and a signal indicating that the lower plate 63 is full by the full switch 22. And when a signal indicating that there are few or no game balls in the ball tank is input by the ball break switch 23, the payout motor 20 is stopped and the payout operation of the prize ball is stopped. Note that the full switch 22 and the ball break switch 23 are also configured to continue outputting signals until the state is cleared, and the payout control device 81 causes the payout motor 20 to stop being output. Restart the drive.

また、払出制御装置81はCRユニット端子板24を介してプリペイドカードユニットと交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。   Also, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit via the CR unit terminal plate 24, and discharges the rental balls. The paid-out lending ball is detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the checkout display board 25 so as to be capable of two-way communication. The checkout display board 25 has a ball rental button for requesting rental of game balls and a return for requesting checkout. Button and balance indicator are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータに送信するほか、発射制御装置84に対して発射停止信号を送信する。なお本実施例では遊技球を払い出す構成であるが、入賞等に応じて発生した遊技球を払い出さずに記憶する封入式の構成にしても良い。   Also, the payout control device 81 transmits information relating to the winning ball, information indicating the open / closed state of the frame (inner frame, front frame), etc. to the hall computer via the external connection terminal 78, and also to the launch control device 84. Send a fire stop signal. In this embodiment, the game balls are paid out. However, the game balls generated in accordance with winnings or the like may be stored without being paid out.

発射制御装置84は発射モータ30を制御して遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドルからの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。回動量信号は、遊技者が発射ハンドルを操作することで出力され、タッチ信号は遊技者が発射ハンドルを触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。   The launch controller 84 controls the launch motor 30 to launch a game ball. In addition to the payout control device 81, the launch control device 84 receives a rotation amount signal from the launch handle, a touch signal from the touch switch 28, and a launch stop signal from the launch stop switch 29. The rotation amount signal is output when the player operates the launch handle, the touch signal is output when the player touches the launch handle, and the launch stop switch signal is generated when the player presses the launch stop switch 29. Is output. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and if the launch stop switch signal is input, the game ball cannot be launched even if the player touches the launch handle. It has become.

サブ統合制御装置83(本発明のサブ制御装置に相当)はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ67aの入力ならびに主制御装置80から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄制御装置82に出力する。   The sub integrated control device 83 (corresponding to the sub control device of the present invention) includes electrical components such as a CPU, a ROM, and a RAM. The CPU executes processing according to a program stored in the mounted ROM, and is input. Based on the input of the game switch 67a and the command input from the main control device 80, various commands related to the effect are generated and output to the effect symbol control device 82.

また、サブ統合制御装置83には、音量を調節する音量調節スイッチ83aが備えられ、音量調節スイッチ83aの状態(位置)を検出し、その検出結果とスピーカ66へ送信する内容とを判断し、スピーカ66から出力する音量をソフト的に制御するように構成されている。   Further, the sub integrated control device 83 is provided with a volume adjustment switch 83a for adjusting the volume, detects the state (position) of the volume adjustment switch 83a, determines the detection result and the content to be transmitted to the speaker 66, The sound volume output from the speaker 66 is controlled by software.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して擬似図柄等の演出画像を表示する。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。   The effect symbol control device 82 displays the effect symbol display based on the data and commands received from the sub integrated control device 83 (both those transmitted from the main control device 80 and those generated by the sub integrated control device 83). The device 6 is controlled to display effect images such as pseudo symbols. The sub integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub integrated control device 83 via the production relay terminal board 65. The effect symbol control device 82 is configured as a one-way communication circuit from the sub integrated control device 83 to the effect symbol control device 82.

次に、図4に示した図表を用いて、実施例1のパチンコ機の作動内容について説明する。本実施例におけるパチンコ機は普通電動役物16の作動契機と作動時間を変化させる開放延長機能を備え、且つ、開放延長機能未作動時では普通電動役物16の二通りの開放パターンを備えている。詳しくは、普通図柄の当り確率は開放延長機能の作動又は未作動に関係なく常時95/100となり、開放延長機能未作動時では、94/100の確率で0.2秒1回の第1開放(本発明の第1開放に相当)を行い、1/100の確率で6.0秒1回の第2開放(本発明の第2開放に相当)を行う。従って、開放延長機能未作動時であっても1/100の確率で第2開放が行われた場合は、普通電動役物16に容易に遊技球を入球させることができる。   Next, the operation content of the pachinko machine according to the first embodiment will be described with reference to the chart shown in FIG. The pachinko machine in this embodiment has an opening extension function for changing the operation trigger and the operation time of the ordinary electric accessory 16, and two opening patterns of the ordinary electric accessory 16 when the opening extension function is not operated. Yes. Specifically, the normal symbol hit probability is always 95/100 regardless of whether the extension extension function is activated or not, and when the extension extension function is not activated, the probability of 94/100 is the first release for 0.2 seconds once. (Corresponding to the first opening of the present invention) is performed, and the second opening (corresponding to the second opening of the present invention) is performed once for 6.0 seconds with a probability of 1/100. Therefore, even when the opening extension function is not activated, if the second opening is performed with a probability of 1/100, it is possible to easily enter the game ball into the ordinary electric accessory 16.

開放延長機能作動時では、普通図柄の1回の当りに対して普通電動役物16は6.0秒の開放動作を1回行うよう設定されている。また、開放延長機能が作動する遊技状態(開放延長状態)での第1及び第2特別図柄の変動パターン(変動時間)は、開放延長機能が未作動時の遊技状態で使用する変動パターン選択テーブルよりも平均変動時間が短くなるように設定された変動パターン選択テーブルを用いて選択される構成となっている。これにより、開放延長機能作動時の単位時間あたりの特別図柄の変動回数が、開放延長機能未作動時よりも増加する構成(時短状態)となっており、この時短機能は、開放延長機能の作動開始と終了の契機と同じくして作動する。   When the opening extension function is activated, the ordinary electric accessory 16 is set to perform the opening operation for 6.0 seconds once for each hit of the ordinary symbol. The variation pattern (variation time) of the first and second special symbols in the gaming state in which the opening extension function is activated (opening extension state) is a variation pattern selection table used in the gaming state when the opening extension function is not activated. The variation pattern selection table is set to be shorter than the average variation time. As a result, the number of fluctuations of special symbols per unit time when the open extension function is activated is increased (short time state) compared to when the open extension function is not activated. Operates in the same way as start and end.

尚、開放延長機能作動時には、普通図柄の変動時間を短縮(単位時間当りの普通図柄の変動回数が増加)する時短機能も作動する構成となっている。具体的には、開放延長機能未作動時となる通常時の普通図柄の変動時間は6.2秒に設定され、開放延長機能作動時の普通図柄の変動時間は0.7秒に設定されている。これにより、開放延長機能作動時では単位時間当りの普通図柄の変動回数が増加し、普通電動役物の作動契機を大きく増加させている。よって、単位時間当たりの普通電動役物への入球率が増加し、第2特別図柄の変動回数が増える。   It should be noted that when the open extension function is activated, the time reduction function for shortening the fluctuation time of the normal symbol (increasing the number of fluctuations of the normal symbol per unit time) is also activated. Specifically, the normal symbol fluctuation time when the opening extension function is not activated is set to 6.2 seconds, and the normal symbol fluctuation time when the opening extension function is activated is set to 0.7 seconds. Yes. As a result, when the opening extension function is activated, the number of fluctuations of the normal symbol per unit time is increased, and the operation trigger of the ordinary electric accessory is greatly increased. Therefore, the rate of entrance into the ordinary electric accessory per unit time increases, and the number of fluctuations of the second special symbol increases.

本実施例におけるパチンコ機の大当り確率は、第1特図と第2特図とで共通の1/199で、特図当否判定に係る確率変動機能は備えていない。小当り確率は、第1特図が1/100、第2特図が198/199となり、第2特図が変動(後述する特図当否判定を実施)すると、高確率で小当りに当選する。第1特図が小当りに当選すると、第2大入賞口91が1.0秒の開放動作を1回行い、第2特図が小当りに当選すると、第2大入賞口91が0.25秒の開放動作を1回行う。   The jackpot probability of the pachinko machine in this embodiment is 1/199 common to the first special figure and the second special figure, and does not have a probability variation function related to the special figure success / failure determination. The small hit probability is 1/100 for the first special figure, 198/199 for the second special figure, and if the second special figure fluctuates (special figure success / failure determination described later) is performed, the small hit is won with a high probability. . When the first special figure wins the small hit, the second big prize opening 91 performs a release operation of 1.0 second once, and when the second special figure wins the small hit, the second big prize winning opening 91 becomes 0.00. A 25-second opening operation is performed once.

第1特図が小当り遊技を行った場合の特定領域94への入賞確率(表ではV入賞率)は、第2大入賞口91への入球率と振分羽根93との作動により約1/4となり、第2特図が小当り遊技を行った場合の特定領域94への入賞確率は、第2大入賞口91への入球率と振分羽根93との作動により約1/16となるように設定されている。   The winning probability (V winning rate in the table) for the specific area 94 when the first special figure has played a small hit game is approximately due to the winning rate to the second big winning opening 91 and the operation of the distribution blade 93. The probability of winning in the specific area 94 when the second special figure has played a small hit game is about 1/2, depending on the rate of entering the second large winning opening 91 and the operation of the distribution blade 93. It is set to be 16.

第1特図が0,2,4,6,8の図柄で大当りすると(5/10の割合)、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(4ラウンド時短無図柄)。   If the first special figure is a big hit with a pattern of 0, 2, 4, 6, 8 (ratio of 5/10), the first big winning opening 14 will open 4 rounds (1 round maximum 29.0 seconds) Or 9 counts). In this case, after the big hit game ends, it does not shift to the short time state (open extended state) (4 rounds short time no symbol).

第1特図が1,3,5,7,9の図柄で大当りすると(5/10の割合)、第1大入賞口14が15ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(15ラウンド時短99回図柄)。   If the first special figure is a big hit with 1,3,5,7,9 (5/10 ratio), the first big prize opening 14 will open 15 rounds (one round up to 29.0 seconds) Is released or 9 counts), and after the big hit game is completed, the special figure is in a short time state (open extended state) until the special figure changes 99 times (15 rounds, short 99 symbols).

第2特図が0,4,8の図柄で大当りすると(3/10の割合)、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(4ラウンド時短無図柄)。   If the second special figure is a big hit with a design of 0, 4, 8 (ratio of 3/10), the first big prize opening 14 will open 4 rounds (1 round maximum 29.0 seconds open or 9 rounds) Count). In this case, after the big hit game ends, it does not shift to the short time state (open extended state) (4 rounds short time no symbol).

第1特図が1,2,3,5,6,7,9の図柄で大当りすると(7/10の割合)、第1大入賞口14が15ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(15ラウンド時短99回図柄)。従って、第2特図が図柄大当りした場合の方が第1特図よりも高い割合で大当り遊技終了後に開放延長状態に移行する。   If the first special figure is a big hit with 1, 2, 3, 5, 6, 7, 9 (7/10 ratio), the first big prize opening 14 opens 15 rounds (one round maximum) 29.0 seconds open or 9 counts), and after the big hit game ends, it will be in a short time state (open extended state) until the special figure changes 99 times (15 rounds short 99 symbols). Therefore, when the second special figure is a big hit in the symbol, the game shifts to the open extended state after the big hit game ends at a higher rate than the first special figure.

第1特図、又は第2特図がA,E,Iの図柄で小当り(3/10の割合)した場合に第2大入賞口91に入賞した遊技球が特定領域94に入球し役物大当りが生起すると、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(4ラウンド時短無図柄)。   When the first special figure or the second special figure is a small hit (a ratio of 3/10) with the A, E, and I symbols, the game ball that won the second big winning opening 91 enters the specific area 94. When a bonus hit of an accessory occurs, the first big winning opening 14 performs a big hit game (opening for a maximum of 29.0 seconds or 9 counts per round) for 4 rounds. In this case, after the big hit game ends, it does not shift to the short time state (open extended state) (4 rounds short time no symbol).

第1特図、又は第2特図がB,C,D,F,G,H,Jの図柄で小当り(7/10の割合)した場合に第2大入賞口91に入賞した遊技球が特定領域94に入球し役物大当りが生起すると、第1大入賞口14が16ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(16ラウンド時短99回図柄)。   A game ball that won the second big prize opening 91 when the first special figure or the second special figure is B, C, D, F, G, H, J with a small hit (ratio of 7/10) When a player hits a specific area 94 and a bonus hit occurs, the first big prize opening 14 performs a big hit game (opening up to 29.0 seconds or 9 counts per round), and a big hit game After the completion, it will be in a short time state (open extended state) until the special figure changes 99 times (16 rounds in a short 99 time pattern).

なお、本実施例では、第1特図、第2特図どちらの小当りから役物大当りが生起しても大当り遊技の価値は同じ仕様としているが、発生頻度の低い第1特図の小当りから役物大当りが生起した方が、平均して多いラウンドを付与したり、時短状態が付与される割合を多くして遊技者に有利な設定とすることが考えられる。このようにすれば、通常遊技時、大当りとなる図柄が揃う事を願いつつ、第1特図による小当り遊技が発生すれば、有利な大当り遊技が獲得できるチャンスとなり、非常に期待度の高い遊技とすることができる。無論、逆の不利な設定にすることも考えられ、その場合は、通常遊技時はあくまでも大当り図柄を揃えることを主とし、第1特図の小当りによる役物大当りはあくまでも従の存在として備えることもできる。比較して価値を低くすれば、それだけ本実施例よりも小当り確率を高めたり、特定領域94への入賞率を高めたりすることもできるようになる。   In this embodiment, the value of the jackpot game is the same regardless of whether the bonus hit occurs from either the first special chart or the second special chart. It is conceivable that the player who wins the big hit from the hit will be given an advantageous setting for the player by giving a large number of rounds on average or by increasing the ratio of the short time state. In this way, when a small hit game according to the first special figure is generated while wishing to have a big hit pattern in a normal game, it will be an opportunity to win an advantageous big hit game, which is highly expected It can be a game. Of course, it may be possible to set it to an adverse disadvantage. In that case, the main bonus is to keep the big hit symbol in the normal game, and the bonus bonus by the small bonus of the first special figure is provided as a subordinate. You can also If the value is lowered in comparison, it is possible to increase the small hit probability or increase the winning rate to the specific area 94 as much as the present embodiment.

作動内容を上記内容に設定することにより、通常遊技(非開放延長状態)では、第1遊技領域3aに遊技球を流下させることで第1始動口11への入球に基づく第1特図の抽選をメインに遊技を進行し、第1特図の図柄大当り生起時に50%の確率で大当り遊技終了後に開放延長状態(時短状態)に移行すれば、第2遊技領域3bに遊技球を流下させる第2特図の抽選がメインの遊技となり、移行後は70%の確率で開放延長状態(時短状態)を継続することになる。   By setting the operation content to the above-described content, in the normal game (non-open extended state), the first special figure based on the entrance to the first start port 11 by causing the game ball to flow down to the first game area 3a. If the game proceeds with the lottery as the main game and the symbol big hit occurs in the first special figure, the game ball will flow down to the second game area 3b if it shifts to the open extended state (short time state) after the big hit game with a probability of 50%. The lottery of the second special figure becomes the main game, and after the transition, the open extended state (short time state) is continued with a probability of 70%.

また、通常遊技(非開放延長状態)では、第1特図の小当りは1/100で発生し、第2特図の小当りは、普通図柄が1/100で第2開放(所謂ロング開放)を行った場合に198/199の確率で生起するため、実質的に約1/100(普通図柄)で発生する。従って、第1特図、普図ともに1/100の確率で役物大当りのチャンスが発生するが、小当り遊技時の特定領域94入賞率は第1特図の小当り時の方が高い設定となるため、その1/100の当選をどの図柄(第1特図、又は普図)で獲得するかに興趣が生まれる構成となっている。無論、第1特図の小当り確率、普通図柄の第2開放の確率を異ならせることも考えられる。   In a normal game (non-open extended state), the first special figure small hit occurs at 1/100, and the second special figure small hit is 1/100 of the normal symbol and the second open (so-called long open) ) Occurs at a probability of 198/199, it is substantially 1/100 (ordinary symbol). Therefore, chances of winning big bonuses occur with a probability of 1/100 for both the first special figure and the ordinary figure, but the special area 94 winning rate at the time of the small hit game is set to be higher at the small hit of the first special figure. Therefore, it is structured that interest is born in which symbol (first special figure or ordinary figure) to win 1/100 of the winning. Of course, it is also conceivable to make the small hit probability of the first special figure different from the probability of the second opening of the normal symbol.

次に、図5を用いて、主制御装置80が実行するメインルーチンを説明する。メインルーチンは、約2ms毎のハード割り込みにより定期的に実行される。本実施形態では、S10〜S75までの1回だけ実行される処理を「本処理」と称し、この本処理を実行して余った時間内に時間の許す限り繰り返し実行されるS80の処理を「残余処理」と称する。「本処理」は上記割り込みにより定期的に実行されることになる。   Next, a main routine executed by the main controller 80 will be described with reference to FIG. The main routine is periodically executed by a hardware interrupt about every 2 ms. In the present embodiment, the process that is executed only once from S10 to S75 is referred to as “main process”, and the process of S80 that is repeatedly executed as long as time is allowed within the remaining time after executing this main process. This is referred to as “residual processing”. The “main process” is periodically executed by the interrupt.

マイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。   When a hardware interrupt is executed by the microcomputer, it is first determined whether or not the interrupt is a normal interrupt (S10). This determination process is performed by determining whether or not the value of a predetermined area of the RAM as a memory is a predetermined value. When the process executed by the microcomputer shifts to this process, the normal process is executed. It is for judging whether it is okay. As a case where the interruption is not normal, microcomputer runaway due to noise or the like may be considered when power is turned on, but microcomputer runaway may be considered to be almost impossible due to recent technological improvements, and is mostly at power on. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。   When S10 is negative, that is, when it is determined that the interrupt is not normal (S10: no), initial setting (for example, a predetermined value is written to a predetermined area of the memory and a special symbol and a normal symbol are used as an initial symbol, etc.) Each initial value is written into the work area (S15) and the like (S15), and the process proceeds to the remaining process (initial random number update process (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄決定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。   When an affirmative determination is made with a normal interrupt (S10: yes), initial value random number update processing (S20), big hit determination random number update processing (S25), big hit symbol determination random number 1 update processing (S30), big hit symbol determination Random number 2 update processing (S35), small hit symbol determination random number update processing (S40), hit determination random number update processing (S45), reach determination random number update processing (S50), fluctuation pattern determination random number update processing (S55) ) Is performed.

続く入賞確認処理(S60)では、第1始動口11、第2始動口12への入賞、第1大入賞口14、第2大入賞口91への入賞、一般入賞口31への入賞及び第1普通図柄作動ゲート15、第2普通図柄作動ゲート17、特定領域94への入球の確認、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。各始動口及び作動口への入賞(入球)確認処理(始動入賞処理)については、図6を用いて後述する。   In the subsequent winning confirmation process (S60), winning in the first starting port 11, the second starting port 12, winning in the first big winning port 14, second winning port 91, winning in the general winning port 31, 1 normal symbol operation gate 15, second normal symbol operation gate 17, confirmation of entry into a specific area 94, and input processing of each switch provided in the pachinko machine 50 and connected to the main controller 80 is executed. . The winning (ball winning) confirmation process (start winning process) for each starting port and working port will be described later with reference to FIG.

続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。   Subsequently, an output determination (S65), an output process such as an image output process (S70), a fraud monitoring process (S75) are performed, and an initial random number is updated within the remaining time until the next interrupt signal is input. The process (S80) is looped.

次に、図6を用いて、主制御装置80が実行する始動入賞処理を説明する。本処理は、図5に示した入賞確認処理(S60)のサブルーチンの一つとなる(保留記憶手段、先読判定手段、保留記憶数送信手段、入賞信号送信手段を含む)。   Next, the start winning process executed by the main controller 80 will be described with reference to FIG. This process is one of the subroutines of the winning confirmation process (S60) shown in FIG. 5 (including a holding storage means, a prefetch determination means, a holding memory number transmission means, and a winning signal transmission means).

以後、第1始動口11に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、第1普通図柄始動ゲート15、及び第2普通図柄始動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。なお、本実施例では第1保留記憶の上限数を4個、第2保留記憶の上限数を1個、普図保留記憶の上限数を4個とする。   Thereafter, the hold memory stored when the game ball enters the first start port 11 is the first hold memory, and the hold memory stored when the game ball enters the second start port 12 is the second hold. The holding memory stored when the game ball passes the memory, the first normal symbol starting gate 15 and the second normal symbol starting gate 17 will be described as the normal symbol holding memory. In the present embodiment, the upper limit number of the first reserved memory is four, the upper limit number of the second reserved memory is one, and the upper limit number of the ordinary reserved memory is four.

本処理を開始すると、第1始動口スイッチ11aが遊技球を検出したか否か判定する(S100)。肯定判定であれば(S100:yes)、主制御装置80に既に格納されている第1保留記憶数が上限数(本実施例では4個)未満であるか否か判定する(S105)。肯定判定であれば(S105:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第1保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。   When this process is started, it is determined whether or not the first start port switch 11a has detected a game ball (S100). If the determination is affirmative (S100: yes), it is determined whether or not the first reserved storage number already stored in the main controller 80 is less than the upper limit number (four in this embodiment) (S105). If the determination is affirmative (S105: yes), various random numbers such as success / failure random numbers (big hit determination random numbers, big hit symbol determination random numbers 1, 2, small hit symbol determination random numbers, reach determination random numbers, fluctuation pattern determination random numbers And the like are stored in a storage area corresponding to the number of reserved memories of the main controller 80, and 1 is added to a first reserved memory counter indicating the number of first reserved memories (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)。具体的には、大当り決定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、小当りを生起する値か否かを確認し、小当り値なら小当り図柄の種類を確認する。大当りでも小当りでもないハズレなら、ハズレ図柄の種類を確認する(先読判定手段)。   Subsequent to S110, the prefetch determination of the stored first reserved memory is performed (S115). Specifically, it is confirmed whether or not the value of the random number for determining the big hit is a value that causes the big hit, and if it is the big hit value, the type of the big hit symbol is checked. If the big hit determination is lost, check whether the value is a value that causes a small hit, and if the big hit value, check the type of the small hit symbol. If it is not a big hit or a small hit, the type of the lost symbol is confirmed (pre-reading judging means).

続いて、S115の先読判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。本実施例では、第1先読判定コマンドと第1保留数指示コマンドとを個別のコマンドとしてサブ統合制御装置83に送信しているが、この二つのコマンド内容を一つのコマンドに生成してサブ統合制御装置83に送信する構成も考えられる。   Subsequently, based on the prefetch determination result of S115, a first prefetch determination command is generated and transmitted to the sub-integrated control device 83 (S120), and a first hold indicating the value of the first hold storage counter added in S110. The number instruction command is transmitted to the sub integrated control device 83 (S125). In this embodiment, the first prefetch determination command and the first hold number instruction command are transmitted to the sub integrated control device 83 as separate commands. However, the contents of these two commands are generated into one command and the sub command is generated. A configuration for transmitting to the integrated control device 83 is also conceivable.

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限数(=1個)未満か否か判定する(S135)。否定判定なら(S135:no)S160に進み、肯定判定であれば(S135:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第2保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第2保留記憶の数を示す第2保留記憶カウンタに1を加算し(S140)、S115と同様に記憶した第2保留記憶の先読判定を行う(S145)。なお、本実施例では第2保留記憶の上限数を1個としているため、第2保留記憶の有無のみを確認し第2保留記憶が無い時に記憶可能とする構成としてもよい。   Following the processing of S125 or the negative determinations of S100 and S105 (S100: no, S105: no), it is determined whether or not the second start port switch 12a has detected a game ball (S130). If a negative determination is made (S130: no), the process proceeds to S160. If an affirmative determination is made (S130: yes), it is determined whether the number of second reserved memories stored in the main controller 80 is less than the upper limit number (= 1). (S135). If a negative determination is made (S135: no), the process proceeds to S160. If an affirmative determination is made (S135: yes), various random values such as success / failure random numbers (a big hit determination random number, a big hit symbol determination random number 1, 2 and a small hit symbol determination) A random number, a reach determination random number, a fluctuation pattern determination random number, etc.) are extracted and stored as a second reserved memory in a storage area corresponding to the number of reserved memories of the main controller 80, and a second number indicating the number of second reserved memories 1 is added to the hold storage counter (S140), and the pre-reading determination of the second hold storage stored in the same manner as S115 is performed (S145). In this embodiment, since the upper limit number of the second reserved memory is one, only the presence / absence of the second reserved memory may be checked, and the second reserved memory may be stored when there is no second reserved memory.

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成しサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)S160に進む。   Subsequently, based on the determination result of S145, a second prefetch determination command is generated and transmitted to the sub-integrated control device 83 (S150), and a second hold number instruction command indicating the value of the second hold storage counter added in S140. Is transmitted to the sub integrated control device 83 (S155), and the process proceeds to S160.

S160では、第1普通図柄作動スイッチ15aが遊技球を検出したか否か判定し(S160)、否定判定なら(S160:no)、第2普通図柄作動スイッチ17aが遊技球を検出したか否か判定し(S165)、否定判定なら(S165:no)リターンに抜ける。S160、又はS165が肯定判定なら(S160:yes、S165:yes)、主制御装置80に格納されている普図保留記憶数が上限数(=4個)未満か否か判定する(S170)。否定判定なら(S170:no)リターンに抜け、肯定判定であれば(S170:yes)、抽出した当り判定用乱数、当り図柄決定用乱数、普図変動パターン決定用乱数を普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S175)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S180)、リターンする。   In S160, it is determined whether or not the first normal symbol operation switch 15a has detected a game ball (S160). If the determination is negative (S160: no), it is determined whether or not the second normal symbol operation switch 17a has detected a game ball. If it is determined (S165), if it is a negative determination (S165: no), return to return. If S160 or S165 is an affirmative determination (S160: yes, S165: yes), it is determined whether or not the number of reserved maps stored in the main controller 80 is less than the upper limit number (= 4) (S170). If the determination is negative (S170: no), the process returns to the return. If the determination is affirmative (S170: yes), the extracted hit determination random number, the hit symbol determination random number, and the normal pattern variation pattern determination random number are stored as the general map hold memory. Then, 1 is added to the general figure hold memory counter indicating the general figure hold memory counter (S175), and a general figure hold memory number instruction command indicating the value of the added general figure hold memory counter is transmitted to the sub integrated control device 83. (S180), return.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する各保留記憶数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置に送信する構成も考えられる。これにより、普通電動役物16(第2始動口12)の第2開放(ロング開放)を期待させる先読予告の実施が可能となる。   When the sub integrated control device 83 receives the first and second reserved memory number instruction commands, the sub integrated control device 83 receives an instruction signal for changing each reserved memory number displayed on the effect symbol display device 6 according to the reserved memory number indicated by the received command. This is transmitted to the effect symbol control device 82. Further, in the present embodiment, the normal symbol hold memory number display is not performed on the effect symbol display device 6, but it may be configured to display in response to the reception of the general symbol hold memory number instruction command. A configuration may be adopted in which the number instruction command itself is not transmitted. A configuration is also conceivable in which normal prefetch determination is performed and the determination result is transmitted to the sub integrated control apparatus. Accordingly, it is possible to perform a pre-reading notice that expects the second opening (long opening) of the ordinary electric accessory 16 (second starting port 12).

次に、図7,8,9を用いて、実施例1において主制御装置80が実行する普図当否判定処理1を説明する。本処理は、本発明の普図当否判定に相当する処理となる。本処理を開始すると、第2始動口12となる普通電動役物16が作動中か否か判定し(S200)、肯定判定なら(S200:yes)、後述する普電遊技処理(1)に進み、否定判定なら(S200:no)、普通図柄が変動中か否かを判定し(S205)、変動中でなければ(S205:no)、普通図柄の確定図柄表示中であるか否か判定し(S210)、確定表示中でなければ(S210:no)、普図保留記憶が有るか否か判定し(S215)、否定判定なら(S215:no)、普電遊技処理に進む。   Next, FIG. 7, 8 and 9 will be used to explain the common-use determination processing 1 executed by the main controller 80 in the first embodiment. This process is a process corresponding to the normal / unusual determination of the present invention. When this process is started, it is determined whether or not the ordinary electric accessory 16 serving as the second starting port 12 is in operation (S200). If the determination is affirmative (S200: yes), the process proceeds to a later-described general electric game process (1). If the determination is negative (S200: no), it is determined whether or not the normal symbol is changing (S205). If not (S205: no), it is determined whether or not the normal symbol is being displayed. (S210) If it is not in the definite display (S210: no), it is determined whether or not there is a general-purpose hold memory (S215).

S215が肯定判定、即ち、普図保留記憶があれば(S215:yes)、判定対象となる普図保留記憶のシフト処理を行う(S220)。これにより最も古い普図保留記憶を当否判定の対象とするとともに、保留記憶数を示す普図保留記憶カウンタから1を減算する。   If S215 is affirmative, that is, if there is a general-purpose hold storage (S215: yes), a shift process of the general-purpose hold storage to be determined is performed (S220). As a result, the oldest general-purpose reserved memory is set as a target of the determination of success / failure, and 1 is subtracted from the general-purpose reserved memory counter indicating the number of reserved memories.

続いて、普図当否判定の対象とした普図保留記憶の当り判定用乱数値と、予め設定された当否判定テーブル(95/100)とを比較して、判定対象の乱数値が当否判定テーブル内の判定値と一致するか比較する(S230)。   Subsequently, the hit determination random number value of the FIG. Hold storage that is the target of the normal / unusual determination determination is compared with the predetermined determination determination table (95/100), and the random number value to be determined is determined as the correct / incorrect determination table. It is compared with whether or not it matches the determination value (S230).

S230に続いては、比較結果が当り(判定値と同一)であるか否か判定し(S240)、肯定判定なら(S240:yes)、判定対象の当り図柄決定用乱数の値に基づいて普図当り図柄選択処理を行う(S245)。この普図当り図柄選択処理によって決定した当り図柄の種類に基づいて、普通電動役物16の開放態様が第1開放(0.2秒1回のショート開放)か第2開放(6.0秒1回のロング開放)かが決定される。   Subsequent to S230, it is determined whether or not the comparison result is a hit (same as the determination value) (S240). If the determination is affirmative (S240: yes), it is generally determined based on the value of the determination target hit symbol determination random number. A symbol selection process per symbol is performed (S245). Based on the type of winning symbol determined by the symbol selection process per ordinary symbol, the opening mode of the ordinary electric accessory 16 is either the first opening (one short opening for 0.2 seconds) or the second opening (6.0 seconds). 1 long opening) is determined.

続いて時短フラグを参照して変動パターンを選択する変動パターン選択テーブルを決定し(S250)、普図変動パターン決定用乱数に基づいて普図変動パターン選択処理を行い(S255)、選択した当り図柄および変動パターンに基づいて普通図柄表示装置7上の普通図柄の変動を開始する処理を行い(S260)、普電遊技処理に進む。   Subsequently, a fluctuation pattern selection table for selecting a fluctuation pattern is determined with reference to the time reduction flag (S250), and a normal fluctuation pattern selection process is performed based on a random number for determining a normal fluctuation pattern (S255). Based on the variation pattern, a process for starting the variation of the ordinary symbol on the ordinary symbol display device 7 is performed (S260), and the process proceeds to the ordinary electric game process.

なお、時短フラグは、主制御装置80が記憶する値であり、値が1なら特別図柄と普通図柄の変動時間が短縮され、尚且つ普通電動役物16の開放延長機能が作動する時短状態(開放延長状態)であることを、値が0なら非時短状態(非開放延長状態)であることを主制御装置80が判断する。   The time reduction flag is a value stored in the main controller 80. If the value is 1, the change time of the special symbol and the normal symbol is shortened, and the time extension state of the normal electric accessory 16 is activated ( If the value is 0, the main controller 80 determines that it is a non-time-short state (non-open extended state).

S240が否定判定、即ち、比較結果がはずれなら(S240:no)、時短フラグを参照して(S250)はずれ変動用の普図変動パターン選択処理を行い(S255)、選択したはずれ図柄および変動パターンに基づいて普通図柄表示装置7上の普通図柄の変動を開始する処理を行い(S260)、普電遊技処理に進む。   If S240 is negative, that is, if the comparison result is out of order (S240: no), referring to the time-short flag (S250), a normal pattern variation pattern selection process for outlier variation is performed (S255), and the selected outlier pattern and variation pattern are selected. Based on the above, a process for starting the variation of the normal symbol on the normal symbol display device 7 is performed (S260), and the process proceeds to the ordinary electric game process.

S205が肯定判定、即ち、普通図柄が変動中なら(S205:yes)、図8のフローチャートに進み、普通図柄の変動時間(S255で選択された変動パターンに基づく)が経過したか否か判定する(S300)。否定判定なら(S300:no)、普電遊技処理に進み、肯定判定なら(S300:yes)、普通図柄表示装置7を制御して普図の当否判定結果となる普通図柄を確定表示させる普図確定図柄表示処理を行う(S305)。   If the determination in S205 is affirmative, that is, if the normal symbol is changing (S205: yes), the flow proceeds to the flowchart of FIG. 8 to determine whether the normal symbol change time (based on the change pattern selected in S255) has elapsed. (S300). If the determination is negative (S300: no), the process proceeds to the ordinary electric game process. If the determination is affirmative (S300: yes), the normal symbol display apparatus 7 is controlled to display the normal symbol that is the result of the determination of the normal symbol. A confirmed symbol display process is performed (S305).

S305に続いては、確定表示させた普通図柄が当り図柄か否か判定し(S310)、否定判定なら(S310:no)普電遊技処理に進み、肯定判定なら(S310:yes)、時短フラグが0か否か、即ち、通常状態か否か判定し(S315)否定判定なら(S315:no)普電遊技処理に進み、肯定判定なら(S315:yes)、当り図柄として確定表示を行う普通図柄の種類が第2開放を実施する当り図柄か否か判定し(S320)否定判定なら(S320:no)普電遊技処理に進み、肯定判定なら(S320:yes)、役物大当りのチャンスであることを報知する「Vチャレンジ演出」(本発明の特定領域への入球を促す演出に相当)を表示する指示信号をサブ統合制御装置83に送信し(S325)、普電遊技処理に移行する。Vチャレンジ演出表示指示コマンドを受信した場合のサブ統合制御装置83の処理と、実際に演出図柄表示装置6に表示される「Vチャレンジ演出」については、図を用いて後述する。   Subsequent to S305, it is determined whether or not the normal symbol that has been confirmed and displayed is a winning symbol (S310). If a negative determination is made (S310: no), the process proceeds to a general electric game process. If an affirmative determination is made (S310: yes), a time reduction flag. It is determined whether or not is 0, that is, whether it is a normal state (S315), if negative determination (S315: no), proceed to the general electric game processing, if positive determination (S315: yes), a normal display that confirms as a winning symbol It is determined whether or not the symbol type is a winning symbol for performing the second release (S320). If a negative determination is made (S320: no), the process proceeds to a general electric game process. If an affirmative determination is made (S320: yes), a chance to win a bonus hit An instruction signal for displaying “V challenge effect” (corresponding to the effect of prompting the player to enter a specific area of the present invention) to notify that there is an event is transmitted to the sub-integrated control device 83 (S325), and the process moves to the ordinary electric game process To. The processing of the sub integrated control device 83 when the V challenge effect display instruction command is received and the “V challenge effect” actually displayed on the effect symbol display device 6 will be described later with reference to the drawings.

図7に戻り、S210が肯定判定、即ち、普通図柄の確定表示中なら(S210:yes)、図9のフローチャートにすすみ、確定図柄の表示時間が経過したか否か判定し(S350)、否定判定なら(S350:no)普電遊技処理に進み、肯定判定なら(S350:yes)、普通図柄表示装置7の確定図柄表示を終了させ(S355)、普電遊技処理へ移行する。   Returning to FIG. 7, if S210 is affirmative, that is, if the normal symbol is being confirmed (S210: yes), the process proceeds to the flowchart of FIG. 9 to determine whether or not the display time of the confirmed symbol has elapsed (S350). If it is determined (S350: no), the process proceeds to the ordinary electric game process. If the determination is affirmative (S350: yes), the fixed symbol display of the normal symbol display device 7 is terminated (S355), and the process proceeds to the ordinary electric game process.

以上が本実施例において主制御装置80が実行する普図当否判定処理1となる。本処理では、普通電動役物16が第2開放を実施する当りが確定(普通図柄の当選に基づいて前記第2開放が行われる場合)すると、Vチャレンジ演出表示指示コマンドをサブ統合制御装置83に送信する構成としているが、これは、この時点で小当りが高確率で生起する第2特図の変動開始がほぼ確約(普通電動役物16のロング開放に合わせ第2遊技領域3bに遊技球を流下させれば、ほぼ間違いなく第2始動口12に遊技球が入球する)したことに基づいて行われる処理となる。   The above is the normal / unusual determination processing 1 executed by the main controller 80 in this embodiment. In this process, when the hit of the ordinary electric accessory 16 to perform the second opening is determined (when the second opening is performed based on the winning of the normal symbol), the V challenge effect display instruction command is sent to the sub integrated control device 83. However, at this time, the start of the fluctuation of the second special figure that occurs with a high probability of small hits is almost assured (the game is entered in the second game area 3b in accordance with the long opening of the ordinary electric accessory 16). If the ball is caused to flow down, the processing is performed based on the fact that a game ball has entered the second starting port 12 almost certainly.

Vチャレンジ演出表示指示コマンドを受信したサブ統合制御装置83は、通常状態の普通図柄が所定の当り図柄(第2開放図柄)で当たった時点で、第1大入賞口14が作動する大当りを期待させる演出を実施することになる。この時点は、さらに複数の段階を経る必要はありながらも、大当り(詳しくは第2特図小当りからの役物大当り)生起の期待感が通常状態から一気に大きくなる契機と言える。   The sub-integrated control device 83 that has received the V challenge effect display instruction command expects a big hit that the first big winning opening 14 is activated when the normal symbol in the normal state hits the predetermined winning symbol (second open symbol). The production will be implemented. At this point, although it is necessary to go through a plurality of stages, it can be said that the expectation of occurrence of big hit (specifically, big hit from the second special figure small hit) is suddenly increased from the normal state.

次に、図10,11に示したフローチャートを用いて、実施例1において主制御装置80が実行する普電遊技処理1を説明する。本処理は、普図当否判定処理(1)の当り判定に基づいて実施される普通電動役物の作動を制御する処理となり、本発明の作動判定手段を含む処理となる。   Next, the general electric game process 1 executed by the main controller 80 in the first embodiment will be described using the flowcharts shown in FIGS. This process is a process for controlling the operation of the ordinary electric utility performed based on the hit determination in the common-use determination process (1), and is a process including the operation determination means of the present invention.

本処理を開始すると、第2始動口12となる普通電動役物16が開放作動中か否か判定し(S400)、作動中でなければ(S400:no)、普通図柄が当り図柄を確定表示しているか判定し(S410)、否定判定なら(S410:no)リターンし、肯定判定なら(S410:yes)、時短フラグが0か否か判定し(S415)、肯定判定なら(S415:yes)、確定表示している当り図柄が第1開放(ショート開放)を実施する図柄か否か判定し(S420)、肯定判定なら(S420:yes)、普通電動役物16が第1開放(0.2秒1回)を行う作動開始処理を行い(S425)リターンし、S420が否定判定なら(S420:no)、普通電動役物16が第2開放(6.0秒1回)を行う作動開始処理を行い(S430)リターンする。S415が否定判定、即ち、時短状態で開放延長機能が作動している場合は(S415:no)、普通電動役物16が開放延長状態の開放動作(5.0秒1回)を行う作動開始処理を行い(S435)リターンする。   When this process is started, it is determined whether or not the ordinary electric accessory 16 serving as the second start port 12 is in an open operation (S400). If not in an operation (S400: no), the normal symbol is hit and the symbol is confirmed and displayed. If it is negative (S410: no), it returns. If it is affirmative (S410: yes), it is determined whether the time flag is 0 (S415). If it is affirmative (S415: yes). Then, it is determined whether or not the symbol that is confirmed and displayed is a symbol that implements the first opening (short opening) (S420). If the determination is affirmative (S420: yes), the ordinary electric accessory 16 is first opened (0. The operation start process is performed (one time for 2 seconds) (S425), the process returns, and if S420 is negative (S420: no), the normal electric accessory 16 starts the second opening (one time for 6.0 seconds). Process (S4) 0) to return. When S415 is negative, that is, when the opening extension function is operating in the short time state (S415: no), the normal electric accessory 16 starts the opening operation (once for 5.0 seconds) in the opening extension state. Processing is performed (S435) and the process returns.

S400が肯定判定、即ち、普通電動役物が作動中なら(S400:no)、図11のフローチャートに進み、作動中の普通電動役物16に遊技球が10個入賞したか否か判定し(S450)、否定判定なら(S450:no)、普通電動役物16の作動時間が終了したか否か判定し(S455)、否定判定なら(S455:no)リターンする。S450、又はS455が肯定判定なら(S450:yes、S455:yes)、普通電動役物16の作動終了処理を行い(S460)リターンする。   If the determination in S400 is affirmative, that is, if the normal electric accessory is in operation (S400: no), the process proceeds to the flowchart of FIG. 11 to determine whether or not ten game balls have won the normal electric accessory 16 in operation ( If a negative determination is made (S450: no), it is determined whether the operating time of the ordinary electric accessory 16 has ended (S455), and if a negative determination is made (S455: no), the process returns. If S450 or S455 is an affirmative determination (S450: yes, S455: yes), the operation termination process of the ordinary electric accessory 16 is performed (S460), and the process returns.

次に、図12,13,14に示したフローチャートを用いて、実施例1において主制御装置80が実行する特図当否判定処理1を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定図柄選択、大当り遊技の内容設定、大当り遊技終了後の遊技状態設定を行う処理となり、本発明の小当り判定手段を含む。   Next, with reference to the flowcharts shown in FIGS. 12, 13, and 14, the special figure determination process 1 executed by the main controller 80 in the first embodiment will be described. This process consists of selecting the first special symbol or the second special symbol depending on the result of the first hold memory and the second hold memory and the result of the appropriateness determination, selecting the variable display time, selecting the fixed symbol, setting the contents of the jackpot game, This is a process for setting the game state after the big hit game ends, and includes the small hit determination means of the present invention.

本処理を開始すると、条件装置が作動中、即ち大入賞口が作動中か否かを判定し(S500)、肯定判定なら(S500:yes)、リターンし、否定判定なら(S500:no)、第1又は第2特図が変動中か否かを判定し(S505)、変動中でなければ(505:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S510)、確定表示中でなければ(S510:no)、第2保留記憶が有るか否か判定し(S515)、否定判定なら(S515:no)、第1保留記憶が有るか否か判定し(S520)、否定判定なら(S520:no)リターンし、S515、又はS520が肯定判定なら(S515:yes,S520:yes)、S525に進む。このS515とS520の判定順序により、第2保留記憶が優先的に当否判定を実施する。   When this process is started, it is determined whether or not the condition device is in operation, that is, whether the big prize opening is in operation (S500). If the determination is affirmative (S500: yes), the process returns and if the determination is negative (S500: no), It is determined whether the first or second special figure is changing (S505). If not changing (505: no), it is determined whether the first or second special figure is being displayed. (S510) If the confirmation display is not in progress (S510: no), it is determined whether or not there is a second reserved memory (S515). If the determination is negative (S515: no), it is determined whether or not there is a first reserved memory. If the determination is negative (S520: no), the process returns. If S515 or S520 is positive (S515: yes, S520: yes), the process proceeds to S525. According to the determination order of S515 and S520, the second reservation storage preferentially determines whether or not it is correct.

S525では、時短フラグが0か否か判定し(S525)、否定判定、即ち、時短状態及び開放延長状態なら(S525:no)、時短状態中の処理を行うが、時短状態では、当否判定結果に応じて選択する変動パターンの選択テーブルが異なるだけとなり従来技術と何ら変わらないため、説明は割愛する。   In S525, it is determined whether or not the time reduction flag is 0 (S525). If the determination is negative, that is, if it is in the time reduction state and the open extension state (S525: no), the processing in the time reduction state is performed. The selection table of the variation pattern to be selected differs depending on the above, and is not different from the prior art.

S525が肯定判定、即ち、通常状態なら(S525:yes)、保留記憶のシフト処理を行う(S530)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。   If S525 is affirmative, that is, if it is in a normal state (S525: yes), a hold storage shift process is performed (S530). As a result, the first or second hold memory that is the oldest (the most time has elapsed since the hold is stored) is set as the determination result, and 1 is subtracted from the hold storage counter indicating the corresponding hold storage.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された当否判定テーブルとを比較して、大当り判定用乱数の値が当否判定テーブル内の判定値と一致するか比較する(S535)。   In the subsequent big hit determination random number comparison process, the big hit determination random number in the reserved memory that is the target of the special figure determination is compared with the preset determination table, and the value of the big hit determination random number is stored in the determination table. It is compared whether it matches the determination value (S535).

続くS540では、S535の結果が大当り(大当り判定値と同一)であるか否か判定する。肯定判定なら(S540:yes)、図柄モード設定処理を行う(S545)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(通常状態、時短,開放延長状態)を決定する図柄モードを設定する。   In subsequent S540, it is determined whether or not the result of S535 is a big hit (same as the big hit determination value). If it is affirmation determination (S540: yes), a symbol mode setting process will be performed (S545). In the symbol mode setting process, the content of the big hit game and the game state after the big hit game is ended (normal state, short time, open extended state) based on the random number 1 for determining the big hit symbol in the first or second reserved memory to be determined Set the symbol mode to determine

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S550)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる。   Subsequently, a jackpot symbol selection process is performed based on the set symbol mode type and the jackpot symbol determination random number 2 (S550). This is a process of determining a jackpot symbol to be determined and displayed from among the symbol groups set for each type of symbol mode in order to notify the jackpot game type determined by the symbol mode setting by the jackpot symbol.

次にS545で設定した図柄モードに基づいてモードバッファ設定処理を行う(S555)。モードバッファは当否判定時に確定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する確変フラグ、時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。   Next, a mode buffer setting process is performed based on the symbol mode set in S545 (S555). The mode buffer is a device for storing the contents of the game state after the end of the big hit game determined at the time of determination of the success / failure until the end of the big hit game for setting the game state (the probability change flag for setting the game state during the big hit game, the time reduction flag) Because it is necessary to clear). The mode buffer is configured not to store specific game contents but to store values corresponding to specific game contents.

次に、S545で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S560)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S565)。   Next, based on the symbol mode set in S545, an opening pattern setting process of the first big winning opening 14 which is the content of the big hit game is performed (S560), and the reach of the first or second reserved memory as the object of the determination of success / failure Based on the determination random number and the variation pattern determination random number, the variation for selecting the variation pattern that becomes the variation time of the symbol displayed on the first special symbol display device 9 or the second special symbol display device 10 and the effect symbol display device 6 Pattern selection processing is performed (S565).

続いて、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   Subsequently, the information of the selected jackpot symbol and variation pattern is transmitted to the sub integrated control device 83 as a variation instruction command (S570). On the basis of the instruction from the sub integrated control device 83 that has received this information, the effect symbol control device 82 controls the effect symbol display device 6 and is based on the information on the jackpot symbol and the variation pattern of the first or second special symbol. The pseudo-pattern production variation display is started. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S540が否定判定、即ちハズレなら(S540:no)、S535の比較処理の結果が小当りであるか否か判定する(S580)。本実施例では、第1特別図柄の小当り確率は1/100に設定され、第2特別図柄は198/199と高確率に設定されている(ほぼ毎回小当り当選)。S580が肯定判定なら(S580:yes)、遊技状態、及び小当り図柄決定用乱数に基づいて小当り図柄を選択し(S585)、続いて当否半手の対象とした特図の種類に基づいて第2大入賞口91の開放パターン設定処理を行い(S560)、小当り図柄に対応する前述した変動パターン選択処理を行い(S565)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S540 is negative, i.e., lost (S540: no), it is determined whether or not the result of the comparison processing in S535 is a small hit (S580). In the present embodiment, the small hit probability of the first special symbol is set to 1/100, and the second special symbol is set to a high probability of 198/199 (almost every time a small hit is won). If S580 is affirmative (S580: yes), a small hit symbol is selected based on the gaming state and the random symbol for determining the small hit symbol (S585), and then, based on the type of the special symbol that is the target of the winning / failing hand. The opening pattern setting process of the second big winning opening 91 is performed (S560), the above-described variation pattern selection process corresponding to the small hit symbol is performed (S565), and the variation instruction command serving as the information on the small hit symbol and the variation pattern is sub The data is transmitted to the integrated control device 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on an instruction from the sub integrated control device 83 that has received this information, and corresponds to the first or second special symbol based on the information of the small hit symbol and the variation pattern. The variation display of the effected design is started. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S580が否定判定なら(S580:no)、ハズレ図柄を選択し(S590)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S565)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S580 is negative (S580: no), a lost symbol is selected (S590), then a variation pattern setting process corresponding to the lost symbol is performed (S565), and a variation instruction command that becomes information on the symbol and variation pattern regarding the loss. Is transmitted to the sub integrated control device 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on an instruction from the sub-integrated control device 83 that has received this information, and starts the fluctuating display of the pseudo symbol based on the information of the lost symbol and the fluctuation pattern. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

次に、S505が肯定判定、即ち、特別図柄の変動中であれば(S505:yes)、図13のフローチャートに進み、特別図柄の変動時間(S565で選択された変動パターンに基づく)が経過したか否か判定する(S600)。否定判定なら(S600:no)リターンし、肯定判断なら(S600:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS550,S585又はS590で選択した確定図柄を確定表示させる(S605)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。   Next, if S505 is affirmative, that is, if the special symbol is changing (S505: yes), the flow proceeds to the flowchart of FIG. 13 and the special symbol change time (based on the change pattern selected in S565) has elapsed. Whether or not (S600). If a negative determination is made (S600: no), a return is made. If an affirmative determination is made (S600: yes), a confirmation command is transmitted to the sub integrated control device 83, and the first special symbol display device 9 or the second special symbol display device 10 is controlled. Then, the confirmed symbol selected in S550, S585 or S590 is confirmed and displayed (S605). The sub integrated control device 83 that has received the confirmation command transmits an instruction signal for confirming and displaying the pre-selected pseudo symbol to the effect symbol control device 82, and the effect symbol control device 82 responds to the signal by the effect symbol display device. 6 is controlled and the pseudo-design is displayed. As a result, the start and end of the fluctuation of the first or second special symbol and the pseudo symbol become the same timing (synchronized).

S605に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S610)、肯定判定なら(S610:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S615)、時短フラグが1か否か判定し(S620)、肯定判定なら(S620:yes)、時短フラグに0をセットし(S625)、S625、又はS620の否定判定(S620:no)に続いては、条件装置作動開始処理(S630)と、役物連続作動装置作動開始処理(S635)とを行うことで大当り遊技を開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S450)、大当りフラグに1をセットする(S643)。   Subsequent to S605, it is determined whether or not the first or second special symbol that is confirmed and displayed on the first special symbol display device 9 or the second special symbol display device 10 is a big hit symbol (S610). If the determination is affirmative (S610). : Yes), display setting processing of a fixed symbol (setting time to be displayed in a fixed symbol) is performed (S615), it is determined whether or not the time flag is 1 (S620), and if affirmative (S620: yes), After the hour flag is set to 0 (S625), the negative determination of S625 or S620 (S620: no) is followed by the condition device operation start processing (S630), the accessory continuous operation device operation start processing (S635), The big hit game is started, a big hit start production instruction command is transmitted to the sub integrated control device 83 (S450), and a big hit flag is set to 1 (S643).

一方、S610が否定判定、即ち、確定図柄が大当りでなければ(S610:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S650)、時短フラグが1か否か判定し(S655)、肯定判定なら(S655:yes)、時短カウンタからデクリメントし(S660)、時短カウンタが0か否か判定し(S665)、肯定判定なら(S665:yes)、時短フラグに0をセットする(S670)。S655からS670によって、特別図柄が当否判定に応じたハズレ確定表示を行うごとに、時短(開放延長)状態を規制する時短カウンタが計数され、これらのカウンタが所定値に至ることで遊技状態が変化(時短(開放延長)状態が終了し通常状態(通常開放状態)に移行)する。   On the other hand, if the determination in S610 is negative, that is, if the confirmed symbol is not a big hit (S610: no), display setting processing for the confirmed symbol (setting of the time to display with the confirmed symbol) is performed (S650), and the time reduction flag is 1. Whether or not (S655: yes), the time counter is decremented (S660), whether or not the time counter is 0 (S665), and if it is affirmative (S665: yes), the time is shortened. The flag is set to 0 (S670). From S655 to S670, every time the special symbol performs a loss confirmation display according to the determination of success / failure, a time reduction counter that regulates the time reduction (open extension) state is counted, and the gaming state changes when these counters reach a predetermined value. (Time-short (open extended) state ends and shifts to normal state (normally open state)).

続いて、S670、又はS655,S665が否定判定なら(S655:no,S665:no)、確定表示された特別図柄が小当り図柄か否かを判定し(S675)、肯定判定なら(S675:yes)、第1特図の小当りか否か判定し(S680)、肯定判定なら(S680:yes)、役物大当りのチャンスであることを報知する「Vチャレンジ演出」を表示する指示信号をサブ統合制御装置83に送信する(S685)。このS685で指示する演出表示は、図7,8,9を用いて説明した普図当否判定処理1のS325で表示指示を行った演出表示と共通内容となる。   Subsequently, if S670 or S655, S665 is a negative determination (S655: no, S665: no), it is determined whether the special symbol that is confirmed and displayed is a small hit symbol (S675), and if it is an affirmative determination (S675: yes). ), It is determined whether or not the first special figure is a small hit (S680). If the determination is affirmative (S680: yes), the instruction signal for displaying the “V challenge effect” for notifying that the chance to win a bonus is displayed. The data is transmitted to the integrated control device 83 (S685). The effect display instructed in S685 has the same content as the effect display instructed to display in S325 of the common figure determination processing 1 described with reference to FIGS.

この第1特図の小当り時(第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合)は、第2遊技領域3bへの遊技球の発射により第2大入賞口91に入賞した遊技球が約1/4の入賞確率で特定領域94に入球するため、S325の時点に比べ役物大当りが生起するまでのステップ数が少なく、役物大当りが生起する期待感がより身近に迫った感覚となる。   At the time of a small hit of the first special figure (when a small hit game is performed based on the small special winning of the first special symbol), the game ball is launched into the second game area 3b to the second big winning opening 91. Since the winning game ball enters the specific area 94 with a winning probability of about ¼, the number of steps until the bonus hit is reduced is smaller than that at the time of S325, and the sense of expectation that the bonus hit will occur more. It feels close to you.

Vチャレンジ演出表示指示コマンドを受信したサブ統合制御装置83は、S325によりVチャレンジ演出表示指示コマンドを受信した場合と共通の演出表示を演出図柄表示装置6に表示するが、共通演出の詳細については図を用いて後述する。   The sub integrated control device 83 that has received the V challenge effect display instruction command displays an effect display common to the case where the V challenge effect display instruction command is received in S325 on the effect symbol display device 6. For details of the common effect, see FIG. This will be described later with reference to the drawings.

S685に続いては、第1特図の小当り遊技の作動を開始する第1特図小当り遊技設定処理を行い(S690)、S680が否定判定なら(S680:no)、第2特図の小当り遊技の作動を開始する第2特図小当り遊技設定処理を行う(S695)。なお、通常遊技状態で第2特図が小当りしたなら(普図のロング開放当りから普通電動役物16への入賞を経た役物大当りを生起させるまでの一連の遊技の途中となる)、「Vチャレンジ演出」の継続を指示するコマンドをサブ統合制御装置83に送信する。S690又はS695に続いては、小当りフラグに1を設定する(S698)。S698,S643、又はS675の否定判定(S675:no)に続いては、上記処理の結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S645)リターンする。   Subsequent to S685, the first special figure small hit game setting process for starting the operation of the first special figure small hit game is performed (S690), and if S680 is negative (S680: no), The second special figure small hit game setting process for starting the operation of the small hit game is performed (S695). In addition, if the second special figure hits a small hit in the normal gaming state (because it is in the middle of a series of games from the long opening of the normal figure until the occurrence of the big hit of the bonus through the prize for the ordinary electric accessory 16) A command for instructing the continuation of the “V challenge effect” is transmitted to the sub integrated control device 83. Subsequent to S690 or S695, the small hit flag is set to 1 (S698). Following the negative determination in S698, S643, or S675 (S675: no), a state designation command indicating the gaming state based on the result of the above process is transmitted to the sub integrated control device 83 (S645), and the process returns.

図12に戻り、S510が肯定判定、即ち、確定図柄の表示中なら(S510:yes)、図14のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S700)、否定判定なら(S700:no)リターンし、肯定判定なら(S700:yes)、確定図柄表示終了処理(S705)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。   Returning to FIG. 12, if S510 is affirmative, that is, if the confirmed symbol is being displayed (S510: yes), the process proceeds to the flowchart of FIG. 14 to determine whether or not the confirmed symbol display time has passed (S700). (S700: no) Return, and if it is affirmative (S700: yes), a fixed symbol display end process (S705) is performed, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to display the special symbol. The confirmation display is ended, and an instruction is given to the sub integrated control device 83 to end the confirmation display of the pseudo symbol.

次に、図15から図21を用いて、実施例1において主制御装置80が実行する特別遊技処理1を説明する。本処理を開始すると、大当りフラグの値が0か否か判定する(S800)。肯定判定なら(S800:yes)、小当りフラグの値が0か否か判定する(S805)。肯定判定なら(S805:yes)リターンし、否定判定、即ち小当り遊技中なら(S805:no)、図16のS850に進む。   Next, the special game process 1 executed by the main controller 80 in the first embodiment will be described with reference to FIGS. When this process is started, it is determined whether or not the value of the big hit flag is 0 (S800). If the determination is affirmative (S800: yes), it is determined whether or not the value of the small hit flag is 0 (S805). If the determination is affirmative (S805: yes), the process returns. If the determination is negative, that is, if a small hit game is being played (S805: no), the process proceeds to S850 in FIG.

S850では、小当り開始インターバル中であるか否か判定する(S850)。否定判定なら(S850:no)、第2大入賞口91が開放中か否か判定する(S855)。否定判定なら(S855:no)、特定領域94が有効か(遊技球を検出すると役物連続作動装置が作動する期間か)否か判定する(S860)。否定判定なら(S860:no)、小当り終了演出中か否か判定する(S865)。肯定判定なら(S865:yes)、小当り終了演出終了時間が経過したか否か判定する(S870)。肯定判定なら(S870:yes)、条件装置の作動終了処理を行い小当りフラグに0をセットし(S875)リターンする。また、S870が否定判定(S870:no)の場合も同様にリターンする。S865が否定判定なら(S865:no)、小当り開始インターバル開始処理を行ない(S895)、サブ統合制御装置83へ小当り開始コマンドを送信し、リターンする。   In S850, it is determined whether or not it is during the small hit start interval (S850). If the determination is negative (S850: no), it is determined whether or not the second grand prize winning opening 91 is open (S855). If a negative determination is made (S855: no), it is determined whether or not the specific area 94 is valid (a period in which the accessory continuous operation device operates when a game ball is detected) (S860). If a negative determination is made (S860: no), it is determined whether or not a small hit end effect is being performed (S865). If the determination is affirmative (S865: yes), it is determined whether or not the small hit end effect end time has elapsed (S870). If the determination is affirmative (S870: yes), the condition device operation end process is performed, the small hit flag is set to 0 (S875), and the process returns. Similarly, if S870 is negative (S870: no), the process returns. If S865 is negative (S865: no), a small hit start interval start process is performed (S895), a small hit start command is transmitted to the sub-integrated control device 83, and the process returns.

S850が肯定判定なら(S850:yes)、小当り開始インターバル時間が終了した否か判定する(S880)。肯定判定なら(S880:yes)、第2大入賞口91開放処理を行い(S885)、特定領域94の有効化処理を行う(S890)。S890の処理後又はS880が否定判定なら(S880:no)、リターンする。   If S850 is affirmative (S850: yes), it is determined whether or not the small hit start interval time has ended (S880). If the determination is affirmative (S880: yes), the second grand prize winning opening 91 is opened (S885), and the specific area 94 is validated (S890). After S890 or if S880 is negative (S880: no), the process returns.

S855が肯定判定、即ち第2大入賞口91が開放中なら(S855:yes)、図17のS900に進み、第2大入賞口91への入賞数が10個未満か否か判定し(S900)、肯定判定なら(S900:yes)、第2大入賞口91の開放時間が終了したか否か判定する(S905)。S905が肯定判定(S905:yes)、又はS900が否定判定なら(S900:no)、第2大入賞口91の閉鎖処理を行い(S910)、リターンする。   If the determination in S855 is affirmative, that is, if the second big prize opening 91 is open (S855: yes), the process proceeds to S900 in FIG. 17 to determine whether or not the number of winning prizes in the second big prize opening 91 is less than ten (S900). ), If affirmative determination is made (S900: yes), it is determined whether or not the opening time of the second big prize winning opening 91 has ended (S905). If S905 is affirmative (S905: yes) or S900 is negative (S900: no), the second grand prize winning port 91 is closed (S910), and the process returns.

S905が否定判定なら(S905:no)、図18のS950に進み、特定領域スイッチ94aが遊技球を検出したか否か判定する(S950)。否定判定なら(S950:no)、特定領域有効化期間が終了したか否か判定し(S1015)、肯定判定なら(S1015:yes)、小当り終了演出処理を行う(S1020)。この小当り終了演出処理では、サブ統合制御装置83へ小当り終了コマンドを送信する。小当り終了コマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出(役物大当りが生起せずに小当り遊技が終了したことを報知する内容)が表示される。   If S905 is negative (S905: no), the process proceeds to S950 in FIG. 18 to determine whether or not the specific area switch 94a has detected a game ball (S950). If the determination is negative (S950: no), it is determined whether the specific area validation period has ended (S1015). If the determination is affirmative (S1015: yes), a small hit end effect process is performed (S1020). In this small hit end effect process, a small hit end command is transmitted to the sub integrated control device 83. The sub-integrated control device 83 that has received the small hit end command produces an effect on the effect symbol display device 6 under the control of the effect symbol control device 82 (contents for notifying that the small hit game has ended without causing a bonus hit) Is displayed.

S950が肯定判定、即ち、遊技球が特定領域94に入球したなら(S950:yes)、役物連続作動装置の作動開始処理を行い(S955)、第2大入賞口91が開放中か否か判定し(S960)、肯定判定なら(S960:yes)、第2大入賞口91閉鎖処理を行う(S965)。   If the determination in S950 is affirmative, that is, if the game ball has entered the specific area 94 (S950: yes), the operation starting process of the accessory continuous operation device is performed (S955), and whether or not the second big prize opening 91 is open. If it is determined (S960) and affirmative determination is made (S960: yes), the second grand prize winning port 91 closing process is performed (S965).

S965の後、又はS960が否定判定なら(S960:no)、小当り図柄を参照し(S970)、参照した図柄の種類に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(通常状態、時短,開放延長状態)を決定する図柄モードを設定し(S975)、設定した図柄モードに基づいてモードバッファ設定処理(S555と共通内容)を行い(S980)、S975で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S985)、特定領域無効化処理を行い(S990)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1000)、大当りフラグに1をセットし(S1005)、役物大当り(特別遊技)に移行する。S1005、S1020、又はS1015の否定判定(S1015:no)に続いては、小当りフラグに1をセットし(S1010)リターンする。ここまでが小当り遊技に係る処理構成となる。   After S965 or if S960 is negative (S960: no), the small hit symbol is referred to (S970), and based on the type of the referenced symbol, the contents of the big hit game and the game state after the big hit game (normal state) , Time reduction, open extension state) is set (S975), mode buffer setting processing (contents common to S555) is performed based on the set symbol mode (S980), and based on the symbol mode set in S975 The opening pattern setting process of the first big winning opening 14 which is the content of the big hit game is executed (S985), the specific area invalidation process is executed (S990), and the big hit start effect instruction command is transmitted to the sub integrated control device 83 ( S1000), the jackpot flag is set to 1 (S1005), and the game shifts to a bonus hit (special game). Subsequent to the negative determination in S1005, S1020, or S1015 (S1015: no), the small hit flag is set to 1 (S1010) and the process returns. This is the processing configuration related to the small hit game.

図15のフローチャートに戻り、S800が否定判定、即ち、大当りフラグが立っていれば(S800:no)、図19のフローチャートに進み、第1大入賞口14が開放中か否か判定し(S1050)、否定判定なら(S1050:no)、開放間インターバル中か否か判定する(S1055)。否定判定なら(S1055:no)、大当り終了演出中か否か判定し(S1060)、否定判定なら(S1060:no)、大当り開始演出中か否か判定し(S1065)、肯定判定なら(S1065:yes)、大当り開始演出時間が経過したか否か判定し(S1070)、否定判定なら(S1070:no)リターンし、肯定判定なら(S1070:yes)、第1大入賞口14の開放処理を行い(S1075)リターンする。   Returning to the flowchart of FIG. 15, if S800 is negative, that is, if the big hit flag is set (S800: no), the process proceeds to the flowchart of FIG. 19 to determine whether or not the first big winning opening 14 is open (S1050). ), If it is a negative determination (S1050: no), it is determined whether or not it is during the interval between releases (S1055). If a negative determination is made (S1055: no), it is determined whether or not a big hit end effect is being performed (S1060), if a negative determination is made (S1060: no), it is determined whether or not a big hit start effect is being performed (S1065), and if a positive determination is made (S1065: yes), it is determined whether or not the big hit start effect time has elapsed (S1070). If the determination is negative (S1070: no), the process returns. If the determination is affirmative (S1070: yes), the first grand prize winning opening 14 is released. (S1075) It returns.

S1055が肯定判定なら(S1055:yes)、インターバル時間が終了したか否か判定し(S1085)、否定判定なら(S1085:no)リターンし、肯定判定なら(S1085:yes)、第1大入賞口14の開放処理を行い(S1090)リターンする。   If S1055 is affirmative (S1055: yes), it is determined whether or not the interval time has ended (S1085). If it is negative (S1085: no), the process returns. If it is affirmative (S1085: yes), the first big prize opening. 14 is released (S1090) and the process returns.

S1065が否定判定なら(S1065:no)、大当り開始演出処理を行ない(S1080)、リターンする。大当り開始演出処理(S1080)ではサブ統合制御装置83へ大当り開始コマンドを送信する。   If S1065 is negative (S1065: no), a big hit start effect process is performed (S1080), and the process returns. In the big hit start effect process (S1080), a big hit start command is transmitted to the sub integrated control device 83.

S1050が肯定判定なら(S1050:yes)、図20のフローチャートに進み、第1大入賞口14への入賞が規定数である9個を満たしたか否か判定し(S1100)、否定判定なら(S1100:no)、第1大入賞口14の開放時間が終了したか否か判定する(S1105)。否定判定なら(S1105:no)リターンし、肯定判定なら(S1105:yes)又はS1100が肯定判定なら(S1100:no)、第1大入賞口14の閉鎖処理を行い(S1110)、大当り遊技の最終ラウンドが終了したか否か判定する(S1115)。肯定判定なら(S1115:yes)、大当り終了演出処理を行い(S1120)リターンし、否定判定なら(S1115:no)、開放間インターバル処理を行ない(S1125)、リターンする。   If S1050 is an affirmative determination (S1050: yes), the process proceeds to the flowchart of FIG. 20 to determine whether or not the number of winnings to the first big winning opening 14 has satisfied a prescribed number of nine (S1100), and if it is a negative determination (S1100). : No), it is determined whether or not the opening time of the first big winning opening 14 has ended (S1105). If the determination is negative (S1105: no), the process returns. If the determination is affirmative (S1105: yes) or if the determination of S1100 is affirmative (S1100: no), the first big winning opening 14 is closed (S1110). It is determined whether or not the round has ended (S1115). If the determination is affirmative (S1115: yes), a big hit end effect process is performed (S1120) and the process returns. If the determination is negative (S1115: no), the interval process between releases is performed (S1125) and the process returns.

大当り終了演出処理(S1120)ではサブ統合制御装置83へ大当り終了コマンドを送信し、開放間インターバル処理(S1125)では、同様にインターバルコマンドをサブ統合制御装置83に送信する。大当り終了コマンド又はインターバルコマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出が表示される。   In the big hit end effect process (S1120), a big hit end command is transmitted to the sub integrated control device 83, and in the interval processing between releases (S1125), the interval command is similarly transmitted to the sub integrated control device 83. On the side of the sub integrated control device 83 that has received the big hit end command or the interval command, the effect is displayed on the effect symbol display device 6 under the control of the effect symbol control device 82.

図19に戻り、S1060が肯定判定なら、即ち大当り終了演出中であれば(S1060:yes)、図21のフローチャートに進み、大当り終了演出の終了時間か否か判定し(S1150)、否定判定なら(S1150:no)リターンする。S1150が肯定判定なら(S1150:yes)、役物連続作動装置停止処理(S1155)、条件装置作動停止処理(S1160)を行い、設定されているモードバッファを参照し(S1165)、参照したモードバッファの内容に基づいて時短フラグと時短カウンタを設定し(S1170、S1175)、モードバッファをクリアし(S1180)、終了コマンドと、大当り遊技終了後の遊技状態を指示する状態指定コマンドとをサブ統合制御装置83に送信し(S1185、S1190)、大当りフラグに0をセットして(S1195)リターンする。   Returning to FIG. 19, if S1060 is affirmative determination, that is, if the big hit end effect is being performed (S1060: yes), the process proceeds to the flowchart of FIG. 21 to determine whether it is the end time of the big hit end effect (S1150). (S1150: no) It returns. If S1150 is affirmative (S1150: yes), an accessory continuous operation device stop process (S1155), a condition device operation stop process (S1160) are performed, the set mode buffer is referenced (S1165), and the referenced mode buffer Based on the contents of the game, the time flag and the time counter are set (S1170, S1175), the mode buffer is cleared (S1180), and the end command and the state designation command for instructing the game state after the end of the big hit game are sub-integrated control The data is transmitted to the device 83 (S1185, S1190), the big hit flag is set to 0 (S1195), and the process returns.

次に、図22に示したフローチャートを用いて、サブ統合制御装置83が実行する保留数指示コマンド受信処理を説明する。本処理を開始すると、保留数指示コマンドを受信したか否か判定する(S1200)。否定判定なら(S1200:no)、リターンし、肯定判定なら(S1200:yes)、サブ統合制御装置83が備える第1保留数カウンタ又は第2保留カウンタに受信した保留数指示コマンドの種類に応じて+1し(S1205)、演出図柄制御装置82に保留数表示信号を送信し(S1210)、リターンする。保留数カウンタの値は、後述する変動指示コマンド受信処理において変動指示コマンドを受信するごとにデクリメントされる。これにより、絶えず主制御装置80が記憶する保留記憶の数と同一数が管理される。   Next, the hold number instruction command reception process executed by the sub integrated control device 83 will be described using the flowchart shown in FIG. When this process is started, it is determined whether a hold number instruction command is received (S1200). If the determination is negative (S1200: no), the process returns. If the determination is affirmative (S1200: yes), depending on the type of the hold count instruction command received by the first hold count counter or the second hold counter included in the sub integrated control device 83. +1 (S1205), a hold number display signal is transmitted to the effect symbol control device 82 (S1210), and the process returns. The value of the hold count counter is decremented each time a change instruction command is received in a change instruction command reception process described later. As a result, the same number as the number of reserved memories stored in the main controller 80 is managed.

なお、混合機の特性上、第2特図に保留記憶機能を備えると、時短遊技が終了した後も保留個数分の小当りが発生する可能性が生じる。特定領域94への入賞率は第2特図の方でも比較して高いため、これを避けようとするならば、第2特図には保留記憶を備えないことが望ましい。ただし、本実施例の遊技性では、第1特図が変動表示している時に普通図柄の第2開放が行なわれる可能性があり、その場合に第2特図の抽選が行なえない可能性がある。それを回避するために第2保留記憶の機能を備えることにより第2特図の抽選の機会を確保することができる。なお、上記のような目的で保留記憶機能を備える場合は、第1特図に比べて少ない保留上限個数で備えれば、上記した保留個数分の小当りが発生する問題も回数を抑えることができて好適となる。   In addition, due to the characteristics of the mixer, if the second special figure has a holding memory function, there is a possibility that a small hit for the number of holdings will occur even after the short-time game has ended. Since the winning rate for the specific area 94 is higher than that of the second special figure, if it is intended to avoid this, it is desirable that the second special figure does not have a reserved memory. However, in the gameability of the present embodiment, there is a possibility that the second special symbol may be released when the first special figure is variably displayed. In this case, there is a possibility that the lottery of the second special figure cannot be performed. is there. In order to avoid this, it is possible to secure the opportunity for the lottery of the second special drawing by providing the second holding memory function. If the reserve storage function is provided for the purpose as described above, if the reserve upper limit number is smaller than that in the first special figure, the number of small hits for the number of reserves can be reduced. This is preferable.

次に、図23に示したフローチャートを用いて、サブ統合制御装置83が実行する変動指示コマンド受信処理を説明する。本処理は、主制御装置80からS570の処理に基づく変動指示コマンドを受信したことに応じて、演出図柄表示装置6に表示する演出態様を選択し、演出図柄制御装置82に表示制御を指示する処理となる。   Next, the change instruction command reception process executed by the sub integrated control device 83 will be described using the flowchart shown in FIG. This process selects an effect mode to be displayed on the effect symbol display device 6 in response to receiving the change instruction command based on the process of S570 from the main control device 80, and instructs the effect symbol control device 82 to perform display control. It becomes processing.

本処理を開始すると、変動指示コマンドを受信したか否か判定する(S1250)。否定判定なら(S1250:no)リターンし、肯定判定なら(S1250:yes)、振分乱数を抽出し(S1255)、サブ統合制御装置83が備える保留球数カウンタから−1すると共に、受信した変動指示コマンドとS1255で抽出した振分乱数の値に基づいて、サブ統合制御装置83が複数備える演出変動態様の中から、演出図柄表示装置6に表示する演出変動態様を選択し(S1260)、選択した演出変動態様の表示を開始する指示信号を演出図柄制御装置82に送信して(S1265)リターンする。   When this process is started, it is determined whether or not a change instruction command has been received (S1250). If the determination is negative (S1250: no), the process returns. If the determination is affirmative (S1250: yes), a random number is extracted (S1255). Based on the instruction command and the value of the distribution random number extracted in S1255, an effect change mode to be displayed on the effect symbol display device 6 is selected from the effect change modes provided in the sub integrated control device 83 (S1260). The instruction signal for starting the display of the effect variation mode is transmitted to the effect symbol control device 82 (S1265), and the process returns.

次に、図24に示したフローチャートを用いて、サブ統合制御装置83が実行するVチャレンジ演出表示指示コマンド受信処理を説明する。Vチャレンジ演出表示は、本発明の特定領域への入球を促す演出に相当する。本処理を開始すると、Vチャレンジ演出表示指示コマンドを受信したか否か判定する(S1300)。否定判定なら(S1300:no)リターンし、肯定判定なら(S1300:yes)、演出図柄表示装置6にVチャレンジ演出を表示する指示信号を演出図柄制御装置82に送信して(S1305)リターンする。   Next, the V challenge effect display instruction command receiving process executed by the sub integrated control device 83 will be described using the flowchart shown in FIG. The V challenge effect display corresponds to an effect that prompts entry into a specific area of the present invention. When this process is started, it is determined whether or not a V challenge effect display instruction command has been received (S1300). If the determination is negative (S1300: no), the process returns. If the determination is affirmative (S1300: yes), an instruction signal for displaying the V challenge effect on the effect symbol display device 6 is transmitted to the effect symbol control device 82 (S1305), and the process returns.

次に、図25,26を用いて、実施例1における上述したVチャレンジ演出を含む演出表示例を説明する。図25(1)は、通常状態における特別図柄変動時の演出図柄表示装置6画面の基本構成となり、画面中央に擬似図柄表示領域が配置され、画面下部左に第1保留記憶数表示領域、その右に1個の保留図柄が表示可能な第2保留記憶数表示領域が配置されている。第1保留記憶数表示領域には第1保留記憶を表す保留図柄が最高4個まで表示される。擬似図柄表示領域では、左中右の擬似図柄が特別図柄の変動時間に応じて変動表示を実施する。   Next, with reference to FIGS. 25 and 26, an effect display example including the V challenge effect described above in the first embodiment will be described. FIG. 25 (1) shows the basic configuration of the effect symbol display device 6 screen at the time of special symbol change in the normal state, a pseudo symbol display area is arranged at the center of the screen, the first reserved memory number display area at the bottom left of the screen, A second reserved memory number display area capable of displaying one reserved symbol is arranged on the right. Up to four reserved symbols representing the first reserved memory are displayed in the first reserved memory number display area. In the pseudo-symbol display area, the left, right, and right pseudo-symbols perform variable display according to the variation time of the special symbol.

図25(2)は、第1特図の小当り時に、主制御装置80が実行する特図当否判定処理1のS685(図13)により送信されたVチャレンジ演出表示指示コマンドの受信に基づいて実施される「Vチャレンジ演出」の表示例となる。具体的な表示内容は、画面中央に「Vチャレンジ」の文字列を記載したプレートを表示し、その上部に「右打ち」と右向きの矢印を2度表示することで第2遊技領域3bへの遊技球の発射を強く促し、画面右上にキャラクタ(熊の達吉)を表示し、画面右下に擬似小当り図柄を縮小して確定表示している。   FIG. 25 (2) is based on the reception of the V-challenge effect display instruction command transmitted in S685 (FIG. 13) of the special figure success / failure determination process 1 executed by the main controller 80 when the first special figure is a small hit. This is a display example of the “V challenge production” to be performed. Specifically, the display content is displayed in the center of the screen with a plate with the character string “V-challenge” on it, and “right-handed” and a right-pointing arrow are displayed twice on the top of the plate. The game ball is strongly urged to fire, a character (Tatsuyoshi Kuma) is displayed in the upper right corner of the screen, and a pseudo small hit symbol is reduced and confirmed in the lower right corner of the screen.

図25(3)は、普通図柄が第2開放を行う当り時に、主制御装置80が実行する普図当否判定処理1のS325(図8)により送信されたVチャレンジ演出表示指示コマンドの受信に基づいて実施される「Vチャレンジ演出」の表示例となる。(2)と異なるのは、画面右下部には変動中の擬似図柄が表示される点のみであり、それ以外は共通内容の演出表示となる。   FIG. 25 (3) shows the reception of the V-challenge effect display instruction command transmitted in S325 (FIG. 8) of the normal / bad determination process 1 executed by the main control device 80 when the normal symbol makes the second release. This is a display example of “V challenge production” performed based on this. The difference from (2) is only that the fluctuating pseudo symbol is displayed in the lower right part of the screen, and other than that, the effect display is common contents.

このように、第1特図の小当り時と普通図柄の第2開放を行う当り時で、演出表示を見ればどちらによるVチャレンジか判別可能な構成としても良いし、演出表示上は判別困難に構成してもよい。ただし、該演出が行なわれてから普通電動役物16が作動するか第1大入賞口14が動作するかで直ぐ判別可能なため、判別困難な時間は短時間である。短時間ではあるが一瞬でも第1特図の小当りと思わせるだけで遊技者の期待は膨らむため、期待度の高い演出とすることができる。判別可能な構成でも、直ぐにはどちらで発生した演出なのか分り難くすることで(例えば、判別可能な箇所が極小さい)、同様に期待度の高い演出とすることができる。   In this way, it is possible to determine which V-challenge is determined by looking at the effect display at the time of small hit of the first special figure and the second opening of the normal symbol, and it is difficult to distinguish on the effect display. You may comprise. However, since it can be determined immediately after the performance is performed whether the ordinary electric accessory 16 operates or the first big prize opening 14 operates, the difficult time is short. Even though it is a short period of time, the player's expectation swells just by making it seem like a small hit of the first special figure even for a moment, so that it is possible to produce a highly expected performance. Even with a discriminable configuration, it is difficult to tell which production has occurred immediately (for example, the part that can be discriminated is extremely small), so that it is possible to produce a production with high expectation as well.

図26(4)は、(3)の状態(普通図柄が第2開放図柄で当選)から第2始動口12(普通電動役物16)に遊技球が入球し、高確率で生起する第2特図の小当りに当選した時点の表示例となり、この場合は主制御装置80が実行する特図当否判定処理1のS695(図13)により送信されたVチャレンジ演出の継続を指示する信号の受信に基づいて当該演出表示が実施され、見た目には、普図の第2開放当選から「Vチャレンジ演出」を継続して実施している状況となる。   FIG. 26 (4) shows that the game ball enters the second starting port 12 (ordinary electric accessory 16) from the state (3) (the normal symbol is won with the second open symbol), and occurs with a high probability. 2 is a display example at the time of winning the special figure win, and in this case, a signal instructing the continuation of the V challenge effect transmitted in S695 (FIG. 13) of the special figure success / failure determination process 1 executed by the main controller 80 The display of the effect is performed based on the reception, and the appearance is a situation in which the “V challenge effect” is continuously performed from the usual second open win.

具体的な表示内容は、「Vチャレンジ」のプレートと「右打ち矢印」表示は図25(3)と同一だが、プレート上部に「大入賞口(下)が開放します。そのまま右打ちを継続してください」の文字列が表示される。   Specifically, the “V Challenge” plate and the “Right-handed arrow” display are the same as those in FIG. 25 (3), but the “Big prize opening (bottom) will open at the top of the plate. Please do "is displayed.

図26(5)は、小当り遊技時に特定領域94に遊技球が入球した時点の演出表示例となる。この場合、画面中央に大きく「V」の表示と、画面上部に「Vチャレンジ成功!」の文字列と、笑顔のキャラクタ(熊の達吉)を表示している。なお、この表示は、第1特図の小当り時と第2特図の小当り時とで共通となる。   FIG. 26 (5) shows an example of an effect display when a game ball enters the specific area 94 during the small hit game. In this case, a large “V” is displayed at the center of the screen, a character string “V Challenge Success!” And a smiling character (Tatsuyoshi Kuma) are displayed at the top of the screen. This display is common to the small hit of the first special figure and the small hit of the second special figure.

図26(6)は、普通電動役物16の第2開放(ロング開放)実施時に、遊技球を入球させられなかった場合の表示例となる。普図が第2開放を行う図柄で当選した場合は、図25(3)で示したように第2特図が小当りとなることを前提として演出表示を実施するが、第2開放を実施する普通電動役物16に入球させることができなければ(第2特図を変動させることができなければ)、図例のチャレンジ失敗演出を表示する。   FIG. 26 (6) is a display example in the case where the game ball cannot be entered when the second opening (long opening) of the ordinary electric accessory 16 is performed. When the regular figure is won with the symbol that opens the second, as shown in Fig. 25 (3), the second special figure will be displayed on the premise that the second special figure will be a small hit, but the second opening is implemented If it is not possible to enter the ordinary electric accessory 16 (if the second special figure cannot be changed), the challenge failure effect shown in the figure is displayed.

具体的には、画面中央に大きく「×」を表示し、その上部に「Vチャレンジ失敗」の文字列と、残念な表情をしたキャラクタ(熊の達吉)を表示している。なお、小当り遊技が実施されても特定領域94に遊技球を入球させることができなかった場合も同様の表示演出を行ってもよい(第1特図小当り、第2特図小当り共用可)。その場合、普通電動役物16への入球失敗と、第1特図小当り及び第2特図小当りで特定領域94への入球失敗とで共通の表示演出を行う構成となる。   Specifically, a large “x” is displayed at the center of the screen, and a character string “V challenge failed” and a character (Tatsuyoshi Kuma) with an unfortunate expression are displayed at the top. Even if a small hit game is executed, a similar display effect may be performed even if a game ball cannot be entered in the specific area 94 (first special figure small hit, second special figure small hit). Can be shared). In this case, a common display effect is provided for the failure to enter the normal electric accessory 16 and the failure to enter the specific area 94 in the first special figure small hit and the second special figure small hit.

以上が実施例1の説明となる。本実施例の遊技仕様とすることにより、通常遊技状態(非時短(非開放延長)状態)では、普図を変動させながら第1特図を変動させる遊技(第1大入賞口14又は第2大入賞口91の作動を目指す)がメインとなり、第1特図の大当り終了時に50%の確率で時短(開放延長)状態になると、時短状態中は第2特図を変動させる遊技がメインとなり、第2特図が時短状態中に図柄大当り又は役物大当りすれば70%の確率で時短状態を継続することになる。   The above is the description of the first embodiment. By adopting the game specifications of the present embodiment, in the normal game state (non-short-time (non-open extension) state), a game (first first prize opening 14 or second game) in which the first special figure is changed while changing the normal figure. The main goal is to activate the winning prize opening 91), and when the first special figure hits the big hit, there is a 50% chance that the time will be shortened (open extension), and the game will change the second special figure during the short time state. If the second special figure hits the symbol big hit or the big hit in the short time state, the short time state is continued with a probability of 70%.

また、通常遊技状態では、第1特図の小当りが1/100の確率で生起するとともに、普図が1/100で第2開放を行う図柄で当選し第2特図の当否判定が行われれば、第2特図は198/199で小当りに当選するため、第2特図の小当りも通常状態時に変動を行う普図の当否判定に対して実質1/100で生起することになる。そのため、役物大当りを目指す小当り(本実施例における「Vチャレンジ」)は、第1特図、第2特図ともに図柄の種類は第1特図と普図とで異なるが実質1/100で発生する。   In the normal gaming state, the first special figure has a 1/100 chance of winning, and the normal figure is 1/100 and the second opening is selected to determine whether the second special figure is successful. In this case, since the second special figure wins a small hit at 198/199, the small special hit of the second special figure will also occur at a substantial 1/100 against the determination of whether or not the normal figure changes in the normal state. Become. Therefore, for the small hits ("V Challenge" in this embodiment) aiming at the big hit of the feature, the type of the pattern differs between the first special figure and the normal figure for both the first special figure and the second special figure, but substantially 1/100. Occurs.

このように、本実施例では、通常遊技状態(非時短(非開放延長)状態)での普図と第1特図とで、異なる図柄の個々の当選(普図第2開放当りと第1特図小当り)を契機に、役物大当りを期待させる同一の演出表示を行う構成となっているが、同一の演出表示であっても小当り遊技時の特定領域の入球確率は第1特図の小当り時の方が高いため、どちらの小当りに係る「Vチャレンジ」なのかに興趣が生まれる。   As described above, in this embodiment, the normal winning state (non-short-time (non-opening extended) state) and the first special figure are different from each other in the different symbols (per-second opening per first figure and the first special figure). With the special figure small hit) as an opportunity, the same effect display that expects a big hit of the actors is configured, but even with the same effect display, the probability of entering the specific area at the time of the small hit game is the first Since the special hits are higher at the time of small hits, there is an interest in which “V Challenge” is related to which of the small hits.

次に、実施例2を説明する。実施例2におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 2 will be described. The components constituting the pachinko gaming machine in the second embodiment and the electrical connections thereof are the same as those in the first embodiment, and the portions not specifically described are the same as the contents, and redundant descriptions are omitted.

実施例1と異なるのは、普図の当否判定確率に高確率と通常確率を設けた点と、普図当り時の普通電動役物16の開放パターンを遊技状態と関係なく共通とした点となる。具体的な変更点を図27から図32を用いて説明する。   The difference from the first embodiment is that a high probability and a normal probability are provided for the probability of determining whether or not a normal figure is present, and that the opening pattern of the ordinary electric accessory 16 at the time of a normal figure is made common regardless of the gaming state. Become. Specific changes will be described with reference to FIGS.

図27は、実施例2のパチンコ機の作動内容を示している。実施例1の図4の図表と異なるのは、「普通図柄当り確率(図表の一番下の欄)」の項目内容となり、本実施例では、普図当否判定の確率には通常確率と高確率とがあり、どちらの普図当否確率でも普図が当選すれば普通電動役物16が5.0秒の開放を1回行う構成となっている。   FIG. 27 shows the operation content of the pachinko machine according to the second embodiment. The difference from the chart of FIG. 4 of the first embodiment is the item content of “probability per ordinary symbol (bottom column of the chart)”. There is a probability, and if the ordinary figure is won at any probability of normal or not, the ordinary electric accessory 16 opens 5.0 seconds once.

なお、普図当否確率は、時短(開放延長)状態への移行と同一の契機で変化する。詳しくは、時短(開放延長)状態では高確率(100/100)で普図当否判定を行い、非時短(非開放延長)状態では通常確率(1/100)で普図当否判定を行う。   Note that the probability of normal / unusual change changes at the same timing as the transition to the short-time (open extension) state. Specifically, in the short-time (open extension) state, the determination of whether or not a normal figure is made is made with a high probability (100/100), and in the non-short time (non-open extension) state, the determination of whether or not a normal figure is made is made with a normal probability (1/100).

図28、29は、実施例2において主制御装置80が実行する普図当否判定処理2を示すフローチャートとなる。実施例1で説明した普図当否判定処理1と異なるのは、普図の当否判定確率に通常確率と高確率との2種類を備え、普図確変フラグの値に応じてどちらかの確率で普図当否判定を行う点と、通常状態(時短フラグ=0、普図確変フラグ=0)で普図当否判定が当選すると、無条件でサブ統合制御装置83に「Vチャレンジ演出」表示指示コマンドを送信する点となる(実施例1では普図当否判定が第2開放当選時のみ送信)。   FIGS. 28 and 29 are flowcharts showing the normal / unusual determination processing 2 executed by the main controller 80 in the second embodiment. The difference from the normal map success / failure determination process 1 described in the first embodiment is that there are two types of normal map success / failure determination probabilities, a normal probability and a high probability, depending on the value of the general map probability variation flag. When the normal figure winning / notifying determination is won in the normal state (short time flag = 0, universal figure probability changing flag = 0), the “V challenge effect” display instruction command is unconditionally given to the sub integrated control device 83. (In the first embodiment, it is transmitted only when the determination of whether or not a normal figure is won is the second open win).

具体的には、普図当否判定処理2では、普図当否判定処理1のS220に相当する保留記憶シフト処理(図28、S1370)を行うと、(普図)確変フラグが0か否か判定し(S1375)、肯定判定なら(S1375:yes)、通常状態で用いる低確率判定テーブルを用いて普図判定用乱数の比較処理を行い(S1380)、否定判定なら(S1375:no)、高確率(時短、開放延長)状態で用いる高確率判定テーブルを用いて普図判定用乱数の比較処理を行う(S1385)。   More specifically, in the normal map success / failure determination process 2, when the hold memory shift process (FIG. 28, S 1370) corresponding to S220 of the general map correct / failure determination process 1 is performed, it is determined whether or not the (normal map) probability change flag is 0. If (S1375), if affirmative determination (S1375: yes), comparison processing of random numbers for common figure determination is performed using the low probability determination table used in the normal state (S1380), if negative determination (S1375: no), high probability Using the high probability determination table used in the (time reduction, open extension) state, the routine determination random number comparison process is performed (S1385).

また、普図当否判定処理1の図8に相当する普図当否判定処理2の図29では、確定表示した普図が当り図柄であれば(S1460:yes)、時短フラグが0か否か判定し(S1465)、肯定判定、即ち、通常遊技状態なら(S1465:yes)、役物大当りのチャンスであることを報知する「Vチャレンジ演出」を表示する指示コマンドをサブ統合制御装置83に送信する(S1470)。   Further, in FIG. 29 of the normal figure success / failure determination process 2 corresponding to FIG. 8 of the normal figure success / failure determination process 1, if the fixed figure displayed is the winning symbol (S1460: yes), it is determined whether or not the time reduction flag is 0. If it is affirmative (S1465: yes), an instruction command for displaying a “V challenge effect” for notifying that it is a chance to win a bonus is transmitted to the sub integrated control device 83. (S1470).

本実施例では、普図当否判定処理2実施時の判定確率を判断するために(普図)確変フラグを用いたが、時短フラグの値に基づいて確率(時短フラグ=0なら低確率、時短フラグ=1なら高確率)を判断してもよい。   In the present embodiment, the probability variation flag is used to determine the determination probability at the time of the execution of the normal / unusual determination process 2 (general), but the probability (low time, short time if the short time flag = 0) is based on the value of the short time flag. If flag = 1, high probability) may be determined.

普通図柄の当否判定が確率変動を行うことにより、実施例1のように第1開放(ショート)と第2開放(ロング)とを備える必要がなくなり、通常状態で普図が当選した場合は毎回「Vチャレンジ演出」を実施することができる。   By determining whether the normal symbol is successful or not, it is not necessary to provide the first opening (short) and the second opening (long) as in the first embodiment, and every time the normal drawing is won in the normal state. "V challenge production" can be implemented.

図30は、実施例2において主制御装置80が実行する普電遊技処理2となり、実施例1の普電遊技処理1とは異なり、普図当り図柄確定表示時に通常状態であれば、通常状態普電作動開始処理を行うことで(S1515)、普通電動役物16は常に1種類の開放パターンを実施する。本実施例では、開放延長状態と非開放延長状態とで普通電動役物16の開放パターンを共通の5.0秒としているため、遊技状態に拘わらず(時短フラグの値を判定することなく)普電作動開始処理を行ってもよい。   FIG. 30 shows the ordinary electric game process 2 executed by the main controller 80 in the second embodiment. Unlike the ordinary electric game process 1 in the first embodiment, the normal state is the normal state at the time of the symbol fixed display per universal symbol. By performing the ordinary electric operation starting process (S1515), the ordinary electric accessory 16 always performs one kind of opening pattern. In the present embodiment, the open pattern of the ordinary electric accessory 16 is set to 5.0 seconds which is common in the open extended state and the non-open extended state, so regardless of the game state (without determining the value of the time reduction flag) You may perform a general electric operation start process.

図31は、実施例2において主制御装置80が実行する特別遊技処理2のフローチャートの一部となり、実施例1で説明した特別遊技処理1の図21に相当し、詳しくは、大当り遊技の終了時の処理となり、特図当否判定時に当選時の遊技状態と大当り図柄、又は小当り図柄によって決定した大当り遊技終了後の遊技状態を設定する処理となる。   FIG. 31 is a part of a flowchart of the special game process 2 executed by the main controller 80 in the second embodiment, and corresponds to FIG. 21 of the special game process 1 described in the first embodiment. Specifically, the end of the big hit game This is a process of setting the game state after the end of the big hit game determined by the game state at the time of winning and the big hit symbol or the small hit symbol at the time of determining whether or not to win the special figure.

実施例1の特別遊技処理1と異なるのは、S1570とS1575となり、大当り遊技終了後の普図確変フラグの設定と確変カウンタの設定(時短カウンタと同一値の設定)を行う(高確率状態移行手段)。   The difference from the special game processing 1 of the first embodiment is S1570 and S1575, and the setting of the common figure change flag after the big hit game and the setting of the probability change counter (setting the same value as the time-shortage counter) are performed (high probability state transition) means).

図32は、実施例2における演出図柄表示装置6の表示例となる。図32(1)の表示例の内容は、実施例1の図25(3)と同一内容となるが、表示するタイミングは通常状態における普図の全ての当選時となり、具体的には図29のS1470の「Vチャレンジ演出表示」指示コマンドをサブ統合制御装置83が受信した場合に実施される。図32(2)の普図当選を経た第2特図小当り時の表示内容も実施例1の図26(4)と同一内容となる。   FIG. 32 is a display example of the effect symbol display device 6 in the second embodiment. The content of the display example of FIG. 32 (1) is the same as that of FIG. 25 (3) of the first embodiment, but the display timing is at the time of all wins in the normal state in the normal state, specifically FIG. This is executed when the sub integrated control device 83 receives the “V challenge effect display” instruction command of S1470. The display content at the time of the second special figure small hit after the normal drawing winning in FIG. 32 (2) is the same as that in FIG. 26 (4) of the first embodiment.

以上が実施例2の説明となる。実施例1と異なるのは、普図の当否判定確率が変化する点となり、これにより通常状態(低確率状態時)で普図が当選した場合に第1開放(ショート開放)と第2開放(ロング開放)とを備える必要が無くなり、通常状態で普図が当選した場合は毎回「Vチャレンジ演出」を行うことができる。   The above is the description of the second embodiment. The difference from the first embodiment is that the probability of success / failure determination of the normal map changes, and as a result, when the normal map is won in the normal state (low probability state), the first release (short open) and the second release ( Long Open) is no longer necessary, and when a normal figure is won in a normal state, a “V challenge effect” can be performed every time.

次に、実施例3を説明する。実施例3におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 3 will be described. The components constituting the pachinko gaming machine in the third embodiment and their electrical connections are also the same as those in the first embodiment, and the portions not specifically described are the same contents and redundant descriptions are omitted.

実施例1,2と異なるのは、第1特図が小当りを備えない(役物大当りが生起するのは第2特図の小当りのみ)点と、実施例1,2とは異なる大当り遊技(第1大入賞口14の開放態様と大当り遊技終了後の時短回数が異なる)を備えた点となる。具体的な変更点を図33から図37を用いて説明する。   The difference from the first and second embodiments is that the first special figure does not have a small hit (the big hit is only generated for the second special figure), and the big hit different from the first and second examples. It is a point provided with a game (the opening mode of the first big winning opening 14 is different from the number of time savings after the end of the big hit game). Specific changes will be described with reference to FIGS.

図33は、実施例3のパチンコ機の作動内容を示している。実施例1の図4の図表と異なるのは、「小当り確率」「小当り遊技」「役物大当り」の欄に第1特図の設定が無い点と、「図柄大当りの第1特図」の欄に大当り遊技の種類が増え3種類となった点となる。なお、普図の当り確率及び当選時の普通電動役物16の開放パターンは実施例1と共通(確率変動せず、通常時は2種類の開放パターンを備える)となっているため、通常状態で普図が第2開放図柄で当選すると第2特図が変動し役物大当りの期待が持てる(「Vチャレンジ演出」が実施される)。   FIG. 33 shows the operation contents of the pachinko machine according to the third embodiment. The difference from the chart of FIG. 4 of the first embodiment is that there is no setting of the first special figure in the columns of “small hit probability”, “small hit game”, and “actual bonus hit”, and “first special figure for symbol big hit” The number of types of jackpot games has increased in the column of “”, and it has become 3 types. The normal hit probability and the opening pattern of the ordinary electric accessory 16 at the time of winning are the same as in the first embodiment (the probability does not vary, and normally there are two types of opening patterns), so the normal state When the normal figure is won with the 2nd open symbol, the 2nd special figure will change and you can expect the big hit of the feature ("V Challenge Direction" will be implemented).

実施例1,2とは異なる点となる本実施例の第1特図が図柄大当りした場合の大当り遊技の種類と内容(大当り遊技設定手段)について、図33の内容に沿って説明する。第1特図が2,4,6,8の図柄で大当りすると(4/10の割合)、第1大入賞口14が4ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施する。この場合、大当り遊技終了後に時短状態(開放延長状態)には移行しない(実施例1,2とは割合が異なる)。   The type and content of the big hit game (big hit game setting means) when the first special figure of the present embodiment, which is different from the first and second embodiments, wins the symbol big hit will be described along the content of FIG. When the first special figure is a big hit with 2, 4, 6, 8 (4/10 ratio), the first big prize opening 14 will open 4 rounds (1 round maximum 29.0 seconds open) Or 9 counts). In this case, after the big hit game is over, the state does not shift to the short time state (open extended state) (the ratio is different from the first and second embodiments).

第1特図が1,3,5,7,9の図柄で大当りすると(5/10の割合)、第1大入賞口14が15ラウンドの開放を行う大当り遊技(1ラウンド最大29.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が99回の変動を行うまで時短状態(開放延長状態)となる(割合も含め実施例1,2と同一内容)。   If the first special figure is a big hit with 1,3,5,7,9 (5/10 ratio), the first big prize opening 14 will open 15 rounds (one round up to 29.0 seconds) After the big hit game is completed, the time is reduced (open extended state) until the special figure changes 99 times (the same contents as in Examples 1 and 2 including the ratio).

第1特図が0の図柄で大当りすると(1/10の割合)、第1大入賞口14が2ラウンドの開放を行う大当り遊技(1ラウンド最大6.0秒の開放または9カウント)を実施し、大当り遊技終了後は特図が4回の変動を行うまで時短状態(開放延長状態)となる(実施例1,2には無い内容)。   When the first special figure is a big hit with a symbol of 0 (1/10 ratio), the first big prize opening 14 performs a big hit game (opening up to 6.0 seconds or 9 counts per round) After the big hit game, the time is reduced (open extended state) until the special figure changes four times (contents not provided in the first and second embodiments).

本実施例では、通常状態で第1特図が2ラウンド時短4回の図柄で大当りした場合、大当り遊技終了後は特図が4回変動するまで時短(開放延長)状態となるが、この場合、第2特図が4回変動するまでは時短(開放延長)状態を保持することが遊技構成上望ましく、第2保留記憶数の上限を1個としながらそれ(第2特図が4回変動するまで時短(開放延長)状態を保持)を実施するために、本実施例の時短機能は図34,35に示す内容で設定される。なお、本実施例においても、第2特図が第1特図よりも優先して変動を開始(特図当否判定を実施)する構成としている。   In this example, if the first special figure hits a big hit with the symbol of 4 times in 2 rounds in the normal state, after the big hit game, the special figure will be in the short time (open extension) state until the special figure fluctuates 4 times. It is desirable for the game structure to keep the state of short time (open extension) until the second special figure fluctuates four times, while the upper limit of the second reserved memory number is one (the second special figure fluctuates four times) In order to carry out the time reduction (open extension extended state) until this time, the time reduction function of the present embodiment is set with the contents shown in FIGS. In this embodiment as well, the second special figure is configured to start the fluctuation (perform special figure success / failure determination) in preference to the first special figure.

図34は、実施例3の時短機能を示す図表1となり、大当り図柄毎に設定される時短回数内容の詳細を示している。具体的には、第1特図が4ラウンド時短無の図柄で大当りした場合は時短設定は行われないが、2ラウンド時短4回の図柄で大当りした場合は、三つの回数条件のいずれかが満たされるまで時短(開放延長)状態が保持される設定が行われる。具体的な条件は、(1)第1特図が最大20回変動するまで、(2)第2特図が最大4回変動するまで、(3)第1特図と第2特図がトータルで最大20回変動するまでとなり、時短(開放延長)状態において第2遊技領域3bに遊技球を流下させた場合は、第1特図の変動は第1保留記憶分のみに留まり、(2)の条件が満たされることで時短(開放延長)状態が終了するため、第2保留記憶数の上限が1個の構成であっても大当り遊技終了後は第2特図が4回変動するまで時短(開放延長)状態は保持される。   FIG. 34 is Chart 1 showing the time reduction function of the third embodiment, and shows details of the time reduction number contents set for each jackpot symbol. Specifically, if the first special figure is a big hit with 4 rounds, the time setting is not performed, but if the 2nd round is a big hit with 4 rounds, one of the three conditions Setting is made such that the time-short (open extension) state is maintained until it is satisfied. Specific conditions are: (1) until the first special figure fluctuates up to 20 times, (2) until the second special figure fluctuates up to four times, (3) the first special figure and the second special figure are total When the game ball is caused to flow down to the second game area 3b in the short time (open extension) state, the change in the first special figure remains only in the first reserved memory, (2) When the above condition is satisfied, the time reduction (open extension) state ends, so even if the upper limit of the second reserved memory number is one, the time is reduced until the second special figure changes four times after the big hit game ends. The (open extension) state is maintained.

従って、第1特図が2ラウンド時短4回の図柄で大当りした場合は、当該大当りによる出玉よりも、大当り遊技終了後に第2特図がかならず4回変動する時短状態に期待することになる。   Therefore, if the first special figure wins a big hit with 2 rounds of short-time 4 times, you will expect a shorter time when the 2nd special figure fluctuates 4 times after the big-hit game, rather than a game with the big hit. .

このようにすることにより、通常遊技時の大当りから初めて時短状態に移行した時に第1特図の保留記憶が残っている場合がある。本実施例のように時短4回という極短回数の時短を付与しようとすると、残った第1特図の保留記憶で消化されてしまう場合があり、本来目的とした第2特図で時短4回を実施することが安定して行なえない。そこでこのように設定することにより、第1特図に保留記憶が残っていたり、時短状態になっても間違って第1始動口11に入球させたとしても、第2特図が4回変動するまで時短状態を確保することが可能となる。 ただし、あまり第1特図での最大回数とトータルの最大回数を多くすると、そのまま第1特図で抽選させた方が得になる可能性もあるため、あくまでも有利度が逆転しないように設ける必要がある。   By doing so, there is a case in which the reserved memory of the first special figure remains when the shift to the time saving state is made for the first time from the big hit at the normal game. If an attempt is made to give an extremely short time of 4 times as in this embodiment, the remaining first special figure may be digested with the reserved memory of the remaining first special figure. It is not possible to carry out the times stably. Therefore, by setting in this way, the second special figure fluctuates four times even if there is an on-hold memory remaining in the first special figure, or even if the first start port 11 is accidentally entered even if the time is short. It becomes possible to ensure a short time state until it is done. However, if the maximum number of times in the first special figure and the total maximum number of times are increased too much, there is a possibility that it will be possible to obtain a lottery with the first special figure as it is, so it is necessary to provide so that the advantage does not reverse to the last There is.

なお、通常状態で第1特図が2ラウンド時短4回の図柄で大当りした場合以外の時短回数設定では、役物大当りも含めいずれの場合も上記した(1)(2)(3)の条件にそれぞれ99回が設定される。   In the normal state, the conditions of (1), (2), and (3) described above are applicable in all cases, including bonus hits, in the case of setting the number of times that the first special figure is a big hit with a symbol of 4 times in the second round. Each is set to 99 times.

本実施例では、上述したように、第1特図が2ラウンド時短4回の図柄で大当りした場合に第2特図小当りからの役物大当りのチャンスが発生する。従って、第1特図が2ラウンド時短4回の図柄で大当りすると、実施例1,2で説明した内容と共通の「Vチャレンジ演出」を実施する構成となっている。   In the present embodiment, as described above, when the first special figure is a big hit with four rounds of 4 rounds, there is a chance of winning a bonus from the second special figure small hit. Therefore, when the first special figure is a big hit with a symbol of 4 rounds in 2 rounds, the “V challenge production” common to the contents described in the first and second embodiments is implemented.

図36は、本実施例で主制御装置80が実行する特図当否判定処理3の一部を示し、実施例1で図13を用いて説明したフローチャートに相当する箇所となる。本実施例では、第1特図に小当りがなく、第1特図が2ラウンド時短4回の図柄で大当りした場合に「Vチャレンジ演出」を実施する構成となるが、それを実施するための処理部となる。   FIG. 36 shows a part of the special figure determination processing 3 executed by the main controller 80 in this embodiment, and corresponds to the flowchart described with reference to FIG. 13 in the first embodiment. In this embodiment, when the first special figure does not have a small hit and the first special figure is a big hit with two rounds of 4 times in a short time, the “V challenge effect” is implemented. It becomes a processing part.

大当り図柄を確定表示したことに基づいて条件装置と役物連続作動装置の作動を開始(S1680、S1685)した後、大当り図柄が第1特図の2ラウンド時短4回図柄か否か判定し(S1690)、肯定判定なら(S1690:yes)、サブ統合制御装置83に「Vチャレンジ演出」表示指示コマンドを送信し(S1675)、大当りフラグに1をセットする(S1705)。S1690が否定判定なら(S1690:no)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1700)、大当りフラグに1をセットする(S1705)。   Based on the fact that the jackpot symbol is confirmed and displayed, the operation of the condition device and the accessory continuous actuating device is started (S1680, S1585), and then it is determined whether or not the jackpot symbol is the first special symbol 2 rounds 4 times short ( If a positive determination is made (S1690) (S1690: yes), a “V challenge effect” display instruction command is transmitted to the sub integrated control device 83 (S1675), and 1 is set in the big hit flag (S1705). If S1690 is negative (S1690: no), a big hit start effect instruction command is transmitted to the sub integrated control device 83 (S1700), and a big hit flag is set to 1 (S1705).

この処理により、第1特図で所定図柄(2ラウンド時短4回)の大当りが生起すると上述したVチャレンジ演出を行う。本実施例では、Vチャレンジ演出を開始するのは、第1特図の所定の大当り図柄(2ラウンド時短4回)確定表示時からとなり、この大当りに限り大当り確定演出の代わりにVチャレンジ演出が行われる。   As a result of this processing, when a big hit of a predetermined symbol (4 rounds in 2 rounds) occurs in the first special figure, the V challenge effect described above is performed. In this embodiment, the V-challenge effect is started only when the predetermined special jackpot symbol (2 rounds, 4 times short) of the first special figure is displayed, and the V-challenge effect is used instead of the jackpot final effect. Done.

なお、本実施例では時短が4回ということで、高確率でVチャレンジが連続して4回行なわれることになる。そのため、「Vチャレンジ×4!」としたり「Vチャレンジ1回目」〜「Vチャレンジラスト!」など、他の実施例と異なる表示をすることも考えられる。また、時短回数を4回だけでなく、1回、2回、3回・・・と設けることにより、多様な期待度のVチャレンジを備える事が可能となる。   In this embodiment, the time reduction is 4 times, so that the V challenge is performed 4 times continuously with high probability. For this reason, it may be possible to display “V challenge × 4!” Or “V challenge first time” to “V challenge last!”, Which is different from other examples. In addition, by providing not only four times, but also once, twice, three times, etc., it becomes possible to provide V-challenges with various expectations.

また、小当り(本実施例では小当りは第2特図のみ)が通常状態で生起した場合は、本実施例においても普通電動役物16の第2開放動作により第2始動口12に遊技球が入球したものとみなされるため、「Vチャレンジ演出」の継続(普図が第2開放図柄で当選した場合からの継続、又は第1特図が所定の大当り図柄で当選した場合からの継続)を指示するコマンドをサブ統合制御装置83に送信する(S1745)。   Further, when a small hit (in this embodiment, the small hit is only the second special figure) occurs in the normal state, also in the present embodiment, the second opening of the ordinary electric accessory 16 causes the second start port 12 to play a game. Since the ball is considered to have entered the ball, the “V-Challenge Production” continues (from when the ordinary figure is won with the second open symbol, or when the first special symbol is won with the predetermined jackpot symbol) A command for instructing (continuation) is transmitted to the sub integrated control device 83 (S1745).

図37は、実施例3における演出図柄表示装置6の表示例となる。図37(1)の表示例の内容は、実施例1の図25(2)と同一内容(但し、画面右下には所定の擬似大当り図柄を表示)となるが、表示するタイミングは通常状態における第1特図の所定図柄(2ラウンド時短回数4回)の当選時となり、具体的には図36のS1695の「Vチャレンジ演出表示」指示コマンドをサブ統合制御装置83が受信した場合に実施される。   FIG. 37 is a display example of the effect symbol display device 6 in the third embodiment. The content of the display example of FIG. 37 (1) is the same as that of FIG. 25 (2) of the first embodiment (however, a predetermined pseudo jackpot symbol is displayed at the lower right of the screen), but the display timing is in a normal state. Executed when the sub-integrated control device 83 receives the “V challenge effect display” instruction command of S1695 in FIG. Is done.

以上が実施例3の説明となる。本実施例では、所定の大当り図柄(2ラウンド時短回数4回)で大当りした場合に、出玉の期待できない大当りの確定演出を行う代わりに、大当り終了後の時短状態で役物大当りからの第2特図の連荘を期待させる「Vチャレンジ演出」を行う構成となっている。さらに、図34,35を用いて説明した時短機能を備えているため、所定の大当り図柄(2ラウンド時短回数4回)の大当り遊技終了後は第2特図が必ず4回変動することにより、第2特図の小当りが4回発生する。従って、役物大当りのチャンスも4回あり、所定の大当り図柄(2ラウンド時短回数4回)当選による「Vチャレンジ演出」は、普図の第2開放図柄当選からの「Vチャレンジ演出」に比べ、期待度が非常に高いものとなる。   The above is the description of the third embodiment. In this embodiment, when a big hit is made with a predetermined jackpot symbol (4 rounds in 2 rounds), instead of performing a decisive effect of the big hit that can not be expected, the number of hits from the bonus hit in the short time after the big hit ends It is the composition which performs “V challenge production” which expects 2 special drawing consecutive houses. Furthermore, since the time-shortening function described with reference to FIGS. 34 and 35 is provided, the second special figure always changes four times after the big-hit game of the predetermined big-hit symbol (two rounds of short-time four times), The small hit of the second special figure occurs four times. Therefore, there are four chances of winning big bonuses, and the “V Challenge Directing” won by winning a predetermined jackpot symbol (four times in 2 rounds) compared to the “V Challenge Directing” from the second open symbol win , Expectation is very high.

次に、実施例4を説明する。実施例4におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 4 will be described. The parts constituting the pachinko gaming machine in the fourth embodiment and the electrical connections thereof are also the same as those in the first embodiment, and the portions not specifically described are the same contents and redundant description is omitted.

本実施例は、実施例3の構成に対して、普図の当否判定確率に高確率と通常確率を設けた点と、普図当り時の普通電動役物16の開放パターンを遊技状態に関係なく共通とした点となる(実施例1から実施例2への変更点と共通)。具体的な変更箇所を図38の図表を用いて説明する。   The present embodiment relates to the game state with respect to the configuration of the third embodiment in that a high probability and a normal probability are provided for the probability of determining whether or not to determine a normal figure, and an opening pattern of the ordinary electric accessory 16 at the time of a normal figure. This is a common point (same as the change from the first embodiment to the second embodiment). Specific changes will be described with reference to the chart of FIG.

図38は、実施例4のパチンコ機の作動内容を示している。実施例3の図33の図表と異なるのは、「普通図柄当り確率(図表の一番下の欄)」の項目内容となり、本実施例4も、普図当否判定の確率には通常確率と高確率とがあり、どちらの普図当否確率でも普図が当選すれば普通電動役物16が5.0秒の開放を1回行う構成となっている。   FIG. 38 shows the operation content of the pachinko machine according to the fourth embodiment. The difference from the chart of FIG. 33 of the third embodiment is the item content of “probability per ordinary symbol (bottom column of the chart)”. There is a high probability, and the normal electric accessory 16 opens once for 5.0 seconds if the ordinary figure is won at any probability.

なお、普図当否確率は、時短(開放延長)状態への移行と同一の契機で変化する。詳しくは、時短(開放延長)状態では高確率(100/100)で普図当否判定を行い、非時短(非開放延長)状態では通常確率(1/100)で普図当否判定を行う。   Note that the probability of normal / unusual change changes at the same timing as the transition to the short-time (open extension) state. Specifically, in the short-time (open extension) state, the determination of whether or not a normal figure is made is made with a high probability (100/100), and in the non-short time (non-open extension) state, the determination of whether or not a normal figure is made is made with a normal probability (1/100).

以上が実施例4の説明となる。上述したように、実施例3と異なるのは普図の当否判定確率が変化する点となり、これにより第1特図の小当りがなく、第1特図の所定図柄(2ラウンド時短回数4回)で大当りに当選した場合に大当り演出の代わりに「Vチャレンジ演出」を行う構成としながら、通常状態(低確率状態時)で普図が当選した場合には第1開放(ショート開放)と第2開放(ロング開放)との区別がないため、普図が当選した場合は毎回「Vチャレンジ演出」を行うことができる。   The above is the description of the fourth embodiment. As described above, the difference from the third embodiment is that the probability of determining whether or not the normal map is correct changes. As a result, there is no small hit of the first special figure, and the predetermined pattern of the first special figure (four rounds in two rounds) ), When the big win is won, instead of the big hit production, the “V challenge production” is performed, but when the normal figure is won in the normal state (low probability state), the first opening (short opening) and the second Since there is no distinction between two open (long open), every time the usual figure wins, a “V challenge effect” can be performed.

次に、実施例5を説明する。実施例5におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 5 will be described. The components constituting the pachinko gaming machine in the fifth embodiment and their electrical connections are also the same as those in the first embodiment, and the portions not specifically described are the same contents and redundant description is omitted.

本実施例は、実施例1の作動内容と実施例3の作動内容とを合成した構成となり、第1特図は小当りを備え、通常状態での普図に第1開放(ショート開放)を行う当り図柄と第2開放(ロング開放)を行う当り図柄を備え(実施例1)、尚且つ第1特図の大当り図柄として2ラウンド時短4回の大当り遊技を実施する所定の大当り図柄(実施例3)も兼ね備えた内容となる。   The present embodiment has a configuration in which the operation contents of the first embodiment and the operation contents of the third embodiment are combined. The first special figure has a small hit, and the first opening (short opening) is provided in the normal state in the normal state. There is a winning symbol to perform and a winning symbol to perform the second opening (long opening) (Example 1), and as a big winning symbol of the first special figure, a predetermined big winning symbol that implements four rounds of big hit game in two short times Example 3) is also included.

図39の図表は実施例5のパチンコ機の作動内容を示している。具体的な内容は実施例1で説明した図4の内容とほぼ同じとなり、異なるのは、第1特図の図柄大当り時の大当り遊技の内容と種類とが実施例3の内容と共通となっている点となる。なお、本実施例では第1特図小当りからの役物大当りも存在するため、該役物大当り終了時に設定される時短回数の内容は、図40に示す内容となり、それ以外の大当り遊技終了時の時短回数設定の内容は実施例3の図34,35で説明した内容と共通となる。   The chart of FIG. 39 shows the operation contents of the pachinko machine of the fifth embodiment. The specific contents are almost the same as the contents of FIG. 4 described in the first embodiment, and the difference is that the contents and types of the big hit game at the time of the big jackpot of the first special figure are the same as the contents of the third embodiment. It becomes a point. In this embodiment, since there is a bonus hit from the first special figure jackpot, the contents of the short time set at the end of the bonus hit is the contents shown in FIG. 40, and the other jackpot game ends. The contents of the setting of the number of hours and hours are the same as the contents described in FIGS. 34 and 35 of the third embodiment.

実施例5のパチンコ機を図39の図表で示す作動内容にすることにより、本実施例では、上述した「Vチャレンジ演出」を、第1特図の小当り当選時、普図の第2開放図柄当選時、第1特図の所定の大当り図柄(2ラウンド時短回数4回図柄)当選時の計3か所で実施することが可能となる。   By changing the operation contents of the pachinko machine of the fifth embodiment shown in the chart of FIG. 39, in the present embodiment, the above-mentioned “V challenge production” is the second opening of the usual figure when the first special figure is won by the small hit. At the time of symbol winning, it is possible to carry out in a total of three places at the time of winning the predetermined big hit symbol of the first special figure (symbols of 4 times in 2 rounds).

これにより、第1特図の小当り生起時には「Vチャレンジ」(第2大入賞口91が作動する小当り遊技)を1回、普図の第2開放図柄当選時には「Vチャレンジ」を最高2回行うだけだが、第1特図が所定の大当り図柄(2ラウンド時短回数4回図柄)で大当りした場合は、第2特図が少なくとも4回変動するまで、言い換えれば第2特図の小当りが4回生起するまで「Vチャレンジ」を継続することになる。   As a result, when the 1st special figure small hit occurs, the “V challenge” (the small hit game where the 2nd big prize winning opening 91 operates) is once, and when the 2nd open symbol wins the usual figure, the “V challenge” is 2 at the maximum. If the first special figure is a big hit with a predetermined big hit symbol (4 times the number of short times in 2 rounds), until the second special figure fluctuates at least four times, in other words, the small hit of the second special figure Will continue the “V Challenge” until it occurs 4 times.

従って遊技者にとっては、第1特図の所定図柄(2ラウンド時短回数4回図柄)の大当りで出現する「Vチャレンジ演出」が非常に期待度が高い演出期間となるが、特定領域94への入球率は第1特図の小当りの方が高いため、第1特図の小当り時も同様に期待度が膨らむ遊技性となる。このように、多様な契機による小当りを備えることにより、多様なパターンで役物大当りすることができ、遊技性を豊かにすることができる。   Therefore, for the player, the “V challenge effect” that appears at the jackpot of the predetermined symbol of the first special figure (4 times the number of short times in 2 rounds) is a highly promising effect period, Since the entrance rate is higher for the small hits of the first special figure, the game will also have a high degree of expectation when the first special figure is a small hit. In this way, by providing small hits with various opportunities, it is possible to win big bonuses with various patterns and to enrich game play.

次に、実施例6を説明する。実施例6におけるパチンコ遊技機を構成する部品とその電気的接続も実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 6 will be described. The components constituting the pachinko gaming machine in the sixth embodiment and their electrical connections are also the same as those in the first embodiment, and the portions not specifically described are the same as those in the first embodiment, and redundant descriptions are omitted.

本実施例は、実施例5の構成に対して、普図の当否判定確率に高確率と通常確率を設けた点と、普図当り時の普通電動役物16の開放パターンを遊技状態に関係なく共通とした点となる(実施例1から実施例2への変更点と共通)。具体的な変更点を図41の図表を用いて説明する。   In the present embodiment, in relation to the configuration of the fifth embodiment, a high probability and a normal probability are provided for the probability of determining whether or not to determine the normal figure, and the opening pattern of the ordinary electric accessory 16 at the time of the normal figure is related to the gaming state. This is a common point (same as the change from the first embodiment to the second embodiment). Specific changes will be described with reference to the chart of FIG.

図41は、実施例6のパチンコ機の作動内容を示している。実施例5の図39の図表と異なるのは、「普通図柄当り確率(図表の一番下の欄)」の項目内容となり、本実施例では、普図当否判定の確率には通常確率と高確率とがあり、どちらの普図当否確率でも普図が当選すれば普通電動役物16が5.0秒の開放を1回行う構成となっている。   FIG. 41 shows the operation content of the pachinko machine according to the sixth embodiment. The difference from the chart of FIG. 39 of the fifth embodiment is the item content of “probability per ordinary symbol (bottom column of the chart)”. In this embodiment, the probability of determining whether or not a normal figure is normal and high. There is a probability, and if the ordinary figure is won at any probability of normal or not, the ordinary electric accessory 16 opens 5.0 seconds once.

本実施例でも、普図当否確率は、時短(開放延長)状態への移行と同一の契機で変化する。詳しくは、時短(開放延長)状態では高確率(100/100)で普図当否判定を行い、非時短(非開放延長)状態では通常確率(1/100)で普図当否判定を行う。   Also in the present embodiment, the probability of normal-use success / failure changes at the same timing as the transition to the short time (open extension) state. Specifically, in the short-time (open extension) state, the determination of whether or not a normal figure is made is made with a high probability (100/100), and in the non-short time (non-open extension) state, the determination of whether or not a normal figure is made is made with a normal probability (1/100).

以上が実施例6の説明となる。上述したように、実施例5と異なるのは普図の当否判定確率が変化する点となり、これにより第1特図の小当り当選時と、第1特図の所定図柄(2ラウンド時短回数4回)で大当り当選した場合とで「Vチャレンジ演出」を行う構成としながら、通常状態(低確率状態時)で普図が当選した場合には毎回「Vチャレンジ演出」を行うことができる。   The above is the description of the sixth embodiment. As described above, what is different from the fifth embodiment is that the probability of determining whether or not to determine the usual figure changes, and accordingly, when the small winning of the first special figure is won and the predetermined figure (two round times 4 The “V challenge production” can be performed every time when the normal figure is won in the normal state (in the low probability state), while the configuration is such that “V challenge production” is performed when the big win is won.

以上が実施例の説明となる。いずれの実施例のパチンコ機も、図柄大当りと小当りからの役物大当りとを備える構成としたうえで、実施例1,3,5のパチンコ機は「普図当否判定が当選すると、可変入賞装置(普通電動役物16)を比較して入球が困難な第1開放で作動させるか、比較して入球が容易な第2開放で作動させるかを判定する作動判定手段」を備える構成となり、対して実施例2,4,6のパチンコ機は作動判定手段を備えず、その代わりに「大当り遊技終了後の普図当否判定の当選確率を通常確率状態よりも当選する確率が高い高確率状態に移行させる高確率状態移行手段」を備える構成としている。   The above is the description of the embodiment. The pachinko machine of any of the examples is configured to have a bonus jackpot from the symbol big hit and the small hit, and the pachinko machines of the first, third, and fifth examples are “variable prizes when the universal figure win / fail judgment is won. A configuration including an operation determination means for determining whether the device (ordinary electric accessory 16) is operated with the first opening that makes it difficult to enter the ball or whether the operation is performed with the second opening that makes it easy to enter the ball. On the other hand, the pachinko machines of Examples 2, 4 and 6 do not have an operation determination means, and instead, “the probability of winning the normal winning / decision determination after the big hit game is higher than the normal probability state is high. “High probability state transition means for shifting to a probability state” is provided.

また、実施例1,2,5,6のパチンコ機は「第1特別図柄の小当りよりも前記第2特別図柄の小当りを高確率で当選させる小当り判定手段」を備え、「第1特別図柄の小当り当選に基づく小当り遊技と前記第2特別図柄の小当り当選に基づく小当り遊技とで特定領域への入球率を異なるようにし」とした構成を共通としている。   In addition, the pachinko machines of the first, second, fifth, and sixth embodiments are provided with “small hit determination means that wins a small hit of the second special symbol with a higher probability than a small hit of the first special symbol”. A common configuration is such that the small hit game based on the small winning combination of the special symbol and the small hit game based on the small winning combination of the second special symbol are set to have different entrance rates to the specific area.

また、実施例3,4,5,6のパチンコ機は「第1特別図柄又は第2特別図柄が確定表示した大当り図柄の種類に応じて、大当り遊技の内容と開放延長手段の実施期間を設定する大当り遊技設定手段」と、大当り遊技終了時に開放延長期間(時短回数)を設定する場合「第1特別図柄の確定表示回数が所定回数に達すると開放延長手段を終了する第1設定と、第2特別図柄の確定表示回数が所定回数に達すると開放延長手段を終了する第2設定と、第1特別図柄と前記第2特別図柄との総確定表示回数が所定回数に達すると開放延長手段を終了する第3設定とを行う開放延長期間設定手段」とを共通で備えている。   In addition, the pachinko machines of Examples 3, 4, 5 and 6 set “the contents of the jackpot game and the implementation period of the open extension means according to the type of the jackpot symbol on which the first special symbol or the second special symbol is displayed. When the jackpot game setting means is set, and when the opening extension period (number of time reductions) is set at the end of the jackpot game, “the first setting for ending the opening extension means when the predetermined display number of the first special symbol reaches a predetermined number of times, (2) A second setting for ending the opening extension means when the number of fixed display of the special symbol reaches a predetermined number of times, and an opening extension means when the total number of fixed display of the first special symbol and the second special symbol reaches the predetermined number of times. "Open extension period setting means for performing the third setting to be completed".

実施例では、特定領域94への入球の機会(役物大当りのチャンス)が発生すると、いずれの場合も見た目に共通の「Vチャレンジ」演出を実施したが、図柄の種類及び大当り小当りの違いに応じて「Vチャレンジ」演出の表示内容を異なる内容としてもよく、その場合、実施する「Vチャレンジ」から役物大当りが生起する期待度に応じて表示内容を変化させてもよい。   In the embodiment, when an opportunity to enter a specific area 94 (opportunity for hitting a bonus item) occurs, in each case, the “V Challenge” effect common to the appearance was performed. Depending on the difference, the display content of the “V challenge” effect may be different, and in that case, the display content may be changed according to the expected degree of occurrence of the big hit from the “V challenge” to be performed.

その場合、例えば、実施例3,4,5,6において第1特図で所定の大当り図柄(2ラウンド時短回数4回図柄)で大当りが生起した場合は、その期待できる期間が他の「Vチャレンジ」の4倍長いことから「ウルトラVチャレンジ」、実施例1,2,5,6で第1特図の小当りが生起した場合は「スーパーVチャレンジ」、実施例1,3,5で普図の第2開放図柄当選時及び実施例2,4,6での普図当選時は「Vチャレンジ」としてもよい(いずれも通常遊技状態時)。   In this case, for example, in the third, fourth, fifth, and sixth examples, when a big hit occurs in a predetermined big hit symbol (four times the number of short times in two rounds) in the first special figure, the expected period is another “V 4 times longer than “challenge”, “ultra-v challenge”, and in cases 1, 2, 5 and 6, if the first special figure hits a “super-v challenge”, examples 1, 3, and 5 The “V-challenge” may be used when the second open symbol is won and the symbols are won in Examples 2, 4 and 6 (both in the normal gaming state).

また、実施例1,5の第1特図の小当り遊技中に普図が第2開放図柄で当選した場合、及び実施例2,6の第1特図の小当り遊技中に普図が当選した場合は、実施している「Vチャレンジ」演出(特定領域への入球を促す演出)とは異なる「特定領域への入球を促す演出」に切り替える構成が考えられる。   In addition, during the small hit game of the first special figure of the first and fifth embodiments, the common figure is won with the second open symbol, and during the small hit game of the first special figure of the second and sixth embodiments. In the case of winning, a configuration may be considered in which the “V challenge” effect (effect that prompts entry into the specific area) is switched to “effect that encourages entry into the specific area”.

この構成は、「Vチャレンジ」として実施中の第1特図の小当り遊技中においても普図は変動することから、該小当り遊技中に普図が第2開放図柄で当選する場合があり、該当選した場合は複数回の「Vチャレンジ」が連続的(第1特図の小当りを実施した後、第2特図の小当りが連続して発生)に実施されるため、特殊な「Vチャレンジ」が発生したかのように見せることを目的とし。この構成により、稀に小当りが連続して発生した場合は、より遊技者の期待感を高めることが可能となる。   This configuration is subject to change even during the small bonus game of the first special figure that is being implemented as a “V Challenge”, so there may be cases where the special figure is won with the second open symbol during the small bonus game. In case of the selection, a special “V-challenge” will be carried out several times in succession (after the first special figure is hit, then the second special figure will be consecutively generated). The purpose is to make it appear as if a “V Challenge” has occurred. With this configuration, it is possible to further increase the player's expectation when small hits occur continuously in rare cases.

また、第2特図の小当り遊技中の第1保留記憶に小当りとなる保留記憶が有る場合は、先読判定に基づいて実施中の「Vチャレンジ」演出(特定領域への入球を促す演出)とは異なる「特定領域への入球を促す演出」に切り替える構成も考えられる。この構成の場合は、先に第2特図の小当りを実施している状況において、特定領域94への入賞確率がより高い第1特図の小当りが続いて実施されることを該実施以前に報知する構成となる。この構成も、役物大当りが発生する期待度がより高い小当りが連続する場合は、さらに遊技者の期待感を高めることが可能となる。   In addition, if there is a holding memory that is a small hit in the first holding memory during the small hit game of the second special figure, the “V challenge” effect (based on the pre-determined determination) A configuration may be considered that switches to an “effect that prompts entry into a specific area”, which is different from the effect that promotes. In the case of this configuration, in the situation where the small hit of the second special figure is performed first, the small special hit of the first special figure having a higher probability of winning in the specific area 94 is subsequently executed. It becomes the structure which alert | reports previously. This configuration can further increase the player's sense of expectation when small hits with higher expectation of occurrence of big hits are consecutive.

また、第1特図の小当りと実施例3、4、5、6の所定の大当り図柄(2ラウンド時短回数4回図柄)、普通図柄の当りを事前に報知するための共通演出を備えることも考えられる。例えば、特図の演出図柄とは異なる図柄(例えばルーレット)を表示させ、そちらでVチャレンジが発生するか否かを演出表示すれば、あたかも特図の抽選とは異なる抽選によりVチャレンジが発生するかのようにみせることができ、図柄による大当りと小当りによる役物大当りを明確に分けることができる。   In addition, there should be a common effect for informing in advance about the small bonus of the first special figure, the predetermined big bonus symbols of Examples 3, 4, 5, and 6 (two rounds of 4 times short symbol), and normal symbols. Is also possible. For example, if a symbol (for example, roulette) different from the special symbol production symbol is displayed and whether or not the V challenge is generated there, the V challenge is generated by a lottery different from the special symbol lottery. It can be shown as if the big hit by the design and the big hit by the small hit can be clearly separated.

以上のように、本発明の弾球遊技機によれば、図柄の大当りとともに有利度の異なる複数の役物当りのチャンスを与えることが可能な遊技機となり、普図及び普通電動役物と複数の特図を備え、小当りから役物大当りを生起させる構成の弾球遊技機に適用することができる。   As described above, according to the ball game machine of the present invention, it becomes a gaming machine capable of giving a chance for a plurality of actors having different degrees of advantage together with a big hit of a symbol, and a common figure and a normal electric accessory and a plurality of It can be applied to a bullet ball game machine having a special figure and generating a big hit from a small hit.

1 遊技盤
3a 第1遊技領域
3b 第2遊技領域
6 演出図柄表示装置
11 第1始動口
12 第2始動口
14 第1大入賞口
15 第1普通図柄作動ゲート
16 普通電動役物
17 第2普通図柄作動ゲート
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
91 第2大入賞口
92 振分装置
93 振分羽根
94 特定領域
DESCRIPTION OF SYMBOLS 1 Game board 3a 1st game area 3b 2nd game area 6 Production | presentation symbol display apparatus 11 1st start opening 12 2nd start opening 14 1st grand prize opening 15 1st normal symbol action gate 16 Normal electric accessory 17 2nd normal Design operation gate 80 Main control device 82 Production design control device 83 Sub integrated control device 91 Second big prize opening 92 Sorting device 93 Sorting blade 94 Specific area

Claims (2)

常時入球可能な第1特図始動口と、
第1普図作動口又は第2普図作動口への入球に起因する普図当否判定が当選すると作動する可変入賞装置内に設けた第2特図始動口と、
前記第1始動口への入球に起因する特図当否判定の結果を報知する第1特別図柄と、
前記第2始動口への入球に起因する前記特図当否判定の結果を報知する第2特別図柄と、
遊技の進行を制御する主制御装置と、
該主制御装置から受信する信号に基づいて演出図柄表示装置を制御するサブ制御装置と、を備え、
前記第1特別図柄、又は前記第2特別図柄が小当り図柄を確定表示すると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示すると大当り遊技を行い、該大当り遊技終了後に前記可変入賞装置が開放する開放時間を通常遊技状態時よりも延長、又は/及び開放回数を増加させる開放延長手段を実施可能な弾球遊技機であって、
所定の発射強度未満の発射強度で発射された遊技球が流下する第1遊技領域と、
所定の発射強度以上の発射強度で発射された遊技球が流下する第2遊技領域と、
前記普図当否判定が当選すると、前記可変入賞装置を比較して入球が困難な第1開放で作動させるか、比較して入球が容易な第2開放で作動させるかを判定する作動判定手段と、
前記第1特別図柄の小当りよりも前記第2特別図柄の小当りを高確率で当選させる小当り判定手段と、を備え、
前記第1遊技領域に前記第1普図作動口と前記第1特図始動口とを、前記第2遊技領域に前記第2普図作動口と前記可変入賞装置とをそれぞれ配し、
前記第1特別図柄の小当り当選に基づく小当り遊技と前記第2特別図柄の小当り当選に基づく小当り遊技とで前記特定領域への入球率を異なるようにし、
前記演出図柄表示装置は、前記普通図柄の当選に基づいて前記第2開放が行われる場合と、前記第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合とで、前記特定領域への入球を促す演出を表示する
ことを特徴とする弾球遊技機。
The first special figure starting port that can always enter the ball,
A second special figure starting port provided in a variable prize winning device which is activated when a determination of whether or not a universal figure due to a ball entering the first universal figure operation port or the second universal figure operation port is won,
A first special symbol for informing a result of the special figure success / failure determination resulting from the entry into the first starting port;
A second special symbol for notifying the result of the special figure success / failure determination caused by entering the second starting port;
A main controller that controls the progress of the game;
A sub-control device that controls the effect symbol display device based on a signal received from the main control device,
When the first special symbol or the second special symbol is confirmed and displayed as a small hit symbol, a small hit game is performed to open a big winning opening having a specific area through which a game ball that has entered can pass, When the game ball that has entered the big winning opening by the winning game passes through the specific area or when the first special symbol or the second special symbol displays the big winning symbol, the big winning game is performed. A ball game machine capable of implementing an opening extension means for extending the opening time for the variable prize-winning device to open after completion, or / and increasing the number of times of opening compared to the normal gaming state,
A first game area in which a game ball launched with a firing strength less than a predetermined launch strength flows down;
A second game area in which a game ball launched with a firing strength equal to or higher than a predetermined launch strength flows down;
When the normal winning / winning determination is won, an operation determination is made to determine whether the variable winning device is operated by the first opening that is difficult to enter, or by the second opening that is easy to enter. Means,
A small hit determination means that wins a small hit of the second special symbol with a higher probability than a small hit of the first special symbol,
The first game operating port and the first special figure starting port are arranged in the first game area, and the second game operating port and the variable winning device are arranged in the second game area, respectively.
The entrance rate to the specific area is different between the small hit game based on the small win winning of the first special symbol and the small hit game based on the small hit winning of the second special symbol,
The effect symbol display device includes the specific area when the second opening is performed based on the winning of the normal symbol and when the small hit game is performed based on the small winning of the first special symbol. A ball game machine that displays an effect that prompts players to enter the ball.
常時入球可能な第1特図始動口と、
第1普図作動口又は第2普図作動口への入球に起因する普図当否判定が当選すると作動する可変入賞装置内に設けた第2特図始動口と、
前記第1始動口への入球に起因する特図当否判定の結果を報知する第1特別図柄と、
前記第2始動口への入球に起因する前記特図当否判定の結果を報知する第2特別図柄と、
遊技の進行を制御する主制御装置と、
該主制御装置から受信する信号に基づいて演出図柄表示装置を制御するサブ制御装置と、を備え、
前記第1特別図柄、又は前記第2特別図柄が小当り図柄を確定表示すると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示すると大当り遊技を行い、該大当り遊技終了後に前記可変入賞装置が開放する開放時間を通常遊技状態時よりも延長、又は/及び開放回数を増加させる開放延長手段を実施可能な弾球遊技機であって、
所定の発射強度未満の発射強度で発射された遊技球が流下する第1遊技領域と、
所定の発射強度以上の発射強度で発射された遊技球が流下する第2遊技領域と、
大当り遊技終了後の前記普図当否判定の当選確率を通常確率状態よりも当選する確率が高い高確率状態に移行させる高確率状態移行手段と、
前記第1特別図柄の小当りよりも前記第2特別図柄の小当りを高確率で当選させる小当り判定手段と、を備え、
前記第1遊技領域に前記第1普図作動口と前記第1特図始動口とを、前記第2遊技領域に前記第2普図作動口と前記可変入賞装置とをそれぞれ配し、
前記第1特別図柄の小当り当選に基づく小当り遊技と前記第2特別図柄の小当り当選に基づく小当り遊技とで前記特定領域への入球率を異なるようにし、
前記演出図柄表示装置は、前記普図当否判定の当選に基づいて前記可変入賞装置の作動が行われる場合と、前記第1特別図柄の小当り当選に基づいて小当り遊技が行われる場合とで、特定領域への入球を期待させる共通の演出を表示する
ことを特徴とする弾球遊技機。
The first special figure starting port that can always enter the ball,
A second special figure starting port provided in a variable prize winning device which is activated when a determination of whether or not a universal figure due to a ball entering the first universal figure operation port or the second universal figure operation port is won,
A first special symbol for informing a result of the special figure success / failure determination resulting from the entry into the first starting port;
A second special symbol for notifying the result of the special figure success / failure determination caused by entering the second starting port;
A main controller that controls the progress of the game;
A sub-control device that controls the effect symbol display device based on a signal received from the main control device,
When the first special symbol or the second special symbol is confirmed and displayed as a small hit symbol, a small hit game is performed to open a big winning opening having a specific area through which a game ball that has entered can pass, When the game ball that has entered the big winning opening by the winning game passes through the specific area, or when the first special symbol or the second special symbol displays the big winning symbol, the big winning game is performed. A ball game machine capable of implementing an opening extension means for extending the opening time for the variable prize-winning device to open after completion, or / and increasing the number of times of opening compared to the normal gaming state,
A first game area in which a game ball launched with a firing strength less than a predetermined launch strength flows down;
A second game area in which a game ball launched with a firing strength equal to or higher than a predetermined launch strength flows down;
A high-probability state transition means for transitioning the winning probability of the above-mentioned normal winning / decision determination after the big hit game to a high probability state having a higher probability of winning than the normal probability state;
A small hit determination means that wins a small hit of the second special symbol with a higher probability than a small hit of the first special symbol,
The first game operating port and the first special figure starting port are arranged in the first game area, and the second game operating port and the variable winning device are arranged in the second game area, respectively.
The entrance rate to the specific area is different between the small hit game based on the small win winning of the first special symbol and the small hit game based on the small hit winning of the second special symbol,
The effect symbol display device includes a case where the variable winning device is operated based on the winning of the normal symbol winning determination and a case where a small hit game is performed based on the small winning winning of the first special symbol. A ball game machine characterized by displaying a common effect that expects to enter a specific area.
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