JP6319327B2 - ゲームコントローラ - Google Patents
ゲームコントローラ Download PDFInfo
- Publication number
- JP6319327B2 JP6319327B2 JP2015562636A JP2015562636A JP6319327B2 JP 6319327 B2 JP6319327 B2 JP 6319327B2 JP 2015562636 A JP2015562636 A JP 2015562636A JP 2015562636 A JP2015562636 A JP 2015562636A JP 6319327 B2 JP6319327 B2 JP 6319327B2
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- top panel
- vibration element
- operation input
- control unit
- vibration
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 238000001514 detection method Methods 0.000 claims description 9
- 230000002123 temporal effect Effects 0.000 claims description 6
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- 238000012545 processing Methods 0.000 description 10
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- 238000010977 unit operation Methods 0.000 description 3
- 206010021403 Illusion Diseases 0.000 description 2
- 239000011521 glass Substances 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000002093 peripheral effect Effects 0.000 description 2
- 241000282575 Gorilla Species 0.000 description 1
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Description
図1は、実施の形態のゲームコントローラ100を示す斜視図である。
110、110B 筐体
120 トップパネル
130 両面テープ
140 振動素子
150 タッチパネル
170 基板
200 制御部
220 制御プロセッサ
240 駆動制御部
250 メモリ
310 正弦波発生器
320 振幅変調器
Claims (6)
- 筐体と、
前記筐体の開口部に配設され、操作面を有するトップパネルと、
前記操作面に行われる操作入力の位置を検出する位置検出部と、
前記操作面に振動を発生させる振動素子と、
前記操作面に前記トップパネルの超音波帯の固有振動を発生させる駆動信号で前記振動素子を駆動する駆動制御部と
を含む、ゲームコントローラ。 - 前記駆動制御部は、前記操作面への操作入力の位置及び当該位置の時間的変化度合に応じて、前記固有振動の強度が変化するように前記振動素子を駆動する、請求項1記載のゲームコントローラ。
- 前記駆動制御部は、前記操作入力の位置が、当該操作入力の始点に対する所定距離の位置を通過するときに、前記固有振動の強度を変化させる、請求項1又は2記載のゲームコントローラ。
- 前記駆動制御部は、前記操作入力の位置が、ゲームの画像データによる表示内容の中の所定の位置を通過するときに、前記固有振動の強度を変化させる、請求項1乃至3のいずれか一項記載のゲームコントローラ。
- 前記駆動信号は、一定の周波数と一定の位相で前記操作面に超音波帯の固有振動を発生させる駆動信号である、請求項1乃至4のいずれか一項記載のゲームコントローラ。
- 前記トップパネルは、平面視で長辺と短辺を有する長方形であり、前記駆動制御部が前記駆動信号で前記振動素子を駆動すると、前記長辺の方向に振幅が変化する定在波が前記操作面に生じる、請求項1乃至5のいずれか一項記載のゲームコントローラ。
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP2014/053444 WO2015121963A1 (ja) | 2014-02-14 | 2014-02-14 | ゲームコントローラ |
Publications (2)
Publication Number | Publication Date |
---|---|
JPWO2015121963A1 JPWO2015121963A1 (ja) | 2017-03-30 |
JP6319327B2 true JP6319327B2 (ja) | 2018-05-09 |
Family
ID=53799730
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015562636A Active JP6319327B2 (ja) | 2014-02-14 | 2014-02-14 | ゲームコントローラ |
Country Status (3)
Country | Link |
---|---|
US (1) | US10576369B2 (ja) |
JP (1) | JP6319327B2 (ja) |
WO (1) | WO2015121963A1 (ja) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2015121955A1 (ja) * | 2014-02-14 | 2015-08-20 | 富士通株式会社 | 電子機器、入力装置、及び駆動制御方法 |
US10814222B2 (en) | 2018-09-21 | 2020-10-27 | Logitech Europe S.A. | Gaming controller with adaptable input configurations |
Family Cites Families (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06285259A (ja) * | 1993-03-31 | 1994-10-11 | Sega Enterp Ltd | 液晶コントローラ |
JP3929672B2 (ja) * | 2000-03-10 | 2007-06-13 | 独立行政法人科学技術振興機構 | 弾性波を用いたコンピュータ入出力装置 |
JP3949912B2 (ja) * | 2000-08-08 | 2007-07-25 | 株式会社エヌ・ティ・ティ・ドコモ | 携帯型電子機器、電子機器、振動発生器、振動による報知方法および報知制御方法 |
JP4473685B2 (ja) * | 2004-09-01 | 2010-06-02 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
US8780053B2 (en) * | 2007-03-21 | 2014-07-15 | Northwestern University | Vibrating substrate for haptic interface |
US8405618B2 (en) * | 2006-03-24 | 2013-03-26 | Northwestern University | Haptic device with indirect haptic feedback |
US8525778B2 (en) * | 2007-03-21 | 2013-09-03 | Northwestern University | Haptic device with controlled traction forces |
KR20080048837A (ko) * | 2006-11-29 | 2008-06-03 | 삼성전자주식회사 | 촉각 피드백을 출력하는 장치 및 방법 |
US20090102805A1 (en) * | 2007-10-18 | 2009-04-23 | Microsoft Corporation | Three-dimensional object simulation using audio, visual, and tactile feedback |
US9746923B2 (en) * | 2009-03-12 | 2017-08-29 | Immersion Corporation | Systems and methods for providing features in a friction display wherein a haptic effect is configured to vary the coefficient of friction |
JP5343871B2 (ja) | 2009-03-12 | 2013-11-13 | 株式会社リコー | タッチパネル装置、これを含むタッチパネル付き表示装置、及びタッチパネル装置の制御方法 |
JP2010231609A (ja) * | 2009-03-27 | 2010-10-14 | Hitachi Maxell Ltd | 触感呈示装置及び方法 |
JP5630119B2 (ja) * | 2010-07-26 | 2014-11-26 | 株式会社リコー | タッチパネル装置、これを含むタッチパネル付き表示装置、及びタッチパネル装置の制御方法 |
JP5697521B2 (ja) | 2011-04-07 | 2015-04-08 | 京セラ株式会社 | 文字入力装置、文字入力制御方法および文字入力プログラム |
JP5689362B2 (ja) * | 2011-05-23 | 2015-03-25 | 株式会社東海理化電機製作所 | 入力装置 |
JP2013097438A (ja) * | 2011-10-28 | 2013-05-20 | Mitsubishi Electric Corp | 触覚提示装置 |
US8711118B2 (en) * | 2012-02-15 | 2014-04-29 | Immersion Corporation | Interactivity model for shared feedback on mobile devices |
US20120223880A1 (en) * | 2012-02-15 | 2012-09-06 | Immersion Corporation | Method and apparatus for producing a dynamic haptic effect |
US9330544B2 (en) * | 2012-11-20 | 2016-05-03 | Immersion Corporation | System and method for simulated physical interactions with haptic effects |
US9041647B2 (en) * | 2013-03-15 | 2015-05-26 | Immersion Corporation | User interface device provided with surface haptic sensations |
US9588586B2 (en) * | 2014-06-09 | 2017-03-07 | Immersion Corporation | Programmable haptic devices and methods for modifying haptic strength based on perspective and/or proximity |
-
2014
- 2014-02-14 WO PCT/JP2014/053444 patent/WO2015121963A1/ja active Application Filing
- 2014-02-14 JP JP2015562636A patent/JP6319327B2/ja active Active
-
2016
- 2016-08-03 US US15/227,460 patent/US10576369B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
US20160339339A1 (en) | 2016-11-24 |
WO2015121963A1 (ja) | 2015-08-20 |
JPWO2015121963A1 (ja) | 2017-03-30 |
US10576369B2 (en) | 2020-03-03 |
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