JP6147331B2 - 持続的なパーティルーム - Google Patents

持続的なパーティルーム Download PDF

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Publication number
JP6147331B2
JP6147331B2 JP2015510237A JP2015510237A JP6147331B2 JP 6147331 B2 JP6147331 B2 JP 6147331B2 JP 2015510237 A JP2015510237 A JP 2015510237A JP 2015510237 A JP2015510237 A JP 2015510237A JP 6147331 B2 JP6147331 B2 JP 6147331B2
Authority
JP
Japan
Prior art keywords
party room
world
room
persistent
persistent party
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2015510237A
Other languages
English (en)
Japanese (ja)
Other versions
JP2015525380A (ja
Inventor
フォーチュナ、マーク
ジー ヒュー、ハイ
ジー ヒュー、ハイ
アーファク カーン、モハメド
アーファク カーン、モハメド
カークランド、スコット
泰孝 三輪
泰孝 三輪
リーセ、クリストファー
バンガロー プラカシュ、ラマナ
バンガロー プラカシュ、ラマナ
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Publication of JP2015525380A publication Critical patent/JP2015525380A/ja
Application granted granted Critical
Publication of JP6147331B2 publication Critical patent/JP6147331B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/1813Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
    • H04L12/1818Conference organisation arrangements, e.g. handling schedules, setting up parameters needed by nodes to attend a conference, booking network resources, notifying involved parties

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2015510237A 2012-05-03 2012-05-03 持続的なパーティルーム Active JP6147331B2 (ja)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/US2012/036371 WO2013165427A1 (en) 2012-05-03 2012-05-03 Persistent party rooms

Publications (2)

Publication Number Publication Date
JP2015525380A JP2015525380A (ja) 2015-09-03
JP6147331B2 true JP6147331B2 (ja) 2017-06-14

Family

ID=49514681

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2015510237A Active JP6147331B2 (ja) 2012-05-03 2012-05-03 持続的なパーティルーム

Country Status (4)

Country Link
EP (1) EP2724248A4 (de)
JP (1) JP6147331B2 (de)
CN (1) CN103765405B (de)
WO (1) WO2013165427A1 (de)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107135146B (zh) * 2017-04-27 2019-02-26 腾讯科技(深圳)有限公司 信息的显示方法和装置
US10987593B2 (en) 2018-09-19 2021-04-27 Sony Interactive Entertainment LLC Dynamic interfaces for launching direct gameplay
US10695671B2 (en) * 2018-09-28 2020-06-30 Sony Interactive Entertainment LLC Establishing and managing multiplayer sessions

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6088698A (en) * 1998-02-27 2000-07-11 Oracle Corporation Method and apparatus for incrementally generating a virtual three-dimensional world
US20040260781A1 (en) * 2000-12-14 2004-12-23 Shostack Ronald N. Web based dating service with weighted interests matching
US7461251B2 (en) * 2002-05-09 2008-12-02 Canon Kabushiki Kaisha Public key certification issuing apparatus
JP4752245B2 (ja) * 2004-11-16 2011-08-17 株式会社日立製作所 センサ駆動制御方法及びセンサ付無線端末装置
CN100499598C (zh) * 2005-07-18 2009-06-10 华为技术有限公司 即时消息用户使用其它即时消息系统聊天室的方法及系统
CN100488139C (zh) * 2005-08-10 2009-05-13 华为技术有限公司 建立聊天室数据传输通道实现聊天消息传送的方法
CN100566259C (zh) * 2006-09-22 2009-12-02 腾讯科技(深圳)有限公司 一种使im群与聊天室互通聊天信息的方法及系统
US8006191B1 (en) * 2007-03-21 2011-08-23 Google Inc. Chat room with thin walls
WO2009010958A2 (en) 2007-07-13 2009-01-22 Snooggie Ltd. A system and method for providing asynchronous instant messaging over http
US8209384B2 (en) * 2007-10-23 2012-06-26 Yahoo! Inc. Persistent group-based instant messaging
JP5005574B2 (ja) * 2008-02-20 2012-08-22 株式会社野村総合研究所 仮想空間提供サーバ、仮想空間提供方法及びコンピュータプログラム
US20100058202A1 (en) * 2008-08-28 2010-03-04 Mohamed Rostom Method system and program product for providing enabling an interactive and social search engine
JP5538066B2 (ja) * 2009-05-25 2014-07-02 暁雄 深野 管理サーバ、仮想空間管理システム、仮想空間管理方法及びプログラム
US8392411B2 (en) * 2010-05-20 2013-03-05 Google Inc. Automatic routing of search results

Also Published As

Publication number Publication date
WO2013165427A1 (en) 2013-11-07
CN103765405A (zh) 2014-04-30
CN103765405B (zh) 2017-05-17
EP2724248A1 (de) 2014-04-30
JP2015525380A (ja) 2015-09-03
EP2724248A4 (de) 2015-08-19

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