JP6147331B2 - 持続的なパーティルーム - Google Patents
持続的なパーティルーム Download PDFInfo
- Publication number
- JP6147331B2 JP6147331B2 JP2015510237A JP2015510237A JP6147331B2 JP 6147331 B2 JP6147331 B2 JP 6147331B2 JP 2015510237 A JP2015510237 A JP 2015510237A JP 2015510237 A JP2015510237 A JP 2015510237A JP 6147331 B2 JP6147331 B2 JP 6147331B2
- Authority
- JP
- Japan
- Prior art keywords
- party room
- world
- room
- persistent
- persistent party
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 230000002085 persistent effect Effects 0.000 title claims description 200
- 238000000034 method Methods 0.000 claims description 45
- 230000006870 function Effects 0.000 claims description 14
- 238000004590 computer program Methods 0.000 claims description 7
- 230000002045 lasting effect Effects 0.000 claims description 4
- 230000002459 sustained effect Effects 0.000 claims 2
- 238000010586 diagram Methods 0.000 description 4
- 230000008569 process Effects 0.000 description 4
- 230000000694 effects Effects 0.000 description 3
- 238000013459 approach Methods 0.000 description 2
- 230000008901 benefit Effects 0.000 description 2
- 238000004891 communication Methods 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 238000011423 initialization method Methods 0.000 description 2
- 230000036651 mood Effects 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 241000699670 Mus sp. Species 0.000 description 1
- 238000012790 confirmation Methods 0.000 description 1
- 238000013500 data storage Methods 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 230000007774 longterm Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000008520 organization Effects 0.000 description 1
Images
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/1813—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
- H04L12/1818—Conference organisation arrangements, e.g. handling schedules, setting up parameters needed by nodes to attend a conference, booking network resources, notifying involved parties
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- General Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/US2012/036371 WO2013165427A1 (en) | 2012-05-03 | 2012-05-03 | Persistent party rooms |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2015525380A JP2015525380A (ja) | 2015-09-03 |
JP6147331B2 true JP6147331B2 (ja) | 2017-06-14 |
Family
ID=49514681
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015510237A Active JP6147331B2 (ja) | 2012-05-03 | 2012-05-03 | 持続的なパーティルーム |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP2724248A4 (de) |
JP (1) | JP6147331B2 (de) |
CN (1) | CN103765405B (de) |
WO (1) | WO2013165427A1 (de) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107135146B (zh) * | 2017-04-27 | 2019-02-26 | 腾讯科技(深圳)有限公司 | 信息的显示方法和装置 |
US10987593B2 (en) | 2018-09-19 | 2021-04-27 | Sony Interactive Entertainment LLC | Dynamic interfaces for launching direct gameplay |
US10695671B2 (en) * | 2018-09-28 | 2020-06-30 | Sony Interactive Entertainment LLC | Establishing and managing multiplayer sessions |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6088698A (en) * | 1998-02-27 | 2000-07-11 | Oracle Corporation | Method and apparatus for incrementally generating a virtual three-dimensional world |
US20040260781A1 (en) * | 2000-12-14 | 2004-12-23 | Shostack Ronald N. | Web based dating service with weighted interests matching |
US7461251B2 (en) * | 2002-05-09 | 2008-12-02 | Canon Kabushiki Kaisha | Public key certification issuing apparatus |
JP4752245B2 (ja) * | 2004-11-16 | 2011-08-17 | 株式会社日立製作所 | センサ駆動制御方法及びセンサ付無線端末装置 |
CN100499598C (zh) * | 2005-07-18 | 2009-06-10 | 华为技术有限公司 | 即时消息用户使用其它即时消息系统聊天室的方法及系统 |
CN100488139C (zh) * | 2005-08-10 | 2009-05-13 | 华为技术有限公司 | 建立聊天室数据传输通道实现聊天消息传送的方法 |
CN100566259C (zh) * | 2006-09-22 | 2009-12-02 | 腾讯科技(深圳)有限公司 | 一种使im群与聊天室互通聊天信息的方法及系统 |
US8006191B1 (en) * | 2007-03-21 | 2011-08-23 | Google Inc. | Chat room with thin walls |
WO2009010958A2 (en) | 2007-07-13 | 2009-01-22 | Snooggie Ltd. | A system and method for providing asynchronous instant messaging over http |
US8209384B2 (en) * | 2007-10-23 | 2012-06-26 | Yahoo! Inc. | Persistent group-based instant messaging |
JP5005574B2 (ja) * | 2008-02-20 | 2012-08-22 | 株式会社野村総合研究所 | 仮想空間提供サーバ、仮想空間提供方法及びコンピュータプログラム |
US20100058202A1 (en) * | 2008-08-28 | 2010-03-04 | Mohamed Rostom | Method system and program product for providing enabling an interactive and social search engine |
JP5538066B2 (ja) * | 2009-05-25 | 2014-07-02 | 暁雄 深野 | 管理サーバ、仮想空間管理システム、仮想空間管理方法及びプログラム |
US8392411B2 (en) * | 2010-05-20 | 2013-03-05 | Google Inc. | Automatic routing of search results |
-
2012
- 2012-05-03 WO PCT/US2012/036371 patent/WO2013165427A1/en active Application Filing
- 2012-05-03 EP EP12875762.2A patent/EP2724248A4/de not_active Ceased
- 2012-05-03 CN CN201280040563.2A patent/CN103765405B/zh active Active
- 2012-05-03 JP JP2015510237A patent/JP6147331B2/ja active Active
Also Published As
Publication number | Publication date |
---|---|
WO2013165427A1 (en) | 2013-11-07 |
CN103765405A (zh) | 2014-04-30 |
CN103765405B (zh) | 2017-05-17 |
EP2724248A1 (de) | 2014-04-30 |
JP2015525380A (ja) | 2015-09-03 |
EP2724248A4 (de) | 2015-08-19 |
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