WO2024045806A1 - 基于虚拟场景的技能获取方法、装置、设备、介质及产品 - Google Patents

基于虚拟场景的技能获取方法、装置、设备、介质及产品 Download PDF

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Publication number
WO2024045806A1
WO2024045806A1 PCT/CN2023/102280 CN2023102280W WO2024045806A1 WO 2024045806 A1 WO2024045806 A1 WO 2024045806A1 CN 2023102280 W CN2023102280 W CN 2023102280W WO 2024045806 A1 WO2024045806 A1 WO 2024045806A1
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Prior art keywords
skill
virtual
tribe
acquisition
skills
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PCT/CN2023/102280
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English (en)
French (fr)
Inventor
李熠琦
张雅
文晗
陈印超
孙璐雨
张惠中
王礼进
Original Assignee
腾讯科技(深圳)有限公司
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Publication of WO2024045806A1 publication Critical patent/WO2024045806A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Definitions

  • This application relates to the field of computer technology, and in particular to a skill acquisition method, device, equipment, medium and product based on virtual scenes.
  • strategy games are a relatively popular game. They display virtual scenes through terminal devices, and players can control the virtual scene by formulating game strategies. Objects complete game tasks in the virtual scene and promote the development of the game plot.
  • the embodiments of this application provide a method, device, equipment, medium and product for skill acquisition based on virtual scenes.
  • the technical solution is as follows.
  • a virtual scene-based skill acquisition method is provided, the method is executed by a terminal device, and the method includes:
  • Display social options which include identification information of a second virtual tribe and candidate skill options corresponding to the second virtual tribe.
  • the second virtual tribe is a virtual object corresponding to the second identity type in the virtual scene.
  • the skills corresponding to the candidate skill options are the skills possessed by the virtual object of the second identity type;
  • the first skill is displayed in the skill list while the virtual object of the first identity type participates in the virtual battle.
  • a virtual scene-based skill acquisition device includes:
  • a display module configured to display the first virtual tribe in the virtual scene, where the first virtual tribe is the virtual tribe corresponding to the virtual object of the first identity type in the virtual scene;
  • the display module is also used to display social options.
  • the social options include identification information of a second virtual tribe and candidate skill options corresponding to the second virtual tribe.
  • the second virtual tribe is a member of the virtual scene.
  • the virtual tribe corresponding to the virtual object of the second identity type, and the skills corresponding to the candidate skill options are the skills possessed by the virtual object of the second identity type;
  • a receiving module configured to receive a frame selection operation for a first skill option among the candidate skill options, where the selection operation is used to trigger acquisition of a first skill corresponding to the first skill option;
  • the display module is also configured to display the first skill in the skill list when the first skill is acquired and the virtual object of the first identity type participates in the virtual battle.
  • a terminal device includes a processor and a memory. At least one program is stored in the memory. The at least one program is loaded and executed by the processor to implement the above virtual-based Scenes How to acquire skills.
  • a computer-readable storage medium in which at least one program is stored, and the at least one program is loaded and executed by a processor to implement the above virtual scene-based skill acquisition method.
  • a computer program product including computer instructions stored in a computer-readable storage medium.
  • the processor of the terminal device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal device executes the above virtual scene-based skill acquisition method.
  • the virtual object of the first identity type in the first virtual tribe can acquire the skills possessed by the virtual object of the second identity type in the second virtual tribe, realizing
  • skills corresponding to other identity types can be acquired without converting the identity type of the virtual object, thereby improving the convenience of acquiring skills between different identity types, especially when needed
  • the acquisition of skills is more convenient and efficient.
  • the skills possessed by virtual objects with different identity types are obtained, so that during the virtual battle, the virtual objects can simultaneously possess skills corresponding to different identity types without changing their identity types. , improves the diversity of skill acquisition, avoids users from changing identity types multiple times in the process of acquiring skills corresponding to different identity types, and reduces computer data overhead.
  • Figure 1 is a schematic diagram of a virtual scene-based skill acquisition method provided by an exemplary embodiment of the present application
  • Figure 2 is a schematic diagram of an implementation environment provided by an exemplary embodiment of the present application.
  • Figure 3 is a structural block diagram of an electronic device provided by an exemplary embodiment of the present application.
  • Figure 4 is a flow chart of a virtual scene-based skill acquisition method provided by an exemplary embodiment of the present application.
  • Figure 5 is a flow chart of a virtual scene-based skill acquisition method provided by another exemplary embodiment of the present application.
  • Figure 6 is a schematic diagram of a virtual scene-based skill acquisition method provided by another exemplary embodiment of the present application.
  • Figure 7 is a schematic diagram of the acquisition time provided by an exemplary embodiment of the present application.
  • Figure 8 is a flow chart of a virtual scene-based skill acquisition method provided by another exemplary embodiment of the present application.
  • Figure 9 is a schematic diagram of the first skill provided by an exemplary embodiment of the present application.
  • Figure 10 is a schematic diagram of obtaining completion prompt information provided by an exemplary embodiment of the present application.
  • Figure 11 is a flow chart of a virtual scene-based skill acquisition method provided by another exemplary embodiment of the present application.
  • Figure 12 is a structural block diagram of a virtual scene-based skill acquisition device provided by an exemplary embodiment of the present application.
  • Figure 13 is a structural block diagram of a virtual scene-based skill acquisition device provided by another exemplary embodiment of the present application.
  • Figure 14 is a structural block diagram of a terminal device provided by an exemplary embodiment of the present application.
  • Virtual environment refers to the virtual environment displayed (or provided) when the application is running on the terminal device.
  • the virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional environment, or a purely fictitious environment.
  • the virtual environment can be any of the following: a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment.
  • the following embodiments take the virtual environment as a two-dimensional virtual environment as an example, but the embodiments of the present application are not limited to this.
  • Virtual object refers to the movable object in the virtual environment.
  • the movable object can be a virtual chess piece, a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil barrels, walls, stones displayed in the virtual environment wait.
  • the virtual object is a three-dimensional model, a two-dimensional plane model, etc. created based on animation skeleton technology.
  • Each virtual object has its own shape and volume in the virtual environment and occupies a part of the space in the virtual environment.
  • Figure 1 shows a schematic diagram of a virtual scene-based skill acquisition method provided by an exemplary embodiment of the present application.
  • the client displays a virtual scene 100
  • the virtual scene 100 includes a first Virtual tribe 110
  • the first virtual tribe 110 is the virtual tribe corresponding to the virtual object of the first identity type.
  • the first virtual tribe 110 is named "Temple Base Camp".
  • the "Temple Base Camp” includes the first virtual building 111 "Social Va” used to initiate social interaction between virtual tribes.
  • Social interaction in this embodiment includes acquiring skills owned by virtual objects in different virtual tribes.
  • the first virtual building in this embodiment may also be called a designated virtual building.
  • the client In response to the user's triggering operation on the first virtual building 111, the client displays social options 120, which include identification information of the second virtual tribe 121 "park” and candidate skill options corresponding to the second virtual tribe 121. 122.
  • the second virtual tribe 121 is a virtual tribe of virtual objects of the second identity type
  • the four candidate skill options 122 respectively correspond to the skill “Flying Formation", the skill “Equestrian”, the skill “Swordsmanship” and the skill “ “Tool making” is a skill possessed by the virtual object of the second identity type.
  • the second identity type is different from the first identity type.
  • the first virtual tribe 110 and the second virtual tribe 121 are different.
  • the skill corresponding to the second identity type is the second identity.
  • the specific skills corresponding to the type are not possessed by the virtual object of the first identity type.
  • the client After receiving the selection operation for the first skill option 1221 among the candidate skill options 122, the client begins to execute the logic of obtaining the first skill "Flying Formation" corresponding to the first skill option 1221.
  • the client adds the first skill to the skill list corresponding to the virtual object of the first identity type.
  • the client displays the first skill "Flying Formation” in the skill list of the virtual object. That is, the skill list of the current virtual object includes the first identity type.
  • the above-mentioned first skill option may refer to any candidate skill option among multiple candidate skill options.
  • the first skill option in this embodiment may also be called a target skill option.
  • FIG. 2 shows a schematic diagram of an implementation environment provided by an exemplary embodiment of the present application.
  • the implementation environment includes: a terminal 210, a server 220 and a communication network 230, where the terminal 210 and the server 220 are connected through the communication network 230.
  • a target application 211 is installed and run in the terminal 210, where the target application 211 is an application that supports a two-dimensional virtual environment or a three-dimensional virtual environment.
  • the target application 211 may be, for example, a virtual reality application, a three-dimensional map program, an auto-chess game, a strategy game, a puzzle game, a third-person shooting game (Third-Person Shooting game, TPS), a first-person shooting game (First-person shooting game).
  • TPS Three-dimensional map program
  • An auto-chess game a strategy game
  • a puzzle game a third-person shooting game
  • TPS Third-person shooting game
  • FPS First-person shooting game
  • Person Shooting game FPS
  • MOBA Multiplayer Online Battle Arena Games
  • multiplayer gun battle survival games etc.
  • the target application program 211 may be a stand-alone version of an application program, such as a stand-alone version of a three-dimensional game program, or may be a network online version of an application program.
  • the terminal in this embodiment may also be called a terminal device.
  • the client corresponding to the target application 211 displays the first virtual tribe in the virtual scene, and the first virtual tribe is a virtual tribe of the first identity type.
  • the virtual tribe corresponding to the object when the client receives a trigger operation for the first virtual building in the first virtual tribe, displays a social network including the identification information of the second virtual tribe and the candidate skill options corresponding to the second virtual tribe. options, where the skills corresponding to the candidate skill options are skills possessed by the virtual object of the second identity type, and the virtual object of the second identity type corresponds to the second virtual tribe.
  • the virtual object controlling the first identity type begins to acquire the first skill corresponding to the first skill option.
  • the client adds the first skill to the skill list corresponding to the virtual object of the first identity type.
  • the client displays the acquired first skill in the skill list.
  • the target application 211 can be implemented as a strategy game
  • the client installed and running in the terminal 210 displays the first virtual tribe in the virtual scene.
  • the client in response to the triggering operation for the first virtual building in the first virtual tribe, the client generates a social request and adds the social request to the first virtual building in the first virtual tribe.
  • the social request is sent to the server 220, where the social request is used to request to initiate social interaction between different virtual tribes.
  • the server 220 After receiving the social request sent by the client, the server 220 determines the rendering data corresponding to the second virtual tribe and the rendering data of the candidate skill options corresponding to the second virtual tribe according to the social request, and generates social options, which the server 220 uses as social The results are fed back to the client.
  • the client installed and running in the terminal 210 After receiving the social networking results, the client installed and running in the terminal 210 performs interface rendering on the virtual scene according to the rendering data, and displays the identification information of the second virtual tribe and the candidate skill options corresponding to the second virtual tribe, where the candidate skill options correspond to Skills are skills possessed by the virtual object of the second identity type, and the virtual object of the second identity type belongs to the second virtual tribe.
  • the client In response to the selection operation for the first skill option among the candidate skill options, the client generates a skill acquisition request and sends it to the server 220 , where the skill acquisition request is used to request acquisition of the first skill corresponding to the first skill option.
  • the server 220 After receiving the skill acquisition request sent by the client, the server 220 fills in the skill information corresponding to the first skill (such as skill name, skill attributes, etc.) in the skill library corresponding to the virtual object of the first identity type, and based on the skill The filling result generates a skill acquisition result, and the server 220 then feeds back the skill acquisition result to the client, where the skill filling result is used to indicate that the virtual object of the first identity type has currently acquired the first skill.
  • the skill information corresponding to the first skill such as skill name, skill attributes, etc.
  • the client After receiving the skill acquisition result, the client displays the first skill in the skill list during the subsequent process of controlling the virtual object of the first identity type for virtual battle, so that the user can select the first skill for virtual battle.
  • the above-mentioned terminal 210 is optional, such as installing any terminal running the target application 211.
  • the terminal can be a desktop computer, a laptop computer, a mobile phone, a tablet computer, an e-book reader, an MP3 (Moving Picture Experts Group Audio Layer III, Moving Picture Experts Compression Standard Audio Layer 3) player, an MP4 (Moving Picture Experts Group Audio Layer IV, dynamic image expert compression standard audio layer 4) playback, smart TVs, smart cars and other forms of electronic equipment, the embodiment of the present application is not limited to this.
  • FIG. 3 shows a structural block diagram of an electronic device provided by an exemplary embodiment of the present application.
  • the electronic device 300 includes: an operating system 320 and an application program 322.
  • Operating system 320 is the basic software that provides applications 322 with secure access to computer hardware.
  • Application 322 is an application that supports virtual environments.
  • the application 322 is an application that supports a three-dimensional virtual environment.
  • the application 322 may be any of the following: a virtual reality application, a three-dimensional map program, a third-person shooting game, a first-person shooting game, a multiplayer online tactical competitive game, a multiplayer gun battle survival game, a puzzle game, and a strategy game. game.
  • the application program 322 may be a stand-alone version of an application program, such as a stand-alone version of a game program, or may be a network online version of an application program.
  • the server 220 can be any of the following: one server, multiple servers, cloud computing platform, and virtualization center.
  • the server 220 may be a backend server of the terminal 210.
  • the server 220 undertakes the main computing work and the terminal 210 undertakes the secondary computing work; or the server 220 undertakes the secondary computing work and the terminal 210 undertakes the main computing work; or the server 220
  • a distributed computing architecture is used to perform collaborative computing with the terminal 210, which is not limited in the embodiments of the present application.
  • servers can be independent physical servers, or a server cluster or distributed system composed of multiple physical servers, or they can provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, and networks. Services, cloud communications, middleware services, domain name services, security services, content delivery network (Content Delivery Network, CDN), and cloud servers for basic cloud computing services such as big data and artificial intelligence platforms.
  • cloud databases can be independent physical servers, or a server cluster or distributed system composed of multiple physical servers, or they can provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, and networks.
  • Services cloud communications, middleware services, domain name services, security services, content delivery network (Content Delivery Network, CDN), and cloud servers for basic cloud computing services such as big data and artificial intelligence platforms.
  • CDN Content Delivery Network
  • Cloud Technology refers to a hosting technology that unifies a series of resources such as hardware, software, and network within a wide area network or local area network to realize data calculation, storage, processing, and sharing.
  • the above-mentioned server can also be implemented as a node in the blockchain system.
  • this application can display a prompt interface, pop-up window or output voice prompt information before collecting user-related data and during the process of collecting user-related data.
  • the prompt interface, pop-up window or voice prompt information is used In order to prompt the user that his/her relevant data is currently being collected, this application only starts to execute the relevant steps for obtaining the user's relevant data after obtaining the user's confirmation operation on the prompt interface or pop-up window, otherwise (that is, the user's confirmation operation is not obtained) When the prompt interface or pop-up window sends a confirmation operation), the relevant steps of obtaining user-related data are completed, that is, the user-related data is not obtained. data.
  • the virtual scene-based skill acquisition method provided by this application is described.
  • This method can be executed by the terminal, or can be executed by the server and the terminal together.
  • this method is used by the terminal (such as the terminal installed in the terminal).
  • the running client is used as an example to illustrate.
  • the method includes the following steps.
  • Step 410 Display the first virtual tribe in the virtual scene.
  • the first virtual tribe is the virtual tribe corresponding to the virtual object of the first identity type in the virtual scene.
  • the virtual tribe in the embodiment of this application may refer to a virtual building cluster, such as a virtual village, a virtual castle, a virtual town, etc., which may be used to represent a gathering place for a certain type of virtual objects.
  • the first virtual tribe can be used to represent a gathering place of virtual objects of the first identity type.
  • the first virtual tribe can also be used to refer to a collective formed by the combination of multiple virtual objects of the first identity type, or That is, the first virtual tribe includes a plurality of virtual objects, and the plurality of virtual objects all belong to the first identity type.
  • the virtual scene may refer to a scene provided by the client of the target application.
  • multiple tribe members in the first virtual tribe belong to the same virtual object, for example, each virtual object in the first virtual tribe has the same appearance; or, multiple tribe members in the first virtual tribe have the same identity type.
  • different virtual objects such as virtual objects in the first virtual tribe, have different shapes, and this is not limited in the embodiments of the present application.
  • the first identity type is the identity type selected by the user account logged in to the current client.
  • the identity type can be used to represent the identity type corresponding to each virtual object belonging to the same virtual tribe. For example, if the first virtual tribe is tribe A, then tribe A Includes tribe members whose identity type is "A member".
  • the identity type can be set by the designer of the application.
  • the style of the first virtual tribe is related to the first identity type. If the first identity type is "knight", the style of the first virtual tribe can be: virtual castle.
  • the skills corresponding to the first virtual tribe are related to the first identity type.
  • the first identity type can determine the skills that the first virtual tribe can possess, and the skills between each identity type are different.
  • Step 420 Display social options, which include identification information of the second virtual tribe and candidate skill options corresponding to the second virtual tribe.
  • the second virtual tribe is the virtual tribe corresponding to the virtual object of the second identity type in the virtual scene,
  • the skills corresponding to the candidate skill options are the skills possessed by the virtual object of the second identity type.
  • the social option is used for users to choose which skills to acquire from the second virtual tribe.
  • the social options include multiple candidate skill options corresponding to the second virtual tribe, and each candidate skill option corresponds to a unique skill of the second virtual tribe.
  • the identification information of the second virtual tribe is used to uniquely identify the second virtual tribe, such as name, number, iconic virtual building, etc.
  • the second virtual tribe and the first virtual tribe belong to different virtual tribes, that is, the virtual objects in the first virtual tribe and the virtual objects in the second virtual tribe correspond to different identity types.
  • the second virtual tribe may refer to any virtual tribe other than the first virtual tribe.
  • the identification information of the second virtual tribe is used to uniquely identify the second virtual tribe.
  • virtual objects corresponding to different virtual tribes belong to different identity types. Therefore, virtual objects of different identity types have different skill types. For example, “Member A” has the skill “Scratch”, and “Member B” has the skill “Scratch”. For the skill “absorbing energy”, member A and member B belong to virtual objects of different identity types, so the skill “scratch” is a designated skill possessed by member A, and “absorbing energy” is a designated skill possessed by member B.
  • the candidate skill options include options for skills that the virtual object of the first identity type has not yet acquired and that the virtual object of the second identity type has; or, the candidate skill options include options that the virtual object of the first identity type has acquired. , options for skills possessed by virtual objects of the second identity type, and options for skills possessed by virtual objects of the second identity type that have not yet been obtained, which are not limited by the embodiments of the present application.
  • the first virtual tribe includes a first virtual building, and the first virtual building is used to initiate social interaction between virtual tribes, that is, different virtual tribes can socialize through the first virtual building,
  • the first virtual building The object may refer to a landmark building in the virtual tribe, or may be a randomly selected building, which is not limited in the embodiment of the present application.
  • the client in response to the user's click operation on the first virtual building, the client displays social options in the user interface, and then implements social interaction between virtual tribes based on the social options.
  • social interaction between virtual tribes refers to the process of realizing activity interaction between different virtual tribes.
  • social interaction may be implemented as social activities between virtual tribes, or social interaction may be implemented as virtual objects in a virtual tribe engaging in social activities with virtual objects in other virtual tribes, or social interaction may also include belonging to different Virtual objects in virtual tribes exchange skills; for example, virtual objects in the current virtual tribe can acquire skills owned by virtual objects in other virtual tribes through socializing with other virtual tribes, which is not limited in the embodiments of the present application.
  • the first virtual building is used to provide a virtual scene for social interaction between different virtual tribes, that is, the virtual object of the current first identity type is at a designated position corresponding to the first virtual building, and interacts with other virtual tribes.
  • Social interaction is initiated between corresponding virtual objects.
  • virtual object A of the first identity type and virtual object B of the second identity type can exchange skills in the first virtual building "Skills Exchange Hall", so that virtual object A has The skills of virtual object B, virtual object B has the skills of virtual object A.
  • the first virtual building can be used to provide social virtual objects specifically targeted at social interaction between different virtual tribes, that is, through the social virtual objects in the first virtual building, social interaction between different virtual tribes can be realized, such as: If the virtual object a of the first identity type wants to possess the skills of the virtual object of the second identity type in the second virtual tribe, then the virtual object a can send social virtual objects to the second virtual tribe through the first virtual building "Social Rail" "Social envoy", this social envoy is used to automatically go to the second virtual tribe and exchange skills with the virtual object of the second identity type. After returning to the social embassy, the diplomatic envoy will exchange the skill feedback corresponding to the second identity type. Give virtual object a so that virtual object a has the skills corresponding to the second identity type.
  • Step 430 Receive a selection operation for the first skill option among the candidate skill options.
  • the selection operation is used to trigger acquisition of the first skill corresponding to the first skill option.
  • the user can select the first skill option through the display screen of the terminal device, or select the first skill option through an external device (such as keyboard, mouse, handle, etc.) of the terminal device.
  • the client detects the first skill option in real time to receive the selection operation.
  • the selection operation is used to trigger the virtual object of the first identity type to acquire the first skill possessed by the virtual object of the second identity type.
  • the selection operation includes at least one of the following operations: click, slide, double-click and other operations.
  • the first skill corresponding to the first skill option is the skill corresponding to the second identity type that the virtual object of the current first identity type has not yet acquired; or, the first skill corresponding to the first skill option is the current first identity type.
  • the skills corresponding to the second identity type that the virtual object has acquired are not limited in this embodiment of the present application.
  • the selection operation is implemented to improve the skill attribute effect of the first skill, that is, in response to the user's selection operation for the first skill option again, the client does not Then trigger the virtual object of the first identity type to obtain the first skill, but trigger the skill attribute effect that improves the first skill. For example: after the first skill has been acquired, the first skill is currently implemented to increase defense by 10%. If a selection operation for the first skill option is received again, the selection operation is used to upgrade the first skill to increase defense by 15%. .
  • the selection operation includes selecting one first skill option at a time; or, the selection operation includes selecting multiple first skill options at a time, which is not limited in the embodiments of the present application.
  • a single first skill option corresponds to a single first skill; or, a single first skill option corresponds to multiple first skills, which is not limited in the embodiments of the present application.
  • Step 440 When the acquisition of the first skill is completed, the first skill is displayed in the skill list while the virtual object of the first identity type participates in the virtual battle.
  • the completion of the first skill acquisition includes at least one of the following situations:
  • the completion of the acquisition of the first skill means that the virtual object of the first identity type currently fully possesses the virtual skill, that is, the virtual object of the first identity type can use the first skill; for example, when the acquisition duration of the first skill meets the duration threshold In this case, the client can determine that the acquisition of the first skill is completed.
  • the completion of acquiring the first skill means acquiring the skill attribute effect corresponding to the first skill and increasing the skill attribute effect. to the skills originally owned by the virtual object of the first identity type, so that the skill can achieve the gain of attribute effects; for example, when it is detected that the attribute effects of the skills originally owned by the virtual object of the first identity type are enhanced, the client can determine The first skill acquisition is completed.
  • the completion of the first skill acquisition means that the acquisition progress of the first skill reaches the preset proportion threshold. For example, the complete attribute effect of the first skill is recorded as 100%.
  • the client can judge that the acquisition of the first skill is completed, but the acquired first skill only has the first skill. 80% attribute effect.
  • the completion of the first skill acquisition means that the virtual object of the first identity type completes the designated task. For example, when it is detected that the virtual object of the first identity type completes the specified task, the client may determine that the acquisition of the first skill is completed.
  • the skill list is used to display skills.
  • the skill list can include options for multiple skills that are already owned. Users can select skills by triggering the skill option.
  • the client adds the option of the first skill to the skill list of the virtual object of the first identity type.
  • Virtual battles can refer to battles that simulate real battles, or they can be fictitious battles.
  • the virtual battle in the embodiment of the present application may refer to a battle between multiple virtual tribes, or may refer to a battle between a virtual tribe and an NPC (Non-Player Character, non-player character).
  • NPC Non-Player Character, non-player character
  • This embodiment of the present application does not be limited.
  • the candidate skills refer to the skills currently possessed by the virtual object of the first identity type, Including the skills originally owned by the virtual object of the first identity type and the first skills acquired through selection operations.
  • the virtual object of the first identity type can use the first skill in the skill list alone during the virtual battle; or, the virtual object of the first identity type can use the first skill alone during the virtual battle. Use it in combination with the skills originally owned by the virtual object of the first identity type; or, during the virtual battle, the virtual object of the first identity type summons the virtual object of the second identity type to fight together by triggering the first skill.
  • the application examples do not limit this.
  • the option of the first skill will still be displayed in the skill list, that is, the current first skill It is a fixed skill that the virtual object of the first identity type has for a long time; or, if the virtual object of the first identity type uses the first skill during the current virtual battle, then in the next virtual battle, the skill list will not be included in the skill list. Then display the option of the first skill, that is, the first skill is implemented as a single-time effective skill, that is, if the first skill is used during the virtual battle, the virtual object of the first identity type will not be used in the next virtual battle.
  • the first skill which is not limited by the embodiments of the present application.
  • the first skill is displayed in the skill list side by side with the skills originally possessed by the virtual object of the first identity type; or, the first skill is displayed separately at a specified position in the skills list, which is not included in the embodiment of the present application. limited.
  • the virtual objects of the first identity type in the first virtual tribe can be acquired.
  • the skills possessed by the virtual object of the second identity type in the second virtual tribe realize that when the identity type of the virtual object is determined, the skills corresponding to other identity types can be obtained without converting the identity type of the virtual object. This improves the convenience of acquiring skills between different identity types. Especially when it is necessary to acquire skills corresponding to multiple different identity types, the acquisition of skills is more convenient and efficient.
  • the skills possessed by virtual objects with different identity types are obtained, so that during the virtual battle, the virtual objects can simultaneously possess skills corresponding to different identity types without changing their identity types. , improves the diversity of skill acquisition, avoids users from changing identity types multiple times in the process of acquiring skills corresponding to different identity types, and reduces computer data overhead.
  • the first virtual building can also be used to determine a virtual tribe for socializing.
  • Figure 5 shows a virtual scene-based system provided by another exemplary embodiment of the present application.
  • Flow of skill acquisition methods Process chart that is, the above-mentioned step 420 includes step 421 and step 422, and step 430 includes step 431 and step 432.
  • the method includes the following steps.
  • Step 410 Display the first virtual tribe in the virtual scene.
  • the first virtual tribe is the virtual tribe corresponding to the virtual object of the first identity type in the virtual scene.
  • the first virtual tribe includes the first virtual building.
  • Step 410 is the same as the introduction in the above embodiments.
  • content not explained in the embodiments of this application please refer to the above embodiments and will not be described again here.
  • Step 421 In response to the operation on the first virtual building, candidate tribe options are displayed, and the candidate tribe options include options corresponding to the second virtual tribe.
  • the client displays multiple candidate tribe options in the user interface, each candidate tribe option corresponding to a candidate virtual tribe.
  • the candidate tribe options refer to options corresponding to the candidate virtual tribes with which virtual objects of the first identity type can socialize.
  • the candidate tribe option is used to represent at least one other virtual tribe (eg, a second virtual tribe) that can be socialized with the virtual object of the first virtual tribe.
  • the display content of candidate tribe options includes at least one of the following:
  • the candidate tribe options include tribe information corresponding to the candidate virtual tribe, such as tribe name, identity type of virtual objects in the tribe, etc.
  • the candidate tribe options include the skill types possessed by the virtual objects belonging to the candidate virtual tribe, for example: the candidate tribe option "Member A” displays "Skill Type: Attack Skills” to the right of "Member A”.
  • the candidate tribe options include the number of selected virtual tribes in the historical time period, that is, how many users have selected the candidate tribe option in the historical time period, such as: Candidate tribe option "B member” ”, and “Historical Number of Selected Numbers: 652” is displayed under “B Member”.
  • Figure 6 shows a schematic diagram of a virtual scene-based skill acquisition method provided by another exemplary embodiment of the present application.
  • the client currently displays a virtual scene 600.
  • the virtual scene 600 includes a first virtual tribe 610.
  • the first virtual tribe 610 is named "Temple Tribe".
  • the first virtual tribe 610 includes a first virtual building 611 "Social Standing".
  • the trigger operation of the object 611 displays the candidate tribe option 620 in the virtual scene 600.
  • the candidate tribe option 620 includes multiple candidate tribe options, such as the candidate tribe option 621 corresponding to the candidate virtual tribe "Park", and the candidate tribe option 621 corresponding to the candidate virtual tribe "Forest” Candidate tribe option 622.
  • Step 422 In response to the selection operation for the option corresponding to the second virtual tribe, display the social options corresponding to the second virtual tribe.
  • the client displays the social option corresponding to the second virtual tribe, and the social option corresponding to the second virtual tribe includes the identification information of the second virtual tribe and the third virtual tribe.
  • the selection operation for the second target tribe option refers to selecting to socialize with the second virtual tribe, and the selection operation is used to view the skills possessed by the virtual object of the second identity type belonging to the second virtual tribe.
  • the candidate skill options refer to options corresponding to skills possessed by the virtual object of the second identity type.
  • the candidate skill option 623 corresponding to the second virtual tribe “Park” is displayed, where the candidate skill option 623 includes four more candidate skill options: " "Flying Formation” option, "Equestrian” option, "Swordsmanship” option and "Tool Making” option.
  • this application can realize the selection of different virtual tribes and the selection of different skills corresponding to the virtual tribes, thereby improving the flexibility of skill selection and conducive to improving the user experience.
  • Step 431 In response to the preview operation for the first skill option among the candidate skill options, display the skill attribute information and the selected control corresponding to the first skill.
  • the first skill option refers to the option corresponding to the first skill.
  • the preview operation on the first skill option is used to preview the skill attribute information of the first skill.
  • the skill attribute information includes the attribute gain effect and skill content corresponding to the first skill, and the selected control is used to trigger the acquisition of the first skill.
  • the preview operation includes at least one of the following operation methods:
  • the preview operation is implemented as a triggering operation for the first skill option.
  • the client In response to the user's triggering operation for the first skill option, the client displays the skill attribute information and selected controls of the first skill at a designated position in the virtual scene.
  • the preview operation is implemented as a sliding operation on the first skill option.
  • the skill attribute information and selected control of the first skill can be displayed at the position where the sliding operation terminates.
  • first skill option can be previewed at a time, and the skill attribute information corresponding to the selected first skill can be displayed; or, multiple first skill options can be previewed at a time, and multiple selected skills can be displayed at the same time.
  • the skill attribute information corresponding to each first skill is not limited to this.
  • the client in response to the user's triggering operation for the first skill option 6231 "Flying Formation" among the candidate skill options 623 (not shown in Figure 6), the client displays the first skill in the user interface
  • skill attribute information 6232 includes "skill points +60; experience value +50; unlock flying formation skills”.
  • this application is conducive to users' reasonable skill acquisition, thereby improving the rationality of skill acquisition.
  • Step 432 Receive a trigger operation for the selected control as a selection operation for the first skill option.
  • the selected control is used to determine the first skill option, that is, to determine acquisition of the first skill.
  • the selected control corresponds to the first skill option, that is, different first skill options correspond to different selected controls; or, the selected control is used to determine at least one first skill option that is finally selected, that is, , only a single selected control is displayed in the virtual scene, and the selected control is shared by at least one first skill option.
  • the client can determine that the user has selected at least one first skill option.
  • the virtual scene 600 displays the selected control 6233 "Go to war".
  • the client treats the trigger operation as the first skill option 6231 "Flying". Formation" selection operation.
  • the first skill has a corresponding acquisition time during the acquisition process.
  • the corresponding acquisition time for the first skill during the acquisition process is "18 hours and 08 minutes" displayed below the selected control 6233.
  • the acquisition time refers to the time required to acquire and complete the first skill.
  • the first skill is acquired by sending the designated social virtual object from the first virtual building. After the acquisition time corresponding to the first skill has passed, the designated social virtual object acquires the first skill and returns Then, the virtual object of the first identity type acquires the first skill possessed by the virtual object of the second identity type.
  • the acquisition progress information of the first skill is displayed.
  • the acquisition progress information includes the remaining acquisition time of the first skill.
  • the situation where the acquisition time of the first skill does not reach the acquisition time means that the first skill is currently in the process of acquisition and the acquisition time has not yet been reached, that is, the acquisition of the first skill has not yet been completed.
  • the user can check the remaining acquisition time of the first skill, that is, how long it will take to complete the acquisition of the first skill.
  • the acquisition progress information is used to represent the current acquisition progress of the first skill, wherein the acquisition progress information includes the remaining acquisition time of the first skill.
  • Figure 7 shows a schematic diagram of the acquisition time provided by an exemplary embodiment of the present application.
  • the client When receiving the trigger operation for the first virtual building, the client displays the acquisition interface 700 of the first skill “Flying Formation”.
  • the acquisition interface 700 includes the designated social virtual object 710 "Social Messenger” sent by the first virtual building. , used to obtain the first skill “Flying Formation” and obtain the boundary
  • the page 700 includes the skill attribute information of the first skill "Flying Formation” and the acquisition progress information "1 hour", which is used to indicate that the current first skill "Flying Formation” will complete the acquisition process in 1 hour.
  • this application helps users rationally plan the acquisition of other skills, thereby further improving the rationality of skill acquisition.
  • the acquisition of the first skill can be completed in advance through the first acceleration control 720 and the second acceleration control 730, wherein the first acceleration control 720 is used to trigger the use of virtual exchange resources to accelerate the acquisition.
  • the first skill and the second acceleration control 730 are used to trigger the use of designated acceleration props to accelerate the acquisition of the first skill.
  • an interruption control is displayed, and the interruption control is used to interrupt the first skill.
  • the acquisition progress in response to the interrupt operation for the interrupt control, the interrupt acquisition result of the first skill is displayed.
  • the interrupt acquisition result is used to indicate the virtual object of the first identity type, and is acquired in proportion to the acquisition progress when the interrupt operation is executed.
  • the first skill where the ratio refers to the attribute performance ratio of the first skill.
  • the interrupt control is used to stop acquiring the first skill when the acquisition of the first skill is not completed.
  • the first virtual tribe can acquire one skill at a time or acquire multiple skills at the same time. Then the above control can be used to interrupt the acquisition of one or more skills. This is not the case in the embodiment of the present application. be limited.
  • the interruption acquisition result refers to the current acquisition ratio corresponding to the first skill after stopping acquisition of the first skill through the interruption control. For example: if the acquisition of the first skill takes 1 hour, after the acquisition process takes half an hour Upon receiving the interrupt operation on the interrupt control, the client displays the interrupt acquisition result of the first skill, and the interrupt acquisition result includes the acquisition progress of the first skill being "50%".
  • the acquisition progress corresponds to the attribute performance ratio of the first skill. For example, when the current acquisition progress is "50%”, if the skill attribute of the first skill is "skill intensity increased by 20%”, the acquisition will be interrupted. The proportion of skill attributes corresponding to the result is "skill intensity increased by 10%”, that is, 50% of the skill attributes of the original first skill are obtained.
  • the first skill can be realized as a combination of skills corresponding to the partial skill effects contained in at least two skills owned by the virtual object of the second identity type, that is, by selecting the first candidate skill option. Perform a triggering operation on the first skill effect in the second candidate skill option, and perform a triggering operation on the second skill effect in the second candidate skill option, so that the finally obtained first skill includes the first skill effect and the second skill effect.
  • the finally obtained first skill C will be implemented as including "increase attack value by 10" and A skill with two skill effects: "increase defense value by 5".
  • Step 440 When the acquisition of the first skill is completed, the first skill is displayed in the skill list while the virtual object of the first identity type participates in the virtual battle.
  • Step 440 is the same as the introduction in the above embodiments.
  • content not explained in the embodiments of this application please refer to the above embodiments and will not be described again here.
  • the virtual objects of the first identity type in the first virtual tribe can be acquired.
  • the skills possessed by the virtual object of the second identity type in the second virtual tribe realize that when the identity type of the virtual object is determined, the skills corresponding to other identity types can be obtained without converting the identity type of the virtual object. This improves the convenience of acquiring skills between different identity types. Especially when it is necessary to acquire skills corresponding to multiple different identity types, the acquisition of skills is more convenient and efficient.
  • the skills possessed by virtual objects with different identity types are obtained, so that during the virtual battle, the virtual objects can simultaneously possess skills corresponding to different identity types without changing their identity types. , improves the diversity of skill acquisition, avoids users from changing identity types multiple times in the process of acquiring skills corresponding to different identity types, and reduces computer data overhead.
  • the player can preview the skill attribute information corresponding to the first skill, thereby selecting the first skill option by triggering the selected control, allowing the player to preview the first skill in advance. Improve the choice autonomy of the first skill.
  • the current first skill acquisition progress can be provided in real time to give players a response. Tips to improve skill acquisition efficiency.
  • the first skill can be acquired in proportion to the acquisition progress, thereby acquiring the first skill in proportion to the attribute performance, which can improve the diversity of first skill acquisition methods.
  • the client when the first skill acquisition is completed, the client also displays the acquisition completion prompt information.
  • the acquisition completion prompt information Schematically, please refer to Figure 8, which shows another exemplary embodiment of the present application.
  • the flow chart of the virtual scene-based skill acquisition method is shown in Figure 8. The method includes the following steps.
  • Step 810 Display the first virtual tribe in the virtual scene.
  • the first virtual tribe is a virtual tribe corresponding to the virtual object of the first identity type in the virtual scene; the first virtual tribe includes a first virtual building, and the first virtual building is used to initiate social interaction between virtual tribes.
  • the first virtual building is used to acquire skills owned by virtual objects of other identity types belonging to other virtual tribes by sending out designated social virtual objects.
  • social interaction can be initiated through the first virtual building only when the role level of the virtual object of the first identity type reaches a specified level. For example: when member A's role level is greater than or equal to level 30, the virtual object of the first identity type can obtain the skills owned by member B through the first virtual building. Member A and member B respectively correspond to different identity types.
  • Step 820 Obtain the skill number of the first skill in history in the skill list.
  • the historical first skill refers to the skill possessed by the virtual object of the second identity type acquired within the specified historical time period.
  • the specified historical time period may refer to the historical period before the current time, or may refer to the historical period before the set time, which is not limited in the embodiment of the present application.
  • the historical first skill refers to the skill of virtual objects belonging to other identity types that have been acquired through virtual buildings within a specified historical time period.
  • the first skill in history can be determined by determining the skill information corresponding to the skills that already exist in the skill list.
  • skill information includes skill name, skill content, skill gain effect, skill acquisition time, etc.
  • Step 830 In response to the skill quantity of the historical first skill not reaching the second quantity threshold, display the triggerable state of the first virtual building in the first virtual tribe.
  • the client displays the triggerable status of the first virtual building, and the triggerable status of the first virtual building is used to represent the current
  • the first virtual building can be used to initiate social interaction between virtual tribes.
  • the non-triggerable state of the first virtual building is used to indicate that the current first virtual building cannot be used to initiate social interaction between virtual tribes.
  • the second quantity threshold can be set and adjusted according to actual usage requirements, which is not limited in the embodiments of the present application.
  • Step 840 in response to the trigger operation for the first virtual building, display social options.
  • the social options include the identification information of the second virtual tribe and the candidate skill options corresponding to the second virtual tribe.
  • the second virtual tribe is the virtual tribe corresponding to the virtual object of the second identity type in the virtual scene, and the skills corresponding to the candidate skill options It is a skill possessed by the virtual object of the second identity type.
  • the first virtual building corresponds to multiple different types of social interactions; or, different virtual buildings correspond to initiating different types of social interactions, which is not limited in the embodiments of this application.
  • Step 850 In response to the skill number of the candidate skills in the skill list reaching the first quantity threshold, display a skill termination control at a designated position of the candidate skill.
  • the skill termination control is used to terminate the use of candidate skills.
  • the first quantity threshold and designated position can be set and adjusted according to actual usage requirements.
  • candidate skills refer to the skills possessed by the current virtual object of the first identity type, that is, among the candidate skills Including at least one of the following: skills originally possessed by the virtual object of the first identity type, and skills (first skills) possessed by the virtual object of the second identity type acquired by the virtual object of the first identity type through the first virtual building.
  • the skill termination control can be used to terminate the use of candidate skills.
  • Step 860 In response to the selection operation on the skill termination control, display the skill termination result.
  • a skill termination control is displayed at a designated position of each candidate skill.
  • the skill termination result of the candidate skill corresponding to the specified skill termination control is displayed.
  • the skill termination result is used for indication. Terminate use of candidate skills.
  • Step 870 Receive a selection operation for the first skill option among the candidate skill options.
  • the selection operation is used to trigger acquisition of the first skill corresponding to the first skill option.
  • step 870 The content of the first skill option in step 870 has been described in detail in the above step 430 and will not be described again here.
  • Step 880 When the acquisition of the first skill is completed, the first skill is displayed in the skill list while the virtual object of the first identity type participates in the virtual battle.
  • the first skill may be displayed in the skill list for use by the virtual object of the first identity type.
  • Figure 9 shows a schematic diagram of the first skill provided by an exemplary embodiment of the present application.
  • the client currently displays a virtual environment 900.
  • the virtual object 901 "Member C" of the type is engaged in a virtual battle.
  • the client currently displays the skill list 910 of the virtual object 901.
  • the skill list includes the first skill 911 "Flying Formation”, in which "Flying Formation” is used for Skill attributes include a 1% increase in defense effect and a 5% increase in movement speed.
  • “Member C” will be displayed in the form of "Flying Formation” during the battle.
  • “Member C” will obtain the corresponding skill attributes, and then the client will The corresponding battle effect animation 920 is displayed in the interface.
  • the client displays the acquisition completion prompt information in response to the completion of the acquisition of the first skill; and displays the skill unlocking animation in response to the triggering operation for the acquisition completion prompt information, and the skill unlocking animation includes the corresponding first skill. attribute information.
  • the acquisition completion prompt information is used to prompt the user that the acquisition of the first skill is completed.
  • the skill unlock animation is used to prompt the user that the first skill has been unlocked, and the first skill can be used by virtual objects of the first identity type.
  • the client in response to the completion of the first skill acquisition, the client will also display the acquisition completion prompt information to indicate that the current first skill has been completely acquired.
  • Figure 10 shows an exemplary embodiment of the present application.
  • the provided schematic diagram of the acquisition completion prompt information is as shown in Figure 10.
  • the client currently displays the virtual scene 1000.
  • the client displays the acquisition completion prompt information 1010 in the virtual scene.
  • the skill unlocking animation refers to the animation that triggers the usable state of unlocking the first skill after the first skill is acquired.
  • the attribute information of the first skill refers to the skill effect corresponding to the first skill.
  • the client in response to the triggering operation for obtaining completion prompt information 1010, the client displays a skill unlocking animation 1020.
  • the skill unlocking animation 1020 includes attribute information 1021 corresponding to the first skill "Flying Formation" to display the skill details of the first skill.
  • the client also displays an attribute improvement control, which is used to improve the skill attribute of the first skill; in response to the trigger operation for the attribute improvement control, the attribute improvement result of the first skill is displayed.
  • Property promotion results are related to the number of trigger operations on the property promotion control.
  • the attribute improvement control is displayed in the virtual scene.
  • the user can increase the skill attribute of the first skill by triggering the attribute improvement control.
  • the current first skill is "increase attack power by 10 points”.
  • the first skill is "increased attack power by 15 points” as the result of attribute improvement.
  • the attribute improvement results can be used to indicate the degree of improvement of the attributes of the first skill.
  • the skill unlocking animation 1020 also includes the attribute improvement control 1022 "upgrade", which can be used to upgrade the first skill.
  • the client displays the first skill
  • the result of attribute improvement (not shown) is that the more times the trigger operation is performed, the higher the skill level of the first skill is and the better the skill attribute is.
  • the client displays a skill fusion result in response to a skill fusion operation, where the skill fusion operation is used to fuse attributes of the skills owned by the virtual object of the first identity type in the skill list with the first skill.
  • the client can fuse the first skill with the skills originally owned by the virtual object of the first identity type to generate a new skill as the skill fusion result, where, in the skill fusion
  • the attributes of the newly generated skills will be combined with the respective skill attributes of the skills originally owned by the virtual object of the first skill and the first identity type. For example: if skill 1 is "increase attack value by 10", If skill 2 is "increase defense value by 8", then through skill fusion operation, skill 1 and skill 2 can be skill fused to generate skill 3 "increase resistance value by 6".
  • the virtual objects of the first identity type in the first virtual tribe can be acquired.
  • the skills possessed by the virtual object of the second identity type in the second virtual tribe realize that when the identity type of the virtual object is determined, the skills corresponding to other identity types can be obtained without converting the identity type of the virtual object. This improves the convenience of acquiring skills between different identity types. Especially when it is necessary to acquire skills corresponding to multiple different identity types, the acquisition of skills is more convenient and efficient.
  • the skills possessed by virtual objects with different identity types are obtained, so that during the virtual battle, the virtual objects can simultaneously possess skills corresponding to different identity types without changing their identity types. , improves the diversity of skill acquisition, avoids users from changing identity types multiple times in the process of acquiring skills corresponding to different identity types, and reduces computer data overhead.
  • the acquisition completion prompt information is displayed to remind the player that the acquisition of the current first skill has been completed, which enhances the information indication ability of skill completion and is conducive to improving the user experience.
  • improving the skill attribute of the first skill by triggering the attribute improvement control increases the diversity of skill acquisition, as well as the value and optimizability of the first skill, which is conducive to increasing the user's stickiness to the target application.
  • the skill termination control can be used to terminate the use of currently owned skills, thereby leaving room for acquiring new first skills and improving skill acquisition. diversity.
  • new skills can be obtained through skill fusion operations, which improves the diversity of skill acquisition methods.
  • Figure 11 shows a flow chart of a virtual scene-based skill acquisition method provided by another exemplary embodiment of the present application, and this method is applied to a scenario where the game task is "cross-tribal skill learning" As shown in Figure 11, the method includes the following steps.
  • Step 1110 Select the first virtual building.
  • the server will obtain the storage status of the task variable table corresponding to the task. If all the task variables in the current task variable table have been used, it indicates the virtual object of the first identity type controlled by the current player. All skills owned by virtual objects of the second identity type have been acquired. Under the current situation, the virtual objects of the first identity type can no longer acquire the skills owned by the virtual objects of the second identity type, but they can update the skills they currently possess. Perform skill attribute improvement operations.
  • the current task variables are not all used, it means that the current virtual object can accept the cross-tribal learning task, and in the subsequent process of acquiring the first skill, the specified value corresponding to the first skill will be recorded in the task variable table. Used to indicate that the first skill has been acquired under the current mission.
  • step 1130 is executed; if it is less than the preset level, step 1120 is executed.
  • Step 1120 Display task condition description.
  • the client When the character level of the virtual object of the first identity type is lower than the preset level, the client displays a task prompt stating "You are currently not eligible for cross-tribe skill learning. You can obtain this task when your character level reaches level 30." As a description of the task conditions.
  • Step 1130 Select the first skill option and determine the first skill.
  • the client displays social options in response to the selection operation for the first virtual building.
  • the social options include the identification information of the second virtual tribe “park” and the second virtual building.
  • the candidate skill options corresponding to the tribe's "park” are "Flying Formation”, “Equestrianism”, “Swordsmanship” and “Tool Making”. Different candidate skill options correspond to different task rewards and acquisition costs to obtain the skill. hour.
  • Step 1140 Start the skill learning task.
  • the "Social Embassy” After determining that the first skill is "Flying Formation", the "Social Embassy” sends designated social virtual objects to obtain the first skill "Flying Formation".
  • the corresponding acquisition time is 18 hours and 8 minutes.
  • step 1160 is executed; if the acquisition of the first skill has not been completed, step 1150 is executed.
  • Step 1150 Display task information, task status, and task acquisition progress.
  • the client displays the acquisition progress information of the first skill in real time.
  • the acquisition progress information includes the task information of cross-tribe skill learning and the task status of cross-tribe skill learning (the remaining acquisition cost of the first skill). time) and task acquisition progress (current acquisition ratio of the first skill).
  • Step 1160 Display task acquisition completion prompt information.
  • the specified string to correspond to the completion of the task of cross-tribe skill learning.
  • the corresponding mark of the array subscript corresponding to the specified string is set to 1, so as to Mark that the acquisition of the first skill is completed, and delete the task variable record corresponding to the first skill in the task variable table to indicate that the cross-tribe skill learning has been completed.
  • new skill identity information (Identification, ID) is created in the skill library of the virtual object of the first identity type, where the skill ID includes skill name ID, skill basic attribute ID, skill gain type ID, Skill gain ratio ID, skill cooling time ID, skill level ID, etc.
  • the execution subject of the above steps 1110-1160 is the client.
  • the virtual objects of the first identity type in the first virtual tribe can be acquired.
  • the skills possessed by the virtual object of the second identity type in the second virtual tribe realize that when the identity type of the virtual object is determined, the skills corresponding to other identity types can be obtained without converting the identity type of the virtual object. This improves the convenience of acquiring skills between different identity types. Especially when it is necessary to acquire skills corresponding to multiple different identity types, the acquisition of skills is more convenient and efficient.
  • the skills possessed by virtual objects with different identity types are obtained, so that during the virtual battle, the virtual objects can simultaneously possess skills corresponding to different identity types without changing their identity types. , improves the diversity of skill acquisition, avoids users from changing identity types multiple times in the process of acquiring skills corresponding to different identity types, and reduces computer data overhead.
  • Figure 12 is a structural block diagram of a virtual scene-based skill acquisition device provided by an exemplary embodiment of the present application. As shown in Figure 12, the device includes the following parts:
  • the display module 1210 is configured to display the first virtual tribe in the virtual scene, where the first virtual tribe is the virtual tribe corresponding to the virtual object of the first identity type in the virtual scene;
  • the display module 1210 is also used to display social options.
  • the social options include identification information of a second virtual tribe and candidate skill options corresponding to the second virtual tribe.
  • the second virtual tribe is the virtual scene.
  • the skills corresponding to the candidate skill options are the skills possessed by the virtual object of the second identity type;
  • the receiving module 1220 is configured to receive a frame selection operation for the first skill option among the candidate skill options, where the selection operation is used to trigger the acquisition of the first skill corresponding to the first skill option;
  • the display module 1210 is also configured to display the first skill in the skill list when the first skill is acquired and the virtual object of the first identity type participates in the virtual battle.
  • the first virtual tribe includes a first virtual building, and the first virtual building is used to initiate social interaction between virtual tribes; as shown in Figure 13, the display module 1210 also Includes: display unit 1211.
  • the display unit 1211 is configured to display candidate tribe options in response to the operation on the first virtual building, where the candidate tribe options include options corresponding to the second virtual tribe;
  • the display unit 1211 is further configured to display social options corresponding to the second virtual tribe in response to a selection operation for the options corresponding to the second virtual tribe.
  • the receiving module 1220 is further configured to display skill attribute information and selected controls corresponding to the first skill in response to a preview operation for the first skill option among the candidate skill options. ; Receive a trigger operation for the selected control as a selection operation for the first skill option.
  • the acquisition process of the first skill corresponds to the acquisition time
  • the display module 1210 is also configured to display the first skill in response to a triggering operation on the first virtual building in the first virtual tribe when the acquisition time of the first skill does not reach the acquisition time.
  • the acquisition progress information of the first skill includes the remaining acquisition time of the first skill.
  • the display module 1210 is also configured to display, in response to a trigger operation for the first virtual building, when the acquisition time of the first skill does not reach the acquisition time.
  • Interruption control the interruption control is used to interrupt the acquisition progress of the first skill; in response to the interruption operation for the interruption control, display the interruption acquisition result of the first skill, the interruption acquisition result is used to indicate the The virtual object of the first identity type acquires the first skill in a proportion corresponding to the acquisition progress when the interruption operation is executed, where the proportion refers to the attribute expression proportion of the first skill.
  • the display module 1210 is also configured to display the acquisition completion prompt information in response to the completion of the first skill acquisition; and to display the skill unlocking animation in response to the triggering operation for the acquisition completion prompt information, so
  • the skill unlocking animation includes attribute information corresponding to the first skill.
  • the display module 1210 is also used to display an attribute improvement control, which is used to improve the skill attribute of the first skill; in response to a triggering operation for the attribute improvement control, display The attribute improvement result of the first skill, the attribute improvement result is related to the number of trigger operations for the attribute improvement control.
  • the display module 1210 is further configured to display a skill termination control at a designated position of the candidate skill in response to the skill number of the candidate skills in the skill list reaching a first quantity threshold.
  • the termination control is used to terminate the use of the candidate skill; in response to a selection operation on the skill termination control, a skill termination result is displayed.
  • the device further includes: an acquisition module 1230.
  • the acquisition module 1230 is used to obtain the skill number of the historical first skill in the skill list, where the historical first skill refers to the skill owned by the virtual object of the second identity type acquired within the specified historical time period;
  • the display module 1210 is further configured to display the triggerable state of the first virtual building in the first virtual tribe in response to the skill quantity of the historical first skill not reaching the second quantity threshold.
  • the display module 1210 is further configured to display a skill fusion result in response to a skill fusion operation.
  • the skill fusion operation is used to combine the skills possessed by the virtual object of the first identity type in the skill list with The first skill performs attribute fusion.
  • virtual objects of the first identity type in the first virtual tribe can be acquired through the social options between the first virtual tribe and the second virtual tribe.
  • the skills possessed by the virtual object of the second identity type in the second virtual tribe realize that when the identity type of the virtual object is determined, the skills corresponding to other identity types can be obtained without converting the identity type of the virtual object. This improves the convenience of acquiring skills between different identity types. Especially when it is necessary to acquire skills corresponding to multiple different identity types, the acquisition of skills is more convenient and efficient.
  • the skills possessed by virtual objects with different identity types are obtained, so that during the virtual battle, the virtual objects can simultaneously possess skills corresponding to different identity types without changing their identity types. , improves the diversity of skill acquisition, avoids users from changing identity types multiple times in the process of acquiring skills corresponding to different identity types, and reduces computer data overhead.
  • the skill acquisition device based on virtual scenes provided in the above embodiments is only illustrated by the division of the above functional modules.
  • the above function allocation can be completed by different functional modules according to needs, that is, The internal structure of the device is divided into different functional modules to complete all or part of the functions described above.
  • the virtual scene-based skill acquisition device provided by the above embodiments and the virtual scene-based skill acquisition method embodiments belong to the same concept. The specific implementation process can be found in the method embodiments and will not be described again here.
  • Figure 14 shows a structural block diagram of a terminal device 1400 provided by an exemplary embodiment of the present application.
  • the terminal device 1400 can be: a smart phone, a tablet computer, an MP3 player, an MP4 player, a notebook computer or a desktop computer, etc.
  • the terminal 1400 may also be called a terminal, a user equipment, a portable terminal, a laptop terminal, a desktop terminal, and other names.
  • the terminal device 1400 includes: a processor 1401 and a memory 1402.
  • the processor 1401 may include one or more processing cores, such as a 4-core processor, an 8-core processor, etc.
  • the processor 1401 can adopt at least one hardware form among DSP (Digital Signal Processing, digital signal processing), FPGA (Field-Programmable Gate Array, field programmable gate array), and PLA (Programmable Logic Array, programmable logic array).
  • DSP Digital Signal Processing, digital signal processing
  • FPGA Field-Programmable Gate Array, field programmable gate array
  • PLA Programmable Logic Array, programmable logic array
  • the processor 1401 can also include a main processor and a co-processor.
  • the main processor is a processor used to process data in the wake-up state, also called CPU (Central Processing Unit, central processing unit); the co-processor is A low-power processor used to process data in standby mode.
  • the processor 1401 may be integrated with a GPU (Graphics Processing Unit, image processor), and the GPU is responsible for rendering and drawing the content that needs to be displayed on the display screen.
  • the processor 1401 may also include an AI (Artificial Intelligence, artificial intelligence) processor, which is used to process computing operations related to machine learning.
  • AI Artificial Intelligence, artificial intelligence
  • Memory 1402 may include one or more computer-readable storage media, which may be non-transitory. Memory 1402 may also include high-speed random access memory, and non-volatile memory, such as one or more disk storage devices, flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1402 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1401 to implement the virtual-based method provided by the method embodiments in this application. Scenario skill acquisition methods.
  • the terminal device 1400 also includes other components. Those skilled in the art can understand that the structure shown in Figure 14 does not constitute a limitation on the terminal device 1400, and may include more or fewer components than shown in the figure. , or combine certain components, or use different component arrangements.
  • the program can be stored in a computer-readable storage medium.
  • the computer-readable storage medium may be a computer-readable storage medium included in the memory in the above embodiment; it may also be a computer-readable storage medium that exists independently and is not assembled into the terminal device.
  • the computer-readable storage medium stores at least one program, and the at least one program is loaded and executed by the processor to implement the virtual scene-based skill acquisition provided by the above embodiments. Take the method.
  • the computer-readable storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), solid-state drive (SSD, Solid State Drives) or optical disk, etc.
  • random access memory can include resistive random access memory (ReRAM, Resistance Random Access Memory) and dynamic random access memory (DRAM, Dynamic Random Access Memory).
  • ReRAM resistive random access memory
  • DRAM Dynamic Random Access Memory
  • a computer program product including computer instructions stored in a computer-readable storage medium.
  • the processor of the terminal device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal device executes the above-mentioned virtual scene-based skill acquisition method.

Abstract

一种基于虚拟场景的技能获取方法、装置、设备、介质及产品,涉及计算机技术领域。该方法包括:显示处于虚拟场景中的第一虚拟部落(410);显示社交选项,社交选项中包括第二虚拟部落对应的候选技能选项,候选技能选项对应的技能是第二身份类型的虚拟对象拥有的技能(420);接收针对候选技能选项中的第一技能选项的选择操作(430);在第一技能获取完成的情况下,在第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示第一技能(440)。在身份类型被确定的情况下,通过支持获取不同身份类型的虚拟对象拥有的技能,使虚拟对象在不变更身份类型的情况下同时拥有不同的身份类型对应的技能,从而提高了技能获取便捷性。

Description

基于虚拟场景的技能获取方法、装置、设备、介质及产品
本申请要求于2022年08月30日提交的申请号为202211045452.2、发明名称为“基于虚拟场景的技能获取方法、装置、设备、介质及产品”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机技术领域,特别涉及一种基于虚拟场景的技能获取方法、装置、设备、介质及产品。
背景技术
随着计算机技术的快速发展和终端的多样化,电子游戏的应用逐渐广泛,其中,策略游戏是一种较为流行的游戏,其通过终端设备显示虚拟场景,玩家可通过制定游戏策略的方式控制虚拟对象在虚拟场景中完成游戏任务,推动游戏剧情的发展。
在相关技术中,由于不同身份类型的虚拟对象拥有的技能不同,在玩家选定虚拟对象的身份类型的情况下,玩家可以通过转变虚拟对象的身份类型,以使得虚拟对象获取其他身份类型对应的技能。
然而相关技术中,为了获取多种不同身份类型对应的技能,玩家需要进行多次身份类型的转换,身份类型的转换难度大,技能的获取不够便捷。
发明内容
本申请实施例提供了一种基于虚拟场景的技能获取方法、装置、设备、介质及产品,所述技术方案如下。
一方面,提供了一种基于虚拟场景的技能获取方法,所述方法由终端设备执行,所述方法包括:
显示处于所述虚拟场景中的第一虚拟部落,所述第一虚拟部落是所述虚拟场景中第一身份类型的虚拟对象对应的虚拟部落;
显示社交选项,所述社交选项中包括第二虚拟部落的标识信息和所述第二虚拟部落对应的候选技能选项,所述第二虚拟部落是所述虚拟场景中第二身份类型的虚拟对象对应的虚拟部落,所述候选技能选项对应的技能是所述第二身份类型的虚拟对象拥有的技能;
接收针对所述候选技能选项中第一技能选项的选择操作,所述选择操作用于触发对所述第一技能选项对应的第一技能进行获取;
在所述第一技能获取完成的情况下,在所述第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示所述第一技能。
另一方面,提供了一种基于虚拟场景的技能获取装置,所述装置包括:
显示模块,用于显示处于所述虚拟场景中的第一虚拟部落,所述第一虚拟部落是所述虚拟场景中第一身份类型的虚拟对象对应的虚拟部落;
所述显示模块,还用于显示社交选项,所述社交选项中包括第二虚拟部落的标识信息和所述第二虚拟部落对应的候选技能选项,所述第二虚拟部落是所述虚拟场景中第二身份类型的虚拟对象对应的虚拟部落,所述候选技能选项对应的技能是所述第二身份类型的虚拟对象拥有的技能;
接收模块,用于接收帧针对所述候选技能选项中第一技能选项的选择操作,所述选择操作用于触发对所述第一技能选项对应的第一技能进行获取;
所述显示模块,还用于在所述第一技能获取完成的情况下,在所述第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示所述第一技能。
另一方面,提供了一种终端设备,所述终端设备包括处理器和存储器,所述存储器中存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现如上述基于虚拟场景 的技能获取方法。
另一方面,提供了一种计算机可读存储介质,所述存储介质中存储有至少一段程序,所述至少一段程序由处理器加载并执行以实现如上述基于虚拟场景的技能获取方法。
另一方面,提供了一种计算机程序产品,该计算机程序产品包括计算机指令,该计算机指令存储在计算机可读存储介质中。终端设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该终端设备执行上述基于虚拟场景的技能获取方法。
本申请实施例提供的技术方案带来的有益效果至少包括:
通过第一虚拟部落和第二虚拟部落之间的社交选项,第一虚拟部落中的第一身份类型的虚拟对象可获取第二虚拟部落中的第二身份类型的虚拟对象所拥有的技能,实现了在虚拟对象的身份类型被确定的情况下,无需转换虚拟对象的身份类型,即可获取其他身份类型对应的技能,从而提高了不同身份类型之间的技能的获取便捷性,尤其是在需要获取多种不同身份类型对应的技能的情况下,技能的获取便捷性更高、获取效率更高。
另外,通过触发不同虚拟部落之间的社交后,获取不同身份类型的虚拟对象拥有的技能,实现在虚拟对战过程中,虚拟对象在不变更身份类型的情况下同时拥有不同的身份类型对应的技能,提高了技能获取的多样性,避免了用户在获取不同身份类型对应的技能的过程中进行多次身份类型的变换,降低了计算机的数据开销。
附图说明
图1是本申请一个示例性实施例提供的基于虚拟场景的技能获取方法的示意图;
图2是本申请一个示例性实施例提供的实施环境的示意图;
图3是本申请一个示例性实施例提供的电子设备的结构框图;
图4是本申请一个示例性实施例提供的基于虚拟场景的技能获取方法的流程图;
图5是本申请另一个示例性实施例提供的基于虚拟场景的技能获取方法的流程图;
图6是本申请另一个示例性实施例提供的基于虚拟场景的技能获取方法的示意图;
图7是本申请一个示例性实施例提供的获取耗时的示意图;
图8是本申请另一个示例性实施例提供的基于虚拟场景的技能获取方法的流程图;
图9是本申请一个示例性实施例提供的第一技能的示意图;
图10是本申请一个示例性实施例提供的获取完成提示信息的示意图;
图11是本申请另一个示例性实施例提供的基于虚拟场景的技能获取方法的流程图;
图12是本申请一个示例性实施例提供的基于虚拟场景的技能获取装置的结构框图;
图13是本申请另一个示例性实施例提供的基于虚拟场景的技能获取装置的结构框图;
图14是本申请一个示例性实施例提供的终端设备的结构框图。
具体实施方式
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。
这里将详细地对示例性实施例进行说明,其示例表示在附图中。下面的描述涉及附图时,除非另有表示,不同附图中的相同数字表示相同或相似的要素。以下示例性实施例中所描述的实施方式并不代表与本申请相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本申请的一些方面相一致的装置和方法的例子。
首先,针对本申请实施例中涉及的名词进行简单介绍。
虚拟环境:是指应用程序在终端设备上运行时显示(或提供)的虚拟环境。该虚拟环境可以是对真实世界的仿真环境,也可以是半仿真半虚构的环境,还可以是纯虚构的环境。虚拟环境可以是以下任意一种:二维虚拟环境、2.5维虚拟环境和三维虚拟环境,下述实施例以虚拟环境是二维虚拟环境来举例说明,但本申请实施例对此不加以限定。
虚拟对象:是指虚拟环境中的可活动对象。该可活动对象可以是虚拟棋子、虚拟人物、虚拟动物、动漫人物等,比如:在虚拟环境中显示的人物、动物、植物、油桶、墙壁、石块 等。可选的,虚拟对象是基于动画骨骼技术创建的三维立体模型、二维平面模型等。每个虚拟对象在虚拟环境中具有自身的形状和体积,占据虚拟环境中的一部分空间。
首先,请参考图1,其示出了本申请一个示例性实施例提供的基于虚拟场景的技能获取方法的示意图,如图1所示,客户端显示虚拟场景100,虚拟场景100中包括第一虚拟部落110,第一虚拟部落110是第一身份类型的虚拟对象对应的虚拟部落。本实施例中,第一虚拟部落110名为“圣堂大本营”。其中,“圣堂大本营”中包括用于发起虚拟部落之间的社交的第一虚拟建筑物111“社交使馆”,本实施例中的社交包括获取不同虚拟部落中的虚拟对象拥有的技能。本实施例中的第一虚拟建筑物也可以被称之为指定虚拟建筑物。
响应于用户针对第一虚拟建筑物111的触发操作,客户端显示社交选项120,社交选项120中包括第二虚拟部落121“公园”的标识信息,和与第二虚拟部落121对应的候选技能选项122。本实施例中,第二虚拟部落121是第二身份类型的虚拟对象的虚拟部落,4个候选技能选项122分别对应的技能“飞行阵法”、技能“马术”、技能“剑术”和技能“工具制造”是第二身份类型的虚拟对象拥有的技能,第二身份类型与第一身份类型不同,第一虚拟部落110和第二虚拟部落121不同,第二身份类型对应的技能为第二身份类型对应的专有技能,其为第一身份类型的虚拟对象所不具备的。
接收到针对候选技能选项122中第一技能选项1221的选择操作,客户端开始执行获取第一技能选项1221对应的第一技能“飞行阵法”的逻辑。在第一技能获取完成的情况下,客户端将第一技能添加进第一身份类型的虚拟对象对应的技能列表中。在第一身份类型的虚拟对象参与虚拟对战的过程中,客户端在该虚拟对象的技能列表中显示第一技能“飞行阵法”,也即,当前虚拟对象的技能列表中包括第一身份类型本身拥有的技能,以及获取到的第二身份类型对应的第一技能。上述第一技能选项可以是指多个候选技能选项中的任一候选技能选项,本实施例中的第一技能选项也可以被称之为目标技能选项。
其次,下面对本申请的实施环境进行介绍。请参考图2,其示出了本申请一个示例性实施例提供的实施环境的示意图。该实施环境中包括:终端210、服务器220和通信网络230,其中,终端210和服务器220通过通信网络230连接。
终端210中安装和运行有目标应用程序211,其中,目标应用程序211是支持二维虚拟环境或者三维虚拟环境的应用程序。目标应用程序211可以是诸如虚拟现实应用程序、三维地图程序、自走棋游戏、策略游戏、益智类游戏、第三人称射击游戏(Third-Person Shooting game,TPS)、第一人称射击游戏(First-Person Shooting game,FPS)、多人在线战术竞技游戏(Multiplayer Online Battle Arena Games,MOBA)、多人枪战类生存游戏等。在一种可实现的方式中,该目标应用程序211可以是单机版的应用程序,比如单机版的三维游戏程序,也可以是网络联机版的应用程序。本实施例中的终端也可以被称之为终端设备。
可选地,在目标应用程序211实现为单机版的应用程序的情况下,目标应用程序211对应的客户端显示处于虚拟场景中的第一虚拟部落,第一虚拟部落是第一身份类型的虚拟对象对应的虚拟部落,在客户端接收到针对第一虚拟部落中第一虚拟建筑物的触发操作的情况下,显示包括第二虚拟部落的标识信息和第二虚拟部落对应的候选技能选项的社交选项,其中,候选技能选项对应的技能是第二身份类型的虚拟对象拥有的技能,第二身份类型的虚拟对象对应第二虚拟部落。在客户端接收到针对第一技能选项的选择操作的情况下,控制第一身份类型的虚拟对象开始获取该第一技能选项对应的第一技能。在第一技能获取完成的情况下,客户端将第一技能添加进第一身份类型的虚拟对象对应的技能列表中。后续在第一身份类型的虚拟对象进行对战的过程中,客户端在技能列表中显示获取的第一技能。
可选地,在目标应用程序211实现为网络联机版的应用程序的情况下,如目标应用程序211可实现为策略游戏,终端210中安装运行的客户端显示处于虚拟场景中的第一虚拟部落,响应于针对第一虚拟部落中的第一虚拟建筑物的触发操作,客户端生成社交请求,并将该社 交请求发送至服务器220,其中,社交请求用于请求发起不同虚拟部落之间的社交。
服务器220在接收到客户端发送的社交请求之后,根据社交请求确定第二虚拟部落对应的渲染数据,和第二虚拟部落对应的候选技能选项的渲染数据,生成社交选项,服务器220将其作为社交结果反馈至客户端。
终端210中安装运行的客户端接收到社交结果后,根据渲染数据对虚拟场景进行界面渲染,显示第二虚拟部落的标识信息和第二虚拟部落对应的候选技能选项,其中,候选技能选项对应的技能是第二身份类型的虚拟对象拥有的技能,第二身份类型的虚拟对象属于第二虚拟部落。响应于针对候选技能选项中第一技能选项的选择操作,客户端生成技能获取请求,并将其发送至服务器220,其中,技能获取请求用于请求获取第一技能选项对应的第一技能。
服务器220在接收到客户端发送的技能获取请求后,在第一身份类型的虚拟对象对应的技能库中填入第一技能对应的技能信息(如:技能名称、技能属性等),并基于技能填写结果生成技能获取结果,服务器220再将技能获取结果反馈至客户端,其中,技能填写结果用于表示第一身份类型的虚拟对象当前已获取第一技能。
客户端接收到技能获取结果后,在后续控制第一身份类型的虚拟对象进行虚拟对战的过程中,在技能列表中显示该第一技能,以供用户选择第一技能进行虚拟对战。
上述终端210是可选的,如安装运行有目标应用程序211的任一终端。终端可以是台式计算机、膝上型便携计算机、手机、平板电脑、电子书阅读器、MP3(Moving Picture Experts Group Audio Layer III,动态影像专家压缩标准音频层面3)播放器、MP4(Moving Picture Experts Group Audio Layer IV,动态影像专家压缩标准音频层4)播放、智能电视、智能车载等多种形式的电子设备,本申请实施例对此不加以限定。
示例性地,请参考图3,其示出了本申请一个示例性实施例提供的电子设备的结构框图。该电子设备300包括:操作系统320和应用程序322。
操作系统320是为应用程序322提供对计算机硬件的安全访问的基础软件。
应用程序322是支持虚拟环境的应用程序。可选地,应用程序322是支持三维虚拟环境的应用程序。该应用程序322可以为以下任意一种:虚拟现实应用程序、三维地图程序、第三人称射击游戏、第一人称射击游戏、多人在线战术竞技游戏、多人枪战类生存游戏、益智类游戏和策略游戏。该应用程序322可以是单机版的应用程序,比如单机版的游戏程序,也可以是网络联机版的应用程序。
服务器220可以为以下任意一种:一台服务器、多台服务器、云计算平台和虚拟化中心。服务器220可以为终端210的后台服务器。可选地,在目标应用程序211的实现过程中,服务器220承担主要计算工作,终端210承担次要计算工作;或者,服务器220承担次要计算工作,终端210承担主要计算工作;或者,服务器220和终端210之间采用分布式计算架构进行协同计算,本申请实施例对此不加以限定。
值得注意的是,上述服务器可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、内容分发网络(Content Delivery Network,CDN)、以及大数据和人工智能平台等基础云计算服务的云服务器。
其中,云技术(Cloud Technology)是指在广域网或局域网内将硬件、软件、网络等系列资源统一起来,实现数据的计算、储存、处理和共享的一种托管技术。
在一些实施例中,上述服务器还可以实现为区块链系统中的节点。
需要说明的是,本申请在收集用户的相关数据之前以及在收集用户的相关数据的过程中,都可以显示提示界面、弹窗或输出语音提示信息,该提示界面、弹窗或语音提示信息用于提示用户当前正在搜集其相关数据,使得本申请仅仅在获取到用户对该提示界面或者弹窗发出的确认操作后,才开始执行获取用户相关数据的相关步骤,否则(即未获取到用户对该提示界面或者弹窗发出的确认操作时),结束获取用户相关数据的相关步骤,即不获取用户的相关 数据。换句话说,本申请所采集的所有用户数据,处理严格根据相关国家法律法规的要求,获取个人信息主体的知情同意或单独同意都是在用户同意并授权的情况下进行采集的,并在法律法规及个人信息主体的授权范围内,开展后续数据使用及处理行为且相关用户数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。例如,本申请中涉及到的操作、虚拟场景、虚拟对象、虚拟部落等都是在充分授权的情况下获取的。
结合上述简介,对本申请提供的基于虚拟场景的技能获取方法进行说明,该方法可以由终端执行,也可以由服务器和终端共同执行,本申请实施例中,以该方法由终端(如终端中安装运行的客户端)执行为例进行说明,如图4所示,该方法包括如下步骤。
步骤410,显示处于虚拟场景中的第一虚拟部落,该第一虚拟部落是虚拟场景中第一身份类型的虚拟对象对应的虚拟部落。
本申请实施例中的虚拟部落可以是指虚拟建筑物集群,如虚拟村庄、虚拟城堡、虚拟城镇等,其可用于表征某一类虚拟对象的聚集地。示意性的,第一虚拟部落可用于表征第一身份类型的虚拟对象的聚集地,该第一虚拟部落也可以用于代指多个第一身份类型的虚拟对象的结合而成的集体,也即,第一虚拟部落中包括多个虚拟对象,该多个虚拟对象皆属于第一身份类型。该虚拟场景可以是指上述目标应用程序的客户端所提供的场景。
可选地,第一虚拟部落中的多个部落成员属于相同的虚拟对象,如第一虚拟部落中的各个虚拟对象的外形相同;或者,第一虚拟部落中的多个部落成员为同一身份类型但不同的虚拟对象,如第一虚拟部落中的各个虚拟对象的外形不相同,本申请实施例对此不加以限定。
第一身份类型为登录当前客户端的用户帐号所选定的身份类型,身份类型可用于表示属于同一虚拟部落中的各虚拟对象对应的身份种类,如:第一虚拟部落为A部落,则A部落中包括身份类型为“A成员”的部落成员。可选地,身份类型可由应用程序的设计者进行设定。第一虚拟部落的样式和第一身份类型相关,若第一身份类型为“骑士”,则第一虚拟部落的样式可以为:虚拟城堡。第一虚拟部落对应的技能与第一身份类型相关,第一身份类型可以决定第一虚拟部落所能拥有的技能,各个身份类型之间的技能不相同。
步骤420,显示社交选项,该社交选项中包括第二虚拟部落的标识信息和第二虚拟部落对应的候选技能选项,第二虚拟部落是虚拟场景中第二身份类型的虚拟对象对应的虚拟部落,候选技能选项对应的技能是第二身份类型的虚拟对象拥有的技能。
其中,社交选项用于供用户选择从第二虚拟部落获取何种技能。例如,社交选项中包括第二虚拟部落对应的多个候选技能选项,每种候选技能选项对应一种第二虚拟部落的专有技能。第二虚拟部落的标识信息用于唯一标识第二虚拟部落,诸如名称、编号、标志性虚拟建筑物等。
在一些实施例中,第二虚拟部落与第一虚拟部落属于不同的虚拟部落,也即,第一虚拟部落中的虚拟对象和第二虚拟部落中的虚拟对象对应不同的身份类型。第二虚拟部落可以是指第一虚拟部落之外的任一虚拟部落。第二虚拟部落的标识信息用于唯一标识第二虚拟部落。
在一些实施例中,不同虚拟部落对应的虚拟对象属于不同身份类型,因此,不同身份类型的虚拟对象拥有的技能类型不同,如:“A成员”拥有技能“抓伤”,“B成员”拥有技能“吸取能量”,A成员与B成员属于不同身份类型的虚拟对象,因此技能“抓伤”为A成员拥有的指定技能,“吸取能量”为B成员拥有的指定技能。
可选地,候选技能选项中包括第一身份类型的虚拟对象尚未获得的、第二身份类型的虚拟对象拥有的技能的选项;或者,候选技能选项中包括第一身份类型的虚拟对象已获得的、第二身份类型的虚拟对象拥有的技能的选项,以及尚未获得的第二身份类型的虚拟对象拥有的技能的选项,本申请实施例对此不加以限定。
在一个示例中,第一虚拟部落中包括第一虚拟建筑物,该第一虚拟建筑物用于发起虚拟部落之间的社交,也即不同虚拟部落之间可通过第一虚拟建筑物进行社交,该第一虚拟建筑 物可以是指虚拟部落中的标志性建筑物,也可以是随机选择的建筑物,本申请实施例对此不加以限定。示例性的,响应于用户针对第一虚拟建筑物的点击操作,客户端在用户界面中显示社交选项,进而基于社交选项实现虚拟部落之间的社交。
其中,虚拟部落之间的社交是指不同的虚拟部落之间实现活动交互的过程。示例性的,社交可实现为虚拟部落与虚拟部落之间进行社交活动,或者,社交可实现为虚拟部落中的虚拟对象与其他虚拟部落中的虚拟对象进行社交活动,或者,社交还包括属于不同虚拟部落的虚拟对象之间交换技能;例如,当前虚拟部落中的虚拟对象可以通过与其他虚拟部落进行社交,获取其他虚拟部落中虚拟对象拥有的技能,本申请实施例对此不加以限定。
可选地,第一虚拟建筑物用于提供不同虚拟部落之间进行社交的虚拟场景,也即,当前第一身份类型的虚拟对象在第一虚拟建筑物对应的指定位置处,与其他虚拟部落对应的虚拟对象之间发起社交,如:第一身份类型的虚拟对象A和第二身份类型的虚拟对象B可在第一虚拟建筑物“技能交换馆”中交换技能,以使得虚拟对象A拥有虚拟对象B的技能,虚拟对象B拥有虚拟对象A的技能。
或者,第一虚拟建筑物可用于提供单独针对不同虚拟部落之间社交的社交虚拟对象,也即,通过第一虚拟建筑物中的社交虚拟对象,实现不同虚拟部落之间的社交,如:当第一身份类型的虚拟对象a想拥有第二虚拟部落中第二身份类型的虚拟对象拥有的技能,则虚拟对象a可通过第一虚拟建筑物“社交使馆”向第二虚拟部落派出社交虚拟对象“社交使者”,该社交使者用于自动前往第二虚拟部落,与第二身份类型的虚拟对象进行技能交换,该外交使者在返回社交使馆后,将交换得到的第二身份类型对应的技能反馈给虚拟对象a,使虚拟对象a拥有第二身份类型对应的技能。
步骤430,接收针对候选技能选项中第一技能选项的选择操作,该选择操作用于触发对第一技能选项对应的第一技能进行获取。
可选地,用户可通过终端设备的显示屏对第一技能选项进行选择,也可以通过终端设备的外接设备(如键盘、鼠标、手柄等)对第一技能选项进行选择。客户端实时针对第一技能选项进行检测,以接收该选择操作。
示意性的,选择操作用于触发第一身份类型的虚拟对象获取第二身份类型的虚拟对象拥有的第一技能。可选地,选择操作包括以下至少一项:点击、滑动、双击等操作。
可选地,第一技能选项对应的第一技能是当前第一身份类型的虚拟对象尚未获取的第二身份类型对应的技能;或者,第一技能选项对应的第一技能是当前第一身份类型的虚拟对象已获取的第二身份类型对应的技能,本申请实施例对此不加以限定。
其中,在第一技能被第一身份类型的虚拟对象获取完成后,选择操作实现为提升该第一技能的技能属性效果,也即响应于用户再次针对第一技能选项的选择操作,客户端不再触发第一身份类型的虚拟对象去获取第一技能,而是触发提升第一技能的技能属性效果。例如:在第一技能已被获取后,第一技能当前实现为增加10%防御,若再次接收到针对第一技能选项的选择操作,则选择操作用于将第一技能提升至增加15%防御。
可选地,选择操作包括单次选中一个第一技能选项;或者,选择操作包括单次选中多个第一技能选项,本申请实施例对此不加以限定。可选地,单个第一技能选项对应单个第一技能;或者,单个第一技能选项对应多个第一技能,本申请实施例对此不加以限定。
步骤440,在第一技能获取完成的情况下,在第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示所述第一技能。
可选地,第一技能获取完成的情况包括如下几种情况中的至少一种:
1.第一技能获取完成是指第一身份类型的虚拟对象当前已完全拥有虚拟技能,也即第一身份类型的虚拟对象可以使用第一技能;例如,在第一技能的获取时长满足时长阈值的情况下,客户端可判断第一技能获取完成。
2.第一技能获取完成是指获取第一技能对应的技能属性效果,并将该技能属性效果增加 至第一身份类型的虚拟对象原本拥有的技能中,使得该技能实现属性效果的增益;例如,在检测到第一身份类型的虚拟对象原本拥有的技能的属性效果得到增益时,客户端可判断第一技能获取完成。
3.第一技能获取完成是指第一技能的获取进度达到预设比例阈值。例如,第一技能的完整属性效果记为100%,在第一技能的获取进度达到80%的情况下,客户端可判断第一技能获取完成,但所获得的第一技能仅具有第一技能的80%的属性效果。
4.第一技能获取完成是指第一身份类型的虚拟对象完成指定任务。例如,在检测到第一身份类型的虚拟对象完成指定任务的情况下,客户端可判断第一技能获取完成。
值得注意的是,上述关于第一技能获取完成的情况仅为示意性的举例,本申请实施例对此不加以限定。
技能列表用于展示技能,技能列表中可以包括多个已拥有技能的选项,用户可通过触发技能的选项,实现对技能的选择。可选地,在第一技能获取完成的情况下,客户端将第一技能的选项添加进第一身份类型的虚拟对象的技能列表中。
虚拟对战可以是指模拟真实对战得到的对战,也可以是虚构的对战。本申请实施例中的虚拟对战可以是指多个虚拟部落之间的对战,也可以是指虚拟部落与NPC(Non-Player Character,非玩家角色)之间的对战,本申请实施例对此不加以限定。在一些实施例中,在第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示多个候选技能的选项,候选技能是指当前第一身份类型的虚拟对象已拥有的技能,包括第一身份类型的虚拟对象原本拥有的技能以及通过选择操作获取的第一技能。
可选地,第一身份类型的虚拟对象在虚拟对战的过程中,可以单独使用技能列表中的第一技能;或者,第一身份类型的虚拟对象在虚拟对战的过程中,可以将第一技能和第一身份类型的虚拟对象原本拥有的技能进行组合使用;或者,第一身份类型的虚拟对象在虚拟对战过程中,通过触发第一技能,召唤第二身份类型的虚拟对象进行共同作战,本申请实施例对此不加以限定。
可选地,若第一身份类型的虚拟对象在虚拟对战的过程中使用第一技能,则在下一次虚拟对战的过程中,技能列表中依旧显示第一技能的选项,也即,当前第一技能是第一身份类型的虚拟对象长期拥有的固定技能;或者,若第一身份类型的虚拟对象在当前虚拟对战的过程中使用了第一技能,则在下一次虚拟对战的过程中,技能列表中不再显示第一技能的选项,也即,第一技能实现为单次有效的技能,也即,若虚拟对战过程中使用该第一技能,则第一身份类型的虚拟对象在下一次虚拟对战中不再具有第一技能,本申请实施例对此不加以限定。
可选地,第一技能在技能列表中与第一身份类型的虚拟对象原本拥有的技能并列显示;或者,第一技能在技能列表中的指定位置处单独显示,本申请实施例对此不加以限定。
综上所述,本申请实施例提供的基于虚拟场景的技能获取方法,通过第一虚拟部落和第二虚拟部落之间的社交选项,第一虚拟部落中的第一身份类型的虚拟对象可获取第二虚拟部落中的第二身份类型的虚拟对象所拥有的技能,实现了在虚拟对象的身份类型被确定的情况下,无需转换虚拟对象的身份类型,即可获取其他身份类型对应的技能,从而提高了不同身份类型之间的技能的获取便捷性,尤其是在需要获取多种不同身份类型对应的技能的情况下,技能的获取便捷性更高、获取效率更高。
另外,通过触发不同虚拟部落之间的社交后,获取不同身份类型的虚拟对象拥有的技能,实现在虚拟对战过程中,虚拟对象在不变更身份类型的情况下同时拥有不同的身份类型对应的技能,提高了技能获取的多样性,避免了用户在获取不同身份类型对应的技能的过程中进行多次身份类型的变换,降低了计算机的数据开销。
在一个可选实施例中,第一虚拟建筑物还可用于确定进行社交的虚拟部落,示意性的,请参考图5,其示出了本申请另一个示例性实施例提供的基于虚拟场景的技能获取方法的流 程图,也即,上述步骤420中包括步骤421和步骤422,步骤430中包括步骤431和步骤432,如图5所示,该方法包括如下步骤。
步骤410,显示处于虚拟场景中的第一虚拟部落,该第一虚拟部落是虚拟场景中第一身份类型的虚拟对象对应的虚拟部落,第一虚拟部落中包括第一虚拟建筑物。
步骤410与上述实施例介绍相同,本申请实施例未说明的内容可参考上述实施例,这里不再赘述。
步骤421,响应于针对第一虚拟建筑物的操作,显示候选部落选项,该候选部落选项中包括第二虚拟部落对应的选项。
可选地,响应于用户针对第一虚拟建筑物的点击操作,客户端在用户界面中显示多个候选部落选项,每个候选部落选项对应一个候选虚拟部落。候选部落选项是指与第一身份类型的虚拟对象可进行社交的候选虚拟部落对应的选项。可选地,候选部落选项用于表示与第一虚拟部落的虚拟对象可进行社交的至少一个其他虚拟部落(如:第二虚拟部落)。
示意性的,候选部落选项的显示内容包括如下内容中至少一种:
1.候选部落选项中包括候选虚拟部落对应的部落信息,如:部落名称、部落中虚拟对象的身份类型等。
2.候选部落选项中包括属于该候选虚拟部落的虚拟对象拥有的技能类型,如:候选部落选项“A成员”,在“A成员”右侧显示“技能类型:攻击类技能”。
3.候选部落选项中包括该候选虚拟部落在历史时间段内被选择的数量,也即,在历史时间段内有多少用户对该候选部落选项进行了选择操作,如:候选部落选项“B成员”,在“B成员”下方显示“历史选择人数:652”。
值得注意的是,上述关于候选部落选项的显示内容仅为示意性的举例,本申请实施例对此不加以限定。
示意性的,请参考图6,其示出了本申请另一个示例性实施例提供的基于虚拟场景的技能获取方法的示意图,如图6所示,客户端当前显示虚拟场景600,虚拟场景600中包括第一虚拟部落610,本实施例中,第一虚拟部落610命名为“圣堂部落”,第一虚拟部落610中包括第一虚拟建筑物611“社交使馆”,通过针对第一虚拟建筑物611的触发操作,在虚拟场景600中显示候选部落选项620,候选部落选项620包括多个候选部落选项,如候选虚拟部落“公园”对应的候选部落选项621,和候选虚拟部落“森林”对应的候选部落选项622。
步骤422,响应于针对第二虚拟部落对应的选项的选择操作,显示第二虚拟部落对应的社交选项。
可选的,响应于用户针对第二虚拟部落对应的选项的点击操作,客户端显示第二虚拟部落对应的社交选项,第二虚拟部落对应的社交选项中包括第二虚拟部落的标识信息和第二虚拟部落对应的多个候选技能选项。示意性的,针对第二目标部落选项的选择操作是指选择与第二虚拟部落进行社交,该选择操作用于查看属于第二虚拟部落的第二身份类型的虚拟对象拥有的技能。
在一些实施例中,候选技能选项是指第二身份类型的虚拟对象拥有的技能对应的选项。本实施例中,虚拟对象拥有的技能与其所属的身份类型存在对应关系,也即,属于不同虚拟部落的虚拟对象分别对应不同的身份类型,因而拥有不同类型的技能。
示意性的,如图6所示,通过对候选部落选项621进行选择操作,显示第二虚拟部落“公园”对应的候选技能选项623,其中,候选技能选项623包括多四个候选技能选项:“飞行阵法”选项、“马术”选项、“剑术”选项和“工具制造”选项。
本申请通过第一虚拟建筑物,可实现不同虚拟部落的选择,以及虚拟部落对应的不同技能的选择,从而提高了技能的选择灵活性,有利于提高用户体验。
步骤431,响应于针对候选技能选项中的第一技能选项的预览操作,显示第一技能对应的技能属性信息和选定控件。
示意性的,第一技能选项是指第一技能对应的选项。在一些实施例中,对第一技能选项的预览操作用于对第一技能的技能属性信息进行预览。其中,技能属性信息包括第一技能对应的属性增益效果和技能内容,选定控件用于触发对第一技能进行获取。
可选地,预览操作包括如下操作方式中至少一种:
1.预览操作实现为对第一技能选项的触发操作,响应于用户针对第一技能选项的触发操作,客户端在虚拟场景的指定位置处显示第一技能的技能属性信息和选定控件。
2.预览操作实现为对第一技能选项的滑动操作,响应于用户针对第一技能选项的滑动操作,可兑换在滑动操作终止的位置处显示第一技能的技能属性信息和选定控件。
值得注意的是,上述关于预览操作的操作方式仅为示意性的举例,本申请实施例对此不加以限定。
可选地,单次仅对单个第一技能选项进行预览操作,显示选中的第一技能对应的技能属性信息;或者,单次可针对多个第一技能选项进行预览操作,同时显示选中的多个第一技能分别对应的技能属性信息,对此不加以限定。
示意性的,如图6所示,响应于用户针对候选技能选项623中第一技能选项6231“飞行阵法”的触发操作(图6未示出),客户端在用户界面中显示第一技能“飞行阵法”对应的技能属性信息6232和选定控件6233。其中,技能属性信息6232包括“技能点+60;经验值+50;解锁飞行阵法技能”。
本申请通过支持用户对技能进行属性增益效果和技能内容的预览,有利于用户进行合理地技能获取,从而提高技能的获取合理性。
步骤432,接收针对选定控件的触发操作,以作为针对第一技能选项的选择操作。
在一些实施例中,选定控件用于确定第一技能选项,也即用于确定获取第一技能。
可选地,选定控件与第一技能选项对应,也即,不同的第一技能选项对应不同的选定控件;或者,选定控件用于确定最终选择的至少一个第一技能选项,也即,虚拟场景中仅显示单个选定控件,该选定控件为至少一个第一技能选项所共享,通过触发该选定控件,客户端可确定用户选择了至少一个第一技能选项,本申请实施例对此不加以限定。
示意性的,如图6所示,虚拟场景600中显示选定控件6233“出征”,当接收到对选定控件6233的触发操作,客户端将该触发操作作为针对第一技能选项6231“飞行阵法”的选择操作。
此外,第一技能在获取过程对应有获取耗时,如图6所示,在选定控件6233的下方显示第一技能在获取过程中对应的获取耗时“18小时08分”。其中,获取耗时是指获取完成第一技能所需要的时长。
在一个可实现的情况下,通过从第一虚拟建筑物中派出指定社交虚拟对象,以获取第一技能,当经过第一技能对应的获取耗时之后,指定社交虚拟对象获取第一技能并返回后,从而实现第一身份类型的虚拟对象获取第二身份类型的虚拟对象拥有的第一技能。
在一个可实现的情况下,在第一技能的获取时长未达到获取耗时的情况下,响应于针对第一虚拟部落中的第一虚拟建筑物的触发操作,显示第一技能的获取进度信息,该获取进度信息中包括第一技能的剩余获取耗时。
示意性的,第一技能的获取时长未达到获取耗时的情况是指当前第一技能正在获取过程中,且尚未达到获取耗时,也即第一技能尚未完成获取。用户通过再次触发第一虚拟建筑物,可查看第一技能的剩余获取耗时,也即还需多久可以完成第一技能的获取。获取进度信息用于表示当前第一技能的获取进度,其中,获取进度信息中包括第一技能的剩余获取耗时。
示意性的,请参考图7,其示出了本申请一个示例性实施例提供的获取耗时的示意图,如图7所示,在第一技能“飞行阵法”未获取完成的情况下,当接收到针对第一虚拟建筑物的触发操作,客户端显示第一技能“飞行阵法”的获取界面700,获取界面700中包括第一虚拟建筑物派出的指定社交虚拟对象710“社交使者”,以用于获取第一技能“飞行阵法”,获取界 面700中包括第一技能“飞行阵法”的技能属性信息以及获取进度信息“1小时”,其用于指示当前第一技能“飞行阵法”将在1小时后完成获取过程。本申请通过支持第一技能的获取进度的查看,有利于用户合理地规划其余技能的获取,从而进一步提高了技能的获取合理性。
此外,在第一技能尚未获取完成的情况下,可以通过第一加速控件720和第二加速控件730,提前完成获取第一技能,其中,第一加速控件720用于触发使用虚拟兑换资源加速获取第一技能,第二加速控件730用于触发使用指定加速道具加速获取第一技能。
在一个可实现的情况下,在对第一技能的获取时长未达到获取耗时的情况下,响应于针对第一虚拟建筑物的触发操作,显示中断控件,该中断控件用于中断第一技能的获取进度;响应于针对中断控件的中断操作,显示第一技能的中断获取结果,该中断获取结果用于指示第一身份类型的虚拟对象,以中断操作执行时的获取进度对应的比例,获取第一技能,其中,比例是指第一技能的属性表现比例。
示意性的,中断控件用于在第一技能未获取完成的情况下停止获取第一技能。可选的,第一虚拟部落每次可以进行一种技能的获取,也可以同时进行多种技能的获取,则上述控件可用于中断一种或多种技能的获取,本申请实施例对此不加以限定。
示意性的,中断获取结果是指通过中断控件停止获取第一技能后,第一技能当前对应的获取比例,如:若第一技能的获取耗时为1小时,在获取过程耗时半小时后接收对中断控件的中断操作,则客户端显示第一技能的中断获取结果,中断获取结果包括第一技能的获取进度为“50%”。
示意性的,获取进度与第一技能的属性表现比例对应,例如,在当前获取进度为“50%”的情况下,若第一技能的技能属性为“技能强度增加20%”,则中断获取结果对应的比例的技能属性为“技能强度增加10%”,也即,获取了原第一技能的50%的技能属性。
在一个可实现的情况下,第一技能可实现为第二身份类型的虚拟对象拥有的、至少两个技能各自包含的部分技能效果对应的技能结合结果,也即,通过对第一候选技能选项中的第一技能效果进行触发操作,并对第二候选技能选项中的第二技能效果进行触发操作,使得最终获取的第一技能中包含第一技能效果和第二技能效果。如:当选择技能A中“增加攻击值10”的技能效果,以及选择技能B中“增加防御值5”的技能效果,则最终获取的第一技能C实现为包含“增加攻击值10”和“增加防御值5”两种技能效果的技能。
步骤440,在第一技能获取完成的情况下,在第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示所述第一技能。
步骤440与上述实施例介绍相同,本申请实施例未说明的内容可参考上述实施例,这里不再赘述。
综上所述,本申请实施例提供的基于虚拟场景的技能获取方法,通过第一虚拟部落和第二虚拟部落之间的社交选项,第一虚拟部落中的第一身份类型的虚拟对象可获取第二虚拟部落中的第二身份类型的虚拟对象所拥有的技能,实现了在虚拟对象的身份类型被确定的情况下,无需转换虚拟对象的身份类型,即可获取其他身份类型对应的技能,从而提高了不同身份类型之间的技能的获取便捷性,尤其是在需要获取多种不同身份类型对应的技能的情况下,技能的获取便捷性更高、获取效率更高。
另外,通过触发不同虚拟部落之间的社交后,获取不同身份类型的虚拟对象拥有的技能,实现在虚拟对战过程中,虚拟对象在不变更身份类型的情况下同时拥有不同的身份类型对应的技能,提高了技能获取的多样性,避免了用户在获取不同身份类型对应的技能的过程中进行多次身份类型的变换,降低了计算机的数据开销。
另外,通过对第一技能选项的预览操作,玩家可对第一技能对应的技能属性信息进行预览,从而对选定控件的触发操作实现选择第一技能选项,使得玩家能够提前预览第一技能,提高第一技能的选择自主性。
另外,通过显示获取进度信息,能够实时提供当前第一技能的获取进度,给玩家以响应 提示,提高技能获取效率。
另外,通过对中断控件进行中断操作,实现按获取进度对应的比例获取第一技能,从而获取与属性表现比例对应的第一技能,能够提高第一技能获取方式的多样性。
在一个可选地实施例中,在第一技能获取完成的情况下,客户端还显示获取完成提示信息,示意性的,请参考图8,其示出了本申请另一个示例性实施例提供的基于虚拟场景的技能获取方法的流程图,如图8所示,该方法包括如下步骤。
步骤810,显示处于虚拟场景中的第一虚拟部落。
其中,第一虚拟部落是虚拟场景中第一身份类型的虚拟对象对应的虚拟部落;第一虚拟部落中包括第一虚拟建筑物,第一虚拟建筑物用于发起虚拟部落之间的社交。
示意性的,第一虚拟建筑物用于通过派出指定社交虚拟对象,获取属于其他虚拟部落的其他身份类型的虚拟对象拥有的技能。
在一些实施例中,当第一身份类型的虚拟对象的角色等级达到指定等级时,才可通过第一虚拟建筑物发起社交。如:当A成员的角色等级大于或等于30级时,第一身份类型的虚拟对象可以通过第一虚拟建筑物获取B成员拥有的技能。A成员和B成员分别对应的身份类型不同。
步骤820,获取技能列表中历史第一技能的技能数量。
其中,历史第一技能是指在指定历史时间段内获取的第二身份类型的虚拟对象拥有的技能。指定历史时间段可以是指当前时刻之前的历史时段,也可以是指设定时刻之前的历史时段,本申请实施例对此不加以限定。示意性的,历史第一技能是指在指定历史时间段内通过虚拟建筑物已获取的属于其他身份类型的虚拟对象的技能。
在一些实施例中,可通过确定技能列表中已存在的技能分别对应的技能信息,从而确当历史第一技能。其中,技能信息包括技能名称、技能内容、技能增益效果、技能获取时刻等。
步骤830,响应于历史第一技能的技能数量未达到第二数量阈值,显示第一虚拟部落中的第一虚拟建筑物的可触发状态。
示意性的,虚拟对象可同时拥有其他身份类型对应的技能的技能数量存在数量限制,也即,若当前第一身份类型的虚拟对象所拥有的第二身份类型对应的技能的技能数量达到第二数量阈值,则表明当前第一身份类型的虚拟对象可拥有的其他身份类型对应的技能的数量已达到饱和。
在一些实施例中,在历史第一技能的技能数量未到达第二数量阈值的情况下,客户端显示第一虚拟建筑物的可触发状态,第一虚拟建筑物的可触发状态用于表示当前第一虚拟建筑物可用于发起虚拟部落之间的社交。此外,第一虚拟建筑物的不可触发状态用于表示当前第一虚拟建筑物不可用于发起虚拟部落之间的社交。第二数量阈值可以根据实际使用需求进行设置与调整,本申请实施例对此不加以限定。
步骤840,响应于针对第一虚拟建筑物的触发操作,显示社交选项。
其中,社交选项中包括第二虚拟部落的标识信息和第二虚拟部落对应的候选技能选项,第二虚拟部落是虚拟场景中第二身份类型的虚拟对象对应的虚拟部落,候选技能选项对应的技能是第二身份类型的虚拟对象拥有的技能。
可选地,第一虚拟建筑物对应多种不同类型的社交;或者,不同的虚拟建筑物对应发起不同类型的社交,本申请实施例对此不加以限定。
步骤850,响应于技能列表中的候选技能的技能数量达到第一数量阈值,在候选技能的指定位置显示技能终止控件。
其中,技能终止控件用于终止使用候选技能。第一数量阈值和指定位置可以根据实际使用需求进行设置与调整。
示意性的,候选技能是指当前第一身份类型的虚拟对象拥有的技能,也即,候选技能中 包括以下至少一项:第一身份类型的虚拟对象原本拥有的技能,和第一身份类型的虚拟对象通过第一虚拟建筑物获取的第二身份类型的虚拟对象拥有的技能(第一技能)。
在一些实施例中,第一身份类型的虚拟对象同时拥有的候选技能数量也存在数量阈值,也即,当候选技能的技能数量达到第一数量阈值,表明当前候选技能的数量达到饱和状态。
示意性的,若候选技能的技能数量达到饱和状态,则可以通过技能终止控件终止使用某个候选技能,以便于后续继续获取第二身份类型对应的虚拟对象的技能。因此,技能终止控件可用于终止使用候选技能。
步骤860,响应于针对技能终止控件的选择操作,显示技能终止结果。
示意性的,每个候选技能的指定位置处显示一个技能终止控件,当接收到对指定技能终止控件的触发操作,显示指定技能终止控件对应的候选技能的技能终止结果,技能终止结果用于指示终止使用候选技能。
步骤870,接收针对候选技能选项中第一技能选项的选择操作。
其中,选择操作用于触发对第一技能选项对应的第一技能进行获取。
步骤870中关于第一技能选项的内容已在上述步骤430中进行详细说明,此处不再赘述。
步骤880,在第一技能获取完成的情况下,在第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示第一技能。
示意性的,在第一技能获取完成的情况下,若第一身份类型的虚拟对象参与虚拟对战,则可在技能列表中显示第一技能,供第一身份类型的虚拟对象进行使用。
示意性的,请参考图9,其示出了本申请一个示例性实施例提供的第一技能的示意图,如图9所示,客户端当前显示虚拟环境900,虚拟环境900中,第一身份类型的虚拟对象901“C成员”正在进行虚拟对战,客户端当前显示虚拟对象901的技能列表910,技能列表中包括第一技能911“飞行阵法”,其中,“飞行阵法”对用的技能属性包括防御效果提升1%,移动速度提升5%。响应于针对第一技能911“飞行阵法”的触发操作,则“C成员”在对战过程中以“飞行阵法”的形态展现,“C成员”获取对应的技能属性,然后客户端在用户界面中显示对应的对战效果动画920。
在一个可实现的情况下,客户端响应于第一技能获取完成,显示获取完成提示信息;响应于针对获取完成提示信息的触发操作,显示技能解锁动画,该技能解锁动画中包括第一技能对应的属性信息。
获取完成提示信息用于提示用户第一技能获取完成。技能解锁动画用于提示用户第一技能已解锁,第一身份类型的虚拟对象可以使用第一技能。
示意性的,客户端响应于第一技能获取完成,还会显示获取完成提示信息,以用于指示当前第一技能已完全获取,请参考图10,其示出了本申请一个示例性实施例提供的获取完成提示信息的示意图,如图10所示,客户端当前显示虚拟场景1000,当第一技能获取完成时,客户端在虚拟场景中显示获取完成提示信息1010。
示意性的,技能解锁动画是指第一技能获取完成后,触发解锁第一技能的可使用状态的动画。第一技能的属性信息是指第一技能对应的技能效果。如图10所示,响应于针对获取完成提示信息1010的触发操作,客户端显示技能解锁动画1020。其中,技能解锁动画1020中包括第一技能“飞行阵法”对应的属性信息1021,以用于展示第一技能的技能详情。
在一个可实现的情况下,客户端还显示属性提升控件,该属性提升控件用于提升第一技能的技能属性;响应于针对属性提升控件的触发操作,显示第一技能的属性提升结果,该属性提升结果与针对属性提升控件的触发操作的次数相关。
示意性的,当第一技能获取完成后,虚拟场景中显示属性提升控件,用户可通过触发该属性提升控件,提升第一技能的技能属性,如:当前第一技能为“增加10点攻击力”,通过触发属性提升控件后,第一技能为“增加15点攻击力”,以作为属性提升结果。属性提升结果可用于指示第一技能的属性的提升程度。
其中,针对属性提升控件的触发次数越多,第一技能的属性提升效果越高。如图10所示,技能解锁动画1020中还包括属性提升控件1022“升级”,其可用于对第一技能进行技能升级,当接收到针对属性提升控件1022的触发操作,客户端显示第一技能的属性提升结果(未示出),触发操作次数越多,第一技能的技能等级越高,技能属性越好。
在一个可实现的情况下,客户端响应于技能融合操作,显示技能融合结果,该技能融合操作用于将技能列表中第一身份类型的虚拟对象拥有的技能和第一技能进行属性融合。
示意性的,在第一技能获取完成后,客户端可以将第一技能与第一身份类型的虚拟对象原本拥有的技能进行融合,生成新的技能,以作为技能融合结果,其中,在技能融合后生成新的技能过程中,新生成的技能的属性将结合有第一技能和第一身份类型的虚拟对象原本拥有的技能各自的技能属性,如:若技能1为“增加攻击值10”,技能2为“增加防御值8”,则通过技能融合操作,可将技能1和技能2进行技能融合后生成技能3“增加抵抗值6”。
综上所述,本申请实施例提供的基于虚拟场景的技能获取方法,通过第一虚拟部落和第二虚拟部落之间的社交选项,第一虚拟部落中的第一身份类型的虚拟对象可获取第二虚拟部落中的第二身份类型的虚拟对象所拥有的技能,实现了在虚拟对象的身份类型被确定的情况下,无需转换虚拟对象的身份类型,即可获取其他身份类型对应的技能,从而提高了不同身份类型之间的技能的获取便捷性,尤其是在需要获取多种不同身份类型对应的技能的情况下,技能的获取便捷性更高、获取效率更高。
另外,通过触发不同虚拟部落之间的社交后,获取不同身份类型的虚拟对象拥有的技能,实现在虚拟对战过程中,虚拟对象在不变更身份类型的情况下同时拥有不同的身份类型对应的技能,提高了技能获取的多样性,避免了用户在获取不同身份类型对应的技能的过程中进行多次身份类型的变换,降低了计算机的数据开销。
另外,在第一技能获取完成的情况下,显示获取完成提示信息,以用于提示玩家当前第一技能已获取完成,增强了技能完成的信息指示能力,有利于提高用户体验。
另外,通过触发属性提升控件的方式提升第一技能的技能属性,提高了技能获取的多样性,以及第一技能的价值和可优化性,有利于提高用户对目标应用程序的粘度。
另外,在技能列表中的候选技能的技能数量达到第一数量阈值的情况下,通过技能终止控件,可以终止使用现拥有的技能,从而为获取新的第一技能留下空间,提高了技能获取的多样性。
另外,针对历史第一技能设有第二数量阈值,以用于控制虚拟对象在限量的情况下获取第一技能,使得玩家需要制定相关技能获取策略,提高了玩家的游戏互动性,有利于提高用户对目标应用程序的粘度。
另外,通过技能融合操作,获得新的技能,提高了技能获取方式的多样性。
示意性的,请参考图11,其示出了本申请另一个示例性实施例提供的基于虚拟场景的技能获取方式的流程图,以该方法应用于游戏任务为“跨部落技能学习”的场景下,如图11所示,该方法包括如下步骤。
步骤1110,选择第一虚拟建筑物。
当前处于跨部落技能学习的任务场景下,在当前场景下,玩家需要控制属于第一虚拟部落“圣堂”的第一身份类型的虚拟对象,获取属于第二虚拟部落“公园”的第二身份类型的虚拟对象拥有的技能。其中,通过选择第一虚拟建筑物“社交使馆”,发起不同虚拟部落之间的技能获取对应的社交。
其中,在获取跨部落技能学习任务之前,服务器将获取该任务对应的任务变量表的存储状态,若当前任务变量表中的任务变量已全部使用,表明当前玩家控制的第一身份类型的虚拟对象已获取所有第二身份类型的虚拟对象拥有的技能,在当前情况下,第一身份类型的虚拟对象已无法再获取第二身份类型的虚拟对象拥有的技能,但可以针对当前已拥有的技能进 行技能属性的提升操作。
若当前任务变量未被全部使用,则表明当前虚拟对象可以接收该跨部落学习的任务,并在后续获取第一技能的过程中,将第一技能对应标注的指定数值记录进任务变量表中,用于表示当前任务下该第一技能已获取完成。
本实施例中,当前任务变量存在存储空间(即仍然可以获取技能),因此显示“社交使馆”的可触发状态,当选择“社交使馆”后,判断当前第一身份类型的虚拟对象的角色等级,若等级大于或等于预设等级(如:30级),则执行步骤1130,若小于预设等级,则执行步骤1120。
步骤1120,显示任务条件说明。
当第一身份类型的虚拟对象的角色等级小于预设等级时,客户端显示任务提示说明“您当前不符合跨部落技能学习的条件,当您的角色等级达到30级时可获取该任务”,作为任务条件说明。
步骤1130,选择第一技能选项,确定第一技能。
当第一身份类型的虚拟对象达到预设等级,客户端响应于针对第一虚拟建筑物的选择操作,显示社交选项,该社交选项中包括第二虚拟部落“公园”的标识信息和第二虚拟部落“公园”对应的候选技能选项“飞行阵法”、“马术”、“剑术”和“工具制造”,其中,不同的候选技能选项对应展示不同的任务奖励和获取该技能所耗费的获取耗时。
选择第一技能选项“飞行阵法”,作为需要获取的第一技能。
步骤1140,开始技能学习任务。
确定第一技能为“飞行阵法”后,“社交使馆”派出指定社交虚拟对象获取第一技能“飞行阵法”,对应的获取耗时为18小时08分钟。
若第一技能获取完成,则执行步骤1160;若第一技能尚未获取完成,则执行步骤1150。
步骤1150,显示任务信息、任务状态、任务获取进度。
在获取第一技能的过程中,客户端实时显示第一技能的获取进度信息,其中,获取进度信息包括跨部落技能学习的任务信息、跨部落技能学习的任务状态(第一技能的剩余获取耗时)以及任务获取进度(第一技能的当前获取比例)。
步骤1160,显示任务获取完成提示信息。
设定跨部落技能学习的任务完成时对应指定字符串,其中,在跨部落技能学习的过程中,当第一技能获取完成时,将指定字符串对应的数组下标对应标记设置为1,以标识第一技能获取完成,并删除任务变量表中针对该第一技能对应的任务变量记录,以表示该跨部落技能学习已完成。
当第一技能获取完成时,在第一身份类型的虚拟对象的技能库中新建技能身份信息(Identification,ID),其中,技能ID中包括技能名称ID、技能基础属性ID、技能增益类型ID、技能增益比例ID、技能冷却时间ID和技能等级ID等。
可选的,上述步骤1110-1160的执行主体为客户端。
综上所述,本申请实施例提供的基于虚拟场景的技能获取方法,通过第一虚拟部落和第二虚拟部落之间的社交选项,第一虚拟部落中的第一身份类型的虚拟对象可获取第二虚拟部落中的第二身份类型的虚拟对象所拥有的技能,实现了在虚拟对象的身份类型被确定的情况下,无需转换虚拟对象的身份类型,即可获取其他身份类型对应的技能,从而提高了不同身份类型之间的技能的获取便捷性,尤其是在需要获取多种不同身份类型对应的技能的情况下,技能的获取便捷性更高、获取效率更高。
另外,通过触发不同虚拟部落之间的社交后,获取不同身份类型的虚拟对象拥有的技能,实现在虚拟对战过程中,虚拟对象在不变更身份类型的情况下同时拥有不同的身份类型对应的技能,提高了技能获取的多样性,避免了用户在获取不同身份类型对应的技能的过程中进行多次身份类型的变换,降低了计算机的数据开销。
图12是本申请一个示例性实施例提供的基于虚拟场景的技能获取装置的结构框图,如图12所示,该装置包括如下部分:
显示模块1210,用于显示处于所述虚拟场景中的第一虚拟部落,所述第一虚拟部落是所述虚拟场景中第一身份类型的虚拟对象对应的虚拟部落;
所述显示模块1210,还用于显示社交选项,所述社交选项中包括第二虚拟部落的标识信息和所述第二虚拟部落对应的候选技能选项,所述第二虚拟部落是所述虚拟场景中第二身份类型的虚拟对象对应的虚拟部落,所述候选技能选项对应的技能是所述第二身份类型的虚拟对象拥有的技能;
接收模块1220,用于接收帧针对所述候选技能选项中第一技能选项的选择操作,所述选择操作用于触发对所述第一技能选项对应的第一技能进行获取;
所述显示模块1210,还用于在所述第一技能获取完成的情况下,在所述第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示所述第一技能。
在一些实施例中,所述第一虚拟部落中包括第一虚拟建筑物,所述第一虚拟建筑物用于发起虚拟部落之间的社交;如图13所示,所述显示模块1210,还包括:显示单元1211。
显示单元1211,用于响应于针对所述第一虚拟建筑物的操作,显示候选部落选项,所述候选部落选项中包括所述第二虚拟部落对应的选项;
所述显示单元1211,还用于响应于针对所述第二虚拟部落对应的选项的选择操作,显示所述第二虚拟部落对应的社交选项。
在一些实施例中,所述接收模块1220,还用于响应于针对所述候选技能选项中的所述第一技能选项的预览操作,显示所述第一技能对应的技能属性信息和选定控件;接收针对所述选定控件的触发操作,以作为针对所述第一技能选项的选择操作。
在一些实施例中,所述第一技能的获取过程对应有获取耗时;
所述显示模块1210,还用于在所述第一技能的获取时长未达到所述获取耗时的情况下,响应于针对所述第一虚拟部落中的第一虚拟建筑物的触发操作,显示所述第一技能的获取进度信息,所述获取进度信息中包括所述第一技能的剩余获取耗时。
在一些实施例中,所述显示模块1210,还用于在所述第一技能的获取时长未达到所述获取耗时的情况下,响应于针对所述第一虚拟建筑物的触发操作,显示中断控件,所述中断控件用于中断所述第一技能的获取进度;响应于针对所述中断控件的中断操作,显示所述第一技能的中断获取结果,所述中断获取结果用于指示所述第一身份类型的虚拟对象,以所述中断操作执行时的获取进度对应的比例,获取所述第一技能,其中,所述比例是指所述第一技能的属性表现比例。
在一些实施例中,所述显示模块1210,还用于响应于所述第一技能获取完成,显示获取完成提示信息;响应于针对所述获取完成提示信息的触发操作,显示技能解锁动画,所述技能解锁动画中包括所述第一技能对应的属性信息。
在一些实施例中,所述显示模块1210,还用于显示属性提升控件,所述属性提升控件用于提升所述第一技能的技能属性;响应于针对所述属性提升控件的触发操作,显示所述第一技能的属性提升结果,所述属性提升结果与针对所述属性提升控件的触发操作的次数相关。
在一些实施例中,所述显示模块1210,还用于响应于所述技能列表中的候选技能的技能数量达到第一数量阈值,在所述候选技能的指定位置显示技能终止控件,所述技能终止控件用于终止使用所述候选技能;响应于针对所述技能终止控件的选择操作,显示技能终止结果。
在一些实施例中,如图13所示,所述装置还包括:获取模块1230。
获取模块1230,用于获取所述技能列表中历史第一技能的技能数量,所述历史第一技能是指在指定历史时间段内获取的所述第二身份类型的虚拟对象拥有的技能;
所述显示模块1210,还用于响应于所述历史第一技能的技能数量未达到第二数量阈值,显示所述第一虚拟部落中的第一虚拟建筑物的可触发状态。
在一些实施例中,所述显示模块1210,还用于响应于技能融合操作,显示技能融合结果,所述技能融合操作用于将所述技能列表中第一身份类型的虚拟对象拥有的技能和所述第一技能进行属性融合。
综上所述,本申请实施例提供的基于虚拟场景的技能获取装置,通过第一虚拟部落和第二虚拟部落之间的社交选项,第一虚拟部落中的第一身份类型的虚拟对象可获取第二虚拟部落中的第二身份类型的虚拟对象所拥有的技能,实现了在虚拟对象的身份类型被确定的情况下,无需转换虚拟对象的身份类型,即可获取其他身份类型对应的技能,从而提高了不同身份类型之间的技能的获取便捷性,尤其是在需要获取多种不同身份类型对应的技能的情况下,技能的获取便捷性更高、获取效率更高。
另外,通过触发不同虚拟部落之间的社交后,获取不同身份类型的虚拟对象拥有的技能,实现在虚拟对战过程中,虚拟对象在不变更身份类型的情况下同时拥有不同的身份类型对应的技能,提高了技能获取的多样性,避免了用户在获取不同身份类型对应的技能的过程中进行多次身份类型的变换,降低了计算机的数据开销。
需要说明的是:上述实施例提供的基于虚拟场景的技能获取装置,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将设备的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的基于虚拟场景的技能获取装置与基于虚拟场景的技能获取方法实施例属于同一构思,其具体实现过程详见方法实施例,此处不再赘述。
图14示出了本申请一个示例性实施例提供的终端设备1400的结构框图。该终端设备1400可以是:智能手机、平板电脑、MP3播放器、MP4播放器、笔记本电脑或台式电脑等。终端1400还可能被称为终端、用户设备、便携式终端、膝上型终端、台式终端等其他名称。
通常,终端设备1400包括有:处理器1401和存储器1402。
处理器1401可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器1401可以采用DSP(Digital Signal Processing,数字信号处理)、FPGA(Field-Programmable Gate Array,现场可编程门阵列)、PLA(Programmable Logic Array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器1401也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(Central Processing Unit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器1401可以在集成有GPU(Graphics Processing Unit,图像处理器),GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器1401还可以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器1402可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是非暂态的。存储器1402还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器1402中的非暂态的计算机可读存储介质用于存储至少一个指令,该至少一个指令用于被处理器1401所执行以实现本申请中方法实施例提供的基于虚拟场景的技能获取方法。
在一些实施例中,终端设备1400还包括其他组件,本领域技术人员可以理解,图14中示出的结构并不构成对终端设备1400的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
本领域普通技术人员可以理解,上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于计算机可读存储介质中,该计算机可读存储介质可以是上述实施例中的存储器中所包含的计算机可读存储介质;也可以是单独存在,未装配入终端设备中的计算机可读存储介质。该计算机可读存储介质中存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现上述实施例提供的基于虚拟场景的技能获 取方法。
可选的,该计算机可读存储介质可以包括:只读存储器(ROM,Read Only Memory)、随机存取记忆体(RAM,Random Access Memory)、固态硬盘(SSD,Solid State Drives)或光盘等。其中,随机存取记忆体可以包括电阻式随机存取记忆体(ReRAM,Resistance Random Access Memory)和动态随机存取存储器(DRAM,Dynamic Random Access Memory)。上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
本领域普通技术人员可以理解,实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。
在示例性实施例中,还提供了一种计算机程序产品,所述计算机程序产品包括计算机指令,所述计算机指令存储在计算机可读存储介质中。终端设备的处理器从所述计算机可读存储介质中读取所述计算机指令,所述处理器执行所述计算机指令,使得所述终端设备执行上述基于虚拟场景的技能获取方法。
应当理解的是,在本文中提及的“多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。另外,本文中描述的步骤编号,仅示例性示出了步骤间的一种可能的执行先后顺序,在一些其它实施例中,上述步骤也可以不按照编号顺序来执行,如两个不同编号的步骤同时执行,或者两个不同编号的步骤按照与图示相反的顺序执行,本申请实施例对此不作限定。
以上所述仅为本申请的可选实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。

Claims (14)

  1. 一种基于虚拟场景的技能获取方法,所述方法由终端设备执行,所述方法包括:
    显示处于所述虚拟场景中的第一虚拟部落,所述第一虚拟部落是所述虚拟场景中第一身份类型的虚拟对象对应的虚拟部落;
    显示社交选项,所述社交选项中包括第二虚拟部落的标识信息和所述第二虚拟部落对应的候选技能选项,所述第二虚拟部落是所述虚拟场景中第二身份类型的虚拟对象对应的虚拟部落,所述候选技能选项对应的技能是所述第二身份类型的虚拟对象拥有的技能;
    接收针对所述候选技能选项中第一技能选项的选择操作,所述选择操作用于触发对所述第一技能选项对应的第一技能进行获取;
    在所述第一技能获取完成的情况下,在所述第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示所述第一技能。
  2. 根据权利要求1所述的方法,所述第一虚拟部落中包括第一虚拟建筑物,所述第一虚拟建筑物用于发起虚拟部落之间的社交;
    所述显示社交选项,包括:
    响应于针对所述第一虚拟建筑物的操作,显示候选部落选项,所述候选部落选项中包括所述第二虚拟部落对应的选项;
    响应于针对所述第二虚拟部落对应的选项的选择操作,显示所述第二虚拟部落对应的社交选项。
  3. 根据权利要求1至2任一项所述的方法,所述接收针对所述候选技能选项中第一技能选项的选择操作,包括:
    响应于针对所述候选技能选项中的所述第一技能选项的预览操作,显示所述第一技能对应的技能属性信息和选定控件;
    接收针对所述选定控件的触发操作,以作为针对所述第一技能选项的选择操作。
  4. 根据权利要求1至3任一所述的方法,所述第一技能的获取过程对应有获取耗时;
    所述方法还包括:
    在所述第一技能的获取时长未达到所述获取耗时的情况下,响应于针对所述第一虚拟部落中的第一虚拟建筑物的触发操作,显示所述第一技能的获取进度信息,所述获取进度信息中包括所述第一技能的剩余获取耗时。
  5. 根据权利要求4所述的方法,所述方法还包括:
    在所述第一技能的获取时长未达到所述获取耗时的情况下,响应于针对所述第一虚拟建筑物的触发操作,显示中断控件,所述中断控件用于中断所述第一技能的获取进度;
    响应于针对所述中断控件的中断操作,显示所述第一技能的中断获取结果,所述中断获取结果用于指示所述第一身份类型的虚拟对象,以所述中断操作执行时的获取进度对应的比例,获取所述第一技能,其中,所述比例是指所述第一技能的属性表现比例。
  6. 根据权利要求1至5任一所述的方法,所述方法还包括:
    响应于所述第一技能获取完成,显示获取完成提示信息;
    响应于针对所述获取完成提示信息的触发操作,显示技能解锁动画,所述技能解锁动画中包括所述第一技能对应的属性信息。
  7. 根据权利要求6所述的方法,所述方法还包括:
    显示属性提升控件,所述属性提升控件用于提升所述第一技能的技能属性;
    响应于针对所述属性提升控件的触发操作,显示所述第一技能的属性提升结果,所述属性提升结果与针对所述属性提升控件的触发操作的次数相关。
  8. 根据权利要求1至7任一所述的方法,所述接收针对所述候选技能选项中第一技能选项的选择操作之前,还包括:
    响应于所述技能列表中的候选技能的技能数量达到第一数量阈值,在所述候选技能的指定位置显示技能终止控件,所述技能终止控件用于终止使用所述候选技能;
    响应于针对所述技能终止控件的选择操作,显示技能终止结果。
  9. 根据权利要求1至8任一所述的方法,所述显示社交选项之前,还包括:
    获取所述技能列表中历史第一技能的技能数量,所述历史第一技能是指在指定历史时间段内获取的所述第二身份类型的虚拟对象拥有的技能;
    响应于所述历史第一技能的技能数量未达到第二数量阈值,显示所述第一虚拟部落中的第一虚拟建筑物的可触发状态。
  10. 根据权利要求1至9任一所述的方法,所述方法还包括:
    响应于技能融合操作,显示技能融合结果,所述技能融合操作用于将所述技能列表中第一身份类型的虚拟对象拥有的技能和所述第一技能进行属性融合。
  11. 一种基于虚拟场景的技能获取装置,所述装置包括:
    显示模块,用于显示处于所述虚拟场景中的第一虚拟部落,所述第一虚拟部落是所述虚拟场景中第一身份类型的虚拟对象对应的虚拟部落;
    所述显示模块,还用于显示社交选项,所述社交选项中包括第二虚拟部落的标识信息和所述第二虚拟部落对应的候选技能选项,所述第二虚拟部落是所述虚拟场景中第二身份类型的虚拟对象对应的虚拟部落,所述候选技能选项对应的技能是所述第二身份类型的虚拟对象拥有的技能;
    接收模块,用于接收帧针对所述候选技能选项中第一技能选项的选择操作,所述选择操作用于触发对所述第一技能选项对应的第一技能进行获取;
    所述显示模块,还用于在所述第一技能获取完成的情况下,在所述第一身份类型的虚拟对象参与虚拟对战的过程中,在技能列表中显示所述第一技能。
  12. 一种终端设备,所述终端设备包括处理器和存储器,所述存储器中存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现如权利要求1至10任一所述的基于虚拟场景的技能获取方法。
  13. 一种计算机可读存储介质,所述存储介质中存储有至少一段程序,所述至少一段程序由处理器加载并执行以实现如权利要求1至10任一所述的基于虚拟场景的技能获取方法。
  14. 一种计算机程序产品,包括计算机指令,所述计算机指令被处理器执行时实现如权利要求1至10任一所述的基于虚拟场景的技能获取方法。
PCT/CN2023/102280 2022-08-30 2023-06-26 基于虚拟场景的技能获取方法、装置、设备、介质及产品 WO2024045806A1 (zh)

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