JP5976787B2 - レーザー・ダイオード・モード - Google Patents
レーザー・ダイオード・モード Download PDFInfo
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- JP5976787B2 JP5976787B2 JP2014508461A JP2014508461A JP5976787B2 JP 5976787 B2 JP5976787 B2 JP 5976787B2 JP 2014508461 A JP2014508461 A JP 2014508461A JP 2014508461 A JP2014508461 A JP 2014508461A JP 5976787 B2 JP5976787 B2 JP 5976787B2
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
- G06F3/005—Input arrangements through a video camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
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- Human Computer Interaction (AREA)
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- User Interface Of Digital Computer (AREA)
- Semiconductor Lasers (AREA)
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Description
[0014] 計算デバイスと対話処理するために利用することができる入力技法は、通例キーボードを用いて実施するテキスト入力技法から、カメラを用いて取り込むことができるジェスチャーまで発展した。例えば、カメラはユーザーの向きまたは1つ以上の身体部分を検出し、検出した向きからジェスチャーを認識することができる。次いで、このジェスチャーは、計算デバイスによって出力されるユーザー・インターフェースと対話処理するために用いることができる。
環境例
[0019] 図1は、レーザー・モード技法を採用するために動作可能な一実施態様例における環境100の図である。図示の環境100は、種々の方法で構成することができる計算デバイス102の一例を含む。例えば、計算デバイス102は、以下で図5と関連付けて更に説明するように、従前からのコンピューター(例えば、デスクトップ・パーソナル・コンピューター、ラップトップ・コンピューター等)、移動局、娯楽機器、図示のようにディスプレイ・デバイス104(例えば、テレビジョン)に通信状態で結合されているゲーム・コンソールとして構成することができ、ディスプレイ・デバイス(例えば、テレビジョン)、ワイヤレス・フォン、タブレット、ネットブック等の一部として構成することができる。このように、計算デバイス102は、大量のメモリーおよびプロセッサー・リソースを有するリソース充実デバイス(例えば、パーソナル・コンピューター、ゲーム・コンソール)から、メモリーおよび/または処理リソースが限られている低リソース・デバイス(例えば、従前からのセット・トップ・ボックス、ハンド・ヘルド・ゲーム・コンソール)までの範囲に及ぶことができる。また、計算デバイス102は、計算デバイス102に1つ以上の動作を実行させるソフトウェアにも関係することができる。
[0036] 以下の論述では、先に説明したシステムおよびデバイスを利用して実現することができるレーザー・モード技法について説明する。これらの手順の各々の態様は、ハードウェア、ファームウェア、ソフトウェア、またはその組み合わせで実現することができる。これらの手順は、1組のブロックとして示され、これらのブロックは、1つ以上のデバイスによって実行される動作を指定し、それぞれのブロックによって動作を実行するために示す順序には必ずしも限定されない。以下の論述の一部では、図1の環境100および図2のシステム200を参照する。
[0044] 図5は、図1を参照して説明したような計算デバイス102を含むシステム例500を示す。システム例500は、パーソナル・コンピューター(PC)、テレビジョン・デバイス、および/または移動体デバイス上でアプリケーションを実行しているときに、シームレスなユーザー体験を得るための遍在環境(ubiquitous environment)を可能にする。サービスおよびアプリケーションは、アプリケーションを利用しながらデバイス間で移り変わるとき、ビデオ・ゲームをプレーするとき、ビデオを視聴するとき等に、共通のユーザー体験に合わせて、3つの環境の全てにおいて実質的に同様に実行する。
[0056] 以上、構造的特徴および/または方法論的動作に特定的な文言で本発明について説明したが、添付した特許請求の範囲において定義されている発明は、これらの説明した具体的な特徴や動作には必ずしも限定されないことは、理解されてしかるべきである。逆に、これらの具体的な特徴および動作は、特許請求する発明を実現する形態例として開示したまでである。
Claims (19)
- 計算デバイスの1つ以上のレーザー・ダイオードに、前記計算デバイスの物理的な周囲の状況の少なくとも一部に照明を当てるために、発振閾値未満で動作させるステップと、
前記計算デバイスのカメラによって、前記照明を当てた物理的な周囲の状況の1つ以上の画像を取り込むステップと、
前記取り込んだ1つ以上の画像から、前記計算デバイスによって表示されるユーザー・インターフェースとの対話処理のための1つ以上の入力を認識するステップと、
前記計算デバイスの前記1つ以上のレーザー・ダイオードに、前記発振閾値を超えて動作させることによって、前記1つ以上のレーザー・ダイオードに、前記物理的な周囲の状況にパターンを投射するために、コヒーレント光を出力させるステップと、
を備えている、方法。 - 請求項1に記載の方法において、前記動作させるステップが、前記1つ以上のレーザー・ダイオードに、それぞれ、1つ以上の発光ダイオードとして動作させる、方法。
- 請求項1又は2に記載の方法において、前記1つ以上のレーザー・ダイオードに前記発振閾値未満で動作させるステップが、前記1つ以上のレーザー・ダイオードによって、人の目によって見えない照明を供給させる、方法。
- 請求項1〜3のいずれか一項に記載の方法において、前記1つ以上のレーザー・ダイオードに前記発振閾値未満で動作させるステップが、前記1つ以上のレーザー・ダイオードに、近赤外線照明を供給させる、方法。
- 請求項1〜4のいずれか一項に記載の方法において、前記1つ以上の入力を認識するステップが、前記計算デバイスの前記物理的な周囲の状況に対して行われた変化を特定するステップを含む、方法。
- 請求項1〜5のいずれか一項に記載の方法において、前記1つ以上の入力を認識するステップが、人間の身体の1つ以上の部分を用いて行われるジェスチャーを識別するステップを含む、方法。
- 請求項1〜6のいずれか一項に記載の方法において、前記物理的な周囲に含まれる物体の深度を検知するために、前記パターンは用いられる、方法。
- 請求項1〜6のいずれか一項に記載の方法において、前記照明を当てた物理的な周囲の状況の1つ以上の画像を取り込むステップが、深度撮像のために行われるのではない、方法。
- 計算デバイスによって実施される方法であって、
インコヒーレント光を用いて前記計算デバイスの物理的な周囲の状況の少なくとも一部に照明を当てるために、1つ以上のレーザー・ダイオードを自発モードで動作させるステップと、
前記1つ以上のレーザー・ダイオードと前記物理的な周囲の状況における1つ以上の物体との間の距離を判定するために使用可能なパターンを、コヒーレント光を用いて投射するために、1つ以上のレーザー・ダイオードをコヒーレント・モードで動作させるステップと、
を備えている、方法。 - 請求項9に記載の方法において、前記インコヒーレント光を用いて前記計算デバイスの物理的な周囲の状況の少なくとも一部に照明を当てるために、1つ以上のレーザー・ダイオードを自発モードで動作させるステップは、前記1つ以上のレーザー・ダイオードを発光ダイオードとして動作させる、方法。
- 請求項9又は10に記載の方法において、
前記インコヒーレント光を用いて前記計算デバイスの物理的な周囲の状況の少なくとも一部に照明を当てるために、1つ以上のレーザー・ダイオードを自発モードで動作させるステップは、前記1つ以上のレーザー・ダイオードを発振閾値未満で動作させ、
前記1つ以上のレーザー・ダイオードと前記物理的な周囲の状況における1つ以上の物体との間の距離を判定するために使用可能なパターンを、コヒーレント光を用いて投射するために、1つ以上のレーザー・ダイオードをコヒーレント・モードで動作させるステップは、前記1つ以上のレーザー・ダイオードを前記発振閾値を超えて動作させる、
方法。 - 請求項9〜11のいずれか一項に記載の方法において、
前記インコヒーレント光を用いて前記計算デバイスの物理的な周囲の状況の少なくとも一部に照明を当てるために、1つ以上のレーザー・ダイオードを自発モードで動作させるステップは、前記1つ以上のレーザー・ダイオードによって、人の目によって見えない照明を供給する、方法。 - 請求項1〜12のいずれか一項に記載の方法を実行するためのプログラム。
- 請求項1〜12のいずれか一項に記載の方法を実行するためのプログラムを記録した記録媒体。
- 1つ以上のレーザー・ダイオードと、
カメラと、
1つ以上のモジュールであって、
第1のモードにおいて、
前記1つ以上のレーザー・ダイオードを発振閾値未満で動作させ、前記カメラの物理的な周囲の少なくとも一部に照明を当てるステップと、
前記カメラによって、前記照明を当てた物理的な周囲の状況の1つ以上の画像を取り込むステップと、
を実行し、
第2のモードにおいて、
前記1つ以上のレーザー・ダイオードを前記発振閾値を超えて動作させ前記物理的な周囲の状況にパターンを投射するために、コヒーレント光を出力させるステップと、
前記物理的な周囲に含まれる物体の深度を検知するために、前記カメラによって、前記照明を当てた物理的な周囲の状況の中のコヒーレント光によるパターンの1つ以上の画像を取り込むステップと、
を実行するモジュールと、
を含む装置。 - 請求項15に記載の装置であって、前記1つ以上のモジュールが、前記第1のモードにおいて、前記カメラによって取り込んだ画像は、人間の身体の1つ以上の部分を用いて行われるジェスチャーを識別し、前記装置が表示するユーザー・インターフェースとの対話に用いられることを特徴とする、装置。
- 請求項15又は16に記載の装置であって、前記1つ以上のレーザー・ダイオードを発振閾値未満で動作させ、前記カメラの物理的な周囲の少なくとも一部に照明を当てるステップは、前記1つ以上のレーザー・ダイオードによって、人の目によって見えない照明を供給する、装置。
- 請求項15〜17のいずれか一項に記載の装置であって、前記第1のモードは、深度撮像のために行われるのではない、装置。
- 請求項15〜18のいずれか一項に記載の装置であって、前記装置はゲーム・コンソールの一部であり、前記1つ以上のモジュールが、前記第1のモードと前記第2のモードを用いてユーザが対話をすることができるようなゲームを出力するものである、装置。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
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US13/093,621 US8620113B2 (en) | 2011-04-25 | 2011-04-25 | Laser diode modes |
US13/093,621 | 2011-04-25 | ||
PCT/US2012/034641 WO2012148844A2 (en) | 2011-04-25 | 2012-04-23 | Laser diode modes |
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JP2014513357A JP2014513357A (ja) | 2014-05-29 |
JP5976787B2 true JP5976787B2 (ja) | 2016-08-24 |
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JP2014508461A Expired - Fee Related JP5976787B2 (ja) | 2011-04-25 | 2012-04-23 | レーザー・ダイオード・モード |
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US (1) | US8620113B2 (ja) |
EP (1) | EP2702464B1 (ja) |
JP (1) | JP5976787B2 (ja) |
KR (1) | KR102007445B1 (ja) |
CN (1) | CN103502910B (ja) |
AR (1) | AR086175A1 (ja) |
TW (1) | TWI552791B (ja) |
WO (1) | WO2012148844A2 (ja) |
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EP2702464B1 (en) | 2017-09-06 |
CN103502910A (zh) | 2014-01-08 |
AR086175A1 (es) | 2013-11-27 |
WO2012148844A3 (en) | 2013-02-14 |
CN103502910B (zh) | 2017-03-01 |
JP2014513357A (ja) | 2014-05-29 |
WO2012148844A2 (en) | 2012-11-01 |
TW201242644A (en) | 2012-11-01 |
KR102007445B1 (ko) | 2019-08-05 |
EP2702464A4 (en) | 2014-09-17 |
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