JP5774773B2 - コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法 - Google Patents

コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法 Download PDF

Info

Publication number
JP5774773B2
JP5774773B2 JP2014507445A JP2014507445A JP5774773B2 JP 5774773 B2 JP5774773 B2 JP 5774773B2 JP 2014507445 A JP2014507445 A JP 2014507445A JP 2014507445 A JP2014507445 A JP 2014507445A JP 5774773 B2 JP5774773 B2 JP 5774773B2
Authority
JP
Japan
Prior art keywords
game
value
physical strength
game information
enemy character
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2014507445A
Other languages
English (en)
Japanese (ja)
Other versions
JPWO2013145760A1 (ja
Inventor
英昭 伊津野
英昭 伊津野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Capcom Co Ltd
Original Assignee
Capcom Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Capcom Co Ltd filed Critical Capcom Co Ltd
Priority to JP2014507445A priority Critical patent/JP5774773B2/ja
Application granted granted Critical
Publication of JP5774773B2 publication Critical patent/JP5774773B2/ja
Publication of JPWO2013145760A1 publication Critical patent/JPWO2013145760A1/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Power Sources (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Pinball Game Machines (AREA)
JP2014507445A 2012-03-30 2013-03-28 コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法 Active JP5774773B2 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014507445A JP5774773B2 (ja) 2012-03-30 2013-03-28 コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP2012078636 2012-03-30
JP2012078636 2012-03-30
JP2014507445A JP5774773B2 (ja) 2012-03-30 2013-03-28 コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法
PCT/JP2013/002140 WO2013145760A1 (ja) 2012-03-30 2013-03-28 コンピュータ装置、記録媒体、及び制御方法

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2015131082A Division JP6138199B2 (ja) 2012-03-30 2015-06-30 コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法

Publications (2)

Publication Number Publication Date
JP5774773B2 true JP5774773B2 (ja) 2015-09-09
JPWO2013145760A1 JPWO2013145760A1 (ja) 2015-12-10

Family

ID=49259055

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2014507445A Active JP5774773B2 (ja) 2012-03-30 2013-03-28 コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法
JP2015131082A Active JP6138199B2 (ja) 2012-03-30 2015-06-30 コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2015131082A Active JP6138199B2 (ja) 2012-03-30 2015-06-30 コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法

Country Status (5)

Country Link
US (1) US9656171B2 (enExample)
EP (1) EP2832405A4 (enExample)
JP (2) JP5774773B2 (enExample)
CN (1) CN104203360A (enExample)
WO (1) WO2013145760A1 (enExample)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9626171B2 (en) * 2015-07-24 2017-04-18 Oracle International Corporation Composing a module system and a non-module system
US10078497B2 (en) 2015-07-24 2018-09-18 Oracle International Corporation Bridging a module system and a non-module system
US10158647B2 (en) 2015-08-25 2018-12-18 Oracle International Corporation Permissive access control for modular reflection
US10394528B2 (en) 2016-03-30 2019-08-27 Oracle International Corporation Returning a runtime type loaded from an archive in a module system
US10191753B2 (en) 2016-03-30 2019-01-29 Oracle International Corporation Generating verification metadata and verifying a runtime type based on verification metadata
US10282184B2 (en) 2016-09-16 2019-05-07 Oracle International Corporation Metadata application constraints within a module system based on modular dependencies
US10387142B2 (en) 2016-09-16 2019-08-20 Oracle International Corporation Using annotation processors defined by modules with annotation processors defined by non-module code
JP6223533B1 (ja) * 2016-11-30 2017-11-01 株式会社コロプラ 情報処理方法および当該情報処理方法をコンピュータに実行させるためのプログラム
US10848410B2 (en) 2017-03-29 2020-11-24 Oracle International Corporation Ranking service implementations for a service interface
CN109568963B (zh) * 2017-09-29 2021-12-03 腾讯科技(深圳)有限公司 虚拟资源数据处理方法、装置、计算机设备及存储介质
CN113422973B (zh) * 2021-06-09 2022-04-12 广州方硅信息技术有限公司 直播间对战会话控制方法及其装置、设备与介质

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002047780A1 (en) * 2000-12-14 2002-06-20 Sega Corporation Game machine, communication game system, and recorded medium
US20020082065A1 (en) * 2000-12-26 2002-06-27 Fogel David B. Video game characters having evolving traits
US20040097287A1 (en) * 2002-11-14 2004-05-20 Richard Postrel Method and system for gaming over a computer network
JP2004329779A (ja) * 2003-05-12 2004-11-25 Konami Co Ltd ゲーム装置及びゲームプログラム
JP4756632B2 (ja) * 2005-08-23 2011-08-24 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4156648B2 (ja) * 2006-12-11 2008-09-24 株式会社スクウェア・エニックス ゲーム装置及びゲームの進行方法、並びにプログラム及び記録媒体
WO2009144945A1 (ja) * 2008-05-30 2009-12-03 株式会社カプコン ゲームプログラム、記憶媒体、ゲーム装置およびゲームシステム
WO2010041359A1 (ja) 2008-10-08 2010-04-15 株式会社ソニー・コンピュータエンタテインメント ゲーム制御プログラム、ゲーム装置、ゲームサーバ、及びゲーム制御方法
JP5555454B2 (ja) * 2009-08-04 2014-07-23 株式会社タイトー ゲーム装置、ゲームサーバ、ゲームプログラム

Also Published As

Publication number Publication date
CN104203360A (zh) 2014-12-10
WO2013145760A1 (ja) 2013-10-03
US9656171B2 (en) 2017-05-23
JP2015192890A (ja) 2015-11-05
EP2832405A1 (en) 2015-02-04
US20150072785A1 (en) 2015-03-12
JPWO2013145760A1 (ja) 2015-12-10
EP2832405A4 (en) 2016-03-02
JP6138199B2 (ja) 2017-05-31

Similar Documents

Publication Publication Date Title
JP6138199B2 (ja) コンピュータ装置、コンピュータプログラム、ゲームシステム、及び制御方法
JP6154593B2 (ja) ゲームプログラムおよびゲームシステム
JP5555454B2 (ja) ゲーム装置、ゲームサーバ、ゲームプログラム
JP7653029B2 (ja) ゲームプログラム、ゲーム装置、ゲームシステム
JP5174066B2 (ja) ゲームシステム、ゲームサーバ、ゲーム装置、ゲームシステムの制御方法、ゲームサーバの制御方法、ゲーム装置の制御方法、及びプログラム
JP6602616B2 (ja) ゲームシステム
JP7368731B2 (ja) ゲームプログラム、サーバ装置およびゲームシステム
JP5296732B2 (ja) オンラインゲームシステム、及びサーバ装置群
JP7623609B2 (ja) 情報処理方法、情報処理システムおよびプログラム
JP6978709B1 (ja) 情報処理装置、情報処理方法、及びプログラム
JP6768099B2 (ja) サーバ装置、その制御方法、プログラム、及びゲームシステム
JP6633110B2 (ja) ゲームシステム
JP7741423B1 (ja) プログラム、情報処理方法および情報処理装置
JP7741422B1 (ja) プログラム、情報処理方法および情報処理装置
JP2016154862A (ja) 対戦ゲームを提供する方法
JP2020037006A (ja) ゲームシステム
JP7702067B1 (ja) プログラム、情報処理方法および情報処理装置
JP6122469B2 (ja) 対戦ゲームを提供する方法、サーバ装置、及びコンピュータプログラム
JP7738232B2 (ja) プログラム、情報処理方法および情報処理装置
JP7010909B2 (ja) ビデオゲーム処理プログラム及びゲームシステム
JP6768748B2 (ja) サーバ装置、その制御方法、プログラム、及びゲームシステム
JP2023048275A (ja) ゲームシステム、サーバ装置、プログラム及びゲーム提供方法
JP2025025003A (ja) 情報処理装置、情報処理方法、プログラム及びゲームシステム
JP2025137794A (ja) プログラム、情報処理方法および情報処理装置
JP2023091468A (ja) 情報処理システムおよびプログラム

Legal Events

Date Code Title Description
TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20150602

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20150701

R150 Certificate of patent or registration of utility model

Ref document number: 5774773

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250