CN104203360A - 计算机装置、存储介质及控制方法 - Google Patents

计算机装置、存储介质及控制方法 Download PDF

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Publication number
CN104203360A
CN104203360A CN201380014913.2A CN201380014913A CN104203360A CN 104203360 A CN104203360 A CN 104203360A CN 201380014913 A CN201380014913 A CN 201380014913A CN 104203360 A CN104203360 A CN 104203360A
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CN
China
Prior art keywords
game
value
physical strength
enemy
game information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201380014913.2A
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English (en)
Chinese (zh)
Inventor
伊津野英昭
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Capcom Co Ltd
Original Assignee
Capcom Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Capcom Co Ltd filed Critical Capcom Co Ltd
Publication of CN104203360A publication Critical patent/CN104203360A/zh
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Pinball Game Machines (AREA)
  • Information Transfer Between Computers (AREA)
  • Power Sources (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
CN201380014913.2A 2012-03-30 2013-03-28 计算机装置、存储介质及控制方法 Pending CN104203360A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2012078636 2012-03-30
JP2012-078636 2012-03-30
PCT/JP2013/002140 WO2013145760A1 (ja) 2012-03-30 2013-03-28 コンピュータ装置、記録媒体、及び制御方法

Publications (1)

Publication Number Publication Date
CN104203360A true CN104203360A (zh) 2014-12-10

Family

ID=49259055

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201380014913.2A Pending CN104203360A (zh) 2012-03-30 2013-03-28 计算机装置、存储介质及控制方法

Country Status (5)

Country Link
US (1) US9656171B2 (enExample)
EP (1) EP2832405A4 (enExample)
JP (2) JP5774773B2 (enExample)
CN (1) CN104203360A (enExample)
WO (1) WO2013145760A1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109568963A (zh) * 2017-09-29 2019-04-05 腾讯科技(深圳)有限公司 虚拟资源数据处理方法、装置、计算机设备及存储介质

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US9626171B2 (en) * 2015-07-24 2017-04-18 Oracle International Corporation Composing a module system and a non-module system
US10078497B2 (en) 2015-07-24 2018-09-18 Oracle International Corporation Bridging a module system and a non-module system
US10158647B2 (en) 2015-08-25 2018-12-18 Oracle International Corporation Permissive access control for modular reflection
US10394528B2 (en) 2016-03-30 2019-08-27 Oracle International Corporation Returning a runtime type loaded from an archive in a module system
US10191753B2 (en) 2016-03-30 2019-01-29 Oracle International Corporation Generating verification metadata and verifying a runtime type based on verification metadata
US10282184B2 (en) 2016-09-16 2019-05-07 Oracle International Corporation Metadata application constraints within a module system based on modular dependencies
US10387142B2 (en) 2016-09-16 2019-08-20 Oracle International Corporation Using annotation processors defined by modules with annotation processors defined by non-module code
JP6223533B1 (ja) * 2016-11-30 2017-11-01 株式会社コロプラ 情報処理方法および当該情報処理方法をコンピュータに実行させるためのプログラム
US10848410B2 (en) 2017-03-29 2020-11-24 Oracle International Corporation Ranking service implementations for a service interface
CN113422973B (zh) * 2021-06-09 2022-04-12 广州方硅信息技术有限公司 直播间对战会话控制方法及其装置、设备与介质

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WO2002047780A1 (en) * 2000-12-14 2002-06-20 Sega Corporation Game machine, communication game system, and recorded medium
US20020082065A1 (en) * 2000-12-26 2002-06-27 Fogel David B. Video game characters having evolving traits
US20040097287A1 (en) * 2002-11-14 2004-05-20 Richard Postrel Method and system for gaming over a computer network
JP2004329779A (ja) * 2003-05-12 2004-11-25 Konami Co Ltd ゲーム装置及びゲームプログラム
JP4756632B2 (ja) * 2005-08-23 2011-08-24 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4156648B2 (ja) * 2006-12-11 2008-09-24 株式会社スクウェア・エニックス ゲーム装置及びゲームの進行方法、並びにプログラム及び記録媒体
WO2009144945A1 (ja) * 2008-05-30 2009-12-03 株式会社カプコン ゲームプログラム、記憶媒体、ゲーム装置およびゲームシステム
WO2010041359A1 (ja) 2008-10-08 2010-04-15 株式会社ソニー・コンピュータエンタテインメント ゲーム制御プログラム、ゲーム装置、ゲームサーバ、及びゲーム制御方法
JP5555454B2 (ja) * 2009-08-04 2014-07-23 株式会社タイトー ゲーム装置、ゲームサーバ、ゲームプログラム

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109568963A (zh) * 2017-09-29 2019-04-05 腾讯科技(深圳)有限公司 虚拟资源数据处理方法、装置、计算机设备及存储介质
CN109568963B (zh) * 2017-09-29 2021-12-03 腾讯科技(深圳)有限公司 虚拟资源数据处理方法、装置、计算机设备及存储介质

Also Published As

Publication number Publication date
WO2013145760A1 (ja) 2013-10-03
US9656171B2 (en) 2017-05-23
JP2015192890A (ja) 2015-11-05
EP2832405A1 (en) 2015-02-04
JP5774773B2 (ja) 2015-09-09
US20150072785A1 (en) 2015-03-12
JPWO2013145760A1 (ja) 2015-12-10
EP2832405A4 (en) 2016-03-02
JP6138199B2 (ja) 2017-05-31

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