JP5372212B2 - ゲームシステム、それに用いられる制御方法及びコンピュータプログラム - Google Patents

ゲームシステム、それに用いられる制御方法及びコンピュータプログラム Download PDF

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Publication number
JP5372212B2
JP5372212B2 JP2012119984A JP2012119984A JP5372212B2 JP 5372212 B2 JP5372212 B2 JP 5372212B2 JP 2012119984 A JP2012119984 A JP 2012119984A JP 2012119984 A JP2012119984 A JP 2012119984A JP 5372212 B2 JP5372212 B2 JP 5372212B2
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Japan
Prior art keywords
game
evaluation result
game machine
evaluation
representative
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Application number
JP2012119984A
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English (en)
Japanese (ja)
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JP2013244200A (ja
Inventor
貴生 山本
昌宏 清本
翔太 片桐
真由美 奥山
達也 伊山
敦志 宇佐美
宜隆 西村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2012119984A priority Critical patent/JP5372212B2/ja
Priority to PCT/JP2013/063396 priority patent/WO2013175999A1/ja
Priority to CN201380027147.3A priority patent/CN104470599B/zh
Priority to KR1020147032570A priority patent/KR101595201B1/ko
Publication of JP2013244200A publication Critical patent/JP2013244200A/ja
Application granted granted Critical
Publication of JP5372212B2 publication Critical patent/JP5372212B2/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2012119984A 2012-05-25 2012-05-25 ゲームシステム、それに用いられる制御方法及びコンピュータプログラム Active JP5372212B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2012119984A JP5372212B2 (ja) 2012-05-25 2012-05-25 ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
PCT/JP2013/063396 WO2013175999A1 (ja) 2012-05-25 2013-05-14 ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
CN201380027147.3A CN104470599B (zh) 2012-05-25 2013-05-14 游戏系统、用于该游戏系统的控制方法
KR1020147032570A KR101595201B1 (ko) 2012-05-25 2013-05-14 게임 시스템, 그것에 사용되는 제어 방법 및 컴퓨터 프로그램이 기억된 기억 매체

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012119984A JP5372212B2 (ja) 2012-05-25 2012-05-25 ゲームシステム、それに用いられる制御方法及びコンピュータプログラム

Publications (2)

Publication Number Publication Date
JP2013244200A JP2013244200A (ja) 2013-12-09
JP5372212B2 true JP5372212B2 (ja) 2013-12-18

Family

ID=49623693

Family Applications (1)

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JP2012119984A Active JP5372212B2 (ja) 2012-05-25 2012-05-25 ゲームシステム、それに用いられる制御方法及びコンピュータプログラム

Country Status (4)

Country Link
JP (1) JP5372212B2 (ko)
KR (1) KR101595201B1 (ko)
CN (1) CN104470599B (ko)
WO (1) WO2013175999A1 (ko)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102592849B1 (ko) * 2015-09-30 2023-10-20 엘지디스플레이 주식회사 터치 구동 신호 생성 장치와 이를 포함하는 터치 구동 장치, 디스플레이 장치 및 이의 구동 방법
JP6676233B2 (ja) * 2016-02-16 2020-04-08 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられるコンピュータプログラム、及びサーバ装置
JP6261017B2 (ja) * 2016-03-15 2018-01-17 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられるコンピュータプログラム、及びサーバ装置
EP3496044A4 (en) 2016-07-15 2019-10-09 Nurve, Inc. PICTURE DISPLAY AND PICTURE DISPLAY SYSTEM
JP6277504B1 (ja) * 2017-04-28 2018-02-14 株式会社コナミデジタルエンタテインメント サーバ装置、及びそれに用いられるコンピュータプログラム
CN108905200A (zh) * 2018-06-29 2018-11-30 杭州电魂网络科技股份有限公司 游戏计分方法、装置及游戏客户端
JP6758576B2 (ja) * 2018-09-28 2020-09-23 株式会社コナミアミューズメント ゲームシステム及びそれに用いるコンピュータプログラム
JP2020032302A (ja) * 2019-12-10 2020-03-05 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられるコンピュータプログラム、及びサーバ装置
JP7176779B2 (ja) * 2020-07-22 2022-11-22 株式会社コナミアミューズメント ゲームシステム及びそれに用いるコンピュータプログラム

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3600339B2 (ja) * 1995-12-14 2004-12-15 株式会社ナムコ ゲームシステム及びゲームシステムの制御方法
JP3916964B2 (ja) * 2002-02-20 2007-05-23 アルゼ株式会社 ゲーム機
JP4429791B2 (ja) * 2004-04-28 2010-03-10 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP3730248B1 (ja) * 2004-08-04 2005-12-21 コナミ株式会社 ゲーム装置およびゲームシステム
JP5094091B2 (ja) * 2006-11-01 2012-12-12 任天堂株式会社 ゲームシステム
KR100861649B1 (ko) * 2007-01-17 2008-10-02 엔에이치엔(주) 온라인 게임 방법 및 시스템
KR20110001518A (ko) * 2009-06-30 2011-01-06 엔에이치엔(주) 세션 노트를 제공하는 음악 게임 장치 및 방법
CN101982211B (zh) 2010-04-28 2013-09-11 科乐美数码娱乐株式会社 游戏系统及其中使用的控制方法

Also Published As

Publication number Publication date
JP2013244200A (ja) 2013-12-09
KR101595201B1 (ko) 2016-02-17
CN104470599A (zh) 2015-03-25
KR20150005636A (ko) 2015-01-14
WO2013175999A1 (ja) 2013-11-28
CN104470599B (zh) 2017-05-24

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