JP5372212B2 - ゲームシステム、それに用いられる制御方法及びコンピュータプログラム - Google Patents
ゲームシステム、それに用いられる制御方法及びコンピュータプログラム Download PDFInfo
- Publication number
- JP5372212B2 JP5372212B2 JP2012119984A JP2012119984A JP5372212B2 JP 5372212 B2 JP5372212 B2 JP 5372212B2 JP 2012119984 A JP2012119984 A JP 2012119984A JP 2012119984 A JP2012119984 A JP 2012119984A JP 5372212 B2 JP5372212 B2 JP 5372212B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- evaluation result
- game machine
- evaluation
- representative
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012119984A JP5372212B2 (ja) | 2012-05-25 | 2012-05-25 | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
PCT/JP2013/063396 WO2013175999A1 (ja) | 2012-05-25 | 2013-05-14 | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
CN201380027147.3A CN104470599B (zh) | 2012-05-25 | 2013-05-14 | 游戏系统、用于该游戏系统的控制方法 |
KR1020147032570A KR101595201B1 (ko) | 2012-05-25 | 2013-05-14 | 게임 시스템, 그것에 사용되는 제어 방법 및 컴퓨터 프로그램이 기억된 기억 매체 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012119984A JP5372212B2 (ja) | 2012-05-25 | 2012-05-25 | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2013244200A JP2013244200A (ja) | 2013-12-09 |
JP5372212B2 true JP5372212B2 (ja) | 2013-12-18 |
Family
ID=49623693
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012119984A Active JP5372212B2 (ja) | 2012-05-25 | 2012-05-25 | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
Country Status (4)
Country | Link |
---|---|
JP (1) | JP5372212B2 (ko) |
KR (1) | KR101595201B1 (ko) |
CN (1) | CN104470599B (ko) |
WO (1) | WO2013175999A1 (ko) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102592849B1 (ko) * | 2015-09-30 | 2023-10-20 | 엘지디스플레이 주식회사 | 터치 구동 신호 생성 장치와 이를 포함하는 터치 구동 장치, 디스플레이 장치 및 이의 구동 방법 |
JP6676233B2 (ja) * | 2016-02-16 | 2020-04-08 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられるコンピュータプログラム、及びサーバ装置 |
JP6261017B2 (ja) * | 2016-03-15 | 2018-01-17 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられるコンピュータプログラム、及びサーバ装置 |
EP3496044A4 (en) | 2016-07-15 | 2019-10-09 | Nurve, Inc. | PICTURE DISPLAY AND PICTURE DISPLAY SYSTEM |
JP6277504B1 (ja) * | 2017-04-28 | 2018-02-14 | 株式会社コナミデジタルエンタテインメント | サーバ装置、及びそれに用いられるコンピュータプログラム |
CN108905200A (zh) * | 2018-06-29 | 2018-11-30 | 杭州电魂网络科技股份有限公司 | 游戏计分方法、装置及游戏客户端 |
JP6758576B2 (ja) * | 2018-09-28 | 2020-09-23 | 株式会社コナミアミューズメント | ゲームシステム及びそれに用いるコンピュータプログラム |
JP2020032302A (ja) * | 2019-12-10 | 2020-03-05 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられるコンピュータプログラム、及びサーバ装置 |
JP7176779B2 (ja) * | 2020-07-22 | 2022-11-22 | 株式会社コナミアミューズメント | ゲームシステム及びそれに用いるコンピュータプログラム |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3600339B2 (ja) * | 1995-12-14 | 2004-12-15 | 株式会社ナムコ | ゲームシステム及びゲームシステムの制御方法 |
JP3916964B2 (ja) * | 2002-02-20 | 2007-05-23 | アルゼ株式会社 | ゲーム機 |
JP4429791B2 (ja) * | 2004-04-28 | 2010-03-10 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP3730248B1 (ja) * | 2004-08-04 | 2005-12-21 | コナミ株式会社 | ゲーム装置およびゲームシステム |
JP5094091B2 (ja) * | 2006-11-01 | 2012-12-12 | 任天堂株式会社 | ゲームシステム |
KR100861649B1 (ko) * | 2007-01-17 | 2008-10-02 | 엔에이치엔(주) | 온라인 게임 방법 및 시스템 |
KR20110001518A (ko) * | 2009-06-30 | 2011-01-06 | 엔에이치엔(주) | 세션 노트를 제공하는 음악 게임 장치 및 방법 |
CN101982211B (zh) | 2010-04-28 | 2013-09-11 | 科乐美数码娱乐株式会社 | 游戏系统及其中使用的控制方法 |
-
2012
- 2012-05-25 JP JP2012119984A patent/JP5372212B2/ja active Active
-
2013
- 2013-05-14 CN CN201380027147.3A patent/CN104470599B/zh active Active
- 2013-05-14 WO PCT/JP2013/063396 patent/WO2013175999A1/ja active Application Filing
- 2013-05-14 KR KR1020147032570A patent/KR101595201B1/ko active IP Right Grant
Also Published As
Publication number | Publication date |
---|---|
JP2013244200A (ja) | 2013-12-09 |
KR101595201B1 (ko) | 2016-02-17 |
CN104470599A (zh) | 2015-03-25 |
KR20150005636A (ko) | 2015-01-14 |
WO2013175999A1 (ja) | 2013-11-28 |
CN104470599B (zh) | 2017-05-24 |
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