JP4890552B2 - モバイル画像認識を介した双方向性 - Google Patents
モバイル画像認識を介した双方向性 Download PDFInfo
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- JP4890552B2 JP4890552B2 JP2008529219A JP2008529219A JP4890552B2 JP 4890552 B2 JP4890552 B2 JP 4890552B2 JP 2008529219 A JP2008529219 A JP 2008529219A JP 2008529219 A JP2008529219 A JP 2008529219A JP 4890552 B2 JP4890552 B2 JP 4890552B2
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Description
1)情報の接続が、モバイル機器により取り込まれたイメージに基づき、モバイル機器と情報リソース(ウェブサイトなど)の間で確立される。これは、モバイル機器でオブジェクトの画像を取り込み、その画像を末端サーバに送信し、サーバでそのオブジェクトを認識し、サーバが情報リソースのアドレスをモバイル機器に送信することにより行われる。
2)ユーザは、モバイル機器を介して情報リソースから情報を得る。
3)ユーザは、以前に確立された情報の接続に基づき、情報リソースまたはオブジェクトと対話する。この対話は、様々な種類であってよく、例えば以下を含む:
上記処理の複数回の反復
トランザクションの実行
ゲームでのアクションの実行
ドア(物理的または仮想の)を開けてセキュアな情報またはセキュアな位置へのアクセス
TVプログラミングとの対話(チャンネルを選択することを含む)
他の人々との通信。
図1では、システムは、携帯電話または他のモバイル機器を使用してオブジェクトの画像を取り込むユーザを含む。例えばCD(コンパクトオーディオディスク)のジャケットまたはCDの表面の可視画像、DVD(デジタルビデオディスク)、雑誌広告、消費財などを含む、すべての現実のオブジェクトが考えられる。オブジェクトの識別が、オンラインショッピングアプリケーション内のユーザのオンライン「買い物かご」に追加される。買い物かごは、ユーザが購入するつもりである項目のリストを表す。次にユーザは、ユーザが購入するつもりであるかまたはユーザが情報を求める追加のオブジェクトの画像を取り込むことにより買い物を続ける。
Claims (19)
- 仮想空間と対話する方法であって、
モバイル機器を用いて実世界のオブジェクトの画像データを電子的に取り込むステップと、
画像データを用いて実世界のオブジェクトに関係する情報を、実世界の影を含む、オブジェクトの時間変化する実世界の外観に基づき識別するステップと、
実世界の影を含む時間変化する外観から実世界の現在の時刻を求めるために、情報を用いて少なくとも部分的にモバイル機器の外部で操作されているソフトウェアと対話し、(a)電子ゲームの態様および(b)モバイル機器付属の、前記ゲームに無関係の第2の機器のうちの少なくとも1つを、時間変化する実世界の外観および求められた実世界の現在の時刻に依存する関数に基づき制御するステップと
を備える、方法。 - モバイル機器を用いて実世界のオブジェクトの画像データを電子的に取り込むステップが、静止画像を取り込むステップを備える、請求項1に記載の方法。
- モバイル機器を用いて実世界のオブジェクトの画像データを電子的に取り込むステップが、ビデオ画像を取り込むステップを備える、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトの名前を識別するステップを備え、関数は名前に依存する、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトを分類するステップを備え、関数は実世界のオブジェクトの分類に依存する、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトをゲーム内のプレイヤーとして識別するステップを備え、関数は識別されたプレイヤーに依存する、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトをゲーム内で価値を有するものとして識別するステップを備え、関数は価値に依存する、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトをゲーム内のゴールオブジェクトとして識別するステップを備え、関数はゴールに依存する、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いてモバイル機器の近くの環境的特徴を確認するステップを備え、関数は実世界の環境的特徴に依存する、請求項1に記載の方法。
- ソフトウェアが、ユーザ群のうちの他のユーザと対話できる少なくとも3人の同時ユーザ群に対応する、請求項1に記載の方法。
- ソフトウェアが、ユーザ群のうちの他のユーザと対話できる少なくとも5人の同時ユーザ群に対応する、請求項1に記載の方法。
- 電子ゲームの態様が、ゲームに入力を与えるステップを備える、請求項1に記載の方法。
- 入力が仮想武器の使用に関係するデータを備える、請求項12に記載の方法。
- 入力が音楽の仮想再生に関係するデータを備える、請求項12に記載の方法。
- 入力が仮想旅行に関係するデータを備える、請求項12に記載の方法。
- 第2の機器の制御が、チャンネルを変更するステップを備える、請求項1に記載の方法。
- モバイル機器の指示子または物理位置を用いてソフトウェアと対話するステップをさらに備える、請求項1に記載の方法。
- 指示子または物理位置が地理座標を備える、請求項17に記載の方法。
- モバイル機器の方向および加速度のうちの少なくとも1つを用いてソフトウェアと対話するステップをさらに備える、請求項1に記載の方法。
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US8633946B2 (en) | 2014-01-21 |
US20100017722A1 (en) | 2010-01-21 |
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US20080094417A1 (en) | 2008-04-24 |
US20140055492A1 (en) | 2014-02-27 |
CA2621191A1 (en) | 2007-03-08 |
EP2764899A3 (en) | 2014-12-10 |
EP1929430A2 (en) | 2008-06-11 |
EP2764899A2 (en) | 2014-08-13 |
US10617951B2 (en) | 2020-04-14 |
US20140173493A1 (en) | 2014-06-19 |
US20140059437A1 (en) | 2014-02-27 |
US9600935B2 (en) | 2017-03-21 |
JP2009509363A (ja) | 2009-03-05 |
US10463961B2 (en) | 2019-11-05 |
EP1929430A4 (en) | 2011-06-29 |
WO2007027738A2 (en) | 2007-03-08 |
CN101273368A (zh) | 2008-09-24 |
BRPI0615283A2 (pt) | 2011-05-17 |
US20140055493A1 (en) | 2014-02-27 |
WO2007027738A3 (en) | 2007-09-20 |
CA2621191C (en) | 2012-12-18 |
US20140132632A1 (en) | 2014-05-15 |
US7564469B2 (en) | 2009-07-21 |
US20170144068A1 (en) | 2017-05-25 |
US20150199851A1 (en) | 2015-07-16 |
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