JP4864329B2 - 無線動作と有線動作を切り換えるゲームコントローラ - Google Patents
無線動作と有線動作を切り換えるゲームコントローラ Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W76/00—Connection management
- H04W76/10—Connection setup
- H04W76/19—Connection re-establishment
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W84/00—Network topologies
- H04W84/18—Self-organising networks, e.g. ad-hoc networks or sensor networks
- H04W84/22—Self-organising networks, e.g. ad-hoc networks or sensor networks with access to wired networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Signal Processing (AREA)
- Software Systems (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Mobile Radio Communication Systems (AREA)
- Selective Calling Equipment (AREA)
Description
図1に、コンソールベースのゲームシステム100の例を示す。これは、ゲームコンソール102、および2つのコントローラ104(1)、104(2)で表す、最大4つまでのコントローラを含む。各コントローラ104は、有線または無線インターフェイスを介してゲームコンソール102に結合され、USB(ユニバーサルシリアルバス)など、適当なデータプロトコルを利用する。一方のコントローラ104(2)は、2つの異なるモード、すなわち有線モードと無線モードで動作する物として示されている。有線モードでは、コントローラ104(2)は、ケーブル106を介してゲームコンソール102に接続される。コントローラは、ケーブル106を介してゲームコンソールから電力を得る。無線モードでは、コントローラ104(2)は、無線リンク108を介してゲームコンソール102に接続される。無線リンクは、例えば、赤外線技術、ブルートゥース技術、RF技術などを含む、多種多様な技術のいずれか1つを用いて実施可能である。無線モードでは、コントローラ104(2)は、バッテリなど、独自の電源を利用する。ケーブル106は、より自由に移動できるように、任意選択で、コントローラから取り外すことができる。
図4に、ゲームコントローラを無線動作モードから有線動作モードに切り換えるプロセス400を示す。プロセス400は、論理流れ図にブロックの集まりとして示されており、それらは、ハードウェア、ソフトウェア、またはそれらの組み合わせとして実施可能な一連の動作を表す。ソフトウェアの状況では、各ブロックは、1つまたは複数のプロセッサにより実行された場合、記述された動作を実行するコンピュータ命令を表す。
前述のゲームコントローラは、有線と無線双方の動作を実行し、進行中のゲームを中断せずに有線動作と無線動作を切り換えることができる。以上、本発明を構造的特徴および/または方法論的動作に特有の言葉で説明してきたが、添付の特許請求の範囲で定義される本発明は、必ずしも、前述の具体的特徴または動作に限定されるとは限らないことを理解すべきである。そうではなく、これらの具体的特徴および動作は、特許請求の発明を実施する例示的形態として開示したものである。
Claims (8)
- ビデオゲームコントローラであって、
プロセッサと、
前記プロセッサに結合されたメモリと、
有線動作のためのケーブルを介した通信をサポートする第1のモジュールと、
無線動作のための無線リンクを介した通信をサポートする第2のモジュールと、
前記ビデオゲームコントローラが無線動作する場合に前記プロセッサ、前記メモリ、および前記第2のモジュールに電力を供給するバッテリと、
前記バッテリの総推定寿命、無線動作中に使用された電力、およびバッテリが完全に切れるまでの残された時間量を含むバッテリ寿命データであって、ホストゲームシステムへ送信されるバッテリ寿命データを保持する電源管理モジュールと
を含み、
前記メモリは当該ビデオゲームコントローラの識別子を記憶し、
前記ビデオゲームコントローラは、前記第1のモジュールと第2のモジュールとの間の切替えに際して、前記識別子を、プレイ最中のビデオゲームについてのゲームデータと当該ビデオゲームコントローラとの間の関連づけを保持し前記ビデオゲームのプレイを継続するために用いるように、前記ホストゲームシステムへ送信するように構成され、これにより前記ホストゲームシステムが前記ビデオゲームコントローラと前記ゲームデータとを前記切替えの前後において関連付けし、
前記第2のモジュールは、前記バッテリ寿命データを前記ホストゲームシステムへ送信するように構成されていることを特徴とするビデオゲームコントローラ。 - 前記第2のモジュールは、RF通信をサポートするRFモジュールを含むことを特徴とする請求項1に記載のビデオゲームコントローラ。
- 有線動作状態にある場合に前記バッテリを充電する充電回路をさらに含むことを特徴とする請求項1に記載のビデオゲームコントローラ。
- 前記ホストゲームシステムはゲームコンソールまたはパーソナルコンピュータの1つを含むことを特徴とする請求項1に記載のビデオゲームコントローラ。
- 前記ホストゲームシステムに接続されるシリアルケーブルと、
前記ケーブルが前記ホストゲームシステムから取り外された場合に前記ホストゲームシステムと通信する無線インターフェイスと
を含むことを特徴とする請求項1に記載のビデオゲームコントローラ。 - ホストゲームシステムが、ビデオゲームのプレイ最中に、ビデオゲームコントローラと関連付けられた識別子を受け取るステップと、
前記ホストゲームシステムが、前記ビデオゲームのゲームデータと前記識別子を関連付けるステップであって、そこでは前記ビデオゲームのゲームデータは前記ビデオゲームコントローラに特有のデータである、ステップと、
前記ホストゲームシステムが、無線モードの動作中の前記ビデオゲームコントローラから無線リンクを介して受信した、バッテリの総推定寿命、無線モードの動作中に使用された電力、およびバッテリが完全に切れるまでの残された時間量を含むバッテリ寿命データを利用して、電力低下状態を示すインジケーションを提供するステップと、
前記ホストゲームシステムが、無線モードの動作から有線モードの動作に前記ビデオゲームコントローラが移行する間に、前記ビデオゲームコントローラと関連付けられ且つ前記ビデオゲームコントローラに特有のビデオゲームのゲームデータとも関連付けられる識別子を使用して前記ゲームデータと前記ビデオゲームコントローラとの間の関連付けを保持するように、無線モードの動作を介して前記ビデオゲームコントローラと通信することにより前記ビデオゲームのプレイを阻害しないように続行するステップと
を含むことを特徴とする方法。 - ビデオゲームシステムが読み取り可能な記憶媒体であって、前記記憶媒体は、プログラムを格納し、前記プログラムは、前記ビデオゲームシステムに、
有線動作モードではケーブルを介して、無線動作モードでは無線リンクを介して送信される、ビデオゲームコントローラからビデオゲームを制御する命令を受信するステップと、
複数のビデオゲームコントローラの各々のIDと関連付けられたビデオゲームのゲームデータを記憶するステップであって、前記複数のビデオゲームコントローラの特定の1つと関連付けられたゲームデータは、前記複数のビデオゲームコンローラの特定の1つにより制御される特定のゲームに対応する、ステップと、
無線動作モードの前記ビデオゲームコントローラから無線リンクを介して受信した、バッテリの総推定寿命、無線動作モードで使用された電力、およびバッテリが完全に切れるまでの残された時間量を含むバッテリ寿命データを利用して、電力低下を示すインジケーションを提供するステップと、
前記無線動作モードおよび有線動作モードの間で切替られたビデオコントローラのIDを使用して前記ゲームデータを再び関連付け、前記ビデオゲームのプレイを続行可能にさせるステップと
を実行させることを特徴とする、記憶媒体。 - 前記プログラムは、前記ビデオゲームシステムに、前記ケーブルが前記ビデオゲームシステムから切断された場合、それを検出するステップを実行させることを特徴とする請求項7に記載の記憶媒体。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/769,431 | 2004-01-30 | ||
US10/769,431 US7753788B2 (en) | 2004-01-30 | 2004-01-30 | Game controller that converts between wireless operation and wired operation |
Publications (3)
Publication Number | Publication Date |
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JP2005211665A JP2005211665A (ja) | 2005-08-11 |
JP2005211665A5 JP2005211665A5 (ja) | 2008-03-13 |
JP4864329B2 true JP4864329B2 (ja) | 2012-02-01 |
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JP2005021783A Expired - Fee Related JP4864329B2 (ja) | 2004-01-30 | 2005-01-28 | 無線動作と有線動作を切り換えるゲームコントローラ |
Country Status (8)
Country | Link |
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US (4) | US7753788B2 (ja) |
EP (1) | EP1559460A1 (ja) |
JP (1) | JP4864329B2 (ja) |
KR (1) | KR101085610B1 (ja) |
CN (1) | CN1654104B (ja) |
AU (1) | AU2005200143B2 (ja) |
CA (1) | CA2494438A1 (ja) |
TW (1) | TWI361711B (ja) |
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JP2005211665A (ja) | 2005-08-11 |
US20170043246A1 (en) | 2017-02-16 |
US9427660B2 (en) | 2016-08-30 |
CN1654104A (zh) | 2005-08-17 |
KR101085610B1 (ko) | 2011-11-23 |
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