JP4752289B2 - ゲームプログラム、記録媒体及びゲーム装置 - Google Patents
ゲームプログラム、記録媒体及びゲーム装置 Download PDFInfo
- Publication number
- JP4752289B2 JP4752289B2 JP2005053892A JP2005053892A JP4752289B2 JP 4752289 B2 JP4752289 B2 JP 4752289B2 JP 2005053892 A JP2005053892 A JP 2005053892A JP 2005053892 A JP2005053892 A JP 2005053892A JP 4752289 B2 JP4752289 B2 JP 4752289B2
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- JP
- Japan
- Prior art keywords
- value
- technique
- energy
- game
- character
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005053892A JP4752289B2 (ja) | 2005-02-28 | 2005-02-28 | ゲームプログラム、記録媒体及びゲーム装置 |
| US11/364,894 US7744469B2 (en) | 2005-02-28 | 2006-02-27 | Computer-usable program, storage medium and game apparatus |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005053892A JP4752289B2 (ja) | 2005-02-28 | 2005-02-28 | ゲームプログラム、記録媒体及びゲーム装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2006230947A JP2006230947A (ja) | 2006-09-07 |
| JP2006230947A5 JP2006230947A5 (enExample) | 2008-04-17 |
| JP4752289B2 true JP4752289B2 (ja) | 2011-08-17 |
Family
ID=36971714
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2005053892A Expired - Fee Related JP4752289B2 (ja) | 2005-02-28 | 2005-02-28 | ゲームプログラム、記録媒体及びゲーム装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US7744469B2 (enExample) |
| JP (1) | JP4752289B2 (enExample) |
Families Citing this family (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7896733B2 (en) * | 2006-09-14 | 2011-03-01 | Nintendo Co., Ltd. | Method and apparatus for providing interesting and exciting video game play using a stability/energy meter |
| JP5334174B2 (ja) * | 2008-08-04 | 2013-11-06 | 株式会社タイトー | シューティングゲーム装置 |
| JP5239036B2 (ja) | 2009-01-27 | 2013-07-17 | 株式会社セガ | ゲーム制御プログラムおよびゲーム装置 |
| US8469819B2 (en) * | 2009-06-04 | 2013-06-25 | Michael Parker McMain | Game apparatus and game control method for controlling and representing magical ability and power of a player character in an action power control program |
| WO2011096352A1 (ja) * | 2010-02-05 | 2011-08-11 | 株式会社カプコン | コンピュータ、および、記録媒体 |
| US8267788B2 (en) * | 2010-04-13 | 2012-09-18 | Kulas Charles J | Gamepiece controller using a movable position-sensing display device including a movement currency mode of movement |
| US8814696B2 (en) | 2011-04-13 | 2014-08-26 | Zynga Inc. | System and method for providing branded virtual objects in a virtual environment |
| JP5406391B2 (ja) * | 2013-02-28 | 2014-02-05 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| US9600150B1 (en) * | 2013-05-06 | 2017-03-21 | Kabam, Inc. | System and method for providing promotions to users during idle time |
| JP5977916B2 (ja) * | 2013-10-09 | 2016-08-24 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
| JP2016083346A (ja) * | 2015-06-23 | 2016-05-19 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| JP6680156B2 (ja) * | 2016-09-13 | 2020-04-15 | 株式会社セガゲームス | 情報処理装置及びプログラム |
| JP6139812B2 (ja) * | 2017-01-30 | 2017-05-31 | 株式会社バンダイナムコエンターテインメント | 情報生成装置、システムおよびプログラム |
| CN109316746A (zh) * | 2018-09-25 | 2019-02-12 | 北京金山安全软件有限公司 | 游戏战斗过程中信息提示方法、装置和电子设备 |
| JP7258507B2 (ja) * | 2018-10-11 | 2023-04-17 | 株式会社コロプラ | ゲームプログラム、および情報処理装置 |
| JP7078028B2 (ja) * | 2019-12-16 | 2022-05-31 | 株式会社セガ | 情報処理装置、プログラム、及び情報処理方法 |
| CN111760287B (zh) * | 2020-06-30 | 2024-02-02 | 网易(杭州)网络有限公司 | 游戏技能的控制方法、装置、电子设备及计算机可读介质 |
| US12042731B2 (en) * | 2021-08-26 | 2024-07-23 | Shanghai Yiyu Network Technology Co., Ltd. | Swapping game with player and enemy characters |
| CN113713390B (zh) * | 2021-09-14 | 2023-03-21 | 北京字跳网络技术有限公司 | 一种交互方法、装置以及计算机存储介质 |
Family Cites Families (25)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0327675Y2 (enExample) * | 1984-12-12 | 1991-06-14 | ||
| US5580308A (en) * | 1993-07-14 | 1996-12-03 | Casio Computer Co., Ltd. | Electronic battle game playing apparatus with facial montage generation |
| CA2128634C (en) * | 1994-06-22 | 2005-09-27 | Richard Channing Garfield | Trading card game components and method of play |
| US5570887A (en) * | 1995-05-22 | 1996-11-05 | Christie, Jr.; George | Apparatus and method of playing a medieval military conflict board game for two to four players |
| US6146269A (en) * | 1996-08-06 | 2000-11-14 | Konami Corporation | Apparatus for and method of determining win for competitive video game, and recording medium storing win determining program |
| TW394702B (en) * | 1996-10-09 | 2000-06-21 | Sega Enterprises Kk | Player, solution and play implementation and play system |
| US6340330B1 (en) * | 1996-10-09 | 2002-01-22 | Namco Ltd. | Game machine and information storage medium |
| JPH114969A (ja) * | 1997-06-16 | 1999-01-12 | Konami Co Ltd | ゲーム装置、ゲーム方法および可読記録媒体 |
| US6159100A (en) * | 1998-04-23 | 2000-12-12 | Smith; Michael D. | Virtual reality game |
| JPH11300039A (ja) * | 1998-04-24 | 1999-11-02 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
| JP2000229172A (ja) * | 1999-02-10 | 2000-08-22 | Konami Co Ltd | ゲームシステムおよびゲーム用プログラムが記録されたコンピュータ読み取り可能な記憶媒体 |
| JP3281332B2 (ja) * | 1999-07-01 | 2002-05-13 | 株式会社スクウェア | コンピュータ読み取り可能な記録媒体、ゲーム制御方法およびゲーム装置 |
| US6273814B1 (en) * | 1999-10-25 | 2001-08-14 | Square Co., Ltd. | Game apparatus and method for controlling timing for executive action by game character |
| US6270416B1 (en) * | 1999-10-25 | 2001-08-07 | Square Co., Ltd. | Video game apparatus and method, and storage medium |
| AU2001222597A1 (en) * | 2000-02-24 | 2001-09-03 | Nintendo Co. Ltd. | Sanity system for video game |
| US6854012B1 (en) * | 2000-03-16 | 2005-02-08 | Sony Computer Entertainment America Inc. | Data transmission protocol and visual display for a networked computer system |
| GB2375969A (en) * | 2001-05-31 | 2002-12-04 | Nokia Corp | Electronic gaming |
| US7118107B2 (en) * | 2001-06-14 | 2006-10-10 | Matthew Frederick Niedner | Role-playing game with interactive cards and game devices, namely in the form of linear and rotary slide rules, novel use of dice, tactical combat, word-based magic, and dynamic attrition |
| JP2003210846A (ja) * | 2001-11-15 | 2003-07-29 | Square Co Ltd | ゲームシステム、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム |
| AU2003268147A1 (en) * | 2002-08-20 | 2004-03-11 | Vivendi Universal Games, Inc | Computer game with emotion-based character interraction |
| JP2004267554A (ja) * | 2003-03-10 | 2004-09-30 | Square Enix Co Ltd | コンピュータゲームにおけるオブジェクトのパラメータ制御方法、このための装置、ゲーム機、コンピュータプログラム、および記憶媒体 |
| US20040219976A1 (en) * | 2003-04-29 | 2004-11-04 | Scott Campbell | System and method for displaying video game information embedded in a dividing bar |
| JP3927921B2 (ja) * | 2003-05-19 | 2007-06-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| JP3699095B2 (ja) * | 2003-06-10 | 2005-09-28 | コナミ株式会社 | ダメージ制御ゲームプログラム及びゲーム装置 |
| TWI335233B (en) * | 2003-06-19 | 2011-01-01 | Aruze Corp | Computer-readable program product and gaming machine |
-
2005
- 2005-02-28 JP JP2005053892A patent/JP4752289B2/ja not_active Expired - Fee Related
-
2006
- 2006-02-27 US US11/364,894 patent/US7744469B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US20060205460A1 (en) | 2006-09-14 |
| JP2006230947A (ja) | 2006-09-07 |
| US7744469B2 (en) | 2010-06-29 |
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