JP4530258B2 - Game system - Google Patents

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JP4530258B2
JP4530258B2 JP2004069749A JP2004069749A JP4530258B2 JP 4530258 B2 JP4530258 B2 JP 4530258B2 JP 2004069749 A JP2004069749 A JP 2004069749A JP 2004069749 A JP2004069749 A JP 2004069749A JP 4530258 B2 JP4530258 B2 JP 4530258B2
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game
information
model
hall
game hall
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JP2005253695A (en
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智弘 戸崎
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Sankyo Co Ltd
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本発明は、遊技場において会員登録した会員遊技者が、遊技場に来場した際に、自分が遊技している台の機種における遊技履歴の情報を、当該遊技場のみではなく、当該会員遊技者が会員となっているその他の遊技場に設置されている当該機種での遊技履歴を含めた統合された履歴データを確認することのできる遊技用システムに関する。   When a member player who has registered as a member at a game hall visits the game hall, the game history information about the model of the machine he / she is playing is not only the game hall but also the member player. It is related with the game system which can confirm the integrated log | history data including the game log | history in the said model installed in the other game hall where becomes a member.

従来、会員遊技者が遊技場に来場した際に、自分が遊技している台の機種における遊技履歴の情報を確認できるシステムとしては、遊技場内に各会員遊技者が遊技した遊技台の機種情報を含む遊技履歴を、各会員遊技者の会員IDに対応付けて記憶・管理する管理装置を設置しておき、該記憶している遊技履歴から、当該会員遊技者が遊技している遊技機の台番号から特定される機種の各台のデータを抽出し、当該機種における機種トータルデータを生成して表示するものがある。(例えば、特許文献1参照)。   Conventionally, when a member player comes to the amusement hall, the system that can check the game history information on the machine model that he / she plays is the model information of the game machine where each member player played in the game hall. A management device that stores and manages the game history including the game ID in association with the member ID of each member player is installed, and from the stored game history, the gaming machine that the member player is playing is stored. There is one that extracts data of each model of the model specified from the model number and generates and displays model total data for the model. (For example, refer to Patent Document 1).

特開2003−236214号公報(第4頁、第17図)JP 2003-236214 A (page 4, FIG. 17)

このように、機種トータルデータを表示することは、会員遊技者が、自身が遊技を実施している機種における自分の遊技履歴に基づいた機種トータルデータを簡便に把握でき、会員遊技者の利便性を向上できるが、近年にあっては、遊技者は複数の遊技場において会員となっている場合が多く、そのため、これら会員となっている各遊技場において、お気に入りの同一機種を遊技する状況が多くあるが、前記した従来のシステムでは、会員遊技者は、来場している当該遊技場における自分の遊技履歴に基づいた当該機種の機種トータルデータを把握することはできるが、自分が会員となっているその他の遊技場における自身が遊技を実施している機種と同一機種の機種トータルデータを把握することができないという問題があった。   In this way, displaying the model total data allows the member player to easily grasp the model total data based on his / her game history for the model he / she is playing, which is convenient for the member player. However, in recent years, players are often members at multiple amusement halls, so there are situations where players play the same favorite models at each of these amusement halls. Although there are many, in the conventional system described above, a member player can grasp the model total data of the model based on his / her game history at the game hall where he / she is visiting, but he / she becomes a member. There is a problem that it is not possible to grasp the total model data of the same model as the model that the player is playing at other game halls.

本発明は、このような問題点に着目してなされたもので、会員遊技者が、自身が会員となっているその他の遊技場における、自身が遊技を実施している機種での自身の遊技履歴を簡便に把握することのできる遊技用システムを提供することを目的とする。   The present invention has been made paying attention to such a problem, and a member player can play his / her game in a model where he / she is playing a game in another game hall in which he / she is a member. An object of the present invention is to provide a gaming system capable of easily grasping a history.

上記課題を解決するために、本発明の請求項1に記載の遊技用システムは、
遊技場内に設置された遊技機に対応して設けられ、
当該遊技場のみで使用され、各遊技場において個別に各会員遊技者に対して付与された情報であって各会員遊技者を個々に識別可能な会員識別情報が記録された会員用記録媒体を受付けて当該会員用記録媒体に記録されている会員識別情報を読み出す読み出し手段と、
該読み出し手段にて読み出した前記会員識別情報と、対応する前記遊技機の機種を特定可能な機種特定情報と、該会員識別情報が記録されている会員用記録媒体を受付けている間の当該遊技機において遊技に関連して発生した遊技関連情報とを送信するための送信手段と、
前記読み出し手段により前記受付け中の会員用記録媒体から読み出した会員識別情報を特定可能な会員識別情報特定情報と、前記機種特定情報とを含む遊技履歴情報送信要求を送信する送信要求送信手段と、
を備える遊技用装置と、
遊技場内に設置され、
前記送信手段から送信される前記会員識別情報に対応付けて、該会員識別情報とともに送信される前記機種特定情報から特定される機種を特定可能な情報並びに前記遊技関連情報を含む遊技履歴情報を記憶するための遊技履歴情報記憶手段と、
該遊技履歴情報記憶手段に記憶されている遊技履歴情報を、該遊技履歴情報に対応付けて記憶されている前記会員識別情報とともに送信する遊技履歴情報送信手段と、
を備える遊技場内管理装置と、
遊技場外に設置され、
複数の各遊技場に設置された前記遊技場内管理装置とデータ通信可能に接続され、
前記遊技履歴情報送信手段から送信される前記会員識別情報前記遊技履歴情報とを対応付けて、各遊技場毎に記憶するための場外遊技履歴情報記憶手段と、
各遊技場毎に、当該遊技場の前記会員用記録媒体の発行を受けた各会員遊技者の会員属性情報と、当該会員遊技者の当該遊技場における会員識別情報とを対応付けて記憶するための会員属性情報記憶手段と、
前記送信要求送信手段から送信される遊技履歴情報送信要求に含まれる機種特定情報から遊技機の機種を特定する機種特定手段と、
前記送信要求送信手段から送信される遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報に対応付けて前記会員属性情報記憶手段に記憶されている会員属性情報と同一の会員属性情報を含む会員属性情報を全て特定し、該特定した会員属性情報に対応付けて該会員属性情報記憶手段に記憶されている会員識別情報を全て特定する他遊技場会員識別情報特定手段と、
前記送信要求送信手段から送信される遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報並びに前記他遊技場会員識別情報特定手段にて特定された全ての会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報の内、前記機種特定手段にて特定された機種を特定可能な情報を含む遊技履歴情報を、各遊技場別に抽出する同一機種遊技履歴抽出手段と、
該同一機種遊技履歴抽出手段にて各遊技場別に抽出された遊技履歴情報を、前記遊技履歴情報送信要求を送信してきた遊技用装置に対して送信するための遊技場別遊技履歴情報送信手段と、
を備える遊技場外管理装置と、
を有し、
前記遊技用装置は、前記遊技場別遊技履歴情報送信手段から送信される遊技場別遊技履歴情報を、該遊技用装置が対応する遊技機の機種と同一機種における当該会員遊技者の会員となっている各遊技場における遊技場別遊技履歴情報として表示する遊技場別遊技履歴情報表示手段を備えることを特徴としている。
この特徴によれば、前記場外遊技履歴情報記憶手段に各会員遊技者が各遊技場において遊技した遊技履歴情報が各遊技場における会員識別情報に対応付けて記憶、管理され、これら記憶されている遊技履歴情報から、前記機種特定情報から特定される当該会員遊技者の会員用記録媒体を受付け中の遊技用装置が対応する遊技機、つまりは、自身が遊技を実施している遊技機の機種と同一の機種における遊技履歴情報が各遊技場別に抽出され、該抽出された各遊技場別の遊技履歴情報が遊技用装置に送信されて表示されるようになるため、会員遊技者は、遊技を行いながら自身が会員となっている全ての遊技場の、自身が遊技を実施している遊技機の機種における自身の遊技履歴を、各遊技場別に簡便に把握することができ、遊技者の利便性を向上できる。
In order to solve the above-described problem, a gaming system according to claim 1 of the present invention provides:
Provided corresponding to the gaming machines installed in each amusement hall,
A member recording medium that is used only in the amusement hall and that is individually assigned to each member player at each amusement hall and on which member identification information for individually identifying each member player is recorded. Reading means for accepting and reading member identification information recorded on the member recording medium;
The game of while accepting said member identification information read by said reading means, said game machine model capable specific model specifying information corresponding, membership recording medium associative membered identification information is recorded Transmitting means for transmitting game-related information generated in relation to the game in the machine;
Transmission request transmitting means for transmitting a game history information transmission request including member identification information specifying information capable of specifying member identification information read from the member recording medium being received by the reading means, and the model specifying information;
A gaming device comprising:
Installed in the amusement hall,
In association with the member identification information transmitted from the transmission means, information that can identify the model identified from the model identification information transmitted together with the member identification information and game history information including the game related information are stored. Game history information storage means for
Game history information transmitting means for transmitting game history information stored in the game history information storage means together with the member identification information stored in association with the game history information;
A game hall management device comprising:
Installed outside the amusement hall,
It is connected so as to be able to perform data communication with the game hall management device installed in each of the plurality of game halls,
An off-site game history information storage means for associating the member identification information transmitted from the game history information transmission means with the game history information and storing it for each game hall ;
In order to store the member attribute information of each member player who has been issued the recording medium for the member of the game hall and the member identification information of the member player at the game hall in association with each game hall. Member attribute information storage means,
A model specifying means for specifying the model of the gaming machine from the model specifying information included in the game history information transmission request transmitted from the transmission request transmitting means;
Identical to the membership attribute information stored in the member attribute information storage unit in association with the member identification information identified from the member identification information specifying information included in the game history information transmission request transmitted from the transmission request transmitting means Other amusement park member identification information specifying means for specifying all the member attribute information including the member attribute information and specifying all the member identification information stored in the member attribute information storage means in association with the specified member attribute information When,
The member identification information specified from the member identification information specifying information included in the game history information transmission request transmitted from the transmission request transmitting means and all the member identification information specified by the other game hall member identification information specifying means The game history information including information that can identify the model specified by the model specifying means among the game history information stored in association with the out-of-field game history information storage means is the same for each game place. Model game history extraction means;
Game history information transmission means for each game site for transmitting the game history information extracted for each game hall by the same model game history extraction means to the gaming device that has transmitted the game history information transmission request; ,
A management facility outside the game hall comprising:
Have
The gaming apparatus becomes a member of the member player in the same model as the model of the gaming machine to which the gaming apparatus corresponds, by using the gaming history information transmitted from the gaming history information transmitting means by the gaming field. It is characterized by comprising game history information display means for each game hall that is displayed as game history information for each game hall at each game hall.
According to this feature, the game history information that each member player has played at each game hall is stored, managed, and stored in the off-site game history information storage means in association with the member identification information at each game hall. From the gaming history information, a gaming machine that is supported by the gaming device that is receiving the member recording medium of the member player specified from the model specifying information, that is, the model of the gaming machine in which the player is executing the game The game history information for the same model is extracted for each game hall, and the extracted game history information for each game hall is transmitted to the game device for display. It is possible to easily grasp the game history of each game hall of the game machine that the player is playing at all the game halls that the player is a member of Convenience It can be above.

本発明の請求項2に記載の遊技用システムは、請求項1に記載の遊技用システムであって、
前記遊技場外管理装置は、前記遊技履歴情報送信要求の受信に基づいて前記他遊技場会員識別情報特定手段にて特定された会員識別情報に対応する遊技場を特定可能な遊技場特定情報を、該遊技履歴情報送信要求を送信してきた遊技用装置に対して送信するための遊技場特定情報送信手段を備え、
前記遊技用装置は、
前記遊技場特定情報送信手段から送信される遊技場特定情報から特定される全ての遊技場を会員遊技者が選択可能に表示して、該会員遊技者が前記遊技場別遊技履歴情報を表示させたい遊技場の指定を受付ける遊技場指定受付け手段と、
該遊技場指定受付け手段にて受付けた遊技場の遊技場特定情報を含む指定遊技場情報を前記遊技場外管理装置に送信するための指定遊技場情報送信手段と、
を備え、
前記同一機種遊技履歴抽出手段は、前記指定遊技場情報送信手段から送信された指定遊技場情報に含まれる遊技場特定情報から特定される遊技場における前記他遊技場会員識別情報特定手段にて特定された会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報の内、前記機種特定手段にて特定された機種を特定可能な情報を含む遊技履歴情報を抽出することを特徴としている。
この特徴によれば、会員遊技者により選択された遊技場における自身が遊技を実施している遊技機の機種の遊技履歴のみを表示することから、その他の選択されない遊技場における同一機種の遊技履歴を抽出したり、抽出した遊技履歴を送信する等の処理を省くことができ、処理負荷を低減できる。
A gaming system according to claim 2 of the present invention is the gaming system according to claim 1,
The out-of-game management device has game field specifying information that can specify the game field corresponding to the member identification information specified by the other game field member identification information specifying means based on the reception of the game history information transmission request, A game field specifying information transmitting means for transmitting to the gaming device that has transmitted the game history information transmission request;
The gaming device is:
A member player displays all the game halls identified from the game hall identification information transmitted from the game hall identification information transmitting means so that the member player can select, and the member player displays the game history information for each game hall. A game hall designation receiving means for accepting designation of a desired game hall;
Designated game hall information transmitting means for transmitting designated game hall information including the game hall specifying information of the game hall received by the game hall designation receiving means to the management device outside the game hall;
With
The same model game history extracting means is specified by the other game hall member identification information specifying means in the game hall specified from the game hall specifying information included in the designated game hall information transmitted from the designated game hall information transmitting means. Game history information including information that can identify the model specified by the model specifying means is extracted from the game history information stored in the out-of-field game history information storage means in association with the member identification information. It is characterized by that.
According to this feature, only the game history of the model of the gaming machine that the player is playing in the game hall selected by the member player is displayed, so that the game history of the same model in other non-selected game halls is displayed. Can be omitted, and the processing load such as transmitting the extracted game history can be omitted, and the processing load can be reduced.

本発明の請求項3に記載の遊技用システムは、請求項1または2に記載の遊技用システムであって、
前記遊技場外管理装置は、前記遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報並びに該遊技履歴情報送信要求の受信に基づいて前記他遊技場会員識別情報特定手段にて特定された全ての会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報を抽出する遊技履歴抽出手段と、
該遊技履歴抽出手段にて抽出された遊技履歴情報に基づいて、前記遊技履歴情報送信要求を送信した遊技用装置を備える当該会員遊技者が遊技中の遊技場を含む各遊技場における各機種毎の当該会員遊技者の遊技成績を算出する遊技成績算出手段と、
該遊技成績算出手段にて算出された同じ機種に関する遊技成績の内、当該会員遊技者が遊技中の遊技場における遊技成績と、その他の遊技場における遊技成績との比較に基づいて、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも良い機種を特定する好成績機種特定手段と、
該好成績機種特定手段にて特定された機種を特定可能な機種特定情報を含む好成績機種情報を、前記遊技履歴情報送信要求を送信してきた遊技用装置に対して送信するための好成績機種情報送信手段と、
を備え、
前記遊技用装置は、前記好成績機種情報送信手段から送信される好成績機種情報に含まれる機種特定情報から特定される機種を、好成績の機種として表示する好成績機種表示手段を備えることを特徴としている。
この特徴によれば、会員遊技者が遊技中の遊技場における、自身が遊技中の遊技機の機種の遊技履歴に基づく遊技成績よりも好成績な機種が遊技用装置にて表示されるようになるため、会員遊技者は、機種選びを行うための指標にこれら好成績の機種の情報を活用することができるばかりか、例えば、遊技中の当該遊技場における遊技中の遊技機の機種の遊技成績が、他の遊技場よりも悪いとしても、遊技成績の良い機種を報知することにより、当該報知した遊技成績の良い機種での遊技意欲を高めることが可能となるので、当該遊技場における客離れを極力防止することができる。
A gaming system according to claim 3 of the present invention is the gaming system according to claim 1 or 2,
The out-of-game-field management device uses the member identification information specified from the member identification information specifying information included in the game history information transmission request and the other gaming site member identification information specifying means based on reception of the game history information transmission request. Game history extracting means for extracting game history information stored in the out-of-field game history information storage means in association with all the member identification information specified in the above,
Based on the game history information extracted by the game history extraction means, for each model in each game hall including a game hall where the member player including the game device that has transmitted the game history information transmission request is playing. A game achievement calculating means for calculating the game achievement of the member player of
Based on the comparison of the game results in the game hall where the member player is playing among the game results of the same model calculated by the game score calculation means, the member game A good performance model identifying means for identifying a model in which a game result in a game hall in which a player is playing is better than a game result in other game rooms;
Successful model information transmitting means for transmitting successful model information including model specifying information capable of specifying the model specified by the successful model specifying means to the gaming device that has transmitted the game history information transmission request. When,
With
The gaming apparatus includes a good performance model display means for displaying a model specified from the model specification information included in the good performance model information transmitted from the good performance model information transmission means as a good performance model.
According to this feature, in the game hall where the member player is playing, a model having a better result than the game result based on the game history of the model of the game machine that the player is playing is displayed on the gaming device. Therefore, the member player can use the information of the models with good results as an index for selecting the model, for example, the game results of the gaming machine model in the game room in the game Even if it is worse than other amusement halls, it is possible to increase the willingness to play with a model with good gaming results by notifying a model with good gaming results. It can be prevented as much as possible.

本発明の請求項4に記載の遊技用システムは、請求項3に記載の遊技用システムであって、
前記遊技場外管理装置は、前記遊技成績算出手段により算出された各遊技場における各機種毎の遊技成績の内、該会員遊技者が遊技中の遊技場における前記機種特定手段により特定された機種の遊技成績と、その他の遊技場における前記機種特定手段により特定された機種の遊技成績とを比較して、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも良いか否かを判定する判定手段を備え、
前記好成績機種特定手段は、前記判定手段における判定結果が、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも悪いとの判定結果であることを条件に、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも良い機種を特定することを特徴としている。
この特徴によれば、会員遊技者が遊技中の当該遊技場における遊技中の遊技機の機種の遊技成績が、他の遊技場よりも悪いときに、漏れなくこれら好成績の機種の情報が前記遊技用装置に表示されるようになるため、当該遊技場における客離れをより一層防止することができる。
A gaming system according to claim 4 of the present invention is the gaming system according to claim 3,
The management device outside the gaming area has a model specified by the model specifying means in the game hall where the member player is playing among the gaming results for each model in each gaming place calculated by the gaming result calculation means. Comparing the game results with the game results of the model specified by the model specifying means at other game venues, the game results at the game venue where the member player is playing are more than the game results at other game venues A determination means for determining whether or not it is good,
The good performance model specifying means, on the condition that the determination result in the determination means is a determination result that the game result in the game hall in which the member player is playing is worse than the game results in other game halls, The member player is characterized by specifying a model whose game results in the game hall in which the member player is playing are better than game results in other game halls.
According to this feature, when the game results of the gaming machine model being played at the game hall in which the member player is playing are worse than those of other game halls, the information on the models with good results is stored in the game. Since it is displayed on the game device, it is possible to further prevent the customer from leaving the game hall.

本発明の請求項5に記載の遊技用システムは、請求項1〜4のいずれかに記載の遊技用システムであって、
前記遊技履歴情報記憶手段に記憶されている遊技履歴情報は、前記会員遊技者が遊技した遊技機の機種における遊技頻度を特定可能な情報を含み、
前記遊技場外管理装置は、
各機種を特定可能な情報と当該機種の属性情報とを対応付けて記憶するための機種属性情報記憶手段と、
前記機種特定手段にて特定された機種の遊技履歴情報に代えて、他機種の遊技履歴情報を代用する遊技頻度に関する閾値条件を設定するための設定手段と、
前記遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報と、該遊技履歴情報送信要求の受信に基づいて前記他遊技場会員識別情報特定手段にて特定された会員識別情報、並びに前記遊技履歴情報記憶手段に記憶されている遊技履歴情報とに基づいて、前記機種特定手段にて特定された機種における、各遊技場毎の遊技頻度を特定する遊技頻度特定手段と、
該遊技頻度特定手段にて特定された各遊技場毎の遊技頻度が、前記設定手段にて設定された閾値条件に満たないときに、前記機種特定手段にて特定された当該機種に対応付けて前記機種属性情報記憶手段に記憶されている属性情報に含まれる情報と同一の情報を含む属性情報に対応付けて記憶されている他機種の内、当該遊技場における遊技頻度が前記閾値条件を満たす機種を特定する代用機種特定手段と、
を備え、
前記同一機種遊技履歴抽出手段は、前記機種特定手段にて特定された機種の遊技履歴情報に代えて、前記代用機種特定手段にて特定された機種を特定可能な情報を含む遊技履歴情報を抽出することを特徴としている。
この特徴によれば、遊技頻度が少ないときには、遊技中の遊技機の機種と同様の属性を有し、且つ閾値条件を満たす代用機種における当該会員遊技者の遊技履歴が表示されるので、他の遊技場において遊技中の遊技機の機種における遊技頻度が少ない場合であっても、遊技中の遊技場における遊技履歴と比較するための該他遊技場における遊技履歴を簡便に入手することができ、会員遊技者の利便性を向上できる。
A gaming system according to claim 5 of the present invention is the gaming system according to any one of claims 1 to 4,
The game history information stored in the game history information storage means includes information that can specify the game frequency in the model of the gaming machine played by the member player,
The out-of-game management device is:
Model attribute information storage means for storing information that can identify each model and attribute information of the model in association with each other;
Instead of the game history information of the model specified by the model specifying means, a setting means for setting a threshold condition regarding a game frequency that substitutes the game history information of another model;
Member identification information specified from member identification information specifying information included in the game history information transmission request, and member identification specified by the other game hall member identification information specifying means based on reception of the game history information transmission request A game frequency specifying means for specifying a game frequency for each game place in the model specified by the model specifying means based on the information and the game history information stored in the game history information storage means;
When the game frequency specified by the game frequency specifying unit does not satisfy the threshold condition set by the setting unit, the game frequency is associated with the model specified by the model specifying unit. Among other models stored in association with attribute information including the same information as the attribute information stored in the model attribute information storage means, the game frequency at the game hall satisfies the threshold condition. Substitute model identification means for identifying the model,
With
The same model game history extracting means extracts game history information including information that can specify the model specified by the substitute model specifying means, instead of the game history information of the model specified by the model specifying means. It is characterized by doing.
According to this feature, when the game frequency is low, the game history of the member player in the substitute model having the same attribute as the model of the gaming machine being played and satisfying the threshold value is displayed. Even if the game frequency in the game machine model being played in the game hall is low, it is possible to easily obtain the game history in the other game hall for comparison with the game history in the game hall being played, The convenience of member players can be improved.

本発明の請求項6に記載の遊技用システムは、請求項1〜5のいずれかに記載の遊技用システムであって、
前記遊技場内管理装置は、各会員遊技者の会員属性情報を入力するための会員属性情報入力手段と、該会員属性情報入力手段から入力された該会員属性情報と、当該会員遊技者の会員識別情報とを対応付けて前記遊技場外管理装置に送信する会員属性情報送信手段とを備え、
前記遊技場外管理装置は、前記会員属性情報送信手段から送信された会員識別情報と前記会員属性情報とを対応付けて前記会員属性情報記憶手段に記憶することを特徴としている。
この特徴によれば、遊技場内管理装置にて入力された会員属性情報と会員識別情報とが、前記遊技場外管理装置に対応付けて送信されることで、前記会員属性情報記憶手段に記憶されるようになり、遊技場外管理装置において、これら会員属性情報と会員識別情報とを入力する手間を省くことができる。
A gaming system according to claim 6 of the present invention is the gaming system according to any one of claims 1 to 5,
The in-game management device includes member attribute information input means for inputting member attribute information of each member player, the member attribute information input from the member attribute information input means, and member identification of the member player A member attribute information transmission means for associating information with the information and transmitting the information to the outside management device,
The out-of-game management device stores the member identification information transmitted from the member attribute information transmission unit and the member attribute information in association with each other and stores them in the member attribute information storage unit.
According to this feature, the member attribute information and the member identification information input by the management device in the game hall are transmitted in association with the management device outside the game hall and stored in the member attribute information storage means. Thus, it is possible to save the trouble of inputting the member attribute information and the member identification information in the management device outside the game hall.

本発明の請求項7に記載の遊技用システムは、請求項1〜6のいずれかに記載の遊技用システムであって、
前記遊技場外管理装置は、前記遊技履歴情報送信手段から新たな遊技履歴情報を送信する旨の更新遊技履歴情報送信要求を受信するための更新送信要求受信手段を備え、該更新送信要求受信手段にて前記更新遊技履歴情報送信要求の受信後において前記遊技履歴情報送信手段から送信される遊技履歴情報と会員識別情報とに基づいて、該受信した会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報を更新することを特徴としている。
この特徴によれば、遊技場内管理装置から更新遊技履歴情報送信要求を送信した後、新たな遊技履歴情報と会員識別情報とを送信することで、遊技場外管理装置側において場外遊技履歴情報記憶手段における遊技履歴の更新が実施されるようになるため、遊技場或いは遊技場に設置された遊技場内管理装置側の都合に合わせて遊技履歴の更新を実施できるようになる。
A gaming system according to claim 7 of the present invention is the gaming system according to any one of claims 1 to 6,
The out-of-game management device includes an update transmission request receiving means for receiving an update game history information transmission request for transmitting new game history information from the game history information transmitting means, and the update transmission request receiving means Based on the game history information and member identification information transmitted from the game history information transmitting means after receiving the updated game history information transmission request, the out-of-field game history information storage is associated with the received member identification information. The game history information stored in the means is updated.
According to this feature, after transmitting the updated game history information transmission request from the management device in the game hall, by transmitting new game history information and member identification information, the off-game management history information storage means on the management device side outside the game hall Since the game history is updated at the game site, the game history can be updated according to the convenience of the game hall or the management facility in the game hall.

本発明の実施例を以下に説明する。   Examples of the present invention will be described below.

本実施例の遊技用システムは、図1に示すように、遊技場内に設置され、遊技場において複数配置された遊技島に並設される遊技機としてのカードリーダ式パチンコ機(以下パチンコ機)2に対して1対1に設置される遊技用装置としてのカードユニット3と、各遊技場に設置され、当該遊技場において会員登録した会員遊技者に関する情報(当該会員遊技者が当該遊技場内の遊技機において遊技した遊技履歴情報を含む)を収集、管理する遊技場内管理装置としての会員管理コンピュータ120と、これら各遊技場に設置された会員管理コンピュータ120に通信回線11を通じて双方向にデータ通信可能に接続され、各遊技場の会員管理コンピュータ120から送信される会員登録情報や貯玉情報や遊技履歴情報となる遊技履歴データ等を含む会員遊技履歴情報や台情報の受信に基づいて、各遊技場別に会員遊技者の属性情報や遊技履歴情報や台情報等の遊技関連情報を集中管理する、カード管理会社に設置された遊技場外管理装置を成す管理サーバ140と、から主に構成されている。   As shown in FIG. 1, the gaming system of the present embodiment is installed in a game arcade and is a card reader type pachinko machine (hereinafter referred to as a pachinko machine) as a gaming machine arranged in parallel on a plurality of game islands arranged in the game hall. Card unit 3 as a gaming device installed on a one-to-one basis with respect to 2, and information about member players installed in each game hall and registered as members in the game hall (the member player is in the game hall) Two-way data communication via the communication line 11 to the member management computer 120 as an in-game place management device that collects and manages (including game history information played in gaming machines), and the member management computer 120 installed in each of these game places Game history data, etc. that can be connected and transmitted from the member management computer 120 of each game hall as member registration information, accumulated ball information, and game history information, etc. Based on the reception of member game history information and device information, including the game facilities outside the game facility established at the card management company, which centrally manages member player attribute information, game history information and device information, etc. for each game facility It is mainly composed of a management server 140 constituting a management device.

各遊技場に設置されている会員管理コンピュータ120には、図1に示すように、前記カードユニット3をはじめ、会員遊技者が遊技にて獲得したパチンコ玉を計数して再度遊技に使用可能とするための玉計数器40や、当該カードユニット3にて使用される会員用記録媒体である会員カード、並びにプリペイドカードであるビジターカードに記録されている遊技用価値である度数の管理等を行うシステムコントローラ100が、通信ケーブル8を介して接続されており、カードユニット3からは、当該カードユニット3に会員カードが挿入されたことを示す当該挿入された会員カードから読み出した会員IDを含むカード受付け通知や対応するパチンコ機2における遊技関連情報である台データ等の各種情報が送信され、玉計数器40からは、会員カードから読み出された会員識別情報である会員IDと計数したパチンコ玉数の情報が送信され、システムコントローラ100からは、各会員カードへの使用度数等の情報が送信される。   As shown in FIG. 1, the member management computer 120 installed in each game arcade can count the pachinko balls acquired by the member players in the game, including the card unit 3, and can be used again in the game. Management of the number of game values recorded in the card counter 40 for membership, the membership card as a member recording medium used in the card unit 3, and the visitor card as a prepaid card A system controller 100 is connected via a communication cable 8, and a card including a member ID read from the inserted member card indicating that a member card has been inserted into the card unit 3 from the card unit 3. Various information such as acceptance notification and table data that is game-related information in the corresponding pachinko machine 2 is transmitted from the ball counter 40. , Is sent pachinko ball number information counted with the member ID is a member identification information read from the membership card, the system controller 100, information of the number of uses such as to each membership card is sent.

また、各遊技場に設置されている該システムコントローラ100も、ルータ5並びに通信回線11を通じてカード管理会社に設置されている管理サーバ140に接続されており、該管理サーバ140において、各遊技場にて使用される会員カードやビジターカードに残存する度数等のカードに関する情報が管理されている。   In addition, the system controller 100 installed in each game arcade is also connected to a management server 140 installed in the card management company through the router 5 and the communication line 11. Information related to the card such as the frequency remaining in the membership card and visitor card used by the customer is managed.

カードユニット3は、対応するパチンコ機2と直接、及び中継端末4を介して接続されており、カードユニット3と対応するパチンコ機2との間で各種信号の送受が可能とされているとともに、対応するパチンコ機2等から出力された各種遊技情報を示す信号が中継端末4を介して対応するカードユニット3に入力されるようになっており、これら入力された各信号に基づいて遊技関連情報(台データ、具体的には、始動回数、大当り回数、確変回数、打込玉数、供給玉数)が会員管理コンピュータ120に送信されることで、該会員管理コンピュータ120において、各パチンコ機2における遊技関連情報(台データ)を把握できるとともに、該カードユニット3において会員カードの受付け中に生じた遊技関連情報(台データ)を、当該会員遊技者の遊技にて発生した遊技履歴情報として記憶、管理するようになっている。   The card unit 3 is directly connected to the corresponding pachinko machine 2 and via the relay terminal 4, and various signals can be transmitted and received between the card unit 3 and the corresponding pachinko machine 2, A signal indicating various game information output from the corresponding pachinko machine 2 or the like is input to the corresponding card unit 3 via the relay terminal 4, and the game related information is based on the input signals. (Base data, specifically, the number of starts, the number of big hits, the number of probable changes, the number of shot balls, the number of supplied balls) is transmitted to the member management computer 120, and in the member management computer 120, each pachinko machine 2 The game-related information (table data) in the card unit 3 can be grasped, and the game-related information (table data) generated while accepting the membership card in the card unit 3 Stored as the game history information generated by the members player of the game, which is to be managed.

また、各カードユニット3は、システムコントローラ100並びに会員管理コンピュータ120とハブ(HUB)8’(図3参照)並びに通信ケーブル8を介して双方向のデータ通信可能に接続されていて、各接続機器にはそれぞれローカルIPアドレスが付与されてローカルエリアネットワーク(LAN)が形成されている。   Each card unit 3 is connected to the system controller 100 and the member management computer 120 via a hub (HUB) 8 ′ (see FIG. 3) and a communication cable 8 so that bidirectional data communication is possible. Each is assigned a local IP address to form a local area network (LAN).

この本実施例のカードユニット3の前面には、図2に示すように、各種表示部と紙幣挿入口302、硬貨投入口303、硬貨返却ボタン304、突出部305、硬貨返却口308、会員カード挿入口309、ビジターカード装着口310が設けられている。   On the front face of the card unit 3 of this embodiment, as shown in FIG. 2, various display sections and bill insertion slot 302, coin insertion slot 303, coin return button 304, protrusion 305, coin return slot 308, membership card An insertion slot 309 and a visitor card mounting slot 310 are provided.

カードユニット3の前面に設けられた会員カード挿入口309とビジターカード装着口310とは、遊技者から見て左右方向に並設配置されている。会員カード挿入口309は、内蔵される読み出し手段としてのカードリーダライタ327(図3参照)の会員カードスロット(図示略)に連設されており、この会員カード挿入口309を介して会員カードを会員カードスロットに挿入可能とされている。また、ビジターカード装着口310は、カードリーダライタ327のビジターカード収容室(図示略)に連設されており、このビジターカード装着口310を介してビジターカードをビジターカード収容室に装着可能とされている。   The membership card insertion slot 309 and the visitor card insertion slot 310 provided on the front surface of the card unit 3 are arranged side by side in the left-right direction as viewed from the player. The membership card insertion slot 309 is connected to a membership card slot (not shown) of a card reader / writer 327 (see FIG. 3) as a built-in reading means, and the membership card is inserted through the membership card insertion slot 309. It can be inserted into the membership card slot. The visitor card insertion slot 310 is connected to a visitor card accommodation chamber (not shown) of the card reader / writer 327, and a visitor card can be attached to the visitor card accommodation room via the visitor card attachment slot 310. ing.

カードユニット3の前面には、前方に突出する態様にて突出部305が設けられている。突出部305において、遊技者側に向けられた面には、本発明における遊技履歴情報表示手段を成す表示部312と、メインメニュー画面を表示させるためのメニュースイッチ316と、データ画面(図示略)を表示させるためのデータスイッチ318と、遊技者が後述する貯蓄玉数を用いた再プレイ遊技を実施するための再プレイスイッチ319と、再プレイスイッチ319の操作が有効であることを報知するための再プレイ表示部320とが設けられている。   A protruding portion 305 is provided on the front surface of the card unit 3 so as to protrude forward. On the surface of the protruding portion 305 that faces the player side, a display portion 312 that forms a game history information display means in the present invention, a menu switch 316 for displaying a main menu screen, and a data screen (not shown). To notify that the operation of the replay switch 319 is effective, and the data switch 318 for displaying the game, the replay switch 319 for executing the replay game using the number of saving balls described later, and the player. The replay display section 320 is provided.

図3は、カードユニット3の構成を示すブロック図である。カードユニット3は、カードリーダライタ327と、表示制御基板329と、制御ユニット328と、から主に構成されており、カードリーダライタ327及び表示制御基板329は、制御ユニット328と接続され、各種データの送受が可能とされている。   FIG. 3 is a block diagram showing the configuration of the card unit 3. The card unit 3 mainly includes a card reader / writer 327, a display control board 329, and a control unit 328. The card reader / writer 327 and the display control board 329 are connected to the control unit 328, and various data Can be sent and received.

カードリーダライタ327は、会員カードやビジターカードに記録されている会員識別情報である会員IDや入金IDや度数等の記録情報の読み出し並びに書き込みを行うとともに、HUB8’を介してシステムコントローラ100とデータ通信可能に接続されており、挿入された会員カードに記録されている会員ID並びに度数に基づく認証や当該度数の確認等をシステムコントローラ100との間で行う。   The card reader / writer 327 reads and writes recorded information such as a member ID, a deposit ID, and a frequency, which are member identification information recorded on a member card or a visitor card, and data with the system controller 100 via the HUB 8 ′. It is connected so as to be communicable, and performs authentication based on the member ID and frequency recorded on the inserted member card and confirmation of the frequency with the system controller 100.

表示制御基板329には、前述した表示部312を構成する液晶表示器313、タッチパネル314、各種スイッチ類(メニュースイッチ316a、データスイッチ318a、再プレイスイッチ319a)や前述した再プレイ表示部320内に設けられた再プレイLED320a等の電子部品が接続されている。   The display control board 329 includes a liquid crystal display 313, a touch panel 314, various switches (a menu switch 316a, a data switch 318a, a replay switch 319a) and a replay display unit 320 described above. Electronic components such as the replay LED 320a provided are connected.

表示制御基板329に接続されている電子部品のうちタッチパネル314、各種スイッチ類(メニュースイッチ316a、データスイッチ318a、再プレイスイッチ319a)は、表示制御基板329を介して制御ユニット328に接続されており、タッチパネル314による位置検出情報や各スイッチの検出信号が制御ユニット328に入力される。また、再プレイLED320aも、表示制御基板329を介して制御ユニット328に接続されており、その点灯制御が制御ユニット328により行われる。   Of the electronic components connected to the display control board 329, the touch panel 314 and various switches (menu switch 316a, data switch 318a, replay switch 319a) are connected to the control unit 328 via the display control board 329. The position detection information from the touch panel 314 and the detection signal of each switch are input to the control unit 328. The replay LED 320a is also connected to the control unit 328 via the display control board 329, and the lighting control is performed by the control unit 328.

また、表示制御基板329は、液晶表示器313の表示駆動を行う表示駆動回路や、前記タッチパネル314からの出力信号に基づいて押圧操作された位置を特定して該特定した入力位置情報を出力する入力位置検出回路や、表示駆動回路の表示処理や画像合成処理に使用されるVRAMや、各種スイッチが接続されてスイッチからの信号が入力されるI/Oポートを含み、制御ユニット328から出力された各種画面等の表示データを液晶表示器313に表示する制御を行う。   In addition, the display control board 329 specifies a display driving circuit that performs display driving of the liquid crystal display 313 and a position that is pressed based on an output signal from the touch panel 314 and outputs the specified input position information. It includes an input position detection circuit, a VRAM used for display processing of the display drive circuit and image composition processing, and an I / O port to which various switches are connected and signals from the switches are input, and is output from the control unit 328. The display data such as various screens is displayed on the liquid crystal display 313.

制御ユニット328には、表示制御基板329を介して接続されたスイッチや表示器等の電子部品に加えて、紙幣識別ユニット321、硬貨識別ユニット322が接続されている。   The control unit 328 is connected to a bill recognition unit 321 and a coin recognition unit 322 in addition to electronic components such as switches and indicators connected via the display control board 329.

紙幣識別ユニット321は、紙幣挿入口302に投入された紙幣を取り込んでその真贋や紙幣種別の識別を行う。また、硬貨識別ユニット322は、硬貨投入口303より投入された硬貨の真贋並びに硬貨種別の識別を行う。   The bill recognition unit 321 takes in a bill inserted into the bill insertion slot 302 and identifies its authenticity and bill type. Moreover, the coin identification unit 322 identifies the authenticity of the coins inserted from the coin insertion slot 303 and the coin type.

また、制御ユニット328には、特に図示しないが、接続されたパチンコ機2に設けられ、パチンコ玉の貸出に使用できる度数(遊技用価値)を表示する度数表示器や、パチンコ玉の貸出を行う際に操作される貸出ボタンの操作を検知する貸出スイッチ、受付け中の会員カードを返却させる際に操作される返却ボタンの操作を検知する返却スイッチが接続されている。   The control unit 328 is provided with the pachinko machine 2 connected to the pachinko machine 2, and a frequency display for displaying the frequency (game value) that can be used for lending the pachinko balls, or lending the pachinko balls, although not particularly shown. A lending switch that detects the operation of the lending button that is operated at the time, and a return switch that detects the operation of the return button that is operated when returning the member card being received are connected.

また、制御ユニット328は、各種スイッチの検出信号やタッチパネル314の位置検出情報、紙幣識別ユニット321や硬貨識別ユニット322による識別信号等を受けて、制御ユニット328に接続されているLED、カードリーダライタ327、表示コントローラ329の制御等、全体の動作制御、並びに遊技使用処理としての後述する貸出処理や、再使用処理としての払戻処理等の各種処理を実行する。   The control unit 328 receives various switch detection signals, position detection information on the touch panel 314, identification signals from the banknote identification unit 321 and the coin identification unit 322, and the like, and an LED and a card reader / writer connected to the control unit 328. 327, various operations such as control of the display controller 329, overall operation control, and a later-described lending process as a game use process and a payout process as a reuse process are executed.

また、制御ユニット328は、本発明の送信手段を成す通信部334並びにHUB8’を介して会員管理コンピュータ120とデータ通信可能に接続されており、各種データの送受が可能とされている。また、対応するパチンコ機2と接続されており、各種信号の送受が実施可能とされている。   The control unit 328 is connected to the member management computer 120 via the communication unit 334 and the HUB 8 'constituting the transmission means of the present invention so as to be able to perform data communication, and can transmit and receive various data. In addition, it is connected to the corresponding pachinko machine 2 and can send and receive various signals.

この本実施例のカードユニット3において実施される各処理内容について説明すると、まず、カードユニット3の制御ユニット328は、会員カード挿入口309に挿入された会員カードに対して利用の可/不可を判別する受付処理を行う。   The processing contents performed in the card unit 3 of this embodiment will be described. First, the control unit 328 of the card unit 3 determines whether or not the member card inserted into the member card insertion slot 309 can be used. A reception process to determine is performed.

また、制御ユニット328は、該受付処理において受付けられた会員カードより読み出された度数が残存する場合であって、パチンコ機2に備えられる貸出ボタンの操作が検出された場合に、対応するパチンコ機2に対して所定度数に対応する数のパチンコ玉の貸出要求を出力してパチンコ玉の貸出を実施させるとともに、該所定度数を減算更新する貸出処理を行う。   The control unit 328 also displays the corresponding pachinko machine when the frequency read from the membership card accepted in the acceptance process remains, and when the operation of the lending button provided in the pachinko machine 2 is detected. A lending process for outputting the number of pachinko balls corresponding to the predetermined frequency to the machine 2 to perform the lending of the pachinko balls and subtracting and updating the predetermined frequency is performed.

また、制御ユニット328は、会員カードが受付中でかつ残存する度数が0度の場合であって、紙幣(1000円紙幣、2000円紙幣、5000円紙幣、10000円紙幣)または硬貨(100円硬貨、500円硬貨)が挿入または投入されて識別された場合に、この識別された金額に相当する度数を、受付中の会員カードに残存する度数(本実施例では「0」)に加算する追加入金処理を行う。   The control unit 328 is a case where the membership card is being received and the remaining frequency is 0 degree, and the bill (1000 yen bill, 2000 yen bill, 5000 yen bill, 10000 yen bill) or coin (100 yen coin) , 500 yen coin) is added and inserted, and the frequency corresponding to the identified amount is added to the frequency remaining on the member card being accepted ("0" in this embodiment) Perform deposit processing.

また、制御ユニット328は、会員カードが受付けられていない場合に低額紙幣(1000円紙幣)または硬貨(100円硬貨、500円硬貨)が挿入または投入されて識別された場合に、この識別された金額に相当する度数をビジターカード装着口310に装着されているビジターカードに記録した後、この記録した度数の全てを使用して、対応するパチンコ機2に対して貸出要求を出力し、パチンコ玉の貸出を実施させる発行貸出処理を行う。   The control unit 328 identifies the low-value bill (1000 yen bill) or the coin (100 yen coin, 500 yen coin) inserted or inserted when the membership card is not accepted. After the frequency corresponding to the amount is recorded on the visitor card installed in the visitor card insertion slot 310, all the recorded frequencies are used to output a lending request to the corresponding pachinko machine 2, and the pachinko ball Issuance and lending processing to carry out lending.

また、制御ユニット328は、会員遊技者が以前の遊技にて貯蓄した貯蓄玉数を、会員管理コンピュータ120から入手し、この入手した貯蓄玉数を使用して、対応するパチンコ機2に対して該入手した貯蓄玉数から特定される再プレイ回数の内、1回の再プレイに対応する数のパチンコ球の払出を要求する払戻要求を出力し、所定数のパチンコ玉の払い戻しを実施させる払戻処理を行う。   In addition, the control unit 328 obtains the number of saving balls that the member player has saved in the previous game from the member management computer 120, and uses the obtained number of saving balls for the corresponding pachinko machine 2 Of the number of replays specified from the obtained number of saving balls, a refund request is issued to request the payout of a number of pachinko balls corresponding to one replay, and a refund is made to perform a refund of a predetermined number of pachinko balls Process.

また、制御ユニット328は、カードユニット3と1対1に並設されたパチンコ機2が備える返却ボタンが遊技者により操作された場合に、受付け中の会員カードの返却を実施させる返却処理を行う。   In addition, the control unit 328 performs a return process for returning the member card being accepted when the return button provided in the pachinko machine 2 arranged in parallel with the card unit 3 is operated by the player. .

また、制御ユニット328は、後述する会員メニュー画面において、「遊技場別履歴」のメニューが選択操作されたときに、カードリーダライタ327に受付け中の会員カードから読み出した会員IDを特定可能な情報である装置IDと、当該会員遊技者が会員となっている遊技場に関する情報(遊技場名)を含む遊技場データの送信を要求する旨とを含む遊技場情報送信要求を会員管理コンピュータ120に送信する遊技場情報送信要求送信処理を実施する。   Further, the control unit 328 can specify the member ID read from the member card accepted by the card reader / writer 327 when the “history by game hall” menu is selected on the member menu screen described later. A request for transmission of game hall information including a device ID and a request for transmission of game hall data including information (game hall name) relating to the game hall of which the member player is a member to the member management computer 120. The game hall information transmission request transmission process to be transmitted is performed.

また、制御ユニット328は、前記遊技場情報送信要求送信処理における遊技場情報送信要求の送信に基づいて前記会員管理コンピュータ120から返信(中継)されてくる後述する遊技場データに含まれる全ての遊技場を、会員遊技者が選択可能とされた図15(b)に示す遊技場選択受付け画面を表示して、該会員遊技者が遊技中の機種に関する自分の遊技履歴を表示させたい遊技場の指定を受付ける遊技場指定受付け処理を実施し、該遊技場指定受付け処理によって本発明における遊技場指定受付け手段が形成されている。   In addition, the control unit 328 transmits all the game fields included in the game field data to be described later returned (relayed) from the member management computer 120 based on the transmission of the game field information transmission request in the game field information transmission request transmission process. The game venue selection accepting screen shown in FIG. 15 (b) in which the member player can select the game venue is displayed, and the game venue for which the member player wants to display his / her own game history related to the model being played. A game hall designation receiving process for accepting designation is carried out, and the game hall designation receiving process in the present invention is formed by the game hall designation receiving process.

また、制御ユニット328は、前記遊技場指定受付け処理にて表示部312に表示した遊技場選択受付け画面において、会員遊技者からの遊技場の選択を受付けたときに、カードリーダライタ327に受付け中の会員カードから読み出した会員IDを特定可能な情報である装置IDと、当該カードユニット3が対応する機種を特定可能な機種特定情報となる装置IDと、受付けた遊技場を特定可能な遊技場特定情報となる該選択された遊技場名と、該遊技場名の遊技場における遊技履歴である遊技場別履歴データの送信を要求する旨とを含む本発明における遊技履歴情報送信要求並びに指定遊技場情報となる遊技場別履歴データ送信要求を会員管理コンピュータ120に送信する遊技場別履歴データ送信要求送信処理を実施し、該遊技場別履歴データ送信要求送信処理によって本発明における送信要求送信手段並びに指定遊技場情報送信手段が形成されている。   In addition, the control unit 328 is accepting the card reader / writer 327 when it receives a selection of a game hall from a member player on the game hall selection reception screen displayed on the display unit 312 in the game hall designation reception process. A device ID that is information that can identify the member ID read from the member card, a device ID that is model identification information that can identify the model that the card unit 3 corresponds to, and a game hall that can identify the accepted game hall The game history information transmission request and designated game according to the present invention including the selected game hall name as specific information and the request for transmission of history data by game hall, which is a game history in the game hall of the game hall name. The game site history data transmission request transmission process for transmitting the game site history data transmission request serving as the venue information to the member management computer 120 is performed. Transmission request transmitting unit and specified game arcade information transmitting means in the present invention by a data transmission request transmitting process is formed.

また、制御ユニット328は、前記遊技場別履歴データ送信要求送信処理における遊技場別履歴データ送信要求の送信に基づいて、会員管理コンピュータ120から返信(中継)されてくる、本発明における遊技場別遊技履歴情報となる後述する遊技場別履歴データの受信に基づいて、該受信した遊技場別履歴データを該カードユニット3が対応するパチンコ機2の機種と同一機種における当該会員遊技者が指定した自身が会員となっている遊技場における遊技場別遊技履歴情報として表示部312に表示する遊技場別履歴データ表示処理を実施し、該遊技場別履歴データ表示処理によって本発明の遊技場別遊技履歴情報表示手段が形成されている。   Further, the control unit 328 returns (relays) from the member management computer 120 based on the transmission of the history data transmission request for each game hall in the history data transmission request transmission processing for each game hall. Based on the reception of the game history history data, which will be described later as game history information, the received game history data is designated by the member player in the same model as the model of the pachinko machine 2 to which the card unit 3 corresponds. The game history history data display processing to be displayed on the display unit 312 as game history information for each game venue in the game hall of which the player is a member is performed, and the game history-specific game according to the present invention is displayed by the game history history data display processing. History information display means is formed.

また、制御ユニット328は、前記会員管理コンピュータ120から返信(中継)されてきた遊技場別履歴データに好成績機種表示指示が含まれているときには、図15(c)に示す如く、会員遊技者が選択可能な選択入力部として、「好成績機種」の選択入力部を有する遊技場別履歴データ表示画面を表示し、返信(中継)されてきた遊技場別履歴データに好成績機種表示指示が含まれていないときには、図15(d)に示す如く、「好成績機種」の選択入力部を有しない遊技場別履歴データ表示画面を表示部312に表示する。   Further, when the successful game model display instruction is included in the history data for each game hall returned (relayed) from the member management computer 120, as shown in FIG. As a selectable selection input part, a history data display screen for each game hall having a selection input part of “good model” is displayed, and the history data for each game hall returned (relayed) includes a good model display instruction. If not, a history data display screen for each game hall that does not have a selection input unit of “good model” is displayed on the display unit 312 as shown in FIG.

また、制御ユニット328は、前記遊技場別履歴データ表示画面に表示された「好成績機種」の選択入力部の選択を受付けたときに、カードリーダライタ327に受付け中の会員カードから読み出した会員IDを特定可能な情報である装置IDと、当該遊技場において当該会員遊技者が会員となっている他の遊技場よりも好成績をおさめている好成績機種の情報である好成績機種データを要求する旨とを含む好成績機種情報送信要求を会員管理コンピュータ120に送信する好成績機種情報送信要求送信処理を実施する。   Further, the control unit 328 receives the member ID read from the member card being received by the card reader / writer 327 when the selection input unit of “good model” displayed on the game history history data display screen is received. A device ID that is information that can be identified, and a request for good model data that is information on a good model that is performing better than other game halls in which the member player is a member at the game hall; The successful model information transmission request transmission process for transmitting the good model information transmission request including “” to the member management computer 120 is performed.

また、制御ユニット328は、前記好成績機種情報送信要求送信処理における好成績機種情報送信要求の送信に基づいて、前記会員管理コンピュータ120から返信(中継)されてくる後述する好成績機種データに含まれる好成績の機種名と、当該機種名の機種における当該遊技場での遊技成績並びに遊技履歴とを含む、図16(b)に示す好成績機種情報画面を表示部312に表示する好成績機種情報表示処理を実施し、該好成績機種情報表示処理によって本発明における好成績機種表示手段が形成されている。   In addition, the control unit 328 sends a good performance model data, which will be described later, returned (relayed) from the member management computer 120 based on the transmission of the successful performance model information transmission request in the successful performance model information transmission request transmission process. A successful model information display process for displaying the successful model information screen shown in FIG. 16B on the display unit 312 including the model name, the game results and game history at the game hall of the model with the model name is performed. The successful model display means in the present invention is formed by the successful model information display process.

また、制御ユニット328は、前記中継端末4を介して入力される遊技関連情報(台データ)を、カードリーダライタ327に受付け中の会員カードから読み出した会員IDを特定可能な会員識別情報特定情報並びに当該カードユニット3が対応するパチンコ機2の機種を特定可能な機種特定情報となる装置IDとともに、会員管理コンピュータ120に通信部334から送信する遊技関連情報送信処理を実施し、該遊技関連情報送信処理によって本発明の送信手段が形成されている。   In addition, the control unit 328 is a member identification information specifying information that can specify the member ID read from the member card being received by the card reader / writer 327 with the game related information (table data) input via the relay terminal 4. In addition, the game related information is transmitted from the communication unit 334 to the member management computer 120 together with the device ID serving as model specifying information that can specify the model of the pachinko machine 2 to which the card unit 3 corresponds. The transmission means of the present invention is formed by the transmission processing.

次に、本実施例に用いた遊技場内管理装置としての会員管理コンピュータ120について説明すると、本実施例の会員管理コンピュータ120は、図4に示すように、コンピュータ内部にてデータの送受を行うデータバス121に、該会員管理コンピュータ120が実施する各種処理等を行うCPU122、処理時の一時記憶領域等として使用されるRAM123、現在の時刻情報やカレンダ情報を出力するリアルタイムクロック(RTC)124、磁気ディスクや光磁気ディスクから成る記憶装置125、キーボードやマウス等の前記会員属性情報入力手段となる入力装置126、各種情報を表示出力する表示装置127、各種情報をプリント出力するプリンタ128、カードユニット3や玉計数器40やシステムコントローラ100や管理サーバ140とのデータ通信を行うための通信部129が接続された通常のコンピュータである。   Next, the member management computer 120 as the game hall management device used in the present embodiment will be described. The member management computer 120 of the present embodiment, as shown in FIG. A CPU 122 that performs various processes performed by the member management computer 120, a RAM 123 that is used as a temporary storage area during processing, a real-time clock (RTC) 124 that outputs current time information and calendar information, and magnetic A storage device 125 including a disk or a magneto-optical disk; an input device 126 serving as the member attribute information input means such as a keyboard and a mouse; a display device 127 for displaying and outputting various information; a printer 128 for printing various information; and the card unit 3 Yatama counter 40, system controller 100 and tube The communication unit 129 for performing data communication with the server 140 is connected is a conventional computer.

また、記憶装置125には、会員管理コンピュータ120の処理を実施するための処理プログラムに加えて、各会員遊技者に関する会員関連情報が登録(記憶)される会員情報テーブル(図5(a)参照)や、各会員遊技者の遊技によりパチンコ機2にて発生した当該会員遊技者の遊技履歴情報となる貯蓄玉数や収支等を含む遊技履歴が記憶される会員別遊技履歴テーブル(図5(b)参照)や、各カードユニット3に受付け中の会員カードの会員IDや、各カードユニット3が対応するパチンコ機2の台データ等が記憶されるユニット管理テーブル(図5(c)参照)が記憶されている。   In addition, in the storage device 125, in addition to a processing program for executing the processing of the member management computer 120, a member information table (see FIG. 5A) in which member-related information regarding each member player is registered (stored). ), And a game history table for each member in which a game history including the number of saved balls and the balance as game history information of the member player generated in the pachinko machine 2 by the game of each member player is stored (FIG. 5 ( b)), a unit management table in which the member ID of the member card being received by each card unit 3 and the base data of the pachinko machine 2 corresponding to each card unit 3 are stored (see FIG. 5C). Is remembered.

この本実施例の会員情報テーブルには、図5(a)に示すように、各会員遊技者を個々に識別可能とするために、各会員遊技者に当該遊技場にて固有に付与された会員識別情報である会員IDに対応付けて、本人確認に使用される暗証番号、その時点の来店ポイント数と、来店回数と、会員の氏名(名字並びに名前)、性別、年齢、誕生日、職業、住所、電子メールアドレスからなる会員属性情報とが登録されている。   In the member information table of this embodiment, as shown in FIG. 5 (a), each member player is uniquely given at the game hall so that each member player can be individually identified. In association with the member ID, which is member identification information, the personal identification number used for identity verification, the number of points visited at that time, the number of visits, the name of the member (first name and last name), gender, age, birthday, occupation , Member attribute information including an address and an e-mail address are registered.

また、本発明における遊技履歴情報記憶手段となる本実施例の会員別遊技履歴テーブルには、図5(b)に示すように、各会員遊技者の会員IDに対応付けて、前記玉計数器40にて計数されて再度の遊技に使用可能とされた貯蓄玉数と、会員遊技者がカードユニット3に会員カードを挿入してから当該会員カードを取り出すまでに実施した遊技を1回の遊技として、最近3ヶ月以内の遊技履歴が記憶されている。これら遊技履歴として具体的には、各会員ID毎に、来店日、遊技を実施したパチンコ機2の台番号並びに当該台番号のパチンコ機の機種名と、遊技の開始時間(会員カードの挿入時間)、遊技の終了時間(会員カードの返却時間)、開始時間と終了時間との差である遊技時間、対応するパチンコ機2における図示しない可変表示装置において可変表示が実施された回数である始動回数、該対応するパチンコ機2において発生した大当りの回数である大当回数、対応するパチンコ機2において発生した確変大当りの回数である確変回数、会員遊技者が遊技に消費した金額である売上金額、会員遊技者が遊技にて獲得することで遊技場が該会員遊技者に対して提供する景品と等価な金額である支出金額(最小数は100円単位)、これら売上金額から支出金額を差し引いた収支金額、遊技場の勝敗とが記憶されている。   In addition, in the game history table for each member of this embodiment, which is the game history information storage means in the present invention, as shown in FIG. 5B, the ball counter is associated with the member ID of each member player. The number of saving balls that are counted at 40 and made available for another game, and a game that is played from the time the member player inserts the member card into the card unit 3 until the member card is taken out. The game history within the last three months is stored. Specifically, for each member ID, for each member ID, the date of visit, the machine number of the pachinko machine 2 that played the game, the model name of the pachinko machine of the machine number, and the game start time (member card insertion time) ), Game end time (member card return time), game time which is the difference between start time and end time, start count which is the number of times variable display is performed in a variable display device (not shown) in the corresponding pachinko machine 2 , A jackpot number that is the number of jackpots that occurred in the corresponding pachinko machine 2, a probability change number that is the number of jackpots that occurred in the corresponding pachinko machine 2, a sales amount that is the amount that the member player has consumed in the game, Expenditure amount (minimum number is in units of 100 yen) that is equivalent to the prize provided to the member player by the game hall by the member player earning in the game, these sales Balance after deducting the expenditure from, and the outcome of the game arcade is stored.

また、本実施例のユニット管理テーブルには、図5(c)に示すように、遊技場内に設置された各カードユニット3を個々に識別可能とするために各カードユニット3に固有に付与された装置IDに対応付けて、当該カードユニット3が設置されている遊技島の島番号と、当該カードユニット3の状況(待機中または受付中)と、当該カードユニット3が対応するパチンコ機2の機種名(対応機種名)と、該対応するパチンコ機2の台番号(対応台番号)と、会員カードを受付け中の場合には受付け中の会員カードの会員IDが記憶される受付会員IDと、対応するパチンコ機2における各種の台データが記憶されており、これら台データとしては、該対応するパチンコ機2における図示しない可変表示装置における始動回数の累計である総始動回数や、該対応するパチンコ機2において発生した大当りの回数である大当り回数や、該対応するパチンコ機2において発生した確変大当りの回数である確変回数や、当該カードユニット3が対応するパチンコ機2に供給された供給玉数や、当該カードユニット3が対応するパチンコ機2から排出された打込玉数や、打込玉数から供給玉数を差し引いた差玉数や、各大当りが発生する間における可変表示装置における始動回数である大当間始動回数1、大当間始動回数2…が記憶されている。このユニット管理テーブルには、カードユニット3から会員カードの受付けに基づいて送信される会員カード受付け通知(図11参照)の受信により、該会員カード受付け通知に含まれる新たに受付けた会員IDが前記受付け会員IDの項目に登録されることで、カードユニット3の装置IDから、そのカードユニット3に受付け中の会員カードの会員IDと、対応するパチンコ機2の機種名や台番号を特定できるようになっている。また、このユニット管理テーブルにおける装置IDや設置島の島番号、対応機種名、対応台番号等の各データは、予め会員管理コンピュータ120に設定入力されることで、記憶されている。   Further, as shown in FIG. 5C, the unit management table of this embodiment is uniquely assigned to each card unit 3 so that each card unit 3 installed in the game hall can be individually identified. In association with the device ID, the island number of the gaming island where the card unit 3 is installed, the status of the card unit 3 (standby or receiving), and the pachinko machine 2 corresponding to the card unit 3 A model name (corresponding model name), a corresponding pachinko machine 2 unit number (corresponding unit number), and a receiving member ID that stores the member ID of the receiving member card if a member card is being received; Various table data in the corresponding pachinko machine 2 are stored, and these table data include the total number of times of starting the variable display device (not shown) in the corresponding pachinko machine 2. The number of movements, the number of jackpots that is the number of jackpots generated in the corresponding pachinko machine 2, the number of times of probability variation that is the number of chances of jackpots generated in the corresponding pachinko machine 2, and the pachinko machine that the card unit 3 corresponds to The number of balls supplied to No. 2, the number of shots ejected from the pachinko machine 2 corresponding to the card unit 3, the number of balls obtained by subtracting the number of balls fed from the number of shots, and each jackpot are generated. In the meantime, the number of start times 1 for the long time, the number of start times 2 for the long time, which are the number of start times of the variable display device, is stored. In this unit management table, when a membership card acceptance notification (see FIG. 11) transmitted from the card unit 3 based on the acceptance of the membership card is received, the newly received membership ID included in the membership card acceptance notification is stored in the unit management table. By registering in the receiving member ID item, it is possible to identify the member ID of the member card being received by the card unit 3 and the model name or machine number of the corresponding pachinko machine 2 from the device ID of the card unit 3. It has become. In addition, each data such as the device ID, the island number of the installed island, the corresponding model name, and the corresponding unit number in the unit management table is stored by being set and input to the member management computer 120 in advance.

また、本実施例の会員管理コンピュータ120のCPU122は、カードユニット3における再プレイ操作により該カードユニット3から送信される貯玉抽出要求の受信に基づいて、当該貯玉抽出要求に含まれる暗証番号を当該貯玉抽出要求に含まれる会員IDに対応して前記会員情報テーブルに記憶されている暗証番号と照合し、当該照合が一致した場合において、前記会員別遊技履歴テーブルに当該会員IDに対応付けて記憶されている貯蓄玉数をカードユニット3に返信することで該貯蓄玉数の遊技への再使用を許諾する貯蓄玉数使用許諾処理を実施するとともに、該貯蓄玉数の遊技への再使用に供された貯蓄玉数の大きさを該貯蓄玉数の大きさから減算更新する。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the reception of the storage ball extraction request transmitted from the card unit 3 by the replay operation in the card unit 3, the password number included in the storage ball extraction request Matching with a password stored in the member information table corresponding to the member ID included in the storage ball extraction request, and when the collation is matched, stored in the member-specific game history table in association with the member ID The number of saved balls is sent back to the card unit 3 to execute a saving ball number use permission process for permitting reuse of the number of saved balls to the game, and to reuse the number of saved balls for the game. The size of the number of saving balls provided is subtracted from the size of the number of saving balls and updated.

また、本実施例の会員管理コンピュータ120のCPU122は、前記玉計数器40から送信される計数情報の受信に基づいて、当該受信した計数情報に含まれる会員IDに対応して前記会員別遊技履歴テーブルに記憶されている貯蓄玉数の大きさに、当該受信した計数情報に含まれる計数玉数の大きさを加算更新する貯蓄玉数更新処理を実施するとともに、該貯蓄玉数更新処理による加算更新後の新たな貯蓄玉数の大きさと、会員ID並びに遊技場IDとを含む貯玉情報を管理サーバ140に送信する貯玉情報送信処理を実施する。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the reception of the count information transmitted from the ball counter 40, corresponds to the member-specific game history corresponding to the member ID included in the received count information. The saving ball number update process is performed to add and update the number of counting balls included in the received counting information to the size of the saving ball number stored in the table, and the addition by the saving ball number updating process A stored ball information transmission process is performed in which stored ball information including the size of the new number of stored balls after the update, the member ID, and the game hall ID is transmitted to the management server 140.

また、本実施例の会員管理コンピュータ120のCPU122は、カードユニット3に新たに会員カードが受付けられたことに基づいて、当該カードユニット3から送信される会員カード受付け通知の受信に基づき、当該会員カード受付け通知に含まれる新たに受付けた会員カードから読み出した会員IDに対応する前記会員別遊技履歴テーブルの今回のデータを前回のデータに、前回のデータを2回前のデータというように、それぞれの遊技履歴の回数の更新を実施するともに、今回の遊技履歴への記憶(更新)を開始して、当該会員遊技者の遊技において発生する遊技履歴情報を記憶し、前記カードユニット3における返却操作に基づいて、カードユニット3から送信される返却通知に前記にて記憶を開始した会員IDが含まれる場合において、今回の遊技履歴への記憶(更新)を終了し、当該遊技単位における勝敗を判定して記憶するとともに、該勝敗を記憶した遊技履歴情報となる遊技履歴データと、当該会員IDに対応する貯蓄玉数の大きさと、会員情報テーブルに当該会員IDに対応して記憶されている来店ポイントと来店回数と、会員IDと遊技場IDとを含む会員遊技関連情報を管理サーバ140に送信する会員遊技関連情報送信処理を実施し、該会員遊技関連情報送信処理によって本発明における遊技履歴情報送信手段が形成されている。尚、前記した今回の遊技履歴への記憶(更新)の開始に際しては、会員管理コンピュータ120からシステムコントローラ100に対して当該更新する遊技履歴に対応する会員IDを含む使用度数情報出力要求を送信することで、システムコントローラ100から、当該送信した使用度数情報出力要求に含まれる会員IDが記録された会員カードから度数の使用があった場合に、該使用度数の情報が送信されてくることで、遊技履歴の売上金額への加算更新が実施されるようになっている。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the receipt of the membership card acceptance notification transmitted from the card unit 3 based on the newly received membership card in the card unit 3, The current data in the game history table by member corresponding to the member ID read from the newly received member card included in the card acceptance notification is the previous data, the previous data is the previous data, and so on. Update the number of game histories of this game, start storing (updating) the current game history, store game history information generated in the game of the member player, and perform a return operation in the card unit 3 If the member ID that started the storage is included in the return notification sent from the card unit 3 based on Then, the storage (updating) of the current game history is terminated, the winning / losing in the gaming unit is determined and stored, and the gaming history data serving as the gaming history information storing the winning / losing is associated with the member ID. A member that transmits to the management server 140 member game related information including the number of saving balls, the store visit point and store store number corresponding to the member ID stored in the member information table, and the member ID and game hall ID. The game related information transmission process is performed, and the game history information transmission means in the present invention is formed by the member game related information transmission process. When the storage (update) of the current game history is started, the usage management information output request including the member ID corresponding to the game history to be updated is transmitted from the member management computer 120 to the system controller 100. Thus, when the frequency is used from the member card in which the member ID included in the transmitted usage frequency information output request is recorded, the system controller 100 transmits the usage frequency information. An addition update to the sales amount of the game history is performed.

また、本実施例の会員管理コンピュータ120のCPU122は、前記会員遊技関連情報送信処理における会員遊技関連情報の送信に先だって、図10に示すように、本発明における更新遊技履歴情報送信要求となる会員遊技関連情報送信要求を、管理サーバ140に対して送信する会員遊技関連情報送信要求送信処理を実施する。   Further, the CPU 122 of the member management computer 120 of this embodiment prior to the transmission of the member game related information in the member game related information transmission process, as shown in FIG. 10, the member that becomes the update game history information transmission request in the present invention. A member game related information transmission request transmission process for transmitting a game related information transmission request to the management server 140 is performed.

また、本実施例の会員管理コンピュータ120のCPU122は、カードユニット3に新たに会員カードが受付けられたことにより該カードユニット3から送信されるカード受付け通知の受信に基づき、ユニット管理テーブルにおいて当該カードユニット3の装置IDに対応する「状況」を更新するとともに、受信したカード受付け通知に含まれる会員IDを「受付け会員ID」の項目に記憶するとともに、会員情報テーブルにおいて当該カードユニット3の装置IDに対応する来店ポイントや来店回数を更新(一日において一回のみ)する更新処理を実施する。   Further, the CPU 122 of the member management computer 120 according to the present embodiment receives the card acceptance notification transmitted from the card unit 3 when a new member card is accepted by the card unit 3, and the card is displayed in the unit management table. The “situation” corresponding to the device ID of the unit 3 is updated, the member ID included in the received card acceptance notification is stored in the item “accepting member ID”, and the device ID of the card unit 3 in the member information table Update processing is performed to update the store visit points and store visits corresponding to (only once per day).

また、本実施例の会員管理コンピュータ120のCPU122は、カードユニット3から送信され、前記中継端末4を介して入力される各種信号の入力状況に基づく遊技関連情報(台データ)の受信に基づいて、前記ユニット管理テーブルの各遊技関連情報(台データ)を更新するユニット管理テーブル更新処理を実施する。   Further, the CPU 122 of the member management computer 120 of this embodiment is based on the reception of game related information (table data) based on the input status of various signals transmitted from the card unit 3 and input via the relay terminal 4. Then, a unit management table update process for updating each game related information (table data) in the unit management table is performed.

また、本実施例の会員管理コンピュータ120のCPU122は、前記ユニット管理テーブルに記憶している各カードユニット3が対応するパチンコ機2の台データ(具体的には、始動回数、大当り回数、確変回数、打込玉数、供給玉数、差玉数)と台番号と、当該遊技場の遊技場IDとを含む台情報を、管理サーバ140に対して送信する台情報送信処理を実施する。   In addition, the CPU 122 of the member management computer 120 of the present embodiment uses the base data of the pachinko machine 2 corresponding to each card unit 3 stored in the unit management table (specifically, the number of starts, the number of jackpots, the number of probability changes). , The base information transmission process of transmitting the base information including the number of driven balls, the number of supplied balls, the number of difference balls), the base number, and the game hall ID of the game hall to the management server 140.

また、本実施例の会員管理コンピュータ120のCPU122は、前記台情報送信処理における台情報の送信に先だって、図10に示すように、台情報送信要求を、管理サーバ140に対して送信する台情報送信要求送信処理を実施する。   Further, the CPU 122 of the member management computer 120 according to the present embodiment transmits the base information transmission request to the management server 140 as shown in FIG. 10 prior to the transmission of the base information in the base information transmission process. Perform transmission request transmission processing.

また、本実施例の会員管理コンピュータ120のCPU122は、カードユニット3からの遊技場情報送信要求、遊技場別履歴データ送信要求、好成績機種情報送信要求の受信に基づいて、これら各送信要求に含まれる会員識別情報特定情報並びに機種特定情報となる装置IDから、会員ID並びに台番号(遊技場別履歴データ送信要求並びに好成績機種情報送信要求の場合)を特定し、該特定した会員IDを前記装置IDに代えて含むとともに、当該会員遊技者が会員となっている全ての遊技場の情報を含む遊技場データの送信を要求する旨を含む遊技場情報要求や、これら特定した会員IDと台番号とを前記装置IDに代えて含むとともに、後述するようにして会員遊技者により選択された遊技場名と、該遊技場名の遊技場における遊技履歴である遊技場別履歴データの送信を要求する旨とを含む遊技場別履歴データ要求や、これら特定した会員IDと台番号とを前記装置IDに代えて含むとともに、当該遊技場において当該会員遊技者が会員となっている他の遊技場よりも好成績をおさめている好成績機種の機種の情報である好成績機種データを要求する旨とを含む好成績機種情報要求を管理サーバ140に対して送信する要求中継処理を実施する。   In addition, the CPU 122 of the member management computer 120 of the present embodiment includes the game request information transmission request, the history data transmission request for each game facility, and the successful model information transmission request received from the card unit 3 in these transmission requests. The member ID and the machine number (in the case of a history data transmission request for each game hall and a successful performance model information transmission request) are identified from the member identification information identification information and the device identification information that is the model identification information, and the identified member ID is the device In addition to the ID, a game hall information request including a request for transmission of game hall data including information on all the game halls in which the member player is a member, and the identified member ID and unit number In place of the device ID, and a game hall name selected by a member player as described later, and a game in the game hall of the game hall name It includes a history data request for each game hall including a request to send history data for each game hall, which is a history, and the specified member ID and machine number instead of the device ID, and the member at the game hall. A good performance model information request is transmitted to the management server 140 including requesting good performance model data, which is information of a good performance model that is performing better than other amusement halls in which the player is a member. Implement request relay processing.

また、本実施例の会員管理コンピュータ120のCPU122は、前記管理サーバ140から後述する遊技場情報、遊技場別履歴情報、好成績機種情報の受信に基づいて、当該受信した各情報に含まれる会員IDから、該会員IDが記録されている会員カードを受付け中のカードユニット3(移動後のカードユニット3であっても良い)を特定し、該特定したカードユニット3に、受信した各情報に含まれる遊技場データ、遊技場別履歴データ(代用情報が付加されているものを含む)、好成績機種データを中継する中継処理を実施する。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the reception of game hall information, game history history information, and good performance model information, which will be described later, from the management server 140, the member ID included in each received information. From this, the card unit 3 (which may be the card unit 3 after movement) that is receiving the member card in which the member ID is recorded is specified, and the specified card unit 3 includes the received information in each received information. Relay processing is performed for relaying game hall data, game history history data (including those with substitute information added), and successful model data.

また、本実施例の会員管理コンピュータ120のCPU122は、新規の会員登録を実施するための所定操作がなされた場合において、図9に示す会員登録画面を表示装置127に表示して、新たに会員登録する会員遊技者に関する会員属性情報の入力を受付ける会員属性情報入力処理を実施し、当該新規会員遊技者に会員IDを付与するとともに、当該付与した会員IDに対応付けて、該会員登録画面にて受付けた会員属性情報を前記会員情報テーブルに記憶する会員属性情報記憶処理を実施した後、当該新たに会員情報テーブルに記憶した会員IDと会員属性情報とを含む会員登録情報を管理サーバ140に送信する会員登録情報送信処理を実施するようになっており、前記会員属性情報入力処理によって本発明における会員属性情報入力手段が形成され、前記会員登録情報送信処理によって本発明における会員属性情報送信手段が形成されている。   Further, the CPU 122 of the member management computer 120 of the present embodiment displays the member registration screen shown in FIG. 9 on the display device 127 when a predetermined operation for carrying out new member registration is performed, and newly adds a member. A member attribute information input process for accepting input of member attribute information relating to a member player to be registered is performed, a member ID is assigned to the new member player, and the member ID is associated with the assigned member ID on the member registration screen. Member attribute information storage processing for storing the received member attribute information in the member information table, and then registering member registration information including the member ID and member attribute information newly stored in the member information table to the management server 140 The member registration information transmission process is performed, and the member attribute information input process according to the present invention is performed by the member attribute information input process. It means formed, membership attribute information transmitting means is formed in the present invention by the member registration information transmission process.

この本実施例に用いた会員登録画面には、図9に示すように、前記会員情報テーブルに記憶(登録)される各種会員属性情報である会員の氏名(名字並びに名前)、性別、年齢、誕生日、職業、住所、電子メールアドレス等を入力するための入力部が設けられており、該入力部に対応する属性情報をそれぞれ入力した後に、画面下方の「登録」の選択入力部を選択することで、前記会員属性情報記憶処理並びに前記会員登録情報送信処理が実施される。   In the member registration screen used in this embodiment, as shown in FIG. 9, the member name (name and name), gender, age, various member attribute information stored (registered) in the member information table, There is an input section for entering birthdays, occupations, addresses, e-mail addresses, etc., and after entering the attribute information corresponding to the input section, select the "registration" selection input section at the bottom of the screen Thus, the member attribute information storage process and the member registration information transmission process are performed.

次いで、本発明における遊技場外管理装置となる管理サーバ140の構成について説明すると、管理サーバ140は、図6に示すように、コンピュータ内部にてデータの送受を行うデータバス141に、該管理サーバ140が実施する各遊技場にて使用される会員カードやビジターカードに残存する度数や使用度数、発行度数や入金度数の管理を行うための処理や、後述する記憶装置145に記憶されている各テーブルを更新する処理等の各種処理を行うCPU142、処理時の一時記憶領域等として使用されるRAM143、キーボードやマウス等の入力装置144、磁気ディスクや光磁気ディスクから成る記憶装置145、各種情報を表示出力する表示装置146、通信回線11を通じて各遊技場に設置されたルータ5を介して、当該遊技場に設置されたシステムコントローラ100や会員管理コンピュータ120等の各装置とのデータ通信を行うためのデジタルサービスユニット(DSU)148とが接続された処理能力に優れたサーバ用のコンピュータである。   Next, the configuration of the management server 140 serving as an out-of-game management device according to the present invention will be described. As shown in FIG. 6, the management server 140 is connected to a data bus 141 for transmitting and receiving data inside the computer. Process for managing the frequency, usage frequency, issue frequency, and deposit frequency remaining in the membership card and visitor card used at each amusement hall, and each table stored in the storage device 145 described later CPU 142 that performs various processes such as a process for updating data, RAM 143 that is used as a temporary storage area during processing, input device 144 such as a keyboard and mouse, a storage device 145 that includes a magnetic disk and a magneto-optical disk, and displays various information The display device 146 for output and the router 5 installed in each game hall through the communication line 11 are used to play the game. Is a computer server that the digital service unit (DSU) 148 for performing data communication with each device 120 such installed systems controller 100 and membership management computer into play and excellent connected processing capabilities.

また、記憶装置145には、管理サーバ140が実施する各種処理内容が記述された処理プログラムに加えて、会員カードやビジターカードに残存する度数や入金額等のデータ等が記憶されるカード管理DBや、図7(a)に示す本発明における会員属性情報記憶手段となる遊技場別会員情報データベースや、図7(b)に示す本発明における場外遊技履歴情報記憶手段となる遊技場別会員遊技履歴テーブルや、図8(a)に示す本発明における機種属性情報記憶手段となる遊技場別台情報テーブルや、図8(b)に示す遊技場情報テーブルが記憶されている。   The storage device 145 stores a card management DB that stores data such as frequency and deposit amount remaining in the membership card and visitor card in addition to a processing program in which various processing contents executed by the management server 140 are described. FIG. 7 (a) shows a member information database for each game hall as member attribute information storage means in the present invention, and FIG. 7 (b) shows a member game by game hall as an out-of-game game history information storage means in the present invention. A history table, a table-specific table information table serving as model attribute information storage means in the present invention shown in FIG. 8A, and a game room information table shown in FIG. 8B are stored.

この実施例の遊技場別会員情報データベースには、図7(a)に示すように、個々の遊技場毎に、各遊技場において会員登録した会員遊技者の会員IDと、暗証番号と、来店ポイントと、来店回数と、会員の氏名(名字並びに名前)、性別、年齢、誕生日、職業、住所、電子メールアドレスから成る会員属性情報が記憶されており、これら遊技場別会員情報データベースの記憶データは、前記会員管理コンピュータ120から送信される会員登録情報や、会員遊技関連情報の受信に基づいて更新記憶される。   As shown in FIG. 7A, in the member information database by game hall of this embodiment, for each game hall, the member ID of the member player registered as a member in each game hall, the password, and the visit Member attribute information consisting of points, number of visits, member's name (last name and name), gender, age, birthday, occupation, address, and e-mail address is stored, and stored in the member information database by playground The data is updated and stored based on reception of member registration information and member game related information transmitted from the member management computer 120.

また、本実施例の遊技場別会員遊技履歴テーブルには、図7(b)に示すように、各遊技場を個々に識別可能とするために各遊技場に固有に付与された遊技場IDに対応付けて、各遊技場において会員登録した会員遊技者の会員IDが記憶されているとともに、当該各会員ID毎に、当該会員遊技者の貯蓄玉数とともに、来店日、遊技を実施したパチンコ機2の台番号並びに該台番号のパチンコ機の機種名と、遊技の開始時間(会員カードの挿入時間)、遊技の終了時間(会員カードの返却時間)、開始時間と終了時間との差である遊技時間、始動回数、大当回数、確変回数、会員遊技者が遊技に消費した金額である売上金額、会員遊技者が遊技にて獲得することで遊技場が該会員遊技者に対して提供する景品と等価な金額である支出金額(最小数は100円単位)、これら売上金額から支出金額を差し引いた収支金額、遊技場の勝敗とから成る遊技履歴とが記憶されており、これらの記憶データは、当該遊技場IDに対応する遊技場に設置されている前記会員管理コンピュータ120から送信される会員遊技関連情報に基づいて更新記憶される。   In addition, in the member game history table by game hall of this embodiment, as shown in FIG. 7B, the game hall ID uniquely given to each game hall so that each game hall can be individually identified. The member ID of the member player registered as a member at each amusement hall is stored in association with the number, and for each member ID, together with the number of saving balls of the member player, the pachinko that played the game on the store date The difference between the machine number of the machine 2 and the model name of the pachinko machine with the machine number, the game start time (member card insertion time), the game end time (member card return time), and the start time and end time A certain game time, number of start-ups, number of bonuses, number of chances of change, sales amount that the member player has consumed for the game, the game is provided to the member player by the member player earning in the game Spending amount equivalent to the prize to be A decimal is a unit of 100 yen), a balance amount obtained by subtracting the expenditure amount from the sales amount, and a game history consisting of winning and losing of the game hall, and the stored data is a game hall corresponding to the game hall ID. Is updated and stored on the basis of the member game related information transmitted from the member management computer 120 installed in the computer.

また、本実施例の遊技場別台情報テーブルには、図8(a)に示すように、各遊技場の遊技場IDに対応付けて、各遊技場に設置されている遊技機であるパチンコ機2の台番号と、当該パチンコ機2の機種名と、当該パチンコ機2のメーカー名並びに当該パチンコ機2の種別並びに当該パチンコ機2の仕様上の大当り確率とから成る当該パチンコ機2に関する属性情報と、総始動回数と、大当り回数と、確変回数と、供給玉数と、打込玉数並びに差玉数とが記憶されており、これらの記憶データは、当該遊技場IDに対応する遊技場に設置されている前記会員管理コンピュータ120から送信される台情報に基づいて更新記憶される。尚、これら遊技場別台情報テーブルに記憶されている台番号や機種名や属性情報は、各遊技場に設置された会員管理コンピュータ120から予め送信されることで、遊技場別台情報テーブルに各遊技場の遊技場IDに対応付けて記憶される。   In addition, in the game room separate table information table of the present embodiment, as shown in FIG. 8A, the pachinko that is a gaming machine installed in each game hall is associated with the game hall ID of each game hall. The attributes relating to the pachinko machine 2 including the machine number of the machine 2, the model name of the pachinko machine 2, the manufacturer name of the pachinko machine 2, the type of the pachinko machine 2, and the jackpot probability in the specifications of the pachinko machine 2 Information, the total number of starts, the number of jackpots, the number of chances of change, the number of balls supplied, the number of shots and the number of difference balls are stored, and these stored data are the games corresponding to the game hall ID. The information is updated and stored on the basis of the table information transmitted from the member management computer 120 installed in the venue. Note that the machine number, model name, and attribute information stored in these amusement hall individual table information tables are transmitted in advance from the member management computer 120 installed in each amusement hall, so It is stored in association with the game hall ID of each game hall.

また、本実施例の遊技場情報テーブルには、図8(b)に示すように、各遊技場の遊技場IDに対応付けて、当該遊技場において会員遊技者に発行される会員カードに記録された会員IDの範囲である対応会員IDと、当該遊技場の遊技場名や、所在地、並びに前記DSU148並びに通信回線11を通じて各遊技場に設置されたシステムコントローラ100や会員管理コンピュータ120との通信接続を実施するための接続用情報である回線番号が記憶されている。   Further, as shown in FIG. 8 (b), the game hall information table of the present embodiment is recorded on a member card issued to a member player at the game hall in association with the game hall ID of each game hall. Communication between the corresponding member ID, which is a range of the member IDs, and the game hall name and location of the game hall, and the system controller 100 and the member management computer 120 installed in each game hall through the DSU 148 and the communication line 11 A line number that is connection information for performing connection is stored.

この本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記会員登録情報送信処理にて送信される会員登録情報の受信に基づいて、前記遊技場別会員情報データベースにおいて当該受信した会員登録情報に含まれる遊技場IDから特定される遊技場の記憶データに、当該受信した会員登録情報に含まれる会員IDと会員属性情報とを記憶(登録)する会員関連情報記憶処理を実施する。(図10参照)   The CPU 142 of the management server 140 of this embodiment, based on the reception of the member registration information transmitted in the member registration information transmission process in the member management computer 120, the received member registration in the member information database by game hall. A member related information storage process is performed for storing (registering) the member ID and the member attribute information included in the received member registration information in the storage data of the game hall identified from the game hall ID included in the information. (See Figure 10)

また、本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記貯玉情報送信処理にて送信される貯玉情報の受信に基づいて、当該貯玉情報に含まれる遊技場ID並びに会員IDに対応付けて前記遊技場別会員遊技履歴テーブルに記憶されている貯蓄玉数を更新する貯蓄玉数更新処理を実施する。(図10参照)   Further, the CPU 142 of the management server 140 according to the present embodiment corresponds to the game hall ID and the member ID included in the stored ball information based on the reception of the stored ball information transmitted in the stored ball information transmission process in the member management computer 120. In addition, a savings ball number updating process for updating the number of savings balls stored in the member game history table by game hall is performed. (See Figure 10)

また、本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記会員遊技関連情報送信処理にて送信される会員遊技関連情報の受信により、当該受信した会員遊技関連情報に含まれる遊技履歴データ並びに貯蓄玉数の大きさとに基づいて、該受信した会員遊技関連情報に含まれる会員IDと遊技場IDに対応付けて前記遊技場別会員遊技履歴テーブルに記憶されている貯蓄玉数の大きさを更新記憶するとともに、当該受信した会員遊技関連情報に含まれる来店ポイントと来店回数とを、前記遊技場別会員情報データベースにおいて、該受信した会員遊技関連情報に含まれる遊技場IDから特定される遊技場の記憶データの内、該受信した会員IDに対応する来店ポイントと来店回数とに更新記憶する会員遊技関連情報更新処理を実施する。(図10参照)   Further, the CPU 142 of the management server 140 according to the present embodiment receives the member game related information transmitted in the member game related information transmission process in the member management computer 120, and thereby the game history included in the received member game related information. Based on the data and the number of saving balls, the number of saving balls stored in the member game history table by game hall in association with the member ID and game hall ID included in the received member game related information The store visit point and the number of visits included in the received member game-related information are specified from the game hall ID included in the received member game-related information in the member information database for each game hall. Member game that is updated and stored in the store points and store visits corresponding to the received member ID To implement the communication information update process. (See Figure 10)

また、本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における会員遊技関連情報送信要求送信処理にて送信される会員遊技関連情報送信要求を受信する会員遊技関連情報送信要求受信処理を実施するとともに、該会員遊技関連情報送信要求の受信に基づいて会員遊技関連情報の受信待機(受信準備)を実施するようになっており、該会員遊技関連情報送信要求受信処理によって本発明における更新送信要求受信手段が形成されている。(図10参照)   In addition, the CPU 142 of the management server 140 according to the present embodiment performs a member game related information transmission request reception process for receiving a member game related information transmission request transmitted in the member game related information transmission request transmission process in the member management computer 120. In addition, based on the reception of the member game related information transmission request, the member game related information reception standby (reception preparation) is performed, and the update transmission according to the present invention is performed by the member game related information transmission request reception processing. A request receiving means is formed. (See Figure 10)

また、本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記台情報送信処理にて送信される台情報の受信に基づいて、当該受信した台情報に含まれる台番号とその台の台データに基づいて、遊技場別台情報テーブルを更新する遊技場別台情報テーブル更新処理を実施する。(図10参照)   Further, the CPU 142 of the management server 140 according to the present embodiment, based on the reception of the base information transmitted in the base information transmission process in the member management computer 120, the base number included in the received base information and the base number of the base information. Based on the table data, a game room-specific table information table update process for updating the game table-specific table information table is performed. (See Figure 10)

また、本実施例の管理サーバ140のCPU142は、前記カードユニット3の制御ユニット328における前記遊技場情報送信要求送信処理にて遊技場情報送信要求が送信されることに基づいて会員管理コンピュータ120における前記要求中継処理により会員管理コンピュータ120から送信される遊技場情報要求の受信に基づき、該遊技場情報要求に含まれる会員識別情報特定情報である会員IDから特定される会員IDに対応付けて前記会員属性情報記憶手段となる遊技場別会員情報データベースに記憶されている会員属性情報である電子メールアドレスを特定し、前記遊技場情報要求に含まれる会員ID以外の会員IDに対応付けて遊技場別会員情報データベースに記憶されている会員属性情報の内、該特定した電子メールアドレスと同一の電子メールアドレスを含む会員属性情報を特定し、該特定した会員属性情報に対応付けて該遊技場別会員情報データベースに記憶されている他の遊技場の遊技場IDと会員IDとを全て特定する他遊技場会員識別情報特定処理を実施し、該他遊技場会員識別情報特定処理によって本発明における他遊技場会員識別情報特定手段が形成されている。   Further, the CPU 142 of the management server 140 according to the present embodiment uses the game center information transmission request transmitted in the game hall information transmission request transmission process in the control unit 328 of the card unit 3 in the member management computer 120. Based on the reception of the game hall information request transmitted from the member management computer 120 by the request relay process, the member ID is associated with the member ID specified from the member ID that is the member identification information specifying information included in the game hall information request. An e-mail address, which is member attribute information stored in the member information database for each game hall serving as member attribute information storage means, is identified and associated with a member ID other than the member ID included in the game hall information request. Of the member attribute information stored in the separate member information database, the specified e-mail address The member attribute information including the same e-mail address is specified, and the game hall ID and member ID of the other game halls stored in the member information database according to the game hall are associated with the specified member attribute information. The other game hall member identification information specifying process for specifying all is performed, and the other game hall member identification information specifying means in the present invention is formed by the other game hall member identification information specifying process.

また、本実施例の管理サーバ140のCPU142は、前記他遊技場会員識別情報特定処理にて特定された全ての遊技場IDと受信した遊技場情報要求に含まれる会員IDに対応する遊技場IDとに基づいて、当該会員遊技者が会員となっている全ての遊技場の遊技場名を図8(b)に示す遊技場情報テーブルから全て特定し、本発明における遊技場特定情報となる該特定した全ての遊技場名を含む遊技場データを生成し、該遊技場データを受信した遊技場情報要求に含まれる会員IDとともに遊技場情報として遊技場情報送信要求を送信してきたカードユニット3に、会員管理コンピュータ120を介して送信する遊技場情報送信処理を実施し、該遊技場情報送信処理によって本発明における遊技場特定情報送信手段が形成されている。   In addition, the CPU 142 of the management server 140 according to the present embodiment, the game hall ID corresponding to all the game hall IDs specified in the other game hall member identification information specifying process and the member IDs included in the received game hall information request. Based on the above, all the game hall names of all the game halls of which the member player is a member are specified from the game hall information table shown in FIG. To the card unit 3 that has generated the game hall data including all the specified game hall names and has transmitted the game hall information transmission request as the game hall information together with the member ID included in the game hall information request that received the game hall data. The game hall information transmission process transmitted through the member management computer 120 is executed, and the game hall identification information transmission means in the present invention is formed by the game hall information transmission process.

また、本実施例の管理サーバ140のCPU142は、前記カードユニット3の制御ユニット328における遊技場別履歴データ送信要求送信処理にて遊技場別履歴データ送信要求が送信されることに基づいて会員管理コンピュータ120における前記要求中継処理により会員管理コンピュータ120から送信される遊技場別履歴データ要求の受信に基づき、該遊技場別履歴データ要求に含まれる会員IDと前記遊技場情報テーブル(図8(b))に記憶されている対応会員IDのデータとから、当該会員遊技者が遊技中の遊技場を特定するとともに、該特定した遊技場と遊技場別履歴データ要求に含まれる機種特定情報となる台番号とから、該台番号のパチンコ機2の機種を特定する機種特定処理を実施し、該機種特定処理によって本発明の機種特定手段が形成されている。   Further, the CPU 142 of the management server 140 according to the present embodiment manages the membership based on the fact that the history data transmission request for each game hall is transmitted in the history data transmission request for each game hall in the control unit 328 of the card unit 3. Based on the reception of the game history data request transmitted from the member management computer 120 by the request relay processing in the computer 120, the member ID included in the game history data request and the game hall information table (FIG. 8B). )) From the corresponding member ID data stored, the game player specifies the game hall in which the game is being played, and becomes model specification information included in the history data request for the specified game hall and game hall. A model specifying process for specifying the model of the pachinko machine 2 with the model number is performed from the model number, and the present invention is realized by the model specifying process. Model specifying means is formed.

また、本実施例の管理サーバ140のCPU142は、前記他遊技場会員識別情報特定処理において特定した全ての遊技場IDと会員ID、並びに受信した遊技場別履歴データ要求に含まれる会員IDと該会員IDから特定される遊技場IDとに対応付けて遊技場別遊技履歴情報テーブルに記憶されている遊技履歴情報を全て抽出する遊技履歴抽出処理を実施し、該遊技履歴抽出処理によって本発明における遊技履歴抽出手段が形成されている。   In addition, the CPU 142 of the management server 140 according to the present embodiment includes all the game hall IDs and member IDs specified in the other game hall member identification information specifying process, the member IDs included in the received game hall history data request, A game history extraction process for extracting all the game history information stored in the game history information table for each game hall in association with the game hall ID specified from the member ID is performed, and the game history extraction process is used in the present invention. A game history extracting means is formed.

また、本実施例の管理サーバ140のCPU142は、前記遊技履歴抽出処理にて抽出した遊技履歴情報の内、同一の遊技場ID並びに同一の機種名を含む遊技履歴情報に基づいて、遊技場別の各機種毎の遊技成績、具体的には総遊技回数に対する勝ち回数の割合となる勝率を算出する遊技成績算出処理を実施し、該遊技成績算出処理によって遊技成績算出手段が形成されている。   In addition, the CPU 142 of the management server 140 according to the present embodiment determines, for each game hall, based on the game history information including the same game hall ID and the same model name among the game history information extracted by the game history extraction process. Game result calculation processing for calculating a game result for each model, specifically, a win rate that is a ratio of the number of wins to the total number of games, is performed, and game result calculation means is formed by the game result calculation processing.

また、本実施例の管理サーバ140のCPU142は、受信した遊技場別履歴データ要求に含まれる会員IDから特定した遊技場IDに対応する会員遊技者が遊技中の遊技場での前記特定した会員遊技者が遊技中の機種における遊技成績(勝率)と、該会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における同じ機種の遊技成績(勝率)とを比較して、遊技中の遊技場における遊技成績(勝率)が当該会員遊技者が会員となっているその他の遊技場よりも良いか否かを判定する判定処理を実施し、該判定処理によって本発明における判定手段が形成されている。   In addition, the CPU 142 of the management server 140 according to the present embodiment determines the specified member at the game hall where the member player corresponding to the game hall ID identified from the member ID included in the received history data request by game hall is playing. The game results (win rate) of the model that the player is playing and the game results (win rate) of the same model at other game venues in which the member player is a member other than the game site where the member player is playing And a determination process for determining whether or not the game result (win rate) at the game hall in the game is better than the other game halls in which the member player is a member, and the determination process Thus, the determination means in the present invention is formed.

また、本実施例の管理サーバ140のCPU142は、前記遊技履歴抽出処理にて抽出した遊技履歴情報の内、前記機種特定処理にて特定した機種の機種名を含む遊技履歴情報を更に抽出するとともに、該抽出した遊技履歴情報の内、受信した遊技場別履歴データ要求に含まれる遊技場名に該当する遊技履歴情報を全て特定して、前記会員遊技者により指定された遊技場別に遊技履歴情報を抽出する同一機種遊技履歴抽出処理を実施し、該同一機種遊技履歴抽出処理によって本発明における同一機種遊技履歴抽出手段が形成されている。   In addition, the CPU 142 of the management server 140 according to the present embodiment further extracts game history information including the model name of the model specified by the model specifying process from the game history information extracted by the game history extracting process. Among the extracted game history information, all game history information corresponding to the game hall name included in the received game hall history data request is specified, and the game history information is designated for each game hall designated by the member player. The same model game history extracting process is performed to extract the same model game history extracting process in the present invention.

また、本実施例の管理サーバ140のCPU142は、前記同一機種遊技履歴抽出処理にて特定して抽出した遊技履歴情報に含まれる後述する遊技頻度閾値設定処理にて設定された遊技頻度の内容、具体的には図17に示す遊技頻度閾値設定画面における遊技頻度内容設定の項目に選択設定された遊技時間の合計値を算出して遊技頻度を特定する遊技頻度特定処理を実施し、該遊技頻度特定処理によって本発明における遊技頻度特定手段が形成されている。   Further, the CPU 142 of the management server 140 according to the present embodiment, the content of the game frequency set in the game frequency threshold setting process described later included in the game history information specified and extracted in the same model game history extraction process, Specifically, a game frequency specifying process for calculating the total game time selected and set in the game frequency content setting item on the game frequency threshold setting screen shown in FIG. The game frequency specifying means in the present invention is formed by the specifying process.

また、本実施例の管理サーバ140のCPU142は、前記遊技頻度特定処理において特定された遊技頻度となる遊技時間の合計値が、後述する遊技頻度閾値設定処理にて設定された遊技頻度の内容、具体的には図17に示す遊技頻度閾値設定画面における閾値の項目に選択設定された閾値条件である遊技時間、例えば2時間を満たしていないときに、前記機種特定処理にて特定された当該会員遊技者が遊技中のパチンコ機2の機種に代えて、該機種の属性情報と同様の属性情報の他の機種の内、前記した閾値条件である2時間を満たす(以上である)機種を代用機種として特定する代用機種特定処理を実施するとともに、該特定した代用機種における受信した遊技場別履歴データ要求に含まれる遊技場名を含む遊技履歴情報を全て抽出する代用機種遊技履歴情報抽出処理とを実施し、前記代用機種特定処理によって本発明における代用機種特定手段が形成されている。   Further, the CPU 142 of the management server 140 according to the present embodiment is configured so that the total value of the game time that is the game frequency specified in the game frequency specifying process is the content of the game frequency set in the game frequency threshold setting process described later, Specifically, the member specified by the model specifying process when the game time, which is the threshold condition selected and set in the threshold item on the game frequency threshold setting screen shown in FIG. Instead of the model of the pachinko machine 2 in which the player is playing, a model that satisfies the above-mentioned threshold condition of 2 hours (or more) among other models having the same attribute information as the attribute information of the model is substituted. The substitute model specifying process specified as the model is executed, and all the game history information including the game hall name included in the received game hall history data request in the specified substitute model is extracted. Implement and use the model game history information extraction process, substitute model specifying means is formed in the present invention by the substitute model identification process.

具体的に、この代用機種特定処理においては、前記遊技頻度特定処理において特定された遊技頻度となる遊技時間の合計値が閾値条件である例えば2時間を満たしていないときに、受信した遊技場別履歴データ要求に含まれる台番号と会員IDから特定される遊技場とに対応付けて前記遊技場別台情報テーブルに記憶されているパチンコ機2の属性情報に含まれる情報であるメーカー名と種別とを特定するとともに、該特定したメーカー名と種別と同一のメーカー名と種別とを含む属性情報に対応付けて記憶されている他機種を全て特定し、該特定した他機種の内、前記会員遊技者により指定された遊技場別履歴データ要求に含まれる遊技場名の遊技場における遊技頻度である遊技時間の合計値が、前記した閾値条件である2時間を満たす(以上である)機種を代用機種として特定する。   Specifically, in the substitute model specifying process, when the total value of the game times specified as the game frequency specified in the game frequency specifying process does not satisfy the threshold condition, for example, 2 hours, The manufacturer name and type, which are information included in the attribute information of the pachinko machine 2 stored in the above-mentioned table-specific table information table in association with the game number specified in the history data request and the game hall identified from the member ID And all other models stored in association with attribute information including the same manufacturer name and type as the specified manufacturer name and type, and the member among the specified other models The total value of the game time, which is the game frequency in the game field with the game field name included in the game field-specific history data request designated by the player, satisfies the above-described threshold condition of 2 hours ( Is above) specifying the model as an alternative model.

また、本実施例の管理サーバ140のCPU142は、前記同一機種遊技履歴抽出処理または前記代用機種遊技履歴情報抽出処理によって抽出された遊技履歴情報を合算して、受信した遊技場別履歴データ要求に含まれる遊技場名の遊技場における会員遊技者が遊技中のパチンコ機2の機種または代用機種における履歴データとなる遊技場別履歴データを生成する遊技場別履歴データ生成処理を実施するとともに、当該遊技場別履歴データ生成処理にて生成した遊技場別履歴データを、受信した遊技場別履歴データ要求に含まれる会員IDとともに遊技場別履歴情報として、前記遊技場別履歴データ送信要求を送信したカードユニット3に対して会員管理コンピュータ120を介して送信する遊技場別履歴情報送信処理を実施し、該遊技場別履歴情報送信処理により本発明における遊技場別遊技履歴情報送信手段が形成されている。   In addition, the CPU 142 of the management server 140 according to the present embodiment adds the game history information extracted by the same model game history extraction process or the substitute model game history information extraction process to the received history data request by game hall. In addition to performing game site history data generation processing for generating history data for each game site, which is history data for the model of the pachinko machine 2 or a substitute model of the pachinko machine 2 being played by a member player in the game hall with the included game hall name, The history data for each game hall generated by the history data generation processing for each game hall is transmitted as the history information for each game hall together with the member ID included in the received history data request for each game hall. A history information transmission process for each game hall that is transmitted to the card unit 3 via the member management computer 120 is performed. Game arcade-specific game history information transmitting unit of the present invention by gravel information transmission process is formed.

また、本実施例の管理サーバ140のCPU142は、図17に示す遊技頻度閾値設定画面を表示装置146に表示して、前記機種特定処理によって特定した会員遊技者が遊技中のパチンコ機2の機種における当該会員遊技者が指定された遊技場での遊技履歴に基づいて特定(算出)する遊技頻度の内容(種別)と、該遊技頻度の内容(種別)、例えば遊技時間が少ない場合に、当該機種の遊技履歴に代えて当該機種と同等の他機種の遊技履歴を代用する条件となる閾値とを受付けて設定する遊技頻度閾値設定処理を実施し、該遊技頻度閾値設定処理によって本発明における設定手段が形成されている。   Further, the CPU 142 of the management server 140 of this embodiment displays the game frequency threshold setting screen shown in FIG. 17 on the display device 146, and the model of the pachinko machine 2 in which the member player identified by the model identification process is playing. Game frequency content (type) to be specified (calculated) based on the game history at the designated game hall and the game frequency content (type), for example, when the game time is short, In place of the game history of the model, a game frequency threshold setting process for accepting and setting a threshold value as a condition for substituting a game history of another model equivalent to the model is performed, and the setting in the present invention is performed by the game frequency threshold setting process. Means are formed.

この遊技頻度閾値設定処理において表示装置146に表示される遊技頻度閾値設定画面には、図17に示すように、遊技頻度の内容(種別)を選択設定するための遊技頻度内容設定の項目と、閾値を選択設定するための閾値の項目とが設けられていて、本実施例では、これら遊技頻度内容設定の項目においては、遊技時間や遊技回数等を選択して設定でき、閾値の項目においては、遊技頻度内容設定の項目にて遊技時間が選択されている場合には、1時間、2時間、3時間…の如く1時間単位での設定が可能とされ、、遊技頻度内容設定の項目にて遊技回数が選択されている場合には、1回、2回、3回…の如く1回単位での設定が可能とされている。   In the game frequency threshold value setting screen displayed on the display device 146 in this game frequency threshold value setting process, as shown in FIG. 17, game frequency content setting items for selecting and setting the game frequency content (type), In this embodiment, in the game frequency content setting item, the game time and the number of games can be selected and set. In the threshold value item, a threshold value item for selecting and setting the threshold value is provided. When the game time is selected in the game frequency content setting item, it can be set in units of 1 hour, such as 1 hour, 2 hours, 3 hours, etc. When the number of games is selected, setting can be made in units of once, such as once, twice, three times, and so on.

また、本実施例の管理サーバ140のCPU142は、前記判定処理において、会員遊技者が遊技中の遊技場における遊技成績(勝率)が、該会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における遊技成績よりも悪いとの判定結果であるときに、後述する好成績機種表示指示を含む遊技場別履歴情報を送信することにより、前記カードユニット3の制御ユニット328における前記好成績機種情報送信要求送信処理にて好成績機種情報送信要求が送信されることに基づいて会員管理コンピュータ120における前記要求中継処理により会員管理コンピュータ120から送信される好成績機種情報要求の受信に基づき、前記遊技成績算出処理にて算出した同じ機種に関する遊技成績(勝率)の内、当該会員遊技者が遊技中の遊技場における遊技成績(勝率)と、該会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における遊技成績(勝率)との比較に基づいて、該会員遊技者が遊技中の遊技場における遊技成績(勝率)が、遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における遊技成績(勝率)よりも良い機種を特定する好成績機種特定処理を実施し、該好成績機種特定処理によって本発明における好成績機種特定手段が形成されている。尚、前記本実施例においては、会員遊技者が遊技中の遊技場における遊技成績(勝率)が、遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における遊技成績よりも良いとの判定結果であるときには、前記好成績機種表示指示を含む遊技場別履歴情報が送信されないので、カードユニット3から前記好成績機種情報送信要求が送信されないことから、前記好成績機種特定処理は、会員遊技者が遊技中の遊技場における遊技成績(勝率)が、、遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における遊技成績よりも悪いとの判定結果であるときにのみ実施されるようになっている。   Further, the CPU 142 of the management server 140 according to the present embodiment indicates that in the determination process, the game result (winning rate) in the game hall where the member player is playing is the member game other than the game hall where the member player is playing. When it is a determination result that the person is worse than the game results at other game halls of which the member is a member, by transmitting history information for each game hall including a good performance model display instruction to be described later, Based on the transmission of the successful model information transmission request in the successful model information transmission request transmission process in the control unit 328, the successful model information request transmitted from the member management computer 120 by the request relay process in the member management computer 120 Based on the reception, the game result (winning rate) of the same model calculated in the game result calculation process, A game result (win rate) at a game hall where a player player is playing, and a game result (win rate) at a game hall where the member player is a member other than the game hall where the member player is playing Based on the comparison, the game results (win rate) in the game hall where the member player is playing are the game results (win rate) in other game halls in which the member player is a member in addition to the game hall currently playing. The successful model identification process for identifying a better model is performed, and the successful model identification unit of the present invention is formed by the successful model identification process. In the present embodiment, the game results (win rate) at the game hall where the member player is playing are the game results at other game halls other than the game hall where the member player is a member. If the result of the determination is better, since the game unit history information including the successful model display instruction is not transmitted, the successful model information transmission request is not transmitted from the card unit 3, and thus the successful model identification process is performed. Judgment result that the game result (win rate) in the game hall where the member player is playing is worse than the game result in other game halls other than the game hall in which the member player is a member It is designed to be implemented only when

また、本実施例の管理サーバ140のCPU142は、前記好成績機種特定処理にて特定した機種を特定可能な機種特定情報、具体的には、該特定した好成績機種の機種名と、当該好成績機種における当該会員遊技者の遊技成績である勝率と、該勝率の算出に用いた当該好成績機種における当該会員の遊技履歴情報とを含む本発明における好成績機種情報となる好成績機種データと、受信した好成績機種情報送信要求に含まれる会員IDとを含む好成績機種情報を、前記遊技場別履歴データ要求を送信してきたカードユニット3と同一となる好成績機種情報送信要求を送信してきたカードユニット3に対して送信する好成績機種情報送信処理を実施し、該好成績機種情報送信処理によって本発明における好成績機種情報送信手段が形成されている。   Further, the CPU 142 of the management server 140 according to the present embodiment is capable of identifying the model identified by the successful model identification process, specifically, the model name of the identified successful model, and the model name of the identified successful model. The successful model data as the successful model information in the present invention, including the winning rate that is the game result of the member player and the game history information of the member in the successful model used for calculating the winning rate, and the received successful model information The successful model information including the member ID included in the transmission request is transmitted to the card unit 3 that has transmitted the successful model information transmission request that is the same as the card unit 3 that has transmitted the history data request by game hall. The successful model information transmission process is performed, and the successful model information transmission means in the present invention is formed by the successful model information transmission process. That.

以下、本実施例の遊技場システムにおいて、会員遊技者がカードユニット3に会員カードを挿入することで、該会員遊技者が会員となっている全ての遊技場における各遊技場毎の遊技履歴を把握する流れについて、図11から図16に基づいて説明すると、まず、会員遊技者が、カードユニット3の会員カード挿入口309に会員カードを挿入すると、カードリーダライタ327が、該挿入された会員カードから会員ID、度数、入金(プリペイド)IDとを読み出して一時記憶するとともに、会員ID、度数、装置ID、入金(プリペイド)IDとを含む使用許諾要求を前記システムコントローラ100へ送信する。   Hereinafter, in the game hall system according to the present embodiment, when a member player inserts a member card into the card unit 3, the game history for each game hall in all the game halls in which the member player is a member is displayed. The flow of grasping will be described with reference to FIGS. 11 to 16. First, when a member player inserts a member card into the member card insertion slot 309 of the card unit 3, the card reader / writer 327 receives the inserted member. The member ID, frequency, and payment (prepaid) ID are read from the card and temporarily stored, and a use permission request including the member ID, frequency, device ID, and payment (prepaid) ID is transmitted to the system controller 100.

システムコントローラ100は、使用許諾要求の受信に基づき、受信した会員ID並びに入金IDとに対応して登録管理されている残存度数の照合や使用不可フラグの登録の有無に基づく認証を実施し、認証がOKであれば使用許諾をカードユニット3に返信する使用可否の判定処理を実施する。   Based on the reception of the use permission request, the system controller 100 performs authentication based on the presence / absence of registration of the remaining frequency and registration of the unusable flag corresponding to the received member ID and payment ID. If OK, the use permission / rejection determination process of returning the use permission to the card unit 3 is performed.

前記カードユニット3(カードリーダライタ327)が使用許諾を受信した場合には、挿入された会員カードを使用可能とし、前記読み出した会員IDと度数とを制御ユニット328に出力することで、制御ユニット328は、会員管理コンピュータ120に対して会員IDと装置IDとを含む会員カード受付け通知を通信部334より送信する。   When the card unit 3 (card reader / writer 327) receives a license, the inserted member card can be used, and the read member ID and frequency are output to the control unit 328. In step 328, a member card acceptance notification including a member ID and a device ID is transmitted from the communication unit 334 to the member management computer 120.

該会員カード受付け通知の受信に基づいて会員管理コンピュータ120は、当該会員カード受付け通知に含まれる新たに受付けた会員カードから読み出した会員IDに対応して前記会員情報テーブルに記憶されている来店ポイントに所定数の来店ポイント(100ポイント)を1日において1回のみ加算更新するとともに、ユニット管理テーブルにおいて当該カードユニット3の装置IDに対応する「状況」を「受付中」に更新する。そして、受信したカード受付け通知に含まれる会員IDを「受付け会員ID」の項目に記憶することで、カードユニット3の装置IDから、そのカードユニット3に受付け中の会員カードの会員IDと、対応するパチンコ機2の台番号とを特定できるようにする。尚、当該会員カード受付け通知の受信に基づいて前述のように、遊技履歴の記憶を開始する。   Based on the receipt of the membership card acceptance notification, the member management computer 120 stores the store visit points stored in the membership information table corresponding to the membership ID read from the newly accepted membership card included in the membership card acceptance notification. In addition, a predetermined number of store visit points (100 points) are added and updated only once a day, and the “status” corresponding to the device ID of the card unit 3 is updated to “accepting” in the unit management table. Then, the member ID included in the received card acceptance notification is stored in the “accepting member ID” item, so that the member ID of the member card being accepted by the card unit 3 can be matched from the device ID of the card unit 3. The machine number of the pachinko machine 2 to be identified can be specified. Note that, as described above, storage of the game history is started based on the reception of the membership card acceptance notification.

そして、カードユニット3の制御ユニット328は、これら会員カード受付け通知を送信した後、前記カードユニット3から出力された度数に相当するカード残額の表示内容を含む図14(a)に示す遊技選択画面を前記表示部312に表示して、貯蓄玉を使用して遊技をするか、貯蓄玉を使用せずに度数を使用して遊技をするかの遊技選択受付けを実施する。   Then, the control unit 328 of the card unit 3 transmits the membership card acceptance notification, and then includes the display content of the card remaining amount corresponding to the frequency output from the card unit 3, and the game selection screen shown in FIG. Is displayed on the display unit 312, and a game selection is accepted to play a game using the saving balls or to play a game using the frequency without using the saving balls.

該遊技選択受付けにおいて、会員遊技者が「はい」を選択した場合には、制御ユニット328は、表示部312に、図14(b)に示すように、暗証番号受付け画面を表示させて暗証番号の受付けを実施するとともに、該受付けた暗証番号と、会員IDと、装置IDとを含む貯玉抽出要求を会員管理コンピュータ120に送信する。   In the game selection reception, when the member player selects “Yes”, the control unit 328 displays the password number receiving screen on the display unit 312 as shown in FIG. And a storage ball extraction request including the received personal identification number, member ID, and device ID is transmitted to the member management computer 120.

この貯玉抽出要求の受信に基づいて会員管理コンピュータ120は、貯玉抽出要求に含まれる会員IDに対応して前記会員情報テーブルに記憶されている暗証番号と、貯玉抽出要求に含まれる暗証番号とを照合し、該照合において双方の暗証番号が一致した場合において、該会員カードの使用を許容する認証処理を実施し、貯玉抽出要求に含まれる会員IDに対応して登録されている貯蓄玉数を抽出してカードユニット3の制御ユニット328に返信する。   Based on the reception of the storage ball extraction request, the member management computer 120 obtains the personal identification number stored in the member information table corresponding to the member ID included in the storage ball extraction request and the personal identification number included in the storage ball extraction request. When both the PIN numbers match in the verification, an authentication process that allows the use of the member card is performed, and the number of saving balls registered corresponding to the member ID included in the savings ball extraction request is calculated. Extract and return to the control unit 328 of the card unit 3.

該貯蓄玉数の返信に基づいて制御ユニット328は、返信されてきた貯蓄玉数に該当する再プレイ回数を算出し、該算出した再プレイ回数と貯蓄玉数とを表示部312に表示する(図14(c))。   Based on the return of the number of saving balls, the control unit 328 calculates the number of replays corresponding to the returned number of saving balls, and displays the calculated number of replays and the number of saving balls on the display unit 312 ( FIG. 14 (c)).

この段階にて前記再プレイボタン319を操作すると、再プレイ回数が存在する場合において、カードユニット3が対応するパチンコ機2からパチンコ球の払出(払戻)が実施されることで、遊技者は、一度遊技にて獲得した貯蓄玉数を再度遊技に使用することができる。   When the replay button 319 is operated at this stage, when the number of replays is present, the pachinko ball is paid out (paid out) from the corresponding pachinko machine 2 by the card unit 3, so that the player can The number of saving balls acquired once in the game can be used again in the game.

このパチンコ球の払出(払戻)が完了した際に制御ユニット328は、前記表示部312に表示している再プレイ回数から1を減算更新表示するとともに、該1回の再プレイに対応する貯蓄玉数を表示部312に表示している貯蓄玉数から減算更新表示する。そして、これら払戻した貯蓄玉数である払戻玉数と、会員IDと、カードユニット3の装置IDとを含む払戻完了情報を会員管理コンピュータ120に送信する。   When the payout (payout) of the pachinko ball is completed, the control unit 328 displays 1 after subtracting 1 from the number of replays displayed on the display unit 312 and displays a saving ball corresponding to the one replay. The number is subtracted and updated from the number of saving balls displayed on the display unit 312. Then, refund completion information including the number of payout balls, the member ID, and the device ID of the card unit 3 is transmitted to the member management computer 120.

この払戻完了情報の受信に基づいて会員管理コンピュータ120は、払戻完了情報に含まれる会員IDに対応して会員情報テーブルに記憶されている貯蓄玉数から、払戻完了情報に含まれる払戻玉数を減算更新する。   Based on the receipt of the withdrawal completion information, the member management computer 120 calculates the number of withdrawal balls included in the withdrawal completion information from the number of saving balls stored in the member information table corresponding to the member ID included in the withdrawal completion information. Subtract update.

尚、これら再プレイ回数と貯蓄玉数とが表示された(図14(c))の画面上部隅部には、「メニュー」の選択入力部が設けられており、該「メニュー」の選択入力部を選択することで、図14(e)に示す会員用メニュー画面が表示部312に表示される。   In the upper corner of the screen where the number of replays and the number of saving balls are displayed (FIG. 14 (c)), a “menu” selection input unit is provided. By selecting a part, the member menu screen shown in FIG. 14 (e) is displayed on the display part 312.

一方、前記遊技選択にて会員遊技者が「いいえ」を選択した場合には、図14(d)に示すように、会員カードから読み出した認証済みの度数に基づくカード残額が表示部312に表示され、この状態において対応するパチンコ機2に設けられている図示しない貸出ボタンを操作することで、所定数の度数に相当するパチンコ球の貸出が、対応するパチンコ機2から実施されることで、遊技者は該貸し出されたパチンコ球を使用して遊技を実施できる。   On the other hand, when the member player selects “No” in the game selection, the remaining card amount based on the authenticated frequency read from the member card is displayed on the display unit 312 as shown in FIG. By operating a lending button (not shown) provided in the corresponding pachinko machine 2 in this state, pachinko balls corresponding to a predetermined number of times are lent out from the corresponding pachinko machine 2, A player can play a game using the rented pachinko balls.

そして、該図14(d)に示すカード残額が表示された画面にも、画面上部隅部に「メニュー」の選択入力部が設けられており、該「メニュー」の選択入力部を選択することで、図14(e)に示す会員用メニュー画面が表示部312に表示される。   The screen displaying the remaining card amount shown in FIG. 14D is also provided with a “menu” selection input section at the upper corner of the screen, and the selection input section of the “menu” is selected. Then, the member menu screen shown in FIG. 14 (e) is displayed on the display unit 312.

この本実施例の会員用メニュー画面には、カードユニット3が対応するパチンコ機2における台データ(本日、前日、前々日)を表示させるための「台データ」の選択入力部と、当該会員遊技者が、その時点にて所有している来店ポイントを表示させて確認するための「ポイント確認」の選択入力部と、当該会員遊技者が、自身が会員となっている全ての遊技場における各遊技場毎の遊技履歴を表示させて把握するための「遊技場別履歴」の選択入力部が設けられている。   In the menu screen for members of this embodiment, a selection input unit of “table data” for displaying the table data (today, the previous day, the day before two days) in the pachinko machine 2 corresponding to the card unit 3, and the member The selection input section of “Point Confirmation” for displaying and confirming the point of visit that the player owns at that time, and the member player at all the game halls that the member player is a member of A selection input section for “history by game hall” for displaying and grasping the game history for each game hall is provided.

会員遊技者が、自身の遊技履歴に基づく遊技場別履歴を表示部312に表示させて把握したい場合には、図15(a)(図14(e)と同一)に示す会員用メニュー画面において表示されている「遊技場別履歴」の選択入力部を選択する。   When the member player wants to grasp and display the game-by-game history based on his / her game history on the display unit 312, in the member menu screen shown in FIG. 15A (same as FIG. 14E) The selection input part of the displayed “history by game hall” is selected.

すると、制御ユニット328は、図11に示すように、遊技場別履歴データ要求の受付け有りと判定して、当該カードユニット3の装置IDと遊技場データの送信を要求する旨とを含む遊技場情報送信要求を会員管理コンピュータ120に送信する。   Then, as shown in FIG. 11, the control unit 328 determines that there is acceptance of the game field history data request, and includes a device ID of the card unit 3 and a request for transmission of the game field data. An information transmission request is transmitted to the member management computer 120.

該遊技場情報送信要求の受信に基づいて会員管理コンピュータ120は、ユニット管理テーブルにおいて、当該受信した遊技場情報送信要求に含まれる装置IDに対応付けて受付け会員IDの項目に記憶されている会員IDを特定し、装置IDに代えて該特定した会員IDを含む遊技場情報要求を管理サーバ140に対して送信する。   Based on the reception of the game hall information transmission request, the member management computer 120 stores the member stored in the receiving member ID field in the unit management table in association with the device ID included in the received game hall information transmission request. An ID is specified, and a game hall information request including the specified member ID instead of the device ID is transmitted to the management server 140.

該遊技場情報要求の受信に基づいて管理サーバ140は、前述の他遊技場会員識別情報特定処理を実施する。具体的には、受信した遊技場情報要求に含まれる会員IDに対応する遊技場IDを、前記遊技場情報テーブル(図8(b)参照)の記憶データに基づいて特定し、該特定した遊技場IDと当該会員IDとに対応付けて遊技場別会員情報データベース(図7(a)参照)に記憶されている会員属性情報の1つである電子メールアドレスを特定する。   Based on the reception of the game hall information request, the management server 140 performs the above-mentioned other game hall member identification information specifying process. Specifically, a game hall ID corresponding to the member ID included in the received game hall information request is specified based on the stored data of the game hall information table (see FIG. 8B), and the specified game An e-mail address that is one of the member attribute information stored in the member information database for each game hall (see FIG. 7A) is specified in association with the place ID and the member ID.

そして、該特定した会員属性情報の1つである電子メールアドレスと同一の電子メールアドレスを含む会員属性情報が記憶されている会員IDと遊技場IDとを全て特定する。尚、本実施例では、会員IDの他、遊技場IDを遊技場別会員情報データベースから特定しているが、本発明はこれに限定されるものではなく、これら会員属性情報による特定においては会員IDのみを特定し、該特定した会員IDと遊技場情報テーブルにおける各遊技場に該当する対応会員IDのデータとから、当該会員IDに対応する遊技場を特定するようにしても良い。   Then, all member IDs and game hall IDs in which member attribute information including the same e-mail address as one of the specified member attribute information is stored are specified. In this embodiment, in addition to the member ID, the game hall ID is specified from the member information database according to the game hall. However, the present invention is not limited to this. Only the ID may be specified, and the game hall corresponding to the member ID may be specified from the specified member ID and the data of the corresponding member ID corresponding to each game hall in the game hall information table.

更に、管理サーバ140は、特定した全ての遊技場ID並びに受信した遊技場情報要求に含まれる会員IDに対応する遊技場IDに対応付けて遊技場情報テーブルに記憶されている遊技場名を全て特定し、該特定した遊技場名を含む遊技場データを生成し、該生成した遊技場データと、前記にて受信した遊技場情報要求に含まれる会員IDとを含む遊技場情報を、前記遊技場情報要求を送信してきた会員管理コンピュータ120に対して送信する。   Furthermore, the management server 140 identifies all the game hall names stored in the game hall information table in association with all the specified game hall IDs and the game hall ID corresponding to the member ID included in the received game hall information request. The game area data including the specified game area name is identified, and the game area information including the generated game area data and the member ID included in the received game area information request is stored in the game area. This is transmitted to the member management computer 120 that has transmitted the location information request.

そして、会員管理コンピュータ120において、該送信された遊技場情報に含まれる会員IDの会員カードを受付け中のカードユニットが、前記ユニット管理テーブルにおいて該会員IDが受付会員IDの項目に記憶されているカードユニット3の装置IDを抽出することにより特定され、該特定されたカードユニット3(制御ユニット328)に対して、受信した遊技場情報に含まれる遊技場データが送信される。   In the member management computer 120, the card unit that is receiving the member card of the member ID included in the transmitted game hall information is stored in the received member ID item in the unit management table. The game field data included in the received game field information is transmitted to the specified card unit 3 (control unit 328), which is specified by extracting the device ID of the card unit 3.

このようにして会員管理コンピュータ120を介して管理サーバ140から送信されてきた遊技場データは、図15(b)に示すように、制御ユニット328により、当該遊技場データに含まれる当該会員遊技者が会員となっている全ての遊技場の各遊技場名が、会員遊技者が選択可能に表示部312に一覧表示されることで、遊技場選択の受付けが実施される。   The game hall data transmitted from the management server 140 through the member management computer 120 in this way is sent to the member player included in the game hall data by the control unit 328 as shown in FIG. Each amusement hall name of all amusement halls of which is a member is displayed in a list on the display unit 312 so that a member player can select it, thereby accepting the amusement hall selection.

そして、図15(b)に示すように、該遊技場選択受付け画面において会員遊技者が遊技場別遊技履歴の表示対象とする遊技場を選択指定した場合には、当該カードユニット3の装置IDと選択された遊技場名と遊技場別履歴データの送信を要求する旨とを含む遊技場別履歴データ送信要求がカードユニット3から会員管理コンピュータ120に送信される。   Then, as shown in FIG. 15 (b), when the member player selects and designates a game hall to be displayed as a game history-specific game history on the game hall selection acceptance screen, the device ID of the card unit 3 is selected. The game unit history data transmission request is transmitted from the card unit 3 to the member management computer 120 including the selected game center name and the request for transmission of the game site history data.

この遊技場別履歴データ送信要求の受信に基づいて会員管理コンピュータ120は、ユニット管理テーブルにおいて、当該受信した遊技場別履歴データ送信要求に含まれる装置IDに対応付けて受付け会員IDの項目並びに対応台番号の項目に記憶されている会員IDと台番号とを特定し、受信した装置IDを該特定した会員IDと台番号に代えることで、該特定した会員IDと台番号と遊技場名と遊技場別履歴データの送信を要求する旨とを含む遊技場別履歴データ要求を管理サーバ140に対して送信する。   Based on the reception of the history data transmission request for each game hall, the member management computer 120 associates the item of the received member ID with the device ID included in the received history data transmission request for the game hall in the unit management table. By identifying the member ID and the unit number stored in the item of the unit number, and replacing the received device ID with the identified member ID and unit number, the identified member ID, unit number, and playground name, A history data request for each game hall including a request for transmission of history data for each game hall is transmitted to the management server 140.

該遊技場別履歴データ要求の受信に基づいて管理サーバ140は、前述の機種特定処理を実施し、該受信した遊技場別履歴データ要求に含まれる会員IDから特定される遊技場IDと遊技場別履歴データ要求に含まれる台番号とに対応付けて前記遊技場別台情報テーブル(図8(a)参照)に記憶されている機種名から、当該台番号のパチンコ機2の機種、つまりは、会員遊技者が遊技中のパチンコ機2の機種を特定した後、図12に示すAに移行する。   Based on the reception of the history data request for each game hall, the management server 140 performs the above-described model specifying process, and the game hall ID and the game hall specified from the member ID included in the received history data request for each game hall. From the model name stored in the table information table (see FIG. 8 (a)) in association with the machine number included in the separate history data request, the model of the pachinko machine 2 with the machine number, that is, After the member player specifies the model of the pachinko machine 2 in play, the process proceeds to A shown in FIG.

このようにして会員遊技者が遊技中のパチンコ機2の機種を特定した後、管理サーバ140は、前記遊技場情報要求の受信に基づいて前記他遊技場会員識別情報特定処理にて特定した全ての遊技場IDと会員ID、並びに受信した遊技場別履歴データ要求に含まれる会員IDと該会員IDから特定される遊技場IDとに対応付けて遊技場別遊技履歴情報テーブルに記憶されている遊技履歴情報を全て抽出する前述の遊技履歴抽出処理を実施する。   In this way, after the member player specifies the model of the pachinko machine 2 that is playing, the management server 140 determines all of the other game hall member identification information specifying process based on the reception of the game hall information request. Are stored in the game history information table for each game hall in association with the member ID included in the received history data request for each game hall and the game hall ID specified from the member ID. The above-described game history extraction process for extracting all game history information is performed.

そして、該遊技履歴抽出処理にて抽出した遊技履歴情報の内、同一の遊技場ID並びに同一の機種名を含む遊技履歴情報に基づいて、遊技場別の各機種毎の遊技成績、具体的には、遊技回数となる該遊技履歴情報の数に対する「勝」を含む遊技履歴情報の数の割合である勝率を算出することで、各遊技場別の各機種毎の勝率を全て算出する(遊技成績算出処理)。   Based on the game history information including the same game hall ID and the same model name in the game history information extracted by the game history extraction process, the game results for each model for each game hall, specifically Calculates a win rate for each model for each game site by calculating a win rate, which is a ratio of the number of game history information including “win” to the number of game history information as the number of games (game) Grade calculation processing).

該遊技成績である各遊技場別の各機種毎の勝率を算出した後、受信した遊技場別履歴データ要求に含まれる会員IDから特定した遊技場IDに対応する会員遊技者が遊技中の遊技場の前記機種特定処理にて特定した当該会員遊技者が遊技中の機種の勝率(遊技成績)と、前記にて算出した勝率(遊技成績)の内、当該会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場(複数存在する場合には全て)における当該会員遊技者が遊技中の機種と同じ機種の勝率(遊技成績)とを比較して、会員遊技者が遊技中の遊技場における勝率(遊技成績)が良いか否かを判定する。   A game in which a member player corresponding to the game hall ID identified from the member ID included in the received history data request for each game hall is playing a game after calculating the winning percentage for each model for each game hall as the game result. Among the winning percentages (game results) of the models that the member player is playing identified in the model identification process of the venue and the winning percentages (game results) calculated above, the game hall in which the member players are playing In addition to the winning percentage (game result) of the same model as the model that the member player is playing at other game venues (all if there are multiple) where the member player is a member, It is determined whether or not the winning rate (game result) at the game hall in which the member player is playing is good.

そして、管理サーバ140は、前記遊技履歴抽出処理にて抽出した遊技履歴情報の内、前記機種特定処理にて特定した会員遊技者が遊技中のパチンコ機2の機種の遊技履歴情報を更に全て抽出するとともに、該抽出した遊技履歴情報の内、受信した遊技場別履歴データ要求に含まれる遊技場名を含む遊技履歴情報を全て特定して抽出することで、会員遊技者が指定した遊技場における会員遊技者が遊技中のパチンコ機2の機種の遊技履歴情報を全て抽出した後、該抽出した遊技履歴情報に含まれる遊技頻度となる遊技時間の合計値が、前記遊技頻度閾値設定画面(図17)にて設定された閾値条件である遊技時間(本実施例では2時間)を満たしているか否かを判定する。   Then, the management server 140 further extracts all the game history information of the model of the pachinko machine 2 being played by the member player identified by the model identification process from the game history information extracted by the game history extraction process. In addition, by identifying and extracting all the game history information including the game hall name included in the received game hall history data request from the extracted game history information, at the game hall designated by the member player After all of the game history information of the model of the pachinko machine 2 being played by the member player is extracted, the total value of the game time that is the game frequency included in the extracted game history information is the game frequency threshold setting screen (FIG. It is determined whether or not the gaming time (2 hours in this embodiment), which is the threshold condition set in 17), is satisfied.

この判定において、遊技時間の合計値が閾値条件としての遊技時間である2時間を満たしている場合には、図13に示すBに進む一方、遊技時間の合計値が閾値条件としての遊技時間である2時間を満たしていない場合に管理サーバ140は、受信した遊技場別履歴データ要求に含まれる台番号に対応付けて遊技場別台情報テーブルに記憶されている会員遊技者が遊技中のパチンコ機2のメーカ名と種別(具体的にはCR機、1種、2種等)とが同一である同類の機種を全て特定する。そして、前記遊技履歴抽出処理にて抽出した遊技履歴情報の内、受信した遊技場別履歴データ要求に含まれる遊技場名を含むとともに、該特定した同類の機種の機種名を含む遊技履歴情報を各機種毎に抽出して各機種毎の遊技時間の合計値を算出し、該算出した遊技時間の合計値が閾値条件である遊技時間(本実施例では2時間)を満たしている同類の機種を代用機種として特定し、該特定した代用機種における受信した遊技場別履歴データに含まれる遊技場名を含む遊技履歴情報を全て特定して抽出した後、図13に示すBに進む。   In this determination, when the total value of the game time satisfies the game time of 2 hours as the threshold condition, the process proceeds to B shown in FIG. 13, while the total value of the game time is the game time as the threshold condition. If a certain two hours are not satisfied, the management server 140 causes the member player stored in the table information table for each game hall to be associated with the table number included in the received history data request for each game site, All similar models having the same manufacturer name and type (specifically, CR machine, type 1, type 2, etc.) of the machine 2 are specified. Then, among the game history information extracted in the game history extraction process, the game history information including the game hall name included in the received game hall history data request and the model name of the specified similar model is included. The same type of model that is extracted for each model and calculates the total game time for each model, and the calculated total game time satisfies the game time that is the threshold condition (2 hours in this embodiment). Is identified as the substitute model, and all the game history information including the game hall name included in the received history data by game hall in the identified substitute model is identified and extracted, and the process proceeds to B shown in FIG.

この本実施例における代用機種を特定する具体的な流れとしては、例えば会員遊技者が遊技中のパチンコ機2の機種名が機種名aであって、当該会員遊技者が遊技場dを指定した場合において、該遊技場dでの機種名aにおける当該会員遊技者の遊技時間の合計値が閾値条件である2時間に満たない場合には、該機種名aのメーカーと種別である「A社」と「CR」と同一の「A社」と「CR」とが記憶されている機種名b…等の同類の機種が特定され、該特定された機種名b…等の各機種の遊技場dにおける当該会員遊技者の遊技時間の合計値を算出し、該算出した遊技時間の合計値が閾値条件である2時間を満たしている同類の機種、例えば機種bを代用機種として特定する。尚、この際、複数の同類の機種が閾値条件である2時間を満たす場合には、会員遊技者が遊技中のパチンコ機2の機種名である機種名aの大当り確率に最も近い同類の機種、例えば機種bを代用機種として特定し、該代用機種として特定した機種bの遊技場dにおける遊技履歴情報を全て特定して抽出する。   As a specific flow for specifying the substitute model in this embodiment, for example, the model name of the pachinko machine 2 in which the member player is playing is the model name a, and the member player has designated the playground d. In this case, if the total game time of the member player in the model name a at the game hall d is less than the threshold value of 2 hours, the manufacturer and type of the model name a is “Company A”. ”And“ CR ”, the same type of model such as model name“ b ”in which“ Company A ”and“ CR ”are stored are specified, and the game hall of each model such as the specified model name“ b ” The total game time of the member player at d is calculated, and the similar model in which the calculated total game time satisfies the threshold condition of 2 hours, for example, model b, is specified as the substitute model. At this time, if a plurality of similar models satisfy the threshold condition of 2 hours, the similar model closest to the jackpot probability of the model name a which is the model name of the pachinko machine 2 being played by the member player. For example, the model b is specified as the substitute model, and all the game history information in the game hall d of the model b specified as the substitute model is specified and extracted.

そして、図13に示すBに進み、前記にて抽出された会員遊技者が指定した遊技場における会員遊技者が遊技中のパチンコ機2の機種の遊技履歴情報、または、前記代用機種の遊技履歴情報に基づいて、指定された遊技場における該会員遊技者の遊技中の機種または代用機種での遊技場別履歴データを生成する。   Then, proceeding to B shown in FIG. 13, the game history information of the model of the pachinko machine 2 in which the member player is playing in the game hall designated by the member player extracted above, or the game history of the substitute model Based on the information, the history data for each game site is generated for the model or substitute model being played by the member player at the designated game site.

具体的に、生成される遊技場別履歴データとしては、前記抽出した遊技履歴情報に基づいて、総遊技回数、総始動回数、総大当り回数、総確変回数、平均大当り確率、平均確変確率、収支合計が算出されて遊技場別履歴データとされる。   Specifically, the history data generated by game hall includes, based on the extracted game history information, the total number of games, the total number of starts, the total number of jackpots, the total probability variation, the average jackpot probability, the average probability variation probability, the balance The total is calculated and used as history data for each game hall.

そして、管理サーバ140は、前述した遊技成績である勝率の判定結果が否、つまりは当該会員遊技者が遊技中の遊技場における遊技中のパチンコ機2の機種の勝率が、他の遊技場における同じ機種の勝率よりも悪い場合においては、カードユニット3の表示部312に表示される遊技場別履歴データ表示画面に「好成績機種」の選択入力部の表示を指示する旨の好成績機種表示指示と、前記にて受信した遊技場別履歴データ要求に含まれる会員IDと、生成した遊技場別履歴データを含む遊技場別履歴情報を、遊技場別履歴データ要求を送信してきた会員管理コンピュータ120に送信し、前述した遊技成績である勝率の判定結果が良である場合においては、前記好成績機種表示指示を含まない遊技場別履歴情報を、遊技場別履歴データ要求を送信してきた会員管理コンピュータ120に送信する。尚、この遊技場別履歴情報の送信に際して、送信される遊技場別履歴情報に含まれる遊技場別履歴データが代用機種の遊技履歴情報に基づくものである場合には、代用機種名を含む代用情報を遊技場別履歴情報に付加して送信する。   Then, the management server 140 determines whether or not the above-described determination result of the winning percentage that is the gaming result, that is, the winning percentage of the model of the pachinko machine 2 that is playing in the game hall where the member player is playing is in other game halls. When the winning rate is worse than that of the same model, a favorable model display instruction for instructing display of the selection input unit of “good model” on the history data display screen for each game hall displayed on the display unit 312 of the card unit 3; The member ID included in the history data request by game hall received above and the history information by game hall including the generated history data by game hall are sent to the member management computer 120 that has transmitted the history data request by game hall. If the determination result of the winning percentage, which is the game result described above, is good, the history information for each game hall that does not include the good model display instruction is required. Be sent to the member management computer 120 which has transmitted the. In addition, when the history data for each game hall is transmitted based on the game history information of the substitute model when the history information for each game hall is transmitted, the substitute information including the substitute model name is included. The information is added to the history information for each game hall and transmitted.

この遊技場別履歴情報の送信に基づいて会員管理コンピュータ120においては、受信した遊技場別履歴情報に含まれる会員IDの会員カードを受付け中のカードユニット3が、前記ユニット管理テーブルにおいて該会員IDが受付け会員IDの項目に記憶されているカードユニット3の装置IDを抽出することにより特定され、該特定されたカードユニット3(制御ユニット328)に対して、受信した遊技場別履歴情報に含まれる遊技場別履歴データが送信される。尚、該受信した遊技場別履歴情報に代用情報が付加されていれば、該付加されている代用情報も遊技場別履歴データとともに送信される。   In the member management computer 120 based on the transmission of the history information by game hall, the card unit 3 that is receiving the member card of the member ID included in the received history information by game hall is the member ID in the unit management table. Is identified by extracting the device ID of the card unit 3 stored in the item of the receiving member ID, and is included in the received history information by game hall for the identified card unit 3 (control unit 328). The history data for each game hall is transmitted. If the substitute information is added to the received history information by game hall, the added substitute information is also transmitted together with the history data by game hall.

このようにして会員管理コンピュータ120を介して管理サーバ140から送信されてきた遊技場別履歴データは、制御ユニット328により図15(c)または図15(d)に示すように、管理サーバ140にて生成された各遊技場別履歴データである、総遊技回数や、総始動回数や、総大当り回数や、総確変回数や、平均大当り確率や、平均確変確率や、収支合計を含む遊技場別履歴データ表示画面が表示部312に表示されることで、会員遊技者は、自分が指定した遊技場における自身の遊技履歴に基づく自身が遊技中のパチンコ機2の機種と同一機種或いは代用機種における遊技場別遊技履歴を簡便に確認することができる。   The history data for each game hall transmitted from the management server 140 via the member management computer 120 in this way is sent to the management server 140 by the control unit 328 as shown in FIG. 15 (c) or FIG. 15 (d). History data generated by each game hall, including the total number of games, the total number of starts, the total number of jackpots, the total number of probability variations, the average jackpot probability, the average probability variation probability, and the total balance By displaying the history data display screen on the display unit 312, the member player can use the same model or substitute model as the model of the pachinko machine 2 that the player is playing based on his / her game history at the designated game hall. It is possible to easily check the game history by game hall.

この遊技場別履歴データ表示画面の表示に際して制御ユニット328は、受信した遊技場別履歴データに好成績機種表示指示が含まれている場合には、図15(c)に示すように、「好成績機種」の選択入力部を有する遊技場別履歴データ表示画面を表示し、受信した遊技場別履歴データに好成績機種表示指示が含まれていない場合には、図15(d)に示すように、「好成績機種」の選択入力部を有しない遊技場別履歴データ表示画面を表示する。尚、制御ユニット328は、遊技場別履歴データとともに代用情報を受信した場合には、図15(d)に示すように、当該カードユニット3が対応するパチンコ機2の機種である例えば機種aの指定された遊技場における遊技頻度が少ないので、代用情報に含まれる代用機種名である、例えば機種名bのデータが代用された旨のメッセージを遊技場別履歴データ表示画面に表示して、表示された遊技履歴が代用機種のものであることを会員遊技者に報知する。   When displaying the game history data display screen, when the received game history data includes a good model display instruction, the control unit 328, as shown in FIG. When the game field history data display screen having the selection input unit of “” is displayed and the received game field history data does not include a successful model display instruction, as shown in FIG. A history data display screen for each game hall that does not have a selection input section of “good model” is displayed. When the control unit 328 receives the substitute information together with the history data for each game hall, as shown in FIG. 15D, the control unit 328 is a model of the pachinko machine 2 to which the card unit 3 corresponds, for example, the model a. Since the game frequency in the designated game hall is low, a message indicating that the data of the model name b, for example, the model name b included in the substitute information has been substituted is displayed on the history data display screen for each game hall and displayed. The member player is notified that the played game history is of a substitute model.

そして、前記した「好成績機種」の選択入力部を有する遊技場別履歴データ表示画面において、会員遊技者が「好成績機種」の選択入力部を選択した場合には、該「好成績機種」の選択入力に基づいてカードユニット3から会員管理コンピュータ120に対して、当該カードユニット3の装置IDと、当該遊技場において当該会員遊技者が会員となっている他の遊技場よりも好成績をおさめている好成績機種の情報である好成績機種データを要求する旨とを含む好成績機種情報送信要求が送信される。   When the member player selects the “good model” selection input unit on the game history history data display screen having the “good model” selection input unit described above, the “good model” selection input Based on the above, the card unit 3 gives the member management computer 120 a better result than the device ID of the card unit 3 and other game halls in which the member player is a member at the game hall. A successful model information transmission request including a request for good model data, which is model information, is transmitted.

この好成績機種情報送信要求の受信に基づいて会員管理コンピュータ120は、ユニット管理テーブルにおいて、当該受信した好成績機種情報送信要求に含まれる装置IDに対応付けて受付け会員IDの項目並びに対応台番号の項目に記憶されている会員IDと台番号とを特定し、受信した装置IDを該特定した会員IDと台番号に代えることで、該特定した会員IDと台番号と、好成績機種データを要求する旨とを含む好成績機種情報要求を管理サーバ140に対して送信する。   Based on the reception of the successful model information transmission request, the member management computer 120 associates with the device ID included in the received successful model information transmission request in the unit management table and the corresponding unit number item. The member ID and the machine number stored in the table are specified, and the received apparatus ID is replaced with the specified member ID and the machine number, thereby requesting the specified member ID, machine number, and successful model data. A good performance model information request including “” is transmitted to the management server 140.

該好成績機種情報要求の受信に基づいて管理サーバ140は、受信した好成績機種情報要求に含まれる会員IDが該当する遊技場情報テーブルの対応会員IDから遊技場IDを特定し、前記にて算出した遊技場別の各機種毎の遊技成績である勝率の内、該特定した遊技場IDが対応する当該会員遊技者が遊技中の遊技場での、受信した好成績機種情報要求に含まれる台番号に基づいて特定される機種以外の各機種の遊技成績、つまりは、当該会員遊技者が遊技中の遊技場における、当該会員遊技者が遊技中のパチンコ機2の機種以外の各機種の勝率と、該会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における遊技成績である勝率とを特定し、該特定した勝率を同じ機種同士の当該会員遊技者が遊技中の遊技場における勝率と、該遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における勝率とを比較して、各機種毎に順位付けを行って会員遊技者が遊技中の遊技場における各機種の勝率が該当する順位を特定し、該特定した順位が最も高い機種を好成績の機種として特定する。   Based on the reception of the successful model information request, the management server 140 specifies the game hall ID from the corresponding member ID of the game hall information table to which the member ID included in the received successful model information request corresponds, and is calculated above. Among the winning percentages that are the game results for each model by game room, the unit number included in the received good model information request received at the game hall where the member player corresponding to the specified game hall ID is playing The game results of each model other than the model specified based on the model, that is, the winning percentage of each model other than the model of the pachinko machine 2 being played by the member player in the game hall where the member player is playing, In addition to the amusement hall in which the member player is playing, the winning rate that is a game result in other amusement halls in which the member player is a member is specified, and the specified winning rate is the member player of the same model Is playing Comparing the winning percentage at the game hall with the winning percentage at other game halls in which the member player is a member other than the playing hall in the game, the ranking is made for each model, and the member player plays the game. The ranking corresponding to the winning percentage of each model in the game room is identified, and the model with the highest identified ranking is identified as the model with good results.

そして、該特定した好成績の機種(好成績機種)の機種名と、当該好成績機種での遊技成績である勝率と、該勝率の算出に用いた遊技履歴情報となる、前記遊技場別遊技履歴情報テーブルから抽出された該好成績機種の機種名と、受信した好成績機種情報要求に含まれる会員ID並びに該会員IDから特定した遊技場IDとを含む全ての遊技履歴情報から所定の項目の遊技履歴の総計や平均が算出されて生成された好成績機種遊技履歴とを含む好成績機種データを生成し、会員IDとともに好成績機種情報として、好成績機種情報要求を送信してきた会員管理コンピュータ120に対して送信する。   Then, the game history information table for each game hall, which is the model name of the specified model with good results (good model), the winning rate that is the game result of the successful model, and the game history information used to calculate the winning rate. The total game history of a predetermined item from all the game history information including the model name of the successful model extracted from the above, the member ID included in the received successful model information request and the game hall ID specified from the member ID And the good performance model data including the good performance model game history generated by calculating the average is generated and transmitted to the member management computer 120 that has transmitted the good performance model information request as the good performance model information together with the member ID.

具体的に、生成される好成績機種遊技履歴としては、該好成績の機種における全遊技履歴情報に含まれる総大当り回数の合算値である総大当り回数や、該総大当り回数を始動回数の総合計にて除した値である平均大当り確率や、収支の総合計である収支合計が算出される。   Specifically, the generated good game model game history includes the total jackpot number, which is the total value of the total jackpot number included in the total game history information for the model with the good score, and the total jackpot number as a total number of start times. The average jackpot probability, which is the value divided by the above, and the balance total, which is the total of the balance, are calculated.

この好成績機種情報を受信した会員管理コンピュータ120は、ユニット管理テーブルにおいて、当該受信した好成績機種情報に含まれる会員IDの会員カードを受付け中のカードユニット3が、前記ユニット管理テーブルにおいて該会員IDが受付け会員IDの項目に記憶されているカードユニット3の装置IDを抽出することにより特定され、該特定されたカードユニット3(制御ユニット328)に対して、受信した好成績機種情報に含まれる好成績機種データが送信される。   The member management computer 120 that has received the successful model information receives the card unit 3 that is receiving the member card of the member ID included in the received successful model information in the unit management table, and the member ID is in the unit management table. A good model that is specified by extracting the device ID of the card unit 3 stored in the receiving member ID item and included in the received good model information for the specified card unit 3 (control unit 328). Data is sent.

このようにして会員管理コンピュータ120を介して管理サーバ140から送信されてきた好成績機種データは、制御ユニット328により図16(b)にに示すように、受信した好成績機種データに含まれる好成績の機種の機種名と、当該好成績の機種における当該会員遊技者の遊技成績である勝率と、該好成績の機種における当該会員遊技者の遊技履歴である総大当り回数や、平均大当り確率や、収支合計が表示されることで、会員遊技者は、自身が好成績をおさめている当該遊技場における他機種の機種名と、当該機種における成績や履歴を簡便に把握できるようになっている。   The successful model data transmitted from the management server 140 via the member management computer 120 in this way is the model of the successful model included in the received successful model data as shown in FIG. 16 (b) by the control unit 328. The model name, the winning percentage that is the game result of the member player in the model with the good result, the total jackpot number that is the game history of the member player in the model with the good result, the average jackpot probability, and the total balance are displayed. As a result, the member player can easily grasp the model name of the other model in the game hall where he / she has achieved a good result, and the results and history of the model.

以上、前記実施例によれば、前記遊技場別遊技履歴テーブルに各会員遊技者が各遊技場において遊技した遊技履歴情報が各遊技場における会員IDに対応付けて記憶、管理され、これら記憶されている遊技履歴情報から、前記機種特定情報となる装置IDから特定される当該会員遊技者の会員カードを受付け中の遊カードユニット3が対応するパチンコ機2、つまりは、自身が遊技を実施しているパチンコ機2の機種と同一の機種における遊技履歴情報が各遊技場別(本実施例では会員遊技者に指定された遊技場別)に抽出され、該抽出された各遊技場別の遊技履歴情報となる遊技場別履歴データがカードユニット3に送信されて表示されるようになるため、会員遊技者は、遊技を行いながら自身が会員となっている全ての遊技場の、自身が遊技を実施しているパチンコ機2の機種における自身の遊技履歴を、各遊技場別に個別に簡便に把握することができ、遊技者の利便性を向上できる。   As described above, according to the embodiment, the game history information that each member player played in each game hall is stored and managed in association with the member ID in each game hall, and stored in the game history table for each game hall. The pachinko machine 2 corresponding to the game card unit 3 receiving the member card of the member player specified from the device ID as the model specifying information from the game history information, that is, the player himself / herself executes the game. The game history information in the same model as the pachinko machine 2 is extracted for each game hall (in this embodiment, for each game hall designated as a member player), and the extracted games for each game hall. Since the history data for each game hall serving as history information is transmitted to the card unit 3 and displayed, the member player can perform the game for all the game halls that he / she is a member of while playing a game. Its own game history of the model of the pachinko machine 2, which has conducted the work, each game field separately can be individually easily grasp, it is possible to improve the convenience of the player.

また、前記実施例によれば、会員遊技者により選択された遊技場、例えば遊技場dにおける自身が遊技を実施しているパチンコ機2の機種の遊技履歴のみを表示することから、その他の選択されない遊技場における同一機種の遊技履歴を抽出したり、抽出した遊技履歴を送信する等の処理を省くことができ、処理負荷を低減できる。   In addition, according to the above-described embodiment, only the game history of the model of the pachinko machine 2 on which the game itself selected by the member player, for example, the game hall d is playing, is displayed. Processing such as extracting a game history of the same model in a game hall that is not performed or transmitting the extracted game history can be omitted, and the processing load can be reduced.

また、前記実施例によれば、会員遊技者が遊技中の遊技場における、自身が遊技中のパチンコ機2の機種の遊技履歴に基づく遊技成績(勝率)よりも好成績な機種が、カードユニット3にて表示されるようになるため、会員遊技者は、機種選びを行うための指標にこれら好成績の機種の情報を活用することができるばかりか、例えば、遊技中の当該遊技場における遊技中のパチンコ機2の機種の遊技成績(勝率)が、他の遊技場よりも悪いとしても、遊技成績の良い機種を報知することにより、当該報知した遊技成績の良い機種での遊技意欲を高めることが可能となるので、当該遊技場における客離れを極力防止することができる。   Further, according to the above embodiment, the card unit 3 is a model that has a better result than the game result (win rate) based on the game history of the model of the pachinko machine 2 that the player is playing at the game hall where the member player is playing. In addition to being able to use the information of these successful models as an index for selecting models, member players can use the information in the game hall during the game, for example. Even if the game result (winning rate) of the pachinko machine 2 model is worse than that of other game halls, it is possible to increase the willingness to play with the reported model with good game results by informing the model with good game results. As a result, it is possible to prevent the customer from leaving the game hall as much as possible.

また、前記実施例によれば、会員遊技者が遊技中の遊技場における遊技中のパチンコ機2の機種の遊技成績(勝率)が、他の遊技場よりも悪いときに、漏れなく前記好成績機種情報表示指示を含む遊技場別履歴データがカードユニット3に送信されて好成績機種の表示選択の受付けが実施されることで、会員遊技者は、漏れなくこれら好成績の機種の情報をカードユニット3に表示できるようになるため、当該遊技場における客離れをより一層防止することができる。尚、本実施例では、会員遊技者から「好成績機種」の選択入力による好成績機種の表示選択の受付けを実施するようにしているが、本発明はこれに限定されるものではなく、これらの受付けを実施することなく、一義的に好成績の機種の情報を、前記遊技場別履歴データ表示画面に表示して、会員遊技者に報知するようにしても良い。   In addition, according to the above embodiment, when the game results (winning rate) of the pachinko machine 2 in the game hall where the member player is playing are worse than those in other game halls, the above-mentioned good performance model without omission The history data according to the game hall including the information display instruction is transmitted to the card unit 3 and the display selection of the successful model is accepted, so that the member player can transmit the information of the model of the successful model to the card unit 3 without omission. Since it can be displayed, it is possible to further prevent customers from leaving the game hall. In this embodiment, the selection selection of “good model” from the member player is accepted, but the present invention is not limited to this, but the present invention is not limited to this. Without implementing the above, it is also possible to display information on the models with good results on the history data display screen for each game hall and notify the member players.

また、前記実施例によれば、遊技頻度である遊技時間が閾値条件よりも少ないときには、遊技中のパチンコ機2の機種と同様の属性であるメーカ名と種別とを有し、且つ閾値条件を満たす代用機種における当該会員遊技者の遊技場別履歴がカードユニット3にて表示されるので、他の遊技場において遊技中のパチンコ機2の機種における遊技頻度である遊技時間が少ない場合であっても、遊技中の遊技場における遊技履歴と比較するための該他遊技場における遊技履歴を簡便に入手することができ、会員遊技者の利便性を向上できる。   Further, according to the embodiment, when the game time that is the game frequency is less than the threshold condition, the manufacturer name and type are the same attributes as the model of the pachinko machine 2 in the game, and the threshold condition is Since the history of each member player in the substitute model that is satisfied is displayed on the card unit 3, the game time that is the game frequency in the model of the pachinko machine 2 that is playing in other game venues is small. In addition, it is possible to easily obtain the game history in the other game hall for comparison with the game history in the game hall in the game, and the convenience of the member player can be improved.

また、前記実施例によれば、遊技場内管理装置となる会員管理コンピュータ120にて入力された会員属性情報と会員識別情報である会員IDとが対応付けて、前記遊技場外管理装置である管理サーバ140に対して送信されることで、前記会員属性情報記憶手段である遊技場別会員情報データベースに記憶されるようになり、遊技場外管理装置である管理サーバ140において、これら会員属性情報と会員IDとを入力する手間を省くことができる。   In addition, according to the embodiment, the member attribute information input by the member management computer 120 serving as the in-game hall management device and the member ID as the member identification information are associated with each other, and the management server that is the off-game hall management device. 140 is stored in the member information database by game hall, which is the member attribute information storage means, and in the management server 140, which is a management device outside the game hall, the member attribute information and the member ID. It is possible to save the trouble of inputting “.”.

また、前記実施例によれば、遊技場内管理装置である会員管理コンピュータ120から更新遊技履歴情報送信要求となる会員遊技関連情報送信要求を送信した後、会員識別情報である会員IDと、新たな遊技履歴データや貯蓄玉数等を含む会員遊技関連情報を送信することで、遊技場外管理装置である管理サーバ140側において場外遊技履歴情報記憶手段である遊技場別会員遊技履歴テーブルにおける遊技履歴の更新が実施されるようになるため、遊技場或いは遊技場に設置された遊技場内管理装置である会員管理コンピュータ120側の都合に合わせて遊技履歴の更新を実施できるようになる。   In addition, according to the embodiment, after transmitting a member game related information transmission request serving as an updated game history information transmission request from the member management computer 120 serving as a game room management device, the member ID serving as the member identification information and a new ID By transmitting member game related information including game history data and the number of saving balls, etc., the management server 140 which is an off-game site management device side of the game history in the member game history table by game site which is an out-of-game game history information storage means Since the update is performed, the game history can be updated according to the convenience of the member management computer 120, which is a game hall or a management device in the game hall installed in the game hall.

以上、本発明の実施例を図面により説明してきたが、具体的な構成はこれら実施例に限られるものではなく、本発明の要旨を逸脱しない範囲における変更や追加があっても本発明に含まれる。   Although the embodiments of the present invention have been described with reference to the drawings, the specific configuration is not limited to these embodiments, and modifications and additions within the scope of the present invention are included in the present invention. It is.

例えば、前記実施例では、前述の遊技場別履歴データ要求の受信に基づいてCPU142が実施する他遊技場会員識別情報特定処理において、該遊技場別履歴データ要求に含まれる会員識別情報特定情報である会員IDから特定される会員IDに対応付けて前記会員属性情報記憶手段となる遊技場別会員情報データベースに記憶されている会員属性情報である電子メールアドレスを特定し、遊技場別履歴データ要求に含まれる会員識別情報特定情報から特定される会員ID以外の会員IDに対応付けて遊技場別会員情報データベースに記憶されている会員属性情報の内、該特定した電子メールアドレスと同一の電子メールアドレスを含む会員属性情報を特定し、該特定した会員属性情報に対応付けて該遊技場別会員情報データベースに記憶されている他の遊技場の会員IDを全て特定するようにしているが、本発明はこれに限定されるものではなく、これら他遊技場会員識別情報特定処理において前述した同一の電子メールアドレスを含む会員属性情報が記憶されている遊技場等の特定に要する処理負荷が、遊技場の数や会員の数が多くなった場合において大きくなり、特定に要する時間が大きくなってしまう場合が考えられることから、例えば、図18に示すように、予め各会員遊技者の会員属性情報である電子メールアドレスに対応付けて、当該会員遊技者が会員となっている遊技場の遊技場IDが記憶(登録)される登録遊技場特定テーブルを設けて、前述の同一の電子メールアドレスを含む会員属性情報が記憶されている遊技場の特定、つまりは遊技場の絞り込みに要する処理負荷を低減できるようにしても良いし、更には、図19に示すように、予め各会員遊技者の会員属性情報である電子メールアドレスに対応付けて、当該会員遊技者が会員となっている遊技場の遊技場IDに対応する項目には、当該遊技場における当該会員遊技者の会員IDが記憶され、当該会員遊技者が会員ではない遊技場の遊技場IDに対応する項目には「−」が記憶(登録)される会員IDテーブルを設けて、各電子メールアドレスに対応する会員遊技者がどの遊技場において会員となっているか、並びに会員となっている各遊技場における会員IDとを、同一の電子メールアドレスの登録に基づく当該会員遊技者が会員となっている全ての遊技場並びにその遊技場における当該会員遊技者の会員IDの特定を、遊技場別会員情報データベースの記憶データ全てを検索することなく、簡便に実施できるようにしても良い。   For example, in the embodiment, in the other game hall member identification information specifying process performed by the CPU 142 based on the reception of the aforementioned game hall history data request, the member identification information specifying information included in the game hall history data request is used. Specify an e-mail address that is member attribute information stored in the member information database for each game hall that is associated with the member ID specified from a certain member ID and serves as the member attribute information storage means, and request history data for each game hall The same e-mail address as the specified e-mail address among the member attribute information stored in the member information database by game hall in association with the member ID other than the member ID specified from the member identification information specifying information included in Member attribute information including an address is specified and stored in the member information database for each game hall in association with the specified member attribute information. However, the present invention is not limited to this, and includes the same e-mail address as described above in the other game hall member identification information specifying process. The processing load required to specify a game hall or the like in which member attribute information is stored may increase when the number of game halls or members increases, and the time required for identification may increase. For example, as shown in FIG. 18, the game hall ID of the game hall in which the member player is a member is stored (registered) in advance in association with the e-mail address which is the member attribute information of each member player. ) Is required to specify a game hall where member attribute information including the same e-mail address is stored, that is, to narrow down the game hall. It may be possible to reduce the physical load, and furthermore, as shown in FIG. 19, the member player becomes a member in advance in association with the e-mail address which is the member attribute information of each member player. In the item corresponding to the game hall ID of the game hall, the member ID of the member player in the game hall is stored, and in the item corresponding to the game hall ID of the game hall where the member player is not a member, “ -"Is stored (registered), and a member ID corresponding to each e-mail address is a member at which game hall, and a member ID at each game hall that is a member. The identification of all the game halls that the member player is a member based on the registration of the same e-mail address and the member ID of the member player in the game hall is performed on the member information data by game hall. It may be possible to simply carry out without searching all the stored data of the database.

また、前記実施例では、カードユニット3が送信する遊技場情報送信要求や遊技場別履歴データ送信要求に含まれる会員識別情報特定情報として、装置IDを用い、当該装置IDから受付け中の会員カードの会員IDを会員管理コンピュータ120が特定して当該装置IDを会員IDに変更するようにしているが、本発明はこれに限定されるものではなく、これら装置IDに代えて、カードユニット3が送信する遊技場別履歴データ送信要求に含まれる会員識別情報特定情報を、会員ID自体としても良い。   In the above embodiment, the member ID is used as the member identification information specifying information included in the game hall information transmission request and the game history data transmission request transmitted by the card unit 3, and the member card being received from the device ID is used. However, the present invention is not limited to this, and the card unit 3 is replaced with these device IDs. The member identification information specifying information included in the game field history data transmission request to be transmitted may be the member ID itself.

また、前記実施例では、遊技場別履歴データ送信要求に含まれる会員識別情報特定情報と機種特定情報とを装置IDが兼ねるようにしているが、本発明はこれに限定されるものではなく、これら会員識別情報特定情報と機種特定情報とを個別のもの、例えは、会員識別情報特定情報を前述のように会員IDとし、機種特定情報を対応するパチンコ機2の機種名や台番号としても良い。   Further, in the above embodiment, the device ID serves as the member identification information specifying information and the model specifying information included in the history data transmission request by game hall, but the present invention is not limited to this, The member identification information identification information and the model identification information are separate, for example, the member identification information identification information is used as a member ID as described above, and the model identification information is also used as the model name or machine number of the corresponding pachinko machine 2. good.

また、前記実施例では、遊技場別履歴データの内容を、前述のように、総遊技回数や、総始動回数や、総大当り回数や、総確変回数や、平均大当り確率や、平均確変確率や、収支合計としているが、本発明はこれに限定されるものではなく、これらの内容は適宜に選択すれば良い。   Further, in the embodiment, as described above, the contents of the history data for each game hall include the total number of games, the total number of starts, the total number of jackpots, the total number of probability variations, the average jackpot probability, the average probability of probability variation, However, the present invention is not limited to this, and these contents may be appropriately selected.

また、前記実施例では、会員管理コンピュータ120が、カードユニット3から送信される各種の要求を管理サーバ140に中継する要求中継処理を実施するとともに、管理サーバから送信される会員IDを含む各種の情報をカードユニット3に中継するようにしているが、本発明はこれに限定されるものではなく、これらカードユニット3が前述のルータ5を通じて、直接管理サーバ140とデータの送受を実施するようにしても良い。   In the embodiment, the member management computer 120 performs request relay processing for relaying various requests transmitted from the card unit 3 to the management server 140, and includes various member IDs transmitted from the management server. The information is relayed to the card unit 3, but the present invention is not limited to this, and the card unit 3 directly transmits / receives data to / from the management server 140 through the router 5. May be.

また、前記実施例では、遊技場別履歴の選択操作に基づく各種履歴情報の表示に際して、何らの認証を実施していないが、本発明はこれに限定されるものではなく、これらの各種履歴情報の表示に際して、前述の貯蓄玉数の使用において実施している暗証番号による認証等を実施するようにしても良い。   Further, in the embodiment, no authentication is performed when displaying various history information based on the selection operation of the history by game hall, but the present invention is not limited to this, and the various history information is not limited to this. When displaying, the authentication by the code number used in the use of the above-described number of saving balls may be performed.

また、前記実施例では、遊技場外管理装置となる管理サーバ140をカード管理会社に設置した例を示したが、本発明はこれに限定されるものではなく、これら遊技場外管理装置をその他の機関に設置するようにしても良い。   Further, in the above-described embodiment, an example has been shown in which the management server 140 serving as an out-of-game management device is installed in a card management company. However, the present invention is not limited to this, and the out-of-game management device is connected to other organizations. You may make it install in.

また、前記実施例では、遊技場情報テーブルに、各遊技場において使用されている会員IDの範囲が対象会員IDの項目に記憶されていることで、管理サーバ140が受信する前述の各種要求に含まれる会員IDから、その会員IDがどの遊技場のものであるかを特定できるようにしているが、本発明はこれに限定されるものではなく、これら会員ID中、例えばその先頭部分に遊技場IDを含むような会員IDとして、当該会員IDから遊技場を特定できるようにしても良いし、或いは、会員IDとともに当該会員IDが記録された会員カードの発行を受けた遊技場の遊技場IDを各種要求中に含めるようにしても良い。   In the above embodiment, the range of member IDs used in each game arcade is stored in the item of target member ID in the game hall information table, so that the various requests received by the management server 140 can be met. Although it is possible to specify which game hall the member ID belongs to from the included member ID, the present invention is not limited to this, and for example, at the head portion of these member IDs As a member ID including a place ID, a game place may be specified from the member ID, or a play place of a play place that has received a member card in which the member ID is recorded together with the member ID. The ID may be included in various requests.

また、前記実施例では、会員登録を各遊技場に設置された会員管理コンピュータ120において実施するようにしているが、本発明はこれに限定されるものではなく、これらの各遊技場の会員登録を、インターネットを経由してサイト等により会員遊技者から受付けて実施したり、各遊技場からの会員IDや会員属性情報が記載された登録用紙の送付を受けて、管理サーバ140においてこれらの会員登録の処理を実施するようにしても良く、これら会員管理コンピュータ120以外において会員登録を実施した場合においては、会員カードを郵送等により会員遊技者に発行するようにしても良い。   In the above embodiment, the member registration is performed by the member management computer 120 installed in each game hall. However, the present invention is not limited to this, and the member registration of each of these game halls. Are received from member players via a site or the like via the Internet, or a registration form with member ID and member attribute information is sent from each amusement hall, and the management server 140 receives these members. Registration processing may be performed, and when member registration is performed at other than the member management computer 120, a member card may be issued to the member player by mail or the like.

また、前記実施例では、前述の各種要求に含まれる会員IDの会員遊技者の、該会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場での会員識別情報である会員IDを特定するための会員属性情報として、当該会員遊技者の電子メールアドレスのみを使用するようにしているが、本発明はこれに限定されるものではなく、これら電子メールアドレスに加えて、氏名や性別や年齢や郵便番号等の各会員属性情報を1つ或いは複数用いるようにしても良く、これら他の遊技場を特定するために用いる電子メールアドレス以外の会員属性情報は適宜に選択すれば良い。また、電子メールアドレスに加えて複数の会員属性情報を、該会員遊技者が遊技中の遊技場以外のその他の遊技場において会員登録している遊技場での会員IDを特定するための会員属性情報として用いた場合は、当該用いた全ての会員属性情報が合致しなくとも、電子メールアドレスに加えて用いた複数の会員属性情報の内、1つ或いは2つが合致していれば、会員遊技者が会員登録している遊技場における会員IDとして特定するようにしても良い。   Further, in the above embodiment, the member player of the member ID included in the various requests described above is used in other amusement halls where the member player is a member other than the amusement hall in which the member player is playing. Although only the e-mail address of the member player is used as the member attribute information for specifying the member ID that is the member identification information, the present invention is not limited to this, and these e-mails are not limited thereto. In addition to the address, one or more member attribute information such as name, gender, age, and postal code may be used. Member attribute information other than the e-mail address used to identify these other amusement halls May be appropriately selected. In addition to the e-mail address, a plurality of member attribute information is used to specify a member attribute for identifying a member ID at a game hall where the member player is registered as a member in a game hall other than the game hall where the player is playing. When used as information, even if all the member attribute information used does not match, if one or two of the member attribute information used in addition to the e-mail address match, member game You may make it identify as member ID in the game hall where a person has registered as a member.

また、前記実施例では、カードユニット3からの遊技場別履歴データ送信要求を、会員メニュー画面における「遊技場別履歴」の操作に基づいて会員管理コンピュータ120に送信するようにしているが、本発明はこれに限定されるものではなく、これらの「遊技場別履歴」の操作なしに、例えば会員カードが挿入されることにより、自動的に遊技場別履歴データ送信要求を送信して、会員となっている全ての遊技場での、遊技中の機種と同一機種における遊技履歴データを入手して、各遊技場別に表示するようにしても良い。   Further, in the embodiment, the history data transmission request for each game hall from the card unit 3 is transmitted to the member management computer 120 based on the operation of “history by game hall” on the member menu screen. The invention is not limited to this, and without the operation of these “game site history”, for example, when a member card is inserted, the game site history data transmission request is automatically transmitted to the member. It is also possible to obtain game history data for the same model as the model being played at all the game halls, and display them for each game hall.

また、本実施例では、会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっている全ての遊技場を管理サーバ140にて特定し、該特定した当該会員遊技者が会員となっている全遊技場の一覧をカードユニット3にて選択可能に表示して遊技場の指定を会員遊技者から受付けるようにしているが、本発明はこれに限定されるものではなく、これら遊技場の指定を受付けることなく、当該会員遊技者が会員となっている全ての遊技場別の遊技中の機種と同一機種における遊技場別履歴を、順次カードユニット3の表示部312に表示するようにしても良く、この場合においては、前記実施例において遊技場情報要求の受信に基づいて管理サーバ140が実施している他遊技場会員識別情報特定処理を、前記遊技場別履歴データ要求の受信に基づいて実施するようにすれば良い。   Further, in this embodiment, the management server 140 identifies all the game halls in which the member player is a member other than the game hall in which the member player is playing, and the identified member player is a member. A list of all the game halls is displayed so as to be selectable by the card unit 3 and designation of the game hall is accepted from the member player. However, the present invention is not limited to this, Without accepting the designation of the game hall, the history by game hall in the same model as the model currently being played by game hall for all the game halls of which the member player is a member is sequentially displayed on the display unit 312 of the card unit 3. In this case, in this embodiment, the other game hall member identification information specifying process performed by the management server 140 based on the reception of the game hall information request in the embodiment described above is performed in the history data request for each game hall. It is sufficient to be carried out based on the signal.

また、本実施例では、代用機種を特定するためのパチンコ機2の属性情報として、メーカー名と種別とを用いているが、本発明はこれに限定されるものではなく、これらの代用機種の特定に用いる属性情報の内容や一致数等の条件は、適宜に選択すれば良い。   Further, in this embodiment, the manufacturer name and type are used as the attribute information of the pachinko machine 2 for specifying the substitute model, but the present invention is not limited to this, and these substitute models are not limited to this. Conditions such as the contents of attribute information used for identification and the number of matches may be appropriately selected.

また、本実施例では、遊技成績を勝率としているが、本発明はこれに限定されるものではなく、これら遊技成績を収支としても良く、これら遊技成績の内容は適宜に選択すれば良い。   Further, in this embodiment, the game results are used as winning percentages, but the present invention is not limited to this, and these game results may be used as the balance, and the contents of these game results may be selected as appropriate.

また、本実施例では、遊技頻度の内容を遊技時間としているが、本発明はこれに限定されるものではなく、図17に示す遊技頻度閾値設定画面おける遊技頻度の内容として、遊技回数等を設定することで、該遊技回数を遊技頻度の内容として用いるようにしても良い。   Further, in this embodiment, the game frequency content is the game time, but the present invention is not limited to this, and the game frequency content on the game frequency threshold setting screen shown in FIG. By setting, the number of games may be used as the content of the game frequency.

また、本実施例では、前述のように、遊技成績である勝率が、会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における勝率よりも高い好成績機の機種名等を含む前記好成績機種データをカードユニット3に送信して、これら好成績機種の機種名を表示して会員遊技者に報知するようにしているが、本発明はこれに限定されるものではなく、これらの好成績機種を特定して会員遊技者に報知することを実施しない構成としても良い。   Also, in this embodiment, as described above, the winning rate, which is a game result, is higher than the winning rate in other game halls where the member player is a member other than the game hall where the member player is playing. The successful model data including the model name of the machine is transmitted to the card unit 3, and the model names of these successful model are displayed to notify the member player. However, the present invention is limited to this. It is good also as a structure which does not implement not specifying and notifying a member player by specifying these favorable performance models.

また、本実施例では、前記好成績機種の会員遊技者への報知を、該会員遊技者が遊技中の遊技機の機種における当該遊技場での遊技成績である勝率が、会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における当該機種における勝率よりも低いことを条件に実施するようにしているが、本発明はこれに限定されるものではなく、これらの好成績機種の会員遊技者への報知を、当該会員遊技者が遊技中の遊技機の機種における当該遊技場での遊技成績である勝率が、会員遊技者が遊技中の遊技場以外に当該会員遊技者が会員となっているその他の遊技場における当該機種における勝率との高低に拘わらず、実施するようにしても良い。   Further, in this embodiment, the notification to the member player of the successful model is that the winning rate, which is the game result at the game hall of the model of the gaming machine that the member player is playing, is being played by the member player. The game is performed on condition that the winning rate is lower than that of the model in the other game halls in which the member player is a member other than the game hall of the present invention, but the present invention is not limited to this. , To notify the member players of these high-performance models, the winning percentage, which is the game result at the game hall of the gaming machine model that the member player is playing, is other than the game hall where the member player is playing You may make it implement regardless of the level of the win rate in the said model in the other game hall where the said member player is a member.

前記実施例における各要素は、本発明に対して以下のように対応している。
本発明の請求項1は、遊技場内に設置された遊技機(パチンコ機2)に対応して設けられ、当該遊技場のみで使用され、各遊技場において個別に各会員遊技者に対して付与された情報であって各会員遊技者を個々に識別可能な会員識別情報(会員ID)が記録された会員用記録媒体(会員カード)を受付けて当該会員用記録媒体に記録されている会員識別情報を読み出す読み出し手段(カードリーダライタ327)と、該読み出し手段にて読み出した前記会員識別情報と、対応する前記遊技機の機種を特定可能な機種特定情報(装置ID)と、該会員識別情報が記録されている会員用記録媒体を受付けている間の当該遊技機において遊技に関連して発生した遊技関連情報(台データ)とを送信するための送信手段(制御ユニット328;遊技関連情報送信処理、通信部334)と、前記読み出し手段により前記受付け中の会員用記録媒体から読み出した会員識別情報を特定可能な会員識別情報特定情報(装置ID)と、前記機種特定情報(装置ID)とを含む遊技履歴情報送信要求(遊技別履歴データ送信要求)を送信する送信要求送信手段(制御ユニット328;遊技別履歴データ送信要求送信処理、通信部334)と、を備える遊技用装置(カードユニット3)と、遊技場内に設置され、前記送信手段から送信される前記会員識別情報に対応付けて、該会員識別情報とともに送信される前記機種特定情報から特定される機種を特定可能な情報(台番号、機種名)並びに前記遊技関連情報(台データ)を含む遊技履歴情報を記憶するための遊技履歴情報記憶手段(記憶装置125;会員別遊技履歴テーブル)と、該遊技履歴情報記憶手段に記憶されている遊技履歴情報を、該遊技履歴情報に対応付けて記憶されている前記会員識別情報とともに送信する遊技履歴情報送信手段(CPU122;会員遊技関連情報送信処理、通信部129)と、を備える遊技場内管理装置(会員管理コンピュータ120)と、遊技場外に設置され、複数の各遊技場に設置された前記遊技場内管理装置とデータ通信可能に接続され、前記遊技履歴情報送信手段から送信される前記会員識別情報前記遊技履歴情報とを対応付けて、各遊技場毎に記憶するための場外遊技履歴情報記憶手段(記憶装置145;遊技場別会員遊技履歴テーブル)と、各遊技場毎に、当該遊技場の前記会員用記録媒体の発行を受けた各会員遊技者の会員属性情報と
、当該会員遊技者の当該遊技場における会員識別情報とを対応付けて記憶するための会員属性情報記憶手段(記憶装置145;遊技場別会員情報データベース)と、前記送信要求送信手段から送信される遊技履歴情報送信要求に含まれる機種特定情報(装置IDに基づく台番号)から遊技機の機種を特定する機種特定手段(CPU142;機種特定処理)と、前記送信要求送信手段から送信される遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報に対応付けて前記会員属性情報記憶手段に記憶されている会員属性情報と同一の会員属性情報を含む会員属性情報を全て特定し、該特定した会員属性情報に対応付けて該会員属性情報記憶手段に記憶されている会員識別情報を全て特定する他遊技場会員識別情報特定手段(CPU142;他遊技場会員識別情報特定処理)と、前記送信要求送信手段から送信される遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報並びに前記他遊技場会員識別情報特定手段にて特定された全ての会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報の内、前記機種特定手段にて特定された機種を特定可能な情報(機種名)を含む遊技履歴情報を、各遊技場別に抽出する同一機種遊技履歴抽出手段(CPU142;同一機種遊技履歴抽出処理)と、該同一機種遊技履歴抽出手段にて各遊技場別に抽出された遊技履歴情報を、前記遊技履歴情報送信要求を送信してきた遊技用装置に対して送信するための遊技場別遊技履歴情報送信手段(CPU142;遊技場別履歴情報送信処理、DSU148)と、を備える遊技場外管理装置(管理サーバ140)と、を有し、前記遊技用装置は、前記遊技場別遊技履歴情報送信手段から送信される遊技場別遊技履歴情報(遊技場別履歴データ)を、該遊技用装置が対応する遊技機の機種と同一機種における当該会員遊技者の会員となっている各遊技場における遊技場別遊技履歴情報として表示する遊技場別遊技履歴情報表示手段(制御ユニット328;遊技場別履歴データ表示処理、表示部312)を備える。
Each element in the embodiment corresponds to the present invention as follows.
Claim 1 of the present invention is provided corresponding to a gaming machine (pachinko machine 2) installed in each game hall, is used only in the game hall, and individually for each member player in each game hall. A member who has received the member's recording medium (member card) on which member identification information (member ID) that can be individually identified for each member player is recorded and recorded on the member's recording medium. a reading means for reading the identification information (card reader-writer 327), and said member identification information read by said reading means, and said gaming machine models capable specific model specifying information corresponding (device ID), the associative membered identification Transmission means (control unit 328; game unit) for transmitting game-related information (table data) generated in relation to the game in the gaming machine while receiving the member recording medium on which the information is recorded Related information transmission processing, communication unit 334), member identification information specifying information (device ID) that can specify the member identification information read from the receiving recording medium by the reading means, and the model specifying information (device) A transmission request transmission means (control unit 328; game history data transmission request transmission processing, communication unit 334) that transmits a game history information transmission request (game history data transmission request) including the ID). (Card unit 3) and the model specified from the model specifying information transmitted together with the member identification information can be specified in association with the member identification information installed in the game hall and transmitted from the transmitting means. Game history information storage means (storage device 12) for storing game history information including information (device number, model name) and game related information (device data) A game history information transmitting means for transmitting the game history information stored in the game history information storage means together with the member identification information stored in association with the game history information; A game center management device (member management computer 120) including a CPU 122; member game related information transmission processing and communication unit 129); and the game center management device installed outside the game hall and installed in each of the plurality of game halls. Out-of-field game history information storage means (storage device) that is connected so as to be capable of data communication and stores the member identification information and the game history information associated with each other in association with the game history information transmitted from the game history information transmission means. 145; member game history table by game hall), and for each game hall, member attribute information of each member player who has issued the member recording medium of the game hall , Member attribute information storage means (storage device 145; member information database by game hall) for storing the member identification information of the member player in the game hall in association with the game transmitted from the transmission request transmission means. Model specifying means (CPU 142; model specifying process) for specifying the model of the gaming machine from the model specifying information (the machine number based on the device ID) included in the history information transmission request, and the game history information transmitted from the transmission request transmitting means. identify all members attribute information including member identification information identical membership attribute information and membership attribute information stored in the member attribute information storage unit in association with the member identification information identified from the identification information included in the transmission request In addition, other amusement park member identification information special information that specifies all the member identification information stored in the member attribute information storage means in association with the identified member attribute information. Means (CPU 142; other game hall member identification information specifying process), member identification information specified from the member identification information specifying information included in the game history information transmission request transmitted from the transmission request transmitting means, and the other game hall member Among the game history information stored in the out-of-field game history information storage means in association with all the member identification information specified by the identification information specifying means, the model specified by the model specifying means can be specified. Game history information including information (model name) is extracted for each game hall by the same model game history extraction means (CPU 142; same model game history extraction process) for extracting for each game hall and the same model game history extraction means. Game history information transmitting means (CPU 142; game) for each game site for transmitting the game history information thus made to the gaming device that has transmitted the game history information transmission request. A game field management device (management server 140) provided with a game history information transmission process, DSU 148), and the game device is transmitted from the game field game history information transmission means. The game history information (history data for each game hall) is displayed as game history information for each game hall in each game hall that is a member of the member player of the same model as the model of the game machine supported by the gaming device. Game history information display means for each game hall (control unit 328; history data display processing for each game hall, display unit 312) is provided.

本発明の請求項2は、前記遊技場外管理装置(管理サーバ140)は、前記遊技履歴情報送信要求(遊技場情報要求)の受信に基づいて前記他遊技場会員識別情報特定手段(CPU142;他遊技場会員識別情報特定処理)にて特定された会員識別情報(会員ID)に対応する遊技場を特定可能な遊技場特定情報(遊技場情報)を、該遊技履歴情報送信要求を送信してきた遊技用装置(カードユニット3)に対して送信するための遊技場特定情報送信手段(CPU142;遊技場情報送信処理、DSU148)を備え、前記遊技用装置は、前記遊技場特定情報送信手段から送信される遊技場特定情報(遊技場データ)から特定される全ての遊技場を会員遊技者が選択可能に表示して、該会員遊技者が前記遊技場別遊技履歴情報を表示させたい遊技場の指定を受付ける遊技場指定受付け手段と、該遊技場指定受付け手段にて受付けた遊技場の遊技場特定情報を含む指定遊技場情報(遊技場別履歴データ送信要求)を前記遊技場外管理装置に送信するための指定遊技場情報送信手段(制御ユニット328;遊技場指定受付け処理)と、を備え、前記同一機種遊技履歴抽出手段(CPU142;同一機種遊技履歴抽出処理)は、前記指定遊技場情報送信手段から送信された指定遊技場情報に含まれる遊技場特定情報(遊技場名)から特定される遊技場における前記他遊技場会員識別情報特定手段にて特定された会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報の内、前記機種特定手段にて特定された機種を特定可能な情報を含む遊技履歴情報を抽出する。   According to a second aspect of the present invention, the out-of-game-field management device (management server 140) is configured to identify the other game hall member identification information specifying means (CPU 142; others) based on the reception of the game history information transmission request (game field information request). The game history information transmission request has been transmitted for the game hall specifying information (game hall information) that can specify the game hall corresponding to the member identification information (member ID) specified in the game hall member identification information specifying process). A game hall specifying information transmitting means (CPU 142; game hall information transmitting process, DSU 148) for transmitting to the game apparatus (card unit 3) is provided, and the game apparatus transmits from the game hall specifying information transmitting means. The member player wants to display all the game halls specified from the game hall identification information (game hall data) to be selected, and the member player wants to display the game history information by game hall Management of game room designation receiving means for accepting designation of a game hall, and designated game hall information (game data-specific history data transmission request) including game hall specification information received by the game hall designation accepting means outside the game hall A designated game hall information transmission means (control unit 328; game hall designation acceptance process) for transmission to the device, and the same model game history extraction means (CPU 142; same model game history extraction process). Corresponds to the member identification information specified by the other game hall member identification information specifying means in the game hall specified from the game hall specifying information (game hall name) included in the designated game hall information transmitted from the place information transmitting means In addition, out of the game history information stored in the out-of-field game history information storage means, game history information including information that can specify the model specified by the model specifying means is extracted. That.

本発明の請求項3は、前記遊技場外管理装置(管理サーバ140)は、前記遊技履歴情報送信要求(遊技場別履歴データ送信要求)に含まれる会員識別情報特定情報(装置ID)から特定される会員識別情報(会員ID)並びに該遊技履歴情報送信要求の受信に基づいて前記他遊技場会員識別情報特定手段にて特定された全ての会員識別情報に対応付けて前記場外遊技履歴情報記憶手段(記憶装置145;遊技場別会員遊技履歴テーブル)に記憶されている遊技履歴情報を抽出する遊技履歴抽出手段(CPU142;遊技履歴抽出処理)と、該遊技履歴抽出手段にて抽出された遊技履歴情報に基づいて、前記遊技履歴情報送信要求を送信した遊技用装置(カードユニット3)を備える当該会員遊技者が遊技中の遊技場を含む各遊技場における各機種毎の当該会員遊技者の遊技成績(勝率)を算出する遊技成績算出手段(CPU142;遊技成績算出処理)と、該遊技成績算出手段にて算出された同じ機種に関する遊技成績の内、当該会員遊技者が遊技中の遊技場における遊技成績と、その他の遊技場における遊技成績との比較に基づいて、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも良い機種を特定する好成績機種特定手段(CPU142;好成績機種特定処理)と、該好成績機種特定手段にて特定された機種を特定可能な機種特定情報(好成績機種の機種名)を含む好成績機種情報を、前記遊技履歴情報送信要求を送信してきた遊技用装置に対して送信するための好成績機種情報送信手段(CPU142;好成績機種情報送信処理、DSU148)と、を備え、前記遊技用装置は、前記好成績機種情報送信手段から送信される好成績機種情報に含まれる機種特定情報から特定される機種(機種名)を、好成績の機種として表示する好成績機種表示手段(制御ユニット328;好成績機種情報表示処理、表示部312)を備える。   According to a third aspect of the present invention, the management device outside the game hall (management server 140) is specified from member identification information specifying information (device ID) included in the game history information transmission request (game history data transmission request). Member identification information (member ID) and the game history information storage means associated with all member identification information specified by the other game venue member identification information specifying means based on the reception of the game history information transmission request. (Storage device 145; game history extraction means (CPU 142; game history extraction processing) for extracting game history information stored in the member game history table by game venue) and game history extracted by the game history extraction means Based on the information, in each game hall including the game hall where the member player including the gaming device (card unit 3) that has transmitted the game history information transmission request is playing. Of the game results for the same model calculated by the game result calculation means (CPU 142; game result calculation processing) for calculating the game results (win rate) of the member player for each model, the member Based on the comparison of the game results at the game hall where the player is playing and the game results at other game halls, the game results at the game hall where the member player is playing are more than the game results at other game halls. Good performance model information including a good performance model specification means (CPU 142; good performance model specification processing) for specifying a good model and model specification information (model name of a good performance model) that can specify the model specified by the good performance model specification means. , Good performance model information transmission means (CPU 142; good performance model information transmission process) for transmitting to the gaming device that has transmitted the game history information transmission request, SU 148), and the gaming apparatus displays a model (model name) identified from model identifying information included in the successful model information transmitted from the successful model information transmitting means as a model with good results. Model display means (control unit 328; good model information display processing, display unit 312) is provided.

本発明の請求項4は、前記遊技場外管理装置(管理サーバ140)は、前記遊技成績算出手段(CPU142;遊技成績算出処理)により算出された各遊技場における各機種毎の遊技成績(勝率)の内、該会員遊技者が遊技中の遊技場における前記機種特定手段(CPU142;機種特定処理)により特定された機種の遊技成績と、その他の遊技場における前記機種特定手段により特定された機種の遊技成績とを比較して、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも良いか否かを判定する判定手段(CPU142;判定処理)を備え、前記好成績機種特定手段(CPU142;好成績機種特定処理)は、前記判定手段における判定結果が、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも悪いとの判定結果であることを条件に、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも良い機種を特定する。   According to a fourth aspect of the present invention, the off-game management device (management server 140) is configured such that the game results (win rate) for each model in each game place calculated by the game result calculation means (CPU 142; game result calculation processing). Of these, the game results of the model specified by the model specifying means (CPU 142; model specifying process) in the game hall where the member player is playing, and the model specified by the model specifying means in other game halls A judgment means (CPU 142; judgment processing) for comparing the game results with each other to judge whether or not the game results in the game hall in which the member player is playing are better than the game results in other game venues, The good performance model specifying means (CPU 142; good performance model specifying process) is based on the determination result in the determination means, and the game result in the game hall where the member player is playing. On the condition that it is a judgment result of the worse than a game results in the other game hall, the associative members player game performance in the gaming field during the game to identify the better models than the game results in the other game hall.

本発明の請求項5は、前記遊技履歴情報記憶手段(記憶装置145;遊技場別会員遊技履歴テーブル)に記憶されている遊技履歴情報は、前記会員遊技者が遊技した遊技機の機種における遊技頻度を特定可能な情報(遊技時間)を含み、前記遊技場外管理装置(管理サーバ140)は、各機種を特定可能な情報(台番号、機種名)と当該機種の属性情報(メーカー名、種別、確率)とを対応付けて記憶するための機種属性情報記憶手段(記憶装置145;遊技場別台情報テーブル)と、前記機種特定手段(CPU142;機種特定処理)にて特定された機種の遊技履歴情報に代えて、他機種の遊技履歴情報を代用する遊技頻度に関する閾値条件を設定するための設定手段(CPU142;遊技頻度閾値設定処理)と、前記遊技履歴情報送信要求(遊技場別履歴データ送信要求)に含まれる会員識別情報特定情報(装置ID)から特定される会員識別情報(会員ID)と、該遊技履歴情報送信要求の受信に基づいて前記他遊技場会員識別情報特定手段(CPU142;他遊技場会員識別情報特定処理)にて特定された会員識別情報、並びに前記遊技履歴情報記憶手段(記憶装置145;遊技場別会員遊技履歴テーブル)に記憶されている遊技履歴情報とに基づいて、前記機種特定手段にて特定された機種における、各遊技場毎の遊技頻度(遊技時間)を特定する遊技頻度特定手段(CPU142;遊技頻度特定処理)と、該遊技頻度特定手段にて特定された各遊技場毎の遊技頻度が、前記設定手段にて設定された閾値条件に満たないときに、前記機種特定手段にて特定された当該機種に対応付けて前記機種属性情報記憶手段に記憶されている属性情報に含まれる情報と同一の情報を含む属性情報に対応付けて記憶されている他機種の内、当該遊技場における遊技頻度が前記閾値条件を満たす機種を特定する代用機種特定手段(CPU142;代用機種特定処理)と、を備え、前記同一機種遊技履歴抽出手段(CPU142;同一機種遊技履歴抽出処理)は、前記機種特定手段にて特定された機種の遊技履歴情報に代えて、前記代用機種特定手段にて特定された機種を特定可能な情報を含む遊技履歴情報を抽出する。   According to a fifth aspect of the present invention, the game history information stored in the game history information storage means (storage device 145; member game history table by game hall) is stored in a game machine type played by the member player. The information including the frequency (game time) that can be specified is included, and the off-game management device (management server 140) is capable of specifying each model (unit number, model name) and attribute information (maker name, type) of the model. , Probability) in association with the model attribute information storage means (storage device 145; game room individual table information table) and the game of the model specified by the model specification means (CPU 142; model specification processing) Instead of history information, setting means (CPU 142; game frequency threshold value setting process) for setting a threshold condition regarding a game frequency that substitutes game history information of another model, and the game history information transmission requirement Based on the reception of the member identification information (member ID) specified from the member identification information specifying information (device ID) included in (history data transmission request for each game hall) and the game history information transmission request, the other game hall members Member identification information specified by the identification information specifying means (CPU 142; other game hall member identification information specifying process) and the game history information storage means (storage device 145; member game history table by game hall) are stored. Based on the game history information, a game frequency specifying means (CPU 142; game frequency specifying process) for specifying a game frequency (game time) for each game hall in the model specified by the model specifying means, and the game The model specified by the model specifying unit when the game frequency specified by the frequency specifying unit does not satisfy the threshold condition set by the setting unit. Among other models stored in association with attribute information including the same information as the information included in the attribute information stored in the model attribute information storage means, the game frequency at the game hall is the threshold value. A substitute model specifying means (CPU 142; substitute model specifying process) for specifying a model that satisfies a condition, and the same model game history extracting means (CPU 142; same model game history extracting process) is specified by the model specifying means. Instead of the game history information of the model that has been made, game history information including information that can specify the model specified by the substitute model specifying means is extracted.

本発明の請求項6は、前記遊技場内管理装置(会員管理コンピュータ120)は、各会員遊技者の会員属性情報を入力するための会員属性情報入力手段(入力装置126、会員登録画面)と、該会員属性情報入力手段から入力された該会員属性情報と当該会員遊技者の会員識別情報(会員ID)とを対応付けて前記遊技場外管理装置(管理サーバ140)に送信する会員属性情報送信手段(CPU122;会員登録情報送信処理、通信部129)とを備え、前記遊技場外管理装置は、前記会員属性情報送信手段から送信された会員識別情報と前記会員属性情報とを対応付けて前記会員属性情報記憶手段(記憶装置145;遊技場別会員情報データベース)に記憶する。   Claim 6 of the present invention is characterized in that the game hall management device (member management computer 120) has member attribute information input means (input device 126, member registration screen) for inputting member attribute information of each member player; Member attribute information transmission means for associating the member attribute information input from the member attribute information input means with the member identification information (member ID) of the member player and transmitting it to the off-game management device (management server 140) (CPU 122; member registration information transmission processing, communication unit 129), and the outside-game-field management device associates the member identification information transmitted from the member attribute information transmission unit with the member attribute information and associates the member attribute with the member attribute information. The information is stored in information storage means (storage device 145; member information database by game hall).

本発明の請求項7は、前記遊技場外管理装置(管理サーバ140)は、前記遊技履歴情報送信手段(CPU122;会員遊技関連情報送信処理、通信部129)から新たな遊技履歴情報(会員遊技関連情報)を送信する旨の更新遊技履歴情報送信要求(会員遊技関連情報送信要求)を受信するための更新送信要求受信手段(CPU142;会員遊技関連情報送信要求受信処理)を備え、該更新送信要求受信手段にて前記更新遊技履歴情報送信要求の受信後において前記遊技履歴情報送信手段から送信される遊技履歴情報(遊技履歴データ)と会員識別情報(会員ID)とに基づいて、該受信した会員識別情報に対応付けて前記場外遊技履歴情報記憶手段(記憶装置145;遊技場別会員遊技履歴テーブル)に記憶されている遊技履歴情報を更新する。   According to a seventh aspect of the present invention, the off-game management device (management server 140) sends new game history information (member game related information) from the game history information transmission means (CPU 122; member game related information transmission processing, communication unit 129). Update game history information transmission request (member game related information transmission request) for receiving information (information) is provided, and an update transmission request receiving means (CPU 142; member game related information transmission request reception processing) is provided. Based on the game history information (game history data) and member identification information (member ID) transmitted from the game history information transmitting means after receiving the updated game history information transmission request by the receiving means, the received member The game history information stored in the off-game game history information storage means (storage device 145; member game history table by game venue) in association with the identification information is updated. To.

本発明の実施例における遊技用システムの構成を示す図である。It is a figure which shows the structure of the game system in the Example of this invention. 本発明の実施例において用いたパチンコ機並びにカードユニットの正面図である。It is a front view of the pachinko machine and card unit used in the example of the present invention. 本発明の実施例におけるカードユニットの構成を示すブロック図である。It is a block diagram which shows the structure of the card unit in the Example of this invention. 本発明の実施例に用いた会員管理コンピュータの構成を示す図である。It is a figure which shows the structure of the member management computer used for the Example of this invention. (a)は、本発明の実施例に用いた会員情報テーブルを示す図であり、(b)は、本発明の実施例に用いた会員別遊技履歴テーブルを示す図であり、図(c)は、ユニット管理テーブルを示す図である。(A) is a figure which shows the member information table used for the Example of this invention, (b) is a figure which shows the game history table classified by member used for the Example of this invention, FIG. (C). FIG. 4 is a diagram showing a unit management table. 本発明の実施例に用いた管理サーバの構成を示す図である。It is a figure which shows the structure of the management server used for the Example of this invention. (a)は、本発明の実施例に用いた遊技場別会員情報データベースを示す図であり、(b)は、本発明の実施例に用いた遊技場別会員遊技履歴テーブルを示す図である。(A) is a figure which shows the member information database classified by game hall used for the Example of this invention, (b) is a figure which shows the member game history table classified by game hall used for the Example of this invention. . (a)は、本発明の実施例の遊技場別台情報テーブルを示す図であり、(b)は、本発明の実施例に用いた遊技場情報テーブルを示す図である。(A) is a figure which shows the game hall separate table information table of the Example of this invention, (b) is a figure which shows the game hall information table used for the Example of this invention. 本発明の実施例に用いた会員管理コンピュータにおける会員登録画面を示す図である。It is a figure which shows the member registration screen in the member management computer used for the Example of this invention. 本発明の実施例の遊技用システムを構成する会員管理コンピュータと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the member management computer and management server which comprise the game system of the Example of this invention. 本発明の実施例の遊技用システムを構成するカードユニットと会員管理コンピュータと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the card unit, the member management computer, and management server which comprise the game system of the Example of this invention. 本発明の実施例の遊技用システムを構成する管理サーバにおける処理状況を示す図である。It is a figure which shows the processing condition in the management server which comprises the game system of the Example of this invention. 本発明の実施例の遊技用システムを構成するカードユニットと会員管理コンピュータと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the card unit, the member management computer, and management server which comprise the game system of the Example of this invention. (a)〜(e)は、本発明の実施例のカードユニットの表示部に表示される表示内容を示す図である。(A)-(e) is a figure which shows the display content displayed on the display part of the card unit of the Example of this invention. (a)〜(d)は、本発明の実施例のカードユニットの表示部に表示される表示内容を示す図である。(A)-(d) is a figure which shows the display content displayed on the display part of the card unit of the Example of this invention. (a)、(b)は、本発明の実施例のカードユニットの表示部に表示される表示内容を示す図である。(A), (b) is a figure which shows the display content displayed on the display part of the card unit of the Example of this invention. 本発明の実施例における管理サーバにおいて表示される遊技頻度閾値設定画面を示す図である。It is a figure which shows the game frequency threshold value setting screen displayed in the management server in the Example of this invention. その他の形態としての登録遊技場特定テーブルを示す図である。It is a figure which shows the registration game hall specific table as another form. その他の形態としての会員IDテーブルを示す図である。It is a figure which shows the member ID table as another form.

符号の説明Explanation of symbols

2 パチンコ機
3 カードユニット
4 中継端末
5 ルータ
40 玉計数器
100 システムコントローラ
120 会員管理コンピュータ
122 CPU
125 記憶装置
126 入力装置
129 通信部
140 管理サーバ
142 CPU
145 記憶装置
148 DSU
2 Pachinko machine 3 Card unit 4 Relay terminal 5 Router 40 Ball counter 100 System controller 120 Member management computer 122 CPU
125 Storage Device 126 Input Device 129 Communication Unit 140 Management Server 142 CPU
145 Storage device 148 DSU

Claims (7)

遊技場内に設置された遊技機に対応して設けられ、
当該遊技場のみで使用され、各遊技場において個別に各会員遊技者に対して付与された情報であって各会員遊技者を個々に識別可能な会員識別情報が記録された会員用記録媒体を受付けて当該会員用記録媒体に記録されている会員識別情報を読み出す読み出し手段と、
該読み出し手段にて読み出した前記会員識別情報と、対応する前記遊技機の機種を特定可能な機種特定情報と、該会員識別情報が記録されている会員用記録媒体を受付けている間の当該遊技機において遊技に関連して発生した遊技関連情報とを送信するための送信手段と、
前記読み出し手段により前記受付け中の会員用記録媒体から読み出した会員識別情報を特定可能な会員識別情報特定情報と、前記機種特定情報とを含む遊技履歴情報送信要求を送信する送信要求送信手段と、
を備える遊技用装置と、
遊技場内に設置され、
前記送信手段から送信される前記会員識別情報に対応付けて、該会員識別情報とともに送信される前記機種特定情報から特定される機種を特定可能な情報並びに前記遊技関連情報を含む遊技履歴情報を記憶するための遊技履歴情報記憶手段と、
該遊技履歴情報記憶手段に記憶されている遊技履歴情報を、該遊技履歴情報に対応付けて記憶されている前記会員識別情報とともに送信する遊技履歴情報送信手段と、
を備える遊技場内管理装置と、
遊技場外に設置され、
複数の各遊技場に設置された前記遊技場内管理装置とデータ通信可能に接続され、
前記遊技履歴情報送信手段から送信される前記会員識別情報前記遊技履歴情報とを対応付けて、各遊技場毎に記憶するための場外遊技履歴情報記憶手段と、
各遊技場毎に、当該遊技場の前記会員用記録媒体の発行を受けた各会員遊技者の会員属性情報と、当該会員遊技者の当該遊技場における会員識別情報とを対応付けて記憶するための会員属性情報記憶手段と、
前記送信要求送信手段から送信される遊技履歴情報送信要求に含まれる機種特定情報から遊技機の機種を特定する機種特定手段と、
前記送信要求送信手段から送信される遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報に対応付けて前記会員属性情報記憶手段に記憶されている会員属性情報と同一の会員属性情報を含む会員属性情報を全て特定し、該特定した会員属性情報に対応付けて該会員属性情報記憶手段に記憶されている会員識別情報を全て特定する他遊技場会員識別情報特定手段と、
前記送信要求送信手段から送信される遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報並びに前記他遊技場会員識別情報特定手段にて特定された全ての会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報の内、前記機種特定手段にて特定された機種を特定可能な情報を含む遊技履歴情報を、各遊技場別に抽出する同一機種遊技履歴抽出手段と、
該同一機種遊技履歴抽出手段にて各遊技場別に抽出された遊技履歴情報を、前記遊技履歴情報送信要求を送信してきた遊技用装置に対して送信するための遊技場別遊技履歴情報送信手段と、
を備える遊技場外管理装置と、
を有し、
前記遊技用装置は、前記遊技場別遊技履歴情報送信手段から送信される遊技場別遊技履歴情報を、該遊技用装置が対応する遊技機の機種と同一機種における当該会員遊技者の会員となっている各遊技場における遊技場別遊技履歴情報として表示する遊技場別遊技履歴情報表示手段を備えることを特徴とする遊技用システム。
Provided corresponding to the gaming machines installed in each amusement hall,
A member recording medium that is used only in the amusement hall and that is individually assigned to each member player at each amusement hall and on which member identification information for individually identifying each member player is recorded. Reading means for accepting and reading member identification information recorded on the member recording medium;
The game of while accepting said member identification information read by said reading means, said game machine model capable specific model specifying information corresponding, membership recording medium associative membered identification information is recorded Transmitting means for transmitting game-related information generated in relation to the game in the machine;
Transmission request transmitting means for transmitting a game history information transmission request including member identification information specifying information capable of specifying member identification information read from the member recording medium being received by the reading means, and the model specifying information;
A gaming device comprising:
Installed in the amusement hall,
In association with the member identification information transmitted from the transmission means, information that can identify the model identified from the model identification information transmitted together with the member identification information and game history information including the game related information are stored. Game history information storage means for
Game history information transmitting means for transmitting game history information stored in the game history information storage means together with the member identification information stored in association with the game history information;
A game hall management device comprising:
Installed outside the amusement hall,
It is connected so as to be able to perform data communication with the game hall management device installed in each of the plurality of game halls,
An off-site game history information storage means for associating the member identification information transmitted from the game history information transmission means with the game history information and storing it for each game hall ;
In order to store the member attribute information of each member player who has been issued the recording medium for the member of the game hall and the member identification information of the member player at the game hall in association with each game hall. Member attribute information storage means,
A model specifying means for specifying the model of the gaming machine from the model specifying information included in the game history information transmission request transmitted from the transmission request transmitting means;
Identical to the membership attribute information stored in the member attribute information storage unit in association with the member identification information identified from the member identification information specifying information included in the game history information transmission request transmitted from the transmission request transmitting means Other amusement park member identification information specifying means for specifying all the member attribute information including the member attribute information and specifying all the member identification information stored in the member attribute information storage means in association with the specified member attribute information When,
The member identification information specified from the member identification information specifying information included in the game history information transmission request transmitted from the transmission request transmitting means and all the member identification information specified by the other game hall member identification information specifying means The game history information including information that can identify the model specified by the model specifying means among the game history information stored in association with the out-of-field game history information storage means is the same for each game place. Model game history extraction means;
Game history information transmission means for each game site for transmitting the game history information extracted for each game hall by the same model game history extraction means to the gaming device that has transmitted the game history information transmission request; ,
A management facility outside the game hall comprising:
Have
The gaming apparatus becomes a member of the member player in the same model as the model of the gaming machine to which the gaming apparatus corresponds, by using the gaming history information transmitted from the gaming history information transmitting means by the gaming field. A game system characterized by comprising game history information display means for each game hall that is displayed as game history information for each game hall at each game hall.
前記遊技場外管理装置は、前記遊技履歴情報送信要求の受信に基づいて前記他遊技場会員識別情報特定手段にて特定された会員識別情報に対応する遊技場を特定可能な遊技場特定情報を、該遊技履歴情報送信要求を送信してきた遊技用装置に対して送信するための遊技場特定情報送信手段を備え、
前記遊技用装置は、
前記遊技場特定情報送信手段から送信される遊技場特定情報から特定される全ての遊技場を会員遊技者が選択可能に表示して、該会員遊技者が前記遊技場別遊技履歴情報を表示させたい遊技場の指定を受付ける遊技場指定受付け手段と、
該遊技場指定受付け手段にて受付けた遊技場の遊技場特定情報を含む指定遊技場情報を前記遊技場外管理装置に送信するための指定遊技場情報送信手段と、
を備え、
前記同一機種遊技履歴抽出手段は、前記指定遊技場情報送信手段から送信された指定遊技場情報に含まれる遊技場特定情報から特定される遊技場における前記他遊技場会員識別情報特定手段にて特定された会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報の内、前記機種特定手段にて特定された機種を特定可能な情報を含む遊技履歴情報を抽出することを特徴とする請求項1に記載の遊技用システム。
The out-of-game management device has game field specifying information that can specify the game field corresponding to the member identification information specified by the other game field member identification information specifying means based on the reception of the game history information transmission request, A game field specifying information transmitting means for transmitting to the gaming device that has transmitted the game history information transmission request;
The gaming device is:
A member player displays all the game halls identified from the game hall identification information transmitted from the game hall identification information transmitting means so that the member player can select, and the member player displays the game history information for each game hall. A game hall designation receiving means for accepting designation of a desired game hall;
Designated game hall information transmitting means for transmitting designated game hall information including the game hall specifying information of the game hall received by the game hall designation receiving means to the management device outside the game hall;
With
The same model game history extracting means is specified by the other game hall member identification information specifying means in the game hall specified from the game hall specifying information included in the designated game hall information transmitted from the designated game hall information transmitting means. Game history information including information that can identify the model specified by the model specifying means is extracted from the game history information stored in the out-of-field game history information storage means in association with the member identification information. The game system according to claim 1.
前記遊技場外管理装置は、前記遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報並びに該遊技履歴情報送信要求の受信に基づいて前記他遊技場会員識別情報特定手段にて特定された全ての会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報を抽出する遊技履歴抽出手段と、
該遊技履歴抽出手段にて抽出された遊技履歴情報に基づいて、前記遊技履歴情報送信要求を送信した遊技用装置を備える当該会員遊技者が遊技中の遊技場を含む各遊技場における各機種毎の当該会員遊技者の遊技成績を算出する遊技成績算出手段と、
該遊技成績算出手段にて算出された同じ機種に関する遊技成績の内、当該会員遊技者が遊技中の遊技場における遊技成績と、その他の遊技場における遊技成績との比較に基づいて、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも良い機種を特定する好成績機種特定手段と、
該好成績機種特定手段にて特定された機種を特定可能な機種特定情報を含む好成績機種情報を、前記遊技履歴情報送信要求を送信してきた遊技用装置に対して送信するための好成績機種情報送信手段と、
を備え、
前記遊技用装置は、前記好成績機種情報送信手段から送信される好成績機種情報に含まれる機種特定情報から特定される機種を、好成績の機種として表示する好成績機種表示手段を備えることを特徴とする請求項1または2に記載の遊技用システム。
The out-of-game-field management device uses the member identification information specified from the member identification information specifying information included in the game history information transmission request and the other gaming site member identification information specifying means based on reception of the game history information transmission request. Game history extracting means for extracting game history information stored in the out-of-field game history information storage means in association with all the member identification information specified in the above,
Based on the game history information extracted by the game history extraction means, for each model in each game hall including a game hall where the member player including the game device that has transmitted the game history information transmission request is playing. A game achievement calculating means for calculating the game achievement of the member player of
Based on the comparison of the game results in the game hall where the member player is playing among the game results of the same model calculated by the game score calculation means, the member game A good performance model identifying means for identifying a model in which a game result in a game hall in which a player is playing is better than a game result in other game rooms;
Successful model information transmitting means for transmitting successful model information including model specifying information capable of specifying the model specified by the successful model specifying means to the gaming device that has transmitted the game history information transmission request. When,
With
The game apparatus includes a good performance model display means for displaying a model specified from the model specification information included in the good performance model information transmitted from the good performance model information transmission means as a good performance model. Item 3. A game system according to Item 1 or 2.
前記遊技場外管理装置は、前記遊技成績算出手段により算出された各遊技場における各機種毎の遊技成績の内、該会員遊技者が遊技中の遊技場における前記機種特定手段により特定された機種の遊技成績と、その他の遊技場における前記機種特定手段により特定された機種の遊技成績とを比較して、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも良いか否かを判定する判定手段を備え、
前記好成績機種特定手段は、前記判定手段における判定結果が、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも悪いとの判定結果であることを条件に、該会員遊技者が遊技中の遊技場における遊技成績がその他の遊技場における遊技成績よりも良い機種を特定することを特徴とする請求項3に記載の遊技用システム。
The management device outside the gaming area has a model specified by the model specifying means in the game hall where the member player is playing among the gaming results for each model in each gaming place calculated by the gaming result calculation means. Comparing the game results with the game results of the model specified by the model specifying means at other game venues, the game results at the game venue where the member player is playing are more than the game results at other game venues A determination means for determining whether or not it is good,
The good performance model specifying means, on the condition that the determination result in the determination means is a determination result that the game result in the game hall in which the member player is playing is worse than the game results in other game halls, 4. The game system according to claim 3, wherein the member game player specifies a model whose game result in a game room in which the member player is playing is better than game results in other game rooms.
前記遊技履歴情報記憶手段に記憶されている遊技履歴情報は、前記会員遊技者が遊技した遊技機の機種における遊技頻度を特定可能な情報を含み、
前記遊技場外管理装置は、
各機種を特定可能な情報と当該機種の属性情報とを対応付けて記憶するための機種属性情報記憶手段と、
前記機種特定手段にて特定された機種の遊技履歴情報に代えて、他機種の遊技履歴情報を代用する遊技頻度に関する閾値条件を設定するための設定手段と、
前記遊技履歴情報送信要求に含まれる会員識別情報特定情報から特定される会員識別情報と、該遊技履歴情報送信要求の受信に基づいて前記他遊技場会員識別情報特定手段にて特定された会員識別情報、並びに前記遊技履歴情報記憶手段に記憶されている遊技履歴情報とに基づいて、前記機種特定手段にて特定された機種における、各遊技場毎の遊技頻度を特定する遊技頻度特定手段と、
該遊技頻度特定手段にて特定された各遊技場毎の遊技頻度が、前記設定手段にて設定された閾値条件に満たないときに、前記機種特定手段にて特定された当該機種に対応付けて前記機種属性情報記憶手段に記憶されている属性情報に含まれる情報と同一の情報を含む属性情報に対応付けて記憶されている他機種の内、当該遊技場における遊技頻度が前記閾値条件を満たす機種を特定する代用機種特定手段と、
を備え、
前記同一機種遊技履歴抽出手段は、前記機種特定手段にて特定された機種の遊技履歴情報に代えて、前記代用機種特定手段にて特定された機種を特定可能な情報を含む遊技履歴情報を抽出することを特徴とする請求項1〜4のいずれかに記載の遊技用システム。
The game history information stored in the game history information storage means includes information that can specify the game frequency in the model of the gaming machine played by the member player,
The out-of-game management device is:
Model attribute information storage means for storing information that can identify each model and attribute information of the model in association with each other;
Instead of the game history information of the model specified by the model specifying means, a setting means for setting a threshold condition regarding a game frequency that substitutes the game history information of another model;
Member identification information specified from member identification information specifying information included in the game history information transmission request, and member identification specified by the other game hall member identification information specifying means based on reception of the game history information transmission request A game frequency specifying means for specifying a game frequency for each game place in the model specified by the model specifying means based on the information and the game history information stored in the game history information storage means;
When the game frequency specified by the game frequency specifying unit does not satisfy the threshold condition set by the setting unit, the game frequency is associated with the model specified by the model specifying unit. Among other models stored in association with attribute information including the same information as the attribute information stored in the model attribute information storage means, the game frequency at the game hall satisfies the threshold condition. Substitute model identification means for identifying the model,
With
The same model game history extracting means extracts game history information including information that can specify the model specified by the substitute model specifying means, instead of the game history information of the model specified by the model specifying means. The game system according to claim 1, wherein the game system is a game system.
前記遊技場内管理装置は、各会員遊技者の会員属性情報を入力するための会員属性情報入力手段と、該会員属性情報入力手段から入力された該会員属性情報と、当該会員遊技者の会員識別情報とを対応付けて前記遊技場外管理装置に送信する会員属性情報送信手段とを備え、
前記遊技場外管理装置は、前記会員属性情報送信手段から送信された会員識別情報と前記会員属性情報とを対応付けて前記会員属性情報記憶手段に記憶することを特徴とする請求項1〜5のいずれかに記載の遊技用システム。
The in-game management device includes member attribute information input means for inputting member attribute information of each member player, the member attribute information input from the member attribute information input means, and member identification of the member player A member attribute information transmission means for associating information with the information and transmitting the information to the outside management device,
6. The outside-game-game management device stores the member identification information transmitted from the member attribute information transmitting unit and the member attribute information in association with each other in the member attribute information storage unit. The game system according to any one of the above.
前記遊技場外管理装置は、前記遊技履歴情報送信手段から新たな遊技履歴情報を送信する旨の更新遊技履歴情報送信要求を受信するための更新送信要求受信手段を備え、該更新送信要求受信手段にて前記更新遊技履歴情報送信要求の受信後において前記遊技履歴情報送信手段から送信される遊技履歴情報と会員識別情報とに基づいて、該受信した会員識別情報に対応付けて前記場外遊技履歴情報記憶手段に記憶されている遊技履歴情報を更新することを特徴とする請求項1〜6のいずれかに記載の遊技用システム。   The out-of-game management device includes an update transmission request receiving means for receiving an update game history information transmission request for transmitting new game history information from the game history information transmitting means, and the update transmission request receiving means Based on the game history information and member identification information transmitted from the game history information transmitting means after receiving the updated game history information transmission request, the out-of-field game history information storage is associated with the received member identification information. The game system according to any one of claims 1 to 6, wherein the game history information stored in the means is updated.
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