JP4458411B2 - Game system - Google Patents

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JP4458411B2
JP4458411B2 JP2003412128A JP2003412128A JP4458411B2 JP 4458411 B2 JP4458411 B2 JP 4458411B2 JP 2003412128 A JP2003412128 A JP 2003412128A JP 2003412128 A JP2003412128 A JP 2003412128A JP 4458411 B2 JP4458411 B2 JP 4458411B2
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related information
game hall
identification information
information
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智弘 戸崎
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Sankyo Co Ltd
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本発明は、複数の遊技場において使用可能な会員用記録媒体である共通会員カードの発行を受けた会員遊技者が、当該共通会員カードを使用可能な各遊技場における自分の遊技に関連して発生した会員遊技関連情報を、自分が操作可能な情報端末等にて確認することのできる遊技用システムに関する。   The present invention relates to a game in which a member player who has received a common member card, which is a member recording medium that can be used in a plurality of game arcades, can use the common member card in each game hall. The present invention relates to a game system in which generated member game related information can be confirmed by an information terminal or the like that can be operated by the user.

従来、これら会員遊技者が自分の遊技に関する情報を確認できるものとしては、会員登録により複数の遊技場において使用可能な共通会員カードの発行を受けた会員遊技者が、当該共通会員カードを使用可能な遊技場における遊技情報を提供する遊技情報提供装置に、自分が所有するパソコン等の端末装置からアクセスして、共通会員カードの会員IDを入力することで、会員遊技者が、前記共通会員カードを使用可能な全ての遊技場において遊技を実施することにより発生した遊技情報、例えば、遊技により獲得して再度遊技に使用可能に貯蓄した貯玉数等を確認できるものがある。(例えば、特許文献1参照)。   In the past, these member players can confirm information related to their games by member players who have been issued a common member card that can be used in multiple amusement halls as a result of member registration. By accessing a game information providing device that provides game information in a game room from a terminal device such as a personal computer owned by the player and inputting a member ID of a common member card, the member player can use the common member card. There is a game information generated by executing a game in all the amusement halls that can use the game, for example, the number of stored balls that have been acquired by the game and stored again for use in the game. (For example, refer to Patent Document 1).

特開2002−360895号公報(第4頁、第8図)Japanese Patent Laid-Open No. 2002-360895 (page 4, FIG. 8)

しかしながら、特許文献1にあっては、遊技情報の提供を会員遊技者が要求した際に、自身が遊技した全ての遊技場における遊技情報が提供(配信)されるため、自身が遊技した全ての遊技場における遊技情報を確認したい会員遊技者とっては都合が良いものの、自身が遊技した遊技場のうち、所望する遊技場における遊技情報のみを確認したい会員遊技者にとっては、不要な遊技情報までもが提供されて煩わしさが生じてしまうという問題があった。   However, in Patent Document 1, when a member player requests provision of game information, game information is provided (distributed) in all game areas where the player has played. Although it is convenient for member players who want to check game information at the game hall, among the game halls that they played, it is unnecessary for member players who want to check only game information at the desired game hall. There was a problem that the trouble was caused by the provision of the material.

本発明は、このような問題点に着目してなされたもので、会員遊技用記録媒体を共通して使用可能な複数の遊技場における遊技情報(会員遊技関連情報)を会員遊技者に提供する場合において、会員遊技者が所望する遊技場における遊技情報(会員遊技関連情報)のみを確認することのできる遊技用システムを提供することを目的とする。   The present invention has been made paying attention to such problems, and provides member players with game information (member game-related information) in a plurality of game venues that can use the member game recording medium in common. In this case, an object is to provide a game system that can confirm only game information (member game related information) at a game place desired by a member player.

上記課題を解決するために、本発明の請求項1に記載の遊技用システムは、
遊技場内に設置され、複数の遊技場において利用可能な会員用記録媒体の発行を受けた会員遊技者の当該遊技場での遊技に関連して発生した会員遊技関連情報を、前記会員用記録媒体に記録された各会員遊技者を個々に識別可能な会員識別情報に対応付けて記憶するための会員遊技関連情報記憶手段と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報とともに送信する会員遊技関連情報送信手段と、を備える遊技場内管理装置と、
複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、
前記会員遊技関連情報送信手段から送信される会員識別情報と会員遊技関連情報とを対応付けて、当該会員識別情報と会員遊技関連情報とともに受信した遊技場識別情報から特定される遊技場毎に記憶するための遊技場別会員遊技関連情報記憶手段と、
前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員識別情報とに基づいて、各会員識別情報に対応付けて受信した各遊技場識別情報を、当該会員識別情報から特定される会員遊技者が遊技を行った遊技場として記憶する遊技済遊技場記憶手段と、
会員遊技者が操作可能な情報端末から当該会員遊技者の会員識別情報を受付ける会員識別情報受付け手段と、
前記遊技場別会員遊技関連情報記憶手段において該会員識別情報受付け手段にて受付けた会員識別情報に対応付けて会員遊技関連情報が記憶されている全ての遊技場を、該会員識別情報に対応付けて前記遊技済遊技場記憶手段に記憶されている全ての遊技場識別情報を抽出することにより抽出する遊技場抽出手段と、
会員用記録媒体を使用可能な複数の遊技場のうち、前記遊技場抽出手段にて抽出された当該会員遊技者が既に遊技を実施したことのある遊技場のみをて指定可能に前記情報端末に配信して、該遊技場の指定を受付ける遊技場指定受付け手段と、
前記遊技場別会員遊技関連情報記憶手段において各遊技場別に記憶されている会員識別情報の内、該遊技場指定受付け手段にて指定を受付けた遊技場における当該会員遊技者の会員識別情報に対応付けて記憶されている会員遊技関連情報を抽出する会員遊技関連情報抽出手段と、
該会員遊技関連情報抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段と、
を備える遊技場外管理装置と、
から成ることを特徴としている。
この特徴によれば、遊技場指定受付け手段によって、会員遊技者から当該会員遊技者が会員遊技関連情報を確認したい遊技場の指定受付けが実施され、該指定された遊技場における当該会員遊技者の会員遊技関連情報のみが抽出されて配信されるようになるため、会員遊技者は、所望する遊技場における遊技情報となる会員遊技関連情報を、その他の遊技場の会員遊技関連情報の配信を受けることなしに確認することができる。また、遊技済遊技場記憶手段を備えることで、前記会員識別情報受付け手段にて受付けた会員識別情報の会員遊技者が遊技を実施した遊技場を迅速かつ低処理負荷にて特定できる。
In order to solve the above-described problem, a gaming system according to claim 1 of the present invention provides:
Member game-related information generated in connection with the game at the game hall of a member player who has been issued a member record medium that is installed in the game hall and can be used at a plurality of game halls is recorded on the member record medium. Member game related information storage means for storing each member player recorded in association with individually identifiable member identification information, and member game related information stored in the member game related information storage means A member game related information transmitting means for transmitting the member identification information associated with the member game related information and the game field identification information capable of individually identifying the game field;
It is connected to the game hall management device installed in each of the plurality of game halls so that data communication is possible,
The member identification information and the member game related information transmitted from the member game related information transmitting means are associated with each other and stored for each game hall identified from the game hall identification information received together with the member identification information and the member game related information. A member game-related information storage means for each game hall,
Based on the game hall identification information and member identification information transmitted from the member game related information transmission means, each game hall identification information received in association with each member identification information is identified from the member identification information. A game-completed game place storage means for storing a game place where a player has played a game,
Member identification information receiving means for receiving member identification information of the member player from an information terminal operable by the member player;
All the game halls in which member game related information is stored in association with the member identification information received by the member identification information receiving means in the member game related information storage means by game hall are associated with the member identification information. A game hall extracting means for extracting all the game hall identification information stored in the game hall storage means ,
Among the plurality of game arcade available membership recording medium, all in specified capable the information the member player extracted only already game arcade who have carried out the game in the game field extracting means A game hall designation receiving means for delivering to the terminal and receiving the designation of the game hall;
Corresponds to the member identification information of the member player at the game hall that has been designated by the game hall designation receiving means, among the member identification information stored for each game hall in the member game related information storage means by the game hall Member game related information extracting means for extracting the member game related information stored together;
Member game related information distribution means for distributing the member game related information extracted by the member game related information extraction means to a distribution destination designated by the information terminal or the member player;
A management facility outside the game hall comprising:
It is characterized by comprising.
According to this feature, a designated reception of a game hall where the member player wants to confirm member game-related information from the member player is performed by the game hall designation receiving means, and the member player's Since only the member game related information is extracted and distributed, the member player receives the member game related information as the game information at the desired game arcade and the distribution of the member game related information at other game venues. It can be confirmed without any problems. Further, by providing the game-completed game place storage means, the game place where the member player of the member identification information received by the member identification information receiving means has played a game can be specified quickly and with a low processing load.

本発明の請求項に記載の遊技用システムは、
遊技場内に設置され、複数の遊技場において利用可能な会員用記録媒体の発行を受けた会員遊技者の当該遊技場での遊技に関連して発生した会員遊技関連情報を、前記会員用記録媒体に記録された各会員遊技者を個々に識別可能な会員識別情報に対応付けて記憶するための会員遊技関連情報記憶手段と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報とともに送信する会員遊技関連情報送信手段と、を備える遊技場内管理装置と、
複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、
各会員遊技者が遊技を行った遊技場を特定できるように、前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員遊技関連情報とを対応付けて、各会員識別情報毎に記憶するための遊技場別会員遊技関連情報記憶手段と、
会員遊技者が操作可能な情報端末から当該会員遊技者の会員識別情報を受付ける会員識別情報受付け手段と、
該会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている全ての遊技場識別情報を抽出する遊技場識別情報抽出手段と、
会員用記録媒体を使用可能な複数の遊技場のうち、前記遊技場識別情報抽出手段にて抽出された全ての遊技場識別情報から特定される当該会員遊技者が既に遊技を実施したことのある遊技場のみをて指定可能に前記情報端末に配信して、該遊技場の指定を受付ける遊技場指定受付け手段と、
前記遊技場別会員遊技関連情報記憶手段において、前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて記憶されている各遊技場識別情報の内、前記遊技場指定受付け手段にて指定を受付けた遊技場の遊技場識別情報に対応付けて記憶されている当該会員遊技者の会員遊技関連情報を抽出する会員遊技関連情報抽出手段と、
該会員遊技関連情報抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段と、
を備える遊技場外管理装置と、
から成ることを特徴としている。
この特徴によれば、遊技場指定受付け手段によって、会員遊技者から当該会員遊技者が会員遊技関連情報を確認したい遊技場の指定受付けが実施され、該指定された遊技場における当該会員遊技者の会員遊技関連情報のみが抽出されて配信されるようになるため、会員遊技者は、所望する遊技場における遊技情報となる会員遊技関連情報を、その他の遊技場の会員遊技関連情報の配信を受けることなしに確認することができる。また、遊技場別会員遊技関連情報記憶手段を備えることで、前記会員識別情報受付け手段にて受付けた会員識別情報の会員遊技者が遊技を実施した遊技場を迅速かつ低処理負荷にて特定できる。
The gaming system according to claim 2 of the present invention is:
Member game-related information generated in connection with the game at the game hall of a member player who has been issued a member record medium that is installed in the game hall and can be used at a plurality of game halls is recorded on the member record medium. Member game related information storage means for storing each member player recorded in association with individually identifiable member identification information, and member game related information stored in the member game related information storage means A member game related information transmitting means for transmitting the member identification information associated with the member game related information and the game field identification information capable of individually identifying the game field;
It is connected to the game hall management device installed in each of the plurality of game halls so that data communication is possible,
The game hall identification information transmitted from the member game related information transmitting means and the member game related information are associated with each other and stored for each member identification information so that each member player can specify the game hall where the game was played. A member game-related information storage means for each game hall,
Member identification information receiving means for receiving member identification information of the member player from an information terminal operable by the member player;
Game hall identification information extracting means for extracting all the game hall identification information stored in the member game related information storage means for each game hall in association with the member identification information received by the member identification information receiving means;
Among the plurality of game halls that can use the member recording medium, the member player specified from all the game hall identification information extracted by the game hall identification information extracting means has already played a game. the only gaming facility to deliver to all and that can be specified in the information terminal, and the designation accepting means game hall to accept the designation of the recreation field,
Designated by the game hall designation receiving means among the game hall identification information stored in association with the member identification information received by the member identification information accepting means in the member game related information storage means by the game hall Member game related information extracting means for extracting member game related information of the member player stored in association with the game hall identification information of the game hall that has received
Member game related information distribution means for distributing the member game related information extracted by the member game related information extraction means to a distribution destination designated by the information terminal or the member player;
A management facility outside the game hall comprising:
It is characterized by comprising.
According to this feature, a designated reception of a game hall where the member player wants to confirm member game-related information from the member player is performed by the game hall designation receiving means, and the member player's Since only the member game related information is extracted and distributed, the member player receives the member game related information as the game information at the desired game arcade and the distribution of the member game related information at other game venues. It can be confirmed without any problems. In addition, by providing a member game-related information storage means by game hall, it is possible to quickly and with low processing load specify a game hall where a member player of the member identification information received by the member identification information receiving means has played a game. .

本発明の請求項に記載の遊技用システムは、請求項1または2に記載の遊技用システムであって、
前記会員遊技関連情報は、会員遊技者の各遊技場における収支情報を含むことを特徴とするとしている。
この特徴によれば、会員遊技者は、遊技を実施した各遊技場での収支を容易に把握でき、遊技場別の勝率や今後の遊技戦略の検討に、当該情報を資することができる。
A gaming system according to claim 3 of the present invention is the gaming system according to claim 1 or 2 ,
The member game-related information includes balance information in each game hall of the member player.
According to this feature, the member player can easily grasp the balance at each game hall where the game is performed, and can contribute the information to the examination of the winning percentage and future game strategy for each game hall.

本発明の請求項に記載の遊技用システムは、請求項1〜のいずれかに記載の遊技用システムであって、
前記会員遊技関連情報は、会員遊技者の各遊技場おける遊技にて獲得した獲得価値のうち遊技に再使用可能とされた貯蓄価値の大きさの貯蓄価値情報を含むことを特徴としている。
この特徴によれば、会員遊技者は、遊技を実施した各遊技場での貯蓄価値の大きさを容易に把握できる。
A gaming system according to claim 4 of the present invention is the gaming system according to any one of claims 1 to 3 ,
The member game-related information includes saving value information having a magnitude of a saving value that can be reused for a game out of the acquired value acquired in the game at each game hall of the member player.
According to this feature, the member player can easily grasp the value of the saving value at each game arcade where the game is performed.

本発明の実施例を以下に説明する。   Examples of the present invention will be described below.

本発明の請求項2に対応する本実施例1の遊技用システムは、図1に示すように、各遊技場に設置され、当該遊技場において会員登録した会員遊技者に関する情報(当該会員遊技者の遊技にて発生する会員遊技関連情報を含む)を収集、管理する遊技場内管理装置としての会員管理コンピュータ120と、これら各遊技場に設置された会員管理コンピュータ120に通信回線11を通じて双方向にデータ通信可能に接続され、各遊技場の会員管理コンピュータ120から送信される会員登録情報や貯蓄玉数情報や遊技履歴データ等を含む会員遊技関連情報の受信に基づいて、会員遊技者の属性情報や各遊技場別に会員遊技者の遊技履歴等の会員遊技者に関する情報を集中管理する、カード管理会社に設置された遊技場外管理装置を成す管理サーバ140と、から主に構成されている。   As shown in FIG. 1, the gaming system according to the first embodiment corresponding to claim 2 of the present invention is installed in each game arcade and has information related to member players registered as members in the game hall (the member player concerned). Member management computer 120 as an in-game venue management device that collects and manages (including member game-related information generated in each game) and the member management computer 120 installed in each of these amusement halls via the communication line 11 in both directions. Member player attribute information based on reception of member game related information including member registration information, savings ball number information, game history data, etc., which are connected so that data communication is possible and transmitted from the member management computer 120 of each game hall And a management service that forms a management device outside the game hall installed in a card management company that centrally manages information about member players, such as the game history of member players, for each game hall. A bus 140, and is mainly composed.

各遊技場に設置されている会員管理コンピュータ120には、図1に示すように、遊技場において複数配置された遊技島に並設される遊技機としてのパチンコ機2に対して1対1に設置されるカードユニット3や、会員遊技者が遊技にて獲得したパチンコ玉を計数して再度遊技に使用可能とするための玉計数器40と、当該カードユニット3にて使用される会員用記録媒体である共通会員カード、並びにプリペイドカードであるビジターカードに記録されている遊技用価値である度数の管理等を行うシステムコントローラ100が、通信ケーブル8を介して接続されており、カードユニット3からは、当該カードユニット3に共通会員カードが挿入されたことを示す共通会員IDを含むカード受付け通知や対応するパチンコ機2における遊技関連情報等の各種情報が送信され、玉計数器40からは、共通会員カードから読み出された会員識別情報である共通会員IDと計数したパチンコ玉数の情報が送信され、システムコントローラ100からは、各共通会員カードへの使用度数等の情報が送信される。   As shown in FIG. 1, the member management computer 120 installed in each game hall has a one-to-one correspondence with a pachinko machine 2 as a game machine arranged in parallel on a plurality of game islands arranged in the game hall. The card unit 3 to be installed, the ball counter 40 for counting the pachinko balls acquired by the member player in the game and making it usable again, and the record for the member used in the card unit 3 A system controller 100 is connected via a communication cable 8 to manage the frequency as a game value recorded in a common member card as a medium and a visitor card as a prepaid card. Is a card acceptance notification including a common member ID indicating that a common member card has been inserted into the card unit 3 and a game in the corresponding pachinko machine 2 Various information such as continuous information is transmitted, and from the ball counter 40, information on the number of pachinko balls counted with the common member ID that is the member identification information read from the common member card is transmitted from the system controller 100. Information such as the frequency of use for each common member card is transmitted.

また、各遊技場に設置されている該システムコントローラ100も、ルータ5並びに通信回線11を通じてカード管理会社に設置されている管理サーバ140に接続されており、該管理サーバ140において、各遊技場にて使用される共通会員カードやビジターカードに残存する度数等のカードに関する情報が管理されている。   In addition, the system controller 100 installed in each game arcade is also connected to a management server 140 installed in the card management company through the router 5 and the communication line 11. Information about the card such as the frequency remaining in the common membership card and visitor card used by the customer is managed.

また、カード管理会社には前記管理サーバ140とともに、該管理サーバ140に接続されたサイトサーバ14が設置されていて、当該サイトサーバ14はインターネット網に接続されていることで、該インターネット網への接続機能を有する会員遊技者が操作可能な情報端末であるノートパソコン15や携帯電話16からアクセス可能とされている。   Further, the card management company is provided with a site server 14 connected to the management server 140 together with the management server 140, and the site server 14 is connected to the Internet network. It can be accessed from a notebook personal computer 15 or a mobile phone 16 which is an information terminal that can be operated by a member player having a connection function.

カードユニット3は、対応するパチンコ機2と直接、及び中継端末4を介して接続されており、カードユニット3と対応するパチンコ機2との間で各種信号の送受が可能とされているとともに、対応するパチンコ機2や、該パチンコ機2に供給されるパチンコ玉数を計数する供給玉計数器(図示略)や、該パチンコ機2から排出されるパチンコ玉数を計数するアウト玉計数器(図示略)等から出力された各種遊技情報を示す信号が中継端末4を介して該カードユニット3に入力されるようになっており、これら入力された各信号に基づいて前記遊技関連情報が会員管理コンピュータ120に送信されることで、該会員管理コンピュータ120において、各パチンコ機2における遊技関連情報を把握できるとともに、対応するカードユニット3において共通会員カードの受付け中に生じた遊技関連情報を、当該会員遊技者の遊技にて発生した会員遊技関連情報である遊技履歴として管理するようになっている。   The card unit 3 is directly connected to the corresponding pachinko machine 2 and via the relay terminal 4, and various signals can be transmitted and received between the card unit 3 and the corresponding pachinko machine 2, The corresponding pachinko machine 2, a supply ball counter (not shown) for counting the number of pachinko balls supplied to the pachinko machine 2, and an out ball counter for counting the number of pachinko balls discharged from the pachinko machine 2 (not shown) A signal indicating various game information output from the not shown) is input to the card unit 3 via the relay terminal 4, and the game-related information is a member based on the input signals. By being transmitted to the management computer 120, the member management computer 120 can grasp game-related information in each pachinko machine 2, and the corresponding card unit 3 The game-related information that occurred during the reception of Oite common membership card, which is to be managed as a game history is a member game-related information generated in the game of the member player.

まず、本実施例に用いた遊技場内管理装置としての会員管理コンピュータ120について説明すると、本実施例の会員管理コンピュータ120は、図2に示すように、コンピュータ内部にてデータの送受を行うデータバス121に、該会員管理コンピュータ120が実施する各種処理等を行うCPU122、処理時の一時記憶領域等として使用されるRAM123、現在の時刻情報やカレンダ情報を出力するリアルタイムクロック(RTC)124、磁気ディスクや光磁気ディスクから成る記憶装置125、キーボードやマウス等の入力装置126、各種情報を表示出力する表示装置127、各種情報をプリント出力するプリンタ128、カードユニット3や玉計数器40やシステムコントローラ100や管理サーバ140とのデータ通信を行う通信部129が接続された通常のコンピュータである。   First, the member management computer 120 as the game hall management device used in the present embodiment will be described. The member management computer 120 of the present embodiment has a data bus for transmitting and receiving data inside the computer as shown in FIG. 121, a CPU 122 that performs various processes performed by the member management computer 120, a RAM 123 that is used as a temporary storage area during processing, a real-time clock (RTC) 124 that outputs current time information and calendar information, and a magnetic disk A storage device 125 including a magnetic disk and a magneto-optical disk, an input device 126 such as a keyboard and a mouse, a display device 127 for displaying and outputting various information, a printer 128 for printing and outputting various information, a card unit 3, a ball counter 40, and a system controller 100. And data communication with the management server 140 Cormorant communication unit 129 is connected is a conventional computer.

また、記憶装置125には、会員管理コンピュータ120の処理を実施するための処理プログラムに加えて、各会員遊技者に関する会員属性情報や暗証番号が登録(記憶)される会員情報テーブル(図3(a)参照)や、各会員遊技者の共通会員IDに対応付けて、当該遊技場における貯蓄玉数、来店ポイント、来店回数とともに遊技履歴が記憶される会員別遊技履歴テーブル(図3(b)参照)が記憶されている。   In addition to the processing program for executing the processing of the member management computer 120, the storage device 125 includes a member information table (FIG. 3 (FIG. 3)) that stores (stores) member attribute information and a password regarding each member player. a), and a member-specific game history table in which a game history is stored in association with the common member ID of each member player together with the number of stored balls, store points, and number of visits at the game hall (FIG. 3B) Reference) is stored.

この本実施例の会員情報テーブルには、図3(a)に示すように、複数の遊技場において共通して使用可能とされた共通会員カードに記録されているとともに、当該共通会員カードの発行を受けた会員遊技者を個々に識別可能とするための会員識別情報である共通会員IDに対応付けて、本人確認に使用される暗証番号と、会員の氏名(名字並びに名前)、性別、年齢、誕生日、職業、住所、電子メールアドレスからなる会員属性情報とが登録されている。   In the member information table of this embodiment, as shown in FIG. 3 (a), it is recorded on a common member card that can be commonly used in a plurality of game halls, and issuance of the common member card. In association with the common member ID, which is member identification information for individually identifying the received member player, the personal identification number used for identity verification, the member's name (first name and last name), gender, age , Member attribute information including birthday, occupation, address, and e-mail address are registered.

また、本実施例の会員別遊技履歴テーブルには、図3(b)に示すように、各会員遊技者の共通会員IDに対応付けて、前記玉計数器40にて計数されて再度の遊技に使用可能とされた貯蓄玉数と、来店ポイントと、来店回数と、会員遊技者がカードユニット3に共通会員カードを挿入してから当該共通会員カードを取り出すまでに実施した遊技を1回の遊技として、最近10回の遊技履歴が記憶されている。これら遊技履歴として具体的には、各共通会員ID毎に、来店日、遊技を実施したパチンコ機2の台番号、遊技の開始時間(共通会員カードの挿入時間)、遊技の終了時間(共通会員カードの返却時間)、開始時間と終了時間との差である遊技時間、始動回数、大当回数、確変回数、会員遊技者が遊技に消費した金額である売上金額、会員遊技者が遊技にて獲得することで遊技場が該会員遊技者に対して提供する景品と等価な金額である支出金額(最小数は100円単位)、これら売上金額から支出金額を差し引いた収支金額、遊技場の勝敗とが記憶されている。   Further, in the game history table for each member of this embodiment, as shown in FIG. 3 (b), the game is counted again by the ball counter 40 in association with the common member ID of each member player. The number of saving balls, the number of visits, the number of visits, and the games played by the member player after inserting the common member card into the card unit 3 and taking out the common member card once As games, the game history of 10 times is memorized recently. Specifically, the game history includes, for each common member ID, the date of visit, the machine number of the pachinko machine 2 that has played the game, the start time of the game (the insertion time of the common member card), the end time of the game (the common member) Card return time), game time that is the difference between the start time and end time, the number of starts, the number of bonuses, the number of chances of change, the sales amount that the member player has consumed in the game, the member player in the game The amount of spending (minimum number is in units of 100 yen) that is equivalent to the prize provided to the member player by the game hall by earning, the amount of income and expenditure by subtracting the amount of spending from these sales, and winning or losing of the game hall Is stored.

また、本実施例の会員管理コンピュータ120のCPU122は、カードユニット3における再プレイ操作に基づいて該カードユニット3から送信される貯玉使用要求の受信に基づいて、当該貯玉使用要求に含まれる暗証番号を当該貯玉使用要求に含まれる共通会員IDに対応して前記会員情報テーブルに記憶されている暗証番号と照合し、当該照合が一致した場合において、前記会員別遊技履歴テーブルに当該共通会員IDに対応付けて記憶されている貯蓄玉数の遊技への再使用を許諾する貯蓄玉数使用許諾処理を実施し、該貯蓄玉数の遊技への再使用に供された貯蓄玉数の大きさを該貯蓄玉数の大きさから減算更新する。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the reception of the storage ball use request transmitted from the card unit 3 based on the replay operation in the card unit 3, the password number included in the storage ball use request. Is matched with the personal identification number stored in the member information table corresponding to the common member ID included in the storage ball use request, and when the collation matches, the game history table for each member stores the common member ID. The number of savings balls used for the reuse of the number of savings balls to the game is executed by performing a savings ball number licensing process for permitting reuse of the number of savings balls stored in association with the game. Subtraction is updated from the size of the number of saving balls.

また、本実施例の会員管理コンピュータ120のCPU122は、前記玉計数器40から送信される計数情報の受信に基づいて、当該受信した計数情報に含まれる共通会員IDに対応して前記会員別遊技履歴テーブルに記憶されている貯蓄玉数の大きさに、当該受信した計数情報に含まれる計数玉数の大きさを加算更新する貯蓄玉数更新処理を実施するとともに、該貯蓄玉数更新処理による加算更新後の新たな貯蓄玉数の大きさと、共通会員ID並びに遊技場IDとを含む貯玉情報を管理サーバ140に送信する貯玉情報送信処理を実施する。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the reception of the count information transmitted from the ball counter 40, corresponds to the member-specific game corresponding to the common member ID included in the received count information. By executing the savings ball number update process for adding and updating the number of counting balls included in the received counting information to the size of the savings ball number stored in the history table, and by the savings ball number updating process A stored ball information transmission process for transmitting the stored ball information including the size of the new number of stored balls after the addition update, the common member ID, and the game hall ID to the management server 140 is performed.

また、本実施例の会員管理コンピュータ120のCPU122は、カードユニット3に新たに共通会員カードが受付けられたことに基づいて、当該カードユニット3から送信される共通会員カード受付け通知の受信に基づき、当該共通会員カード受付け通知に含まれる新たに受付けた共通会員カードから読み出した共通会員IDに対応する前記会員別遊技履歴テーブルの今回のデータを前回のデータに、前回のデータを2回前のデータというように、それぞれの遊技履歴の回数の更新を実施するともに、今回の遊技履歴への記憶(更新)を開始して、当該会員遊技者の遊技において発生する会員遊技関連情報の記憶し、前記カードユニット3における返却操作に基づいて、カードユニット3から送信される返却通知に前記にて記憶を開始した共通会員IDが含まれる場合において、今回の遊技履歴への記憶(更新)を終了し、当該遊技単位における勝敗を判定して記憶するとともに、該勝敗を記憶した遊技履歴データと、当該共通会員IDに対応する貯蓄玉数の大きさと来店ポイントと来店回数と、共通会員IDと遊技場IDとを含む会員遊技関連情報を管理サーバ140に送信する会員遊技関連情報送信処理を実施する。尚、前記した今回の遊技履歴への記憶(更新)を開始に際しては、会員管理コンピュータ120からシステムコントローラ100に対して当該更新する遊技履歴に対応する共通会員IDを含む使用度数情報出力要求を送信することで、システムコントローラ100から、当該送信した使用度数情報出力要求に含まれる共通会員IDが記録された共通会員カードから度数の使用があった場合に、該使用度数の情報が送信されてくることで、遊技履歴の売上金額への加算更新が実施されるようになっている。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the reception of the common member card acceptance notification transmitted from the card unit 3 based on the newly received common member card in the card unit 3, The current data in the game history table for each member corresponding to the common member ID read from the newly received common member card included in the common member card acceptance notification is the previous data, and the previous data is the previous data. As described above, while updating the number of times of each game history, starting storage (update) to the current game history, storing member game related information generated in the game of the member player, Based on the return operation in the card unit 3, the return notification sent from the card unit 3 is stored as described above. When the current member ID is included, the storage (update) of the current game history is terminated, the winning / losing in the gaming unit is determined and stored, the gaming history data storing the winning / losing, and the common member ID A member game related information transmission process is performed in which member game related information including the size of the number of saving balls, the number of store visit points, the number of store visits, the common member ID, and the game hall ID are transmitted to the management server 140. When starting to store (update) the current game history, the member management computer 120 sends a usage frequency information output request including a common member ID corresponding to the game history to be updated to the system controller 100. As a result, when the frequency is used from the common member card in which the common member ID included in the transmitted usage frequency information output request is recorded, the system controller 100 transmits the usage frequency information. In this way, the game history is updated and added to the sales amount.

また、本実施例の会員管理コンピュータ120のCPU122は、新規の会員登録を実施するための所定操作がなされた場合において、図示しない会員登録画面を表示装置127に表示して、新たに会員登録する会員遊技者に関する会員属性情報の入力を受付ける会員属性情報入力処理を実施し、当該新規会員遊技者に付与する共通会員IDの共通会員ID発行要求と該入力された会員属性情報とを含む会員登録情報を送信する会員登録情報送信処理を実施するとともに、該会員登録情報の送信に基づいて管理サーバ140から返信される共通会員IDに対応付けて、前記会員登録画面にて受付けた会員属性情報を前記会員情報テーブルに記憶する会員属性情報記憶処理を実施する。   Further, the CPU 122 of the member management computer 120 of this embodiment displays a member registration screen (not shown) on the display device 127 and newly registers a member when a predetermined operation for performing a new member registration is performed. A member attribute information input process for receiving input of member attribute information relating to a member player is performed, and a member registration including a common member ID issuance request for a common member ID to be given to the new member player and the input member attribute information The member registration information transmission process for transmitting information is performed, and the member attribute information received on the member registration screen is associated with the common member ID returned from the management server 140 based on the transmission of the member registration information. The member attribute information storage process stored in the member information table is performed.

次いで、本発明における遊技場外管理装置を構成する管理サーバ140並びにサイトサーバ14の構成について説明すると、まず管理サーバ140は、図4に示すように、コンピュータ内部にてデータの送受を行うデータバス141に、該管理サーバ140が実施する各遊技場にて使用される共通会員カードやビジターカードに残存する度数や使用度数、発行度数や入金度数の管理を行うための処理や、後述する記憶装置145に記憶されている各テーブルを更新する処理等の各種処理を行うCPU142、処理時の一時記憶領域等として使用されるRAM143、キーボードやマウス等の入力装置144、磁気ディスクや光磁気ディスクから成る記憶装置145、各種情報を表示出力する表示装置146、通信回線11を通じて各遊技場に設置されたシステムコントローラ100とのデータ通信を行うためのデジタルサービスユニット(DSU)148、サイトサーバ14との双方向のデータ通信を行うための通信部149、が接続された処理能力に優れた通常のコンピュータである。   Next, the configuration of the management server 140 and the site server 14 constituting the outside-game-hall management apparatus according to the present invention will be described. First, as shown in FIG. 4, the management server 140 transmits and receives data inside the computer. In addition, the management server 140 performs processing for managing the frequency, usage frequency, issue frequency, and payment frequency remaining in the common membership card and visitor card used at each game hall, and a storage device 145 described later. A CPU 142 that performs various processes such as a process for updating each table stored in the memory, a RAM 143 that is used as a temporary storage area at the time of processing, an input device 144 such as a keyboard and a mouse, a storage that includes a magnetic disk and a magneto-optical disk A device 145, a display device 146 for displaying and outputting various information, and each game hall through the communication line 11 The digital service unit (DSU) 148 for performing data communication with the installed system controller 100 and the communication unit 149 for performing bidirectional data communication with the site server 14 are generally excellent in processing capability. Computer.

また、記憶装置145には、管理サーバ140が実施する各種処理内容が記述された処理プログラムに加えて、共通会員カードやビジターカードに残存する度数や入金額等のデータ等が記憶されるカード管理DBや、図5(a)に示す共通会員情報テーブルや、図5(b)に示す遊技場別会員遊技関連情報記憶手段である遊技場別会員遊技情報データベース(DB)や、図6(a)に示す遊技済遊技場記憶手段である遊技済遊技場テーブルや、図6(b)に示す遊技場情報テーブルが記憶されている。   In addition to the processing program in which various processing contents executed by the management server 140 are described, the storage device 145 stores data such as the frequency remaining in the common member card and the visitor card, the amount of money received, and the like. DB, the common member information table shown in FIG. 5 (a), the member game information database (DB) by game hall shown in FIG. 5 (b), which is a member game related information storage means, and FIG. The game-completed game place table which is the game-completed game place storage means shown in FIG. 6 and the game place information table shown in FIG. 6B are stored.

この実施例の共通会員情報テーブルには、図5(a)に示すように、各共通会員ID毎に、暗証番号と、会員の氏名(名字並びに名前)、性別、年齢、誕生日、職業、住所、電子メールアドレスから成る会員属性情報が記憶されており、これら遊技場別会員情報テーブルの記憶データは、前記会員管理コンピュータ120から送信される会員登録情報の受信に基づいて更新記憶される。   In the common member information table of this embodiment, as shown in FIG. 5A, for each common member ID, a personal identification number, a member's name (first name and last name), gender, age, birthday, occupation, Member attribute information including an address and an e-mail address is stored, and data stored in the member information table by game hall is updated and stored based on reception of member registration information transmitted from the member management computer 120.

また、本実施例の遊技場別会員遊技情報データベースには、図5(b)に示すように、各遊技別に、各共通会員IDに対応付けて、当該会員遊技者の当該遊技場における貯蓄玉数とともに、当該遊技場における来店ポイント、当該遊技場における来店回数とともに、来店日、遊技を実施したパチンコ機2の台番号、遊技の開始時間(共通会員カードの挿入時間)、遊技の終了時間(共通会員カードの返却時間)、開始時間と終了時間との差である遊技時間、始動回数、大当回数、確変回数、会員遊技者が遊技に消費した金額である売上金額、会員遊技者が遊技にて獲得することで遊技場が該会員遊技者に対して提供する景品と等価な金額である支出金額(最小数は100円単位)、これら売上金額から支出金額を差し引いた収支金額、遊技場の勝敗とから成る遊技履歴とが記憶されており、これらの記憶データは、当該遊技場に設置されている前記会員管理コンピュータ120から送信される会員遊技関連情報に基づいて更新記憶される。   In addition, as shown in FIG. 5B, the member game information database for each game hall according to the present embodiment is associated with each common member ID for each game, and the saving balls in the game hall of the member player are stored. The number of visits at the game hall, the number of visits at the game hall, the visit date, the machine number of the pachinko machine 2 that played the game, the start time of the game (insertion time of the common member card), the end time of the game ( Common member card return time), game time that is the difference between the start time and end time, the number of starts, the number of bonuses, the number of probable changes, the sales amount that the member player has spent on the game, the member player playing Expenditure amount (minimum number is in units of 100 yen) that is equivalent to the prize provided to the member player by the game hall by earning at the game, Outcome and have the game history is stored consisting of, these stored data are updated and stored on the basis of the membership gaming-related information transmitted from the member management computer 120 installed in the game arcade.

また、本実施例の遊技済遊技場テーブルには、図6(a)に示すように、各共通会員IDに対応付けて、当該共通会員IDから特定される会員遊技者が遊技を実施した遊技場の遊技場IDが全て記憶されており、これら遊技済遊技場テーブルへの遊技場IDの登録は、各遊技場に設置されている会員管理コンピュータ120から会員遊技関連情報とともに送信されてきた共通会員IDに対応付けて当該遊技済遊技場テーブルに記憶されている遊技場IDに、会員遊技関連情報とともに送信されてきた遊技場IDが含まれていない場合において、当該遊技場IDが当該会員遊技者が遊技を行った遊技場として記憶(登録)される。   In addition, as shown in FIG. 6 (a), in the gaming room table of the present embodiment, a game in which a member player identified by the common member ID plays a game in association with each common member ID. All of the game hall IDs of the halls are stored, and the registration of the game hall IDs in these game hall-completed game hall tables is the common information transmitted together with the member game related information from the member management computer 120 installed in each game hall. In the case where the game hall ID stored together with the member game-related information is not included in the game hall ID stored in the game center table in association with the member ID, the game hall ID is the member game. It is memorized (registered) as a playground where a player played a game.

また、本実施例の遊技場情報テーブルには、図6(b)に示すように、各遊技場の遊技場識別子(遊技場A、遊技場B、…)と遊技場IDとに対応付けて、当該遊技場の遊技場名や、所在地、並びに前記DSU148並びに通信回線11を通じて各遊技場に設置されたシステムコントローラ100や会員管理コンピュータ120との通信接続を実施するための接続用情報である回線番号が記憶されている。   Further, in the game hall information table of the present embodiment, as shown in FIG. 6B, the game hall identifiers (game hall A, game hall B,...) Of each game hall are associated with the game hall ID. A line that is connection information for performing communication connection with the system controller 100 and the member management computer 120 installed in each game hall through the DSU 148 and the communication line 11 through the game hall name and location of the game hall. The number is stored.

この本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記会員登録情報送信処理にて送信される会員登録情報の受信に基づいて、新規の会員遊技者に付与されて当該会員遊技者に発行される共通会員カードに記憶される共通会員IDを発行する共通会員ID発行処理を実施し、該発行した共通会員IDを会員登録情報の送信元の会員管理コンピュータ120に返信する処理を実施するとともに、前記遊技場別会員情報テーブルに、当該発行した共通会員IDと受信した会員登録情報に含まれる会員属性情報とを記憶(登録)する会員関連情報記憶処理を実施する。(図7参照)   The CPU 142 of the management server 140 of this embodiment is given to a new member player based on the reception of the member registration information transmitted in the member registration information transmission process in the member management computer 120 and the member player. The common member ID issuance process for issuing the common member ID stored in the common member card issued to the member is performed, and the issued common member ID is returned to the member management computer 120 that is the transmission source of the member registration information. At the same time, a member related information storage process is performed for storing (registering) the issued common member ID and the member attribute information included in the received member registration information in the member information table by game hall. (See Figure 7)

また、本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記貯玉情報送信処理にて送信される貯玉情報の受信に基づいて、前記遊技場別会員遊技情報データベースの該貯玉情報に含まれる遊技場IDから特定される遊技場の記憶データの内、該貯玉情報に含まれる共通会員IDに対応付けて記憶されている貯蓄玉数を更新する貯蓄玉数更新処理を実施する。(図7参照)   Further, the CPU 142 of the management server 140 according to the present embodiment includes the stored ball information in the member game information database by game hall based on the reception of the stored ball information transmitted in the stored ball information transmission process in the member management computer 120. Among the stored data of the game hall specified from the game hall ID to be stored, a saving ball number update process is performed to update the number of saved balls stored in association with the common member ID included in the stored ball information. (See Figure 7)

また、本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記会員遊技関連情報送信処理にて送信される会員遊技関連情報の受信に基づいて、当該受信した会員遊技関連情報に含まれる遊技履歴データ並びに貯蓄玉数の大きさと、来店ポイント、来店回数を、前記遊技場別会員遊技情報データベースの該会員遊技関連情報とともに受信した遊技場IDから特定される遊技場の記憶データの内、該会員遊技関連情報とともに受信した共通会員IDに対応付けられている貯蓄玉数の大きさと、来店ポイント、来店回数、並びに遊技履歴とを更新記憶する会員遊技関連情報更新処理を実施する。(図7参照)   Further, the CPU 142 of the management server 140 of this embodiment is included in the received member game related information based on the reception of the member game related information transmitted in the member game related information transmission process in the member management computer 120. The game history data and the number of stored balls, the store point, the number of visits, among the stored data of the game hall identified from the game hall ID received together with the member game related information of the member game information database by game hall, A member game related information update process is executed to update and store the number of saving balls associated with the common member ID received together with the member game related information, the store visit point, the number of store visits, and the game history. (See Figure 7)

また、本実施例の管理サーバ140のCPU142は、後述するログインページにおいて会員遊技者から受付けた共通会員IDと暗証番号がサイトサーバ14から送信されてきた際に、当該送信されてきた共通会員IDに対応して前記共通会員情報テーブルに記憶されている暗証番号を特定し、送信されてきた暗証番号との照合を実施する照合処理を行う。(図8参照)   Further, the CPU 142 of the management server 140 according to the present embodiment, when the common member ID and the password received from the member player are transmitted from the site server 14 on the login page described later, the transmitted common member ID. In response to the password, a password stored in the common member information table is specified, and a verification process is performed to perform verification with the transmitted password. (See Figure 8)

また、本実施例の管理サーバ140のCPU142は、該照合処理における照合結果が一致した場合において、前記遊技済遊技場テーブルに該共通会員IDに対応して記憶されている遊技場IDを全て抽出する遊技場抽出処理を実施して、当該会員遊技者が遊技を実施済の遊技場、つまりは当該会員遊技者の遊技履歴が記憶されている遊技場を全て特定し、当該特定した全ての遊技場の情報(遊技場情報)をサイトサーバ14に送信する遊技場情報送信処理を実施することで、該特定された各遊技場を選択可能とされた遊技場選択ページがサイトサーバ14から会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信される。(図8参照)   Further, the CPU 142 of the management server 140 of the present embodiment extracts all the game hall IDs stored in the game-completed game hall table corresponding to the common member ID when the matching results in the matching processing match. To identify all the game halls in which the member player has played the game, that is, the game hall in which the game history of the member player is stored, and to identify all the identified games. By executing the game hall information transmission process for transmitting the venue information (game hall information) to the site server 14, a game hall selection page in which each identified game hall can be selected is displayed from the site server 14 as a member game. Distributed to the notebook personal computer 15 or the mobile phone 16 which is the information terminal of the person. (See Figure 8)

また、本実施例の管理サーバ140のCPU142は、前記遊技場別会員遊技情報データベースに、前記遊技場選択ページにおいて会員遊技者により選択された遊技場の記憶データとして記憶されているデータの内、ログインページにて受付けた共通会員IDに対応付けて記憶されている貯蓄玉数と来店ポイントと来店回数と遊技履歴データとを抽出する会員遊技関連情報抽出処理を実施するとともに、該会員遊技関連情報抽出処理にて抽出した各データを、サイトサーバ14を介して会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信する会員遊技関連情報配信処理を実施する。(図8)   In addition, the CPU 142 of the management server 140 according to the present embodiment includes, among the data stored as the storage data of the game hall selected by the member player on the game hall selection page in the game hall-specific member game information database, A member game-related information extraction process for extracting the number of stored balls, store points, number of visits, and game history data stored in association with the common member ID received on the login page, and the member game-related information is performed. A member game related information distribution process is performed in which each data extracted in the extraction process is distributed to the notebook personal computer 15 or the mobile phone 16 which is a member player's information terminal via the site server 14. (Fig. 8)

次いで、本発明における遊技場外管理装置を構成する管理サーバ140並びにサイトサーバ14の構成について説明すると、まず管理サーバ140は、図4に示すように、コンピュータ内部にてデータの送受を行うデータバス181に、該サイトサーバ14が実施するサイト用の各種データの送受を行う処理や、会員遊技者から共通会員IDや暗証番号の受付けや他の遊技場の選択指定等の受付け処理等を行うCPU182、処理時の一時記憶領域等として使用されるRAM183、サイト用のHTMLデータや処理プログラム等が記憶されている磁気ディスクや光磁気ディスクから成る記憶装置184、前記管理サーバ140とのデータ通信を行う第1通信部188、インターネット網を介して会員遊技者の情報端末であるノートパソコン15や携帯電話16とのデータ通信を行う第2通信部189、が接続されたサーバ用のコンピュータである。   Next, the configuration of the management server 140 and the site server 14 constituting the outside-game-hall management device according to the present invention will be described. First, as shown in FIG. 4, the management server 140 transmits and receives data inside the computer. In addition, the CPU 182 performs processing for transmitting and receiving various data for the site executed by the site server 14, processing for receiving common member IDs and passwords from member players, and selecting and selecting other game venues, etc. A RAM 183 used as a temporary storage area at the time of processing, a storage device 184 including a magnetic disk or a magneto-optical disk storing HTML data for a site, a processing program, and the like, and a data communication with the management server 140 1 communicator 188, a notebook personal computer that is a member player's information terminal via the Internet The second communication unit 189 performs data communication with 5 or mobile telephone 16, a computer for the connected servers.

また、本実施例の管理サーバ14のCPU182は、会員遊技者の情報端末であるノートパソコン15や携帯電話16からのアクセスに基づいて、ログインページを配信し、当該会員遊技者の共通会員IDと暗証番号とを受付け、当該受付けた共通会員IDと暗証番号とを管理サーバ140に送信する会員識別情報受付け処理を実施する。   Further, the CPU 182 of the management server 14 of this embodiment distributes a login page based on access from the notebook personal computer 15 or the mobile phone 16 which is the information terminal of the member player, and the common member ID of the member player and A member identification information receiving process is performed for receiving the password and transmitting the received common member ID and password to the management server 140.

また、本実施例の管理サーバ14のCPU182は、管理サーバ140からの遊技場情報の送信に基づいて、当該遊技場情報に含まれる各遊技場を選択指定能とされた遊技場選択ページを生成して、会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信し、会員遊技者から遊技場の指定を受付ける遊技場指定受付ける遊技場指定受付け処理を実施して、該受付けた遊技場を特定可能な選択遊技場情報を管理サーバ140に送信する。   In addition, the CPU 182 of the management server 14 according to the present embodiment generates a game hall selection page in which each game hall included in the game hall information is selected and designated based on the transmission of the game hall information from the management server 140. Then, a game hall designation receiving process for receiving a game hall designation for receiving a designation of a game hall from a member player is performed by distributing the information to a notebook personal computer 15 or a mobile phone 16 which is an information terminal of the member player. The selected game hall information that can specify the place is transmitted to the management server 140.

以下、本実施例の遊技場システムにおいて、会員遊技者が、自分が遊技を実施した各遊技場における貯蓄玉数や各遊技における収支等を把握する流れについて、図8並びに図9から図11に基づいて説明すると、まず、会員遊技者が、ノートパソコン15或いは携帯電話16からサイトサーバ14のサイト(会員サービスサイト)にアクセスすると、サイトサーバ14から図9に示すログインページが配信される。   Hereinafter, in the game hall system of the present embodiment, the flow of the member player grasping the number of saving balls at each game hall where he / she played the game, the balance of each game, etc. is shown in FIG. 8 and FIGS. To explain, first, when a member player accesses the site (member service site) of the site server 14 from the notebook computer 15 or the mobile phone 16, the login page shown in FIG.

このログインページには、図9に示すように、共通会員IDを入力するための共通会員ID入力部と、暗証番号を入力するための暗証番号入力部とが設けられており、会員遊技者は、これら各入力部に共通会員ID並びに暗証番号を入力した後、当該ログインページの下方位置に設けられている「ログイン」の選択入力部を選択入力する。   As shown in FIG. 9, the log-in page is provided with a common member ID input unit for inputting a common member ID and a code number input unit for inputting a code number. Then, after inputting the common member ID and the personal identification number to each of these input sections, the selection input section of “Login” provided at the lower position of the login page is selectively input.

この「ログイン」の選択入力部の選択入力に基づいて、サイトサーバ14は、当該ログインページにて受付けた共通会員IDと暗証番号とを管理サーバ140に送信することで、管理サーバ140において、前述のように、入力された共通会員IDに対応付けて前記共通会員情報テーブルに記憶されている暗証番号が特定されて、ログインページにて受付けた暗証番号との照合処理が実施され、該照合処理における照合が一致した場合において、前記遊技済遊技場テーブルに該共通会員IDに対応して記憶されている遊技場IDが全て抽出され、当該会員遊技者が遊技を実施済の遊技場、つまりは当該会員遊技者の遊技履歴が記憶されている遊技場が全て特定され、当該特定された全ての遊技場の情報(遊技場情報)がサイトサーバ14に送信されることで、サイトサーバ14から当該遊技場情報に含まれる各遊技場を選択指定能とされた図10に示す遊技場選択ページが、会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信される。   Based on the selection input of the “login” selection input unit, the site server 14 transmits the common member ID and the password received on the login page to the management server 140, so that the management server 140 As described above, the password stored in the common member information table is specified in association with the input common member ID, and the verification process with the password received on the login page is performed. In the case where the matches in the above match, all of the game hall IDs stored in the game-played game hall table corresponding to the common member ID are extracted, and the game hall where the member player has played the game, that is, All the game halls in which the game history of the member players are stored are specified, and information on all the specified game halls (game hall information) is sent to the site server 14. As a result, the game site selection page shown in FIG. 10 with the ability to select and specify each game site included in the game site information from the site server 14 is a notebook personal computer 15 that is a member player's information terminal or a mobile phone. 16 is distributed.

この遊技場選択ページにおいて会員遊技者は、図10に示すように、会員遊技関連情報を確認したい遊技場に対応するチェックボックス50をチェックすることで選択した後、当該ページの下方位置に設けられている「表示」の選択入力部を選択することで、サイトサーバ14から管理サーバ140に対して、該選択された遊技場を特定可能な情報(遊技場名であっても良いし、遊技場IDでも良いし、表示順序の情報等でも良い)である選択遊技場情報が送信される。   In this game hall selection page, as shown in FIG. 10, a member player is selected by checking a check box 50 corresponding to a game hall for which member game related information is to be confirmed, and is provided at a lower position of the page. By selecting the “display” selection input section, information that can specify the selected game hall from the site server 14 to the management server 140 (a game hall name or a game hall name may be used). ID information or display order information or the like may be selected).

そして、該選択遊技場情報を受信した管理サーバ140において、前記遊技場別会員遊技情報データベースに、選択遊技場情報から特定される会員遊技者により選択された遊技場の記憶データとして記憶されているデータの内、当該会員遊技者の共通会員IDに対応付けて記憶されている貯蓄玉数と来店ポイントと来店回数と遊技履歴データとが抽出され、これら抽出された貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴のみが表示された図11に示す確認ページが、会員遊技者のノートパソコン15或いは携帯電話16に配信されることで、会員遊技者は、前記遊技場選択ページにて選択した遊技場における貯蓄玉数や各遊技での収支等の会員遊技関連情報を、その他の遊技場の会員遊技関連情報の配信を受けることなしに確認することができる。   Then, in the management server 140 that has received the selected game hall information, it is stored in the member game information database by game hall as storage data of the game hall selected by the member player identified from the selected game hall information. Among the data, the number of saving balls, store points, number of visits and game history data stored in association with the common member ID of the member player are extracted, and the number of saved balls, store points, The confirmation page shown in FIG. 11 in which only the game history including the number of visits to the store and the balance is displayed is distributed to the notebook computer 15 or the mobile phone 16 of the member player, so that the member player can select the game hall selection page. The member game related information such as the number of balls saved at the game hall selected at, the balance of each game, etc., and the distribution of member game related information of other game halls shall not be received. It can be confirmed in.

尚、本実施例の確認ページの下部位置には、「他の遊技場」の選択入力部が設けられており、該選択入力部が選択入力された場合には、サイトサーバ14から他遊技場選択受付情報が管理サーバ140に送信されることに基づいて、前記にて特定された当該会員遊技者の遊技履歴が記憶されている遊技場の情報(遊技場情報)がサイトサーバ14に送信されることで、サイトサーバ14から当該遊技場情報に含まれる各遊技場を選択指定能とされた図10に示す遊技場選択ページが、会員遊技者の情報端末であるノートパソコン15や携帯電話16に再度配信されることで、会員遊技者は、該遊技場選択ページにて会員遊技関連情報を確認したい他の遊技場を選択することにより、該選択したその他の遊技場の確認ページが再度配信されることで、その他の遊技場の会員遊技関連情報を確認できる。   In addition, in the lower position of the confirmation page of the present embodiment, there is provided a selection input unit for “other game halls”. When the selection input unit is selected and input, the other game halls from the site server 14 are provided. Based on the fact that the selection acceptance information is transmitted to the management server 140, information on the game hall (game hall information) in which the game history of the member player identified above is stored is transmitted to the site server 14. Thus, the game hall selection page shown in FIG. 10 in which each game hall included in the game hall information is selected and designated from the site server 14 becomes a notebook personal computer 15 or a mobile phone 16 which is a member player's information terminal. By re-distributing, the member game player selects the other game hall for which the member game-related information is to be confirmed on the game hall selection page, and the confirmation page for the other selected game hall is distributed again. Be done In, you can check the member game-related information of the other game field.

尚、本実施例1では、図6(a)に示す遊技済遊技場記憶手段となる遊技済遊技場テーブルを遊技場外管理装置となる管理サーバ140が有し、前記ログインページにて受付けた共通会員IDに対応付けて該遊技済遊技場テーブルに記憶されている全ての遊技場IDを抽出することで、当該会員遊技者が遊技を実施した全ての遊技場を、迅速かつ低処理負荷にて特定できるようにしているが、本発明はこれに限定されるものではなく、これら遊技済遊技場テーブルを管理サーバ140が有せずに、前記遊技場別会員遊技情報テーブルの各遊技場毎の当該共通会員IDに対応する記憶データを検索し、該記憶データ中に来店回数または遊技履歴が記憶されている全ての遊技場を抽出、特定して、当該特定した全ての遊技場の情報(遊技場情報)をサイトサーバ14に送信するようにしても良い。   In the first embodiment, the management server 140, which is a management device outside the game hall, has a game-completed game hall table, which is a game-playing game hall storage means, as shown in FIG. By extracting all the game hall IDs stored in the game center table in association with the member ID, all the game halls where the member player has executed the game can be quickly and with a low processing load. However, the present invention is not limited to this, and the management server 140 does not have these game-played game hall tables, and each game hall in the member game information table by game hall is provided for each game hall. Search the stored data corresponding to the common member ID, extract and specify all the game halls where the number of visits or the game history is stored in the stored data, and information on all the specified game halls (games) Place information) It may be sent to the site server 14.

次に、本発明の請求項3に対応する本実施例2の遊技用システムについて説明すると、その構成は前記実施例1の遊技用システムと同一とされているが、本実施例2の遊技用システムの特徴点は、前記実施例1の遊技用システムにおいては、遊技済遊技場テーブルを用いてログインページにて受け付けた共通会員IDの会員遊技者が既に遊技を実施している遊技場を迅速かつ低処理負荷にて特定できるようにしているのに対し、本実施例2では、これら遊技済遊技場テーブルを用いることなく、迅速かつ低処理負荷にて会員遊技者が既に遊技を実施している遊技場を特定できるようにしている点が大きな特徴であり、その他の構成は、前記実施例1と同一であることから説明を省略し、該特徴点である会員遊技者が既に遊技を実施している遊技場が特定される流れについて主に以下に説明する。   Next, the gaming system of the second embodiment corresponding to claim 3 of the present invention will be described. Although the configuration is the same as that of the gaming system of the first embodiment, the gaming system of the second embodiment is used. The feature of the system is that in the gaming system of the first embodiment, the game hall in which the member player of the common member ID accepted on the login page using the game-completed game hall table has already played the game is quickly In the second embodiment, the member player has already played a game quickly and with a low processing load without using these game-playing game tables. The major feature is that it is possible to identify the game hall that is present, and since the other configurations are the same as in the first embodiment, the explanation is omitted, and the member player who is the feature point has already played the game. Playing If it will be described mainly below the flow specified.

まず、本実施例2の管理サーバ140の記憶装置145には、前記実施例1において記憶されている共通会員情報テーブルと、遊技場情報テーブルの他に、実施例1における遊技場別会員遊技情報データベースに代えて、図12に示す遊技場別会員遊技情報テーブルが記憶されており、実施例1における遊技済遊技場テーブルは記憶されていない。   First, in the storage device 145 of the management server 140 of the second embodiment, in addition to the common member information table and the game hall information table stored in the first embodiment, member game information by game hall in the first embodiment. In place of the database, a member game information table by game hall shown in FIG. 12 is stored, and the game-completed game hall table in the first embodiment is not stored.

この本実施例2の遊技場別会員遊技情報テーブルには、図12に示すように、各会員遊技者に付与された共通会員IDに対応付けて、当該共通会員IDとともに会員遊技関連情報が1度でも送信されてきた遊技場IDが記憶される遊技場IDの項目と、該遊技場IDに対応する遊技場における当該会員遊技者の貯蓄玉数と、来店ポイントと、来店回数とが記憶されるとともに、当該会員遊技者の遊技履歴が記憶されている。   As shown in FIG. 12, the member game information table for each game hall according to the second embodiment has 1 member game related information associated with the common member ID assigned to each member player, together with the common member ID. The game field ID item in which the game field ID that has been transmitted at any time is stored, the number of saved balls of the member player in the game field corresponding to the game field ID, the store point, and the number of store visits are stored. In addition, the game history of the member player is stored.

これら遊技履歴として具体的には、一回前、二回前…と対応する来店日とが記憶される来店日の項目と、当該来店日に該会員遊技者が来店した遊技場の遊技場IDと、遊技を実施したパチンコ機2の台番号、遊技の開始時間(共通会員カードの挿入時間)、遊技の終了時間(共通会員カードの返却時間)、開始時間と終了時間との差である遊技時間、始動回数、大当回数、確変回数、会員遊技者が遊技に消費した金額である売上金額、会員遊技者が遊技にて獲得することで遊技場が該会員遊技者に対して提供する景品と等価な金額である支出金額(最小数は100円単位)、これら売上金額から支出金額を差し引いた収支金額、遊技場の勝敗とが、過去20回分に亘り記憶されているとともに、当該遊技履歴の項目中には、その当月の合計が集計されて記憶されている今月の項目と、前月の合計が集計されて記憶されている前月の項目と、前々月の合計が集計されて記憶されている前々月の項目とが設けられている。   Specifically, as these game histories, a store visit item that stores the store visit date corresponding to the previous visit, the previous visit, and the like, and the game center ID of the playground where the member player visited the store on the visit date And the number of the pachinko machine 2 that played the game, the start time of the game (the insertion time of the common member card), the end time of the game (the return time of the common member card), and the game that is the difference between the start time and the end time Time, number of starts, number of bonuses, number of chances of change, sales amount that the member player has consumed for the game, prizes provided by the playground to the member player by the member player earning in the game The amount of money that is equivalent to the amount of money (minimum number is in units of 100 yen), the amount of money that subtracts the amount of money spent from sales, and the winning and losing of the game hall are stored for the past 20 times, and the game history In the item of, the total of the current month is And this month of the items that are in total has been stored, the previous month of the items that the previous month's total is stored are aggregated, and the item of the month before last that the sum of the month before last are stored in aggregated is provided.

この遊技場別会員遊技情報テーブルの記憶データは、図13に示すように、会員管理コンピュータ120から送信される貯玉情報の受信に基づいて、該受信した貯玉情報に含まれる共通会員IDと遊技場IDに対応する貯蓄玉数が、受信した貯玉情報に含まれる貯蓄玉数の大きさに更新記憶されるとともに、会員管理コンピュータ120の会員遊技関連情報送信処理にて送信される会員遊技関連情報の受信に基づいて、該会員遊技関連情報とともに受信した共通会員IDと遊技場IDに対応する貯蓄玉数、来店ポイント、来店回数に、受信した会員遊技関連情報に含まれる貯蓄玉数、来店ポイント、来店回数を記憶する。尚、この際、受信した共通会員IDに対応して受信した遊技場IDの記憶が無い場合には、遊技場IDの項目に当該受信した遊技場IDを登録し、該遊技場IDに対応付けて貯蓄玉数、来店ポイント、来店回数を記憶する。   As shown in FIG. 13, the stored data of the game information-specific member game information table is based on the reception of the stored ball information transmitted from the member management computer 120, and the common member ID and the game hall included in the received stored ball information. The number of saving balls corresponding to the ID is updated and stored in the size of the number of saving balls included in the received saving ball information, and the member game related information transmitted in the member game related information transmission process of the member management computer 120 is stored. Based on the reception, the number of saving balls corresponding to the common member ID and the game hall ID received together with the member game-related information, the number of visit points, the number of visits, the number of saving balls included in the received member game-related information, store visit points, Memorize the number of visits. At this time, if there is no storage of the received game hall ID corresponding to the received common member ID, the received game hall ID is registered in the item of the game hall ID and associated with the game hall ID. Store the number of stored balls, store points, and store visits.

更に、受信した共通会員IDに対応する遊技履歴の項目のデータを、今回のデータを前回のデータに、前回のデータを2回前のデータというように、それぞれの遊技履歴の回数の更新を実施するとともに、今回のデータとして前記受信した会員遊技関連情報に含まれる遊技履歴データを記憶するとともに、該今回のデータの今月の集計値への加算更新を実施する。   In addition, the game history item data corresponding to the received common member ID is updated so that the current data is the previous data, the previous data is the previous data, and the number of times each game history is updated. At the same time, the game history data included in the received member game related information is stored as current data, and the current data is added and updated to the total value of this month.

この本実施例2の遊技場別会員遊技情報テーブルは、前述のように、ログインしてきた会員遊技者が遊技を実施している遊技場の特定において使用されるようになっており、その流れについて、図14を用いて説明すると、本実施例2の管理サーバ140のCPU142は、前記ログインページの「ログイン」の選択入力部の選択入力に基づいて、サイトサーバ14から送信される共通会員IDと暗証番号との受信に基づいて、該共通会員IDに対応付けて前記共通会員情報テーブルに記憶されている暗証番号を特定し、ログインページにて受付けた暗証番号との照合処理を実施する。   As described above, the member game information table by game hall of the second embodiment is used for specifying the game hall where the logged-in member player is playing a game. Referring to FIG. 14, the CPU 142 of the management server 140 according to the second embodiment uses the common member ID transmitted from the site server 14 based on the selection input of the “login” selection input unit of the login page. Based on the reception of the personal identification number, the personal identification number stored in the common member information table is specified in association with the common membership ID, and the verification process is performed with the personal identification number received on the login page.

そして、該照合処理において照合が一致した場合には、遊技場別会員遊技情報テーブルに当該共通会員IDに対応して記憶されている遊技場IDを全て抽出して、当該会員遊技者が遊技を実施した遊技場を特定し、該特定した全ての遊技場の情報(遊技場情報)をサイトサーバ14に送信することで、サイトサーバ14から当該遊技場情報に含まれる各遊技場を選択指定能とされた図10と同様の遊技場選択ページが、会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信される。   If the matching is matched in the matching process, all the game hall IDs stored in the member game information table by game hall corresponding to the common member ID are extracted, and the member player plays the game. By specifying the executed game hall and transmitting the information of all the specified game halls (game hall information) to the site server 14, the site server 14 can select and designate each game hall included in the game hall information. The same game hall selection page as shown in FIG. 10 is distributed to the notebook personal computer 15 and the mobile phone 16 which are information terminals of the member players.

この遊技場選択ページの配信に基づいて、実施例1と同様に会員遊技者が会員遊技関連情報を確認したい遊技場を選択(指定)した場合には、サイトサーバ14から管理サーバ140に対して、該選択された遊技場を特定可能な情報である選択遊技場情報が送信されることに基づいて、管理サーバ140において、前記遊技場別会員遊技情報テーブルにおいて、当該会員遊技者の共通会員IDに対応付けられている記憶データの内、選択遊技場情報から特定される遊技場の遊技場IDに対応付けて記憶されている貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴と今月と前月と前々月の集計データとが全て抽出され、該抽出された貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴と今月と前月と前々月の集計データのみが表示された図11と同様の確認ページが、会員遊技者のノートパソコン15或いは携帯電話16に配信されることで、会員遊技者は、前記遊技場選択ページにて選択した遊技場における貯蓄玉数や各遊技での収支等の会員遊技関連情報を、その他の遊技場の会員遊技関連情報の配信を受けることなしに確認することができる。   When the member player selects (designates) a game hall for which member game-related information is to be confirmed based on the distribution of the game hall selection page, the site server 14 sends the management server 140 to the management server 140. Based on the fact that the selected game hall information that is information that can identify the selected game hall is transmitted, in the member game information table by game hall in the management server 140, the common member ID of the member player Game data including the number of stored balls, store points, store visits, and balance, stored in association with the game center ID of the game site identified from the selected game site information All the aggregated data for this month, the previous month, and the previous month are extracted, and the game history including the number of saved balls, the number of store visits, the number of visits, and the balance, and the collection of this month, the previous month, and the previous month are extracted. A confirmation page similar to that shown in FIG. 11 in which only data is displayed is distributed to the notebook computer 15 or the mobile phone 16 of the member player, so that the member player can select the game site selected on the game site selection page. Member game related information such as the number of saved balls and the balance of each game can be confirmed without receiving distribution of member game related information at other game venues.

つまりは、本実施例の管理サーバ140のCPU142は、前記ログインページにて受付けた共通会員IDに対応付けて前記遊技場別会員遊技情報テーブルに記憶されている全ての遊技場IDを抽出する遊技場識別情報抽出処理を実施して、当該会員遊技者が遊技を実施した遊技場を全て特定し、該特定した全ての遊技場の情報(遊技場情報)をサイトサーバ14に送信するとともに、前記遊技場別会員遊技情報テーブルにおいて、前記ログインページにて受付けた当該会員遊技者の共通会員IDに対応付けられている記憶データの内、前記選択遊技場情報から特定される当該会員遊技者が指定した遊技場の遊技場IDに対応付けて記憶されている貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴と今月と前月と前々月の集計データとを全て抽出する会員遊技関連情報抽出処理を実施するとともに、該会員遊技関連情報抽出処理にて抽出した各データを、サイトサーバ14を介して会員遊技者の情報端末であるノートパソコン15や携帯電話16に確認ページとして配信する会員遊技関連情報配信処理を実施する。   That is, the CPU 142 of the management server 140 according to the present embodiment extracts all the game hall IDs stored in the game hall membership game information table in association with the common member ID received on the login page. The venue identification information extraction process is performed to identify all the game halls in which the member players have played games, and send the information of all the identified game halls (game hall information) to the site server 14, In the member game information table by game hall, the member player specified from the selected game hall information is designated in the stored data associated with the common member ID of the member player accepted on the login page. The game history including the number of saved balls, store points, store visits, and income and expenses that are stored in association with the game hall ID of the selected game hall, and the collection of this month, the previous month, and the month before last The member game related information extracting process for extracting all the data is performed, and each data extracted by the member game related information extracting process is sent via the site server 14 to the notebook personal computer 15 which is a member player information terminal, A member game related information distribution process is performed for distributing to the mobile phone 16 as a confirmation page.

以上、前記各実施例によれば、遊技場指定受付け手段となるサイトサーバ14から配信される遊技場選択ページによって、会員遊技者から当該会員遊技者が会員遊技関連情報を入手(確認)したい遊技場の指定受付けが実施され、該指定された遊技場における当該会員遊技者の会員遊技関連情報が抽出されて、前記確認ページとして配信されるようになるため、会員遊技者は、所望する遊技場における遊技情報となる会員遊技関連情報のみ、その他の遊技場の会員遊技関連情報の配信を受けることなく確認することができる。   As described above, according to each of the embodiments, a game that the member player wants to obtain (confirm) the member game-related information from the member player by using the game hall selection page distributed from the site server 14 serving as a game hall designation receiving means. Since the designated reception of the place is performed and the member game related information of the member player in the designated game place is extracted and distributed as the confirmation page, the member player can select the desired game place. Only the member game related information that becomes the game information in can be confirmed without receiving the distribution of the member game related information of other game venues.

以上、前記各実施例によれば、会員属性情報として貯蓄玉数や収支を含む遊技機履歴が会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信されるようになるため、会員遊技者は、会員となっている各遊技場での収支や貯蓄玉数を容易に把握でき、遊技場別の勝率や今後の遊技戦略の検討に、当該情報を資することができる。   As described above, according to each embodiment, since the gaming machine history including the number of saving balls and the balance as member attribute information is distributed to the notebook personal computer 15 and the mobile phone 16 which are information terminals of the member player, The player can easily grasp the balance and the number of saved balls at each amusement hall as a member, and can contribute the information to the examination of the winning percentage and future gaming strategy for each gaming hall.

以上、本発明の実施例を図面により説明してきたが、具体的な構成はこれら実施例に限られるものではなく、本発明の要旨を逸脱しない範囲における変更や追加があっても本発明に含まれる。   Although the embodiments of the present invention have been described with reference to the drawings, the specific configuration is not limited to these embodiments, and modifications and additions within the scope not departing from the gist of the present invention are included in the present invention. It is.

例えば、上記各実施例では、抽出した会員属性情報である貯蓄玉数や収支を含む遊技機履歴等を、アクセスしてきた会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信するようにしているが、本発明はこれに限定されるものではなく、これらの会員属性情報である貯蓄玉数や収支を含む遊技機履歴等を、ログインページにて受付けた共通会員IDから特定される当該会員遊技者の電子メールアドレスや、該会員遊技者から電子メールを受付けて、会員遊技者が指定した配信先となるこれらの電子メールアドレスに前記貯蓄玉数や収支を含む遊技機履歴等の情報を含む電子メールを送信するようにしても良い。   For example, in each of the above embodiments, the gaming machine history including the number of saving balls and the balance as extracted member attribute information is distributed to the notebook personal computer 15 and the mobile phone 16 which are information terminals of the accessing member player. However, the present invention is not limited to this, and the gaming machine history including the number of saving balls and the balance, which are the member attribute information, is specified from the common member ID received on the login page. The e-mail address of the member player, the e-mail from the member player, such as the gaming machine history including the number of savings and the balance in the e-mail address that is the delivery destination designated by the member player You may make it transmit the electronic mail containing information.

また、前記各実施例では、遊技場識別情報として遊技場IDを主に用いるようにしているが、本発明はこれに限定されるものではなく、これら遊技場識別情報としては、遊技場名、或いは遊技場A、遊技場B、遊技場C…等のように、個々の遊技場を識別可能であるものであれば良く、個々のデータベースやテーブルや会員遊技者からの遊技場の受付け等において、同一の遊技場識別情報ではなく、形態の異なる遊技場識別情報を使用しても良い。   In each of the above embodiments, the game hall ID is mainly used as the game hall identification information. However, the present invention is not limited to this, and the game hall identification information includes a game hall name, Alternatively, it is only necessary to be able to identify individual game halls such as a game hall A, a game hall B, a game hall C, etc. In the reception of game halls from individual databases, tables, member players, etc. Instead of the same game hall identification information, game hall identification information having a different form may be used.

また、前記各実施例では、管理サーバ140とサイトサーバ14とを、セキュリティ性の向上の観点から個別に設けているが、本発明はこれに限定されるものではなく、これら管理サーバ140とサイトサーバ14とを1つのサーバにて構成しても良い。   In each of the above embodiments, the management server 140 and the site server 14 are individually provided from the viewpoint of improving security. However, the present invention is not limited to this, and the management server 140 and the site server 14 are provided. The server 14 may be configured by a single server.

また、前記各実施例では、遊技場外管理装置となる管理サーバ140とサイトサーバ14とをカード管理会社に設置した例を示したが、本発明はこれに限定されるものではなく、これら遊技場外管理装置をその他の機関に設置するようにしても良い。   In each of the above-described embodiments, an example in which the management server 140 and the site server 14 that are management devices outside the game hall are installed in the card management company is shown, but the present invention is not limited to this, and these outside the game hall You may make it install a management apparatus in another organization.

また、前記各実施例では、会員登録を各遊技場に設置された会員管理コンピュータ120において実施するようにしているが、本発明はこれに限定されるものではなく、これらの各遊技場の会員登録を、サイトサーバ14にて会員遊技者から受付けて実施したり、各遊技場からの共通会員IDや会員属性情報が記載された登録用紙の送付を受けて、管理サーバ140においてこれらの会員登録の処理を実施するようにしても良く、これら会員管理コンピュータ120以外において会員登録を実施した場合においては、共通会員カードを郵送等により会員遊技者に発行するようにしても良い。   In each of the above embodiments, the member registration is performed by the member management computer 120 installed in each game hall. However, the present invention is not limited to this, and the members of each of these game halls. Registration is received from member players at the site server 14, or registration sheets containing common member IDs and member attribute information are sent from each amusement hall, and these members are registered at the management server 140. This process may be performed, and when member registration is performed in other than the member management computer 120, a common member card may be issued to the member player by mail or the like.

また、前記実施例では、ログインページにおいて暗証番号による照合を実施しているが、本発明はこれに限定されるものではなく、これらの照合を実施しないようにしても良い。   Moreover, in the said Example, although collation by a PIN code is implemented in the login page, this invention is not limited to this, You may make it not implement these collation.

また、前記実施例では、貯蓄玉数や来店ポイントを各遊技場毎で固有のものとしているが、本発明はこれに限定されるものではなく、これら貯蓄玉数や来店ポイントを管理サーバ140において一元的に管理しておき、共通会員カードを使用可能な各遊技場においてこれら貯蓄玉数や来店ポイントも共通して使用できるようにしても良い。   Moreover, in the said Example, although the number of saving balls and a store visit point are made peculiar for every game hall, this invention is not limited to this, These management balls 140 and a store visit point are stored in the management server 140 It is also possible to manage them centrally so that the number of saving balls and store points can be used in common at each amusement hall where a common member card can be used.

前記実施例における各要素は、本発明に対して以下のように対応している。
本発明の請求項1は、遊技場内に設置され、複数の遊技場において利用可能な会員用記録媒体(共通会員カード)の発行を受けた会員遊技者の当該遊技場での遊技に関連して発生した会員遊技関連情報を、前記会員用記録媒体に記録された各会員遊技者を個々に識別可能な会員識別情報(共通会員ID)に対応付けて記憶するための会員遊技関連情報記憶手段(会員別遊技履歴テーブル)と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報(遊技場ID)とともに送信する会員遊技関連情報送信手段(CPU122;会員遊技関連情報送信処理、通信部129)と、を備える遊技場内管理装置(会員管理コンピュータ120)と、複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、前記会員遊技関連情報送信手段から送信される会員識別情報と会員遊技関連情報とを対応付けて、当該会員識別情報と会員遊技関連情報とともに受信した遊技場識別情報から特定される遊技場毎に記憶するための遊技場別会員遊技関連情報記憶手段(遊技場別会員遊技情報データベース)と、前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員識別情報とに基づいて、各会員識別情報に対応付けて受信した各遊技場識別情報を、当該会員識別情報から特定される会員遊技者が遊技を行った遊技場として記憶する遊技済遊技場記憶手段と、会員遊技者が操作可能な情報端末(ノートパソコン15、携帯電話16)から当該会員遊技者の会員識別情報を受付ける会員識別情報受付け手段(サイトサーバ14、CPU182;会員識別情報受付け処理)と、前記遊技場別会員遊技関連情報記憶手段において該会員識別情報受付け手段にて受付けた会員識別情報に対応付けて会員遊技関連情報が記憶されている全ての遊技場を、該会員識別情報に対応付けて前記遊技済遊技場記憶手段に記憶されている全ての遊技場識別情報を抽出することにより抽出する遊技場抽出手段(CPU142;遊技場抽出処理)と、会員用記録媒体を使用可能な複数の遊技場のうち、前記遊技場抽出手段にて抽出された当該会員遊技者が既に遊技を実施したことのある遊技場のみをて指定可能に前記情報端末に配信して、該遊技場の指定を受付ける遊技場指定受付け手段(サイトサーバ14、
CPU182;会員識別情報受付け処理)と、前記遊技場別会員遊技関連情報記憶手段において各遊技場別に記憶されている会員識別情報の内、該遊技場指定受付け手段にて指定を受付けた遊技場における当該会員遊技者の会員識別情報に対応付けて記憶されている会員遊技関連情報を抽出する会員遊技関連情報抽出手段(CPU142;会員遊技関連情報抽出処理)と、該会員遊技関連情報抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段(サイトサーバ14、CPU122;会員遊技関連情報配信処理)と、を備える遊技場外管理装置(管理サーバ140、サイトサーバ14)と、から成る。
Each element in the embodiment corresponds to the present invention as follows.
Claim 1 of the present invention relates to a game at a game hall of a member player who has been issued a member recording medium (common member card) that is installed in the game hall and can be used at a plurality of game halls. Member game related information storage means for storing the generated member game related information in association with member identification information (common member ID) that can individually identify each member player recorded on the member recording medium ( A member-specific game history table), member game-related information stored in the member game-related information storage means, member identification information associated with the member game-related information, and the game field can be individually identified. A game hall management device (member management console) comprising: member game related information transmission means (CPU 122; member game related information transmission processing, communication unit 129) that transmits together with the game hall identification information (game hall ID). And the member identification information transmitted from the member game related information transmitting means and the member game related information are associated with each other. , with the member identification information and membership gaming related information game arcade by travelers gaming related information storage means for storing each game hall specified from the game arcade identification information received together with the (game arcade-specific member gaming information database), the Based on the game hall identification information and the member identification information transmitted from the member game related information transmitting means, each game hall identification information received in association with each member identification information is identified from the member identification information. person and the game already game hall storage means for storing as a game field, which went a game is, the member from the member the player can be operated information terminal (notebook personal computer 15, mobile phone 16) Member identification information accepting means (site server 14, CPU 182; member identification information accepting process) for accepting the member identification information of the engineer, and the member accepted by the member identification information accepting means in the member game related information storage means for each game hall All the game halls in which member game-related information is stored in association with the identification information are extracted, and all game hall identification information stored in the game-played game hall storage means in association with the member identification information is extracted. game arcade extracting means for extracting by; and (CPU 142 game arcade extraction process), among the plurality of game arcade available membership recording medium, said member player extracted by the gaming facility extracting means already game the only game arcade who have performed all in and delivered to the specified possible with said information terminal, a game arcade designation accepting means for accepting designation of the recreation field (the site server 14,
CPU 182; member identification information accepting process) and member identification information stored for each game place in the member game related information storage means for each game place in the game place that has been designated by the game place designation accepting means. Member game related information extracting means (CPU 142; member game related information extracting process) for extracting member game related information stored in association with the member identification information of the member player, and the member game related information extracting means Member game-related information distribution means (site server 14, CPU 122; member game-related information distribution processing) for distributing the extracted member game-related information to the information terminal or a distribution destination designated by the member player. Devices (management server 140, site server 14).

本発明の請求項は、遊技場内に設置され、複数の遊技場において利用可能な会員用記録媒体(共通会員カード)の発行を受けた会員遊技者の当該遊技場での遊技に関連して発生した会員遊技関連情報を、前記会員用記録媒体に記録された各会員遊技者を個々に識別可能な会員識別情報(共通会員ID)に対応付けて記憶するための会員遊技関連情報記憶手段(会員別遊技履歴テーブル)と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報(遊技場ID)とともに送信する会員遊技関連情報送信手段(CPU122;会員遊技関連情報送信処理、通信部129)と、を備える遊技場内管理装置(会員管理コンピュータ120)と、複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、各会員遊技者が遊技を行った遊技場を特定できるように、前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員遊技関連情報とを対応付けて、各会員識別情報毎に記憶するための遊技場別会員遊技関連情報記憶手段(遊技場別会員遊技情報テーブル)と、会員遊技者が操作可能な情報端末(ノートパソコン15、携帯電話16)から当該会員遊技者の会員識別情報を受付ける会員識別情報受付け手段(サイトサーバ14、CPU182;会員識別情報受付け処理)と、該会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている全ての遊技場識別情報を抽出する遊技場識別情報抽出手段(CPU142;遊技場抽出処理)と、会員用記録媒体を使用可能な複数の遊技場のうち、前記遊技場識別情報抽出手段にて抽出された全ての遊技場識別情報から特定される当該会員遊技者が既に遊技を実施したことのある遊技場のみをて指定可能に前記情報端末に配信して、該遊技場の指定を受付ける遊技場指定受付け手段(サイトサーバ14、CPU182;会員識別情報受付け処理)と、前記遊技場別会員遊技関連情報記憶手段において、前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて記憶されている各遊技場識別情報の内、前記遊技場指定受付け手段にて指定を受付けた遊技場の遊技場識別情報に対応付けて記憶されている当該会員遊技者の会員遊技関連情報を抽出する会員遊技関連
情報抽出手段(CPU142;会員遊技関連情報抽出処理)と、該会員遊技関連情報抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段(サイトサーバ14、CPU122;会員遊技関連情報配信処理)と、を備える遊技場外管理装置(管理サーバ140、サイトサーバ14)と、から成る。
Claim 2 of the present invention relates to a game at a game venue of a member player who has been issued a member recording medium (common membership card) that is installed in the game hall and can be used at a plurality of game halls. Member game related information storage means for storing the generated member game related information in association with member identification information (common member ID) that can individually identify each member player recorded on the member recording medium ( A member-specific game history table), member game-related information stored in the member game-related information storage means, member identification information associated with the member game-related information, and the game field can be individually identified. A game hall management device (member management console) comprising: member game related information transmission means (CPU 122; member game related information transmission processing, communication unit 129) that transmits together with the game hall identification information (game hall ID). Yuta 120) is connected to the plurality of the installed game arcade management device can communicate data to each game arcade, as each member player can identify the game arcade performing a game, the member game related information sending means A game field-specific member game-related information storage means (game-field-specific member game information table) for associating the game field identification information and member game-related information transmitted from Member identification information receiving means (site server 14, CPU 182; member identification information receiving process) for receiving member identification information of the member player from an information terminal (notebook computer 15, mobile phone 16) operable by the player, and the member All the game hall identification information stored in the member game-related information storage means for each game hall is extracted in association with the member identification information received by the identification information receiving means. Technical field identification information extracting means; and (CPU 142 game arcade extraction process), among the plurality of game arcade available membership recording medium, all of the game field identification information extracted by the gaming facility identification information extracting means only game arcade with that said member player identified has already performed a game to deliver all in specified possible with said information terminal, a game arcade designation accepting means for accepting designation of the recreation field (the site server 14 , CPU 182; member identification information accepting process) and the member game related information storage means for each game hall, each game hall identification information stored in association with the member identification information accepted by the member identification information accepting means. Member game related information for extracting the member game related information of the member player stored in association with the game hall identification information of the game hall that has been designated by the game hall designation accepting means. Information extracting means (CPU 142; member game related information extracting process) and member game related information for distributing member game related information extracted by the member game related information extracting means to a distribution destination designated by the information terminal or the member player And an information distribution means (site server 14, CPU 122; member game related information distribution processing), and a management device outside the game hall (management server 140, site server 14).

本発明の請求項は、前記会員遊技関連情報は、会員遊技者の各遊技場における収支情報(収支金額)を含む。 According to a third aspect of the present invention, the member game related information includes balance information (balance amount) at each game hall of the member player.

本発明の請求項は、前記会員遊技関連情報は、会員遊技者の各遊技場おける遊技にて獲得した獲得価値(獲得玉数)のうち遊技に再使用可能とされた貯蓄価値(貯蓄玉数)の大きさの貯蓄価値情報を含む。 According to a fourth aspect of the present invention, the member game-related information includes a stored value (saved ball) that can be reused for a game out of an acquired value (number of acquired balls) acquired in a game at each game hall of the member player. Number) of saving value information.

本発明の実施例1における遊技用システムの構成を示す図である。It is a figure which shows the structure of the game system in Example 1 of this invention. 本発明の実施例1に用いた会員管理コンピュータの構成を示す図である。It is a figure which shows the structure of the member management computer used for Example 1 of this invention. (a)は、本発明の実施例1に用いた会員情報テーブルを示す図であり、(b)は、本発明の実施例1に用いた会員別遊技履歴テーブルを示す図である。(A) is a figure which shows the member information table used for Example 1 of this invention, (b) is a figure which shows the game history table classified by member used for Example 1 of this invention. 本発明の実施例1に用いた管理サーバとサイトサーバの構成を示す図である。It is a figure which shows the structure of the management server and site server which were used for Example 1 of this invention. (a)は、本発明の実施例1に用いた共通会員情報テーブルを示す図であり、(b)は、本発明の実施例1に用いた遊技場別会員遊技情報データベースを示す図である。(A) is a figure which shows the common member information table used for Example 1 of this invention, (b) is a figure which shows the member game information database classified by game hall used for Example 1 of this invention. . (a)は、本発明の実施例1に用いた遊技済遊技場テーブルを示す図であり、(b)は、本発明の実施例1に用いた遊技場情報テーブルを示す図である。(A) is a figure which shows the game-completed game place table used for Example 1 of this invention, (b) is a figure which shows the game place information table used for Example 1 of this invention. 本発明の実施例1の遊技用システムを構成する会員管理コンピュータと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the member management computer and management server which comprise the game system of Example 1 of this invention. 本発明の実施例1の遊技用システムを構成するサイトサーバと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the site server and management server which comprise the game system of Example 1 of this invention. 本発明の実施例1の遊技用システムにおいて、会員遊技者の情報端末に表示されるログインページを示す図である。It is a figure which shows the login page displayed on the information terminal of a member player in the game system of Example 1 of this invention. 本発明の実施例1の遊技用システムにおいて、会員遊技者の情報端末に表示される遊技場選択ページを示す図である。It is a figure which shows the game hall selection page displayed on the information terminal of a member player in the game system of Example 1 of this invention. 本発明の実施例1の遊技用システムにおいて、会員遊技者の情報端末に表示される確認ページを示す図である。It is a figure which shows the confirmation page displayed on the information terminal of a member player in the game system of Example 1 of this invention. 本発明の実施例2に用いた遊技場別会員遊技情報テーブルを示す図である。It is a figure which shows the member game information table according to game hall used for Example 2 of this invention. 本発明の実施例2の遊技用システムを構成する会員管理コンピュータと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the member management computer and management server which comprise the game system of Example 2 of this invention. 本発明の実施例2の遊技用システムを構成するサイトサーバと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the site server and management server which comprise the game system of Example 2 of this invention.

符号の説明Explanation of symbols

2 パチンコ機
3 カードユニット
4 中継端末
5 ルータ
14 サイトサーバ
15 ノートパソコン
16 携帯電話
40 玉計数器
100 システムコントローラ
120 会員管理コンピュータ
122 CPU
125 記憶装置
126 入力装置
129 通信部
140 管理サーバ
142 CPU
145 記憶装置
148 DSU
149 通信部
182 CPU
188 第1通信部
189 第2通信部
2 Pachinko machine 3 Card unit 4 Relay terminal 5 Router 14 Site server 15 Laptop 16 Mobile phone 40 Ball counter 100 System controller 120 Member management computer 122 CPU
125 Storage Device 126 Input Device 129 Communication Unit 140 Management Server 142 CPU
145 Storage device 148 DSU
149 Communication unit 182 CPU
188 First communication unit 189 Second communication unit

Claims (4)

遊技場内に設置され、複数の遊技場において利用可能な会員用記録媒体の発行を受けた会員遊技者の当該遊技場での遊技に関連して発生した会員遊技関連情報を、前記会員用記録媒体に記録された各会員遊技者を個々に識別可能な会員識別情報に対応付けて記憶するための会員遊技関連情報記憶手段と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報とともに送信する会員遊技関連情報送信手段と、を備える遊技場内管理装置と、
複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、
前記会員遊技関連情報送信手段から送信される会員識別情報と会員遊技関連情報とを対応付けて、当該会員識別情報と会員遊技関連情報とともに受信した遊技場識別情報から特定される遊技場毎に記憶するための遊技場別会員遊技関連情報記憶手段と、
前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員識別情報とに基づいて、各会員識別情報に対応付けて受信した各遊技場識別情報を、当該会員識別情報から特定される会員遊技者が遊技を行った遊技場として記憶する遊技済遊技場記憶手段と、
会員遊技者が操作可能な情報端末から当該会員遊技者の会員識別情報を受付ける会員識別情報受付け手段と、
前記遊技場別会員遊技関連情報記憶手段において該会員識別情報受付け手段にて受付けた会員識別情報に対応付けて会員遊技関連情報が記憶されている全ての遊技場を、該会員識別情報に対応付けて前記遊技済遊技場記憶手段に記憶されている全ての遊技場識別情報を抽出することにより抽出する遊技場抽出手段と、
会員用記録媒体を使用可能な複数の遊技場のうち、前記遊技場抽出手段にて抽出された当該会員遊技者が既に遊技を実施したことのある遊技場のみをて指定可能に前記情報端末に配信して、該遊技場の指定を受付ける遊技場指定受付け手段と、
前記遊技場別会員遊技関連情報記憶手段において各遊技場別に記憶されている会員識別情報の内、該遊技場指定受付け手段にて指定を受付けた遊技場における当該会員遊技者の会員識別情報に対応付けて記憶されている会員遊技関連情報を抽出する会員遊技関連情報抽出手段と、
該会員遊技関連情報抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段と、
を備える遊技場外管理装置と、
から成ることを特徴とする遊技用システム。
Member game-related information generated in connection with the game at the game hall of a member player who has been issued a member record medium that is installed in the game hall and can be used at a plurality of game halls is recorded on the member record medium. Member game related information storage means for storing each member player recorded in association with individually identifiable member identification information, and member game related information stored in the member game related information storage means A member game related information transmitting means for transmitting the member identification information associated with the member game related information and the game field identification information capable of individually identifying the game field;
It is connected to the game hall management device installed in each of the plurality of game halls so that data communication is possible,
The member identification information and the member game related information transmitted from the member game related information transmitting means are associated with each other and stored for each game hall identified from the game hall identification information received together with the member identification information and the member game related information. A member game-related information storage means for each game hall,
Based on the game hall identification information and member identification information transmitted from the member game related information transmission means, each game hall identification information received in association with each member identification information is identified from the member identification information. A game-completed game place storage means for storing a game place where a player has played a game,
Member identification information receiving means for receiving member identification information of the member player from an information terminal operable by the member player;
All the game halls in which member game related information is stored in association with the member identification information received by the member identification information receiving means in the member game related information storage means by game hall are associated with the member identification information. A game hall extracting means for extracting all the game hall identification information stored in the game hall storage means ,
Among the plurality of game arcade available membership recording medium, all in specified capable the information the member player extracted only already game arcade who have carried out the game in the game field extracting means A game hall designation receiving means for delivering to the terminal and receiving the designation of the game hall;
Corresponds to the member identification information of the member player in the game hall that is designated by the game hall designation receiving means among the member identification information stored for each game hall in the member game related information storage means by the game hall Member game related information extracting means for extracting the member game related information stored together;
Member game related information distribution means for distributing the member game related information extracted by the member game related information extraction means to a distribution destination designated by the information terminal or the member player;
A management facility outside the game hall comprising:
A gaming system characterized by comprising:
遊技場内に設置され、複数の遊技場において利用可能な会員用記録媒体の発行を受けた会員遊技者の当該遊技場での遊技に関連して発生した会員遊技関連情報を、前記会員用記録媒体に記録された各会員遊技者を個々に識別可能な会員識別情報に対応付けて記憶するための会員遊技関連情報記憶手段と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報とともに送信する会員遊技関連情報送信手段と、を備える遊技場内管理装置と、
複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、
各会員遊技者が遊技を行った遊技場を特定できるように、前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員遊技関連情報とを対応付けて、各会員識別情報毎に記憶するための遊技場別会員遊技関連情報記憶手段と、
会員遊技者が操作可能な情報端末から当該会員遊技者の会員識別情報を受付ける会員識別情報受付け手段と、
該会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている全ての遊技場識別情報を抽出する遊技場識別情報抽出手段と、
会員用記録媒体を使用可能な複数の遊技場のうち、前記遊技場識別情報抽出手段にて抽出された全ての遊技場識別情報から特定される当該会員遊技者が既に遊技を実施したことのある遊技場のみをて指定可能に前記情報端末に配信して、該遊技場の指定を受付ける遊技場指定受付け手段と、
前記遊技場別会員遊技関連情報記憶手段において、前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて記憶されている各遊技場識別情報の内、前記遊技場指定受付け手段にて指定を受付けた遊技場の遊技場識別情報に対応付けて記憶されている当該会員遊技者の会員遊技関連情報を抽出する会員遊技関連情報抽出手段と、
該会員遊技関連情報抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段と、
を備える遊技場外管理装置と、
から成ることを特徴とする遊技用システム。
Member game-related information generated in connection with the game at the game hall of a member player who has been issued a member record medium that is installed in the game hall and can be used at a plurality of game halls is recorded on the member record medium. Member game related information storage means for storing each member player recorded in association with individually identifiable member identification information, and member game related information stored in the member game related information storage means A member game related information transmitting means for transmitting the member identification information associated with the member game related information and the game field identification information capable of individually identifying the game field;
It is connected to the game hall management device installed in each of the plurality of game halls so that data communication is possible,
The game hall identification information transmitted from the member game related information transmitting means and the member game related information are associated with each other and stored for each member identification information so that each member player can specify the game hall where the game was played. A member game-related information storage means for each game hall,
Member identification information receiving means for receiving member identification information of the member player from an information terminal operable by the member player;
Game hall identification information extracting means for extracting all the game hall identification information stored in the member game related information storage means for each game hall in association with the member identification information received by the member identification information receiving means;
Among the plurality of game halls that can use the member recording medium, the member player specified from all the game hall identification information extracted by the game hall identification information extracting means has already played a game. the only gaming facility to deliver to all and that can be specified in the information terminal, and the designation accepting means game hall to accept the designation of the recreation field,
Designated by the game hall designation receiving means among the game hall identification information stored in association with the member identification information received by the member identification information accepting means in the member game related information storage means by the game hall Member game related information extracting means for extracting member game related information of the member player stored in association with the game hall identification information of the game hall that has received
Member game related information distribution means for distributing the member game related information extracted by the member game related information extraction means to a distribution destination designated by the information terminal or the member player;
A management facility outside the game hall comprising:
A gaming system characterized by comprising:
前記会員遊技関連情報は、会員遊技者の各遊技場における収支情報を含むことを特徴とする請求項1または2に記載の遊技用システム。 The game system according to claim 1 or 2 , wherein the member game-related information includes balance information in each game hall of the member player. 前記会員遊技関連情報は、会員遊技者の各遊技場おける遊技にて獲得した獲得価値のうち遊技に再使用可能とされた貯蓄価値の大きさの貯蓄価値情報を含むことを特徴とする請求項1〜のいずれかに記載の遊技用システム。 The member game-related information includes saving value information of a value of a saving value that can be reused for a game among the acquired values acquired in games at each game hall of the member player. The game system according to any one of 1 to 3 .
JP2003412128A 2003-12-10 2003-12-10 Game system Expired - Fee Related JP4458411B2 (en)

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