JP4458410B2 - Game system - Google Patents

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JP4458410B2
JP4458410B2 JP2003410091A JP2003410091A JP4458410B2 JP 4458410 B2 JP4458410 B2 JP 4458410B2 JP 2003410091 A JP2003410091 A JP 2003410091A JP 2003410091 A JP2003410091 A JP 2003410091A JP 4458410 B2 JP4458410 B2 JP 4458410B2
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identification information
game hall
information
player
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誠 小島
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Sankyo Co Ltd
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本発明は、遊技場において会員登録した会員遊技者が、該遊技場での自分の遊技に関連して発生した会員遊技関連情報を、自分が操作可能な情報端末等において確認することのできる遊技用システムに関する。   The present invention is a game in which a member player registered as a member at a game hall can check member game related information generated in relation to his game at the game hall on an information terminal or the like that he can operate. System.

従来、これら会員遊技者が自分の遊技に関する情報を確認できるシステムとしては、会員遊技者が、自分が所有するパソコン等の端末装置から遊技場が運営するサイトにアクセスして、その遊技場の会員番号と暗証番号を入力することで、会員遊技者が、自分が会員となっている遊技場において遊技を実施することにより発生した会員遊技関連情報、例えば、遊技により獲得して再度遊技に使用可能に貯蓄した貯玉数等を確認できるシステムがある。(例えば、特許文献1参照)。   Conventionally, as a system in which these member players can check information related to their games, member players access a site operated by a game hall from a terminal device such as a personal computer that they own, and members of that game hall. By entering the number and PIN, the member player can obtain the member game related information generated by playing the game at the game hall where he / she is a member, for example, the game can be acquired and used again in the game There is a system that can confirm the number of stored balls. (For example, refer to Patent Document 1).

特開平10−151266号公報(第3頁、第4図)Japanese Patent Application Laid-Open No. 10-151266 (page 3, FIG. 4)

しかしながら、前記した特許文献1のシステムにあっては、会員遊技者が、自分が会員となっている遊技場の会員番号と暗証番号を入力することで、その遊技場における貯玉数等は確認できるものの、当該会員遊技者が、その他の遊技場においても会員となっている場合において、他の遊技場における貯玉数等の会員遊技関連情報を確認する場合には、新たに確認しようとする遊技場における会員番号と暗証番号を再度入力する必要があり、不便であるという問題が有った。   However, in the system of Patent Document 1 described above, a member player can check the number of balls stored in the game hall by inputting the membership number and password of the game hall that he / she is a member of. However, if the member player is also a member at other amusement halls, and the member game-related information such as the number of stored balls at other amusement halls is to be confirmed, the amusement hall to be newly confirmed. There was a problem that it was inconvenient because it was necessary to re-enter the membership number and PIN number.

本発明は、このような問題点に着目してなされたもので、複数の遊技場における会員遊技関連情報を確認する場合における不便性を解消することのできる遊技用システムを提供することを目的とする。   The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming system that can eliminate inconvenience when confirming member game-related information in a plurality of game halls. To do.

上記課題を解決するために、本発明の請求項1に記載の遊技用システムは、
遊技場内に設置され、当該遊技場において会員登録した会員遊技者の該遊技場での遊技に関連して発生した会員遊技関連情報を、各遊技場において個別に各会員遊技者に対して付与された情報であって各会員遊技者を個々に識別可能な会員識別情報に対応付けて記憶するための会員遊技関連情報記憶手段と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報とともに送信する会員遊技関連情報送信手段と、を備える遊技場内管理装置と、
複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、
前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員識別情報と会員遊技関連情報とを対応付けて記憶するための遊技場別会員遊技関連情報記憶手段と、
各遊技場毎に、当該遊技場の前記会員識別情報が記録されることにより該遊技場で使用可能とされた会員用記録媒体の発行を受けた各会員遊技者の会員属性情報を、当該遊技場の遊技場識別情報並びに当該会員遊技者の前記会員識別情報に対応付けて記憶する会員属性情報記憶手段と、
会員遊技者が操作可能な情報端末から当該会員遊技者が会員となっているいずれか1つの遊技場の会員識別情報を少なくとも受付ける会員識別情報受付け手段と、
前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記会員属性情報記憶手段に記憶されている会員属性情報と同一の会員属性情報に対応付けて該会員属性情報記憶手段に記憶されている会員識別情報と遊技場識別情報とから、前記会員識別情報受付け手段にて受付けた会員識別情報が対応する遊技場以外の遊技場における当該会員遊技者の会員識別情報とその遊技場の遊技場識別情報とを特定する他遊技場会員識別情報特定手段と、
前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報、並びに前記他遊技場会員識別情報特定手段にて特定された遊技場識別情報並びに会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を抽出する抽出手段と、
該抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段と、
を備える遊技場外管理装置と、
から成ることを特徴としている。
この特徴によれば、会員遊技者は、自身が会員となっている遊技場のいずれか1つの遊技場における会員識別情報を入力することで、当該会員遊技者が会員となっているその他の遊技場の遊技場識別情報と会員識別情報とが他遊技場会員識別情報特定手段にて特定され、該特定された遊技場識別情報と会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報が抽出され、会員遊技関連情報配信手段により配信されるようになるため、会員遊技者は、複数の遊技場における会員遊技関連情報を確認する場合に、当該確認したい遊技場における会員識別情報等を一々入力する必要がなく、これら複数の遊技場における会員遊技関連情報を確認する場合における会員遊技者の不便性を解消することができる。
In order to solve the above-described problem, a gaming system according to claim 1 of the present invention provides:
Installed in each game arcade, imparting member gaming related information generated in connection with the game of a member player of the recreation field that member registration in the game arcade, for each member player individually in each game hall and membership gaming related information storage means for storing in association with individually identifiable member identification information information is a by each member player that is, related members game stored in the associative membered game-related information storage means A game hall management device comprising: member identification information associated with the member game related information and member game related information transmitting means for transmitting the game field together with game hall identification information capable of individually identifying the game hall;
It is connected to the game hall management device installed in each of the plurality of game halls so that data communication is possible,
Game hall-specific member game related information storage means for storing the game hall identification information, the member identification information and the member game related information transmitted from the member game related information transmission means in association with each other;
For each game arcade, the membership attribute information for each member player who issued a member for recording media that are available in the recreation field by member identification information is recorded in the game arcade, the game and membership attribute information storage means in association to memorize the member identification information of the game arcade identification information and the member player's play,
Member identification information receiving means for receiving at least member identification information of any one of the game halls of which the member player is a member from an information terminal operable by the member player;
Stored in the member attribute information storage unit in association with the same member attribute information as the member attribute information stored in the member attribute information storage unit in association with the member identification information received by the member identification information reception unit. Member identification information of the member player in the game hall other than the game hall corresponding to the member identification information received by the member identification information receiving means and the game of the game hall Other game hall member identification information specifying means for specifying the field identification information;
In association with the member identification information received by the member identification information receiving means, the member game related information stored in the member game related information storage means for each game hall and specified by the other game hall member identification information specifying means Extraction means for extracting the member game related information stored in the member game related information storage means for each game hall in association with the played game hall identification information and the member identification information;
Member game related information distribution means for distributing the member game related information extracted by the extraction means to a distribution destination designated by the information terminal or the member player;
A management facility outside the game hall comprising:
It is characterized by comprising.
According to this feature, a member player can enter other member games in which the member player is a member by inputting member identification information in any one of the game venues of which the member player is a member. The game hall identification information and member identification information of the field are specified by other game hall member identification information specifying means, and the member game related information storage by game hall is associated with the specified game hall identification information and member identification information. The member game related information stored in the means is extracted and distributed by the member game related information distribution means. Therefore, when a member player confirms member game related information in a plurality of game halls, It is not necessary to input the member identification information at the game hall to be confirmed one by one, and it is possible to eliminate the inconvenience of the member player when confirming the member game related information at these multiple game halls. That.

本発明の請求項2に記載の遊技用システムは、請求項1に記載の遊技用システムであって、
前記遊技場外管理装置は、前記会員属性情報記憶手段に同一の会員属性情報に対応付けて記憶されている遊技場識別情報を抽出する遊技場抽出手段を備え、
前記会員属性情報記憶手段は、該遊技場抽出手段にて抽出された遊技場識別情報と会員属性情報とを対応付けて記憶するための遊技場識別情報記憶手段を含み、
前記他遊技場会員識別情報特定手段は、前記会員識別情報受付け手段にて受付けた遊技場識別情報と会員識別情報とに対応付けて前記会員属性情報記憶手段に記憶されている会員属性情報を特定し、該特定した会員属性情報に対応付けて前記遊技場識別情報記憶手段に記憶されている遊技場識別情報と、当該遊技場識別情報と前記特定した会員属性情報とに対応付けて前記会員属性情報記憶手段に記憶されている会員識別情報とから、前記会員識別情報受付け手段にて受付けた会員識別情報が対応する遊技場以外の遊技場における当該会員遊技者の会員識別情報とその遊技場の遊技場識別情報とを特定することを特徴としている。
この特徴によれば、予め前記会員属性情報記憶手段に同一の会員属性情報に対応付けて記憶されている遊技場識別情報が抽出されて、該抽出された遊技場識別情報と会員属性情報とが対応付けて前記遊技場識別情報記憶手段に記憶されることから、前記他遊技場会員識別情報特定手段が、当該会員遊技者が会員となっているその他の遊技場を特定するための処理時間や処理負荷を大幅に低減することができる。
A gaming system according to claim 2 of the present invention is the gaming system according to claim 1,
The outside-game-field management device includes a game field extraction unit that extracts game field identification information stored in the member attribute information storage unit in association with the same member attribute information,
The member attribute information storage means includes a game hall identification information storage means for storing the game hall identification information extracted by the game hall extraction means and the member attribute information in association with each other,
The other amusement hall member identification information specifying means specifies member attribute information stored in the member attribute information storage means in association with the game hall identification information and member identification information received by the member identification information receiving means. The game site identification information stored in the game room identification information storage means in association with the specified member attribute information, the game site identification information and the specified member attribute information in association with the member attribute. From the member identification information stored in the information storage means, the member identification information of the member player in the game hall other than the game hall corresponding to the member identification information received by the member identification information receiving means, and the game hall The game hall identification information is specified.
According to this feature, game hall identification information stored in advance in the member attribute information storage means in association with the same member attribute information is extracted, and the extracted game hall identification information and member attribute information are Since it is associated and stored in the game hall identification information storage means, the other game hall member identification information specifying means determines the processing time for specifying other game halls in which the member player is a member. The processing load can be greatly reduced.

本発明の請求項3に記載の遊技用システムは、請求項1または2に記載の遊技用システムであって、
前記遊技場内管理装置は、各会員遊技者の会員属性情報を入力するための会員属性情報入力手段と、該会員属性情報入力手段から入力された会員属性情報を、当該会員遊技者の会員識別情報並びに当該遊技場の遊技場識別情報とともに前記遊技場外管理装置に送信する会員属性情報送信手段とを備え、
前記遊技場外管理装置は、該会員属性情報送信手段から送信される遊技場識別情報から前記会員属性情報記憶手段における記憶対象とする遊技場を特定し、該特定した遊技場の記憶情報として該遊技場識別情報とともに前記会員属性情報送信手段から送信された会員識別情報と会員属性情報とを対応付けて該会員属性情報記憶手段に記憶することを特徴としている。
この特徴によれば、遊技場内管理装置にて入力された会員属性情報と会員識別情報と遊技場識別情報とが、前記遊技場外管理装置に送信されて前記会員属性情報記憶手段に記憶されるようになり、遊技場外管理装置において、これら会員属性情報と会員識別情報と遊技場識別情報とを入力する手間を省くことができる。
A gaming system according to claim 3 of the present invention is the gaming system according to claim 1 or 2,
The in-game management device includes: member attribute information input means for inputting member attribute information of each member player; member attribute information input from the member attribute information input means; member identification information of the member player And a member attribute information transmission means for transmitting to the outside management device together with the game hall identification information of the game hall,
The out-of-game-field management device identifies a game field to be stored in the member attribute information storage unit from the game field identification information transmitted from the member attribute information transmission unit, and stores the game as storage information of the identified game field. The member identification information and the member attribute information transmitted from the member attribute information transmitting unit together with the field identification information are stored in the member attribute information storage unit in association with each other.
According to this feature, the member attribute information, the member identification information, and the game hall identification information input at the game hall management device are transmitted to the game hall management device and stored in the member attribute information storage means. Thus, it is possible to save the trouble of inputting the member attribute information, the member identification information, and the game hall identification information in the management device outside the game hall.

本発明の請求項4に記載の遊技用システムは、請求項3に記載の遊技用システムであって、
前記遊技場外管理装置は、前記遊技場識別情報記憶手段に前記会員属性情報送信手段から送信される会員属性情報と同一の会員属性情報が記憶されているときには、当該会員属性情報に対応付けて該会員属性情報とともに前記会員属性情報送信手段から送信された遊技場識別情報を該遊技場識別情報記憶手段に記憶することを特徴としている。
この特徴によれば、遊技場内管理装置にて入力された会員属性情報と会員識別情報と遊技場識別情報とが送信されてくることに基づいて、当該会員属性情報と同一の会員属性情報が記憶されているときに、該会員属性情報とともに前記会員属性情報送信手段から送信された遊技場識別情報が自動的に遊技場識別情報記憶手段に記憶されるようになるため、これら各遊技場において会員登録した会員遊技者の情報を、確実かつ迅速に遊技場識別情報記憶手段に反映させることができる。
A gaming system according to claim 4 of the present invention is the gaming system according to claim 3,
When the member attribute information identical to the member attribute information transmitted from the member attribute information transmission unit is stored in the game field identification information storage unit, the management device outside the gaming hall associates the member attribute information with the member attribute information. The game hall identification information transmitted from the member attribute information transmission means together with the member attribute information is stored in the game hall identification information storage means.
According to this feature, the member attribute information that is the same as the member attribute information is stored on the basis of the member attribute information, the member identification information, and the game hall identification information that are input by the game hall management device being transmitted. Since the game hall identification information transmitted from the member attribute information transmission means together with the member attribute information is automatically stored in the game hall identification information storage means when being played, The registered member player information can be reliably and quickly reflected in the game hall identification information storage means.

本発明の請求項5に記載の遊技用システムは、
遊技場内に設置され、当該遊技場において会員登録した会員遊技者の該遊技場での遊技に関連して発生した会員遊技関連情報を、各遊技場において個別に各会員遊技者に対して付与された情報であって各会員遊技者を個々に識別可能な会員識別情報に対応付けて記憶するための会員遊技関連情報記憶手段と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報とともに送信する会員遊技関連情報送信手段と、を備える遊技場内管理装置と、
複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、
前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員識別情報と会員遊技関連情報とを対応付けて記憶するための遊技場別会員遊技関連情報記憶手段と、
前記会員識別情報が記録されることで該会員識別情報が対応する遊技場で使用可能とされた会員用記録媒体の発行を受けた各会員遊技者の会員属性情報に対応付けて、当該会員遊技者に対して個々の遊技場において付与された前記会員識別情報と当該会員識別情報が対応する遊技場の遊技場識別情報とを記憶するための会員識別情報記憶手段と、
会員遊技者が操作可能な情報端末から当該会員遊技者が会員となっているいずれか1つの遊技場の会員識別情報を少なくとも受付ける会員識別情報受付け手段と、
前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記会員識別情報記憶手段に記憶されている当該会員識別情報が対応する遊技場識別情報から、前記会員識別情報受付け手段にて受付けた会員識別情報が対応する遊技場以外の遊技場における当該会員遊技者の会員識別情報とその遊技場の遊技場識別情報とを特定する他遊技場会員識別情報特定手段と、
前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報、並びに前記他遊技場会員識別情報特定手段にて特定された遊技場識別情報並びに会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を抽出する抽出手段と、
該抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段と、
を備える遊技場外管理装置と、
から成ることを特徴としている。
この特徴によれば、会員遊技者は、自身が会員となっている遊技場のいずれか1つの遊技場における会員識別情報を入力することで、当該会員遊技者が会員となっているその他の遊技場の遊技場識別情報と会員識別情報とが他遊技場会員識別情報特定手段にて特定され、該特定された遊技場識別情報と会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報が抽出され、会員遊技関連情報配信手段により配信されるようになるため、会員遊技者は、複数の遊技場における会員遊技関連情報を確認する場合に、当該確認したい遊技場における会員識別情報等を一々入力する必要がなく、これら複数の遊技場における会員遊技関連情報を確認する場合における会員遊技者の不便性を解消することができるとともに、各会員遊技者の会員属性情報に対応付けて前記会員識別情報と当該会員識別情報が対応する遊技場の遊技場識別情報とが記憶される前記会員識別情報記憶手段を備えることで、前記他遊技場会員識別情報特定手段が、当該会員遊技者が会員となっているその他の遊技場並びに当該遊技場における当該会員遊技者の会員識別情報を特定するための処理時間や処理負荷を大幅に低減することができる。
The gaming system according to claim 5 of the present invention is:
Installed in each game arcade, imparting member gaming related information generated in connection with the game of a member player of the recreation field that member registration in the game arcade, for each member player individually in each game hall and membership gaming related information storage means for storing in association with individually identifiable member identification information information is a by each member player that is, related members game stored in the associative membered game-related information storage means A game hall management device comprising: member identification information associated with the member game related information and member game related information transmitting means for transmitting the game field together with game hall identification information capable of individually identifying the game hall;
It is connected to the game hall management device installed in each of the plurality of game halls so that data communication is possible,
Game hall-specific member game related information storage means for storing the game hall identification information, the member identification information and the member game related information transmitted from the member game related information transmission means in association with each other;
The member identification information is recorded in association with the member attribute information of each member player who has been issued a member recording medium that can be used in the game hall corresponding to the member identification information. Member identification information storage means for storing the member identification information given to each person in each game hall and the game hall identification information of the game hall corresponding to the member identification information;
Member identification information receiving means for receiving at least member identification information of any one of the game halls of which the member player is a member from an information terminal operable by the member player;
Accepted by the member identification information receiving means from the game hall identification information corresponding to the member identification information stored in the member identification information storage means in association with the member identification information received by the member identification information receiving means. Other game hall member identification information specifying means for specifying the member identification information of the member player and the game hall identification information of the game hall in a game hall other than the game hall corresponding to the member identification information,
In association with the member identification information received by the member identification information receiving means, the member game related information stored in the member game related information storage means for each game hall and specified by the other game hall member identification information specifying means Extraction means for extracting the member game related information stored in the member game related information storage means for each game hall in association with the played game hall identification information and the member identification information;
Member game related information distribution means for distributing the member game related information extracted by the extraction means to a distribution destination designated by the information terminal or the member player;
A management facility outside the game hall comprising:
It is characterized by comprising.
According to this feature, a member player can enter other member games in which the member player is a member by inputting member identification information in any one of the game venues of which the member player is a member. The game hall identification information and member identification information of the field are specified by other game hall member identification information specifying means, and the member game related information storage by game hall is associated with the specified game hall identification information and member identification information. The member game related information stored in the means is extracted and distributed by the member game related information distribution means. Therefore, when a member player confirms member game related information in a plurality of game halls, It is not necessary to input the member identification information at the game hall to be confirmed one by one, and it is possible to eliminate the inconvenience of the member player when confirming the member game related information at these multiple game halls. And the member identification information storage means for storing the member identification information and the game hall identification information of the game hall corresponding to the member identification information in association with the member attribute information of each member player, The other game hall member identification information specifying means greatly increases the processing time and processing load for specifying the other game halls of which the member player is a member and the member identification information of the member players at the game hall. Can be reduced.

本発明の請求項6に記載の遊技用システムは、請求項5に記載の遊技用システムであって、
前記遊技場内管理装置は、各会員遊技者の会員属性情報を入力するための会員属性情報入力手段と、該会員属性情報入力手段から入力された会員属性情報を、当該会員遊技者の会員識別情報並びに当該遊技場の遊技場識別情報とともに前記遊技場外管理装置に送信する会員属性情報送信手段とを備え、
前記遊技場外管理装置は、前記会員識別情報記憶手段に該会員属性情報送信手段から送信される会員属性情報と同一の会員属性情報が記憶されているときには、当該会員属性情報に対応付けて該会員属性情報とともに前記会員属性情報送信手段から送信された遊技場識別情報と会員識別情報とを該会員識別情報記憶手段に記憶することを特徴としている。
この特徴によれば、遊技場内管理装置にて入力された会員属性情報と会員識別情報と遊技場識別情報とが送信されてくることに基づいて、当該会員属性情報と同一の会員属性情報が記憶されているときに、該会員属性情報とともに前記会員属性情報送信手段から送信された遊技場識別情報と会員識別情報とが自動的に会員識別情報記憶手段に記憶されるようになるため、これら各遊技場において会員登録した会員遊技者の情報を、確実かつ迅速に会員識別情報記憶手段に反映させることができる。
A gaming system according to claim 6 of the present invention is the gaming system according to claim 5,
The in-game management device includes: member attribute information input means for inputting member attribute information of each member player; member attribute information input from the member attribute information input means; member identification information of the member player And a member attribute information transmission means for transmitting to the outside management device together with the game hall identification information of the game hall,
When the member attribute information identical to the member attribute information transmitted from the member attribute information transmission unit is stored in the member identification information storage unit, the outside-game management device associates the member with the member attribute information. The game hall identification information and member identification information transmitted from the member attribute information transmission means together with the attribute information are stored in the member identification information storage means.
According to this feature, the member attribute information that is the same as the member attribute information is stored on the basis of the member attribute information, the member identification information, and the game hall identification information that are input by the game hall management device being transmitted. Since the game hall identification information and the member identification information transmitted from the member attribute information transmission means together with the member attribute information are automatically stored in the member identification information storage means, The information of the member player registered as a member in the game hall can be reflected in the member identification information storage means reliably and promptly.

本発明の請求項7に記載の遊技用システムは、請求項1〜6のいずれかに記載の遊技用システムであって、
前記会員遊技関連情報は、会員遊技者の各遊技場における収支情報を含むことを特徴としている。
この特徴によれば、会員遊技者は、会員となっている各遊技場での収支を容易に把握でき、遊技場別の勝率や今後の遊技戦略の検討に、当該情報を資することができる。
A gaming system according to claim 7 of the present invention is the gaming system according to any one of claims 1 to 6,
The member game-related information includes balance information in each game hall of the member player.
According to this feature, the member player can easily grasp the balance at each amusement hall as a member, and can contribute the information to the examination of the winning percentage for each gaming hall and future gaming strategies.

本発明の請求項8に記載の遊技用システムは、請求項1〜7のいずれかに記載の遊技用システムであって、
前記会員遊技関連情報は、会員遊技者の各遊技場おける遊技にて獲得した獲得価値のうち遊技に再使用可能とされた貯蓄価値の大きさの貯蓄価値情報を含むことを特徴としている。
この特徴によれば、会員遊技者は、会員となっている各遊技場での貯蓄価値の大きさを容易に把握できる。
A gaming system according to claim 8 of the present invention is the gaming system according to any one of claims 1 to 7,
The member game-related information includes saving value information having a magnitude of a saving value that can be reused for a game out of the acquired value acquired in the game at each game hall of the member player.
According to this feature, the member player can easily grasp the magnitude of the saving value at each amusement hall as a member.

本発明の実施例を以下に説明する。   Examples of the present invention will be described below.

本発明の請求項1に対応する本実施例1の遊技用システムは、図1に示すように、各遊技場に設置され、当該遊技場において会員登録した会員遊技者に関する情報(当該会員遊技者の遊技にて発生する会員遊技関連情報を含む)を収集、管理する遊技場内管理装置としての会員管理コンピュータ120と、これら各遊技場に設置された会員管理コンピュータ120に通信回線11を通じて双方向にデータ通信可能に接続され、各遊技場の会員管理コンピュータ120から送信される会員登録情報や貯蓄玉数情報や遊技履歴データ等を含む会員遊技関連情報の受信に基づいて、各遊技場別に会員遊技者の属性情報や遊技履歴等の会員遊技者に関する情報を集中管理する、カード管理会社に設置された遊技場外管理装置を成す管理サーバ140と、から主に構成されている。   As shown in FIG. 1, the gaming system according to the first embodiment corresponding to claim 1 of the present invention is installed in each game arcade and is information on member players registered as members in the game arcade (the member player concerned). Member management computer 120 as an in-game venue management device that collects and manages (including member game-related information generated in each game) and the member management computer 120 installed in each of these amusement halls via the communication line 11 in both directions. Based on reception of member game-related information including member registration information, savings ball number information, game history data, etc., which are connected so that data communication is possible and transmitted from the member management computer 120 of each game hall, A management server 140 that constitutes an off-game area management device installed in a card management company that centrally manages information related to member players, such as a player's attribute information and game history; It is mainly composed of.

各遊技場に設置されている会員管理コンピュータ120には、図1に示すように、遊技場において複数配置された遊技島に並設される遊技機としてのパチンコ機2に対して1対1に設置されるカードユニット3や、会員遊技者が遊技にて獲得したパチンコ玉を計数して再度遊技に使用可能とするための玉計数器40と、当該カードユニット3にて使用される会員用記録媒体である会員カード、並びにプリペイドカードであるビジターカードに記録されている遊技用価値である度数の管理等を行うシステムコントローラ100が、通信ケーブル8を介して接続されており、カードユニット3からは、当該カードユニット3に会員カードが挿入されたことを示す会員IDを含むカード受付け通知や対応するパチンコ機2における遊技関連情報等の各種情報が送信され、玉計数器40からは、会員カードから読み出された会員識別情報である会員IDと計数したパチンコ玉数の情報が送信され、システムコントローラ100からは、各会員カードへの使用度数等の情報が送信される。   As shown in FIG. 1, the member management computer 120 installed in each game hall has a one-to-one correspondence with a pachinko machine 2 as a game machine arranged in parallel on a plurality of game islands arranged in the game hall. The card unit 3 to be installed, the ball counter 40 for counting the pachinko balls acquired by the member player in the game and making it usable again, and the record for the member used in the card unit 3 A system controller 100 is connected via a communication cable 8 for managing the number of game values recorded on a member card as a medium and a visitor card as a prepaid card. , Such as a card acceptance notification including a member ID indicating that a member card has been inserted into the card unit 3 and game-related information in the corresponding pachinko machine 2 The seed information is transmitted, and the ball counter 40 transmits the member ID, which is the member identification information read from the member card, and information on the number of pachinko balls counted, and the system controller 100 sends information to each member card. Information such as the frequency of use is transmitted.

また、各遊技場に設置されている該システムコントローラ100も、ルータ5並びに通信回線11を通じてカード管理会社に設置されている管理サーバ140に接続されており、該管理サーバ140において、各遊技場にて使用される会員カードやビジターカードに残存する度数等のカードに関する情報が管理されている。   In addition, the system controller 100 installed in each game arcade is also connected to a management server 140 installed in the card management company through the router 5 and the communication line 11. Information related to the card such as the frequency remaining in the membership card and visitor card used by the customer is managed.

また、カード管理会社には前記管理サーバ140とともに、該管理サーバ140に接続されたサイトサーバ14が設置されていて、当該サイトサーバ14はインターネット網に接続されていることで、該インターネット網への接続機能を有する会員遊技者が操作可能な情報端末であるノートパソコン15や携帯電話16からアクセス可能とされている。   Further, the card management company is provided with a site server 14 connected to the management server 140 together with the management server 140, and the site server 14 is connected to the Internet network. It can be accessed from a notebook personal computer 15 or a mobile phone 16 which is an information terminal that can be operated by a member player having a connection function.

カードユニット3は、対応するパチンコ機2と直接、及び中継端末4を介して接続されており、カードユニット3と対応するパチンコ機2との間で各種信号の送受が可能とされているとともに、対応するパチンコ機2や、該パチンコ機2に供給されるパチンコ玉数を計数する供給玉計数器(図示略)や、該パチンコ機2から排出されるパチンコ玉数を計数するアウト玉計数器(図示略)等から出力された各種遊技情報を示す信号が中継端末4を介して該カードユニット3に入力されるようになっており、これら入力された各信号に基づいて前記遊技関連情報が会員管理コンピュータ120に送信されることで、該会員管理コンピュータ120において、各パチンコ機2における遊技関連情報を把握できるとともに、対応するカードユニット3において会員カードの受付け中に生じた遊技関連情報を、当該会員遊技者の遊技にて発生した会員遊技関連情報である遊技履歴として管理するようになっている。   The card unit 3 is directly connected to the corresponding pachinko machine 2 and via the relay terminal 4, and various signals can be transmitted and received between the card unit 3 and the corresponding pachinko machine 2, The corresponding pachinko machine 2, a supply ball counter (not shown) for counting the number of pachinko balls supplied to the pachinko machine 2, and an out ball counter for counting the number of pachinko balls discharged from the pachinko machine 2 (not shown) A signal indicating various game information output from the not shown) is input to the card unit 3 via the relay terminal 4, and the game-related information is a member based on the input signals. By being transmitted to the management computer 120, the member management computer 120 can grasp game-related information in each pachinko machine 2, and the corresponding card unit 3 The game-related information that occurred during the reception of Oite membership card, which is to be managed as a game history is a member game-related information generated in the game of the member player.

まず、本実施例に用いた遊技場内管理装置としての会員管理コンピュータ120について説明すると、本実施例の会員管理コンピュータ120は、図2に示すように、コンピュータ内部にてデータの送受を行うデータバス121に、該会員管理コンピュータ120が実施する各種処理等を行うCPU122、処理時の一時記憶領域等として使用されるRAM123、現在の時刻情報やカレンダ情報を出力するリアルタイムクロック(RTC)124、磁気ディスクや光磁気ディスクから成る記憶装置125、キーボードやマウス等の前記会員属性情報入力手段となる入力装置126、各種情報を表示出力する表示装置127、各種情報をプリント出力するプリンタ128、カードユニット3や玉計数器40やシステムコントローラ100や管理サーバ140とのデータ通信を行う通信部129が接続された通常のコンピュータである。   First, the member management computer 120 as the game hall management device used in the present embodiment will be described. The member management computer 120 of the present embodiment has a data bus for transmitting and receiving data inside the computer as shown in FIG. 121, a CPU 122 that performs various processes performed by the member management computer 120, a RAM 123 that is used as a temporary storage area during processing, a real-time clock (RTC) 124 that outputs current time information and calendar information, and a magnetic disk A storage device 125 composed of a magnetic disk and a magneto-optical disk, an input device 126 serving as the member attribute information input means such as a keyboard and a mouse, a display device 127 for displaying and outputting various information, a printer 128 for printing various information, the card unit 3 Ball counter 40, system controller 100 and tube Communication unit 129 performs data communication with the server 140 is connected is a conventional computer.

また、記憶装置125には、会員管理コンピュータ120の処理を実施するための処理プログラムに加えて、各会員遊技者に関する会員関連情報が登録(記憶)される会員情報テーブル(図3(a)参照)や、各会員遊技者の遊技により発生した当該会員遊技者の会員遊技関連情報となる貯蓄玉数や収支等を含む遊技履歴が記憶される会員別遊技履歴テーブル(図3(b)参照)等から成る会員管理データベース(DB)が記憶されている。   In addition, in the storage device 125, in addition to a processing program for executing the processing of the member management computer 120, a member information table (see FIG. 3A) in which member-related information regarding each member player is registered (stored). ), And a game history table for each member in which a game history including the number of saving balls and the balance as the member game related information of the member player generated by the game of each member player is stored (see FIG. 3B) A member management database (DB) comprising such as is stored.

この本実施例の会員情報テーブルには、図3(a)に示すように、各会員遊技者を個々に識別可能とするために、各会員遊技者に当該遊技場にて固有に付与された会員識別情報である会員IDに対応付けて、本人確認に使用される暗証番号、その時点の来店ポイント数と、来店回数と、会員の氏名(名字並びに名前)、性別、年齢、誕生日、職業、住所、電子メールアドレスからなる会員属性情報とが登録されている。   In the member information table of this embodiment, as shown in FIG. 3A, each member player is uniquely given at the game hall so that each member player can be individually identified. In association with the member ID, which is member identification information, the personal identification number used for identity verification, the number of points visited at that time, the number of visits, the name of the member (first name and last name), gender, age, birthday, occupation , Member attribute information including an address and an e-mail address are registered.

また、本実施例の会員別遊技履歴テーブルには、図3(b)に示すように、各会員遊技者の会員IDに対応付けて、前記玉計数器40にて計数されて再度の遊技に使用可能とされた貯蓄玉数と、会員遊技者がカードユニット3に会員カードを挿入してから当該会員カードを取り出すまでに実施した遊技を1回の遊技として、最近10回の遊技履歴が記憶されている。これら遊技履歴として具体的には、各会員ID毎に、来店日、遊技を実施したパチンコ機2の台番号、遊技の開始時間(会員カードの挿入時間)、遊技の終了時間(会員カードの返却時間)、開始時間と終了時間との差である遊技時間、始動回数、大当回数、確変回数、会員遊技者が遊技に消費した金額である売上金額、会員遊技者が遊技にて獲得することで遊技場が該会員遊技者に対して提供する景品と等価な金額である支出金額(最小数は100円単位)、これら売上金額から支出金額を差し引いた収支金額、遊技場の勝敗とが記憶されている。   In the member-specific game history table of this embodiment, as shown in FIG. 3 (b), the ball counter 40 is associated with the member ID of each member player and counted again by the ball counter 40. The number of saving balls that can be used and the game history that has been played from the time the member player inserted the member card into the card unit 3 until the member card is taken out as one game is stored. Has been. Specifically, for each member ID, the visit date, the machine number of the pachinko machine 2 that has played the game, the game start time (member card insertion time), the game end time (member card return) Time), game time that is the difference between the start time and end time, the number of starts, the number of bonuses, the number of chances of change, the sales amount that the member player has consumed for the game, the member player earning in the game The amount of money that is equivalent to the prize provided by the game hall to the member player (minimum number is in units of 100 yen), the amount of money obtained by subtracting the amount of money from the sales amount, and the winning and losing of the game hall are stored. Has been.

また、本実施例の会員管理コンピュータ120のCPU122は、カードユニット3における再プレイ操作に基づいて該カードユニット3から送信される貯玉使用要求の受信に基づいて、当該貯玉使用要求に含まれる暗証番号を当該貯玉使用要求に含まれる会員IDに対応して前記会員情報テーブルに記憶されている暗証番号と照合し、当該照合が一致した場合において、前記会員別遊技履歴テーブルに当該会員IDに対応付けて記憶されている貯蓄玉数の遊技への再使用を許諾する貯蓄玉数使用許諾処理を実施し、該貯蓄玉数の遊技への再使用に供された貯蓄玉数の大きさを該貯蓄玉数の大きさから減算更新する。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the reception of the storage ball use request transmitted from the card unit 3 based on the replay operation in the card unit 3, the password number included in the storage ball use request. Is matched with the personal identification number stored in the member information table corresponding to the member ID included in the storage ball use request, and when the matching is matched, the member-specific game history table is associated with the member ID. The number of savings balls used for the game is permitted to be reused for the game, and the number of savings balls used for the reuse of the number of savings balls for the game is stored. Subtract and update from the number of balls.

また、本実施例の会員管理コンピュータ120のCPU122は、前記玉計数器40から送信される計数情報の受信に基づいて、当該受信した計数情報に含まれる会員IDに対応して前記会員別遊技履歴テーブルに記憶されている貯蓄玉数の大きさに、当該受信した計数情報に含まれる計数玉数の大きさを加算更新する貯蓄玉数更新処理を実施するとともに、該貯蓄玉数更新処理による加算更新後の新たな貯蓄玉数の大きさと、会員ID並びに遊技場IDとを含む貯玉情報を管理サーバ140に送信する貯玉情報送信処理を実施する。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the reception of the count information transmitted from the ball counter 40, corresponds to the member-specific game history corresponding to the member ID included in the received count information. The saving ball number update process is performed to add and update the number of counting balls included in the received counting information to the size of the saving ball number stored in the table, and the addition by the saving ball number updating process A stored ball information transmission process is performed in which stored ball information including the size of the new number of stored balls after the update, the member ID, and the game hall ID is transmitted to the management server 140.

また、本実施例の会員管理コンピュータ120のCPU122は、カードユニット3に新たに会員カードが受付けられたことに基づいて、当該カードユニット3から送信される会員カード受付け通知の受信に基づき、当該会員カード受付け通知に含まれる新たに受付けた会員カードから読み出した会員IDに対応する前記会員別遊技履歴テーブルの今回のデータを前回のデータに、前回のデータを2回前のデータというように、それぞれの遊技履歴の回数の更新を実施するともに、今回の遊技履歴への記憶(更新)を開始して、当該会員遊技者の遊技において発生する会員遊技関連情報を記憶し、前記カードユニット3における返却操作に基づいて、カードユニット3から送信される返却通知に前記にて記憶を開始した会員IDが含まれる場合において、今回の遊技履歴への記憶(更新)を終了し、当該遊技単位における勝敗を判定して記憶するとともに、該勝敗を記憶した遊技履歴データと、当該会員IDに対応する貯蓄玉数の大きさと、会員情報テーブルに当該会員IDに対応して記憶されている来店ポイントと来店回数と、会員IDと遊技場IDとを含む会員遊技関連情報を管理サーバ140に送信する会員遊技関連情報送信処理を実施する。尚、前記した今回の遊技履歴への記憶(更新)を開始に際しては、会員管理コンピュータ120からシステムコントローラ100に対して当該更新する遊技履歴に対応する会員IDを含む使用度数情報出力要求を送信することで、システムコントローラ100から、当該送信した使用度数情報出力要求に含まれる会員IDが記録された会員カードから度数の使用があった場合に、該使用度数の情報が送信されてくることで、遊技履歴の売上金額への加算更新が実施されるようになっている。   Further, the CPU 122 of the member management computer 120 of the present embodiment, based on the receipt of the membership card acceptance notification transmitted from the card unit 3 based on the newly received membership card in the card unit 3, The current data in the game history table by member corresponding to the member ID read from the newly received member card included in the card acceptance notification is the previous data, the previous data is the previous data, and so on. Update the number of game histories of this game, start storing (updating) this game history, store member game related information generated in the game of the member player, and return it in the card unit 3 Based on the operation, if the return ID sent from the card unit 3 includes the member ID that started the storage above , The storage (update) of the current game history is terminated, the winning / losing in the gaming unit is determined and stored, the gaming history data storing the winning / losing, and the number of saving balls corresponding to the member ID And member game related information transmission processing for transmitting member game related information including the store visit point and the number of store visits stored in the member information table corresponding to the member ID, the member ID, and the game hall ID to the management server 140. To implement. When starting to store (update) this game history, the member management computer 120 transmits a usage information output request including a member ID corresponding to the game history to be updated to the system controller 100. Thus, when the frequency is used from the member card in which the member ID included in the transmitted usage frequency information output request is recorded, the system controller 100 transmits the usage frequency information. An addition update to the sales amount of the game history is performed.

また、本実施例の会員管理コンピュータ120のCPU122は、新規の会員登録を実施するための所定操作がなされた場合において、図7に示す会員登録画面を表示装置127に表示して、新たに会員登録する会員遊技者に関する会員属性情報の入力を受付ける会員属性情報入力処理を実施し、当該新規会員遊技者に会員IDを付与するとともに、当該付与した会員IDに対応付けて、該会員登録画面にて受付けた会員属性情報を前記会員情報テーブルに記憶する会員属性情報記憶処理を実施した後、当該新たに会員情報テーブルに記憶した会員IDと会員属性情報とを含む会員登録情報を管理サーバ140に送信する会員登録情報送信処理を実施する。   Further, the CPU 122 of the member management computer 120 according to the present embodiment displays the member registration screen shown in FIG. 7 on the display device 127 when a predetermined operation for performing a new member registration is performed, so that a new member is displayed. A member attribute information input process for accepting input of member attribute information relating to a member player to be registered is performed, a member ID is assigned to the new member player, and the member ID is associated with the assigned member ID on the member registration screen. Member attribute information storage processing for storing the received member attribute information in the member information table, and then registering member registration information including the member ID and member attribute information newly stored in the member information table to the management server 140 Execute member registration information transmission processing.

この本実施例に用いた会員登録画面には、図7に示すように、前記会員情報テーブルに記憶(登録)される各種会員属性情報である会員の氏名(名字並びに名前)、性別、年齢、誕生日、職業、住所、電子メールアドレス等を入力するための入力部が設けられており、該入力部に対応する属性情報をそれぞれ入力した後に、画面下方の「登録」の選択入力部を選択することで、前記会員属性情報記憶処理並びに前記会員登録情報送信処理が実施される。   In the member registration screen used in this embodiment, as shown in FIG. 7, the member's name (name and name), sex, age, various member attribute information stored (registered) in the member information table, There is an input section for entering birthdays, occupations, addresses, e-mail addresses, etc., and after entering the attribute information corresponding to the input section, select the "registration" selection input section at the bottom of the screen Thus, the member attribute information storage process and the member registration information transmission process are performed.

次いで、本発明における遊技場外管理装置を構成する管理サーバ140並びにサイトサーバ14の構成について説明すると、まず管理サーバ140は、図4に示すように、コンピュータ内部にてデータの送受を行うデータバス141に、該管理サーバ140が実施する各遊技場にて使用される会員カードやビジターカードに残存する度数や使用度数、発行度数や入金度数の管理を行うための処理や、後述する記憶装置145に記憶されている各テーブルを更新する処理等の各種処理を行うCPU142、処理時の一時記憶領域等として使用されるRAM143、キーボードやマウス等の入力装置144、磁気ディスクや光磁気ディスクから成る記憶装置145、各種情報を表示出力する表示装置146、通信回線11を通じて各遊技場に設置されたシステムコントローラ100とのデータ通信を行うためのデジタルサービスユニット(DSU)148、サイトサーバ14との双方向のデータ通信を行うための通信部149、が接続された処理能力に優れた通常のコンピュータである。   Next, the configuration of the management server 140 and the site server 14 constituting the outside-game-hall management apparatus according to the present invention will be described. First, as shown in FIG. 4, the management server 140 transmits and receives data inside the computer. In addition, the management server 140 performs processing for managing the frequency, usage frequency, issuance frequency, and payment frequency remaining in the membership card and visitor card used in each amusement hall, and the storage device 145 described later. CPU 142 for performing various processes such as a process for updating each stored table, RAM 143 used as a temporary storage area at the time of processing, input device 144 such as a keyboard and a mouse, a storage device including a magnetic disk and a magneto-optical disk 145, display device 146 for displaying and outputting various information, installed in each game hall through communication line 11 A digital service unit (DSU) 148 for performing data communication with the system controller 100 and a communication unit 149 for performing bidirectional data communication with the site server 14 are connected to a normal processing unit having excellent processing capability. It is a computer.

また、記憶装置145には、管理サーバ140が実施する各種処理内容が記述された処理プログラムに加えて、会員カードやビジターカードに残存する度数や入金額等のデータ等が記憶されるカード管理DBや、図5(a)に示す本発明における会員属性情報記憶手段となる遊技場別会員情報データベースや、図5(b)に示す本発明における遊技場別会員遊技関連情報記憶手段となる遊技場別会員遊技情報テーブルや、図6に示す遊技場情報テーブルが記憶されている。   The storage device 145 stores a card management DB that stores data such as frequency and deposit amount remaining in the membership card and visitor card in addition to a processing program in which various processing contents executed by the management server 140 are described. FIG. 5 (a) shows a member attribute information storage means according to the present invention, which is a member attribute information storage means in the present invention, and FIG. 5 (b) shows a game hall which is a member game related information storage means according to the present invention, according to the present invention. Another member game information table and the game hall information table shown in FIG. 6 are stored.

この実施例の遊技場別会員情報データベースには、図5(a)に示すように、個々の遊技場毎に、各遊技場において会員登録した会員遊技者の会員IDと、暗証番号と、来店ポイントと、来店回数と、会員の氏名(名字並びに名前)、性別、年齢、誕生日、職業、住所、電子メールアドレスから成る会員属性情報が記憶されており、これら遊技場別会員情報データベースの記憶データは、前記会員管理コンピュータ120から送信される会員登録情報や、会員遊技関連情報の受信に基づいて更新記憶される。   As shown in FIG. 5A, the member information database for each game hall in this embodiment includes, for each game hall, the member ID of the member player registered as a member at each game hall, the password, and the visit to the store. Member attribute information consisting of points, number of visits, member's name (last name and name), gender, age, birthday, occupation, address, and e-mail address is stored, and stored in the member information database by playground The data is updated and stored based on reception of member registration information and member game related information transmitted from the member management computer 120.

この本実施例の遊技場別会員遊技情報テーブルには、図5(b)に示すように、各遊技場を個々に識別可能とするために各遊技場に固有に付与された遊技場IDに対応付けて、各遊技場において会員登録した会員遊技者の会員IDが記憶されているとともに、当該各会員ID毎に、当該会員遊技者の貯蓄玉数とともに、来店日、遊技を実施したパチンコ機2の台番号、遊技の開始時間(会員カードの挿入時間)、遊技の終了時間(会員カードの返却時間)、開始時間と終了時間との差である遊技時間、始動回数、大当回数、確変回数、会員遊技者が遊技に消費した金額である売上金額、会員遊技者が遊技にて獲得することで遊技場が該会員遊技者に対して提供する景品と等価な金額である支出金額(最小数は100円単位)、これら売上金額から支出金額を差し引いた収支金額、遊技場の勝敗とから成る遊技履歴とが記憶されており、これらの記憶データは、当該遊技場IDに対応する遊技場に設置されている前記会員管理コンピュータ120から送信される会員遊技関連情報に基づいて更新記憶される。   In the member game information table by game hall of this embodiment, as shown in FIG. 5 (b), in order to be able to identify each game hall individually, the game hall ID assigned to each game hall is indicated. Correspondingly, the member ID of the member player registered as a member at each amusement hall is stored, and for each member ID, the number of saved balls of the member player and the pachinko machine that has played the game on the day of visit to the store 2 number, game start time (member card insertion time), game end time (member card return time), game time which is the difference between start time and end time, start count, big win count, probability change Number of times, sales amount that is the amount that the member player has consumed for the game, spending amount that is equivalent to the prize provided to the member player by the game venue that the member player earns in the game (minimum) (The number is in units of 100 yen) And a game history consisting of a winning and losing of the game hall, and the stored data are stored in the member management computer 120 installed in the gaming hall corresponding to the gaming hall ID. Is updated and stored based on the member game related information transmitted from.

また、本実施例の遊技場情報テーブルには、図6に示すように、各遊技場の遊技場IDに対応付けて、当該遊技場において会員遊技者に発行される会員カードに記録された会員IDの範囲である対応会員IDと、当該遊技場の遊技場名や、所在地、並びに前記DSU148並びに通信回線11を通じて各遊技場に設置されたシステムコントローラ100や会員管理コンピュータ120との通信接続を実施するための接続用情報である回線番号が記憶されている。   In addition, as shown in FIG. 6, in the game hall information table of the present embodiment, the members recorded on the membership card issued to the member player at the game hall in association with the game hall ID of each game hall. Communication connection is made between the corresponding member ID, which is a range of IDs, and the name and location of the game hall, the system controller 100 and the member management computer 120 installed in each game hall through the DSU 148 and the communication line 11 A line number, which is connection information for this purpose, is stored.

この本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記会員登録情報送信処理にて送信される会員登録情報の受信に基づいて、前記遊技場別会員情報データベースにおいて当該受信した会員登録情報に含まれる遊技場IDから特定される遊技場の記憶データに、当該受信した会員登録情報に含まれる会員IDと会員属性情報とを記憶(登録)する会員関連情報記憶処理を実施する。(図8参照)   The CPU 142 of the management server 140 of this embodiment, based on the reception of the member registration information transmitted in the member registration information transmission process in the member management computer 120, the received member registration in the member information database by game hall. A member related information storage process is performed for storing (registering) the member ID and the member attribute information included in the received member registration information in the storage data of the game hall identified from the game hall ID included in the information. (See Figure 8)

また、本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記貯玉情報送信処理にて送信される貯玉情報の受信に基づいて、当該貯玉情報に含まれる遊技場ID並びに会員IDに対応付けて前記遊技場別会員遊技情報テーブルに記憶されている貯蓄玉数を更新する貯蓄玉数更新処理を実施する。(図8参照)   Further, the CPU 142 of the management server 140 according to the present embodiment corresponds to the game hall ID and the member ID included in the stored ball information based on the reception of the stored ball information transmitted in the stored ball information transmission process in the member management computer 120. In addition, a savings ball number updating process for updating the number of savings balls stored in the member game information table by game hall is performed. (See Figure 8)

また、本実施例の管理サーバ140のCPU142は、会員管理コンピュータ120における前記会員遊技関連情報送信処理にて送信される会員遊技関連情報の受信に基づいて、当該受信した会員遊技関連情報に含まれる遊技履歴データ並びに貯蓄玉数の大きさとを、該受信した会員遊技関連情報に含まれる会員IDと遊技場IDに対応付けられている貯蓄玉数の大きさと遊技履歴として前記遊技場別会員遊技情報テーブルに更新記憶するとともに、当該受信した会員遊技関連情報に含まれる来店ポイントと来店回数とを、前記遊技場別会員情報データベースにおいて、該受信した会員遊技関連情報に含まれる遊技場IDから特定される遊技場の記憶データの内、該受信した会員IDに対応する来店ポイントと来店回数とに更新記憶する会員遊技関連情報更新処理を実施する。(図8参照)   Further, the CPU 142 of the management server 140 of this embodiment is included in the received member game related information based on the reception of the member game related information transmitted in the member game related information transmission process in the member management computer 120. The game history data and the number of saving balls are used as the member game information for each game hall as the size and the game history of the number of saving balls associated with the member ID and game hall ID included in the received member game related information. In addition to updating and storing the information in the table, the store visit point and the number of visits included in the received member game related information are identified from the game hall ID included in the received member game related information in the member information database by game hall. Members that update and store the store visit points and store visits corresponding to the received member IDs To implement the work-related information update processing. (See Figure 8)

また、本実施例の管理サーバ140のCPU142は、後述するログインページにおいて会員遊技者から受付けた会員IDと暗証番号がサイトサーバ14から送信されてきた際に、当該送信されてきた会員IDに対応する遊技場並びに遊技場IDを、前記遊技場情報テーブルから特定し、前記遊技場別会員情報データベースにおいて該特定した遊技場の記録データの内、当該送信されてきた会員IDに対応付けて記憶されている暗証番号を特定し、送信されてきた暗証番号との照合を実施する照合処理を行う。   Further, the CPU 142 of the management server 140 according to the present embodiment responds to the transmitted member ID when the member ID and the password received from the member player are transmitted from the site server 14 on the login page described later. A game hall and a game hall ID to be identified are specified from the game hall information table, and stored in the member information database for each game hall in association with the transmitted member ID in the record data of the specified game hall. The personal identification number is identified, and collation processing for collating with the transmitted personal identification number is performed.

また、本実施例の管理サーバ140のCPU142は、該照合処理における照合結果が一致した場合において、当該会員IDに対応して記憶されている来店ポイントと来店回数とを抽出するとともに、前記遊技場別会員遊技情報テーブルにおいて前記照合処理にて特定した遊技場ID並びに当該送信されてきた会員IDに対応付けて記憶されている貯蓄玉数と遊技履歴データとを抽出する抽出処理を実施するとともに、該抽出処理にて抽出した各データをサイトサーバ14を介して会員遊技者の情報端末であるノートパソコン15や携帯電話16に送信する会員遊技関連情報配信処理を実施する。(図9)   Further, the CPU 142 of the management server 140 according to the present embodiment extracts the store visit points and the number of store visits stored corresponding to the member ID when the collation results in the collation processing match, and the game hall In the separate member game information table, an extraction process is performed to extract the game hall ID specified in the verification process and the number of stored balls and the game history data stored in association with the transmitted member ID, A member game related information distribution process is performed in which each data extracted in the extraction process is transmitted to the notebook personal computer 15 or the mobile phone 16 which is a member player's information terminal via the site server 14. (Fig. 9)

また、本実施例の管理サーバ140のCPU142は、会員遊技者が後述する確認ページ(図11)において「他の遊技場」を選択入力することによりサイトサーバ14から送信される他遊技場選択受付情報の受信に基づいて、前記遊技場別会員情報データベースにおいて、前記照合処理にて特定した遊技場の記録データの内、前記ログインページにて受付けることでサイトサーバ14から送信されてきた会員IDに対応付けて記憶されている会員属性情報である電子メールアドレスを特定し、当該特定した電子メールアドレスと同一の電子メールアドレスが記憶されている他の遊技場の会員IDを全て特定して抽出する他遊技場会員識別情報特定処理を実施する。   In addition, the CPU 142 of the management server 140 according to the present embodiment receives another game hall selection received from the site server 14 when the member player selects and inputs “other game hall” on a confirmation page (FIG. 11) described later. Based on the reception of the information, the member ID database transmitted from the site server 14 by accepting it at the login page in the record data of the game hall specified by the matching process in the member information database by game hall is received. The e-mail address that is the member attribute information stored in association with the e-mail address is specified, and all the member IDs of other game halls that store the same e-mail address as the specified e-mail address are specified and extracted. Other amusement park member identification information identification processing is performed.

また、本実施例の管理サーバ140のCPU142は、該他遊技場会員識別情報特定処理にて特定した当該会員遊技者の会員属性情報である電子メールアドレスと同一の電子メールアドレスが記憶されている全ての遊技場の情報(遊技場情報)をサイトサーバ14に送信する遊技場情報送信処理を実施することで、該特定された各遊技場を選択可能とされた遊技場選択ページがサイトサーバ14から会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信される。   Further, the CPU 142 of the management server 140 of the present embodiment stores the same e-mail address as the e-mail address that is the member attribute information of the member player specified in the other game hall member identification information specifying process. By executing a game hall information transmission process for transmitting information on all game halls (game hall information) to the site server 14, the game hall selection page that enables selection of each identified game hall is displayed on the site server 14. Are distributed to the notebook personal computer 15 and the mobile phone 16 which are information terminals of the member players.

また、本実施例の管理サーバ140のCPU142は、前記遊技場別会員情報データベースに、前記遊技場選択ページにおいて会員遊技者により選択された遊技場の記憶データとして記憶されているデータの内、前記他遊技場会員識別情報特定処理にて抽出した当該会員遊技者の当該遊技場における会員IDに対応して記憶されている来店ポイントと来店回数とを抽出するとともに、該遊技場選択ページにおいて会員遊技者により選択された遊技場の遊技場IDと、当該会員遊技者の当該遊技場における会員IDとに対応付けて前記遊技場別会員遊技情報テーブルに記憶されている貯蓄玉数と遊技履歴データとを抽出する抽出処理を実施するとともに、該抽出処理にて抽出した各データを、サイトサーバ14を介して会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信する会員遊技関連情報配信処理を実施する。(図9)   In addition, the CPU 142 of the management server 140 according to the present embodiment includes, among the data stored as the storage data of the game hall selected by the member player on the game hall selection page, in the member information database by game hall. In addition to extracting the store visit point and the number of visits stored corresponding to the member ID of the member player in the game hall extracted in the other game hall member identification information specifying process, the member game is displayed on the game hall selection page. The number of saving balls and the game history data stored in the member game information table according to the game hall in association with the game hall ID of the game hall selected by the player and the member ID of the member game player at the game hall; And extracting each data extracted by the extraction process at the information terminal of the member player via the site server 14. To implement the member game-related information distribution processing to be distributed to the notebook personal computer 15 and mobile phone 16 that. (Fig. 9)

次いで、本発明における遊技場外管理装置を構成する管理サーバ140並びにサイトサーバ14の構成について説明すると、まず管理サーバ140は、図4に示すように、コンピュータ内部にてデータの送受を行うデータバス181に、該サイトサーバ14が実施するサイト用の各種データの送受を行う処理や、会員遊技者から会員IDや暗証番号の受付けや他の遊技場の選択指定等の受付け処理等を行うCPU182、処理時の一時記憶領域等として使用されるRAM183、サイト用のHTMLデータや処理プログラム等が記憶されている磁気ディスクや光磁気ディスクから成る記憶装置184、前記管理サーバ140とのデータ通信を行う第1通信部188、インターネット網を介して会員遊技者の情報端末であるノートパソコン15や携帯電話16とのデータ通信を行う第2通信部189、が接続されたサーバ用のコンピュータである。   Next, the configuration of the management server 140 and the site server 14 constituting the outside-game-hall management device according to the present invention will be described. First, as shown in FIG. 4, the management server 140 transmits and receives data inside the computer. In addition, the CPU 182 performs processing for transmitting / receiving various data for the site executed by the site server 14, receiving processing for receiving member IDs and passwords from member players, selection designation of other game halls, etc. RAM 183 used as a temporary storage area at the time, a storage device 184 including a magnetic disk or a magneto-optical disk storing HTML data for a site, a processing program, etc., and a first data communication with the management server 140 A notebook computer 15 which is an information terminal of a member player via the communication unit 188 and the Internet network The second communication unit 189 performs data communication with mobile telephone 16, a computer for the connected servers.

また、本実施例の管理サーバ14のCPU182は、会員遊技者の情報端末であるノートパソコン15や携帯電話16からのアクセスに基づいて、ログインページを配信し、当該会員遊技者が会員となっているいずれか1つの会員識別情報である会員IDと暗証番号とを受付け、当該受付けた会員IDと暗証番号とを管理サーバ140に送信する会員識別情報受付け処理を実施する。   Further, the CPU 182 of the management server 14 of this embodiment distributes a login page based on access from the notebook personal computer 15 or the mobile phone 16 which is a member player's information terminal, and the member player becomes a member. The member identification information receiving process of receiving the member ID and the personal identification number, which are any one of the member identification information, and transmitting the received member ID and personal identification number to the management server 140 is performed.

また、本実施例の管理サーバ14のCPU182は、管理サーバ140からの遊技場情報の送信に基づいて、当該遊技場情報に含まれる各遊技場を選択指定能とされた遊技場選択ページを生成して、会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信する遊技場選択ページ配信処理を実施する。   In addition, the CPU 182 of the management server 14 according to the present embodiment generates a game hall selection page in which each game hall included in the game hall information is selected and designated based on the transmission of the game hall information from the management server 140. Then, the game hall selection page distribution process for distributing to the notebook personal computer 15 or the mobile phone 16 which is the information terminal of the member player is performed.

以下、本実施例の遊技場システムにおいて、会員遊技者が、自分が会員となっている各遊技場における貯蓄玉数や各遊技における収支等を把握する流れについて、図9並びに図10から図13に基づいて説明すると、まず、会員遊技者が、ノートパソコン15或いは携帯電話16からサイトサーバ14のサイト(会員サービスサイト)にアクセスすると、サイトサーバ14から図10に示すログインページが配信される。   Hereinafter, in the game hall system of the present embodiment, the flow of the member player grasping the number of saving balls in each game hall where he / she is a member, the balance of each game, etc. is shown in FIG. 9 and FIGS. First, when a member player accesses the site (member service site) of the site server 14 from the notebook personal computer 15 or the mobile phone 16, the login page shown in FIG.

このログインページには、図10に示すように、会員IDを入力するための会員ID入力部と、暗証番号を入力するための暗証番号入力部とが設けられており、会員遊技者は、これら各入力部に自分が会員となっている遊技場の内、情報の確認を行いたい遊技場における会員ID並びに暗証番号を入力した後、当該ログインページの下方位置に設けられている「ログイン」の選択入力部を選択入力する。   As shown in FIG. 10, the login page is provided with a member ID input unit for inputting a member ID and a code number input unit for inputting a code number. After entering the member ID and password at the amusement arcade where you want to confirm information from the amusement halls that you are a member of, enter the “Login” section below the login page. Select and input the selection input section.

この「ログイン」の選択入力部の選択入力に基づいて、サイトサーバ14は、当該ログインページにて受付けた会員IDと暗証番号とを管理サーバ140に送信することで、管理サーバ140において、前述のように、入力された会員IDに対応する遊技場が特定されるとともに暗証番号に基づく前記照合処理が実施され、該照合処理における照合が一致した場合において、当該特定された遊技場における当該会員遊技者の貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴が前述の抽出処理において抽出され、該抽出処理にて抽出した貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴が管理サーバ140からサイトサーバ14へ送信されることで、これら抽出された貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴が表示された図11に示す確認ページが会員遊技者のノートパソコン15或いは携帯電話16に配信されることで、会員遊技者は、前記ログインページにて入力した会員IDに対応する遊技場における貯蓄玉数や各遊技での収支等の会員遊技関連情報を確認することができる。   Based on the selection input of the “login” selection input unit, the site server 14 transmits the member ID and the personal identification number received on the login page to the management server 140, so that the management server 140 performs the above-described operation. As described above, when the game hall corresponding to the input member ID is specified and the matching process based on the personal identification number is performed, and the matching in the matching process matches, the member game in the specified gaming hall The game history including the number of saved balls, the number of store visits, the number of visits, and the balance is extracted in the aforementioned extraction process, and the number of saved balls, the number of visits, the number of visits, and the balance extracted in the extraction process are included. The game history is transmitted from the management server 140 to the site server 14, so that the number of saving balls extracted, the number of points visited, the number of times visited, The confirmation page shown in FIG. 11 on which the game history including the balance is displayed is distributed to the notebook computer 15 or the mobile phone 16 of the member player, so that the member player can enter the member ID entered on the login page. It is possible to check member game related information such as the number of saving balls in the corresponding game hall and the balance of each game.

そして、会員遊技者が、自分が会員となっているその他の遊技場における貯蓄玉数や各遊技での収支等の会員遊技関連情報を確認したい場合には、前記にて配信された図11に示す確認ページの下方位置に設けられている「他の遊技場」の選択入力部を選択することで、前述のように、サイトサーバ14から他の遊技場が選択された旨を示す他遊技場選択受付情報が管理サーバ140に送信されることで、管理サーバ140において前述の他遊技場会員識別情報特定処理が実施されることで、当該会員遊技者が会員となっているその他の遊技場が全て特定され、該特定された全ての遊技場の情報である遊技場情報が、管理サーバ140からサイトサーバ14に送信されることで、サイトサーバ14から当該遊技場情報に含まれる各遊技場を選択指定能とされた図12に示す遊技場選択ページが、会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信される。   If the member player wants to confirm the member game related information such as the number of saving balls and the balance of each game at other game halls in which he / she is a member, FIG. By selecting the selection input part of “other game fields” provided in the lower position of the confirmation page to be displayed, as described above, another game field indicating that another game field has been selected from the site server 14 By transmitting the selection acceptance information to the management server 140, the management server 140 performs the above-described other game hall member identification information specifying process, so that other game halls in which the member player is a member can be obtained. All the specified game hall information is transmitted to the site server 14 from the management server 140 to the site server 14 so that each game hall included in the game hall information can be identified from the site server 14. Selection A game arcade selection page shown in Figure 12, which is the designated capacity, are delivered to the notebook personal computer 15 and mobile phone 16 is an information terminal of the member player.

この遊技場選択ページにおいて会員遊技者は、図12に示すように、会員遊技関連情報を確認したい遊技場に対応するチェックボックス50をチェックすることで選択した後、当該ページの下方位置に設けられている「表示」の選択入力部を選択することで、サイトサーバ14から管理サーバ140に対して、該選択された遊技場を特定可能な情報(遊技場名であっても良いし、遊技場IDでも良いし、表示順序の情報等でも良い)である選択遊技場情報が送信され、管理サーバ140において、前記遊技場別会員情報データベースに、当該選択遊技場情報により特定される遊技場の記憶データとして記憶されているデータの内、前記他遊技場会員識別情報特定処理にて抽出した当該会員遊技者の当該遊技場における会員IDに対応して記憶されている来店ポイントと来店回数とを抽出するとともに、該選択遊技場情報により特定される遊技場の遊技場IDと、当該会員遊技者の当該遊技場における会員IDとに対応付けて前記遊技場別会員遊技情報テーブルに記憶されている貯蓄玉数と遊技履歴データとを抽出する抽出処理を実施するとともに、該抽出処理にて抽出した各データを、サイトサーバ14に送信することで、これら抽出された貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴が表示された図13に示す確認ページが、当該遊技場の会員IDや暗証番号等を会員遊技者が入力することなしに、会員遊技者のノートパソコン15或いは携帯電話16に配信されることで、会員遊技者は、前記遊技場選択ページにて選択した遊技場における貯蓄玉数や各遊技での収支等の会員遊技関連情報を簡便に確認することができる。   In this game hall selection page, as shown in FIG. 12, a member player is selected by checking a check box 50 corresponding to a game hall for which he / she wants to check member game related information, and is provided at a lower position of the page. By selecting the “display” selection input section, information that can specify the selected game hall from the site server 14 to the management server 140 (a game hall name or a game hall name may be used). The selected game hall information, which may be an ID or display order information, is transmitted, and the management server 140 stores the game hall specified by the selected game hall information in the member information database by game hall. Of the data stored as data, stored corresponding to the member ID of the member player in the game hall extracted in the other game hall member identification information specifying process The game hall is extracted in association with the game hall ID of the game hall specified by the selected game hall information and the member ID of the member player at the game hall. The extraction process for extracting the number of stored balls and the game history data stored in the separate member game information table is performed, and each data extracted by the extraction process is transmitted to the site server 14 to extract these data. The confirmation page shown in FIG. 13 on which the game history including the number of saved balls, the number of store visits, the number of visits, and the income and expenditure is displayed, does not allow the member player to input the member ID, password, etc. In addition, by being distributed to the notebook computer 15 or the mobile phone 16 of the member player, the member player can save the number of balls in the game hall selected on the game hall selection page and each game. A member game-related information of the balance or the like in the can be confirmed easily.

尚、この図13に示す確認ページにも図11に示す確認ページと同様に「他の遊技場」の選択入力部が設けられており、会員遊技者が更にその他の遊技場の会員遊技関連情報を確認したい場合には、再度「他の遊技場」を選択することで、前記遊技場選択ページが再度配信されることで、その他の遊技場を繰返し指定することができ、会員遊技者は、自分が会員となっている各遊技場における会員遊技関連情報を、当該遊技場の会員IDや暗証番号等を会員遊技者が入力することなしに、順次確認することができる。   Note that the confirmation page shown in FIG. 13 is also provided with a selection input section for “other game halls” as in the confirmation page shown in FIG. If you want to confirm, you can select "other game halls" again, the game hall selection page will be delivered again, you can repeatedly specify other game halls, member players, It is possible to sequentially confirm the member game-related information at each game hall where the player is a member, without the member player inputting the member ID, password or the like of the game hall.

次に、本発明の請求項2に対応する本実施例2の遊技用システムについて説明すると、その構成は前記実施例1の遊技用システムと同一とされているが、本実施例2の遊技用システムの特徴点は、前記実施例1の遊技用システムにおいては、ログインページにて受け付けた会員IDの会員遊技者が、「他の遊技場」を選択入力した場合において、当該会員遊技者の会員属性情報である電子メールアドレスを特定し、該特定した電子メールアドレスと同一の電子メールアドレスが記憶されている遊技場並びに当該遊技場における会員IDとを特定する他遊技場会員識別情報特定処理を実施するようにしているが、これら他遊技場会員識別情報特定処理において前述した同一の電子メールアドレスが記録されている遊技場等の特定に要する処理負荷が、遊技場の数や会員の数が多くなった場合において大きくなり、特定に要する時間が大きくなってしまう場合が考えられることから、本実施例2では、これらの同一の電子メールアドレスが記録されている遊技場等の特定に要する処理負荷を低減できるようにしている点が大きな特徴であり、その他の構成は、前記実施例1と同一であることから説明を省略し、これら同一の電子メールアドレスが記録されている遊技場並びに当該遊技場における会員IDの特定に関する流れについて以下に説明する。   Next, the gaming system according to the second embodiment corresponding to claim 2 of the present invention will be described. Although the configuration is the same as that of the gaming system according to the first embodiment, the gaming system according to the second embodiment is used. The system is characterized in that, in the gaming system of the first embodiment, when the member player of the member ID received on the login page selects and inputs “other game hall”, the member player's membership Other game hall member identification information specifying processing for specifying an e-mail address as attribute information and specifying a game hall in which the same e-mail address as the specified e-mail address is stored and a member ID in the game hall In this other game hall member identification information specifying process, the processing load required for specifying the game hall where the same e-mail address is recorded is described. However, when the number of game halls and the number of members increase, the time required for identification may increase, so in the second embodiment, these same e-mail addresses are recorded. The main feature is that the processing load required for specifying a game hall or the like that has been specified can be reduced, and the other configurations are the same as those in the first embodiment, so that the description thereof will be omitted. A flow relating to the identification of the game hall where the mail address is recorded and the member ID in the game hall will be described below.

まず、本実施例2の管理サーバ140の記憶装置145には、前記実施例1において記憶されている遊技場別会員情報データベースと、遊技場別会員遊技情報テーブル、遊技場情報テーブルの他に、図14に示す本発明の遊技場識別情報記憶手段である登録遊技場特定テーブルが記憶されている。   First, in the storage device 145 of the management server 140 of the second embodiment, in addition to the member information database by game hall, the member game information table by game hall, and the game hall information table stored in the first embodiment, A registered game hall identification table which is a game hall identification information storage means of the present invention shown in FIG. 14 is stored.

この本実施例2の登録遊技場特定テーブルには、各会員遊技者の会員属性情報である電子メールアドレスに対応付けて、当該会員遊技者が会員となっている遊技場の遊技場IDが記憶(登録)されている。   In the registered game hall identification table of the second embodiment, the game hall ID of the game hall in which the member player is a member is stored in association with the e-mail address that is the member attribute information of each member player. (Registered).

この登録遊技場特定テーブルの記憶データは、図15に示すように、会員管理コンピュータ120における前述の会員登録情報送信処理において送信される会員登録情報の受信に基づいて、管理サーバ140のCPU142が、前記遊技場別会員情報データベースの当該受信した会員登録情報に含まれる遊技場IDから特定される遊技場の記憶データに、当該受信した会員登録情報に含まれる会員IDと会員属性情報とを記憶(登録)する会員関連情報記憶処理を実施した後に、当該新たに記憶(登録)した電子メールアドレスと同一の電子メールアドレスが登録遊技場特定テーブルの電子メールアドレスとして既に記憶されているか否かを判定し、記憶されている場合には、当該電子メールアドレスに対応付けて、受信した会員登録情報に含まれる遊技場IDを更新記憶することで、当該会員遊技者が新たに記憶された遊技場IDから特定される遊技場の会員であることが容易に特定できるようになる。尚、遊技場別会員情報データベースに新たに記憶(登録)した電子メールアドレスと同一の電子メールアドレスが登録遊技場特定テーブルの電子メールアドレスとして既に記憶されていない場合には、当該電子メールアドレスを登録遊技場特定テーブルの電子メールアドレスとして記憶するとともに、該電子メールアドレスに対応付けて受信した会員登録情報に含まれる遊技場IDを更新記憶する。   As shown in FIG. 15, the CPU 142 of the management server 140 stores the data stored in the registered game hall identification table based on the reception of the member registration information transmitted in the above-described member registration information transmission process in the member management computer 120. The member ID and member attribute information included in the received member registration information are stored in the storage data of the game hall identified from the game hall ID included in the received member registration information of the member information database by game hall ( After registering member-related information storage processing, it is determined whether or not the same email address as the newly stored (registered) email address is already stored as the email address of the registered game hall specifying table If it is stored, it is associated with the e-mail address in the received member registration information. By updating storing Murrell game arcade ID, the member player be so can be easily identified as a member of the game field which is specified from the newly stored game arcade ID. In addition, when the same e-mail address as the e-mail address newly stored (registered) in the member information database by game hall is not already stored as the e-mail address of the registered game hall specifying table, the e-mail address is It is stored as an e-mail address in the registered game hall specifying table, and the game hall ID included in the member registration information received in association with the e-mail address is updated and stored.

尚、本実施例においては、会員登録情報が各遊技場に設置された会員管理コンピュータ120から送信されることから、前述のように、当該会員登録情報を受信する毎に登録遊技場特定テーブルへの更新記憶を実施するようにしているが、本発明はこれに限定されるものではなく、これら遊技用システムの運用開始時期等において、前記遊技場別会員情報データベースへの多くの会員属性情報の登録を管理サーバ140側等で実施した場合においては、当該遊技場別会員情報データベースへの記憶(登録)を実施した後、前記会員属性情報記憶手段である該遊技場別会員情報データベースに同一の会員属性情報となる電子メールアドレスに対応付けて記憶されている遊技場IDを全て抽出する遊技場抽出処理を実施し、当該抽出した遊技場IDを当該遊技場IDの抽出に用いた会員属性情報となる電子メールアドレスに対応付けて前記遊技場識別情報記憶手段となる登録遊技場特定テーブルに記憶するようにしても良いし、また、本実施例のように、会員登録情報の受信に基づいて個々に登録遊技場特定テーブルへの更新記憶を実施するのではなく、所定期間、例えば1日の所定時刻等において、前述の遊技場抽出処理を実施して登録遊技場特定テーブルを更新するようにしても良い。   In this embodiment, since the member registration information is transmitted from the member management computer 120 installed in each game hall, as described above, each time the member registration information is received, the registered game hall identification table is displayed. However, the present invention is not limited to this, and at the start of operation of these gaming systems, a lot of member attribute information is stored in the member information database for each game hall. When the registration is performed on the management server 140 side or the like, after storing (registration) in the member information database by game hall, the same information is stored in the member information database by game hall as the member attribute information storage means. A game hall extraction process for extracting all the game hall IDs stored in association with the e-mail address as the member attribute information is performed, and the extracted game hall I May be stored in the registered game hall identification table as the game hall identification information storage means in association with the e-mail address as the member attribute information used for the extraction of the game hall ID. As in the example, instead of individually storing the update to the registered game hall identification table based on the reception of the member registration information, the aforementioned game hall extraction process is performed for a predetermined period, for example, a predetermined time of the day. It may be implemented to update the registered game hall identification table.

この本実施例2の登録遊技場特定テーブルは、前述のように、会員遊技者が確認ページにおいて「他の遊技場」を選択した場合において、当該会員遊技者が会員となっている遊技場の特定において使用されるようになっており、その流れについて、図16を用いて説明すると、本実施例の管理サーバ140のCPU142は、サイトサーバ14から送信される他遊技場選択受付情報の受信に基づいて、前記遊技場別会員情報データベースにおいて、ログインページにて受付けた会員IDから特定される遊技場の記録データの内、当該会員IDに対応付けて記憶されている会員属性情報である電子メールアドレスを特定する。   As described above, the registered game hall identification table of the second embodiment is the game room where the member player is a member when the member player selects “other game hall” on the confirmation page. The flow will be described with reference to FIG. 16. The CPU 142 of the management server 140 of this embodiment receives the other game hall selection acceptance information transmitted from the site server 14. Based on the membership information database according to the game hall, the member attribute information stored in association with the member ID among the record data of the game hall specified from the member ID received on the login page Identify the address.

そして、登録遊技場特定テーブルにおいて、該特定した電子メールアドレスに対応して記憶されている遊技場IDを全て抽出し、該抽出した遊技場IDから当該会員遊技者が会員となっている遊技場を全て特定するとともに、該特定した遊技場の情報(遊技場情報)を、前記実施例1の場合と同様にサイトサーバ14に送信することで、当該特定された各遊技場を選択可能とされた遊技場選択ページがサイトサーバ14から会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信される。   Then, all the game hall IDs stored in correspondence with the specified electronic mail address are extracted from the registered game hall identification table, and the game hall in which the member player is a member from the extracted game hall ID. And the information of the specified game hall (game hall information) is transmitted to the site server 14 in the same manner as in the first embodiment, so that each specified game hall can be selected. The game room selection page is distributed from the site server 14 to the notebook personal computer 15 and the mobile phone 16 which are information terminals of the member players.

この遊技場選択ページにおいて会員遊技者は、会員遊技関連情報を確認したい遊技場に対応するチェックボックスをチェックすることで選択した後、当該ページの下方位置に設けられている「表示」の選択入力部を選択することで、サイトサーバ14から管理サーバ140に対して、該選択された遊技場を特定可能な情報(遊技場名であっても良いし、遊技場IDでも良いし、表示順序の情報等でも良い)である選択遊技場情報が送信され、管理サーバ140において、前記遊技場別会員情報データベースに、当該選択遊技場情報により特定される遊技場の記憶データとして記憶されているデータの内、当該会員遊技者の電子メールアドレスに対応付けて記憶されている会員IDと来店ポイントと来店回数とを抽出するとともに、該選択遊技場情報により特定される遊技場の遊技場IDと、当該抽出した会員遊技者の当該遊技場における会員IDとに対応付けて前記遊技場別会員遊技情報テーブルに記憶されている貯蓄玉数と遊技履歴データとを抽出する抽出処理を実施するとともに、該抽出処理にて抽出した各データを、サイトサーバ14に送信することで、実施例1の場合と同様に、これら抽出された貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴が表示された確認ページが、当該遊技場の会員IDや暗証番号等を会員遊技者が入力することなしに、会員遊技者のノートパソコン15或いは携帯電話16に配信される。   In this game hall selection page, the member player selects by selecting the check box corresponding to the game hall for which the member game related information is to be confirmed, and then selects and inputs “display” provided at the lower position of the page. By selecting a section, the site server 14 can provide the management server 140 with information that can identify the selected game hall (a game hall name, a game hall ID, or a display order). Information may be selected), and in the management server 140, the data stored in the member information database for each game hall as stored data of the game hall specified by the selected game hall information is transmitted. Among them, the member ID, the store visit point, and the store visit count stored in association with the e-mail address of the member player are extracted and the selected game The number of saving balls and the game history stored in the member game information table for each game hall in association with the game hall ID of the game hall specified by the information and the member ID of the extracted member player at the game hall. As well as in the case of the first embodiment, by performing extraction processing for extracting data and sending each data extracted in the extraction processing to the site server 14, The confirmation page on which the game history including the point of visit, the number of visits, and the income and expenditure is displayed, the member player's notebook PC 15 or mobile phone without the member player inputting the member ID or PIN of the game hall. Delivered to the phone 16.

このように、本実施例2によれば、遊技場識別情報記憶手段である登録遊技場特定テーブルを備えることで、ログインページに受付けた会員IDから特定される当該会員遊技者の属性情報である電子メールアドレスと同一の電子メールアドレスが記憶されている遊技場、具体的には、当該会員遊技者が会員となっている遊技場の特定を、遊技場別会員情報データベースの記憶データの全てを検索することなく、簡便に実施でき、これら遊技場等の特定に要する処理負荷を低減することができる。   As described above, according to the second embodiment, by providing the registered game hall specifying table which is a game hall identification information storage means, the attribute information of the member player is specified from the member ID received on the login page. The game hall where the same email address as the email address is stored, specifically, the game hall where the member player is a member is identified, and all the stored data in the member information database for each game hall is stored. It can be carried out easily without searching, and the processing load required for specifying such a game arcade can be reduced.

また、本実施例2によれば、遊技場内管理装置である会員管理コンピュータ120にて入力された会員属性情報と会員識別情報である会員IDと遊技場識別情報である遊技場IDとを含む会員登録情報が送信されてくることに基づいて、当該会員登録情報に含まれる会員属性情報である電子メールアドレスと同一の会員属性情報である電子メールアドレスが記憶されているときに、該会員属性情報とともに会員管理コンピュータ120における前記会員登録情報送信処理にてから送信された遊技場IDが、自動的に遊技場識別情報記憶手段となる登録遊技場特定テーブルに記憶されるようになるため、これら各遊技場において会員登録した会員遊技者の情報を、確実かつ迅速に登録遊技場特定テーブルに反映させることができる。   Further, according to the second embodiment, the member includes the member attribute information, the member ID that is the member identification information, and the game hall ID that is the game hall identification information, which are input by the member management computer 120 that is the in-game hall management device. When an e-mail address that is the same member attribute information as the e-mail address that is the member attribute information included in the member registration information is stored based on the registration information being transmitted, the member attribute information Since the game hall ID transmitted from the member registration information transmission process in the member management computer 120 is automatically stored in the registered game hall identification table serving as the game hall identification information storage means. Information of member players registered as members in the game hall can be reflected in the registered game hall specifying table reliably and quickly.

次に、本発明の請求項5に対応する本実施例3の遊技用システムについて説明すると、その構成は前記実施例1の遊技用システムと同一とされているが、本実施例3の遊技用システムの特徴点は、前記実施例1の遊技用システムにおいては、ログインページにて受け付けた会員IDの会員遊技者が、「他の遊技場」を選択入力した場合において、当該会員遊技者の会員属性情報である電子メールアドレスを特定し、該特定した電子メールアドレスと同一の電子メールアドレスが記憶されている遊技場並びに当該遊技場における会員IDとを特定する他遊技場会員識別情報特定処理を実施するようにしているが、これら他遊技場会員識別情報特定処理において前述した同一の電子メールアドレスが記録されている遊技場並びに当該遊技場における会員IDの特定に要する処理負荷が、遊技場の数や会員の数が多くなった場合において大きくなり、特定に要する時間が大きくなってしまう場合が考えられることから、本実施例3では、これらの同一の電子メールアドレスが記録されている遊技場並びに当該遊技場における会員IDの特定に要する処理負荷を低減できるようにしている点が大きな特徴であり、その他の構成は、前記実施例1と同一であることから説明を省略し、これら同一の電子メールアドレスが記録されている遊技場並びに当該遊技場における会員IDの特定に関する流れについて以下に説明する。   Next, a gaming system according to the third embodiment corresponding to claim 5 of the present invention will be described. Although the configuration is the same as that of the gaming system according to the first embodiment, the gaming system according to the third embodiment is used. The system is characterized in that, in the gaming system of the first embodiment, when the member player of the member ID received on the login page selects and inputs “other game hall”, the member player's membership Other game hall member identification information specifying processing for specifying an e-mail address as attribute information and specifying a game hall in which the same e-mail address as the specified e-mail address is stored and a member ID in the game hall In the other game hall member identification information specifying process, the game hall in which the same e-mail address described above is recorded and the game hall. Since the processing load required for specifying the member ID increases when the number of game halls or the number of members increases, the time required for the specification may increase. The main feature is that it is possible to reduce the processing load required for specifying the game hall in which the same electronic mail address is recorded and the member ID in the game hall, and the other configuration is the same as in the first embodiment. Since it is the same, a description thereof will be omitted, and the flow relating to the identification of the game hall in which these same electronic mail addresses are recorded and the member ID in the game hall will be described below.

まず、本実施例3の管理サーバ140の記憶装置145には、前記実施例1において記憶されている遊技場別会員情報データベースと、遊技場別会員遊技情報テーブル、遊技場情報テーブルの他に、図17に示す会員識別情報記憶手段となる会員IDテーブルが記憶されている。   First, in the storage device 145 of the management server 140 of the third embodiment, in addition to the member information database by game hall, the member game information table by game hall, and the game hall information table stored in the first embodiment, A member ID table serving as a member identification information storage unit shown in FIG. 17 is stored.

この本実施例3の会員IDテーブルには、各会員遊技者の会員属性情報である電子メールアドレスに対応付けて、当該会員遊技者が会員となっている遊技場の遊技場IDに対応する項目には、当該遊技場における当該会員遊技者の会員IDが記憶され、当該会員遊技者が会員ではない遊技場の遊技場IDに対応する項目には「−」が登録されることで、当該電子メールアドレスに対応する会員遊技者がどの遊技場において会員となっているか、並びに会員となっている各遊技場における会員IDとを、同一の電子メールアドレスの登録に基づく当該会員遊技者が会員となっている全ての遊技場並びにその遊技場における当該会員遊技者の会員IDの特定を、遊技場別会員情報データベースの記憶データ全てを検索することなく、簡便に実施できるようになっている。   In the member ID table of the third embodiment, an item corresponding to an e-mail address that is member attribute information of each member player and corresponding to the game hall ID of the game hall in which the member player is a member. The member ID of the member player at the game hall is stored, and “-” is registered in the item corresponding to the game hall ID of the game hall where the member player is not a member. In which game hall the member player corresponding to the e-mail address is a member, and the member ID in each of the game halls that are members, the member player based on the registration of the same e-mail address is a member. The identification of all the game halls and the member IDs of the member players at the game hall can be easily performed without searching all the stored data in the member information database for each game hall. It has become to so that.

この会員IDテーブルの記憶データは、図18に示すように、会員管理コンピュータ120における前述の会員登録情報送信処理において送信される会員登録情報の受信に基づいて、管理サーバ140のCPU142が当該受信した会員登録情報に含まれる遊技場IDから特定される遊技場の記憶データに、当該受信した会員登録情報に含まれる会員IDと会員属性情報とを記憶(登録)する会員関連情報記憶処理を実施した後に、当該新たに記憶(登録)した電子メールアドレスと同一の電子メールアドレスが会員IDテーブルの電子メールアドレスとして既に記憶されているか否かを判定し、記憶されている場合には、当該電子メールアドレスに対応する各遊技場の項目の内、受信した会員登録情報に含まれる遊技場IDに対応する項目に、受信した会員登録情報に含まれる会員IDを更新記憶することで、当該会員遊技者が会員IDが記憶されている遊技場の会員であるとともに、当該遊技場における当該会員遊技者の会員IDを容易に特定できるようになっている。尚、新たに記憶(登録)した電子メールアドレスと同一の電子メールアドレスが登録遊技場特定テーブルの電子メールアドレスとして既に記憶されていない場合には、当該電子メールアドレスを会員IDテーブルの電子メールアドレスとして記憶するとともに、該電子メールアドレスに対応する各遊技場の項目の内、受信した会員登録情報に含まれる遊技場IDに対応する項目に受信した会員登録情報に含まれる会員IDを更新記憶する。   As shown in FIG. 18, the stored data of the member ID table is received by the CPU 142 of the management server 140 based on the reception of the member registration information transmitted in the above-described member registration information transmission process in the member management computer 120. Member-related information storage processing was performed for storing (registering) the member ID and member attribute information included in the received member registration information in the storage data of the game hall identified from the game hall ID included in the member registration information. Later, it is determined whether the same e-mail address as the newly stored (registered) e-mail address is already stored as the e-mail address of the member ID table. Among the items of each game hall corresponding to the address, the item corresponding to the game hall ID included in the received member registration information The member ID included in the received member registration information is updated and stored, so that the member player is a member of the game hall in which the member ID is stored, and the member ID of the member player at the game hall is set. It can be easily identified. If the same e-mail address as the newly stored (registered) e-mail address is not already stored as the e-mail address of the registered game hall specifying table, the e-mail address is changed to the e-mail address of the member ID table. And the member ID included in the received member registration information is updated and stored in the item corresponding to the game hall ID included in the received member registration information among the items of each game hall corresponding to the e-mail address. .

尚、本実施例においては、会員登録情報が各遊技場に設置された会員管理コンピュータ120から送信されることから、前述のように、当該会員登録情報を受信する毎に会員IDテーブルへの更新記憶を実施するようにしているが、本発明はこれに限定されるものではなく、これら遊技用システムの運用開始時期等において、前記遊技場別会員情報データベースへの多くの会員属性情報の登録を管理サーバ140側等で実施した場合においては、当該遊技場別会員情報データベースへの記憶(登録)を実施した後、該遊技場別会員情報データベースに同一の会員属性情報となる電子メールアドレスに対応付けて記憶されている遊技場IDと会員IDとを全て抽出する処理を実施し、当該抽出に用いた会員属性情報となる電子メールアドレスに対応付けて、当該抽出した会員IDを、該会員IDとともに抽出された遊技場IDの項目に対応付けて会員IDテーブルに記憶するようにしても良いし、また、本実施例3のように、会員登録情報の受信に基づいて個々に会員IDテーブルへの更新記憶を実施するのではなく、所定期間、例えば1日の所定時刻等において、前述の同一の会員属性情報となる電子メールアドレスに対応付けて記憶されている遊技場IDと会員IDの抽出処理を実施して会員IDテーブルを更新するようにしても良い。   In this embodiment, since the member registration information is transmitted from the member management computer 120 installed in each amusement hall, as described above, every time the member registration information is received, the member ID table is updated. However, the present invention is not limited to this, and many member attribute information is registered in the member information database for each game hall at the start of operation of these game systems. When implemented on the management server 140 side, etc., after storing (registering) in the member information database by game hall, it corresponds to the e-mail address that becomes the same member attribute information in the member information database by game hall A process for extracting all of the game hall ID and member ID stored together is performed, and the e-mail address that is the member attribute information used for the extraction is added. Correspondingly, the extracted member ID may be stored in the member ID table in association with the item of the game hall ID extracted together with the member ID, and as in the third embodiment, Instead of individually storing updates to the member ID table based on the reception of member registration information, it corresponds to the above-mentioned e-mail address that becomes the same member attribute information for a predetermined period, for example, a predetermined time of the day. The member ID table may be updated by performing extraction processing of the game hall ID and the member ID stored together.

この本実施例3の会員IDテーブルは、前述のように、会員遊技者が確認ページにおいて「他の遊技場」を選択した場合において、当該会員遊技者が会員となっている遊技場の特定、並びにその遊技場における会員IDの特定において使用されるようになっており、その流れについて、図19を用いて説明すると、本実施例の管理サーバ140のCPU142は、サイトサーバ14から送信される他遊技場選択受付情報の受信に基づいて、前記会員IDテーブルにおいて、ログインページにて受付けた会員IDと遊技場情報テーブルに記憶されている対象会員IDの情報とから特定される遊技場の遊技場IDの項目に、当該受付けた会員IDと同一の会員IDに対応付けて記憶されている電子メールアドレスの項目を特定し、該特定した電子メールアドレスの項目において、会員IDの登録(記憶)が存在する遊技場IDと会員IDとを全て抽出して一時記憶するとともに、当該会員遊技者が会員となっている遊技場を全て特定する。   As described above, the member ID table of the third embodiment is used to specify the game hall in which the member player is a member when the member player selects “other game hall” on the confirmation page. In addition, the flow is used in the identification of the member ID in the game hall. The flow will be described with reference to FIG. 19. The CPU 142 of the management server 140 of this embodiment is transmitted from the site server 14. Based on the reception of the game hall selection acceptance information, the game hall of the game hall identified from the member ID received on the login page and the information of the target member ID stored in the game hall information table in the member ID table In the item of ID, the item of the e-mail address stored in association with the same member ID as the accepted member ID is specified, and the specified electronic In item-mail address, and stores temporarily extracts all the game hall ID and member ID registration member ID (stored) are present, the member player identifies all game arcade has become a member.

そして、該特定した遊技場の情報(遊技場情報)を、前記実施例1の場合と同様にサイトサーバ14に送信することで、当該特定された各遊技場を選択可能とされた遊技場選択ページがサイトサーバ14から会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信される。   Then, the information on the specified game hall (game hall information) is transmitted to the site server 14 in the same manner as in the first embodiment, so that the specified game hall can be selected. The page is distributed from the site server 14 to the notebook personal computer 15 and the mobile phone 16 which are information terminals of the member players.

この遊技場選択ページにおいて会員遊技者は、会員遊技関連情報を確認したい遊技場に対応するチェックボックスをチェックすることで選択した後、当該ページの下方位置に設けられている「表示」の選択入力部を選択することで、サイトサーバ14から管理サーバ140に対して、該選択された遊技場を特定可能な情報(遊技場名であっても良いし、遊技場IDでも良いし、表示順序の情報等でも良い)である選択遊技場情報が送信され、管理サーバ140において、前記遊技場別会員情報データベースに、当該選択遊技場情報により特定される遊技場の記憶データとして記憶されているデータの内、前記にて会員IDテーブルより抽出した会員IDの内、当該遊技場の遊技場IDとともに抽出した会員IDを特定し、当該特定した会員IDに対応付けて記憶されている来店ポイントと来店回数とを抽出するとともに、該選択遊技場情報により特定される遊技場の遊技場IDと、前記にて抽出した会員遊技者の当該遊技場における会員IDとに対応付けて前記遊技場別会員遊技情報テーブルに記憶されている貯蓄玉数と遊技履歴データとを抽出する抽出処理を実施するとともに、該抽出処理にて抽出した各データを、サイトサーバ14に送信することで、実施例1の場合と同様に、これら抽出された貯蓄玉数や、来店ポイント、来店回数、並びに収支を含む遊技履歴が表示された確認ページが、当該遊技場の会員IDや暗証番号等を会員遊技者が入力することなしに、会員遊技者のノートパソコン15或いは携帯電話16に配信される。   In this game hall selection page, the member player selects by selecting the check box corresponding to the game hall for which the member game related information is to be confirmed, and then selects and inputs “display” provided at the lower position of the page. By selecting a section, the site server 14 can provide the management server 140 with information that can identify the selected game hall (a game hall name, a game hall ID, or a display order). Information may be selected), and in the management server 140, the data stored in the member information database for each game hall as stored data of the game hall specified by the selected game hall information is transmitted. Among the member IDs extracted from the member ID table, the member ID extracted together with the game hall ID of the game hall is specified, and the specified member I The store visit point and the number of store visits that are stored in association with each other are extracted, the game hall ID of the game hall specified by the selected game hall information, and the member players extracted in the above-mentioned game hall ID An extraction process for extracting the number of saving balls and the game history data stored in the game field-specific member game information table in association with the ID is performed, and each data extracted by the extraction process is extracted from the site server 14, as in the case of the first embodiment, the confirmation page on which the game history including the number of the extracted saving balls, the store visit point, the number of visits, and the balance is displayed is displayed as a member of the game hall. It is distributed to the notebook computer 15 or the mobile phone 16 of the member player without the member player inputting the ID, password or the like.

以上、前記各実施例によれば、会員遊技者は、自身が会員となっている遊技場のいずれか1つの遊技場の会員識別情報である会員IDを入力することで、当該会員遊技者が会員となっている当該会員IDから特定される遊技場の遊技場IDと当該会員IDとに対応付けて前記遊技場別会員遊技関連情報記憶手段である遊技場別会員遊技情報テーブルに記憶されている貯蓄玉数や遊技機履歴等が抽出されて、会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信されるとともに、当該入力した会員IDの遊技場以外の当該会員遊技者が会員となっている遊技場が、他遊技場会員識別情報特定手段となる他遊技場会員識別情報特定処理にて特定され、該特定された遊技場が選択可能とされた遊技場選択ページが配信されて遊技場の指定を受付けることで、該指定された遊技場の遊技場IDと当該遊技場における当該会員遊技者の会員IDとに対応付けて前記遊技場別会員遊技関連情報記憶手段である遊技場別会員遊技情報テーブルに記憶されている会員属性情報である貯蓄玉数や遊技機履歴等が抽出されて会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信されるようになるため、会員遊技者は、複数の遊技場における会員遊技関連情報を確認する場合に、当該確認したい遊技場における会員識別情報である会員ID等を一々入力する必要がなく、これら複数の遊技場における会員遊技関連情報を確認する場合における会員遊技者の不便性を解消することができる。   As described above, according to each of the embodiments, a member player inputs a member ID that is member identification information of any one of the game halls of which the player is a member, so that the member player can It is stored in the member game information table by game hall, which is the member game related information storage means by game hall, in association with the game hall ID of the game hall specified from the member ID of the member and the member ID. The number of stored balls and the history of gaming machines are extracted and distributed to the notebook personal computer 15 and the mobile phone 16 which are information terminals of the member player, and the member player other than the game hall of the input member ID A game hall selection page in which a game hall that is a member is specified by another game hall member identification information specifying process as a means for specifying other game hall member identification information, and the specified game hall can be selected is distributed. Amusement park By accepting the designation, it is associated with the game hall ID of the designated game hall and the member ID of the member player at the game hall, and is a member game by game hall, which is the member game-related information storage means by game hall. Membership information stored in the information table, such as the number of saving balls and gaming machine history, is extracted and distributed to the notebook personal computer 15 and the mobile phone 16 which are information terminals of member players. When a player confirms member game-related information in a plurality of game halls, it is not necessary to input a member ID that is member identification information in the game hall to be confirmed, and member game-related information in the plurality of game halls. It is possible to eliminate the inconvenience of the member player when confirming.

以上、前記各実施例によれば、会員登録情報が各遊技場に設置された遊技場内管理装置である会員管理コンピュータ120から管理サーバ140に送信されるようになるため、これら新規に会員登録する新規会員遊技者に付与された会員IDや会員属性情報を、管理サーバ140において入力する手間を解消することができる。   As described above, according to each of the embodiments, the member registration information is transmitted to the management server 140 from the member management computer 120 which is a management device in the game hall installed in each game hall. The trouble of inputting the member ID and member attribute information given to the new member player in the management server 140 can be eliminated.

以上、前記実施例3によれば、遊技場内管理装置である会員管理コンピュータ120にて入力された会員属性情報と会員識別情報である会員IDと遊技場識別情報である遊技場IDとを含む会員登録情報が送信されてくることに基づいて、当該会員登録情報に含まれる会員属性情報である電子メールアドレスと同一の会員属性情報である電子メールアドレスが記憶されているときに、該会員属性情報である電子メールアドレスとともに会員管理コンピュータ120における前記会員登録情報送信処理にて送信された遊技場IDと会員IDとが自動的に会員識別情報記憶手段となる会員IDテーブルに記憶されるようになるため、これら各遊技場において会員登録した会員遊技者の情報を、確実かつ迅速に会員識別情報記憶手段である会員IDテーブルに反映させることができる。   As described above, according to the third embodiment, the member includes the member attribute information, the member ID that is the member identification information, and the game hall ID that is the game hall identification information, which are input by the member management computer 120 that is the in-game hall management device. When an e-mail address that is the same member attribute information as the e-mail address that is the member attribute information included in the member registration information is stored based on the registration information being transmitted, the member attribute information The game hall ID and member ID transmitted in the member registration information transmission process in the member management computer 120 together with the e-mail address is automatically stored in the member ID table serving as member identification information storage means. Therefore, the member ID registered as a member in each of these amusement halls, the member ID that is a member identification information storage means surely and quickly It can be reflected in Buru.

以上、前記各実施例によれば、会員属性情報として貯蓄玉数や収支を含む遊技機履歴が会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信されるようになるため、会員遊技者は、会員となっている各遊技場での収支や貯蓄玉数を容易に把握でき、遊技場別の勝率や今後の遊技戦略の検討に、当該情報を資することができる。   As described above, according to each embodiment, since the gaming machine history including the number of saving balls and the balance as member attribute information is distributed to the notebook personal computer 15 and the mobile phone 16 which are information terminals of the member player, The player can easily grasp the balance and the number of saved balls at each amusement hall as a member, and can contribute the information to the examination of the winning percentage and future gaming strategy for each gaming hall.

以上、本発明の実施例を図面により説明してきたが、具体的な構成はこれら実施例に限られるものではなく、本発明の要旨を逸脱しない範囲における変更や追加があっても本発明に含まれる。   Although the embodiments of the present invention have been described with reference to the drawings, the specific configuration is not limited to these embodiments, and modifications and additions within the scope not departing from the gist of the present invention are included in the present invention. It is.

例えば、上記各実施例では、抽出した会員属性情報である貯蓄玉数や収支を含む遊技機履歴等を、アクセスしてきた会員遊技者の情報端末であるノートパソコン15や携帯電話16に配信するようにしているが、本発明はこれに限定されるものではなく、これらの会員属性情報である貯蓄玉数や収支を含む遊技機履歴等を、ログインページにて受付けた会員IDから特定される当該会員遊技者の電子メールアドレスや、該会員遊技者から電子メールを受付けて、会員遊技者が指定した配信先となるこれらの電子メールアドレスに前記貯蓄玉数や収支を含む遊技機履歴等の情報を含む電子メールを送信するようにしても良い。   For example, in each of the above embodiments, the gaming machine history including the number of saving balls and the balance as extracted member attribute information is distributed to the notebook personal computer 15 and the mobile phone 16 which are information terminals of the accessing member player. However, the present invention is not limited to this, and the membership attribute information such as the number of saving balls and the gaming machine history including the balance are identified from the member ID received on the login page. Information such as a member player's e-mail address and a gaming machine history including the number of savings and the balance in the e-mail address that receives the e-mail from the member player and becomes a delivery destination designated by the member player You may make it transmit the electronic mail containing.

また、前記各実施例では、ログインページにおいて受付けた会員IDから特定される遊技場における当該会員遊技者の会員遊技関連情報が表示された確認ページを、はじめに配信するようにしているが、本発明はこれに限定されるものではなく、これら確認ページを配信する前に、当該受付けた会員IDから特定される遊技場をも選択可能とされた遊技場選択ページを配信して、遊技場の指定を受付けるようにしても良い。   In each of the above embodiments, the confirmation page displaying the member game related information of the member player at the game hall specified from the member ID received on the login page is first distributed. Is not limited to this, and before distributing these confirmation pages, the game hall selection page that allows the selection of the game hall identified from the accepted member ID is distributed and the game hall is designated. May be accepted.

また、前記各実施例では、遊技場識別情報として遊技場IDを主に用いるようにしているが、本発明はこれに限定されるものではなく、これら遊技場識別情報としては、遊技場名、或いは遊技場A、遊技場B、遊技場C…等のように、個々の遊技場を識別可能であるものであれば良く、個々のデータベースやテーブルや会員遊技者からの遊技場の受付け等において、同一の遊技場識別情報ではなく、形態の異なる遊技場識別情報を使用しても良い。   In each of the above embodiments, the game hall ID is mainly used as the game hall identification information. However, the present invention is not limited to this, and the game hall identification information includes a game hall name, Alternatively, it is only necessary to be able to identify individual game halls such as a game hall A, a game hall B, a game hall C, etc. In the reception of game halls from individual databases, tables, member players, etc. Instead of the same game hall identification information, game hall identification information having a different form may be used.

また、前記各実施例では、管理サーバ140とサイトサーバ14とを、セキュリティ性の向上の観点から個別に設けているが、本発明はこれに限定されるものではなく、これら管理サーバ140とサイトサーバ14とを1つのサーバにて構成しても良い。   In each of the above embodiments, the management server 140 and the site server 14 are individually provided from the viewpoint of improving security. However, the present invention is not limited to this, and the management server 140 and the site server 14 are provided. The server 14 may be configured by a single server.

また、前記各実施例では、遊技場外管理装置となる管理サーバ140とサイトサーバ14とをカード管理会社に設置した例を示したが、本発明はこれに限定されるものではなく、これら遊技場外管理装置をその他の機関に設置するようにしても良い。   In each of the above-described embodiments, an example in which the management server 140 and the site server 14 that are management devices outside the game hall are installed in the card management company is shown, but the present invention is not limited to this, and these outside the game hall You may make it install a management apparatus in another organization.

また、前記各実施例では、遊技場情報テーブルに、各遊技場において使用されている会員IDの範囲が対象会員IDの項目に記憶されていることで、ログインページにおいて会員IDのみを受付けることで、その会員IDがどの遊技場のものであるかを特定できるようにしているが、本発明はこれに限定されるものではなく、これら会員ID中、例えばその先頭部分に遊技場IDを含むような会員IDとして、当該会員IDから遊技場を特定できるようにしても良いし、或いは、ログインページにおいて会員IDとともに当該会員IDが記録された会員カードの発行を受けた遊技場の指定を受付けるようにしても良い。   In each of the above embodiments, the range of member IDs used in each game arcade is stored in the item of target member ID in the game hall information table, so that only the member ID is accepted on the login page. However, the present invention is not limited to this, and the member ID includes, for example, the game hall ID at the head of the member ID. It may be possible to specify the game hall from the member ID as a valid member ID, or to accept the designation of the game hall that has received the membership card with the member ID recorded on the login page. Anyway.

また、前記各実施例では、会員登録を各遊技場に設置された会員管理コンピュータ120において実施するようにしているが、本発明はこれに限定されるものではなく、これらの各遊技場の会員登録を、サイトサーバ14にて会員遊技者から受付けて実施したり、各遊技場からの会員IDや会員属性情報が記載された登録用紙の送付を受けて、管理サーバ140においてこれらの会員登録の処理を実施するようにしても良く、これら会員管理コンピュータ120以外において会員登録を実施した場合においては、会員カードを郵送等により会員遊技者に発行するようにしても良い。   In each of the above embodiments, the member registration is performed by the member management computer 120 installed in each game hall. However, the present invention is not limited to this, and the members of each of these game halls. The registration is received from the member player at the site server 14, or a registration form containing member ID and member attribute information is sent from each amusement hall. Processing may be performed, and when member registration is performed at a member other than the member management computer 120, a member card may be issued to the member player by mail or the like.

また、前記実施例では、ログインページにおいて暗証番号による照合を実施しているが、本発明はこれに限定されるものではなく、これらの照合を実施しないようにしても良い。   Moreover, in the said Example, although collation by a PIN code is implemented in the login page, this invention is not limited to this, You may make it not implement these collation.

また、前記実施例では、ログインページにて受付けた会員IDの会員遊技者が、その他の遊技場において会員登録している遊技場を特定するための会員属性情報として、当該会員遊技者の電子メールアドレスを使用するようにしているが、本発明はこれに限定されるものではなく、これら会員属性情報を、氏名と性別と年齢としても良いし、氏名と年齢と郵便番号としても良く、これら他の遊技場を特定するために用いる会員属性情報は適宜に選択すれば良い。   In the above embodiment, the member player with the member ID received on the login page uses the member player's e-mail as member attribute information for identifying the game hall registered as a member in the other game halls. The address is used, but the present invention is not limited to this, and the member attribute information may be a name, gender and age, or a name, age and postal code. The member attribute information used to identify the game hall may be selected as appropriate.

前記実施例における各要素は、本発明に対して以下のように対応している。
本発明の請求項1は、遊技場内に設置され、当該遊技場において会員登録した会員遊技者の該遊技場での遊技に関連して発生した会員遊技関連情報を、各遊技場において個別に各会員遊技者に対して付与された情報であって各会員遊技者を個々に識別可能な会員識別情報(会員ID)に対応付けて記憶するための会員遊技関連情報記憶手段(会員別遊技履歴テーブル)と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報(遊技場ID)とともに送信する会員遊技関連情報送信手段(CPU122;会員遊技関連情報送信処理、通信部129)と、を備える遊技場内管理装置(会員管理コンピュータ120)と、複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員識別情報と会員遊技関連情報とを対応付けて記憶するための遊技場別会員遊技関連情報記憶手段(遊技場別会員遊技情報テーブル)と、各遊技場毎に、当該遊技場の前記会員識別情報が記録されることにより該遊技場で使用可能とされた会員用記録媒体の発行を受けた各会員遊技者の会員属性情報を、当該遊技場の遊技場識別情報並びに当該会員遊技者の前記会員識別情報に対応付けて記憶する会員属性情報記憶手段(遊技場別会員情報データベース)と、会員遊技者が操作可能な情報端末(ノートパソコン15、携帯電話16)から当該会員遊技者が会員となっているいずれか1つの遊技場の会員識別情報を少なくとも受付ける会員識別情報受付け手段(サイトサーバ14、CPU182;会員識別情報受付け処理)と、前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記会員属性情報記憶手段に記憶されている会員属性情報と同一の会員属性情報に対応付けて該会員属性情報記憶手段に記憶されている会員識別情報と遊技場識別情報とから、前記会員識別情報受付け手段にて受付けた会員識別情報が対応する遊技場以外の遊技場における当該会員遊技者の会員識別情報とその遊技場の遊技場識別情報とを特定する他遊技場会員識別情報特定手段(CPU142;他遊技場会員識別情報特定処理)と、前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶
手段に記憶されている会員遊技関連情報、並びに前記他遊技場会員識別情報特定手段にて特定された遊技場識別情報並びに会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を抽出する抽出手段(CPU142;抽出処理)と、該抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段(CPU142;会員遊技関連情報配信処理)と、を備える遊技場外管理装置(管理サーバ140、サイトサーバ14)と、から成る。
Each element in the embodiment corresponds to the present invention as follows.
Claim 1 of the present invention is installed in each game arcade, a member gaming related information generated in connection with the game of a member player of the recreation field that member registration in the game arcade, individually in each game hall member gaming related information storage means (member-game history for storing in association with individually identifiable member identification information is information that has been granted each member player for each member player (member ID) Table), member game related information stored in the member game related information storage means, member identification information associated with the member game related information, and game hall identification information capable of individually identifying the game hall In-game area management device (member management computer 120) comprising: member game related information transmission means (CPU 122; member game related information transmission processing, communication unit 129) for transmission together with (game room ID) The game hall management device installed in each of the plurality of game halls is connected to be able to perform data communication, and the game hall identification information, the member identification information, and the member game related information transmitted from the member game related information transmitting means are associated with each other. Member-related information storage means for each game hall (member game information table for each game hall ) to be stored, and for each game hall, the member identification information of the game hall is recorded and used at the game hall. possible and have been membership attribute information for each member player who issued a member for recording medium, to memorize in association with the member identification information of the game arcade identification information of the game arcade and the member player member attribute information storage means and (game arcade-specific member information database), members player operable information terminal (laptop 15, a mobile phone 16) from the member player of any one which is a member game Member identification information of at least receiving member identification information receiving means for (the site server 14, CPU 182; member identification information reception process) and the member identification information the in association with the member identification information received by means accepting membership attribute information storage unit The member identification information receiving means accepts the member identification information stored in the member attribute information storage means in association with the same member attribute information as the member attribute information stored in the game field identification information. Other game hall member identification information specifying means (CPU 142; other game hall member identification) for specifying the member identification information of the member player in the game hall other than the game hall corresponding to the member identification information and the game hall identification information of the game hall Information specifying process) and the member game related information storage unit for each game hall in association with the member identification information received by the member identification information receiving means Stored in the member game related information storage means for each game hall in association with the member game related information stored in the stage, the game hall identification information specified by the other game hall member identification information specifying means, and the member identification information Extraction means (CPU 142; extraction process) for extracting member game-related information that has been extracted, and member games for distributing the member game-related information extracted by the extraction means to a distribution destination designated by the information terminal or the member player And a related information distribution means (CPU 142; member game related information distribution process), and an out-of-game management device (management server 140, site server 14).

本発明の請求項2は、前記遊技場外管理装置(管理サーバ140)は、前記会員属性情報記憶手段(遊技場別会員情報データベース)に同一の会員属性情報に対応付けて記憶されている遊技場識別情報を抽出する遊技場抽出手段(CPU142;遊技場抽出処理)を備え、前記会員属性情報記憶手段は、該遊技場抽出手段にて抽出された遊技場識別情報と会員属性情報とを対応付けて記憶するための遊技場識別情報記憶手段(登録遊技場特定テーブル)を含み、前記他遊技場会員識別情報特定手段(CPU142;他遊技場会員識別情報特定処理)は、前記会員識別情報受付け手段(サイトサーバ14、CPU182;会員識別情報受付け処理)にて受付けた遊技場識別情報と会員識別情報とに対応付けて前記会員属性情報記憶手段に記憶されている会員属性情報を特定し、該特定した会員属性情報に対応付けて前記遊技場識別情報記憶手段に記憶されている遊技場識別情報と、当該遊技場識別情報と前記特定した会員属性情報とに対応付けて前記会員属性情報記憶手段に記憶されている会員識別情報とから、前記会員識別情報受付け手段にて受付けた会員識別情報が対応する遊技場以外の遊技場における当該会員遊技者の会員識別情報とその遊技場の遊技場識別情報とを特定する。   According to a second aspect of the present invention, the off-game hall management device (management server 140) is a game hall stored in the member attribute information storage means (member information database by game hall) in association with the same member attribute information. A game hall extraction means (CPU 142; game hall extraction processing) for extracting identification information is provided, and the member attribute information storage means associates the game hall identification information extracted by the game hall extraction means with member attribute information. The other game hall member identification information specifying means (CPU 142; other game hall member identification information specifying process) includes the member identification information receiving means. (Site server 14, CPU 182; member identification information acceptance process) stored in the member attribute information storage means in association with the game hall identification information and member identification information received. Identifying the member attribute information that is stored in the game field identification information storage means in association with the specified member attribute information, the game field identification information, and the identified member attribute information. The member identification information stored in the member attribute information storage means in association with the member identification information received by the member identification information receiving means, and the member of the member player in the game hall other than the game hall corresponding to the member identification information The identification information and the game hall identification information of the game hall are specified.

本発明の請求項3は、前記遊技場内管理装置(会員管理コンピュータ120)は、各会員遊技者の会員属性情報を入力するための会員属性情報入力手段(入力装置126、会員登録画面)と、該会員属性情報入力手段から入力された会員属性情報を、当該会員遊技者の会員識別情報(会員ID)並びに当該遊技場の遊技場識別情報(遊技場ID)とともに前記遊技場外管理装置に送信する会員属性情報送信手段(CPU122;会員登録情報送信処理)とを備え、前記遊技場外管理装置(管理サーバ140)は、該会員属性情報送信手段から送信される遊技場識別情報から前記会員属性情報記憶手段(遊技場別会員情報データベース)における記憶対象とする遊技場を特定し、該特定した遊技場の記憶情報として該遊技場識別情報とともに前記会員属性情報送信手段から送信された会員識別情報と会員属性情報とを対応付けて該会員属性情報記憶手段に記憶する。   Claim 3 of the present invention is characterized in that the game hall management device (member management computer 120) has member attribute information input means (input device 126, member registration screen) for inputting member attribute information of each member player; The member attribute information input from the member attribute information input means is transmitted to the outside management facility management device together with the member identification information (member ID) of the member player and the game hall identification information (game room ID) of the game hall. Member attribute information transmission means (CPU 122; member registration information transmission processing), and the outside management device (management server 140) stores the member attribute information from the game hall identification information transmitted from the member attribute information transmission means. A game hall to be stored in the means (member information database by game hall) is specified and stored together with the game hall identification information as the storage information of the specified game hall. Stored in the associative membered attribute information storage unit in association with member identification information and membership attribute information transmitted from the member attribute information transmitting means.

本発明の請求項4は、前記遊技場外管理装置(管理サーバ140)は、前記遊技場識別情報記憶手段(登録遊技場特定テーブル)に前記会員属性情報送信手段(CPU122;会員登録情報送信処理)から送信される会員属性情報と同一の会員属性情報が記憶されているときには、当該会員属性情報に対応付けて該会員属性情報とともに前記会員属性情報送信手段から送信された遊技場識別情報(遊技場ID)を該遊技場識別情報記憶手段に記憶する。   According to a fourth aspect of the present invention, the outside-game-field management device (management server 140) has the member attribute information transmission means (CPU 122; member registration information transmission processing) in the game hall identification information storage means (registered game hall identification table). When the same member attribute information as the member attribute information transmitted from is stored, the game field identification information (game hall) transmitted from the member attribute information transmitting means together with the member attribute information in association with the member attribute information is stored. ID) is stored in the game hall identification information storage means.

本発明の請求項5は、遊技場内に設置され、当該遊技場において会員登録した会員遊技者の該遊技場での遊技に関連して発生した会員遊技関連情報を、各遊技場において個別に各会員遊技者に対して付与された情報であって各会員遊技者を個々に識別可能な会員識別情報(会員ID)に対応付けて記憶するための会員遊技関連情報記憶手段(会員別遊技履歴テーブル)と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報(遊技場ID)とともに送信する会員遊技関連情報送信手段(CPU122;会員遊技関連情報送信処理、通信部129)と、を備える遊技場内管理装置(会員管理コンピュータ120)と、複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員識別情報と会員遊技関連情報とを対応付けて記憶するための遊技場別会員遊技関連情報記憶手段(遊技場別会員遊技情報テーブル)と、前記会員識別情報が記録されることで該会員識別情報が対応する遊技場で使用可能とされた会員用記録媒体の発行を受けた各会員遊技者の会員属性情報に対応付けて、当該会員遊技者に対して個々の遊技場において付与された前記会員識別情報と当該会員識別情報が対応する遊技場の遊技場識別情報とを記憶するための会員識別情報記憶手段(会員IDテーブル)と、会員遊技者が操作可能な情報端末(ノートパソコン15、携帯電話16)から当該会員遊技者が会員となっているいずれか1つの遊技場の会員識別情報を少なくとも受付ける会員識別情報受付け手段(サイトサーバ14、CPU182;会員識別情報受付け処理)と、前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記会員識別情報記憶手段に記憶されている当該会員識別情報が対応する遊技場識別情報から、前記会員識別情報受付け手段にて受付けた会員識別情報が対応する遊技場以外の遊技場における当該会員遊技者の会員識別情報とその遊技場の遊技場識別情報とを特定する他遊技場会員識別情報特定手段(CPU142;他遊技場会員識別情報特定処理)と、前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関
連情報、並びに前記他遊技場会員識別情報特定手段にて特定された遊技場識別情報並びに会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を抽出する抽出手段(CPU142;抽出処理)と、該抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段(CPU142;会員遊技関連情報配信処理)と、を備える遊技場外管理装置(管理サーバ140、サイトサーバ14)と、から成る。
Claim 5 of the present invention is installed in each game arcade, a member gaming related information generated in connection with the game of a member player of the recreation field that member registration in the game arcade, individually in each game hall member gaming related information storage means (member-game history for storing in association with individually identifiable member identification information is information that has been granted each member player for each member player (member ID) Table), member game related information stored in the member game related information storage means, member identification information associated with the member game related information, and game hall identification information capable of individually identifying the game hall In-game area management device (member management computer 120) comprising: member game related information transmission means (CPU 122; member game related information transmission processing, communication unit 129) for transmission together with (game room ID) The game hall management device installed in each of the plurality of game halls is connected to be able to perform data communication, and the game hall identification information, the member identification information, and the member game related information transmitted from the member game related information transmitting means are associated with each other. By storing the member-game-related information storage means by game hall (member game information table by game hall) and storing the member identification information , the member identification information can be used at the corresponding game hall. A game in which the member identification information is associated with the member attribute information of each member player who has been issued a member recording medium and the member identification information given to the member player at each game hall is associated with the member identification information. The member identification information storage means (member ID table) for storing the game hall identification information of the field and the information terminal (notebook PC 15, mobile phone 16) that can be operated by the member player Technique's means accepting at least accepting member identification information member identification information of any one game arcade has become a member; and (the site server 14, CPU 182 member identification information reception processing), accepted by the member identification information receiving means The game hall corresponding to the member identification information received by the member identification information receiving means from the game hall identification information corresponding to the member identification information stored in the member identification information storage means in association with the member identification information. Other game hall member identification information specifying means (CPU 142; other game hall member identification information specifying process) for specifying the member identification information of the member player in the game hall other than the game hall and the game hall identification information of the game hall, and the member The member game-related information stored in the game field-specific member game-related information storage means in association with the member identification information received by the identification information receiving means. Information, member game related information stored in the game field specific member game related information storage means in association with the game hall identification information and member identification information specified by the other game hall member identification information specifying means Extraction means (CPU 142; extraction process) for performing membership game related information distribution means (CPU 142; member game) for distributing the member game related information extracted by the extraction means to a distribution destination designated by the information terminal or the member player. Related information distribution processing), and a management device outside the game hall (management server 140, site server 14).

本発明の請求項6は、前記遊技場内管理装置(会員管理コンピュータ120)は、各会員遊技者の会員属性情報を入力するための会員属性情報入力手段(入力装置126、会員登録画面)と、該会員属性情報入力手段から入力された会員属性情報を、当該会員遊技者の会員識別情報(会員ID)並びに当該遊技場の遊技場識別情報(遊技場ID)とともに前記遊技場外管理装置に送信する会員属性情報送信手段(CPU122;会員登録情報送信処理)とを備え、前記遊技場外管理装置(管理サーバ140)は、前記会員識別情報記憶手段(会員IDテーブル)に該会員属性情報送信手段から送信される会員属性情報と同一の会員属性情報が記憶されているときには、当該会員属性情報に対応付けて該会員属性情報とともに前記会員属性情報送信手段から送信された遊技場識別情報と会員識別情報とを該会員識別情報記憶手段に記憶する。   Claim 6 of the present invention is characterized in that the game hall management device (member management computer 120) has member attribute information input means (input device 126, member registration screen) for inputting member attribute information of each member player; The member attribute information input from the member attribute information input means is transmitted to the outside management facility management device together with the member identification information (member ID) of the member player and the game hall identification information (game room ID) of the game hall. Member attribute information transmission means (CPU 122; member registration information transmission processing), and the outside-game-field management device (management server 140) transmits the member identification information storage means (member ID table) from the member attribute information transmission means. When the same member attribute information as the member attribute information is stored, the member attribute information is associated with the member attribute information together with the member attribute information. Storing the gaming facility identification information transmitted and membership identification information from the signal unit to the associative membered identification information storage unit.

本発明の請求項7は、前記会員遊技関連情報は、会員遊技者の各遊技場における収支情報(収支金額)を含む。   According to claim 7 of the present invention, the member game-related information includes balance information (balance amount) at each game hall of the member player.

本発明の請求項8は、前記会員遊技関連情報は、会員遊技者の各遊技場おける遊技にて獲得した獲得価値(獲得玉数)のうち遊技に再使用可能とされた貯蓄価値(貯蓄玉数)の大きさの貯蓄価値情報を含む。   According to claim 8 of the present invention, the member game-related information includes a saving value (saving money) that can be reused for a game out of an acquisition value (acquisition number of balls) acquired in a game at each game hall of the member player. Number) of saving value information.

本発明の実施例1における遊技用システムの構成を示す図である。It is a figure which shows the structure of the game system in Example 1 of this invention. 本発明の実施例1に用いた会員管理コンピュータの構成を示す図である。It is a figure which shows the structure of the member management computer used for Example 1 of this invention. (a)は、本発明の実施例1に用いた会員情報テーブルを示す図であり、(b)は、本発明の実施例1に用いた会員別遊技履歴テーブルを示す図である。(A) is a figure which shows the member information table used for Example 1 of this invention, (b) is a figure which shows the game history table classified by member used for Example 1 of this invention. 本発明の実施例1に用いた管理サーバとサイトサーバの構成を示す図である。It is a figure which shows the structure of the management server and site server which were used for Example 1 of this invention. (a)は、本発明の実施例1に用いた遊技場別会員情報データベースを示す図であり、(b)は、本発明の実施例1に用いた遊技場別会員遊技情報テーブルを示す図である。(A) is a figure which shows the member information database classified by game hall used in Example 1 of this invention, (b) is a figure which shows the member game information table classified by game hall used in Example 1 of this invention. It is. 本発明の実施例1に用いた遊技場情報テーブルを示す図である。It is a figure which shows the game hall information table used for Example 1 of this invention. 本発明の実施例1に用いた会員管理コンピュータにおける会員登録画面を示す図である。It is a figure which shows the member registration screen in the member management computer used for Example 1 of this invention. 本発明の実施例1の遊技用システムを構成する会員管理コンピュータと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the member management computer and management server which comprise the game system of Example 1 of this invention. 本発明の実施例1の遊技用システムを構成するサイトサーバと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the site server and management server which comprise the game system of Example 1 of this invention. 本発明の実施例1の遊技用システムにおいて、会員遊技者の情報端末に表示されるログインページを示す図である。It is a figure which shows the login page displayed on the information terminal of a member player in the game system of Example 1 of this invention. 本発明の実施例1の遊技用システムにおいて、会員遊技者の情報端末に表示される確認ページを示す図である。It is a figure which shows the confirmation page displayed on the information terminal of a member player in the game system of Example 1 of this invention. 本発明の実施例1の遊技用システムにおいて、会員遊技者の情報端末に表示される遊技場選択ページを示す図である。It is a figure which shows the game hall selection page displayed on the information terminal of a member player in the game system of Example 1 of this invention. 本発明の実施例1の遊技用システムにおいて、会員遊技者の情報端末に表示される確認ページを示す図である。It is a figure which shows the confirmation page displayed on the information terminal of a member player in the game system of Example 1 of this invention. 本発明の実施例2に用いた登録遊技場特定テーブルを示す図である。It is a figure which shows the registration game hall specific table used for Example 2 of this invention. 本発明の実施例2の遊技用システムを構成する会員管理コンピュータと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the member management computer and management server which comprise the game system of Example 2 of this invention. 本発明の実施例2の遊技用システムを構成するサイトサーバと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the site server and management server which comprise the game system of Example 2 of this invention. 本発明の実施例3に用いた会員IDテーブルを示す図である。It is a figure which shows the member ID table used for Example 3 of this invention. 本発明の実施例3の遊技用システムを構成する会員管理コンピュータと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the member management computer and management server which comprise the game system of Example 3 of this invention. 本発明の実施例3の遊技用システムを構成するサイトサーバと管理サーバとの処理状況を示す図である。It is a figure which shows the processing condition of the site server and management server which comprise the game system of Example 3 of this invention.

符号の説明Explanation of symbols

2 パチンコ機
3 カードユニット
4 中継端末
5 ルータ
14 サイトサーバ
15 ノートパソコン
16 携帯電話
40 玉計数器
100 システムコントローラ
120 会員管理コンピュータ
122 CPU
125 記憶装置
126 入力装置
129 通信部
140 管理サーバ
142 CPU
145 記憶装置
148 DSU
149 通信部
182 CPU
188 第1通信部
189 第2通信部
2 Pachinko machine 3 Card unit 4 Relay terminal 5 Router 14 Site server 15 Laptop 16 Mobile phone 40 Ball counter 100 System controller 120 Member management computer 122 CPU
125 Storage Device 126 Input Device 129 Communication Unit 140 Management Server 142 CPU
145 Storage device 148 DSU
149 Communication unit 182 CPU
188 First communication unit 189 Second communication unit

Claims (8)

遊技場内に設置され、当該遊技場において会員登録した会員遊技者の該遊技場での遊技に関連して発生した会員遊技関連情報を、各遊技場において個別に各会員遊技者に対して付与された情報であって各会員遊技者を個々に識別可能な会員識別情報に対応付けて記憶するための会員遊技関連情報記憶手段と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報とともに送信する会員遊技関連情報送信手段と、を備える遊技場内管理装置と、
複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、
前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員識別情報と会員遊技関連情報とを対応付けて記憶するための遊技場別会員遊技関連情報記憶手段と、
各遊技場毎に、当該遊技場の前記会員識別情報が記録されることにより該遊技場で使用可能とされた会員用記録媒体の発行を受けた各会員遊技者の会員属性情報を、当該遊技場の遊技場識別情報並びに当該会員遊技者の前記会員識別情報に対応付けて記憶する会員属性情報記憶手段と、
会員遊技者が操作可能な情報端末から当該会員遊技者が会員となっているいずれか1つの遊技場の会員識別情報を少なくとも受付ける会員識別情報受付け手段と、
前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記会員属性情報記憶手段に記憶されている会員属性情報と同一の会員属性情報に対応付けて該会員属性情報記憶手段に記憶されている会員識別情報と遊技場識別情報とから、前記会員識別情報受付け手段にて受付けた会員識別情報が対応する遊技場以外の遊技場における当該会員遊技者の会員識別情報とその遊技場の遊技場識別情報とを特定する他遊技場会員識別情報特定手段と、
前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報、並びに前記他遊技場会員識別情報特定手段にて特定された遊技場識別情報並びに会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を抽出する抽出手段と、
該抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段と、
を備える遊技場外管理装置と、
から成ることを特徴とする遊技用システム。
Installed in each game arcade, imparting member gaming related information generated in connection with the game of a member player of the recreation field that member registration in the game arcade, for each member player individually in each game hall and membership gaming related information storage means for storing in association with individually identifiable member identification information information is a by each member player that is, related members game stored in the associative membered game-related information storage means A game hall management device comprising: member identification information associated with the member game related information and member game related information transmitting means for transmitting the game field together with game hall identification information capable of individually identifying the game hall;
It is connected to the game hall management device installed in each of the plurality of game halls so that data communication is possible,
Game hall-specific member game related information storage means for storing the game hall identification information, the member identification information and the member game related information transmitted from the member game related information transmission means in association with each other;
For each game arcade, the membership attribute information for each member player who issued a member for recording media that are available in the recreation field by member identification information is recorded in the game arcade, the game and membership attribute information storage means in association to memorize the member identification information of the game arcade identification information and the member player's play,
Member identification information receiving means for receiving at least member identification information of any one of the game halls of which the member player is a member from an information terminal operable by the member player;
Stored in the member attribute information storage unit in association with the same member attribute information as the member attribute information stored in the member attribute information storage unit in association with the member identification information received by the member identification information reception unit. Member identification information of the member player in the game hall other than the game hall corresponding to the member identification information received by the member identification information receiving means and the game of the game hall Other game hall member identification information specifying means for specifying the field identification information;
In association with the member identification information received by the member identification information receiving means, the member game related information stored in the member game related information storage means for each game hall and specified by the other game hall member identification information specifying means Extraction means for extracting the member game related information stored in the member game related information storage means for each game hall in association with the played game hall identification information and the member identification information;
Member game related information distribution means for distributing the member game related information extracted by the extraction means to a distribution destination designated by the information terminal or the member player;
A management facility outside the game hall comprising:
A gaming system characterized by comprising:
前記遊技場外管理装置は、前記会員属性情報記憶手段に同一の会員属性情報に対応付けて記憶されている遊技場識別情報を抽出する遊技場抽出手段を備え、
前記会員属性情報記憶手段は、該遊技場抽出手段にて抽出された遊技場識別情報と会員属性情報とを対応付けて記憶するための遊技場識別情報記憶手段を含み、
前記他遊技場会員識別情報特定手段は、前記会員識別情報受付け手段にて受付けた遊技場識別情報と会員識別情報とに対応付けて前記会員属性情報記憶手段に記憶されている会員属性情報を特定し、該特定した会員属性情報に対応付けて前記遊技場識別情報記憶手段に記憶されている遊技場識別情報と、当該遊技場識別情報と前記特定した会員属性情報とに対応付けて前記会員属性情報記憶手段に記憶されている会員識別情報とから、前記会員識別情報受付け手段にて受付けた会員識別情報が対応する遊技場以外の遊技場における当該会員遊技者の会員識別情報とその遊技場の遊技場識別情報とを特定することを特徴とする請求項1に記載の遊技用システム。
The outside-game-field management device includes a game field extraction unit that extracts game field identification information stored in the member attribute information storage unit in association with the same member attribute information,
The member attribute information storage means includes a game hall identification information storage means for storing the game hall identification information extracted by the game hall extraction means and the member attribute information in association with each other,
The other amusement hall member identification information specifying means specifies member attribute information stored in the member attribute information storage means in association with the game hall identification information and member identification information received by the member identification information receiving means. The game site identification information stored in the game room identification information storage means in association with the specified member attribute information, the game site identification information and the specified member attribute information in association with the member attribute. From the member identification information stored in the information storage means, the member identification information of the member player in the game hall other than the game hall corresponding to the member identification information received by the member identification information receiving means, and the game hall 2. The game system according to claim 1, wherein the game hall identification information is specified.
前記遊技場内管理装置は、各会員遊技者の会員属性情報を入力するための会員属性情報入力手段と、該会員属性情報入力手段から入力された会員属性情報を、当該会員遊技者の会員識別情報並びに当該遊技場の遊技場識別情報とともに前記遊技場外管理装置に送信する会員属性情報送信手段とを備え、
前記遊技場外管理装置は、該会員属性情報送信手段から送信される遊技場識別情報から前記会員属性情報記憶手段における記憶対象とする遊技場を特定し、該特定した遊技場の記憶情報として該遊技場識別情報とともに前記会員属性情報送信手段から送信された会員識別情報と会員属性情報とを対応付けて該会員属性情報記憶手段に記憶することを特徴とする請求項1または2に記載の遊技用システム。
The in-game management device includes: member attribute information input means for inputting member attribute information of each member player; member attribute information input from the member attribute information input means; member identification information of the member player And a member attribute information transmission means for transmitting to the outside management device together with the game hall identification information of the game hall,
The out-of-game-field management device identifies a game field to be stored in the member attribute information storage unit from the game field identification information transmitted from the member attribute information transmission unit, and stores the game as storage information of the identified game field. 3. The game according to claim 1, wherein the member identification information and the member attribute information transmitted from the member attribute information transmitting means together with the field identification information are stored in association with each other in the member attribute information storage means. system.
前記遊技場外管理装置は、前記遊技場識別情報記憶手段に前記会員属性情報送信手段から送信される会員属性情報と同一の会員属性情報が記憶されているときには、当該会員属性情報に対応付けて該会員属性情報とともに前記会員属性情報送信手段から送信された遊技場識別情報を該遊技場識別情報記憶手段に記憶することを特徴とする請求項3に記載の遊技用システム。   When the member attribute information identical to the member attribute information transmitted from the member attribute information transmission unit is stored in the game field identification information storage unit, the management device outside the gaming hall associates the member attribute information with the member attribute information. 4. The game system according to claim 3, wherein the game hall identification information transmitted from the member attribute information transmission means together with the member attribute information is stored in the game hall identification information storage means. 遊技場内に設置され、当該遊技場において会員登録した会員遊技者の該遊技場での遊技に関連して発生した会員遊技関連情報を、各遊技場において個別に各会員遊技者に対して付与された情報であって各会員遊技者を個々に識別可能な会員識別情報に対応付けて記憶するための会員遊技関連情報記憶手段と、該会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を、当該会員遊技関連情報が対応付けられている会員識別情報並びに当該遊技場を個々に識別可能な遊技場識別情報とともに送信する会員遊技関連情報送信手段と、を備える遊技場内管理装置と、
複数の各遊技場に設置された遊技場内管理装置とデータ通信可能に接続され、
前記会員遊技関連情報送信手段から送信される遊技場識別情報と会員識別情報と会員遊技関連情報とを対応付けて記憶するための遊技場別会員遊技関連情報記憶手段と、
前記会員識別情報が記録されることで該会員識別情報が対応する遊技場で使用可能とされた会員用記録媒体の発行を受けた各会員遊技者の会員属性情報に対応付けて、当該会員遊技者に対して個々の遊技場において付与された前記会員識別情報と当該会員識別情報が対応する遊技場の遊技場識別情報とを記憶するための会員識別情報記憶手段と、
会員遊技者が操作可能な情報端末から当該会員遊技者が会員となっているいずれか1つの遊技場の会員識別情報を少なくとも受付ける会員識別情報受付け手段と、
前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記会員識別情報記憶手段に記憶されている当該会員識別情報が対応する遊技場識別情報から、前記会員識別情報受付け手段にて受付けた会員識別情報が対応する遊技場以外の遊技場における当該会員遊技者の会員識別情報とその遊技場の遊技場識別情報とを特定する他遊技場会員識別情報特定手段と、
前記会員識別情報受付け手段にて受付けた会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報、並びに前記他遊技場会員識別情報特定手段にて特定された遊技場識別情報並びに会員識別情報に対応付けて前記遊技場別会員遊技関連情報記憶手段に記憶されている会員遊技関連情報を抽出する抽出手段と、
該抽出手段にて抽出された会員遊技関連情報を前記情報端末或いは会員遊技者が指定した配信先に配信する会員遊技関連情報配信手段と、
を備える遊技場外管理装置と、
から成ることを特徴とする遊技用システム。
Installed in each game arcade, imparting member gaming related information generated in connection with the game of a member player of the recreation field that member registration in the game arcade, for each member player individually in each game hall and membership gaming related information storage means for storing in association with individually identifiable member identification information information is a by each member player that is, related members game stored in the associative membered game-related information storage means A game hall management device comprising: member identification information associated with the member game related information and member game related information transmitting means for transmitting the game field together with game hall identification information capable of individually identifying the game hall;
It is connected to the game hall management device installed in each of the plurality of game halls so that data communication is possible,
Game hall-specific member game related information storage means for storing the game hall identification information, the member identification information and the member game related information transmitted from the member game related information transmission means in association with each other;
The member identification information is recorded in association with the member attribute information of each member player who has been issued a member recording medium that can be used in the game hall corresponding to the member identification information. Member identification information storage means for storing the member identification information given to each person in each game hall and the game hall identification information of the game hall corresponding to the member identification information;
Member identification information receiving means for receiving at least member identification information of any one of the game halls of which the member player is a member from an information terminal operable by the member player;
Accepted by the member identification information receiving means from the game hall identification information corresponding to the member identification information stored in the member identification information storage means in association with the member identification information received by the member identification information receiving means. Other game hall member identification information specifying means for specifying the member identification information of the member player and the game hall identification information of the game hall in a game hall other than the game hall corresponding to the member identification information,
In association with the member identification information received by the member identification information receiving means, the member game related information stored in the member game related information storage means for each game hall and specified by the other game hall member identification information specifying means Extraction means for extracting the member game related information stored in the member game related information storage means for each game hall in association with the played game hall identification information and the member identification information;
Member game related information distribution means for distributing the member game related information extracted by the extraction means to a distribution destination designated by the information terminal or the member player;
A management facility outside the game hall comprising:
A gaming system characterized by comprising:
前記遊技場内管理装置は、各会員遊技者の会員属性情報を入力するための会員属性情報入力手段と、該会員属性情報入力手段から入力された会員属性情報を、当該会員遊技者の会員識別情報並びに当該遊技場の遊技場識別情報とともに前記遊技場外管理装置に送信する会員属性情報送信手段とを備え、
前記遊技場外管理装置は、前記会員識別情報記憶手段に該会員属性情報送信手段から送信される会員属性情報と同一の会員属性情報が記憶されているときには、当該会員属性情報に対応付けて該会員属性情報とともに前記会員属性情報送信手段から送信された遊技場識別情報と会員識別情報とを該会員識別情報記憶手段に記憶することを特徴とする請求項5に記載の遊技用システム。
The in-game management device includes: member attribute information input means for inputting member attribute information of each member player; member attribute information input from the member attribute information input means; member identification information of the member player And a member attribute information transmission means for transmitting to the outside management device together with the game hall identification information of the game hall,
When the member attribute information identical to the member attribute information transmitted from the member attribute information transmission unit is stored in the member identification information storage unit, the outside-game management device associates the member with the member attribute information. 6. The game system according to claim 5, wherein the game field identification information and member identification information transmitted from the member attribute information transmission means together with the attribute information are stored in the member identification information storage means.
前記会員遊技関連情報は、会員遊技者の各遊技場における収支情報を含むことを特徴とする請求項1〜6のいずれかに記載の遊技用システム。   The game system according to any one of claims 1 to 6, wherein the member game related information includes balance information in each game hall of the member player. 前記会員遊技関連情報は、会員遊技者の各遊技場おける遊技にて獲得した獲得価値のうち遊技に再使用可能とされた貯蓄価値の大きさの貯蓄価値情報を含むことを特徴とする請求項1〜7のいずれかに記載の遊技用システム。   The member game-related information includes saving value information of a value of a saving value that can be reused for a game out of the acquired value acquired in the game at each game hall of the member player. The game system according to any one of 1 to 7.
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