JP4240343B2 - 画像生成装置および画像生成方法 - Google Patents

画像生成装置および画像生成方法 Download PDF

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Publication number
JP4240343B2
JP4240343B2 JP37592698A JP37592698A JP4240343B2 JP 4240343 B2 JP4240343 B2 JP 4240343B2 JP 37592698 A JP37592698 A JP 37592698A JP 37592698 A JP37592698 A JP 37592698A JP 4240343 B2 JP4240343 B2 JP 4240343B2
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Japan
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component
areas
components
data
image
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Expired - Fee Related
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JP37592698A
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English (en)
Japanese (ja)
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JP2000182077A5 (https=
JP2000182077A (ja
Inventor
裕 鈴木
武史 平井
和生 近藤
和典 益田
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Sega Corp
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Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Priority to JP37592698A priority Critical patent/JP4240343B2/ja
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to EP05075942A priority patent/EP1587034A3/en
Priority to EP99959923A priority patent/EP1063615B1/en
Priority to US09/622,536 priority patent/US7479958B1/en
Priority to CNB998031070A priority patent/CN1230789C/zh
Priority to PCT/JP1999/007154 priority patent/WO2000038116A1/ja
Priority to ES99959923T priority patent/ES2284279T3/es
Priority to CNA2004100386569A priority patent/CN1595415A/zh
Priority to KR1020047020704A priority patent/KR100641671B1/ko
Priority to DE69934972T priority patent/DE69934972T2/de
Priority to KR1020007009113A priority patent/KR100740072B1/ko
Publication of JP2000182077A publication Critical patent/JP2000182077A/ja
Publication of JP2000182077A5 publication Critical patent/JP2000182077A5/ja
Priority to US11/826,421 priority patent/US20070262986A1/en
Application granted granted Critical
Publication of JP4240343B2 publication Critical patent/JP4240343B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/40Hidden part removal
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/663Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Geometry (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Human Computer Interaction (AREA)
  • Architecture (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
  • User Interface Of Digital Computer (AREA)
JP37592698A 1998-12-19 1998-12-19 画像生成装置および画像生成方法 Expired - Fee Related JP4240343B2 (ja)

Priority Applications (12)

Application Number Priority Date Filing Date Title
JP37592698A JP4240343B2 (ja) 1998-12-19 1998-12-19 画像生成装置および画像生成方法
KR1020007009113A KR100740072B1 (ko) 1998-12-19 1999-12-20 화상 생성 장치
US09/622,536 US7479958B1 (en) 1998-12-19 1999-12-20 Image generating device and image generating method
CNB998031070A CN1230789C (zh) 1998-12-19 1999-12-20 图象生成装置
PCT/JP1999/007154 WO2000038116A1 (fr) 1998-12-19 1999-12-20 Dispositif generateur d'image et procede generateur d'image
ES99959923T ES2284279T3 (es) 1998-12-19 1999-12-20 Dispositivo generador de imagen y metodo generador de imagen.
EP05075942A EP1587034A3 (en) 1998-12-19 1999-12-20 Image generating device and image generating method
KR1020047020704A KR100641671B1 (ko) 1998-12-19 1999-12-20 화상 생성 장치
DE69934972T DE69934972T2 (de) 1998-12-19 1999-12-20 Bildgenerierende vorrichtung und bildgenerierendes verfahren
EP99959923A EP1063615B1 (en) 1998-12-19 1999-12-20 Image generating device and image generating method
CNA2004100386569A CN1595415A (zh) 1998-12-19 1999-12-20 图象生成装置和图象生成方法
US11/826,421 US20070262986A1 (en) 1998-12-19 2007-07-16 Image generating device and image generating method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP37592698A JP4240343B2 (ja) 1998-12-19 1998-12-19 画像生成装置および画像生成方法

Publications (3)

Publication Number Publication Date
JP2000182077A JP2000182077A (ja) 2000-06-30
JP2000182077A5 JP2000182077A5 (https=) 2006-03-09
JP4240343B2 true JP4240343B2 (ja) 2009-03-18

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JP37592698A Expired - Fee Related JP4240343B2 (ja) 1998-12-19 1998-12-19 画像生成装置および画像生成方法

Country Status (8)

Country Link
US (2) US7479958B1 (https=)
EP (2) EP1063615B1 (https=)
JP (1) JP4240343B2 (https=)
KR (2) KR100740072B1 (https=)
CN (2) CN1230789C (https=)
DE (1) DE69934972T2 (https=)
ES (1) ES2284279T3 (https=)
WO (1) WO2000038116A1 (https=)

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DE69934972T2 (de) 2007-10-25
ES2284279T3 (es) 2007-11-01
EP1063615A4 (en) 2003-06-04
EP1587034A2 (en) 2005-10-19
KR20010041074A (ko) 2001-05-15
EP1587034A3 (en) 2011-04-13
US7479958B1 (en) 2009-01-20
EP1063615A1 (en) 2000-12-27
KR20050007430A (ko) 2005-01-17
CN1595415A (zh) 2005-03-16
WO2000038116A1 (fr) 2000-06-29
JP2000182077A (ja) 2000-06-30
EP1063615B1 (en) 2007-01-24
CN1230789C (zh) 2005-12-07
CN1291318A (zh) 2001-04-11
US20070262986A1 (en) 2007-11-15
KR100641671B1 (ko) 2006-11-03
DE69934972D1 (de) 2007-03-15
KR100740072B1 (ko) 2007-07-18

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