KR100740072B1 - 화상 생성 장치 - Google Patents

화상 생성 장치 Download PDF

Info

Publication number
KR100740072B1
KR100740072B1 KR1020007009113A KR20007009113A KR100740072B1 KR 100740072 B1 KR100740072 B1 KR 100740072B1 KR 1020007009113 A KR1020007009113 A KR 1020007009113A KR 20007009113 A KR20007009113 A KR 20007009113A KR 100740072 B1 KR100740072 B1 KR 100740072B1
Authority
KR
South Korea
Prior art keywords
component
game
regions
delete delete
behind
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
KR1020007009113A
Other languages
English (en)
Korean (ko)
Other versions
KR20010041074A (ko
Inventor
스즈키유
히라이다케시
콘도우토모
마스다카즈노리
Original Assignee
가부시키가이샤 세가
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 가부시키가이샤 세가 filed Critical 가부시키가이샤 세가
Publication of KR20010041074A publication Critical patent/KR20010041074A/ko
Application granted granted Critical
Publication of KR100740072B1 publication Critical patent/KR100740072B1/ko
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/40Hidden part removal
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/663Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Geometry (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Human Computer Interaction (AREA)
  • Architecture (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020007009113A 1998-12-19 1999-12-20 화상 생성 장치 Expired - Fee Related KR100740072B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP37592698A JP4240343B2 (ja) 1998-12-19 1998-12-19 画像生成装置および画像生成方法
JP98-375926 1998-12-19

Related Child Applications (1)

Application Number Title Priority Date Filing Date
KR1020047020704A Division KR100641671B1 (ko) 1998-12-19 1999-12-20 화상 생성 장치

Publications (2)

Publication Number Publication Date
KR20010041074A KR20010041074A (ko) 2001-05-15
KR100740072B1 true KR100740072B1 (ko) 2007-07-18

Family

ID=18506286

Family Applications (2)

Application Number Title Priority Date Filing Date
KR1020007009113A Expired - Fee Related KR100740072B1 (ko) 1998-12-19 1999-12-20 화상 생성 장치
KR1020047020704A Expired - Fee Related KR100641671B1 (ko) 1998-12-19 1999-12-20 화상 생성 장치

Family Applications After (1)

Application Number Title Priority Date Filing Date
KR1020047020704A Expired - Fee Related KR100641671B1 (ko) 1998-12-19 1999-12-20 화상 생성 장치

Country Status (8)

Country Link
US (2) US7479958B1 (https=)
EP (2) EP1063615B1 (https=)
JP (1) JP4240343B2 (https=)
KR (2) KR100740072B1 (https=)
CN (2) CN1230789C (https=)
DE (1) DE69934972T2 (https=)
ES (1) ES2284279T3 (https=)
WO (1) WO2000038116A1 (https=)

Families Citing this family (51)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3350473B2 (ja) 1999-03-17 2002-11-25 富士通株式会社 オクルージョンカリングを行う3次元グラフィックス描画装置および方法
US6618048B1 (en) 1999-10-28 2003-09-09 Nintendo Co., Ltd. 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components
US6411301B1 (en) 1999-10-28 2002-06-25 Nintendo Co., Ltd. Graphics system interface
US6452600B1 (en) 1999-10-28 2002-09-17 Nintendo Co., Ltd. Graphics system interface
US6859862B1 (en) 2000-04-07 2005-02-22 Nintendo Co., Ltd. Method and apparatus for software management of on-chip cache
US6857061B1 (en) 2000-04-07 2005-02-15 Nintendo Co., Ltd. Method and apparatus for obtaining a scalar value directly from a vector register
US7119813B1 (en) 2000-06-02 2006-10-10 Nintendo Co., Ltd. Variable bit field encoding
US6636214B1 (en) 2000-08-23 2003-10-21 Nintendo Co., Ltd. Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode
US6580430B1 (en) 2000-08-23 2003-06-17 Nintendo Co., Ltd. Method and apparatus for providing improved fog effects in a graphics system
US7538772B1 (en) 2000-08-23 2009-05-26 Nintendo Co., Ltd. Graphics processing system with enhanced memory controller
US6639595B1 (en) 2000-08-23 2003-10-28 Nintendo Co., Ltd. Achromatic lighting in a graphics system and method
US6937245B1 (en) 2000-08-23 2005-08-30 Nintendo Co., Ltd. Graphics system with embedded frame buffer having reconfigurable pixel formats
US6980218B1 (en) 2000-08-23 2005-12-27 Nintendo Co., Ltd. Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
US6707458B1 (en) 2000-08-23 2004-03-16 Nintendo Co., Ltd. Method and apparatus for texture tiling in a graphics system
US7184059B1 (en) 2000-08-23 2007-02-27 Nintendo Co., Ltd. Graphics system with copy out conversions between embedded frame buffer and main memory
US6606689B1 (en) 2000-08-23 2003-08-12 Nintendo Co., Ltd. Method and apparatus for pre-caching data in audio memory
US7002591B1 (en) 2000-08-23 2006-02-21 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
US6664958B1 (en) 2000-08-23 2003-12-16 Nintendo Co., Ltd. Z-texturing
US6664962B1 (en) 2000-08-23 2003-12-16 Nintendo Co., Ltd. Shadow mapping in a low cost graphics system
US7034828B1 (en) 2000-08-23 2006-04-25 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US6609977B1 (en) 2000-08-23 2003-08-26 Nintendo Co., Ltd. External interfaces for a 3D graphics system
US7134960B1 (en) 2000-08-23 2006-11-14 Nintendo Co., Ltd. External interfaces for a 3D graphics system
US6700586B1 (en) 2000-08-23 2004-03-02 Nintendo Co., Ltd. Low cost graphics with stitching processing hardware support for skeletal animation
US6867781B1 (en) 2000-08-23 2005-03-15 Nintendo Co., Ltd. Graphics pipeline token synchronization
US7196710B1 (en) 2000-08-23 2007-03-27 Nintendo Co., Ltd. Method and apparatus for buffering graphics data in a graphics system
US6999100B1 (en) 2000-08-23 2006-02-14 Nintendo Co., Ltd. Method and apparatus for anti-aliasing in a graphics system
US6825851B1 (en) 2000-08-23 2004-11-30 Nintendo Co., Ltd. Method and apparatus for environment-mapped bump-mapping in a graphics system
JP3452892B2 (ja) 2000-10-31 2003-10-06 コナミ株式会社 表示制御プログラムを記録したコンピュータ読み取り可能な記録媒体および表示制御方法
JP2002153656A (ja) * 2000-11-22 2002-05-28 Heiwa Corp 遊技機
US6697074B2 (en) 2000-11-28 2004-02-24 Nintendo Co., Ltd. Graphics system interface
US7003588B1 (en) 2001-08-22 2006-02-21 Nintendo Co., Ltd. Peripheral devices for a video game system
JP3794681B2 (ja) 2001-11-29 2006-07-05 株式会社スクウェア・エニックス ビデオゲーム処理方法及びビデオゲーム処理装置及びビデオゲームのプログラム及びビデオゲームのプログラムを記録した記録媒体
JP3843242B2 (ja) 2002-02-28 2006-11-08 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、およびゲーム装置
KR100813296B1 (ko) * 2006-01-31 2008-03-13 (주)넥스트플레이 3차원 실시간 그래픽을 위한 2차원 아바타를 제작하고표시하는 방법
JP3944521B2 (ja) * 2006-04-17 2007-07-11 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP4346625B2 (ja) 2006-04-28 2009-10-21 株式会社スクウェア・エニックス ビデオゲーム処理装置、およびビデオゲーム処理プログラム
KR100925512B1 (ko) 2007-12-26 2009-11-06 에스케이커뮤니케이션즈 주식회사 가상현실 서비스를 위한 이동 공간 관리 방법
JP2009301228A (ja) * 2008-06-11 2009-12-24 Sega Corp 遮蔽データ生成方法、モデル描画方法、遮蔽データ生成装置、モデル描画装置、遮蔽データ生成プログラムおよびモデル描画プログラム
KR20090012278A (ko) * 2009-01-12 2009-02-02 (주)딜리젼 모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체
JP5469379B2 (ja) * 2009-05-28 2014-04-16 任天堂株式会社 ゲームプログラム、および、ゲーム装置
JP5340900B2 (ja) * 2009-12-03 2013-11-13 株式会社エヌ・ティ・ティ・ドコモ オブジェクト管理装置及びオブジェクト管理方法
JP5578719B2 (ja) * 2010-09-17 2014-08-27 株式会社 ミックウェア 情報システム、端末装置、広告出力方法、およびプログラム
JP5677050B2 (ja) * 2010-11-26 2015-02-25 株式会社カプコン ゲームプログラム及びゲーム装置
JP5762637B2 (ja) * 2012-07-30 2015-08-12 三菱電機株式会社 地図表示装置
US9508195B2 (en) * 2014-09-03 2016-11-29 Microsoft Technology Licensing, Llc Management of content in a 3D holographic environment
CN108510590A (zh) * 2017-02-24 2018-09-07 北京图森未来科技有限公司 一种生成三维边界框的方法及装置
US11442591B2 (en) * 2018-04-09 2022-09-13 Lockheed Martin Corporation System, method, computer readable medium, and viewer-interface for prioritized selection of mutually occluding objects in a virtual environment
CN109364478B (zh) 2018-09-07 2022-08-23 深圳市腾讯信息技术有限公司 信息同步方法、装置及存储介质
US11494742B2 (en) * 2019-09-05 2022-11-08 International Business Machines Corporation Dynamic workplace set-up using participant preferences
CN111752434A (zh) * 2020-06-23 2020-10-09 万鹤龄 一种游戏视野变换方法
JP7725433B2 (ja) * 2022-09-01 2025-08-19 株式会社コロプラ プログラム及びシステム

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08161526A (ja) * 1994-11-30 1996-06-21 Namco Ltd 画像合成装置及び画像合成方法

Family Cites Families (39)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5255207C1 (en) * 1988-06-16 2001-01-09 Larry Cornwell Method for designing and detailing cabinets
US5249264A (en) * 1988-11-14 1993-09-28 International Business Machines Corporation Image display method and apparatus
FR2641881A1 (fr) * 1989-01-17 1990-07-20 Mevel Denis Appareil de preparation, avec presentation visuelle synthetique d'un amenagement
GB2270243B (en) * 1992-08-26 1996-02-28 Namco Ltd Image synthesizing system
US6411266B1 (en) * 1993-08-23 2002-06-25 Francis J. Maguire, Jr. Apparatus and method for providing images of real and virtual objects in a head mounted display
US5559937A (en) * 1993-08-28 1996-09-24 Namco Ltd. Clipping processing device, three-dimensional simulator device, and clipping processing method
US5712964A (en) * 1993-09-29 1998-01-27 Fujitsu Limited Computer graphics data display device and method based on a high-speed generation of a changed image
JP3214776B2 (ja) * 1994-04-13 2001-10-02 株式会社東芝 仮想環境表示装置および方法
US5596686A (en) * 1994-04-21 1997-01-21 Silicon Engines, Inc. Method and apparatus for simultaneous parallel query graphics rendering Z-coordinate buffer
JP3166514B2 (ja) 1994-04-22 2001-05-14 凸版印刷株式会社 間取り図立体表示システムおよび住宅模型作成システム
JPH07296030A (ja) 1994-04-25 1995-11-10 Tokyo Gas Co Ltd 作業面形成装置
AUPM701394A0 (en) * 1994-07-22 1994-08-18 Monash University A graphical display system
US5563988A (en) * 1994-08-01 1996-10-08 Massachusetts Institute Of Technology Method and system for facilitating wireless, full-body, real-time user interaction with a digitally represented visual environment
US5764232A (en) * 1994-09-16 1998-06-09 Namco Ltd. Three-dimensional simulator apparatus and image synthesis method
JP3559335B2 (ja) * 1995-02-03 2004-09-02 富士通株式会社 三次元画像処理装置
US5850352A (en) * 1995-03-31 1998-12-15 The Regents Of The University Of California Immersive video, including video hypermosaicing to generate from multiple video views of a scene a three-dimensional video mosaic from which diverse virtual video scene images are synthesized, including panoramic, scene interactive and stereoscopic images
US5601431A (en) * 1995-05-03 1997-02-11 Howard; Cheryl Interior design system and method
US6016147A (en) * 1995-05-08 2000-01-18 Autodesk, Inc. Method and system for interactively determining and displaying geometric relationships between three dimensional objects based on predetermined geometric constraints and position of an input device
CA2180899A1 (en) * 1995-07-12 1997-01-13 Yasuaki Honda Synchronous updating of sub objects in a three dimensional virtual reality space sharing system and method therefore
US5867166A (en) * 1995-08-04 1999-02-02 Microsoft Corporation Method and system for generating images using Gsprites
US6064393A (en) * 1995-08-04 2000-05-16 Microsoft Corporation Method for measuring the fidelity of warped image layer approximations in a real-time graphics rendering pipeline
JPH09153146A (ja) * 1995-09-28 1997-06-10 Toshiba Corp 仮想空間表示方法
US5764241A (en) * 1995-11-30 1998-06-09 Microsoft Corporation Method and system for modeling and presenting integrated media with a declarative modeling language for representing reactive behavior
DE69629917D1 (de) * 1995-12-07 2003-10-16 Sega Enterprises Kk Bilderzeugungsapparat, bilderzeugungsverfahren, spielmaschine für das verfahren und medium
JPH09317206A (ja) * 1996-05-30 1997-12-09 Matsushita Electric Ind Co Ltd 建物リフォーム支援装置
US5796395A (en) * 1996-04-02 1998-08-18 Wegener Internet Projects Bv System for publishing and searching interests of individuals
US5937081A (en) * 1996-04-10 1999-08-10 O'brill; Michael R. Image composition system and method of using same
US5751291A (en) * 1996-07-26 1998-05-12 Hewlett-Packard Company System and method for accelerated occlusion culling
US5923330A (en) * 1996-08-12 1999-07-13 Ncr Corporation System and method for navigation and interaction in structured information spaces
US5986674A (en) * 1996-10-31 1999-11-16 Namco. Ltd. Three-dimensional game apparatus and information storage medium
US5977978A (en) * 1996-11-13 1999-11-02 Platinum Technology Ip, Inc. Interactive authoring of 3D scenes and movies
JPH10198816A (ja) * 1997-01-13 1998-07-31 Mitsubishi Electric Corp 情報処理システム及びネットワーク型情報処理システム
JPH10255069A (ja) * 1997-03-10 1998-09-25 Canon Inc 画像処理システム
US6084590A (en) * 1997-04-07 2000-07-04 Synapix, Inc. Media production with correlation of image stream and abstract objects in a three-dimensional virtual stage
US6058397A (en) * 1997-04-08 2000-05-02 Mitsubishi Electric Information Technology Center America, Inc. 3D virtual environment creation management and delivery system
US6215505B1 (en) * 1997-06-20 2001-04-10 Nippon Telegraph And Telephone Corporation Scheme for interactive video manipulation and display of moving object on background image
US6018348A (en) * 1997-12-31 2000-01-25 Intel Corporation Method for visibility culling
US6067096A (en) * 1998-03-04 2000-05-23 Nagle; John Method and system for generating realistic collisions in graphical simulations
US6738059B1 (en) * 1998-12-18 2004-05-18 Kabushiki Kaisha Sega Enterprises Apparatus and methods for image processing using mixed display objects

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08161526A (ja) * 1994-11-30 1996-06-21 Namco Ltd 画像合成装置及び画像合成方法

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
Zhang, Hansong, Effective Occlusion Culling for the Interactive Display of Arbitrary Models Ph.D. Thesis, Department of computer Science, University of North Carolina at Chapel Hill"(1998. 07) *

Also Published As

Publication number Publication date
DE69934972T2 (de) 2007-10-25
ES2284279T3 (es) 2007-11-01
EP1063615A4 (en) 2003-06-04
EP1587034A2 (en) 2005-10-19
KR20010041074A (ko) 2001-05-15
EP1587034A3 (en) 2011-04-13
US7479958B1 (en) 2009-01-20
EP1063615A1 (en) 2000-12-27
KR20050007430A (ko) 2005-01-17
CN1595415A (zh) 2005-03-16
WO2000038116A1 (fr) 2000-06-29
JP2000182077A (ja) 2000-06-30
EP1063615B1 (en) 2007-01-24
CN1230789C (zh) 2005-12-07
CN1291318A (zh) 2001-04-11
US20070262986A1 (en) 2007-11-15
KR100641671B1 (ko) 2006-11-03
JP4240343B2 (ja) 2009-03-18
DE69934972D1 (de) 2007-03-15

Similar Documents

Publication Publication Date Title
KR100740072B1 (ko) 화상 생성 장치
EP0901803B1 (en) Device and method for image processing
EP0999523B1 (en) Image processor, game machine, image processing method, and recording medium
US6319129B1 (en) Method and a video game system of generating a field map
JPWO1999060526A1 (ja) 画像処理装置、ゲーム装置、画像処理方法および記録媒体
WO1996025211A1 (en) Three-dimensional game device and picture synthesis method
US20100315421A1 (en) Generating fog effects in a simulated environment
Thorn Learn unity for 2d game development
WO2006080282A1 (ja) 画像生成装置、ライト配置方法、記録媒体、ならびに、プログラム
JP4600793B2 (ja) 画像処理装置
JP3586460B2 (ja) 3次元ゲーム装置及び画像合成方法
HK1082579A (en) Image generating device and image generating method
JP4688405B2 (ja) プログラム、情報記憶媒体及びゲーム装置
JP3494974B2 (ja) 仮想物体表示プログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、表示制御装置および方法
CN121962374A (zh) 图像处理方法和装置、存储介质及电子设备
HK1018888A (en) Device and method for image processing
JP2003290556A (ja) 3次元ゲーム装置及び画像合成方法

Legal Events

Date Code Title Description
PA0105 International application

St.27 status event code: A-0-1-A10-A15-nap-PA0105

PN2301 Change of applicant

St.27 status event code: A-3-3-R10-R13-asn-PN2301

St.27 status event code: A-3-3-R10-R11-asn-PN2301

PG1501 Laying open of application

St.27 status event code: A-1-1-Q10-Q12-nap-PG1501

A107 Divisional application of patent
A201 Request for examination
AMND Amendment
E13-X000 Pre-grant limitation requested

St.27 status event code: A-2-3-E10-E13-lim-X000

P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

P13-X000 Application amended

St.27 status event code: A-2-2-P10-P13-nap-X000

PA0104 Divisional application for international application

St.27 status event code: A-0-1-A10-A18-div-PA0104

St.27 status event code: A-0-1-A10-A16-div-PA0104

PA0201 Request for examination

St.27 status event code: A-1-2-D10-D11-exm-PA0201

R17-X000 Change to representative recorded

St.27 status event code: A-3-3-R10-R17-oth-X000

E902 Notification of reason for refusal
PE0902 Notice of grounds for rejection

St.27 status event code: A-1-2-D10-D21-exm-PE0902

R17-X000 Change to representative recorded

St.27 status event code: A-3-3-R10-R17-oth-X000

T11-X000 Administrative time limit extension requested

St.27 status event code: U-3-3-T10-T11-oth-X000

T11-X000 Administrative time limit extension requested

St.27 status event code: U-3-3-T10-T11-oth-X000

T11-X000 Administrative time limit extension requested

St.27 status event code: U-3-3-T10-T11-oth-X000

T11-X000 Administrative time limit extension requested

St.27 status event code: U-3-3-T10-T11-oth-X000

T11-X000 Administrative time limit extension requested

St.27 status event code: U-3-3-T10-T11-oth-X000

AMND Amendment
P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

R17-X000 Change to representative recorded

St.27 status event code: A-3-3-R10-R17-oth-X000

E801 Decision on dismissal of amendment
PE0801 Dismissal of amendment

St.27 status event code: A-2-2-P10-P12-nap-PE0801

E601 Decision to refuse application
PE0601 Decision on rejection of patent

St.27 status event code: N-2-6-B10-B15-exm-PE0601

J201 Request for trial against refusal decision
PJ0201 Trial against decision of rejection

St.27 status event code: A-3-3-V10-V11-apl-PJ0201

AMND Amendment
E13-X000 Pre-grant limitation requested

St.27 status event code: A-2-3-E10-E13-lim-X000

P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

P13-X000 Application amended

St.27 status event code: A-2-2-P10-P13-nap-X000

PB0901 Examination by re-examination before a trial

St.27 status event code: A-6-3-E10-E12-rex-PB0901

B701 Decision to grant
PB0701 Decision of registration after re-examination before a trial

St.27 status event code: A-3-4-F10-F13-rex-PB0701

GRNT Written decision to grant
PR0701 Registration of establishment

St.27 status event code: A-2-4-F10-F11-exm-PR0701

PR1002 Payment of registration fee

St.27 status event code: A-2-2-U10-U12-oth-PR1002

Fee payment year number: 1

PG1601 Publication of registration

St.27 status event code: A-4-4-Q10-Q13-nap-PG1601

G170 Re-publication after modification of scope of protection [patent]
PG1701 Publication of correction

St.27 status event code: A-5-5-P10-P19-oth-PG1701

Patent document republication publication date: 20080422

Republication note text: Request for Correction Notice (Document Request)

Gazette number: 1007400720000

Gazette reference publication date: 20070718

PR1001 Payment of annual fee

St.27 status event code: A-4-4-U10-U11-oth-PR1001

Fee payment year number: 4

PR1001 Payment of annual fee

St.27 status event code: A-4-4-U10-U11-oth-PR1001

Fee payment year number: 5

FPAY Annual fee payment

Payment date: 20120629

Year of fee payment: 6

PR1001 Payment of annual fee

St.27 status event code: A-4-4-U10-U11-oth-PR1001

Fee payment year number: 6

LAPS Lapse due to unpaid annual fee
PC1903 Unpaid annual fee

St.27 status event code: A-4-4-U10-U13-oth-PC1903

Not in force date: 20130711

Payment event data comment text: Termination Category : DEFAULT_OF_REGISTRATION_FEE

PC1903 Unpaid annual fee

St.27 status event code: N-4-6-H10-H13-oth-PC1903

Ip right cessation event data comment text: Termination Category : DEFAULT_OF_REGISTRATION_FEE

Not in force date: 20130711

PN2301 Change of applicant

St.27 status event code: A-5-5-R10-R13-asn-PN2301

St.27 status event code: A-5-5-R10-R11-asn-PN2301

R18-X000 Changes to party contact information recorded

St.27 status event code: A-5-5-R10-R18-oth-X000

PN2301 Change of applicant

St.27 status event code: A-5-5-R10-R13-asn-PN2301

St.27 status event code: A-5-5-R10-R11-asn-PN2301