JP4064355B2 - ゲームシステムおよびゲーム装置 - Google Patents

ゲームシステムおよびゲーム装置 Download PDF

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Publication number
JP4064355B2
JP4064355B2 JP2004012459A JP2004012459A JP4064355B2 JP 4064355 B2 JP4064355 B2 JP 4064355B2 JP 2004012459 A JP2004012459 A JP 2004012459A JP 2004012459 A JP2004012459 A JP 2004012459A JP 4064355 B2 JP4064355 B2 JP 4064355B2
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JP
Japan
Prior art keywords
game
group
game device
participation
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2004012459A
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English (en)
Japanese (ja)
Other versions
JP2005204753A (ja
JP2005204753A5 (enrdf_load_stackoverflow
Inventor
雅人 ▲桑▼原
聖也 田中
照幸 吉岡
徹 大江
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2004012459A priority Critical patent/JP4064355B2/ja
Priority to US11/038,395 priority patent/US8246463B2/en
Publication of JP2005204753A publication Critical patent/JP2005204753A/ja
Publication of JP2005204753A5 publication Critical patent/JP2005204753A5/ja
Application granted granted Critical
Publication of JP4064355B2 publication Critical patent/JP4064355B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Mobile Radio Communication Systems (AREA)
JP2004012459A 2004-01-20 2004-01-20 ゲームシステムおよびゲーム装置 Expired - Fee Related JP4064355B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2004012459A JP4064355B2 (ja) 2004-01-20 2004-01-20 ゲームシステムおよびゲーム装置
US11/038,395 US8246463B2 (en) 2004-01-20 2005-01-21 Game system and game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004012459A JP4064355B2 (ja) 2004-01-20 2004-01-20 ゲームシステムおよびゲーム装置

Publications (3)

Publication Number Publication Date
JP2005204753A JP2005204753A (ja) 2005-08-04
JP2005204753A5 JP2005204753A5 (enrdf_load_stackoverflow) 2006-07-27
JP4064355B2 true JP4064355B2 (ja) 2008-03-19

Family

ID=34835796

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004012459A Expired - Fee Related JP4064355B2 (ja) 2004-01-20 2004-01-20 ゲームシステムおよびゲーム装置

Country Status (2)

Country Link
US (1) US8246463B2 (enrdf_load_stackoverflow)
JP (1) JP4064355B2 (enrdf_load_stackoverflow)

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US7771468B2 (en) * 2001-03-16 2010-08-10 Angiotech Biocoatings Corp. Medicated stent having multi-layer polymer coating
JP3830442B2 (ja) * 2002-10-22 2006-10-04 任天堂株式会社 無線通信ゲームシステム、ゲーム装置、情報記憶媒体、および、プログラム
US7677970B2 (en) 2004-12-08 2010-03-16 Microsoft Corporation System and method for social matching of game players on-line
US8066568B2 (en) * 2005-04-19 2011-11-29 Microsoft Corporation System and method for providing feedback on game players and enhancing social matchmaking
US8221238B1 (en) 2005-04-19 2012-07-17 Microsoft Corporation Determination of a reputation of an on-line game player
US8241129B2 (en) * 2005-06-20 2012-08-14 Microsoft Corporation Setting up on-line game sessions out of a game context
US8788633B2 (en) * 2005-08-02 2014-07-22 Hamilton Sundstrand Space Systems International, Inc. Low bandwidth remote control of an electronic device
US9614964B2 (en) 2005-08-19 2017-04-04 Nextstep, Inc. Consumer electronic registration, control and support concierge device and method
US7444130B2 (en) * 2005-08-19 2008-10-28 Nextstep, Inc. Tethered digital butler consumer electronic device and method
US9866697B2 (en) 2005-08-19 2018-01-09 Nexstep, Inc. Consumer electronic registration, control and support concierge device and method
US7389103B2 (en) * 2005-08-19 2008-06-17 Robert Stepanian Tethered digital butler consumer electronic device and method
JP5005210B2 (ja) * 2005-11-11 2012-08-22 任天堂株式会社 ネットワークゲームシステム、ネットワークゲームプログラムおよびネットワーク構築方法
US8375455B2 (en) 2006-08-10 2013-02-12 Wayne Odom System, method, and device for storing and delivering data
JP4116050B2 (ja) * 2006-08-10 2008-07-09 株式会社コナミデジタルエンタテインメント 通信装置、通信システムおよびプログラム
US20080045289A1 (en) * 2006-08-10 2008-02-21 Wayne Odom System and device for conducting a game of chance
US20080222308A1 (en) * 2007-03-07 2008-09-11 Fatdoor, Inc. Wiki groups of an online community
TW200847058A (en) 2007-04-27 2008-12-01 Rohm Co Ltd Information exchanging apparatus
JP2009010631A (ja) * 2007-06-27 2009-01-15 Kenwood Corp 無線機
JP5572494B2 (ja) * 2010-07-07 2014-08-13 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理装置、情報処理方法
US20120079121A1 (en) * 2010-09-28 2012-03-29 Disney Enterprises, Inc System and method for dynamic adaptive player cells for multi-player environments
JP5570034B2 (ja) * 2012-01-30 2014-08-13 ローム株式会社 情報交換装置
US9378339B2 (en) 2012-04-06 2016-06-28 Wayne Odom System, method, and device for delivering communications and storing and delivering data
US8572720B1 (en) 2013-05-20 2013-10-29 Wayne Odom System, method, and device for communicating and storing and delivering data
US9043934B2 (en) 2012-04-06 2015-05-26 Wayne Odom System, method, and device for delivering communications and storing and delivering data
US8448236B1 (en) 2012-12-07 2013-05-21 Wayne Odom System, method, and device for storing and delivering data
US8677510B2 (en) 2012-04-06 2014-03-18 Wayne Odom System, method, and device for communicating and storing and delivering data
US8844054B2 (en) 2012-04-06 2014-09-23 Wayne Odom System, method, and device for communicating and storing and delivering data
US11190558B2 (en) * 2012-05-17 2021-11-30 Ifwe, Inc. Determining and managing social interaction options in social networking environments
JP6007075B2 (ja) * 2012-11-16 2016-10-12 任天堂株式会社 サービス提供システム、サービス提供方法、サーバシステムおよびサービス提供プログラム
JP6505962B2 (ja) 2012-12-28 2019-04-24 任天堂株式会社 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法
JP2014161493A (ja) * 2013-02-25 2014-09-08 Nintendo Co Ltd 情報処理システム、情報処理プログラム、情報処理方法、および情報処理装置
WO2016103546A1 (ja) 2014-12-26 2016-06-30 ソニー株式会社 情報処理装置、情報処理方法、及びプログラム
JP6358684B2 (ja) * 2017-05-16 2018-07-18 グリー株式会社 プログラム、制御方法及びサーバ装置
WO2020012220A1 (en) * 2018-07-11 2020-01-16 Yogesh Chunilal Rathod In the event of selection of message, invoking camera to enabling to capture media and relating, attaching, integrating, overlay message with/on/in captured media and send to message sender

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JPH07289736A (ja) * 1994-04-25 1995-11-07 Namco Ltd ゲームシステムおよびゲームシステムへのエントリー方法
US5618045A (en) * 1995-02-08 1997-04-08 Kagan; Michael Interactive multiple player game system and method of playing a game between at least two players
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JP3747449B2 (ja) * 1996-07-25 2006-02-22 株式会社セガ ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体
JP2000135380A (ja) 1999-01-26 2000-05-16 Snk:Kk ゲ―ム用通信装置及びゲ―ム装置
JP2000262749A (ja) 1999-03-18 2000-09-26 Snk Corp ゲーム用通信装置及びゲーム装置
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Also Published As

Publication number Publication date
US20050181877A1 (en) 2005-08-18
JP2005204753A (ja) 2005-08-04
US8246463B2 (en) 2012-08-21

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