JP4048216B2 - ゲーム管理方法及びゲーム管理システム - Google Patents
ゲーム管理方法及びゲーム管理システム Download PDFInfo
- Publication number
- JP4048216B2 JP4048216B2 JP2006038863A JP2006038863A JP4048216B2 JP 4048216 B2 JP4048216 B2 JP 4048216B2 JP 2006038863 A JP2006038863 A JP 2006038863A JP 2006038863 A JP2006038863 A JP 2006038863A JP 4048216 B2 JP4048216 B2 JP 4048216B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- player
- fraud
- unit
- terminal device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006038863A JP4048216B2 (ja) | 2006-02-16 | 2006-02-16 | ゲーム管理方法及びゲーム管理システム |
PCT/JP2007/052116 WO2007094214A1 (fr) | 2006-02-16 | 2007-02-07 | Méthode de gestion de jeu, système de gestion de jeu et dispositif terminal de jeu |
TW096105274A TW200829314A (en) | 2006-02-16 | 2007-02-13 | Game management method, game management system and game terminal devices |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006038863A JP4048216B2 (ja) | 2006-02-16 | 2006-02-16 | ゲーム管理方法及びゲーム管理システム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2007215716A JP2007215716A (ja) | 2007-08-30 |
JP4048216B2 true JP4048216B2 (ja) | 2008-02-20 |
Family
ID=38371401
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006038863A Active JP4048216B2 (ja) | 2006-02-16 | 2006-02-16 | ゲーム管理方法及びゲーム管理システム |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP4048216B2 (fr) |
TW (1) | TW200829314A (fr) |
WO (1) | WO2007094214A1 (fr) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5478198B2 (ja) * | 2009-11-04 | 2014-04-23 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
JP5222862B2 (ja) * | 2010-02-03 | 2013-06-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムの制御方法及びプログラム |
KR101211832B1 (ko) | 2011-01-07 | 2012-12-12 | 주식회사 엔씨소프트 | 클러스터링 기법을 이용한 온라인 게임 내 비정상 캐릭터 검출 시스템 및 그 방법 |
CA2837861C (fr) * | 2011-06-01 | 2014-10-21 | Gamblit Gaming, Llc | Systemes et procedes pour jeu hybride regule |
JP2013111106A (ja) * | 2011-11-25 | 2013-06-10 | Nintendo Co Ltd | 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法 |
JP5845069B2 (ja) * | 2011-11-25 | 2016-01-20 | 任天堂株式会社 | 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法 |
JP7079504B2 (ja) * | 2019-11-29 | 2022-06-02 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
JP7389643B2 (ja) | 2019-12-24 | 2023-11-30 | 株式会社コロプラ | プログラム、端末装置及びシステム |
CN113422973B (zh) * | 2021-06-09 | 2022-04-12 | 广州方硅信息技术有限公司 | 直播间对战会话控制方法及其装置、设备与介质 |
CN113413605B (zh) * | 2021-07-08 | 2022-08-26 | 腾讯数码(深圳)有限公司 | 对局作弊账号的检测方法、装置、设备及存储介质 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001187273A (ja) * | 1999-01-28 | 2001-07-10 | Sega Corp | ネットワークゲームシステム、これに使用されるゲーム装置端末及び記憶媒体 |
JP3418728B2 (ja) * | 2000-04-28 | 2003-06-23 | 光寛 鍋田 | ビデオゲーム対戦システムにおけるキャラクタ評価制御システム及びキャラクタ評価制御方法 |
JP2003225469A (ja) * | 2001-11-30 | 2003-08-12 | Konami Co Ltd | ゲーム用サーバ装置、ゲーム管理方法、ゲーム管理プログラム及びゲーム装置 |
JP2004113743A (ja) * | 2002-09-27 | 2004-04-15 | Michio Yokomizo | 不正行為を予防する自動組分け方法 |
JP3563398B2 (ja) * | 2003-01-20 | 2004-09-08 | コナミ株式会社 | スコアシステム |
JP3646171B2 (ja) * | 2003-07-22 | 2005-05-11 | コナミ株式会社 | ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法 |
JP4330976B2 (ja) * | 2003-10-23 | 2009-09-16 | 株式会社コナミデジタルエンタテインメント | 端末装置、端末方法、プログラム、ならびに、通信システム |
JP4765384B2 (ja) * | 2005-04-21 | 2011-09-07 | 株式会社セガ | ゲームシステム |
-
2006
- 2006-02-16 JP JP2006038863A patent/JP4048216B2/ja active Active
-
2007
- 2007-02-07 WO PCT/JP2007/052116 patent/WO2007094214A1/fr active Application Filing
- 2007-02-13 TW TW096105274A patent/TW200829314A/zh not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
TWI332414B (fr) | 2010-11-01 |
TW200829314A (en) | 2008-07-16 |
JP2007215716A (ja) | 2007-08-30 |
WO2007094214A1 (fr) | 2007-08-23 |
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