JP4048216B2 - ゲーム管理方法及びゲーム管理システム - Google Patents

ゲーム管理方法及びゲーム管理システム Download PDF

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Publication number
JP4048216B2
JP4048216B2 JP2006038863A JP2006038863A JP4048216B2 JP 4048216 B2 JP4048216 B2 JP 4048216B2 JP 2006038863 A JP2006038863 A JP 2006038863A JP 2006038863 A JP2006038863 A JP 2006038863A JP 4048216 B2 JP4048216 B2 JP 4048216B2
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Japan
Prior art keywords
game
player
fraud
unit
terminal device
Prior art date
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Application number
JP2006038863A
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English (en)
Japanese (ja)
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JP2007215716A (ja
Inventor
和馬 小西
正和 芝宮
康幸 長友
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2006038863A priority Critical patent/JP4048216B2/ja
Priority to PCT/JP2007/052116 priority patent/WO2007094214A1/fr
Priority to TW096105274A priority patent/TW200829314A/zh
Publication of JP2007215716A publication Critical patent/JP2007215716A/ja
Application granted granted Critical
Publication of JP4048216B2 publication Critical patent/JP4048216B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
JP2006038863A 2006-02-16 2006-02-16 ゲーム管理方法及びゲーム管理システム Active JP4048216B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2006038863A JP4048216B2 (ja) 2006-02-16 2006-02-16 ゲーム管理方法及びゲーム管理システム
PCT/JP2007/052116 WO2007094214A1 (fr) 2006-02-16 2007-02-07 Méthode de gestion de jeu, système de gestion de jeu et dispositif terminal de jeu
TW096105274A TW200829314A (en) 2006-02-16 2007-02-13 Game management method, game management system and game terminal devices

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006038863A JP4048216B2 (ja) 2006-02-16 2006-02-16 ゲーム管理方法及びゲーム管理システム

Publications (2)

Publication Number Publication Date
JP2007215716A JP2007215716A (ja) 2007-08-30
JP4048216B2 true JP4048216B2 (ja) 2008-02-20

Family

ID=38371401

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006038863A Active JP4048216B2 (ja) 2006-02-16 2006-02-16 ゲーム管理方法及びゲーム管理システム

Country Status (3)

Country Link
JP (1) JP4048216B2 (fr)
TW (1) TW200829314A (fr)
WO (1) WO2007094214A1 (fr)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5478198B2 (ja) * 2009-11-04 2014-04-23 任天堂株式会社 ゲームシステムおよびゲームプログラム
JP5222862B2 (ja) * 2010-02-03 2013-06-26 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法及びプログラム
KR101211832B1 (ko) 2011-01-07 2012-12-12 주식회사 엔씨소프트 클러스터링 기법을 이용한 온라인 게임 내 비정상 캐릭터 검출 시스템 및 그 방법
CA2837861C (fr) * 2011-06-01 2014-10-21 Gamblit Gaming, Llc Systemes et procedes pour jeu hybride regule
JP2013111106A (ja) * 2011-11-25 2013-06-10 Nintendo Co Ltd 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法
JP5845069B2 (ja) * 2011-11-25 2016-01-20 任天堂株式会社 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法
JP7079504B2 (ja) * 2019-11-29 2022-06-02 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム
JP7389643B2 (ja) 2019-12-24 2023-11-30 株式会社コロプラ プログラム、端末装置及びシステム
CN113422973B (zh) * 2021-06-09 2022-04-12 广州方硅信息技术有限公司 直播间对战会话控制方法及其装置、设备与介质
CN113413605B (zh) * 2021-07-08 2022-08-26 腾讯数码(深圳)有限公司 对局作弊账号的检测方法、装置、设备及存储介质

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001187273A (ja) * 1999-01-28 2001-07-10 Sega Corp ネットワークゲームシステム、これに使用されるゲーム装置端末及び記憶媒体
JP3418728B2 (ja) * 2000-04-28 2003-06-23 光寛 鍋田 ビデオゲーム対戦システムにおけるキャラクタ評価制御システム及びキャラクタ評価制御方法
JP2003225469A (ja) * 2001-11-30 2003-08-12 Konami Co Ltd ゲーム用サーバ装置、ゲーム管理方法、ゲーム管理プログラム及びゲーム装置
JP2004113743A (ja) * 2002-09-27 2004-04-15 Michio Yokomizo 不正行為を予防する自動組分け方法
JP3563398B2 (ja) * 2003-01-20 2004-09-08 コナミ株式会社 スコアシステム
JP3646171B2 (ja) * 2003-07-22 2005-05-11 コナミ株式会社 ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法
JP4330976B2 (ja) * 2003-10-23 2009-09-16 株式会社コナミデジタルエンタテインメント 端末装置、端末方法、プログラム、ならびに、通信システム
JP4765384B2 (ja) * 2005-04-21 2011-09-07 株式会社セガ ゲームシステム

Also Published As

Publication number Publication date
TWI332414B (fr) 2010-11-01
TW200829314A (en) 2008-07-16
JP2007215716A (ja) 2007-08-30
WO2007094214A1 (fr) 2007-08-23

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