JP3971397B2 - 模擬銃 - Google Patents
模擬銃 Download PDFInfo
- Publication number
- JP3971397B2 JP3971397B2 JP2004073719A JP2004073719A JP3971397B2 JP 3971397 B2 JP3971397 B2 JP 3971397B2 JP 2004073719 A JP2004073719 A JP 2004073719A JP 2004073719 A JP2004073719 A JP 2004073719A JP 3971397 B2 JP3971397 B2 JP 3971397B2
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- JP
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- Prior art keywords
- gun
- gun body
- power source
- main body
- muzzle
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 239000011162 core material Substances 0.000 claims description 95
- 230000005540 biological transmission Effects 0.000 claims description 52
- 238000004088 simulation Methods 0.000 claims description 15
- 238000007654 immersion Methods 0.000 claims description 5
- 230000001105 regulatory effect Effects 0.000 claims 1
- 238000006243 chemical reaction Methods 0.000 abstract description 40
- 239000000463 material Substances 0.000 description 43
- 230000033001 locomotion Effects 0.000 description 39
- 238000010586 diagram Methods 0.000 description 12
- 238000001514 detection method Methods 0.000 description 8
- 230000000694 effects Effects 0.000 description 7
- 238000003384 imaging method Methods 0.000 description 5
- 230000003252 repetitive effect Effects 0.000 description 4
- 238000003780 insertion Methods 0.000 description 3
- 230000037431 insertion Effects 0.000 description 3
- 230000003287 optical effect Effects 0.000 description 3
- 230000014759 maintenance of location Effects 0.000 description 2
- 230000000737 periodic effect Effects 0.000 description 2
- 230000001681 protective effect Effects 0.000 description 2
- 230000008054 signal transmission Effects 0.000 description 2
- 230000009172 bursting Effects 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 230000008878 coupling Effects 0.000 description 1
- 238000010168 coupling process Methods 0.000 description 1
- 238000005859 coupling reaction Methods 0.000 description 1
- 230000000994 depressogenic effect Effects 0.000 description 1
- 238000006073 displacement reaction Methods 0.000 description 1
- 238000004880 explosion Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- NJPPVKZQTLUDBO-UHFFFAOYSA-N novaluron Chemical compound C1=C(Cl)C(OC(F)(F)C(OC(F)(F)F)F)=CC=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F NJPPVKZQTLUDBO-UHFFFAOYSA-N 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 238000007665 sagging Methods 0.000 description 1
- 230000035807 sensation Effects 0.000 description 1
- 230000001960 triggered effect Effects 0.000 description 1
Images
Classifications
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
- F41A33/06—Recoil simulators
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/18—Throwing or slinging toys, e.g. flying disc toys
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
- F41G3/2605—Teaching or practice apparatus for gun-aiming or gun-laying using a view recording device cosighted with the gun
- F41G3/2611—Teaching or practice apparatus for gun-aiming or gun-laying using a view recording device cosighted with the gun coacting with a TV-monitor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Radar, Positioning & Navigation (AREA)
- Toys (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
Description
図1は、本発明の第1の実施形態に係る模擬銃を射撃ゲーム装置に適用した場合の射撃ゲーム装置全体の概略構成図である。図1において、ゲーム装置1は本体筐体部20と、この本体筐体部20に操作可能に接続された所用個数の模擬銃30とを備える。本体筐体部20は、前面中央に操作部21が設けられ、その上部にゲーム画像を表示するモニタ部22が設けられ、頂部に音響効果を演出するスピーカ23が設けられている。模擬銃30のそれぞれは、操作部21ないしは本体筐体部20の適所から導出された信号ケーブル34及び動力伝達ケーブル433を介して本体筐体部20と接続されている。操作部21の上面には、図略のスタートボタン等を含む種々の操作ボタンが配設されている。また、操作部21の前面下部適所にはコイン投入口24が設けられており、内部には、投入されたコインがゲーム開始を許可するための所要枚数であるか否かを検出するコイン検出部(図略)が設けられている。
図9〜図14は、本発明の第2の実施形態に係る模擬銃(模擬銃30a)を射撃ゲーム装置に適用した場合の図面で、図9は、射撃ゲーム装置全体の概略構成図である。なお、図中、同一の符号を付した構成は、同一の構成であることを示す。図9に示す射撃ゲーム装置1aと、図1に示す射撃ゲーム装置1とでは、模擬銃30aにおける銃本体320、及び銃本体320と本体筐体部20とを繋ぐ部分の構成、すなわち、作用部60及び伝達部70の構成や、信号ケーブル34による銃本体320の支持構成が異なる。これらの構成につき、以下に説明する。ただし、その他の構成は図1に示す射撃ゲーム装置1と同様であり、その説明を省略する。
20 本体筐体部
21 操作部
22 モニタ部
221 投影部
222 スクリーン
23 スピーカ
24 コイン投入口
30、30a 模擬銃
310、320 銃本体(銃の本体)
31 銃身部
32 把持部
321 底面部(下端)
33 トリガ部
331 水平軸(支持軸)
332 トリガ
333 トリガスイッチ
334 可動片
335 スイッチ
300 空間部
301 開放位置
302 当接位置
303 防音部材
304 コイルバネ
311 発光部
312 受光素子
34 信号ケーブル(外部ケーブル)
341 連結部位
35 受光部
40、50 反動発生装置
42、60 作用部
421 水平軸
422 回動アーム(アーム)
423 錘
424 打撃部
43、70 伝達部
431、71 芯材
432、72 外材
433、73 動力伝達ケーブル
434、連結位置
436、721 先端部
41 動力源
411 電磁ソレノイド
412 電磁コイル部
413 プランジャ
414 スプリング(付勢部材)
415 つば体
61 連結部材
611 取付部位
612 連結部位
62 固定具
81、82 ローラ(ガイド部材)
811、821 支持軸(請求項9記載の「軸」)
100 主制御部
101 I/O制御部
102 動力源駆動制御部
103 座標検出部
Claims (9)
- 射撃ゲームにおける仮想的な射撃に伴って、銃身に対して引金のある側と反対側に該銃身の銃口を移動させる反動を発生する模擬銃であって、銃の本体と、前記銃の本体適所に設けられ、前記銃口を移動させる力を発生する作用部と、前記銃の本体外に配置される動力源と、前記動力源と前記作用部とを連結して、前記動力源で発生された動力を前記作用部に伝達する伝達部とからなり、
前記伝達部は、一端が前記作用部に接続される長尺の芯材と、この芯材を遊びを持った状態で内側に嵌め込み、先端側が銃の本体に対して長尺方向への移動が規制されてなる筒状の外材とからなり、前記動力源は前記芯材の他端に前記外材に対して長尺方向に所定長だけ移動させる動力を与えるものであることを特徴とする模擬銃。 - 前記作用部は、前記銃の本体内部に、本体内壁に対して離れた位置と接触する位置とを移動可能な打撃部を有し、前記芯材の一端は前記打撃部に連結され、前記外材の一端は前記銃の本体に取り付けられてなり、前記打撃部は前記動力を受けて前記本体内壁に対して、離れた位置から接触する位置に移動するものであることを特徴とする請求項1記載の模擬銃。
- 前記打撃部は、一端側に前記伝達部が連結されたアームと、このアームの他端側に設けられた錘と、前記錘が前記本体の内壁から離れた位置と前記接触する位置との間で回転可能にするよう前記アームをその中間で支持する支持軸とを備えることを特徴とする請求項2記載の模擬銃。
- 前記打撃部は、銃身の後部側に内装されていることを特徴とする請求項1〜3のいずれかに記載の模擬銃。
- 前記銃本体の外部適所には、電気信号の授受を行うための外部ケーブルが連結されてなり、前記作用部は、前記銃本体の外部適所であって前記外部ケーブルの連結位置よりも前記銃口から離れる位置において前記芯材を連結する連結部と、前記外材を前記外部ケーブルと実質的に一体化する固定具とからなることを特徴とする請求項1記載の模擬銃。
- 前記外部ケーブルの銃本体との連結位置及び前記連結部の取り付け位置は、前記銃本体の把持部の下端であることを特徴とする請求項5記載の模擬銃。
- 前記固定具によって一体化された前記外部ケーブルと前記外材とを、移動可能な状態で挟んで保持するガイド部材をさらに備え、前記ガイド部材は遊技中の銃本体の位置よりも下方で、且つ銃本体の把持部よりも銃口側に向かう前方の領域に設けられてなることを特徴とする請求項5又は6記載の模擬銃。
- 前記各ガイド部材は床面に対して互いに平行な軸に支持された1対のローラであることを特徴とする請求項7記載の模擬銃。
- 前記動力源は、前記伝達部の芯材の他端に連結されたプランジャを没入方向に駆動する電磁ソレノイドと、前記プランジャに出現方向への力を付与する付勢部材とを備えてなることを特徴とする請求項1〜8のいずれかに記載の模擬銃。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004073719A JP3971397B2 (ja) | 2004-03-16 | 2004-03-16 | 模擬銃 |
US10/592,852 US8123623B2 (en) | 2004-03-16 | 2005-02-28 | Simulated gun |
KR1020067021364A KR100849558B1 (ko) | 2004-03-16 | 2005-02-28 | 모의총 |
PCT/JP2005/003320 WO2005088229A1 (ja) | 2004-03-16 | 2005-02-28 | 模擬銃 |
EP05719637A EP1731869A4 (en) | 2004-03-16 | 2005-02-28 | WEAPONS SIMULATION |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004073719A JP3971397B2 (ja) | 2004-03-16 | 2004-03-16 | 模擬銃 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2005265200A JP2005265200A (ja) | 2005-09-29 |
JP3971397B2 true JP3971397B2 (ja) | 2007-09-05 |
Family
ID=34975691
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004073719A Expired - Lifetime JP3971397B2 (ja) | 2004-03-16 | 2004-03-16 | 模擬銃 |
Country Status (5)
Country | Link |
---|---|
US (1) | US8123623B2 (ja) |
EP (1) | EP1731869A4 (ja) |
JP (1) | JP3971397B2 (ja) |
KR (1) | KR100849558B1 (ja) |
WO (1) | WO2005088229A1 (ja) |
Families Citing this family (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4905047B2 (ja) * | 2006-10-13 | 2012-03-28 | 株式会社セガ | 模擬銃 |
US8690575B1 (en) | 2008-11-03 | 2014-04-08 | ACME Worldwide Enterprises, Inc. | Apparatus and method for a weapon simulator |
US8506369B2 (en) * | 2009-01-06 | 2013-08-13 | Immersion Corporation | Programmable game-based haptic enabled gun controller |
TWM395149U (en) * | 2010-05-21 | 2010-12-21 | Yih Kai Entpr Co Ltd | Recoil shock device in toy gun |
US8449346B2 (en) * | 2010-12-07 | 2013-05-28 | Tsung-Ming Lee | Backward momentum transferring mechanism for toy gun |
US9146069B2 (en) | 2012-05-22 | 2015-09-29 | Haptech, Inc. | Method and apparatus for firearm recoil simulation |
US10852093B2 (en) | 2012-05-22 | 2020-12-01 | Haptech, Inc. | Methods and apparatuses for haptic systems |
KR101402421B1 (ko) * | 2013-12-26 | 2014-06-03 | 오슬기 | 총포음발생장치가 구비된 완구용총 |
TWM494902U (zh) * | 2014-05-16 | 2015-02-01 | Kriss Ind Asia Ltd | 玩具槍槍機結構 |
CN107003688B (zh) * | 2014-11-04 | 2018-10-09 | 阿尔卑斯电气株式会社 | 操作装置 |
JP2018131738A (ja) * | 2017-02-13 | 2018-08-23 | 株式会社エムズ | 打撃力発生装置 |
FR3086185B1 (fr) | 2018-09-20 | 2023-06-16 | Protubevr | Dispositif de retour de force mecanique concu pour simuler un impact physique lors d'un evenement de jeu video. |
JP7314324B2 (ja) * | 2019-07-02 | 2023-07-25 | ブイ・エー・アール ライブ インターナショナル リミテッド | モーションセンシングゲームに用いるガン振動構造 |
CN217092039U (zh) | 2022-02-24 | 2022-08-02 | 瑞声开泰声学科技(上海)有限公司 | 一种力反馈装置和包括该力反馈装置的手柄 |
CN217794461U (zh) | 2022-03-02 | 2022-11-15 | 瑞声开泰声学科技(上海)有限公司 | 力反馈装置 |
CN217794462U (zh) | 2022-03-02 | 2022-11-15 | 瑞声开泰声学科技(上海)有限公司 | 力反馈装置 |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1510248A (en) * | 1976-08-27 | 1978-05-10 | Arco Ind Ltd | Toy guns |
US4302190A (en) | 1979-12-19 | 1981-11-24 | The United States Of America As Represented By The Secretary Of The Navy | Rifle recoil simulator |
US4480999A (en) | 1983-11-07 | 1984-11-06 | Advanced .45 Technology | Firearm recoil simulator |
USH186H (en) | 1986-05-16 | 1987-01-06 | The United States Of America As Represented By The Secretary Of The Navy | Recoil simulator for weapons |
US5569085A (en) * | 1994-07-29 | 1996-10-29 | Namco Limited | Gun game machine having a sliding gun barrel cover for simulating the impact of a fired gun |
JP3140971B2 (ja) * | 1996-10-17 | 2001-03-05 | 株式会社ナムコ | ゲームコントローラ |
JP2998664B2 (ja) * | 1996-11-20 | 2000-01-11 | コナミ株式会社 | 模擬連発銃 |
JPH1186038A (ja) * | 1997-03-03 | 1999-03-30 | Sega Enterp Ltd | 画像処理装置、画像処理方法及び媒体並びにゲーム機 |
US6088021A (en) * | 1998-06-03 | 2000-07-11 | Gateway, Inc. | Peripheral input device having a retractable cord |
JP2000088494A (ja) * | 1998-09-18 | 2000-03-31 | Howa Mach Ltd | 射撃反動再現装置 |
-
2004
- 2004-03-16 JP JP2004073719A patent/JP3971397B2/ja not_active Expired - Lifetime
-
2005
- 2005-02-28 US US10/592,852 patent/US8123623B2/en not_active Expired - Fee Related
- 2005-02-28 KR KR1020067021364A patent/KR100849558B1/ko not_active IP Right Cessation
- 2005-02-28 EP EP05719637A patent/EP1731869A4/en not_active Withdrawn
- 2005-02-28 WO PCT/JP2005/003320 patent/WO2005088229A1/ja active Application Filing
Also Published As
Publication number | Publication date |
---|---|
US8123623B2 (en) | 2012-02-28 |
EP1731869A4 (en) | 2008-11-12 |
US20070184909A1 (en) | 2007-08-09 |
KR20060128051A (ko) | 2006-12-13 |
WO2005088229A1 (ja) | 2005-09-22 |
EP1731869A1 (en) | 2006-12-13 |
JP2005265200A (ja) | 2005-09-29 |
KR100849558B1 (ko) | 2008-07-31 |
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