JP3818768B2 - ゲーム機及び情報記憶媒体 - Google Patents

ゲーム機及び情報記憶媒体 Download PDF

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Publication number
JP3818768B2
JP3818768B2 JP36283997A JP36283997A JP3818768B2 JP 3818768 B2 JP3818768 B2 JP 3818768B2 JP 36283997 A JP36283997 A JP 36283997A JP 36283997 A JP36283997 A JP 36283997A JP 3818768 B2 JP3818768 B2 JP 3818768B2
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JP
Japan
Prior art keywords
game
machine
information
player
space
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP36283997A
Other languages
English (en)
Japanese (ja)
Other versions
JPH11169559A5 (enExample
JPH11169559A (ja
Inventor
篤 林
隆史 薩川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Bandai Namco Entertainment Inc
Original Assignee
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Namco Bandai Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.), Namco Ltd, Namco Bandai Games Inc filed Critical Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Priority to JP36283997A priority Critical patent/JP3818768B2/ja
Priority to US09/208,430 priority patent/US6634948B1/en
Priority to GB9827418A priority patent/GB2332151B/en
Publication of JPH11169559A publication Critical patent/JPH11169559A/ja
Publication of JPH11169559A5 publication Critical patent/JPH11169559A5/ja
Application granted granted Critical
Publication of JP3818768B2 publication Critical patent/JP3818768B2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
JP36283997A 1997-12-12 1997-12-12 ゲーム機及び情報記憶媒体 Expired - Lifetime JP3818768B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP36283997A JP3818768B2 (ja) 1997-12-12 1997-12-12 ゲーム機及び情報記憶媒体
US09/208,430 US6634948B1 (en) 1997-12-12 1998-12-10 Game system and information storage medium
GB9827418A GB2332151B (en) 1997-12-12 1998-12-11 Game system and information storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP36283997A JP3818768B2 (ja) 1997-12-12 1997-12-12 ゲーム機及び情報記憶媒体

Publications (3)

Publication Number Publication Date
JPH11169559A JPH11169559A (ja) 1999-06-29
JPH11169559A5 JPH11169559A5 (enExample) 2005-07-21
JP3818768B2 true JP3818768B2 (ja) 2006-09-06

Family

ID=18477861

Family Applications (1)

Application Number Title Priority Date Filing Date
JP36283997A Expired - Lifetime JP3818768B2 (ja) 1997-12-12 1997-12-12 ゲーム機及び情報記憶媒体

Country Status (3)

Country Link
US (1) US6634948B1 (enExample)
JP (1) JP3818768B2 (enExample)
GB (1) GB2332151B (enExample)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5216152B1 (ja) * 2012-04-27 2013-06-19 株式会社 ディー・エヌ・エー ゲームプログラム、及び、ゲームシステム
JP5220937B1 (ja) * 2012-04-27 2013-06-26 株式会社 ディー・エヌ・エー ゲームプログラム、及び、ゲームシステム
JP2013230348A (ja) * 2013-03-04 2013-11-14 Dna:Kk 情報処理装置、及び、ゲームプログラム

Families Citing this family (26)

* Cited by examiner, † Cited by third party
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JP4278073B2 (ja) * 1999-06-25 2009-06-10 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
JP3338005B2 (ja) 1999-08-10 2002-10-28 コナミ株式会社 音楽ゲーム通信システム
US6726563B1 (en) 2000-09-08 2004-04-27 Igt Gaming device having a selectively accessible bonus scheme
JP3991583B2 (ja) * 2000-11-24 2007-10-17 株式会社セガ 画像表示方法、コンピュータゲーム処理方法及び記録媒体
AU2005292264B2 (en) * 2004-10-01 2009-06-11 Wms Gaming Inc. System and method for 3D image manipulation in gaming machines
WO2006039324A2 (en) * 2004-10-01 2006-04-13 Wms Gaming Inc. System and method for 3d reel effects
AU2005292085B2 (en) * 2004-10-01 2008-10-30 Wms Gaming Inc. Displaying 3D characters in gaming machines
AU2006229809B9 (en) 2005-03-31 2010-02-18 Wms Gaming Inc. Wagering games with unlockable bonus rounds
JP4861699B2 (ja) * 2005-06-29 2012-01-25 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4917347B2 (ja) * 2006-05-09 2012-04-18 任天堂株式会社 ゲーム装置およびゲームプログラム
US9666031B2 (en) * 2006-06-12 2017-05-30 Bally Gaming, Inc. Wagering machines having three dimensional game segments
WO2008048634A2 (en) 2006-10-18 2008-04-24 Wms Gaming Inc. Wagering game with community game having a persistent-state feature
JP2008279049A (ja) * 2007-05-10 2008-11-20 Namco Bandai Games Inc 情報提供システム、プログラムおよび情報記憶媒体
JP4694608B2 (ja) * 2008-10-01 2011-06-08 株式会社スクウェア・エニックス ゲームシステム、ゲーム装置及びプログラム
US8550919B2 (en) * 2008-10-08 2013-10-08 Sony Corporation Game control program, game device, game server, and game control method
JP5078982B2 (ja) * 2009-12-28 2012-11-21 株式会社スクウェア・エニックス ネットワークゲームシステム、及びゲーム装置
US9070254B2 (en) 2010-11-12 2015-06-30 Wms Gaming Inc. Wagering game with incremental unlocking of content
US20130090158A1 (en) 2011-09-30 2013-04-11 Wms Gaming Inc. System and Method for Assessing and Providing Location-Based Benefits
US9076283B2 (en) 2011-09-30 2015-07-07 Wms Gaming Inc. Systems, methods, and devices for playing wagering games with symbol-driven expected value enhancements and eliminations
JP6274715B2 (ja) * 2012-02-21 2018-02-07 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理方法および情報処理装置
JP6174840B2 (ja) * 2012-02-21 2017-08-02 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理方法および情報処理装置
CN104271209B (zh) * 2012-05-08 2017-08-25 喀普康有限公司 游戏装置与游戏系统
JP6194523B2 (ja) * 2012-08-03 2017-09-13 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、ゲームシステム、ゲームシステムの制御方法、及びプログラム
US9514611B2 (en) 2013-03-06 2016-12-06 Igt Gaming system and method for providing a game with unlockable features
JP2016022390A (ja) * 2015-09-16 2016-02-08 グリー株式会社 ゲームプログラム、コンピュータの制御方法、およびコンピュータ
US10183222B2 (en) * 2016-04-01 2019-01-22 Glu Mobile Inc. Systems and methods for triggering action character cover in a video game

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US3960380A (en) * 1974-09-16 1976-06-01 Nintendo Co., Ltd. Light ray gun and target changing projectors
US4192507A (en) * 1977-07-08 1980-03-11 Atari, Inc. Light actuated shooting arcade game
US4232865A (en) * 1978-03-27 1980-11-11 Cybiotronics Limited Radiation sensing mobile target game
US4572509A (en) * 1982-09-30 1986-02-25 Sitrick David H Video game network
US4738451A (en) * 1986-05-20 1988-04-19 Atari Games Corporation Multi-player, multi-character cooperative play video game with independent player entry and departure
US4998199A (en) * 1987-10-02 1991-03-05 Namco Ltd. Game machine system with machine grouping feature
JPH0191889A (ja) * 1987-10-03 1989-04-11 Namco Ltd 業務用ゲーム装置
JP2566733B2 (ja) * 1993-12-09 1996-12-25 コナミ株式会社 Lanシステムのデータ相互伝送方法
JPH07289736A (ja) * 1994-04-25 1995-11-07 Namco Ltd ゲームシステムおよびゲームシステムへのエントリー方法
JPH08155142A (ja) * 1994-12-02 1996-06-18 Namco Ltd 対戦型ゲーム装置
JP2995537B2 (ja) * 1995-04-28 1999-12-27 興東電子株式会社 射撃競技システム
JPH0975552A (ja) * 1995-09-07 1997-03-25 Namco Ltd シューティングゲーム装置及びその演算方法
US5853324A (en) * 1995-09-07 1998-12-29 Namco Ltd. Shooting game machine and method of computing the same
JPH09166417A (ja) * 1995-12-14 1997-06-24 Sega Enterp Ltd 距離測定装置、その方法およびゲーム装置
JP3095685B2 (ja) * 1996-05-27 2000-10-10 株式会社ナムコ シューティング型ゲーム装置及びスクリーン判断方法
JPH09313737A (ja) * 1996-05-27 1997-12-09 Namco Ltd シューティング型ゲーム装置及びスクリーン判断方法
TW469148B (en) 1996-10-09 2001-12-21 Sega Enterprises Kk Game apparatus, method of game processing, game execution method, and game system
GB2318065A (en) * 1996-10-14 1998-04-15 Michael Sivan Devices for playing games

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5216152B1 (ja) * 2012-04-27 2013-06-19 株式会社 ディー・エヌ・エー ゲームプログラム、及び、ゲームシステム
JP5220937B1 (ja) * 2012-04-27 2013-06-26 株式会社 ディー・エヌ・エー ゲームプログラム、及び、ゲームシステム
JP2013230348A (ja) * 2013-03-04 2013-11-14 Dna:Kk 情報処理装置、及び、ゲームプログラム

Also Published As

Publication number Publication date
GB2332151A9 (en) 1900-01-01
US6634948B1 (en) 2003-10-21
GB2332151A (en) 1999-06-16
GB2332151B (en) 2002-04-17
JPH11169559A (ja) 1999-06-29
GB9827418D0 (en) 1999-02-03

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